you've basically seen every non-boss you're going to see". He did, however, consider combat to get much better once Senua has to face many enemies at once. In one of the publications to give the game a somewhat negative review, Edge was unhappy with the game's depiction of Senua's condition. Several reviewers were less enthusiastic, with most criticism directed at the gameplay, fights and puzzles; however, most of them still praised Hellblade as a work of art. Among them was Game Informers Joe Juba, who found Hellblade to be "undeniably memorable, telling a compelling tale that explores subject matter many consider taboo". However, he believed that the gameplay suffered from the game's themes. Unaware of the fake nature of the game's supposed permadeath, he complained that it was too unclear how close to a permanent game over he was, and felt the sense that he was in "frustrating". He also found the puzzles tedious, and believed that the idea of the fight sequences allowing certain enemies to be off-screen translated poorly to gameplay. Eurogamer ranked the game ninth on their list of the "Top 50 Games of 2017", GamesRadar+ ranked it 16th on their list of the 25 Best Games of 2017, and EGMNow ranked it 19th in their list of the 25 Best Games of 2017, while Polygon ranked it 24th on their list of the 50 best games of 2017. The game received nominations for "Best PC Game", "Best PlayStation 4 Game", "Best Action-Adventure Game", "Best Graphics", "Best Story", and "Most Innovative" (the latter for which it became a runner-up) at IGNs Best of 2017 Awards. Game Informer has listed Hellblade: Senua's Sacrifice among best games released throughout the eighth video game generation. Depiction of psychosis The game's depiction of psychosis was applauded, and often described as the game's greatest quality. Several media outlets and reviewers analyzed the game's depiction of psychosis in more detail: it was noted that all parts of the game, including the fights and puzzles, were made to further the depiction of Senua's psychosis and revolved around her condition. Paul Fletcher, a neuroscientist and psychosis expert at the University of Cambridge who worked on the game, said that "It's been exciting to see Senua received so positively by those who have lived with experiences of psychosis." Michael Briers of PlayStationLifeStyle, stated that "by working closely with neuroscientists and those unfortunate few who have been