identically, with the only difference being the gender; Iota is male while Atoi is female) who is tasked with delivering a message to a portal that has mysteriously opened in the sky, displaying the player (referred to as "The You" in game). Along with The You, enemies known as Scraps are invading the world via the opening. Throughout the adventure, the messenger will traverse many new and reworked levels to reach the Portal, and save their paper world. Development and release Tearaway Unfolded was initially a project that allowed Media Molecule to properly experiment with the DualShock 4 and the PlayStation 4's technology for the first time. The studio began to seriously develop Tearaway Unfolded once they realized that the PlayStation 4's features could create an experience that would serve as an alternate version of Tearaway, rather than just a remake. The game's designer Rex Crowle stressed that neither version of Tearaway is the definitive version: "I try and think of the two games as two separate versions. In one direction it’s gone to Vita and that game is all about the features of the handheld. Some players will play it first on [PlayStation 4] and then go to play it on Vita and enjoy it for seeing that alternate version because it does differ so much. I don't think of the [PlayStation 4] as being the definitive version, just another version." Media Molecule felt that Unfolded could only be possible on PlayStation 4 because the PlayStation 3 and its controller did not have enough features. "There are a lot of things that we could think about and wonder how we could use them creatively", Crowle said. "[We tried to] give the controller a character, so you feel like a little bit of the world is in your hands." The DualShock 4 was emphasized in part because Media Molecule enjoy implementing innovative concepts into their games, but also so that the "personality" of the device could be brought out in ways that could influence games in the future. Unfolded allowed for Media Molecule to include items that had been scrapped in the original version because of hardware limitations and time constraints. One such item was the paper plane: "[It] was a thing that one of our level designers desperately wanted to get into the Vita version," Crowle said, "but it just didn’t work. So it was great to add it