While gamification is a defining difference between MINT and conventional molecular visualization and manipulation software, it is only one of the several factors that improve the scalability of MINT as a collaborative project over competitors. Education, research, and entertainment are the three pillars guiding the developmental roadmap of MINT and applying the molecular visualization and manipulation capability of MINT in education and research spans the gambit from classroom teaching to drug design prototyping. Since the number of active VR users worldwide is increasingly rapidly , a large potential user base is anticipated to become participants in this project, benefiting drug design and discovery. Therefore, we want to catalyze the popularity of MINT by introducing mobile versions and multiplayer gameplay features. Due to our use of the Steam VR toolkit and the Unity3D engine, our visualization platform can run on multiple hardware platforms. Although we targeted the HTC Vive due to its superior support for human-computer interaction, the Oculus Rift is also a potential target for our platform as others have attempted to use this platform to target drug design . However, we believe that our program is both more intuitive and scalable than these approaches due to the better human-computer interface offered by the Vive.