guides in total: three for the Wii and three for the PS3. Shueisha, Namco Bandai Games, and Enterbrain were the publishers. Audio CDs Ten drama CDs, produced by Frontier Works, and an original soundtrack by Avex Group were created based on the game. 1 to 4 are side stories that take place during the game's plot. They were released between May 26, 2010, and August 25, 2010. , , , , , and are side stories after the events of the Tales of Graces. was released on February 10, 2010, and contains four discs. It ranked 128th on Oricon's charts. Reception Tales of Graces sold 113,000 copies on its initial launch date, and sales reached 216,000 within its first year. The game was re-released under the Nintendo Selects label on March 24, 2011. Famitsu praised the depth of the gameplay but criticized the loading time. The game was listed on Famitsu's "Greatest Games of All-Time" in 2010. Tales of Graces f sold over 200,000 copies in Japan during its first week and reached over 300,000 a year later. Tales of Graces f was later re-released under PlayStation 3 The Best label on August 2, 2012. Famitsu repeated their praise of the gameplay and lauded the graphical upgrades. A survey by ASCII Media Works's Dengeki Online in 2011 revealed Tales of Graces is ranked seventh on games readers would want to be adapted into an anime. For the English localization of Tales of Graces f, critics praised the gameplay while the presentation received mixed reviews. IGN described the battle system as "a beautiful ebb and flow to each confrontation" while GameSpot considered it to be the most technical and robust system of the Tales series. Electronic Gaming Monthly and Joystiq praised the depth with the latter calling it "an actual challenge instead of mindless button-pressing". Meanwhile, Game Informer considered the combat to be simple but fun. Critics have also commented on the game's alchemy system, with IGN calling it "an approachable pursuit" and Joystiq describing it as "unwieldy" due to the number of collectibles. IGN, Game Informer, GamesRadar, and GameTrailers all criticized the backtracking needed in the game. GameInformer, GameSpot, and GameTrailers commented on the small world, with GameTrailers panning the linear pathways and "invisible walls" which prevent exploration along with the "cut and paste" dungeons. The plot, graphics, and audio have received mixed reviews. The plot and characters have been