their experiences to make the world more accessible. There are over 400 players currently in the Player Panel program. AbleGamers acts as a middle man between these players and gaming studios (Indie to Triple-A). The purpose of the connection between the players and the gaming studios is to allow those companies to test their accessibility features, overall improving accessibility throughout video games. The User Research team also has multiple publications: Cairns, P., Power, C., Barlet, M., Haynes G. (2019) Future Design of Accessibility in Games: A Design Vocabulary. Int. J. of Human-Computer Studies, 131, 64–71, doi: 10.1016/j.ijhcs.2019.06.010 Cairns, P. , Power, C., Barlet, M., Haynes, G., Kaufman, C., Beeston, J. (2019) Enabled Players: the value of accessible digital games, Games and Culture, online Beeston, J., Power, C., Cairns, P., & Barlet, M. (2018, July). Accessible Player Experiences (APX): The Players. International Conference on Computers Helping People with Special Needs Springer, 245-253 Power, C., Cairns, P., Barlet, M. (2018) Inclusion in the Third Wave: Access to Experience. In Filimowicz, M., Tzankova, V. (eds) New Directions in Third Wave Human-Computer Interaction: Volume 1-Technologies. Springer, p. 163-181 Professional Development This pillar was designed to educate game studios on how to make their games more accessible. Peer Counseling and Engineering Research are great at helping people with physical disabilities, but it all starts with the games that are being made. Professional Development teaches an APX (Accessible Player Experiences®) course. There are currently 22 APX design patterns that help developers craft accessible experiences into their games. For some studios, those patterns were not enough. The Professional Development team came up with a multi-day, 16-hour course that remedies this. This completed course certifies developers as APX practitioners and gives them the deeper knowledge they need to create better accessibility in their games. Awards Mark Barlet, president of AbleGamers, received the 2012 American Association of People with Disabilities Hearne Leadership Award for his work at AbleGamers. In 2013, AbleGamers won an MS Society Da Vinci Award for their document "Includification: A Practical Guide to Game Accessibility", the first time the award had been given to a document and concept, not a product. The foundation distributes its own awards each year to the most accessible games released that year, with winners including FIFA 13 and Bayonetta 2. The awards are given to games with customisable control schemes and colors, optional or minimal quick time events, and unique features