ability to quickly make the right decisions, diplomacy and tactics, and not a precisely balanced deck, determine the victory." He concluded with a strong recommendation, saying, "The game can last from a quarter of an hour to several hours, depending on the involvement and cunning of the participants, but even long games are not boring, because the situation changes like a kaleidoscope and the most powerful men fall and then recover again. Let's add an attractive graphic design, faithfulness to historical realities and high flexibility - and we get a product, which is definitely worth your interest." On the website Spielphase, Claudia Schlee and Andreas Keirat found the game relied too heavily on random chance, saying, "The luck of the cards can be very decisive, because if a player does not have a second daimyo in their hand, the loss of this figure can cause the player to lose too much ground. In this case, allying yourself with a teammate will not win the game. Combats are easy to resolve, but a single throw at the end of the game decides who wins the game. This has always been unsatisfactory for everyone involved." They concluded, "The game starts well, but somehow doesn't work properly and the outcome is almost entirely dependent on luck." ReviewsPyramidBackstab'' (Issue 1 - Jan/Feb 1997) References Card games introduced in 1996 Gamewright Games games