the enemies in the path. They may or may not stop if the charging armies morale drops to losing. More chances they'll stop and stay where they are, or they'll flee back to the ally side of the battlefield. Occasionally, when the player confronts an enemy officer, the officer will challenge them to a one-on-one duel. If the player accepts, they will be transported to a small arena away from the main battlefield where a one-on-one fight with the officer will take place until either is victorious or time runs out. If the player declines, your morale will drop. If the player wins, their morale will rise and the enemy officer will be removed from the battlefield. If you accept the officers challenge they do become more difficult to beat in the duel. Plot Setting Dynasty Warriors 4 is set in Ancient China during the time of the Three Kingdoms era. The game begins at the fall of the Han Dynasty, shortly before the death of Emperor Ling when the Yellow Turban Rebellion led by Zhang Jiao begun an uprising against the Empire. A number of elements in the game build on aspects of Chinese Mythology and there is a mix between fact and fiction as the game is built on the story of Romance of the Three Kingdoms. Many of the locations, characters, and events in Dynasty Warriors 4 are reported to have happened in Chinese history although many have been exaggerated to make the game more appealing to the player. There are also some features that are historically inaccurate. The game features environments resembling that of ancient China and various items from the era. Common items throughout the game include Fairy Wine and Dim Sum's. Stages Many of the stages are recreations of notable battles present historically or from the novel Romance of the Three Kingdoms, while original creations became more common with the newer installments. Of course, the battlefields are not exact reproductions of the original locations, as newer establishments, buildings and other facilities have been built on top of them. For example, He Fei, a key site in both the game and in the historical context, has been developed and expanded into an urbanised area, making an exact replication impossible. Instead, levels are designed to be vaguely accurate, focusing more on expression of mood and effects; these are not re-used in every game, but are instead