The Peninsula, Pacific Coast Highway, Sierra Nevada, and Napa Valley. The roads themselves feature brief divided road sections. Road Rash 3 (1995) Road Rash 3 was released in 1995 for the Sega Genesis. Races take place across the world, each level featuring five of seven total locales: Brazil, the United Kingdom, Germany, Italy, Kenya, Australia, and Japan. In addition to the standard fifteen bikes, four part upgrades are available for each. Eight weapons are available, and Road Rash 3 introduces the player's ability to hold on to weapons between races and the ability to accumulate multiple weapons. Road Rash 3D (1998) Road Rash 3D was released in 1998 for the PlayStation. The game is mostly not based on sprites. The race courses were pieced together from an interconnected series of roads. The game has less emphasis on combat in exchange for a stronger emphasis on the racing. Road Rash 64 (1999) Road Rash 64 was released in 1999 for the Nintendo 64. Electronic Arts did not design or publish it; the intellectual property rights were licensed to THQ, which in turn had its own Pacific Coast Power & Light (founded by former EA employee Don Traeger) develop the game. Road Rash: Jailbreak (2000) Road Rash: Jailbreak was released in 2000 for the PlayStation, with a handheld port released in 2003 for the Game Boy Advance with the same title. New features include an interconnected road system and two-player cooperative play with a sidecar. Road Rash (2009) Road Rash was released in 2009 for J2ME. It was sold on EA Mobile site only. Spiritual successor A spiritual successor, Road Redemption, was later released in 2017 and 2018 for Microsoft Windows, Nintendo Switch, PlayStation 4, and Xbox One. Music The Sega Genesis trilogy features music by EA composers Rob Hubbard (1 and II), Michael Bartlow (1), Tony Berkeley (II), and Don Veca (II and 3). Later entries were among the first video games to include licensed music tracks from major recording artists in gameplay. The rock radio station in EA's 2004 game The Urbz is called "Road Rash FM", Future Criterion Games considered developing a new Road Rash game multiple times, potentially a Burnout Versus Road Rash, but nothing has come of this; they have also expressed a desire to move away from racing games in particular. Dan Geisler, main programmer and co-designer of the Sega Genesis trilogy, was working on a