We specifically set out to assess whether the prior experience of students in iMD-VR and computational chemistry correlated with their preference for either platform. The participants reported not having any familiarity with VR, on a scale of none (1) to extensive (5). The median value obtained was 1, with an interquartile range of 1-2. Their reported familiarity with computational chemistry was higher, with a median value of 2.5 and interquartile range of 2-3. The survey asked the participants if they agreed with the statement "I play video games in my spare time". This question aimed to gauge their overall familiarity with computer games, which we suspected could prime their expectation on how to interact with 3D systems and prepare them for non-mouse interaction. One a scale of disagree (1) -agree (5), the students reported a median of 3 and an interquartile range of 2-4. This distinctly average result suggests a relatively even spread of experience with gaming.