was later released on September 26, 2001, in North America, March 29, 2002, in Japan and August 9 in Europe. Quake III: Gold including the full version of Quake III Arena and the Quake III: Team Arena expansion pack bundled together in a Hybrid Disc CD-ROM. Canadian electro-industrial band Front Line Assembly made the soundtrack for the expansion, the counterpart to Sonic Mayhem's Quake III Arena: Noize. Ports Official As a result of the disappointing sales of Blue Stinger, Activision was discouraged from publishing further titles for the Dreamcast and relinquished the distribution of the Dreamcast version of Quake III Arena (ported by Raster Productions) to Sega. First announced on January 29, 2000. and released on October 23, 2000, the Dreamcast version of Quake III featured 4 player cross-platform play between Dreamcast and PC players. It is often considered one of the best PC-to-console ports of its time thanks to its smooth frame rate and online play. There are still communities that play this version online on the remaining dedicated servers running patch version 1.16n and the required map pack. The Dreamcast version of Quake III also included VMU Maze mini-games.Quake III Revolution (ported by Bullfrog Productions, published by Electronic Arts in North America and Electronic Arts Square in Japan) was released for the PlayStation 2 in March 2001, featuring several elements adopted from Team Arena, along with a more mission-based single-player mode. It features split-screen multiplayer for up to 4 players with the PS2 Multitap. As the game was an early PS2 title, it lacked online play - Sony would not launch their network functionality in North America until August 2002. GameRankings rated the release at 83%. Quake III Revolution was widely criticized for having long loading times compared to the Dreamcast and PC versions, poor game balance, and for not including USB mouse and keyboard support out of the box (unlike the PlayStation 2's version of Unreal Tournament).Quake III Arena Arcade for the Xbox 360 was officially announced by id at QuakeCon 2007. The title, jointly developed by id and Pi Studios, was released on Xbox Live Arcade on December 15, 2010. The retail price of the game was set at 1200 Microsoft Points, or $15 USD. Quake Arena DS for the Nintendo DS was announced at QuakeCon on August 4, 2007. John Carmack stated touch screen controls would not be implemented, as he preferred the game be