city of Naupau, in Sossal. Far in the north of the sea is a small island dominated by a cathedral-like spire, inhabited by gnomes of Gond. The Yal-Tengri is free of ice for the six summer months of the year The Endless Ice Sea''' is the name of the western Faerûn part of it. Somewhere there is Jhothûn, the long-forgotten capital of a mighty empire of Giants. Reception and analysis Philip J. Clements referred to "the world of the highly popular Forgotten Realms series" as "an unusually well-developed D&D setting", which has great variety among its fantasy races. A number of human cultures in different regions take their inspirations from real-world cultures. Daniel T. Kline summed up Abeir-Toril as a "vast, high-fantasy, neo-medievalist world".CBR writer Jared King considered the history of the world of Toril "full of deep lore crafted over decades of editions" and found the Dawn War, a conflict involving the gods in the ancient past of the setting, especially fascinating. In comparison to other D&D worlds, Aidan-Paul Canavan found Toril "more illustrative" and that it "became further codified and developed over time" than the world of Greyhawk, and "militarily more stable and thus may lead to more 'adventure' based missions" compared to the focus on wars within Krynn/Ansalon. In Canavan's view, Toril more closely resembled Robert E. Howard's Hyborian Age, as both are "constructed as a patchwork or mosaic of kingdoms, realms and lands, many borrowing directly from historical settings". Even though "pseudo-medieval European analogues" were predominant, a great variety in environments and cultures could be encountered in the setting. The regions of Toril were given many details and relationships among each other in various game products. As a world designed for role-playing games it has a static character: where main characters in fantasy settings designed for novels could drastically change the world, the descriptions of Toril have to be "re-usable" for various groups of players. There were, however, significant changes made to the world to accommodate rule changes between different editions of the game, explained through magical events within the fictional universe. Areas of the planet inspired by non-Western real-world cultures, namely Chult, Kara-Tur, Maztica and Al-Qadim's Zakhara, have been criticized for perpetuating simplistic and harmful stereotypes. In July 2020, Wizards of the Coast added a sensitivity disclaimer to digitally sold products describing such regions, to acknowledge and distance themselves from problematic content. Medievalist Amy S.