virus. Unable to defeat Nazi Zombie Princess Kenny, Cartman tells Douchebag to break their sacred rule by farting on Kenny's balls, which he does. The resulting explosion defeats Kenny and cures the town of the Nazi Zombie virus. In the epilogue as South Park is rebuilt, the group retrieves the Stick of Truth; they decide its power is too great for any person to hold and throw it into Stark's Pond. Development Development of South Park: The Stick of Truth took four years, beginning in 2009 when South Park co-creators Trey Parker and Matt Stone contacted Obsidian Entertainment to discuss their desire to make a South Park game. Parker, a fan of Obsidian games, including Fallout: New Vegas (2010), wanted to create a role-playing game, a genre which he and Stone had enjoyed since their childhoods. Parker and Stone insisted that the game must replicate the show's visual style. Parker's original concept was for a South Park version of the 2011 role-playing fantasy game The Elder Scrolls V: Skyrim, and he estimated the first script he produced to be 500 pages long. The South Park Digital Studios team animated a concept of the game's opening scene to show what they wanted to accomplish with Obsidian in terms of appearance and gameplay mechanics. While the series had inspired several licensed games, such as South Park (1998) and South Park Rally (1999), Parker and Stone were not involved in these games' development and later criticized the titles' quality. Negative reaction to those games made the pair protective of their property and led to their greater involvement on The Stick of Truth; they refused several requests to license the series for new ventures. Stone and Parker worked closely with Obsidian on the project, sometimes having two-to-three-hour meetings over four consecutive days. They worked with Obsidian until two weeks before the game was shipped. Their involvement extended beyond creative input; their company initially financed the game, believing that a game based on the controversial television show would struggle to receive financial support from publishers without them placing restrictions on the content to make it more marketable. The initial funding was intended to allow Obsidian to develop enough of the game to show a more complete concept to potential publishers. In December 2011, THQ announced that they would work with Obsidian on South Park: The Game, as it was then known. This partnership developed into