scholar Aaron Trammell commented: "Although Gary Gygax envisioned a campaign setting that brought a multicultural dimension to Dungeons & Dragons, the reality is that by lumping together Chinese, Japanese, Korean, Mongolian, Philippine, and "Southeast Asian" lore he and co-authors David "Zeb" Cook and Francois Marcela-Froideval actually developed a campaign setting that reinforced western culture's already racist understanding of the "Orient". Related products set in Kara-Tur Modules The Kara-Tur campaign setting inspired the following eight adventure modules (in chronological order): OA1, Swords of the Daimyo (1986) OA2, Night of the Seven Swords (1986) OA3, Ochimo: The Spirit Warrior (1987) OA4, Blood of the Yakuza (1987) OA5, Mad Monkey vs. the Dragon Claw (1988, zip) FROA1, Ninja Wars (1990) OA6, Ronin Challenge (1990, zip) OA7, Test of the Samurai (1990) Books Three choose your own adventure style books (one was actually released before the original Oriental Adventures book) were published: Blade of the Young Samurai – Endless Quest 23 (1984) Test of the Ninja – AD&D Adventure Gamebook 5 (1985) Warlords – 1 on 1 Book 7 (1986) One of novels in The Empires Trilogy is set in Shou Lung of Kara-Tur. Other Dragon #315, for information on ancestor feats and martial arts styles specific to the Kara-Tur setting, as well as updated information on the 10 empires and regions of Kara-Tur. MazticaMaztica, called by its inhabitants The True World, is a fictional continent that is a land of jungles and (to the Faerûnians) mystery. The area was heavily inspired by Aztec and Mayan culture. Early in its fictional history it was a land fought over by the gods Qotal the Plumed Serpent and his brother Zaltec. For a crime against his sister, Qotal retreated from Maztica for an age but returned in recent times. It was 'discovered' by Amnian explorers led by one Captain-general Cordell and his Golden Legion in 1361 DR. Amn was quick to carve out its claim to the land for trade benefits, establishing the port city of Helmsport, and the church of Helm led the encroachment into the new land. The native peoples were devastated by foreign diseases and the ruthlessness of the invaders, and this, coupled with the difficulties encountered on Maztica backfiring against them, caused the church of Helm to come under heavy criticism. Lantan also claimed some lands. Maztica is divided into the nations of Nexal, Kultaka, Huacli, Kolan, Pezelac, and Payit. The region