Mango Plumo (also known as Mango Plumo's Nature and Science Series) is an educational interactive video game collection developed by Canadian company Quebec Amerique and published by QA International, in collaboration with Quebec-based software commercialisation company Druide informatique. There are three titles in the series: Mango Plumo's Earth Adventure, Mango Plumo's Space Adventure, and Mango Plumo's Weather Adventure. The titles feature a bird named Mango who lives in a magical world. Mango must work to stop the plans of the evil sorcerer Hocus Pocus. The games are available in French, and were later translated to Italian and English. Gameplay The games consist of a series of screens that contain various hotspots that can be clicked on to advance the story. They combines computer animation with traditional animation. Each game contains six interactive games and three levels of difficulty. Plot and characters In Mango Plumo, the player assists the protagonist, a bird named Mango, to restore the faults caused by the antagonist, the evil sorcerer Hocus Pocus, by making scientific discoveries taught by Professor Funnybone. Mango Plumo's first adventure Mango Plumo's Weather Adventure sees him discover metereological phenomena on his journey. Next, in Mango Plumo's Space Adventure Mango travels into space to embark on a quest that sees him discover information about planets and stars along the way. Some time after Mango returns from his Space adventure, his Family is awoken by an earthquake. In Mango Plumo's Earth Adventure Mango hops towards Professor Funnybones house and asks what is happening. Professor Funnybone explains that Hocus Pocus has returned and has stolen the six wonders of the Earth and locked them in chests inside his castle. The player assists mango in his adventure to find the keys to the chests and restore the six wonders, and to undo the damage Hocus Pocus has caused. Development The games were created as the debut video game works for publishing house Québec Amérique. The company anticipated in 2000, before production had begun, that the skills learnt during the formative first two titles would allow for a more streamlined production for Explores the Earth, which would only require a quarter of the time to make than the first, Explores the Weather. Québec Amérique anticipated that development of the series would take three years in total, and that the games would be a "great success" in the United States, Latin America, Russia and France, where the CD-ROMs