at Chaosium, Stafford and Petersen retook control of the company. They in turn arranged a merger with Moon Design, which saw the Moon Design management team take over Chaosium. In 2015 they successfully raised funds through Kickstarter to produce a hardcover reprint of the second edition and PDFs of its supplements as RuneQuest Classic. In 2016, it was announced that The Design Mechanism had parted ways with Moon Design and that RuneQuest 6th edition would continue to be published under the name Mythras. Shortly thereafter a new edition, RuneQuest: Roleplaying in Glorantha, was announced. It is based heavily on the Chaosium second edition, drawing upon ideas from later editions. The new edition of the game, officially referred to as RQG for short, was previewed on Free RPG Day 2017 with the release of a quickstart module. The PDF of the full rules was released in May 2018, with the printed book following later that year. Since then there have been a steady stream of products released for RQG, including a Bestiary, books of adventures and reference material. System RuneQuest has developed in many different ways over its 40-year history. This section focuses on the current edition RuneQuest Glorantha (RQG). Character creation As with most RPGs, players begin by making an adventurer. Starting by creating a family history, adventurers are then developed through a number of dice rolls to represent physical, mental and spiritual characteristics. RuneQuest adventurers gain power as they are used in play, but not to the degree that they do in other fantasy RPGs. It is still possible for a weak adventurer to slay a strong one through luck, tactics, or careful planning. Task resolution Tasks are resolved using three basic systems, simple, opposed, or resistance rolls. All three use a roll-under percentile system to determine success of actions. Bonuses can increase or decrease the target number. Success or failure is further subdivided into categories, derived from the target number: Critical success (1/20 of target number) Special success (1/5 of target number) Success (target number or less) Failure (above the target number and specifically 96-100) Fumble (1/20 of target number and specifically 100). For example, if a character has climbing target of 35% and his player rolls 25 on a D100, the character has succeeded. If they had rolled 01, that would be a critical success, rolling 06, a special success, and 85, a failure. Combat The game's