game for Xbox Live Arcade. The team saw the opportunity of making a 3D isometric role-playing game since there were not a lot of these games on the market. However, despite the team wanting to expand the game's scope, many of its staff were reassigned to finish Dragon Commander, which was not very profitable for the company. As the studio was working on the game, they wanted to expand its scope, but the studio was slowly running out of money. According to a studio member, Original Sin was the "do or die" project for Larian. A crowdfunding campaign was launched on Kickstarter on 27 March 2013 so that the team would have additional budget to polish the game. The Kickstarter was successfully funded by 26 April, raising almost $950,000, with donations from other sources bringing the total to over $1,000,000 of the game's final budget of €4 million. The game was made by about 35-40 people. The game received very positive reviews when it was released in 2014, and an Enhanced Edition for the game was published by Focus Home in the following year for consoles. Divinity: Original Sin II (2017) Following the success of Original Sin, the studio decided to expand their team to about 130 in order to make a sequel. Larian returned to Kickstarter to secure additional funds for the game's development. Despite being financially stable, Larian returned to crowdfunding again so that they can gather community opinion and further expand the scope of the game. Ultimately, the Kickstarter campaign was a big success, with over 2 million dollars collected in total. The game was released as an early access title in 2016, and the full release came in the following year. The game received critical acclaim upon release, and it was regarded as one of the best role-playing games of all time. Spin-offs Divinity: Dragon Commander (2013) Following multiple unpleasant experiences with publishers, the team decided to approach venture capitalists directly to fund the game's development. Dragon Commander is a spin-off title, which expanded the dragon combat featured in Divinity II. It is a real-time strategy game and it received generally mixed reviews from critics. Dragon Commander was not a very profitable game, according to Vincke. Divinity: Fallen Heroes (on hold) Larian Studios partnered with Logic Artists to create a tactical role-playing game based on the series. Originally scheduled to be released in November 2019, it