motion sickness. Mark Pesce, who worked on the Sega VR project, says SRI International, a research institute, warned Sega of the "hazards of prolonged use". Games Only four original games were known to be in development. Nuclear Rush: A simulation in which users pilot a hovercraft in a futuristic war. Iron Hammer: In this helicopter simulation, gamers pilot a flying gunship as in EA's popular Strike series. Matrix Runner: Reported to be a cyberpunk adventure game inspired by Hideo Kojima's Snatcher. Outlaw Racing: A vehicle racing and combat game. Sega also announced a port of Sega AM2's hit 1992 arcade game Virtua Racing as a launch game for the device, though it is not known how far this reached in development. Legacy Since the cancellation of the Sega VR, few attempts have been made by the company to develop virtual reality technology. A similar peripheral was reportedly made, but never seen, for the Saturn. While Sega of America undertook development on the Sega VR, Sega of Japan endeavoured to create their own separate virtual reality project. After creating an initial agreement to collaborate with the pioneering Virtuality Group on a then-unspecified arcade project in August 1993, the two companies entered higher negotiations to make a new, highly advanced headset by combining their previous development assets in the field of VR. The result of the agreement was the Mega Visor Display, publicly released for the first time in July 1994 as part of the VR-1 attraction installed at Sega's flagship Joypolis indoor theme parks in Japan, as well as SegaWorld London and Sega World Sydney. Alongside the attraction, the MVD was praised in reviews at the time for its advancements in ergonomic design and graphical output, and was supposedly not fully matched in performance until the 2010s. A second project to utilize the Mega Visor Display, the Dennou Senki Net Merc arcade game, was later demonstrated at Japan's 1995 AOU (Amusement Operators Union) show, using the Sega Model 1 arcade system board to produce its 3D graphics. Net Merc subsequently received much more muted reception, with the game's flat-shaded graphics compared unfavourably to the Sega Model 2's textured-filtered graphics when showcased. See also Virtual Boy VR-1 References External links Source code at Video Game History Foundation VR VR Vaporware game consoles Virtual reality headsets Fourth-generation video game consoles