of the room and launch Wizard Balls that stun the player and when attacked will teleport to the other side and continue. After several hits the player will behead him and will be given a chance to pick up some last wealth items before the game is proclaimed to be over soon afterwards. Reception The One gave the Amiga version of Skull & Crossbones an overall score of 77%, noting it as "a slight deviation from the usual beat 'em up fare, and it gives the genre a couple of unusual twists." The One praises Skull & Crossbones' graphics and music, stating that the graphics "convey the action well enough and, together with a brace of catchy tunes, they help create the perfect pirate atmosphere" and express that the two-player mode adds "a lot more fun, since you've got the added element of fighting over who gets the extra energy and money." The One concludes that "[Skull & Crossbones] isn't the greatest or most polished beat 'em up in existence" but is 'good and entertaining'. References External links Arcade manual 1989 video games 1990 video games Beat 'em ups Amstrad CPC games Arcade video games Amiga games Atari ST games Atari arcade games Cancelled Sega Genesis games Commodore 64 games DOS games Nintendo Entertainment System games Tengen (company) games Video games about pirates Video games scored by Brad Fuller Video games developed in the United States ZX Spectrum games Domark games