scenario booklets and on the Days of Wonder internet site) have full support from the DoW team and are thoroughly playtested to ensure balance between the two players (e.g. not a total overrun of German troops at the start of the Soviet campaign) and others represent tougher battles like the assault on Omaha Beach, where the Allied player has difficulty in crossing the beach inland. Another section online is devoted to scenarios the Memoir '44 owners themselves created. These are unofficial and so not playtested by the DoW team, but mostly by the creators themselves. (In rare cases these scenarios are later adopted officially.) These scenarios allow the Memoir '44 player to have experiences designed by other players. Command cards Command Cards are used to order soldiers around the board. Command Cards are divided in two types: Section and Tactic cards. There are a total of 60 Command Cards which is divided into 40 section cards and 20 tactic cards. A Command Card is played first to start each turn, followed by ordering units. After all orders are completed, a player replenishes their hand by drawing a new Command Card from the deck. Section cards Section cards are cards that specify the number of units ordered in a specific section. These numbers run from 1-3 and All (meaning that all the units in a particular section can be ordered). Examples include "Probe Left Flank" (allowing a player to order 2 units on the left flank) and "Assault Right Flank" (allowing a player to order all units on the right flank). A special section card is Recon-1 (with particular section: left, center or right). A player may only order 1 unit in the section stated on the card but at the end of the turn the usual drawing of one Command card is replaced by a choice of one from two Command cards. Every turn, a maximum of one card can be played, except for the Ambush Tactic Card, which is played against an action by the other player. Tactic cards Tactic Cards are different from section cards in that they do not specify exactly a number of orders in a certain section. These tactic cards consist of special actions or enhancements to battling (such as adding an extra die). Examples include "Armor Assault" (order four tank units, units in Close Assault, next to the enemy unit, may battle with an