The Road Less Travelled: Trying And Failing To Generate Walking
  Simulators
  Automated game design is a rapidly growing area of research, yet many aspects
of game design lie largely unexamined still, as most systems focus on
two-dimensional games with clear objectives and goal-oriented gameplay. This
paper describes several attempts to build an automated game designer for 3D
games more focused on space, atmosphere and experience. We describe our
attempts to build these systems, why they failed, and what steps and future
work we believe would be useful for future attempts by others.
