Robbie Swifthand and the Orb of Mysteries is a 2017 2D action puzzle-platform video game developed by Greek studio Pixel Reign. It was self-published as the successor to Robbie Swifthand, a 2008 freeware game designed by Pixel Reign's co-founder Nick Larin. In the game, the player controls Robbie Swifthand, a common thief, who wakes up inside a temple and is told by a spirit that he has to save humanity from a demonic presence. The gameplay is characterized by unique, psychology-based level design, intended to trick players into being instantly killed. Robbie Swifthand and the Orb of Mysteries was first released on Steam in December 2017, and was later ported to PlayStation 4, and the Nintendo Switch. The game has received positive reviews from game media and publications, and has gone on to win several accolades and award nominations. Gameplay Robbie Swifthand and the Orb of Mysteries has three difficulty modes ("Not so hard", "Hard" and "Insanity") and contains over 90 ‘mind intriguing, psychology-based’ levels. Players control Robbie Swifthand, and attempt to reach the end of each level, represented by a colored portal, and are required to drop a golden orb in the portal to advance. As is typical of platform games characterized by their challenging difficulty, the levels in Robbie Swifthand and the Orb of Mysteries are short and their goals obvious, and can typically be finished in a matter of minutes, provided players are familiar with their secrets. Throughout the level, Robbie will need to avoid a variety of fatal obstacles, such as spikes, swinging axes, falling objects etc., or suffer a comedic, yet gruesome demise. The player has an unlimited number of continues in order to complete each level. Whenever Robbie dies, a small amount of blood will remain on the deadly surfaces that the player has touched, while a blue spirit will appear in the area where Robbie's dead body lands, as a reminder to players to be watchful of the area for traps. Robbie Swifthand and the Orb of Mysteries utilizes typical platforming mechanics for players to traverse the environment and avoid traps, such as running, jumping, crouching and even flying. Furthermore, players are encouraged to plan ahead, and have the ability to move the screen to inspect the level and identify traps. There are no enemies to fight throughout the course of the game, with the exception of boss fights, each requiring a unique