Another important feature for immersive gameplay is the use of gesture-based and motion-based interaction, therefore a major component of MINT's manipulation system is performed using intuitive gestures and motions. For example, breaking a bond is performed by pulling two atoms apart from each other instead of having users simply click on two connected atoms with a computer mouse. This motion can be augmented with the gradation of vibration on Vive's hand controllers to express the energy cost associated with the operation. We have implemented these features in MINT to add complexity and a sense of skill to gameplay, ultimately contributing to the gamification of molecular manipulation.