Immersive digital technologies such as Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) enable interactive and engaging experiences, transforming education and industries such as healthcare and entertainment . To the best of our knowledge, our group at Université de Picardie Jules Verne has pioneered the development and use of these immersive digital technologies for battery education and research . These immersive technologies have made a significant impact on the way we educate and perform research in our laboratory . For example, we have already applied them for immersive and interactive practices with university students, for reskilling the workforce of Gigafactory operators, and even for battery science popularisation . Furthermore, we have demonstrated innovative VR and MR applications that allow users to explore the battery manufacturing pilot line of our laboratory at Université de Picardie Jules Verne in an interactive manner. Our previously reported serious game, Simubat 4.0, allows a user wearing a VR Head Mounted Device (HMD) to immerse him/herself in a virtual room containing a VR replica of our pilot line. The user can then virtually manufacture electrodes and cells by sequentially following pre-defined steps (e.g. slurry mixing, coating and drying, calendering).