Taking a role similar to a battleship, each Colossal is heavily armed and capable of dealing and receiving large amounts of damage. Their powerful presence is balanced by their high cost to include them in an army, making the loss of a Colossal during the course of a game a heavy loss of resources. The third major expansion, Warmachine: Vengeance, added new Epic versions of older warlords, as well as new units, solos and warjacks. The new journeyman warcasters introduced with the video game Warmachine: Tactics (see below) were also added. Most recently, through the CID or Community Integrated Development process, a new model type has been added called structures. These immobile models often deploy far ahead of normal forces, but may not change positions throughout the game, and provide a powerful, if situational, bonus to your army. Stationed atop the largest base size in the game, these massive buildings can be seen from anywhere on the battlefield, making them tempting targets, but often powerful fortifications. Gameplay The overall gameplay is supposed to encourage aggression rather than defensive tactics, such as sitting behind fortifications. This was referred to among players and the game's developers as 'Page 5' in previous versions of the game, however in the "Mark 3" rules, the company has pushed into a more balanced direction with regards to both aggressive versus controlling strategies, and the previous performative masculine rhetoric. Warmachine is similar to many other miniature wargames in that each army consists of several units, each of which acts during a turn. Individual units move, attack, and may perform other actions such as repairing a warjack or using a feat. The primary mechanic unique to Warmachine is the use of focus points. Each warcaster receives a certain number of focus points each turn, which represents that warcaster's power. At the beginning of the turn, focus may be spent to pay for ongoing abilities and allocated between the warlord and 'jacks in the caster's battlegroup within their "Control Area" or sphere of influence - a distance based on the 'caster's focus stat. Focus allows warjacks to become more accurate and powerful by "boosting" their attacks, and to perform special actions called "Power Attacks" such as slamming a model across the battlefield with their heft or throwing an enemy model at another model. Additionally warcasters can use focus to cast spells performing all manner of arcane effects from attacks,