With the current trend of increasing use of online learning tools likely to continue, our approach, computer quiz games (CQGs), is one potential pathway towards increasing the use of both modern computing and interactive engagement learning methods in science education. One critical issue in promoting learning is the activation of students' self-regulating systems that aid in the development of motivation , thus affecting academic achievement by influencing behaviors such as attendance, participation, question-asking, advice-seeking, studying, and participation in study groups .