Honor of the Samurai is a card game published by Gamewright in 1996 with a feudal Japanese setting that uses the themes of honor and family. Description Honor of the Samurai is a card game for 3–6 players in which the players each take on the role of a Samurai who is working to accumulate personal Honor by helping their general (Daimyo) to become Shogun. Components The game comes with: rulebook a deck of 110 cards that includes Armies (strength in battles) Ninja (stealing and assassinations) Daimyo Okugata (honorable wives) castles guards special objects (sword smiths, Noh theatre, black powder guns) two special actions: "Dishonor" and "Save Face." six six-sided dice with Japanese clan symbols in place of pips cardboard Honor chits (for tracking Honor) Setup Each player is given a Samurai card representing their character, and randomly picks a Daimyo to serve. These are placed face up in front of each player. The remaining Daimyos are shuffled into the general deck, and each player is then dealt seven cards. The deck, the Shogun card and the Honor chits are placed in the center of the table. Gameplay Each player's turn has three phases: Collect Honor: The player adds up all the honor points on cards that are face up in front of the player, and takes that value in chits, leaving them beside the player's Daimyo. If the player has lost their Daimyo, the player cannot collect Honor. Calculating Ki and subsequent card actions: The player calculates how many card actions can be taken by adding up "Ki" displayed on all their face up cards and dividing by 3, to a maximum of five card actions. Card actions can include drawing a card, playing a card from their hand to their face-up collection, or discarding a card. Cards are played beside the Daimyo or the Samurai, each representing the two different houses. Making a declaration: The player may make one of four declarations: Declare their Daimyo to be Shogun (if the post is empty) Attack another Daimyo (if the attacking player's Daimyo is Shogun or if the attacking player has a face-up castle) If the player's Daimyo has been killed, the player is Ronin (lord-less) and can declare that they are allied to another Daimyo The player can also break an alliance. Combat If a player attacks another player's Daimyo, then both players total up their strength total from