French magazine Joypad under its original name Burn Out, featuring a completely different art style compared to the final version, along with Indiana Jag and Zzyorxx II. Burn Out was then shown in the Do The Math promotional recording sent by Atari to video game retail stores in an early but playable state on 14 November 1994, with the artwork now bearing resemblance to the final version, but featuring eight racers on the track during single-player instead of seven in the final version. In their November and December 1994 issues, French magazine CD Consoles stated that the game would support LAN play for multiplayer via JagLink, however Olivier Nallet later remarked that the feature was removed during development due to stability issues and time constrains, despite requests from Atari to implement it. The game was later advertised in EGM2 for a Q1 1995 release and on their next issue in 1995. Burn Out made its appearance on the showfloor of events such as WCES 1995, Spring ECTS '95 and E3 1995, with the latter being its last trade show appearance prior to launch and was now scheduled for a Q3 1995 release. Olivier Nallet also stated that the reason for renaming the game from Burn Out to Super Burnout was due to a decision from Atari's marketing department in hopes of increasing sales numbers. It was also showcased to the press that were invited to Atari's presentation of the Jaguar in Spain prior to its release in the region. Reception Super Burnout received mixed reception upon release. Dave Halverson of GameFan gave positive review to the game, praising the graphics and controls, remarking that "if you're looking for some good old fashioned racing, Jag style, Super Burnout should be your next purchase". Next Generation reviewed the game, and stated that "Burn Out is essentially straightforward racing at its best, but those who are looking for extra action won't find it here." Legacy After the release of Super Burnout, Shen Technologies began working on a vertically scrolling shooter project inspired by Raiden for the Jaguar titled Nexus, which was also known as Stellar X early in development and its original title can be seen teased on various tracks of game, while a message in French teasing the then-upcoming project is shown during the credits sequence. During its development, graphic artist Paul Tumelaire (who previously worked on various Delphine Software International titles