one Lingo ball; one more was drawn for each subsequent guess, with a total of seven drawn if the word was not correctly guessed by the fifth turn. After guessing words, the team drew balls from the hopper one at a time. If a number was already covered or not on the board, it was discarded. Each turn in which a Lingo (five in a row) was not achieved doubled the cash available. At any time after a draw, the team could choose to stop and collect their cash, or attempt another draw. Should any draw make a Lingo, all cash was forfeited. The maximum payout for surviving five turns without making a Lingo was $16,000. Regardless of whether or not the team won No Lingo, they would return to compete again the next day. Should the same team return to Double Lingo for a second or third day, the cash values would become $32,000 or $64,000 respectively. Teams stayed on the show until they won three games; this was later changed to staying on until the team won four times or lost twice. Bonus Lingo (2002 version) On the 2002 version, the winning team had two minutes to guess as many five-letter mystery words as possible. Two letters were initially revealed in each word, one of which was always the first letter. If the team failed to guess a word in five tries, it was revealed and the team moved on to the next word. The team won $100 for each correctly guessed word, up to $1,000 for ten words. A Lingo card was then revealed with thirteen numbers marked off. The hopper contained twelve balls, one for each uncovered space on the board, and the team drew a ball for each mystery word successfully guessed in the first half of Bonus Lingo. Forming a Lingo won the team a $4,000 prize package consisting of an Argus digital camera, a Borders gift card, a Croton watch and a Cassiopeia EM-500 Pocket PC plus the money earned in the first half of Bonus Lingo. From season two onward, teams were also given "bonus letters:" one for winning the game, and an additional one for each Lingo scored in the main game. Teams could elect to use a bonus letter at any time to fill in an unrevealed letter in a word, even if doing so would reveal the word. In