some "very annoying squeaks". PolishnessVideo Games Around the World wrote that reviewers were willing to overlook the shortcomings of Tajemnica Statuetki as it was the first Polish adventure for the PC. SS-NG noted that because it was only released in Polish, English-speakers were unable to fully enjoy it and that despite its shortcomings it "won the hearts of Polish [and non-Polish] adventure lovers". The site also said it should be played by everyone so they will appreciate one of the first Polish video games. Despite the magazine's reservations, Secret Service deemed Tajemnica Statuetkia good game, recommending it because of its affordability and accessibility; it also said, "the patriotic duty of all players should be to buy it from the producer and finish it". SS-NG called the game a source of national pride, commenting that "anyone who knew our beautiful Slavic language could play it". To the reviewer, the game has a replay-ability unlike other adventure games because it is a piece of their childhood; the writers felt gratitude to the developers for the many hours they used to spend playing it. Aleksy Uchański wrote in Gambler that at the time the Polish gaming industry had "2.5 good games of native production (and about ten times more rubbish)", most of which were not influential in the industry's development, calling Metropolis and its early games the worthy exception. While Tajemnica Statuetki was unable to compete with Sierra or LucasArts products, SS-NG said it was quite good by Polish standards of the time, writing that the best aspect of the title is that "above all, it was Polish". Despite writing that in the modern age it is difficult to understand how such an average product could have been praised one day, Gameplay wrote that playing Tajemnica Statuetki was worthwhile to see what the "global hit of Polish production" once looked like. Polskie Gry Wideo said arguably the most important thing about the game was that information is provided in Polish, deeming it "revolutionary". SS-NG said while the game may have been "a bit forgotten" by 2004, that did not detract from its "contribution to the development of the entire domestic industry". In 2014, Radio Szczecin commented that the game had not aged well but was unforgettable because it is a fully Polish production from its artists to its subtitles, with international action. Radio Szczecin also said the title is unforgettable due to its