itself, as the front game was altered, and both the shortened speed round and bonus round were added. The object of the first two rounds was the same. However, the drawing team was not allowed to switch partners at any point. A guess could not be made until twenty-five of the sixty seconds had elapsed, and if the team guessed the puzzle before thirty seconds had elapsed the civilian contestant won $200. If not, the puzzle was played for $100. A successful steal by the opposing team was only worth $50. If the game ended in a tie, a tie-breaker was played with the last team to play the speed round going first. The player at the board was given the choice of two words and began drawing, trying to convey the word as fast as he/she could. Once the word was guessed, the opposing team had to guess their word in a faster time. Doing so won the game; if not, the first team won the game. At this point, the show began to use returning champions, who stayed on for ten days or until defeated, whichever came first. Disney Channel versions Teen Win, Lose or Draw From April 29, 1989 to April 28, 1990, and again from September 10, 1990 to September 26, 1992, Disney Channel aired a version called Teen Win, Lose or Draw. This version was hosted by Marc Price. Jay Wolpert produced the first season, which taped at the Disney-MGM Studios in Orlando, with Stone-Stanley Productions taking over for the rest of the run, at which time production also moved to Hollywood Center Studios in Los Angeles. Originally the show aired on Saturdays at 6:30 p.m. and Sunday mornings at 11:30 a.m. Rotating as announcers during the first season were Brandy Brown, Chase Hampton and Tiffini Hale from The Mickey Mouse Club, with Mark L. Walberg taking over that duty for the final two seasons. Teams were made up of two teenage contestants (one each of two boys and two girls), and a teenage celebrity. Gameplay was largely identical to the original run, with the following differences: Round 1 – The Clue Round: A player from each team draw as many words within 60 seconds. Each of the words was a clue to a puzzle – a person, place, thing, event, etc. The team in control had the first chance to answer, if they were