My Life as a Darklord is a tower defense game released in 2009 for the Wii through the WiiWare service. A direct sequel to My Life as a King, the story follows the new Darklord Mira, daughter of the previous game's antagonist, as she seeks to conquer the land. Final Fantasy Crystal Chronicles: The Crystal Bearers is an action-adventure game released in 2009 in Japan and North America and 2010 in PAL territories for the Wii. Set a millennium after the events of Crystal Chronicles, the story follows Layle, a young man granted powers from a crystal embedded in his body. Common elements While distinct in terms of gameplay and narrative, all titles share the same world inhabited by four tribes; the human-like Clavats, stocky Lilties, magic-wielding Yukes and nomadic Selkies. Two recurring themes within the world of Crystal Chronicles is objects generated from memories; and the importance of family. Crystals, a recurring concept within the Final Fantasy franchise, play key roles in multiple entries. There are also recurring Final Fantasy races such as the Chocobo and Moogle, and monsters like the Malborro and Bomb. Rather than arbitrary inclusions, these recurring elements are placed based on their in-game relevance and suitability. The timeline begins with Ring of Fates, which is set thousands of years in the past when the four tribes lived together in harmony. At some point during this period, the events of Echoes of Time take place. My Life as a King is set after the clearing of the Miasma at the end of Crystal Chronicles, with the main character King Leo setting out to rebuild his kingdom. My Life as a Darklord takes place in the aftermath, with surviving monsters struggling to survive and ending up fighting against characters from both My Life as a King and Crystal Chronicles. The Crystal Bearers takes place 1000 years after the time of Crystal Chronicles, with the Yukes having vanished during a great war with the Lilties and crystal-based magic being a rarity. The gameplay of Crystal Chronicles has tended to focus either on multiplayer, or the concept of groups working towards a common goal. A notable exception is The Crystal Bearers, which follows a single protagonist. A common aim across all titles is creating games that can be enjoyed by a wide audience. The original Crystal Chronicles notably made use of multiplayer relying on the GameCube linking with the