graphics features were made possible on a minimal hardware system by co-designer Dave Needle having "invented the technique for planar expansion/shrinking capability" and using stretched, textured, triangles instead of full polygons. Technical specifications Mikey (8-bit custom CMOS chip running at 16 MHz) WDC 8-bit 65SC02 processor (based on the MOS 6502) running at up to 4 MHz (3.6 MHz average) Sound engine 4 channel sound 8-bit DAC for each channel (4 channels × 8-bits/channel = 32 bits commonly quoted) these four sound channels can also switch in analogue sound mode to generate PSG sound. Video DMA driver for liquid-crystal display Custom built and designed by Jay Miner and David Morse 160×102 pixels resolution 4,096 color (12-bit) palette 16 simultaneous colors (4 bits) from palette per scanline Variable frame rate (up to 75 frames/second) Eight system timers (two reserved for LCD timing, one for UART) Interrupt controller UART (for Comlynx) (fixed format 8E1, up to 62500 Bd / TurboMode 1,000,000Bd) 512 bytes of bootstrap and game-card loading ROM Suzy (16-bit custom CMOS chip running at ) Unlimited number of blitter "sprites" with collision detection Hardware sprite scaling, distortion, and tilting effects Hardware decoding of compressed sprite data Hardware clipping and multi-directional scrolling Math engine Hardware 16-bit × 16-bit → 32-bit multiply with optional accumulation; 32-bit ÷ 16-bit → 16-bit divide Parallel processing of CPU RAM: 64 KB 120ns DRAM Cartridges: 128, 256, 512 KB and (with bank-switching) 1 MB Ports: Headphone port ( stereo; wired for mono on the original Lynx) ComLynx (multiple unit communications, serial) LCD Screen: 3.5" diagonal Battery holder (six AA) 4–5 hours (Lynx I) 5–6 hours (Lynx II) Reception Lynx was reviewed in 1990 in Dragon, which gave it 5 out of 5 stars. The review states that the Lynx "throws the Game Boy into the prehistoric age", and praises the built-in object scaling capabilities, the multiplayer feature of the ComLynx cable, and the strong set of launch games. Legacy Telegames released several games in the late 1990s, including a port of Raiden and a platformer called Fat Bobby in 1997, and an action sports game called Hyperdrome in 1999. On March 13, 1998, nearly three years after the Lynx's discontinuation, JTS Corporation sold all of the Atari assets to Hasbro Interactive for $5 million. On May 14, 1999, Hasbro, which held on to those properties until selling Hasbro Interactive to Infogrames in 2001, released into the