stuff. We tried to make the most sinister, depressive, scary, frightening kind of thing... It's been fun." The game includes an homage to Reznor in the form of ammo boxes for the "Nailgun" and "Super Nailgun" decorated with the Nine Inch Nails logo. Some digital re-releases of the game lack the CD soundtrack that came with the original shareware release. The 2021 remastered version includes the soundtrack. Ports The first port to be completed was the Linux port Quake 0.91 by id Software employee Dave D. Taylor using X11 on July 5, 1996, followed by a SPARC Solaris port later that year also by Taylor. An SVGAlib port for Linux was created by programmer Greg Alexander in 1997 using leaked source code but was later mainlined by id, unlike similar unofficial ports for OS/2, Amiga, Java VMs, and Mac OS. The first commercially released port was for Mac OS, done by MacSoft and Lion Entertainment, Inc. (the latter company ceased to exist just prior to the port's release, leading to MacSoft's involvement) in late August 1997. ClickBOOM announced version for Amiga-computers in 1998. Finally in 1999, a retail version of the Linux port was distributed by Macmillan Digital Publishing USA in a bundle with the three add-ons as Quake: The Offering. Quake was also ported to home console systems. On December 2, 1997, the game was released for the Sega Saturn. Initially GT Interactive was to publish this version itself, but it later cancelled the release and the Saturn rights were picked up by Sega. Sega then took the project away from the original development team, who had been encountering difficulties getting the port to run at a decent frame rate, and assigned it to Lobotomy Software. The Saturn port uses Lobotomy Software 3D engine, SlaveDriver (also used in PowerSlave and Duke Nukem 3D for the Saturn). It is the only version of Quake rated "T" for Teen instead of "M" for Mature. Quake was also ported to the Sony PlayStation by Lobotomy Software, but the company was not able to find a publisher for it. A port for the Atari Jaguar was reported as 30% complete in a May 1996 issue of Ultimate Future Games magazine, but it was never released. A port of Quake was planned for Panasonic M2 prior to cancellation of the system. On March 24, 1998, the game was released for the Nintendo 64 by