powerful trick is a near-constant stream of voices in Senua's head, recorded with a spatial audio technique so they feel like they're all around you, nagging at you, undermining your decisions and your confidence. These voices are frequently in conflict with what you're doing and even with each other; one side can be encouraging you while the other mock you mercilessly. The effect is striking. Over time Senua's pain becomes palpable, incontestable, especially as the stress worsens the longer these voices harangue you, the more vicious and deranged they become. It's important to remember that you as the player, though, have the luxury of turning them off whenever you want. Hellblades robust bag of psychological tricks and the sheer fact of Senua's distressing reality result in the game's uncommon ability to capture the feelings of worthlessness, lack of control, of being misunderstood and shunned, the strange mix of hope and despair that can accompany a debilitating mental illness." Not all media outlets were satisfied with the game's depiction of the condition. In an article he published to criticize the game, Mic gaming editor Jason Faulkner, who had experience working with the mentally ill, praised Senua's character, but was highly critical of the game, stating that it should have focused on helping people to truly understand psychosis, and have the condition be "focal and explicit", instead of representing it metaphorically: "If you go into the game without any background information, you might assume that Senua is living with delusions and Norse mythology-inspired hallucinations — or you might think that she's being haunted by demons and ghosts. [...] The portrayal of Senua's mental illness would be better served by showing both sides of her story: what's in her head and what's actually happening." He also stated that the game "stifles the opportunity to inject commentary about the broader picture of mental health care", notably by not depicting caregivers or other people dedicated to helping those with mental illness in real life. Edge deplored that Senua's psychosis was depicted as "something of an asset: a helpful superpower that can give you the strength to soldier on through the darkness, so long as you can put up with the odd breakdown here and there." Death mechanic Early in the game, after Senua's hand starts to rot because she got "tainted", the Darkness tells her that every time she "dies" (every death turns out to