in caches. Rations can also be poisoned or spoiled and will sicken characters if they eat it, adversely affecting their health, although careful inspection of all packages of questionable provenance will avoid this possibility. Combat Combat is turn-based and takes place on a grid, similar to tactical role-playing games. The characters can move to a different location on the grid and if they can reach an enemy, can attack in the same move. There are two options for attacking: a thrust and a swing. The thrust is the default attack used when moving to attack an enemy. The swing often does more damage but is less accurate and uses up one point of health/stamina. Fighters can use crossbows and magicians can cast spells, but only if there are no enemy units in adjacent squares. The player can also rest, which regains health and stamina, defend against enemy mêlée attacks, or assess an enemy's capabilities. Injured enemies may try to flee from combat, and will escape entirely and permanently from the player's grasp, unless they are killed or otherwise prevented them from reaching the upper edge of the battlefield. Defeated enemies remain on the ground after a battle, allowing the player to loot their remains. Salvaged items of little use to the party may be sold at shops in order to boost cash reserves. The combat interface is also used to solve magical traps. Traps involve various types of hazards, such as fireball blasters and laser crystals, and the player either has to disable them using the objects provided or otherwise navigate through the trap and reach the top of the combat field. Although the game uses a GUI, many actions can be performed using keys as well. There is a glitch (or intended hidden feature) that allows the player to make certain combinations of two moves in a single turn—one using the mouse and another using the keyboard—or rest twice by pressing 'R' before the turn begins and holding it through the turn. Computer opponents also seem to use this in some instances (like moving and defending in the same turn). Another type of character-environment interaction, that could be considered a trap or a bonus, are the graveyards scattered around the landscape. The player is able to read the inscriptions on the gravestones (usually in the form of a short poetic eulogy), and then decide to dig up the grave