and set out on a plan to eliminate the Adrillian faction using an AZA, and then deploying mask to clear Gaia for colonisation by the "rightful" Thandeous. The Doctor, however, double-crossed his previously sworn faction when he sided with the XADA entity and plans on eliminating all remaining humans, regardless of factional allegiance. Jake discovers his uncle is alive and joins forces with him to stop the XADA. Together they discover the Doctor used beacons to open a wormhole connecting Earth and Gaia and intends to send the large mass of XADA (called an AZA) through the rift to destroy the remnants of the human race. After shutting down all the visible beacons, they realise the final beacon keeping the wormhole open is inside Dr Millar's body. After eliminating him the wormhole remains open and they face the XADA Queen who has taken over control of the wormhole with psionic ability. Jake's uncle is killed by the Queen, and in turn, Jake gives his own life to eliminate her using his self-destruct protocol. Three days later, war is on the verge of breaking out between Thandeous and Adrillia after the discovery of the Thandeous plan to commit genocide. Jake's body is shown being reanimated back on the Night-Star using an artificial intelligence, by a woman in a wheelchair. She asks the AI what its name is. The AI states it has no name and asks her to choose one for it. The game ends just as she is about to answer. Development Scenario The script of Implosion: Never Lose Hope was based on an original concept by Executive Producer, Ming-Yang Yu, and written by Anton Mark-Hitchman, who also directed the game's voice acting. The writer was brought onto the project in the final months of development, to create in-game dialogue, cutscenes, and build a universe for the concept characters. Lore surrounding technology in the game and many item names sought influence in large part from the writer's studies in medical science, biomechanics and cognitive psychology. The ending of the game was a nod to cliché sci-fi stories whereby destroying a single alien hive mind disables an entire enemy species and the protagonists' reign victorious. When creating the character interplay of Jake and co-pilot Diana, a sarcastic and cheesy camaraderie was used, born out of the idea that the characters were raised in computer simulations since a young age, away from