1992, Constellations thought of creating a track and field title inspired by the 1992 Summer Olympics, among other demos and ideas in order to attract a publisher. As the group were fans of Sega's Super Scaler arcade games such as After Burner, Out Run and Super Hang-On, they settled in making a motorcycle racing title modelled after the latter as the Jaguar lacked "a good racing game", according to Kheang in a 2006 online interview. Through one of his contacts who had connection with Virtual Xperience, Elysée and the team borrowed one of their Jaguar development kits to start working on the title during weekends, while VX acted as an intermediary between them and Atari Corporation, in addition of working on its production. Although the idea was conceived in late 1993, the game was created between February and December 1994, with the development process taking approximately 12 to 14 months in completing it. Kheang, Olivier Nallet and Alexandre worked on the game along with Elysée on his bedroom, with graphic artist Olivier Baron later joining the team during development to help with artwork. In a 2007 forum thread at AtariAge and a 2012 online interview, Olivier Nallet recounted more about the game's development process, stating that he worked at high hours during weekends before returning the borrowed development kit back to VX and keep with his college studies, but they later gave the team a development kit full-time to keep working on the project after seeing their results. Besides Super Hang-On, Namco's Suzuka 8 Hours 2, along with the original Ridge Racer and its sequel also served as inspirations for the team during development. All the programming work was done using an Atari TT030, while all the artwork was realized using an Amiga 2000 with Deluxe Paint. Alexandre composed the soundtrack for Super Burnout by using the Atari STe and synthesizers, which was played at 32 KHz with 10 sound channels during gameplay. When showing a demo of the game, Atari Corp. became interested in publishing the title and started being more involved on its development, giving the team a few months to finish it before release. As the team received a sum of money from Atari for the development of the game prior to its release, they would establish Shen Technologies as a company. Release Super Burnout was previewed in a feature article on the September 1994 issue of