more dedication from the players than in blindfold chess. The first tournament pitting Othello computer programs against human opponents took place in 1980. In it, then world champion Hiroshi Inoue, although he would go on to win the tournament, lost a game against the computer program The Moor. In 1997, the computer Othello program Logistello defeated the reigning human champion, Takeshi Murakami, six games to zero. Analysts have estimated the number of legal positions in Othello is at most 1028, and it has a game-tree complexity of approximately 1058. Mathematically, Othello still remains unsolved. Experts have not absolutely resolved what the outcome of a game will be where both sides use perfect play. However, analysis of thousands of high-quality games (most of them computer-generated) appears to lead to a reliable conclusion (pending actual proof if true) that, on the standard 8×8 board, perfect play on both sides results in a draw. When generalizing the game to play on an n×n board, the problem of determining if the first player has a winning move in a given position is PSPACE-complete. On 4×4 and 6×6 boards under perfect play, the second player wins. The first of these proofs is relatively trivial, and the second dates to around 1990. World Othello Championship The World Othello Championship (WOC), which started in 1977, was first organized by the Japan Othello Association. From 1978 until 2004, the World Othello Championship was organized by the Othello TD group and Anjar Co. In 2005, the World Othello Federation took over the responsibility for the WOC. From 1977 to 1986, each country could send one player to participate in the WOC. From 1987, each country could send up to three players to participate. 1987, the title WOC team championship started. In 2005, a female championship category was added to the WOC. From 2006, each World Othello Federation member could send a full team of up to four players. In 2016, a youth champion title was added to the WOC. The WOC was cancelled in 2020 and 2021 due to the COVID-19 pandemic. Reception Games magazine included Othello in their "Top 100 Games of 1980", noting that it was "Based on the Victorian game of reversi" and had achieved "remarkable success in this country for an abstract game of strategy". Games magazine included Othello, Tournament Set in their "Top 100 Games of 1981", noting that by that time "Othello has