task from an orthogonal point of view. These tasks are bound to puzzles, which are solved in different ways. One of these ways is dying, meaning that the player switches into the world of the dead using the Duat Stone. The world of the dead gives the player new passages and the ability to interact with the spirits of the dead. Both, dead and alive, will deliver tips and tasks to aid the player in their mission. Another way puzzles are solved is fighting, in which the player gets involved in a combat situation, having to defeat one or multiple enemies to proceed through a guarded passage or acquire a relevant item. Lastly, the player will encounter logic puzzles, which can go from simply pushing an object to figuring out complex switch mechanisms and breaking codes. Each of the five characters has different abilities and weapons, giving the player the task to switch between them and use their specifications to be able to continue or to complete a certain action. At the end of an level, a boss or major personality of the dead will appear, either fighting or guiding the player. In-between levels, the player watches cutscenes designed specifically to look like a TV show from the 1980s, the time in which the game is set. Development Crossing Souls storyline was largely influenced by those of the films The Goonies, E.T. the Extra-Terrestrial and Super 8, while the level design and the orthogonal view were adapted from the original The Legend of Zelda, with the animation style of the cutscenes having been inspired by Teen Wolf, Saint Seiya, He-Man and the Masters of the Universe and Teenage Mutant Ninja Turtles, all of which are items of the 1980s. Development on the game started in January 2014, after the final update for Fourattic's previous game, Bin This Pic: Guess the Wrong One (or Odd Pic Out), was released. The pre-production was first presented to the public through the TIGSource forums on 5 February 2014. In the forums, it was met with a positive reception, thus, development was continued and team members regularly posted development updates. Around March 2014, the team was running out of money, wherefore the development on the game was halted, enabling the team to create Pixel Puzzle Mania, a free-to-play puzzle video game for iOS, published by Genera Games, which was released on 29 August 2014. In