website. Some games and cartoons could only be accessed with a purchase of Shockmachine. In March 2000, Shockwave launched a new website design, compatible with slower Internet connections. It also partnered with MTVi Group, which consisted of MTV.com, VH1.com, and Sonicnet.com. MTVi would provide Internet radio services and content to Shockwave. The updated website introduced music videos, known as Shockwave Singles, which were designed to be played on the Internet. In addition, it introduced the Shockwave MixMakers feature, allowing users to remix songs. The website received another redesign in 2006, along with the creation of an online game development studio known as Shockwave.com Game Studios. A year later, Shockwave introduced member profiles. Games Shockwave.com offers internally developed games, as well as those created by third parties. In May 2001, Shockwave began offering select games for purchase, allowing users to download them for offline play. Three months later, the website was relaunched with new games. GameBlast, an subscription game service, was launched in late 2002. Shockwave had previously allowed users to play demo versions of games for free, while GameBlast allowed users to play the full versions for a monthly fee. In 2003, the website began offering prepaid cards for Gameblast, through a partnership with AT&T. In 2005, the website introduced new games which incorporated advertising into their design. At the time, Shockwave had more than 200 games. Viacom launched a mobile version of the website in September 2006. A month later, the mobile site began offering 30 subscription-based cellphone games, known as Shockwave Minis. The collection included games based on Viacom properties such as SpongeBob SquarePants and Pimp My Ride. Shockwave Minis utilized Adobe Flash Lite, and were only available on Verizon Wireless phones. New games would be introduced monthly. In 2009, Shockwave launched a premium service called Club Shockwave. The service allows members to play a number of exclusive games, download titles, and enter for a chance to win cash prizes. As of 2010, Shockwave hosted more than 400 games in a range of genres including puzzle, action, strategy, racing, sport, jigsaw, adventure, multiplayer games, and downloadable games. Some games were only available as downloads, while others were web-based only. In 2010, the website introduced Shockwave Cash, a virtual currency that could be used to buy virtual goods in several games. Shockwave Cash was discontinued in 2012, but users were still allowed to use any earned or purchased currency.