Town of Salem is an online multiplayer game with social deduction and strategy elements. It was developed and published by indie game developer BlankMediaGames, and released on December 15, 2014. Early alpha and beta versions were browser-based and free-to-play. On October 14, 2018, the game was released for iOS and Android mobile devices after a successful and long-supported Kickstarter fundraiser. Town of Salem is reportedly the largest online version of the classic social deduction party game Werewolf, with over 5 million registered users as of June 2017. Gameplay The game is inspired by the party games Werewolf and Mafia, in which players are secretly assigned roles belonging to teams of an informed minority and uninformed majority. Both teams seek to eliminate the other for control of the town. The chief strategy of the game is to survive and accomplish win conditions. Players use a combination of role abilities, teamwork, communication, deduction and deception to facilitate their victory. In the base-game, there are three role alignments: town, mafia and neutral. Each player is randomly assigned a role, which determines their goal for the game. The mafia's goal is to kill all the townspeople, while the town's goal is to find and eliminate the mafia before they can do so. Neutral roles have their own unique goals which may or may not conflict with the town and mafia. A match consists of rounds that cycle between night and day. Most roles have a unique ability which they can use during the night, such as protecting another player or learning their identity. The evil players may kill during the night, and all players have the opportunity to write notes in their will. During the day, the wills of players that died the previous night are revealed. Then, players use what they have learned to accuse someone of being evil. If that player is found guilty, they are publicly lynched and their will is revealed. The game continues until one side achieves their win condition. Development BlankMediaGames LLC was founded in 2014 by Josh Brittain and Blake Burns. A Kickstarter campaign began on February 14, 2014 to develop Town of Salem. After thirty days, the fundraiser raised $17,190 with a goal of $15,000. The game was released that year, and reached 800,000 active monthly users by 2016. On September 13, 2014, the developers started a fundraiser for a Steam release, with a goal of