design Critics had a mixed response to Tajemnica Statuetki audiovisual design. Gry Online said that when the game appeared on the market, "the mere use of digitized photographs was the pinnacle of the achievements of Polish programmers". Michael Zacharzewski of Imperium Gier said that by 1999 standards, the game should be considered an embarrassment in terms of technical quality. MiastoGier wrote that the game had impressive graphics despite its simple design. PB.pl said the game looks "clumsy" today while Interaktywnie noted that it appealed despite its "amateur character". According to Radio Szczecin, by 2014 standards, the game is "unkempt" due to its static photographs, lack of animation and music, and expository subtitles, all of which might "scare off the younger players". It noted, however, that older players should play the game to remind them of what adventure games used to be like.SS-NG said the game's audiovisual content would have seemed lacking compared to Western games even at the time of release, particularly its sound effects and use of digitised photographs. Gry Online noted that while the game was lacking graphically, the use of digitised photographs was considered a milestone in the Polish video game industry at the time. Describing the game as a "strong textbook with pretty images", Secret Service expressed disappointment that it did not include music in the introduction or a line-by-line voiceover. Video Games Around the World deemed the production values "Spartan" because of the use of digitised photographs, lack of animations and music, and minimal sound effects. Polskie Gry Wideo wrote that the game's graphics contrasted with those of its western contemporaries such as Mystery House (1980), Maniac Mansion (1987), The Secret of Monkey Island (1990), and Indiana Jones and the Fate of Atlantis (1992).SS-NG said the game's photographic material added an air of authenticity. Bastion Magazynów noted that even at the time of its release, the game did not delight with sound or graphics. Geezmo said the lack of animation and the inaudible soundtrack came across as technical weaknesses. MiastoGier noted that the unprecedented use of incredibly photo-realistic graphics caused players astonishment. Chmielarz agreed that the game "technically did not delight". Secret Service wrote that they wished the game's creators had made a version that would be compatible with inferior graphics cards. SS-NG thought that the game "did not impress with graphics". Exec lamented that the sound was limited to just a few samples and