stands upright like a tower computer while other contemporary consoles lay flat, and it has three expansion ports. Similar to the 3DO, it features a built in power supply. The PC-FX includes an HU 62 series 32-bit system board, an LSI chip, and a 32-bit V-810 RISC CPU. The system can display 16.77 million colors (the same amount as the PlayStation). Unusual for a fifth generation console, the PC-FX does not have a polygon graphics processor. NEC's reasoning for this was that polygon processors of the time were relatively low-powered, resulting in figures having a blocky appearance, and that it would be better for games to use pre-rendered polygon graphics instead. PC-FX GA NEC also released the PC-FX GA ("game accelerator") for PC-9800 and DOS/V computers. The PC-9800 version is a combination of two cards, while the DOS/V variant uses a single ISA card. Both cards integrate an additional 3D chipset (Kubota/Hudson HuC6273) over the regular PC-FX. Unlike most computer graphics accelerators of the time (and also the most comparable device to it, the Creative Labs 3DO Blaster) the PC-FX GA outputs over a separate video connection rather than from the PC's interface. This makes using the card somewhat difficult as games are still booted using the DOS prompt, therefore meaning that you would need to use either a second monitor or an input switcher. The relatively high price of the card alongside the state of the PC-FX itself led to the card selling terribly, selling even less than the dedicated PC-FX unit. The card has become somewhat of a holy grail amongst old PC hardware collectors due to the scarcity of it. Library The library consists of 62 games. The launch games were Graduation 2: Neo Generation FX, Battle Heat, and Team Innocent on December 23, 1994 and the final game released was First Kiss Story on April 24, 1998. The system and all games were only released in Japan. A number of demo discs were released with publications which allow the user to play the disc in a CD-equipped PC Engine or the PC-FX. NEC directed Hudson Soft, continuing their partnership over the PC Engine, to develop only games based on popular anime franchises and using prerendered animated footage. Though this policy played to the hardware's strengths, it barred Hudson Soft from bringing successful PC Engine series such as Bomberman and Bonk to the PC-FX. Reception Shortly after