it sold 222,840 copies and earned revenues of $10.1 million by early 2000. In North America, Quake III sold 168,309 copies and earned $7.65 million from January through October 2000, according to PC Data. Its overall sales in the region, including its launch in 1999, totaled 319,970 units by November 2000. Its sales for 2000 alone ultimately reached 190,950 units and $8.4 million by the end of the year. The game later received a "Silver" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), indicating sales of at least 100,000 copies in the United Kingdom. Critical reception Metacritic, which assigns a normalised rating in the 0–100 range, calculated an average score of 93 out of 100 ("Universal acclaim/Must-Play") for the Dreamcast version, 84 out of 100 ("Generally favorable reviews") for the PlayStation 2 version's Revolution edition. while the Xbox Live Arcade version's Arena Arcade edition received a lowest score with the average score of 69 out of 100 ("Mixed or Average"). Reviews for the game were very positive, with many describing the game as fast and addictive. Curved surfaces were a welcome addition to the series. Most reviewers felt the game was best when played with others online. A Diehard GameFan review by Robert Howarth described the game as the best “pure deathmatch” experience around, but criticised the game's frame rate, which didn't run very well on low-end systems and required either a RIVA TNT2 or GeForce 256 GPU to run the game at an acceptable frame rate. GameSpot reviewer Jeff Gerstmann described the game as outstanding. He noted the fun level designs, great-looking textures, impressive special effects and weapons sounds. Gerstmann however criticised the narrator's voice and thought that some levels could become too crowded when playing multiplayer. An IGN review felt the game lacked originality but enjoyed the detailed wall textures and outer space jump levels. The high number of character skins and the artificial intelligence of opponent bots were praised but the weapons were said to be "bland and predictable". A Eurogamer review described the game as "polished" and "stunning" and thought that it "was extremely well balanced and plays very well". The reviewer was especially pleased with the customisable 3D engine and looked forward to new maps and mods. Blake Fischer reviewed the PC version of the game for Next Generation, rating it five stars out of five, describing it as "the best deathmatch