presented in a much more readable form." Steve List reviewed Thieves' World in Ares Magazine #13 and commented that "Thieves' World is not a work that allows a GM to spend merely a few hours reading it, nor does it present a campaign that will be exhausted in a few playings. It does provide a vehicle with which a GM willing to devote the time can create an entire city which should never grow stale no matter how many times it is visited." J C Conner reviewed Thieves' World for Imagine magazine, and stated that "There is plenty of information in this pack for the DM to make a really first rate and exciting city for the players, fleshed out by their collective imaginations and perhaps coloured by the books, if you can get them. The set may seem a little pricey - what isn't these days? - but it is worth every penny." John O'Neill of Black Gate comments: "It was a beautiful product that rose above the gimmick at its core. Sanctuary was the city where anything could happen, where characters created by some of the best fantasy writers of the generation crossed paths and shared adventures. Chaosium's Thieves' World became the setting where gamers of every stripe could likewise gather and share a beer... and perhaps an expedition into the caverns beneath The Maze together." Reviews Different Worlds #35 (July/Aug., 1984) Jeux & Stratégie #17 References External links Review in Games International Chaosium games Fantasy role-playing games Origins Award winners Role-playing games based on novels Role-playing games introduced in 1981 Thieves' World