bedroom with expensive furniture becomes a musty chamber piled with debris, with bloody hand prints smeared on the walls." He noted that while the text offers sensible suggestions for handling paradoxes and measuring time, "the text includes everything but a developed adventure; instead, we're given an assortment of hazards and encouraged to "build tension gradually by saving the nastiest surprises for last." That's easier said than done, especially for novice referees who require a lot more structure than this to get a campaign off the ground." He felt that the Forlorn material "mixes the clever with the ordinary", noting that while Tristen ApBlanc "could teach Count Strahd a thing or two about ghastliness", a lot of the other material "seems like filler", in that some of the locations such as the Sacred Groves and the Caverns of the Dead "aren't much more interesting than their names", some of the ghostly NPCs "work better as obstacles than personalities", and Aggie, "a clone of the Loch Ness Monster, doesn't have much to do other than pose for the cover". Swan concluded the review by saying: "In the hands of a creative referee, Castles Forlorn can be a source of endless surprise. If, for instance, the party steals a book from a room in Castle C, then later tosses a fireball into the Castle A incarnation of the same room, the stolen book may turn to ash in their hands. Think of the Forlorn material as a bonus; get this for the castle." Reviews White Wolf #43 References Ravenloft supplements Role-playing game supplements introduced in 1993