by August 2006. During the period between January 2000 and August 2006, it was the 37th highest-selling game launched for the Game Boy Advance, Nintendo DS or PlayStation Portable in that country. The game ended up selling 1.76 million copies worldwide. The game received critical acclaim. IGN praised the game for continuing the legacy of the successful series, while GameSpot also praised the game for this aspect, saying "Classic Zelda gameplay and flavor will please fans". The graphical style especially—which continues the whimsical style of Wind Waker—was welcomed by most reviewers. The music of the game was commended by most sites; GameSpy stated that "even the music is outstanding, featuring some of the highest quality tunes to ever come out of the GBA's little speakers". Despite the criticism of the dungeon lengths, 1UP.com praised the dungeon design, proclaiming it as superior to that of other Zelda games. The main criticism of the game among reviewers is the length of the game. Eurogamer says that "it's too short", while RPGamer state that "the typical player can fly through the game's six relatively short dungeons in about ten hours". There are also various other complaints from reviewers: IGN claims that the kinstone system is overly repetitive; Nintendo World Report criticises the game's visuals on a Game Boy Player, and RPGamer details the game's low difficulty level as a disadvantage. Despite this, IGN's Craig Harris liked the way that the ability to become tiny had been incorporated to create fresh puzzles in the Zelda series. He continued to comment that "it's an idea that's so well-conceived that I'd love to see worked in the series' 3D designs somewhere down the line". The Minish Cap won the 'Best Game Boy Advance of 2005' by GameSpot over such finalists as Fire Emblem: The Sacred Stones and WarioWare: Twisted!; GameSpot labelled it as "the Game Boy Advance game we remember the most". In March 2007, the game was ranked as the 20th best Game Boy Advance game by IGN. In the acknowledgement, IGN commented that "the inclusion of the ability to shrink and grow was explored to some really good results". The game was ranked 47th in Official Nintendo Magazines "100 Greatest Nintendo Games" feature. The Minish Cap received an average score of 90 percent from GameRankings, a site that compiles media ratings from several publishers to give an average score. Notes References Citations Notes External