from traditional Japanese paintings. The character designs and key visuals were drawn by Japanese artist Taiki. The Daemons were designed by Yuichi Kitaoka and Yasushi Suzuki. Hashimoto credited Taiki's designs with reinforcing the unique art style of the world. A number of other artists contributed to the project. Background designer Oga Takeshi drew from several Eastern cities when creating Ehir Palace and the world's capital Szaka. Several monuments drew specifically from Buddhist and Shinto shrine designs. The game's monsters, designed by Morinaga Koji, were based on the concept of them once being normal humans. One design was based on a recurring monster type used in previous Tokyo RPG Factory games. The Japanese calligraphic logo was designed by Tomonori Kogawa, noted for his work on Space Runaway Ideon and Aura Battler Dunbine. Tokita asked for Kogawa based on his skill at brushwork. Kogawa was surprised by the request, but agreed to design the logo. While he was asked to write out words, the final product was compared by Tokita to a full illustration. Since its foundation, Tokyo RPG Factory had drawn inspiration from the Japanese phrase Setsugekka (Snow Moon Flowers) when choosing the visual themes for each planned game; I Am Setsuna used snow, Lost Sphear used the moon, and for Oninaki the team used flowers as the main visual motif. Music The music was composed and arranged by Shunsuke Tsuchiya and Mariam Abounnasr of Procyon Studio. Both Tsuchiya and Abounnasr were notable for their work on Another Eden. Tsuchiya wrote the main theme "Oninaki" based around the game's theme of reincarnation. Abounnasr adapted the main theme several times as a leitmotif, incorporating it into the themes "Sadness" and "Kagachi", and also into battle themes. A later musical motive, used in the track "Blood Flow", had to be used with caution as it potentially spoiled a key plot detail. "Oninaki" portrayed the surface reality, while "Blood Flow" was written as an alternate main theme and symbolised its hidden truths. This contrast was compared to that between the main theme of Star Wars as the motif of the villain Darth Vader. The area themes were difficult to write for Tsuchiya, as they only played when first entering a region and never repeated, a rare approach in RPGs. They also adopted an atmospheric musical style more common in Western games and media, watching Discovery Channel documentaries to see how the music was used