intentional tediousness and wrote, "By the end of its campaign, the repetitive objectives and intentionally slow progression made shipbreaking start to feel like exactly what it’s simulating: hard labor." Renata Price of Waypoint appreciated the game's depiction of dignity of labour, in which the act of shipbreaking is both mechanically and aesthetically beautiful in itself, only contaminated by the corporation's profit-driven enforcement of harsh deadlines and unsafe working conditions. She compared the Lynx Corporation's shipyard to a company town, with the work being paid in company scrip, as an example of the game's effective critique of modern capitalism. References External links 2022 video games Early access video games Hard science fiction Simulation video games Video games set in outer space Video games developed in Canada Windows games Indie video games PlayStation 4 games Xbox One games Focus Entertainment games Dystopian video games Video games using procedural generation Cosmic horror