immediately after its release and has generally been viewed positively since then. Norman Howe reviewed Adventure in The Space Gamer No. 31. Howe commented that "Adventure is a good game, as video games are measured. It is neither as interesting nor as complex as Superman, but it shows great promise for things to come." Bill Kunkel and Frank Laney in the January 1981 issue of Video called Adventure a "major design breakthrough" and that it "shatters several video-game conventions" such as scoring and time limits. They added that it was "much more ambitious" than average home video games, but the graphics were underwhelming, such as the hero being a square. The 1982 book How to Win at Home Video Games called it too unpredictable with an "illogical mission", concluding that "even devoted strategists may soon tire of Adventures excessive trial and error." Electronic Games in 1983 stated that the game's "graphics are tame stuff", but it "still has the power to fascinate" and that "the action adventure concepts introduced in Adventure are still viable today". A separate review from 1983 in the magazine's Electronic Games 1983 Software Encyclopedia awarded the game a 9 out of 10 rating, praising the it's gameplay and single player gaming as excellent and outstanding respectively while only finding it's graphic and sound as merely "good". Jeremy Parish of 1UP.com wrote in 2010 that Adventure is "a work of interpretive brilliance" that "cleverly extracted the basic elements of exploration, combat and treasure hunting from the text games and converted them into icons", but also conceded that it "seems almost unplayably basic these days". Atari Headquarters scored the game 8 of 10, noting its historical importance while panning the graphics and sound, concluding that Adventure was "very enjoyable" regardless of its technological shortcomings. In 1995, Flux magazine ranked Adventure 35th on their Top 100 Video Games. They described the game as: "challenging and incredibly fun." Legacy As the first action-adventure video game and first console fantasy game, Adventure established its namesake genre on video game consoles. In addition to being the first graphical adventure game on the Atari 2600 console, it is the first video game to contain a widely known Easter egg, and the first to allow a player to use multiple, portable, on-screen items while exploring an open-ended environment, making it one of the first examples, even as small and primitive as it is, of