production. Miechowski and his brother were responsible for sales and logistics; they collaborated with computer companies Optimus and JTT. Miechowski and Michalak financed the project by selling computers. Marcin M. Drews, who took some of the photographs for the game, is often mistaken for the game's creator. Design While Tajemnica Statuetki was initially supposed to have hand-drawn graphics, during development the game was altered to instead use digitised photographs as static screen backgrounds. Up until that point, graphic designers had spent many hours on concept art and storyboards. This was atypical for the industry at the time, where it was the norm to see moving protagonists and diverse locations on the screen. The choice resulted in a game consisting entirely of photographic material, which had to be properly rendered so the game could fit onto no more than two floppy disks. This was necessary to minimise its cost to consumers to the point at which they would be willing to legally buy it. The developers also cut costs by opting to include photos instead of having animated video sequences. According to Chmielarz, "we were indie before it was cool, so to speak". According to Antyweb, the game's development was successful despite a shoestring budget, noting Chmielarz' "initiative" of using "home-made methods" when he did not have access to multiple Elwro and IMB XT computers. During development, he was living in Wroclaw. The game was written entirely in Assembler, had a one megabyte source text, and contained 2,000 loops, altogether around 30,000 commands. The title, typical of point-and-click adventures, requires the player to control the main character with a mouse. Photographs in the game were taken at the Côte d'Azur, Saint Tropez, Monte Carlo, Nice and the abandoned Calvinist church and cemetery in Jędrzychowice, Strzelin. The team went to these locations specifically for the game, where they took as many photographs as possible. The game's soundscape includes effects such as closing doors and glasses being wiped. Chmielarz inserted references to mass culture, for instance James Bond. To make the game more appealing, the developers added a skill-based section that players could skip if they wanted to. The final segment of Tajemnica Statuetki has a sense of fun that emulates the lighter sides of the game's production; it is a "mix of horror and thriller" according to OnlySP, and mix of sensation, humour, and occultism according to Chmielarz. A "youthful fantasy" can