"brawl mode" was introduced on October 26, 2021 that is essentially a free-for-all mode of up to 40 players allowing strictly the use of unconventional weapons such as a fish, chair, bottles, a rolling pin, bread and a turkey leg. As of June 12, 2022 the game has become available on the Steam store alongside its initial Epic Games Store release on PC. As of October 4, 2022 the game has become available on Xbox Game Pass. Development Torn Banner Studios started developing the game in 2017. According to Torn Banner, the game was not designed to be a sword fighting simulation game, and that combat would be similar to a "bar fight more than a fencing match", as players can use whatever they find in the battlefield as their weapons. Monty Python was often cited as the inspiration for this feature. The main goal during the game's development was to increase its scale, as the player count was significantly increased to 64. The gameplay and the structure of the team objective mode, which features these large-scale battles, was inspired by Game of Thrones and The Lord of the Rings, as the team described it as a "fluid, cinematic experience." Chivalry 2 was announced at E3 2019 by publisher Tripwire Interactive during the PC Gaming Show. An open beta was launched on May 27, 2021, and lasted until June 1. The game was released for Microsoft Windows via the Epic Games Store as a one year exclusive, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X and Series S on June 8, 2021 with cross-platform play supported. Deep Silver served as the game's retail publishing partner. Reception Chivalry II received "generally favorable" reviews according to Metacritic. Leana Hafer of IGN praised the battle of Chivalry 2, writing, "An axe-cellent compromise between hack-and-slash fun and skill-based medieval melee makes Chivalry 2's 64-player medieval brawls a ton of fun." PC Gamer liked how the game balanced the combat alongside the comedy describing it as "a brilliant mix of high skill and low comedy, and the best medieval combat game out there." PCGamesN enjoyed the maps, comparing the design and scale of the areas to "Hollywood blockbusters" and "Monty Python". Rock Paper Shotguns Brendan Caldwell felt that the classes offered a variety of different playstyles but criticized the deathmatch mode commenting that they "lack the heroic (or disastrous) moments of the objective-based battles,