to get past certain points in the game. The player can only turn into the Shrykull once each time they earn the ability, so where and when they choose to use it is important. Allies, enemies and wildlife Allies in the game include Mudokons, humanoid species encountered as rescuable slaves and helpers. Normally, they will follow any GameSpeak-given order, but as described above, some Mudokons will be emotional and must be consoled by the player character first. The player character can also possess other creatures, in order to gain help with a task. For example, when possessing a Paramite, the player character can use GameSpeak to communicate with other Paramites, in much the same way as Mudokons. Scrabs also have minor abilities of GameSpeak, but are limited to shrilling, which activates the ability to attack. Enemies in the game primarily consist of Sligs, semi-robotic creatures who will attempt to kill the player character on sight. Although most have mechanical legs and carry machine guns, some Sligs wear helicopter flight packs and launch grenades. Some Sligs choose to sleep without wearing mechanical legs, in which case they are vulnerable until they can obtain a set. Sligs can be possessed by the player character, who can then control the Slig and utilize its weapon. Sligs cannot see in dark shadows, which create natural hiding places for the player character. Sligs are often accompanied by Slogs, bipedal doglike creatures that chase and attack the player character on sight. Slogs can be commanded if the player possesses a Slig, and can be ordered to attack and kill enemies. Sloggies are the puppy form of Slogs, and are slower but just as deadly if the player character encounters them. Slogs and Sloggies can be distracted with bones. Other enemies include Greeters, robotic security guards originally designed for public speaking and advertising, until they began to attack their customers. Greeters have motion detectors, and if the player character or another Mudokon triggers a Greeter's detector, the Greeter will give chase and attempt to kill the victim with an electric charge. Glukkons feature as the game's primary antagonists. Glukkons are tall-foreheaded, humanoid creatures who are ruthless, malevolent businessmen. They walk on their arms as their feet are located upon their chest, and as a result they are physically defenseless and rely on Sligs to protect and serve them. They are the owners and bosses of the industries