for January and February 1998, then dropped to #8 in March and #9 in April. It remained in PC Data's top 20 for another two months, before exiting in July 1998. Quake II surpassed 850,000 units shipped to retailers by April 1998, and 900,000 by June. According to PC Data, Quake II was the United States' 14th-best-selling computer game during the January–November 1998 period. It ultimately secured 15th place for the full year, with sales of 279,536 copies and revenues of $12.6 million. GameDaily reported in January 1999 that Quake IIs sales in the United States had reached 550,000 units; this number rose to 610,000 units by December of that year. Worldwide, Quake II sold over 1 million copies by 2002. Critical reviews Quake II received generally positive reviews across all platforms. Next Generation reviewed the PC version of the game and stated that "all in all, id should be commended for the advancement of its technology and improvement in its single-player level design, but it's going to be up to mod designers to provide the necessary additions to the multiplayer game in order to make it stand out from Quake." GamePro said the game "lives up to its impossibly high hype." Praising its interconnected levels, new weapons, enemy design, soundtrack, and the ability to play as a female character in multiplayer mode (which they called "an overdue nod to the growing number of QuakeGrrls"), they gave it a perfect 5.0 out of 5 in all four categories (graphics, sound, control, and funfactor). On aggregating review website GameRankings, the PC version held 87%, the Nintendo 64 version 81%, and the PlayStation version 80%. AllGame editor Michael L. House stated, "the beauty of Quake II is not in the single-player game, it's in the multi-player feature." GameSpot editor Vince Broady described Quake II as "the only first-person shooter to render the original Quake entirely obsolete." Daniel Erickson reviewed the N64 version of the game for Next Generation, and stated that "a good first-person shooter with a great multiplayer mode; GoldenEye is no longer the only game in town." Quake II won Macworlds 1999 "Best Shoot-'Em-Up" award, and the magazine's Christopher Breen wrote: "In either single-player or multiplayer mode, for careening-through-corridor-carnage satisfaction, Quake II is a must-have." It also won Computer Gaming Worlds 1997 "Action Game of the Year" award. The editors wrote that "for pure adrenaline-pumping, visceral, instantly gratifying action, Quake