and TFT went out of print. This led Jackson to begin work on a new "third generation" role-playing system that eventually became GURPS (the Generic Universal Role-Playing System), which was strongly influenced by The Fantasy Trip. Jackson reclaims TFT In December 2017, Jackson announced he had exercised an option under U.S. law for an author to unilaterally terminate a grant of publication rights between 35 and 40 years after publication, which allowed him to regain rights to The Fantasy Trip. In July 2018, Steve Jackson Games launched a Kickstarter campaign to reissue Melee, Wizard, and a TFT Legacy Edition boxed set with the expanded In the Labyrinth rules, among other materials. The revived TFT proved a success for Steve Jackson Games, raising more than $450,000 in 2018, and the company has committed to expanding and continued support for TFT. The Fantasy Trip 1977-1983 Melee Metagaming released Melee in 1977 as MicroGame #3. It was designed to be a simple, fast-playing, man-to-man tactical combat boardgame. The game came with a small empty hex map, a counter sheet of men, monsters, and weapons (for any weapons dropped in combat), as well as a 17-page rulebook. Every figure had a Strength and Dexterity attribute. Strength governed how much damage a figure could take and the size of weapons which could be used; heavier weapons increased the damage one inflicted in combat. Dexterity determined how likely one was to hit one's opponent. Armor could be worn, which would reduce the amount of damage taken in combat while lowering one's Dexterity. Wizard Metagaming released Wizard in 1978 as MicroGame #6, a pocket board game of individual magical combat. Its 32-page rulebook included most of the Melee combat system with the addition of a magic system. Wizard added Intelligence (IQ) as a third attribute that determined magical ability. A player could improve his character by adding points to the character's attribute scores. A high IQ score allowed the use of more varied and powerful spells. Casting a spell would temporarily drain a character's strength score, limiting the number of spells one could cast before requiring rest to regain strength. In the Labyrinth Released in 1980 as an 80-page, 8 × 11 saddle-stitched book, In the Labyrinth: Game Masters' Campaign and Adventure Guide added a role-playing system and fantasy-world background to The Fantasy Trip. Released simultaneously and in the same format were Advanced Melee and Advanced Wizard,