feels less personal, and the journey loses a little bit in the transition. That said, Tearaway Unfolded is still a great game for families or anyone else who’s looking for an uplifting change of pace." Game Revolution's Jeb Haught gave the game a 4 out of 5, calling it "whimsical" and "nostalgic". Even though they spoke positively of the game, such as complimenting the "lovely" visuals and "excellent" voice acting, Haught felt the game needed a sprint button and more of a challenge. "Tearaway Unfolded improves upon the original by adding innovative controls, a handy companion app, augmented reality features via the PlayStation camera, and a plethora of new content including expended environments with new quests", Haught wrote. "With this much whimsical content, it's going to be hard to tear away from my TV." GameSpot's Josiah Renaudin gave the game a positive review, with a score of 8/10. He praised the controls, calling them "creative and effective", liked the art style, calling it "stunning", enjoyed the puzzles for providing rewarding gameplay, and said the world was "cute and charming". Renaudin's criticisms were concerning the overall pacing, which he thought hindered the ending, and the fact that the game places a heavy emphasis on the PlayStation camera, thinking that the player would not get the most out of the game if they did not own the accessory. Giving a review for GamesRadar, Ludwig Kietzmann scored the game a 3.5 out of 5. Kietzmann mostly praised the game's overall premise, tone, setting and personality, more specifically enjoying the world design and music, saying the game's imaginative nature makes it feels like a "wondrous toy box". However, Kietzmann thought the game could have offered more creative tools for the player, called the platforming "so-so", and also disliked the pacing. Eurogamer's Dan Whitehead wrote: "More than a mere HD remaster, Media Molecule has rebuilt its Vita classic with entirely new gameplay for the PlayStation 4." Whitehead mostly praised the new controls and changes that were made for the PlayStation 4, as well as the "gorgeous" visuals, the game world, which he commended for feeling "organic" and "lush", and the customization for allowing "stylish acts of creativity", even it was sometimes "fiddly". Whitehead had minor criticisms, one of which was that he felt since the player is no longer holding the world in their hands, via the Vita, the player feels less like a god