to Quantic Dream's previous game Heavy Rain, Cage described Beyond as a "more action-driven experience" that offers "much more direct control" and "much more spectacular action" than the 2010 thriller. Cage has called his games "fully controllable" while admitting "when there is an action sequence, yes we integrate these quick time event sequences ... in a new way." Unlike Quantic Dream's previous game, Beyond was not to be PlayStation Move compatible. Earlier games created by Cage, which have been called "wrought psychological thrillers", demonstrate that emotional narrative is a critical element in a Quantic Dream game's development. The script for the game was around 2,000 pages long (an average screenplay is between 95 and 125 pages long; each page is approximately one minute of screen time). "We'd do 30, 40 pages a day. It's insane compared to a film," Page said in an interview. "Jodie goes through a lot. This is an incredibly emotional story and journey for this girl." Quantic Dream, an advanced motion capture studio as well as video game developer, required the Beyond: Two Souls actors to perform motion-capture acting as well as on-set voice acting. Actors cast in the game worked during the year-long project in the Paris studio to perform the physical actions seen onscreen as performed by their fully realised video game graphic characters. Meanwhile, Quantic Dream programmers, artists, and animators, led by art director Christophe Brusseaux, designed the computer-generated imagery seen in the game. David Cage provided writing and direction and Guillaume de Fondaumière was the executive producer. Beyond: Two Souls is dedicated to composer Normand Corbeil, who died of pancreatic cancer on 25 January 2013. Corbeil had worked on Quantic Dream's Heavy Rain and its predecessor Fahrenheit and was unable to finish his work on Beyond. Lorne Balfe, who wrote the score for Assassin's Creed III, replaced Corbeil as the game's composer after Corbeil's death. Balfe's collaborator Hans Zimmer joined him as producer in August 2013. On 27 April 2013, five months before the game's debut, Quantic Dream released a new trailer and demonstrated 35 minutes of the game at the 2013 Tribeca Film Festival, with both Page and Cage in attendance. This marks only the second time the film festival recognised a video game, the first being 2011's L.A. Noire. In interviews conducted immediately prior to the game's worldwide release, Cage explained that development studios like Quantic Dream have an obligation