good enough for deathmatch. The team was also aiming to have a software renderer for lower-end computers. The team used Direct X to improve the lighting effects. The audio was implemented by five team members. The music was composed by Mark Knight, and Nick Laviers was head of audio. The methods used was similar to those used by the BBC for their radio effects. David Armor and Shintaro Kanaoya headed the level design, working with the flow of the tweaked user interface created to reduce ambiguity when looking after the dungeon. In fact, the interface was redesigned more than ten times due to feedback from various groups because the team wanted the public to understand it. Testers played levels without any invading forces, which led to the development of My Pet Dungeon. An important feature to improve was the multiplayer, and great deal of effort was put into it. Dungeon Keeper 2 was released for Microsoft Windows by Electronic Arts in late June 1999. Goldsworthy believed Peter Molyneux, producer of the original game, would be pleased with the sequel. Indeed, Molyneux stated that he "liked what they did with it", but also said that it was not precisely what he would have done and that his focus would have been "expanding that sense of creating the greatest dungeon". A PlayStation version was in development, but cancelled. The first patch, which added levels, fixed bugs, and tweaked gameplay, was released in August. Dungeon Keeper 2 is available on GOG.com and Origin. Reception Dungeon Keeper 2 received favourable reviews according to the review aggregation website GameRankings. The improved graphics in particular were noted. Trent C. Ward of IGN complimented the "amazing" graphics and commented that it looks better than the first game, but criticized the lack of major changes. Greg Kasavin of GameSpot too praised the graphical improvements over the original, and also highly commended the sound, but criticized the lack of gameplay changes compared to the first game. The gameplay was praised as "outstanding" by William Harms of the American PC Gamer magazine, but he also commented that multiplayer has glitches and oversights such as not being able to get back to the main menu after a game. Jason Cross of Computer Games Strategy Plus commended the gameplay and echoed others' views on the graphical improvements, but criticized the high system requirements. A reviewer from GameRevolution liked the graphics, scenarios, and