having to bring all possibilities together into the game's endings. Something Tidbeck wanted to avoid bringing over from that gamebook format was their complex rules and game mechanics, and to instead focus on the story, while embracing their freedom in what the player character can do. To plot out the story, they made use of post-it notes, which they then transcribed into the game engine Twine, where they wrote the story. Each section of the game was then sent to the game's producers for play testing and feedback; the tweaks Tidbeck had to do mostly involved adding minor choices for the player to make in addition to the bigger, more dramatic ones. Tidbeck was also involved in the game's music to an extent, offering feedback on music samples that were used when choosing the composer. The games were published on February 15, 2017 by White Wolf Entertainment for Microsoft Windows, MacOS and Linux together as a set under the title World of Darkness Preludes: Vampire and Mage, and individually by Asmodee for Android and iOS. The standalone Vampire and the World of Darkness Preludes set stopped being offered for sale, however, following a series of allegations against Sabbath of sexual and emotional abuse, which Sabbath denied. Reception Several publications found it exciting to see new World of Darkness video games after such a long time since the last one, despite how different they were from 2004's Vampire: The Masquerade – Bloodlines, and considered it a new start, wondering what World of Darkness Preludes could lead to in the future; Kotaku, although finding the games too short, wished for further entries using the same format, based on World of Darkness tabletop games such as Wraith: The Oblivion and Changeling: The Dreaming. The games were also well received by users upon release. Video game publications enjoyed Vampire art and presentation: how it helped in setting the right atmosphere for the story, and how the mobile messaging interface worked well with the mobile versions of the game. Kotaku also enjoyed the story's combination of modern technology with traditional horror, saying that one's text message conversations naturally would be "fucked up" after being turned into a vampire. Pocket Gamer, however, noted that the art, while "beautiful", sometimes was difficult to read, slowing down the pacing of the game as the player deciphers a picture. They also criticized the writing, calling it at times confusing,