in the lead as encouraging "players to gang up on each other." Casamassina hailed Monkey Fight as "a thing of beauty", but Turner dismissed it as "a dud, as it's too much frantic button smacking and not enough skill or thought." Monkey Target, lauded by Kent as the "most addictive interactive activity of 2001" and considered "the most complex" of the party games by Turner, was complimented by Casamassina for its "simple and brilliantly intuitive" control scheme and "careful science of when to use an item and when to forgo it." Nintendo Power and Medina, respectively, described Monkey Billiards as "a full-blown pool game" and "a very fun alternative to the real game"; Casamassina applauded its "ultra-realistic physics engine that perfectly mimics how pool balls would react ... it all works just as good if not better than any pool simulation available to home consoles." Casamassina was further impressed by the physics of Monkey Bowling, elaborating that "when the pins break apart one would swear it's the real deal", but Turner criticized its physics as "slightly wonky". Medina singled out Monkey Bowling's "nailbiting" challenge mode as a personal favorite, while Nintendo Power considered Monkey Bowling "as good as tenpin gets" and Kent wrote it "is one of the most robust bowling simulations I have ever played." Finally, Four-Eyed Dragon conveyed that Monkey Golf provided "a humongous challenge" with "crazy, lopsided miniature golf course[s]", while Kent called it an "absolutely infuriating ... test [of] your aim and your logic." Although "not extremely complex or technically impressive in the way that many other launch titles strive to be" Turner believed the graphics were "extremely well-realized and perfectly suited to the game." According to Torres, "while the four selectable monkey models and the various levels are simple in design, they are generously modeled with well-textured and shaded polygons and have a very rich look." Four-Eyed Dragon spoke highly of the "hilarious" monkey animations, "sharp reflections and cool water effects". Likewise, Casamassina enjoyed the dances performed by the monkeys after winning a match and cited the water effects as "particularly incredible". The game was described by Turner as "colorful" and "crisp" and by Torres as "cartoony" and "clean". Edge likened the game's aesthetic to Sega's Sonic the Hedgehog series: "Every surface is bright and solid and shiny, every aspect impeccably presented." Casamassina, Turner, and Torres all praised the consistent frame rate, with Casamassina emphasizing