intellectual property. Around 2005, the studio presented the idea of making a second sequel to System Shock to EA executives but had not gotten much support until the release of Resident Evil 4 in 2005, which quickly became a top-selling title. That success led them to revise their System Shock concept, making it more a horror-driven game set in space, and which EA was more open to as to try to capture a similar type of success. The aim was to create, in Glen Schofield's words, "the most terrifying game we could acquire". The subsequent game became Dead Space, released in 2008. Dead Space did well, leading EA to rebrand Redwood Shores as Visceral Games in 2009 and operate as a "genre" studio. During the development for Dead Space, EA Redwood Shores (now Visceral Games) gave Isaac a portmanteau name from the science fiction writers Isaac Asimov and Arthur C. Clarke. During development for Dead Space 2, Visceral Games decided to give Isaac a voice and chose Gunner Wright. As Wright's performance was motion captured, this influenced Clarke's appearance and movement in the game. The concept behind the fictional religion of Unitology, which has its own scripture of some kind, is supposed to represent people's illogical thinking about things they don't understand, such as the Marker and the Necromorphs. While it is not meant as a criticism of religion itself, it draws on the falsehoods and corruption that may be hidden inside one. In response to comparisons which have been made by commentators between the fictional Unitology and the real-world Scientology, the developers have stated that they simply meant to portray Unitology as a secretive cult, with the name similarity causing unfortunate implications. While Visceral tried to recreate a similar experience with Dante's Inferno, the title did not perform as well, and EA instead had Visceral return to make the sequel Dead Space 2, released in 2011. While it was critically well-received, the title was said to have not performed well financially due to a large development budget. EA had Visceral continue to make Dead Space 3, but asked the studio to make key changes to draw more people to the title, such as adding co-op and introducing gameplay elements to help make the title faster, an aspect in direct conflict with the slow pacing of survival-horror games. Visceral had planned out ideas for a fourth Dead Space game, but