earlier vow by Wizards of the Coast where the company stated they would make structural improvements to the game's mechanics in relation to race. Hall criticized these improvements in Tasha's Cauldron of Everything as "extremely weak" and wrote, "My only real disappointment with the book is the way in which it handles optional rules for dealing with the concept of race. [...] The guidance is, more or less, to ignore the rules for character creation and just do what feels right. That's good advice for every player and every DM regardless of the situation, but it falls well short of establishing a progressive new precedent for the original role-playing game". Liam Nolan, for CBR, wrote, "one of the biggest controversies surrounding Dungeons & Dragons has been the game's prescriptivist approach to race and the way it embraces problematic stereotypes. [...] However, customizing one's origins isn't just a matter of moving around ability scores. Players can also customize their languages and proficiencies. [...] While customized origins do not undo any of the damage that's been done, they do provide a path forward for making Dungeons & Dragons more accessible and less problematic". Corey Plante, for Inverse, also highlighted the flexibility of the game options in Tasha's Cauldron of Everything. Plante wrote, "Rather than reinforce rigid traditions, rules, and definitions that've been in the game for up to 46 years, it shatters boundaries, expanding the game in profound, progressive ways—for better or for worse. [...] To an extent, this kind of flexibility could jeopardize the core identity of the game's races and classes. Orcs, Tiefling, and Drow are archetypically evil races, and their archaic positions within the game reflect and reinforce racist stereotypes in the real world. [...] Traditionalists might frown upon these rules if their loyalties lie with previous editions and their more rigid game structures. But a major factor in D&D exploding popularity over the last several years has to do with the 5th edition [...]. These kinds of creative innovations aimed at diversity and inclusion might alienate the game's traditionalists, but it's totally awesome to imagine what players might concoct". Christian Hoffer, for ComicBook, wrote "one criticism that you'll likely see about Tasha's Cauldron of Everything is that it contains a lot of rules previously seen in past products" and that "for the hardcore D&D enthusiast, Tasha's Cauldron of Everything may not spark the same level of excitement as