is an arcade boxing video game by Nintendo, developed in 1983 and released in February 1984. It was the first in a series of successful Punch-Out!! games. The arcade game was a global commercial success, becoming the top-performing arcade game of 1984 in the United States. It produced an arcade sequel known as Super Punch-Out!!, a spin-off of the series titled Arm Wrestling, a highly popular version for the NES originally known as Mike Tyson's Punch Out!!, and Super Punch-Out!! for the SNES. The arcade game introduced recurring video games characters such as Glass Joe, Piston Hurricane, Bald Bull, and Mr. Sandman. It was also the debut project at Nintendo for composer Koji Kondo, better known for his later contributions in the Super Mario and The Legend of Zelda series. Gameplay In the game, the player takes the role of a green-haired unnamed boxer (sometimes claimed to be Little Mac from the NES versions), known by three initials the player chooses when the game begins. During matches, the player's boxer is viewed from behind and above as a wireframe so the opponent can be seen. The player must time his punches, dodges and blocks in order to defeat the opposing boxer. Opponents' impending offensive moves are telegraphed by subtle eye changes (the whites of the eyes flash yellow), but the player must ultimately predict what moves the opponent will make and react appropriately. Once the player defeats the last opponent, the opponents repeat with increased difficulty. The player has one 3-minute round to score a knockout and will automatically lose if time runs out. A fighter who is knocked down three times in one round will be unable to rise, leading to a knockout. In the event the player loses, the computer-controlled victor will taunt the player and the corner man for the player will try to entice the player to play again ("Come on, stand up and fight!") via the game's distinctive digitized speech. Players are only allowed one continue per play through. Like many games made during the Golden Age of Arcade Games, there is no actual ending and the game continuously loops until the player loses. The game is a modified upright, and was unusual in that it requires two video monitors, one atop the other, for the game's display. The top monitor is used to display statistics and fighter portraits, while the bottom one is the