to Tucson in 1991. At the time, RSP consisted of the two founders and two further employees, however, one of the employees did not turn up at John F. Kennedy International Airport, where the team was supposed to meet for the relocation, while the other employee quit two weeks following the relocation and moved back to New York. RSP was welcomed to the city by officials and the Greater Tucson Economic Council. The company was among the list of companies (others including Hughes Electronics) honored for moving to the city in 1992. In Tucson, RSP continued its prior business of developing child-friendly games and licensed games, though by 1996–1997, Desi and much of RSP's team were bored of developing them, wherefore RSP set up RWS as a separate company to develop games targeted at adults. This formation was announced on March 13, 1997. Initially, RWS was to be run alongside RSP, drawing funding from RSP's sales and acting as RSP's edgier label. Shared between the two companies were three development teams: One, consisting of seven people, developed the first RWS game, one creating an edutainment game based on the film Free Willy, and another making an edutainment game for an academic publisher. Postal According to Desi, the RWS team wanted to make an original game, the most outrageous game they could. Inspired by the game Robotron: 2084, which had been playable at the RSP offices, RWS began work on Postal. The game saw the Postal Dude engage in mass murder, and it was named after the slang term "going postal", referring to murders performed by United States Postal Service (USPS) employees. In 1997, RWS filed a trademark for the word "Postal" in the area of electronic gaming. In response, the USPS counter-filed that trademark, alleging that it was moving into video games, and Marvin Travis Runyon, the United States Postmaster General at the time, sent RWS a letter condemning the game's theme. The legal battle was eventually dismissed with prejudice in June 2003. The theme also caused wider controversy within the media and the video game industry, to the surprise of Desi, who considered Postal to be more comical and "over-the-top" and stated that the game was not to be taken seriously. Postal was released in 1997 for Windows and Mac OS as the first game of Ripcord Games, a publishing label of Matsushita Electric's Panasonic Interactive Media division. Following