holes in which the players do not get wet if they fail. Hole Number Two: Players must putt along a narrow ridge with muddy water on one side and a row of porta-potties on the other, before attempting a 2.5-second sprint across the ridge before the porta-potty doors open and knock them into the mud. If they fall into the mud, they receive a one stroke penalty. The Distractor: Contestants must try to sink a 12-foot putt with a distraction. ParFishDutch: A portmanteau of the Parcade, The Fishing Hole, and Dutch Courage En Fuego courses in an epic 300-foot-long beast, which appeared in the season finale. In the Parcade area, players putt their ball up the launch ramp of a pinball machine. Once at the top, the ball falls into one of five channels that are themed after prior holes: Uranus, Dutch Courage (Windmill), Putt Bunyan, Putter Ducky, and The Tomb of Nefer-Tee-Tee; it is currently unknown what happens if the ball fails to reach any one of the five channels. The ball then lands on the green before the narrow ridge leading to The Fishing Hole. After putting, each player must cross over a pool by jumping between two pinball flippers that rise up and down, which will lead them to The Fishing Hole. Failing to do so incurs a stroke penalty. In The Fishing Hole section, the contestants then must putt past three oversized fish that swing from side to side, which will lead them to Dutch Courage En Fuego. Afterwards, the players themselves must avoid the fish while being showered by a water cannon. If a player gets knocked into the water (by a fish), they receive a one-stroke penalty. In the Dutch Courage En Fuego portion, the contestants next must hit through two large windmills, which have five large, quickly rotating blades that exhale flames (the flames do not impact the hole, though they do emit smoke which makes it harder to see the blades of the windmills). The large windmills have five large, quickly rotating blades that can knock the player off the putting surface and cause stroke penalties. The hole lies past the second large windmill, on a slope. Season 4 The course for the fourth season features 14 supersized themed holes and 1 mashup hole: The Trap–Tee–Ze: Contestants hit their ball over a big curvy ramp to hit it on the other side.