more than 900 custom objects. The 3DS version lacks this object editor, due to technological constraints. Version differences The Nintendo 3DS version of Scribblenauts Unlimited does not feature the object editor heavily promoted in advertisements for the game. Instead, it features communications via the 3DS's StreetPass and SpotPass communication modes. In addition, the iOS and Android versions do not include an object editor. The Wii U version of Scribblenauts Unlimited contains a local multiplayer mode, as well as online support that allows players to share and download each others’ creations custom-made in the object editor with the community. Each player can store up to 900 objects, whether made by the player or downloaded from the community. However, any player other than the first player in the local multiplayer mode of the game can not summon objects themselves. The Wii U version is the first game of the Scribblenauts series to be released on a home console. As a result, the game has been given a revamped high-definition visual style. The Wii U version also has exclusive cameo objects of characters and items from the Super Mario and Legend of Zelda games, which later returned in the European release of both Wii U and 3DS versions. The Microsoft Windows version of Scribblenauts Unlimited is integrated with Steam Workshop to share custom objects within the community. The iOS and Android versions feature revised touch controls suitable for multi-touch capacitive touchscreens, such as pinching to zoom in/out. Original soundtrack The music of Scribblenauts Unlimited was composed by David J. Franco. The game consists of 30 primary level tracks, only 28 of which appear in the game in their original composed form. The majority of tracks have two remixes that were created by Tracy W. Bush, one with an exaggerated bass line and new beat arrangements, and one with the primary drum tracks stripped out. In addition to these 50 remix tracks, there are three menu tracks, two tracks for special case objects, two musical scores for the intro/outro, and three unused tracks. This brings the grand total to 90 unique tracks produced for the game. Below are the 28 original songs, listed based on the level in which they first appear. Some songs appear on multiple levels, and each level has a rotating set of three songs: "Title" aka Classroom "Edwin's Farm" "Capital City" aka Downtown "The Under Line" aka Subway "Punctuation Plaza"