By analyzing performance patterns of each car, organizers can change BoP of a car at any point during the season. Different series or organizers may calculate BoP differently depending on the conditions, with IMSA and ACO applying different BoP calculation for LM GTE cars in their respective series, while BoP for GT3 cars participating in Super GT's GT300 class are optimized to allow competition against cars built exclusively for the series, and TCR has a unique feature called compensation weight, as a further mechanism to balance the cars. Some manufacturers have been accused of sandbagging, where a car would purposely underperform during a test, or during certain races, to receive favorable results later; for example, rival teams accused the Ford GT (run by Chip Ganassi Racing) of sandbagging during the 2016 FIA World Endurance Championship season, even after performance adjustments after the qualifying for 2016 24 Hours of Le Mans. Various rules have been made to deter this; for example, IMSA mandated any car that is found to be sandbagging during the Roar Before the 24 (a testing session leading to the 24 Hours of Daytona race) at their discretion to serve a five-minute stop and go penalty starting from 2014 season if a team is caught sandbagging during the sessions (penalties are served differently if the sandbagging was discovered after the end of the sessions), although instances of sandbagging were still found as of 2019 race. Several racing games, such as Gran Turismo Sport, Gran Turismo 7, RaceRoom and Assetto Corsa Competizione, also features a simulated balance of performance for each playable car as part of the games' game balance mechanism. References Motorsport terminology