or 'tanking up' (supa). Variation: A player picking up must pick up the bottom sequence of the trick pile. This is the standard rule in the United States. Variation: A player who picks up must not take the top (or bottom, if you play with that variant) sequence in the stack, but the top (bottom) lay. In the example above, D should only pick up 8, 9 and 10 (provided that it is the top lay to be picked up). Variation: It is not allowed to play sequences. Players may only play one card at a time. When playing with this variant, a player who pick up must always only take the top (or bottom) card. If someone picks up, the turn to play to the trick rotates clockwise. The player whose turn it is must, in the same way as before, either overtake the top card of the pile or draw a card. If this player also picks up, he or she must take the top card and all cards in sequence from that and the turn to play to the trick proceeds clockwise. If a player picks up the last card(s) in the trick pile, the next player in clockwise order leads to a new trick. A trick is complete when there are cards from as many lays in the trick pile as there were active players left when the lead to the trick was made. Playing last to a trick and thus ending it is called completing a trick. For example, suppose four people still have cards left in their hand. A leads, B and C both overtake, and D chooses to pick up. Assume further that the cards from B and C form an unbroken sequence. D must then pick up both B's and C's cards, and only the cards from A's play remain in the trick pile. A is again on lead and must overtake the cards played before. If then B and C both overtake, there are cards from four lays in the trick: A's play, A's second play to the trick, and B's and C's second play to the trick. The trick is thus complete. The player completing the trick discards the cards from the trick pile face up into a separate pile and leads to the next trick. The discarded cards are no longer in the game. A player who no longer