which greatly expanded and revised the physical and magical combat systems. Character creation, which had been part of the original Melee and Wizard, was incorporated into In the Labyrinth. The three books together formed the complete Fantasy Trip game system. As in the original MicroGames, each character had Strength, Dexterity and IQ attributes, each calibrated to 10 for an average human. New (human) characters began with 8 points of each trait, with 8 extra points for the player to add to any of the abilities as they desired. In the Labyrinth introduced a point-buy skill system, an extension and generalization of the magic system inherited from Wizard. Each character had one talent or skill point per point of IQ, and each skill had a skill point cost as well as a minimum IQ to learn it. The range of abilities provided by character classes in a first-generation game like Dungeons & Dragons was replaced with talents. For example, the "Thief" talent would allow a player to roll against his Dexterity to pick a pocket or open a lock. Other talents included standard fantasy skills such as Literacy, Alertness, or Weapon Proficiency. It was possible for a wizard to learn mundane skills and for a hero to learn a spell or two (with great difficulty). Reception Ronald Pehr reviewed The Fantasy Trip in The Space Gamer No. 31. Pehr commented that "The Fantasy Trip is an excellent FRP game system. I'd have liked it to be better organized and a few dollars cheaper. Those who purchase it anyway will be very glad they did." Reviews Different Worlds #8 (Advanced Melee and Wizard) Pegasus #10 (Oct. 1982) Publications 3103 — Melee 3106 — Wizard 2102 — In the Labyrinth 2103 — Advanced Melee 2104 — Advanced Wizard 3201 — Death Test (MQ#1) 3202 — Death Test 2 (MQ#2) 3203 — Grail Quest (MQ#3). A solo adventure set in King Arthur's court, the players were knights searching for the Holy Grail. 3204 — Treasure of the Silver Dragon (MQ#4). This solo adventure contained clues to a silver dragon figurine hidden somewhere in the United States. The 31 troy ounce dragon was found by Thomas Davidson, who was awarded with a $10,000 check in addition to the figurine. 3205 — Security Station (MQ#5). A dungeon crawl through a high-tech fallout shelter. 3206 — Treasure of Unicorn Gold (MQ#6). Identical in concept to Treasure of