VOGL is a debugger for the OpenGL rendering API intended to be used in the development of video games. VOGL was originally written at RAD Game Tools and Valve. VOGL is free and open-source software subject to the terms of the MIT License. Description There is a graphical front-end implementing Qt5-based GUI widgets. VOGL was initially released with support for Linux operating systems only, but on April 23, 2014, additional support for Microsoft Windows was released. Goals included: Free and open-source Steam integration Vendor and driver version neutral No special app builds needed Frame capturing, full stream tracing, trace trimming Optimized replayer OpenGL usage validation Regression testing, benchmarking Robust API support: OpenGL v3/4.x, core or compatibility contexts UI to edit captures, inspect state, diff snapshots, control tracing VOGLperf is a benchmarking tool for Linux OpenGL games. See also GLAVE (software) Valgrind Linux gaming References External links vogl's GitHub repository Moving Your Games to OpenGL From 33:47 till the end of the video there is an introduction to VOGL Moving Your Games to OpenGL Steam Dev Days 2014 Presentation PDF Debuggers Free software Free software programmed in C++ Software that uses Qt Valve Corporation Video game development software for Linux