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Ludii
Ludii-master/Core/src/game/functions/ints/iterator/To.java
package game.functions.ints.iterator; import java.util.BitSet; import game.Game; import game.functions.ints.BaseIntFunction; import other.context.Context; import other.context.EvalContextData; /** * Returns the ``to'' value of the context. * * @author mrraow and cambolbro * * @remarks This ludeme returns the destination location the current component is moving to. * It is used to generate component moves and for all decision moves. */ public final class To extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** Our singleton instance */ private static final To INSTANCE = new To(); //------------------------------------------------------------------------- /** * Returns the "to" value of the context. */ private To() { // Private constructor; singleton! } //------------------------------------------------------------------------- /** * @return Singleton instance */ public static To instance() { return INSTANCE; } /** * @return Returns our singleton instance as a ludeme * @example (to) */ public static To construct() { return INSTANCE; } //------------------------------------------------------------------------- @Override public int eval(final Context context) { return context.to(); } //------------------------------------------------------------------------- @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { return readsEvalContextFlat(); } @Override public BitSet readsEvalContextFlat() { final BitSet readEvalContext = new BitSet(); readEvalContext.set(EvalContextData.To.id(), true); return readEvalContext; } @Override public boolean isStatic() { return false; } @Override public long gameFlags(final Game game) { return 0L; } @Override public void preprocess(final Game game) { // nothing to do } //------------------------------------------------------------------------- @Override public String toString() { return "To()"; } @Override public String toEnglish(final Game game) { return "to"; } }
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Ludii
Ludii-master/Core/src/game/functions/ints/iterator/Track.java
package game.functions.ints.iterator; import java.util.BitSet; import game.Game; import game.functions.ints.BaseIntFunction; import other.context.Context; import other.context.EvalContextData; /** * Returns the ``track'' value of the context. * * @author Eric.Piette * @remarks Used in a (forEach Track ...) ludeme to set the value to the index * of each track. */ public final class Track extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** * @example (track) */ public Track() { // Nothing to do. } //------------------------------------------------------------------------- @Override public int eval(final Context context) { return context.track(); } //------------------------------------------------------------------------- @Override public boolean isStatic() { return false; } @Override public long gameFlags(final Game game) { return 0; } @Override public void preprocess(final Game game) { // nothing to do } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { return readsEvalContextFlat(); } @Override public BitSet readsEvalContextFlat() { final BitSet readEvalContext = new BitSet(); readEvalContext.set(EvalContextData.Track.id(), true); return readEvalContext; } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; if (!game.hasTrack()) { game.addRequirementToReport("The ludeme (track) is used but the board has no tracks."); missingRequirement = true; } return missingRequirement; } //------------------------------------------------------------------------- @Override public String toString() { return "(track)"; } }
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Ludii
Ludii-master/Core/src/game/functions/ints/iterator/package-info.java
/** * Iterator functions returning an integer value typically used as temporary * variables during move planning for chaining nontrivial move sequences or in * looping through many values with ludemes such as (forEach ...). */ package game.functions.ints.iterator;
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Ludii
Ludii-master/Core/src/game/functions/ints/last/Last.java
package game.functions.ints.last; import annotations.Name; import annotations.Opt; import game.Game; import game.functions.booleans.BooleanFunction; import game.functions.ints.BaseIntFunction; import game.functions.ints.IntFunction; import other.context.Context; /** * Returns a site related to the last move. * * @author Eric Piette */ @SuppressWarnings("javadoc") public final class Last extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** * @param lastType The site to return. * @param afterConsequence True, to check the location related to the last decision; False, to check the to location related to the last consequence. [False]. * * @example (last To) * @example (last From) * @example (last LevelFrom) * @example (last LevelTo) */ public static IntFunction construct ( final LastType lastType, @Opt @Name final BooleanFunction afterConsequence ) { switch (lastType) { case From: return new LastFrom(afterConsequence); case LevelFrom: return new LastLevelFrom(afterConsequence); case To: return new LastTo(afterConsequence); case LevelTo: return new LastLevelTo(afterConsequence); default: break; } // We should never reach that except if we forget some codes. throw new IllegalArgumentException("Last(): A LastType is not implemented."); } private Last() { // Make grammar pick up construct() and not default constructor } //------------------------------------------------------------------------- @Override public int eval(final Context context) { // Should not be called, should only be called on subclasses throw new UnsupportedOperationException("Last.eval(): Should never be called directly."); // return new Region(); } @Override public boolean isStatic() { // Should never be there return false; } @Override public long gameFlags(final Game game) { // Should never be there return 0L; } @Override public void preprocess(final Game game) { // Nothing to do. } }
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Ludii
Ludii-master/Core/src/game/functions/ints/last/LastFrom.java
package game.functions.ints.last; import java.util.BitSet; import annotations.Hide; import annotations.Name; import annotations.Opt; import game.Game; import game.functions.booleans.BooleanConstant; import game.functions.booleans.BooleanFunction; import game.functions.ints.BaseIntFunction; import main.Constants; import other.context.Context; import other.move.Move; /** * Returns the ``from'' location of the last decision. * * @author Eric.Piette */ @Hide public final class LastFrom extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** To get the last "from" loc after subsequents have been applied. */ private final BooleanFunction afterSubsequentsFn; //------------------------------------------------------------------------- /** * @param afterSubsequents Whether to return the ``from'' location after applying the consequences [False]. */ public LastFrom ( @Opt @Name final BooleanFunction afterSubsequents ) { afterSubsequentsFn = (afterSubsequents == null) ? new BooleanConstant(false) : afterSubsequents; } //------------------------------------------------------------------------- @Override public int eval(final Context context) { final Move action = context.trial().lastMove(); if (action != null) if (afterSubsequentsFn.eval(context)) return action.fromAfterSubsequents(); else return action.fromNonDecision(); return Constants.UNDEFINED; } //------------------------------------------------------------------------- @Override public boolean isStatic() { return false; } @Override public long gameFlags(final Game game) { return afterSubsequentsFn.gameFlags(game); } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(afterSubsequentsFn.concepts(game)); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); writeEvalContext.or(afterSubsequentsFn.writesEvalContextRecursive()); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); readEvalContext.or(afterSubsequentsFn.readsEvalContextRecursive()); return readEvalContext; } @Override public void preprocess(final Game game) { afterSubsequentsFn.preprocess(game); } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; missingRequirement |= afterSubsequentsFn.missingRequirement(game); return missingRequirement; } @Override public boolean willCrash(final Game game) { boolean willCrash = false; willCrash |= afterSubsequentsFn.willCrash(game); return willCrash; } //------------------------------------------------------------------------- @Override public String toEnglish(final Game game) { return "the from location of the last move"; } //------------------------------------------------------------------------- }
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Ludii
Ludii-master/Core/src/game/functions/ints/last/LastLevelFrom.java
package game.functions.ints.last; import java.util.BitSet; import annotations.Hide; import annotations.Name; import annotations.Opt; import game.Game; import game.functions.booleans.BooleanConstant; import game.functions.booleans.BooleanFunction; import game.functions.ints.BaseIntFunction; import main.Constants; import other.context.Context; import other.move.Move; /** * Returns the ``level from'' of the last move. * * @author Eric.Piette */ @Hide public final class LastLevelFrom extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** To get the last "level" after subsequents have been applied. */ private final BooleanFunction afterSubsequentsFn; //------------------------------------------------------------------------- /** * @param afterSubsequents Whether to return the ``level'' after applying subsequents [False]. */ public LastLevelFrom ( @Opt @Name final BooleanFunction afterSubsequents ) { afterSubsequentsFn = (afterSubsequents == null) ? new BooleanConstant(false) : afterSubsequents; } //------------------------------------------------------------------------- @Override public int eval(final Context context) { final Move action = context.trial().lastMove(); if (action != null) if (afterSubsequentsFn.eval(context)) return action.levelFromAfterSubsequents(); else return action.levelFrom(); return Constants.UNDEFINED; } //------------------------------------------------------------------------- @Override public boolean isStatic() { return false; } @Override public long gameFlags(final Game game) { return afterSubsequentsFn.gameFlags(game); } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(afterSubsequentsFn.concepts(game)); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); writeEvalContext.or(afterSubsequentsFn.writesEvalContextRecursive()); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); readEvalContext.or(afterSubsequentsFn.readsEvalContextRecursive()); return readEvalContext; } @Override public void preprocess(final Game game) { afterSubsequentsFn.preprocess(game); } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; missingRequirement |= afterSubsequentsFn.missingRequirement(game); return missingRequirement; } @Override public boolean willCrash(final Game game) { boolean willCrash = false; willCrash |= afterSubsequentsFn.willCrash(game); return willCrash; } //------------------------------------------------------------------------- @Override public String toEnglish(final Game game) { return "the level from location of the last move"; } //------------------------------------------------------------------------- }
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Ludii
Ludii-master/Core/src/game/functions/ints/last/LastLevelTo.java
package game.functions.ints.last; import java.util.BitSet; import annotations.Hide; import annotations.Name; import annotations.Opt; import game.Game; import game.functions.booleans.BooleanConstant; import game.functions.booleans.BooleanFunction; import game.functions.ints.BaseIntFunction; import main.Constants; import other.context.Context; import other.move.Move; /** * Returns the ``level to'' of the last move. * * @author Eric.Piette */ @Hide public final class LastLevelTo extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** To get the last "level" after subsequents have been applied. */ private final BooleanFunction afterSubsequentsFn; //------------------------------------------------------------------------- /** * @param afterSubsequents Whether to return the ``level'' after applying subsequents [False]. */ public LastLevelTo ( @Opt @Name final BooleanFunction afterSubsequents ) { afterSubsequentsFn = (afterSubsequents == null) ? new BooleanConstant(false) : afterSubsequents; } //------------------------------------------------------------------------- @Override public int eval(final Context context) { final Move action = context.trial().lastMove(); if (action != null) if (afterSubsequentsFn.eval(context)) return action.levelToAfterSubsequents(); else return action.levelTo(); return Constants.UNDEFINED; } //------------------------------------------------------------------------- @Override public boolean isStatic() { return false; } @Override public long gameFlags(final Game game) { return afterSubsequentsFn.gameFlags(game); } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(afterSubsequentsFn.concepts(game)); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); writeEvalContext.or(afterSubsequentsFn.writesEvalContextRecursive()); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); readEvalContext.or(afterSubsequentsFn.readsEvalContextRecursive()); return readEvalContext; } @Override public void preprocess(final Game game) { afterSubsequentsFn.preprocess(game); } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; missingRequirement |= afterSubsequentsFn.missingRequirement(game); return missingRequirement; } @Override public boolean willCrash(final Game game) { boolean willCrash = false; willCrash |= afterSubsequentsFn.willCrash(game); return willCrash; } //------------------------------------------------------------------------- @Override public String toEnglish(final Game game) { return "the level to location of the last move"; } //------------------------------------------------------------------------- }
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Ludii
Ludii-master/Core/src/game/functions/ints/last/LastTo.java
package game.functions.ints.last; import java.util.BitSet; import annotations.Hide; import annotations.Name; import annotations.Opt; import game.Game; import game.functions.booleans.BooleanConstant; import game.functions.booleans.BooleanFunction; import game.functions.ints.BaseIntFunction; import main.Constants; import other.context.Context; import other.move.Move; /** * Returns the ``to'' location of the last decision. * * @author Eric.Piette */ @Hide public final class LastTo extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** To get the last "to" loc after applied the subsequents. */ private final BooleanFunction afterSubsequentsFn; //------------------------------------------------------------------------- /** * @param afterSubsequents Whether to return the ``to'' location after applying * the consequences [False]. */ public LastTo ( @Opt @Name final BooleanFunction afterSubsequents ) { afterSubsequentsFn = (afterSubsequents == null) ? new BooleanConstant(false) : afterSubsequents; } //------------------------------------------------------------------------- @Override public int eval(final Context context) { final Move move = context.trial().lastMove(); if (afterSubsequentsFn.eval(context)) { if (move == null) return Constants.UNDEFINED; return move.toAfterSubsequents(); } else { if (move == null) return Constants.UNDEFINED; return move.toNonDecision(); } } //------------------------------------------------------------------------- @Override public boolean isStatic() { return false; } @Override public long gameFlags(final Game game) { return afterSubsequentsFn.gameFlags(game); } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(afterSubsequentsFn.concepts(game)); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); writeEvalContext.or(afterSubsequentsFn.writesEvalContextRecursive()); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); readEvalContext.or(afterSubsequentsFn.readsEvalContextRecursive()); return readEvalContext; } @Override public void preprocess(final Game game) { afterSubsequentsFn.preprocess(game); } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; missingRequirement |= afterSubsequentsFn.missingRequirement(game); return missingRequirement; } @Override public boolean willCrash(final Game game) { boolean willCrash = false; willCrash |= afterSubsequentsFn.willCrash(game); return willCrash; } //------------------------------------------------------------------------- @Override public String toString() { final String str = "(LastTo)"; return str; } //------------------------------------------------------------------------- @Override public String toEnglish(final Game game) { return "the to location of the last move"; } //------------------------------------------------------------------------- }
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Ludii
Ludii-master/Core/src/game/functions/ints/last/LastType.java
package game.functions.ints.last; /** * Defines the types of Last integer ludeme. * * @author Eric.Piette */ public enum LastType { /** To return the ``from'' site of the last move. */ From, /** To return the ``level from'' of the last move. */ LevelFrom, /** To return the ``to'' site of the last move. */ To, /** To return the ``level to'' site of the last move. */ LevelTo, }
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Ludii
Ludii-master/Core/src/game/functions/ints/last/package-info.java
/** * Last is a `super' ludeme that returns a site related to the last move. */ package game.functions.ints.last;
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Ludii
Ludii-master/Core/src/game/functions/ints/match/MatchScore.java
package game.functions.ints.match; import java.util.BitSet; import game.Game; import game.functions.ints.BaseIntFunction; import game.functions.ints.IntFunction; import game.types.play.RoleType; import main.Constants; import other.context.Context; /** * Returns the match score of a player. * * @author Eric.Piette */ public final class MatchScore extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** The match score of the player. */ private final IntFunction idPlayerFn; //------------------------------------------------------------------------- /** * @param role The roleType of the player. * @example (matchScore P1) */ public MatchScore(final RoleType role) { idPlayerFn = RoleType.toIntFunction(role); } //------------------------------------------------------------------------- @Override public int eval(final Context context) { final int pid = idPlayerFn.eval(context); if (context.parentContext() != null) return context.parentContext().score(pid); else if (context.isAMatch()) return context.score(pid); return Constants.UNDEFINED; } //------------------------------------------------------------------------- @Override public boolean isStatic() { return false; } @Override public long gameFlags(final Game game) { return idPlayerFn.gameFlags(game); } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(idPlayerFn.concepts(game)); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); writeEvalContext.or(idPlayerFn.writesEvalContextRecursive()); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); readEvalContext.or(idPlayerFn.readsEvalContextRecursive()); return readEvalContext; } @Override public void preprocess(final Game game) { // nothing to do } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; if (!game.hasSubgames()) { game.addRequirementToReport("The ludeme (matchScore) is used but the game is not a match."); missingRequirement = true; } missingRequirement |= idPlayerFn.missingRequirement(game); return missingRequirement; } @Override public boolean willCrash(final Game game) { boolean willCrash = false; willCrash |= idPlayerFn.willCrash(game); return willCrash; } //------------------------------------------------------------------------- @Override public String toString() { return "MatchScore()"; } }
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Ludii
Ludii-master/Core/src/game/functions/ints/match/package-info.java
/** * Match functions return an integer value based on the state of the current match. */ package game.functions.ints.match;
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Ludii
Ludii-master/Core/src/game/functions/ints/math/Abs.java
package game.functions.ints.math; import java.util.BitSet; import game.Game; import game.functions.ints.BaseIntFunction; import game.functions.ints.IntFunction; import main.Constants; import other.concept.Concept; import other.context.Context; /** * Return the absolute value of a value. * * @author Eric Piette */ public final class Abs extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** Which value. */ protected final IntFunction value; /** Pre-computed value. */ private int precomputedValue = Constants.OFF; //------------------------------------------------------------------------- /** * Return the absolute value of a value. * * @param value The value. * @example (abs (value Piece at:(to))) */ public Abs ( final IntFunction value ) { this.value = value; } //------------------------------------------------------------------------- @Override public int eval(final Context context) { if (precomputedValue != Constants.OFF) return precomputedValue; return Math.abs(value.eval(context)); } //------------------------------------------------------------------------- /** * @return The value. */ public IntFunction value() { return value; } //------------------------------------------------------------------------- @Override public boolean isStatic() { return value.isStatic(); } @Override public long gameFlags(final Game game) { return value.gameFlags(game); } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(value.concepts(game)); concepts.set(Concept.Absolute.id(), true); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); writeEvalContext.or(value.writesEvalContextRecursive()); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); readEvalContext.or(value.readsEvalContextRecursive()); return readEvalContext; } @Override public void preprocess(final Game game) { value.preprocess(game); if (isStatic()) precomputedValue = eval(new Context(game, null)); } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; missingRequirement |= value.missingRequirement(game); return missingRequirement; } @Override public boolean willCrash(final Game game) { boolean willCrash = false; willCrash |= value.willCrash(game); return willCrash; } @Override public String toEnglish(final Game game) { return "The absolute value of " + value.toEnglish(game); } }
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Ludii
Ludii-master/Core/src/game/functions/ints/math/Add.java
package game.functions.ints.math; import java.util.BitSet; import annotations.Alias; import annotations.Or; import game.Game; import game.functions.intArray.IntArrayConstant; import game.functions.intArray.IntArrayFunction; import game.functions.ints.BaseIntFunction; import game.functions.ints.IntFunction; import main.Constants; import other.concept.Concept; import other.context.Context; /** * Adds many values. * * @author Eric.Piette and cambolbro */ @Alias(alias = "+") public final class Add extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** The array to sum. */ private final IntArrayFunction array; /** The pre-computed value. */ private int precomputedValue = Constants.OFF; //------------------------------------------------------------------------- /** * To add two values. * * @param a The first value. * @param b The second value. * @example (+ (value Piece at:(from)) (value Piece at:(to))) */ public Add ( final IntFunction a, final IntFunction b ) { array = new IntArrayConstant(new IntFunction[] { a, b }); } /** * To add all the values of a list. * * @param list The list of the values. * @param array The array of values to sum. * @example (+ {(value Piece at:(from)) (value Piece at:(to)) (value Piece * at:(between))}) */ public Add ( @Or final IntFunction[] list, @Or final IntArrayFunction array ) { int numNonNull = 0; if (list != null) numNonNull++; if (array != null) numNonNull++; if (numNonNull != 1) throw new IllegalArgumentException("Add(): One 'list' or 'array' parameters must be non-null."); this.array = (array != null) ? array : new IntArrayConstant(list); } //------------------------------------------------------------------------- @Override public int eval(final Context context) { if (precomputedValue != Constants.OFF) return precomputedValue; final int[] values = array.eval(context); int sum = 0; for (final int val : values) sum += val; return sum; } //------------------------------------------------------------------------- @Override public boolean isStatic() { return array.isStatic(); } @Override public long gameFlags(final Game game) { return array.gameFlags(game); } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(array.concepts(game)); concepts.set(Concept.Addition.id(), true); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); writeEvalContext.or(array.writesEvalContextRecursive()); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); readEvalContext.or(array.readsEvalContextRecursive()); return readEvalContext; } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; missingRequirement |= array.missingRequirement(game); return missingRequirement; } @Override public boolean willCrash(final Game game) { boolean willCrash = false; willCrash |= array.willCrash(game); return willCrash; } @Override public void preprocess(final Game game) { array.preprocess(game); if (isStatic()) precomputedValue = eval(new Context(game, null)); } @Override public String toEnglish(final Game game) { return "add the following values: " + array.toEnglish(game); } }
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Ludii
Ludii-master/Core/src/game/functions/ints/math/Div.java
package game.functions.ints.math; import java.util.BitSet; import annotations.Alias; import game.Game; import game.functions.ints.BaseIntFunction; import game.functions.ints.IntFunction; import main.Constants; import other.concept.Concept; import other.context.Context; /** * To divide a value by another. * * @author Eric.Piette and cambolbro * @remarks The result will be an integer and round down the result. */ @Alias(alias = "/") public final class Div extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** The value to divide. */ private final IntFunction a; /** To divide by b. */ private final IntFunction b; /** The pre-computed value. */ private int precomputedValue = Constants.OFF; //------------------------------------------------------------------------- /** * To divide a value by another. * * @param a The value to divide. * @param b To divide by b. * @example (/ (value Piece at:(from)) (value Piece at:(to))) */ public Div ( final IntFunction a, final IntFunction b ) { this.a = a; this.b = b; } //------------------------------------------------------------------------- @Override public int eval(final Context context) { if (precomputedValue != Constants.OFF) return precomputedValue; final int evalB = b.eval(context); if (evalB == 0) throw new IllegalArgumentException("Division by zero."); return a.eval(context) / evalB; } //------------------------------------------------------------------------- @Override public boolean isStatic() { return a.isStatic() && b.isStatic(); } @Override public long gameFlags(final Game game) { return a.gameFlags(game) | b.gameFlags(game); } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(a.concepts(game)); concepts.or(b.concepts(game)); concepts.set(Concept.Division.id(), true); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); writeEvalContext.or(a.writesEvalContextRecursive()); writeEvalContext.or(b.writesEvalContextRecursive()); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); readEvalContext.or(a.readsEvalContextRecursive()); readEvalContext.or(b.readsEvalContextRecursive()); return readEvalContext; } @Override public void preprocess(final Game game) { a.preprocess(game); b.preprocess(game); if (isStatic()) precomputedValue = eval(new Context(game, null)); } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; missingRequirement |= a.missingRequirement(game); missingRequirement |= b.missingRequirement(game); return missingRequirement; } @Override public boolean willCrash(final Game game) { boolean willCrash = false; willCrash |= a.willCrash(game); willCrash |= b.willCrash(game); return willCrash; } //------------------------------------------------------------------------- @Override public String toEnglish(final Game game) { return a.toEnglish(game) + " divided by " + b.toEnglish(game); } //------------------------------------------------------------------------- }
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Ludii
Ludii-master/Core/src/game/functions/ints/math/If.java
package game.functions.ints.math; import java.util.BitSet; import game.Game; import game.functions.booleans.BooleanConstant.FalseConstant; import game.functions.booleans.BooleanFunction; import game.functions.ints.BaseIntFunction; import game.functions.ints.IntFunction; import other.concept.Concept; import other.context.Context; /** * Returns a value according to a condition. * * @author Eric Piette * @remarks This ludeme is used to get a different int depending on a condition in a value of a * ludeme. */ public final class If extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** Which condition. */ private final BooleanFunction cond; /** Value A. */ private final IntFunction valueA; /** Value B. */ private final IntFunction valueB; //------------------------------------------------------------------------- /** * Return a value according to a condition. * * @param cond The condition. * @param valueA The integer returned if the condition is true. * @param valueB The integer returned if the condition is false. * @example (if (is Mover P1) 1 2) */ public If ( final BooleanFunction cond, final IntFunction valueA, final IntFunction valueB ) { this.cond = cond; this.valueA = valueA; this.valueB = valueB; } //------------------------------------------------------------------------- @Override public int eval(final Context context) { if (cond.eval(context)) return valueA.eval(context); return valueB.eval(context); } //------------------------------------------------------------------------- @Override public boolean isStatic() { return valueA.isStatic() && valueB.isStatic() && cond.isStatic(); } @Override public long gameFlags(final Game game) { return cond.gameFlags(game) | valueA.gameFlags(game) | valueB.gameFlags(game); } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(cond.concepts(game)); concepts.or(valueA.concepts(game)); concepts.or(valueB.concepts(game)); concepts.set(Concept.ConditionalStatement.id(), true); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); writeEvalContext.or(cond.writesEvalContextRecursive()); writeEvalContext.or(valueA.writesEvalContextRecursive()); writeEvalContext.or(valueB.writesEvalContextRecursive()); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); readEvalContext.or(cond.readsEvalContextRecursive()); readEvalContext.or(valueA.readsEvalContextRecursive()); readEvalContext.or(valueB.readsEvalContextRecursive()); return readEvalContext; } @Override public void preprocess(final Game game) { cond.preprocess(game); valueA.preprocess(game); valueB.preprocess(game); } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; if (cond instanceof FalseConstant) { game.addRequirementToReport("One of the condition of a (if ...) ludeme is \"false\" which is wrong."); missingRequirement = true; } missingRequirement |= cond.missingRequirement(game); missingRequirement |= valueA.missingRequirement(game); missingRequirement |= valueB.missingRequirement(game); return missingRequirement; } @Override public boolean willCrash(final Game game) { boolean willCrash = false; willCrash |= cond.willCrash(game); willCrash |= valueA.willCrash(game); willCrash |= valueB.willCrash(game); return willCrash; } //------------------------------------------------------------------------- @Override public String toEnglish(final Game game) { return "if " + cond.toEnglish(game) + " then " + valueA.toEnglish(game) + " otherwise " + valueB.toEnglish(game); } //------------------------------------------------------------------------- }
4,053
24.496855
115
java
Ludii
Ludii-master/Core/src/game/functions/ints/math/Max.java
package game.functions.ints.math; import java.util.BitSet; import game.Game; import game.functions.intArray.IntArrayConstant; import game.functions.intArray.IntArrayFunction; import game.functions.ints.BaseIntFunction; import game.functions.ints.IntFunction; import main.Constants; import other.concept.Concept; import other.context.Context; /** * Returns the maximum of specified values. * * @author Eric Piette */ public final class Max extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** The array to minimise. */ private final IntArrayFunction array; //------------------------------------------------------------------------- /** * For returning the maximum value between two values. * * @param valueA The first value. * @param valueB The second value. * * @example (max (mover) (next)) */ public Max ( final IntFunction valueA, final IntFunction valueB ) { array = new IntArrayConstant(new IntFunction[] { valueA, valueB }); } /** * For returning the maximum value between an array of values. * * @param array The array of values to maximise. * * @example (max (results from:(last To) to:(sites LineOfSight at:(from) All) * (count Steps All (from) (to)))) */ public Max(final IntArrayFunction array) { this.array = array; } //------------------------------------------------------------------------- @Override public int eval(final Context context) { final int[] values = array.eval(context); if (values.length == 0) return Constants.UNDEFINED; int max = values[0]; for (int i = 1; i < values.length; i++) max = Math.max(max, values[i]); return max; } //------------------------------------------------------------------------- @Override public boolean isStatic() { return array.isStatic(); } @Override public long gameFlags(final Game game) { return array.gameFlags(game); } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(array.concepts(game)); concepts.set(Concept.Maximum.id(), true); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); writeEvalContext.or(array.writesEvalContextRecursive()); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); readEvalContext.or(array.readsEvalContextRecursive()); return readEvalContext; } @Override public void preprocess(final Game game) { array.preprocess(game); } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; missingRequirement |= array.missingRequirement(game); return missingRequirement; } @Override public boolean willCrash(final Game game) { boolean willCrash = false; willCrash |= array.willCrash(game); return willCrash; } @Override public String toEnglish(final Game game) { return "the maximum of the following values: " + array.toEnglish(game); } }
3,156
20.923611
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java
Ludii
Ludii-master/Core/src/game/functions/ints/math/Min.java
package game.functions.ints.math; import java.util.BitSet; import game.Game; import game.functions.intArray.IntArrayConstant; import game.functions.intArray.IntArrayFunction; import game.functions.ints.BaseIntFunction; import game.functions.ints.IntFunction; import main.Constants; import other.concept.Concept; import other.context.Context; /** * Returns the minimum of specified values. * * @author Eric.Piette */ public final class Min extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** The array to minimise. */ private final IntArrayFunction array; //------------------------------------------------------------------------- /** * For returning the minimum value between two values. * * @param valueA The first value. * @param valueB The second value. * * @example (min (mover) (next)) */ public Min ( final IntFunction valueA, final IntFunction valueB ) { array = new IntArrayConstant(new IntFunction[] { valueA, valueB }); } /** * For returning the minimum value between an array of values. * * @param array The array of values to minimise. * * @example (min (results from:(last To) to:(sites LineOfSight at:(from) All) * (count Steps All (from) (to)))) */ public Min(final IntArrayFunction array) { this.array = array; } //------------------------------------------------------------------------- @Override public int eval(final Context context) { final int[] values = array.eval(context); if (values.length == 0) return Constants.UNDEFINED; int min = values[0]; for (int i = 1; i < values.length; i++) min = Math.min(min, values[i]); return min; } //------------------------------------------------------------------------- @Override public boolean isStatic() { return array.isStatic(); } @Override public long gameFlags(final Game game) { return array.gameFlags(game); } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(array.concepts(game)); concepts.set(Concept.Minimum.id(), true); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); writeEvalContext.or(array.writesEvalContextRecursive()); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); readEvalContext.or(array.readsEvalContextRecursive()); return readEvalContext; } @Override public void preprocess(final Game game) { array.preprocess(game); } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; missingRequirement |= array.missingRequirement(game); return missingRequirement; } @Override public boolean willCrash(final Game game) { boolean willCrash = false; willCrash |= array.willCrash(game); return willCrash; } @Override public String toEnglish(final Game game) { return "the minimum of the following values: " + array.toEnglish(game); } }
3,156
20.923611
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java
Ludii
Ludii-master/Core/src/game/functions/ints/math/Mod.java
package game.functions.ints.math; import java.util.BitSet; import annotations.Alias; import game.Game; import game.functions.ints.BaseIntFunction; import game.functions.ints.IntFunction; import main.Constants; import other.concept.Concept; import other.context.Context; /** * Returns the modulo of a value. * * @author Eric Piette */ @Alias(alias = "%") public final class Mod extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** Value. */ private final IntFunction value; /** Modulos. */ private final IntFunction modulus; /** The pre-computed value. */ private int precomputedValue = Constants.OFF; //------------------------------------------------------------------------- /** * @param value The value. * @param modulo The modulo. * @example (% (count Moves) 3) */ public Mod ( final IntFunction value, final IntFunction modulo ) { this.value = value; modulus = modulo; } //------------------------------------------------------------------------- @Override public int eval(final Context context) { if (precomputedValue != Constants.OFF) return precomputedValue; return value.eval(context) % modulus.eval(context); } //------------------------------------------------------------------------- @Override public boolean isStatic() { return value.isStatic() && modulus.isStatic(); } @Override public long gameFlags(final Game game) { return value.gameFlags(game) | modulus.gameFlags(game); } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(value.concepts(game)); concepts.or(modulus.concepts(game)); concepts.set(Concept.Modulo.id(), true); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); writeEvalContext.or(value.writesEvalContextRecursive()); writeEvalContext.or(modulus.writesEvalContextRecursive()); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); readEvalContext.or(value.readsEvalContextRecursive()); readEvalContext.or(modulus.readsEvalContextRecursive()); return readEvalContext; } @Override public void preprocess(final Game game) { value.preprocess(game); modulus.preprocess(game); if (isStatic()) precomputedValue = eval(new Context(game, null)); } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; missingRequirement |= value.missingRequirement(game); missingRequirement |= modulus.missingRequirement(game); return missingRequirement; } @Override public boolean willCrash(final Game game) { boolean willCrash = false; willCrash |= value.willCrash(game); willCrash |= modulus.willCrash(game); return willCrash; } //------------------------------------------------------------------------- @Override public String toEnglish(final Game game) { return value.toEnglish(game) + " modulo " + modulus.toEnglish(game); } //------------------------------------------------------------------------- }
3,239
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java
Ludii
Ludii-master/Core/src/game/functions/ints/math/Mul.java
package game.functions.ints.math; import java.util.BitSet; import annotations.Alias; import annotations.Or; import game.Game; import game.functions.intArray.IntArrayConstant; import game.functions.intArray.IntArrayFunction; import game.functions.ints.BaseIntFunction; import game.functions.ints.IntFunction; import main.Constants; import other.concept.Concept; import other.context.Context; /** * Returns the product of values. * * @author Eric.Piette */ @Alias(alias = "*") public final class Mul extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** The array to multiply. */ private final IntArrayFunction array; /** The pre-computed value. */ private int precomputedValue = Constants.OFF; //------------------------------------------------------------------------- /** * For the product of two values. * * @param a The first value. * @param b The second value. * * @example (* (mover) (next)) */ public Mul ( final IntFunction a, final IntFunction b ) { array = new IntArrayConstant(new IntFunction[] { a, b }); } /** * For the product of many values. * * @param list The list of the values. * @param array The array of values to multiply. * @example (* { (mover) (next) (prev) }) */ public Mul ( @Or final IntFunction[] list, @Or final IntArrayFunction array ) { int numNonNull = 0; if (list != null) numNonNull++; if (array != null) numNonNull++; if (numNonNull != 1) throw new IllegalArgumentException("Mul(): One 'list' or 'array' parameters must be non-null."); this.array = (array != null) ? array : new IntArrayConstant(list); } //------------------------------------------------------------------------- @Override public int eval(final Context context) { if (precomputedValue != Constants.OFF) return precomputedValue; final int[] values = array.eval(context); if (values.length == 0) return 0; int product = 1; for (final int val : values) product *= val; return product; } //------------------------------------------------------------------------- @Override public boolean isStatic() { return array.isStatic(); } @Override public long gameFlags(final Game game) { return array.gameFlags(game); } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(array.concepts(game)); concepts.set(Concept.Multiplication.id(), true); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); writeEvalContext.or(array.writesEvalContextRecursive()); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); readEvalContext.or(array.readsEvalContextRecursive()); return readEvalContext; } @Override public void preprocess(final Game game) { array.preprocess(game); if (isStatic()) precomputedValue = eval(new Context(game, null)); } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; missingRequirement |= array.missingRequirement(game); return missingRequirement; } @Override public boolean willCrash(final Game game) { boolean willCrash = false; willCrash |= array.willCrash(game); return willCrash; } //------------------------------------------------------------------------- @Override public String toEnglish(final Game game) { return "multiply all the values in " + array.toEnglish(game); } //------------------------------------------------------------------------- }
3,743
20.641618
99
java
Ludii
Ludii-master/Core/src/game/functions/ints/math/Pow.java
package game.functions.ints.math; import java.util.BitSet; import annotations.Alias; import game.Game; import game.functions.ints.BaseIntFunction; import game.functions.ints.IntFunction; import main.Constants; import other.concept.Concept; import other.context.Context; /** * Computes the first parameter to the power of the second parameter. * * @author cambolbro */ @Alias(alias = "^") public final class Pow extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** The value. */ private final IntFunction a; /** The power. */ private final IntFunction b; /** The pre-computed value. */ private int precomputedValue = Constants.OFF; //------------------------------------------------------------------------- /** * @param a The value. * @param b The power. * @example (^ (value Piece at:(last To)) 2) */ public Pow ( final IntFunction a, final IntFunction b ) { this.a = a; this.b = b; } //------------------------------------------------------------------------- @Override public int eval(final Context context) { if (precomputedValue != Constants.OFF) return precomputedValue; return (int)(Math.pow(a.eval(context), b.eval(context))); } //------------------------------------------------------------------------- @Override public boolean isStatic() { return a.isStatic() && b.isStatic(); } @Override public long gameFlags(final Game game) { return a.gameFlags(game) | b.gameFlags(game); } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(a.concepts(game)); concepts.or(b.concepts(game)); concepts.set(Concept.Exponentiation.id(), true); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); writeEvalContext.or(a.writesEvalContextRecursive()); writeEvalContext.or(b.writesEvalContextRecursive()); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); readEvalContext.or(a.readsEvalContextRecursive()); readEvalContext.or(b.readsEvalContextRecursive()); return readEvalContext; } @Override public void preprocess(final Game game) { a.preprocess(game); b.preprocess(game); if (isStatic()) precomputedValue = eval(new Context(game, null)); } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; missingRequirement |= a.missingRequirement(game); missingRequirement |= b.missingRequirement(game); return missingRequirement; } @Override public boolean willCrash(final Game game) { boolean willCrash = false; willCrash |= a.willCrash(game); willCrash |= b.willCrash(game); return willCrash; } //------------------------------------------------------------------------- @Override public String toEnglish(final Game game) { return a.toEnglish(game) + " to the power of " + b.toEnglish(game); } //------------------------------------------------------------------------- }
3,185
21.27972
76
java
Ludii
Ludii-master/Core/src/game/functions/ints/math/Sub.java
package game.functions.ints.math; import java.util.BitSet; import annotations.Alias; import annotations.Opt; import game.Game; import game.functions.ints.BaseIntFunction; import game.functions.ints.IntConstant; import game.functions.ints.IntFunction; import main.Constants; import other.concept.Concept; import other.context.Context; /** * Returns the subtraction A minus B. * * @author Eric Piette */ @Alias(alias = "-") public final class Sub extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** Which value A. */ private final IntFunction valueA; /** Which value B. */ private final IntFunction valueB; /** The pre-computed value. */ private int precomputedValue = Constants.OFF; //------------------------------------------------------------------------- /** * @param valueA The first value (to subtract from) [0]. * @param valueB The second value (to be subtracted from the first value). * * @example (- 1) * @example (- (value Piece at:(last To)) (value Piece at:(last From))) */ public Sub ( @Opt final IntFunction valueA, final IntFunction valueB ) { this.valueA = valueA != null ? valueA : new IntConstant(0); this.valueB = valueB; } //------------------------------------------------------------------------- @Override public int eval(final Context context) { if (precomputedValue != Constants.OFF) return precomputedValue; return valueA.eval(context) - valueB.eval(context); } //------------------------------------------------------------------------- /** * @return The original value. */ public IntFunction a() { return valueA; } /** * @return The value to subtract. */ public IntFunction b() { return valueB; } //------------------------------------------------------------------------- @Override public boolean isStatic() { return valueA.isStatic() && valueB.isStatic(); } @Override public long gameFlags(final Game game) { return valueA.gameFlags(game) | valueB.gameFlags(game); } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(valueA.concepts(game)); concepts.or(valueB.concepts(game)); concepts.set(Concept.Subtraction.id(), true); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); writeEvalContext.or(valueA.writesEvalContextRecursive()); writeEvalContext.or(valueB.writesEvalContextRecursive()); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); readEvalContext.or(valueA.readsEvalContextRecursive()); readEvalContext.or(valueB.readsEvalContextRecursive()); return readEvalContext; } @Override public void preprocess(final Game game) { valueA.preprocess(game); valueB.preprocess(game); if (isStatic()) precomputedValue = eval(new Context(game, null)); } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; missingRequirement |= valueA.missingRequirement(game); missingRequirement |= valueB.missingRequirement(game); return missingRequirement; } @Override public boolean willCrash(final Game game) { boolean willCrash = false; willCrash |= valueA.willCrash(game); willCrash |= valueB.willCrash(game); return willCrash; } @Override public String toEnglish(final Game game) { return valueA.toEnglish(game) + " minus " + valueB.toEnglish(game); } }
3,621
21.6375
76
java
Ludii
Ludii-master/Core/src/game/functions/ints/math/package-info.java
/** * Math functions return an integer value based on given inputs. */ package game.functions.ints.math;
107
20.6
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Ludii
Ludii-master/Core/src/game/functions/ints/size/Size.java
package game.functions.ints.size; import annotations.Name; import annotations.Opt; import annotations.Or; import game.Game; import game.functions.booleans.BooleanFunction; import game.functions.intArray.IntArrayFunction; import game.functions.ints.BaseIntFunction; import game.functions.ints.IntFunction; import game.functions.ints.size.array.SizeArray; import game.functions.ints.size.connection.SizeGroup; import game.functions.ints.size.connection.SizeTerritory; import game.functions.ints.size.largePiece.SizeLargePiece; import game.functions.ints.size.site.SizeStack; import game.functions.region.RegionFunction; import game.types.board.SiteType; import game.types.play.RoleType; import game.util.directions.AbsoluteDirection; import game.util.directions.Direction; import other.context.Context; /** * Returns the size of the specified property. * * @author Eric Piette */ @SuppressWarnings("javadoc") public final class Size extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** * For the size of a stack. * * @param sizeType The property to return the size. * @param array The array. * * @example (size Array (values Remembered)) */ public static IntFunction construct ( final SizeArrayType sizeType, final IntArrayFunction array ) { switch (sizeType) { case Array: return new SizeArray(array); default: break; } // We should never reach that except if we forget some codes. throw new IllegalArgumentException("Size(): A SizeArrayType is not implemented."); } //------------------------------------------------------------------------- /** * For the size of a stack. * * @param sizeType The property to return the size. * @param type The graph element type [default SiteType of the board]. * @param in The region to count. * @param at The site from which to compute the count [(last To)]. * * @example (size Stack at:(last To)) */ public static IntFunction construct ( final SizeSiteType sizeType, @Opt final SiteType type, @Opt @Or @Name final RegionFunction in, @Opt @Or @Name final IntFunction at ) { int numNonNull = 0; if (in != null) numNonNull++; if (at != null) numNonNull++; if (numNonNull > 1) throw new IllegalArgumentException( "Size(): With SizeSiteType zero or one 'in' or 'at' parameters must be non-null."); switch (sizeType) { case Stack: return new SizeStack(type, in, at); default: break; } // We should never reach that except if we forget some codes. throw new IllegalArgumentException("Size(): A SizeSiteType is not implemented."); } //------------------------------------------------------------------------- /** * For the size of large pieces currently placed. * * @param sizeType The property to return the size. * @param type The graph element type [default site type of the board]. * @param in The region to look for large pieces. * @param at The site to look for large piece. * * @example (size LargePiece at:(last To)) */ public static IntFunction construct ( final SizeLargePieceType sizeType, @Opt final SiteType type, @Or @Name final RegionFunction in, @Or @Name final IntFunction at ) { int numNonNull = 0; if (in != null) numNonNull++; if (at != null) numNonNull++; if (numNonNull != 1) throw new IllegalArgumentException( "Size(): With SizeLargePiece one 'in' or 'at' parameters must be non-null."); switch (sizeType) { case LargePiece: return new SizeLargePiece(type, in, at); default: break; } // We should never reach that except if we forget some codes. throw new IllegalArgumentException("Size(): A SizeLargePiece is not implemented."); } /** * For the size of a group. * * @param sizeType The property to return the size. * @param type The graph element type [default SiteType of the board]. * @param at The site to compute the group [(last To)]. * @param directions The type of directions from the site to compute the group * [Adjacent]. * @param If The condition of the members of the group [(= (mover) (who * at:(to)))]. * * @example (size Group at:(last To) Orthogonal) */ public static IntFunction construct ( final SizeGroupType sizeType, @Opt final SiteType type, @Name final IntFunction at, @Opt final Direction directions, @Opt @Name final BooleanFunction If ) { switch (sizeType) { case Group: return new SizeGroup(type, at, directions, If); default: break; } // We should never reach that except if we forget some codes. throw new IllegalArgumentException("Size(): A SizeGroupType is not implemented."); } /** * For the size of a territory. * * @param sizeType The property to return the size. * @param type The graph element type [default SiteType of the board]. * @param role The roleType of the player owning the components in the * territory. * @param player The index of the player owning the components in the * territory. * @param direction The type of directions from the site to compute the group * [Adjacent]. * * @example (size Territory P1) */ public static IntFunction construct ( final SizeTerritoryType sizeType, @Opt final SiteType type, @Or final RoleType role, @Or final game.util.moves.Player player, @Opt final AbsoluteDirection direction ) { int numNonNull = 0; if (role != null) numNonNull++; if (player != null) numNonNull++; if (numNonNull != 1) throw new IllegalArgumentException("Size(): With SizeTerritoryType only one role or player parameter must be non-null."); switch (sizeType) { case Territory: return new SizeTerritory(type, role, player, direction); default: break; } // We should never reach that except if we forget some codes. throw new IllegalArgumentException("Size(): A SizeTerritoryType is not implemented."); } private Size() { // Make grammar pick up construct() and not default constructor } //------------------------------------------------------------------------- @Override public int eval(final Context context) { // Should not be called, should only be called on subclasses throw new UnsupportedOperationException("Size.eval(): Should never be called directly."); // return new Region(); } @Override public boolean isStatic() { // Should never be there return false; } @Override public long gameFlags(final Game game) { // Should never be there return 0L; } @Override public void preprocess(final Game game) { // Nothing to do. } }
7,017
26.20155
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java
Ludii
Ludii-master/Core/src/game/functions/ints/size/SizeArrayType.java
package game.functions.ints.size; /** * Defines the types of array which the size can be returned. * * @author Eric.Piette */ public enum SizeArrayType { /** Size of an IntArrayFunction. */ Array, }
206
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java
Ludii
Ludii-master/Core/src/game/functions/ints/size/SizeGroupType.java
package game.functions.ints.size; /** * Defines the types of group which the size can be returned. * * @author Eric.Piette */ public enum SizeGroupType { /** Size of a group from a site. */ Group, }
207
15
61
java
Ludii
Ludii-master/Core/src/game/functions/ints/size/SizeLargePieceType.java
package game.functions.ints.size; /** * Defines the types of large piece which the size can be returned. * * @author Eric.Piette */ public enum SizeLargePieceType { /** Size of the sites used by large piece(s). */ LargePiece, }
236
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java
Ludii
Ludii-master/Core/src/game/functions/ints/size/SizeSiteType.java
package game.functions.ints.size; /** * Defines the types of sites which the size can be returned. * * @author Eric.Piette */ public enum SizeSiteType { /** Size of the stack at a location (if any). */ Stack, }
219
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java
Ludii
Ludii-master/Core/src/game/functions/ints/size/SizeTerritoryType.java
package game.functions.ints.size; /** * Defines the types of territory which the size can be returned. * * @author Eric.Piette */ public enum SizeTerritoryType { /** Size of the region surrounded by a specific player. */ Territory, }
242
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java
Ludii
Ludii-master/Core/src/game/functions/ints/size/package-info.java
/** * Size is a `super' ludeme that returns the size of a specified property within * the game, such as a stack, a group or a territory. */ package game.functions.ints.size;
177
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Ludii
Ludii-master/Core/src/game/functions/ints/size/array/SizeArray.java
package game.functions.ints.size.array; import java.util.BitSet; import annotations.Hide; import game.Game; import game.functions.intArray.IntArrayFunction; import game.functions.ints.BaseIntFunction; import other.context.Context; /** * Returns the size of an IntArrayFunction. * * @author Eric.Piette */ @Hide public final class SizeArray extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** Which array. */ private final IntArrayFunction array; /** * @param array The IntArrayFunction to return the size. */ public SizeArray ( final IntArrayFunction array ) { this.array = array; } //------------------------------------------------------------------------- @Override public int eval(final Context context) { final int[] intArray = array.eval(context); return intArray.length; } //------------------------------------------------------------------------- @Override public boolean isStatic() { return array.isStatic(); } @Override public long gameFlags(final Game game) { final long gameFlags = array.gameFlags(game); return gameFlags; } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(array.concepts(game)); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); writeEvalContext.or(array.writesEvalContextRecursive()); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); readEvalContext.or(array.readsEvalContextRecursive()); return readEvalContext; } @Override public void preprocess(final Game game) { array.preprocess(game); } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; missingRequirement |= array.missingRequirement(game); return missingRequirement; } @Override public boolean willCrash(final Game game) { boolean willCrash = false; willCrash |= array.willCrash(game); return willCrash; } //------------------------------------------------------------------------- @Override public String toEnglish(final Game game) { return "the size of " + array.toEnglish(game); } //------------------------------------------------------------------------- }
2,443
19.537815
76
java
Ludii
Ludii-master/Core/src/game/functions/ints/size/connection/SizeGroup.java
package game.functions.ints.size.connection; import java.util.BitSet; import java.util.List; import annotations.Hide; import annotations.Name; import annotations.Opt; import game.Game; import game.functions.booleans.BooleanFunction; import game.functions.directions.Directions; import game.functions.directions.DirectionsFunction; import game.functions.ints.BaseIntFunction; import game.functions.ints.IntFunction; import game.types.board.SiteType; import game.util.directions.AbsoluteDirection; import game.util.directions.Direction; import gnu.trove.list.array.TIntArrayList; import other.context.Context; import other.state.container.ContainerState; import other.topology.Topology; import other.topology.TopologyElement; /** * Returns the size of the group from a site. * * @author Eric.Piette */ @Hide public final class SizeGroup extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** The starting location of the Group. */ private final IntFunction startLocationFn; /** The condition */ private final BooleanFunction condition; /** Direction chosen. */ private final DirectionsFunction dirnChoice; /** The graph element type. */ private SiteType type; //------------------------------------------------------------------------- /** * @param type The type of the graph elements of the group. * @param at The specific starting position needs to connect. * @param directions The directions of the connection between elements in the * group [Adjacent]. * @param If The condition on the pieces to include in the group. */ public SizeGroup ( @Opt final SiteType type, @Name final IntFunction at, @Opt final Direction directions, @Opt @Name final BooleanFunction If ) { startLocationFn = at; this.type = type; condition = If; dirnChoice = (directions != null) ? directions.directionsFunctions() : new Directions(AbsoluteDirection.Adjacent, null); } //------------------------------------------------------------------------- @Override public int eval(final Context context) { final Topology topology = context.topology(); final int from = startLocationFn.eval(context); final ContainerState cs = context.containerState(0); final int origFrom = context.from(); final int origTo = context.to(); final TIntArrayList groupSites = new TIntArrayList(); context.setTo(from); if (condition == null || condition.eval(context)) groupSites.add(from); final int what = cs.what(from, type); if (groupSites.size() > 0) { context.setFrom(from); final TIntArrayList sitesExplored = new TIntArrayList(); int i = 0; while (sitesExplored.size() != groupSites.size()) { final int site = groupSites.get(i); final TopologyElement siteElement = topology.getGraphElements(type).get(site); final List<AbsoluteDirection> directions = dirnChoice.convertToAbsolute(type, siteElement, null, null, null, context); for (final AbsoluteDirection direction : directions) { final List<game.util.graph.Step> steps = topology.trajectories().steps(type, siteElement.index(), type, direction); for (final game.util.graph.Step step : steps) { final int to = step.to().id(); // If we already have it we continue to look the others. if (groupSites.contains(to)) continue; context.setTo(to); if ((condition == null && what == cs.what(to, type) || (condition != null && condition.eval(context)))) { groupSites.add(to); } } } sitesExplored.add(site); i++; } } context.setTo(origTo); context.setFrom(origFrom); return groupSites.size(); } //-------------------------------------------------------------------------- @Override public boolean isStatic() { return false; } @Override public long gameFlags(final Game game) { long gameFlags = 0l; gameFlags |= SiteType.gameFlags(type); gameFlags |= startLocationFn.gameFlags(game); if (condition != null) gameFlags |= condition.gameFlags(game); return gameFlags; } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(SiteType.concepts(type)); concepts.or(startLocationFn.concepts(game)); if (condition != null) concepts.or(condition.concepts(game)); if (dirnChoice != null) concepts.or(dirnChoice.concepts(game)); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); writeEvalContext.or(startLocationFn.writesEvalContextRecursive()); if (condition != null) writeEvalContext.or(condition.writesEvalContextRecursive()); if (dirnChoice != null) writeEvalContext.or(dirnChoice.writesEvalContextRecursive()); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); readEvalContext.or(startLocationFn.readsEvalContextRecursive()); if (condition != null) readEvalContext.or(condition.readsEvalContextRecursive()); if (dirnChoice != null) readEvalContext.or(dirnChoice.readsEvalContextRecursive()); return readEvalContext; } @Override public void preprocess(final Game game) { type = SiteType.use(type, game); if (condition != null) condition.preprocess(game); startLocationFn.preprocess(game); } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; missingRequirement |= startLocationFn.missingRequirement(game); if (condition != null) missingRequirement |= condition.missingRequirement(game); return missingRequirement; } @Override public boolean willCrash(final Game game) { boolean willCrash = false; willCrash |= startLocationFn.willCrash(game); if (condition != null) willCrash |= condition.willCrash(game); return willCrash; } //------------------------------------------------------------------------- @Override public String toEnglish(final Game game) { String conditionString = ""; if (condition != null) conditionString = " if " + condition.toEnglish(game); String directionString = ""; if (dirnChoice != null) directionString = " in direction " + dirnChoice.toEnglish(game); String typeString = ""; if (type != null) typeString = " of type " + type.name(); return "the size of the group at " + startLocationFn.toEnglish(game) + directionString + typeString + conditionString; } //------------------------------------------------------------------------- }
6,744
25.660079
120
java
Ludii
Ludii-master/Core/src/game/functions/ints/size/connection/SizeTerritory.java
package game.functions.ints.size.connection; import java.util.BitSet; import java.util.List; import annotations.Hide; import annotations.Opt; import annotations.Or; import game.Game; import game.functions.ints.BaseIntFunction; import game.functions.ints.IntFunction; import game.types.board.SiteType; import game.types.play.RoleType; import game.util.directions.AbsoluteDirection; import game.util.graph.Step; import gnu.trove.list.array.TIntArrayList; import other.PlayersIndices; import other.concept.Concept; import other.context.Context; import other.state.container.ContainerState; import other.topology.Edge; import other.topology.Topology; import other.topology.TopologyElement; /** * Returns the total number of sites enclosed by a specific Player. * * @author eric.piette */ @Hide public final class SizeTerritory extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** The index of player. **/ private final IntFunction who; /** The roleType. */ private final RoleType role; /** Direction of the connection. */ private final AbsoluteDirection dirnChoice; /** Cell/Edge/Vertex. */ private SiteType type; //------------------------------------------------------------------------- /** * @param type The graph element type [default SiteType of the board]. * @param role The roleType of the player owning the components in the * territory. * @param player The index of the player owning the components in the * territory. * @param direction The type of directions from the site to compute the group * [Adjacent]. */ public SizeTerritory ( @Opt final SiteType type, @Or final RoleType role, @Or final game.util.moves.Player player, @Opt final AbsoluteDirection direction ) { this.dirnChoice = (direction != null) ? direction : AbsoluteDirection.Adjacent; this.who = (player == null) ? RoleType.toIntFunction(role) : player.index(); this.role = role; this.type = type; } //------------------------------------------------------------------------- @Override public int eval(final Context context) { int sizeTerritory = 0; final Topology topology = context.topology(); final ContainerState cs = context.state().containerStates()[0]; // Get all possible territory sites. final TIntArrayList emptySites = new TIntArrayList(cs.emptyRegion(type).sites()); // Code to handle specific roleType. final int whoId = who.eval(context); final TIntArrayList idPlayers = PlayersIndices.getIdPlayers(context, role, whoId); // Look if each empty site is in the territory of a player. final TIntArrayList sitesExplored = new TIntArrayList(); for(int i = 0; i < emptySites.size(); i++) { final int site = emptySites.get(i); if(sitesExplored.contains(site)) continue; // Get group of empty sites from that site. final TIntArrayList groupSites = new TIntArrayList(); groupSites.add(site); final TIntArrayList groupSitesExplored = new TIntArrayList(); int indexGroup = 0; while (groupSitesExplored.size() != groupSites.size()) { final int siteGroup = groupSites.get(indexGroup); final TopologyElement siteElement = topology.getGraphElements(type).get(siteGroup); final List<game.util.graph.Step> steps = topology.trajectories().steps(type, siteElement.index(), type, dirnChoice); for (final game.util.graph.Step step : steps) { final int to = step.to().id(); // If we already have it we continue to look the others. if (groupSites.contains(to)) continue; context.setTo(to); if (cs.isEmpty(to, type)) groupSites.add(to); } groupSitesExplored.add(site); indexGroup++; } sitesExplored.addAll(groupSites); // Check if that group is owned by the right players. if(checkTerritory(groupSites,topology,dirnChoice,type,cs,idPlayers)) sizeTerritory += groupSites.size(); } return sizeTerritory; } /** * * @param sites The sites. * @param graph The graph. * @param dirnChoice The direction. * @param type The type of graph element. * @param cs The container state. * @param playerTerritory The indices of the player supposed to own the territory. * @return True if the sites are surrounded only by the expected players. */ static final boolean checkTerritory ( final TIntArrayList sites, final Topology graph, final AbsoluteDirection dirnChoice, final SiteType type, final ContainerState cs, final TIntArrayList playerTerritory ) { if (type.equals(SiteType.Edge)) { for (int i = 0; i < sites.size();i++) { final int site = sites.get(i); final Edge edge = graph.edges().get(site); for (final Edge edgeAdj : edge.adjacent()) { final int territorySite = edgeAdj.index(); if (!sites.contains(territorySite)) { final int who = cs.who(territorySite, type); if(!playerTerritory.contains(who)) return false; } } } } else { for (int i = 0; i < sites.size();i++) { final int site = sites.get(i); final List<Step> steps = graph.trajectories().steps(type, site, dirnChoice); for (final Step step : steps) { if (step.from().siteType() != step.to().siteType()) continue; final int to = step.to().id(); if (!sites.contains(to)) { final int who = cs.who(to, type); if(!playerTerritory.contains(who)) return false; } } } } return true; } //------------------------------------------------------------------------- @Override public boolean isStatic() { return false; } @Override public long gameFlags(final Game game) { long flags = who.gameFlags(game); flags |= SiteType.gameFlags(type); return flags; } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(who.concepts(game)); concepts.or(SiteType.concepts(type)); concepts.set(Concept.Territory.id(), true); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); writeEvalContext.or(who.writesEvalContextRecursive()); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); readEvalContext.or(who.readsEvalContextRecursive()); return readEvalContext; } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; missingRequirement |= who.missingRequirement(game); return missingRequirement; } @Override public boolean willCrash(final Game game) { boolean willCrash = false; willCrash |= who.willCrash(game); return willCrash; } @Override public void preprocess(final Game game) { who.preprocess(game); type = SiteType.use(type, game); } }
7,090
25.657895
102
java
Ludii
Ludii-master/Core/src/game/functions/ints/size/largePiece/SizeLargePiece.java
package game.functions.ints.size.largePiece; import java.util.BitSet; import annotations.Hide; import annotations.Name; import annotations.Opt; import annotations.Or; import game.Game; import game.equipment.component.Component; import game.functions.ints.BaseIntFunction; import game.functions.ints.IntFunction; import game.functions.region.RegionFunction; import game.types.board.SiteType; import gnu.trove.list.array.TIntArrayList; import other.IntArrayFromRegion; import other.context.Context; import other.state.container.ContainerState; /** * Returns the size of large pieces currently placed.. * * @author Eric.Piette */ @Hide public final class SizeLargePiece extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** the type of player. */ private final IntArrayFromRegion region; /** Cell/Edge/Vertex. */ private SiteType type; //------------------------------------------------------------------------- /** * @param type The graph element type [default site type of the board]. * @param in The region to look for large pieces. * @param at The site to look for large piece. */ public SizeLargePiece ( @Opt final SiteType type, @Or @Name final RegionFunction in, @Or @Name final IntFunction at ) { this.type = type; this.region = new IntArrayFromRegion(at, in); } //------------------------------------------------------------------------- @Override public int eval(final Context context) { int count = 0; final SiteType realType = (type != null) ? type : context.game().board().defaultSite(); final int[] sites = region.eval(context); for (int i = 0; i < sites.length; i++) { final int site = sites[i]; final int cid = (realType.equals(SiteType.Cell) ? context.containerId()[site] : 0); final ContainerState cs = context.containerState(cid); final int what = cs.what(site, realType); if (what != 0) { final Component component = context.components()[what]; if (component.isLargePiece()) { final TIntArrayList locs = component.locs(context, context.topology().centre(realType).get(0).index(), 0, context.topology()); count += locs.size(); } else count++; } } return count; } //------------------------------------------------------------------------- @Override public boolean isStatic() { return false; } @Override public long gameFlags(final Game game) { long flags = region.gameFlags(game); flags |= SiteType.gameFlags(type); return flags; } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(SiteType.concepts(type)); concepts.or(region.concepts(game)); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); writeEvalContext.or(region.writesEvalContextRecursive()); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); readEvalContext.or(region.readsEvalContextRecursive()); return readEvalContext; } @Override public void preprocess(final Game game) { type = SiteType.use(type, game); region.preprocess(game); } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; if (!game.hasLargePiece()) { game.addRequirementToReport( "The ludeme (size LargePiece ...) is used but the equipment has no large pieces."); missingRequirement = true; } missingRequirement |= region.missingRequirement(game); return missingRequirement; } @Override public boolean willCrash(final Game game) { boolean willCrash = false; willCrash |= region.willCrash(game); return willCrash; } }
3,887
23.45283
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java
Ludii
Ludii-master/Core/src/game/functions/ints/size/site/SizeStack.java
package game.functions.ints.size.site; import java.util.BitSet; import annotations.Hide; import annotations.Name; import annotations.Opt; import annotations.Or2; import game.Game; import game.functions.ints.BaseIntFunction; import game.functions.ints.IntFunction; import game.functions.ints.last.LastTo; import game.functions.region.RegionFunction; import game.types.board.SiteType; import game.types.state.GameType; import other.IntArrayFromRegion; import other.context.Context; import other.state.stacking.BaseContainerStateStacking; /** * Returns the size of a stack. * * @author Eric.Piette */ @Hide public final class SizeStack extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** Which region. */ private final IntArrayFromRegion region; /** Cell/Edge/Vertex. */ private SiteType type; /** * @param type The graph element type. * @param in The region to count the size of the stacks. * @param at The location to count the site of the stack. */ public SizeStack ( @Opt final SiteType type, @Opt @Or2 @Name final RegionFunction in, @Opt @Or2 @Name final IntFunction at ) { region = new IntArrayFromRegion( (in == null && at != null ? at : in == null ? new LastTo(null) : null), (in != null) ? in : null); this.type = type; } //------------------------------------------------------------------------- @Override public int eval(final Context context) { final int[] sites; int count = 0; sites = region.eval(context); for (final int site : sites) { final BaseContainerStateStacking state = (BaseContainerStateStacking) context.state() .containerStates()[context.containerId()[site]]; count += state.sizeStack(site, type); } return count; } //------------------------------------------------------------------------- @Override public boolean isStatic() { return false; } @Override public String toString() { return "Stack()"; } @Override public long gameFlags(final Game game) { long gameFlags = region.gameFlags(game) | GameType.Stacking; gameFlags |= SiteType.gameFlags(type); return gameFlags; } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(SiteType.concepts(type)); concepts.or(region.concepts(game)); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); writeEvalContext.or(region.writesEvalContextRecursive()); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); readEvalContext.or(region.readsEvalContextRecursive()); return readEvalContext; } @Override public void preprocess(final Game game) { type = SiteType.use(type, game); region.preprocess(game); } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; missingRequirement |= region.missingRequirement(game); return missingRequirement; } @Override public boolean willCrash(final Game game) { boolean willCrash = false; willCrash |= region.willCrash(game); return willCrash; } //------------------------------------------------------------------------- @Override public String toEnglish(final Game game) { final SiteType realType = (type == null) ? game.board().defaultSite() : type; return "the size of the stack on " + realType.name().toLowerCase() + " " + region.toEnglish(game); } //------------------------------------------------------------------------- }
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java
Ludii
Ludii-master/Core/src/game/functions/ints/stacking/TopLevel.java
package game.functions.ints.stacking; import java.util.BitSet; import annotations.Name; import annotations.Opt; import game.Game; import game.functions.ints.BaseIntFunction; import game.functions.ints.IntFunction; import game.types.board.SiteType; import game.types.state.GameType; import main.Constants; import other.context.Context; import other.state.container.ContainerState; /** * Returns the top level of a stack. * * @author Eric.Piette * * @remarks If the game is not a stacking game, then level 0 is returned. */ public final class TopLevel extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** The location of the stack. */ private final IntFunction locn; /** The graph element type. */ private SiteType type; //------------------------------------------------------------------------- /** * @param type The graph element type [default SiteType of the board]. * @param at The site of the stack. * * @example (topLevel at:(last To)) */ public TopLevel ( @Opt final SiteType type, @Name final IntFunction at ) { locn = at; this.type = type; } //------------------------------------------------------------------------- @Override public int eval(final Context context) { if (!context.game().isStacking()) return 0; final int loc = locn.eval(context); if (loc == Constants.UNDEFINED) return 0; final int cid = loc >= context.containerId().length ? 0 : context.containerId()[loc]; SiteType realType = type; if (cid > 0) { realType = SiteType.Cell; if ((loc - context.sitesFrom()[cid]) >= context.containers()[cid].topology().getGraphElements(realType).size()) return Constants.OFF; } else { if (loc >= context.containers()[cid].topology().getGraphElements(realType).size()) return Constants.OFF; if (realType == null) realType = context.board().defaultSite(); } final ContainerState cs = context.state().containerStates()[cid]; final int sizeStack = cs.sizeStack(loc, realType); if (sizeStack != 0) return sizeStack - 1; return 0; } //------------------------------------------------------------------------- @Override public boolean isStatic() { return false; } @Override public long gameFlags(final Game game) { long gameFlags = locn.gameFlags(game) | GameType.Stacking; gameFlags |= SiteType.gameFlags(type); return gameFlags; } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(locn.concepts(game)); concepts.or(SiteType.concepts(type)); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); writeEvalContext.or(locn.writesEvalContextRecursive()); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); readEvalContext.or(locn.readsEvalContextRecursive()); return readEvalContext; } @Override public void preprocess(final Game game) { type = SiteType.use(type, game); locn.preprocess(game); } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; missingRequirement |= locn.missingRequirement(game); return missingRequirement; } @Override public boolean willCrash(final Game game) { boolean willCrash = false; willCrash |= locn.willCrash(game); return willCrash; } //------------------------------------------------------------------------- @Override public String toString() { return "Top(" + locn + ")"; } //------------------------------------------------------------------------- @Override public String toEnglish(final Game game) { return "the top level of the stack on " + type.name().toLowerCase() + " " + locn.toEnglish(game); } //------------------------------------------------------------------------- }
4,022
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java
Ludii
Ludii-master/Core/src/game/functions/ints/stacking/package-info.java
/** * Stacking functions return an integer value based on the state of a specified stack of components. */ package game.functions.ints.stacking;
147
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java
Ludii
Ludii-master/Core/src/game/functions/ints/state/Amount.java
package game.functions.ints.state; import java.util.BitSet; import annotations.Or; import game.Game; import game.functions.ints.BaseIntFunction; import game.functions.ints.IntFunction; import game.types.play.RoleType; import game.types.state.GameType; import main.Constants; import other.context.Context; /** * Returns the amount of a player. * * @author Eric.Piette */ public final class Amount extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** * The owner of the amount. */ final IntFunction playerFn; //------------------------------------------------------------------------- /** * @param role The role of the player. * @param player The index of the player. * * @example (amount Mover) */ public Amount ( @Or final RoleType role, @Or final game.util.moves.Player player ) { int numNonNull = 0; if (role != null) numNonNull++; if (player != null) numNonNull++; if (numNonNull != 1) throw new IllegalArgumentException("Exactly one Or parameter must be non-null."); playerFn = (player == null) ? RoleType.toIntFunction(role) : player.index(); } //------------------------------------------------------------------------- @Override public int eval(final Context context) { final int player = playerFn.eval(context); if (player < context.game().players().size() && player > 0) return context.state().amount(player); return Constants.UNDEFINED; } //------------------------------------------------------------------------- @Override public boolean isStatic() { return false; } @Override public long gameFlags(final Game game) { return playerFn.gameFlags(game) | GameType.Bet; } @Override public BitSet concepts(final Game game) { return playerFn.concepts(game); } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); writeEvalContext.or(playerFn.writesEvalContextRecursive()); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); readEvalContext.or(playerFn.readsEvalContextRecursive()); return readEvalContext; } @Override public void preprocess(final Game game) { playerFn.preprocess(game); } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; missingRequirement |= playerFn.missingRequirement(game); return missingRequirement; } @Override public boolean willCrash(final Game game) { boolean willCrash = false; willCrash |= playerFn.willCrash(game); return willCrash; } //------------------------------------------------------------------------- @Override public String toString() { return "Amount()"; } @Override public String toEnglish(final Game game) { return "the amount owned by " + playerFn.toEnglish(game); } }
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Ludii
Ludii-master/Core/src/game/functions/ints/state/Counter.java
package game.functions.ints.state; import java.util.BitSet; import game.Game; import game.functions.ints.BaseIntFunction; import other.concept.Concept; import other.context.Context; /** * Returns the automatic counter of the game. * * @author Eric.Piette * @remarks To use a counter automatically incremented at each move done, this * can be set to another value by the move (setCounter). */ public final class Counter extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** * @example (counter) */ public Counter() { } //------------------------------------------------------------------------- @Override public int eval(final Context context) { return context.state().counter(); } //------------------------------------------------------------------------- @Override public boolean isStatic() { return false; } @Override public long gameFlags(final Game game) { return 0; } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.set(Concept.InternalCounter.id(), true); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); return readEvalContext; } @Override public void preprocess(final Game game) { // nothing to do } //------------------------------------------------------------------------- @Override public String toString() { return "Counter()"; } @Override public String toEnglish(final Game game) { return "Counter"; } }
1,779
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java
Ludii
Ludii-master/Core/src/game/functions/ints/state/Mover.java
package game.functions.ints.state; import java.util.BitSet; import game.Game; import game.functions.ints.BaseIntFunction; import other.context.Context; /** * Returns the index of the current player. * * @author mrraow * @remarks To apply some specific condition/rules to the current player. */ public final class Mover extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** * @example (mover) */ public Mover() { // Nothing to do. } //------------------------------------------------------------------------- @Override public final int eval(final Context context) { return context.state().mover(); } //------------------------------------------------------------------------- @Override public boolean isStatic() { return false; } @Override public long gameFlags(final Game game) { return 0; } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); return readEvalContext; } @Override public void preprocess(final Game game) { // nothing to do } @Override public String toEnglish(final Game game) { return "current moving player"; } }
1,507
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java
Ludii
Ludii-master/Core/src/game/functions/ints/state/Next.java
package game.functions.ints.state; import java.util.BitSet; import game.Game; import game.functions.ints.BaseIntFunction; import other.context.Context; /** * Returns the index of the next player. * * @author Eric.Piette * * @remarks This ludeme is used to apply some specific condition or rule to the next player. */ public final class Next extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** Our singleton instance */ private static final Next INSTANCE = new Next(); //------------------------------------------------------------------------- /** * @example (next) */ private Next() { // Private constructor; singleton! } /** * @return Singleton instance */ public static Next instance() { return INSTANCE; } /** * @return Returns our singleton instance as a ludeme * * @example (next) */ public static Next construct() { return INSTANCE; } //------------------------------------------------------------------------- @Override public final int eval(final Context context) { return context.state().next(); } @Override public boolean isStatic() { return false; } @Override public long gameFlags(final Game game) { return 0; } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); return readEvalContext; } @Override public void preprocess(final Game game) { // nothing to do } //------------------------------------------------------------------------- @Override public String toEnglish(final Game game) { return "the next mover"; } //------------------------------------------------------------------------- }
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Ludii
Ludii-master/Core/src/game/functions/ints/state/Pot.java
package game.functions.ints.state; import java.util.BitSet; import game.Game; import game.functions.ints.BaseIntFunction; import other.context.Context; /** * Returns the pot of the game. * * @author Eric.Piette */ public final class Pot extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** * @example (pot) */ public Pot() { // Nothing to do. } //------------------------------------------------------------------------- @Override public final int eval(final Context context) { return context.state().pot(); } //------------------------------------------------------------------------- @Override public boolean isStatic() { return false; } @Override public long gameFlags(final Game game) { return 0; } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); return readEvalContext; } @Override public void preprocess(final Game game) { // nothing to do } //------------------------------------------------------------------------- @Override public String toEnglish(final Game game) { return "the pot"; } //------------------------------------------------------------------------- }
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Ludii
Ludii-master/Core/src/game/functions/ints/state/Prev.java
package game.functions.ints.state; import java.util.BitSet; import annotations.Opt; import game.Game; import game.functions.ints.BaseIntFunction; import game.types.play.PrevType; import other.context.Context; /** * Returns the index of the previous player. * * @author Eric.Piette * @remarks To apply some specific conditions/rules to the previous player. */ public final class Prev extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** The type of the previous state. */ final PrevType type; /** * @param type The type of the previous state [Mover]. * @example (prev) */ public Prev ( @Opt final PrevType type ) { this.type = (type == null) ? PrevType.Mover: type; } //------------------------------------------------------------------------- @Override public final int eval(final Context context) { if (type.equals(PrevType.Mover)) return context.state().prev(); else return context.trial().lastTurnMover(context.state().mover()); } //------------------------------------------------------------------------- @Override public boolean isStatic() { return false; } @Override public long gameFlags(final Game game) { return 0; } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); return readEvalContext; } @Override public void preprocess(final Game game) { // nothing to do } //------------------------------------------------------------------------- @Override public String toEnglish(final Game game) { return "the previous " + type.name().toLowerCase(); } //------------------------------------------------------------------------- }
2,039
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Ludii
Ludii-master/Core/src/game/functions/ints/state/Rotation.java
package game.functions.ints.state; import java.util.BitSet; import annotations.Name; import annotations.Opt; import game.Game; import game.functions.ints.BaseIntFunction; import game.functions.ints.IntFunction; import game.types.board.SiteType; import game.types.state.GameType; import main.Constants; import other.concept.Concept; import other.context.Context; import other.state.container.ContainerState; import other.state.stacking.BaseContainerStateStacking; /** * Returns the rotation value of a specified site. * * @author Eric Piette */ public final class Rotation extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** Which location. */ private final IntFunction locn; /** Which level (for a stacking game). */ private final IntFunction level; /** Cell/Edge/Vertex. */ private SiteType type; //------------------------------------------------------------------------- /** * @param type The graph element type [default SiteType of the board]. * @param at The location to check. * @param level The level to check [0]. * * @example (rotation at:(last To)) */ public Rotation ( @Opt final SiteType type, @Name final IntFunction at, @Opt @Name final IntFunction level ) { this.locn = at; this.level = level; this.type = type; } //------------------------------------------------------------------------- @Override public int eval(final Context context) { final int loc = locn.eval(context); if (loc == Constants.OFF) return 0; final int containerId = context.containerId()[loc]; if (context.game().isStacking() && containerId == 0) { // Is stacking game final BaseContainerStateStacking state = (BaseContainerStateStacking) context.state() .containerStates()[containerId]; if (level == null) return state.rotation(loc, type); return state.rotation(loc, level.eval(context), type); } final ContainerState cs = context.state().containerStates()[containerId]; return cs.rotation(loc, type); } //------------------------------------------------------------------------- @Override public boolean isStatic() { // we're looking at state in a specific context, so not static return false; // return site.isStatic() && level.isStatic(); } @Override public long gameFlags(final Game game) { long stateFlag = locn.gameFlags(game) | GameType.Rotation; stateFlag |= SiteType.gameFlags(type); if (level != null) stateFlag |= level.gameFlags(game); return stateFlag; } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(SiteType.concepts(type)); concepts.or(locn.concepts(game)); concepts.set(Concept.PieceRotation.id(), true); if (level != null) concepts.or(level.concepts(game)); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); writeEvalContext.or(locn.writesEvalContextRecursive()); if (level != null) writeEvalContext.or(level.writesEvalContextRecursive()); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); readEvalContext.or(locn.readsEvalContextRecursive()); if (level != null) readEvalContext.or(level.readsEvalContextRecursive()); return readEvalContext; } @Override public void preprocess(final Game game) { type = SiteType.use(type, game); locn.preprocess(game); if (level != null) level.preprocess(game); } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; missingRequirement |= locn.missingRequirement(game); if (level != null) missingRequirement |= level.missingRequirement(game); return missingRequirement; } @Override public boolean willCrash(final Game game) { boolean willCrash = false; willCrash |= locn.willCrash(game); if (level != null) willCrash |= level.willCrash(game); return willCrash; } }
4,113
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java
Ludii
Ludii-master/Core/src/game/functions/ints/state/Score.java
package game.functions.ints.state; import java.util.BitSet; import annotations.Or; import game.Game; import game.functions.ints.BaseIntFunction; import game.functions.ints.IntFunction; import game.types.play.RoleType; import game.types.state.GameType; import other.concept.Concept; import other.context.Context; /** * Returns the score of one specific player. * * @author Eric.Piette */ public final class Score extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** The index of the player. */ private final IntFunction playerFn; //------------------------------------------------------------------------- /** * Score of one specific player. * * @param player The index of the player. * @param role The roleType of the player. * @example (score Mover) */ public Score ( @Or final game.util.moves.Player player, @Or final RoleType role ) { int numNonNull = 0; if (player != null) numNonNull++; if (role != null) numNonNull++; if (numNonNull != 1) throw new IllegalArgumentException("Exactly one Or parameter must be non-null."); if (player != null) playerFn = player.index(); else playerFn = RoleType.toIntFunction(role); } //------------------------------------------------------------------------- @Override public int eval(final Context context) { return context.score(playerFn.eval(context)); } //------------------------------------------------------------------------- @Override public boolean isStatic() { return false; } @Override public long gameFlags(final Game game) { final long gameFlags = GameType.Score; return gameFlags | playerFn.gameFlags(game); } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(playerFn.concepts(game)); concepts.set(Concept.Scoring.id(), true); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); writeEvalContext.or(playerFn.writesEvalContextRecursive()); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); readEvalContext.or(playerFn.readsEvalContextRecursive()); return readEvalContext; } @Override public void preprocess(final Game game) { playerFn.preprocess(game); } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; missingRequirement |= playerFn.missingRequirement(game); return missingRequirement; } @Override public boolean willCrash(final Game game) { boolean willCrash = false; willCrash |= playerFn.willCrash(game); return willCrash; } //------------------------------------------------------------------------- @Override public String toEnglish(final Game game) { return "the score of Player " + playerFn.toEnglish(game); } //------------------------------------------------------------------------- }
3,106
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java
Ludii
Ludii-master/Core/src/game/functions/ints/state/State.java
package game.functions.ints.state; import java.util.BitSet; import annotations.Name; import annotations.Opt; import game.Game; import game.functions.ints.BaseIntFunction; import game.functions.ints.IntFunction; import game.types.board.SiteType; import game.types.state.GameType; import main.Constants; import other.concept.Concept; import other.context.Context; import other.state.container.ContainerState; import other.state.stacking.BaseContainerStateStacking; /** * Returns the local state value of a specified site. * * @author Eric Piette * * @remarks This ludeme is used for games with local state values associated * with pieces. */ public final class State extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** Which location. */ private final IntFunction locn; /** Which level (for a stacking game). */ private final IntFunction level; /** Cell/Edge/Vertex. */ private SiteType type; //------------------------------------------------------------------------- /** * @param type The graph element type [default SiteType of the board]. * @param at The location to check. * @param level The level to check [0]. * * @example (state at:(last To)) */ public State ( @Opt final SiteType type, @Name final IntFunction at, @Opt @Name final IntFunction level ) { locn = at; this.level = level; this.type = type; } //------------------------------------------------------------------------- @Override public int eval(final Context context) { final int loc = locn.eval(context); if (loc == Constants.OFF) return 0; final int containerId = context.containerId()[loc]; if (context.game().isStacking() && containerId == 0) { // Is stacking game final BaseContainerStateStacking state = (BaseContainerStateStacking) context.state().containerStates()[containerId]; if (level == null) return state.state(loc, type); return state.state(loc, level.eval(context), type); } final ContainerState cs = context.state().containerStates()[containerId]; return cs.state(loc, type); } //------------------------------------------------------------------------- @Override public boolean isStatic() { // we're looking at state in a specific context, so not static return false; //return site.isStatic() && level.isStatic(); } @Override public long gameFlags(final Game game) { long stateFlag = locn.gameFlags(game) | GameType.SiteState; stateFlag |= SiteType.gameFlags(type); if (level != null) stateFlag |= level.gameFlags(game); return stateFlag; } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(SiteType.concepts(type)); concepts.or(locn.concepts(game)); concepts.set(Concept.SiteState.id(), true); if (level != null) concepts.or(level.concepts(game)); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); writeEvalContext.or(locn.writesEvalContextRecursive()); if (level != null) writeEvalContext.or(level.writesEvalContextRecursive()); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); readEvalContext.or(locn.readsEvalContextRecursive()); if (level != null) readEvalContext.or(level.readsEvalContextRecursive()); return readEvalContext; } @Override public void preprocess(final Game game) { type = SiteType.use(type, game); locn.preprocess(game); if (level != null) level.preprocess(game); } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; missingRequirement |= locn.missingRequirement(game); if (level != null) missingRequirement |= level.missingRequirement(game); return missingRequirement; } @Override public boolean willCrash(final Game game) { boolean willCrash = false; willCrash |= locn.willCrash(game); if (level != null) willCrash |= level.willCrash(game); return willCrash; } @Override public String toEnglish(final Game game) { return "State at " + locn.toEnglish(game); } }
4,315
21.957447
81
java
Ludii
Ludii-master/Core/src/game/functions/ints/state/Var.java
package game.functions.ints.state; import java.util.BitSet; import annotations.Opt; import game.Game; import game.functions.ints.BaseIntFunction; import game.types.state.GameType; import other.concept.Concept; import other.context.Context; /** * Returns the value stored in the var variable from the context. * * @author mrraow * @remarks To identify the value stored previously with a key in the context. * If no key specified, the var variable of the context is returned. */ public final class Var extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** The key of the variable. */ private final String key; //------------------------------------------------------------------------- /** * @param key The key String value to check. * @example (var "current") */ public Var(@Opt final String key) { this.key = key; } //------------------------------------------------------------------------- @Override public int eval(final Context context) { if (key == null) return context.state().temp(); return context.state().getValue(key); } //------------------------------------------------------------------------- @Override public boolean isStatic() { return false; } @Override public long gameFlags(final Game game) { return GameType.MapValue; } @Override public void preprocess(final Game game) { // nothing to do } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.set(Concept.Variable.id(), true); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); return readEvalContext; } //------------------------------------------------------------------------- @Override public String toString() { return "GetVariable [key=" + key + "]"; } //------------------------------------------------------------------------- @Override public String toEnglish(final Game game) { return "state variable" + key; } //------------------------------------------------------------------------- }
2,347
20.345455
78
java
Ludii
Ludii-master/Core/src/game/functions/ints/state/What.java
package game.functions.ints.state; import java.util.BitSet; import annotations.Name; import annotations.Opt; import game.Game; import game.functions.ints.BaseIntFunction; import game.functions.ints.IntConstant; import game.functions.ints.IntFunction; import game.types.board.SiteType; import main.Constants; import other.context.Context; import other.state.container.ContainerState; import other.state.stacking.BaseContainerStateStacking; /** * Returns the index of the component at a specific location/level. * * @author Eric Piette and cambolbro */ public final class What extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** Which loc. */ private final IntFunction loc; /** Which level (for a stacking game). */ private final IntFunction level; /** Cell/Edge/Vertex. */ private SiteType type; //------------------------------------------------------------------------- /** * @param type The graph element type [default SiteType of the board]. * @param at The location to check. * @param level The level to check [0]. * * @example (what at:(last To)) */ public What ( @Opt final SiteType type, @Name final IntFunction at, @Opt @Name final IntFunction level ) { loc = at; this.level = (level == null) ? new IntConstant(0) : level; this.type = type; } //------------------------------------------------------------------------- @Override public int eval(final Context context) { final int siteIdx = loc.eval(context); if (siteIdx == Constants.OFF) return Constants.NO_PIECE; final int containerId = context.containerId()[siteIdx]; if (context.game().isStacking()) { // Is stacking game final BaseContainerStateStacking state = (BaseContainerStateStacking)context.state().containerStates()[containerId]; if (level.eval(context) == -1) return state.what(siteIdx, type); return state.what(siteIdx, level.eval(context), type); } final ContainerState cs = context.state().containerStates()[containerId]; return cs.what(siteIdx, type); } //------------------------------------------------------------------------- /** * @return The location to check. */ public IntFunction loc() { return loc; } //------------------------------------------------------------------------- @Override public boolean isStatic() { // we're looking at the "what" in a specific context, so not static return false; //return site.isStatic() && level.isStatic(); } @Override public long gameFlags(final Game game) { long gameFlags = loc.gameFlags(game) | level.gameFlags(game); gameFlags |= SiteType.gameFlags(type); return gameFlags; } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(SiteType.concepts(type)); concepts.or(loc.concepts(game)); concepts.or(level.concepts(game)); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); writeEvalContext.or(loc.writesEvalContextRecursive()); writeEvalContext.or(level.writesEvalContextRecursive()); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); readEvalContext.or(loc.readsEvalContextRecursive()); readEvalContext.or(level.readsEvalContextRecursive()); return readEvalContext; } @Override public void preprocess(final Game game) { type = SiteType.use(type, game); loc.preprocess(game); level.preprocess(game); } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; missingRequirement |= loc.missingRequirement(game); missingRequirement |= level.missingRequirement(game); return missingRequirement; } @Override public boolean willCrash(final Game game) { boolean willCrash = false; willCrash |= loc.willCrash(game); willCrash |= level.willCrash(game); return willCrash; } //------------------------------------------------------------------------- @Override public String toString() { String str="(What "; str += loc; str += "," + level; str += ")"; return str; } @Override public String toEnglish(final Game game) { return "Piece at " + loc.toEnglish(game); } }
4,399
22.655914
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java
Ludii
Ludii-master/Core/src/game/functions/ints/state/Who.java
package game.functions.ints.state; import java.util.BitSet; import annotations.Name; import annotations.Opt; import game.Game; import game.functions.ints.BaseIntFunction; import game.functions.ints.IntConstant; import game.functions.ints.IntFunction; import game.types.board.SiteType; import game.types.state.GameType; import main.Constants; import other.context.Context; import other.state.container.ContainerState; import other.state.stacking.BaseContainerStateStacking; /** * Returns the index of the owner at a specific location/level. * * @author Eric Piette and cambolbro */ public final class Who extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** Which location. */ private final IntFunction loc; /** Which level (for a stacking game). */ private final IntFunction level; /** Cell/Edge/Vertex. */ private SiteType type; //------------------------------------------------------------------------- /** * @param type The graph element type [default SiteType of the board]. * @param at The location to check. * @param level The level to check. * * @return Return the index of the owner of a specific location/level. * * @example (who at:(last To)) */ public static IntFunction construct ( @Opt final SiteType type, @Name final IntFunction at, @Opt @Name final IntFunction level ) { if (level == null || (level.isStatic() && level.eval(null) == Constants.UNDEFINED)) return new WhoNoLevel(at, type); else return new Who(type, at, level); } /** * Return the index of the owner of a specific location/level. * * @param type The graph element type [default SiteType of the board]. * @param at The location to check. * @param level The level to check. * * @example (who at:(last To)) */ private Who ( @Opt final SiteType type, @Name final IntFunction at, @Opt @Name final IntFunction level ) { loc = at; this.level = (level == null) ? new IntConstant(Constants.UNDEFINED) : level; this.type = type; } //------------------------------------------------------------------------- @Override public int eval(final Context context) { final int location = loc.eval(context); if (location == Constants.OFF) return Constants.NOBODY; final int containerId = context.containerId()[location]; if ((context.game().gameFlags() & GameType.Stacking) != 0) { // Is stacking game final BaseContainerStateStacking state = (BaseContainerStateStacking) context.state() .containerStates()[containerId]; if (level.eval(context) == -1) return state.who(location, type); else return state.who(location, level.eval(context), type); } final ContainerState cs = context.state().containerStates()[containerId]; return cs.who(loc.eval(context), type); } //------------------------------------------------------------------------- @Override public boolean isStatic() { // we're looking at the "who" in a specific context, so not static return false; //return site.isStatic() && level.isStatic(); } @Override public long gameFlags(final Game game) { long gameFlags = loc.gameFlags(game) | level.gameFlags(game); gameFlags |= SiteType.gameFlags(type); return gameFlags; } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(SiteType.concepts(type)); concepts.or(loc.concepts(game)); concepts.or(level.concepts(game)); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); writeEvalContext.or(loc.writesEvalContextRecursive()); writeEvalContext.or(level.writesEvalContextRecursive()); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); readEvalContext.or(loc.readsEvalContextRecursive()); readEvalContext.or(level.readsEvalContextRecursive()); return readEvalContext; } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; missingRequirement |= loc.missingRequirement(game); missingRequirement |= level.missingRequirement(game); return missingRequirement; } @Override public boolean willCrash(final Game game) { boolean willCrash = false; willCrash |= loc.willCrash(game); willCrash |= level.willCrash(game); return willCrash; } @Override public void preprocess(final Game game) { type = SiteType.use(type, game); loc.preprocess(game); level.preprocess(game); } //------------------------------------------------------------------------- /** * @return The function that generates the site we want to look at */ public IntFunction site() { return loc; } @Override public String toEnglish(final Game game) { return "Player at " + loc.toEnglish(game); } //------------------------------------------------------------------------- /** * An optimised version of Who ludeme, without levels * * @author Eric Piette and cambolbro and Dennis Soemers */ public static class WhoNoLevel extends BaseIntFunction { private static final long serialVersionUID = 1L; //--------------------------------------------------------------------- /** Which site. */ protected final IntFunction site; /** Cell/Edge/Vertex. */ private SiteType type; //--------------------------------------------------------------------- /** * Constructor. * * @param site * @param type */ public WhoNoLevel(final IntFunction site, @Opt final SiteType type) { this.site = site; this.type = type; } //--------------------------------------------------------------------- @Override public final int eval(final Context context) { final int location = site.eval(context); if (location < 0) return Constants.NOBODY; final int containerId = type.equals(SiteType.Cell) ? context.containerId()[location] : 0; final ContainerState cs = context.state().containerStates()[containerId]; return cs.who(location, type); } //--------------------------------------------------------------------- @Override public boolean isStatic() { return false; } @Override public long gameFlags(final Game game) { long gameFlags = site.gameFlags(game); gameFlags |= SiteType.gameFlags(type); return gameFlags; } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(SiteType.concepts(type)); concepts.or(site.concepts(game)); return concepts; } @Override public void preprocess(final Game game) { if (type == null) type = game.board().defaultSite(); site.preprocess(game); } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); writeEvalContext.or(site.writesEvalContextRecursive()); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); readEvalContext.or(site.readsEvalContextRecursive()); return readEvalContext; } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; missingRequirement |= site.missingRequirement(game); return missingRequirement; } @Override public boolean willCrash(final Game game) { boolean willCrash = false; willCrash |= site.willCrash(game); return willCrash; } @Override public String toEnglish(final Game game) { return "Player at " + site.toEnglish(game); } } }
7,727
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java
Ludii
Ludii-master/Core/src/game/functions/ints/state/package-info.java
/** * State functions return an integer value based on the current game state. */ package game.functions.ints.state;
119
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Ludii
Ludii-master/Core/src/game/functions/ints/tile/PathExtent.java
package game.functions.ints.tile; import java.util.Arrays; import java.util.BitSet; import java.util.List; import annotations.Opt; import annotations.Or; import game.Game; import game.equipment.component.Component; import game.functions.directions.Directions; import game.functions.directions.DirectionsFunction; import game.functions.ints.BaseIntFunction; import game.functions.ints.IntFunction; import game.functions.ints.last.LastTo; import game.functions.ints.state.Mover; import game.functions.region.RegionFunction; import game.functions.region.sites.simple.SitesLastTo; import game.types.board.RelationType; import game.types.board.SiteType; import game.util.directions.AbsoluteDirection; import game.util.directions.RelativeDirection; import game.util.equipment.Region; import gnu.trove.list.array.TIntArrayList; import main.Constants; import other.concept.Concept; import other.context.Context; import other.state.container.ContainerState; import other.topology.Cell; import other.topology.Topology; /** * Returns the maximum extent of a path. * * @author Eric.Piette and cambolbro * * @remarks The path extent is the maximum board width and/or height that the path extends to. * This is used in tile-based games with paths, such as Trax. */ public final class PathExtent extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** The colour of the path. */ private final IntFunction colourFn; /** The starting point of the path. */ private final IntFunction startFn; /** The starting points of the path. */ private final RegionFunction regionStartFn; //------------------------------------------------------------------------- /** * @param colour The colour of the path [(mover)]. * @param start The starting point of the path [(lastTo)]. * @param regionStart The starting points of the path [(regionLastToMove)]. * * @example (pathExtent (mover)) */ public PathExtent ( @Opt IntFunction colour, @Or @Opt IntFunction start, @Or @Opt RegionFunction regionStart ) { int numNonNull = 0; if (start != null) numNonNull++; if (regionStart != null) numNonNull++; if (numNonNull > 1) throw new IllegalArgumentException("Zero or one Or parameter can be non-null."); this.colourFn = (colour == null) ? new Mover() : colour; this.startFn = (start == null) ? new LastTo(null) : start; this.regionStartFn = (regionStart == null) ? ((start == null) ? new SitesLastTo() : null) : regionStart; } //------------------------------------------------------------------------- @Override public int eval(final Context context) { final int[] regionToCheck; if (regionStartFn != null) { final Region region = regionStartFn.eval(context); regionToCheck = region.sites(); } else { regionToCheck = new int[1]; regionToCheck[0] = startFn.eval(context); } int maxExtent = 0; for (int p = 0; p < regionToCheck.length; p++) { final int from = regionToCheck[p]; if (from == Constants.UNDEFINED) return maxExtent; // final int length = extentFn.eval(context); final int colourLoop = colourFn.eval(context); final Topology graph = context.topology(); final Cell fromCell = graph.cells().get(from); final int fromRow = fromCell.row(); final int fromCol = fromCell.col(); final int cid = context.containerId()[from]; final ContainerState cs = context.state().containerStates()[cid]; final int whatSideId = cs.what(from, SiteType.Cell); if (whatSideId == 0 || !context.components()[whatSideId].isTile()) return maxExtent; final DirectionsFunction directionFunction = new Directions(RelativeDirection.Forward, null, RelationType.Orthogonal, null); final int ratioAdjOrtho = context.topology().numEdges(); final TIntArrayList tileConnected = new TIntArrayList(); final TIntArrayList originTileConnected = new TIntArrayList(); tileConnected.add(from); originTileConnected.add(from); for (int index = 0; index < tileConnected.size(); index++) { final int site = tileConnected.getQuick(index); final Cell cell = graph.cells().get(site); final int what = cs.what(site, SiteType.Cell); final Component component = context.components()[what]; final int rotation = (cs.rotation(site, SiteType.Cell) * 2) / ratioAdjOrtho; final game.equipment.component.tile.Path[] paths = Arrays.copyOf(component.paths(), component.paths().length); for (int i = 0; i < paths.length; i++) { final game.equipment.component.tile.Path path = paths[i]; if (path.colour().intValue() == colourLoop) { // Side1 final List<AbsoluteDirection> directionsStep1 = directionFunction.convertToAbsolute(SiteType.Cell, cell, null, null, Integer.valueOf(path.side1(rotation, graph.numEdges())), context); final AbsoluteDirection directionSide1 = directionsStep1.get(0); final List<game.util.graph.Step> stepsSide1 = graph.trajectories().steps(SiteType.Cell, cell.index(), SiteType.Cell, directionSide1); if (stepsSide1.size() != 0) { final int site1Connected = stepsSide1.get(0).to().id(); final Cell cell1Connected = graph.cells().get(site1Connected); final int rowCell1 = cell1Connected.row(); final int colCell1 = cell1Connected.col(); final int drow = Math.abs(rowCell1 - fromRow); final int dcol = Math.abs(colCell1 - fromCol); if (drow > maxExtent) maxExtent = drow; if (dcol > maxExtent) maxExtent = dcol; final int whatSide1 = cs.what(site1Connected, SiteType.Cell); if (originTileConnected.getQuick(index) != site1Connected && whatSide1 != 0 && context.components()[whatSide1].isTile()) { tileConnected.add(site1Connected); originTileConnected.add(site); } } // Side 2 final List<AbsoluteDirection> directionsSide2 = directionFunction.convertToAbsolute( SiteType.Cell, cell, null, null, Integer.valueOf(path.side2(rotation, graph.numEdges())), context); final AbsoluteDirection directionSide2 = directionsSide2.get(0); final List<game.util.graph.Step> stepsSide2 = graph.trajectories().steps(SiteType.Cell, cell.index(), SiteType.Cell, directionSide2); if (stepsSide2.size() != 0) { final int site2Connected = stepsSide2.get(0).to().id(); final Cell cell2Connected = graph.cells().get(site2Connected); final int rowCell2 = cell2Connected.row(); final int colCell2 = cell2Connected.col(); final int drow = Math.abs(rowCell2 - fromRow); final int dcol = Math.abs(colCell2 - fromCol); if (drow > maxExtent) maxExtent = drow; if (dcol > maxExtent) maxExtent = dcol; final int whatSide2 = cs.what(site2Connected, SiteType.Cell); if (originTileConnected.getQuick(index) != site2Connected && whatSide2 != 0 && context.components()[whatSide2].isTile()) { tileConnected.add(site2Connected); originTileConnected.add(site); } } } } } } return maxExtent; } //----------------------------------------------------------------------------- @Override public boolean isStatic() { return false; } @Override public long gameFlags(final Game game) { long gameFlags = colourFn.gameFlags(game) | startFn.gameFlags(game); if (regionStartFn != null) gameFlags |= regionStartFn.gameFlags(game); return gameFlags; } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(colourFn.concepts(game)); concepts.or(startFn.concepts(game)); concepts.set(Concept.PathExtent.id(), true); if (regionStartFn != null) concepts.or(regionStartFn.concepts(game)); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); writeEvalContext.or(colourFn.writesEvalContextRecursive()); writeEvalContext.or(startFn.writesEvalContextRecursive()); if (regionStartFn != null) writeEvalContext.or(regionStartFn.writesEvalContextRecursive()); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); return readEvalContext; } @Override public void preprocess(final Game game) { colourFn.preprocess(game); if (startFn != null) startFn.preprocess(game); if (regionStartFn != null) regionStartFn.preprocess(game); } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; boolean gameHasTile = false; for (int i = 1; i < game.equipment().components().length; i++) if (game.equipment().components()[i].isTile()) { gameHasTile = true; break; } if (!gameHasTile) { game.addRequirementToReport("The ludeme (pathExtent ...) is used but the equipment has no tiles."); missingRequirement = true; } missingRequirement |= colourFn.missingRequirement(game); missingRequirement |= startFn.missingRequirement(game); if (regionStartFn != null) missingRequirement |= regionStartFn.missingRequirement(game); return missingRequirement; } @Override public boolean willCrash(final Game game) { boolean willCrash = false; willCrash |= colourFn.willCrash(game); willCrash |= startFn.willCrash(game); if (regionStartFn != null) willCrash |= regionStartFn.willCrash(game); return willCrash; } }
9,644
29.23511
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java
Ludii
Ludii-master/Core/src/game/functions/ints/tile/package-info.java
/** * Tile functions return an integer value based on the current state of specified {\tt Tile} components. */ package game.functions.ints.tile;
147
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Ludii
Ludii-master/Core/src/game/functions/ints/trackSite/TrackSite.java
package game.functions.ints.trackSite; import annotations.Name; import annotations.Opt; import annotations.Or; import game.Game; import game.functions.booleans.BooleanFunction; import game.functions.ints.BaseIntFunction; import game.functions.ints.IntFunction; import game.functions.ints.trackSite.first.TrackSiteFirstTrack; import game.functions.ints.trackSite.move.TrackSiteMove; import game.functions.ints.trackSite.position.TrackSiteEndTrack; import game.types.play.RoleType; import other.context.Context; /** * Returns a site on a track. * * @author Eric Piette */ @SuppressWarnings("javadoc") public final class TrackSite extends BaseIntFunction { private static final long serialVersionUID = 1L; /** * For the first site in a track. * * @param trackSiteType The type of site on the track. * @param player The index of the player. * @param role The role of the player. * @param name The name of the track ["Track"]. * @param from The site from where to look [First site of the track]. * @param If The condition to verify for that site [True]. * * @example (trackSite FirstSite if:(is Empty (to))) */ public static IntFunction construct ( final TrackSiteFirstType trackSiteType, @Or @Opt final game.util.moves.Player player, @Or @Opt final RoleType role, @Opt final String name, @Name @Opt final IntFunction from, @Name @Opt final BooleanFunction If ) { switch (trackSiteType) { case FirstSite: return new TrackSiteFirstTrack(player, role, name, from, If); default: break; } // We should never reach that except if we forget some codes. throw new IllegalArgumentException("TrackSite(): A TrackSiteFirstType is not implemented."); } //------------------------------------------------------------------------- /** * For the last site in a track. * * @param trackSiteType The type of site on the track. * @param player The index of the player. * @param role The role of the player. * @param name The name of the track ["Track"]. * * @example (trackSite EndSite) */ public static IntFunction construct ( final TrackSiteType trackSiteType, @Or @Opt final game.util.moves.Player player, @Or @Opt final RoleType role, @Opt final String name ) { switch (trackSiteType) { case EndSite: return new TrackSiteEndTrack(player, role, name); default: break; } // We should never reach that except if we forget some codes. throw new IllegalArgumentException("TrackSite(): A TrackSiteType is not implemented."); } //------------------------------------------------------------------------- /** * For getting the site in a track from a site after some steps. * * @param trackSiteType The type of site on the track. * @param from The current location [(from)]. * @param player The owner of the track [(mover)]. * @param role The role of the owner of the track [Mover]. * @param name The name of the track. * @param steps The distance to move on the track. * * @example (trackSite Move steps:(count Pips)) */ public static IntFunction construct ( final TrackSiteMoveType trackSiteType, @Opt @Name final IntFunction from, @Opt @Or final RoleType role, @Opt @Or final game.util.moves.Player player, @Opt @Or final String name, @Name final IntFunction steps ) { switch (trackSiteType) { case Move: return new TrackSiteMove(from, role, player, name, steps); default: break; } // We should never reach that except if we forget some codes. throw new IllegalArgumentException("TrackSite(): A TrackSiteMoveType is not implemented."); } //------------------------------------------------------------------------- private TrackSite() { // Make grammar pick up construct() and not default constructor } //------------------------------------------------------------------------- @Override public int eval(final Context context) { // Should not be called, should only be called on subclasses throw new UnsupportedOperationException("TrackSite.eval(): Should never be called directly."); // return new Region(); } @Override public boolean isStatic() { // Should never be there return false; } @Override public long gameFlags(final Game game) { // Should never be there return 0L; } @Override public void preprocess(final Game game) { // Nothing to do. } }
4,697
27.822086
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java
Ludii
Ludii-master/Core/src/game/functions/ints/trackSite/TrackSiteFirstType.java
package game.functions.ints.trackSite; /** * Defines the types of sites related to a track. * * @author Eric.Piette */ public enum TrackSiteFirstType { /** The first site of a track. */ FirstSite, }
207
15
49
java
Ludii
Ludii-master/Core/src/game/functions/ints/trackSite/TrackSiteMoveType.java
package game.functions.ints.trackSite; /** * Defines the types of sites related to a track. * * @author Eric.Piette */ public enum TrackSiteMoveType { /** * The corresponding site on the track from a site and according to a number of * steps. */ Move, }
268
15.8125
80
java
Ludii
Ludii-master/Core/src/game/functions/ints/trackSite/TrackSiteType.java
package game.functions.ints.trackSite; /** * Defines the types of sites related to a track. * * @author Eric.Piette */ public enum TrackSiteType { /** The end site of a track. */ EndSite, }
198
14.307692
49
java
Ludii
Ludii-master/Core/src/game/functions/ints/trackSite/package-info.java
/** * TrackSite is a `super' ludeme that returns a site on a track. */ package game.functions.ints.trackSite;
112
21.6
64
java
Ludii
Ludii-master/Core/src/game/functions/ints/trackSite/first/TrackSiteFirstTrack.java
package game.functions.ints.trackSite.first; import java.util.BitSet; import annotations.Hide; import annotations.Name; import annotations.Opt; import annotations.Or; import game.Game; import game.equipment.container.board.Track; import game.functions.booleans.BooleanConstant; import game.functions.booleans.BooleanFunction; import game.functions.ints.BaseIntFunction; import game.functions.ints.IntFunction; import game.types.play.RoleType; import main.Constants; import other.context.Context; import other.context.EvalContextData; /** * Returns the first site of a track. * * @author Eric.Piette */ @Hide public final class TrackSiteFirstTrack extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** The name of the track. */ private final String name; /** Player Id function. */ private final IntFunction pidFn; /** The site from which to look. */ private final IntFunction fromFn; /** The condition to verify. */ private final BooleanFunction condFn; //------------------------------------------------------------------------- /** The pre-computed value. */ private int precomputedValue = Constants.OFF; //------------------------------------------------------------------------- /** * @param player The index of the player. * @param role The role of the player. * @param name The name of the track. * @param from The site from where to look [First site of the track]. * @param If The condition to verify for that site [True]. */ public TrackSiteFirstTrack ( @Or @Opt final game.util.moves.Player player, @Or @Opt final RoleType role, @Opt final String name, @Name @Opt final IntFunction from, @Name @Opt final BooleanFunction If ) { this.name = name; pidFn = (player != null) ? player.index() : (role != null) ? RoleType.toIntFunction(role) : null; fromFn = (from == null) ? null : from; condFn = (If == null) ? new BooleanConstant(true) : If; } //------------------------------------------------------------------------- @Override public int eval(final Context context) { if (precomputedValue != Constants.OFF) return precomputedValue; final int playerId = (pidFn != null) ? pidFn.eval(context) : 0; Track track = null; for (final Track t : context.tracks()) { if (name != null && playerId == 0) { if (t.name().contains(name)) { track = t; break; } } else if (name != null) { if (name != null) { if (t.name().contains(name) && t.owner() == playerId) { track = t; break; } } } else if (t.owner() == playerId || t.owner() == 0) { track = t; break; } } if (track == null) { if (context.game().board().tracks().size() == 0) return Constants.UNDEFINED; // no track at all. else track = context.game().board().tracks().get(0); } // Get first site. final int from = (fromFn == null) ? Constants.UNDEFINED : fromFn.eval(context); boolean found = false; int i = 0; for(; i < track.elems().length; i++) { final int site = track.elems()[i].site; if(from == Constants.UNDEFINED || site == from) { found = true; break; } } if(!found) return Constants.UNDEFINED; found = false; final int origTo = context.to(); // Check the condition. for(int j = i; j < track.elems().length + i; j++) { final int index = j % track.elems().length; final int site = track.elems()[index].site; context.setTo(site); if(condFn.eval(context)) { found = true; i = index; break; } } context.setTo(origTo); if(!found) return Constants.UNDEFINED; return track.elems()[i].site; } //------------------------------------------------------------------------- @Override public boolean isStatic() { if(pidFn != null && !pidFn.isStatic()) return false; if(condFn != null && !condFn.isStatic()) return false; return pidFn == null || pidFn.isStatic(); } @Override public long gameFlags(final Game game) { long flags = 0L; if (pidFn != null) flags |= pidFn.gameFlags(game); if (fromFn != null) flags |= fromFn.gameFlags(game); if (condFn != null) flags |= condFn.gameFlags(game); return flags; } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); if (pidFn != null) concepts.or(pidFn.concepts(game)); if (fromFn != null) concepts.or(fromFn.concepts(game)); if (condFn != null) concepts.or(condFn.concepts(game)); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); if (pidFn != null) writeEvalContext.or(pidFn.writesEvalContextRecursive()); if (fromFn != null) writeEvalContext.or(fromFn.writesEvalContextRecursive()); if (condFn != null) writeEvalContext.or(condFn.writesEvalContextRecursive()); writeEvalContext.set(EvalContextData.To.id(), true); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); if (pidFn != null) readEvalContext.or(pidFn.readsEvalContextRecursive()); if (fromFn != null) readEvalContext.or(fromFn.readsEvalContextRecursive()); if (condFn != null) readEvalContext.or(condFn.readsEvalContextRecursive()); return readEvalContext; } @Override public void preprocess(final Game game) { if (pidFn != null) pidFn.preprocess(game); if (fromFn != null) fromFn.preprocess(game); if (condFn != null) condFn.preprocess(game); if (isStatic()) precomputedValue = eval(new Context(game, null)); } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; if (!game.hasTrack()) { game.addRequirementToReport("The ludeme (trackSite EndTrack ...) is used but the board has no tracks."); missingRequirement = true; } if (pidFn != null) missingRequirement |= pidFn.missingRequirement(game); if (fromFn != null) missingRequirement |= fromFn.missingRequirement(game); if (condFn != null) missingRequirement |= condFn.missingRequirement(game); return missingRequirement; } @Override public boolean willCrash(final Game game) { boolean willCrash = false; if (pidFn != null) willCrash |= pidFn.willCrash(game); if (fromFn != null) willCrash |= fromFn.willCrash(game); if (condFn != null) willCrash |= condFn.willCrash(game); return willCrash; } //------------------------------------------------------------------------- @Override public String toString() { return ""; } //------------------------------------------------------------------------- @Override public String toEnglish(final Game game) { return "the first site of track \"" + name + "\""; } //------------------------------------------------------------------------- }
7,063
21.787097
107
java
Ludii
Ludii-master/Core/src/game/functions/ints/trackSite/move/TrackSiteMove.java
package game.functions.ints.trackSite.move; import java.util.BitSet; import annotations.Hide; import annotations.Name; import annotations.Opt; import annotations.Or; import game.Game; import game.equipment.container.board.Track; import game.functions.ints.BaseIntFunction; import game.functions.ints.IntFunction; import game.functions.ints.iterator.From; import game.functions.ints.state.Mover; import game.types.play.RoleType; import gnu.trove.list.array.TIntArrayList; import main.Constants; import other.context.Context; import other.state.container.ContainerState; import other.state.track.OnTrackIndices; /** * Returns the new site on the player track on function of the current position * of the component and the number of steps to move forward. * * @author Eric Piette * * @remarks Applies to any game with a defined track. */ @Hide public final class TrackSiteMove extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** Which Index. */ private final IntFunction currentLocation; /** Which Index. */ private final IntFunction steps; /** Which player. */ private final IntFunction player; /** Track name. */ private final String name; //------------------------------------------------------------------------- /** Pre-computed track if we are sure of the track. */ private final Track preComputedTrack = null; //------------------------------------------------------------------------- /** * @param from The current location [(from)]. * @param player The owner of the track [(mover)]. * @param role The role of the owner of the track [Mover]. * @param name The name of the track. * @param steps The distance to move on the track. */ public TrackSiteMove ( @Opt @Name final IntFunction from, @Opt @Or final RoleType role, @Opt @Or final game.util.moves.Player player, @Opt @Or final String name, @Name final IntFunction steps ) { int numNonNull = 0; if (player != null) numNonNull++; if (name != null) numNonNull++; if (role != null) numNonNull++; if (numNonNull > 1) throw new IllegalArgumentException("Zero or one Or parameter can be non-null."); this.player = (player == null && role == null) ? new Mover() : (role != null) ? RoleType.toIntFunction(role) : player.index(); this.steps = steps; currentLocation = (from == null) ? new From(null) : from; this.name = name; } //------------------------------------------------------------------------- @Override public int eval(final Context context) { final int playerId = player.eval(context); Track track = preComputedTrack; if (name != null) for (final Track t : context.game().board().tracks()) if (t.name().contains(name) && t.owner() == playerId) { track = t; break; } if (track == null && name != null) // The track was not precomputed because it is not owned by a player. for (final Track t : context.game().board().tracks()) if (t.name().contains(name)) { track = t; break; } if (track == null) // The track was not precomputed because it is owned by a player. { final Track[] tracks = context.board().ownedTracks(playerId); if (tracks.length != 0) { track = tracks[0]; } else { final Track[] tracksWithNoOwner = context.board().ownedTracks(0); if (tracksWithNoOwner.length != 0) track = tracksWithNoOwner[0]; } } if (track == null) return Constants.OFF; // no track for this player int i = track.elems().length; if (currentLocation == null) { i = Constants.OFF; } else { final int currentLoc = currentLocation.eval(context); if (!track.islooped() && context.game().hasInternalLoopInTrack()) { if (currentLoc < 0) return Constants.OFF; // We get the component on the current location. final ContainerState cs = context.containerState(context.containerId()[currentLoc]); int what = cs.what(currentLoc, context.board().defaultSite()); // For stacking game, we get a piece owned by the owner of the track. final int sizeStack = cs.sizeStack(currentLoc, context.board().defaultSite()); for (int lvl = 0; lvl < sizeStack; lvl++) { final int who = cs.who(currentLoc, lvl, context.board().defaultSite()); if (who == playerId) { what = cs.what(currentLoc, lvl, context.board().defaultSite()); break; } } // We get the current index on the track according to the onTrackIndices // structure. if (what != 0) { final OnTrackIndices onTrackIndices = context.state().onTrackIndices(); final int trackIdx = track.trackIdx(); final TIntArrayList locsToIndex = onTrackIndices.locToIndex(trackIdx, currentLoc); for (int j = 0; j < locsToIndex.size(); j++) { final int index = locsToIndex.getQuick(j); final int count = onTrackIndices.whats(trackIdx, what, index); if (count > 0) { i = index; break; } } } else // If no piece, we just try to found the corresponding index for the current // location. { for (i = 0; i < track.elems().length; i++) if (track.elems()[i].site == currentLoc) break; } } // If the track is a full loop like the mancala games, we just try to found the // corresponding index for the current location. else { for (i = 0; i < track.elems().length; i++) if (track.elems()[i].site == currentLoc) break; } } final int numSteps = steps.eval(context); i += numSteps >= 0 ? numSteps : 0; if (i < track.elems().length) return track.elems()[i].site; // To manage the loop track if (track.elems()[track.elems().length - 1].next != Constants.OFF) { while (true) { i -= track.elems().length; if (i == 0) return track.elems()[track.elems().length - 1].next; if ((i - 1) < track.elems().length) return track.elems()[i - 1].next; } } return Constants.OFF; } //------------------------------------------------------------------------- @Override public boolean isStatic() { boolean isStatic = player.isStatic(); if (steps != null) isStatic = isStatic && steps.isStatic(); if (currentLocation != null) isStatic = isStatic && currentLocation.isStatic(); return isStatic; } @Override public long gameFlags(final Game game) { long gameFlags = player.gameFlags(game); if (steps != null) gameFlags = gameFlags | steps.gameFlags(game); if (currentLocation != null) gameFlags = gameFlags | currentLocation.gameFlags(game); return gameFlags; } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(player.concepts(game)); if (steps != null) concepts.or(steps.concepts(game)); if (currentLocation != null) concepts.or(currentLocation.concepts(game)); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); writeEvalContext.or(player.writesEvalContextRecursive()); if (steps != null) writeEvalContext.or(steps.writesEvalContextRecursive()); if (currentLocation != null) writeEvalContext.or(currentLocation.writesEvalContextRecursive()); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); readEvalContext.or(player.readsEvalContextRecursive()); if (steps != null) readEvalContext.or(steps.readsEvalContextRecursive()); if (currentLocation != null) readEvalContext.or(currentLocation.readsEvalContextRecursive()); return readEvalContext; } @Override public void preprocess(final Game game) { player.preprocess(game); if (steps != null) steps.preprocess(game); if (currentLocation != null) currentLocation.preprocess(game); } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; if (!game.hasTrack()) { game.addRequirementToReport("The ludeme (trackSite Move ...) is used but the board has no tracks."); missingRequirement = true; } missingRequirement |= player.missingRequirement(game); if (steps != null) missingRequirement |= steps.missingRequirement(game); if (currentLocation != null) missingRequirement |= currentLocation.missingRequirement(game); return missingRequirement; } @Override public boolean willCrash(final Game game) { boolean willCrash = false; willCrash |= player.willCrash(game); if (steps != null) willCrash |= steps.willCrash(game); if (currentLocation != null) willCrash |= currentLocation.willCrash(game); return willCrash; } //------------------------------------------------------------------------- @Override public String toEnglish(final Game game) { return steps.toEnglish(game) + " steps forward from site " + currentLocation.toEnglish(game) + " on track " + name; } //------------------------------------------------------------------------- }
9,201
25.827988
117
java
Ludii
Ludii-master/Core/src/game/functions/ints/trackSite/position/TrackSiteEndTrack.java
package game.functions.ints.trackSite.position; import java.util.BitSet; import annotations.Hide; import annotations.Opt; import annotations.Or; import game.Game; import game.equipment.container.board.Track; import game.functions.ints.BaseIntFunction; import game.functions.ints.IntFunction; import game.types.play.RoleType; import main.Constants; import other.context.Context; /** * Returns the last site of a track. * * @author Eric.Piette */ @Hide public final class TrackSiteEndTrack extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** The name of the track. */ private final String name; /** Player Id function. */ private final IntFunction pidFn; //------------------------------------------------------------------------- /** The pre-computed value. */ private int precomputedValue = Constants.OFF; //------------------------------------------------------------------------- /** * @param player The index of the player. * @param role The role of the player. * @param name The name of the track. */ public TrackSiteEndTrack ( @Or @Opt final game.util.moves.Player player, @Or @Opt final RoleType role, @Opt final String name ) { this.name = name; pidFn = (player != null) ? player.index() : (role != null) ? RoleType.toIntFunction(role) : null; } //------------------------------------------------------------------------- @Override public int eval(final Context context) { if (precomputedValue != Constants.OFF) return precomputedValue; final int playerId = (pidFn != null) ? pidFn.eval(context) : 0; Track track = null; for (final Track t : context.tracks()) { if (name != null && playerId == 0) { if (t.name().contains(name)) { track = t; break; } } else if (name != null) { if (name != null) { if (t.name().contains(name) && t.owner() == playerId) { track = t; break; } } } else if (t.owner() == playerId || t.owner() == 0) { track = t; break; } } if (track == null) { if (context.game().board().tracks().size() == 0) return Constants.UNDEFINED; // no track at all. else track = context.game().board().tracks().get(0); } // Check if the track is empty. if (track.elems().length == 0) return Constants.UNDEFINED; return track.elems()[track.elems().length - 1].site; } //------------------------------------------------------------------------- @Override public boolean isStatic() { return pidFn == null || pidFn.isStatic(); } @Override public long gameFlags(final Game game) { long flags = 0L; if (pidFn != null) flags |= pidFn.gameFlags(game); return flags; } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); if (pidFn != null) concepts.or(pidFn.concepts(game)); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); if (pidFn != null) writeEvalContext.or(pidFn.writesEvalContextRecursive()); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); if (pidFn != null) readEvalContext.or(pidFn.readsEvalContextRecursive()); return readEvalContext; } @Override public void preprocess(final Game game) { if (pidFn != null) pidFn.preprocess(game); if (isStatic()) precomputedValue = eval(new Context(game, null)); } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; if (!game.hasTrack()) { game.addRequirementToReport("The ludeme (trackSite EndTrack ...) is used but the board has no tracks."); missingRequirement = true; } if (pidFn != null) missingRequirement |= pidFn.missingRequirement(game); return missingRequirement; } @Override public boolean willCrash(final Game game) { boolean willCrash = false; if (pidFn != null) willCrash |= pidFn.willCrash(game); return willCrash; } //------------------------------------------------------------------------- @Override public String toString() { return ""; } @Override public String toEnglish(final Game game) { String trackName = name; if (trackName == null) trackName = "the board's track"; return "the last site of " + trackName; } //------------------------------------------------------------------------- }
4,599
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Ludii
Ludii-master/Core/src/game/functions/ints/value/Value.java
package game.functions.ints.value; import annotations.Name; import annotations.Opt; import annotations.Or; import game.Game; import game.functions.ints.BaseIntFunction; import game.functions.ints.IntFunction; import game.functions.ints.value.iterated.ValueIterated; import game.functions.ints.value.piece.ValuePiece; import game.functions.ints.value.player.ValuePlayer; import game.functions.ints.value.random.ValueRandom; import game.functions.ints.value.simple.ValuePending; import game.functions.ints.value.simple.ValueMoveLimit; import game.functions.ints.value.simple.ValueTurnLimit; import game.functions.range.RangeFunction; import game.types.board.SiteType; import game.types.play.RoleType; import other.context.Context; /** * Returns the value of the specified property. * * @author Eric Piette */ @SuppressWarnings("javadoc") public final class Value extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** * For returning a random value within a range. * * @param valueType The property to return the value. * @param range The range. * * @example (value Random (range 3 5)) */ public static IntFunction construct ( final ValueRandomType valueType, final RangeFunction range ) { switch (valueType) { case Random: return new ValueRandom(range); default: break; } // We should never reach that except if we forget some codes. throw new IllegalArgumentException("Value(): A ValueRandomType is not implemented."); } //------------------------------------------------------------------------- /** * For returning the pending value. * * @param valueType The property to return the value. * * @example (value Pending) */ public static IntFunction construct ( final ValueSimpleType valueType ) { switch (valueType) { case Pending: return new ValuePending(); case MoveLimit: return new ValueMoveLimit(); case TurnLimit: return new ValueTurnLimit(); default: break; } // We should never reach that except if we forget some codes. throw new IllegalArgumentException("Value(): A ValueSimpleType is not implemented."); } //------------------------------------------------------------------------- /** * For returning the player value. * * @param valueType The property to return the value. * @param indexPlayer The index of the player. * @param role The roleType of the player. * * @example (value Player (who at:(to))) */ public static IntFunction construct ( final ValuePlayerType valueType, @Or final IntFunction indexPlayer, @Or final RoleType role ) { int numNonNull = 0; if (indexPlayer != null) numNonNull++; if (role != null) numNonNull++; if (numNonNull != 1) throw new IllegalArgumentException( "Value(): With ValuePlayerType exactly one indexPlayer or role parameter must be non-null."); switch (valueType) { case Player: return new ValuePlayer(indexPlayer, role); default: break; } // We should never reach that except if we forget some codes. throw new IllegalArgumentException("Value(): A ValuePlayerType is not implemented."); } //------------------------------------------------------------------------- /** * For returning the piece value. * * @param valueType The property to return the value. * @param type The graph element type [default SiteType of the board]. * @param at The location to check. * @param level The level to check. * * @example (value Piece at:(to)) */ public static IntFunction construct ( final ValueComponentType valueType, @Opt final SiteType type, @Name final IntFunction at, @Opt @Name final IntFunction level ) { switch (valueType) { case Piece: return new ValuePiece(type,at,level); default: break; } // We should never reach that except if we forget some codes. throw new IllegalArgumentException("Value(): A ValueComponentType is not implemented."); } //------------------------------------------------------------------------- /** * For returning the value iterated in (forEach Value ...). * * @example (value) */ public static IntFunction construct() { return new ValueIterated(); } //------------------------------------------------------------------------- private Value() { // Make grammar pick up construct() and not default constructor } //------------------------------------------------------------------------- @Override public int eval(final Context context) { // Should not be called, should only be called on subclasses throw new UnsupportedOperationException("Value.eval(): Should never be called directly."); // return new Region(); } @Override public boolean isStatic() { // Should never be there return false; } @Override public long gameFlags(final Game game) { // Should never be there return 0L; } @Override public void preprocess(final Game game) { // Nothing to do. } }
5,156
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Ludii
Ludii-master/Core/src/game/functions/ints/value/ValueComponentType.java
package game.functions.ints.value; /** * Defines the types of properties than can be returned by the super ludeme * value according to a component. * * @author Eric.Piette */ public enum ValueComponentType { /** * To get the value of a component. */ Piece, }
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Ludii-master/Core/src/game/functions/ints/value/ValuePlayerType.java
package game.functions.ints.value; /** * Defines the types of properties than can be returned by the super ludeme * value according to a player. * * @author Eric.Piette */ public enum ValuePlayerType { /** * To get the value of a specific player. */ Player, }
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Ludii
Ludii-master/Core/src/game/functions/ints/value/ValueRandomType.java
package game.functions.ints.value; /** * Defines the types of properties than can be returned by the super ludeme * value with random. * * @author Eric.Piette */ public enum ValueRandomType { /** * To get a random value within a range. */ Random, }
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Ludii
Ludii-master/Core/src/game/functions/ints/value/ValueSimpleType.java
package game.functions.ints.value; /** * Defines the types of properties than can be returned by the super ludeme * value with no parameter. * * @author Eric.Piette */ public enum ValueSimpleType { /** * To get the pending value if the previous state causes the current state to be * pending with a specific value. */ Pending, /** * To get the move limit of a game. */ MoveLimit, /** * To get the turn limit of a game. */ TurnLimit, }
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Ludii-master/Core/src/game/functions/ints/value/package-info.java
/** * Value is a `super' ludeme that returns the value of a specified property * within the game, such as a player or a component. */ package game.functions.ints.value;
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Ludii
Ludii-master/Core/src/game/functions/ints/value/iterated/ValueIterated.java
package game.functions.ints.value.iterated; import java.util.BitSet; import annotations.Hide; import game.Game; import game.functions.ints.BaseIntFunction; import other.context.Context; import other.context.EvalContextData; /** * Returns the ``value'' value stored in the context. * * @author Eric.Piette * * @remarks This ludeme is used by {\tt (forEach Value ...)} to iterate over a * set of values. */ @Hide public final class ValueIterated extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** * @example (value) */ public ValueIterated() { // Nothing to do. } //------------------------------------------------------------------------- @Override public int eval(final Context context) { return context.value(); } //------------------------------------------------------------------------- @Override public boolean isStatic() { return false; } @Override public long gameFlags(final Game game) { return 0; } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { return readsEvalContextFlat(); } @Override public BitSet readsEvalContextFlat() { final BitSet readEvalContext = new BitSet(); readEvalContext.set(EvalContextData.Value.id(), true); return readEvalContext; } @Override public void preprocess(final Game game) { // nothing to do } //------------------------------------------------------------------------- @Override public String toString() { return "value"; } @Override public String toEnglish(final Game game) { return "current value"; } }
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Ludii
Ludii-master/Core/src/game/functions/ints/value/piece/ValuePiece.java
package game.functions.ints.value.piece; import java.util.BitSet; import annotations.Hide; import annotations.Name; import annotations.Opt; import game.Game; import game.functions.ints.BaseIntFunction; import game.functions.ints.IntConstant; import game.functions.ints.IntFunction; import game.types.board.SiteType; import game.types.state.GameType; import main.Constants; import other.concept.Concept; import other.context.Context; import other.state.container.ContainerState; import other.state.stacking.BaseContainerStateStacking; /** * Returns the value of a component. * * @author Eric Piette * @remarks For any game with a value associated with a component. */ @Hide public final class ValuePiece extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** Which location. */ private final IntFunction loc; /** Which level (for a stacking game). */ private final IntFunction level; /** Cell/Edge/Vertex. */ private SiteType type; //------------------------------------------------------------------------- /** * @param type The graph element type [default SiteType of the board]. * @param at The location to check. * @param level The level to check. */ public ValuePiece ( @Opt final SiteType type, @Name final IntFunction at, @Opt @Name final IntFunction level ) { loc = at; this.level = (level == null) ? new IntConstant(Constants.UNDEFINED) : level; this.type = type; } //------------------------------------------------------------------------- @Override public int eval(final Context context) { final int location = loc.eval(context); if (location == Constants.OFF) return Constants.NOBODY; final int containerId = context.containerId()[location]; if ((context.game().gameFlags() & GameType.Stacking) != 0) { // Is stacking game final BaseContainerStateStacking state = (BaseContainerStateStacking) context.state() .containerStates()[containerId]; if (level.eval(context) == -1) return state.value(loc.eval(context), type); else return state.value(loc.eval(context), level.eval(context), type); } final ContainerState cs = context.state().containerStates()[containerId]; return cs.value(loc.eval(context), type); } //------------------------------------------------------------------------- @Override public boolean isStatic() { return false; } @Override public long gameFlags(final Game game) { long gameFlags = loc.gameFlags(game) | level.gameFlags(game) | GameType.Value; gameFlags |= SiteType.gameFlags(type); return gameFlags; } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(SiteType.concepts(type)); concepts.or(loc.concepts(game)); concepts.or(level.concepts(game)); concepts.set(Concept.PieceValue.id(), true); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); writeEvalContext.or(loc.writesEvalContextRecursive()); writeEvalContext.or(level.writesEvalContextRecursive()); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); readEvalContext.or(loc.readsEvalContextRecursive()); readEvalContext.or(level.readsEvalContextRecursive()); return readEvalContext; } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; missingRequirement |= loc.missingRequirement(game); missingRequirement |= level.missingRequirement(game); return missingRequirement; } @Override public boolean willCrash(final Game game) { boolean willCrash = false; willCrash |= loc.willCrash(game); willCrash |= level.willCrash(game); return willCrash; } @Override public void preprocess(final Game game) { type = SiteType.use(type, game); loc.preprocess(game); level.preprocess(game); } //------------------------------------------------------------------------- @Override public String toEnglish(final Game game) { String levelString = ""; if (level != null) levelString = " at level " + level.toEnglish(game); return "the level of the piece on " + ((type == null) ? game.board().defaultSite().name().toLowerCase() : type.name().toLowerCase())+ " " + loc.toEnglish(game) + levelString; } //------------------------------------------------------------------------- }
4,549
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176
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Ludii
Ludii-master/Core/src/game/functions/ints/value/player/ValuePlayer.java
package game.functions.ints.value.player; import java.util.BitSet; import annotations.Hide; import annotations.Or; import game.Game; import game.functions.ints.BaseIntFunction; import game.functions.ints.IntFunction; import game.types.play.RoleType; import other.concept.Concept; import other.context.Context; /** * To get the value of a specific player. * * @author Eric.Piette */ @Hide public final class ValuePlayer extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** Player Index. */ private final IntFunction playerId; //------------------------------------------------------------------------- /** * @param indexPlayer The index of the player. * @param role The roleType of the player. */ public ValuePlayer ( @Or final IntFunction indexPlayer, @Or final RoleType role ) { int numNonNull = 0; if (indexPlayer != null) numNonNull++; if (role != null) numNonNull++; if (numNonNull != 1) throw new IllegalArgumentException("Exactly one Or parameter must be non-null."); if (indexPlayer != null) playerId = indexPlayer; else playerId = RoleType.toIntFunction(role); } //------------------------------------------------------------------------- @Override public int eval(final Context context) { final int pid = playerId.eval(context); return context.state().getValue(pid); } //------------------------------------------------------------------------- @Override public boolean isStatic() { return false; } @Override public long gameFlags(final Game game) { return playerId.gameFlags(game); } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(playerId.concepts(game)); concepts.set(Concept.PlayerValue.id(), true); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); writeEvalContext.or(playerId.writesEvalContextRecursive()); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); readEvalContext.or(playerId.readsEvalContextRecursive()); return readEvalContext; } @Override public void preprocess(final Game game) { playerId.preprocess(game); } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; missingRequirement |= playerId.missingRequirement(game); return missingRequirement; } @Override public boolean willCrash(final Game game) { boolean willCrash = false; willCrash |= playerId.willCrash(game); return willCrash; } //------------------------------------------------------------------------- /** * @return The role of the player. */ public IntFunction role() { return playerId; } //------------------------------------------------------------------------- @Override public String toEnglish(final Game game) { return "the value of Player " + playerId.toEnglish(game); } //------------------------------------------------------------------------- }
3,189
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java
Ludii
Ludii-master/Core/src/game/functions/ints/value/random/ValueRandom.java
package game.functions.ints.value.random; import java.util.BitSet; import annotations.Hide; import game.Game; import game.functions.ints.BaseIntFunction; import game.functions.range.RangeFunction; import game.types.state.GameType; import main.Constants; import other.concept.Concept; import other.context.Context; /** * Returns a random value within a range. * * @author Eric.Piette */ @Hide public final class ValueRandom extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** The range. */ private final RangeFunction range; /** * @param range The range allowed. */ public ValueRandom(final RangeFunction range) { this.range = range; } //------------------------------------------------------------------------- @Override public int eval(final Context context) { final int min = range.minFn().eval(context); final int max = range.maxFn().eval(context); if (min > max) return Constants.UNDEFINED; final int randomValue = context.rng().nextInt(max - min + 1); return randomValue + min; } //------------------------------------------------------------------------- @Override public boolean isStatic() { return false; } @Override public long gameFlags(final Game game) { return range.gameFlags(game) | GameType.Stochastic; } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.set(Concept.Stochastic.id(), true); range.concepts(game); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); writeEvalContext.or(range.writesEvalContextRecursive()); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); readEvalContext.or(range.readsEvalContextRecursive()); return readEvalContext; } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; missingRequirement |= range.missingRequirement(game); return missingRequirement; } @Override public boolean willCrash(final Game game) { boolean willCrash = false; willCrash |= range.willCrash(game); return willCrash; } @Override public void preprocess(final Game game) { range.preprocess(game); } //------------------------------------------------------------------------- @Override public String toEnglish(final Game game) { return "a random value in the range " + range.toEnglish(game); } //------------------------------------------------------------------------- }
2,680
20.448
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Ludii
Ludii-master/Core/src/game/functions/ints/value/simple/ValueMoveLimit.java
package game.functions.ints.value.simple; import java.util.BitSet; import annotations.Hide; import game.Game; import game.functions.ints.BaseIntFunction; import other.context.Context; /** * Returns the internal move limit of the game. * * @author Eric.Piette */ @Hide public final class ValueMoveLimit extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** */ public ValueMoveLimit() { // Nothing to do } //------------------------------------------------------------------------- @Override public int eval(final Context context) { return context.game().getMaxMoveLimit(); } //------------------------------------------------------------------------- @Override public boolean isStatic() { return false; } @Override public long gameFlags(final Game game) { return 0l; } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); return readEvalContext; } @Override public void preprocess(final Game game) { // Nothing to do } //------------------------------------------------------------------------- @Override public String toEnglish(final Game game) { return "the move limit"; } //------------------------------------------------------------------------- }
1,632
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java
Ludii
Ludii-master/Core/src/game/functions/ints/value/simple/ValuePending.java
package game.functions.ints.value.simple; import java.util.BitSet; import annotations.Hide; import game.Game; import game.functions.ints.BaseIntFunction; import game.types.state.GameType; import other.context.Context; /** * Returns the pending value if the previous state causes the current state to * be pending with a specific value. * * @author Eric.Piette * @remarks To store a temporary value in the state for one move turn. Returns 0 * if there are multiple different pending values or no pending value. */ @Hide public final class ValuePending extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** */ public ValuePending() { // Nothing to do } //------------------------------------------------------------------------- @Override public int eval(final Context context) { // pendingValues should mathematically be a set, so if it contains // more than 1 value we don't know what to return and just return // the default of 0 instead if (context.state().pendingValues().size() == 1) return context.state().pendingValues().iterator().next(); return 0; } //------------------------------------------------------------------------- @Override public boolean isStatic() { return false; } @Override public long gameFlags(final Game game) { return GameType.PendingValues; } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); return readEvalContext; } @Override public void preprocess(final Game game) { // Nothing to do } //------------------------------------------------------------------------- @Override public String toEnglish(final Game game) { return "the pending value"; } //------------------------------------------------------------------------- }
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Ludii
Ludii-master/Core/src/game/functions/ints/value/simple/ValueTurnLimit.java
package game.functions.ints.value.simple; import java.util.BitSet; import annotations.Hide; import game.Game; import game.functions.ints.BaseIntFunction; import other.context.Context; /** * Returns the internal move limit of the game. * * @author Eric.Piette */ @Hide public final class ValueTurnLimit extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** */ public ValueTurnLimit() { // Nothing to do } //------------------------------------------------------------------------- @Override public int eval(final Context context) { return context.game().getMaxTurnLimit(); } //------------------------------------------------------------------------- @Override public boolean isStatic() { return false; } @Override public long gameFlags(final Game game) { return 0l; } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); return readEvalContext; } @Override public void preprocess(final Game game) { // Nothing to do } //------------------------------------------------------------------------- @Override public String toEnglish(final Game game) { return "the turn limit"; } //------------------------------------------------------------------------- }
1,632
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Ludii
Ludii-master/Core/src/game/functions/range/BaseRangeFunction.java
package game.functions.range; import annotations.Hide; import game.Game; import game.functions.ints.IntFunction; import other.BaseLudeme; import other.context.Context; /** * Common functionality for RangeFunction - override where necessary. * * @author cambolbro and Eric.Piette */ @Hide public abstract class BaseRangeFunction extends BaseLudeme implements RangeFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** Lower extent of range (inclusive). */ protected final IntFunction minFn; /** Upper extent of range (inclusive). */ protected final IntFunction maxFn; /** Precompute once and cache if possible. */ protected Range precomputedRange = null; //------------------------------------------------------------------------- /** * The base range function. * * @param min The minimum of the range. * @param max The maximum of the range. */ public BaseRangeFunction ( final IntFunction min, final IntFunction max ) { minFn = min; maxFn = max; } //------------------------------------------------------------------------- @Override public Range eval(final Context context) { System.out.println("BaseRangeFunction.eval(): Should not be called directly; call subclass."); return null; } //------------------------------------------------------------------------- @Override public IntFunction minFn() { return minFn; } @Override public IntFunction maxFn() { return maxFn; } //------------------------------------------------------------------------- @Override public String toEnglish(final Game game) { return "within the range [" + minFn.toEnglish(game) + "," + maxFn.toEnglish(game) + "]"; } //------------------------------------------------------------------------- }
1,848
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Ludii-master/Core/src/game/functions/range/Range.java
package game.functions.range; import java.util.BitSet; import annotations.Opt; import game.Game; import game.functions.ints.IntFunction; import other.context.Context; /** * Returns a range of values (inclusive) according to some specified condition. * * @author cambolbro and Eric.Piette */ public final class Range extends BaseRangeFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** * For a range between two int functions. * * @param min Lower extent of range (inclusive). * @param max Upper extent of range (inclusive) [same as min]. * * @example (range (from) (to)) */ public Range ( final IntFunction min, @Opt final IntFunction max ) { super(min, max == null ? min : max); } //------------------------------------------------------------------------- @Override public Range eval(final Context context) { if (precomputedRange != null) return precomputedRange; return this; //new game.util.math.Range(Integer.valueOf(minFn.eval(context)), Integer.valueOf(maxFn.eval(context))); } //------------------------------------------------------------------------- /** * @param context The context. * * @return The minimum of the range. */ public int min(final Context context) { return minFn.eval(context); } /** * @param context The context. * * @return The maximum of the range. */ public int max(final Context context) { return maxFn.eval(context); } //------------------------------------------------------------------------- @Override public boolean isStatic() { return minFn.isStatic() && maxFn.isStatic(); } @Override public long gameFlags(final Game game) { return minFn.gameFlags(game) | maxFn.gameFlags(game); } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(minFn.concepts(game)); concepts.or(maxFn.concepts(game)); return concepts; } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; missingRequirement |= minFn.missingRequirement(game); missingRequirement |= maxFn.missingRequirement(game); return missingRequirement; } @Override public boolean willCrash(final Game game) { boolean willCrash = false; willCrash |= minFn.willCrash(game); willCrash |= maxFn.willCrash(game); return willCrash; } @Override public void preprocess(final Game game) { minFn.preprocess(game); maxFn.preprocess(game); if (isStatic()) precomputedRange = eval(new Context(game, null)); } @Override public String toString() { return "[" + max(null) + ";" + min(null) + "]"; } //------------------------------------------------------------------------- }
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Ludii
Ludii-master/Core/src/game/functions/range/RangeFunction.java
package game.functions.range; import java.util.BitSet; import game.Game; import game.functions.ints.IntFunction; import game.types.state.GameType; import other.context.Context; /** * Returns a range. * * @author cambolbro and Eric.Piette */ // ** // ** Do not @Hide, or loses mapping in grammar! // ** public interface RangeFunction extends GameType { /** * @param context The context. * @return The range generated by this context. */ Range eval(final Context context); /** * @return Function for the minimum of the range. */ IntFunction minFn(); /** * @return Function for the maximum of the range. */ IntFunction maxFn(); /** * @param game The game. * @return Accumulated flags corresponding to the game concepts. */ BitSet concepts(final Game game); /** * @return Accumulated flags corresponding to read data in EvalContext. */ BitSet readsEvalContextRecursive(); /** * @return Accumulated flags corresponding to write data in EvalContext. */ BitSet writesEvalContextRecursive(); /** * @param game The game. * @return True if a required ludeme is missing. */ boolean missingRequirement(final Game game); /** * @param game The game. * @return True if the ludeme can crash the game during its play. */ boolean willCrash(final Game game); /** * @param game * @return This Function in English. */ String toEnglish(Game game); }
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Ludii
Ludii-master/Core/src/game/functions/range/package-info.java
/** * @chapter Range functions are ludemes that define a range of integer values with a lower and upper bound (inclusive). * Ranges are useful for restricting integer values to sensible limits, e.g. for capping maximum bets * in betting games or for situations in which negative values should be avoided. * * @section The base {\tt range} function defines a range with upper and lower board (inclusive), * optionally according to some specified condition. */ package game.functions.range;
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Ludii-master/Core/src/game/functions/range/math/Exact.java
package game.functions.range.math; import java.util.BitSet; import game.Game; import game.functions.ints.IntConstant; import game.functions.ints.IntFunction; import game.functions.range.BaseRangeFunction; import game.functions.range.Range; import other.context.Context; /** * Returns a range of exactly one value. * * @author Eric.Piette and cambolbro * * @remarks The exact value is both the minimum and maximum of its range. */ public final class Exact extends BaseRangeFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** * @param value The value in question. * * @example (exact 4) */ public Exact ( final IntFunction value ) { super(value, value); } //------------------------------------------------------------------------- @Override public Range eval(final Context context) { if (precomputedRange != null) return precomputedRange; //return new Range(Integer.valueOf(minFn.eval(context)), Integer.valueOf(maxFn.eval(context))); return new Range(new IntConstant(minFn.eval(context)), new IntConstant(maxFn.eval(context))); } //------------------------------------------------------------------------- @Override public boolean isStatic() { return minFn.isStatic() && maxFn.isStatic(); } @Override public long gameFlags(final Game game) { return minFn.gameFlags(game) | maxFn.gameFlags(game); } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(minFn.concepts(game)); concepts.or(maxFn.concepts(game)); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); writeEvalContext.or(minFn.writesEvalContextRecursive()); writeEvalContext.or(maxFn.writesEvalContextRecursive()); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); readEvalContext.or(minFn.readsEvalContextRecursive()); readEvalContext.or(maxFn.readsEvalContextRecursive()); return readEvalContext; } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; missingRequirement |= minFn.missingRequirement(game); missingRequirement |= maxFn.missingRequirement(game); return missingRequirement; } @Override public boolean willCrash(final Game game) { boolean willCrash = false; willCrash |= minFn.willCrash(game); willCrash |= maxFn.willCrash(game); return willCrash; } @Override public void preprocess(final Game game) { minFn.preprocess(game); maxFn.preprocess(game); if (isStatic()) precomputedRange = eval(new Context(game, null)); } //------------------------------------------------------------------------- }
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Ludii-master/Core/src/game/functions/range/math/Max.java
package game.functions.range.math; import java.util.BitSet; import game.Game; import game.functions.ints.IntConstant; import game.functions.ints.IntFunction; import game.functions.range.BaseRangeFunction; import game.functions.range.Range; import main.Constants; import other.context.Context; /** * Returns a range with a specified maximum (inclusive). * * @author cambolbro and Eric.Piette */ public final class Max extends BaseRangeFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** * @param max Upper extent of range (inclusive). * * @example (max 4) */ public Max ( final IntFunction max ) { super(new IntConstant(Constants.UNDEFINED), max); } //------------------------------------------------------------------------- @Override public Range eval(final Context context) { if (precomputedRange != null) return precomputedRange; //return new Range(Integer.valueOf(minFn.eval(context)), Integer.valueOf(maxFn.eval(context))); return new Range(new IntConstant(minFn.eval(context)), new IntConstant(maxFn.eval(context))); } //------------------------------------------------------------------------- @Override public boolean isStatic() { return minFn.isStatic() && maxFn.isStatic(); } @Override public long gameFlags(final Game game) { return minFn.gameFlags(game) | maxFn.gameFlags(game); } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(minFn.concepts(game)); concepts.or(maxFn.concepts(game)); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); writeEvalContext.or(minFn.writesEvalContextRecursive()); writeEvalContext.or(maxFn.writesEvalContextRecursive()); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); readEvalContext.or(minFn.readsEvalContextRecursive()); readEvalContext.or(maxFn.readsEvalContextRecursive()); return readEvalContext; } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; missingRequirement |= minFn.missingRequirement(game); missingRequirement |= maxFn.missingRequirement(game); return missingRequirement; } @Override public boolean willCrash(final Game game) { boolean willCrash = false; willCrash |= minFn.willCrash(game); willCrash |= maxFn.willCrash(game); return willCrash; } @Override public void preprocess(final Game game) { minFn.preprocess(game); maxFn.preprocess(game); if (isStatic()) precomputedRange = eval(new Context(game, null)); } }
2,758
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Ludii
Ludii-master/Core/src/game/functions/range/math/Min.java
package game.functions.range.math; import java.util.BitSet; import game.Game; import game.functions.ints.IntConstant; import game.functions.ints.IntFunction; import game.functions.range.BaseRangeFunction; import game.functions.range.Range; import main.Constants; import other.context.Context; /** * Returns a range with a specified minimum (inclusive). * * @author cambolbro and Eric.Piette */ public final class Min extends BaseRangeFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** * @param min Lower extent of range (inclusive). * * @example (min 4) */ public Min ( final IntFunction min ) { super(min, new IntConstant(Constants.INFINITY)); } //------------------------------------------------------------------------- @Override public Range eval(final Context context) { if (precomputedRange != null) return precomputedRange; //return new Range(Integer.valueOf(minFn.eval(context)), Integer.valueOf(maxFn.eval(context))); return new Range(new IntConstant(minFn.eval(context)), new IntConstant(maxFn.eval(context))); } //------------------------------------------------------------------------- @Override public boolean isStatic() { return minFn.isStatic() && maxFn.isStatic(); } @Override public long gameFlags(final Game game) { return minFn.gameFlags(game) | maxFn.gameFlags(game); } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(minFn.concepts(game)); concepts.or(maxFn.concepts(game)); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); writeEvalContext.or(minFn.writesEvalContextRecursive()); writeEvalContext.or(maxFn.writesEvalContextRecursive()); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); readEvalContext.or(minFn.readsEvalContextRecursive()); readEvalContext.or(maxFn.readsEvalContextRecursive()); return readEvalContext; } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; missingRequirement |= minFn.missingRequirement(game); missingRequirement |= maxFn.missingRequirement(game); return missingRequirement; } @Override public boolean willCrash(final Game game) { boolean willCrash = false; willCrash |= minFn.willCrash(game); willCrash |= maxFn.willCrash(game); return willCrash; } @Override public void preprocess(final Game game) { minFn.preprocess(game); maxFn.preprocess(game); if (isStatic()) precomputedRange = eval(new Context(game, null)); } }
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Ludii-master/Core/src/game/functions/range/math/package-info.java
/** * Math range functions return a range based on specified inputs. */ package game.functions.range.math;
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Ludii-master/Core/src/game/functions/region/BaseRegionFunction.java
package game.functions.region; import annotations.Hide; import game.Game; import game.types.board.SiteType; import other.BaseLudeme; import other.context.Context; /** * Default implementations of region functions - override where necessary. * * @author mrraow */ @Hide public abstract class BaseRegionFunction extends BaseLudeme implements RegionFunction { private static final long serialVersionUID = 1L; /** Cell, Edge or Vertex. */ protected SiteType type; //------------------------------------------------------------------------- @Override public boolean contains(final Context context, final int location) { return eval(context).contains(location); } @Override public boolean isStatic() { return false; } @Override public boolean isHand() { return false; } @Override public SiteType type(final Game game) { return (type != null) ? type : game.board().defaultSite(); } }
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Ludii-master/Core/src/game/functions/region/RegionConstant.java
package game.functions.region; import annotations.Anon; import annotations.Hide; import game.Game; import game.util.equipment.Region; import other.context.Context; /** * A fixed region of sites that does not change during the game. * * @author cambolbro */ @Hide public final class RegionConstant extends BaseRegionFunction { private static final long serialVersionUID = 1L; /** Which region. */ private final Region region; //------------------------------------------------------------------------- /** * @param region The constant region to set. */ public RegionConstant(@Anon final Region region) { this.region = region; } //------------------------------------------------------------------------- @Override public Region eval(final Context context) { return region; } //------------------------------------------------------------------------- @Override public boolean isStatic() { return true; } @Override public long gameFlags(final Game game) { return 0; } @Override public void preprocess(final Game game) { // nothing to do } }
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Ludii-master/Core/src/game/functions/region/RegionFunction.java
package game.functions.region; import java.util.BitSet; import game.Game; import game.types.board.SiteType; import game.types.state.GameType; import game.util.equipment.Region; import other.context.Context; /** * Returns a region (collection of sites) within a container. * * @author cambolbro */ // ** // ** Do not @Hide, or loses mapping in grammar! // ** public interface RegionFunction extends GameType { /** * @param context * @return The result of applying this function to this trial. */ public Region eval(final Context context); /** * @param context * @param location * @return True if and only if the region evaluated in given context would contain location */ public boolean contains(final Context context, final int location); /** * @param game The game we're playing * @return The site type of the region returned by this function */ public SiteType type(final Game game); /** * @param game The game. * @return Accumulated flags corresponding to the game concepts. */ public BitSet concepts(final Game game); /** * @return Accumulated flags corresponding to read data in EvalContext. */ public BitSet readsEvalContextRecursive(); /** * @return Accumulated flags corresponding to write data in EvalContext. */ public BitSet writesEvalContextRecursive(); /** * @param game The game. * @return True if a required ludeme is missing. */ public boolean missingRequirement(final Game game); /** * @param game The game. * @return True if the ludeme can crash the game during its play. */ public boolean willCrash(final Game game); /** * @param game * @return RegionFunction described in English. */ public String toEnglish(final Game game); /** * @return if is in hand. */ public boolean isHand(); }
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Ludii-master/Core/src/game/functions/region/package-info.java
/** * @chapter Region functions are ludemes that return {\it regions} composed of collections of sites. * These can be {\it static} regions defined in the game's {\tt equipment}, such as player * homes or special target regions, or {\it dynamic} regions calculated on-the-fly during * play according to the current game state, such as the region of unoccupied sites * or the region of sites occupied by particular player or piece type. */ package game.functions.region;
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Ludii-master/Core/src/game/functions/region/foreach/ForEach.java
package game.functions.region.foreach; import annotations.Name; import annotations.Opt; import game.Game; import game.functions.booleans.BooleanFunction; import game.functions.intArray.IntArrayFunction; import game.functions.ints.IntFunction; import game.functions.region.BaseRegionFunction; import game.functions.region.RegionFunction; import game.functions.region.foreach.level.ForEachLevel; import game.functions.region.foreach.player.ForEachPlayer; import game.functions.region.foreach.sites.ForEachSite; import game.functions.region.foreach.sites.ForEachSiteInRegion; import game.functions.region.foreach.team.ForEachTeam; import game.rules.start.forEach.ForEachTeamType; import game.types.board.SiteType; import game.util.directions.StackDirection; import game.util.equipment.Region; import other.context.Context; /** * Returns a region filtering with a condition or build according to different player indices. * * @author Eric.Piette */ @SuppressWarnings("javadoc") public final class ForEach extends BaseRegionFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** * For iterating through levels of a site. * * @param forEachType The type of property to iterate. * @param type The type of graph element. * @param at The site. * @param stackDirection The direction to count in the stack [FromTop]. * @param If The condition to satisfy. * @param startAt The level to start to look at. * * @example (forEach Level at:(site)) */ public static RegionFunction construct ( final ForEachLevelType forEachType, @Opt final SiteType type, @Name final IntFunction at, @Opt final StackDirection stackDirection, @Opt @Name final BooleanFunction If, @Opt @Name final IntFunction startAt ) { return new ForEachLevel(type, at, stackDirection, If, startAt); } //------------------------------------------------------------------------- /** * For iterating through teams. * * @param forEachType The type of property to iterate. * @param region The region. * * @example (forEach Team (forEach (team) (sites Occupied by:Player))) */ public static RegionFunction construct ( final ForEachTeamType forEachType, final RegionFunction region ) { return new ForEachTeam(region); } //------------------------------------------------------------------------- /** * For filtering a region according to a condition. * * @param region The original region. * @param If The condition to satisfy. * @example (forEach (sites Occupied by:P1) if:(= (what at:(site)) (id * "Pawn1"))) */ public static RegionFunction construct ( final RegionFunction region, @Name final BooleanFunction If ) { return new ForEachSite(region, If); } /** * For computing a region in iterating another with (site). * * @param of The region of sites. * @param region The region to compute with each site of the first region. * @example (forEach of:(sites Occupied by:Mover) (sites To (slide (from (site))))) */ public static RegionFunction construct ( @Name final RegionFunction of, final RegionFunction region ) { return new ForEachSiteInRegion(of, region); } /** * For iterating on players. * * @param players The list of players. * @param region The region. * * @example (forEach (players Ally of:(next)) (sites Occupied by:Player)) */ public static RegionFunction construct ( final IntArrayFunction players, final RegionFunction region ) { return new ForEachPlayer(players, region); } private ForEach() { // Make grammar pick up construct() and not default constructor } //------------------------------------------------------------------------- @Override public final Region eval(final Context context) { // Should not be called, should only be called on subclasses throw new UnsupportedOperationException("ForEach.eval(): Should never be called directly."); } //------------------------------------------------------------------------- @Override public boolean isStatic() { // Should never be there return false; } @Override public long gameFlags(final Game game) { // Should never be there return 0L; } @Override public void preprocess(final Game game) { // Nothing to do. } }
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Ludii-master/Core/src/game/functions/region/foreach/ForEachLevelType.java
package game.functions.region.foreach; /** * Iterates through level of a site. * * @author Eric.Piette */ public enum ForEachLevelType { /** * Level to iterate. */ Level, }
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Ludii-master/Core/src/game/functions/region/foreach/package-info.java
/** * To iterate sites or players to compute sites. */ package game.functions.region.foreach;
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Ludii-master/Core/src/game/functions/region/foreach/level/ForEachLevel.java
package game.functions.region.foreach.level; import java.util.BitSet; import annotations.Hide; import annotations.Name; import annotations.Opt; import game.Game; import game.functions.booleans.BooleanFunction; import game.functions.ints.IntConstant; import game.functions.ints.IntFunction; import game.functions.region.BaseRegionFunction; import game.types.board.SiteType; import game.util.directions.StackDirection; import game.util.equipment.Region; import gnu.trove.list.array.TIntArrayList; import main.Constants; import other.context.Context; import other.context.EvalContextData; import other.state.container.ContainerState; /** * Iterates through the players, generating moves based on the indices of the * players. * * @author Eric.Piette */ @Hide public final class ForEachLevel extends BaseRegionFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** Region to return for each player. */ private final IntFunction siteFn; /** The list of players. */ private final BooleanFunction cond; /** To start from the bottom or the top of the stack. */ private final StackDirection stackDirection; /** The level to start to look at. */ private final IntFunction startAtFn; //------------------------------------------------------------------------- /** * @param type The type * @param at The site. * @param stackDirection The direction to count in the stack [FromTop]. * @param If The condition to satisfy. * @param startAt The level to start to look at. */ public ForEachLevel ( @Opt final SiteType type, @Name final IntFunction at, @Opt final StackDirection stackDirection, @Opt @Name final BooleanFunction If, @Opt @Name final IntFunction startAt ) { this.type = type; this.siteFn = at; this.cond = If; this.stackDirection = (stackDirection == null) ? StackDirection.FromTop : stackDirection; this.startAtFn = (startAt == null) ? new IntConstant(Constants.UNDEFINED) : startAt; } //------------------------------------------------------------------------- @Override public final Region eval(final Context context) { final TIntArrayList returnLevels = new TIntArrayList(); final int site = siteFn.eval(context); final int cid = site >= context.containerId().length ? 0 : context.containerId()[site]; SiteType realType = type; if (cid > 0) realType = SiteType.Cell; else if (realType == null) realType = context.board().defaultSite(); final ContainerState cs = context.containerState(cid); final int stackSize = cs.sizeStack(site, type); final int originLevel = context.level(); int startAt = startAtFn.eval(context); if(stackDirection.equals(StackDirection.FromBottom)) { startAt = (startAt < 0) ? 0 : startAt; for(int lvl = startAt; lvl < stackSize; lvl++) { context.setLevel(lvl); if(cond == null || cond.eval(context)) returnLevels.add(lvl); } } else { startAt = (startAt < 0) ? stackSize -1 : startAt; startAt = (startAt >= stackSize) ? stackSize -1 : startAt; for(int lvl = startAt ; lvl >= 0; lvl--) { context.setLevel(lvl); if(cond == null || cond.eval(context)) returnLevels.add(lvl); } } context.setLevel(originLevel); return new Region(returnLevels.toArray()); } //------------------------------------------------------------------------- @Override public long gameFlags(final Game game) { long gameFlags = siteFn.gameFlags(game); gameFlags |= SiteType.gameFlags(type); if (cond != null) gameFlags |= cond.gameFlags(game); return gameFlags; } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(super.concepts(game)); concepts.or(SiteType.concepts(type)); concepts.or(siteFn.concepts(game)); if (cond != null) concepts.or(cond.concepts(game)); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = writesEvalContextFlat(); writeEvalContext.or(super.writesEvalContextRecursive()); if (cond != null) writeEvalContext.or(cond.writesEvalContextRecursive()); writeEvalContext.or(siteFn.writesEvalContextRecursive()); return writeEvalContext; } @Override public BitSet writesEvalContextFlat() { final BitSet writeEvalContext = new BitSet(); writeEvalContext.set(EvalContextData.Level.id(), true); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); if (cond != null) readEvalContext.or(cond.readsEvalContextRecursive()); readEvalContext.or(siteFn.readsEvalContextRecursive()); return readEvalContext; } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; if (cond != null) missingRequirement |= (cond.missingRequirement(game)); missingRequirement |= siteFn.missingRequirement(game); return missingRequirement; } @Override public boolean willCrash(final Game game) { boolean willCrash = false; if (cond != null) willCrash |= (cond.willCrash(game)); willCrash |= siteFn.willCrash(game); return willCrash; } @Override public boolean isStatic() { return false; } @Override public void preprocess(final Game game) { if (type == null) type = game.board().defaultSite(); siteFn.preprocess(game); if (cond != null) cond.preprocess(game); } //------------------------------------------------------------------------- @Override public String toEnglish(final Game game) { return "for each level at " + siteFn.toEnglish(game); } //------------------------------------------------------------------------- }
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Ludii-master/Core/src/game/functions/region/foreach/player/ForEachPlayer.java
package game.functions.region.foreach.player; import java.util.BitSet; import annotations.Hide; import game.Game; import game.functions.intArray.IntArrayFunction; import game.functions.region.BaseRegionFunction; import game.functions.region.RegionFunction; import game.util.equipment.Region; import gnu.trove.list.array.TIntArrayList; import other.concept.Concept; import other.context.Context; import other.context.EvalContextData; /** * Iterates through the players, generating moves based on the indices of the * players. * * @author Eric.Piette */ @Hide public final class ForEachPlayer extends BaseRegionFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** Region to return for each player. */ private final RegionFunction region; /** The list of players. */ private final IntArrayFunction playersFn; //------------------------------------------------------------------------- /** * @param players The list of players. * @param region The region. */ public ForEachPlayer ( final IntArrayFunction players, final RegionFunction region ) { playersFn = players; this.region = region; } //------------------------------------------------------------------------- @Override public final Region eval(final Context context) { final TIntArrayList returnSites = new TIntArrayList(); final int savedPlayer = context.player(); if (playersFn == null) { for (int pid = 1; pid < context.game().players().size(); pid++) { context.setPlayer(pid); final int[] sites = region.eval(context).sites(); for (final int site : sites) if (!returnSites.contains(site)) returnSites.add(site); } } else { final int[] players = playersFn.eval(context); for (int i = 0 ; i < players.length ;i++) { final int pid = players[i]; if (pid < 0 || pid > context.game().players().size()) continue; context.setPlayer(pid); final int[] sites = region.eval(context).sites(); for (final int site : sites) if (!returnSites.contains(site)) returnSites.add(site); } } context.setPlayer(savedPlayer); return new Region(returnSites.toArray()); } //------------------------------------------------------------------------- @Override public long gameFlags(final Game game) { long gameFlags = region.gameFlags(game); if (playersFn != null) gameFlags |= playersFn.gameFlags(game); return gameFlags; } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); if (playersFn != null) concepts.or(playersFn.concepts(game)); concepts.or(region.concepts(game)); concepts.set(Concept.ControlFlowStatement.id(), true); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = writesEvalContextFlat(); if (playersFn != null) writeEvalContext.or(playersFn.writesEvalContextRecursive()); writeEvalContext.or(region.writesEvalContextRecursive()); return writeEvalContext; } @Override public BitSet writesEvalContextFlat() { final BitSet writeEvalContext = new BitSet(); writeEvalContext.set(EvalContextData.Player.id(), true); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); if (playersFn != null) readEvalContext.or(playersFn.readsEvalContextRecursive()); readEvalContext.or(region.readsEvalContextRecursive()); return readEvalContext; } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; if (playersFn != null) missingRequirement |= (playersFn.missingRequirement(game)); missingRequirement |= region.missingRequirement(game); return missingRequirement; } @Override public boolean willCrash(final Game game) { boolean willCrash = false; if (playersFn != null) willCrash |= (playersFn.willCrash(game)); willCrash |= region.willCrash(game); return willCrash; } @Override public boolean isStatic() { return false; } @Override public void preprocess(final Game game) { region.preprocess(game); if (playersFn != null) playersFn.preprocess(game); } //------------------------------------------------------------------------- @Override public String toEnglish(final Game game) { return "for each player in " + playersFn.toEnglish(game) + " " + region.toEnglish(game); } //------------------------------------------------------------------------- }
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Ludii-master/Core/src/game/functions/region/foreach/sites/ForEachSite.java
package game.functions.region.foreach.sites; import java.util.BitSet; import annotations.Hide; import annotations.Name; import game.Game; import game.functions.booleans.BooleanFunction; import game.functions.region.BaseRegionFunction; import game.functions.region.RegionFunction; import game.util.equipment.Region; import gnu.trove.list.array.TIntArrayList; import other.concept.Concept; import other.context.Context; import other.context.EvalContextData; /** * Returns the sites satisfying a constraint from a given region. * * @author Eric.Piette */ @Hide public final class ForEachSite extends BaseRegionFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** Region to filter. */ private final RegionFunction region; /** Condition to check. */ private final BooleanFunction condition; //------------------------------------------------------------------------- /** * @param region The original region. * @param If The condition to satisfy. * @example (forEach (sites Occupied by:P1) if:(= (what at:(site)) (id * "Pawn1"))) */ public ForEachSite ( final RegionFunction region, @Name final BooleanFunction If ) { this.region = region; condition = If; } //------------------------------------------------------------------------- @Override public Region eval(final Context context) { final TIntArrayList originalSites = new TIntArrayList(region.eval(context).sites()); final TIntArrayList returnSites = new TIntArrayList(); final int originSiteValue = context.site(); for (int i = 0; i < originalSites.size(); i++) { final int site = originalSites.getQuick(i); context.setSite(site); if (condition.eval(context)) returnSites.add(site); } context.setSite(originSiteValue); return new Region(returnSites.toArray()); } @Override public boolean isStatic() { return condition.isStatic() && region.isStatic(); } @Override public long gameFlags(final Game game) { return condition.gameFlags(game) | region.gameFlags(game); } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(condition.concepts(game)); concepts.or(region.concepts(game)); concepts.set(Concept.ControlFlowStatement.id(), true); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = writesEvalContextFlat(); writeEvalContext.set(EvalContextData.Site.id(), true); return writeEvalContext; } @Override public BitSet writesEvalContextFlat() { final BitSet writeEvalContext = new BitSet(); writeEvalContext.set(EvalContextData.Site.id(), true); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); readEvalContext.or(condition.readsEvalContextRecursive()); readEvalContext.or(region.readsEvalContextRecursive()); return readEvalContext; } @Override public void preprocess(final Game game) { condition.preprocess(game); region.preprocess(game); } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; missingRequirement |= condition.missingRequirement(game); missingRequirement |= region.missingRequirement(game); return missingRequirement; } @Override public boolean willCrash(final Game game) { boolean willCrash = false; willCrash |= condition.willCrash(game); willCrash |= region.willCrash(game); return willCrash; } @Override public String toEnglish(final Game game) { if(condition == null) return region.toEnglish(game); else return condition.toEnglish(game) + " " + region.toEnglish(game); } }
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Ludii
Ludii-master/Core/src/game/functions/region/foreach/sites/ForEachSiteInRegion.java
package game.functions.region.foreach.sites; import java.util.BitSet; import annotations.Hide; import annotations.Name; import game.Game; import game.functions.region.BaseRegionFunction; import game.functions.region.RegionFunction; import game.util.equipment.Region; import gnu.trove.list.array.TIntArrayList; import other.concept.Concept; import other.context.Context; import other.context.EvalContextData; /** * Returns the sites of a region in iterating another region. * * @author Eric.Piette */ @Hide public final class ForEachSiteInRegion extends BaseRegionFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** Region to iterate. */ private final RegionFunction ofRegion; /** Region to use the iterator. */ private final RegionFunction region; //------------------------------------------------------------------------- /** * @param of The region of sites. * @param region The region to compute with each site of the first region. * @example (forEach (sites Occupied by:P1) if:(= (what at:(site)) (id * "Pawn1"))) */ public ForEachSiteInRegion ( @Name final RegionFunction of, final RegionFunction region ) { this.ofRegion = of; this.region = region; } //------------------------------------------------------------------------- @Override public final Region eval(final Context context) { final TIntArrayList iteratedSites = new TIntArrayList(ofRegion.eval(context).sites()); final TIntArrayList returnSites = new TIntArrayList(); final int originSiteValue = context.site(); for (int i = 0; i < iteratedSites.size(); i++) { final int iteratedSite = iteratedSites.getQuick(i); context.setSite(iteratedSite); final TIntArrayList sites = new TIntArrayList(region.eval(context).sites()); for(int j = 0; j < sites.size() ; j ++) { final int site = sites.get(j); if(!returnSites.contains(site)) returnSites.add(site); } } context.setSite(originSiteValue); return new Region(returnSites.toArray()); } @Override public boolean isStatic() { return ofRegion.isStatic() && region.isStatic(); } @Override public long gameFlags(final Game game) { return ofRegion.gameFlags(game) | region.gameFlags(game); } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(ofRegion.concepts(game)); concepts.or(region.concepts(game)); concepts.set(Concept.ControlFlowStatement.id(), true); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = writesEvalContextFlat(); writeEvalContext.set(EvalContextData.Site.id(), true); return writeEvalContext; } @Override public BitSet writesEvalContextFlat() { final BitSet writeEvalContext = new BitSet(); writeEvalContext.set(EvalContextData.Site.id(), true); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); readEvalContext.or(ofRegion.readsEvalContextRecursive()); readEvalContext.or(region.readsEvalContextRecursive()); return readEvalContext; } @Override public void preprocess(final Game game) { ofRegion.preprocess(game); region.preprocess(game); } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; missingRequirement |= ofRegion.missingRequirement(game); missingRequirement |= region.missingRequirement(game); return missingRequirement; } @Override public boolean willCrash(final Game game) { boolean willCrash = false; willCrash |= ofRegion.willCrash(game); willCrash |= region.willCrash(game); return willCrash; } }
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Ludii
Ludii-master/Core/src/game/functions/region/foreach/team/ForEachTeam.java
package game.functions.region.foreach.team; import java.util.BitSet; import annotations.Hide; import game.Game; import game.functions.region.BaseRegionFunction; import game.functions.region.RegionFunction; import game.util.equipment.Region; import gnu.trove.list.array.TIntArrayList; import other.concept.Concept; import other.context.Context; import other.context.EvalContextData; /** * Iterates through the players, generating moves based on the indices of the * players. * * @author Eric.Piette */ @Hide public final class ForEachTeam extends BaseRegionFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** Region to return for each player. */ private final RegionFunction region; //------------------------------------------------------------------------- /** * @param region The region. */ public ForEachTeam(final RegionFunction region) { this.region = region; } //------------------------------------------------------------------------- @Override public final Region eval(final Context context) { final TIntArrayList returnSites = new TIntArrayList(); final int[] savedTeam = context.team(); for (int tid = 1; tid < context.game().players().size(); tid++) { final TIntArrayList team = new TIntArrayList(); for (int pid = 1; pid < context.game().players().size(); pid++) { if (context.state().playerInTeam(pid, tid)) team.add(pid); } if (!team.isEmpty()) { context.setTeam(team.toArray()); final int[] sites = region.eval(context).sites(); for (final int site : sites) if (!returnSites.contains(site)) returnSites.add(site); } } context.setTeam(savedTeam); return new Region(returnSites.toArray()); } //------------------------------------------------------------------------- @Override public boolean isStatic() { return region.isStatic(); } @Override public long gameFlags(final Game game) { return region.gameFlags(game); } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(region.concepts(game)); concepts.set(Concept.ControlFlowStatement.id(), true); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = writesEvalContextFlat(); writeEvalContext.or(region.writesEvalContextRecursive()); return writeEvalContext; } @Override public BitSet writesEvalContextFlat() { final BitSet writeEvalContext = new BitSet(); writeEvalContext.set(EvalContextData.Team.id(), true); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); readEvalContext.or(region.readsEvalContextRecursive()); return readEvalContext; } @Override public void preprocess(final Game game) { region.preprocess(game); } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; missingRequirement |= region.missingRequirement(game); return missingRequirement; } @Override public boolean willCrash(final Game game) { boolean willCrash = false; willCrash |= region.willCrash(game); return willCrash; } }
3,274
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Ludii
Ludii-master/Core/src/game/functions/region/last/Last.java
package game.functions.region.last; import game.Game; import game.functions.region.BaseRegionFunction; import game.functions.region.RegionFunction; import game.util.equipment.Region; import other.context.Context; /** * Returns sites related to the last move. * * @author Eric.Piette */ @SuppressWarnings("javadoc") public final class Last extends BaseRegionFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** * For getting between sites of the last move played. * * @param regionType Type of sites to return. * * @example (last Between) */ public static RegionFunction construct(final LastRegionType regionType) { switch (regionType) { case Between: return new LastBetween(); default: break; } // We should never reach that except if we forget some codes. throw new IllegalArgumentException("Sites(): A LastRegionType is not implemented."); } //------------------------------------------------------------------------- private Last() { // Ensure that compiler does pick up default constructor } //------------------------------------------------------------------------- @Override public Region eval(final Context context) { return null; } //------------------------------------------------------------------------- @Override public boolean isStatic() { // Should never be there return false; } @Override public long gameFlags(final Game game) { // Should never be there return 0L; } @Override public void preprocess(final Game game) { // Nothing to do. } }
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Ludii
Ludii-master/Core/src/game/functions/region/last/LastBetween.java
package game.functions.region.last; import java.util.BitSet; import annotations.Hide; import game.Game; import game.functions.region.BaseRegionFunction; import game.util.equipment.Region; import other.context.Context; import other.move.Move; /** * Returns the ``between'' sites of a set of moves. * * @author Eric Piette */ @Hide public final class LastBetween extends BaseRegionFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** * */ public LastBetween() { } //------------------------------------------------------------------------- @Override public Region eval(final Context context) { final Move move = context.trial().lastMove(); if (move == null) return new Region(); return new Region(move.betweenNonDecision().toArray()); } //------------------------------------------------------------------------- @Override public boolean isStatic() { return false; } @Override public long gameFlags(final Game game) { return 0l; } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); return readEvalContext; } @Override public void preprocess(final Game game) { // Nothing to do. } @Override public boolean missingRequirement(final Game game) { final boolean missingRequirement = false; return missingRequirement; } @Override public boolean willCrash(final Game game) { final boolean willCrash = false; return willCrash; } }
1,799
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Ludii
Ludii-master/Core/src/game/functions/region/last/LastRegionType.java
package game.functions.region.last; /** * Defines the types of Last Region ludeme. * * @author Eric.Piette */ public enum LastRegionType { /** Between return the ``between'' site of the last move. */ Between, }
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Ludii
Ludii-master/Core/src/game/functions/region/last/package-info.java
/** * Last region functions returning region of sites based on the previous state. */ package game.functions.region.last;
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Ludii
Ludii-master/Core/src/game/functions/region/math/Difference.java
package game.functions.region.math; import java.util.BitSet; import annotations.Or; import game.Game; import game.functions.ints.IntFunction; import game.functions.region.BaseRegionFunction; import game.functions.region.RegionFunction; import game.util.equipment.Region; import other.concept.Concept; import other.context.Context; /** * Returns the set difference, i.e. elements of the source region are not in the * subtraction region. * * @author mrraow and cambolbro and Eric.Piette */ public final class Difference extends BaseRegionFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** Which region 1. */ private final RegionFunction source; /** Which region 2. */ private final RegionFunction subtraction; /** Which site. */ private final IntFunction siteToRemove; /** If we can, we'll precompute once and cache */ private Region precomputedRegion = null; //------------------------------------------------------------------------- /** * @param source The original region. * @param subtraction The region to remove from the original. * @param siteToRemove The site to remove from the original. * @example (difference (sites Occupied by:Mover) (sites Mover)) */ public Difference ( final RegionFunction source, @Or final RegionFunction subtraction, @Or final IntFunction siteToRemove ) { this.source = source; int numNonNull = 0; if (subtraction != null) numNonNull++; if (siteToRemove != null) numNonNull++; if (numNonNull != 1) throw new IllegalArgumentException("one parameter must be non-null."); this.siteToRemove = siteToRemove; this.subtraction = subtraction; } //------------------------------------------------------------------------- @Override public Region eval(final Context context) { if (precomputedRegion != null) return precomputedRegion; final Region sites1 = new Region(source.eval(context)); if (subtraction != null) { final Region sites2 = subtraction.eval(context); sites1.remove(sites2); return sites1; } else { final int site2 = siteToRemove.eval(context); if (site2 >= 0) sites1.remove(site2); return sites1; } } //------------------------------------------------------------------------- @Override public boolean isStatic() { if (subtraction != null && !subtraction.isStatic()) return false; if (siteToRemove != null && !siteToRemove.isStatic()) return false; return source.isStatic(); } @Override public long gameFlags(final Game game) { long flag = source.gameFlags(game); if (subtraction != null) flag |= subtraction.gameFlags(game); if (siteToRemove != null) flag |= siteToRemove.gameFlags(game); return flag; } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(source.concepts(game)); if (subtraction != null) concepts.or(subtraction.concepts(game)); if (siteToRemove != null) concepts.or(siteToRemove.concepts(game)); concepts.set(Concept.Complement.id(), true); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); writeEvalContext.or(source.writesEvalContextRecursive()); if (subtraction != null) writeEvalContext.or(subtraction.writesEvalContextRecursive()); if (siteToRemove != null) writeEvalContext.or(siteToRemove.writesEvalContextRecursive()); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); readEvalContext.or(source.readsEvalContextRecursive()); if (subtraction != null) readEvalContext.or(subtraction.readsEvalContextRecursive()); if (siteToRemove != null) readEvalContext.or(siteToRemove.readsEvalContextRecursive()); return readEvalContext; } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; missingRequirement |= source.missingRequirement(game); if (subtraction != null) missingRequirement |= subtraction.missingRequirement(game); if (siteToRemove != null) missingRequirement |= siteToRemove.missingRequirement(game); return missingRequirement; } @Override public boolean willCrash(final Game game) { boolean willCrash = false; willCrash |= source.willCrash(game); if (subtraction != null) willCrash |= subtraction.willCrash(game); if (siteToRemove != null) willCrash |= siteToRemove.willCrash(game); return willCrash; } @Override public void preprocess(final Game game) { source.preprocess(game); if (subtraction != null) subtraction.preprocess(game); if (siteToRemove != null) siteToRemove.preprocess(game); if (isStatic()) { final Context context = new Context(game, null); final Region sites1 = new Region(source.eval(context)); if (subtraction != null) { final Region sites2 = subtraction.eval(context); sites1.remove(sites2); } else { final int site2 = siteToRemove.eval(context); sites1.remove(site2); } precomputedRegion = sites1; } } //------------------------------------------------------------------------- /** * @return Source region */ public RegionFunction source() { return source; } /** * @return Region to subtract */ public RegionFunction subtraction() { return subtraction; } //------------------------------------------------------------------------- @Override public String toEnglish(final Game game) { String differenceString = ""; if (siteToRemove != null) differenceString = "site " + siteToRemove.toEnglish(game); else differenceString = subtraction.toEnglish(game); final String englishString = "the difference between " + source.toEnglish(game) + " and " + differenceString; return englishString; } //------------------------------------------------------------------------- }
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22.474708
111
java
Ludii
Ludii-master/Core/src/game/functions/region/math/Expand.java
package game.functions.region.math; import java.util.BitSet; import annotations.Name; import annotations.Opt; import annotations.Or; import annotations.Or2; import game.Game; import game.functions.ints.IntConstant; import game.functions.ints.IntFunction; import game.functions.region.BaseRegionFunction; import game.functions.region.RegionFunction; import game.types.board.SiteType; import game.types.state.GameType; import game.util.directions.AbsoluteDirection; import game.util.equipment.Region; import other.ContainerId; import other.IntArrayFromRegion; import other.context.Context; /** * Expands a given region/site in all directions the specified number of steps. * * @author cambolbro and Eric.Piette */ public final class Expand extends BaseRegionFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** Which container. */ private final ContainerId containerId; /** Which container. */ private final IntArrayFromRegion baseRegion; /** How many steps to expand. */ private final IntFunction numSteps; /** How many steps to expand. */ private final AbsoluteDirection direction; /** If we can, we'll precompute once and cache. */ private Region precomputedRegion = null; //------------------------------------------------------------------------- /** * @param containerIdFn The index of the container. * @param containerName The name of the container. * @param region The region. * @param origin The site. * @param steps The distance to expand [steps:1]. * @param dirn The absolute direction to expand. * @param type The graph element type [default SiteType of the board]. * * @example (expand (sites Bottom) steps:2) */ public Expand ( @Opt @Or final IntFunction containerIdFn, @Opt @Or final String containerName, @Or2 final RegionFunction region, @Or2 @Name final IntFunction origin, @Opt @Name final IntFunction steps, @Opt final AbsoluteDirection dirn, @Opt final SiteType type ) { int numNonNull = 0; if (containerIdFn != null) numNonNull++; if (containerName != null) numNonNull++; if (numNonNull > 1) throw new IllegalArgumentException("Zero or one Or parameter must be non-null."); numNonNull = 0; if (region != null) numNonNull++; if (origin != null) numNonNull++; if (numNonNull != 1) throw new IllegalArgumentException("Exactly one Or2 parameter must be non-null."); containerId = new ContainerId(containerIdFn, containerName, null, null, null); baseRegion = new IntArrayFromRegion(origin, region); numSteps = (steps == null) ? new IntConstant(1) : steps; direction = dirn; this.type = type; } //------------------------------------------------------------------------- @Override public Region eval(final Context context) { if (precomputedRegion != null) return precomputedRegion; final int cid = containerId.eval(context); final Region region = new Region(baseRegion.eval(context)); final int num = numSteps.eval(context); if (num > 0) { final other.topology.Topology graph = context.containers()[cid].topology(); if (direction == null) Region.expand(region, graph, num, type); else Region.expand(region, graph, num, direction, type); } return region; } //------------------------------------------------------------------------- @Override public boolean isStatic() { return baseRegion.isStatic() && numSteps.isStatic(); } @Override public long gameFlags(final Game game) { long flags = baseRegion.gameFlags(game) | numSteps.gameFlags(game); if (type != null) { if (type.equals(SiteType.Edge) || type.equals(SiteType.Vertex)) flags |= GameType.Graph; } return flags; } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(baseRegion.concepts(game)); concepts.or(numSteps.concepts(game)); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); writeEvalContext.or(baseRegion.writesEvalContextRecursive()); writeEvalContext.or(numSteps.writesEvalContextRecursive()); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); readEvalContext.or(baseRegion.readsEvalContextRecursive()); readEvalContext.or(numSteps.readsEvalContextRecursive()); return readEvalContext; } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; missingRequirement |= baseRegion.missingRequirement(game); missingRequirement |= numSteps.missingRequirement(game); return missingRequirement; } @Override public boolean willCrash(final Game game) { boolean willCrash = false; willCrash |= baseRegion.willCrash(game); willCrash |= numSteps.willCrash(game); return willCrash; } @Override public void preprocess(final Game game) { type = SiteType.use(type, game); baseRegion.preprocess(game); numSteps.preprocess(game); if (isStatic()) precomputedRegion = eval(new Context(game, null)); } @Override public String toEnglish(final Game game) { return baseRegion.toEnglish(game) + " expanded by " + numSteps.toEnglish(game) + " steps"; } }
5,434
25.256039
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java
Ludii
Ludii-master/Core/src/game/functions/region/math/If.java
package game.functions.region.math; import java.util.BitSet; import annotations.Opt; import game.Game; import game.functions.booleans.BooleanConstant.FalseConstant; import game.functions.booleans.BooleanFunction; import game.functions.region.BaseRegionFunction; import game.functions.region.RegionConstant; import game.functions.region.RegionFunction; import game.util.equipment.Region; import other.concept.Concept; import other.context.Context; /** * Returns a region when the condition is satisfied and another when it is not. * * @author Eric.Piette and cambolbro */ public final class If extends BaseRegionFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** Condition to check. */ private final BooleanFunction condition; /** Value returned if the condition is true. */ private final RegionFunction ok; /** Value returned if the condition is false. */ private final RegionFunction notOk; //------------------------------------------------------------------------- /** * @param cond The condition to satisfy. * @param ok The region returned when the condition is satisfied. * @param notOk The region returned when the condition is not satisfied. * * @example (if (is Mover P1) (sites P1) (sites P2)) */ public If ( final BooleanFunction cond, final RegionFunction ok, @Opt final RegionFunction notOk ) { condition = cond; this.ok = ok; this.notOk = (notOk == null) ? new RegionConstant(new Region()) : notOk; } //------------------------------------------------------------------------- @Override public final Region eval(final Context context) { if (condition.eval(context)) return ok.eval(context); else return notOk.eval(context); } @Override public boolean isStatic() { return condition.isStatic() && ok.isStatic() && notOk.isStatic(); } @Override public long gameFlags(final Game game) { return condition.gameFlags(game) | ok.gameFlags(game) | notOk.gameFlags(game); } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(condition.concepts(game)); concepts.or(ok.concepts(game)); concepts.or(notOk.concepts(game)); concepts.set(Concept.ConditionalStatement.id(), true); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); writeEvalContext.or(condition.writesEvalContextRecursive()); writeEvalContext.or(ok.writesEvalContextRecursive()); writeEvalContext.or(notOk.writesEvalContextRecursive()); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); readEvalContext.or(condition.readsEvalContextRecursive()); readEvalContext.or(ok.readsEvalContextRecursive()); readEvalContext.or(notOk.readsEvalContextRecursive()); return readEvalContext; } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; if (condition instanceof FalseConstant) { game.addRequirementToReport("One of the condition of a (if ...) ludeme is \"false\" which is wrong."); missingRequirement = true; } missingRequirement |= condition.missingRequirement(game); missingRequirement |= ok.missingRequirement(game); missingRequirement |= notOk.missingRequirement(game); return missingRequirement; } @Override public boolean willCrash(final Game game) { boolean willCrash = false; willCrash |= condition.willCrash(game); willCrash |= ok.willCrash(game); willCrash |= notOk.willCrash(game); return willCrash; } @Override public void preprocess(final Game game) { condition.preprocess(game); ok.preprocess(game); notOk.preprocess(game); } //------------------------------------------------------------------------- @Override public String toEnglish(final Game game) { return "if " + condition.toEnglish(game); } //------------------------------------------------------------------------- }
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