the world from an evil antagonist, which is typically the series' main villain, Ganon. A recurring plot element in the games is Ganon's repeated attempts to obtain a mystical artifact named the Triforce to possess ultimate power. Although Link and Zelda have similar appearances in every game, they are different characters who reappear across thousands of years in the fictional timeline whenever evil threatens the world. The Legend of Zelda: Skyward Sword was established as the beginning of the fictional history and involves the antagonist Demise cursing the first incarnations of Link and Zelda so that their descendants forever appear in an endless cycle to protect Hyrule from evil. Hyrule Concept and design Japanese video game designer Shigeru Miyamoto conceived the land of Hyrule as the setting for the original 1986 video game The Legend of Zelda. He described Hyrule as "a miniature garden that you can put into a drawer and revisit anytime you like". He drew his inspiration from the Kyoto countryside that he had explored in his childhood and wanted to recreate the experience of adventure and discovery. Alongside writer Takashi Tezuka, Miyamoto created a fantasy world in the style of fantasy authors like Tolkien, which was viewed from a top-down perspective. It was populated with colourful characters, monsters and dungeons for the player to explore. 2D world design Miyamoto and Tezuka started working on The Legend of Zelda during the development of Super Mario Bros. Initially, the game did not feature an overworld. In Hyrule Historia, Miyamoto said that Nintendo aimed to develop a launch title for the Famicon Disk System. An early game was initially designed to make use of the Disk System's ability to rewrite data, allowing players to create dungeons and explore other players' creations. He explained: "We made a one-player game with dungeons under mountains that surrounded Death Mountain, but we couldn't shake that. "I want to play above ground, too!" feeling, so we added forests and lakes, and eventually Hyrule Field". The first specifications were drawn up on a whiteboard by Miyamoto and then copied onto a document on 1 February 1985. The document detailed early concepts for items and enemies that would later feature in the game, such as a compass, bows and arrows and a boomerang, and "Hakkai" an early name given to Ganon. This was developed into rough sketches for various items and enemies within the following two