The Clockwork Man is a hidden object adventure video game series developed by Greek development studio Total Eclipse Games. Featuring a steampunk setting, The Clockwork Man games typically require players to find a certain number of items hidden somewhere on a painted scene, as well as solve a variety of adventure and logical puzzles in order to progress through the game. The original The Clockwork Man was released in March 2009, with a sequel titled The Clockwork Man: The Hidden World, being released in July of the next year. A spin-off puzzle game titled A Clockwork Brain was released in 2012, exclusively for mobile platforms. Gameplay The Clockwork Man games rely heavily on hidden object gameplay, wherein players must search each scene in a series of hand-painted, interactive tableaux for a number of objects listed at the bottom of the screen. Players collect these objects by clicking on them. Apart from object-finding, adventure-style puzzles are further introduced to the gameplay. Once all hidden objects have been collected, and all puzzles have been solved, players may progress to the next scene. The Clockwork Man introduced a novel scroll and zoom mechanic, allowing players to zoom-in on scenes to get a closer look, as well as pan the camera left and right, which allows players to explore their surroundings using a parallax effect. In case a player is unable to find one of the objects, hints can be requested from the main character's sidekick, Sprocket the automaton, at the cost of depleting its energy supply (which is gradually restored over time). Once players finish the main game, a "Freeplay" mode is unlocked, allowing players to replay any of the game's tableaux, featuring randomly generated positions for each of the objects players are tasked to find. Games Main series The Clockwork Man The Clockwork Man is the first installment in The Clockwork Man franchise and was released on March 18, 2009. The game was published by RealGames. Set in an alternate timeline featuring a steampunk version of Victorian era London, the player takes on the role of Miranda Calomy, the last in a long line of engineers and inventors with a talent for problem-solving. Accompanied by Sprocket, an automaton Miranda built over the years, and which has developed sentience and personality, the duo embarks on a worldwide quest to find Miranda's long-lost grandfather, and help him compile the parts to the world's greatest