to define macros and bind them to the function keys. The randomness of the game was described as frustrating, particularly as maps and item properties randomize upon restoring a previous game save. The review concluded by describing Beyond Zork as "a curious hybrid... mostly tough Infocom adventure with a patina of role-playing elements." In 1993 the magazine stated that the game's "merging of CRPG with adventure does not mix as well as it should". The game was reviewed in 1988 in Dragon #132 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 5 stars. Compute! stated that the game's combination of text adventure and RPG "introduces the next stage in interactive fiction". It concluded, "Beyond Zork reaffirms Infocom's position as king of the text adventures". Antic'' stated that "this hack-and-slash approach is not what we have come to expect from Infocom". While approving of Undo and other user interface improvements, the magazine disliked the loss of "exactly what Infocom writers do best—lots of descriptive text with a loving eye for detail that adds a sense of realism to good adventures". The reviewer concluded, "if adding these bells and whistles cuts into the heart of your product, is the trade-off worth it?" References External links Beyond Zork overview and information (archived) Scans of the Beyond Zork package, documentation and feelies Partial transcripts of Beyond Zork The Infocom Bugs List entry on Beyond Zork 1980s interactive fiction 1987 video games Adventure games Amiga games Apple II games Apple IIGS games Atari ST games Classic Mac OS games Commodore 128 games DOS games Fantasy video games Games commercially released with DOSBox Video games developed in the United States Video games featuring protagonists of selectable gender Zork