unprecedented success for Namco in Japan. In its first few weeks on the market, it recorded record-breaking sales figures that hadn't been seen since Space Invaders in 1978. It was the top-grossing table arcade cabinet on Japan's Game Machine arcade charts in November 1983. In North American arcades, it was a more moderate success, reaching number-four on the Play Meter arcade charts in July 1983. Atari sold 5,295 arcade cabinets in the US by the end of 1983, earning about $11.1 million ($ million inflation adjusted) in US cabinet sales revenue. The Famicom version became the console's first killer app with over 1.26 million copies sold in Japan, jumping system sales by nearly 2 million units. The game's immense popularity led to high score tournaments being set up across the country, alongside the creation of strategy guidebooks that documented much of its secrets and hidden items. The NES version went on to sell game cartridges worldwide. Legacy Bubble Bobble creator Fukio Mitsuji and Rez producer Tetsuya Mizuguchi cite Xevious as having a profound influence on their careers. Xevious is credited as one of the first video games to have a boss fight, pre-rendered graphics and a storyline. Sequels and spin-offs Super Xevious, was released in 1984 - the difficulty was increased to appeal to more advanced players, alongside new enemy types and characters that will reset the player's score when shot. A similarly titled game was released in 1986 for the Family Computer, Super Xevious: GAMP no Nazo, which intermixed puzzle elements with the standard Xevious gameplay. An arcade version of this game was also released, known as Vs. Super Xevious, running on the Nintendo Vs. arcade system. An arcade spin-off title starring one of the enemies from Xevious, Grobda, was released in 1984. Two games for the MSX2 and PC-Engine were released in 1988 and 1990 respectively - Xevious Fardraut Saga and Xevious Fardraut Densetsu, both of which include a remade port of the original alongside a brand-new story mode with new enemies, boss fights and power-up items. A 3D rail-shooter spin-off, Solvalou, was published in 1991. In 1995, two arcade sequels were released - Xevious Arrangement, a remake of the original with two-player co-op, and Xevious 3D/G, a 3D game with 2D gameplay - both of these titles were soon released in 1997 for the PlayStation, compiled into Xevious 3D/G+, alongside the original Xevious and Super Xevious. A