minor updates and enhancements. Second-screen gameplay was moved to the main screen, only appearing when required. Although the cricket bat was the only melee weapon in ZombiU, Zombi added two weapons. The shovel has a longer range and the ability to hit more than one zombie at a time. The second (a nailed bat) inflicts more damage, has a higher critical-hit chance and can also hit more than one enemy at a time. ZombiU flashlight can switch to a wider, further-reaching beam which uses more battery life and increases the risk of attracting zombies. The flashlight must be kept off for 30 seconds to recharge, requiring that its use be planned. Zombi has only the solo campaign, without local multiplayer or online single-player features. The boxed game was released on January 21, 2016. Reception Critical reception ZombiU received "generally favorable" reviews according to review aggregator Metacritic, with scores ranging from 4/10 given by GameSpot to 9.2/10 awarded by Official Nintendo Magazine. Although Montpellier was initially disappointed by some of the critical reviews, the studio was pleased with the game's overall reception. Jim Sterling of Destructoid wrote that ZombiU zombies were intimidating by comparison with other zombie games. Sterling called it an "oppressive" experience, since players were diverted by the GamePad while the game continued in real time. This was echoed by Rich Stanton of Eurogamer, who thought that the system made the game experience scarier. According to Stanton, it was one of the few zombie titles which lived up to the phrase "survival horror". Hollander Cooper of GamesRadar agreed, saying that ZombiU "[honed] in on the 'survival' part of the 'survival horror' genre better than any release in recent memory". Patrick Klepek of Giant Bomb wrote that the game had some very scary moments, which players who liked survival horror would enjoy. Richard Mitchell of Joystiq praised its atmosphere, which he compared favourably with Condemned: Criminal Origins. Chris Schilling of VideoGamer.com agreed, calling its atmosphere "authentic" and "rich". However, Schilling found the later stages of the game disappointing as the game become less frightening with the introduction of more-powerful weapons. Sterling wrote that the permadeath system makes the game feel scarier, saying that the emotional impact on players is more significant than the typical game over screen; the former player character could be considered a "mute monument" to player failure. According to Klepek, seeing a player character become a zombie