Dwarf (Issue #66), B.Y. Rowe called this adventure "a new concept in gaming: everything for the harassed DM is done, all cross-referenced, reviewed, illustrated and explained." However, Rowe found the 12 pages of illustrations were "not up to normal artwork status." Rowe praised the gamemaster's screen for having an entire keyed floorplan, and said "the real bonuses are the cut-out maps, scrolls and artifacts." Rowe concluded by giving the adventure an above average rating of 8 out of 10, saying, "Halls of the Dwarven Kings is perfect as an illustration of how to set up an adventure; the DM need only read the background and then the characters can begin. This is the first of a new series and promises to be a worthwhile addition to any DM's armoury of adventures." In the July 1988 edition of Dragon (Issue #135), Ken Rolston called the player handouts "remarkable game aids and props", and noted with approval that "a particularly fine touch is that not all of these handouts are really significant." He also admired the floor plans, calling them "well-designed" and "clearly rendered, not cluttered with illustration-style detail." He also thought the gamemaster screen was "the most useful, detailed and well-designed DM screen I've ever used." Rolston did note that the dungeon was very complex; while he admitted that the result was "pretty spectatcular", he warned that "studying and understanding the Dwarven Halls is no simple matter." He concluded with a strong recommendation for this and the other three adventures in the Complete Dungeon Master Series, saying, "On presentation alone, it qualifies for the FRPG Supplement Hall of Fame. Experienced gamers should love it. Rookies may love it, too, but may find it too complex and sophisticated. Above all, Halls of the Dwarven Kings is unique for the amount of detail and variety of play aids lavished on a single scenario setting." Reviews Jeux & Stratégie #32 References Fantasy role-playing game adventures Role-playing game supplements introduced in 1984