(if someone has a shovel). Some graves reveal items and/or money, while others summon a ghost (in some cases, multiple ghosts), which must be fought using the standard combat interface. Temples, stores and inns Temples offer a variety of services including healing and blessing equipment. They also sell a relatively expensive teleportation service; the player is able to teleport between any temples they have already visited, with the price based on the distance traveled. This operates on the principle that a person visiting a new temple will memorize a unique pattern upon the wall, and by recalling this pattern at a different temple, be transported to the first temple with the aid of a priest. Stores buy and sell various kinds of items; some also repair equipment. Inns and taverns allow characters to buy food and alcohol, gain information on local happenings, gamble (in some inns), talk to some NPCs, earn money by playing the lute, and sleep, which allows full healing of wounds and fatigue, whereas resting in the wilderness only restores 80% of health and stamina. Characters Main characters Seigneur Locklear (Chapters 1, 5, 7) Locklear is the youngest son of the Baron of Land's End, a Seigneur in Prince Arutha's court, and a skilled swordsman decorated for his service at Armengar and Sethanon during the Great Uprising (A Darkness at Sethanon). Locklear recently entered the service of a Kingdom garrison in Yabon to investigate reports of moredhel activity, where he rescued Gorath of the Ardanien from an assassin. Squire Owyn Beleforte (Chapters 1, 2, 3, 4, 6, 8, 9) Owyn is a nineteen-year-old magician and the youngest son of the Count of Tiburn. Uninterested in politics, Owyn instead idolizes the magician Pug. A resourceful and crafty boy, Owyn used part of his father's wealth to travel and study magic in secret. His father eventually discovered what he was doing and, due to the political embarrassment Owyn causes him, has given him a great deal of freedom, hoping that he will eventually settle down and become suitable for a political marriage. Owyn was traveling home from visiting his aunt in Yabon when he met Locklear and Gorath. Not eager to return to the boredom of life at home, Owyn hitches his fate to theirs. Gorath of the Ardanien (Chapters 1, 2, 3, 4, 6, 8, 9) A hero of the Riftwar, Gorath was chieftain of Clan Ardanien and