from their strongholds and toppled their cities. The citizens of the Radiant Empires knew their entire way of life was doomed without an army to defend it. As a result, they turned to their only hope: Earth. A fraction of Earth's population, those modern society regards as urban legends, has always been able to wield magic, but the flow of magical energy on Earth is so poor that few ever suspect their potential. On Embra, the command of arcane force is infinite and the Radiant Empires have recruited strong young men and women to fight the Shadow Legions for almost a hundred years. Embra's magical human warriors channel power in many ways. Guns are one of Earth's only inventions that still function on Embra. After decades of hard-won victories that pushed back the Shadow Legions, humanity and the Radiant Empires thought the long war was almost over. They were wrong. The enemy has returned, assisted by new allies: cunning beings called the Shadowlords. These foes have proved themselves to be extremely strong and hard to beat. As yet, no one knows where the Shadowlords came from, or why they remained hidden until now, but one thing is clear: if they conquer Embra, Earth will be next. Gameplay Shadow Realms was designed as an episodic four-versus-one action role-playing game. Players would choose from six classes: Warrior, Assassin, Wizard, Cleric, Ranger, Warlock, or play against the Heroes as the Shadowlord. Each class featured special attacks, abilities, and strengths. The game featured co-operative, third-person missions in an evolving world. Episodes would release frequently, adding new elements to the game. Players would also decide their paths through the story. Character and combat customization options progressed a Hero or Shadowlord to a player's style. This included guns, axes, and fireballs. Players could also mix abilities regardless of their class. Four-player teams combated a fifth-player Shadowlord who controlled creatures, set traps, and changed the environment. Shadowlords remained unseen until they possessed a monster, cast a spell, or chose to reveal themselves. Development Shadow Realms was first announced at the 2014 San Diego Comic-Con. At the event, BioWare released a live-action trailer entitled You've Been Chosen, and more trailers have followed since then. Further information was revealed at Gamescom 2014, with the first gameplay video also being shown. Shadow Realms was being developed by BioWare's Austin studio and was to have run on DICE's Frostbite 3 engine