upload and download, Plastic Gluon (developed in collaboration with Telltale ), a GUI for artists in game development, WAN optimized data transfer, submodules, transformable workspaces. Plastic 5.4 evolves as Plastic's primary version and in December 2014 a new native GUI for Linux is launched replacing the previous cross-platform one. 5.4 includes a new native MacOS GUI too. In January 2016, Plastic Cloud was launched as a cloud repo hosting system. In March 2016, Plastic Cloud Edition was launched, a new version designed for teams who do not need an on-premise server. Version 6.0 was finally released in January 2017. It features a new data storage system called Jet, full backwards compatibility up to 5.0 and floating licenses support. 6.0 continues evolving during 2017. Plastic SCM 7.0 was launched in March 2018 including a new Branch Explorer design, new web-based administration interface, and improvements in MacOS and Linux GUIs. The mergebots feature was launched in September 2018. Mergebots are a way to implement DevOps with server-side agents that detect when branches have to be merged after testing them on a CI system. Plastic SCM 8.0 was released in January 2019. On August 17 2020, it was revealed that Unity Technologies, the creators of the game engine Unity, had acquired Codice Software. See also List of revision control software Comparison of revision control software Notes References Proprietary version control systems File comparison tools