Implementing an intelligent version of the classical sliding-puzzle game
  for unix terminals using Golang's concurrency primitives
  An intelligent version of the sliding-puzzle game is developed using the new
Go programming language, which uses a concurrent version of the A* Informed
Search Algorithm to power solver-bot that runs in the background. The game runs
in computer system's terminals. Mainly, it was developed for UNIX-type systems
but it works pretty well in nearly all the operating systems because of
cross-platform compatibility of the programming language used. The game uses
language's concurrency primitives to simplify most of the hefty parts of the
game. A real-time notification delivery architecture is developed using
language's built-in concurrency support, which performs similar to event based
context aware invocations like we see on the web platform.
