Joseph DeLappe (born 1963) is a UK-based American artist and academic best known for his art intervention pieces that explore contemporary issues in politics through new media installations and interactive gaming performances. Early life and education A native of San Francisco, California, Joseph DeLappe graduated from Sacred Heart High School and went on to receive his Associate in Arts from City College of San Francisco followed by a Bachelor's in Graphic Design from San Jose State University as well as an MA Computers in Art & Design and a Master of Fine Arts in Pictorial Arts from the CADRE Laboratory for New Media. DeLappe directed the media program at the University of Nevada in Reno for twenty-three years and now works as a professor at Abertay University in Dundee, Scotland. Work Joseph DeLappe has always worked in new media through which he expresses a distaste for power politics, stating that when he got engaged in political art it defined his purpose. DeLappe's 2006 intervention, Dead-in-Iraq, used an on-line game, America's Army, created by the US Defense department as a recruitment tool to memorialize the name and date of death for every US service member who died in Iraq, observing that America's Army was nothing but a sanitized metaphor to entice young people to enlist. In 2008, DeLappe merged on-line gaming, performance art and sculpture in a reenactment of Mahatma Gandhi's 1930 Salt March at Eyebeam Art and Technology, NYC and in Second Life, a virtual world and then recreating Gandhi (Cardboard Gandhi, 2008–2009) out of corrugated cardboard in monumental scale. The performance, "Quake," required six people connected to the same “Quake III Arena,” an online shooter server, to reenact an episode of “Friends.” Each performer would log onto the system as a character from the sitcom and type the performance in the messaging system of the game. The dialogue would be simultaneously typed in the messaging system and recited by the player. The performers were constantly killed and respawned to continue the performance. The first performance was conducted in the Digital Media Studio of UNR in 2002, and the second was in the Sheppard Fine Arts Gallery in 2003. This is another instance, much like the intervention in “dead-in-iraq,” where DeLappe uses a computer game for cultural and political criticism. In this computer game, there are no real consequences of dying and the main objective is to kill as many