this game. Tajemnica Statuetki was Metropolis' first use of special service agents, a trope that would reappear in many of their later games including 2007's Infernal. Chmielarz, the "Polish Sid Meier" said his 2014 game The Vanishing of Ethan Carter saw him return to his adventure gaming roots of the Tajemnica Statuetki era, while Gamezilla said the latter title would not have existed without the former. Adam Juszczak's text Polski Rynek Gier Wideo – Sytuacja Obecna Oraz Perspektywy Na Przyszłość noted the "breakthrough" nature of Tajemnica Statuetki in a wider context; the Polish gaming market had been delayed because of the socialist system and the lack of widespread access to computers and consoles; as a result it had only begun to develop in the 1980s. The first Polish computer magazine, Bajtek, was launched in 1985. Around this time, the first Polish games also began to emerge, placing Tajemnica Statuetki in the history of Polish entertainment. {{Quotebox|quote=Thanks to this product, players believed that Poles could make good games, and the developers themselves believed that there was a demand for domestic goods.|source=- SS-NG reviewer Jacek Marciniak, on Tajemnica Statuetkis impact on the development of the Polish computer games market,|width=30%}} Chmielarz's game had a wide impact on the domestic market. InnPoland wrote that it was one of the first Polish games to "enjoy hit status". It became an "undoubted success" and a "loud hit of the AT-era". It stood out significantly against the background of similar adventure games from Mirage, LK Avalon, and ASF, and it was difficult to confuse it with other titles. Nie tylko Wiedźmin wrote that IPS' behaviour as a publisher was a "funny ... anecdote" due to the unprecedented success of the game. MiastoGier said Metropolis Software's early work was part of the golden age of adventure games after the age of animation sprites and connected frames; the site deemed it an important piece of cultural history for adventure gamers that shows the beginnings of Polish game development and the start of Adrian Chmielarz's career, and describing the game as "legendary." Onet called Tajemnica Statuetki "one of the most important games in the history of virtual entertainment". The game "allowed Metropolis Software" to "gain recognition in the Polish PC world of adventure games admirers". In addition, Onet said the game revolutionised game development in the country and that "for years it marked the direction of the industry". While Tajemnica