that were supported on Windows 95, Windows NT 4.0 and later releases. Like GLQuake, WinQuake also allowed higher resolution video modes. This removed the last barrier to widespread popularity of the game. In 1998, LBE Systems and Laser-Tron released Quake: Arcade Tournament Edition in the arcades in limited quantities. Sequels After the departure of Sandy Petersen, the remaining id employees chose to change the thematic direction substantially for Quake II, making the design more technological and futuristic, rather than maintaining the focus on Lovecraftian fantasy. Quake 4 followed the design themes of Quake II, whereas Quake III Arena mixed these styles; it had a parallel setting that housed several "id all-stars" from various games as playable characters. The mixed settings occurred because Quake II originally began as a separate product line. The id designers fell back on the project's nickname of "Quake II" because the game's fast-paced, tactile feel felt closer to a Quake game than a new franchise. Since any sequel to the original Quake had already been vetoed, it became a way of continuing the series without continuing the storyline or setting of the first game. In June 2011, John Carmack made an offhand comment that id Software was considering going back to the "...mixed up Cthulhu-ish Quake 1 world and rebooting [in] that direction." Dimension of the Past To celebrate Quakes 20th anniversary, a mission pack was developed by MachineGames and released on June 24, 2016. It features 10 new single-player levels and a new multiplayer level, but does not use new gameplay additions from Scourge of Armagon and Dissolution of Eternity. Chronologically, it is set between the main game and the expansions. Vulkan rendering API On July 20, 2016, Axel Gneiting, an id Tech employee responsible for implementing the Vulkan rendering path to the id Tech 6 engine used in Doom (2016), released a port called vkQuake under the GPLv2. Remastered Edition and Dimension of the Machine At the launch of the 2021 QuakeCon@Home on August 19, 2021, Bethesda released a remastered version of Quake for Microsoft Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S consoles, developed by Night Dive Studios. In addition to support for modern systems and improved rendering techniques, the remastered version includes both mission packs, Scourge of Armagon and Dissolution of Eternity. It also includes two episodes created by MachineGames: the previously-released Dimension of the Past and