but Traveller's Tales was unable to properly transfer Sonic's model. Sonic Team's work on a Saturn 3D Sonic game became Sonic Adventure (1998) for the Dreamcast. Remnants of their prototype can be seen in the Saturn compilation game Sonic Jam (1997). While Senn felt the version of X-treme he and Alon were developing could have been completed with an additional six to twelve months, Sega's PC division would not pay for its development, and may have been hesitant after the engine had been rejected for X-treme. After the project was rejected, Alon left Sega. Sega of America disbanded STI in 1996 following management changes. Hector believed that the success of PlayStation led to corporate turmoil within Sega that resulted in STI's dissolution. According to Wallis, STI was restructured as Sega of America's product development department after the previous product development department had become SegaSoft. Canceled film In August 1994, Sega of America signed a deal with Metro-Goldwyn-Mayer and Trilogy Entertainment to produce a live-action animated film based on Sonic the Hedgehog and tie into Sonic X-treme. In May 1995, screenwriter Richard Jeffries pitched a treatment to Sega titled Sonic: Wonders of the World. The treatment saw Sonic and Dr Robotnik escaping from Sonic X-treme into the real world. The film was canceled as none of the companies could come to an agreement. Legacy [[Image:Sega-Saturn-Console-Set-Mk1.jpg|thumb|alt=An image of a Sega Saturn|With X-treme'''s cancellation, the Sega Saturn had no original Sonic the Hedgehog platform game.]] In place of Sonic X-treme, Sega released a port of the Genesis game Sonic 3D Blast, and Sonic Jam, a compilation of Genesis Sonic games with an additional 3D level. Sonic X-treme's cancellation is cited as a key reason for the Saturn's failure. While Sega controlled up to 55% of the console market in 1994, by August 1997, Sony controlled 47%, Nintendo 40%, and Sega only 12%. Journalists and fans have speculated about the impact X-treme might have had. David Houghton of GamesRadar+ described the prospect of "a good 3D Sonic game" on the Saturn as a "What if..." scenario akin to dinosaurs surviving extinction. IGN Travis Fahs described X-treme as "an empty vessel for Sega's ambitions and the hopes of their fans" and said it was an important change for Sega, its mascot and the Saturn. Levi Buchanan, also writing for IGN, said while the Saturn's lack of a true Sonic sequel "didn't wholly destroy" its chances,