player, as Ryan, at home with Joel at their nursery, with Joel constantly crying. Though numerous objects such as toys and books are given for the player to try to calm Joel down, none of them work, and attempting to leave the nursery was forbidden; only until all of the provided options were tried was the player given the last choice to sit down and resort to prayer to calm Joel down. The demonstration caught the attention of many of the media there, putting the title into the limelight. Several investors stepped forward to offer to help fund the completion of the game, but some of these investors later backed out, considering the project to be too risky. Ryan Green had been able to secure a deal with funding from Ouya to develop the game, in exchange for a time-limited exclusivity for the micro-console. Much of this came from Kellee Santiago, who at the time had been recently named as Ouya's head of developer relations. After seeing the game at its current state in early 2013, Santiago "felt it needed to be made". The Ouya funding helped to support the Greens and Larson, as well as enabling them to hire three more developers. When Green announced the Ouya deal in August 2013, a few months after the console's public release to lukewarm reception, many criticized Green's choice due to the poor perception of the Ouya system, as well as a poorly worded Twitter message that Ouya had used to announce the product. Green defended his choice of opting for the Ouya, stating the company behind the device has good intentions towards the larger goal. The additional funding, though significant, expanded the scope of the game and caused some setbacks, and for some periods, the Greens lived off loans and donations during the development. Following Joel's death in 2014, Ryan was further committed to completing the game to honor Joel's memory and as a way to cope with his loss, and picked up its development soon after Joel's funeral. To that point the game had been written based on unknowing of Joel's fate, but with his death, the team recognized that much of what they had in place was more focused on the narrative from Ryan and Amy's side, and made it feel more of a selfish work. There were also concerns from investors about the interactivity of the title. They