Zool 2 is a side-scrolling platform video game originally developed by The Warp Factory and published by Gremlin Graphics for the Amiga in November 1993. It is the sequel to the original Zool, which was released earlier in 1992 on various platforms. When the forces of Krool are wreaking havoc upon the Nth Dimension with the help from his henchman Mental Block, the intergalactic gremlin ninja Zool alongside his female companion Zooz and their two-headed dog Zoon, are entrusted with the task of stopping Mental Block and restore order to the dimension. Originally released for the Amiga microcomputers, Zool 2 was later ported to the Amiga CD32, MS-DOS, and Atari Jaguar platforms, with the latter being published by Atari Corporation in North America and Europe, in addition to being published in Japan by Mumin Corporation on April 21, 1995. When it was originally released for the Amiga, Zool 2 received positive reception from critics who praised the graphics, sound department and gameplay, with some considering it as an improvement over the first game. Other ports of the game received similarly positive reception from reviewers, while the Jaguar version received mixed reviews from critics since its release and has sold nearly 11,000 copies as of April 1, 1995, though it is unknown how many were sold in total during its lifetime. Gameplay Zool 2 is a side-scrolling platform game that plays very similarly to its predecessor, Zool. Both Zool and his female counterpart, Zooz, almost share the same move set between each other but there are some subtle differences with the two characters in terms of their abilities and means of defense. Whereas Zool attacks with projectiles, Zooz is armed with an energy whip for close quarters combat, along with the ability of shooting projectiles as well. In addition, each character is capable of destroying certain parts of the scenery that the other one could not, and vice versa, resulting in a slightly different route through the levels. As with the original game, the sequel features several minigames, such as a version of Breakout which involves using Zoon, the two-headed morphing pet dog of Zool and Zooz, as a paddle in order to keep the ball in play by bouncing it upwards. The progression system acts similarly to the original game, which involves the player in collecting a set number of items in order to advance into the next level. The