soundtrack, gameplay and lack of language barrier, but criticized the dodgy hit detection and stated that the game's 3D engine "just isn't well-suited for a fast paced action game". Likewise, Medium'''s Kat Koller praised it for pushing the technical capabilities of the X68000 and similarities with its spiritual successor. Legacy Shortly after the release of Geograph Seal, Exact created a pre-rendered 3D platform tech demo titled Spring Man for the PlayStation that served to showcase how such a project could work on the system before eventually becoming Jumping Flash!'', which was co-developed with Ultra and shares the same game engine as with the former title. It was released worldwide in 1995 to positive critical response from reviewers. Notes References External links Geograph Seal at GameFAQs Geograph Seal at Giant Bomb Geograph Seal at MobyGames 1994 video games 3D platform games Exact games First-person shooters First-person video games Japan-exclusive video games Video games about mecha Multiplayer and single-player video games Science fiction video games X68000 games X68000-only games Video games developed in Japan Video games scored by Hiroyuki Saegusa Video games set in the future Video games set on fictional planets,