as publisher due to their strong US presence, as the first two Discworld games had done relatively poorly in America. Chris Bateman, who had worked on Discworld II in a non-lead role, originally suggested using Teppic (the protagonist of Pyramids) as a lead character, though Pratchett disliked the idea. Pratchett sent the developers a story outline and the first draft of the script, wanting a detective story set in Ankh-Morpork. The idea for a film noir theme specifically came from the developers. Bateman wrote the ultimate script, which was then edited by Pratchett. The script was the first one Bateman had written for a video game. With each Discworld game Pratchett became less and less involved, in Noir mainly being involved during the beginning and end of development. The game uses pre-rendered 3D models. Real-time 3D models were infeasible for the period, as the developers needed the characters to have facial expressions and so likely few people would have computers powerful enough to run the game. A full 3D game would have required simplification of the characters. Utilising some 3D, however, allowed them to explore more with shadow and fog. The backgrounds in the game remained 2D. Most of the voice acting was done by four actors: Rob Brydon, Kate Robbins, Robert Llewelyn, and Nigel Planer. There was one less voice actor in Noir than in Discworld II; however, the heavy amount of dialogue in the game led to more reuse of voice actors in comparison. Audio director Rob Lord also provided additional voices. Robbins, voice actress for every female character in the game, finished her lines in a one-day session. Brydon, who voiced the player character, took a "grueling" week to complete his lines, with the game's main delivery of important information being Lewton's hardboiled monologues. Paul Weir created the soundtrack for the game. Weir studied most of the noir films Discworld Noir drew on. After the release of Discworld Noir for the PC, Perfect Entertainment folded, leaving them unable to patch the game. The company briefly resurfaced as "Teeny Weeny Games", and under this name the game was ported to the PlayStation. The PlayStation version has a lower resolution to the PC game and, in order to fit the game onto one disc (as opposed to the three discs of the PC version), compresses the game's sound and videos. A port for the Dreamcast was in development, but