game on Steam. Related media A manga adaptation of the game was announced on February 25, 2015, via Persona Official Magazine issue #2015 February. It will premier in Dengeki Maoh magazine in spring 2015, and will be illustrated by manga artist Rokuro Saito. Persona 4 Arena Ultimax was adapted into a live stage play titled Persona 4 Ultimax Song Project and ran from July 6 to July 10, 2016, at Theater G Rosso. The play was written by Mio Inoue and directed by Shotaro Oku, featuring music by Meguro and Atsushi Kitajoh. The play was released on DVD on November 25, 2016. Tohru Adachi and his moveset from this game were converted for use in BlazBlue: Cross Tag Battle, a cross-over with the BlazBlue franchise and various other franchises developed by Arc System Works. Various other characters movesets also borrow minor elements from their appearances in this game, though they are primarily based on their respective versions from the original Persona 4 Arena. Reception Persona 4 Arena Ultimax received "generally favorable" reviews according to review aggregator Metacritic. IGN complimented the changes to the fighting system, graphics, rebalanced characters, and declared that there was "even more nuance for intermediate and advanced players" and that Ultimax was "100% the sequel that Persona 4 Arena deserved." Hardcore Gamer gave the game a 4/5, saying, "In terms of fighting mechanics, Persona 4 Arena Ultimax doesn't go leaps and bounds past its predecessor, but allows for growth that helps strengthen the experience." Ben Moore at GameTrailers stated that "practically everything new in Ultimax is outstanding and the core it's built on is just as robust and exhilarating as it was two years ago." Slant Magazine wrote that Ultimax "not only refines (and sometimes rebalances) the gameplay from Persona 4 Arena, but vastly expands it" and that the Shadow versions of the characters add "new layers without upsetting or unbalancing any of the foundational gameplay." The balance was also praised by Eurogamer.es. PlayStation Official Magazine – Australia said that "There's not even the slightest whiff of cash-in here. Greatly expanded and built upon." Play summarized the game as, "The combat remains some of the best and most intricate Arc System Works has composed to date." The game sold a total of 89,000 units in Japan during its first week of release, topping charts. By May 2015, the game had sold 280,000 units worldwide. Notes References External