play in which a player throws the ball up near the basket to a teammate (or, more rarely, to himself) who jumps, catches the ball in mid air and immediately scores a basket, usually with a slam dunk. Euro step – An offensive move in which a player, after picking up the dribble, takes a step in one direction and the second allowed step in a different direction while driving to the rim. Field goal – A shot made from anywhere on the court, does not include free throws. Over the back – a foul committed by a player who tries to rebound the ball by pushing, moving or climbing on a player's back who is already in position to rebound the ball. Rebound – To obtain the ball after a missed field goal attempt. Blocking and footwork Banana cut – A wide, curving cut, as opposed to a cut that is a straight line. Basket cut – A cut toward the basket. Blindside screen – A screen set directly behind a defender where the player can't see it. Block – To tip or deflect a shooter's shot, altering its flight so the shot misses.* Block out – To make contact with an opposing player to establish rebounding position between the player and the ball. Also called "box out." Box out – See block out. Bump the cutter – To step in the way of a player who is trying to cut to the ball for a pass. Dingle – A steal that leads quickly to a score. Rip a C – A motion used while chinning the ball to create space during a pivot between an offensive player and a defensive player. Pivot towards the defender and rips the ball in a C-shape away from the pressure to create a passing lane. screen, set a screen – (v) To attempt to prevent a defender from guarding a teammate by standing in the defender's way. The screening player must remain stationary: a moving screen is an offensive foul. (n) The tactic of setting a screen. Also called a "pick". Stutter step – a common warm-up drill where you shuffle and scuff your feet in a quick moving motion across a length of flooring. This warm-up is supposed to keep the players alert and help them prepare to defend players in a real game, since the stutter step is a smaller