General Game Heuristic Prediction Based on Ludeme Descriptions
  This paper investigates the performance of different general-game-playing
heuristics for games in the Ludii general game system. Based on these results,
we train several regression learning models to predict the performance of these
heuristics based on each game's description file. We also provide a condensed
analysis of the games available in Ludii, and the different ludemes that define
them.
