its August 6 release, Nintendo described the games as being the "biggest buzz of the summer", and the release of the game generated such hype that St.GIGA was inundated with postcards and faxes from excited fans. Due to the game's "amazing popularity", discussion during the SoundLink Magazine broadcasts was dominated by the subject throughout the month of August. With the "whirlpool of excitement across the country" growing stronger rather than diminishing, it was decided that a September rerun would be made available for fans that had missed the initial run. The September rerun did little to satisfy fans - instead yet more new players became interested during September's broadcasts. To satisfy continued interest in the game, it was decided that a second rerun would be broadcast during the month of October due to popular demand A third rerun was again broadcast during the month of November, and in late December 1996 fans voted by an overwhelming majority to broadcast a fourth rerun of BS Zelda as the "Player's Choice Classic SoundLink Game" for January 1997.あなたが選ぶ名作サウンドリンクゲーム. Nintendo.co.jp. Archived 5 June 1997. The development goal of creating a communal sense of simultaneous game-play was considered to have been met and magazines such as Digital Magazine Busters announced that the game had set records for the greatest number of people simultaneously playing a single game. Due to the great successes of the game Nintendo undertook the development of a remixed version of BS Zelda no Densetsu that would be entitled BS Zelda no Densetsu: MAP2. Featuring all-new dungeon layouts and altered positions of items and locations in the overworld, BS Zelda: MAP2 represented the functional equivalent of the "Second Quest" portion of the original The Legend of Zelda. This sequel broadcast was in turn rerun once during March, 1996. The successes and popularity of SoundLink Games such as BS Zelda and Super Bombliss are directly responsible for further developments in the field of SoundLink Games including such titles as Itoi Shigesato no Bass Tsuri No. 1. The first two BS Zelda games would also serve as the direct forerunners of the later-broadcast BS Zelda no Densetsu: Inishie no Sekiban. Emulation Due to the short-lived nature of the game and the fact that the gameplay is intimately connected to the vocal SoundLink files that were broadcast into RAM and were thus incapable of digital preservation by receiving Satellaview-owners, the game cannot currently be played