cyclopean architecture. Along the way, he encounters visions of Marie Colden, Dr. Fuller and Charles Hawkins. He finally arrives at the Cult's meeting place, where a strange storm is brewing over the ocean, and a great tentacle can be seen beyond the veil. Drake (if he survived) is seen captured and held hostage by the cult. Sarah, a fully willing cultist now, explains his destiny to Pierce and he is given the choice to give in to the madness and help perform the Cult's ritual or not. Depending on choices made throughout the game: dialogue, exploration and events that affect Pierce's sanity, there are four possible endings: If Pierce's sanity is intact, he can refuse to take part in the ritual. Sarah Hawkins, not able to fight Pierce's free will, kills herself. Later, Pierce is seen back at his office in Boston, drunk and depressed, traumatized by the events and staring at a painting depicting Sarah’s suicide. If Pierce's sanity is broken, he can choose to shoot himself, ruining the cult's chances of performing their ritual. Later, his office in Boston is seen being cleared out, but a painting of his suicide is seen in the room. If Drake survived his battle with the Shambler, Pierce can free him from his cultist captors and have him perform a counter-ritual. The storm and the cult disappear forever. Later, Pierce is seen in Riverside Institute, insane and being treated by Fuller. Lastly, Pierce always has the option to give in and perform the ritual. His blood is spilled by the ritualistic dagger, and the storm grows, summoning the Great Old One Cthulhu. The arrival of the entity causes those present to go mad, fighting and killing each other. Pierce surveys the violence before joining in, killing Sarah in a mad frenzy. Development On 16 January 2014, publisher Focus Home Interactive announced via Twitter that video game developer Frogwares was working on developing the game. They also announced that the game would be released on Microsoft Windows and "next-gen consoles". Later that month, a Frogwares spokesperson said that the game was still in "early development". They noted that the game would have a focus on investigations in a horror setting and that they would be using the experience from developing their Adventures of Sherlock Holmes series. They also revealed that they were working with multiple writers who had written scenarios for the 1981