week, the game had dropped to fourteenth place with further sales of over 14,000 units, bringing total sales to nearly 80,000. By late January the following year, the game had sold nearly 94,000 units. The Ambitions port debuted in Japan with sales approaching 20,000 units combined for PS4 and Switch. The Western PS4 release was positively reviewed, receiving a score of 76 points out of 100 based on eleven reviews for PS4 on review aggregator Metacritic. The Switch version received a score of 79 out of 100 based on five reviews on Metacritic. Websites TouchArcade and RPG Site both gave the game perfect scores. Japanese gaming magazine Famitsu cited the characters and open-ended scenario structure as points of praise for the title. Game Informers Kimberley Wallace was unimpressed by the narrative, finding the characters boring and the story lacking. David Lloyd of Nintendo World Report called the story "engaging and captivating" and praised the strength of the character interactions. TouchArcades Shaun Musgrave found the stories serviceable if not original, but gave high praise to the localization. Alana Hagues, writing for RPGFan, found the story derivative and stated that it gave her little reason to carry on playing. Lloyd enjoyed the music at first, but due to its repetition found it grew stale during his playtime. Hagues liked the character designs and praised the localization for holding up the weak narratives, but criticized the presentation for asset recycling. Wallace found the graphics subpar, but praised the storybook aesthetic. James Galizio of RPG Site called the music "consistently fantastic", but had mixed feelings about the visuals, due to their unconventional style. In their review of the Ambitions port, Famitsu noted the original's long loading times as an issue the new version addressed. Famitsu enjoyed the gameplay, positively comparing it to earlier SaGa titles. In their Ambitions review, they praised the additions as promoting ease of play compared to the original, despite lacking clear tutorials. Lloyd was very positive about the battle system and its flexibility, but thought there was too little exploration for some players due to the overworld structure. Wallace gave much of her praise to the gameplay, but noted a lack of balance and unfair bosses. Musgrave said that he "could gush about the mechanics all day", saying that the game had managed to learn lessons from the release of Unlimited Saga. Hagues found the title to be far more