Night Howlers is an accessory for the Dungeons & Dragons fantasy role-playing game, published in 1992. Contents Players will require a copy of the D&D game Rules Cyclopedia to use this book. The D&D game presents lycanthropy as a disease player characters or NPCs can contract, rather than have Lycanthropes be a unique race. Any human player character (PC) can become a werecreature. Players using lycanthropic PCs must keep two sets of statistics, one for the human form, another for the beast, using the Werecreature Character Record Sheet, a single-page form that comes with the package. The "Werewolves' Manual" provides detailed descriptions of the D&D game's ten standard were-types, outlining their restrictions and special abilities. Available types include the weretiger, wererat, wereseal, weresharks, and devil swine, and most special abilities are received as level advancement bonuses. The D&D rules require lycanthropy victims to assume the alignment of their beast-form, which is usually Chaotic, but Night Howlers allows a PC lycanthrope to make a saving throw when transforming; a successful throw enables a bestial PC to retain the alignment of his human form. The book also includes role-playing tips to address the aspects of a werecreature's split personality. Normally, an infected PC automatically transforms during the full moon, but Night Howlers enables him to resist the change with a successful saving throw; conversely, he may transform voluntarily by making a Constitution check, modified by the phase of the moon, and at higher levels a lycanthrope can change into an intermediate "beast-man," combining the special abilities of both his animal and human forms. The combat section clarifies the effects of damage—an injury suffered by the active form can affect the inactive form as well—and suggests penalties for lycanthropes who don't get enough rest. "Lycanthropic Procedures" handles some of the difficult aspects of shapeshifting, such as whether a lycanthrope can transform while wearing armor, or if a lycanthrope can ride a horse. The "DM's Guide" covers the basics of converting existing characters to werecreatures, setting the tone of the game, and adapting published scenarios. A table compares the relative levels of human and werecreature characters, for help with designing balanced encounters. The "Valley of Wolves" chapter presents a setting that ties neatly into The Principalities of Glantri D&D Gazetteer. Scenario outlines are included, such as: "A-Hunting We Will Go", which illustrates the problems facing werecreatures on hunting expeditions, while "The White Wolf of