creatures and burning Wooden Bridges. Stone Bridges are immune. Creatures are attracted via Portals. Which ones come depend on the dungeon's composition. Each has its own abilities (such as spells they can cast), expertise, and job preferences. Creatures include Bile Demons, Warlocks, and Salamanders. Like the first game, creatures can be slapped with the hand to make them work harder, at the cost of their health. Certain creatures, such as Vampires and Skeletons cannot be attracted via Portals. They are obtained by their corpse decomposing in a Graveyard, and dying in captivity respectively. Certain sacrifices in the Temple, a room where creatures pray, also yield the acquisition of certain creatures. Creatures frequently enter combat (each follow one of four combat strategies) against creatures belonging to enemy keepers, or heroic forces defending the realm. Heroes enter the level via Hero Gates. The heroics forces are composed of different units to keepers: heroes include Wizards, Giants, and Guards. Most creatures have a heroic counterpart: for example, the Wizard is the counterpart of the Warlock. Heroes and rival keepers' creatures can be converted to the player's cause in the torture chamber after being captured and imprisoned. Creatures dislike their heroic counterparts, and their company may make them angry, which can lead to rebellions. Rebelling creatures either leave the dungeon, or defect to another keeper or the heroes, and may take other creatures too. Other things that can annoy creatures and cause rebellions include lack of food, not getting paid (creatures require payment on a regular basis), and being slapped. Spells are cast using mana, not gold as in the first game. Spells include healing creatures, creating Imps, and summoning all creatures to a particular location. There are two grades of each spell, upgraded in the Library, the higher grade version being more powerful. For example, an upgraded Create Imp spell summons a level four Imp, whereas the normal version summons a level one Imp. As with the first game, the player can possess a creature and interact with the world from its perspective using its abilities. A special spell is the ability to summon Horny to assist the player for a short period. In the Campaign mode, it requires the assembling of the talisman, pieces of which are obtained through the discovery of bonus levels. Mana vaults may be scattered across certain levels; these may be claimed to increase mana generation. Other magical