on LucasArts productions) that bring to mind solid literary material". SS-NG wrote that the Polish language was "professionally implemented" without spelling and stylistic errors and thought the game struck a balance between humour and bleak, horror-filled scenarios. SS-NG also said the narrative and gameplay were well thought-out and hold up, and added that the clever mix of humour and drama effectively break the suspense with laugh-out-loud moments. Secret Service said the game's strongest asset is use of Polish language, including idiosyncrasies such as noun declensions and references to Polish jokes, stereotypes and culture. According to Benchmark, the "professional, tense thriller" is highly original and owes much of its success to the period in which it was released, when technological imperfections were compensated for by strong concepts. According to Orange, players appreciated the intriguing scenario and attention to detail and the game would attract new fans as of 2014. Polygamia said players appreciated the game's engaging scenario, high-class criminal intrigue, and thoughtful production. According to Dawno temu w grach, the game did not delight but its strength was the execution of its well-constructed and -written scenario, which hold the player in suspense until the end. Bastion Magazynów wrote despite its status as the only Polish-language adventure game, its only draw was its well-constructed plot. According to Geezmo, the "well-thought-out and moderately addictive storyline" was considered atypical at the time and both a curiosity and a novelty. Neskazmlekiem said the convoluted description of escaping from the cell, including the passage "spit so long until it dries in your throat", justified the description of Chimielarz as "the greatest Polish sadist in the gaming market". While noting its lack of a complicated plot and well-constructed characters, Polskie Gry Wideo wrote that the game offers hours of entertainment. Valhalla wrote that the plot of 2002's photographic adventure game A Quiet Weekend in Capri sounded "even worse" than that of Tajemnica Statuetki. While noting that the interesting, occult-inspired plot was well received, even outside Poland, the reviewer at Gameplay questioned the point of the titular statuette in the story. SS-NG wrote that the game has a great atmosphere. Gambler wrote that the game was a "very successful program" that was somewhat modelled on Sierra's Quest series. Gry.impo said the game was twisted, commenting that it burst with atmosphere and cult-oriented puzzles. Gameplay Tajemnica Statuetki'''s gameplay had a mixed reception from reviewers. Gry Online opined the game