their temporary truce is done with but agrees to give him a ten-second head start. Sly kisses her at the last second while also handcuffing her to a rail, running off with his gang in celebration as Carmelita _ initially touched by the kiss - angrily swears to hunt him down. Sly, Bentley, and Murray make it back to their hideout and manage to reassemble and restore the Thievius Raccoonus with all the complete pages they recovered, with Sly finally completing his life-long goal to avenge his family line and steal back his birthright. The gang remains together and pulls off new heists with the now-recovered Thievius Raccoonus. After the credits, one of Clockwerk's eyes flashes open, indicating that he is still alive. Development Sly Cooper and the Thievius Raccoonus was developed by Sucker Punch Productions, being the 2nd game created by them following Rocket: Robot on Wheels for the Nintendo 64. Graphics and visual design Brian Flemming of Sucker Punch called the rendering style as "Toon-shading", comparing the detailed backgrounds with cel-shading foregrounds to that of animated movies. An interview with the Sucker Punch development team identified that they took this route because "We wanted Sly and his world to look illustrated, but one step away from a flattened graphic style." To prevent slowdowns with framerates, the team "had at least one engineer working on nothing but performance for the entire development of Sly." The game art team "collected hundreds of photos and drawings of areas that looked like the worlds [they] wanted to create" to generate the backgrounds. The characters themselves underwent up to "six or eight major revisions" before the designs were finalized. Soundtrack The music was inspired by the artwork from the game; Ashif Hakik, composer of the game's music, stated that "Stylistic influences came from a combination of instrument choices and musical character defined and inspired by the locales in the game, and similar composer works like Yoko Kanno and her work on Cowboy Bebop, Henry Mancini, and Carl Stalling." He continued to note that "the interactive music engine we used made us consider the gameplay for each specific level a sort of starting point that would influence the way the music would be written." Reception Sales of Sly Cooper were initially poor, overshadowed by two other PlayStation 2 platformers published around 2002, Ratchet & Clank and Jak and Daxter: The Precursor Legacy. It was