Bayesian Non-parametric model to Target Gamification Notifications Using
  Big Data
  I suggest an approach that helps the online marketers to target their
Gamification elements to users by modifying the order of the list of tasks that
they send to users. It is more realistic and flexible as it allows the model to
learn more parameters when the online marketers collect more data. The
targeting approach is scalable and quick, and it can be used over streaming
data.
