or "overly-cute", and adapted accordingly to match the style of Studio Ghibli's artwork. Character development For the game's characters, the team wished to explore the concept of opposites, mainly represented by the White Witch's goal to destroy the world, and Oliver's attempts to save it. The character performances were mostly recorded using motion capture technology, followed by manual adjustment by the team to make a "more anime-like movement". The game's characters were particularly inspired by Level-5's previous work on the Professor Layton series (2007–present). During development, Momose suggested that the team design the clothes in a modern fashion, in order for players to gain a "stronger sense that you have stepped out of the familiar and into a different world". The game's main playable character, Oliver, is a 13-year-old boy. The team decided to make him a child as they wished to showcase a coming of age story. They wanted children to empathize with Oliver's development, and adults to relive the excitement of their adolescence. A major part of the story is Oliver's personal development, which Hino describes as "the process of how a child grows into an adult". In regards to Oliver's physical appearance, Momose made his outfit represent a young boy in 1950s America, which was the inspiration for his hometown. For the localization of the game, the team decided to give the character of Drippy a Welsh accent, citing comedian Rhod Gilbert as a reference point. Steffan Rhodri was ultimately cast as Drippy; the team immediately felt that he fit the role, during his first audition. The Fairy Godmother character was initially conceived as an "older lady with a perm", which evolved into the concept of a "mountain-like woman". The method that she uses to give birth, in which the offspring burst forth, was inspired by the process that sea anemones lay eggs. The character of Cassiopeia was conceived in a quick meeting, after which the background information and story documents were handed to Momose, who drew the character based on the information. Cassiopeia underwent various changes throughout development. In particular, Momose suggested possible alterations to her physical appearance, such as the size of her head, and changing colors to reflect her emotions. The character Pea was named as a reference to the fairy tale The Princess and the Pea, while her Japanese name of Kokoru is a reference to the word . Technical and gameplay development