Sly Cooper and the Thievius Raccoonus (known as Sly Raccoon in PAL territories) is a 2002 stealth platform video game developed by Sucker Punch Productions and published by Sony Computer Entertainment for the PlayStation 2. It is the first installment of the Sly Cooper series. The game was followed by three sequels, Sly 2: Band of Thieves, Sly 3: Honor Among Thieves and Sly Cooper: Thieves in Time. On November 9, 2010, Sly Cooper and the Thievius Raccoonus, as well as its first two sequels, were released together as The Sly Collection, a remastered port of all three games on a single Blu-ray as a Classics HD title for the PlayStation 3. The game focuses on master thief Sly Cooper and his gang, Bentley the Turtle and Murray the Hippo, as they seek out the Fiendish Five to recover his family's "Thievius Raccoonus," a book with the accumulation of all of Sly's ancestors' thieving moves. The game was praised for using a variation on cel-shading rendering, which is used to create a film noir feel, while still rendered as a hand-drawn animated movie, though criticized for being too short. Gameplay Sly Cooper is a third person platforming video game which incorporates stealth elements; as noted by an Official U.S. PlayStation Magazine retrospective, the game "tries to mix one-hit-kill arcade action with Splinter Cell sneaking". The player controls Sly Cooper, the title character, as he moves between each uniquely themed lair of the Fiendish Five and the sub-sections of those lairs, avoiding security systems and the watchful eyes of enemies. While Sly is equipped with a cane to attack his foes, he can be defeated with a single hit, and so the player is urged to use stealth maneuvers and the environment to evade or silently neutralize potential threats. To assist in these stealth moves, the environment contains special areas colored with blue sparkles of light, identified in the game as Sly's "thief senses." The player can trigger context-sensitive actions in these areas, such as shimmying along a narrow ledge or wall, landing on a pointed object such as an antenna or streetlight, climbing along the length of a narrow pole or pipe or using the cane to grapple onto something. The player must avoid detection by security systems and enemies, otherwise, an alarm will sound and the player will either have to destroy the alarm, avoid or defeat foes alerted