he's never wanted anything else. Development Although the game was licensed from Raymond E. Feist, a long-held myth was that the text and the story of the game were actually created by Feist himself. Feist states in his afterword to Krondor: The Betrayal that he was busy writing The King's Buccaneer during the game's production and that the plot, text, and new characters were created solely by designers Neal Hallford and John Cutter. Feist did have editorial final say on the game, but most of what Hallford and Cutter created was left intact. Technical details The game runs in 256-color 320x200 VGA mode. The graphics engine uses textured 3D graphics to draw the terrain and uses sprites for most of the detailed objects. The engine does not support multilevel terrain as such, but obstacles such as hills and mountains are supported. Most shops, inns, temples, special locations, and large cities are navigated through pictures usable through hotspots, while smaller towns have 3D buildings. NPC and character art is based on photographs. Environments are a mix of captured images and hand-drawn. In combat and puzzle screens, all characters are animated, except for movement - characters do not appear to move their legs while walking. The game models illuminate to a certain extent: in the overworld, day and night are modeled, and in underground locations, the player needs to use a torch or a light spell to illuminate their surroundings. The game runs in protected mode, using Borland C++'s Ergo DPMI / RTM DOS extender. It remained quite compatible with Microsoft Windows up to the 9x series and works very well in DOSBox and VDMSound. A playable version for Mac OS X DOSBox is also available. xBaK is a game engine recreation which allows Betrayal at Krondor to be played natively under the X Window System, using the original data files. Release history The following commercial editions of the game have been released: 1993: The original 3½" floppy disk release. 1994: CD-ROM edition, which includes Red Book CD-audio versions of the original game's MIDI music tracks, a 5-minute video interview with Raymond E. Feist, and a Windows hint program/package. 1996: Re-release of the CD-ROM in Sierra's SierraOriginals budget line. 1997: free download on Sierra's website to promote the game Betrayal in Antara, though this version is no longer available. 1998: CD-ROM edition (but without the CD-audio soundtrack) that came with the hardcover