over the regular arcade system. The team felt that for the first time in years, the franchise made a notable progress thanks to Tekken 5. The game was developed to be different from its predecessor. This was mostly due to negative feedback Tekken 4 received to the point of being considered the worst installment within the series. In contrast to Tekken Tag Tournament, 5 runs on a System 256, a stronger arcade, allowing the team to produce more detailed backgrounds and characters. This was done thanks to the new engine provided by Namco. Early in development, Namco promised gamers there would be a minigame on action adventure style mode similar to the one provided by Tekken 3. Harada wanted the game to be enjoyable to newcomers as a result of multiple playable characters that might be difficult to master. A blur effect was added to the visuals while several stages were given flames. Early in the production, Tekken 5 was meant to have 20 playable characters, with the selected returning ones being the most popular ones. New movements were added to the returning cast. 600 items were also made for the idea of customization. Among the newcomers, Asuka Kazama stands as a replacement from the missing Jun Kazama who only appeared in Tekken 2 and Tag Tournament. Despite promotion from Tekken 5 claiming that the character has died in the intro, Namco Bandai denied this statement in interviews. Tekken 5 also makes every character to use their own native language during cutscenes, introductions to battles and victory scenes. Producer Takai Homma was in charge of this part of the game. Homma recalls having fun in giving the characters their respective lines as well subtitles. This also led to animal characters having their own lines which have to be read. The goal of Homma was surpassing the two previous Tekken games. The CGI studio Digital Frontier, who had previously worked with Namco on earlier games, assisted with the creation of CGI cutscenes in the game. Music The game features a large cast of music composers, including Akitaka Tohyama, Yoshihito Yano, Yuu Miyake, Junichi Nakatsuru, Satoru Kōsaki, Rio Hamamoto, Ryuichi Takada, and Hiroshi Okubo. The same team also worked on the PS2 version, with the addition of Tetsukazu Nakanishi, Keiichi Okabe, Kohta Takahashi, Kazuhiro Nakamura, Keiki Kobayashi, Nobuyoshi Sano, and Katsuro Tajima. The opening song for the PS2 version, "Sparking", features vocals