powerful predator. The director had the sound design team expand on Godzilla's roar by making it sound closer to the roars of the 1954 incarnation, stating, "I think they did a great job with Godzilla's roar in the first movie. I pushed them a little bit further to bring it even closer to the (1954) original even more." For Rodan, elements of volcanic rock were added to the scales and skin color to make Rodan look capable of living inside of a volcano. Dougherty wanted Rodan's design to resemble something that "Mother Nature could have created." The designers were instructed to not just look at Pteranodons but at various birds such as vultures, eagles, and hawks due to birds being related to dinosaurs. Dougherty described Rodan as a "bit of a rogue...you never quite know where his loyalties lie". The director further described Rodan as a "massive A-bomb" that brings "speed and ferocity." Tom Woodruff Jr. and Amalgamated Dynamics provided the design for Rodan. The Rodan chase scene was the first pre-viz sequence produced to be used as a pitch to Legendary. For Mothra, Dougherty wanted to create something that was "beautiful, and feminine, and elegant, and looked like a true goddess, but also dangerous if she had to be." He attempted to remain faithful to the color palette of the original 1961 incarnation and retain the eye-spots on her wings. The eye-spots were designed to resemble Godzilla's eyes in order to create a connection between Mothra and Godzilla. Mothra was designed to resemble real moths and given longer legs in order to defend herself against other monsters, another attribute inspired by moths. Dougherty researched various moth species and discovered that some looked "scary" and "predatory". He wished to maintain a sense of realism for Mothra, stating, "...the approach for Mothra is to create an insectoid, huge creature that looks believable from every angle, and especially in motion." The director found Mothra the most difficult Titan to design because he wished to avoid making Mothra look like a blown-up moth. Legacy Effects provided the design for Mothra. For King Ghidorah, Dougherty wanted to create a "unique" design that still resembled King Ghidorah, and worked closely with Toho to make sure the new design respected past incarnations. Each head was given its own personality, with the center being the alpha and the others its lackeys. He studied various animals, specifically king