case by Alfendi Layton, then must investigate the crime scene using the Mystery Room's crime scene recreation device. At the start of the case, the player is typically given a set amount of time to do a cursory sweep of the crime scene, and then must say who they think the murderer is based on their first impressions. Following this, the investigation proper commences, with further time spent examining the circumstances surrounding the crime (such as the means, motive, or certain puzzling aspects of the murder itself), finding evidence to back up points, and answering certain multiple choice questions. Once all the points of an investigation sequence have been cleared up, the player is then able to interrogate a main suspect. During interrogations, the suspect's defense against accusations is represented by a casing around a beating heart. As the player presents the correct evidence to back up their accusations and prove the suspect's guilt, the casing slowly breaks apart. When the suspect's exposed heart turns to stone and breaks in two, the player has beaten the suspect, although on some occasions the casing reforms (entirely or partially) after breaking when the suspect attempts to offer (seemingly) contradictory information or refutes the presented evidence, only to break again if they can be proven wrong. If the suspect is innocent or the evidence insufficient, the characters return to their investigation refocused, making further study of new points of interest to clarify the incident before another confrontation. Development Layton Brothers: Mystery Room was first announced at Level-5 Vision 2009 as Mystery Room, the first entirely original title in Level-5's Atamania series. In Mystery Room, the players would team up with detectives Poccho and Sly to solve crimes sent to their "Mystery Room" by other detectives. A player could select which crime they would like to investigate from a list of crime reports. The game was originally designed for the Nintendo DS and was planned to be released in 2010. Level-5 initially announced plans to bring a demo of the game to the 2010 Tokyo Game Show, but removed it from their schedule soon before the event, throwing the game's status into question. In May 2010, the developer published an update on the game's progress and announced that the game would be delayed until Spring 2011. Finally, on October 15, 2011, the title resurfaced at Level-5 World 2011 as an iOS game titled Layton