Running with Scissors (RWS) is an American video game developer based in Tucson, Arizona. It was founded in 1996 by Vince Desi through a business decision of Riedel Software Productions, a maker of child-friendly games. RWS created and maintains the Postal franchise, which has often caused controversy for its use of violence. RWS' first game was Postal in 1997, which caused much controversy and a trademark lawsuit from the United States Postal Service that lasted until 2003. A potential second game, Flesh and Wire, was canceled in 1999. The company followed up Postal with Postal 2 in 2003. The third game in the series, Postal III, was co-developed by RWS and an internal team of publisher Akella, and RWS distanced itself from the game due to poor critical reception. RWS most recently worked on Postal 4: No Regerts, which was released in 2022, and the spin-off Postal: Brain Damaged. History Origins Running with Scissors (RWS) was founded by Vincent James Desiderio Jr., a native of Brooklyn with Italian roots. Early in his life, he picked up a high-school teaching career before quitting a semester later and working several different jobs, including taxi driver and manager of a recording studio. While a recruiter on Wall Street, he adopted the short name "Vince Desi" upon request from his boss. Eventually, while seeking to hire workers in the computer industry, Desi became involved with and later a consultant for the video game company Atari. He befriended one of his hires, recent Rochester Institute of Technology dropout Mike Riedel, with whom he founded Riedel Software Productions (RSP) after Atari faced financial instability. RSP specialized in developing edutainment games for children and games based on licensed properties on a work-for-hire basis, with its early games including Spy vs. Spy (its first game, developed for the magazine Mad in 1985), Tom & Jerry, and Bobby's World, as well as other games developed for Sesame Street, Hanna-Barbera, The Walt Disney Company, Warner Bros., and the World Wrestling Federation, among others. Because Desi had no knowledge of programming and little interest in video games, he handled business affairs for the company, while Riedel was in charge of creative operations. By the early 1990s, when Desi was 39, several factors led him to wish to relocate; Desi and Riedel discussed several potential cities—including Phoenix, Santa Fe, Albuquerque, and Seattle—before they settled on Tucson, Arizona. Desi, Riedel and RSP moved