behave like base elements, that gives players access to ten elements to cast spells from. When casting a spell composed of multiple elements, there is a set hierarchy which determines the type of the spell cast. Shields take precedence over projectiles (earth and ice), which take precedence over beams (life and arcane), which take precedence over steam, which takes precedence over lightning, which takes precedence over sprays (water, fire and cold). For example, a spell consisting of pure fire would be a spray of flame. A spell of fire and earth would be a fireball projectile. A spell of fire and arcane would create a flaming beam. A spell of fire, arcane and earth would create a flaming, arcane rock projectile. A spell of fire, arcane, earth, and shield would result in a flaming arcane rock barrier. The order in which the component elements of a spell are summoned has no effect on the type or power of the spell, and does not matter, except when attempting to cast a "Magick" as opposed to a regular spell. Each spell can be cast in four different ways: as a ranged projectile or beam, as an area effect spell, as an enhancement in wielding the player's secondary weapon (normally a sword), or on the players' own bodies. All elements tend to cause damage, except Life, which heals (this is reversed for Undead enemies where Arcane heals them and Life damages them), and Shield, which creates barriers. This can also affect what spell is cast; for instance casting shield and arcane as an area of effect will create a circle of arcane mines around the caster; however, casting it on oneself will instead cause the caster to have an arcane invulnerability aura. To cast a spell, the player first sequentially presses the associated buttons for the desired elements (for example: q, w, e, r, a, s, d, and f, respectively, when playing using a QWERTY PC keyboard) in order to "gather" them, which show up as icons on the screen as they are pressed. The player then chooses one of the four ways to cast the spell using different mouse buttons. A physics system is included in the game: explosions can send players and monsters flying across the screen, wizards can use spray spells to push or knock back targets, etc. Magicks Special spells called "Magicks" require specific combinations and produce unique effects,