multiple variations, designed by Skan Srisuwan of Studio HIVE. Travis' twin brother and rival Henry Cooldown appears in the game redesigned by The Silver Case and Flower, Sun, and Rain illustrator Takashi Miyamoto; and is voiced by Mark Allan Stewart, having been recast after previously being portrayed by Quinton Flynn. Kamui Uehara from The 25th Ward: The Silver Case and Travis Strikes Again appears in the game as NT Kamui, redesigned by Goodnight Punpun writer and illustrator Inio Asano. Asano also designed the video game incarnation of Midori Midorikawa, a guest character who first made her debut in a spinoff manga for The 25th Ward: The Silver Case and who appears in No More Heroes III as one of the game's boss characters. Asano, who had met the series' lead character designer Yūsuke Kozaki at his sister's wedding, had expressed interest in working on video games, and was offered a guest designer role by Kozaki for No More Heroes III. A new character introduced in the game is a mysterious ninja named Native Dancer, designed by Borderlands series art director Scott Kester The core development team of No More Heroes III consisted of the same team that developed Travis Strikes Again: No More Heroes, and was additionally supported by the recruitment of external talent and former Grasshopper Manufacture staff, rounding out the development team at roughly 100 people. Unreal Engine 4 was used again as the development engine. Suda assumed the role of director, writer and designer, with Ren Yamazaki and Nobutaka Ichiki — co-director of Travis Strikes Again: No More Heroes and lead director of No More Heroes 2: Desperate Struggle respectively — returning to the franchise as co-directors. While confirming that the game would be playable on traditional controllers, Suda stated that the game was heavily designed around the Joy-Con's motion control capabilities, both in and out of combat. He also confirmed that the open world, which was absent from No More Heroes 2: Desperate Struggle, was expected to make a return, along with side activities. As of November 2019, the game was estimated to be 35-45% complete. In detailing the open world, Suda emphasized that the size of the open world would be modest compared to productions by larger scale studios such as Ubisoft and Rockstar Games, though he also confirmed that while the game's budget isn't the biggest a Grasshopper Manufacture game has had, it is