only he can save his enslaved brethren from RuptureFarms. In order to do this, Big Face states that Abe must undergo spiritual trials in the lands of the Paramites and the Scrabs, and traverse a set of labyrinthine, abandoned temples. Upon doing so, the shaman marks Abe's hands with a scar, each representing the two species, granting him the power of the Shrykull, an invincible demigod. With this ability, Abe returns to RuptureFarms, rescues his Mudokon brethren, and deactivates most of the factory's power. Molluck discovers this and decides to flood the entire factory with poisonous gas. Abe races to the boardroom to try to stop the gas, using his powers to destroy the Glukkon executives summoned there under the pretense of an emergency board meeting. After Abe deals with the gas, Molluck manages to capture him, and prepares to send him to a meat grinder. If the player failed to rescue at least 50 Mudokons throughout the game, Abe succumbs to his fate; if the player manages to rescue at least 50 Mudokons, the freed slaves summon magical lightning to zap Molluck, with BigFace rescuing Abe and bringing him home to a hero's welcome. Development Oddworld: Abe's Oddysee began production in January 1995 under the working title of Soul Storm. After GT Interactive acquired publishing rights on September 12, 1996, the title was changed, first to Oddworld Inhabitants: Epic 1 Starring Abe and eventually to Oddworld: Abe's Oddysee. The game had a private showing at E3 '96, and journalists in attendance hailed it as one of the highlights of the show. A more large-scale unveiling took place at E3 '97. Though the original release date of May was pushed back to September, the version of the game shown at E3 '97 in June was remarkably similar to the release version, and Abe's Oddysee had a reportedly smooth development cycle with few late changes. The first footage creator Lorne Lanning saw of Abe's Oddysee involved a pack of meeches chasing Abe. He said he was happy with the animation at the time but when development was nearing completion, the studio discovered that there was not enough disk space to include all of the species featured in the game. The meeches were removed from the final game and identified in the story as extinct. Another sequence under time and budget constraints concerned the moon that Abe witnesses after his escape from