To prepare for its launch, the Atari ST computer line was discontinued, and support for earlier systems such as the Atari 2600 and Atari 8-bit family, had already been dropped on January 1, 1992. All 20,000 Jaguar units shipped during its test launch in 1993 were sold. Launch The Jaguar was launched on November 23, 1993, at a price of $249.99, under a $500 million manufacturing deal with IBM. The system was initially available only in the test markets of New York City and San Francisco, with the slogan "Do the Math", claiming superiority over competing 16-bit and 32-bit systems. During this test launch Atari sold all 20,000 units hoping it would rally support for the system. A nationwide release followed six months later, in early 1994. The Jaguar struggled to attain a substantial user base. Atari reported that it had shipped 17,000 units as part of the system's initial test market in 1993. By the end of 1994, it reported that it had sold approximately 100,000 units. Computer Gaming World wrote in January 1994 that the Jaguar was "a great machine in search of a developer/customer base", as Atari had to "overcome the stigma of its name (lack of marketing and customer support, as well as poor developer relations in the past)". Atari had "ventured late into third party software support" for the Jaguar while competing console 3DO's "18 month public relations blitz" would result in "an avalanche of software support", the magazine reported. The small size and poor quality of the Jaguar's game library became the most commonly cited reason for the Jaguar's tepid adoption, as early releases like Trevor McFur in the Crescent Galaxy, Raiden, and Evolution: Dino Dudes also received poor reviews, the latter two for failing to take full advantage of the Jaguar's hardware. Jaguar did eventually earn praise with games such as Tempest 2000, Doom, and Wolfenstein 3D. The most successful title during the Jaguar's first year was Alien vs. Predator. However, these occasional successes were seen as insufficient while the Jaguar's competitors were receiving a continual stream of critically acclaimed software; GamePro concluded their rave review of Alien vs. Predator by remarking "If Atari can turn out a dozen more games like AvP, Jaguar owners could truly rest easy and enjoy their purchase." Next Generation commented that "thus far, Atari has spectacularly failed to deliver on the software side, leaving many to question