A Computer Composes A Fabled Problem: Four Knights vs. Queen
  We explain how the prototype automatic chess problem composer, Chesthetica,
successfully composed a rare and interesting chess problem using the new
Digital Synaptic Neural Substrate (DSNS) computational creativity approach.
This problem represents a greater challenge from a creative standpoint because
the checkmate is not always clear and the method of winning even less so.
Creating a decisive chess problem of this type without the aid of an omniscient
7-piece endgame tablebase (and one that also abides by several chess
composition conventions) would therefore be a challenge for most human players
and composers working on their own. The fact that a small computer with
relatively low processing power and memory was sufficient to compose such a
problem using the DSNS approach in just 10 days is therefore noteworthy. In
this report we document the event and result in some detail. It lends
additional credence to the DSNS as a viable new approach in the field of
computational creativity. In particular, in areas where human-like creativity
is required for targeted or specific problems with no clear path to the
solution.
