its PC heritage." Most critics did find the port technically impressive, particularly the added light sourcing. However, Next Generation pointed out that "Porting Quake to a console is nothing more than an excuse for bragging rights. It's simply a way to show that the limited architecture of a 32-bit system has the power to push the same game that those mighty Pentium PCs take for granted." Even Rich Leadbetter of Sega Saturn Magazine, which gave the port a 92%, acknowledged that it was a proverbial dancing bear, noting several conspicuous compromises the port made and stating as his concluding argument, "Look, it's Quake on the Saturn - the machine has no right to be doing this!" GameSpot opined that the game's lack of plot makes the single-player campaign feel too shallow and lacking in motivation to appeal to most gamers. Most critics compared the port unfavorably to the Saturn version of Duke Nukem 3D (which came out just a few months earlier), mainly in terms of gameplay. Reviews for the Nintendo 64 version praised its lighting effects and smooth frame rate in single-player mode. IGN added the caveats that the environments are simplified from the PC version and the pre-rendered light sourcing is less impressive than the real-time light sourcing of the Saturn version, but judged the visuals overall to be superior to those of the unaccelerated PC version. GamePro went so far as to say the graphics are as clean as those of GL Quake, while Next Generation was more moderate, concluding that "As a whole, Quake 64 doesn't live up to the experience offered by the high-end, 3D-accelerated PC version; it is, however, an entertaining gaming experience that is worthy of a close look and a nice addition to the blossoming number of first-person shooters for Nintendo 64." Most reviews found fault with the multiplayer, stating that the frame rate takes a hit in this mode, some of the levels are too large with only two players present, and the game should have supported four players, as previous Nintendo 64 shooters Hexen: Beyond Heretic and GoldenEye 007 did. However, Next Generation pointed out that due to the lack of a link cable for the Nintendo 64, Quake with four players would inevitably have meant a severely compromised frame rate and small view screen. GameSpot also felt the multiplayer was fun despite its limitations, and noted that setting up