Solving the Rubik's Cube Without Human Knowledge
  A generally intelligent agent must be able to teach itself how to solve
problems in complex domains with minimal human supervision. Recently, deep
reinforcement learning algorithms combined with self-play have achieved
superhuman proficiency in Go, Chess, and Shogi without human data or domain
knowledge. In these environments, a reward is always received at the end of the
game, however, for many combinatorial optimization environments, rewards are
sparse and episodes are not guaranteed to terminate. We introduce Autodidactic
Iteration: a novel reinforcement learning algorithm that is able to teach
itself how to solve the Rubik's Cube with no human assistance. Our algorithm is
able to solve 100% of randomly scrambled cubes while achieving a median solve
length of 30 moves -- less than or equal to solvers that employ human domain
knowledge.
