and contracted the project out to Probe Entertainment, who also handled the PC version. Probe also found converting the game to PlayStation to be a challenge, and the release date was pushed back all the way to the first quarter of 1998. Release The arcade version of X-Men: Children of the Atom was released in December 1994. The soundtrack CD X-Men Arcade Game Track was released by Sony Records on March 24, 1995. The Sega Saturn port was released by Capcom in Japan on November 22, 1995, and by Acclaim in North America and Europe a few months later. A Gamest Mook series guide book was published by Shinseisha on January 13, 1996. The home version of the game was originally a Saturn exclusive, but versions for the PlayStation and MS-DOS were released in North America and Europe in 1997. These ports were also published by Acclaim. The Japanese release of the Saturn version allows players to play as the Juggernaut in the two-player Versus Mode via a cheat code. Capcom said that this was left in by mistake, hence why the ability to play as Juggernaut was not included in the North American or European releases, or in the later PlayStation version. The PC version allows players to play as either the Juggernaut or Magneto. In 2019, the game was announced as one of the titles to be included in the Marvel Arcade1Up arcade cabinet. Reception X-Men: Children of the Atom was very well received in the arcades and on the Sega Saturn. However, the PC version's reception was mixed and the reviews of the PlayStation version were especially poor. In Japan, Game Machine listed X-Men: Children of the Atom on their February 15, 1995 issue as being the fifth most-successful arcade game of the month. In North America, RePlay reported X-Men: Children of the Atom to be the most-popular arcade game at the time. Covering the arcade version, a reviewer for Next Generation highly praised the selection of characters, the interface, the new special move mechanics, the animations, and the voice overs. He nonetheless concluded that, "Extras aside though, this is still just a meat and potatoes fighting game, no better or worse than several others currently in the arcades." Scary Larry of GamePro said the game was "converted perfectly" to the Saturn and applauded the accessible controls, fast gameplay, colorful graphics, and lack of slowdown. Sega Saturn