Zuboff informs that the issue is further complicated by highly invisible collaborative arrangements with state security apparatuses. According to Trebor Scholz, companies recruit people as informants for this type of capitalism. Zuboff contrasts mass production of industrial capitalism with surveillance capitalism with the former being interdependent with its populations who were its consumers and employees and the latter preying on dependent populations who are neither its consumers nor its employees and largely ignorant of its procedures. Their research is demonstrating that the capitalist addition to analysing massive data sets has given its beginning purpose an unexpected turn. Surveillance has been changing power structures in the information economy, potentially shifting the balance of power further from nation-states and towards large corporations employing the surveillance capitalist logic Zuboff notes that surveillance capitalism reaches beyond the conventional institutional terrain of the private firm and accumulates not only surveillance assets and capital, but also rights and operates without meaningful mechanisms of consent. In other words, analysing massive data sets was at some point not only executed by the state apparatuses but also companies. In Zuboff's research she claims that the two companies; Google and Facebook invented and transferred surveillance capitalism into "a new logic of accumulation". This mutation entailed both companies gathering very large numbers of data points about their users, with the core purpose of making profit. By selling these data points to external users (particularly advertisers) it has become an economic mechanism. The combination of the analysis of massive data sets and using those data sets as a market mechanism, has shaped the concept of surveillance capitalism. Surveillance capitalism has been heralded the successor to neoliberalism. Oliver Stone, creator of the film Snowden, pointed to the location-based game Pokémon Go as the "latest sign of the emerging phenomenon and demonstration of surveillance capitalism". Stone criticised the game on the grounds that the location of its users was used not only for game purposes, but also to retrieve more information about its players. By tracking users' locations, the game collected far more information than just users' names and locations: "it can access the contents of your USB storage, your accounts, photographs, network connections, and phone activities, and can even activate your phone, when it is in standby mode". This data can then be analysed and commodified by companies such as Google (who significantly invested in the game's development) to improve the effectiveness of