gaps between the action, where players stand off in the tense "psychological war of baiting, reacting, and examining the opponent" before the engagement. Reviews spoke highly of the player community. Uhl noted how the "sense of honor" between players was unheard of in other games. Meunier described the community as a "dedicated and intriguing bunch", whose unpredictable and unusual strategies could lead to "plenty of humorous and interesting fights"; their "cordial and polite" nature comparing favourably to other multiplayer communities. Edge highlighted the community's culture of etiquette, such as the practice of bowing before a duel, citing "the combination of this collective roleplay with direct competition" as making the game so compulsive. Meunier felt the game was still incomplete, giving the example of the tutorial which abruptly ends half-way through with only the promise of future chapters. He found the character choices "painfully limiting" and the process to unlock customisation options sluggish and poorly explained. Uhl too believed this lack of variety in characters and weapons is a weak point, though he found it mitigated through the game's support of user-generated content through integration of the Steam Workshop, where one could even download an enhanced tutorial. Chris Thursten, deputy editor at PC Gamer, wrote a player diary detailing his experience learning the game, his interaction with the community, and his rise through its online ranks. He went on to recommend the game as part of the magazine's 2014 Game of the Year feature, describing his rise into the game's top 100 players as his most gratifying gaming moment of the year. References External links Official website 2014 video games Crowdfunded video games Early access video games Kickstarter-funded video games Multiplayer video games Video games about ninja Source (game engine) games Video games with Steam Workshop support Video games developed in the United States Windows games Windows-only games Articles containing video clips