the RISC chips to be able to execute code from RAM. Processors Tom chip, 26.59 MHz Graphics processing unit (GPU) – 32-bit RISC architecture, 4 KB internal RAM, all graphical effects are software-based, with additional instructions intended for 3D operations Object Processor – 64-bit fixed-function video processor, converts display lists to video output at scan time. Blitter – 64-bit high speed logic operations, z-buffering and Gouraud shading, with 64-bit internal registers. DRAM controller, 8-, 16-, 32- and 64-bit memory management Jerry chip, 26.59 MHz Digital Signal Processor – 32-bit RISC architecture, 8 KB internal RAM Similar RISC core as the GPU, additional instructions intended for audio operations CD-quality sound (16-bit stereo) Number of sound channels limited by software Two DACs (stereo) convert digital data to analog sound signals Full stereo capabilities Wavetable synthesis and AM synthesis A clock control block, incorporating timers, and a UART Joystick control Motorola 68000 - system processor "used as a manager". General purpose 16-/32-bit control processor, 13.295 MHz Other features RAM: 2 MB on a 64-bit bus using 4 16-bit fast-page-mode DRAMs (80 ns) Storage: ROM cartridges – up to 6 MB DSP-port (JagLink) Monitor-port (composite/S-Video/RGB) Antenna-port (UHF/VHF) - fixed at 591 MHz in Europe; not present on French model Support for ComLynx I/O NTSC/PAL machines can be identified by their power LED colour, Red: NTSC; Green: PAL. COJAG arcade games Atari Games licensed the Atari Jaguar's chipset for use in its arcade games. The system, named COJAG (for "Coin-Op Jaguar"), replaced the 68000 with a 68020 or MIPS R3000-based CPU (depending on the board version), added more RAM, a full 64-bit wide ROM bus (Jaguar ROM bus being 32-bit), and optionally a hard drive (some games such as Freeze are ROM only). It runs the lightgun games Area 51 and Maximum Force, which were released by Atari as dedicated cabinets or as the Area 51 and Maximum Force combo machine. Other games were developed but never released: 3 On 3 Basketball, Fishin' Frenzy, Freeze, and Vicious Circle. Peripherals Prior to the launch of the console in November 1993, Atari had announced a variety of peripherals to be released over the console's lifespan. This includes a CD-ROM-based console, a dial-up Internet link with support for online gaming, a virtual reality headset, and an MPEG-2 video card. However, due to the poor sales and eventual commercial failure of the Jaguar, most of the peripherals in development