Emerging archetypes in massive artificial societies for literary
  purposes using genetic algorithms
  The creation of fictional stories is a very complex task that usually implies
a creative process where the author has to combine characters, conflicts and
plots to create an engaging narrative. This work presents a simulated
environment with hundreds of characters that allows the study of coherent and
interesting literary archetypes (or behaviours), plots and sub-plots. We will
use this environment to perform a study about the number of profiles
(parameters that define the personality of a character) needed to create two
emergent scenes of archetypes: "natality control" and "revenge". A Genetic
Algorithm (GA) will be used to find the fittest number of profiles and
parameter configuration that enables the existence of the desired archetypes
(played by the characters without their explicit knowledge). The results show
that parametrizing this complex system is possible and that these kind of
archetypes can emerge in the given environment.
