enemy lines in Poland, struggling against the despot Baron Czarny. Supplements GDW produced over 40 supplements for Twilight: 2000, including: The Free City of Krakow, 1985 RDF Sourcebook, 1986 Howling Wilderness, 1988 Survivors' Guide to the United Kingdom, 1990 White Eagle, 1990 Third Edition (Twilight: 2013) In 2006, 93 Games Studio announced that they had acquired the license to produce the official Twilight 2000 Version 3.0, and planned for a 2008 release with the title Twilight: 2013. According to the developers, the timeline leading to the Twilight War was completely re-written, and no longer focused on a Cold War confrontation between NATO, the Soviet Union and China. The Twilight: 2013 core rules were released on 8 November 2008 as a PDF. A print edition was also released. In December 2010, 93 Games Studio announced it was going out of business. Fourth Edition In 2020, Free League Publishing announced they had received a licensed to publish a new edition of the Twilight: 2000 setting. The game has a new ruleset based on the Year Zero Engine, and background where the Soviet Union survives the fall of the Berlin wall and battle in central Europe is joined in 1998. It was released in November 2021 under the name Twilight : 2000 – Roleplaying in the World War III That Never Was. It featured two settings: Poland and Sweden. Alternative settings Merc 2000 Whereas Twilight: 2000 was set in the immediate post-World War III era, with characters representing soldiers trying to survive, characters in Merc: 2000 are mercenaries working for or against government forces in a world where the "Twilight War" involving nuclear weapons did not occur.Merc: 2000 must be used with Twilight 2000 versions 2.0 through 2.2; the earlier first-edition Twilight: 2000 rules differ too much to be easily usable without extensive adaptation. The Merc: 2000 rulebook details the game world, gives additional rules and equipment that will be more useful in mercenary campaigns than the original set of rules and equipment in Twilight: 2000. It also supplies some basic adventures to play. GDW additionally published a number of separate adventures for use with Merc: 2000. Merc: 2000 has a supplemental rulebook called Special Forces which gives guidance for those wishing to play as members of a Special Forces unit. Additional equipment is described and there are more sample adventures. In GDW's own gaming magazine Challenge, they close the gaps between the