any opposing pieces. If both dice are used to move one piece, the intermediate point on which the piece rests must also be open. Doublets count twice. Both dice must be used if possible; if only one can be used, the higher one must be played. There is no hitting and a prime may not be built in front of all the opposing pieces; at least one must be ahead of the prime. There are special rules for moving pieces off the head: only one piece may be moved off the head per turn, except in the first turn when two pieces may be moved off the head. It is compulsory to move two off the head on the first go if a double 3, double 4 or double 6 is rolled. Bearing off is as normal and the first player to bear off all pieces wins and scores 1 point. If this is achieved before the opponent bears any pieces off, the game scores double. Footnotes References Sources Rules of Narde Further reading Botormans, Jan, ed. (2008). The Book of Games. Sterling, Bozorgmehr (Wuzurgmihr) (c. 498-590 AD), Wicarishen i Chatrang ud Nihishen i New-Ardashir ("Treatise on Chess and the Invention of Nardshir"). Parlett, David (2018) [1999]. History of Board Games. Brattleboro, VT: Echo. Robet, Lord Aurddeilen-ap (2011). Nardshir: The game of fate and predecessor to Backgammon. External links Nard - the Original Backgammon - covers history and rules. Nardshir: The game of fate, and predecessor to Backgammon by Lord Aurddeilen-ap-Robet. 4/1/2011 Traditional board games Historical tables games Persian words and phrases Iranian games Russian games