64 never really stopped. There are many tools available today, including IDEs such as CBM prg Studio, Relaunch64, and WUDSN IDE, which is a plug-in for the open source Eclipse IDE. Along with small C compilers such as cc65, there are many assemblers and cross assemblers to be used on modern day PCs: Turbo Assembler Kick Assembler by Mads Nielsen dasm acme ca65 (which is part of cc65.) c64asm C64List by Jeff Hoag is both a cross assembler and cross-platform BASIC editor/tokenizer that allows developers to write mixed BASIC/assembly programs in a text file on a PC and compile it into a single .prg file that can be executed on an actual C64 or emulator. Tools such as PuCrunch, an LZ77 data and executable self extracting compression program, are also available released under GNU LGPL. Sprite editors like Sprite Pad allow you to design C64 Sprites and animations using Windows. GoatTracker allows you to write music using modern OSs and uses the ReSID engine. Using CodeNet it is possible to transfer and execute programs to a C64 via a TCP/IP network cable from a PC. Although this does require an Ethernet adapter on the C64 such as Individual Computers RR-Net or an appropriate version of the 1541 Ultimate. Retrocomputing efforts The magnetic tapes and disks upon which home computer software was stored are decaying at an alarming rate. In order to preserve game software and information, efforts are underway to copy from these degrading media onto fresh media which will help ensure a long life for the software and make it available for emulation and archiving. In addition, there are other efforts to archive Commodore 64 documentation, software manuals, magazine articles, and other nostalgia (such as software packaging artwork, game screenshots, and Commodore 64 TV commercials). Commodore 64 game software has been remarkably well documented and preserved - a considerable feat when taking the amount of software available for the platform into consideration. The GameBase 64 (GB64) organization has an online database of game information, which at version 7 holds information for 21,000 unique game titles. The current version of GameBase is v18 and has a database of nearly 29,000 titles. The database is still growing as new information comes to light. Besides the online database a downloadable offline version exists. Using one of the frontends GameBase (Windows only) or jGameBase (platform independent) you can conveniently browse the database entries