gameplay and different modes, but found the tutorials lacking and noted some inconveniences when sorting matches. Sullivan lauded the roster balance, but felt that there was too much capacity for oversuing automatic combo attacks. Ingenito compared the game favorably to other Arc System Works titles, noting its inclusion of RPG mechanics. Mallory likewise praised the gameplay and general depth, though he felt the online mode lacked features. Kollar enjoyed playing through the various modes, praising the gameplay versatility and strategic depth. Its ease of play was lauded by some reviewers, while others said it was too intimidating or overwhelming for genre newcomers. The North American 360 version was criticised by multiple Western outlets due to performance issues in the online mode prior to a patch released by Atlus to address the issue. Sales During its debut week, the PS3 version of Arena reached second place in gaming charts, with sales of 128,485 units. The 360 version also reached the charts in eighteenth place, with sales of over 9,800 units. The game outsold all other fighting games available at the time, with both versions selling through over 90% of its initial shipments. According to Media Create's 2013 summary of 2012 game sales, the PS3 version had sold over 192,700 units, while the 360 version sold nearly 13,000. The game surpassed Atlus's sales projections, with official total sales reaching 220,000 units as of October 2012. Its success contributed to a positive fiscal year for Atlus's then-parent company Index Corporation. Awards Legacy Although Arena was designed as a standalone project, Wada always anticipated continuing the narrative into a second game. Following the success of Arena, a sequel was greenlit with the same staff, with the aim being to expand the roster and improve gameplay based on feedback from the first game. Titled Persona 4 Arena Ultimax, the version released for Japanese arcades in 2013, and was published worldwide for PS3 and 360 in 2014 by Atlus and Sega. A manga adaptation was published in Dengeki Maoh. The manga was authored by Aiyakyuu, who encountered scheduling problems during production of the manga's second volume. The manga was published in three volumes between May 2013 and February 2014. A Japanese stage play based on the game was performed between December 19 to December 23. The success of Persona 4 Arena prompted Atlus to expand the Persona series with further spin-off titles; these included the dungeon