to fight other models of her series at the Kirijo Ergonomics lab, but grew close to one of her sisters, only to be forced to destroy her, too. As a result, she escaped the lab, but was later recaptured and sealed away. After being abducted from Mitsuru's plane, Labrys was tossed into the TV World, and brainwashed into thinking that she was human. Her dungeon in the TV World took the form of Yasogami High, and she adopted a false personality based on that of an unknown girl in her memories; her Shadow, meanwhile, was formed by both her desire to be understood and accepted as a normal girl, and the trauma suffered from being forced to kill her fellow Anti-Shadow weapons. Labrys' Shadow created the tournament to make others feel what she felt. Upon Shadow Labrys' defeat, Labrys accepts her Shadow, which turns into the Persona, Ariadne. The final part of the storyline, titled "Cliffhanger", starts after the defeat of Shadow Labrys in the tournament. As the Investigation Team and Shadow Operatives converge and prepare to leave, the true mastermind behind the events prior to the tournament takes control of Labrys to attack everyone. The mastermind reveals they have been working with the entity imitating the Persona users' Shadows, to weaken them mentally, so that their Personas would revert to Shadows. Upon their defeat, Labrys is freed, though they ultimately escape. Before going back to investigate the culprit, Mitsuru tells the Investigation Team group to forget about everything. Labrys decides to join Mitsuru's group, while Aigis offers to help Labrys search for the girl in her memories. After the Shadow Operatives depart, Yu also reveals his intentions, that the Investigation Team should continue working towards the same goal as Mitsuru. Development Atlus staff member Kazuhisa Wada had longer wanted to branch the Persona series out into other genres besides role-playing so as to reach a wider audience. This wish was shared by series producer Katsura Hashino and character designer Shigenori Soejima, and the three came up with a draft for a fighting game spin-off due to their mutual liking for the genre. The team chose to contact Arc System Works, developers of the BlazBlue fighting game series, due to their similar work ethics and proficiency in developing for the fighting genre. Mori was shocked when Atlus first approached them, and they were highly motivated during development as many staff