than once per turn. Figures are activated in order of Aptitude, so a hero with high aptitude will always move before a goon with low aptitude on the same team. The hero may skip his turn and go later in the sequence, if so then the opposing player gets to activate their next figure. Shock "During the hurly-burly of a battle, unexpected events, injuries and close calls can all spook a fighter." A unique aspect of Nuclear Renaissance is Shock. A model is penalised with shock tokens when it is involved in a vehicular crash, a near miss from a gun or combat, &c. Shock tokens accumulate and each one reduces the core statistics of the character. They can be removed by expending action points during the game. References Tabletop games