//#include <Stratega/Representation/LevelDefinition.h>
//
//
//namespace SGA
//{
//	LevelDefinition::LevelDefinition(std::vector<EntityPlacement> entityPlacements, Grid2D<std::shared_ptr<TileType>> board) :
//		entityPlacements(entityPlacements), board(board)
//	{
//
//	}
//}