Anabel is a Brazilian flash animated series created by Lancast Mota and produced by Sergio Martinelli. It was the first Brazilian animated series on Nickelodeon Brazil when it debuted on February 26, 2005 in the channel's Nick Patrol program. As of 2006 the show was exclusive to the channel TV Rá-Tim-Bum, where the second season premiered on February 5, 2011. The show also runs on TV Brasil. A comic strip adaptation also ran in the children's magazine Recreio. Premise Set in the 1930s, the show revolves on a girl named Anabel, who lives with her unnamed parents in the city of Porto Alegre. She goes to school by riding the city's tramcars. Anabel also travels to fantastical and supernatural adventures from literary novels, encountering monsters and creatures. She also solves mysteries and stops dangers in the city. The second season introduced the character Ulisses, who travels with Anabel in some episodes. Characters Anabel – The 7-year-old protagonist of the show. She enjoys listening to radio dramas and reading fiction books from many authors including Edgar Allan Poe. She's named after the titular figure in Poe's poem "Annabel Lee." Anabel's parents – The protagonist's unnamed parents. The father is a pharmacist (cook in Season 2) and the mother is a history teacher. Ulisses – Anabel's best friend, who is overweight. His work and help to his friend sometimes fail. Theo - A magical crow and friend of Anabel and Ulysses. He is able to create gates to other worlds. Inspetor Carangueijo (Inspector Crab) – A detective based in Porto Alegre. He and Anabel cooperate to track down a toy thief in the episode "O Homem Fornalha." Production Lancast Mota devised and developed the concept of Anabel in the 1990s. He picked the 1930s as the time setting of the series due to its distinctive popular culture field placed apart from electronic-driven media of the present day, which includes television and video games. Mota and his team wanted the show to take advantage of creative elements not widely utilized in other animated works, including but not limited to strong literary themes and a lack of violence. Mota also avoided cliches seen in such other animated works, such as a "villain who wants to take over the world." The team made the protagonist motivated by non-visual media such as books and radio, which was prevalent in the 1930s. The show was financed by