the company. As of November 7, 2019, Hermen Hulst is the Head of Worldwide Studios. Headquarters SIE currently has eight main headquarters around the world: the global and regional headquarters for the North America and Latin American (except Cuba and the Caribbean countries) countries in San Mateo, California (Sony Interactive Entertainment LLC); Minato, Tokyo, Japan (Sony Interactive Entertainment Inc. and Sony Interactive Entertainment Japan Asia) which control operations in Japan and was also formerly the headquarters for (Sony Computer Entertainment); Seoul, South Korea (Sony Interactive Entertainment Korea) for the South Korean operations and London, England (Sony Interactive Entertainment Europe) which controls operations in Europe (Turkey included and except Russia, Belarus and Baltic countries), South Africa, Middle East (except Egypt and Turkey), India, Australia and New Zealand whereas Singapore (Sony Interactive Entertainment Singapore) operates throughout Southeast Asia; Taipei, Taiwan (Sony Interactive Entertainment Taiwan) for the Taiwanese operations and Shanghai, China (Sony Interactive Entertainment Shanghai) controls its operations in the mainland China; Hong Kong (Sony Interactive Entertainment Hong Kong) will serve the operations around Hong Kong and Macau, previously served for operations in the (Southeast Asia, Hong Kong, Macau and Taiwan). SIE also has smaller offices and distribution centers in Los Angeles, California (Hollywood), San Diego, California; Toronto, Ontario; Melbourne, Australia; Seoul, South Korea (Seocho-gu), Singapore; Shanghai, China and Liverpool, England. Game approval SIE evaluates and approves games for its consoles. The process is more strict than for the Nintendo Seal of Quality, and developers submit game concepts to Sony early in the design process. Each SIE unit has its own evaluation process; SIEE, for example, approved Billy the Wizard for its consumers but SIEA did not. The company sometimes imposes additional restrictions, such as when it prohibited PS and PS2 games from being ported to the PSP without 30% of content being new to the Sony console. Hardware PlayStation SCEI produces the PlayStation line of video game hardware that consists of consoles and handhelds. Sony's first wide home console release, the PlayStation (codenamed "PSX" during development), was initially designed to be a CD-ROM drive add-on for Nintendo's Super NES (a.k.a. "Super Famicom" in Japan) video game console, in response to add-ons for competing platforms such as the TurboGrafx-CD and the Sega CD (sold as the PC Engine CD-ROM² System and Mega CD in Japan respectively). When the prospect of releasing the system as an add-on dissolved, Sony redesigned the machine into