contest with the assistance of Erasmus, Rakeesh, and many old friends from previous entries in the series. The Hero competes against competitors, including the Silmarian guard Kokeeno Pookameeso, the warlord Magnum Opus, the hulking Gort, and the warrior Elsa Von Spielburg. Collections Quest for Glory Anthology (1996), a package that includes the first four games, including the fully patched CD version of QFG IV; game copy protection codes (a feature of Quest for Glory IV) are included in the manual and on CD, while game saves are included in the save folder of the CD and the VGA version of Quest for Glory I. Quest for Glory Collection Series (1997), a re-release of Anthology with a Dragon Fire demo and sample soundtrack. Quest for Glory 1–5 (2012), a digital collection on GOG.com and Steam that includes all five games in the series (including the EGA version and VGA remake of QFG1). Original concept Originally, the series was to be a tetralogy, consisting of four games, with the following themes and cycles: the four cardinal directions, the four classical elements, the four seasons and four different mythologies. This is what the creators originally had in mind: However, when Shadows of Darkness was designed, it was thought that it would be too difficult for the hero to go straight from Shapeir to Mordavia and defeat the Dark One. To solve the problem, a new game, Wages of War, was inserted into the canon, and resulting in a renumbering of the series. Evidence for this can be found in the end of Trial by Fire: the player is told that the next game will be Shadows of Darkness and a fanged vampiric moon is shown, to hint at the next game's theme. The developers discussed this in the Fall 1992 issue of Sierra's InterAction magazine, and an online chat room: Somewhere between finishing Trial by Fire and cranking up the design process for Shadows of Darkness, the husband-and-wife team realized a fifth chapter would have to be added to bridge the games. That chapter became Wages of War. The concept of seasons in the games represents the maturation of the Hero as he moves from story to story. It's a critical component in a series that – from the very beginning – was designed to be a defined quartet of stories, representing an overall saga with a distinct beginning, middle, and end. In