# Zebra

## Properties

Name | Type | Description | Notes
------------ | ------------- | ------------- | -------------
**Type** | Pointer to **string** |  | [optional] 
**ClassName** | **string** |  | 

## Methods

### NewZebra

`func NewZebra(className string, ) *Zebra`

NewZebra instantiates a new Zebra object
This constructor will assign default values to properties that have it defined,
and makes sure properties required by API are set, but the set of arguments
will change when the set of required properties is changed

### NewZebraWithDefaults

`func NewZebraWithDefaults() *Zebra`

NewZebraWithDefaults instantiates a new Zebra object
This constructor will only assign default values to properties that have it defined,
but it doesn't guarantee that properties required by API are set

### GetType

`func (o *Zebra) GetType() string`

GetType returns the Type field if non-nil, zero value otherwise.

### GetTypeOk

`func (o *Zebra) GetTypeOk() (*string, bool)`

GetTypeOk returns a tuple with the Type field if it's non-nil, zero value otherwise
and a boolean to check if the value has been set.

### SetType

`func (o *Zebra) SetType(v string)`

SetType sets Type field to given value.

### HasType

`func (o *Zebra) HasType() bool`

HasType returns a boolean if a field has been set.

### GetClassName

`func (o *Zebra) GetClassName() string`

GetClassName returns the ClassName field if non-nil, zero value otherwise.

### GetClassNameOk

`func (o *Zebra) GetClassNameOk() (*string, bool)`

GetClassNameOk returns a tuple with the ClassName field if it's non-nil, zero value otherwise
and a boolean to check if the value has been set.

### SetClassName

`func (o *Zebra) SetClassName(v string)`

SetClassName sets ClassName field to given value.



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