Global Link, a feature that was part of the newest additions to the franchise. Due to this shutdown, the release date of the feature for other countries has been delayed. Hitachi, one of Nintendo's suppliers for the manufacture of its Nintendo DS handheld system, has indicated that deliveries of its materials may be delayed, depending on whether its factories are shut down for a period of time. Sony announced that while PlayStation Network services for the PlayStation 3 and PlayStation Portable would not be interrupted, users may experience connection problems, and some content updates will be delayed. Sony later urged PSN users to back up their data. Microsoft delayed the launch of some of their Xbox 360's Xbox Live features that they had planned to release in the week following the disaster. In Japan, Sony temporarily closed their call centers, while it and Microsoft both closed their repair centers. A number of gaming-related events were canceled in the wake of the disaster. These include a number of demos for video games such as BlazBlue: Continuum Shift II, Dragon Ball Zenkai Battle Royal, and others. An event planned to be held for the release of Ryū ga Gotoku of the End to allow fans to have their copies signed in Hiroshima and Osaka was also canceled. A Monster Hunter themed event called "Monster Hunter Festa" was also cancelled. Microsoft delayed a tour to advertise its Kinect controller. The video game tournament Evolution vs Godsgarden was canceled over logistic concerns related to the disaster's impact. The earthquake had a significant impact on the ending of Chunsoft's Zero Escape: Virtue's Last Reward. The ending of the game is a cliffhanger that depicts humanity's downfall due to a virus infection and mass-suicide; this included a scene in which a newscaster commits suicide live on air. Writer and director Kotaro Uchikoshi felt that the ending on its own would be inappropriate following the Tōhoku earthquake, and so an extra "non-canonical" meta ending was added onto the end to lighten the mood. Donations and assistance Japanese response Several Japanese video game publishers donated relief to Japan; this includes Nintendo, which donated 300 million yen; Sony, which donated 300 million yen and 30,000 radios; Sega Sammy, which donated 200 million yen, and Namco Bandai, Capcom, and Tecmo Koei, which donated 100 million each. CyberConnect2 opened its offices and offered aid to 30 people from the general public.