Famitsu, as a title for the Nintendo DS. In June 2010, Level-5 announced that the game would also be released for the PlayStation 3, with significant differences; the DS version was renamed Ni no Kuni: Shikkoku no Madoushi, while the PlayStation 3 version was given the title Ni no Kuni: Shiroki Seihai no Joō, known in English as Dominion of the Dark Djinn and Wrath of the White Witch, respectively. Both versions were revealed to be in development separately, only retaining the same "story axle", while features such as artwork, graphics and specifications all received significant changes. Journalists noted that the game's announcement ignited widespread anticipation within the gaming industry. To spur pre-order game sales, Namco Bandai collaborated with several retail outlets to provide a special edition version of the game, with extra features and content. The "Wizard's Edition" includes a unique case packaging, the Wizard's Companion book, a Drippy plush doll, as well as exclusive downloadable content. The game was originally released in Japan on November 17, 2011, and in Western regions in early 2013: in North America on January 22, in Australia on January 31, and in Europe on February 1. At E3 2019, Bandai Namco announced that Wrath of the White Witch would be released for Nintendo Switch on September 20, 2019. A remastered version featuring some graphical improvements was also released for PlayStation 4 and Windows on the same day. At Tokyo Game Show on September 15, 2022, Bandai Namco announced that the remastered version was available for Xbox One and Xbox Series X/S the same day. Story and setting The team wanted the theme of the game to resonate with children; they initially considered the idea of expressing adventure and dreams. They later explored the concept of a child's greatest influence, their mother, and the possibility of losing them. Although the framework of the story was completed prior to Studio Ghibli's involvement with the game, they still took part in many discussions regarding some ideas, including the game's final scenes. The majority of the game takes place in a magical world, referred to as the "other world". To avoid making the world map feel outdated, the team modernized the design by arranging the terrain in "fun and fascinating ways". The game's open world was designed to remind players of a "miniature diorama", intending to invoke reminiscence to an older time, as well as the feeling