Angulo called the sandworms "embarrassingly phallic looking". Daniel D. Snyder of The Atlantic was impressed by the "gargantuan" appearance of the sandworms thanks to the "staggering sense of scale" achieved by the miniature sets created by Emilio Ruiz del Río. Though panning the film overall, Janet Maslin of The New York Times noted the "nice worm-fight at the end of the story." Hoai-Tran Bui of /Film noted that "the popular image of the sandworm comes from David Lynch's 1984 film, which depicted the massive creatures as fleshy, phallic-looking monsters." Dune (2000) and Children of Dune (2003) The 2000 Sci Fi Channel miniseries Frank Herbert's Dune, and the 2003 sequel miniseries Frank Herbert's Children of Dune, employed computer-generated visual effects to create sandworms onscreen, under the guidance of special effects supervisor Ernest Farino. Critics praised the visual effects in both miniseries, each of which won a Primetime Emmy Award for Outstanding Special Visual Effects for a Miniseries, Movie or a Special. Deborah D. McAdams of Broadcasting & Cable suggested that the images of "gigantic computer-generated sandworms munching down huge machines and people like popcorn" contributed to the 2000 miniseries' record-breaking ratings. Dune (2021) Regarding his 2021 film Dune, director Denis Villeneuve said: VFX production supervisor Paul Lambert explained, "We spent more time working out the animation around the worm than the worm itself [with its large mouth and teeth]. You see the destruction that it creates. We spent time trying to find references of how sand can be displaced so we could copy that." Video games Besides film and television adaptations, the Dune franchise has been adapted into a series of computer and video games in which sandworms play a part. Sandworms are a featured element in the 1992 real-time strategy video game Dune II: The Building of a Dynasty, primarily as destroyers of the player's spice Harvesters, assault tanks, and other equipment. In the game, sandworms are computer-controlled forces that lie dormant under the sand until either player- or computer-controlled units come within range, and they will attack indiscriminately. The sandworms can be damaged or destroyed by sonic blasts, a Death Hand explosion, a detonated Spice Bloom, or a self-destructing Devastator, and will disappear when they have been destroyed, reduced to half health, or have eaten three units. Sandworms do not appear until the third missions, and there may be two or three in play at once. Sandworms also appear