shape, 2NT 5,3,3,2 shape with 5 diamonds, 3C 5,3,3,2 shape with 5 clubs). Further relays used over 2S, 2NT and 3C if attempting to find 5-3 major fits. After 2NT relay over 2S rebid: 3C 4C,3,3,3 shape, 3D 4D,3,3,3 shape, 3H 4,4,3H,2 shape, 3S 4,4,3S,2 shape. 2S weak sign off bid 5+ spades, 4 hearts. 2NT invitational (opener's rebid maximum: 3C 5C,3,3,2 shape, 3D 5D,3,3,2 shape, 3H 4,4,3H,2 shape, 3S 4,4,3S,2 shape, 3NT 4,3,3,3 shape) 2H 4,4,3,2 or 4,3,3,3, or 5,3,3,2 shape with 4 or 5 hearts 2S game force relay (opener's rebid: 2NT 4H,3,3,3 shape, 3C 4H,4C,3,2 shape, 3D 4H,4D,3,2 shape, 3H 5H332 shape, 3S 4H,4S,3,2 shape min HCP, 3NT 4H,4S,3,2 shape max HCP). Further relays used over 3C , 3D, and 3H to find 5-3 major fits. 2NT invitational (opener's rebid maximum: 3C 4H,4C,3,2 shape, 3D 4H,4D,3,2 shape, 3H 5H,3,3,2 shape, 3S 4H,4S,3,2 shape, 3NT 4H,3,3,3 shape) raise to 3H invitational. 2S 4,4,3,2 or 4,3,3,3 or 5,3,3,2 shape with 4 or 5 spades (denies 4 hearts). 2NT invitational (opener's rebid maximum: 3C 4S,4C,3,2 shape, 3D 4S,4D,3,2 shape, 3H 5S,3H,3,3 shape, 3S 5S,2H,3,2 shape, 3NT 4S,3,3,3 shape) 3C game force relay (opener's rebid 3D 4S,4D,3,2, shape, 3H 4S,4C,3,2 shape, 3S 5S,3,3,2 shape, 3NT 4S,3,3,3 shape). Further relays used over 3D and 3H to find 5-3 major fits. Over 3S 3NT used as pass if opener has 2 hearts, or correct and show 3 card minor if opener has 3 spades. raise to 3S invitational. Opener's rebids of 2D, 2H, 2S may all be passed if responder is weak. Developed to be used in combination with following other responses to 1NT: 2D, 2H Jacoby transfers to majors; 2S range finder/transfer C; 2NT invitational hand with 5,5 minors 10-11 HCP. Five-Card Major Stayman This allows responder to check for 5-3 major fits where it is possible that opener's 1NT or 2NT might include a five-card major. As described by Australian Ron Klinger, it can be played with a weak or strong 1NT. 1NT - 2 2 = minimum, no 5M 2M = minimum, 5M 2NT = Maximum, no 5M 3M = Maximum, 5M 1NT - 2; 2/2NT 3 = Stayman 3 = --> 3 = --> 3 = ? 3NT = to play After a transfer, accept it with any 4333, bid 3NT with only two trumps, otherwise bid 4M. 1NT - 2; 2/2NT - 3 = Stayman 3 = 4M333