the opposing team also reveals another letter in the word, unless doing so would fill in the word completely. If the opposing team still fails to guess, then the word is discarded and a new one generated. After correctly guessing a word, a team draws balls from a hopper in front of them. Most of the balls contain numbers, which correspond to those on each team's respective Lingo board. The 1987 version also featured "prize balls," which awarded trips or cash if drawn. Also present are red balls, which if drawn, immediately forfeit control to the opposing team. Starting with the 2002 version, the red balls were known as "stoppers." The goal of the Lingo board is to achieve five covered spaces in a row in any direction, known as a "Lingo". Doing so awarded $250 cash on the 1987 version, with the first team to complete a Lingo being declared the winner. 2002 version Gameplay on the GSN version was largely similar to that of its 1987 counterpart, though with several changes. Unlike the 1987 version, the 2002 version used a point system, and did not feature prize balls. Each correctly guessed word awarded 25 points, while scoring a "Lingo" awarded 50 points, a new Lingo board, and a letter in the bonus round. all point values were doubled in the second round of each game. In addition, the 2002 version introduced "mystery balls" in the second round; drawing one of these allowed a team to mark off any one number on their board. The team with the most points after the second round won the game. Ties on the 2002 version were broken by revealing a seven-letter word, starting with the first and last letters then working inward one letter at a time until a team gave the correct answer. Bonus round No Lingo (1987 version) The bonus round of the 1987 version had the exact opposite objective of the front game, with teams working to avoid completing a line. Before the round started, the team was shown a Lingo card with all even numbers on it. Sixteen were covered to start the round. The champions were staked with $500 to start. For each mystery word, the team was given five chances to guess and were shown the first letter and one additional letter to start. If the team guessed the word on the first try, they drew