Shadow of the Colossus is a 2018 action-adventure video game developed by Bluepoint Games and published by Sony Interactive Entertainment for the PlayStation 4. It is a remake of the original game developed by Team Ico and released in 2005 for the PlayStation 2, using ultra-high definition art assets. The remake's development was led by Bluepoint, who developed the earlier PlayStation 3 remaster, with assistance from Japan Studio. The developers remade the assets from the ground up, but Shadow of the Colossus retains the same gameplay from the original title aside from the introduction of a new control scheme. The game received critical acclaim, with critics considering it superior to the original. Gameplay The gameplay is nearly identical to the original version of the game, aside from reworked controls. Progression through Shadow of the Colossus occurs in cycles. Beginning at a central point in a landscape, the player seeks out and defeats a colossus, and is returned to the central point to repeat the process. Most colossi are located in remote areas, such as atop cliffs or within ancient structures. Players are able to choose from several options when playing. On a standard PlayStation 4, the game runs at a 1080p resolution at 30 frames per second. On a PlayStation 4 Pro, the game can run either at a 1440p resolution (upscaled to 4K) at 30 frames per second, or at a 1080p resolution at 60 frames per second. Development Sony had announced a remake of Shadow of the Colossus for the PlayStation 4 during their Electronic Entertainment Expo 2017 press conference. The remake was led by Bluepoint, who had developed the earlier PlayStation 3 remaster. The idea for a remake had come after a conversation Bluepoint developers had: they wanted to create a new definitive version of the original game, and after speaking with friends at Sony Japan, it was agreed upon. Bluepoint producer Randall Lowe and technical director Peter Dalton stated in an interview with Game Informer that the original Shadow of the Colossus was on many of their employees' Top 5 of all-time list. The developers remade all the game's assets from the ground up, but the game retains the same gameplay from the original title along with the introduction of a new control scheme. The game uses the original codebase from the PlayStation 2 game. The art staff used the PlayStation 2 version to create parity