citing the movement system as a positive and the combat mechanics as a negative, Spencer Campbell concluded his review for Electronic Gaming Monthly with: "Mirror's Edge Catalyst has a strong core built by its movement system, but when it comes time to do anything else than run from point A to point B, you'll probably be more inclined to run away." Game Informers Ben Reeves summarised his review with: "The original Mirror's Edge is an overlooked gem from last generation, but even diehard fans will have trouble finding the diamonds in this rough." Reeves disliked the design of the game's environments, calling them "barren" and "lifeless", criticised the melee combat for feeling like a chore, stated that the soundtrack lacked defining characteristics, called the main story "rushed", and felt that the side-content was "boring". Game Revolution's Peter Paras called the game's environments "gorgeous" and "unique", commended the large amount of content, and praised the visuals of the cutscenes. Paras thought that the gameplay was "unintuitive" and "clunky", however, and hated the story and characters. Paras also experienced some technical issues, thought that character animations were "poor", and said that the design of the menus was "strange". Scott Butterworth of GameSpot gave particular praise to the movement mechanics, saying that they consistently wowed him throughout the entire game and made up for the various shortcomings he experienced. Butterworth also liked the varied mix of side-content and called the open world exploration "rewarding". Butterworth's main criticisms were concerning the "mediocre" story and the "clunky" combat. GamesRadar's Leon Hurley stated: "Mirror's Edge Catalyst is an interesting game with some strong ideas but not enough variety." Hurley praised the visuals but called the combat "terrible". Ryan McCaffrey for IGN summarised his review with: "Mirror's Edges return shines in some regards, but is ultimately a disappointment." McCaffrey complimented the user-generated content and parkour gameplay but criticised the story and characters, as well as the "uneven" combat and inconsistent visuals. Arthur Gies of Polygon wrote: "I imagine most players will happily bounce from side mission to delivery to grid node and back again, content to do what Mirror's Edge has always been best at: constantly moving forward and up. And once you can focus on that, Mirror's Edge Catalyst is a flawed, but often great breath of something different and exciting in an open-world landscape full of the same old thing." References External links 2016 video