setup based on ARM SoC's or Intel x86 processor and graphics. Similar embedded Linux distributions to LibreELEC/OpenELEC/GeeXboX are the professionally made E2BMC and OpenPCTV which are commercial Kodi/XBMC-based software platform for DVR/PVR set-top boxes, with both being designed as a hybrid integration between Kodi media center software and Dreambox's Enigma2 PVR software scripts. Another example is XBMC4Xbox, which is a third-party developer spin-off project of XBMC, with still active development and support of the Xbox platform. This project was created as a fork of XBMC as a separate project to continue having a version of XBMC for the Xbox hardware platform. It was not started by official members of the official XBMC project, nor will it be supported by the official Team Kodi in any way. It started when support for the Xbox branch was officially dropped by Team XBMC, which was announced on 27 May 2010. Programming and developing Kodi is a non-profit and free software community driven open-source software project that is developed only by volunteers in their spare time without any monetary gain. XBMC Foundation and the team of developers leading the development of Kodi/XBMC, "Team-Kodi"/"Team-XBMC", encourage anyone and everyone to submit their own source code patches for new features and functions, improve existing ones, or fix bugs to the Kodi/XBMC project. The online user manual is wiki-based and community driven, and it also works as a basic developers' guide for getting a good overview of Kodi's architecture. However, as with most non-profit software projects, to delve deeper into programming, looking at the actual source code and the Doxygen formatted "code documentation" comments inside that code is needed. Architecture Kodi is a cross-platform software application whose core is mainly programmed in . Kodi uses OpenGL (or OpenGL ES) graphics rendering under Kodi for both Linux and macOS, while Kodi for Windows uses Microsoft DirectX multimedia framework and Direct3D rendering, as the Xbox version of XBMC did. Some of Kodi's own libraries, as well as many third-party libraries that Kodi depends on, are written in the C programming-language, instead of as Kodi's core, but they are then mostly used with a wrapper and, through Kodi's core monolithic nature, are loaded via a dynamic linker loader for on-demand loading and unloading at run time. Kodi also still partially uses the SDL (Simple DirectMedia Layer) multimedia framework for input on Linux, but its developers are working on completely removing that