is a Japanese video game designer, director, and writer at Capcom. He is best known for his work on the Ace Attorney series, serving as director and scenario writer for the original trilogy. In addition, he provided the Japanese voice of Phoenix Wright for the first four games. He then served as director and scenario writer for Ghost Trick: Phantom Detective in 2010. Career Shu Takumi joined Capcom in 1994 along with Hideki Kamiya. His first game was Gakkou no Kowai Uwasa: Hanako-san ga Kita!! (学校のコワイうわさ 花子さんがきた!!), a 1995 video game adaptation of an anime of the same name. He was designated as a planner, and because the director was busy with multiple projects, Takumi had some freedom in his role. In the years that followed, Takumi came up with an idea for a detective game, though nothing came out of it at first. Takumi was later picked up by Shinji Mikami to work on Dino Crisis. However, in early 1997, the Dino Crisis team was temporarily redirected to help work on the ill-fated original version of Resident Evil 2. Takumi was then made director of the Dino Crisis project before being demoted to planner, being responsible for the first half of the game. He was then made director of Dino Crisis 2, and was able to maintain his position throughout the game's development. After the release of Dino Crisis 2, Mikami gave Takumi an opportunity to make whatever game he wanted with a small team of seven. He conceived of a detective-themed adventure game that would allow the player to input his or her deductions in some way. He thought of two ways to achieve this, one being a "joint reasoning" system in which the player would correct the deductions of a detective, and a court system in which the player, as a lawyer, would point out contradictions between witness testimony and evidence. His team began work on Phoenix Wright: Ace Attorney, a realization of the latter concept. Phoenix Wright: Ace Attorney was originally intended for the Game Boy Color, but after being shown a demo of Mega Man Battle Network on a prototype Game Boy Advance, development moved enthusiastically to the then-upcoming handheld. Despite being such a small project with only two programmers and two graphical asset developers, with Takumi taking on the roles of planner, director and scenario writer, the team managed to finish the game in