that the level's audiovisuals combine to "scare the living daylights out of you". In April 2013, the level was highlighted as "powerfully atmospheric" by Valve writer Marc Laidlaw. Maximum PC included "Robbing the Cradle" in its list of the "Scariest Video Game Moments", with the magazine's Brittany Vincent noting that the level features "a frightful mixture of lobotomized patients, suffering spirits, and evil intentions". Bloody Disgusting placed the level fourth in its "The 15 Scariest Moments in Non-Horror Games", and its staff wrote that the level "managed to burn itself into our minds forever, as well as creep us the hell out." Writing for Official Xbox Magazine, Ryan McCaffery ranked Deadly Shadows fourth on his "My Top 5 Scariest Games of All-Time" list, based solely on "Robbing the Cradle". He considered the level to be "perhaps the single most brilliantly designed mission in a genius trilogy of games." In a reader poll conducted by The Daily Telegraph, Deadly Shadows tied as the twelfth scariest video game, in large part because of "Robbing the Cradle". The level led Computer & Video Games to place Deadly Shadows on its list "Fear Factor: The 12 Scariest Games Ever Made". The magazine's Iain Wilson wrote that the level is "considered one of the scariest levels ever created". After finishing work on Deadly Shadows, Jordan Thomas went to Irrational Games, where he designed the "Fort Frolic" section of BioShock. He later became the creative director of BioShock 2. Because of tensions and disagreements within the Deadly Shadows team, Randy Smith was fired from Ion Storm near the end of the game's production, and he founded Tiger Style with fellow Deadly Shadows designer David Kalina. Smith later wondered if the team had "overdone it" with "Robbing the Cradle", and he stated, "I worry a little bit in retrospect about people who just wanted a 'sneaking around mansions and stealing stuff' experience [being] forced into their deepest nightmares." The positive reception of "Robbing the Cradle" inspired Eidos Montréal to create a similar asylum level in 2014's Thief. Notes Thief (series) Video game levels Video games set in psychiatric hospitals