the uniform was at the register. Various items in the apartment also figured into the characters' costumes. In particular, the costume of the secret character Gulab Jamun (portrayed by Vijay S. Pande) consisted of a pillow case for his loincloth, a sheet for his turban, and a gem from a secondhand Jasmine dress-up kit. Two 1000-watt lights were used during filming despite the lack of ventilation caused by the screen; the apartment's temperature reached as much as 105 degrees while filming for the character Nikki Chan. Tae Min Kim, who portrayed Chin "The Dragon" Liu, was killed in a cycling accident a year after the game's release, and received a dedication in Naughty Dog's subsequent game Crash Bandicoot. The game's voices were recorded through the Apple Macintosh microphone jack. Gavin and Rubin created much of the kung fu vocalizations themselves, with Gavin spending nights working on audio processing. Rodney Brooks, at the time the head of the MIT's Artificial Intelligence lab, provided the voice of "Shaky" Jake Querious. Chin "The Dragon" Liu's voice was provided by David Liu, who was the valedictorian of the Harvard class of 1994 and was known as a prolific professional Street Fighter II player. Liu was also the game's lead tester, and would attempt to plug Way of the Warrior during television interviews about his time in Harvard. Gavin voiced Malcolm Fox and Kull, while Rubin voiced the Book Keeper and the High Abbot. Marketing and release Development took place over the course of 12 months on a total budget of $100,000. Although Gavin was being paid $14,000 a year to go through the MIT’s masters program, his and Rubin's financial and living situation deteriorated during production, and they sold their remaining belongings to get by while finishing the game. With their last $10,000, they rented a 3×3 space within the 3DO booth at the Winter Consumer Electronics Show to search for a publisher. Gavin and Rubin found themselves surrounded by games being marketed by publishers as "multimedia", which Rubin assessed as "lots of badly shot, interactive video, and weird semi-gaming crap"; Rubin then surmised that "They all realized too late that this stuff wouldn't sell and that they needed to be publishing real games. Unfortunately for them, there was only one real game that was nearing completion: our game Way of the Warrior". As a result, a bidding war broke out between Universal Interactive,