Superworld is a superhero-themed role-playing game published by Chaosium in 1983 that uses the generic Basic Role-Playing rules system. The game began as just one part of the Worlds of Wonder product before being published as a stand-alone game. In competition against other well-established and popular superhero games, Superworld never found an audience, and was discontinued after only three supplements were published for it. Game system Superworld uses Chaosium's Basic Role-Playing system, with the addition of rules for super-powers. Components The game box contains three rules booklets "Superheroes Book" (32 pages): character creation rules, the game system itself, and two character sheets with a male and female standing silhouette. "Superpowers Book" (40 pages): the Powers available to the characters, Advantages and Disadvantages that can be applied to them, and Disabilities that can affect the character. The interior covers have two more character sheets, this time with silhouettes of a male and female in flight. "Gamemasters Book" (40 pages): various aspects of a campaign, the legal system, animals, and the creation of organizations adapted to a superhero universe, with three specific examples: FIRE for Free Investigatory Research Enterprise, FORCE for Federal Organization for the Registration and Certification of Exotics, and the Omega Institute. The "Gamemasters Book" also includes two scenarios: "Deadly Devices of Doctor Dread", which pits a team of heroes against the Dr. Dread of the title and his subordinates, and "The Haunting", which describes a mysterious and ancient tome desired by a mystical super-villain. a booklet of character sheets, a booklet of tables for the Gamemaster, a page of cardboard figure silhouettes to be cut out, some 6-sided, 8-sided, and 20-sided dice. Editions printed in 1984 and later also contain a 4-page booklet of errata. Character generation Characters are generated by rolling two six-sided dice and adding 6, to produce scores for Strength, Constitution, Size, Intelligence, Power, Dexterity, and Appearance. The sum of these characteristics gives a total of Hero Points used to buy super powers. Hero Points can also be used to buy skills or increase characteristics. It is possible to earn more Hero Points by choosing a Disability such as Public Identity, Vulnerability to a Substance, or Psychological Problems. More Hero Points are awarded for experience at the end of each game session. The super powers system imitates the system used in Hero Games' Champions superhero game, where powers are described by their effects, not by their