of advanced technologies that the player may have at any given time is always one less than the number of technologies of the previous age that has been researched. Researching a technology of a particular age requires that the player has a minimum number of trade points, all of which are spent upon performing the research. Players with coins, gained from buildings or technologies, may retain some trade when discovering new technologies over the course of the game. The game ends if a player reaches the last culture level, possesses 15 coins, researches a technology in the fifth level of the technology pyramid, or conquers the capital city of another player. To get a Culture Win, players need to dedicate their cities to art and build wonders, which generate culture tokens. When the player acquires a pre-determined number of tokens, he may advance in the culture path, gaining bonus as culture event cards and great people tokens along the way. The culture event cards has many different effects, ranging from killing enemy figures to collecting resources for free. The great people token is applied to one of the city's outskirt square, generating new better effects. When the player reaches the last culture level, he wins the game. To get a Economy Win, players need to gather 15 coins. The coins are acquired by gathering the resource on the map, discovering it on huts and villages, or performing tasks assigned on technology researched. For example, a technology researched may have a bonus effect that awards the player one coin for every combat victory, up to 4 coins total. To get a Technology Win, players need to research the last and the only fifth level technology in the game, "Space Flight". Ruled by the tech tree, the player needs a minimum of 15 techs researched to win the game this way. Players exchange a number of trade for a tech, and the higher the tech level, the higher the trade cost. Techs have many different effects, unlocking government types, upgraded units and buildings and so on. To get a Military Win, players need to conquer the capital city of any other player. The player can do this by moving his army to another player's capital, after which the combat starts. Each player draws randomly his maximum number of units (controlled by the maximum unit hand size, which varies). The defending city usually