plunder other players' cities. Joining an alliance was crucial in this game for both protection and economic support. The objective of the game was to attain the title "Lord of Ultima", which can only be done with the support of an alliance. Several third party tools were commonly used to support the player. City planning tools help to design a city layout by displaying the potential resource gain per hour. City design was crucial for the player to rank highly on the in-game leaderboards. Reception According to GameRankings, PC Gamer magazine in the UK gave it a score of 75%, and Game Vortex awarded it 82%. MMOHut cited the game's positive points as an "original strategy script", and the fact that "city layouts take thought." It criticised Lord of Ultima's "slow paced gameplay" and "very weak connection with the Ultima franchise." IT Reviews concluded: "Ultimately... this browser-based strategy affair proved rather too slow paced for our liking." However, the reviewer noted that: "If you're the sort of player who can happily dip in and out of a game very casually, it's worth checking out. There's considerable depth in the town planning, a decent guild system, and after all, it's free to play." References External links Official site Crown of the Gods 2010 video games Browser games Browser-based multiplayer online games Free-to-play video games Massively multiplayer online real-time strategy games Ultima (series) Video games developed in Germany Products and services discontinued in 2014 Inactive massively multiplayer online games