the old games", in contrast to more graphically distinct independent games such as Hyper Light Drifter. However, they still chose to add a few modern graphical elements such as shadow maps, based on their previous experience in the RPG Maker community. The crowdfunding campaign also included a Wii U version, which was envisioned as using the system's web development toolset, but it was later delayed to prioritise the Steam version. After the Wii U was discontinued, the publishers Deck 13 collaborated with the developers to compile the game's JavaScript code into a version compatible with other consoles, as they could not run it natively due to technical and licensing restrictions. Release The full version of the game was officially released out of early access on September 20, 2018, for Linux, macOS, and Windows. This was followed by a release for the Nintendo Switch, alongside PlayStation 4 and Xbox One consoles, on July 9, 2020. The game was included in the launch lineup for Amazon's Luna cloud gaming service on October 20, 2020. An upgrade for Xbox Series X/S featuring and 4K resolution on the latter and high frame rate options was released on November 10, 2020. The game was released for Amazon Luna on November 12, 2020. A PlayStation 5 version was released on June 29, 2021, available for free to owners of the PlayStation 4 version. The game's official soundtrack was composed by Deniz Akbulut, and was released by video game music label Materia Collective on September 6, 2018, with a physical vinyl edition releasing in 2021. An expansion pack for the game, A New Home, was released on February 26, 2021. It includes a new area, a dungeon, and concludes elements of the main game's plot. Reception CrossCode received "generally favorable reviews", according to review aggregator Metacritic. IGN Japan scored the game 9.5/10, labelling it a "masterpiece", and German outlet PC Games described it as a "huge, motivating adventure [that] bows with dignity to genre classics of the 16-bit era". Conversely, GameSpot reviewer David Wolinsky called it "overly ambitious and complicated", criticising the puzzles and navigation, but still praising the combat. Reviewers largely praised the game's combat, with Wolinsky describing it as "deep and deceptively tactical". Writing for IGN Japan, Shohei Fujita appreciated the rewarding nature of its difficulty, stating that the player would cherish the wisdom gained after an intense boss battle. Nintendo Life reviewer Mitch Vogel