legions to conquer other provinces, for which they exact a tribute at the end of their turn (measured in talents), which pays for their military expenditures. In addition to combat units, a player may decide to build a city on the province, which provides additional tribute, and fortifications for the city, which provides a combat advantage in battle. Players may only collect tribute when in control of their home province. In addition, a talent bonus is awarded for the capture of another player's home province or Caesar. Roads can be automatically built between cities of neighboring provinces under a player's control. This allows a legion to travel to any part of the road network in only one movement. A city may also be destroyed, along with its roads and any fortifications, to prevent an enemy from collecting its tribute and extending a road network. Tributes are measured with a player's marker placed along the tribute scale at the bottom of the game map. When any player reaches a level of 100 talents, single inflation is triggered, permanently doubling the cost of items from their original cost for all players for the rest of the game, starting with the turn of the next player. At the 200 talent level, inflation (called double inflation this time) is triggered once again, permanently making the cost of all items triple the original cost starting with the next player's turn. Players can undertake any number of actions during their turn, provided they have the ability to make them by not exceeding a legion's ability to move. Captured leaders may be held prisoner in a player's home province (or with the Caesar if the home province has been captured) for ransom or exchange, or executed and permanently removed from the board. When a player captures an opposing Caesar, that opponent loses the game, and all remaining forces and territories are placed under the control of the conquering player. The conquering player may not build new triremes using the opponent's color or in the opponent's home province, but may use existing triremes as his own, as well as using the captured generals to lead a legion. A player wins the game when the last opposing Caesar has been captured. Combat advantage and battle A combat advantage is given to the player who has more catapults in the battle, equal to the difference between the number of catapults