face-up cards, divide by three and round down, resulting in the number of dice each player will throw. Each player rolls the number of dice indicated and totals the result; the higher value wins. The losing Daimyo is killed (unless the losing player plays the Save Face card. However, if the losing Daimyo was Shogun, this card cannot be used.) All of the losing Daimyo's cards are discarded, although the losing Samurai's house is unaffected. If the losing Daimyo was Shogun, the winning Daimyo becomes Shogun, even if the player does not want this. The Samurai who has lost their Daimyo is Ronin and cannot accumulate any Honor unless they either play a new Daimyo card from their hand, or ally themselves to another player's Daimyo. In the latter case, both players allied to the same Daimyo can only score half of their Samurai's Honor and half of their shared Daimyo's Honor each turn. The Daimyo with two Samurai can use both of their Strengths in battle. A player wanting to get rid of a second Samurai allied to their Daimyo can give the second Samurai a new Daimyo card from their hand. Other cards Ninja can be used to steal items from other players or kill Samurai or Daimyos. Dishonor can be used to force another player to kill their Samurai or else face a hefty penalty in Honor. Victory conditions The first player to attain 400 Honor points is the winner. Publication history Honor of the Samurai was designed by Scott Kimball, with artwork by Alexander Farquharson and Barbara Spelger. It was published in 1996 by Gamewright Games, with foreign language versions published by AMIGO and Corflx. Gamewright published a second edition in 2003. Reception In the August 1996 edition of Dragon (Issue #232), Rick Swan thought this game "goes down as easily as a cup of hot chocolate." Although he found "the rules are a little stiff, the cards a little bland, and I don't foresee see national Samurai tournaments any time soon," Swan concluded, "That said, Honor of the Samurai remains a pleasant diversion and a great way to spend an afternoon on the patio with Dad.On the website Game Fanatics, Tomasz Z. Majkowski called this "an excellent, dynamic social game, which is a lot of fun." He did note that "It is difficult to call it a strategic game, because the combination of luck, the