is a party video game developed and published by Nintendo as a pack-in launch title for the Wii U home video game console in 2012. The game was first announced at E3 2012 during Nintendo's press conference. Nintendo Land features twelve minigames, each based on an existing Nintendo game franchise such as Mario and The Legend of Zelda, depicted as attractions in the eponymous fictional amusement park with an Attraction Tour train designed as a tournament that utilizes all minigames. The minigames are designed to demonstrate the concept of Wii U and its Wii U GamePad controller to new players, in the same way the 2006 game Wii Sports demonstrated the Wii and its Wii Remote, utilizing many of the controller's features, including its touchscreen controls and motion-sensing capabilities. Some minigames incorporate the Wii Remote Plus and Nunchuk controllers for alternate control schemes and multiplayer support, which also helps exhibit "asymmetric gameplay", a concept in which certain players have different experiences based on the controller they use. Nintendo Land received positive reviews from critics and sold 5.20 million copies as of March 2020, making it the fifth highest-selling Wii U game. The ability to download the game was originally removed from the Nintendo eShop in North America in November 2013, but was re-added in August 2016. Gameplay The game takes place in an amusement park setting, which serves as a hub for the twelve minigames, which are depicted as the park's attractions. A robotic character named Monita guides the player through Nintendo Lands features and attractions. The first twelve minigames of Nintendo Land are based on popular Nintendo franchises: two of the attractions (Metroid Blast and Mario Chase) are based on Wii U tech demos shown at E3 2011, but are modified to feature Nintendo characters. These minigames are designed to incorporate elements which utilize the features of the Wii U GamePad, often in conjunction with other players using Wii Remotes and Nunchucks (with some games supporting up to five players in this configuration). The combination of Wii Remotes and Wii U GamePads allows for asymmetric gameplay, where players have different experiences depending on which controller scheme they use. Completing minigames and completing certain objectives earns coins, which can be used to play a single-player pachinko minigame. Winning pachinko stages will earn new items for decorating the Nintendo Land hub area. Team attractions Number of players: 1–5 (1-4 in The