The influence of video games on contemporary culture is immeasurable and the practice of utilizing factors that involve game mechanics like challenges, tasks, and levels into the design of non-game consumer software has surged in recent years . The notion of a 'serious game' , for example, is a practice parallel to gamification and is often categorized by its emphasis on training the player for a specific real-world task or completion of non-entertainment objectives through specially oriented gameplay. The incentive of incorporating gamification into non-game software amplifies the user's engagement with the experience and stimulates motivation and curiosity to further facilitate accomplishing an objective regardless of whether it is learning, training or simulation. The benefits of gamification have been explored in many studies .