sold in Japan and the United States . Bushido Blade was critically well received, primarily for the innovation of its combat system. The one-hit kills drew the most commentary, with GameSpot calling them "Bushido Blade's most exciting and preposterous feature, destined to earn it just as many fans as detractors". In an example of this, three of Electronic Gaming Monthlys four reviewers gave the game a 7 out of 10 or lower, contending that the appeal of its innovation quickly wears off and that the one-hit kills can make victory or defeat arbitrary when unskilled players are involved, while the fourth reviewer, Crispin Boyer, gave it a 9 out of 10, applauding how the one-hit kills create a dynamic where "survival depends on your level of concentration rather than how well you've memorized long strings of button taps. You must watch your opponents, read their posture and predict how they'll strike." GamePro found the realism of the fighting system in general to be a love-or-hate point, arguing, "[that] you must learn restraint and discipline in order to win ... is a concept that will not go over well with the Tekken and Street Fighter generation who just want a butt-kickin' good time." However, most reviewers soundly approved of the fighting system. IGN said it was "extremely innovative, yet still not so ambitious as to have lost the point." GameSpot similarly opined, "Bushido Blade is a bold undertaking, but a remarkably successful one." Next Generation stated that "Given that Square has chosen to take a much more realistic approach to blade combat than most fighters, it could be argued that Bushido Blade is the kind of game you either love or hate. However, while it may not offer the same arcade-style button mashing or twenty hit combos of other 3D brawlers, it does offer the closest you can get to the real thing without actually getting cut." Other subjects of praise for the game were the detailed graphics, continuous arenas, ability to disable opponents' limbs, and the way the amount of honor the player shows in combat affects the ending. However, some reviewers complained that trees and other objects sometimes obscure the player's view of the action. In November 2000, Bushido Blade was voted by the readers of Weekly Famitsu magazine as number 85 in its top 100 PlayStation games of all time. In 2006, the game was ranked number 190