was Toby Gard, who was mostly responsible for creating the character of Lara Croft. Gard originally envisioned the character as a man: company co-founder Jeremy Heath-Smith was worried the character would be seen as derivative of Indiana Jones, so Gard changed the character's gender. Her design underwent multiple revisions and redrafts during early development. The game proved an unexpected commercial success, reversing Eidos' then-bleak financial situation. After the success of Tomb Raider, work began on a sequel. Gard was no longer given full creative control, and it was stated by development staff that he was both saddened and disappointed by the use of Lara Croft's sex appeal in marketing. Gard left Core Design in 1997 to found his own gaming company Confounding Factor, and was replaced by Stuart Atkinson. Tomb Raider II proved a larger commercial success than the original. Over the next three years, Core Design was committed to delivering a Tomb Raider game annually, putting considerable strain on staff. For this reason, and the feeling that they had exhausted the series' potential, the developers tried to kill the character off. This did not work, and while a fifth game was created, the team stated that they were not fully invested in its development. During development on the fifth game, the team split into two divisions, with one division working on the next-generation sequel The Angel of Darkness. During this period, multiple handheld titles were developed by both Core Design and third-party developers. The production of The Angel of Darkness was beset by problems from an early stage, with the team wanting to create a grander game to compete with contemporary action-adventure games. Under pressure from Eidos, key sections of the game needed to be cut, and it was released before the team felt it was ready. The game received negative reactions from critics, and was cited by Paramount as the reason for the second Tomb Raider film underperforming. While development of the next title Legend moved to Crystal Dynamics, Core Design continued to work on the franchise until 2006, when their remake of the original game entitled 10th Anniversary was cancelled. Crystal Dynamics would later release a similar title simply titled Anniversary. Crystal Dynamics and Legend trilogy (2003–2008) After the critical backlash of The Angel of Darkness, Eidos decided to take production of the Tomb Raider series out of Core Design's hands and give it to another subsidiary