We see a potential for blending computer game based learning (CGBL) in general, and CQGs in particular, with other RBIS (research-based instructional strategies) such as Just-In-Time Teaching (JiTT), concept tests, collaborative and cooperative learning (e.g. peer instruction and think-pair-share). For example, CQGs could be used as a working tool in collaborative learning, or as an initial discussion point in the studio method.