outcomes for one coin toss can be described by the sample space . We can introduce a real-valued random variable that models a $1 payoff for a successful bet on heads as follows: If the coin is a fair coin, Y has a probability mass function given by: Dice roll A random variable can also be used to describe the process of rolling dice and the possible outcomes. The most obvious representation for the two-dice case is to take the set of pairs of numbers n1 and n2 from {1, 2, 3, 4, 5, 6} (representing the numbers on the two dice) as the sample space. The total number rolled (the sum of the numbers in each pair) is then a random variable X given by the function that maps the pair to the sum: and (if the dice are fair) has a probability mass function fX given by: Continuous random variable Formally, a continuous random variable is a random variable whose cumulative distribution function is continuous everywhere. There are no "gaps", which would correspond to numbers which have a finite probability of occurring. Instead, continuous random variables almost never take an exact prescribed value c (formally, ) but there is a positive probability that its value will lie in particular intervals which can be arbitrarily small. Continuous random variables usually admit probability density functions (PDF), which characterize their CDF and probability measures; such distributions are also called absolutely continuous; but some continuous distributions are singular, or mixes of an absolutely continuous part and a singular part. An example of a continuous random variable would be one based on a spinner that can choose a horizontal direction. Then the values taken by the random variable are directions. We could represent these directions by North, West, East, South, Southeast, etc. However, it is commonly more convenient to map the sample space to a random variable which takes values which are real numbers. This can be done, for example, by mapping a direction to a bearing in degrees clockwise from North. The random variable then takes values which are real numbers from the interval [0, 360), with all parts of the range being "equally likely". In this case, X = the angle spun. Any real number has probability zero of being selected, but a positive probability can be assigned to any range of values. For example, the probability of choosing a number