of games, playable by those with an active Nintendo Switch Online membership as of December 12, 2019. Reception Star Fox 2 received generally favorable reception from critics during its inclusion on the Super NES Classic Edition in 2017. Polygons Ross Miller found it to be ambitious and fun. Destructoids Chris Carter complimented the constant swap between viewpoints and playstyles, minimal "RPG-like" exposition between levels and the introduction of Star Wolf, stating that they added character into the game but noted its short length and criticized the low framerate. Eurogamers Christian Donlan described it as an unusual but "wonderfully surprising and inventive" sequel that builds upon the first Star Fox, due to its more roguelite nature. GamesRadar+ David Houghton gave positive remarks regarding the evolution of the franchise's core ideas and free-roaming 3D planets, but criticized its uncohesive game mechanics, overly ambitious ideas and "choppy" technical performance. IGNs Samuel Claiborn complimented its "janky-yet-plucky aesthetic" but complained that severe frame-rate drops plagued the game and that it was difficult to control the ships. Claiborn stated that it was the worst game in the SNES Classic Edition and wished the game had been cancelled. Nintendo Lifes Damien McFerran was positive to the game's depth, complexity and challenge, and called it a good reason to own a SNES Mini. Nintendo World Reports Neal Ronaghan and John Rairdin praised its distinctly structure and design, challenge, strategy and roguelike elements, audiovisual presentation, replayability and deep gameplay. Rairdin wrote that it was the most important game in the Star Fox series, and one of the greatest Super Nintendo games. However, both criticized the lack of rail shooter levels, slowdown and clipping issues, as well as limitations by its era of development. HobbyConsolas David Martínez commended the Arwing's transformation mechanic, open levels and introduction of new Star Fox members and Star Wolf but criticized the game's short length, technical shortcomings and controls, feeling that it was not well-rounded as the first entry. Digital Trends Mike Epstein felt that Star Fox 2 took some of the biggest risks the Star Fox franchise had attempted. The Verges Andrew Webster called it "a fascinating experience". GameSpots Michael Higham gave positive remarks to the land vehicle sequences, freedom of approach to manage an incoming threat and off-rails 3D dogfights in space, but criticized its poor technical performance, short length, and lacking sense of adventure when compared to the first Star Fox, among