SaGa: Scarlet Grace is a role-playing video game co-developed by Square Enix and Studio Reel. The twelfth entry in the SaGa series, the game was published by Square Enix in 2016 for the PlayStation Vita. An expanded port subtitled Ambitions was released in 2018 in Japan and in 2019 worldwide for Android, iOS, Microsoft Windows, Nintendo Switch and PlayStation 4. The story follows four characters pursuing separate missions across the splintered remains of a dissolved Empire; central to the plot is the Firebringer, a rebellious deity defeated during the Empire's height. Gameplay focuses on the protagonists exploring the nonlinear world, taking part in turn-based battles where skill growth depends on chosen actions. The game was the series' first original console title since 2002's Unlimited Saga, with development beginning in 2013 to celebrate the series' 25th anniversary. Returning staff included series creator Akitoshi Kawazu as co-designer and scenario writer, artist Tomomi Kobayashi, and composer Kenji Ito. The team designed several aspects of the game based on player feedback from Unlimited SaGa, and incorporated features from both SaGa Frontier and the Romancing SaGa games. Ambitions began development following Scarlet Grace, with improvements based on feedback from the original. The Western version was localised by 8-4. Reception of the game was generally positive, with critics praising its gameplay and design. Gameplay SaGa: Scarlet Grace is a role-playing video game in which players take control of four different protagonists through separate scenarios; each character can pick up a group of followers, with up to four joining them in battle. Prior to starting the game, the player is asked a series of questions; the answers allow the game to recommend which character to start with and impact their statistics. The core narrative is advanced by completing events on the game's world map; these events range from battles to story-based interactions with non-playable characters (NPCs). Due to the nonlinear gameplay of Scarlet Grace, events can be completed in any order or ignored entirely, with which events are completed impacting the narrative and later events. The world map—divided into provinces—is represented using two-dimensional (2D) artwork, while the chosen protagonist is represented using a three-dimensional (3D) model. The types of events present are towns which house story events and vendors such as merchants and blacksmiths, transport points to different areas of the world, and battles of varying difficulty. The protagonist can also engage in "Production", a side activity