truth, a struggle ensues, and he accidentally shoots his father and flees. Using the watch to reverse time, the husband returns to reality, where he is still talking with his father about falling in love with his half-sister; the time loops are revealed to be the husband imagining a positive future with his wife, and the cop is a manifestation of his father's interference. If the husband refuses his father's proposal to leave his half-sister, the scuffle repeats and he accidentally breaks his father's neck, and the loops continue to repeat. If the husband decides to accept his father's proposal, he enters a loop where the apartment is empty and he is alone. If the husband recites a book that the wife was reading during the loops, the father offers to help him to forget his half-sister, causing the loops to reset and begin anew. Finally, if the husband recites that same book once more then stares at the clock before choosing to forget, the father tells him to end his imaginary future, ending all the time loops. Development Luís António is a former artist from Rockstar Games and Ubisoft who left these companies to pursue independent game development. He spent time in 2012 working to help develop The Witness before setting out to make his own. For his first game, he wanted a title that would explore the consequences of decision-making and how these choices affected others. António also considered that most video games are built on loops, with the player-character dying and the player using knowledge from the previous deaths to proceed farther in the game, a concept built into the time looping nature of Twelve Minutes. Initially he had envisioned a game that took place in a small neighborhood over the course of 24 hours, but this proved to be too large in scope for himself, and he scaled it back to a single apartment suite and a much shorter period of time. Much of the design of the game is inspired by film director Stanley Kubrick, and as one nod to Kubrick, the lobby area around the apartment includes the iconic carpet pattern Kubrick had used in the Overlook Hotel for The Shining. Additional inspirations come from the films Groundhog Day, Memento, and Rear Window. António also took inspiration from Filth, a film starring McAvoy in which the lead character keeps getting into increasingly worse situations