is partially roguelike in nature as the rackets on the game's map reallocate for each playthrough, and new characters are generated with different perks each time. Some have compared Empire of Sin and its gameplay as a successor to the 1999 game Mob Rule. In addition to empire-building, each boss character has their own unique storyline and missions that can be completed up until the end of the game. These offer insight into the characters and can enable them to earn special rewards. Development Empire of Sin was developed by Romero Games with Brenda Romero as the lead designer. Brenda's past game development history which included the Wizardry video game series and board games based on historical scenarios, had given her great insights into role-playing games (RPG) and creating gameplay systems that focused on character interactions. The Prohibition era ideas behind Empire of Sin had been something she wanted to do for 20 years. This led to the pair seeking Paradox Interactive as their publishing partner given that Paradox is well known for historical simulation games. The game was first revealed as part of Nintendo's Direct presentation at E3 2019. It was released on Microsoft Windows, macOS, PlayStation 4, Xbox One, Nintendo Switch. While its initial release was planned for the second quarter of 2020, Romero Games announced the game would be delayed until December 1, 2020 for additional polish. Reception Critical response Empire of Sin received "mixed or average" reviews on the PC, Xbox, and Switch versions and "generally unfavorable reviews" for the PlayStation 4 version, according to Metacritic. References External links 2020 video games Strategy video games MacOS games Nintendo Switch games PlayStation 4 games Xbox Cloud Gaming games Xbox One games Windows games Video games developed in Ireland Organized crime video games Video games set in Chicago Video games set in the 1920s Paradox Interactive games Single-player video games Works about prohibition in the United States Video games set in the 1930s Video games designed by Brenda Romero