Project Dream was the codename of a role-playing video game (RPG), Dream: Land of Giants, that served as the basis for the 1998 game Banjo-Kazooie. Developed by Rare, it was aimed for release on the Super Nintendo Entertainment System (SNES), and later the Nintendo 64 (N64). The plot followed a young boy, Edson, who caused trouble with pirates. The SNES version of Dream used an isometric perspective and had a fairy tale theme. After transitioning to the N64, the project became a more complex 3D RPG that had a greater emphasis on the pirate theme. Eventually, Dream was scaled back to a linear platform game in the vein of Donkey Kong Country (1994) that starred Banjo the bear, who became the protagonist of Banjo-Kazooie. The game was developed by Rare's Donkey Kong Country 2: Diddy's Kong Quest (1995) team over 16 months. It was inspired by Japanese RPGs and LucasArts adventure games, and the name Dream emphasized its fantastical themes. Dream was not completed because Rare believed it was too ambitious and different from their previous games. The game that became Conker's Bad Fur Day (2001) led them to retool it into a platformer inspired by Nintendo’s Super Mario 64. The Dream concepts were re-integrated into Banjo-Kazooie, which released to critical and commercial success. Premise During most of its development period, Project Dream was a role-playing video game (RPG) that focused on a boy named Edson and his pets Dinger the dog and Billy the parrot. In its story, a band of pirates led by Captain Blackeye searched for "floaty", a substance that would allow their ships to fly. Edson got into trouble with the pirates and set off on a journey with his girlfriend to escape them. The Super Nintendo Entertainment System (SNES) version of the game employed an isometric perspective and had a fairy tale theme. Edson used a wooden sword to fight trolls and Dinger performed actions to assist him, such as going ahead and digging holes to find items. Occasionally, a dinosaur would appear and attempt to crush Edson by stepping on him; falling leaves and the virtual camera system shaking warned the player when it was approaching. When development transitioned to the Nintendo 64 (N64), Dream became a larger RPG rendered in 3D computer graphics. The pirate theme became more dominant than the fairy tale one. As development progressed on the N64, the game went