is a 2004 role-playing video game developed by Game Freak, published by The Pokémon Company and Nintendo for the Game Boy Advance. It was first released in Japan in 2004, and was later released internationally in 2005. It is a third version of Pokémon Ruby and Sapphire and is the final game of the third generation of the Pokémon video game series. The gameplay and controls are largely the same as the previous games in the series; players control a Pokémon trainer from an overhead perspective. As with Ruby and Sapphire, the player's general goal is to explore the Hoenn region and conquer a series of eight Pokémon Gyms in order to challenge the Elite Four and its Champion, while the main subplot is to defeat two criminal organizations attempting to harness a legendary Pokémon's power for their own goals. Along with Pokémon that debuted in Ruby and Sapphire, the game incorporates Pokémon from Pokémon Gold and Silver not featured in Ruby and Sapphire. Emeralds reception was generally positive upon release. Gameplay The gameplay in Emerald is largely the same as in Ruby and Sapphire. Much of the game takes place in an overhead style; players' characters can move in four directions and can talk to other people on the overworld. Players can encounter wild Pokémon by walking into grass, surfing on their Pokémon, walking through caves, and other means. They can also battle other trainers' Pokémon. When this happens, the game shifts to a battle screen where players and their Pokémon are seen on the front-left portion of the screen while opponents are viewed on the back-right portion. Stats of the Pokémon and their trainers are shown on the side of each participant; these stats include the Pokémon's levels, each trainers' number of Pokémon (from one to six), the Pokémon's health, and any status effects, such as poison, paralysis or burn. Trainers send out the first Pokémon in their party and they take turns attacking where the first strike is determined usually by the speed of the two Pokémon. Players can choose from one of four options: Fight, Bag, Switch, and Run. Each Pokémon has up to four moves that they can use, which have different effects, number of uses, and types, such as Grass or Psychic. When a Pokémon hits 0 hit points (HP), they faint, forcing the Pokémon's trainer to switch out. Once one trainer runs out