Morlay" challenges the PCs to rescue a white wolf from Dame Genevieve, a magic researcher who uses lycanthropes for lab rats. Publication history Night Howlers was published by TSR, Inc. as a 32-page "Werewolves' Manual", a 64-page "DM's Guide", and a 32"X21" color map sheet. Design was by Ann Dupuis and editing by Jonatha Ariadne Caspian, with a cover by Fred Fields and illustrations by James Crabtree. Reception Keith H. Eisenbeis reviewed the module in the March/April issue of White Wolf magazine. He stated that "This is an excellent product and will be interesting to use with Dungeons and Dragons; it could also be adapted to other settings, especially a Ravenloft campaign." He highlighted that the details of the setting made gameplay better through various means and identified that, "There are more extensive systems for playing werewolves in other games but this is the best available for Dungeons and Dragons." He rated it as a 4 out of a possible 5. In the April 1993 edition of Dragon (Issue 192), Rick Swan was relatively positive about the game, which he felt "achieves its modest goals quite successfully, providing slick, straightforward guidelines for incorporating lycanthropic PCs into Dungeons & Dragons campaigns", but he cautioned that players would require "a high tolerance for the system's eccentricities". Swan thought that keeping track of two sets of character statistics "sounds like a chore", but the Werecreature Character Record Sheet "makes it snap". He also felt that acquiring special abilities through level advancement was "a nice touch that encourages players to stick with their lycanthropic PCs though a campaign". On the downside, Swan was not impressed with the role-playing tips that "address only the most obvious aspects of a werecreature's split personality", commenting that head writer Ann Dupuis "seems more interested in physiology than psychology, making the book less useful than it could've been". Swan called the scenarios the game's strongest material, "designed to take optimum advantage of lycanthropic characters". Swan concluded that Night Howlers "lacks the atmosphere and spectacle of the Werewolf game... but it delivers the goods to D&D game players who want to shake up their campaigns... Used judiciously, Night Howlers can produce some of the wildest D&D sessions you've ever experienced." References Dungeons & Dragons sourcebooks Role-playing game supplements introduced in 1992