they could not bear to see put to death because of a curse they could not control. Although she could not undo the werewolf curse, she revealed that she would instead transform those afflicted by the curse (but loyal to her and the Church), fusing the warring aspects of human and wolf into a single creature; the "wolfir". In a powerful wave of spells that would become known as the Cursemute, Avacyn's magic reverberated throughout the plane, transforming not just many werewolves but undoing many of the world's foul curses. The wolfir emerged as a new race of great wolf-creatures dedicated to the principles of the Church of Avacyn. The Cursemute had an unintended impact on a visitor to the plane: Garruk Wildspeaker. At the moment the Cursemute swept across the land, Garruk was knee-deep in swamp muck surrounded by the severed limbs of Liliana's ghouls. He had barely managed to defeat them, and burdened by the Veil's curse, was slowly descending into madness. Close to death and tormented by pain and fury, Garruk's mind slipped away from him. He wandered in blind circles, shouting at the ravens and imagined monsters. It might have been the end of the great hunter, but for the events unfolding in Gatstaf Spring. When Avacyn's thaumaturgy reached him, Garruk regained his senses. He stared down at his arms, watching the black veins receding from his skin. He was overcome with joy at the sudden absence of pain and sickness. But the relief was short-lived. Within seconds the veins reappeared, his blood seemed to thicken to tar, and his back bent under the weight of the Veil's curse once again. The Cursemute was enough to bring him back from madness and death, but it was not enough to cure him. After slogging his way out of the swamp, he came upon Angel's Way, a well-traveled road between Kessig and Thraben. He knew Liliana was heading to Thraben, and he could doggedly continue his pursuit. Or he could strike out another way, toward the origin of the magic he had felt so strongly. There was a power on this plane that could cure curses. Maybe there was another way to rid him of his evil burden—a way that didn't involve the death-witch. Tribes In Innistrad, there are five tribes, major creature types that also play a role mechanically. Each tribe is linked to an allied color