The scoring feature in MINT (Figure ) functions as an indicator of the interaction energy between two structures such as a protein receptor and a small molecule ligand, or as a method for players to selfvalidate their in-game actions. Given the importance of score for the 'gamification' of a given objective, we present this interaction score as the core mechanism for gamification in MINT. A receptor and ligand complex obtained from the protein databank (PDB) is imported into MINT to produce a level or a quest, where players can compete against each other to find the optimal score (provided by CANDIY). To do so, the players must manipulate the conformation and topology of the ligand, yielding a drug discovery platform which is naturally crowdsourced. One can further extend this pipeline to rank scores obtained from different players on the same complex on a leaderboard in order to encourage competition between players. Such practice can be achieved through a backend server that collects players' gameplay data, providing an implementation for crowdsourced drug design.