various spells such as height alteration and cape recharge. Realms The setting consists of seven unique realms, in addition to Home, the starting point of the game. Home Home is where any newcomers will begin the game, as well as being a central hub for the rest of the game. One of the key features of Home is the ability to use doorways known as "portals" to select a stage to arrive in. The portals start out dormant, each one activating linearly. After enough progress is made, the levels becomes more open-ended, allowing access to the different realms regardless of the initial order. The only exception to this rule is the Eye of Eden, which, alongside the requirement of the other six realms being played through, can't be entered until twenty winged lights are collected. When players walk into a portal, it automatically transports them to the beginning of the corresponding area, regardless of previous progress. There is a small circle dubbed the Return Shrine, which will send the player to the realm they were last in. Home also contains the constellation table. Any spirits that are saved in the other realms are displayed in their realm's constellation. When the constellation of a spirit is selected, hearts and candles can be spent to unlock new items. These include spells, leveled-up expressions, and customization options. Another feature of the Constellation Table is the Friend Constellations, for viewing other players that were added to the friend list, allowing the players to give and receive gifts, and joining servers to play together. Other features of Home include closet space to change cosmetics, a bell that chimes every hour and quarter hour, and a boat called the Sleepy Traveling Merchant's Boat, occasionally arriving to give the player free spells and sell season exclusive items. At the starting point of each realm there is a small hub with gravestones of the spirits you find, closets (which are not present in the Vault of Knowledge), and a portal to return Home. Seasons and events Sky features ongoing seasonal events, with new storylines and unique spirits and items. Seasonal events are completely free-to-play, but some of the spirits' items require a paid "Adventure Pass" to unlock. The seasons have a unique currency called "seasonal candles," which can be used to purchase seasonal items and are converted to regular candles when the season ends. Seasonal spirits may return