and developing fashions, making it diverse and lengthy. Hobbies tend to follow trends in society, for example stamp collecting was popular during the nineteenth and twentieth centuries as postal systems were the main means of communication, while video games are more popular nowadays following technological advances. The advancing production and technology of the nineteenth century provided workers with more availability in leisure time to engage in hobbies. Because of this, the efforts of people investing in hobbies has increased with time. Bricolage Bricolage and DIY are some of the terms describing the building, modifying, or repairing things without the direct aid of experts or professionals. Academic research has described DIY as behaviors where "individuals engage raw and semi-raw materials and parts to produce, transform, or reconstruct material possessions, including those drawn from the natural environment (e.g., landscaping)". DIY behavior can be triggered by various motivations previously categorized as marketplace motivations (economic benefits, lack of product availability, lack of product quality, need for customization), and identity enhancement (craftsmanship, empowerment, community seeking, uniqueness). They could involve crafts that requires particular skills and knowledge of skilled work. Typical interests enjoyed by the maker culture include engineering-oriented pursuits such as home improvement, electronics, robotics, 3-D printing, and the use of Computer Numeric Control tools, as well as more traditional activities such as metalworking, woodworking, and, mainly, its predecessor, traditional arts and crafts. The subculture stresses a cut-and-paste approach to standardized hobbyist technologies, and encourages cookbook re-use of designs published on websites and maker-oriented publications. There is a strong focus on using and learning practical skills and applying them to reference designs. There is also growing work on equity and the maker culture. Games Any structured form of play could become a game. Games are played sometimes purely for recreation, sometimes for achievement or monetary rewards as well. They are played for recreation alone, in teams, or online; by amateurs. Professionals can play as part of their work for entertainment of the audience. The games could be board games, puzzles, computer or video games. Outdoor recreation Recreation engaged in out of doors, most commonly in natural settings. The activities themselves — such as fishing, hunting, backpacking, and horseback riding — characteristically dependent on the environment practiced in. While many of these activities can be classified as sports, they do not all demand that a participant be an athlete. Competition generally is less stressed than in