more of Faith's past while expanding on the original game's first-person perspective experience. On June 15, at E3, and later on the Mirror's Edge YouTube channel, DICE released a new trailer for Mirror's Edge Catalyst, revealing elements of the game's storyline and environment. It was confirmed that the game would feature an open-world design and Faith would no longer be able to use guns. On September 30, 2015, it was announced that the soundtrack composer for the original Mirror's Edge, Solar Fields would again compose for Catalyst. He collaborated with Scottish synthpop band Chvrches to create an original song for the game's soundtrack entitled "Warning Call". On October 29, 2015, it was announced that the game had been delayed until May 24, 2016 to allow additional development time and for DICE to refine the traversal gameplay. On April 21, 2016, it was announced that the game had been delayed until June 7, 2016, to allow optimisation and perfection of Social Play. The game's Collector Edition was released alongside the main game. It included a figurine of Faith, a steel book, a lithograph, temporary tattoos, and a storage box. A prequel comic book called Mirror's Edge: Exordium, leading towards the storyline of Mirror's Edge Catalyst, was published on September 9, 2015, by Dark Horse Comics. In May 2016, Endemol Shine North America announced that they are producing a TV show based on the Mirror's Edge franchise. However, nothing has been said about it since. Reception The game was the second best-selling retail game in the UK in its first week of release, only behind Overwatch. In its second week of release, the game became the sixth best-selling retail game of the week. According to review aggregation website Metacritic, Mirror's Edge Catalyst received "mixed or average" reviews from critics. Chris Carter from Destructoid gave the game a positive review, commending the focus on open world gameplay, saying that the game "nails" exploration and parkour movement. He felt that because the gameplay was fun overall, players could spend an endless amount of time roaming the game world. Carter also called the overall visuals "beautiful" and felt that the design of the environments help create a world that is full of life. Carter disliked the story, however, for being predictable and featuring unlikeable supporting characters but said it was forgivable because players are able to ignore it and focus on the gameplay aspects. While