Raider, was released in 2015 on the Xbox 360 and Xbox One. The game was part of a timed exclusivity deal with Microsoft. Versions for the PlayStation 4 and Microsoft Windows were released in 2016. Another sequel, Shadow of the Tomb Raider, was released worldwide on PlayStation 4, Xbox One, and Microsoft Windows in 2018. An arcade game based on this incarnation was released by Bandai Namco Amusement in Europe in 2018. Spin-offs The first spin-off title in the series was a game for the Game Boy Color (GBC) titled Tomb Raider, developed by Core Design and released in 2000. Its sequel, Tomb Raider: Curse of the Sword, was released in 2001 for the GBC. In 2002, a new game for the Game Boy Advance called Tomb Raider: The Prophecy, was developed by Ubi Soft Milan and published by Ubi Soft. In 2003, four Tomb Raider titles for mobile phones were released. A platform-puzzler for mobile devices, Lara Croft Go, was released in 2015. Beginning in 2010, a subseries titled Lara Croft was in development, with different gameplay than the main series and existing in its own continuity. The first game, Lara Croft and the Guardian of Light, was released in 2010 as a downloadable title for PC, PS3 and Xbox 360. It was followed by Lara Croft and the Temple of Osiris, released for retail and download in 2014 for PC, PS4 and Xbox One. An entry for mobile devices, an endless runner platformer titled Lara Croft: Relic Run, was released in 2015. Developed by Emerald City Games and Square Enix London Mobile for iOS and Android devices, Tomb Raider Reloaded is an action arcade and free-to-play game released in 2022. Cancelled games The Angel of Darkness was originally the first game in a trilogy, with its sequel titled The Lost Dominion. While The Lost Dominion was undergoing preliminary development, the negative reception of The Angel of Darkness caused the trilogy to be scrapped. With Eidos's approval, Core Design began development of an updated edition of the first game for the PSP called Tomb Raider: The Anniversary Edition in late 2005, with a projected release date of Christmas 2006. Development continued while Core Design staff were working on the platformer Free Running. When Core Design was sold to Rebellion Developments, Eidos requested the project's cancellation. It was suggested by staff that Eidos did not want to let outside developers