Tajemnica Statuetki is a Polish-language adventure game developed and published by Metropolis Software House for DOS-based computers in 1993. While it was never released in English, it is known in the English-speaking world as The Mystery of the Statuette. The game was conceived by a team led by Adrian Chmielarz, who used photographs taken in France as static screens within the game. The first title in the adventure game genre that was produced in Poland, its plot revolves around a fictional Interpol agent named John Pollack trying to solve a mystery associated with the thefts of ancient artifacts around the world. At the time of the game's release, software piracy was rampant in Poland; the game, however, sold between 4,000 and 6,000 copies, becoming very popular there. Tajemnica Statuetki was praised for its plot and for being a cultural milestone that helped advance and legitimise the Polish gaming industry despite attracting minor criticism for its game mechanics and audiovisual design. The game found warm reception from both the gaming community and from industry magazines which tended to focus on the title's positives. Gameplay Tajemnica Statuetki is shown from a first-person perspective. It is a point-and-click adventure game that consists of a series of photographic images, although most information is communicated with text. The game is divided into three chapters, each of which takes place in a different location. Players solve puzzles and interact with characters to progress through the story. The menu offers six different actions, equipment, and a map. The player uses the action commands in a manner similar to LucasArts adventures. The player completes actions by clicking a command button then either an inventory item or a part of the room screen. Often, progression through the game requires the player to locate objects the size of a single pixel on the monitor; this is known as pixel hunting. The game's puzzles call on the player's knowledge of varying fields, such as cocktail recipes; the player is, for example, tasked with ordering a drink of the correct composition for a tourist. Plot When religious artifacts from around the world, often with insignificant market value, start to disappear, Interpol realises it is not the work of a dishonest collector. Clues lead suspicion to fall upon commando and former CIA agent Joachim Wadner, who appears unhelpful but intelligent. To catch the thief, Interpol chooses their best trainee, protagonist and playable character