up to 3 social policies, from 8 different options found on 4 double-sided social policy cards. This means each policy has a mutually-exclusive opposite, for example "Pacifism" and "Military Tradition" cannot both be chosen simultaneously. The number of social policies is the same number of cities and the social policies add benefits for each victory path, so the player may reinforce one aspect or use the social policy to compensate for a sub-developed aspect of their civilization. New technologies for every tree level, giving more options to the player. New, more balanced wonders for every level. New map tiles, some very different from the base game and the first expansion, also including 2 new relics. New huts and villages, with the addition of the concept of city state, which is a powerful square that counts as an outskirt of a city while the player has a figure on it. A new construction is available, shipyard, which is built over water and also gives combat bonuses. All 55 unit cards were replaced for new, more complex ones. Now, every card has two attributes: power and strength, working as attack and defense. Every card has a sum of power and strength equal to four, so a card may be 3/1, 2/2 or 1/3. It is possible now to have a unit enter combat with another unit and both end the combat alive. Also, at the end of combat, wounds aren't healed and only strength minus wounds (aside of other combat bonus) are counted to declare the winner. These changes made combat much more complex, and luck was reduced as every card has the same total points. All government cards were replaced. Now, every government gives the player a bonus, even despotism. All government cards were given a boost to its power, so now it is much more desirable to change governments during a game. The expansion introduced a fifth possible action for a city. Now every city may start a "building program". Essentially, the city loses its action this turn, and next turn the same city has the double number of production points. This allows for a greater number of wonders in the game, as well as allow small cities with low production to build a much needed construction. Reception The game was well received, having an aggregated score of 7.8 out of 10 on Board Game Geek. Most reviews on the