SimCity Social is a defunct online social game for the Facebook social network where users create their own city and interact with cities of their Facebook friends. The game was developed by Playfish and published by Electronic Arts. The game was announced at the Electronic Entertainment Expo 2012, during EA's press conference on June 4, 2012, and released on June 25, 2012. On April 14, 2013, it was announced that the game would be shutting down. On June 14, 2013, SimCity Social and The Sims Social both ceased completely, with no possible access to the game. This was met with very negative response from players of both games. Objective Like its forebear, SimCity, the objective is to design and build a city without specific goals although in SimCity Social, optional goals are introduced in the form of quests. Gameplay This is a resource-based game. Players must collect various resources which are then consumed to develop or maintain the city. Development is performed by clicking directly on city buildings or surrounding undeveloped land, accessing a menu where resources can be purchased or manipulated (and some resources temporarily stored) or through a series of online dialogues that form quests. Some resources replenish over time while other resources are obtained for direct actions with buildings, visiting neighbors or requesting resources from them, or can be purchased with credit card or PayPal from the developer's online store. Additional themed quests that are only available for a limited amount of time, such as a week or two, regularly appear. Completion of these quests unlock exclusive buildings not available at any other time. With new quests, new buildings and new collectibles are introduced. Resources Energy is a resource needed for many actions. It recovers at the rate of one energy every three minutes. It can be purchased as batteries which can be used to replenish energy later in the game. Energy can also be donated by other players (it does not reduce a donor's own energy resources), and can be earned by visiting neighboring cities and performing actions. Energy is fully replenished when a player reaches the next level of experience. Diamonds are also earned on certain quests and every time the player (as mayor) increases a level of experience. Diamonds are required to purchase premium content, but can also be used to skip quests, collectible requirements, and wait time. Simoleons are the in-game currency. They