which the easiest solution was disallowed by a low statistic required either raising that statistic through items and exploration, or alternate solutions not dependent on player scores, with some of these solutions quite obscure and/or requiring wide-ranging map traversal. (Humorously, repeated typing of profanities would lower the player's intelligence.) Many locations, creatures and events encountered in other Zork games were referenced in Beyond Zork via its fictional setting in Quendor, the legendarium of the other Zork games. As with all Zork games, the player must find and carry a light source in any darkened area of the map or be "eaten by a grue" within several turns of wandering around in the dark. A short section of the game involves the magical land of Froon, "the setting for a series of beloved children's books by L. Frank Fzort, and later became a successful movie musical starring Judy Garlic." This is a not-very-subtle tribute to (or parody of) L. Frank Baum's The Wonderful Wizard of Oz. Beyond Zork was one of 20 Infocom games bundled in the 1991 compilation The Lost Treasures of Infocom published by Activision. Technical details The game's most noticeable enhancement relative to its Infocom predecessors is the addition of an onscreen map to the heads-up display, which shows the player's location in relation to the surrounding area. In addition, game navigation can be accomplished via mouse clicks on the map, if the operating system that the game is running on supports mouse input. In addition, the game continued the Zork series' early use of procedural generation in videogaming. A number of magic items have initial locations and descriptions that are randomly determined, and some sections of the area map are randomly reorganized, each time a new game is played. Role-playing game-like elements are also present in combat, including the concept of hit points and character statistics. Infocom had used these concepts before only in a rather limited way in Zork I and III. Like Infocom's other games, Beyond Zork is platform independent and runs on a virtual computer architecture called the Z-machine. There were 4 versions of the game released in 1987, all using version 5 of the Z-machine. The game has 144 rooms and 77 objects, with a vocabulary of 1569 words and a total of 32778 opcodes. Reception A review in Computer Gaming World was pleased with some of Beyond Zork'''s features, particularly the ability