Chai and the mission of the Grand Master is to retrieve it. This is just one of the six missions Lone Wolf has given to his six Grand Masters: upon completing his mission, the Grand Master learns that two of his brothers have died during their own missions and that Grand Master Steel Hand has been captured by the forces of darkness near the Maakengorge. In Dead in the Deep, the Grand Master must rescue Steel Hand before it is too late. Traveling to the ruins of the Lyrisian city of Emolyria, the Grand Master discovers that the Lake of Blood, which once surrounded Helgedad, had moved to the bottom of the Maakengorge. The Nadziranim are using the power of the lake to open a Shadow Gate and bring forth the Tzomah, an incarnation of the Chaos-master of the Daziarn. Freeing Steel Hand, the Grand Master also destroys the hidden fortress under Emolyria. In The Dusk of Eternal Night, Archlord Vashna has returned but that is not the only danger the Grand Master must faces. An evil secret organisation is preparing a ritual to free the True Son of Naar and the Grand Master must stop it before it is too late. The last story of the series will be titled Light of the Kai and will be divided into two volumes which will be published respectively in October 2024 and October 2025. Reception The gamebook series was published between 1984 and 1998 in over 30 countries, translated into 18 languages, and sold in excess of 10 million copies worldwide. Each of the first 20 books had average print runs of 250,000. The response to the original Lone Wolf book series has been largely positive. Three books of the series won "Game Book of the Year" between 1985 and 1987. The series was also awarded the Gamemaster International "All Time Great" award in 1991. The high quality of Joe Dever's descriptive prose receives especial praise, as well as the fact that the books, if played together, form a cohesive continuing story, with recurring characters (something not often seen in gamebooks). In the inaugural issue of The Games Machine, John Woods called the combat system "quite ingenious, including considerably more variety than that of Fighting Fantasy while being just as easy to use." He noted that one could play any book in the series as a standalone adventure, but recommended playing