speed is in revolutions per minute (rpm, rev/min). Some people (e.g., American automotive engineers) use horsepower (mechanical) for power, foot-pounds (lbf⋅ft) for torque and rpm for rotational speed. This results in the formula changing to: The constant below (in foot-pounds per minute) changes with the definition of the horsepower; for example, using metric horsepower, it becomes approximately 32,550. The use of other units (e.g., BTU per hour for power) would require a different custom conversion factor. Derivation For a rotating object, the linear distance covered at the circumference of rotation is the product of the radius with the angle covered. That is: linear distance = radius × angular distance. And by definition, linear distance = linear speed × time = radius × angular speed × time. By the definition of torque: torque = radius × force. We can rearrange this to determine force = torque ÷ radius. These two values can be substituted into the definition of power: The radius r and time t have dropped out of the equation. However, angular speed must be in radians per unit of time, by the assumed direct relationship between linear speed and angular speed at the beginning of the derivation. If the rotational speed is measured in revolutions per unit of time, the linear speed and distance are increased proportionately by 2 in the above derivation to give: If torque is in newton-metres and rotational speed in revolutions per second, the above equation gives power in newton-metres per second or watts. If Imperial units are used, and if torque is in pounds-force feet and rotational speed in revolutions per minute, the above equation gives power in foot pounds-force per minute. The horsepower form of the equation is then derived by applying the conversion factor 33,000 ft⋅lbf/min per horsepower: because Principle of moments The principle of moments, also known as Varignon's theorem (not to be confused with the geometrical theorem of the same name) states that the resultant torques due to several forces applied to about a point is equal to the sum of the contributing torques: From this it follows that the torques resulting from two forces acting around a pivot on an object are balanced when Torque multiplier Torque can be multiplied via three methods: by locating the fulcrum such that the length of a lever is increased; by using a longer lever; or by the use of a speed-reducing gearset