in to embody a member of one [of] the iconic guilds". Elaine Chase, vice president, global brand strategy and marketing for Magic: The Gathering, said in a press release: "It’s super cool for fans of D&D and Magic to be playing together in the same multiverse". Related products Plane Shift Series The various planes from Magic: The Gathering were first adapted for Dungeons & Dragons in a series of free PDF releases called Plane Shift by James Wyatt. Wyatt also writes the text for the series of Art of Magic: The Gathering coffee table books, which reprint illustrations from the cards with details for each plane's lore; the Plane Shift releases were created to allow players to use those books as campaign setting guides by providing the necessary rule adaptations. Between 2016 and 2018, six Plane Shift articles were released: Amonkhet, Dominaria, Innistrad, Ixalan, Kaladesh, and Zendikar, along with an Ixalan-set adventure. However, these articles are not considered official material for organized play. In 2017, Mike Mearls wrote: "It's basically a thing James does for fun, and we don't want to burden it with needing all the work required to make it official". Guilds of Ravnica Guilds of Ravnica was a Magic: The Gathering post-block set expansion released on October 5, 2018. The three related card sets carried "the classic collectible card game into its 26th year". Icons of the Realm WizKids released a set of 55 Guildmasters' Guide to Ravnica themed Dungeons & Dragons miniatures as part of their Icons of the Realm blind box line. It was nominated for "Best Game Accessory" in the 2019 Origins Award. Reception In Publishers Weekly's "Best-selling Books Week Ending December 3, 2018", Guildmasters' Guide to Ravnica was #17 in "Hardcover Nonfiction" and the book was called a "Black Friday winner". Richard Jansen-Parkes, for the UK print magazine Tabletop Gaming, wrote "in terms of raw mechanical content Guildmasters' Guide to Ravnica is solid throughout, with long sections laying out creatures and monsters unique to the plane as well as a heaping of flavourful magic items. However, while the surface-level information about the great city is stellar – the art is beautiful throughout – it all feels a little shallow when you come to plot an actual adventure there. It’s clear that Ravnica is a realm that was never intended to live and breathe in the way that you’d expect from an RPG setting,