Feng Wei: An arrogant prodigy of the God Fist style who searches through Japan for information about the scrolls of God Fist. Jack-5: The fifth model of Jack series again sent by his creator, Jane to retrieve Jack-2's memories from Mishima Zaibatsu. Jinpachi Mishima : The father of Heihachi who is resurrected from the dead by a vengeful spirit. Raven: A mysterious ninja agent who is the first to report Heihachi Mishima's supposed demise. Roger Jr. : The wife-and-son duo of boxing kangaroo Roger set out to rescue their husband/father from Mishima Zaibatsu. Returning characters Anna Williams Baek Doo San Bruce Irvin Bryan Fury Christie Monteiro Craig Marduk Eddy Gordo Ganryu Gun Jack Heihachi Mishima Hwoarang Jin Kazama Julia Chang Kazuya Mishima King II Kuma II Lee Chaolan Lei Wulong Ling Xiaoyu Marshall Law Mokujin Nina Williams Panda Paul Phoenix Steve Fox True Ogre Wang Jinrei Yoshimitsu Unlockable character Unplayable boss Skin/palette swap Unplayable enemy in Devil Within mode Development After the release of Tekken 4, series director Katsuhiro Harada left Namco due to pressure with such game. Harada's boss insisted him to keep producing more titles as he was capable of pleasing people with his work. After a year away, Harada went back to the company explaining it was due to his passion with fighting games. Namco first announced Tekken 5 in E3 2004 during May. Harada aimed to make it the best game in the entire franchise to celebrate its 10th anniversary. He aimed to amplify the action elements of the games and make them more over-the-top. In regards to the handling of the game following the negative backlash of Tekken 4, Harada claims Namco used this response to develop the game. Namco also aimed to make the game fitting for newcomers. The early success of the arcade led the team to research for more content to add in future installments. Based on the company's revolutionary Dynamic Motion Synthesis technology, endorphin was chosen to implement an AI and dynamics simulation to create 3D character animation in real-time, thus dramatically accelerating 3D animation pipelines in games and visual effect studios. Shinichiro Yoda of Namco was optimisitic with this decision. Torsten Reil, CEO of NaturalMotion, said thaty were delighted by Namco as they had already put it in test for its first trailer. The arcade cabinet of the game was notable for allowing players to use their PlayStation 2 controlls