discard another non-trump card in order to keep the trump for a subsequent trick. Tarockzwang Tarockzwang is used in tarock games such as Königrufen and Tapp-Tarock and means "Tarock compulsion" or the requirement to play a Tarock card if one is led to the trick or if a player is unable to follow suit. It is a form of Trumpfzwang. Examples Trick-taking games may be divided into point-trick games and plain-trick games. Examples of each are as follows: Point-trick games Point-trick game are those in which win or loss is determined by the total value of the "counters" in the tricks. The counters are cards with a point value, sometimes referred to as "card points" to avoid confusion with "game points" awarded for winning the game and/or bonuses. Examples include: Bavarian Tarock Belote Bézique Binokel Briscola Clabber Doppelkopf Jass Schafkopf Schnapsen or Sixty-six Skat Tarock games (French tarot, Königrufen, Zwanzigerrufen, etc.) Trappola (Bulka) sheng ji Plain-trick games Plain-trick games are those in which the outcome is determined by the number of tricks taken, regardless of their content. Examples of plain-trick games include: Boston Bridge Écarté Ombre and Quadrille Piquet Préférence Solo Whist Tippen Watten Whist In games that consist of several successive, different, trick-taking contracts, such as Herzeln or Quodlibet, it is not possible to categorise them as either point- or plain-trick games. Last trick games In a very few games the aim is to win the last trick. These include: Agram Femkort Letzter Stich Toepen Trick-avoidance games Trick-avoidance games are those in which the aim is to avoid taking certain tricks or to avoid taking all tricks. Misere or bettel are contracts in which the declarer undertakes to win no tricks. There are also contracts like Piccolo in which the aim is to take only one trick. Examples include: Bassadewitz Grasobern Hearts Polignac Slobberhannes See also List of trick-taking games Notes References . . . Card game terminology