is an action role-playing game released for the Wii in Japan in December 2009. The game is a core product of the Tales series and was developed by Namco Tales Studio. The game was ported to the PlayStation 3 under the title and was released in Japan in December 2010. The PlayStation 3 version was localized and released in English in 2012. The game takes place in a world known as Ephinea and follows Asbel Lhant. During his childhood, Asbel befriends an amnesiac girl and witnesses her death. Seven years later, he is reunited with the girl who retains her amnesia. Tales of Graces and Tales of Graces f both received positive reception in Japan. The Wii version sold over 100,000 copies while the PS3 version sold 200,000 copies during their week of release. The game was adapted into four manga collections, a novel series, and eight drama CDs. The English localization of Tales of Graces f received praise for the gameplay with mixed reviews for its presentation. Gameplay Tales of Graces consists primarily of two major areas: the field map and a battle screen. The field map is a realistically scaled 3D environment traversed by foot. On the field maps, various skits between the characters can be viewed. They involve animated character portraits, subtitles, and full voice acting. Skits concern anything from character development to side details. The battle screen is a 3D representation of an area, in which the player commands the characters in battles against CPU-controlled enemies. During battle sequences, the game uses the Style Shift Linear Motion Battle System. Four characters are chosen to battle and characters not controlled by a player are controlled by artificial intelligence with instructions set by the players beforehand. The "Chain Capacity" (CC) denotes the number of skills and actions a character can perform. Usage brings the CC down and is recharged over time. During battle, the player and enemy has an "Eleth Gauge". When the Eleth Gauge is filled, the user or the enemy receive unlimited CC and become resistant to stunning. Each character has two skill systems: "Assault Artes" which are pre-determined combos and "Burst Artes" which can be mapped to specific inputs. Skill and attribute development are dependent on "Titles" and their levels. Titles are earned through story progression and completion of miscellaneous criteria during battle. Each Title has five levels which are advanced by completing battles. Plot