slides their smashed car through their goal in the fastest time without disqualifying wins. Winners: Adam K. & CT and Evelyn & Paula Sync or Swim: Teams start inside of a large container filled with 1,000 pounds of sand that is hanging from a platform. When players from each team begin shoveling out the sand, their container rises to a platform, where each player then has to jump to a zip line and ride it to the water, where the team that swims fastest to the finish line wins. A team is disqualified is any player pulls the zip line toward them at the top of the platform instead of jumping from the platform toward the zip line. Winners: Adam K. & CT and Evelyn & Paula Hammock Crawl: Teams have to move from one end of a platform to the other within a 15-minute time limit, only using hammocks that are hanging from the bottom of the platform. Teams are only allowed to touch two hammocks at any time, and must be in the same hammock before advancing to the next hammock. A team is disqualified if more than two hammocks are being touched at any time, or if one or both partners falls into the water. The team that makes it from one end of the platform to the other in the fastest time without disqualifying wins. Winners: Johnny & Tyler Against the Current: Teams have to paddle upstream in a kayak until the current pushes them out of the zone, after which teams have to paddle the opposite direction to the finish line. If one player falls out of a kayak, that team has 30 seconds to push the kayak past the finish line in order to avoid disqualification. The team with the lowest time differential of paddling upstream and subsequent paddling in the reverse direction to the finish line wins. Winners: Johnny & Tyler and Jenn & Mandi Catch & Release: One player from each team is suspended 30 feet above water, while the other partner has to run and jump on a platform toward their partner, and have their momentum carried them (via a zip line) toward the water. Once a team has determined that they have gone far enough, they can hit their release harness, which drops them into the water. The teams then have to swim toward a red buoy, which indicates the