is a 1993 action-maze video game developed and first showcased by Hudson Soft at their Super Caravan events in Japan. It is a multiplayer-only entry in the Bomberman franchise, featuring support for up to ten players and widely regarded by many to be the first commercially created game for widescreen HDTVs, as well as being regarded to be the basis for Saturn Bomberman, but it was never released for the general public. Gameplay Hi-Ten Bomberman is a multiplayer-only action-maze game that plays very similarly like other games in the Bomberman franchise, featuring support for up to ten players, with each one being assigned to a different colored Bomberman character depending on which controller port is used with the multitaps while utilizing a large, landscape-style HDTV widescreen to display its vast playfield. The main objective of the game is to defeat all of the opponents filling the playfield by placing bombs, while destroying the blocks in the mazes may uncover useful items for the players including extra bombs, fire range increasers and other items. There are five different modes of play to choose from at the main title screen: Battle Royale, 2 Group Battle, 3 Group Battle, 5 Group Battle and 1 VS 9 Battle. Battle Royal, as the name implies, is a deathmatch mode between ten players where the last standing Bomberman becomes the winner. 2 Group Battle is a multiplayer mode where two teams consisting of five players battle against each other. 3 Group Battle is a nine-player-only battle mode in which three teams of three players are pitted against each other. 5 Group Battle is a cooperative multiplayer mode where five two-player teams battle to become the winner. 1 VS 9 Battle is a ten-player mode where one player is pitted against a large nine-player team. History Hi-Ten Bomberman was conceived by Katsuhiro Nozawa, who previously worked on several Hudson Soft titles such as Star Soldier and J.J. & Jeff. The game ran on a combination of two PC Engine units for basic hardware and controller inputs along with a custom PC-based PCB nicknamed Iron Man, which later became the basis for the PC-FX but no plans for a home release on the platform was considered. Between five and ten units were produced and each one cost around JP¥2,000,000. In an interview with Gamasutra, former Hudson Soft executive Takahashi Meijin stated that the reason for the company in