On June 1, 2018, citing "resolution on most-high level issues" in the cross-browser standardization effort, Google's Chrome team announced intent to implement the future WebGPU standard. Technology WebGPU uses its own shading language called WGSL that was designed to be trivially translatable to SPIR-V, until complaints caused redirection into a more traditional design, similar to other shading languages. The syntax is similar to Rust.Tint is a Google-made compiler for WGSL.Naga is a similar project developed for the needs of wgpu-rs. Implementation Both Chrome and Firefox support WebGPU with SPIR-V, with work ongoing for the WGSL front-end. Safari used to support a prototype of WebGPU with WSL, but it is now obsolete and removed in anticipation of progress in WebKit implementation that follows upstream specifications of both WebGPU and WGSL. See also Direct3D 12 Khronos Group Metal (API) OpenGL Vulkan WebCL WebGL Web platform Notes References External links WebGPU specification WebGPU API Proposal for Apple Webkit in 2017 GPU on the Web Community Group at W3C 3D graphics APIs Cross-platform software Graphics standards Web development