is a 1996 tactical role-playing game developed and published by Square for the Super Famicom. Bahamut Lagoon was released on the Virtual Console in Japan on September 29, 2009 for the Wii and on February 5, 2014 for the Wii U. Gameplay Bahamut Lagoon is a tactical role-playing game in which players take on the role of Byuu, a soldier of the kingdom of Kahna who leads a campaign against Granbelos Empire across the floating lands of Orelus. The gameplay blends 2D RPG grid-based combat with turn-based combat. Players have the ability to raise and battle dragons to fight alongside a player's other characters. A player has a squadron of four characters in combat, and players have six different squadron leaders they can choose from. Each squad leader has a dragon which can be evolved into different types by feeding it weapons, armor, accessories, and items. Feeding dragons foods they like will increase their loyalty, and food they don't like will decrease loyalty, but players can still use foods dragons do not like to make a dragon more powerful. Dragons are not controlled by the player, but are given general guidelines such as "Go!" or "Wait!". Plot In the world of Orelus, continents called "lagoons" float in the sky, and war is threatened when the kingdom of Kahna is invaded by the Granbelos Empire. This leads Captain Byuu of the Dragon Squad to fight to repel this invasion, but after the initial victory, Kahna is overrun, and Byuu, the game's silent protagonist, leads a continued campaign against the Granbelos Empire. Development The concept for Bahamut Lagoon was created by Hitoshi Sasaki, known for his graphic design work on Final Fantasy VI, with him describing it as a game he had wanted to make for a long time. Programmer Hiroshi Ono approached Hironobu Sakaguchi with the proposal of a team of new Square developers creating their own project. Beginning development around the concept of a traditional RPG with random encounters, it shifted to its current tactical design. Sakaguchi, who was a fan of the tactical RPG genre, approved the project; it was originally titled "Final Fantasy Tactics", but the Final Fantasy moniker was dropped during development. Production began in 1994 at Square's Development Department 6 and lasted for two years. Sasaki acted as lead designer and lead artist. The game was directed by Kazushige Nojima, who joined the company in 1994