re-release of Pac-Man World 2, in addition to the GameCube versions of I-Ninja and R: Racing Evolution. In Europe, the game was bundled with R Racing, with the game's distributor Electronic Arts announcing this in February 2004. A remake of the game was released for the Nintendo DS in 2007 as part of Namco Museum DS, using the system's Download Play function for multiplayer. A version for mobile phones was also released that utilized Bluetooth for multiplayer. A high-definition remake of the GameCube version was released in 2017 for the Nintendo Switch Namco Museum compilation, requiring two systems to play (one must have the full game while the other must also own either the full game or a free Pac Man VS download app). A single-console mode is also included, where players controlled the ghosts to catch a computer-controlled Pac-Man. The multiplayer aspect of the original GameCube release was re-used for the online battle mode in The Legend of Zelda: Phantom Hourglass (2007). Reception Pac-Man Vs. was met with generally favorable reviews from critics, who praised its clever take on the core gameplay, multiplayer and replay value. It holds a 78/100 on Metacritic. Nintendo World Report called it "a must-have for parties", while GamePro said it was worth owning for its "posterity" alone. IGN, GamePro and Nintendojo praised the game's interesting take on the Pac-Man gameplay, with IGN in particular noting that it is "intuitive for anyone regardless of their gaming skill levels". Nintendo World Report highly praised the game's multiplayer aspect for keeping the gameplay frantic and fast-paced. A similar response was echoed by IGN, who called it "incredibly fun" and said it added to the overall experience. In their review for Namco Museum DS, Retro Gamer magazine said the package was worth it for Pac-Man Vs. alone, praising its addictive gameplay and multiplayer focus. Polygon called it one of the best Pac-Man games. Despite its praise, the game was criticized for its small amount of content and lack of memory card support. Nintendojo criticized the game's lack of depth and for not being able to save high scores to a memory card. Nintendo World Report had a similar response, also criticizing its limited availability to consumers. While IGN and GamePro found the commentary from Mario to be annoying, Nintendojo said that it was helpful for when something happens outside the player's vision, although commented that it was largely