and while Guildmasters' Guide to Ravnica goes some way to ironing this out there’s still a lot of work for the DM to do. [...] It’s a fascinating world to dabble in and borrow from, but falls just short of being a viable plug-and-play setting". Gavin Sheehan, for Bleeding Cool, wrote "overall, Guildmasters' Guide to Ravnica is a fine addition to 5E, but I also recognize this isn't going to be for everyone. [...] DM's and players alike should recognize that there are people who love Dungeons & Dragons to death but have zero interest in Magic: The Gathering. I would recommend this book for people who have played MTG and understand a little bit of what's going on, or players who want to learn more about this world and want to incorporate more of it. It's not impossible to get people with no interest involved, but do prepare yourself for a steeper climb up the hill if you do". Matthew Beilman, for CBR.com, highlighted the book's setting and wrote: "Ravnica is a rich setting with countless story hooks available for adventurers. The 10 guilds and their machinations on the world city guarantee there is never a shortage of intrigue or varying ways to run a campaign. More traditional dungeon crawls and monster hunting is totally viable, but it's the technological and social elements of the worldwide city that make this setting truly magic". In January 2020, Christian Hoffer, for ComicBook, highlighted that over the past 18 months Wizards of the Coast has published "product tie-ins with Stranger Things, Rick & Morty, Critical Role, and Magic: The Gathering, plus several new products meant to appeal to new players that have never played D&D before. [...] Some fans feel that this push for new players has come at the cost of keeping the game's current players sated. These players wonder why D&D is dedicating resources towards Ravnica (from Magic: The Gathering) and Exandria (from Critical Role) instead of dusting off classic campaign settings like Greyhawk or Dragonlance or Dark Sun, worlds that are mentioned in D&D's core rulebooks but haven't gotten any kind of strong focus". Hoffer reported that the 5th Edition development process is deliberately slow with the Dungeons & Dragons team publishing about three books a year (from adventure campaigns and rulebooks to campaign setting books). Collaborative IP books, such as Guildmaster's Guide to Ravnica, Acquisitions Incorporated, and Explorer's