Discworld Noir is a 1999 adventure game developed by Perfect Entertainment and published by GT Interactive. The game is set in Terry Pratchett's satirical Discworld universe, and follows its first and only private investigator as he is given a case leading him into the deadly and occult underbelly of the Discworld's largest city. The game plays on film noir genre tropes, parodying noir classics such as Casablanca and The Maltese Falcon. Originally released for Microsoft Windows, it was later released for PlayStation by Teeny Weeny Games, the resurrected form of the already insolvent Perfect Entertainment. Pratchett consulted on the story and provided some of the dialogue, being credited for causing "far too much interference." Gameplay Discworld Noir is an adventure game. Much of the game takes place in conversation, with the player being able to interrogate people with subjects from Lewton's notebook. When something is mentioned in conversation, a note may be added to the notebook, and the player may ask other characters about items in the notebook. Once a lead is of no further use, it becomes scratched out and unselectable. Part way through the game, Lewton becomes a werewolf. The player may then shift Lewton to werewolf form. Like the previous Discworld games, the PlayStation version of the game supports the PlayStation Mouse. The game uses a "threaded" structure, in which there are separate "vignettes" that the player may come to at different points. In one case, missing a clue early on in the game will cause a character to give it to the player later. Story Premise and setting The main character is Lewton, the Discworld's first and only private investigator, and former member of the Ankh-Morpork City Watch. His investigation of a brutal murder gets him involved in a sinister plot. The game's story line is a completely original creation, unlike the previous Discworld games, two of which were based on particular novels, and one of which was a mixture of elements from several. It is set in Ankh-Morpork, the largest city on the Discworld. The game features many new characters and locales, which do not appear in the Discworld books. Characters and locales from the books also appear, such as the Unseen University, the Dysk Theatre, Pseudopolis Yard, the City Watch and eccentric inventor Leonard da Quirm. Though Pratchett viewed the games as a "parallel Discworld", Chris Bateman wrote the game attempting to fit it