is a motorcycle racing video game developed by French studio Shen Technologies SARL and co-published by Atari Corporation and Virtual Xperience exclusively for the Atari Jaguar in North America and Europe in July 1995. It was also published in Japan by Messe Sansao during the same period. It is the first title to be created by Shen Technologies. Heavily inspired by various arcade games such as Sega's Super Hang-On, Super Burnout is an arcade-style racer where players takes control from any of the available motorcycles against CPU-controlled opponents or against other players, with heavy emphasis on pseudo-3D sprite-scaling graphics at a high frame rate. Super Burnout received mixed reception upon its release, with some reviewers giving praise to various aspects of the game such as controls, sound design and high sense of speed but was criticized by others for its gameplay and lack of originality, while many critics were divided towards the graphics. However, retrospective reviews in regards to the title have been more positive in recent years, with publications such as PC Magazine referring it as one of the best titles for the system. Gameplay Super Burnout is an arcade-style racing game that uses a behind-the-motorcycle perspective similar to Super Hang-On and Suzuka 8 Hours, featuring both single-player and multiplayer modes where players race across eight tracks set in the United States of America, Australia, Brazil, Canada, France, Germany, Hungary, and Japan; there is no time limit present nor checkpoints for time extension. Each time that the player's motorcycle crashes after colliding with an obstacle or with another motorcycle, they are instantly respawned into the track without pause, however, motor oil may be spilled after crashing and it must be avoided to not lose grip of the vehicle. All of the tracks in the game are rated based on technicality, semi-technicality or high speed. Before starting, players can access to options menu at the title screen where various settings can be changed such as controls, automatic or manual transmission, number of laps, among other options that are automatically saved into the cartridge's internal EEPROM, which also keeps the best times obtained when playing. Modes The game has four modes of play: Trainer, Versus, Championship and Record. Championship, as the name implies, is the main mode of the game where a single player competes against six computer-controlled opponents over eight tracks. In this mode, finishing each race will allow the