philosophy The studio has specialised in making cinematic single-player action games. According to managing director Matias Myllyrinne, the studio's games always have a strong lead character (as evidenced by Max Payne and Alan Wake), and their games must be "approachable" and relatable and appeal to the largest possible audience. The team hoped players would be immersed fully in the world they created. He added that themes like "World War II, dragons, hardcore sci-fi, or women with tight leather outfits" are something the studio would avoid. The team also aimed for "movie realism", where real-world believability was important. However, the team usually took inspiration from movies, TV shows and books rather than video games as they wanted to create something unique for the video game industry. When they were developing games, they always began by creating the story, which informed and guided other aspects of development such as gameplay. Most of the company's games are linear, but Remedy began exploring ideas like multiplayer gaming and open-ended gameplay around 2015. The studio typically used their own in-house technology, including the Northlight Engine, to power their game, and invested a lot in motion capture. It partnered with Nvidia to streamline the motion capture process. Starting from 2016, the company began to transform itself into a multi-project studio, with each title having a shorter development cycle. This enabled the team to become more financially secure and allowed team members to choose which projects they wanted to work on. The team also began taking on work-for-hire projects; Remedy developed the single-player portion of CrossfireX. This is part of a strategy adopted by Remedy to expand into new genres and boost its popularity in different parts of the world. Although the company plans to release games more frequently, Virtala insisted that game quality would not be compromised and that a Remedy game launch would still be "rare". Recognition GamesIndustry.biz named Remedy one of its 2019 People of the Year in its successful launch of Control, its first title after their IPO. References External links 1995 establishments in Finland 2017 initial public offerings Companies based in Espoo Companies listed on Nasdaq Helsinki Video game companies established in 1995 Video game companies of Finland Video game development companies