only way to form bonds is by fighting, Yu starts a rivalry with him and both fight, revealing that Minazuki's persona has been passed down to Sho. After Sho's friendly departure, Margaret safely transports everyone out of the tower at Yu's request, and come to terms with Elizabeth's departure from the Velvet Room after trying to convince her to return. In the aftermath, the Investigation Team and the Shadow Operatives reunite at Junes, where they all bond together and celebrate their victory, while Yu and Labrys express their belief in Sho finding bonds of his own. Episode Adachi Adachi continues to undergo police questioning regarding his methods for the two murders in Inaba, but his interrogators still do not believe his account of his crimes. However, Sho brainwashes one of the interrogators into assaulting Adachi and forcing him back into the TV World. There, Sho coerces Adachi into aiding him in his plan to destroy the world. Adachi outwardly agrees, but decides to sabotage him in order to honor his promise to the Investigation Team to follow society's rules, and subtly manipulates the Investigation Team towards defeating Sho. When the Persona fragments are collected, Adachi makes his move, betraying Sho. However, Minazuki brutally beats Adachi. Adachi is rescued by Yu, and he destroys Hi-no-Kagutsuchi with Yu's aid. Adachi then returns to his prison cell and is visited by his old friend Dojima the next day. Development Persona 4 Arena Ultimax was co-developed by Persona series creator Atlus, and fighting game developer Arc System Works, featuring several returning staff. These included Persona series producer Katsura Hashino and director Kazuhisa Wada from Atlus; and producers Takumi Iguchiya and Toshimichi Mori, and director Seiji Fukumoto from the BlazBlue production unit. The new character designs were designed by Persona series artist Shigenori Soejima. The anime cutscenes were created by Capsule, a company previously known for their CGI support work on series including Space Dandy. While the original Arena was always planned as a standalone work, Wada wanted to leave the narrative open to a sequel that could both expand the narrative and improve on its gameplay mechanics. The success of Arena prompted a sequel to begin production. Arena Ultimax was designed to neatly conclude the narrative of Arena. Based on feedback, the storyline was trimmed down to flow better, allowing for a higher narrative volumn while communicating more story overall. Similar to earlier Persona