never released. As a result of the closure of GT Interactive, the game was never released outside of Europe. Reception Discworld Noir received generally positive reviews upon its release. Marek Bronstring, writing for Adventure Gamer, rated Noir 4/5 stars and recommended buying the game. Gordon Barrick gave the game 8/10. PC Zone gave the game a positive review, at the time ranking it as their sixth top adventure game. Just Adventure's Tom Houston rated the game A-. PC Gamer UKs Jonathan Davies gave the game a 74% quality rating. Another reviewer for Just Adventure, Jenny Guenther, gave the game a C+, particularly criticising the game's bugs. The game's atmosphere was praised. Barrick praised the graphics and music for their part in creating the atmosphere, calling the backgrounds "detailed and beautifully rendered" and the saying the music underscored the game with "originality and style". This praise was echoed by PC Zone, drawing notice to the shadows, lighting and fog, and calling the visuals "the perfect companions to an excellent soundtrack". David Wildgoose, writing for PC PowerPlay, noted the "dark and seedy atmosphere", crediting "enticing visuals and a very cool soundtrack". Guenther liked the music, giving the game's sound an A, but criticised the "broken-record-skipping" effect that seemed to get worse as the game went on. The music and its effect on atmosphere was likewise praised by Houston. Reviewing the French translation of the game, JeuxVideo.com's Kornifex praised the game's effective use of rain and its cinematic quality. A second JeuxVideo.com review, however, criticised the scarcity of music and sound effects, though said what music there was brought "a semblance of atmosphere". The large amount of dialogue was criticised. PC Zone called the dialogue "generally interesting enough" to watch, but sometimes felt it could be too much. The length of the conversations were one reason Tom Houston lowered the grade for Noirs gameplay to a C, a complaint similarly raised by Guenther, who gave the gameplay a D. Reaction to the humour of the game was similarly mixed. Wildgoose felt the developers "tried too hard to make every character and every situation funny", resulting in jokes that fell flat and a level of humour "only sporadically maintained". Bronstring called the game generally amusing, but felt it "very tiresome" at times where it lasted too long. Rose commented, "the dialogue is suitably authentic and funny in that slightly irritating I-know-it's-funny way that Pratchett