2015 by Assassin's Creed Syndicate, which continues the modern-day narrative, but has its main plot set in Victorian era London. Gameplay Assassin's Creed Unity is an action-adventure, stealth game played from a third-person perspective and set in an open world environment. The game features a historical recreation of Paris in the late 18th-century at a roughly 1:1 scale. The setting is divided into seven major districts—Le Louvre, Île de la Cité, Le Marais, La Bièvre, Les Invalides, Quartier Latin, and Ventre de Paris—and also includes the town of Versailles, located on the outskirts of Paris. The commune of Saint-Denis (renamed Franciade during the French Revolution) is featured as part of the free Dead Kings expansion pack. A number of side missions can be found and initiated from within the open world, such as "Paris Stories", which require the player to assist a non-playable character (usually a historical figure) with a minor problem; "Murder Mysteries", in which the player investigates various murder scenes, collecting clues and interrogating witnesses to determine the culprit; and "Nostradamus Enigmas", a series of cryptic riddles that lead the player to different artifacts, which can be used to unlock a special reward. Players can also find a number of collectibles scattered around Paris, including treasure chests, cockades, and artifacts, which provide various rewards, typically in the form of new gear or cosmetic options.Unity's combat system was greatly refined over previous entries in the series, with fencing being used as an inspiration for the new system. The stealth system also saw several improvements with the addition of new features like manual crouching and the Phantom Blade, a variation of the series' signature Hidden Blade which doubles as a silent crossbow. Furthermore, the linear assassination missions from previous Assassin's Creed games were abandoned in favor of a new "Black Box" design, which offers more freedom to the player in how they go about eliminating their target; the player can explore the environment to find different entry points or possibly helpful distractions, allowing them to choose the approach that best suits them. For navigation, the game introduces new "Free-run up" and "Free-run down" commands to make it easier for the player to scale buildings in either direction, allowing them to make controlled ascents and descents at will. With the updated, larger crowds, new interactions with them are also available. The crowd regularly presents many activities, appearing organically, that the player