items on the broker as a free player, having spell tier restrictions, and being unable to move the alternate advancement slider remain. EverQuest II: East was created for the East Asian market (mainland China, Taiwan, South Korea) but it was terminated as a separate edition on 29 March 2006. EverQuest II: East players were moved to standard servers. The special character models created for the game had already been included in the standard edition as a client-side option since 2005. EverQuest II Extended - In early 2010, Sony Online Entertainment consulted the EverQuest II player population to determine the extent of support for adding a free-to-play model to EverQuest II. The resulting product, EverQuest II Extended, was unveiled in the summer at FanFaire 2010. A significant Game Update coincided with the beta release of EverQuest II Extended, which revamped the game's user interface and newbie experience and revised many of the previous rules related to character creation. In December 2011, free-to-play access was added to the existing EverQuest II Extended servers and the former EverQuest II Extended Freeport server was added among them. Scholarly research EverQuest II has been used by academics to study a variety of phenomena; for example, that virtual economic behavior in EverQuest II follows real-world patterns in terms of production, consumption and money supply; and observations that less than one percent (0.43%) of all the players are Platinum Farmers and more than three quarters (77.66%) of all Platinum Farmers are Chinese. Reception EverQuest II had mostly positive reception from critics, earning an 83 out of 100 average score from aggregate review website Metacritic. Many reviewers compared the title to the original EverQuest, which was viewed as one of the best and most influential examples of the genre. Greg Kasavin of GameSpot remarked that "while EverQuest II isn't the massive step for the genre that its predecessor was, it can still be a fun and addictive online role-playing experience that has a lot to offer new and experienced players alike." Mario Lopez of GameSpy commented that it was "much more inviting, convenient, and forgiving" relative to the first game, but that it was less groundbreaking. The reviewer would find that the breadth of voice acting, however, was its biggest advancement, saying "the only aspect of it that borders on revolutionary is related to its presentation--specifically, its audio." Lopez would ultimately declare that EverQuest II was "extremely fun