murdered. Act III starts with Lewton being taught about his new werewolf abilities by Gaspode, a talking dog. In the fourth and final act, Lewton stands in the middle of the temple after the rubble has settled, and aside from Carlotta, busy tending the wounds of Anu-Anu, all the cultists are either dead or have fled. Lewton begins hunting down the surviving members of the cult, discovering a cult-within-a-cult who deliberately sabotaged the ritual for Nylonathatep. He discovers he needs both the sword and the jewel to stop the creature, and obtains a star map from Two-Conkers leading him to the jewel. Lewton also retrieves the sword from the dead body of a cultist member. Horst ambushes Lewton after he finds the jewel, and uses Ilsa as a hostage to get Lewton to give him the sword. Lewton tracks down Horst and finds him in a heavy argument with Carlotta, about to kill her. Lewton saves Carlotta and kills Horst, but turns her over to the Watch before confronting and defeating Nylonathatep. At the end, Lewton convinces Ilsa to leave with Two-Conkers rather than stay with him. Tone, style, and allusions In contrast to the first two more brightly-coloured Discworld games, Noir has been called "grittier, darker and more realistic" in style. The game parodies hardboiled fiction and film noir. Lewton is a classic private detective figure, with an appearance and jacket reminiscent of noir detectives. PC Zone compared the character to Sam Spade and Philip Marlowe as played by Humphrey Bogart. Carlotta, meanwhile, has been frequently called a femme fatale figure. Discworld Noirs background music features heavy use of "discordant" strings and dissonance in order to match the mood of classic film noir, and has pieces in the style of jazz and blues. One song in the game serves as a counterpart to the song "As Time Goes By", used in 1942 film Casablanca. Later on in the game, Discworld Noir transitions into more dark fantasy and Lovecraftian horror territory. In addition to its noir parodies, the game contains multiple references to the work of H. P. Lovecraft. Development Perfect Entertainment had enjoyed a working relationship with Terry Pratchett and the Discworld licence from as early as 1993, collaborating closely to develop their first two Discworld games, Discworld (1995) and Discworld II: Missing Presumed...!? (1996). Discworld Noir was developed for Windows 95 and Windows 98. GT Interactive were chosen