limited edition of the soundtrack was also released. The album was well received by critics. A reviewer from RPGFan termed it an "excellent soundtrack" that kept the feel of the first game. Kero Hazel of Square Enix Music Online felt similarly about the album. They noted that the soundtrack had enough thematic ties to the first game's music to connect the two games without losing originality, and concluded that it was superior to the already good Front Mission soundtrack. Front Mission 3 The soundtrack of Front Mission 3, the third game of the main series and the fifth game of the total series, was composed by Koji Hayama and Hayato Matsuo, with one track contributed by Shigeki. Matsuo handled the orchestral pieces, while Hayama worked on the techno ones. The pieces were performed with synthesizers that were designed to sound like higher-quality versions of the types of sounds used in the original Front Mission, rather than sounding more like the actual instruments they represented. Hitoshi Sakimoto worked for Square as an in-house composer during the game's development, and was the one who invited Matsuo, who was an independent composer, to meet the sound team and work on the game. An album of music from the game, titled Front Mission 3 Original Soundtrack, was released by DigiCube on September 22, 1999. The two-disc album has 47 tracks, is 2:30:00 long, and has a catalog number of SSCX-10035. The album was well received by critics such as Kero Hazel of Square Enix Music Online, who noted that the synthesizer effects tied the music back stylistically to that of the original game, and applauded the contributions by both composers. A reviewer from RPGFan agreed, though he was more impressed with Hayama's pieces than those of Matsuo. Track list Front Mission 4 The soundtrack of Front Mission 4, the fourth game of the main series and the sixth game overall, was composed by Hidenori Iwasaki, with some tracks contributed by Ryo Yamazaki. The game was Iwasaki's first as a composer, as he had previously only worked as a synthesizer programmer. The music has been described as very different from the "very abstract and heavy" music of the previous game, and much more similar to the music of the first game with an emphasis on melody as well as light and thematic elements. The soundtrack also incorporates "South American"-style elements, with the use of pan