Player's Guide to the Dragonlance Campaign is an accessory for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, published in 1993. Contents Player's Guide to the Dragonlance Campaign illustrates key concepts in the Dragonlance setting with original fiction, essays, graphics, and sidebars, and does not include game mechanics, character stats, and role-playing game jargon. The Player's Guide to the Dragonlance Campaign includes a large selection of maps and portraits. Focusing on the continent of Ansalon, where most Dragonlance campaigns take place, the first half of the book comprises a guided tour of major locations, using first-person narratives. The tale of a seafaring Kagonesti elf, for example, sets up an overview of the empire of Ergoth. An encounter with a pirate ship leads into a look at the dwarven land of Kayolin. Each entry features concise but informative sections on culture, climate, and trade. The book also introduces a gallery of personalities, among them the undead Lord Soth and Sivart of the Kagonesti. The second half of the book contains less fiction but more history, which emphasizes gully dwarves, tinker gnomes, and other Ansalon races. Publication history Player's Guide to the Dragonlance Campaign is an Advanced Dungeons & Dragons game supplement published as a 128-page softcover book by TSR, Inc. The source material was by David "Zeb" Cook, Michael Dobson, Jeff Grubb, Tracy Hickman, Harold Johnson, Douglas Niles, and Margaret Weis, with compilation, editing, and original material by Jonatha Ariadne Caspian. Illustrations are by Denis Beauvais, Jeff Butler, Clyde Caldwell, Larry Elmore, Stephen Fabian, Keith Parkinson, Robin Raab, and Valerie Valusek. Reception Rick Swan reviewed the Player's Guide to the Dragonlance Campaign for Dragon magazine #210 (October 1994). Having also reviewed the Player's Guide to the Forgotten Realms Campaign in the same column, he declares: "For the hapless souls intimidated by the sprawl of Dragonlance (and the equally imposing Forgotten Realms setting) TSR comes to the rescue with these two Player's Guides. While the content is familiar—old hat, in fact, to veteran AD&D game players—the format is brand-new. Gone are [...] everything that makes novices feel like they've wandered into a foreign country. Instead of using rules, the books illustrate key concepts with original fiction, as whimsical as fairy tales and a treat to read." Swan called the Player's Guide to the Dragonlance Campaign "the better of the two", explaining that it "boasts crisp writing and a