that exotic material is steadily produced. In the process the player will meet the Methanoids, colonists from the first game who declared independence when Earth was re-settled. Now they dominate Trans-Neptunian space and act secretively, only allowing the player to swap mined goods for materials they need. War Once the player builds a sixth orbital factory (or gets the methanoid laser from trading a lot with the methanoids), the Methanoids will declare war, and in the process the player will have to research and manufacture battle drones and also copy the self-destruct mechanism of the enemies. A teleport system (for inanimate objects) will be discovered that will eliminate the need for supply IOSs. Once the player conquers all of the solar system, they will discover some alien messages and a blueprint for faster-than-light travel. New technology will allow the player to construct SCGs (star-class galleons) and travel to Proxima Centauri, the first of the seven star systems that have to be conquered. In the process the technology "Hyperspace travel" will be acquired. Winning requires conquering 8 systems and collecting of 8 parts of a mysterious machine scattered by Methanoids. Upon winning, the game ends with a mini video clip that shows three picture-slots with icons and pictures of in-game objects changing every 3 seconds accompanied by the main music of the game. Critical reception Deuteros was critically well received. Amiga Format awarded 95%, Amiga Power gave 89%, CU Amiga gave 70% and Zero awarded 92%. Remakes A PC remake exists in the beta stage of development. References External links Deuteros at dixiak.com 1991 video games Activision games Amiga games Atari ST games Cancelled DOS games Strategy video games Video games developed in the United Kingdom