Spit It Out is an Australian children-oriented game show hosted by Elliot Spencer. The series premiered on 4 October 2010, in an afternoon time-slot, replacing It's Academic after its series 12 finale. Spit it out was originally invented by Alan Curtis as a board Game. This game was then further developed by Grant Rule and Alan Curtis into a Television game show. Format Two school-based teams compete against each other in numerous word-related games. Each team has a clue leader, whom obtains the word given by the host. The leader tells the four other teammates to find the 'letter blocks' based on a clue. The team members then attempt to guess the word relating to the clue. The series uses a round-robin format, meaning that each school competing has two chances to battle for the prizes. Elimination stages soon follow when the series finals draw near, which ultimately leads to one of the schools winning the major prize. Unlike many other children's game shows which included Sydney-based schools and were produced in Sydney, this game show was the first in many years to include Victorian-based schools as well as being produced in Melbourne. Rounds Head to Head Both team leaders are given a mystery word, which along with their team-mates use gigantic foam blocks and place them on the clue bank (similar to Boggle) with only giving a clue to the word, and the team captains must guess the actual word. Teams get one guess per clue and 3 points for each words solved correctly. Frenzee In series one, two team members from each school use an electronic touch-screen device with fourteen random letters (nine consonants and all five vowels) and aim to create more as many four to seven letter words in ninety (90) seconds. If there is an 's' in the set of letters no plurals are allowed and names of people and places are not allowed. Teams score one point for each word they create. In the quarterfinals, for every seven letter word the team spells out, two points are scored instead. In series two, the format was similar with a few alterations. Instead of the option to create words four letters or more, teams must find a four letter word, a five letter word, then a six or seven letter word in that order and then the cycle repeats itself until time. This is done to