... The developers may have created a character that will upset every feminist out there, but the guys ain't complaining". However, some have commented negatively about the perceived sexualization of the character. Heavy.com described Mai as "notable for having one of the sluttiest costumes in video game history". In citing Mai and Dead or Alive characters Kasumi and Ayane as "the 'fan favourite' lady ninjas", Kotaku's Matthew S. Burns said: "Why are the costume designs for female ninja often so...fanservicey? A lot of [game] creators seem to feel that female ninja are ok to treat as sex objects". Chris Heyward of SNES N-Force commented in his 1994 review of Fatal Fury 2: "Unfortunately ... Mai Shiranui's boobs are the only interest in this game. And it's not just me; everyone who had a go retorted, 'What a crap game...nice pair though'". Lyle Masaki of NewNowNext said in 2008: "Fighting games have a long history of sexualizing female characters (remember Mai Shiranui's 'Me Bouncy!' victory cry?), but the same doesn't happen as often with the male characters". Chris Jager of PC World remarked in 2010: "How she manages to stay upright with those things grafted to her chest—let alone engage in martial arts—is a mystery for the ages". Comic book artist Adam Warren drew a picture of his own character Emp cosplaying as Mai Shiranui; the drawing shows the character saying: "This goofy costume would be even more potentially mortifying that my own stupid supersuit!" and declaring her "sincerest sympathies" for Mai. Masahiro Sakurai, director of Nintendo's Super Smash Bros. series, said that Mai Shiranui was not included in Super Smash Bros. Ultimate along with the other SNK characters, implying in his speech that the character's design was too suggestive to enter the game due to the rating board of Japan called CERO and how he wanted to maintain the rating on a lower scale instead of having to change the entire character. Other versions Debating the merits of polygonal fighting games in 1998, Hyper used a question whether "Would Mai Shiranui be as bouncy in polygonal form?" as an argument "that some aspects of the 2D fighting medium cannot be replicated into 3D". Nevertheless, in a review of the 3D The King of Fighters: Maximum Impact six year later, the staff of Official Xbox Magazine opined that "Mai Shiranui's heaving bosom redesigned to fully utilise the immense funbag recreating power