custom controllers and more. Furthermore, the delivery of the physical edition was postponed for a while and the codes for the Switch version were delivered with irregularities. Reception The Wonderful 101 received generally positive reviews from critics. It has an aggregate score of 78/100 on Metacritic. The game was praised for its innovative gameplay and the depth of its combat system, but its hard learning curve received a mixed response, with some criticizing it and others such as Nintendo Enthusiasts Michael Nelson praising the game for requiring a certain amount of skill. Most reviewers enjoyed the ridiculously nonsensical story, characters, and humor, but some found the few sexual jokes in the game to be out-of-place in what was perceived as a kid-friendly game (although it has a Teen rating). The Wonderful 101s length and pacing seemed a bit drawn-out to some reviewers due to repetitive enemies and boss fights, while others thought these issues were unproblematic thanks to the even distribution of new moves and upgrades. The necessity of forming weapons by drawing on the touchscreen garnered a mixed reception. Many reviewers found that the GamePad worked fine for straight lines or circles (to make a sword or a fist), but that it sometimes interpreted more complex shapes as the wrong weapon. Others thought that drawing simple shapes on the GamePad while using the right analogue stick for others was more reliable, or that the GamePad worked perfectly and it was simply a matter of practice. The camera was criticized for being too zoomed-out to keep track of all of the characters during battle but also too zoomed-in to see the occasional out-of-view enemy. Reviewers agreed that the game lived up to PlatinumGames' trademark high difficulty, with some citing the controls and camera as contributing factors. Nearly all critics were pleased with the creative uses of the GamePad's second screen. However, a few thought that navigating inside of a building using the controller's gyroscope was clunky. Many also thought the multiplayer mode was enjoyable, but often lost track of their own group of characters. Most agreed that it felt "tacked on". The Wonderful 101 cartoony art style and flashy effects in battle were also praised. The set-pieces and giant bosses were likewise well-received, as were the voice acting and soundtrack. Sales Nintendo shipped 30,000 copies for the game's launch in Japan. The game sold 5,258 physical copies in its first