Mercy themes into the game's score despite the aforementioned shift. With the expansion pack Firestorm, he attempted to "set things right" by writing more upbeat songs and including Stomp, which would also appear in Command & Conquer: Renegade. He next scored Lands of Lore III and Command & Conquer: Red Alert 2. Klepacki defined Red Alert 2s style with heavy metal guitar and fast-paced beats. Klepacki scored the game with a Korg TR Rack, Novation Nova desktop, and Roland XV-5080. Red Alert 2 included a remix of "Hell March". The return to high-energy songs was owed in part to fan criticism of Tiberian Sun. Klepacki maintained the energetic style in Red Alert 2s expansion pack Yuri's Revenge. For Command & Conquer: Renegade—the next entry in the series—Klepacki tried to update the style of the original Command & Conquer by making it "hipper and more elaborate." Several Command & Conquer mainstays appear as reworked versions, including Target (Mechanical Man), Industrial, Act on Instinct, and No Mercy. The main theme's melody comes from C&C 80's Mix, a piece composed for Covert Operations but scrapped before release. Klepacki's last contribution to Westwood Studios was the music of Earth & Beyond, comprising four albums of material. Acquired by Electronic Arts in 1998, Westwood was liquidated in 2002 and the remaining employees were relocated to EA Los Angeles. Several Westwood founders left the company. Though Klepacki offered to score Command & Conquer: Generals and submitted a demo to EA, he was not contacted to compose. When asked in 2002 whether he'd continue scoring music after ten years in the business, he exclaimed, "ten down, next ten to go!" After Westwood's closure, he reflected on his past work at a dinner held by Joseph Kucan and other former employees. Petroglyph Games Klepacki took a brief hiatus to work on solo albums, then joined Petroglyph Games as full-time audio director in 2004. He prepared by becoming versed in the job's requirements and demands. His first task was scoring Star Wars: Empire at War, Petroglyph's launch title; he also helped select voice actors. A die-hard fan of the Star Wars franchise, Klepacki enjoyed complementing John Williams's style as he worked with sound effects used in the feature films. He worked closely with programmers to ensure perfect aural functionality. Though most of the game's score is John Williams's work, Klepacki estimates that he contributed 20% original material. Apart from