When an action is performed on them, these devices trigger electricity generation in the virtual environment. The electricity production rates are configurable via a Python script that can also consider the pales inertia or other realistic engineering aspects of the wind generators. A weather simulator (accounting for realistic cycles between rain, sun and wind) provides dynamic indications via a dashboard on which type of electricity generator to use at each instant of the game (detail in Figure and indicated as "Electricity production gauges" in Figure ). The players acting on the generators should follow these indications as much as possible to collect as much as points as possible. Such points are automatically counted by the game as a function of the agreement between the types of electricity generators used and the ones requested by the weather dashboard. This can be used to compensate for the lack of electricity in a given zone. Proper electricity distribution between zones (i.e.