that if these buildings are destroyed, they may not be able to power their mechs. This created tough decisions for players, such as whether to destroy a building to get a short-term edge in battle or to prevent a catastrophe to a larger number of buildings. To further help emphasize the need to care for these buildings, Avellone's story was written to remind the player that as they fight with the mechs, there will be people cowering for safety in these buildings, and to create emotional impact when these people are killed when a building is destroyed. In contrast to XCOM, where a simple battle may take up to an hour to complete all objectives, Subset wanted each battle to be relatively short in terms of gameplay time. The limited turn counter was used to keep battles short, and Subset found that telegraphing the Vek's movements further helped to hasten the pace. They developed scenarios and situations to require the player to devise new strategies on the fly which they anticipated that players would build upon in later parts of the game. Development of Into the Breach started mid-2015, after all of Subset's commitments to FTL were completed, providing them with the financial security to move forward onto this project. The game, announced in February 2017, was expected to be released on Microsoft Windows, macOS, and Linux operating systems, though Subset did not expect this to be a simultaneous release. Subset said at the time of its reveal that Into the Breach was still a ways off from release, as they had enough in place to show off the game's ideas and preliminary art, but they still lack a lot of content for the game, and prefer to perfect the game at their own pace. Rock Paper Shotgun considered an early preview copy they had played in November 2017 as nearly complete outside of art assets and game balance issues, and reported that the game is expected to release in early 2018, and was eventually set for February 27, 2018. In addition to Avellone and Prunty, Subset Games has obtained help from Isla Schanuel for community management and user testing, Power Up Audio for audio work, and Polina Hristova to assist Ma in art assets. Ben Prunty, who had composed the FTL soundtrack, provided the music for Into the Breach. Like with FTL, Prunty and Subset wanted to use a