Unreal Tournament was a first-person arena shooter video game developed by Epic Games. It is the ninth game in the Unreal franchise, the fifth game in the Unreal Tournament series, and the first entry to be released since 2007's Unreal Tournament 3. The game utilizes Epic's Unreal Engine 4 and was released for free on Microsoft Windows, OS X, and Linux. The game was released as an alpha in 2014, but was never completed due to Epic Games' focus on Fortnite Battle Royale. Unreal Tournaments development was crowdsourced and open to contribution from anyone with Epic Games using forums for discussions and Twitch livestreams for updates. The source code of the game was published on GitHub. Development had ceased by July 2017 when the team transitioned over to Fortnite, though a formal announcement of the end of development was not made until December 2018. The game remains available for free in its June 2017 configuration (version 0.1.12). The game's servers were shut down on January 24, 2023, rendering the game inaccessible. Gameplay Gameplay remained largely unchanged from past iterations of the Unreal Tournament series. The gametypes were: Capture the Flag – Players compete to infiltrate the enemy base, capture the enemy flag and deliver it to their own flag. Competitive teams must use a great deal of teamplay. Both teams must defend their base from incoming attackers and get into the other team's base, take their flag and return it to their base, onto their own flag. This requires that the team protect their flag carrier very well from enemies in order to complete their objective. If the flag carrier is killed, or teleports using a translocator, the flag drops to the ground for anyone to pick up; if a player of the flag carriers team picks it up, they can continue bringing the flag back, if it is the team of the flag, the flag immediately returns to base. If both flags are picked up and in transit at the same time, neither team will be able to score until one of the flag carriers are killed and a flag is returned to base. Deathmatch – A classic "every-man-for-himself" player vs. player combat. The objective is to out-frag all opposing players. The player who achieves the frag limit first, wins. Suicidal kills reduce the frag count by one. Duel – A one versus one game mode. An addition to