Currently, there are numerous platforms offering visualization and manipulation of molecular structures , and several more that have the capability to visualize molecules within a VR environment . Noteworthy examples include Molecule Viewer which allows for protein visualization and UnityMol which provides an immersive environment for exploring molecules. Neither platform allow the user to edit and manipulate the chemical environment, a shortcoming addressed by Nanome, a collaborative VR environment implemented with a wide variety of molecular manipulation functionalities, and ChimeraX VR , an application utilizing UCSF Chimera and the SteamVR toolkit to enable molecular data analysis and manipulation through simple controller-based input commonly seen in VR applications. While these new tools offer visualization and manipulation capabilities, they are unable to provide insight into the underlying chemical significance of these interactions. Simply porting this functionality from conventional 2D molecular visualization systems, such as PyMol or Jmol, into VR does not exploit the full potential of the new technology for learning and adoption by scientists and layman alike. Additionally, these tools lack the collaborative nature and scalability to be effectively applied in the classroom. The motivation for utilizing virtual reality for molecule visualization over conventional 2D displays lies in the inherent intuitiveness and 3D nature of virtual reality, which in turn promotes interaction with the molecule. We believe that interactions between the user and the molecular structure via a feedback-driven system is a key aspect of molecular visualization because the synergy of these features empowers a viewer's own natural curiosity to further explore, study, and research chemistry and biochemistry in a unique and rewarding manner.