2019. The game has never been officially released outside Japan. A fan translation patch was created by a three-person team including Clyde Madelin and released in 2002, noted as sharing many issues of translations of that era. A second notably-polished fan translation was created by Near, known for their work on Super Famicom emulators who had been working on and off on the project for over twenty years. The translation was released in 2021. The updated Bahamut Lagoon translation was the last project completed by Near before their death by suicide in June of that year following an online harassment campaign. Reception During 1996, Bahamut Lagoon sold over 474,600 copies, making it the 17th best-selling game of the year and Square's third best-selling title after Super Mario RPG and Tobal No. 1. Japanese gaming magazine Famitsu gave the game a score of 29 points out of 40. VideoGames, as part of a feature on upcoming RPGs, described the game as looking "phenomenal", highlighting its graphics and gameplay design. The narrative saw mixed to positive reactions. Edge praised the narrative as moving away from its initial premise, and lauding the cast as a blending of strengths between Chrono Trigger and Final Fantasy VI. French website Jeuxvideo.com noted that the storyline evolved beyond its opening tropes due to how the characters acted and the plot secrets revealed during the last chapters. RPGamers Seán Michael Peters noted the use of multiple overused genre tropes, but also praised the story twists and character evolution. Nick Rox of GameFan did not mention the story, but was dismissive of the premise. The graphics and music were generally praised. Edge described the graphics and sprite work as some of the best on the system. Jeuxvideo.com gave praise to the graphics and highlighted the constant use of filters and effects, but faulted a lack of variety in the soundtrack. Peters praised the graphics despite not matching other Super Famicom titles such as Star Ocean, and generally enjoyed the music despite some repetition. Rox called the visuals and effects "excellent" despite finding them lacking compared to some earlier Square titles on the platform and positively noting the added character movement graphics, additionally praising Matsueda's score. The gameplay also met with praise from Western reviewers. Speaking about the gameplay, Edge lauded the amount of customization options given to the player and the depth of combat, comparing it favorably to later