Conquest of the Empire is a military strategy board game set in the Roman Empire after the death of Marcus Aurelius, with 2 to 6 players pitting their armies against each other in an attempt to become the ruler of Rome. The game was originally created in 1982 by Larry Harris and published by The Citadel under the title VI Caesars. Harris revised the game for Milton Bradley in 1984 to be reissued under the title Conquest of the Empire as part of the Gamemaster series. The game was re-released in the summer of 2005 by Eagle Games, redesigned by Glenn Drover. The gameplay in Conquest of the Empire shares similarities to Axis & Allies, another Larry Harris project within the same series. Milton Bradley version Players begin with a Caesar, six generals, a small number of combat units (4 infantry), and a home province. There are six home provinces: Hispania, Italia, Macedonia, Numidia, Egypt, and Galatia—each of which contains a fortified city. The selection of home provinces available to the players is determined by how many are playing. The goal is to capture the other Caesars. All units (with the exception of galleys) must be grouped in a legion containing any number of up to seven units. Each legion must be under the control of a general or Caesar in order to move, although a legion may be stationed without a commander in a province if it contains a city. All reinforcements are placed in the home province, and cannot be moved to the battlefronts until the beginning of the following turn. Combat Units Galleys—a naval unit required for a legion to cross the Mediterranean or other bodies of water. Only one general per trireme may be on board. Reinforcement triremes are placed on the coast of the home province, and a player may own a maximum of six under the home color at any given time. Embarking or disembarking from a coast requires one troop movement. If there are some units inside the trireme, must be notified to rest of the players. A Caesar or general may travel unaccompanied up to two movements in provinces under the player's control. He does not have any combat strength of his own, and may be captured if the province is invaded by another player. Cavalry have different strength characteristics when involved in a naval battle. Gameplay Players take turns, using their