This War of Mine is a war survival video game developed and published by the Polish game development company 11 Bit Studios. The game differs from most war-themed video games by focusing on the civilian experience of war rather than front line combat. Characters have to make many difficult decisions in order to survive everyday dangers. There are various endings for each character, depending on the decisions made in the game. The game has received multiple DLC's and sold over 7 million units worldwide across multiple platforms. Gameplay This War of Mine is a survival-themed strategy game where the player controls a group of civilian survivors hiding inside a damaged house in the besieged fictional city of Pogoren, Graznavia. The main goal of the game is to stay alive during the war with the tools and materials that the player can gather. Most of the characters under the player's control have no military background nor any kind of survival experience and will require constant intervention by the player in order to stay alive. The player must maintain their characters' health, hunger, and mood levels until the declaration of a ceasefire, which occurs after a randomized duration. In the daytime, the survivors will have to stay inside because there are hostile snipers outside, thereby offering the player time to craft tools from gathered materials, trade, upgrade the shelter, cook food and heal the survivors. At night, the player is given the opportunity to go out and search nearby areas for valuable resources to survive day by day. During their excursions, the survivors, controlled by players, can encounter other NPC survivors of the war, who they can choose to assist by offering food or medicine, or rob and kill. The player can also build a radio inside their shelter, which will provide useful information such as weather warnings, updates on the city's economy, and news of the ongoing war effort to help the player plan appropriate shelter upgrades and scavenging missions. The player starts off with one to four survivors whose actions the player can affect. The actions the player makes will change the type of endings each survivor has. Each character has one or two traits that helps/hinders the player, besides hidden, varying stats that affect combat, movement speed, and so on. Some traits are useful during certain days while others are useful all the time. For example, one character named