The Settlers () is a city-building and real-time strategy video game series created by Volker Wertich. The original game was released on the Commodore Amiga in 1993, with subsequent games released primarily on MS-DOS and Microsoft Windows: The Settlers II (1996), The Settlers III (1998), The Settlers IV (2001), The Settlers: Heritage of Kings (2004), The Settlers: Rise of an Empire (2007), and The Settlers 7: Paths to a Kingdom (2010). There are also several spin-offs; The Settlers II (10th Anniversary) (2006) is a remake of The Settlers II, The Settlers DS (2007) is a port of The Settlers II for Nintendo DS, Die Siedler: Aufbruch der Kulturen (2008) is a German-only spiritual successor to 10th Anniversary, The Settlers HD (2009) is a handheld remake of The Settlers IV, and The Settlers Online (2010) is a free-to-play online browser game. With the exception of The Settlers HD, Blue Byte has developed every game in the series, as well as publishing the first three titles. From The Settlers IV onwards, Ubisoft has published all titles. An eighth game in the main series, The Settlers: Kingdoms of Anteria, was scheduled for release in 2014, but after the game's closed beta was abruptly shut down by Ubisoft in light of negative feedback, the game was removed from the release schedule. It was ultimately repackaged and released in 2016 as Champions of Anteria, an action role-playing game unrelated to The Settlers series. A franchise reboot, initially named simply The Settlers, was scheduled for release in 2019, but was postponed and all preorders were refunded. In January 2022, Ubisoft announced that the game would be released in March of that year. In March then, it was again postponed. In November, Ubisoft revealed the game was now called The Settlers: New Allies, and was released in February 2023. Narratively, each game is a stand-alone story with no connection to the other titles in the series (although Rise of an Empire is an indirect sequel to Heritage of Kings). From a gameplay perspective, although each game tends to feature its own set of innovations and nuances, broadly speaking, they are all built on a simulation of a supply and demand economic system in which the player must maintain the various chains of production, building up their military strength and the robustness of their economy so as to defeat their opponents and achieve certain predetermined objectives. Some games