Euclideon Pty Ltd is an Australian computer software company best known for a middleware 3D graphics engine, called Unlimited Detail. Euclideon is also the parent company and operator of Holoverse, a 'holographic entertainment centre' located on the Gold Coast, in Queensland, Australia. Euclideon claims that Unlimited Detail is based on a point cloud search engine indexing system and that the technology can provide 'unlimited graphics power', proposing it as a replacement for polygon-based rendering. In 2010 Euclideon was the recipient of approximately $2 million, the largest grant awarded by the Australian Federal Government under its new Commercialisation Australia initiative. The funds provided by the grant are meant to support the implementation of multi-platform functionality, allowing Euclideon's technology to run on a variety of hardware platforms, including mobile phones and game consoles. Unlimited Detail Unlimited Detail is described by Euclideon as a form of point cloud Search engine indexing system, which uses a large number of individual points to create models, instead of a more traditional polygon mesh. According to their description, the engine uses a search algorithm to determine which of these points are visible on-screen, and then displays only these points. On a 1024 × 768 display, for example, the engine would display only 786,432 visible points in each frame. As the engine is displaying the same number of points in every frame, the level of geometric detail provided is limited only by the amount of hard-drive space needed to store the point cloud data, and the rendering speed is limited only by the screen resolution. Euclideon have previously described their technique as being a voxel rasterizer, but decided to use their own terminology such as "3D atoms" and "point cloud", saying that "that word [voxels] doesn't have the prestige in the games industry that it enjoys in medicine and the sciences". History The project was first showcased at the Australian Game Developers Conference in 2003. In 2011, Euclideon gained worldwide attention online when it released a number of video demos showcasing its 'Unlimited Detail' technology, attracting both skepticism and interest from the gaming press. Minecraft developer Markus Persson was critical of the demos, arguing that Euclideon portrays the software as "revolutionary" while it may suffer the same limitations as existing voxel renderers. John Carmack said the technology has "no chance of a game on current gen systems, but maybe several years from now." and Crytek's Cevat Yerli called