by experience points. Players were given three free classes: the Pathfinder, Soldier, and Juggernaut, when they first start playing the game, each wearing light, medium and heavy armor respectively. Players earn in-match credits during matches for killing enemies, repairing structures or capturing objectives. Credits were then used to buy vehicles, supply drops, Tactical and Orbital strikes and base upgrades. OOTB edtion After the Out Of The Blue update in December 2015, the game experienced a reduction of playable classes. The nine available classes were condensed into three weight groups. Base upgrades were removed, along with Supply Drops, Tactical Strikes, and Orbital Strikes. All monetization features such as paid classes, experience boosters, and weapons were removed or made free of charge. Some have compared the update to making the game more like Tribes 2. Game modes and maps Capture the Flag: Both teams have a base that contains a flag; teams must steal their opponent's flag and capture it to score points. Team Deathmatch: Teams must kill each other to score points, whichever team hits the specified score limit wins Rabbit: One player holds a flag (the "rabbit") and passively earns points while doing so. All of the other players must try and kill them to hold the flag themselves and earn points until a limit is reached. The player with the most points ends. Arena: A variant of Team Deathmatch, where each team has a limited amount of spawns. The team that runs out of spawns first (or has less when the timer ends) loses. Capture & Hold: Each team attempts to capture and control points to earn score throught the match. The team with the most score at the end wins. The map Katabatic, which originally appeared in Tribes 2, has been remade in Tribes: Ascend along with some other maps appearing in previous games in the series. Ranking system The ranking system is a vanity reward for players but used to be an element for the removed in-game queue system. Each level of a rank has a unique rank title and insignia. Players begin as a rank 1 ("Recruit") and earn ranks as they play the game. Each players' current rank insignia is displayed next to their name on the in-game scoreboard. Rank title and insignia are shown to an enemy player that the player has recently killed (displayed on the kill-cam screen). A summary report of rank