that Oliver's uniqueness was one of the standout points of the game, and found that it made him care about the character. Destructoids Sterling disliked Oliver, but found that the supporting characters compensate. Wallace of Game Informer felt that the characters lack personality, and only exist to assist Oliver's journey. Joystiqs Kubba echoed similar remarks, stating that the characters have "the depth of a toothbrush". Similarly, the voice acting received mixed reactions; IGNs Moriarty felt that the English voice for Oliver was the most disappointing, but praised the other voice acting, and Ian Dransfield of VideoGamer.com wrote that the English dub is "worth hearing". Many reviewers found the battle system a refreshing mix from other role-playing games. Fitch of Electronic Gaming Monthly commented that "it keeps getting better the longer you play". Joystiqs Kubba called the game's combat a "triumph", praising its ability to blend different styles, and GameTrailers found it "immensely satisfying". Kotakus Schreier felt that the combat never feels unfair, although criticized the use of the artificial intelligence during the battle. Phil Iwaniuk of Official PlayStation Magazine found the game's consistent battle encounters irritating, but that combat is "otherwise a pleasure". Polygons Kollar felt that the game's artificial intelligence resulted in a "sloppy" and "frustrating" combat system. Reviewers praised the use of music in the game. IGNs Moriarty felt that it was appropriate in every situation, praising its ability to create emotion and involve players in the experience. GameTrailers found the soundtrack "powerful", commenting on its appropriate use during gameplay, and GamesRadar's Vincent named it "breathtaking". Sterling of Destructoid favorably compared the soundtrack to Dragon Quest VIII, praising the orchestral qualities and "sense of fun". Chris Scullion of Computer and Video Games wrote that the music ensures the game "sounds as good as it looks". Eurogamers Welsh called the music "a lush and romantic treat", though criticized the repetitiveness of the battle music. Sales Within seven days of its original release in Japan, Ni no Kuni: Wrath of the White Witch sold over 170,000 units. Following its release in the United Kingdom, the game topped the charts, and sold out in many stores across the region. By March 2014, the game had shipped over 1.1 million copies worldwide, making it one of the best-selling PlayStation 3 games. Many pre-orders of the game's special edition, the "Wizard's Edition", were cancelled due to overselling as a result of a glitch