of the set's walls, allowing Seymour to access the set next door. Plot Seymour has been given the starring role in a Hollywood film and duly arrives at the film studio to begin work. It transpires that the studio's boss, Dirk E. Findlemeyer the second, has taken a vacation to Miami. Findlemeyer has taken the key to his safe with him, which prevents filming from commencing because the safe contains the film scripts. Seymour must blow the safe with dynamite to access the scripts and then collect 16 Academy Awards from around the game and award one to each of the actors. Only then can filming commence. Development Beginning with Magicland Dizzy, Codemasters sub-contracted Big Red Software, headed by Paul Ranson, to assist in the production of future Dizzy games in the series. The success of Dizzy: Prince of the Yolkfolk prompted Big Red Software to take the series in a new direction. The publisher decided that the titular egg character's next adventure should be set in a world based on real-life. Big Red Software started work and had 90% completed the project, which had the working title Movieland Dizzy, before the team was told to replace Dizzy with a new character. This was because the creators of Dizzy, the Oliver Twins, disagreed with the direction that Movieland Dizzy was taking the character, after discussions Codemasters agreed. Pete Ranson, Paul's brother, was one of Big Red Software's graphic designers and was given the job of creating a new character. This character began as a misshapen egg, was given fingers, and was given jump animations that lacked Dizzy's bounce. A friend of the Ranson's, having seen the character graphics, stated that "he looked like a Seymour". The name "stuck" and the new character was completed. After making the decision to use a new character rather than Dizzy, Codemasters allowed Big Red Software free rein to develop the new game, only stipulating that it must be ready for release within 12 weeks. By this point Big Red Software was already familiar with platform adventure games. The game retained the Dizzy graphic adventure title engine. Pete Ranson had previously designed graphics for every Dizzy game bar the first, graphics were shared between Dizzy games and some were also recycled for Seymour Goes to Hollywood. After the Hollywood theme was decided on, the design team drew up a map and assigned objects and puzzles