the first trick. A technical misdeal nullifies all points melded for all players. The hand is then re-dealt by the original dealer of that hand. Triple-deck, six-handed This version follows the rules of double-deck pinochle. In triple-deck pinochle six play in two partnerships of three each; each player has an opponent at their right and left. Three pinochle decks with no nines are mixed together, making a pack of 120 cards. Each player is dealt 20 cards, and the rules of double deck pinochle apply, except that the minimum bid is 75, and the last trick is worth 3 points. most of the extra melds made possible by the triple pack do not count extra. i.e. if a player should hold twenty aces, five of each suit, the value would be that of double aces and triple aces combined. Internet Internet pinochle is almost always "double deck" except for a few applications for some smart phones. Today the Internet is host to many live professional cash tournaments, although many are still cautious about playing online because of potential cheating. Racehorse Note that this use of the term "racehorse" is inconsistent with the commonly understood meaning of the term when applied to Pinochle. As summarized by Dave LeVasseur: "Racehorse means that, after the winning bidder has named trump, that player's partner passes cards across the table" Played much the same as "double deck" but to six hands, the point values are inflated. Two teams are formed, 20 cards are then dealt to each player and four cards are dealt to the blind. Bidding commences with the person immediately to the left of the dealer automatically bidding 500. The winner of the bid includes the blind into their hand, calls trump and melds. Note: all runs, double, triple, and quadruple, marriages must be in trump The game continues with the standard rules of play. When the play is over each team adds up their points in the count with kings, 10s, and aces worth ten points, while queens and jacks are worth zero. If a team count plus meld does not equal their bid, they "go set". By going set the amount of the bid is subtracted from the team's score and their count is discarded. The other team retains both their meld and their count provided they took at least 10 points in the count. Eight-player double-deck Two full decks are