nor be captured. Usually a non-counting card is given as compensation to the trick's winner by the Fool's owner. Rules in Austrian and German games In games derived from Austria and Germany, trick-taking is governed by the rules called Zwänge. The three main ones are Farbzwang, Stichzwang and Trumpfzwang. Although they broadly equate to rules in English-speaking countries, there are no single-word equivalents. For many games of this type, applying these rules correctly is crucial to the type of contract being played. Farbzwang Farbzwang (or Bedienzwang) literally means "suit compulsion" and is the rule that players must follow the suit of the first card to be led to the trick, provided that they have a card of that suit. If a player does not have a card of the led suit, rules vary depending on whether the other Zwänge apply. Stichzwang Stichzwang means "trick compulsion" and is the rule that players must attempt to win the trick if they are able, either by playing a higher card of the led suit or by playing a trump card to a side suit lead. Farbzwang with Stichzwang Some games apply Farbzwang and Stichzwang together, which means that a player, when it is his or her turn, must: take the trick with a higher card of the led suit. If unable to do so, the player must discard a lower card of the led suit. If that is not possible, the player must take the trick with a trump card, but if that is also not feasible, the player may discard any card. Farbzwang, the requirement to follow suit, almost always takes precedence over Stichzwang. A player is not allowed to take the trick with a trump if able to follow suit. There are rare instances where e.g. All Fours rules apply i.e. a player with a card of the led suit may either follow suit or trump, but only if unable to follow may a player discard. Trumpfzwang Trumpfzwang means "trump compulsion" and requires that a player must play a trump if unable to follow suit. In other words, the player may not simply discard, if unable to follow. Example: Acorns are trumps. Peter is forehand and plays the 8 of Bells, middlehand trumps with a 10 of Acorns; Anna is rearhand and has no Bells, but does have a trump card, the 8 of Acorns. She must play this and cannot