ago, Balduran, a sea captain who was the founder of Baldur's Gate, sailed to Anchorome and returned with a great wealth that was used to build the wall around the fledgling Baldur's Gate. It was revealed in the Baldur's Gate: Tales of the Sword Coast expansion that Balduran returned to Anchorome and retrieved a second hoard of treasure from the Native kingdoms. Unfortunately, when he attempted to take on a number of locals to replenish his crew he discovered they were infected with lycanthropy. The resulting battle shipwrecked Balduran on an island, which was later discovered by a Merchant Guild from Baldur's Gate and subsequently by the player who is sent to confirm the finding, where both the original crews' and the natives from Anchorome's descendants were locked in a bloody lycanthrope feud. The fate of Balduran himself was never clearly revealed. After the discovery of Maztica by the mercenary captain Cordell, mercenaries from the Flaming Fist were sent to Anchorome. They built a keep, Fort Flame, in the shores of Balduran's bay (which is actually far below Balduran's resting place) but other than this it had been a complete disaster. It is speculated that it is the land where the Creator Race known as the Aearee retreated a long time ago. It is rumored that several tribes of thri-kreen make their home in Anchorome's western regions. Faerûn The continent of Faerûn is the primary setting of the Forgotten Realms and the part of Toril most detailed in stories and supplements. Kara-TurKara-Tur's cultures and peoples are fantasy analogues of medieval regions of East Asia, including China, Korea, Japan, the Ryukyu Islands, Tibet, and others. According to Jim Bambra, "While primarily drawing on Japan for inspiration, [Kara-Tur] also contains elements of medieval China and Korea." Kara-Tur was first described in the original 1985 Oriental Adventures book. A reviewer for White Dwarf called the long background section of Kara-Tur in the book, a "bonus". Originally intended as a western part of the continent of Oerik in the Greyhawk setting, the description of Kara-Tur in the Oriental Adventures rulebook made no attempt to link it with another D&D game-world. The first map of Kara-Tur appeared in the adventure module OA1: Swords of the Daimyo (1986), where the setting was still world-neutral. The 1987 Forgotten Realms Campaign Set left the eastern half of its continent reserved for the future publication of Kara-Tur. In 1988,