Divinity is a role-playing video game series developed by Larian Studios. The franchise was introduced in 2002 with Divine Divinity. The franchise received more mainstream attention following the critically and commercially successful release of Divinity: Original Sin (2014). Main games Divine Divinity (2002) Development of Divine Divinity started as Divinity: The Sword of Lies. The game was based on developer Larian Studios's cancelled project, The Lady, the Mage and the Knight, and it was inspired by Diablo. According to studio founder Swen Vincke, the publisher rushed Divine Divinitys development and released the game "unexpectedly". At that time, Vincke was still on press tours promoting it and did not know that the game, which required more work, was released. The game received generally positive reviews upon release and it sold very well. However, the contract agreement with the publisher meant that Larian did not earn any money from the game as the game was not commercially successful enough. Larian nearly closed its doors following the release of the game. Beyond Divinity (2004) Vincke reassembled the development team to make a sequel to Divine Divinity, and the main goal for this release was to "make money". The development for the game was also rushed, with quests being rewritten and features being removed so that the game could release on time. The game received generally mixed reviews upon release, and it is considered to be one of the weaker games in the series. Divinity II (2009) While the first two installments in the series were isometric role-playing games, the team wanted to step up and make a 3D action role-playing game. The team was impressed by the production value behind Xbox 360 games and therefore, decide to make an "ambitious" game for that platform. Bethesda Game Studios agreed to license their Gamebryo engine for Larian to make the game. Divinity II: Ego Draconis was released in 2009, and the publishers rushed the game's development again as they were under the pressure of bankruptcy during the 2009 financial crisis. The game received mixed reviews upon release. An updated version for the game, titled The Dragon Knight Saga, was released in 2010 and published by Focus Home Interactive. The Dragon Knight Saga received generally positive reviews, a significant improvement over Ego Draconis. It also sold fairly well. Divinity: Original Sin (2014) Using the funds from venture capitalists, the team wanted to create a turn-based strategy