June 28, 2017. Proposed business model While the game was never completed, Epic Games made a number of statements outlining their proposed business model for the title. It was intended to be released for free, reflecting the fact that it was in part created by a community of volunteers, without microtransactions or gameplay-affecting items. To pay for the game, Epic intended to create a marketplace where developers, modders, artists, and players can buy and sell mods and content. Earnings from this marketplace would be split between the content creator and Epic. This model is not dissimilar to the Unreal Engine Marketplace that ultimately emerged in September 2014 for general Unreal Engine projects. When asked whether the decision to release the game for free was a reflection of a wider industry trend, Steve Polge told Edge: "It's certainly where we are placing our bets and it is our focus at Epic. We like the model because it's fundamentally generous. It allows us to succeed by doing the right thing for the community, and then the value naturally comes back. That's a lot more attractive to us than the old build, ship and pray model". Modification In November 2014, the popular ChaosUT mod was announced to return in Unreal Tournament. ChaosUT was selected as one of three mods to be included on the "Game of the Year Edition" of the original Unreal Tournament''. The mod was officially cancelled in December 2018, after development of the base game ended. References Further reading External links Cancelled Linux games Cancelled macOS games Cancelled Windows games Early access video games Epic Games games Esports games First-person shooters Arena shooters Multiplayer online games Oculus Rift games Unreal (video game series) Unreal Engine games Video game reboots Video games about death games Video games developed in the United States Video games scored by Alexander Brandon Video games with user-generated gameplay content