systems are too well integrated ... To a great extent this means the game must be adopted entirely or not at all." Freeman concluded by giving this game an Overall Evaluation of "Good to Very Good" In the July 1981 edition of The Space Gamer (Issue No. 35), Forrest Johnson reviewed the 1980 boxed edition of RuneQuest, and commented "An experienced gamer, who probably bought the rules separately [...] has no need of this edition. However, it might be of use to a newcomer." In the April 1985 edition of White Dwarf (Issue 64), Oliver Dickinson reviewed the third edition produced by Avalon Hill, and found "Everything is well laid out and clearly expressed." The major difference he found with previous editions of rules was that most items "cost a great deal more [...] Acquiring good armour, magic items, etc is going to be more of a struggle and so, I feel, more satisfying. I hope this will bring the days of the overmighty PC/NPC to an end; but the difficulties may be precisely what put some players off." Dickinson concluded by giving the new edition an excellent rating of 9 out of 10, saying, "the revised rules deserve a proper trial; they are well thought out and explained, though quite complex, and I suspect will in many cases be welcomed with the words, 'That makes better sense!'" Oliver Dickinson reviewed RuneQuest 3 for White Dwarf #75, and stated that "Personally, I take very seriously Greg Stafford's comment that RQ3 reflects his conception of Glorantha better, and I welcome most of the changes and innovations, particularly Fatigue Points." In the March 1987 edition of White Dwarf (Issue 87), Peter Green reviewed a new hardcover version of the third edition, and generally liked it, although he did find "a few irritations", notably that reference was made to sections of the 1st- or 2nd-edition rules that no longer existed. He concluded by warning that "beginners should perhaps leave it until they are familiar with a more introductory system [...] Experienced players of other games will find much in Runequest to recommend it [...] it is superb value and well worth getting even if you never intend to play it." In the August 1987 edition of White Dwarf (Issue 92), Paul Cockburn reviewed Advanced Runequest, a streamlined version of the 3rd edition rules, and liked what he saw. He concluded, "It's a very