The consumption rates are controlled via regulators (indicated with arrows in Figure ) by three players in the real world. The rate/regulator spin ratio can be configurated through a Python script. These devices are connected via Bluetooth to the computer simulating the virtual environment. The action on houses, offices and factories is not distinguished between zones, and therefore the players need to get familiarized with Figure before acting on these objects: they will trigger electricity consumption at different rates between zones depending on their chosen intensity and the relative number of houses, buildings and factories available in each of the zones. This determines the overall electricity consumption rate for each of the zones. The players acting on these objects collect more points if they consume more electricity. This is counted automatically by the game software. Five players can interact with five wind generators, while one player can interact with the solar panel and another player can interact with the water funnel (Figure ). Similarly, the power production rate in each zone depends on the type of generator used, the way it is used (e.g. the intensity of the light used to illuminate the solar panel, the intensity of the wind-blown on a wind generator) and their relative number in each of the zones.