and transform. Creative work builds on what came before, and thus nothing is completely original. 2. Don't wait until you know who you are to start making things: You have to start doing the work you want to be doing, you have to immerse, internalise and even dress like the person you aspire to be. “You don’t have to look like your heroes, you want to see like your heroes,” Kleon urges. Go beyond imitation to emulation. 3. Write the book you want to read: It is important to do what you want to do, and insert your take on things of art. 4. Use your hands: It is important to step away from the screen and immerse in actual physical work. “Computers have robbed us of the feeling that we’re actually making things,” Kleon cautions. "Involve your full body, and not just your brains." 5. Side projects are important: Hobbies are important because they keep you happy. “A hobby is something that gives but doesn’t take,” Kleon says. 6. Do good work and put it where people can see it: Sharing your work and even your thoughts about what you like help you get good feedback and more ideas. 7. Geography is no longer our master: “Travel makes the world look new, and when the world looks new, our brains work harder,” Kleon explains. Constraints can also act favorably – bad winters or summers can force you to be indoors and work on your projects. 8. Be nice (the world is a small town.): Stop fighting and channel your rage into a creative pursuit. Show appreciation for the good things you see around you. 9. Be boring (it's the only way to get work done.): You can’t be creative all the time, so set a routine – for example, with a regular day job which sets a fixed schedule and exposes you to new people and skills. 10. Creativity is subtraction": In an age of information overload and abundance, focus is important. Choose what you want to leave out of your key work. “Nothing is more paralysing than the idea of limitless possibilities. The best way to get over creative block is to simply place some constraints on yourself,” Kleon says. References 2012 non-fiction books American non-fiction books Books about creativity Workman Publishing Company books