Emperor in the original Homeworld, Makaan is a battle-hardened warlord and brilliant strategist. He is voiced by Mark Oliver. Development Homeworld 2 uses a proprietary scripting language, known as SCAR (SCripting At Relic) in addition to others. The SCAR language was created for the express purpose of coding in Homeworld 2 and deals mainly with events in the single-player campaign (zooming out with the camera, creating enemy ships, moving the player to the next level, etc.). Homeworld 2 also makes use of version 4.0 of the Lua programming language. Homeworld 2 uses Lua for in-game levels, formatted as .level files, AI, and as a Rules Engine for game logic. The developer sets many variables inside a Homeworld 2 game, including ambient light, background, placement of start positions and asteroids, among many other things. The soundtrack of Homeworld 2 was created by Paul Ruskay, like the former parts of the series. Reception Homeworld 2 received a score of 85% at GameRankings, and 83/100 at Metacritic. It also received a 9 out of 10 from IGN. GameSpot named it the best computer game of September 2003. The scenery background graphics were particularly well-received. Legacy Intellectual property history Approximately a year after the release of Homeworld 2, in August 2004, Relic Studios was purchased by THQ for approximately US$10 million. As THQ was considered to be a competitor of Sierra Entertainment and Vivendi Universal, the prospect of a Homeworld sequel remained unlikely as Sierra was still the owner of the Homeworld Intellectual Property (IP) until September 2007 when it was announced that THQ was in talks with Vivendi to purchase the license Homeworld franchise. In November 2007, THQ finally confirmed that it had acquired the license for the Homeworld franchise but didn't confirm a sequel maintaining that it had no comments on future games from THQ based on Homeworld. However, Eurogamer reported in November 2008 that Relic was "definitely looking" at creating Homeworld 3. "Warhammer 40,000: Dawn of War II" lead designer Jonny Ebbert commented that "We're really happy the IP has made its way home, and yeah, we're definitely looking at it. We'll see what happens in the future,". Ebbert also commented that there was always a chance that the sequel could be in development behind closed doors. The strongest evidence indicating that Homeworld 3 is in development came from Relic's General Manager, Tarnie Williams indicating that "three or four" titles were