is a series of fighting games created by Hudson Soft, and developed together with Eighting. The series has been published by multiple companies, including Virgin Interactive, Activision, and Konami. Konami holds the rights to the franchise after Hudson Soft was absorbed into the former company in 2012. The series began in 1997 under the name Beastorizer. The game's theme incorporated anthropomorphism, where the player has the ability to transform into a half-human, half-animal creature known as a Zoanthrope (the name came from the clinical term, 'zoanthropy', which is similar to that of lycanthropy). The game would appear under the name "Bloody Roar" when ported to the PlayStation in 1998, which would become the permanent title thereafter. Games Gameplay Bloody Roar has kept somewhat the same controls over the series. A button each for both punch and kick, the beast (transform/attack) button and a fourth button that has been either a throw button, a block button, an evade button (introduced for some characters in Bloody Roar 4) and a rave button (an early version of the Hyper Beast in the original Bloody Roar only). The Bloody Roar series is a 3D fighting game in the same vein as Tekken, Dead or Alive, Soulcalibur and Virtua Fighter. Although some of the characters have remained almost identical through all four games, others have changed completely. For example, Yugo has a completely different move set in the fourth title compared to his original in the first and Bakuryu has stayed almost the same apart from a few extras which are relevant to the games' evolution over time and generations. in Bloody Roar have command moves and standard moves. Standard moves are the combination style moves from games such as Tekken, where the player must press different buttons to create "combos", sometimes pressing the directional pad in one of the eight directions at the same time. Command moves are special moves that require a rolling technique and inputting certain commands with the directional pad, like Street Fighter. Each character has around fourteen "suggested" combination techniques listed in the manual, most of these can be varied into many different ways, allowing nearly forty to seventy combination techniques with each character. Every character also comes with at least eight command moves, which can be incorporated into cancel points in these standard moves or combos. These cancel points, from character to character, can be around twenty to forty