cultural relevance, in the sense that a game with Polish artists and subtitles made a dent on the world stage. Legacy Tajemnica Statuetki was followed by the critically acclaimed point-and-click adventure Teenagent (1995), which the company eagerly advertised thus: "The creators of Tajemnica Statuetki have been silent for over a year. See for yourself why". InnPoland attributes this marketing campaign to the game becoming a "breakthrough". PB.pl said this slogan "grabbed" the public. As Teenagent was the first Polish game to be professionally marketed, Polygamia said, "none of the Polish producers has ever preceded their game with such great marketing efforts", and that this created a media buzz around the game. According to Eurogamer, "the studio was flush with the early successes" of these two games. Among the studio's later work was the satirical adventure game The Prince and the Coward (1998), created with the help of the fantasy writer Jacek Piekara. The Prince and the Coward completed the trilogy of adventure games that Chmielarz started his game designer career with. Chmielarz thought the title, one of his first three commercially released games, was more convincing than his first ZX Spectrum games. A continuation of the Tajemnica Statuetki story, which was to be released on a CD-ROM, was announced. Photographic material for the game was collected but work was suspended and Metropolis Software worked on other projects. As of December 1994, Secret Service still expected Tajemnica Statuetki 2 would be released, most likely in 1995. Bajty Polskie noted that even in 2015, players still anticipated a sequel to the game, with a story in which Pollack goes on holiday with a friend to a Polish castle near Masurian Lake and an ambulance takes away his friend. A personal conflict between Chmielarz and Miechowski led to the former leaving the company around 2002 to form People Can Fly. Metropolis Software was acquired by CD Projekt in 2008 as a subsidiary and became defunct the following year. Miechowski later founded 11 Bit Studios. Metropolis kept the rights to Tajemnica Statuetki; these became the property of CD Projekt when they bought the company and they may still own them. The use of holiday photographs as part of the game's visual language partly inspired People Can Fly developer Wojciech Pazdur to use photogrammetry to help build levels for the first-person shooter Painkiller. The 2004 adventure game Ramon's Spell, according to SS-NG, was modeled on