the age of 14, McKay worked on this first video game project Team Fortress 2. It was originally envisioned as an add-on for Quake. After securing a license to Quake engine by Valve, the release of the game was delayed by a decade. On April 8, 2008, Team Fortress 2 was finally released as a standalone title for Windows. It was developed on the modified Quake engine utilized by Half-Life. In 2010, McKay joined Prototype, a 2009 open world action adventure video game developed by Activision, as a special effects supervisor and an art guru. His project BioShock won Game Trailer of the Year award in 2011. McKay worked on a commercial for God of War, which played during Super Bowl in 2013. Soon after, he joined the team working on Destiny, also published by Activision in 2014. That same year, he contributed to Halo, 10th Anniversary Edition. In January 2015, he worked on a new project, Call of Duty: Black Ops. III. Teaching In addition to his VFX work, McKay runs many courses, as well as a mentorship with over 1,000 members. Throughout the past two decades he has appeared as a speaker at events in over 15 different cities including Paris, Sydney, Los Angeles, New York, Vancouver, Singapore, Helsinki, as well as master classes at SIGGRAPH. He also creates video tutorials on Pluralsight, YouTube, Vimeo, and through his personal website. His podcast features interviews with artists and directors in the creative industry, focusing on both creativity and drive, as well as tips for a career and success within the creative industry. Awards In 2006, McKay won an Emmy Award for Super Bowl XXXIX (2005 TV Special). He received an Autodesk 3ds Max Master Siggraph Award in 2007, for his contribution to the advancement of computer graphics. In 2001, he won Gold at Promax Award in New York, for the Best TV ID (Channel 9 Xmas ID). References External links Allan McKay Filmography Hollywood.com Living people Special effects people 1982 births People from Brisbane