arcade cabinet of the month. In North America, RePlay reported Virtua Cop to be the fifth most-popular arcade game in April 1995. It went on to become the highest-grossing dedicated arcade game of 1995 in Japan, and one of America's top ten best-selling arcade video games of 1995. The arcade game received generally positive reviews from critics. Tim Davis of Electronic Gaming Monthly gave it a positive review, praising the polygon graphics, the zooming camera "that takes you all over" the place, the "automatic target sighting which pinpoints" enemies, and the weapon power-ups. Computer and Video Games also gave it a positive review, calling it "a classy title" and praising the 3D graphics, "excellent" animation, weapon power-ups, and the gameplay in both single-player and multiplayer modes. Games World magazine called it an "excellent fun" game, comparing it favorably with the shooters Operation Wolf (1987) and Lethal Enforcers (1992) as well as the film Reservoir Dogs (1992), while Dave Perry said the Virtua Fighter like 3D targets made it a "more challenging and satisfying" shooter. There was initially some skepticism over its introduction of 3D polygons in a genre that previously used realistic digitized sprites, most notably Konami's Lethal Enforcers. Next Generation initially gave Virtua Cop a mixed review in 1994, stating that Sega were "recklessly applying new technology to games that don't need it" but that "if players were given a chance to freely explore their mapped-out environments, this game would be a winner, but as it is, Virtua Cop is just an old game with a new gimmick". Next Generation later revised their views, praising its use of 3D technology to introduce the ability to target specific body parts with realistic consequences, which "totally eliminates the hit or miss polarity of other light-gun games and adds a whole new level of detail to the genre". In 1996, Next Generation listed the Virtua Cop series (which then consisted of just Virtua Cop and the arcade version of Virtua Cop 2) at number 82 on their "Top 100 Games of All Time", praising the skill and realism invoked by the enemies' differing reactions to being shot in different places. Saturn Upon release of the Saturn version, the game sold over 300,000 copies in its first week of release in Japan. Its Japanese sales reached 455,396 units by the end of 1995, and 482,362 units in total. In the United States, it