and the Oddworld series for inspirations. Each realm features its own visual design, with art style inspired by The Nightmare Before Christmas, Over the Garden Wall, and the works of Australian artist Shaun Tan. The game was penned by Ryan North, who had previously worked on The Unbeatable Squirrel Girl and the Adventure Time TV series. The game's soundtrack was composed by British composer Blake Robinson, who had previously worked on Portal Knights and The Stanley Parable. Publisher Electronic Arts, which had partnered with Zoink previously with Fe (2017), announced the game at EA Play 2019. The game was an "EA Originals", a segment of EA's publishing aimed to help indie developers with financing and publishing of their titles to reach a wider audience without EA being as involved in the game's development, thus allowing the studio to take more of a share of sales revenues. The game competed for the inaugural Tribeca Games Award and was included as an official selection. The game was released on 10 September 2021 for Microsoft Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X and Series S. Reception Lost in Random received "generally favourable" reviews, according to review aggregator Metacritic. Destructoid praised each of the six realms, feeling that they were distinct from each other in non-visual ways, "Zoink does a good job of theming each world after its numerical, dice-based namesake. There’s an amusing logic to how each realm operates. Seeing those quirks play out as Even, a total newcomer, is pretty entertaining". Rock Paper Shotgun liked the atmosphere of Random's world, noting its Burtonian influences, "Everyone teeters on long spindly limbs, and they're either gremlins with upside down faces, or withered trees wearing top hats. They're all amusing too, with a few sending you on more original and fun side quests to break up the linear ride. I traded complicated words with an auntie catfish, for instance". Game Informer enjoyed how the combat system mixed real-time action with deck-building, feeling it was a completely unique take on both genres, "The system is genuinely creative, smoothly executed, and every layer works in tandem to create a unique experience". While criticizing the length of combat encounters, IGN felt the characters helped plot become more memorable, "Incredibly memorable characters like Mannie Dex, Seemore, Herman, Ooma, The Nanny, and so many others make moving to the next world kind of like