were interested in microchips that could perform zooming and show pictures at a similar size as a laserdisc. However, he called it a "rascal of a project", explaining that when he made Donkey Kong, he had to animate each rolling barrel pixel by pixel. When he asked if they could use processing on the hardware side to rotate the image, they said "it's not impossible", changing from "it can't be done." He stated that a lot of new things were being created, but most of it was still under development. They told Miyamoto that they could zoom in or rotate the image, but not both at once. They were planning on using the new microchips as well as the two monitors, considering lining them up side by side and making a big racing game, but it was not powerful enough to accomplish this, only able to expand one of the images. Takeda stated that if they could only expand one image, it could be a person. This eventually allowed it to become a boxing game, with one opponent, deciding that one monitor was good enough for a boxing game. They were stuck at that point, but thought that a boxing arena has big lights and banners hanging from the ceiling with things like "World Heavyweight Title Match" written on them. The game would also feature several meters, so they thought it would be more fun to have two screens instead of one. Mario, Luigi, Donkey Kong, and Donkey Kong Junior all appear in the audience. The game's title music, also heard in the arcade version of Super Punch-Out!! and the NES version of Punch-Out!!, is actually the "Gillette Look Sharp March". This jingle, originally heard in Gillette radio and television commercials in the 1950s, was later used as the theme song to the Gillette Cavalcade of Sports, which aired boxing matches. Reception The arcade game was a hit in all regions for Nintendo. In Japan, Game Machine listed Punch-Out!! on their April 15, 1984 issue as being the second top-grossing upright/cockpit arcade cabinet of the month. In North America, Punch-Out took the arcade market by storm according to Play Meter magazine in 1984, capitalizing on the success of sports video games following Track & Field (1983). It was one of the more successful arcade games during the post-boom period of the mid-1980s. Punch-Out topped the US arcade charts during 1984,