items are special items that provide a specific benefit to the player. These include healing all creatures, revealing the map, and locating a hidden level. There are five hidden levels based on mini games such as golf, bowling, and duck shooting. In the campaign mode, the objective of each level is the acquisition of the Portal Gem, usually in the possession of the heroic guardian of the realm, although it is sometimes in the possession of a rival keeper. Whoever has the Portal Gem must be defeated, so Horny can enter and claim it. The final level involves defeating King Reginald, overlord of the entire realm of Harmonia. Some levels have more specific conditions relating to this goal: for example, there is one level in which the player races against the clock to obtain the Portal Gem in the possession of a rival keeper before the heroes invade and try to do the same. If the heroes recover the Portal Gem, the player loses. Other game modes include My Pet Dungeon and Skirmish. In My Pet Dungeon, the player constructs a dungeon without campaign-style objectives, and can control if, when, and how heroes invade. Instead, there are criteria based on the dungeon composition and related activities, and there is no requirement to proceed to the next level on completion. Skirmish involves competing against computer-controlled rival keepers, and the player can customize conditions such as which rooms and spells are available. Multiplayer is supported over IPX and TCP/IP and is otherwise similar to Skirmish. A patch added elite creatures (stronger than their normal counterparts) to the latter three modes. Elite creatures are attracted by constructing rooms with very specific tile arrangements. Development Bullfrog Productions developed Dungeon Keeper 2 with a team of around fifty people. The team included people involved in the original Dungeon Keeper, including Richard Ridings and programmer Alex Peters. Electronic Arts wanted to capitalize on the original game's success. Producer Nick Goldsworthy believed the key to success was carrying over aspects of the original game and adding new things. A project manager from Mitsubishi assisted the team in management of attaining milestones, and according to Goldsworthy, this taught the team a lot about the practices employed by major companies regarding game development. It was known the game needed to use 3D graphics with hardware acceleration to keep up with trends. The goal was to have a 3D renderer