team began to believe the game was too ambitious and different from their previous games. They also could not find how it would be enjoyable to play. Composer Grant Kirkhope noted Rare struggled to get the game running at a decent frame rate. Meanwhile, another Rare team was working on what would become Conker's Bad Fur Day (2001), a platformer. Impressed by how this game was looking, the Dream team retooled their game into a Donkey Kong Country-esque platformer, something they felt more comfortable with. At this point, few elements from earlier incarnations remained. Overall, Dream was in development for sixteen months and development restarted four times. The soundtrack was primarily composed by Kirkhope; David Wise also contributed but left partway through development to compose Diddy Kong Racing (1997). Kirkhope wrote 107 tracks with "strong" themes. Some were reused in later games Kirkhope scored. Aftermath and legacy When Dream staff saw Nintendo's Super Mario 64 (1996), they realized it was going to set the standard for 3D games and ruin their project. They scrapped their work on Dream and began developing a new game inspired by Super Mario 64. Banjo was kept because the team liked the character. The fantasy theme was restored, and within another 16 months, Rare had finished Banjo-Kazooie. The game was released in 1998 and was a commercial success, topping the United Kingdom all-format charts—a feat a Rare game did not accomplish again until its 30th anniversary game Rare Replay in 2015—and attracted critical acclaim. The antagonist of Dream, Captain Blackeye, has cameo appearances in Banjo-Kazooie and its sequel Banjo-Tooie (2000); in Tooie, he gripes about how a bear stole his glory, referencing the development of Dream. Numerous assets from Dream were also reused in Banjo-Kazooie. Dreams pirate theme was eventually recycled in Rare's 2018 game Sea of Thieves. GamesRadar+ expressed relief Dream became Banjo-Kazooie, believing it would have been a "snoozefest" if it had not been retooled. For many years, little was known about Dream. Only a few images of the game were released, although Kirkhope revealed some information about it on his blog. In May 2015, Tim Stamper confirmed fan speculation that he was in possession of a prototype version. The following December, Rare released "Rare Revealed: A Rare Look at Dream", a short documentary about the making of Dream, on their YouTube channel to promote the release of Rare Replay. The video features