Motoko to defeat the dragon. Wang sends Motoko's familiar, a tanuki, toward the dragon, intending to use it as an explosive bait, but it fails to kill the dragon. Seeing no other options, Wang decides to jump into the dragon's mouth himself, where he activates Hoji's Chi cannon from the inside. Wang successfully kills the dragon with the cannon, and manages to escape death with Hoji and Zilla's help. They later celebrate their victory over a meal with Motoko and the ghost of the tanuki. Development Shadow Warrior 3 was developed by Polish studio Flying Wild Hog. Game designer Paweł Kowalewski described the game as the "upgraded" version of the 2013 reboot, adding that the game is "over-the-top" and that it will make players "feel overpowered". The new movement options were added as the team "wanted players to be able to move freely like a ninja from their favorite animes". This also allowed the team to craft combat arenas that are more vertical in design. Many systems in Shadow Warrior 2, including weapon stats, procedural generated maps, and character progression, were streamlined or removed altogether in Shadow Warrior 3, so that players can focus on the action and need not to worry about their combat efficiency. The team drew inspirations from both Japanese and Chinese cultures when they were creating the game's universe. The game's humor also became more mature, with the team saying that they wanted to "modernize" Lo Wang as a video game character by giving him more backstory. Devolver Digital officially announced the game on July 6, 2020. It released on March 1, 2022, for Microsoft Windows, PlayStation 4 and Xbox One. The game was released for PlayStation 5 and Xbox Series X/S on February 16, 2023 alongside a definitive edition of the game featuring a new difficulty mode, 60 FPS performance mode, and 4K visual modes. Reception Shadow Warrior 3 received "mixed or average" reviews for PC and PlayStation 4, according to review aggregator Metacritic; the Xbox Series X/S version received "generally favorable" reviews. IGN said that the game felt good to play and wrote in favor of its short runtime, but noted that it was "completely unremarkable in execution, being about as straightforward as an FPS can get." Hardcore Gamer reviewed the title favorably, writing, "It may not be reinventing the wheel in any drastic means, but Shadow Warrior 3‘s warranted excess and lovably chaotic