events would be relayed to the hero telepathically. Gameplay The gameplay dynamics of BS Zelda no Densetsu (and BS Zelda no Densetsu: MAP2) are most closely comparable to those of the first The Legend of Zelda, however a few major differences exist between Zelda and BS Zelda which make the two play-through experiences distinctly different. Foremost among these differences is the use of SoundLink data to supplement and provide plot for BS Zelda. As the world's first satellite-based integrated radio-game, BS Zeldas implementation of the streaming SoundLink broadcasts represented an early approach to dealing with the difficulty of meaningfully connecting vocal files to character actions. As such, unlike the later BS Zelda no Densetsu: Inishie no Sekiban that allows players to continue moving during SoundLink messages, when the in-game clock hits certain times in BS Zelda the game pauses to display a message reading . During this time, players would hear the voice of the narrator (Kiyoshi Kobayashi - playing the part of the Old Man) grant the player magical abilities or warn of events occurring elsewhere in the Land of Hyrule. During other periods of paused gameplay such as during the introduction and end sequences, fully voiced plot details relating to Princess Zelda (voiced by Naomi Fujisawa) and Ganon (voiced by Seizō Katō) were also broadcast. In order to allow the proper pacing of plot elements revealed in vocal files, the game progresses according to a strict time-based system. An onscreen clock displaying "Zelda Time" can be seen at all times and because the game is played in real-time, the time cannot be paused even if the game is paused. At various points in "Zelda Time" certain pre-set plot events occur. These events range from the death or stunning of all enemies in a room, or the appearance of fairies, to occasional weapons/munition upgrades allowing the use of more powerful versions of items and/or the unlimited use of items for a limited time. The game was divided in fourths and broadcast in episodic installments (with the only subtitle being the standard Satellaview suffix, where X was a number between 1 and 4).Retrospective: BS Zelda . Hyrule Times (IGN). 8 June 2006. Each episode limited players to a certain restricted playing area either by withholding necessary items or by using obstacles on the overworld map that would be removed in later episodes. This ensured that players would experience a paced