Scribblenauts Unlimited is a puzzle sandbox video game developed by 5th Cell and published by Warner Bros. Interactive Entertainment for the Nintendo 3DS, Wii U, Microsoft Windows, iOS and Android. The game was announced during Nintendo's E3 2012 press conference on June 5. It is the fourth title in the Scribblenauts series, as a launch title for the Wii U console. Gameplay The gameplay in Scribblenauts Unlimited is largely similar to previous entries in the series. Maxwell returns as the player character and the objective is still to collect Starites by using objects the player creates to complete various tasks. Scribblenauts Unlimited is more adventure-based than Scribblenauts and Super Scribblenauts. One of the primary differences with this game is that it takes place in a large overworld that is open to exploration, as opposed to the first two games in the series, where the player had to choose an individual puzzle to earn Starites. Players can traverse different themed areas and accept challenges from NPCs. Sometimes, this will transport the player to a self-contained level, much like earlier Scribblenauts titles, where the player must solve multiple puzzles before being awarded with a Starite. There are now also smaller challenges within the world that reward the player with Starite shards - collecting ten of these shards is another way to earn Starites. There are also male and female versions of all NPCs (including animals) now, as well as new functions for the time and arcade machines. Due to the additional power of the Wii U, a budget meter is no longer present allowing up to 60 objects to be displayed at the same time. The game was built on an upgraded version of the Objectnaut engine, providing the player with several additional options when creating objects. As well as the adjective system that was introduced in Super Scribblenauts, players can now attach multiple objects to each other; for example, creating a dog with wheels. Furthermore, there are numerous properties that can be assigned to objects, such as movement and offensive capabilities. Players can also customize their objects with scaling and coloring tools, similar to another 5th Cell franchise, Drawn to Life. Customized objects can be named and saved - typing in the name of a saved custom object allows it to be spawned at any time. According to game designer Jeremiah Slaczka, the Wii U version of the game can store