Star Wars: Customizable Card Game (SW:CCG) is an out-of-print customizable card game based on the Star Wars fictional universe. It was created by Decipher, Inc., which also produced the Star Trek Customizable Card Game and The Lord of the Rings Trading Card Game. The game was produced from December 1995 until December 2001. Since 2002, the game has been maintained by the Star Wars CCG Players Committee, with new virtual cards being released every few months and the capability to play both in person and online. History Star Wars CCG was first released in December 1995 after game play rights were purchased from a game designer. Over the years, Decipher added 11 full expansions to the original card base, as well as numerous smaller expansions, special purpose sets, and promotional releases. The last set, Theed Palace, was offered in the fall of 2001. The game spanned all of the classic Star Wars trilogy (A New Hope, The Empire Strikes Back, and Return of the Jedi) as well as The Phantom Menace from the Star Wars prequel trilogy. During several years of the game's run, between 1995 and 1998, it was a top-selling CCG, second only to Magic: The Gathering and occasionally surpassing Magic, according to both InQuest and Scrye magazines. At the end of 2001, after much negotiation, Lucasfilm chose not to renew Decipher's license to use the Star Wars intellectual property. The license was granted to Wizards of the Coast, which used it to create their own game, the Star Wars Trading Card Game. Decipher could no longer legally create new expansions to SWCCG; many cards that were in development were never released to the public. In January 2002, Decipher CEO Warren Holland announced the formation of a "Players' Committee". Decipher would turn over stewardship of the game to this group, originally composed of six player advocates, who would continue to organize sanctioned tournaments, as well as designing and releasing new "virtual cards" to keep the game fresh. Over two decades later, the Players' Committee still supports an active player base around the world, organizing several major tournaments each year, providing a platform for online play, and releasing new sets of virtual cards every few months. Gameplay Each game requires one player to play the light side of the Force while the other plays the dark side. In friendly play, a player can specialize in one side or the