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Ludii
Ludii-master/Core/src/game/functions/intArray/players/Players.java
package game.functions.intArray.players; import annotations.Name; import annotations.Opt; import game.Game; import game.functions.booleans.BooleanConstant; import game.functions.booleans.BooleanFunction; import game.functions.intArray.BaseIntArrayFunction; import game.functions.intArray.IntArrayFunction; import game.functions.intArray.players.many.PlayersMany; import game.functions.intArray.players.team.PlayersTeam; import game.functions.ints.IntFunction; import other.context.Context; /** * Returns an array of players indices. * * @author Eric.Piette */ @SuppressWarnings("javadoc") public final class Players extends BaseIntArrayFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** * For returning the indices of the players in a team. * * @param playerType The player type to return. * @param If The condition to keep the players [True]. * * @example (players Team1) */ public static IntArrayFunction construct ( final PlayersTeamType playerType, @Opt @Name final BooleanFunction If ) { return new PlayersTeam(playerType,If != null ? If : new BooleanConstant(true)); } //------------------------------------------------------------------------- /** * For returning the indices of players related to others. * * @param playerType The player type to return. * @param of The index of the related player. * @param If The condition to keep the players. * * @example (players Team1) */ public static IntArrayFunction construct ( final PlayersManyType playerType, @Opt @Name final IntFunction of, @Opt @Name final BooleanFunction If ) { return new PlayersMany(playerType,of,If != null ? If : new BooleanConstant(true)); } private Players() { // Make grammar pick up construct() and not default constructor } //------------------------------------------------------------------------- @Override public int[] eval(final Context context) { // Should not be called, should only be called on subclasses throw new UnsupportedOperationException("Players.eval(): Should never be called directly."); } //------------------------------------------------------------------------- @Override public boolean isStatic() { // Should never be there return false; } @Override public long gameFlags(final Game game) { // Should never be there return 0L; } @Override public void preprocess(final Game game) { // Nothing to do. } }
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Ludii
Ludii-master/Core/src/game/functions/intArray/players/PlayersManyType.java
package game.functions.intArray.players; /** * Defines the types of set of players which can be iterated. * * @author Eric.Piette */ public enum PlayersManyType { /** All players. */ All, /** Players who are not moving. */ NonMover, /** Enemy players. */ Enemy, /** Friend players (Mover + Allies). */ Friend, /** Ally players. */ Ally, }
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Ludii
Ludii-master/Core/src/game/functions/intArray/players/PlayersTeamType.java
package game.functions.intArray.players; /** * Defines the types of team which can be iterated. * * @author Eric.Piette */ public enum PlayersTeamType { /** Team 1. */ Team1(1), /** Team 2. */ Team2(2), /** Team 3. */ Team3(3), /** Team 4. */ Team4(4), /** Team 5. */ Team5(5), /** Team 6. */ Team6(6), /** Team 7. */ Team7(7), /** Team 8. */ Team8(8), /** Team 9. */ Team9(9), /** Team 10. */ Team10(10), /** Team 11. */ Team11(11), /** Team 12. */ Team12(12), /** Team 13. */ Team13(13), /** Team 14. */ Team14(14), /** Team 15. */ Team15(15), /** Team 16. */ Team16(16); //------------------------------------------------------------------------- /** * The index of the team. */ private final int index; /** * Constructor. * * @param owner The index. */ private PlayersTeamType(final int index) { this.index = index; } /** * @return The index. */ public int index() { return index; } }
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Ludii
Ludii-master/Core/src/game/functions/intArray/players/package-info.java
/** * Int array functions returning player indices. */ package game.functions.intArray.players;
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Ludii
Ludii-master/Core/src/game/functions/intArray/players/many/PlayersMany.java
package game.functions.intArray.players.many; import java.util.BitSet; import annotations.Hide; import annotations.Name; import annotations.Opt; import game.Game; import game.functions.booleans.BooleanFunction; import game.functions.intArray.BaseIntArrayFunction; import game.functions.intArray.players.PlayersManyType; import game.functions.ints.IntFunction; import gnu.trove.list.array.TIntArrayList; import other.context.Context; import other.context.EvalContextData; /** * Returns an array of the sizes of all the groups. * * @author Eric.Piette */ @Hide public final class PlayersMany extends BaseIntArrayFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** The team type. */ private final PlayersManyType team; /** The index of the related player. */ private final IntFunction ofFn; /** The condition. */ private final BooleanFunction cond; //------------------------------------------------------------------------- /** * @param playerType The player type to return. * @param of The index of the related player. * @param If The condition to keep the players. */ public PlayersMany ( final PlayersManyType playerType, @Opt @Name final IntFunction of, @Opt @Name final BooleanFunction If ) { team = playerType; ofFn = of; cond = If; } //------------------------------------------------------------------------- @Override public int[] eval(final Context context) { final TIntArrayList indices = new TIntArrayList(); final boolean requiresTeam = context.game().requiresTeams(); final int numPlayers = context.game().players().size(); final int savedPlayer = context.player(); final int of = (ofFn != null) ? ofFn.eval(context) : context.state().mover(); // If the related player is defined and not a real players we return an empty list. if((ofFn != null) && (of == 0 || of >= numPlayers)) return indices.toArray(); switch(team) { case All: for (int pid = 0; pid <= context.game().players().size(); ++pid) { context.setPlayer(pid); if (cond.eval(context)) indices.add(pid); } break; case Ally: if (requiresTeam) { final int teamOf = context.state().getTeam(of); for (int pid = 1; pid < context.game().players().size(); ++pid) { context.setPlayer(pid); if (cond.eval(context)) if (pid != of && context.state().playerInTeam(pid, teamOf)) indices.add(pid); } } break; case Enemy: if (requiresTeam) { final int teamOf = context.state().getTeam(of); for (int pid = 1; pid < context.game().players().size(); ++pid) { context.setPlayer(pid); if (cond.eval(context)) if (pid != context.state().mover() && !context.state().playerInTeam(pid, teamOf)) indices.add(pid); } } else { for (int pid = 1; pid < context.game().players().size(); ++pid) { context.setPlayer(pid); if (cond.eval(context)) if (pid != of) indices.add(pid); } } break; case Friend: if (requiresTeam) { final int teamOf = context.state().getTeam(of); for (int pid = 1; pid < context.game().players().size(); ++pid) { context.setPlayer(pid); if (cond.eval(context)) if (context.state().playerInTeam(pid, teamOf)) indices.add(pid); } } else indices.add(of); break; case NonMover: for (int pid = 0; pid < context.game().players().size(); ++pid) { context.setPlayer(pid); if (cond.eval(context)) if (pid != context.state().mover()) indices.add(pid); } break; default: break; } context.setPlayer(savedPlayer); return indices.toArray(); } //------------------------------------------------------------------------- @Override public boolean isStatic() { return false; } @Override public String toString() { return "Players()"; } @Override public long gameFlags(final Game game) { long gameFlags = cond.gameFlags(game); if (ofFn != null) gameFlags |= ofFn.gameFlags(game); return gameFlags; } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(cond.concepts(game)); if (ofFn != null) concepts.or(ofFn.concepts(game)); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = writesEvalContextFlat(); writeEvalContext.or(cond.writesEvalContextRecursive()); if (ofFn != null) writeEvalContext.or(ofFn.writesEvalContextRecursive()); return writeEvalContext; } @Override public BitSet writesEvalContextFlat() { final BitSet writeEvalContext = new BitSet(); writeEvalContext.set(EvalContextData.Player.id(), true); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); readEvalContext.or(cond.readsEvalContextRecursive()); if (ofFn != null) readEvalContext.or(ofFn.readsEvalContextRecursive()); return readEvalContext; } @Override public void preprocess(final Game game) { cond.preprocess(game); if (ofFn != null) ofFn.preprocess(game); } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; missingRequirement |= cond.missingRequirement(game); if (ofFn != null) missingRequirement |= ofFn.missingRequirement(game); return missingRequirement; } @Override public boolean willCrash(final Game game) { boolean willCrash = false; willCrash |= cond.willCrash(game); if (ofFn != null) willCrash |= ofFn.willCrash(game); return willCrash; } //------------------------------------------------------------------------- @Override public String toEnglish(final Game game) { return "the sizes of all " + team.name() + " groups"; } //------------------------------------------------------------------------- }
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Ludii
Ludii-master/Core/src/game/functions/intArray/players/many/package-info.java
/** * Int array functions return indices of many players. */ package game.functions.intArray.players.many;
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Ludii
Ludii-master/Core/src/game/functions/intArray/players/team/PlayersTeam.java
package game.functions.intArray.players.team; import java.util.BitSet; import annotations.Hide; import annotations.Name; import annotations.Opt; import game.Game; import game.functions.booleans.BooleanFunction; import game.functions.intArray.BaseIntArrayFunction; import game.functions.intArray.players.PlayersTeamType; import gnu.trove.list.array.TIntArrayList; import other.concept.Concept; import other.context.Context; import other.context.EvalContextData; /** * Returns an array of the sizes of all the groups. * * @author Eric.Piette */ @Hide public final class PlayersTeam extends BaseIntArrayFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** The team type. */ private final PlayersTeamType team; /** The condition. */ private final BooleanFunction cond; //------------------------------------------------------------------------- /** * @param playerType The player type to return. * @param If The condition to keep the players. */ public PlayersTeam ( final PlayersTeamType playerType, @Opt @Name final BooleanFunction If ) { this.team = playerType; this.cond = If; } //------------------------------------------------------------------------- @Override public int[] eval(final Context context) { final TIntArrayList indices = new TIntArrayList(); final boolean requiresTeam = context.game().requiresTeams(); final int numPlayers = context.game().players().size(); final int teamIndex = team.index(); final int savedPlayer = context.player(); if (requiresTeam) { for (int pid = 1; pid < numPlayers; pid++) { context.setPlayer(pid); if (cond.eval(context)) if (context.state().playerInTeam(pid, teamIndex)) indices.add(pid); } } else if (numPlayers > teamIndex) indices.add(teamIndex); context.setPlayer(savedPlayer); return indices.toArray(); } //------------------------------------------------------------------------- @Override public boolean isStatic() { return false; } @Override public String toString() { return "Players()"; } @Override public long gameFlags(final Game game) { return cond.gameFlags(game); } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.set(Concept.Team.id(), true); concepts.or(cond.concepts(game)); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = writesEvalContextFlat(); writeEvalContext.or(cond.writesEvalContextRecursive()); return writeEvalContext; } @Override public BitSet writesEvalContextFlat() { final BitSet writeEvalContext = new BitSet(); writeEvalContext.set(EvalContextData.Player.id(), true); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); readEvalContext.or(cond.readsEvalContextRecursive()); return readEvalContext; } @Override public void preprocess(final Game game) { cond.preprocess(game); } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; missingRequirement |= cond.missingRequirement(game); return missingRequirement; } @Override public boolean willCrash(final Game game) { boolean willCrash = false; willCrash |= cond.willCrash(game); return willCrash; } }
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Ludii
Ludii-master/Core/src/game/functions/intArray/players/team/package-info.java
/** * Int array functions return indices of players in team. */ package game.functions.intArray.players.team;
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Ludii
Ludii-master/Core/src/game/functions/intArray/sizes/Sizes.java
package game.functions.intArray.sizes; import annotations.Name; import annotations.Opt; import annotations.Or; import game.Game; import game.functions.booleans.BooleanFunction; import game.functions.intArray.BaseIntArrayFunction; import game.functions.intArray.IntArrayFunction; import game.functions.intArray.sizes.group.SizesGroup; import game.functions.ints.IntFunction; import game.types.board.SiteType; import game.types.play.RoleType; import game.util.directions.Direction; import other.context.Context; /** * Returns an array of sizes of many regions. * * @author Eric.Piette */ @SuppressWarnings("javadoc") public final class Sizes extends BaseIntArrayFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** * For returning the sizes of all the groups. * * @param sizesType The property to return the size. * @param type The graph element type [default SiteType of the board]. * @param directions The directions of the connection between elements in the * group [Adjacent]. * @param role The role of the player [All]. * @param of The index of the player. * @param If The condition on the pieces to include in the group. * @param min Minimum size of each group [0]. * * @example (sizes Group Orthogonal P1) */ public static IntArrayFunction construct ( final SizesGroupType sizesType, @Opt final SiteType type, @Opt final Direction directions, @Opt @Or final RoleType role, @Opt @Or @Name final IntFunction of, @Opt @Or @Name final BooleanFunction If, @Opt @Name final IntFunction min ) { int numNonNull = 0; if (role != null) numNonNull++; if (of != null) numNonNull++; if (If != null) numNonNull++; if (numNonNull > 1) throw new IllegalArgumentException( "Sizes(): With SizesGroupType zero or one 'role' or 'of' or 'If' parameters must be non-null."); switch (sizesType) { case Group: return new SizesGroup(type, directions, role, of, If, min); default: break; } // We should never reach that except if we forget some codes. throw new IllegalArgumentException("Sizes(): A SizeGroupType is not implemented."); } private Sizes() { // Make grammar pick up construct() and not default constructor } //------------------------------------------------------------------------- @Override public int[] eval(final Context context) { // Should not be called, should only be called on subclasses throw new UnsupportedOperationException("Sizes.eval(): Should never be called directly."); } //------------------------------------------------------------------------- @Override public boolean isStatic() { // Should never be there return false; } @Override public long gameFlags(final Game game) { // Should never be there return 0L; } @Override public void preprocess(final Game game) { // Nothing to do. } }
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Ludii
Ludii-master/Core/src/game/functions/intArray/sizes/SizesGroupType.java
package game.functions.intArray.sizes; /** * Defines the types of group which the sizes can be returned. * * @author Eric.Piette */ public enum SizesGroupType { /** Size of a group from a site. */ Group, }
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Ludii
Ludii-master/Core/src/game/functions/intArray/sizes/package-info.java
/** * Int array functions return sizes of regions. */ package game.functions.intArray.sizes;
95
18.2
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java
Ludii
Ludii-master/Core/src/game/functions/intArray/sizes/group/SizesGroup.java
package game.functions.intArray.sizes.group; import java.util.BitSet; import java.util.List; import annotations.Hide; import annotations.Name; import annotations.Opt; import annotations.Or; import game.Game; import game.functions.booleans.BooleanFunction; import game.functions.directions.Directions; import game.functions.directions.DirectionsFunction; import game.functions.intArray.BaseIntArrayFunction; import game.functions.ints.IntConstant; import game.functions.ints.IntFunction; import game.functions.ints.board.Id; import game.types.board.SiteType; import game.types.play.RoleType; import game.util.directions.AbsoluteDirection; import game.util.directions.Direction; import gnu.trove.list.array.TIntArrayList; import other.concept.Concept; import other.context.Context; import other.context.EvalContextData; import other.state.container.ContainerState; import other.topology.Topology; import other.topology.TopologyElement; /** * Returns an array of the sizes of all the groups. * * @author Eric.Piette */ @Hide public final class SizesGroup extends BaseIntArrayFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** The graph element type. */ private SiteType type; /** The index of the player. */ private final IntFunction whoFn; /** The minimum size of a group. */ private final IntFunction minFn; /** The condition */ private final BooleanFunction condition; /** Direction chosen. */ private final DirectionsFunction dirnChoice; /** Variable to know if all the pieces have to be check */ private final boolean allPieces; //------------------------------------------------------------------------- /** * @param type The graph element type [default SiteType of the board]. * @param directions The directions of the connection between elements in the * group [Adjacent]. * @param role The role of the player [All]. * @param of The index of the player. * @param If The condition on the pieces to include in the group. * @param min Minimum size of each group [0]. */ public SizesGroup ( @Opt final SiteType type, @Opt final Direction directions, @Opt @Or final RoleType role, @Opt @Or @Name final IntFunction of, @Opt @Or @Name final BooleanFunction If, @Opt @Name final IntFunction min ) { this.type = type; whoFn = (of != null) ? of : (role != null) ? RoleType.toIntFunction(role) : new Id(null, RoleType.All); dirnChoice = (directions != null) ? directions.directionsFunctions() : new Directions(AbsoluteDirection.Adjacent, null); minFn = (min == null) ? new IntConstant(0) : min; condition = If; allPieces = (If == null && of == null && role == null) || (role != null && (role.equals(RoleType.All) || role.equals(RoleType.Shared))); } //------------------------------------------------------------------------- @Override public int[] eval(final Context context) { final Topology topology = context.topology(); final int maxIndexElement = context.topology().getGraphElements(type).size(); final ContainerState cs = context.containerState(0); final int origFrom = context.from(); final int origTo = context.to(); final int who = whoFn.eval(context); final int min = minFn.eval(context); final TIntArrayList sizes = new TIntArrayList(); final TIntArrayList sitesChecked = new TIntArrayList(); final TIntArrayList sitesToCheck = new TIntArrayList(); if (allPieces) { for (int i = 1; i < context.game().players().size(); i++) { final TIntArrayList allSites = context.state().owned().sites(i); for (int j = 0; j < allSites.size(); j++) { final int site = allSites.get(j); if (site < maxIndexElement) sitesToCheck.add(site); } } } else { for (int j = 0; j < context.state().owned().sites(who).size(); j++) { final int site = context.state().owned().sites(who).get(j); if (site < maxIndexElement) sitesToCheck.add(site); } } for (int k = 0; k < sitesToCheck.size(); k++) { final int from = sitesToCheck.get(k); if (sitesChecked.contains(from)) continue; final TIntArrayList groupSites = new TIntArrayList(); context.setFrom(from); if ((who == cs.who(from, type) && condition == null) || (condition != null && condition.eval(context))) groupSites.add(from); else if (allPieces && cs.what(from, type) != 0) groupSites.add(from); if (groupSites.size() > 0) { context.setFrom(from); final TIntArrayList sitesExplored = new TIntArrayList(); int i = 0; while (sitesExplored.size() != groupSites.size()) { final int site = groupSites.get(i); final TopologyElement siteElement = topology.getGraphElements(type).get(site); final List<AbsoluteDirection> directions = dirnChoice.convertToAbsolute(type, siteElement, null, null, null, context); for (final AbsoluteDirection direction : directions) { final List<game.util.graph.Step> steps = topology.trajectories().steps(type, siteElement.index(), type, direction); for (final game.util.graph.Step step : steps) { final int to = step.to().id(); // If we already have it we continue to look the others. if (groupSites.contains(to)) continue; context.setTo(to); if ((condition == null && who == cs.who(to, type) || (condition != null && condition.eval(context)))) groupSites.add(to); else if (allPieces && cs.what(to, type) != 0) groupSites.add(to); } } sitesExplored.add(site); i++; } if (groupSites.size() >= min) sizes.add(groupSites.size()); sitesChecked.addAll(groupSites); } } context.setTo(origTo); context.setFrom(origFrom); return sizes.toArray(); } //------------------------------------------------------------------------- @Override public boolean isStatic() { return false; } @Override public String toString() { return "Groups()"; } @Override public long gameFlags(final Game game) { long gameFlags = whoFn.gameFlags(game) | minFn.gameFlags(game); if (condition != null) gameFlags |= condition.gameFlags(game); gameFlags |= SiteType.gameFlags(type); return gameFlags; } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(whoFn.concepts(game)); concepts.or(minFn.concepts(game)); concepts.or(SiteType.concepts(type)); concepts.set(Concept.Group.id(), true); if (condition != null) concepts.or(condition.concepts(game)); if (dirnChoice != null) concepts.or(dirnChoice.concepts(game)); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = writesEvalContextFlat(); writeEvalContext.or(whoFn.writesEvalContextRecursive()); writeEvalContext.or(minFn.writesEvalContextRecursive()); if (condition != null) writeEvalContext.or(condition.writesEvalContextRecursive()); if (dirnChoice != null) writeEvalContext.or(dirnChoice.writesEvalContextRecursive()); return writeEvalContext; } @Override public BitSet writesEvalContextFlat() { final BitSet writeEvalContext = new BitSet(); writeEvalContext.set(EvalContextData.To.id(), true); writeEvalContext.set(EvalContextData.From.id(), true); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); readEvalContext.or(whoFn.readsEvalContextRecursive()); readEvalContext.or(minFn.readsEvalContextRecursive()); if (condition != null) readEvalContext.or(condition.readsEvalContextRecursive()); if (dirnChoice != null) readEvalContext.or(dirnChoice.readsEvalContextRecursive()); return readEvalContext; } @Override public void preprocess(final Game game) { type = SiteType.use(type, game); whoFn.preprocess(game); minFn.preprocess(game); if (condition != null) condition.preprocess(game); } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; missingRequirement |= whoFn.missingRequirement(game); missingRequirement |= minFn.missingRequirement(game); if (condition != null) missingRequirement |= condition.missingRequirement(game); return missingRequirement; } @Override public boolean willCrash(final Game game) { boolean willCrash = false; willCrash |= whoFn.willCrash(game); willCrash |= minFn.willCrash(game); if (condition != null) willCrash |= condition.willCrash(game); return willCrash; } //------------------------------------------------------------------------- @Override public String toEnglish(final Game game) { return "the sizes of all groups"; } //------------------------------------------------------------------------- }
9,002
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Ludii
Ludii-master/Core/src/game/functions/intArray/state/Rotations.java
package game.functions.intArray.state; import java.util.BitSet; import java.util.List; import annotations.Or; import game.Game; import game.functions.intArray.BaseIntArrayFunction; import game.types.board.RelationType; import game.types.state.GameType; import game.util.directions.AbsoluteDirection; import game.util.directions.DirectionFacing; import gnu.trove.list.array.TIntArrayList; import other.context.Context; /** * Returns the list of rotation indices according to a tiling type. * * @author Eric.Piette */ public class Rotations extends BaseIntArrayFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** Precomputed Direction if this is absolute. */ private int[] precomputedDirection; //------------------------------------------------------------------------- /** The rotation direction. */ final AbsoluteDirection[] directionsOfRotation; /** * To return the rotations indices for a piece on a specific site according to * the rotation type. * * @param directionOfRotation The direction of the possible rotations. * @param directionsOfRotation The directions of the possible rotations. * @example (rotations Orthogonal) */ public Rotations ( @Or final AbsoluteDirection directionOfRotation, @Or final AbsoluteDirection[] directionsOfRotation ) { int numNonNull = 0; if (directionOfRotation != null) numNonNull++; if (directionsOfRotation != null) numNonNull++; if (numNonNull != 1) throw new IllegalArgumentException("Only one Or should be non-null."); this.directionsOfRotation = (directionsOfRotation != null) ? directionsOfRotation : new AbsoluteDirection[] { directionOfRotation }; } @Override public int[] eval(Context context) { if (precomputedDirection != null) return precomputedDirection; final TIntArrayList directions = new TIntArrayList(); final int numEdges = context.topology().numEdges(); final int ratio = context.topology().supportedDirections(context.board().defaultSite()).size() / numEdges; // Get the rotations. for (final AbsoluteDirection absoluteDirection : directionsOfRotation) { final DirectionFacing direction = AbsoluteDirection.convert(absoluteDirection); if (direction != null) // Absolute direction equivalent to a facing direction. { // We convert that direction to the corresponding rotation index. final int rotation = AbsoluteDirection.convert(absoluteDirection).index() / ratio; if (!directions.contains(rotation)) directions.add(rotation); } else // Absolute direction equivalent to a set of facing directions (e.g. Orthogonal) { final RelationType relation = AbsoluteDirection.converToRelationType(absoluteDirection); if (relation == null) continue; // We got the directions facing equivalent to that absolute direction. final List<DirectionFacing> directionsAbsolute = context.topology().supportedDirections(relation, context.board().defaultSite()); // We convert these directions to the corresponding rotation indices. for (final DirectionFacing eqDirection : directionsAbsolute) { final AbsoluteDirection absDirection = eqDirection.toAbsolute(); final int rotation = AbsoluteDirection.convert(absDirection).index() / ratio; if (!directions.contains(rotation)) directions.add(rotation); } } } return directions.toArray(); } //------------------------------------------------------------------------- @Override public long gameFlags(final Game game) { final long gameFlags = GameType.Rotation; return gameFlags; } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); for (final AbsoluteDirection absoluteDirection : directionsOfRotation) concepts.or(AbsoluteDirection.concepts(absoluteDirection)); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); return readEvalContext; } @Override public boolean isStatic() { return true; } @Override public void preprocess(final Game game) { if (isStatic()) precomputedDirection = eval(new Context(game, null)); } //------------------------------------------------------------------------- @Override public String toString() { final String str = "Rotations"; return str; } }
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Ludii
Ludii-master/Core/src/game/functions/intArray/state/package-info.java
/** * State int array functions return integer values based on the current game * state. */ package game.functions.intArray.state;
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Ludii
Ludii-master/Core/src/game/functions/intArray/values/Values.java
package game.functions.intArray.values; import annotations.Opt; import game.Game; import game.functions.intArray.BaseIntArrayFunction; import game.functions.intArray.IntArrayFunction; import other.context.Context; /** * Returns an array of values. * * @author Eric.Piette */ @SuppressWarnings("javadoc") public final class Values extends BaseIntArrayFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** * For returning the sizes of all the groups. * * @param sizesType The property to return the size. * @param name The name of the remembering values. * * @example (values Remembered) */ public static IntArrayFunction construct ( final ValuesStringType valuesType, @Opt final String name ) { switch (valuesType) { case Remembered: return new ValuesRemembered(name); default: break; } // We should never reach that except if we forget some codes. throw new IllegalArgumentException("Values(): A ValuesStringType is not implemented."); } private Values() { // Make grammar pick up construct() and not default constructor } //------------------------------------------------------------------------- @Override public int[] eval(final Context context) { // Should not be called, should only be called on subclasses throw new UnsupportedOperationException("Values.eval(): Should never be called directly."); } //------------------------------------------------------------------------- @Override public boolean isStatic() { // Should never be there return false; } @Override public long gameFlags(final Game game) { // Should never be there return 0L; } @Override public void preprocess(final Game game) { // Nothing to do. } }
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Ludii
Ludii-master/Core/src/game/functions/intArray/values/ValuesRemembered.java
package game.functions.intArray.values; import java.util.BitSet; import annotations.Hide; import annotations.Opt; import game.Game; import game.functions.intArray.BaseIntArrayFunction; import game.types.state.GameType; import main.collections.FastTIntArrayList; import other.concept.Concept; import other.context.Context; /** * Returns an array of the sizes of all the groups. * * @author Eric.Piette */ @Hide public final class ValuesRemembered extends BaseIntArrayFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- private final String name; /** * The values remembered in the state. * * @param name The name of the remembering values. */ public ValuesRemembered ( @Opt final String name ) { this.name = name; } //------------------------------------------------------------------------- @Override public int[] eval(final Context context) { if (name == null) return context.state().rememberingValues().toArray(); else { final FastTIntArrayList rememberingValues = context.state().mapRememberingValues().get(name); if (rememberingValues == null) return new int[0]; return rememberingValues.toArray(); } } //------------------------------------------------------------------------- @Override public boolean isStatic() { return false; } @Override public long gameFlags(final Game game) { final long gameFlags = GameType.RememberingValues; return gameFlags; } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.set(Concept.Variable.id(), true); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); return readEvalContext; } @Override public void preprocess(final Game game) { // Nothing to do. } //------------------------------------------------------------------------- @Override public String toEnglish(final Game game) { return "all remembered values"; } //------------------------------------------------------------------------- }
2,298
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Ludii
Ludii-master/Core/src/game/functions/intArray/values/ValuesStringType.java
package game.functions.intArray.values; /** * Defines the types of values with only a string parameter. * * @author Eric.Piette */ public enum ValuesStringType { /** Values remembered previously. */ Remembered, }
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Ludii-master/Core/src/game/functions/intArray/values/package-info.java
/** * State int array functions return integer values stored in the state after * remembering them. */ package game.functions.intArray.values;
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Ludii
Ludii-master/Core/src/game/functions/ints/BaseIntFunction.java
package game.functions.ints; import other.BaseLudeme; import other.context.Context; /** * Common functionality for IntFunction - override where necessary. * * @author mrraow */ public abstract class BaseIntFunction extends BaseLudeme implements IntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- @Override public boolean isHint() { return false; } /** * @return if is in hand. */ @Override public boolean isHand() { return false; } @Override public boolean exceeds(final Context context, final IntFunction other) { return eval(context) > other.eval(context); } }
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Ludii
Ludii-master/Core/src/game/functions/ints/IntConstant.java
package game.functions.ints; import annotations.Hide; import game.Game; import other.context.Context; /** * Constant int value. * * @author cambolbro */ @Hide public final class IntConstant extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** Constant value. */ private final int a; //------------------------------------------------------------------------- /** * @param a The int value. */ public IntConstant(final int a) { this.a = a; } //------------------------------------------------------------------------- @Override public int eval(final Context context) { return a; } //------------------------------------------------------------------------- @Override public String toString() { final String str = "" + a; return str; } @Override public boolean isStatic() { return true; } @Override public long gameFlags(final Game game) { return 0; } @Override public void preprocess(final Game game) { // nothing to do } @Override public String toEnglish(final Game game) { return String.valueOf(a); // if (a != 1) // return String.valueOf(a); // else // return "default piece value"; } }
1,276
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Ludii
Ludii-master/Core/src/game/functions/ints/IntFunction.java
package game.functions.ints; import java.util.BitSet; import game.Game; import game.types.state.GameType; import other.context.Context; /** * Returns an int. * * @author cambolbro and Eric.Piette */ // ** // ** Do not @Hide, or loses mapping in grammar! // ** public interface IntFunction extends GameType { /** * @param context The context. * @return The result of applying this function to this trial. */ int eval(final Context context); /** * @param context * @param other * @return True if this function would return a value that exceeds the given other */ boolean exceeds(final Context context, final IntFunction other); /** * @return if the IntFunction is a hint. */ boolean isHint(); /** * @param game The game. * @return Accumulated flags corresponding to the game concepts. */ BitSet concepts(final Game game); /** * @return Accumulated flags corresponding to read data in EvalContext. */ BitSet readsEvalContextRecursive(); /** * @return Accumulated flags corresponding to write data in EvalContext. */ BitSet writesEvalContextRecursive(); /** * @param game The game. * @return True if a required ludeme is missing. */ boolean missingRequirement(final Game game); /** * @param game The game. * @return True if the ludeme can crash the game during its play. */ boolean willCrash(final Game game); /** * @param game * @return This IntFunction in English. */ String toEnglish(final Game game); /** * @return if is in hand. */ public boolean isHand(); }
1,556
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Ludii
Ludii-master/Core/src/game/functions/ints/ToInt.java
package game.functions.ints; import java.util.BitSet; import annotations.Or; import game.Game; import game.functions.booleans.BooleanFunction; import game.functions.floats.FloatFunction; import other.context.Context; /** * Converts a BooleanFunction or a FloatFunction to an integer. * * @author Eric.Piette */ public final class ToInt extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** The boolean function. */ private final BooleanFunction boolFn; /** The float function. */ private final FloatFunction floatFn; //------------------------------------------------------------------------- /** * @param boolFn The boolean function. * @param floatFn The float function. * * @example (toInt (is Full)) * @example (toInt (sqrt 2)) */ public ToInt ( @Or final BooleanFunction boolFn, @Or final FloatFunction floatFn ) { int numNonNull = 0; if (boolFn != null) numNonNull++; if (floatFn != null) numNonNull++; if (numNonNull != 1) throw new IllegalArgumentException( "ToInt(): One boolFn or floatFn parameter must be non-null."); this.boolFn = boolFn; this.floatFn = floatFn; } //------------------------------------------------------------------------- @Override public int eval(final Context context) { if (boolFn != null) { final boolean result = boolFn.eval(context); if (result) return 1; return 0; } return (int) floatFn.eval(context); } //------------------------------------------------------------------------- @Override public boolean isStatic() { if (boolFn != null) return boolFn.isStatic(); if (floatFn != null) return floatFn.isStatic(); return false; } @Override public long gameFlags(final Game game) { long gameFlags = 0l; if (boolFn != null) gameFlags |= boolFn.gameFlags(game); if (floatFn != null) gameFlags |= floatFn.gameFlags(game); return gameFlags; } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); if (boolFn != null) concepts.or(boolFn.concepts(game)); if (floatFn != null) concepts.or(floatFn.concepts(game)); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); if (boolFn != null) writeEvalContext.or(boolFn.writesEvalContextRecursive()); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); if (boolFn != null) readEvalContext.or(boolFn.readsEvalContextRecursive()); return readEvalContext; } @Override public void preprocess(final Game game) { if (boolFn != null) boolFn.preprocess(game); if (floatFn != null) floatFn.preprocess(game); } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; if (boolFn != null) missingRequirement |= boolFn.missingRequirement(game); if (floatFn != null) missingRequirement |= floatFn.missingRequirement(game); return missingRequirement; } @Override public boolean willCrash(final Game game) { boolean willCrash = false; if (boolFn != null) willCrash |= boolFn.willCrash(game); if (floatFn != null) willCrash |= floatFn.willCrash(game); return willCrash; } }
3,404
20.415094
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java
Ludii
Ludii-master/Core/src/game/functions/ints/package-info.java
/** * @chapter Integer functions are ludemes that return a single integer value according to some specified function or criteria. * They specify the {\it amount} of certain aspects of the game state. * The value returned by the function can be positive or negative. * * Care must be taken when dealing with negative values, as they are are typically used to indicate illegal situations within the code. * Care must also be taken with large positive return values, as they are uncapped and can be arbitrarily large. */ package game.functions.ints;
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Ludii-master/Core/src/game/functions/ints/board/Ahead.java
package game.functions.ints.board; import java.util.BitSet; import java.util.List; import annotations.Name; import annotations.Opt; import game.Game; import game.functions.directions.Directions; import game.functions.directions.DirectionsFunction; import game.functions.ints.BaseIntFunction; import game.functions.ints.IntConstant; import game.functions.ints.IntFunction; import game.types.board.SiteType; import game.util.directions.AbsoluteDirection; import game.util.directions.Direction; import game.util.directions.DirectionFacing; import game.util.directions.RelativeDirection; import game.util.graph.Radial; import main.Constants; import other.context.Context; import other.topology.Topology; import other.topology.TopologyElement; /** * Returns the site in a given direction from a specified site. * * @author Eric.Piette * * @remarks If there is no site in the specified direction, then the index of * the source site is returned. */ public final class Ahead extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** The site. */ private final IntFunction siteFn; /** The number of steps in this direction. */ private final IntFunction stepsFn; /** Direction chosen. */ private final DirectionsFunction dirnChoice; /** Add on Cell/Edge/Vertex. */ private SiteType type; //------------------------------------------------------------------------- /** * @param type The graph element type [default SiteType of the board]. * @param site Source site. * @param steps Distance to travel [1]. * @param directions The direction. * * @example (ahead (centrePoint) E) * * @example (ahead (last To) steps:3 N) */ public Ahead ( @Opt final SiteType type, final IntFunction site, @Opt @Name final IntFunction steps, @Opt final Direction directions ) { siteFn = site; dirnChoice = (directions != null) ? directions.directionsFunctions() : new Directions(RelativeDirection.Forward, null, null, null); stepsFn = (steps == null) ? new IntConstant(1) : steps; this.type = type; } //------------------------------------------------------------------------- @Override public int eval(final Context context) { final int site = siteFn.eval(context); final int distance = stepsFn.eval(context); if (site < 0) return Constants.UNDEFINED; final Topology topology = context.topology(); final SiteType realType = (type != null) ? type : context.game().board().defaultSite(); final TopologyElement fromV = topology.getGraphElements(realType).get(site); AbsoluteDirection direction = null; if (dirnChoice.getRelativeDirections() != null && (dirnChoice.getRelativeDirections()[0].equals(RelativeDirection.SameDirection) || dirnChoice.getRelativeDirections()[0].equals(RelativeDirection.OppositeDirection))) { final RelativeDirection relativeDirection = dirnChoice.getRelativeDirections()[0]; // Special case for Opposite Direction if (relativeDirection.equals(RelativeDirection.OppositeDirection)) { final int from = (context.from() == Constants.UNDEFINED ? context.trial().lastMove().fromNonDecision() : context.from()); final int to = (context.to() == Constants.UNDEFINED ? context.trial().lastMove().toNonDecision() : context.to()); final List<DirectionFacing> directionsSupported = topology.supportedDirections(realType); for (final DirectionFacing facingDirection : directionsSupported) { final AbsoluteDirection absDirection = facingDirection.toAbsolute(); final List<Radial> radials = topology.trajectories().radials(realType, to, absDirection); boolean found = false; for (final Radial radial : radials) { for (int toIdx = 1; toIdx < radial.steps().length; toIdx++) { final int toRadial = radial.steps()[toIdx].id(); if (toRadial == from) { direction = absDirection; found = true; break; } } if (found) break; } } } else // Special case for Same Direction { final int from = (context.from() == Constants.UNDEFINED ? context.trial().lastMove().fromNonDecision() : context.from()); final int to = (context.to() == Constants.UNDEFINED ? context.trial().lastMove().toNonDecision() : context.to()); final List<DirectionFacing> directionsSupported = topology.supportedDirections(realType); for (final DirectionFacing facingDirection : directionsSupported) { final AbsoluteDirection absDirection = facingDirection.toAbsolute(); final List<Radial> radials = topology.trajectories().radials(realType, from, absDirection); boolean found = false; for (final Radial radial : radials) { for (int toIdx = 1; toIdx < radial.steps().length; toIdx++) { final int toRadial = radial.steps()[toIdx].id(); if (toRadial == to) { direction = absDirection; found = true; break; } } if (found) break; } } } } else { final List<AbsoluteDirection> directions = dirnChoice.convertToAbsolute(realType, fromV, null, null, null, context); if (directions.isEmpty()) return site; direction = directions.get(0); } final List<Radial> radialList = topology.trajectories().radials(realType, fromV.index(), direction); for (final Radial radial : radialList) { for (int toIdx = 1; toIdx < radial.steps().length && toIdx <= distance; toIdx++) { final int to = radial.steps()[toIdx].id(); if (toIdx == distance) return to; } } return site; } //------------------------------------------------------------------------- @Override public boolean isStatic() { return siteFn.isStatic() && stepsFn.isStatic() && dirnChoice.isStatic(); } @Override public long gameFlags(final Game game) { long gameFlags = siteFn.gameFlags(game) | stepsFn.gameFlags(game); gameFlags |= SiteType.gameFlags(type) | dirnChoice.gameFlags(game); return gameFlags; } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(siteFn.concepts(game)); concepts.or(SiteType.concepts(type)); concepts.or(stepsFn.concepts(game)); concepts.or(dirnChoice.concepts(game)); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); writeEvalContext.or(siteFn.writesEvalContextRecursive()); writeEvalContext.or(stepsFn.writesEvalContextRecursive()); writeEvalContext.or(dirnChoice.writesEvalContextRecursive()); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); readEvalContext.or(siteFn.readsEvalContextRecursive()); readEvalContext.or(stepsFn.readsEvalContextRecursive()); readEvalContext.or(dirnChoice.readsEvalContextRecursive()); return readEvalContext; } @Override public void preprocess(final Game game) { type = SiteType.use(type, game); siteFn.preprocess(game); stepsFn.preprocess(game); dirnChoice.preprocess(game); } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; missingRequirement |= siteFn.missingRequirement(game); missingRequirement |= stepsFn.missingRequirement(game); missingRequirement |= dirnChoice.missingRequirement(game); return missingRequirement; } @Override public boolean willCrash(final Game game) { boolean willCrash = false; willCrash |= siteFn.willCrash(game); willCrash |= stepsFn.willCrash(game); willCrash |= dirnChoice.willCrash(game); return willCrash; } //------------------------------------------------------------------------- @Override public String toString() { return "ForwardSite(" + siteFn + ")"; } @Override public String toEnglish(final Game game) { final SiteType realType = (type != null) ? type : game.board().defaultSite(); return " the " + realType.name() + " " + stepsFn.toEnglish(game) + " steps ahead of " + siteFn.toEnglish(game) + " in the direction " + dirnChoice.toEnglish(game); } }
8,255
28.173145
165
java
Ludii
Ludii-master/Core/src/game/functions/ints/board/ArrayValue.java
package game.functions.ints.board; import java.util.BitSet; import annotations.Name; import game.Game; import game.functions.intArray.IntArrayFunction; import game.functions.ints.BaseIntFunction; import game.functions.ints.IntFunction; import main.Constants; import other.context.Context; /** * Returns one value of an array. * * @author Eric Piette */ public final class ArrayValue extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** Which array. */ private final IntArrayFunction array; /** Which site. */ private final IntFunction indexFn; /** Precomputed value if possible. */ private int precomputedValue = Constants.OFF; //------------------------------------------------------------------------- /** * @param array The array. * @param index The index of the site in the region. * @example (arrayValue (results from:(last To) to:(sites Empty) (who at:(to))) index:(value)) */ public ArrayValue ( final IntArrayFunction array, @Name final IntFunction index ) { this.array = array; indexFn = index; } //------------------------------------------------------------------------- @Override public int eval(final Context context) { if (precomputedValue != Constants.OFF) return precomputedValue; final int[] sites = array.eval(context); final int index = indexFn.eval(context); if (index < 0) { System.out.println("** Negative index in (regionSite ...)."); return Constants.OFF; } else if (index < sites.length) { return sites[index]; } return Constants.OFF; } //------------------------------------------------------------------------- @Override public boolean isStatic() { return array.isStatic() && indexFn.isStatic(); } @Override public long gameFlags(final Game game) { return array.gameFlags(game) | indexFn.gameFlags(game); } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(array.concepts(game)); concepts.or(indexFn.concepts(game)); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); writeEvalContext.or(array.writesEvalContextRecursive()); writeEvalContext.or(indexFn.writesEvalContextRecursive()); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); readEvalContext.or(array.readsEvalContextRecursive()); readEvalContext.or(indexFn.readsEvalContextRecursive()); return readEvalContext; } @Override public void preprocess(final Game game) { array.preprocess(game); indexFn.preprocess(game); if (isStatic()) precomputedValue = eval(new Context(game, null)); } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; missingRequirement |= array.missingRequirement(game); missingRequirement |= indexFn.missingRequirement(game); return missingRequirement; } @Override public boolean willCrash(final Game game) { boolean willCrash = false; willCrash |= array.willCrash(game); willCrash |= indexFn.willCrash(game); return willCrash; } //------------------------------------------------------------------------- @Override public String toEnglish(final Game game) { return "site " + indexFn.toEnglish(game) + " of array " + array.toEnglish(game); } //------------------------------------------------------------------------- }
3,585
22.135484
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java
Ludii
Ludii-master/Core/src/game/functions/ints/board/CentrePoint.java
package game.functions.ints.board; import java.util.BitSet; import annotations.Opt; import game.Game; import game.functions.ints.BaseIntFunction; import game.types.board.SiteType; import main.Constants; import other.context.Context; /** * Returns the index of the central board site. * * @author Eric.Piette */ public final class CentrePoint extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** Cell, Edge or Vertex. */ protected SiteType type; /** If we can, we'll precompute once and cache */ private int precomputedInteger = Constants.UNDEFINED; //------------------------------------------------------------------------- /** * @param type The graph element type [default SiteType of the board]. * * @example (centrePoint) */ public CentrePoint ( @Opt final SiteType type ) { this.type = type; } //------------------------------------------------------------------------- @Override public int eval(final Context context) { if (precomputedInteger != Constants.UNDEFINED) return precomputedInteger; final other.topology.Topology graph = context.topology(); final SiteType realType = (type != null) ? type : context.game().board().defaultSite(); return graph.centre(realType).get(0).index(); } @Override public boolean isStatic() { return true; } @Override public long gameFlags(final Game game) { long flags = 0; flags |= SiteType.gameFlags(type); return flags; } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(SiteType.concepts(type)); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); return readEvalContext; } @Override public void preprocess(final Game game) { type = SiteType.use(type, game); if (isStatic()) precomputedInteger = eval(new Context(game, null)); } //------------------------------------------------------------------------- @Override public String toString() { return "CentrePoint()"; } @Override public String toEnglish(final Game game) { return "the centre point of the board"; } }
2,396
19.313559
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java
Ludii
Ludii-master/Core/src/game/functions/ints/board/Column.java
package game.functions.ints.board; import java.util.BitSet; import java.util.List; import annotations.Name; import annotations.Opt; import game.Game; import game.functions.ints.BaseIntFunction; import game.functions.ints.IntFunction; import game.types.board.SiteType; import main.Constants; import other.context.Context; import other.topology.TopologyElement; import other.translation.LanguageUtils; /** * Returns the column number in which a given site lies. * * @author Eric Piette * * @remarks Returns OFF (-1) if the site does not belong to any column. */ public final class Column extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** Which site. */ private final IntFunction site; /** Cell/Edge/Vertex. */ private SiteType type; /** The precomputed value. */ private int precomputedValue = Constants.OFF; //------------------------------------------------------------------------- /** * @param type The graph element type [default SiteType of the board]. * @param of The site to check. * * @example (column of:(to)) */ public Column ( @Opt final SiteType type, @Name final IntFunction of ) { site = of; this.type = type; } //------------------------------------------------------------------------- @Override public int eval(final Context context) { if (precomputedValue != Constants.OFF) return precomputedValue; final int index = site.eval(context); if (index < 0) return Constants.OFF; final SiteType realType = (type != null) ? type : context.game().board().defaultSite(); final List<? extends TopologyElement> elements = context.topology().getGraphElements(realType); if (index >= elements.size()) return Constants.OFF; return elements.get(index).col(); } //------------------------------------------------------------------------- @Override public boolean isStatic() { return site.isStatic(); } @Override public long gameFlags(final Game game) { long gameFlags = site.gameFlags(game); gameFlags |= SiteType.gameFlags(type); return gameFlags; } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(SiteType.concepts(type)); concepts.or(site.concepts(game)); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); writeEvalContext.or(site.writesEvalContextRecursive()); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); readEvalContext.or(site.readsEvalContextRecursive()); return readEvalContext; } @Override public void preprocess(final Game game) { type = SiteType.use(type, game); if (site != null) site.preprocess(game); if (isStatic()) precomputedValue = eval(new Context(game, null)); } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; missingRequirement |= site.missingRequirement(game); return missingRequirement; } @Override public boolean willCrash(final Game game) { boolean willCrash = false; willCrash |= site.willCrash(game); return willCrash; } @Override public String toEnglish(final Game game) { return "the column within which site " + LanguageUtils.getLocationName(site.toEnglish(game), type) + " lies"; } }
3,492
21.535484
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Ludii
Ludii-master/Core/src/game/functions/ints/board/Coord.java
package game.functions.ints.board; import java.util.BitSet; import java.util.List; import annotations.Name; import annotations.Opt; import game.Game; import game.functions.ints.BaseIntFunction; import game.functions.ints.IntFunction; import game.types.board.SiteType; import main.Constants; import other.context.Context; import other.topology.SiteFinder; import other.topology.TopologyElement; /** * Returns the site index of a given board coordinate. * * @author Eric.Piette */ public final class Coord extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** The coordinate of the site. */ private final String coord; /** The row index. */ private final IntFunction rowFn; /** The column index. */ private final IntFunction columnFn; /** Cell, Edge or Vertex. */ private SiteType type; //------------------------------------------------------------------------- /** The pre-computed value. */ private int precomputedValue = Constants.OFF; //------------------------------------------------------------------------- /** * For getting a site according to the coordinate. * * @param type The graph element type [default SiteType of the board]. * @param coordinate The coordinates of the site. * * @example (coord "A1") */ public Coord ( @Opt final SiteType type, final String coordinate ) { coord = coordinate; this.type = type; rowFn = null; columnFn = null; } //------------------------------------------------------------------------- /** * For getting a site according to the row and column indices. * * @param type The graph element type [default SiteType of the board]. * @param row The row index. * @param column The column index. * * @example (coord row:1 column:5) */ public Coord ( @Opt final SiteType type, @Name final IntFunction row, @Name final IntFunction column ) { coord = null; rowFn = row; columnFn = column; this.type = type; } //------------------------------------------------------------------------- @Override public int eval(final Context context) { if (precomputedValue != Constants.OFF) return precomputedValue; if (coord != null) { final TopologyElement element = SiteFinder.find(context.board(), coord, type); if (element == null) return Constants.OFF; else return element.index(); } else { final int row = rowFn.eval(context); final int column = columnFn.eval(context); final SiteType realType = (type != null) ? type : context.game().board().defaultSite(); final List<? extends TopologyElement> elements = context.topology().getGraphElements(realType); for (final TopologyElement element : elements) if (element.row() == row && element.col() == column) return element.index(); return Constants.OFF; } } //------------------------------------------------------------------------- @Override public boolean isStatic() { if(coord != null) return true; else return rowFn.isStatic() && columnFn.isStatic(); } @Override public long gameFlags(final Game game) { long flags = 0L; flags |= SiteType.gameFlags(type); if(rowFn != null) flags |= rowFn.gameFlags(game); if(columnFn != null) flags |= columnFn.gameFlags(game); return flags; } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(SiteType.concepts(type)); if(rowFn != null) concepts.or(rowFn.concepts(game)); if(columnFn != null) concepts.or(columnFn.concepts(game)); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); if (rowFn != null) writeEvalContext.or(rowFn.writesEvalContextRecursive()); if (columnFn != null) writeEvalContext.or(columnFn.writesEvalContextRecursive()); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); if (rowFn != null) readEvalContext.or(rowFn.readsEvalContextRecursive()); if (columnFn != null) readEvalContext.or(columnFn.readsEvalContextRecursive()); return readEvalContext; } @Override public void preprocess(final Game game) { type = SiteType.use(type, game); if (rowFn != null) rowFn.preprocess(game); if (columnFn != null) columnFn.preprocess(game); if (isStatic()) precomputedValue = eval(new Context(game, null)); } //------------------------------------------------------------------------- @Override public String toEnglish(final Game game) { if (coord != null) return coord; else return "the " + type.name().toLowerCase() + " at row " + rowFn.toEnglish(game) + " and column " + columnFn.toEnglish(game); } //------------------------------------------------------------------------- }
4,940
23.102439
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Ludii
Ludii-master/Core/src/game/functions/ints/board/Cost.java
package game.functions.ints.board; import java.util.BitSet; import annotations.Name; import annotations.Opt; import annotations.Or; import game.Game; import game.functions.ints.BaseIntFunction; import game.functions.ints.IntFunction; import game.functions.region.RegionFunction; import game.types.board.SiteType; import main.Constants; import main.StringRoutines; import other.IntArrayFromRegion; import other.context.Context; /** * Returns the cost of graph element(s). * * @author Eric.Piette */ public final class Cost extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** If we can, we'll precompute once and cache */ private int precomputedInteger = Constants.UNDEFINED; //------------------------------------------------------------------------- /** The region. */ private final IntArrayFromRegion region; /** The type of the graph element. */ private final SiteType type; /** * @param type The type of the graph element [Cell]. * @param at The index of the graph element. * @param in The region of the graph elements. * * @example (cost at:(to)) */ public Cost ( @Opt final SiteType type, @Or @Name final IntFunction at, @Or @Name final RegionFunction in ) { this.type = (type == null) ? SiteType.Cell : type; region = new IntArrayFromRegion(at, in); } //------------------------------------------------------------------------- @Override public int eval(final Context context) { if (precomputedInteger != Constants.UNDEFINED) return precomputedInteger; final int[] sites = region.eval(context); final other.topology.Topology graph = context.topology(); int sum = 0; for (final int site : sites) { if (type.equals(SiteType.Vertex)) sum += graph.vertices().get(site).cost(); else if (type.equals(SiteType.Cell)) sum += graph.cells().get(site).cost(); else if (type.equals(SiteType.Edge)) sum += graph.edges().get(site).cost(); } return sum; } @Override public boolean isStatic() { return false; } @Override public long gameFlags(final Game game) { long gameFlags = region.gameFlags(game); gameFlags |= SiteType.gameFlags(type); return gameFlags; } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(SiteType.concepts(type)); concepts.or(region.concepts(game)); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); writeEvalContext.or(region.writesEvalContextRecursive()); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); readEvalContext.or(region.readsEvalContextRecursive()); return readEvalContext; } @Override public void preprocess(final Game game) { region.preprocess(game); if (isStatic()) precomputedInteger = eval(new Context(game, null)); } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; missingRequirement |= region.missingRequirement(game); return missingRequirement; } @Override public boolean willCrash(final Game game) { boolean willCrash = false; willCrash |= region.willCrash(game); return willCrash; } //------------------------------------------------------------------------- @Override public String toString() { return "Cost()"; } //------------------------------------------------------------------------- @Override public String toEnglish(final Game game) { return "the cost of the " + type.name().toLowerCase() + StringRoutines.lowerCaseInitial(type.name()) + " in " + region.toEnglish(game); } //------------------------------------------------------------------------- }
3,897
22.91411
137
java
Ludii
Ludii-master/Core/src/game/functions/ints/board/HandSite.java
package game.functions.ints.board; import java.util.BitSet; import annotations.Opt; import annotations.Or; import game.Game; import game.equipment.container.Container; import game.functions.ints.BaseIntFunction; import game.functions.ints.IntConstant; import game.functions.ints.IntFunction; import game.types.play.RoleType; import game.types.state.GameType; import main.Constants; import other.context.Context; /** * Returns one site of one hand. * * @author Eric Piette * * @remarks To check a specific site of a specific hand. */ public final class HandSite extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** Which player. */ private final IntFunction playerId; /** Which site. */ private final IntFunction siteFn; /** Precomputed value if possible. */ private int precomputedValue = Constants.OFF; //------------------------------------------------------------------------- /** * Return one site of one hand. * * @param indexPlayer The index of the owner of the hand. * @param role The roleType of the owner of the hand. * @param site The site on the hand. * @example (handSite Mover) */ public HandSite ( @Or final IntFunction indexPlayer, @Or final RoleType role, @Opt final IntFunction site ) { int numNonNull = 0; if (indexPlayer != null) numNonNull++; if (role != null) numNonNull++; if (numNonNull != 1) throw new IllegalArgumentException("Exactly one Or parameter must be non-null."); if (indexPlayer != null) playerId = indexPlayer; else playerId = RoleType.toIntFunction(role); siteFn = (site == null) ? new IntConstant(0) : site; } //------------------------------------------------------------------------- @Override public int eval(final Context context) { if (precomputedValue != Constants.OFF) return precomputedValue; final int player = playerId.eval(context); final int index = siteFn.eval(context); for (final Container c : context.containers()) { if (c.isHand()) { if (c.owner() == player) return context.sitesFrom()[c.index()] + index; } } return Constants.OFF; } //------------------------------------------------------------------------- @Override public boolean isStatic() { return siteFn.isStatic() && playerId.isStatic(); } @Override public long gameFlags(final Game game) { return GameType.Count | siteFn.gameFlags(game) | playerId.gameFlags(game); } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(siteFn.concepts(game)); concepts.or(playerId.concepts(game)); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); writeEvalContext.or(siteFn.writesEvalContextRecursive()); writeEvalContext.or(playerId.writesEvalContextRecursive()); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); readEvalContext.or(siteFn.readsEvalContextRecursive()); readEvalContext.or(playerId.readsEvalContextRecursive()); return readEvalContext; } @Override public void preprocess(final Game game) { siteFn.preprocess(game); playerId.preprocess(game); if (isStatic()) precomputedValue = eval(new Context(game, null)); } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; boolean gameHasHands = false; for (final Container c : game.equipment().containers()) { if (c.isHand()) { gameHasHands = true; break; } } if (!gameHasHands) { game.addRequirementToReport("The ludeme (handSite ...) is used but the equipment has no hands."); missingRequirement = true; } missingRequirement |= siteFn.missingRequirement(game); missingRequirement |= playerId.missingRequirement(game); return missingRequirement; } @Override public boolean willCrash(final Game game) { boolean willCrash = false; willCrash |= siteFn.willCrash(game); willCrash |= playerId.willCrash(game); return willCrash; } //------------------------------------------------------------------------- @Override public boolean isHand() { return true; } //------------------------------------------------------------------------- @Override public String toEnglish(final Game game) { return "Player " + playerId.toEnglish(game) + "'s hand site " + siteFn.toEnglish(game); } //------------------------------------------------------------------------- }
4,686
22.435
100
java
Ludii
Ludii-master/Core/src/game/functions/ints/board/Id.java
package game.functions.ints.board; import java.util.BitSet; import annotations.Opt; import game.Game; import game.equipment.component.Component; import game.equipment.container.Container; import game.functions.ints.BaseIntFunction; import game.types.play.RoleType; import main.Constants; import other.context.Context; import other.translation.LanguageUtils; /** * Returns the index of a component, player or region. * * @author cambolbro and Eric.Piette * @remarks To translate a component, a player or a region to an index. */ public final class Id extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** Which component. */ private final String nameComponent; /** Which type of role. */ private final RoleType who; //------------------------------------------------------------------------- /** * To get the index of a component containing the name and owns by who. * * @param name The name of the component. * @param who The owner of the component. * * @example (id "Pawn" Mover) * * @example (id P1) */ public Id ( @Opt final String name, final RoleType who ) { nameComponent = name; this.who = who; } //------------------------------------------------------------------------- /** * To get the index of a component containing its name. * * @param name The name of the component. * @return The index of the component. * * @example (id "Pawn1") */ public static IndexOfComponent construct(final String name) { return new IndexOfComponent(name); } //------------------------------------------------------------------------- @Override public int eval(final Context context) { if (who == RoleType.Player) return context.player(); // iterating over all players // Return index of specified player, else -1 if not found. if (who != null && nameComponent == null) { switch (who) { case Neutral: return 0; case P1: return 1; case P2: return 2; case P3: return 3; case P4: return 4; case P5: return 5; case P6: return 6; case P7: return 7; case P8: return 8; case P9: return 9; case P10: return 10; case P11: return 11; case P12: return 12; case P13: return 13; case P14: return 14; case P15: return 15; case P16: return 16; case Team1: return 1; case Team2: return 2; case Team3: return 3; case Team4: return 4; case Team5: return 5; case Team6: return 6; case Team7: return 7; case Team8: return 8; case Team9: return 9; case Team10: return 10; case Team11: return 11; case Team12: return 12; case Team13: return 13; case Team14: return 14; case Team15: return 15; case Team16: return 16; case TeamMover: return context.state().getTeam(context.state().mover()); case Shared: return context.game().players().count() + 1; case All: return context.game().players().count() + 1; case Each: return context.game().players().count() + 1; // case Any: return context.game().players().count() + 1; case Mover: return context.state().mover(); case Next: return context.state().next(); case Prev: return context.state().prev(); //$CASES-OMITTED$ default: return Constants.OFF; } } else if (who != null) { final int playerId; switch (who) { case Neutral: playerId = 0; break; case P1: playerId = 1; break; case P2: playerId = 2; break; case P3: playerId = 3; break; case P4: playerId = 4; break; case P5: playerId = 5; break; case P6: playerId = 6; break; case P7: playerId = 7; break; case P8: playerId = 8; break; case Shared: playerId = context.game().players().count() + 1; break; case Mover: playerId = context.state().mover(); break; case Next: playerId = context.state().next(); break; case Prev: playerId = context.state().prev(); break; // case Iterator: // return context.iterator(); //$CASES-OMITTED$ default: return Constants.OFF; } for (int i = 1; i < context.components().length; i++) { final Component component = context.components()[i]; if (component.name().contains(nameComponent) && component.owner() == playerId) return i; } return -1; } // Return index of specified component, else -1 if not found. if (nameComponent != null) { for (int i = 0; i < context.containers().length; i++) { final Container container = context.containers()[i]; if (container.name().equals(nameComponent)) return i; } for (int i = 1; i < context.components().length; i++) { final Component component = context.components()[i]; if (component.name().equals(nameComponent)) return i; } } return -1; } //------------------------------------------------------------------------- @Override public boolean isStatic() { return (who == RoleType.Neutral || who == RoleType.P1 || who == RoleType.P2 || who == RoleType.P3 || who == RoleType.P4 || who == RoleType.P5 || who == RoleType.P6 || who == RoleType.P7 || who == RoleType.P8 || who == RoleType.Shared || who == RoleType.All || who == RoleType.Each); } @Override public long gameFlags(final Game game) { return 0L; } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); return readEvalContext; } @Override public void preprocess(final Game game) { // nothing to do } @Override public String toEnglish(final Game game) { if(who != null && nameComponent != null) { return nameComponent + " of " + LanguageUtils.RoleTypeAsText(who, false); } else if(who == null && nameComponent != null) { return nameComponent; } else if(who != null && nameComponent == null) { return LanguageUtils.RoleTypeAsText(who, false); } return super.toEnglish(game); } //------------------------------------------------------------------------- /** * IndexOf Component. * * @author cambolbro and Eric.Piette and Dennis Soemers */ public static class IndexOfComponent extends BaseIntFunction //BaseLudeme implements IntFunction { /** */ private static final long serialVersionUID = 1L; /** Which component. */ protected final String nameComponent; /** Pre-computed index */ protected int precomputedIdx = -1; //--------------------------------------------------------------------- /** * Constructor for a component. * * @param name */ public IndexOfComponent(final String name) { nameComponent = new String(name); } //--------------------------------------------------------------------- @Override public int eval(final Context context) { if (precomputedIdx == -1) preprocess(context.game()); return precomputedIdx; } //--------------------------------------------------------------------- @Override public boolean isStatic() { return true; } @Override public long gameFlags(final Game game) { return 0L; } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); return readEvalContext; } @Override public void preprocess(final Game game) { for (int i = 0; i < game.equipment().containers().length; i++) { final Container container = game.equipment().containers()[i]; if (container.name().equals(nameComponent)) { precomputedIdx = i; return; } } for (int i = 1; i < game.equipment().components().length; i++) { final Component component = game.equipment().components()[i]; if (component.name().equals(nameComponent)) { precomputedIdx = i; return; } } } @Override public String toEnglish(final Game game) { if(nameComponent != null) return nameComponent; else return ""; } } }
8,558
21.002571
98
java
Ludii
Ludii-master/Core/src/game/functions/ints/board/Layer.java
package game.functions.ints.board; import java.util.BitSet; import java.util.List; import annotations.Name; import annotations.Opt; import game.Game; import game.functions.ints.BaseIntFunction; import game.functions.ints.IntFunction; import game.types.board.SiteType; import game.types.state.GameType; import main.Constants; import other.context.Context; import other.topology.TopologyElement; /** * Returns the layer of a site. * * @author Eric Piette * * @remarks This ludeme returns the layer of a site for 3D boards. * If the board is flat (2D), then 0 is returned to indicate the board layer. */ public final class Layer extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** Which site. */ private final IntFunction site; /** Type of the graph element. */ private SiteType type; /** The pre-computed value. */ private int precomputedValue = Constants.OFF; //------------------------------------------------------------------------- /** * @param of The site to check. * @param type The graph element type of the site. * @example (layer of:(to)) */ public Layer ( @Name final IntFunction of, @Opt final SiteType type ) { site = of; this.type = type; } //------------------------------------------------------------------------- @Override public int eval(final Context context) { if (precomputedValue != Constants.OFF) return precomputedValue; final int index = site.eval(context); if (index < 0) return Constants.OFF; final SiteType realType = (type != null) ? type : context.game().board().defaultSite(); final List<? extends TopologyElement> elements = context.topology().getGraphElements(realType); if (index >= elements.size()) return Constants.OFF; return elements.get(index).layer(); } //------------------------------------------------------------------------- @Override public boolean isStatic() { return site.isStatic(); } @Override public long gameFlags(final Game game) { long gameFlags = site.gameFlags(game) | GameType.ThreeDimensions; gameFlags |= SiteType.gameFlags(type); return gameFlags; } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(SiteType.concepts(type)); concepts.or(site.concepts(game)); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); writeEvalContext.or(site.writesEvalContextRecursive()); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); readEvalContext.or(site.readsEvalContextRecursive()); return readEvalContext; } @Override public void preprocess(final Game game) { site.preprocess(game); type = SiteType.use(type, game); if (isStatic()) precomputedValue = eval(new Context(game, null)); } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; missingRequirement |= site.missingRequirement(game); return missingRequirement; } @Override public boolean willCrash(final Game game) { boolean willCrash = false; willCrash |= site.willCrash(game); return willCrash; } //------------------------------------------------------------------------- @Override public String toEnglish(final Game game) { return "the layer at " + type.name().toLowerCase() + " " + site.toEnglish(game); } //------------------------------------------------------------------------- }
3,656
22.442308
97
java
Ludii
Ludii-master/Core/src/game/functions/ints/board/MapEntry.java
package game.functions.ints.board; import java.util.BitSet; import annotations.Opt; import annotations.Or; import game.Game; import game.functions.ints.BaseIntFunction; import game.functions.ints.IntFunction; import game.types.play.RoleType; import main.Constants; import other.context.Context; /** * Returns the value corresponding to a specified entry in a map. * * @author Eric Piette * * @remarks Maps are used to stored mappings from one set of numbers to another. * These maps are defined in the equipment. */ public final class MapEntry extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** Which name of the map. */ private final String name; /** Which key. */ private final IntFunction key; /** Precomputed value if possible. */ private int precomputedValue = Constants.OFF; //------------------------------------------------------------------------- /** * Return the corresponding value in the map. * * @param name The name of the map. * @param key The key value to check. * @param keyRole The roleType corresponding to an integer value to check. * * @example (mapEntry (last To)) * @example (mapEntry (trackSite Move steps:(count Pips) ) ) */ public MapEntry ( @Opt final String name, @Or final IntFunction key, @Or final RoleType keyRole ) { int numNonNull = 0; if (key != null) numNonNull++; if (keyRole != null) numNonNull++; if (numNonNull != 1) throw new IllegalArgumentException("Exactly one Or parameter must be non-null."); this.name = name; this.key = (key != null) ? key : RoleType.toIntFunction(keyRole); } //------------------------------------------------------------------------- @Override public int eval(final Context context) { if (precomputedValue != Constants.OFF) return precomputedValue; final int keyValue = key.eval(context); for (final game.equipment.other.Map map : context.game().equipment().maps()) { if (name == null || map.name().equals(name)) { final int tempMapValue = map.to(keyValue); // -99 is the value returned by the map if key or value not found if (tempMapValue != Constants.OFF && tempMapValue != map.noEntryValue()) { return tempMapValue; } } } return keyValue; } //------------------------------------------------------------------------- @Override public boolean isStatic() { return key.isStatic(); } @Override public long gameFlags(final Game game) { return key.gameFlags(game); } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(key.concepts(game)); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); writeEvalContext.or(key.writesEvalContextRecursive()); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); readEvalContext.or(key.readsEvalContextRecursive()); return readEvalContext; } @Override public void preprocess(final Game game) { key.preprocess(game); if (isStatic()) precomputedValue = eval(new Context(game, null)); } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; if (game.equipment().maps().length == 0) { game.addRequirementToReport("The ludeme (mapEntry ...) is used but the equipment has no maps."); missingRequirement = true; } missingRequirement |= key.missingRequirement(game); return missingRequirement; } @Override public boolean willCrash(final Game game) { boolean willCrash = false; willCrash |= key.willCrash(game); return willCrash; } @Override public String toEnglish(final Game game) { return name + " of " + key.toEnglish(game); } }
3,954
22.402367
99
java
Ludii
Ludii-master/Core/src/game/functions/ints/board/Phase.java
package game.functions.ints.board; import java.util.BitSet; import annotations.Name; import annotations.Opt; import game.Game; import game.functions.ints.BaseIntFunction; import game.functions.ints.IntFunction; import game.types.board.SiteType; import main.Constants; import other.context.Context; import other.topology.TopologyElement; /** * Returns the phase of a graph element on the board. * * @author Eric.Piette * * @remarks If the graph element is not on the main board, the ludeme returns * (Undefined) -1. */ public final class Phase extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** The index of the graph element. */ private final IntFunction indexFn; /** Cell/Edge/Vertex. */ private SiteType type; //------------------------------------------------------------------------- /** * The phase of a vertex in the board. * * @param of The index of the element. * @param type Type of graph element. * * @example (phase of:(last To)) */ public Phase ( @Opt final SiteType type, @Name final IntFunction of ) { indexFn = of; this.type = type; } //------------------------------------------------------------------------- @Override public int eval(final Context context) { final int index = indexFn.eval(context); if (index < 0) return Constants.UNDEFINED; final other.topology.Topology graph = context.topology(); final SiteType realType = (type != null) ? type : context.game().board().defaultSite(); final TopologyElement element = graph.getGraphElements(realType).get(index); return element.phase(); } //------------------------------------------------------------------------- @Override public boolean isStatic() { return indexFn.isStatic(); } @Override public long gameFlags(final Game game) { long stateFlag = indexFn.gameFlags(game); stateFlag |= SiteType.gameFlags(type); return stateFlag; } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(SiteType.concepts(type)); concepts.or(indexFn.concepts(game)); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); writeEvalContext.or(indexFn.writesEvalContextRecursive()); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); readEvalContext.or(indexFn.readsEvalContextRecursive()); return readEvalContext; } @Override public void preprocess(final Game game) { type = SiteType.use(type, game); indexFn.preprocess(game); } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; missingRequirement |= indexFn.missingRequirement(game); return missingRequirement; } @Override public boolean willCrash(final Game game) { boolean willCrash = false; willCrash |= indexFn.willCrash(game); return willCrash; } //------------------------------------------------------------------------- @Override public String toEnglish(final Game game) { return "the phase of " + type.name() + " " + indexFn.toEnglish(game); } //------------------------------------------------------------------------- }
3,387
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java
Ludii
Ludii-master/Core/src/game/functions/ints/board/RegionSite.java
package game.functions.ints.board; import java.util.BitSet; import annotations.Name; import game.Game; import game.functions.ints.BaseIntFunction; import game.functions.ints.IntFunction; import game.functions.region.RegionFunction; import main.Constants; import other.context.Context; /** * Returns one site of a region. * * @author Eric Piette */ public final class RegionSite extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** Which region. */ private final RegionFunction region; /** Which site. */ private final IntFunction indexFn; /** Precomputed value if possible. */ private int precomputedValue = Constants.OFF; //------------------------------------------------------------------------- /** * @param region The region. * @param index The index of the site in the region. * @example (regionSite (sites Empty) index:(value)) */ public RegionSite ( final RegionFunction region, @Name final IntFunction index ) { this.region = region; indexFn = index; } //------------------------------------------------------------------------- @Override public int eval(final Context context) { if (precomputedValue != Constants.OFF) return precomputedValue; final int[] sites = region.eval(context).sites(); final int index = indexFn.eval(context); if (index < 0) { System.out.println("** Negative index in (regionSite ...)."); return Constants.OFF; } else if (index < sites.length) { return sites[index]; } return Constants.OFF; } //------------------------------------------------------------------------- @Override public boolean isStatic() { return region.isStatic() && indexFn.isStatic(); } @Override public long gameFlags(final Game game) { return region.gameFlags(game) | indexFn.gameFlags(game); } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(region.concepts(game)); concepts.or(indexFn.concepts(game)); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); writeEvalContext.or(region.writesEvalContextRecursive()); writeEvalContext.or(indexFn.writesEvalContextRecursive()); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); readEvalContext.or(region.readsEvalContextRecursive()); readEvalContext.or(indexFn.readsEvalContextRecursive()); return readEvalContext; } @Override public void preprocess(final Game game) { region.preprocess(game); indexFn.preprocess(game); if (isStatic()) precomputedValue = eval(new Context(game, null)); } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; missingRequirement |= region.missingRequirement(game); missingRequirement |= indexFn.missingRequirement(game); return missingRequirement; } @Override public boolean willCrash(final Game game) { boolean willCrash = false; willCrash |= region.willCrash(game); willCrash |= indexFn.willCrash(game); return willCrash; } //------------------------------------------------------------------------- @Override public String toEnglish(final Game game) { return "site " + indexFn.toEnglish(game) + " of region " + region.toEnglish(game); } //------------------------------------------------------------------------- }
3,559
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java
Ludii
Ludii-master/Core/src/game/functions/ints/board/Row.java
package game.functions.ints.board; import java.util.BitSet; import java.util.List; import annotations.Name; import annotations.Opt; import game.Game; import game.functions.ints.BaseIntFunction; import game.functions.ints.IntFunction; import game.types.board.SiteType; import main.Constants; import other.context.Context; import other.topology.TopologyElement; /** * Returns the row of a site. * * @author Eric Piette */ public final class Row extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** Which site. */ private final IntFunction site; /** Cell/Edge/Vertex. */ private SiteType type; /** The precomputed value. */ private int precomputedValue = Constants.OFF; //------------------------------------------------------------------------- /** * @param of The site to check. * @param type The graph element type [default SiteType of the board]. * * @example (row of:(to)) */ public Row ( @Opt final SiteType type, @Name final IntFunction of ) { site = of; this.type = type; } //------------------------------------------------------------------------- @Override public int eval(final Context context) { if (precomputedValue != Constants.OFF) return precomputedValue; final int index = site.eval(context); if (index < 0) return Constants.OFF; final SiteType realType = (type != null) ? type : context.game().board().defaultSite(); final List<? extends TopologyElement> elements = context.topology().getGraphElements(realType); if (index >= elements.size()) return Constants.OFF; return elements.get(index).row(); } //------------------------------------------------------------------------- @Override public boolean isStatic() { return site.isStatic(); } @Override public long gameFlags(final Game game) { long gameFlags = site.gameFlags(game); gameFlags |= SiteType.gameFlags(type); return gameFlags; } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(SiteType.concepts(type)); concepts.or(site.concepts(game)); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); writeEvalContext.or(site.writesEvalContextRecursive()); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); readEvalContext.or(site.readsEvalContextRecursive()); return readEvalContext; } @Override public void preprocess(final Game game) { type = SiteType.use(type, game); if (site != null) site.preprocess(game); if (isStatic()) precomputedValue = eval(new Context(game, null)); } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; missingRequirement |= site.missingRequirement(game); return missingRequirement; } @Override public boolean willCrash(final Game game) { boolean willCrash = false; willCrash |= site.willCrash(game); return willCrash; } @Override public String toEnglish(final Game game) { return "row of " + site.toEnglish(game) + " of " + type.name().toLowerCase(); } }
3,307
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97
java
Ludii
Ludii-master/Core/src/game/functions/ints/board/package-info.java
/** * Board functions return an integer value based on the current board state. */ package game.functions.ints.board;
120
23.2
76
java
Ludii
Ludii-master/Core/src/game/functions/ints/board/where/Where.java
package game.functions.ints.board.where; import annotations.Name; import annotations.Opt; import annotations.Or; import game.Game; import game.functions.booleans.BooleanFunction; import game.functions.ints.BaseIntFunction; import game.functions.ints.IntFunction; import game.types.board.SiteType; import game.types.play.RoleType; import other.context.Context; /** * Returns the site (or level) of a piece if it is on the board/site, else OFF * (-1). * * @author Eric.Piette * @remarks The name of the piece can be specific without the number on it * because the owner is also specified in the ludeme. */ @SuppressWarnings("javadoc") public final class Where extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** * If a piece is on the board, return its site else Off (-1). * * @param namePiece The name of the piece (without the number at the end). * @param indexPlayer The index of the owner. * @param role The roleType of the owner. * @param state The local state of the piece. * @param type The graph element type [default SiteType of the board]. * * @example (where "Pawn" Mover) */ public static IntFunction construct ( final String namePiece, @Or final IntFunction indexPlayer, @Or final RoleType role, @Opt @Name final IntFunction state, @Opt final SiteType type ) { int numNonNull = 0; if (indexPlayer != null) numNonNull++; if (role != null) numNonNull++; if (numNonNull != 1) throw new IllegalArgumentException("Exactly one Or parameter must be non-null."); return new WhereSite(namePiece, indexPlayer, role, state, type); } /** * If a piece is on the board, return its site else Off (-1). * * @param what The index of the piece. * @param type The graph element type [default SiteType of the board]. * * @example (where (what at:(last To))) */ public static IntFunction construct ( final IntFunction what, @Opt final SiteType type ) { return new WhereSite(what, type); } /** * If a piece is on a site, return its level else Off (-1). * * @param whereType The type of the where location. * @param namePiece The name of the piece (without the number at the end). * @param indexPlayer The index of the owner. * @param role The roleType of the owner. * @param state The local state of the piece. * @param type The graph element type [default SiteType of the board]. * @param at The site to check. * @param fromTop If true, check the stack from the top [True]. * * @example (where Level "Pawn" Mover at:(last To)) */ public static IntFunction construct ( final WhereLevelType whereType, final String namePiece, @Or final IntFunction indexPlayer, @Or final RoleType role, @Opt @Name final IntFunction state, @Opt final SiteType type, @Name final IntFunction at, @Opt @Name final BooleanFunction fromTop ) { return new WhereLevel(namePiece, indexPlayer, role, state, type,at,fromTop); } /** * If a piece is on a site, return its level else Off (-1). * * @param whereType The type of the where location. * @param what The index of the piece. * @param type The graph element type [default SiteType of the board]. * @param at The site to check. * @param fromTop If true, check the stack from the top [True]. * * @example (where Level (what at:(last To)) at:(last To)) */ public static IntFunction construct ( final WhereLevelType whereType, final IntFunction what, @Opt final SiteType type, @Name final IntFunction at, @Opt @Name final BooleanFunction fromTop ) { return new WhereLevel(what, type,at,fromTop); } private Where() { // Make grammar pick up construct() and not default constructor } //------------------------------------------------------------------------- @Override public int eval(final Context context) { // Should not be called, should only be called on subclasses throw new UnsupportedOperationException("Count.eval(): Should never be called directly."); // return new Region(); } @Override public boolean isStatic() { // Should never be there return false; } @Override public long gameFlags(final Game game) { // Should never be there return 0L; } @Override public void preprocess(final Game game) { // Nothing to do. } }
4,680
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92
java
Ludii
Ludii-master/Core/src/game/functions/ints/board/where/WhereLevel.java
package game.functions.ints.board.where; import java.util.ArrayList; import java.util.BitSet; import annotations.Hide; import annotations.Name; import annotations.Opt; import annotations.Or; import game.Game; import game.equipment.component.Component; import game.functions.booleans.BooleanConstant; import game.functions.booleans.BooleanFunction; import game.functions.ints.BaseIntFunction; import game.functions.ints.IntFunction; import game.types.board.SiteType; import game.types.play.RoleType; import game.types.state.GameType; import main.Constants; import other.context.Context; import other.state.container.ContainerState; /** * Returns the level of a piece if it is on the site, else OFF (-1). * * @author Eric.Piette * @remarks The name of the piece can be specific without the number on it * because the owner is also specified in the ludeme. */ @Hide public final class WhereLevel extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** The name of the piece. */ private final String namePiece; /** The index of the owner. */ private final IntFunction playerFn; /** The index of the piece. */ private final IntFunction whatFn; /** The site to check. */ private final IntFunction siteFn; /** If true, check the stack from the top. */ private final BooleanFunction fromTopFn; /** The local state of the piece. */ private final IntFunction localStateFn; /** Cell/Edge/Vertex. */ private SiteType type; /** List of components that match namePiece (if it is not null) */ private final ArrayList<Component> matchingNameComponents; //------------------------------------------------------------------------- /** * If a piece is on the board, return its site else Off. * * @param namePiece The name of the piece (without the number at the end). * @param indexPlayer The index of the owner. * @param role The roleType of the owner. * @param state The local state of the piece. * @param type The graph element type [default SiteType of the board]. * @param at The site to check. * @param fromTop If true, check the stack from the top [True]. */ public WhereLevel ( final String namePiece, @Or final IntFunction indexPlayer, @Or final RoleType role, @Opt @Name final IntFunction state, @Opt final SiteType type, @Name final IntFunction at, @Opt @Name final BooleanFunction fromTop ) { this.namePiece = namePiece; int numNonNull = 0; if (indexPlayer != null) numNonNull++; if (role != null) numNonNull++; if (numNonNull != 1) throw new IllegalArgumentException("Exactly one Or parameter must be non-null."); if (indexPlayer != null) playerFn = indexPlayer; else playerFn = RoleType.toIntFunction(role); this.type = type; whatFn = null; localStateFn = state; matchingNameComponents = new ArrayList<Component>(); siteFn = at; fromTopFn = (fromTop == null) ? new BooleanConstant(true) : fromTop; } /** * If a piece is on the board, return its site else -1. * * @param what The index of the piece. * @param type The graph element type [default SiteType of the board]. * @param at The site to check. * @param fromTop If true, check the stack from the top [True]. */ public WhereLevel ( final IntFunction what, @Opt final SiteType type, @Name final IntFunction at, @Opt @Name final BooleanFunction fromTop ) { playerFn = null; this.type = type; whatFn = what; namePiece = null; localStateFn = null; matchingNameComponents = null; siteFn = at; fromTopFn = (fromTop == null) ? new BooleanConstant(true) : fromTop; } //------------------------------------------------------------------------- @Override public int eval(final Context context) { final int numSite = context.board().numSites(); final ContainerState cs = context.containerState(0); final int site = siteFn.eval(context); if (site < 0 || site >= numSite) return Constants.OFF; final boolean fromTop = fromTopFn.eval(context); int what = Constants.OFF; if (whatFn != null) { what = whatFn.eval(context); if (what <= Constants.NO_PIECE) return Constants.OFF; final int localState = (localStateFn != null) ? localStateFn.eval(context) : Constants.UNDEFINED; final int topLevel = cs.sizeStack(site, type) - 1; if (fromTop) { for (int level = topLevel; level >= 0; level--) if (cs.what(site, level, type) == what) if (localState == Constants.UNDEFINED || cs.state(site, level, type) == localState) return level; } else { for (int level = 0; level <= topLevel; level++) if (cs.what(site, level, type) == what) if (localState == Constants.UNDEFINED || cs.state(site, level, type) == localState) return level; } } else { final int playerId = playerFn.eval(context); for (final Component c : matchingNameComponents) { if (c.owner() == playerId) { what = c.index(); break; } } // The following looks like a lot of code duplication, but important // optimisation in that we avoid // scanning all the sites of the board if (what == Constants.OFF) return Constants.OFF; final int localState = (localStateFn != null) ? localStateFn.eval(context) : Constants.UNDEFINED; final int topLevel = cs.sizeStack(site, type) - 1; if (fromTop) { for (int level = topLevel; level >= 0; level--) if (cs.what(site, level, type) == what) if (localState == Constants.UNDEFINED || cs.state(site, level, type) == localState) return level; } else { for (int level = 0; level <= topLevel; level++) if (cs.what(site, level, type) == what) if (localState == Constants.UNDEFINED || cs.state(site, level, type) == localState) return level; } } return Constants.OFF; } //------------------------------------------------------------------------- @Override public boolean isStatic() { return false; } @Override public long gameFlags(final Game game) { long gameFlags = GameType.Stacking; if (playerFn != null) gameFlags |= playerFn.gameFlags(game); if (whatFn != null) gameFlags |= whatFn.gameFlags(game); if (localStateFn != null) gameFlags |= localStateFn.gameFlags(game) | GameType.SiteState; if (siteFn != null) gameFlags |= siteFn.gameFlags(game); if (fromTopFn != null) gameFlags |= fromTopFn.gameFlags(game); gameFlags |= SiteType.gameFlags(type); return gameFlags; } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(SiteType.concepts(type)); if (playerFn != null) concepts.or(playerFn.concepts(game)); if (whatFn != null) concepts.or(whatFn.concepts(game)); if (localStateFn != null) concepts.or(localStateFn.concepts(game)); if (siteFn != null) concepts.or(siteFn.concepts(game)); if (fromTopFn != null) concepts.or(fromTopFn.concepts(game)); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); if (playerFn != null) writeEvalContext.or(playerFn.writesEvalContextRecursive()); if (whatFn != null) writeEvalContext.or(whatFn.writesEvalContextRecursive()); if (localStateFn != null) writeEvalContext.or(localStateFn.writesEvalContextRecursive()); if (siteFn != null) writeEvalContext.or(siteFn.writesEvalContextRecursive()); if (fromTopFn != null) writeEvalContext.or(fromTopFn.writesEvalContextRecursive()); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); if (playerFn != null) readEvalContext.or(playerFn.readsEvalContextRecursive()); if (whatFn != null) readEvalContext.or(whatFn.readsEvalContextRecursive()); if (localStateFn != null) readEvalContext.or(localStateFn.readsEvalContextRecursive()); if (siteFn != null) readEvalContext.or(siteFn.readsEvalContextRecursive()); if (fromTopFn != null) readEvalContext.or(fromTopFn.readsEvalContextRecursive()); return readEvalContext; } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; if (playerFn != null) missingRequirement |= playerFn.missingRequirement(game); if (whatFn != null) missingRequirement |= whatFn.missingRequirement(game); if (localStateFn != null) missingRequirement |= localStateFn.missingRequirement(game); if (siteFn != null) missingRequirement |= siteFn.missingRequirement(game); if (fromTopFn != null) missingRequirement |= fromTopFn.missingRequirement(game); return missingRequirement; } @Override public boolean willCrash(final Game game) { boolean willCrash = false; if (playerFn != null) willCrash |= playerFn.willCrash(game); if (whatFn != null) willCrash |= whatFn.willCrash(game); if (localStateFn != null) willCrash |= localStateFn.willCrash(game); if (localStateFn != null) willCrash |= localStateFn.willCrash(game); if (siteFn != null) willCrash |= siteFn.willCrash(game); if (fromTopFn != null) willCrash |= fromTopFn.willCrash(game); return willCrash; } @Override public void preprocess(final Game game) { type = SiteType.use(type, game); if (playerFn != null) playerFn.preprocess(game); if (whatFn != null) whatFn.preprocess(game); if (localStateFn != null) localStateFn.preprocess(game); if (siteFn != null) siteFn.preprocess(game); if (fromTopFn != null) fromTopFn.preprocess(game); if (namePiece != null) { // Precompute list of components for which name matches for (final Component c : game.equipment().components()) { if (c != null && c.name().contains(namePiece)) matchingNameComponents.add(c); } matchingNameComponents.trimToSize(); } } //------------------------------------------------------------------------- @Override public String toEnglish(final Game game) { String pieceName = "piece"; if (namePiece != null) pieceName = namePiece; return "the level of the " + pieceName + " on " + type.name().toLowerCase() + " " + siteFn.toEnglish(game); } //------------------------------------------------------------------------- }
10,554
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109
java
Ludii
Ludii-master/Core/src/game/functions/ints/board/where/WhereLevelType.java
package game.functions.ints.board.where; /** * Defines the type of integer to return with the ludeme (where ...) * * @author Eric.Piette */ public enum WhereLevelType { /** The first level on a site where a piece is. */ Level, }
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Ludii
Ludii-master/Core/src/game/functions/ints/board/where/WhereSite.java
package game.functions.ints.board.where; import java.util.ArrayList; import java.util.BitSet; import annotations.Hide; import annotations.Name; import annotations.Opt; import annotations.Or; import game.Game; import game.equipment.component.Component; import game.functions.ints.BaseIntFunction; import game.functions.ints.IntFunction; import game.types.board.SiteType; import game.types.play.RoleType; import game.types.state.GameType; import gnu.trove.list.array.TIntArrayList; import main.Constants; import other.context.Context; import other.state.container.ContainerState; /** * Returns the site of a piece if it is on the board, else OFF (-1). * * @author Eric.Piette * @remarks The name of the piece can be specific without the number on it * because the owner is also specified in the ludeme. */ @Hide public final class WhereSite extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** The name of the piece. */ private final String namePiece; /** The index of the owner. */ private final IntFunction playerFn; /** The index of the piece. */ private final IntFunction whatFn; /** The local state of the piece. */ private final IntFunction localStateFn; /** Cell/Edge/Vertex. */ private SiteType type; /** List of components that match namePiece (if it is not null) */ private final ArrayList<Component> matchingNameComponents; //------------------------------------------------------------------------- /** * If a piece is on the board, return its site else Off. * * @param namePiece The name of the piece (without the number at the end). * @param indexPlayer The index of the owner. * @param role The roleType of the owner. * @param state The local state of the piece. * @param type The graph element type [default SiteType of the board]. * * @example (where "Pawn" Mover) */ public WhereSite ( final String namePiece, @Or final IntFunction indexPlayer, @Or final RoleType role, @Opt @Name final IntFunction state, @Opt final SiteType type ) { this.namePiece = namePiece; int numNonNull = 0; if (indexPlayer != null) numNonNull++; if (role != null) numNonNull++; if (numNonNull != 1) throw new IllegalArgumentException("Exactly one Or parameter must be non-null."); if (indexPlayer != null) playerFn = indexPlayer; else playerFn = RoleType.toIntFunction(role); this.type = type; whatFn = null; localStateFn = state; matchingNameComponents = new ArrayList<Component>(); } /** * If a piece is on the board, return its site else -1. * * @param what The index of the piece. * @param type The graph element type [default SiteType of the board]. * * @example (where (what at:(last To))) */ public WhereSite ( final IntFunction what, @Opt final SiteType type ) { playerFn = null; this.type = type; whatFn = what; namePiece = null; localStateFn = null; matchingNameComponents = null; } //------------------------------------------------------------------------- @Override public int eval(final Context context) { final int numSite = context.board().numSites(); final ContainerState cs = context.containerState(0); final int localState = (localStateFn != null) ? localStateFn.eval(context) : Constants.UNDEFINED; int what = Constants.OFF; if (whatFn != null) { what = whatFn.eval(context); if (what <= Constants.NO_PIECE) return Constants.OFF; if (context.game().isStacking()) { for (int site = 0; site < numSite; site++) { final int stackSize = cs.sizeStack(site, type); for (int level = 0; level < stackSize; level++) if (cs.what(site, level, type) == what) if (localState == Constants.UNDEFINED || cs.state(site, level, type) == localState) return site; } } else { for (int site = 0; site < numSite; site++) if (cs.what(site, type) == what) if (localState == Constants.UNDEFINED || cs.state(site, type) == localState) return site; } } else { final int playerId = playerFn.eval(context); for (final Component c : matchingNameComponents) { if (c.owner() == playerId) { what = c.index(); break; } } if (what <= Constants.OFF) return Constants.OFF; final TIntArrayList sites = context.state().owned().sites(playerId, what); if (context.game().isStacking()) { for (int i = 0; i < sites.size(); ++i) { final int site = sites.getQuick(i); if (site < numSite) { final int stackSize = cs.sizeStack(site, type); for (int level = 0; level < stackSize; level++) if (cs.what(site, level, type) == what) if (localState == Constants.UNDEFINED || cs.state(site, level, type) == localState) return site; } } } else { for (int i = 0; i < sites.size(); ++i) { final int site = sites.getQuick(i); if (site < numSite && cs.what(site, type) == what) if (localState == Constants.UNDEFINED || cs.state(site, type) == localState) return site; } } } return Constants.OFF; } //------------------------------------------------------------------------- @Override public boolean isStatic() { return false; } @Override public long gameFlags(final Game game) { long gameFlags = 0L; if (playerFn != null) gameFlags |= playerFn.gameFlags(game); if (whatFn != null) gameFlags |= whatFn.gameFlags(game); if (localStateFn != null) gameFlags |= localStateFn.gameFlags(game) | GameType.SiteState; gameFlags |= SiteType.gameFlags(type); return gameFlags; } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(SiteType.concepts(type)); if (playerFn != null) concepts.or(playerFn.concepts(game)); if (whatFn != null) concepts.or(whatFn.concepts(game)); if (localStateFn != null) concepts.or(localStateFn.concepts(game)); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); if (playerFn != null) writeEvalContext.or(playerFn.writesEvalContextRecursive()); if (whatFn != null) writeEvalContext.or(whatFn.writesEvalContextRecursive()); if (localStateFn != null) writeEvalContext.or(localStateFn.writesEvalContextRecursive()); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); if (playerFn != null) readEvalContext.or(playerFn.readsEvalContextRecursive()); if (whatFn != null) readEvalContext.or(whatFn.readsEvalContextRecursive()); if (localStateFn != null) readEvalContext.or(localStateFn.readsEvalContextRecursive()); return readEvalContext; } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; if (playerFn != null) missingRequirement |= playerFn.missingRequirement(game); if (whatFn != null) missingRequirement |= whatFn.missingRequirement(game); if (localStateFn != null) missingRequirement |= localStateFn.missingRequirement(game); return missingRequirement; } @Override public boolean willCrash(final Game game) { boolean willCrash = false; if (playerFn != null) willCrash |= playerFn.willCrash(game); if (whatFn != null) willCrash |= whatFn.willCrash(game); if (localStateFn != null) willCrash |= localStateFn.willCrash(game); return willCrash; } @Override public void preprocess(final Game game) { type = SiteType.use(type, game); if (playerFn != null) playerFn.preprocess(game); if (whatFn != null) whatFn.preprocess(game); if (localStateFn != null) localStateFn.preprocess(game); if (namePiece != null) { // Precompute list of components for which name matches for (final Component c : game.equipment().components()) { if (c != null && c.name().contains(namePiece)) matchingNameComponents.add(c); } matchingNameComponents.trimToSize(); } } @Override public String toEnglish(final Game game) { String playerString = ""; if (playerFn != null) playerString = " of " + playerFn.toEnglish(game); return namePiece + playerString + " is in"; } }
8,460
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java
Ludii
Ludii-master/Core/src/game/functions/ints/board/where/package-info.java
/** * Where functions return an integer value based on the position of a piece. */ package game.functions.ints.board.where;
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24.4
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Ludii
Ludii-master/Core/src/game/functions/ints/card/Card.java
package game.functions.ints.card; import annotations.Name; import annotations.Opt; import game.Game; import game.functions.ints.BaseIntFunction; import game.functions.ints.IntFunction; import game.functions.ints.card.simple.CardTrumpSuit; import game.functions.ints.card.site.CardRank; import game.functions.ints.card.site.CardSuit; import game.functions.ints.card.site.CardTrumpRank; import game.functions.ints.card.site.CardTrumpValue; import other.context.Context; /** * Returns a site related to the last move. * * @author Eric Piette */ public final class Card extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** * For the trump suit of a card. * * @param cardType The property to return. * * @example (card TrumpSuit) */ @SuppressWarnings("javadoc") public static IntFunction construct ( final CardSimpleType cardType ) { switch (cardType) { case TrumpSuit: return new CardTrumpSuit(); default: break; } // We should never reach that except if we forget some codes. throw new IllegalArgumentException("Card(): A CardSimpleType is not implemented."); } //------------------------------------------------------------------------- /** * For the rank, the suit, trump rank or the trump value of a card. * * @param cardType The property to return. * @param at The site where the card is. * @param level The level where the card is. * * @example (card TrumpValue at:(from) level:(level)) * @example (card TrumpRank at:(from) level:(level)) * @example (card Rank at:(from) level:(level)) * @example (card Suit at:(from) level:(level)) */ @SuppressWarnings("javadoc") public static IntFunction construct ( final CardSiteType cardType, @Name final IntFunction at, @Name @Opt final IntFunction level ) { switch (cardType) { case Rank: return new CardRank(at, level); case Suit: return new CardSuit(at, level); case TrumpRank: return new CardTrumpRank(at, level); case TrumpValue: return new CardTrumpValue(at, level); default: break; } // We should never reach that except if we forget some codes. throw new IllegalArgumentException("Card(): A CardSiteType is not implemented."); } private Card() { // Make grammar pick up construct() and not default constructor } //------------------------------------------------------------------------- @Override public int eval(final Context context) { // Should not be called, should only be called on subclasses throw new UnsupportedOperationException("Card.eval(): Should never be called directly."); // return new Region(); } @Override public boolean isStatic() { // Should never be there return false; } @Override public long gameFlags(final Game game) { // Should never be there return 0L; } @Override public void preprocess(final Game game) { // Nothing to do. } @Override public String toEnglish(final Game game) { return "Card"; } }
3,084
22.730769
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java
Ludii
Ludii-master/Core/src/game/functions/ints/card/CardSimpleType.java
package game.functions.ints.card; /** * Defines the types of properties which can be returned for the Card super * ludeme with no parameter. * * @author Eric.Piette */ public enum CardSimpleType { /** To return the trump suit of the game. */ TrumpSuit, }
264
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Ludii
Ludii-master/Core/src/game/functions/ints/card/CardSiteType.java
package game.functions.ints.card; /** * Defines the types of properties which can be returned for the Card super * ludeme according an index and optionally a level. * * @author Eric.Piette */ public enum CardSiteType { /** To return the rank of a card. */ Rank, /** To return the suit of a card. */ Suit, /** To return the value of the trump of a card. */ TrumpValue, /** To return the rank of the trump of a card. */ TrumpRank, }
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java
Ludii
Ludii-master/Core/src/game/functions/ints/card/package-info.java
/** * Card functions return an integer value based on the current state of specified {\tt Card} components. */ package game.functions.ints.card;
147
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java
Ludii
Ludii-master/Core/src/game/functions/ints/card/simple/CardTrumpSuit.java
package game.functions.ints.card.simple; import java.util.BitSet; import annotations.Hide; import game.Game; import game.equipment.component.Component; import game.functions.ints.BaseIntFunction; import game.types.state.GameType; import other.concept.Concept; import other.context.Context; /** * Returns the current trump suit. * @author Eric.Piette */ @Hide public final class CardTrumpSuit extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** * @example (trumpSuit) */ public CardTrumpSuit() { // Nothing to do. } //------------------------------------------------------------------------- @Override public int eval(final Context context) { return context.state().trumpSuit(); } //------------------------------------------------------------------------- @Override public boolean isStatic() { return false; } @Override public long gameFlags(final Game game) { return GameType.Stochastic | GameType.Card | GameType.HiddenInfo; } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.set(Concept.Card.id(), true); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); return readEvalContext; } @Override public void preprocess(final Game game) { // Nothing to do. } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; boolean gameHasCard = false; for (int i = 1; i < game.equipment().components().length; i++) { final Component component = game.equipment().components()[i]; if (component.isCard()) { gameHasCard = true; break; } } if (!gameHasCard) { game.addRequirementToReport("The ludeme (card TrumpSuit ...) is used but the equipment has no cards."); missingRequirement = true; } return missingRequirement; } @Override public String toEnglish(final Game game) { return "the current trump suit"; } }
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Ludii
Ludii-master/Core/src/game/functions/ints/card/site/CardRank.java
package game.functions.ints.card.site; import java.util.BitSet; import annotations.Hide; import annotations.Opt; import game.Game; import game.equipment.component.Component; import game.functions.ints.BaseIntFunction; import game.functions.ints.IntConstant; import game.functions.ints.IntFunction; import game.types.state.GameType; import main.Constants; import other.concept.Concept; import other.context.Context; import other.state.container.ContainerState; /** * Returns the rank of a card in the deck. * * @author Eric.Piette */ @Hide public final class CardRank extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** The site to check. */ private final IntFunction siteFn; /** The level on the site. */ private final IntFunction levelFn; /** * @param site The site where the card is. * @param level The level where the card is [0]. */ public CardRank ( final IntFunction site, @Opt final IntFunction level ) { siteFn = site; levelFn = (level == null) ? new IntConstant(0) : level; } //------------------------------------------------------------------------- @Override public int eval(final Context context) { final int site = siteFn.eval(context); final int level = levelFn.eval(context); final int cid = context.containerId()[site]; final ContainerState cs = context.containerState(cid); final int what = cs.whatCell(site, level); if (what < 1) return Constants.OFF; final Component component = context.components()[what]; if (!component.isCard()) return Constants.OFF; return component.rank(); } //------------------------------------------------------------------------- @Override public boolean isStatic() { return siteFn.isStatic() && levelFn.isStatic(); } @Override public long gameFlags(final Game game) { return GameType.Card | GameType.HiddenInfo | siteFn.gameFlags(game) | levelFn.gameFlags(game); } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(siteFn.concepts(game)); concepts.or(levelFn.concepts(game)); concepts.set(Concept.Card.id(), true); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); writeEvalContext.or(siteFn.writesEvalContextRecursive()); writeEvalContext.or(levelFn.writesEvalContextRecursive()); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); readEvalContext.or(siteFn.readsEvalContextRecursive()); readEvalContext.or(levelFn.readsEvalContextRecursive()); return readEvalContext; } @Override public void preprocess(final Game game) { siteFn.preprocess(game); levelFn.preprocess(game); } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; boolean gameHasCard = false; for (int i = 1; i < game.equipment().components().length; i++) { final Component component = game.equipment().components()[i]; if (component.isCard()) { gameHasCard = true; break; } } if (!gameHasCard) { game.addRequirementToReport("The ludeme (card Rank ...) is used but the equipment has no cards."); missingRequirement = true; } missingRequirement |= siteFn.missingRequirement(game); missingRequirement |= levelFn.missingRequirement(game); return missingRequirement; } @Override public boolean willCrash(final Game game) { boolean willCrash = false; willCrash |= siteFn.willCrash(game); willCrash |= levelFn.willCrash(game); return willCrash; } @Override public String toEnglish(final Game game) { return "the rank of the card at " + siteFn; } }
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Ludii
Ludii-master/Core/src/game/functions/ints/card/site/CardSuit.java
package game.functions.ints.card.site; import java.util.BitSet; import annotations.Hide; import annotations.Opt; import game.Game; import game.equipment.component.Card; import game.equipment.component.Component; import game.functions.ints.BaseIntFunction; import game.functions.ints.IntFunction; import game.types.board.SiteType; import game.types.state.GameType; import main.Constants; import other.concept.Concept; import other.context.Context; import other.state.container.ContainerState; /** * Returns the suit of a card. * * @author Eric.Piette */ @Hide public final class CardSuit extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** The site to check. */ private final IntFunction siteFn; /** The level on the site. */ private final IntFunction levelFn; /** * @param site The site where the card is. * @param level The level where the card is. */ public CardSuit ( final IntFunction site, @Opt final IntFunction level ) { siteFn = site; levelFn = (level == null) ? null : level; } //------------------------------------------------------------------------- @Override public int eval(final Context context) { final int site = siteFn.eval(context); final int cid = context.containerId()[site]; final ContainerState cs = context.containerState(cid); final int what = (levelFn != null) ? cs.what(site, levelFn.eval(context), SiteType.Cell) : cs.what(site, SiteType.Cell); if (what < 1) return Constants.OFF; final Component component = context.components()[what]; if (!component.isCard()) return Constants.OFF; return ((Card)component).suit(); } //------------------------------------------------------------------------- @Override public boolean isStatic() { if (!siteFn.isStatic()) return false; if (levelFn != null && !levelFn.isStatic()) return false; return true; } @Override public long gameFlags(final Game game) { long gameFlags = GameType.Card | GameType.HiddenInfo | siteFn.gameFlags(game); if (levelFn != null) gameFlags |= levelFn.gameFlags(game); return gameFlags; } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(siteFn.concepts(game)); concepts.set(Concept.Card.id(), true); if (levelFn != null) concepts.or(levelFn.concepts(game)); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); writeEvalContext.or(siteFn.writesEvalContextRecursive()); if (levelFn != null) writeEvalContext.or(levelFn.writesEvalContextRecursive()); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); readEvalContext.or(siteFn.readsEvalContextRecursive()); if (levelFn != null) readEvalContext.or(levelFn.readsEvalContextRecursive()); return readEvalContext; } @Override public void preprocess(final Game game) { siteFn.preprocess(game); if (levelFn != null) levelFn.preprocess(game); } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; boolean gameHasCard = false; for (int i = 1; i < game.equipment().components().length; i++) { final Component component = game.equipment().components()[i]; if (component.isCard()) { gameHasCard = true; break; } } if (!gameHasCard) { game.addRequirementToReport("The ludeme (card Suit ...) is used but the equipment has no cards."); missingRequirement = true; } missingRequirement |= siteFn.missingRequirement(game); missingRequirement |= levelFn.missingRequirement(game); return missingRequirement; } @Override public boolean willCrash(final Game game) { boolean willCrash = false; willCrash |= siteFn.willCrash(game); willCrash |= levelFn.willCrash(game); return willCrash; } @Override public String toEnglish(final Game game) { return "the suit of the card at " + siteFn; } }
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Ludii
Ludii-master/Core/src/game/functions/ints/card/site/CardTrumpRank.java
package game.functions.ints.card.site; import java.util.BitSet; import annotations.Hide; import annotations.Opt; import game.Game; import game.equipment.component.Component; import game.functions.ints.BaseIntFunction; import game.functions.ints.IntConstant; import game.functions.ints.IntFunction; import game.types.state.GameType; import main.Constants; import other.concept.Concept; import other.context.Context; import other.state.container.ContainerState; /** * Returns the trump rank of a card. * * @author Eric.Piette * @remarks To know the trump rank of a card in the deck. */ @Hide public final class CardTrumpRank extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** The site to check. */ private final IntFunction siteFn; /** The level on the site. */ private final IntFunction levelFn; /** * @param site The site where the card is. * @param level The level where the card is [0]. */ public CardTrumpRank ( final IntFunction site, @Opt final IntFunction level ) { siteFn = site; levelFn = (level == null) ? new IntConstant(0) : level; } //------------------------------------------------------------------------- @Override public int eval(final Context context) { final int site = siteFn.eval(context); final int level = levelFn.eval(context); final int cid = context.containerId()[site]; final ContainerState cs = context.containerState(cid); final int what = cs.whatCell(site, level); if (what < 1) return Constants.OFF; final Component component = context.components()[what]; if (!component.isCard()) return Constants.OFF; return component.trumpRank(); } //------------------------------------------------------------------------- @Override public boolean isStatic() { return siteFn.isStatic() && levelFn.isStatic(); } @Override public long gameFlags(final Game game) { return GameType.Card | GameType.HiddenInfo | siteFn.gameFlags(game) | levelFn.gameFlags(game); } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(siteFn.concepts(game)); concepts.or(levelFn.concepts(game)); concepts.set(Concept.Card.id(), true); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); writeEvalContext.or(siteFn.writesEvalContextRecursive()); writeEvalContext.or(levelFn.writesEvalContextRecursive()); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); readEvalContext.or(siteFn.readsEvalContextRecursive()); readEvalContext.or(levelFn.readsEvalContextRecursive()); return readEvalContext; } @Override public void preprocess(final Game game) { siteFn.preprocess(game); levelFn.preprocess(game); } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; boolean gameHasCard = false; for (int i = 1; i < game.equipment().components().length; i++) { final Component component = game.equipment().components()[i]; if (component.isCard()) { gameHasCard = true; break; } } if (!gameHasCard) { game.addRequirementToReport("The ludeme (card TrumpRank ...) is used but the equipment has no cards."); missingRequirement = true; } missingRequirement |= siteFn.missingRequirement(game); missingRequirement |= levelFn.missingRequirement(game); return missingRequirement; } @Override public boolean willCrash(final Game game) { boolean willCrash = false; willCrash |= siteFn.willCrash(game); willCrash |= levelFn.willCrash(game); return willCrash; } @Override public String toEnglish(final Game game) { return "the trump rank of the card at " + siteFn; } }
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Ludii
Ludii-master/Core/src/game/functions/ints/card/site/CardTrumpValue.java
package game.functions.ints.card.site; import java.util.BitSet; import annotations.Hide; import annotations.Opt; import game.Game; import game.equipment.component.Component; import game.functions.ints.BaseIntFunction; import game.functions.ints.IntConstant; import game.functions.ints.IntFunction; import game.types.state.GameType; import main.Constants; import other.concept.Concept; import other.context.Context; import other.state.container.ContainerState; /** * Returns the trump value of a card. * * @author Eric.Piette */ @Hide public final class CardTrumpValue extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** The site to check. */ private final IntFunction siteFn; /** The level on the site. */ private final IntFunction levelFn; /** * @param site The site where the card is. * @param level The level where the card is [0]. */ public CardTrumpValue ( final IntFunction site, @Opt final IntFunction level ) { siteFn = site; levelFn = (level == null) ? new IntConstant(0) : level; } //------------------------------------------------------------------------- @Override public int eval(final Context context) { final int site = siteFn.eval(context); final int level = levelFn.eval(context); final int cid = context.containerId()[site]; final ContainerState cs = context.containerState(cid); final int what = cs.whatCell(site, level); if (what < 1) return Constants.OFF; final Component component = context.components()[what]; if (!component.isCard()) return Constants.OFF; return component.trumpValue(); } //------------------------------------------------------------------------- @Override public boolean isStatic() { return siteFn.isStatic() && levelFn.isStatic(); } @Override public long gameFlags(final Game game) { return GameType.Card | GameType.HiddenInfo | siteFn.gameFlags(game) | levelFn.gameFlags(game); } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(siteFn.concepts(game)); concepts.or(levelFn.concepts(game)); concepts.set(Concept.Card.id(), true); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); writeEvalContext.or(siteFn.writesEvalContextRecursive()); writeEvalContext.or(levelFn.writesEvalContextRecursive()); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); readEvalContext.or(siteFn.readsEvalContextRecursive()); readEvalContext.or(levelFn.readsEvalContextRecursive()); return readEvalContext; } @Override public void preprocess(final Game game) { siteFn.preprocess(game); levelFn.preprocess(game); } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; boolean gameHasCard = false; for (int i = 1; i < game.equipment().components().length; i++) { final Component component = game.equipment().components()[i]; if (component.isCard()) { gameHasCard = true; break; } } if (!gameHasCard) { game.addRequirementToReport("The ludeme (card TrumpValue ...) is used but the equipment has no cards."); missingRequirement = true; } missingRequirement |= siteFn.missingRequirement(game); missingRequirement |= levelFn.missingRequirement(game); return missingRequirement; } @Override public boolean willCrash(final Game game) { boolean willCrash = false; willCrash |= siteFn.willCrash(game); willCrash |= levelFn.willCrash(game); return willCrash; } @Override public String toEnglish(final Game game) { return "the trump value of the card at " + siteFn; } }
3,848
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Ludii
Ludii-master/Core/src/game/functions/ints/count/Count.java
package game.functions.ints.count; import annotations.Name; import annotations.Opt; import annotations.Or; import game.Game; import game.functions.booleans.BooleanFunction; import game.functions.intArray.IntArrayFunction; import game.functions.ints.BaseIntFunction; import game.functions.ints.IntFunction; import game.functions.ints.count.component.CountPieces; import game.functions.ints.count.component.CountPips; import game.functions.ints.count.groups.CountGroups; import game.functions.ints.count.liberties.CountLiberties; import game.functions.ints.count.simple.CountActive; import game.functions.ints.count.simple.CountCells; import game.functions.ints.count.simple.CountColumns; import game.functions.ints.count.simple.CountEdges; import game.functions.ints.count.simple.CountMoves; import game.functions.ints.count.simple.CountMovesThisTurn; import game.functions.ints.count.simple.CountLegalMoves; import game.functions.ints.count.simple.CountPhases; import game.functions.ints.count.simple.CountPlayers; import game.functions.ints.count.simple.CountRows; import game.functions.ints.count.simple.CountTrials; import game.functions.ints.count.simple.CountTurns; import game.functions.ints.count.simple.CountVertices; import game.functions.ints.count.site.CountAdjacent; import game.functions.ints.count.site.CountDiagonal; import game.functions.ints.count.site.CountNeighbours; import game.functions.ints.count.site.CountNumber; import game.functions.ints.count.site.CountOff; import game.functions.ints.count.site.CountOrthogonal; import game.functions.ints.count.site.CountSites; import game.functions.ints.count.stack.CountStack; import game.functions.ints.count.steps.CountSteps; import game.functions.ints.count.stepsOnTrack.CountStepsOnTrack; import game.functions.ints.count.value.CountValue; import game.functions.region.RegionFunction; import game.rules.play.moves.nonDecision.effect.Step; import game.types.board.RelationType; import game.types.board.SiteType; import game.types.play.RoleType; import game.util.directions.Direction; import game.util.directions.StackDirection; import other.IntArrayFromRegion; import other.context.Context; /** * Returns the count of the specified property. * * @author Eric Piette */ @SuppressWarnings("javadoc") public final class Count extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** * For counting the number of identical values in an array. * * @param countType The property to count. * @param of The value to count. * @param in The array. * * @example (count Value 1 in:(values Remembered)) */ public static IntFunction construct ( final CountValueType countType, final IntFunction of, @Name final IntArrayFunction in ) { switch (countType) { case Value: return new CountValue(of,in); default: break; } // We should never reach that except if we forget some codes. throw new IllegalArgumentException("Count(): A CountValueType is not implemented."); } /** * For counting according to no parameters or only a graph element type. * * @param countType The property to count. * @param stackDirection The direction to count in the stack [FromBottom]. * @param type The graph element type [default SiteType of the board]. * @param at The site where is the stack. * @param to The region where are the stacks. * @param If The condition to count in the stack [True]. * @param stop The condition to stop to count in the stack [False]. * * * @example (count Stack FromTop at:(last To) if:(= (what at:(to) level:(level)) * (id "Disc" P1)) stop:(= (what at:(to) level:(level)) (id "Disc" * P2))) */ public static IntFunction construct ( final CountStackType countType, @Opt final StackDirection stackDirection, @Opt final SiteType type, @Or @Name final IntFunction at, @Or @Name final RegionFunction to, @Opt @Name final BooleanFunction If, @Opt @Name final BooleanFunction stop ) { int numNonNull = 0; if (at != null) numNonNull++; if (to != null) numNonNull++; if (numNonNull != 1) throw new IllegalArgumentException( "Count(): With CountStackType one 'at', 'to' parameters must be non-null."); switch (countType) { case Stack: return new CountStack(stackDirection, type, new IntArrayFromRegion(at, to), If, stop); default: break; } // We should never reach that except if we forget some codes. throw new IllegalArgumentException("Count(): A CountSimpleType is not implemented."); } //------------------------------------------------------------------------- /** * For counting according to no parameters or only a graph element type. * * @param countType The property to count. * @param type The graph element type [default SiteType of the board]. * * @example (count Players) * * @example (count Vertices) * * @example (count Moves) */ public static IntFunction construct ( final CountSimpleType countType, @Opt final SiteType type ) { switch (countType) { case Active: return new CountActive(); case Cells: return new CountCells(); case Columns: return new CountColumns(type); case Edges: return new CountEdges(); case Moves: return new CountMoves(); case MovesThisTurn: return new CountMovesThisTurn(); case Phases: return new CountPhases(); case Players: return new CountPlayers(); case Rows: return new CountRows(type); case Trials: return new CountTrials(); case Turns: return new CountTurns(); case Vertices: return new CountVertices(); case LegalMoves: return new CountLegalMoves(); default: break; } // We should never reach that except if we forget some codes. throw new IllegalArgumentException("Count(): A CountSimpleType is not implemented."); } //------------------------------------------------------------------------- /** * For counting according to a site or a region. * * @param countType The property to count. * @param type The graph element type [default SiteType of the board]. * @param in The region to count. * @param at The site from which to compute the count [(last To)]. * @param name The name of the container from which to count the number of * sites or the name of the piece to count only pieces of that * type. * * @example (count at:(last To)) * * @example (count Sites in:(sites Empty)) */ public static IntFunction construct ( @Opt final CountSiteType countType, @Opt final SiteType type, @Opt @Or @Name final RegionFunction in, @Opt @Or @Name final IntFunction at, @Opt @Or final String name ) { int numNonNull = 0; if (in != null) numNonNull++; if (at != null) numNonNull++; if (name != null) numNonNull++; if (numNonNull > 1) throw new IllegalArgumentException( "Count(): With CountSiteType zero or one 'in', 'at' or 'name' parameters must be non-null."); if (countType == null) return new CountNumber(type, in, at); switch (countType) { case Adjacent: return new CountAdjacent(type, in, at); case Diagonal: return new CountDiagonal(type, in, at); case Neighbours: return new CountNeighbours(type, in, at); case Off: return new CountOff(type, in, at); case Orthogonal: return new CountOrthogonal(type, in, at); case Sites: return new CountSites(in, at, name); default: break; } // We should never reach that except if we forget some codes. throw new IllegalArgumentException("Count(): A CountSiteType is not implemented."); } //------------------------------------------------------------------------- /** * For counting according to a component. * * @param countType The property to count. * @param type The graph element type [default SiteType of the board]. * @param role The role of the player [All]. * @param of The index of the player. * @param name The name of the container from which to count the number of * sites or the name of the piece to count only pieces of that * type. * @param in The region where to count the pieces. * @param If The condition to check for each site where is the piece [True]. * * @example (count Pieces Mover) * * @example (count Pips) */ public static IntFunction construct ( final CountComponentType countType, @Opt final SiteType type, @Opt @Or final RoleType role, @Opt @Or @Name final IntFunction of, @Opt final String name, @Opt @Name final RegionFunction in, @Opt @Name final BooleanFunction If ) { int numNonNull = 0; if (role != null) numNonNull++; if (of != null) numNonNull++; if (numNonNull > 1) throw new IllegalArgumentException( "Count(): With CountComponentType zero or one 'role' or 'of' parameters must be non-null."); switch (countType) { case Pieces: return new CountPieces(type, role, of, name, in, If); case Pips: return new CountPips(role, of); default: break; } // We should never reach that except if we forget some codes. throw new IllegalArgumentException("Count(): A CountComponentType is not implemented."); } //------------------------------------------------------------------------- /** * For counting elements in a group. * * @param countType The property to count. * @param type The graph element type [default SiteType of the board]. * @param directions The directions of the connection between elements in the * group [Adjacent]. * @param If The condition on the pieces to include in the group [(is Occupied (to))]. * @param min Minimum size of each group [0]. * * @example (count Groups Orthogonal) */ public static IntFunction construct ( final CountGroupsType countType, @Opt final SiteType type, @Opt final Direction directions, @Opt @Name final BooleanFunction If, @Opt @Name final IntFunction min ) { switch (countType) { case Groups: return new CountGroups(type, directions, If, min); default: break; } // We should never reach that except if we forget some codes. throw new IllegalArgumentException("Count(): A CountGroupsType is not implemented."); } //------------------------------------------------------------------------- /** * For counting elements in a region of liberties. * * @param countType The property to count. * @param type The graph element type [default SiteType of the board]. * @param at The site to compute the group [(last To)]. * @param directions The type of directions from the site to compute the group * [Adjacent]. * @param If The condition of the members of the group [(= (mover) (who * at:(to)))]. * * @example (count Liberties Orthogonal) */ public static IntFunction construct ( final CountLibertiesType countType, @Opt final SiteType type, @Opt @Name final IntFunction at, @Opt final Direction directions, @Opt @Name final BooleanFunction If ) { switch (countType) { case Liberties: return new CountLiberties(type, at, directions, If); default: break; } // We should never reach that except if we forget some codes. throw new IllegalArgumentException("Count(): A CountLibertiesType is not implemented."); } //------------------------------------------------------------------------- /** * For counting the number of steps between two sites. * * @param countType The property to count. * @param type Graph element type [default SiteType of the board]. * @param relation The relation type of the steps [Adjacent]. * @param stepMove Define a particular step move to step. * @param newRotation Define a new rotation at each step move in using the (value) iterator for the rotation. * @param site1 The first site. * @param site2 The second site. * @param region2 The second region. * * @example (count Steps (where (id "King")) (where (id "Queen"))) */ public static IntFunction construct ( final CountStepsType countType, @Opt final SiteType type, @Opt final RelationType relation, @Opt final Step stepMove, @Opt @Name final IntFunction newRotation, final IntFunction site1, @Or final IntFunction site2, @Or final RegionFunction region2 ) { switch (countType) { case Steps: return new CountSteps(type, relation, stepMove, newRotation, site1, new IntArrayFromRegion(site2, region2)); default: break; } // We should never reach that except if we forget some codes. throw new IllegalArgumentException("Count(): A CountStepsType is not implemented."); } //------------------------------------------------------------------------- /** * For counting the number of steps between two sites. * * @param countType The property to count. * @param player The owner of the track [(mover)]. * @param role The role of the owner of the track [Mover]. * @param name The name of the track. * @param site1 The first site. * @param site2 The second site. * * @example (count StepsOnTrack (last From) (last To)) */ public static IntFunction construct ( final CountStepsOnTrackType countType, @Opt @Or final RoleType role, @Opt @Or final game.util.moves.Player player, @Opt @Or final String name, @Opt final IntFunction site1, @Opt final IntFunction site2 ) { switch (countType) { case StepsOnTrack: return new CountStepsOnTrack(role,player,name, site1, site2); default: break; } // We should never reach that except if we forget some codes. throw new IllegalArgumentException("Count(): A CountStepsOnTrackType is not implemented."); } private Count() { // Make grammar pick up construct() and not default constructor } //------------------------------------------------------------------------- @Override public int eval(final Context context) { // Should not be called, should only be called on subclasses throw new UnsupportedOperationException("Count.eval(): Should never be called directly."); // return new Region(); } @Override public boolean isStatic() { // Should never be there return false; } @Override public long gameFlags(final Game game) { // Should never be there return 0L; } @Override public void preprocess(final Game game) { // Nothing to do. } }
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Ludii
Ludii-master/Core/src/game/functions/ints/count/CountComponentType.java
package game.functions.ints.count; /** * Defines the types of components that can be counted within a game. * * @author Eric.Piette and cambolbro */ public enum CountComponentType { /** Number of pieces on the board (or in hand), per player or over all players. */ Pieces, /** The number of pips showing on all dice, or dice owned by a specified player. */ Pips, }
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Ludii
Ludii-master/Core/src/game/functions/ints/count/CountGroupsType.java
package game.functions.ints.count; /** * Defines the types of groups properties that can be counted within a game. * * @author Eric.Piette */ public enum CountGroupsType { /** Number of groups of items belonging to a player on the board. */ Groups, }
259
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Ludii
Ludii-master/Core/src/game/functions/ints/count/CountLibertiesType.java
package game.functions.ints.count; /** * Defines the types of liberties properties that can be counted within a game. * * @author Eric.Piette */ public enum CountLibertiesType { /** Number of liberties (empty adjacent sites) belonging to a group at a location. */ Liberties, }
285
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Ludii
Ludii-master/Core/src/game/functions/ints/count/CountSimpleType.java
package game.functions.ints.count; /** * Defines the types of properties that can be counted without a parameter * (apart from the graph element type, where relevant). * * @author Eric.Piette and cambolbro */ public enum CountSimpleType { /** Number of rows on the board. */ Rows, /** Number of columns on the board. */ Columns, /** Number of turns played so far in this trial. */ Turns, /** Number of moves made so far in this trial. */ Moves, /** Number of completed games within a match. */ Trials, /** Number of moves made so far this turn. */ MovesThisTurn, /** Number of phase changes during this trial. */ Phases, /** Number of adjacent (connected) elements. */ Vertices, /** Number of edges on the board. */ Edges, /** Number of cells on the board. */ Cells, /** Number of players. */ Players, /** Number of active players. */ Active, /** Number of legal moves. */ LegalMoves, }
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Ludii
Ludii-master/Core/src/game/functions/ints/count/CountSiteType.java
package game.functions.ints.count; /** * Defines the types of sites that can be counted within a game. * * @author Eric.Piette and cambolbro */ public enum CountSiteType { /** Number of playable sites within a region or container. */ Sites, /** Number of adjacent (connected) elements. */ Adjacent, /** Number of neighbours (not necessarily connected). */ Neighbours, /** Number of orthogonal elements. */ Orthogonal, /** Number of diagonal elements. */ Diagonal, /** Number of off-diagonal elements. */ Off, }
539
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Ludii
Ludii-master/Core/src/game/functions/ints/count/CountStackType.java
package game.functions.ints.count; /** * Defines the types of properties which can be count inside a stack. * * @author Eric.Piette */ public enum CountStackType { /** To count pieces in a stack. */ Stack, }
216
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Ludii
Ludii-master/Core/src/game/functions/ints/count/CountStepsOnTrackType.java
package game.functions.ints.count; /** * Defines the types of steps on tracks properties that can be counted within a * game. * * @author Eric.Piette */ public enum CountStepsOnTrackType { /** Number of steps between two sites on a track. */ StepsOnTrack, }
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java
Ludii
Ludii-master/Core/src/game/functions/ints/count/CountStepsType.java
package game.functions.ints.count; /** * Defines the types of steps properties that can be counted within a game. * * @author Eric.Piette */ public enum CountStepsType { /** Number of steps between two sites. */ Steps, }
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Ludii
Ludii-master/Core/src/game/functions/ints/count/CountValueType.java
package game.functions.ints.count; /** * Defines the types of value properties that can be counted within a game. * * @author Eric.Piette */ public enum CountValueType { /** Number of specific value in an array. */ Value, }
231
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java
Ludii
Ludii-master/Core/src/game/functions/ints/count/package-info.java
/** * Count is a `super' ludeme that returns the count of a specified property within the game, * such as the number of players, components, sites, turns, groups, etc. */ package game.functions.ints.count;
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java
Ludii
Ludii-master/Core/src/game/functions/ints/count/component/CountPieces.java
package game.functions.ints.count.component; import java.util.BitSet; import java.util.List; import annotations.Hide; import annotations.Name; import annotations.Opt; import annotations.Or; import game.Game; import game.equipment.component.Component; import game.functions.booleans.BooleanFunction; import game.functions.ints.BaseIntFunction; import game.functions.ints.IntFunction; import game.functions.region.RegionFunction; import game.types.board.SiteType; import game.types.play.RoleType; import game.types.state.GameType; import gnu.trove.list.array.TIntArrayList; import main.StringRoutines; import other.PlayersIndices; import other.context.Context; import other.location.Location; import other.state.container.ContainerState; /** * Returns the number of pieces of a player. * * @author Eric.Piette */ @Hide public final class CountPieces extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** Cell/Edge/Vertex. */ private final SiteType type; /** The index of the player. */ private final IntFunction whoFn; /** The name of the item (Container or Component) to count. */ private final String name; /** The RoleType of the player. */ private final RoleType role; /** The region to count the pieces. */ private final RegionFunction whereFn; /** The condition to check for each site where is the piece. */ private final BooleanFunction If; /** * @param type The graph element type [default SiteType of the board]. * @param role The role of the player [All]. * @param of The index of the player. * @param name The name of the piece to count only these pieces. * @param in The region where to count the pieces. * @param If The condition to check for each site where is the piece [True]. */ public CountPieces ( @Opt final SiteType type, @Opt @Or final RoleType role, @Opt @Or @Name final IntFunction of, @Opt final String name, @Opt @Name final RegionFunction in, @Opt @Name final BooleanFunction If ) { this.type = type; this.role = (role != null) ? role : (of == null ? RoleType.All : null); whoFn = (of != null) ? of : RoleType.toIntFunction(this.role); this.name = name; whereFn = in; this.If = If; } //------------------------------------------------------------------------- @Override public int eval(final Context context) { if (name != null && name.equals("Bag")) return context.state().remainingDominoes().size(); final int origSite = context.site(); final int origLevel = context.level(); int count = 0; final int whoId = whoFn.eval(context); // Get the player condition. final TIntArrayList idPlayers = PlayersIndices.getIdPlayers(context, role, whoId); // Get the region condition. final TIntArrayList whereSites = (whereFn != null) ? new TIntArrayList(whereFn.eval(context).sites()) : null; // Get the component condition. TIntArrayList componentIds = null; if (name != null) { componentIds = new TIntArrayList(); for (int compId = 1; compId < context.components().length; compId++) { final Component component = context.components()[compId]; if (component.name().contains(name)) componentIds.add(compId); } } for (int index = 0; index < idPlayers.size(); index++) { final int pid = idPlayers.get(index); final BitSet alreadyLooked = new BitSet(); final List<? extends Location>[] positions = context.state().owned().positions(pid); for (final List<? extends Location> locs : positions) { for (final Location loc : locs) { if (type == null || type != null && type.equals(loc.siteType())) { final int site = loc.site(); if (!alreadyLooked.get(site)) { alreadyLooked.set(site); // Check region condition if (whereSites != null && !whereSites.contains(site)) continue; SiteType realType = type; int cid = 0; if (type == null) { cid = site >= context.containerId().length ? 0 : context.containerId()[site]; if (cid > 0) realType = SiteType.Cell; else realType = context.board().defaultSite(); } final ContainerState cs = context.containerState(cid); if (context.game().isStacking()) { for (int level = 0 ; level < cs.sizeStack(site, realType); level++) { final int who = cs.who(site, level, realType); if (!idPlayers.contains(who)) continue; // Check component condition if (componentIds != null) { final int what = cs.what(site, level, realType); if (!componentIds.contains(what)) continue; } context.setLevel(level); context.setSite(site); if(If == null || If.eval(context)) count++; } } else { final int who = cs.who(site, realType); if (!idPlayers.contains(who)) continue; // Check component condition if (componentIds != null) { final int what = cs.what(site, realType); if (!componentIds.contains(what)) continue; } context.setSite(site); if(If == null || If.eval(context)) count += cs.count(site, realType); } } } } } } context.setLevel(origLevel); context.setSite(origSite); return count; } //------------------------------------------------------------------------- @Override public boolean isStatic() { return false; } @Override public String toString() { return "Pieces()"; } @Override public long gameFlags(final Game game) { if (name != null && name.equals("Bag")) return GameType.Dominoes | GameType.LargePiece; long gameFlags = whoFn.gameFlags(game); if (whereFn != null) gameFlags |= whereFn.gameFlags(game); gameFlags |= SiteType.gameFlags(type); return gameFlags; } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(SiteType.concepts(type)); concepts.or(whoFn.concepts(game)); if (whereFn != null) concepts.or(whereFn.concepts(game)); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); writeEvalContext.or(whoFn.writesEvalContextRecursive()); if (whereFn != null) writeEvalContext.or(whereFn.writesEvalContextRecursive()); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); readEvalContext.or(whoFn.readsEvalContextRecursive()); if (whereFn != null) readEvalContext.or(whereFn.readsEvalContextRecursive()); return readEvalContext; } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; missingRequirement |= whoFn.missingRequirement(game); if (whereFn != null) missingRequirement |= whereFn.missingRequirement(game); return missingRequirement; } @Override public boolean willCrash(final Game game) { boolean willCrash = false; willCrash |= whoFn.willCrash(game); if (whereFn != null) willCrash |= whereFn.willCrash(game); return willCrash; } @Override public void preprocess(final Game game) { whoFn.preprocess(game); if (whereFn != null) whereFn.preprocess(game); } //------------------------------------------------------------------------- /** * @return The roletype of the owner of the pieces to count. */ public RoleType roleType() { return role; } //------------------------------------------------------------------------- @Override public String toEnglish(final Game game) { String typeString = ""; if (type != null) typeString = " on " + type.name().toLowerCase() + StringRoutines.getPlural(type.name()); String whoString = ""; if (whoFn != null) whoString = " owned by Player " + whoFn.toEnglish(game); else if (role != null) whoString = " owned by " + role.name(); final String whereString = ""; if (whereFn != null) whoString = " in the region " + whereFn.toEnglish(game); String pieceString = "the number of pieces"; if (name != null) pieceString = "the number of " + name; return pieceString + typeString + whoString + whereString; } //------------------------------------------------------------------------- }
8,637
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java
Ludii
Ludii-master/Core/src/game/functions/ints/count/component/CountPips.java
package game.functions.ints.count.component; import java.util.BitSet; import annotations.Hide; import annotations.Name; import annotations.Opt; import annotations.Or; import game.Game; import game.equipment.container.other.Dice; import game.functions.ints.BaseIntFunction; import game.functions.ints.IntFunction; import game.functions.ints.board.Id; import game.types.play.RoleType; import game.types.state.GameType; import other.concept.Concept; import other.context.Context; /** * Returns the number of pips of all the dice. * * @author Eric.Piette */ @Hide public final class CountPips extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** The index of the player. */ private final IntFunction whoFn; /** * @param role The role of the player [All]. * @param of The index of the player. */ public CountPips ( @Opt @Or final RoleType role, @Opt @Or @Name final IntFunction of ) { whoFn = (of != null) ? of : (role != null) ? RoleType.toIntFunction(role) : new Id(null, RoleType.Shared); } //------------------------------------------------------------------------- @Override public int eval(final Context context) { final int pid = whoFn.eval(context); // if that we return the sum of the handDice if exist for (int i = 0; i < context.game().handDice().size(); i++) { final Dice dice = context.game().handDice().get(i); if (pid == dice.owner()) return context.state().sumDice(i); } // if no HandDice detected return 0; } //------------------------------------------------------------------------- @Override public boolean isStatic() { return false; } @Override public String toString() { return "Pips()"; } @Override public long gameFlags(final Game game) { return GameType.Stochastic | whoFn.gameFlags(game); } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(whoFn.concepts(game)); concepts.set(Concept.Dice.id(), true); concepts.set(Concept.SumDice.id(), true); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); writeEvalContext.or(whoFn.writesEvalContextRecursive()); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); readEvalContext.or(whoFn.readsEvalContextRecursive()); return readEvalContext; } @Override public void preprocess(final Game game) { whoFn.preprocess(game); } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; if (!game.hasHandDice()) { game.addRequirementToReport("The ludeme (count Pips) is used but the equipment has no dice."); missingRequirement = true; } missingRequirement |= whoFn.missingRequirement(game); return missingRequirement; } @Override public boolean willCrash(final Game game) { boolean willCrash = false; willCrash |= whoFn.willCrash(game); return willCrash; } @Override public String toEnglish(final Game game) { String whoString = ""; if (whoFn != null) whoString = " owned by Player " + whoFn.toEnglish(game); return "the number of pips" + whoString; } //------------------------------------------------------------------------- }
3,427
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java
Ludii
Ludii-master/Core/src/game/functions/ints/count/groups/CountGroups.java
package game.functions.ints.count.groups; import java.util.BitSet; import java.util.List; import annotations.Hide; import annotations.Name; import annotations.Opt; import annotations.Or; import game.Game; import game.functions.booleans.BooleanFunction; import game.functions.booleans.is.site.IsOccupied; import game.functions.directions.Directions; import game.functions.directions.DirectionsFunction; import game.functions.ints.BaseIntFunction; import game.functions.ints.IntConstant; import game.functions.ints.IntFunction; import game.functions.ints.iterator.To; import game.types.board.SiteType; import game.util.directions.AbsoluteDirection; import game.util.directions.Direction; import gnu.trove.list.array.TIntArrayList; import other.concept.Concept; import other.context.Context; import other.context.EvalContextData; import other.state.container.ContainerState; import other.topology.Topology; import other.topology.TopologyElement; /** * Returns the number of groups. * * @author Eric.Piette */ @Hide public final class CountGroups extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** The graph element type. */ private SiteType type; /** The minimum size of a group. */ private final IntFunction minFn; /** The condition */ private final BooleanFunction condition; /** Direction chosen. */ private final DirectionsFunction dirnChoice; //------------------------------------------------------------------------- /** * @param type The graph element type [default SiteType of the board]. * @param directions The directions of the connection between elements in the * group [Adjacent]. * @param If The condition on the pieces to include in the group. * @param min Minimum size of each group [0]. */ public CountGroups ( @Opt final SiteType type, @Opt final Direction directions, @Opt @Or @Name final BooleanFunction If, @Opt @Name final IntFunction min ) { this.type = type; dirnChoice = (directions != null) ? directions.directionsFunctions() : new Directions(AbsoluteDirection.Adjacent, null); minFn = (min == null) ? new IntConstant(0) : min; condition = (If != null) ? If : new IsOccupied(type, To.construct()); } //------------------------------------------------------------------------- @Override public int eval(final Context context) { final Topology topology = context.topology(); final List<? extends TopologyElement> sites = context.topology().getGraphElements(type); final ContainerState cs = context.containerState(0); final int origTo = context.to(); final int min = minFn.eval(context); int count = 0; final BitSet sitesChecked = new BitSet(sites.size()); final TIntArrayList sitesToCheck = new TIntArrayList(); if (context.game().isDeductionPuzzle()) { for (int site = 0; site < sites.size(); site++) if (cs.what(site, type) != 0) sitesToCheck.add(site); } else { for(final TopologyElement element: sites) { context.setTo(element.index()); if(condition.eval(context)) sitesToCheck.add(element.index()); } } for (int k = 0; k < sitesToCheck.size(); k++) { final int from = sitesToCheck.getQuick(k); if (sitesChecked.get(from)) continue; // Good to use both list and BitSet here at the same time for different advantages final TIntArrayList groupSites = new TIntArrayList(); final BitSet groupSitesBS = new BitSet(sites.size()); context.setTo(from); if (condition.eval(context)) { groupSites.add(from); groupSitesBS.set(from); } if (groupSites.size() > 0) { int i = 0; while (i != groupSites.size()) { final int site = groupSites.getQuick(i); final TopologyElement siteElement = topology.getGraphElements(type).get(site); final List<AbsoluteDirection> directions = dirnChoice.convertToAbsolute(type, siteElement, null, null, null, context); for (final AbsoluteDirection direction : directions) { final List<game.util.graph.Step> steps = topology.trajectories().steps(type, siteElement.index(), type, direction); for (final game.util.graph.Step step : steps) { final int to = step.to().id(); // If we already have it we continue to look the others. if (groupSitesBS.get(to)) continue; context.setTo(to); if (condition.eval(context)) { groupSites.add(to); groupSitesBS.set(to); } } } ++i; } if (groupSites.size() >= min) count++; sitesChecked.or(groupSitesBS); } } context.setTo(origTo); return count; } //------------------------------------------------------------------------- @Override public boolean isStatic() { return false; } @Override public String toString() { return "Groups()"; } @Override public long gameFlags(final Game game) { long gameFlags = minFn.gameFlags(game); gameFlags |= condition.gameFlags(game); gameFlags |= SiteType.gameFlags(type); return gameFlags; } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(SiteType.concepts(type)); concepts.or(minFn.concepts(game)); concepts.set(Concept.Group.id(), true); concepts.or(condition.concepts(game)); if (dirnChoice != null) concepts.or(dirnChoice.concepts(game)); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = writesEvalContextFlat(); writeEvalContext.or(minFn.writesEvalContextRecursive()); writeEvalContext.or(condition.writesEvalContextRecursive()); if (dirnChoice != null) writeEvalContext.or(dirnChoice.writesEvalContextRecursive()); return writeEvalContext; } @Override public BitSet writesEvalContextFlat() { final BitSet writeEvalContext = new BitSet(); writeEvalContext.set(EvalContextData.To.id(), true); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); readEvalContext.or(minFn.readsEvalContextRecursive()); readEvalContext.or(condition.readsEvalContextRecursive()); if (dirnChoice != null) readEvalContext.or(dirnChoice.readsEvalContextRecursive()); return readEvalContext; } @Override public void preprocess(final Game game) { type = SiteType.use(type, game); minFn.preprocess(game); condition.preprocess(game); } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; missingRequirement |= minFn.missingRequirement(game); missingRequirement |= condition.missingRequirement(game); return missingRequirement; } @Override public boolean willCrash(final Game game) { boolean willCrash = false; willCrash |= minFn.willCrash(game); if (condition != null) willCrash |= condition.willCrash(game); return willCrash; } //------------------------------------------------------------------------- @Override public String toEnglish(final Game game) { String conditionString = ""; if (condition != null) conditionString = " where " + condition.toEnglish(game); return "the number of " + type.name() + " groups" + conditionString; } //------------------------------------------------------------------------- }
7,482
25.441696
101
java
Ludii
Ludii-master/Core/src/game/functions/ints/count/liberties/CountLiberties.java
package game.functions.ints.count.liberties; import java.util.BitSet; import java.util.List; import annotations.Hide; import annotations.Name; import annotations.Opt; import game.Game; import game.functions.booleans.BooleanFunction; import game.functions.directions.Directions; import game.functions.directions.DirectionsFunction; import game.functions.ints.BaseIntFunction; import game.functions.ints.IntFunction; import game.functions.ints.last.LastTo; import game.types.board.SiteType; import game.util.directions.AbsoluteDirection; import game.util.directions.Direction; import gnu.trove.list.array.TIntArrayList; import other.context.Context; import other.context.EvalContextData; import other.state.container.ContainerState; import other.topology.Topology; import other.topology.TopologyElement; /** * Returns the number of liberties of a region. * * @author Eric.Piette */ @Hide public final class CountLiberties extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** The starting location of the Group. */ private final IntFunction startLocationFn; /** The condition */ private final BooleanFunction condition; /** Direction chosen. */ private final DirectionsFunction dirnChoice; /** The graph element type. */ private SiteType type; /** * @param type The type of the graph elements of the group. * @param at The specific starting position needs to connect. * @param directions The directions of the connection between elements in the * group [Adjacent]. * @param If The condition on the pieces to include in the group. */ public CountLiberties ( @Opt final SiteType type, @Opt @Name final IntFunction at, @Opt final Direction directions, @Opt @Name final BooleanFunction If ) { startLocationFn = (at != null) ? at : new LastTo(null); this.type = type; condition = If; dirnChoice = (directions != null) ? directions.directionsFunctions() : new Directions(AbsoluteDirection.Adjacent, null); } //------------------------------------------------------------------------- @Override public int eval(final Context context) { final Topology topology = context.topology(); final int from = startLocationFn.eval(context); final ContainerState cs = context.containerState(0); final int origFrom = context.from(); final int origTo = context.to(); final List<? extends TopologyElement> graphElements = topology.getGraphElements(type); final BitSet groupSites = new BitSet(graphElements.size()); final TIntArrayList groupSitesList = new TIntArrayList(); context.setTo(from); if (condition == null || condition.eval(context)) { groupSites.set(from); groupSitesList.add(from); } final int what = cs.what(from, type); if (groupSitesList.size() > 0) { context.setFrom(from); int i = 0; while (i != groupSitesList.size()) { final int site = groupSitesList.get(i); final TopologyElement siteElement = graphElements.get(site); final List<AbsoluteDirection> directions = dirnChoice.convertToAbsolute(type, siteElement, null, null, null, context); for (final AbsoluteDirection direction : directions) { final List<game.util.graph.Step> steps = topology.trajectories().steps(type, site, type, direction); for (final game.util.graph.Step step : steps) { final int to = step.to().id(); // If we already have it we continue to look the others. if (groupSites.get(to)) continue; context.setTo(to); if (what == cs.what(to, type) && (condition == null || (condition != null && condition.eval(context)))) { groupSites.set(to); groupSitesList.add(to); } } } i++; } } context.setTo(origTo); context.setFrom(origFrom); // We get all the empty sites around the group (the liberties). final BitSet liberties = new BitSet(graphElements.size()); for (int indexGroup = 0; indexGroup < groupSitesList.size(); indexGroup++) { final int siteGroup = groupSitesList.get(indexGroup); final TopologyElement element = graphElements.get(siteGroup); final List<AbsoluteDirection> directionsElement = dirnChoice .convertToAbsolute(type, element, null, null, null, context); for (final AbsoluteDirection direction : directionsElement) { final List<game.util.graph.Step> steps = topology.trajectories().steps(type, siteGroup, type, direction); for (final game.util.graph.Step step : steps) { final int to = step.to().id(); if (!groupSites.get(to) && cs.what(to, type) == 0) liberties.set(to); } } } return liberties.cardinality(); } //------------------------------------------------------------------------- @Override public boolean exceeds(final Context context, final IntFunction other) { final int valToExceed = other.eval(context); final Topology topology = context.topology(); final int from = startLocationFn.eval(context); final ContainerState cs = context.containerState(0); final int origFrom = context.from(); final int origTo = context.to(); final List<? extends TopologyElement> graphElements = topology.getGraphElements(type); final BitSet groupSites = new BitSet(graphElements.size()); final TIntArrayList groupSitesList = new TIntArrayList(); context.setTo(from); if (condition == null || condition.eval(context)) { groupSites.set(from); groupSitesList.add(from); } final int what = cs.what(from, type); if (groupSitesList.size() > 0) { context.setFrom(from); int i = 0; while (i != groupSitesList.size()) { final int site = groupSitesList.get(i); final TopologyElement siteElement = graphElements.get(site); final List<AbsoluteDirection> directions = dirnChoice.convertToAbsolute(type, siteElement, null, null, null, context); for (final AbsoluteDirection direction : directions) { final List<game.util.graph.Step> steps = topology.trajectories().steps(type, site, type, direction); for (final game.util.graph.Step step : steps) { final int to = step.to().id(); // If we already have it we continue to look the others. if (groupSites.get(to)) continue; context.setTo(to); final int whatTo = cs.what(to, type); if (what == whatTo) { if (condition == null || (condition != null && condition.eval(context))) { groupSites.set(to); groupSitesList.add(to); } } else if (whatTo == 0 && valToExceed <= 0) { // Already found at least one liberty, which is enough for early return context.setTo(origTo); context.setFrom(origFrom); return true; } } } i++; } } context.setTo(origTo); context.setFrom(origFrom); // We get all the empty sites around the group (the liberties). final BitSet liberties = new BitSet(graphElements.size()); for (int indexGroup = 0; indexGroup < groupSitesList.size(); indexGroup++) { final int siteGroup = groupSitesList.get(indexGroup); final TopologyElement element = graphElements.get(siteGroup); final List<AbsoluteDirection> directionsElement = dirnChoice .convertToAbsolute(type, element, null, null, null, context); for (final AbsoluteDirection direction : directionsElement) { final List<game.util.graph.Step> steps = topology.trajectories().steps(type, siteGroup, type, direction); for (final game.util.graph.Step step : steps) { final int to = step.to().id(); if (!groupSites.get(to) && cs.what(to, type) == 0) { liberties.set(to); if (liberties.cardinality() > valToExceed) return true; } } } } return false; } // //------------------------------------------------------------------------- // // /** // * // * @param position A cell number. // * @param uf Object of union-find. // * // * @return The root of the position. // */ // private static int find(final int position, final UnionInfoD uf) // { // final int parentId = uf.getParent(position); // // if (parentId == Constants.UNUSED) // return position; // // if (parentId == position) // return position; // else // return find(parentId, uf); // } // // //------------------------------------------------------------------------- // // /** // * @param elements List of graph elements. // * @return return List of indices of the given graph elements. // */ // private static TIntArrayList elementIndices(final List<? extends TopologyElement> elements) // { // final int verticesListSz = elements.size(); // final TIntArrayList integerVerticesList = new TIntArrayList(verticesListSz); // // for (int i = 0; i < verticesListSz; i++) // { // integerVerticesList.add(elements.get(i).index()); // } // // return integerVerticesList; // } //------------------------------------------------------------------------- @Override public boolean isStatic() { return false; } @Override public String toString() { return "Liberties()"; } @Override public long gameFlags(final Game game) { long gameFlags = 0l; gameFlags |= SiteType.gameFlags(type); gameFlags |= startLocationFn.gameFlags(game); if (condition != null) gameFlags |= condition.gameFlags(game); return gameFlags; } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(startLocationFn.concepts(game)); concepts.or(SiteType.concepts(type)); if (condition != null) concepts.or(condition.concepts(game)); if (dirnChoice != null) concepts.or(dirnChoice.concepts(game)); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = writesEvalContextFlat(); writeEvalContext.or(startLocationFn.writesEvalContextRecursive()); if (condition != null) writeEvalContext.or(condition.writesEvalContextRecursive()); if (dirnChoice != null) writeEvalContext.or(dirnChoice.writesEvalContextRecursive()); return writeEvalContext; } @Override public BitSet writesEvalContextFlat() { final BitSet writeEvalContext = new BitSet(); writeEvalContext.set(EvalContextData.To.id(), true); writeEvalContext.set(EvalContextData.From.id(), true); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); readEvalContext.or(startLocationFn.readsEvalContextRecursive()); if (condition != null) readEvalContext.or(condition.readsEvalContextRecursive()); if (dirnChoice != null) readEvalContext.or(dirnChoice.readsEvalContextRecursive()); return readEvalContext; } @Override public void preprocess(final Game game) { type = SiteType.use(type, game); if (condition != null) condition.preprocess(game); startLocationFn.preprocess(game); } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; missingRequirement |= startLocationFn.missingRequirement(game); if (condition != null) missingRequirement |= condition.missingRequirement(game); return missingRequirement; } @Override public boolean willCrash(final Game game) { boolean willCrash = false; willCrash |= startLocationFn.willCrash(game); if (condition != null) willCrash |= condition.willCrash(game); return willCrash; } //------------------------------------------------------------------------- @Override public String toEnglish(final Game game) { String conditionString = ""; if (condition != null) conditionString = " if " + condition.toEnglish(game); return "the number of liberties from " + type.name() + " " + startLocationFn.toEnglish(game) + " in the direction " + dirnChoice.toEnglish(game) + conditionString; } //------------------------------------------------------------------------- }
12,088
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java
Ludii
Ludii-master/Core/src/game/functions/ints/count/simple/CountActive.java
package game.functions.ints.count.simple; import java.util.BitSet; import annotations.Hide; import game.Game; import game.functions.ints.BaseIntFunction; import other.context.Context; /** * Returns the number of active players. * * @author Eric.Piette */ @Hide public final class CountActive extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** * */ public CountActive() { // Nothing to do. } //------------------------------------------------------------------------- @Override public int eval(final Context context) { int count = 0; for (int i = 1; i < context.game().players().size(); i++) if(context.active(i)) count++; return count; } //------------------------------------------------------------------------- @Override public boolean isStatic() { return false; } @Override public String toString() { return "Active()"; } @Override public long gameFlags(final Game game) { return 0L; } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); return readEvalContext; } @Override public void preprocess(final Game game) { // Nothing to do. } //------------------------------------------------------------------------- @Override public String toEnglish(final Game game) { return "the number of active players"; } //------------------------------------------------------------------------- }
1,798
16.811881
76
java
Ludii
Ludii-master/Core/src/game/functions/ints/count/simple/CountCells.java
package game.functions.ints.count.simple; import java.util.BitSet; import annotations.Hide; import game.Game; import game.functions.ints.BaseIntFunction; import game.types.state.GameType; import other.context.Context; /** * Returns the number of cells. * * @author Eric.Piette */ @Hide public final class CountCells extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** If we can, we'll precompute once and cache. */ private Integer preComputedInteger = null; //------------------------------------------------------------------------- /** * */ public CountCells() { } //------------------------------------------------------------------------- @Override public int eval(final Context context) { if (preComputedInteger != null) return preComputedInteger.intValue(); return context.game().board().topology().cells().size(); } //------------------------------------------------------------------------- @Override public boolean isStatic() { return true; } @Override public String toString() { return "Cells()"; } @Override public long gameFlags(final Game game) { return GameType.Cell; } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); return readEvalContext; } @Override public void preprocess(final Game game) { preComputedInteger = Integer.valueOf(eval(new Context(game, null))); } //------------------------------------------------------------------------- @Override public String toEnglish(final Game game) { return "the number of cells"; } //------------------------------------------------------------------------- }
2,023
18.650485
76
java
Ludii
Ludii-master/Core/src/game/functions/ints/count/simple/CountColumns.java
package game.functions.ints.count.simple; import java.util.BitSet; import annotations.Hide; import annotations.Opt; import game.Game; import game.functions.ints.BaseIntFunction; import game.types.board.SiteType; import other.context.Context; /** * Returns the number of columns of the corresponding graph element. * * @author Eric.Piette */ @Hide public final class CountColumns extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** If we can, we'll precompute once and cache. */ private Integer preComputedInteger = null; //------------------------------------------------------------------------- /** Cell/Edge/Vertex. */ private SiteType type; /** * @param type The graph element type. */ public CountColumns ( @Opt final SiteType type ) { this.type = type; } //------------------------------------------------------------------------- @Override public int eval(final Context context) { if (preComputedInteger != null) return preComputedInteger.intValue(); final SiteType realSiteType = (type != null) ? type : context.board().defaultSite(); return context.topology().columns(realSiteType).size(); } //------------------------------------------------------------------------- @Override public boolean isStatic() { return true; } @Override public String toString() { return "Columns()"; } @Override public long gameFlags(final Game game) { long gameFlags = 0L; gameFlags |= SiteType.gameFlags(type); return gameFlags; } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(SiteType.concepts(type)); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); return readEvalContext; } @Override public void preprocess(final Game game) { type = SiteType.use(type, game); preComputedInteger = Integer.valueOf(eval(new Context(game, null))); } //------------------------------------------------------------------------- @Override public String toEnglish(final Game game) { String typeString = ""; if (type != null) typeString = type.name() + " "; return "the number of " + typeString + "columns"; } //------------------------------------------------------------------------- }
2,559
19.645161
76
java
Ludii
Ludii-master/Core/src/game/functions/ints/count/simple/CountEdges.java
package game.functions.ints.count.simple; import java.util.BitSet; import annotations.Hide; import game.Game; import game.functions.ints.BaseIntFunction; import game.types.state.GameType; import other.context.Context; /** * Returns the number of edges. * * @author Eric.Piette */ @Hide public final class CountEdges extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** If we can, we'll precompute once and cache. */ private Integer preComputedInteger = null; //------------------------------------------------------------------------- /** * */ public CountEdges() { } //------------------------------------------------------------------------- @Override public int eval(final Context context) { if (preComputedInteger != null) return preComputedInteger.intValue(); return context.game().board().topology().edges().size(); } //------------------------------------------------------------------------- @Override public boolean isStatic() { return true; } @Override public String toString() { return "Edges()"; } @Override public long gameFlags(final Game game) { return GameType.Edge; } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); return readEvalContext; } @Override public void preprocess(final Game game) { preComputedInteger = Integer.valueOf(eval(new Context(game, null))); } }
1,772
18.064516
76
java
Ludii
Ludii-master/Core/src/game/functions/ints/count/simple/CountLegalMoves.java
package game.functions.ints.count.simple; import java.util.BitSet; import annotations.Hide; import game.Game; import game.functions.ints.BaseIntFunction; import other.context.Context; /** * Returns the number of edges. * * @author Eric.Piette */ @Hide public final class CountLegalMoves extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** * */ public CountLegalMoves() { } //------------------------------------------------------------------------- @Override public int eval(final Context context) { return context.game().moves(context).moves().size(); } //------------------------------------------------------------------------- @Override public boolean isStatic() { return true; } @Override public String toString() { return "LegalMoves()"; } @Override public long gameFlags(final Game game) { return 0l; } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); return readEvalContext; } @Override public void preprocess(final Game game) { // Nothing to do. } }
1,436
16.107143
76
java
Ludii
Ludii-master/Core/src/game/functions/ints/count/simple/CountMoves.java
package game.functions.ints.count.simple; import java.util.BitSet; import annotations.Hide; import game.Game; import game.functions.ints.BaseIntFunction; import other.context.Context; /** * Returns the number of moves. * * @author Eric.Piette */ @Hide public final class CountMoves extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** * */ public CountMoves() { } //------------------------------------------------------------------------- @Override public int eval(final Context context) { return context.trial().moveNumber(); } //------------------------------------------------------------------------- @Override public boolean isStatic() { return false; } @Override public String toString() { return "Moves()"; } @Override public long gameFlags(final Game game) { return 0L; } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); return readEvalContext; } @Override public void preprocess(final Game game) { // Nothing to do. } @Override public String toEnglish(final Game game) { return "the number of moves"; } }
1,500
15.677778
76
java
Ludii
Ludii-master/Core/src/game/functions/ints/count/simple/CountMovesThisTurn.java
package game.functions.ints.count.simple; import java.util.BitSet; import annotations.Hide; import game.Game; import game.functions.ints.BaseIntFunction; import other.context.Context; /** * Returns the number of moves during this turn. * * @author Eric.Piette */ @Hide public final class CountMovesThisTurn extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** * */ public CountMovesThisTurn() { } //------------------------------------------------------------------------- @Override public int eval(final Context context) { return context.state().numTurnSamePlayer(); } //------------------------------------------------------------------------- @Override public boolean isStatic() { return false; } @Override public String toString() { return "MovesThisTurn()"; } @Override public long gameFlags(final Game game) { return 0L; } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); return readEvalContext; } @Override public void preprocess(final Game game) { // Nothing to do. } //------------------------------------------------------------------------- @Override public String toEnglish(final Game game) { return "the number of moves during this turn"; } //------------------------------------------------------------------------- }
1,722
17.329787
76
java
Ludii
Ludii-master/Core/src/game/functions/ints/count/simple/CountPhases.java
package game.functions.ints.count.simple; import java.util.BitSet; import annotations.Hide; import game.Game; import game.functions.ints.BaseIntFunction; import other.context.Context; /** * Returns the number of phases of the game. * * @author Eric.Piette */ @Hide public final class CountPhases extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** If we can, we'll precompute once and cache. */ private Integer preComputedInteger = null; //------------------------------------------------------------------------- /** * */ public CountPhases() { } //------------------------------------------------------------------------- @Override public int eval(final Context context) { if (preComputedInteger != null) return preComputedInteger.intValue(); return context.game().rules().phases().length; } //------------------------------------------------------------------------- @Override public boolean isStatic() { return true; } @Override public String toString() { return "Phases()"; } @Override public long gameFlags(final Game game) { return 0L; } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); return readEvalContext; } @Override public void preprocess(final Game game) { preComputedInteger = Integer.valueOf(eval(new Context(game, null))); } }
1,733
17.847826
76
java
Ludii
Ludii-master/Core/src/game/functions/ints/count/simple/CountPlayers.java
package game.functions.ints.count.simple; import java.util.BitSet; import annotations.Hide; import game.Game; import game.functions.ints.BaseIntFunction; import other.context.Context; /** * Returns the number of players. * * @author Eric.Piette and cambolbro */ @Hide public final class CountPlayers extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** If we can, we'll precompute once and cache. */ private Integer preComputedInteger = null; //------------------------------------------------------------------------- /** * */ public CountPlayers() { } //------------------------------------------------------------------------- @Override public int eval(final Context context) { if (preComputedInteger != null) return preComputedInteger.intValue(); return context.game().players().count(); } //------------------------------------------------------------------------- @Override public boolean isStatic() { return true; } @Override public String toString() { return "Players()"; } @Override public long gameFlags(final Game game) { return 0L; } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); return readEvalContext; } @Override public void preprocess(final Game game) { preComputedInteger = Integer.valueOf(eval(new Context(game, null))); } //------------------------------------------------------------------------- @Override public String toEnglish(final Game game) { return "the number of players"; } //------------------------------------------------------------------------- }
1,989
18.509804
76
java
Ludii
Ludii-master/Core/src/game/functions/ints/count/simple/CountRows.java
package game.functions.ints.count.simple; import java.util.BitSet; import annotations.Hide; import annotations.Opt; import game.Game; import game.functions.ints.BaseIntFunction; import game.types.board.SiteType; import other.context.Context; /** * Returns the number of rows of the corresponding graph element. * * @author Eric.Piette */ @Hide public final class CountRows extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** If we can, we'll precompute once and cache. */ private Integer preComputedInteger = null; //------------------------------------------------------------------------- /** Cell/Edge/Vertex. */ private SiteType type; /** * @param type The graph element type. */ public CountRows ( @Opt final SiteType type ) { this.type = type; } //------------------------------------------------------------------------- @Override public int eval(final Context context) { if (preComputedInteger != null) return preComputedInteger.intValue(); final SiteType realSiteType = (type != null) ? type : context.board().defaultSite(); return context.topology().rows(realSiteType).size(); } //------------------------------------------------------------------------- @Override public boolean isStatic() { return true; } @Override public String toString() { return "Columns()"; } @Override public long gameFlags(final Game game) { long gameFlags = 0L; gameFlags |= SiteType.gameFlags(type); return gameFlags; } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(SiteType.concepts(type)); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); return readEvalContext; } @Override public void preprocess(final Game game) { type = SiteType.use(type, game); preComputedInteger = Integer.valueOf(eval(new Context(game, null))); } //------------------------------------------------------------------------- @Override public String toEnglish(final Game game) { String typeString = ""; if (type != null) typeString = type.name() + " "; return "the number of " + typeString + "rows"; } //------------------------------------------------------------------------- }
2,547
19.384
76
java
Ludii
Ludii-master/Core/src/game/functions/ints/count/simple/CountTrials.java
package game.functions.ints.count.simple; import java.util.BitSet; import annotations.Hide; import game.Game; import game.functions.ints.BaseIntFunction; import other.context.Context; /** * Returns the number of instances of the game so far. * * @author Eric.Piette */ @Hide public final class CountTrials extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** * */ public CountTrials() { } //------------------------------------------------------------------------- @Override public int eval(final Context context) { if (context.subcontext() == null) return eval(context.parentContext()); return context.completedTrials().size(); } //------------------------------------------------------------------------- @Override public boolean isStatic() { return false; } @Override public String toString() { return "Trials()"; } @Override public long gameFlags(final Game game) { return 0L; } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); return readEvalContext; } @Override public void preprocess(final Game game) { // Nothing to do. } }
1,514
16.413793
76
java
Ludii
Ludii-master/Core/src/game/functions/ints/count/simple/CountTurns.java
package game.functions.ints.count.simple; import java.util.BitSet; import annotations.Hide; import game.Game; import game.functions.ints.BaseIntFunction; import other.context.Context; /** * Returns the number of turns. * * @author Eric.Piette */ @Hide public final class CountTurns extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** * */ public CountTurns() { } //------------------------------------------------------------------------- @Override public int eval(final Context context) { return context.state().numTurn(); } //------------------------------------------------------------------------- @Override public boolean isStatic() { return false; } @Override public String toString() { return "Turns()"; } @Override public long gameFlags(final Game game) { return 0L; } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); return readEvalContext; } @Override public void preprocess(final Game game) { // Nothing to do. } //------------------------------------------------------------------------- @Override public String toEnglish(final Game game) { return "the number of turns"; } //------------------------------------------------------------------------- }
1,658
16.463158
76
java
Ludii
Ludii-master/Core/src/game/functions/ints/count/simple/CountVertices.java
package game.functions.ints.count.simple; import java.util.BitSet; import annotations.Hide; import game.Game; import game.functions.ints.BaseIntFunction; import game.types.state.GameType; import other.context.Context; /** * Returns the number of vertices. * * @author Eric.Piette */ @Hide public final class CountVertices extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** If we can, we'll precompute once and cache. */ private Integer preComputedInteger = null; //------------------------------------------------------------------------- /** * */ public CountVertices() { } //------------------------------------------------------------------------- @Override public int eval(final Context context) { if (preComputedInteger != null) return preComputedInteger.intValue(); return context.game().board().topology().vertices().size(); } //------------------------------------------------------------------------- @Override public boolean isStatic() { return true; } @Override public String toString() { return "Vertices()"; } @Override public long gameFlags(final Game game) { return GameType.Vertex; } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); return readEvalContext; } @Override public void preprocess(final Game game) { preComputedInteger = Integer.valueOf(eval(new Context(game, null))); } }
1,789
18.247312
76
java
Ludii
Ludii-master/Core/src/game/functions/ints/count/site/CountAdjacent.java
package game.functions.ints.count.site; import java.util.BitSet; import annotations.Hide; import annotations.Name; import annotations.Opt; import annotations.Or2; import game.Game; import game.functions.ints.BaseIntFunction; import game.functions.ints.IntFunction; import game.functions.ints.last.LastTo; import game.functions.region.RegionFunction; import game.types.board.SiteType; import main.Constants; import other.IntArrayFromRegion; import other.context.Context; /** * Returns the number of adjacent sites of a graph element. * * @author Eric.Piette */ @Hide public final class CountAdjacent extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** If we can, we'll precompute once and cache. */ private Integer preComputedInteger = null; //------------------------------------------------------------------------- /** Which region. */ private final IntArrayFromRegion region; /** Cell/Edge/Vertex. */ private SiteType type; /** * @param type The graph element type. * @param in The region to count the adjacent elements. * @param at The location to count the adjacent elements. */ public CountAdjacent ( @Opt final SiteType type, @Opt @Or2 @Name final RegionFunction in, @Opt @Or2 @Name final IntFunction at ) { this.region = new IntArrayFromRegion( (in == null && at != null ? at : in == null ? new LastTo(null) : null), (in != null) ? in : null); this.type = type; } //------------------------------------------------------------------------- @Override public int eval(final Context context) { if (preComputedInteger != null) return preComputedInteger.intValue(); final SiteType realSiteType = (type != null) ? type : context.board().defaultSite(); final int[] sites; sites = region.eval(context); switch (realSiteType) { case Cell: if (sites[0] < context.topology().cells().size()) return context.topology().cells().get(sites[0]).adjacent().size(); break; case Edge: if (sites[0] < context.topology().edges().size()) return context.topology().edges().get(sites[0]).vA().edges().size() + context.topology().edges().get(sites[0]).vB().edges().size(); break; case Vertex: if (sites[0] < context.topology().vertices().size()) return context.topology().vertices().get(sites[0]).adjacent().size(); break; } return Constants.UNDEFINED; } //------------------------------------------------------------------------- @Override public boolean isStatic() { return region.isStatic(); } @Override public String toString() { return "Adjacent()"; } @Override public long gameFlags(final Game game) { long gameFlags = region.gameFlags(game); gameFlags |= SiteType.gameFlags(type); return gameFlags; } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(SiteType.concepts(type)); concepts.or(region.concepts(game)); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); writeEvalContext.or(region.writesEvalContextRecursive()); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); readEvalContext.or(region.readsEvalContextRecursive()); return readEvalContext; } @Override public void preprocess(final Game game) { type = SiteType.use(type, game); region.preprocess(game); if (isStatic()) preComputedInteger = Integer.valueOf(eval(new Context(game, null))); } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; missingRequirement |= region.missingRequirement(game); return missingRequirement; } @Override public boolean willCrash(final Game game) { boolean willCrash = false; willCrash |= region.willCrash(game); return willCrash; } }
4,026
22.970238
76
java
Ludii
Ludii-master/Core/src/game/functions/ints/count/site/CountDiagonal.java
package game.functions.ints.count.site; import java.util.BitSet; import annotations.Hide; import annotations.Name; import annotations.Opt; import annotations.Or2; import game.Game; import game.functions.ints.BaseIntFunction; import game.functions.ints.IntFunction; import game.functions.ints.last.LastTo; import game.functions.region.RegionFunction; import game.types.board.SiteType; import main.Constants; import other.IntArrayFromRegion; import other.context.Context; /** * Returns the number of diagonals of a graph element. * * @author Eric.Piette */ @Hide public final class CountDiagonal extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** If we can, we'll precompute once and cache. */ private Integer preComputedInteger = null; //------------------------------------------------------------------------- /** Which region. */ private final IntArrayFromRegion region; /** Cell/Edge/Vertex. */ private SiteType type; /** * @param type The graph element type. * @param in The region to count the diagonal elements. * @param at The location to count the diagonal elements. */ public CountDiagonal ( @Opt final SiteType type, @Opt @Or2 @Name final RegionFunction in, @Opt @Or2 @Name final IntFunction at ) { this.region = new IntArrayFromRegion( (in == null && at != null ? at : in == null ? new LastTo(null) : null), (in != null) ? in : null); this.type = type; } //------------------------------------------------------------------------- @Override public int eval(final Context context) { if (preComputedInteger != null) return preComputedInteger.intValue(); final SiteType realSiteType = (type != null) ? type : context.board().defaultSite(); final int[] sites; sites = region.eval(context); switch (realSiteType) { case Cell: if (sites[0] < context.topology().cells().size()) return context.topology().cells().get(sites[0]).diagonal().size(); break; case Edge: if (sites[0] < context.topology().edges().size()) return 0; break; case Vertex: if (sites[0] < context.topology().vertices().size()) return context.topology().vertices().get(sites[0]).diagonal().size(); break; } return Constants.UNDEFINED; } //------------------------------------------------------------------------- @Override public boolean isStatic() { return region.isStatic(); } @Override public String toString() { return "Diagonal()"; } @Override public long gameFlags(final Game game) { long gameFlags = region.gameFlags(game); gameFlags |= SiteType.gameFlags(type); return gameFlags; } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(SiteType.concepts(type)); concepts.or(region.concepts(game)); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); writeEvalContext.or(region.writesEvalContextRecursive()); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); readEvalContext.or(region.readsEvalContextRecursive()); return readEvalContext; } @Override public void preprocess(final Game game) { type = SiteType.use(type, game); region.preprocess(game); if (isStatic()) preComputedInteger = Integer.valueOf(eval(new Context(game, null))); } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; missingRequirement |= region.missingRequirement(game); return missingRequirement; } @Override public boolean willCrash(final Game game) { boolean willCrash = false; willCrash |= region.willCrash(game); return willCrash; } }
3,889
22.433735
76
java
Ludii
Ludii-master/Core/src/game/functions/ints/count/site/CountNeighbours.java
package game.functions.ints.count.site; import java.util.BitSet; import annotations.Hide; import annotations.Name; import annotations.Opt; import annotations.Or2; import game.Game; import game.functions.ints.BaseIntFunction; import game.functions.ints.IntFunction; import game.functions.ints.last.LastTo; import game.functions.region.RegionFunction; import game.types.board.SiteType; import main.Constants; import other.IntArrayFromRegion; import other.context.Context; /** * Returns the number of neighbours of a graph element. * * @author Eric.Piette */ @Hide public final class CountNeighbours extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** If we can, we'll precompute once and cache. */ private Integer preComputedInteger = null; //------------------------------------------------------------------------- /** Which region. */ private final IntArrayFromRegion region; /** Cell/Edge/Vertex. */ private SiteType type; /** * @param type The graph element type. * @param in The region to count the neighbours elements. * @param at The location to count the neighbours elements. */ public CountNeighbours ( @Opt final SiteType type, @Opt @Or2 @Name final RegionFunction in, @Opt @Or2 @Name final IntFunction at ) { this.region = new IntArrayFromRegion( (in == null && at != null ? at : in == null ? new LastTo(null) : null), (in != null) ? in : null); this.type = type; } //------------------------------------------------------------------------- @Override public int eval(final Context context) { if (preComputedInteger != null) return preComputedInteger.intValue(); final SiteType realSiteType = (type != null) ? type : context.board().defaultSite(); final int[] sites; sites = region.eval(context); switch (realSiteType) { case Cell: if (sites[0] < context.topology().cells().size()) return context.topology().cells().get(sites[0]).neighbours().size(); break; case Edge: if (sites[0] < context.topology().edges().size()) return context.topology().edges().get(sites[0]).vA().edges().size() + context.topology().edges().get(sites[0]).vB().edges().size(); break; case Vertex: if (sites[0] < context.topology().vertices().size()) return context.topology().vertices().get(sites[0]).neighbours().size(); break; } return Constants.UNDEFINED; } //------------------------------------------------------------------------- @Override public boolean isStatic() { return region.isStatic(); } @Override public String toString() { return "Neighbours()"; } @Override public long gameFlags(final Game game) { long gameFlags = region.gameFlags(game); gameFlags |= SiteType.gameFlags(type); return gameFlags; } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(SiteType.concepts(type)); concepts.or(region.concepts(game)); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); writeEvalContext.or(region.writesEvalContextRecursive()); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); readEvalContext.or(region.readsEvalContextRecursive()); return readEvalContext; } @Override public void preprocess(final Game game) { type = SiteType.use(type, game); region.preprocess(game); if (isStatic()) preComputedInteger = Integer.valueOf(eval(new Context(game, null))); } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; missingRequirement |= region.missingRequirement(game); return missingRequirement; } @Override public boolean willCrash(final Game game) { boolean willCrash = false; willCrash |= region.willCrash(game); return willCrash; } }
4,033
23.155689
76
java
Ludii
Ludii-master/Core/src/game/functions/ints/count/site/CountNumber.java
package game.functions.ints.count.site; import java.util.BitSet; import annotations.Hide; import annotations.Name; import annotations.Opt; import annotations.Or2; import game.Game; import game.functions.ints.BaseIntFunction; import game.functions.ints.IntFunction; import game.functions.ints.last.LastTo; import game.functions.region.RegionFunction; import game.types.board.SiteType; import game.types.state.GameType; import other.IntArrayFromRegion; import other.concept.Concept; import other.context.Context; /** * Returns the count over all sites. * * @author Eric.Piette */ @Hide public final class CountNumber extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** Which region. */ private final IntArrayFromRegion region; /** Cell/Edge/Vertex. */ private SiteType type; /** * @param type The graph element type. * @param in The region to count. * @param at The location to count. */ public CountNumber ( @Opt final SiteType type, @Opt @Or2 @Name final RegionFunction in, @Opt @Or2 @Name final IntFunction at ) { region = new IntArrayFromRegion( (in == null && at != null ? at : in == null ? new LastTo(null) : null), (in != null) ? in : null); this.type = type; } //------------------------------------------------------------------------- @Override public int eval(final Context context) { final int[] sites; int count = 0; sites = region.eval(context); if (context.game().isStacking()) { // Accumulate size Stack over region sites for (final int siteI : sites) { if (siteI < 0) continue; int cid = 0; if (type.equals(SiteType.Cell)) { if (siteI >= context.containerId().length) continue; else cid = context.containerId()[siteI]; } count += context.state().containerStates()[cid].sizeStack(siteI, type); } } else { // Accumulate count over region sites for (final int siteI : sites) { if (siteI < 0) continue; int cid = 0; if (type.equals(SiteType.Cell)) { if (siteI >= context.containerId().length) continue; else cid = context.containerId()[siteI]; } count += context.state().containerStates()[cid].count(siteI, type); } } return count; } //------------------------------------------------------------------------- @Override public boolean isStatic() { return false; } @Override public String toString() { return "Dim()"; } @Override public long gameFlags(final Game game) { long gameFlags = GameType.Count; gameFlags |= SiteType.gameFlags(type); gameFlags |= region.gameFlags(game); return gameFlags; } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(SiteType.concepts(type)); concepts.set(Concept.PieceCount.id(), true); concepts.or(region.concepts(game)); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); writeEvalContext.or(region.writesEvalContextRecursive()); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); readEvalContext.or(region.readsEvalContextRecursive()); return readEvalContext; } @Override public void preprocess(final Game game) { region.preprocess(game); type = (type != null) ? type : game.board().defaultSite(); } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; missingRequirement |= region.missingRequirement(game); return missingRequirement; } @Override public boolean willCrash(final Game game) { boolean willCrash = false; willCrash |= region.willCrash(game); return willCrash; } //------------------------------------------------------------------------- @Override public String toEnglish(final Game game) { String regionString = " on the board"; if (region != null) regionString = " in " + region.toEnglish(game); return "the total number of " + type.name().toLowerCase() + regionString; } //------------------------------------------------------------------------- }
4,327
20.748744
76
java
Ludii
Ludii-master/Core/src/game/functions/ints/count/site/CountOff.java
package game.functions.ints.count.site; import java.util.BitSet; import annotations.Hide; import annotations.Name; import annotations.Opt; import annotations.Or2; import game.Game; import game.functions.ints.BaseIntFunction; import game.functions.ints.IntFunction; import game.functions.ints.last.LastTo; import game.functions.region.RegionFunction; import game.types.board.SiteType; import main.Constants; import other.IntArrayFromRegion; import other.context.Context; /** * Returns the number of off of a graph element. * * @author Eric.Piette */ @Hide public final class CountOff extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** If we can, we'll precompute once and cache. */ private Integer preComputedInteger = null; //------------------------------------------------------------------------- /** Which region. */ private final IntArrayFromRegion region; /** Cell/Edge/Vertex. */ private SiteType type; /** * @param type The graph element type. * @param in The region to count the off elements. * @param at The location to count the off elements. */ public CountOff ( @Opt final SiteType type, @Opt @Or2 @Name final RegionFunction in, @Opt @Or2 @Name final IntFunction at ) { this.region = new IntArrayFromRegion( (in == null && at != null ? at : in == null ? new LastTo(null) : null), (in != null) ? in : null); this.type = type; } //------------------------------------------------------------------------- @Override public int eval(final Context context) { if (preComputedInteger != null) return preComputedInteger.intValue(); final SiteType realSiteType = (type != null) ? type : context.board().defaultSite(); final int[] sites; sites = region.eval(context); switch (realSiteType) { case Cell: if (sites[0] < context.topology().cells().size()) return context.topology().cells().get(sites[0]).off().size(); break; case Edge: if (sites[0] < context.topology().edges().size()) return 0; break; case Vertex: if (sites[0] < context.topology().vertices().size()) return 0; break; } return Constants.UNDEFINED; } //------------------------------------------------------------------------- @Override public boolean isStatic() { return region.isStatic(); } @Override public String toString() { return "Off()"; } @Override public long gameFlags(final Game game) { long gameFlags = region.gameFlags(game); gameFlags |= SiteType.gameFlags(type); return gameFlags; } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(SiteType.concepts(type)); concepts.or(region.concepts(game)); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); writeEvalContext.or(region.writesEvalContextRecursive()); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); readEvalContext.or(region.readsEvalContextRecursive()); return readEvalContext; } @Override public void preprocess(final Game game) { type = SiteType.use(type, game); region.preprocess(game); if (isStatic()) preComputedInteger = Integer.valueOf(eval(new Context(game, null))); } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; missingRequirement |= region.missingRequirement(game); return missingRequirement; } @Override public boolean willCrash(final Game game) { boolean willCrash = false; willCrash |= region.willCrash(game); return willCrash; } }
3,793
21.855422
76
java
Ludii
Ludii-master/Core/src/game/functions/ints/count/site/CountOrthogonal.java
package game.functions.ints.count.site; import java.util.BitSet; import annotations.Hide; import annotations.Name; import annotations.Opt; import annotations.Or2; import game.Game; import game.functions.ints.BaseIntFunction; import game.functions.ints.IntFunction; import game.functions.ints.last.LastTo; import game.functions.region.RegionFunction; import game.types.board.SiteType; import main.Constants; import other.IntArrayFromRegion; import other.context.Context; /** * Returns the number of orthogonal of a graph element. * * @author Eric.Piette */ @Hide public final class CountOrthogonal extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** If we can, we'll precompute once and cache. */ private Integer preComputedInteger = null; //------------------------------------------------------------------------- /** Which region. */ private final IntArrayFromRegion region; /** Cell/Edge/Vertex. */ private SiteType type; /** * @param type The graph element type. * @param in The region to count the orthogonal elements. * @param at The location to count the orthogonal elements. */ public CountOrthogonal ( @Opt final SiteType type, @Opt @Or2 @Name final RegionFunction in, @Opt @Or2 @Name final IntFunction at ) { this.region = new IntArrayFromRegion( (in == null && at != null ? at : in == null ? new LastTo(null) : null), (in != null) ? in : null); this.type = type; } //------------------------------------------------------------------------- @Override public int eval(final Context context) { if (preComputedInteger != null) return preComputedInteger.intValue(); final SiteType realSiteType = (type != null) ? type : context.board().defaultSite(); final int[] sites; sites = region.eval(context); switch (realSiteType) { case Cell: if (sites[0] < context.topology().cells().size()) return context.topology().cells().get(sites[0]).orthogonal().size(); break; case Edge: if (sites[0] < context.topology().edges().size()) return context.topology().edges().get(sites[0]).vA().edges().size() + context.topology().edges().get(sites[0]).vB().edges().size(); break; case Vertex: if (sites[0] < context.topology().vertices().size()) return context.topology().vertices().get(sites[0]).orthogonal().size(); break; } return Constants.UNDEFINED; } //------------------------------------------------------------------------- @Override public boolean isStatic() { return region.isStatic(); } @Override public String toString() { return "Orthogonal()"; } @Override public long gameFlags(final Game game) { long gameFlags = region.gameFlags(game); gameFlags |= SiteType.gameFlags(type); return gameFlags; } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(SiteType.concepts(type)); concepts.or(region.concepts(game)); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); writeEvalContext.or(region.writesEvalContextRecursive()); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); readEvalContext.or(region.readsEvalContextRecursive()); return readEvalContext; } @Override public void preprocess(final Game game) { type = SiteType.use(type, game); region.preprocess(game); if (isStatic()) preComputedInteger = Integer.valueOf(eval(new Context(game, null))); } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; missingRequirement |= region.missingRequirement(game); return missingRequirement; } @Override public boolean willCrash(final Game game) { boolean willCrash = false; willCrash |= region.willCrash(game); return willCrash; } }
4,031
23.143713
76
java
Ludii
Ludii-master/Core/src/game/functions/ints/count/site/CountSites.java
package game.functions.ints.count.site; import java.util.BitSet; import annotations.Hide; import annotations.Name; import annotations.Opt; import annotations.Or; import game.Game; import game.functions.ints.BaseIntFunction; import game.functions.ints.IntFunction; import game.functions.ints.last.LastTo; import game.functions.region.RegionFunction; import other.ContainerId; import other.IntArrayFromRegion; import other.context.Context; /** * Returns the number of sites of a container or of a region. * * @author Eric.Piette * * @remarks Renamed from Sites to avoid compiler confusion with Sites ludeme. */ @Hide public final class CountSites extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** If we can, we'll precompute once and cache. */ private Integer preComputedInteger = null; //------------------------------------------------------------------------- /** Which region. */ private final IntArrayFromRegion region; /** The container id. */ private final ContainerId containerId; /** * @param in The region to count the number of sites. * @param at The location to count the number of sites. * @param name The name of the region. */ public CountSites ( @Opt @Or @Name final RegionFunction in, @Opt @Or @Name final IntFunction at, @Opt @Or final String name ) { region = new IntArrayFromRegion( (in == null && at != null ? at : in == null ? new LastTo(null) : null), (in != null) ? in : null); containerId = (name == null && at == null) ? null : new ContainerId(at, name, null, null, null); } //------------------------------------------------------------------------- @Override public int eval(final Context context) { if (preComputedInteger != null) return preComputedInteger.intValue(); if (containerId != null) { final int cid = containerId.eval(context); return context.containers()[cid].numSites(); } else { return region.eval(context).length; } } //------------------------------------------------------------------------- @Override public boolean isStatic() { if (containerId != null) return true; return region.isStatic(); } @Override public String toString() { return "Sites()"; } @Override public long gameFlags(final Game game) { return region.gameFlags(game); } @Override public BitSet concepts(final Game game) { return region.concepts(game); } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); writeEvalContext.or(region.writesEvalContextRecursive()); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); readEvalContext.or(region.readsEvalContextRecursive()); return readEvalContext; } @Override public void preprocess(final Game game) { region.preprocess(game); if (isStatic()) preComputedInteger = Integer.valueOf(eval(new Context(game, null))); } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; missingRequirement |= region.missingRequirement(game); return missingRequirement; } @Override public boolean willCrash(final Game game) { boolean willCrash = false; willCrash |= region.willCrash(game); return willCrash; } @Override public String toEnglish(final Game game) { if(region != null) return "the number of sites in " + region.toEnglish(game); else return ""; } }
3,607
21.55
98
java
Ludii
Ludii-master/Core/src/game/functions/ints/count/stack/CountStack.java
package game.functions.ints.count.stack; import java.util.BitSet; import annotations.Hide; import annotations.Name; import annotations.Opt; import game.Game; import game.functions.booleans.BooleanConstant; import game.functions.booleans.BooleanFunction; import game.functions.ints.BaseIntFunction; import game.types.board.SiteType; import game.types.state.GameType; import game.util.directions.StackDirection; import main.Constants; import other.IntArrayFromRegion; import other.concept.Concept; import other.context.Context; import other.context.EvalContextData; import other.state.container.ContainerState; /** * Returns the number of pieces in stack(s) according to conditions. * * @author Eric.Piette */ @Hide public final class CountStack extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** If we can, we'll precompute once and cache. */ private Integer preComputedInteger = null; //------------------------------------------------------------------------- /** Which region. */ private final IntArrayFromRegion region; /** Which condition to count. */ private final BooleanFunction condition; /** Which condition to stop to count. */ private final BooleanFunction stopCondition; /** To start from the bottom or the top of the stack. */ private final StackDirection stackDirection; /** Cell/Edge/Vertex. */ private SiteType type; /** * @param stackDirection The direction to count in the stack [FromBottom]. * @param type The graph element type [default SiteType of the board]. * @param to The region where are the stacks. * @param If The condition to count in the stack [True]. * @param stop The condition to stop to count in the stack [False]. */ public CountStack ( @Opt final StackDirection stackDirection, @Opt final SiteType type, @Name final IntArrayFromRegion to, @Opt @Name final BooleanFunction If, @Opt @Name final BooleanFunction stop ) { region = to; this.type = type; condition = (If == null) ? new BooleanConstant(true) : If; stopCondition = (stop == null) ? new BooleanConstant(false) : stop; this.stackDirection = (stackDirection == null) ? StackDirection.FromBottom : stackDirection; } //------------------------------------------------------------------------- @Override public int eval(final Context context) { if (preComputedInteger != null) return preComputedInteger.intValue(); final SiteType realSiteType = (type != null) ? type : context.board().defaultSite(); final int[] sites = region.eval(context); final int origTo = context.to(); final int origLevel = context.level(); int count = 0; for(final int site : sites) { if(site > Constants.UNDEFINED) { final int containerId = context.containerId()[site]; final ContainerState cs = context.state().containerStates()[containerId]; if(cs.what(site, realSiteType) != 0) { final int topLevel = cs.sizeStack(site, realSiteType) - 1; final int fromLevel = (stackDirection == StackDirection.FromBottom) ? 0 : topLevel; final int toLevel = (stackDirection == StackDirection.FromBottom) ? topLevel : 0; if (stackDirection.equals(StackDirection.FromBottom)) { for (int level = fromLevel; level <= toLevel; level++) { context.setTo(site); context.setLevel(level); if (!stopCondition.eval(context)) { if (condition.eval(context)) count++; } else break; } } else { for (int level = fromLevel; level >= toLevel; level--) { context.setTo(site); context.setLevel(level); if (!stopCondition.eval(context)) { if (condition.eval(context)) count++; } else break; } } } } } context.setTo(origTo); context.setLevel(origLevel); return count; } //------------------------------------------------------------------------- @Override public boolean isStatic() { return false; } @Override public long gameFlags(final Game game) { long gameFlags = region.gameFlags(game) | condition.gameFlags(game) | stopCondition.gameFlags(game) | GameType.Stacking; gameFlags |= SiteType.gameFlags(type); return gameFlags; } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(SiteType.concepts(type)); concepts.or(region.concepts(game)); concepts.or(condition.concepts(game)); concepts.or(stopCondition.concepts(game)); concepts.set(Concept.StackState.id(),true); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = writesEvalContextFlat(); writeEvalContext.or(region.writesEvalContextRecursive()); writeEvalContext.or(condition.writesEvalContextRecursive()); writeEvalContext.or(stopCondition.writesEvalContextRecursive()); return writeEvalContext; } @Override public BitSet writesEvalContextFlat() { final BitSet writeEvalContext = new BitSet(); writeEvalContext.set(EvalContextData.To.id(), true); writeEvalContext.set(EvalContextData.Level.id(), true); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); readEvalContext.or(region.readsEvalContextRecursive()); readEvalContext.or(condition.readsEvalContextRecursive()); readEvalContext.or(stopCondition.readsEvalContextRecursive()); return readEvalContext; } @Override public void preprocess(final Game game) { type = SiteType.use(type, game); region.preprocess(game); condition.preprocess(game); stopCondition.preprocess(game); if (isStatic()) preComputedInteger = Integer.valueOf(eval(new Context(game, null))); } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; missingRequirement |= region.missingRequirement(game); missingRequirement |= condition.missingRequirement(game); missingRequirement |= stopCondition.missingRequirement(game); return missingRequirement; } @Override public boolean willCrash(final Game game) { boolean willCrash = false; willCrash |= region.willCrash(game); willCrash |= condition.willCrash(game); willCrash |= stopCondition.willCrash(game); return willCrash; } //------------------------------------------------------------------------- @Override public String toEnglish(final Game game) { String stopConditionString = ""; if (stopCondition != null) stopConditionString = " stop when " + stopCondition.toEnglish(game); String conditionString = ""; if (condition != null) conditionString = " if " + condition.toEnglish(game); return "the number of stacked pieces in " + region.toEnglish(game) + conditionString + stopConditionString; } //------------------------------------------------------------------------- }
7,116
26.692607
109
java
Ludii
Ludii-master/Core/src/game/functions/ints/count/steps/CountSteps.java
package game.functions.ints.count.steps; import java.util.BitSet; import java.util.List; import annotations.Hide; import annotations.Name; import annotations.Opt; import game.Game; import game.equipment.component.Component; import game.functions.booleans.BooleanFunction; import game.functions.ints.BaseIntFunction; import game.functions.ints.IntFunction; import game.rules.play.moves.nonDecision.effect.Step; import game.types.board.RelationType; import game.types.board.SiteType; import game.types.state.GameType; import game.util.directions.AbsoluteDirection; import game.util.directions.DirectionFacing; import gnu.trove.list.array.TIntArrayList; import main.Constants; import other.IntArrayFromRegion; import other.concept.Concept; import other.context.Context; import other.context.EvalContextData; import other.state.container.ContainerState; import other.topology.Topology; import other.topology.TopologyElement; /** * Returns the number of steps between two sites. * * @author Eric.Piette */ @Hide public final class CountSteps extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** Cell/Edge/Vertex. */ private SiteType type; /** The step relation. */ private final RelationType relation; /** The first site. */ private final IntFunction site1Fn; /** New Rotation after each step move. */ private final IntFunction newRotationFn; /** The second region. */ private final IntArrayFromRegion region2; /** The specific step move. */ private final Step stepMove; /** * * @param type The graph element type [default site type of the board]. * @param relation The relation type of the steps [Adjacent]. * @param stepMove Define a particular step move to step. * @param newRotation Define a new rotation at each step move in using the (value) iterator for the rotation. * @param site1 The first site. * @param region2 The second region. */ public CountSteps ( @Opt final SiteType type, @Opt final RelationType relation, @Opt final Step stepMove, @Opt @Name final IntFunction newRotation, final IntFunction site1, final IntArrayFromRegion region2 ) { this.type = type; site1Fn = site1; this.region2 = region2; this.relation = (relation == null) ? RelationType.Adjacent : relation; this.stepMove = stepMove; newRotationFn = newRotation; } //------------------------------------------------------------------------- @Override public int eval(final Context context) { final SiteType realType = (type == null) ? context.board().defaultSite() : type; final int site1 = site1Fn.eval(context); final TIntArrayList sites2 = new TIntArrayList(region2.eval(context)); if (site1 < 0) return 0; for (int i = sites2.size() - 1; i >= 0; i--) if (sites2.get(i) < 0) sites2.removeAt(i); if (sites2.size() == 0) return 0; if (stepMove == null) { int min = context.board().topology().distancesToOtherSite(realType)[site1][sites2.get(0)]; for (int i = 1; i < sites2.size(); i++) { final int distance = context.board().topology().distancesToOtherSite(realType)[site1][sites2.get(i)]; if (min > distance) min = distance; } return min; } else // We count the number of steps in using the specific step move defined. { final Topology graph = context.topology(); final int maxSize = graph.getGraphElements(realType).size(); if (site1 >= maxSize) return Constants.INFINITY; for (int i = sites2.size() - 1; i >= 0; i--) if (sites2.get(i) >= maxSize) sites2.removeAt(i); if (sites2.size() == 0) return Constants.INFINITY; if (sites2.contains(site1)) return 0; int numSteps = 1; final TIntArrayList currList = new TIntArrayList(); final ContainerState cs = context.containerState(0); final int what = cs.what(site1, realType); int rotation = cs.rotation(site1, realType); DirectionFacing facingDirection = null; Component component = null; if(what != 0) { component = context.components()[what]; facingDirection = component.getDirn(); } final TIntArrayList originStepMove = stepMove(context, realType, site1, stepMove.goRule(), component, facingDirection, rotation); for (int i = 0; i < originStepMove.size(); i++) { final int to = originStepMove.get(i); if (!currList.contains(to)) currList.add(to); } final TIntArrayList nextList = new TIntArrayList(); final TIntArrayList sitesChecked = new TIntArrayList(); sitesChecked.add(site1); sitesChecked.addAll(currList); while (!currList.isEmpty() && !containsAtLeastOneElement(currList, sites2)) { for (int i = 0; i < currList.size(); i++) { final int newSite = currList.get(i); if(newRotationFn != null) { final int originValue = context.value(); context.setValue(rotation); rotation = newRotationFn.eval(context); context.setValue(originValue); } final TIntArrayList stepMoves = stepMove(context, realType, newSite, stepMove.goRule(), component, facingDirection, rotation); for (int j = 0; j < stepMoves.size(); j++) { final int to = stepMoves.get(j); if (!sitesChecked.contains(to) && !nextList.contains(to)) nextList.add(to); } } sitesChecked.addAll(currList); currList.clear(); currList.addAll(nextList); nextList.clear(); ++numSteps; } if (containsAtLeastOneElement(currList, sites2)) return numSteps; return Constants.INFINITY; } } //------------------------------------------------------------------------- @Override public boolean isStatic() { if (stepMove != null) return false; return site1Fn.isStatic() && region2.isStatic(); } @Override public String toString() { return "CountSteps()"; } @Override public long gameFlags(final Game game) { long gameFlags = site1Fn.gameFlags(game) | region2.gameFlags(game); if (stepMove == null) { switch (relation) { case Adjacent: gameFlags |= GameType.StepAdjacentDistance; break; case All: gameFlags |= GameType.StepAllDistance; break; case Diagonal: gameFlags |= GameType.StepDiagonalDistance; break; case OffDiagonal: gameFlags |= GameType.StepOffDistance; break; case Orthogonal: gameFlags |= GameType.StepOrthogonalDistance; break; default: break; } } else { gameFlags |= stepMove.gameFlags(game); } gameFlags |= SiteType.gameFlags(type); if (newRotationFn != null) gameFlags |= newRotationFn.gameFlags(game); return gameFlags; } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(site1Fn.concepts(game)); concepts.or(region2.concepts(game)); concepts.or(SiteType.concepts(type)); concepts.set(Concept.Distance.id(), true); if (newRotationFn != null) concepts.or(newRotationFn.concepts(game)); if (stepMove != null) concepts.or(stepMove.concepts(game)); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); writeEvalContext.or(site1Fn.writesEvalContextRecursive()); writeEvalContext.or(region2.writesEvalContextRecursive()); if (stepMove != null) writeEvalContext.or(stepMove.writesEvalContextRecursive()); if (newRotationFn != null) { writeEvalContext.or(newRotationFn.writesEvalContextRecursive()); writeEvalContext.set(EvalContextData.Value.id(), true); } return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); readEvalContext.or(site1Fn.readsEvalContextRecursive()); readEvalContext.or(region2.readsEvalContextRecursive()); if (stepMove != null) readEvalContext.or(stepMove.readsEvalContextRecursive()); return readEvalContext; } @Override public void preprocess(final Game game) { type = SiteType.use(type, game); site1Fn.preprocess(game); region2.preprocess(game); if (stepMove != null) stepMove.preprocess(game); if (newRotationFn != null) newRotationFn.preprocess(game); } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; missingRequirement |= site1Fn.missingRequirement(game); missingRequirement |= region2.missingRequirement(game); if (stepMove != null) missingRequirement |= stepMove.missingRequirement(game); if (newRotationFn != null) missingRequirement |= newRotationFn.missingRequirement(game); return missingRequirement; } @Override public boolean willCrash(final Game game) { boolean willCrash = false; willCrash |= site1Fn.willCrash(game); willCrash |= region2.willCrash(game); if (stepMove != null) willCrash |= stepMove.willCrash(game); if (newRotationFn != null) willCrash |= newRotationFn.willCrash(game); return willCrash; } /** * @param context The context. * @param realType The SiteType of the site. * @param from The origin of the step move. * @param goRule The rule to step. * @param component The component at site1. * @param facingDirection The facing direction of the piece in site1. * @param rotation The rotation of the piece. * @return The to positions of the step move. */ public TIntArrayList stepMove ( final Context context, final SiteType realType, final int from, final BooleanFunction goRule, final Component component, final DirectionFacing facingDirection, final int rotation ) { final TIntArrayList stepTo = new TIntArrayList(); final int origFrom = context.from(); final int origTo = context.to(); final Topology graph = context.topology(); final List<? extends TopologyElement> elements = graph.getGraphElements(realType); final TopologyElement fromV = elements.get(from); context.setFrom(from); final List<AbsoluteDirection> directions = stepMove.directions().convertToAbsolute(realType, fromV, component, facingDirection, Integer.valueOf(rotation), context); for (final AbsoluteDirection direction : directions) { final List<game.util.graph.Step> steps = graph.trajectories().steps(realType, from, realType, direction); for (final game.util.graph.Step step : steps) { final int to = step.to().id(); context.setTo(to); if (goRule.eval(context)) stepTo.add(to); } } context.setTo(origTo); context.setFrom(origFrom); return stepTo; } /** * @param list List containing. * @param listToCheck elements to check if they are in the list. * @return True if at least one element of listToCheck is in list. */ public static boolean containsAtLeastOneElement(final TIntArrayList list, final TIntArrayList listToCheck) { for (int i = 0; i < listToCheck.size(); i++) { final int value = listToCheck.get(i); if (list.contains(value)) return true; } return false; } //------------------------------------------------------------------------- @Override public String toEnglish(final Game game) { String stepString = " step moves"; if (stepMove != null) stepString = " " + stepMove.toEnglish(game); return "the number of " + relation.name() + stepString + " from " + type.name() + " " + site1Fn.toEnglish(game) + " to " + region2.toEnglish(game); } //------------------------------------------------------------------------- }
11,611
26.386792
149
java
Ludii
Ludii-master/Core/src/game/functions/ints/count/stepsOnTrack/CountStepsOnTrack.java
package game.functions.ints.count.stepsOnTrack; import java.util.BitSet; import annotations.Hide; import annotations.Opt; import annotations.Or; import game.Game; import game.equipment.container.board.Track; import game.functions.ints.BaseIntFunction; import game.functions.ints.IntFunction; import game.functions.ints.state.Mover; import game.types.play.RoleType; import gnu.trove.list.array.TIntArrayList; import main.Constants; import other.context.Context; import other.state.container.ContainerState; import other.state.track.OnTrackIndices; /** * Returns the number of steps between two sites. * * @author Eric.Piette */ @Hide public final class CountStepsOnTrack extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** The first site. */ private final IntFunction site1Fn; /** The second site. */ private final IntFunction site2Fn; /** Which player. */ private final IntFunction player; /** Track name. */ private final String name; //------------------------------------------------------------------------- /** Pre-computed track if we are sure of the track. */ private final Track preComputedTrack = null; /** * @param player The owner of the track [(mover)]. * @param role The role of the owner of the track [Mover]. * @param name The name of the track. * @param site1 The first site. * @param site2 The second site. */ public CountStepsOnTrack ( @Opt @Or final RoleType role, @Opt @Or final game.util.moves.Player player, @Opt @Or final String name, final IntFunction site1, final IntFunction site2 ) { this.player = (player == null && role == null) ? new Mover() : (role != null) ? RoleType.toIntFunction(role) : player.index(); this.site1Fn = site1; this.site2Fn = site2; this.name = name; } //------------------------------------------------------------------------- @Override public int eval(final Context context) { final int playerId = player.eval(context); Track track = preComputedTrack; if (name != null) for (final Track t : context.game().board().tracks()) if (t.name().contains(name) && t.owner() == playerId) { track = t; break; } if (track == null) // The track was not precomputed because it is owned by a player. { final Track[] tracks = context.board().ownedTracks(playerId); if (tracks.length != 0) { track = tracks[0]; } else { final Track[] tracksWithNoOwner = context.board().ownedTracks(0); if (tracksWithNoOwner.length != 0) track = tracksWithNoOwner[0]; } } if (track == null) return Constants.OFF; // no track for this player final int site1 = site1Fn.eval(context); final int site2 = site2Fn.eval(context); final int currentLoc = site1; int i = track.elems().length; if (!track.islooped() && context.game().hasInternalLoopInTrack()) { if (currentLoc < 0) return Constants.OFF; // We get the component on the current location. final ContainerState cs = context.containerState(context.containerId()[currentLoc]); int what = cs.what(currentLoc, context.board().defaultSite()); // For stacking game, we get a piece owned by the owner of the track. final int sizeStack = cs.sizeStack(currentLoc, context.board().defaultSite()); for (int lvl = 0; lvl < sizeStack; lvl++) { final int who = cs.who(currentLoc, lvl, context.board().defaultSite()); if (who == playerId) { what = cs.what(currentLoc, lvl, context.board().defaultSite()); break; } } // We get the current index on the track according to the onTrackIndices // structure. if (what != 0) { final OnTrackIndices onTrackIndices = context.state().onTrackIndices(); final int trackIdx = track.trackIdx(); final TIntArrayList locsToIndex = onTrackIndices.locToIndex(trackIdx, currentLoc); for (int j = 0; j < locsToIndex.size(); j++) { final int index = locsToIndex.getQuick(j); final int count = onTrackIndices.whats(trackIdx, what, index); if (count > 0) { i = index; break; } } } else // If no piece, we just try to found the corresponding index for the current // location. { for (i = 0; i < track.elems().length; i++) if (track.elems()[i].site == currentLoc) break; } int count = 0; for (; i < track.elems().length; i++) { if (track.elems()[i].site == site2) return count; count++; } } else // If the track is a full loop. { for (i = 0; i < track.elems().length; i++) if (track.elems()[i].site == currentLoc) break; final int index = i; int count = 0; for (; i < track.elems().length; i++) { if (track.elems()[i].site == site2) return count; count++; } for (i = 0; i < index; i++) { if (track.elems()[i].site == site2) return count; count++; } } return Constants.OFF; } //------------------------------------------------------------------------- @Override public boolean isStatic() { return player.isStatic() && site1Fn.isStatic() && site2Fn.isStatic(); } @Override public String toString() { return "CountStepsOnTrack()"; } @Override public long gameFlags(final Game game) { final long gameFlags = site1Fn.gameFlags(game) | site2Fn.gameFlags(game) | player.gameFlags(game); return gameFlags; } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(site1Fn.concepts(game)); concepts.or(site2Fn.concepts(game)); concepts.or(player.concepts(game)); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); writeEvalContext.or(site1Fn.writesEvalContextRecursive()); writeEvalContext.or(site2Fn.writesEvalContextRecursive()); writeEvalContext.or(player.writesEvalContextRecursive()); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); readEvalContext.or(site1Fn.readsEvalContextRecursive()); readEvalContext.or(site2Fn.readsEvalContextRecursive()); readEvalContext.or(player.readsEvalContextRecursive()); return readEvalContext; } @Override public void preprocess(final Game game) { player.preprocess(game); site1Fn.preprocess(game); site2Fn.preprocess(game); } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; if (!game.hasTrack()) { game.addRequirementToReport( "The ludeme (count StepsOnTrack ...) is used but the board has no defined tracks."); missingRequirement = true; } missingRequirement |= player.missingRequirement(game); missingRequirement |= site1Fn.missingRequirement(game); missingRequirement |= site2Fn.missingRequirement(game); return missingRequirement; } @Override public boolean willCrash(final Game game) { boolean willCrash = false; willCrash |= player.willCrash(game); willCrash |= site1Fn.willCrash(game); willCrash |= site2Fn.willCrash(game); return willCrash; } }
7,282
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java
Ludii
Ludii-master/Core/src/game/functions/ints/count/value/CountValue.java
package game.functions.ints.count.value; import java.util.BitSet; import annotations.Hide; import annotations.Name; import game.Game; import game.functions.intArray.IntArrayFunction; import game.functions.ints.BaseIntFunction; import game.functions.ints.IntFunction; import other.context.Context; /** * Returns the number of a specific value in an array. * * @author Eric.Piette */ @Hide public final class CountValue extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** Which array. */ private final IntArrayFunction arrayFn; /** Which value. */ private final IntFunction valueFn; /** * @param of The value to count. * @param in The array. */ public CountValue ( final IntFunction of, @Name final IntArrayFunction in ) { valueFn = of; arrayFn = in; } //------------------------------------------------------------------------- @Override public int eval(final Context context) { final int value = valueFn.eval(context); final int[] array = arrayFn.eval(context); int count = 0; for(final int v: array) if(v == value) count++; return count; } //------------------------------------------------------------------------- @Override public boolean isStatic() { if(!valueFn.isStatic()) return false; if(!arrayFn.isStatic()) return false; return true; } @Override public String toString() { return "CountValue()"; } @Override public long gameFlags(final Game game) { long gameFlags = 0l; gameFlags |= valueFn.gameFlags(game); gameFlags |= arrayFn.gameFlags(game); return gameFlags; } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(valueFn.concepts(game)); concepts.or(arrayFn.concepts(game)); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); writeEvalContext.or(valueFn.writesEvalContextRecursive()); writeEvalContext.or(arrayFn.writesEvalContextRecursive()); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); readEvalContext.or(valueFn.readsEvalContextRecursive()); readEvalContext.or(arrayFn.readsEvalContextRecursive()); return readEvalContext; } @Override public void preprocess(final Game game) { valueFn.preprocess(game); arrayFn.preprocess(game); } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; missingRequirement |= valueFn.missingRequirement(game); missingRequirement |= arrayFn.missingRequirement(game); return missingRequirement; } @Override public boolean willCrash(final Game game) { boolean willCrash = false; willCrash |= valueFn.willCrash(game); willCrash |= arrayFn.willCrash(game); return willCrash; } //------------------------------------------------------------------------- @Override public String toEnglish(final Game game) { return "entry " + valueFn.toEnglish(game) + " of " + arrayFn.toEnglish(game); } //------------------------------------------------------------------------- }
3,278
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Ludii
Ludii-master/Core/src/game/functions/ints/dice/Face.java
package game.functions.ints.dice; import java.util.BitSet; import game.Game; import game.equipment.component.Component; import game.functions.ints.BaseIntFunction; import game.functions.ints.IntConstant; import game.functions.ints.IntFunction; import main.Constants; import other.concept.Concept; import other.context.Context; import other.state.container.ContainerState; import other.trial.Trial; /** * Returns the face of the die according to the current state of the position of * the die. * * @author Eric Piette */ public final class Face extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** Which location. */ private final IntFunction locn; //------------------------------------------------------------------------- /** * @param locn The location of the die. * @example (face (handSite P1)) */ public Face ( final IntFunction locn ) { this.locn = locn; } //------------------------------------------------------------------------- @Override public int eval(final Context context) { final int loc = locn.eval(context); if (loc == Constants.OFF || context.containerId().length <= loc) return Constants.OFF; final int containerId = context.containerId()[loc]; final ContainerState cs = context.state().containerStates()[containerId]; final int what = cs.whatCell(loc); if (what < 1) return Constants.OFF; final Component component = context.components()[what]; if(!component.isDie()) return Constants.OFF; final int state = cs.stateCell(loc); if (state < 0) return Constants.OFF; return component.getFaces()[state]; } //------------------------------------------------------------------------- @Override public boolean isStatic() { // we're looking at state in a specific context, so not static return false; // return site.isStatic() && level.isStatic(); } @Override public long gameFlags(final Game game) { final long stateFlag = locn.gameFlags(game); return stateFlag; } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(locn.concepts(game)); concepts.set(Concept.Dice.id(), true); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); writeEvalContext.or(locn.writesEvalContextRecursive()); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); readEvalContext.or(locn.readsEvalContextRecursive()); return readEvalContext; } @Override public void preprocess(final Game game) { locn.preprocess(game); } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; if(locn instanceof IntConstant) { int numCells = 0; numCells += game.equipment().containers()[0].topology().getGraphElements(game.board().defaultSite()).size(); for(int i = 1; i < game.numContainers(); i++) numCells += game.equipment().containers()[i].topology().cells().size(); final int loc = locn.eval(new Context(game, new Trial(game))); if (loc == Constants.OFF || numCells <= loc) { game.addRequirementToReport("The ludeme (face ...) is used on a non existing cell."); missingRequirement = true; } } if (!game.hasHandDice()) { game.addRequirementToReport("The ludeme (face ...) is used but the equipment has no dice."); missingRequirement = true; } missingRequirement |= locn.missingRequirement(game); return missingRequirement; } @Override public boolean willCrash(final Game game) { boolean willCrash = false; willCrash |= locn.willCrash(game); return willCrash; } //------------------------------------------------------------------------- @Override public String toEnglish(final Game game) { return "the face of the die at site " + locn.toEnglish(game); } //------------------------------------------------------------------------- }
4,098
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java
Ludii
Ludii-master/Core/src/game/functions/ints/dice/package-info.java
/** * Dice functions return an integer value based on the current dice roll. */ package game.functions.ints.dice;
116
22.4
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java
Ludii
Ludii-master/Core/src/game/functions/ints/iterator/Between.java
package game.functions.ints.iterator; import java.util.BitSet; import game.Game; import game.functions.ints.BaseIntFunction; import other.context.Context; import other.context.EvalContextData; /** * Returns the ``between'' value of the context. * * @author Eric.Piette and cambolbro * * @remarks This ludeme identifies the location(s) between the current position * of a component and its destination location of a move. * It can also represent each site (iteratively) surrounded by other sites * or inside a loop. * This ludeme is typically used to test a condition or apply an * effect to each site ``between'' other specified sites. */ public final class Between extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** Our singleton instance */ private static final Between INSTANCE = new Between(); //------------------------------------------------------------------------- /** * @example (between) */ private Between() { // Private constructor; singleton! } //------------------------------------------------------------------------- /** * @return Singleton instance */ public static Between instance() { return INSTANCE; } /** * @return The between value. * @example (between) */ public static Between construct() { return INSTANCE; } //------------------------------------------------------------------------- @Override public int eval(final Context context) { return context.between(); } //------------------------------------------------------------------------- @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { return readsEvalContextFlat(); } @Override public BitSet readsEvalContextFlat() { final BitSet readEvalContext = new BitSet(); readEvalContext.set(EvalContextData.Between.id(), true); return readEvalContext; } @Override public boolean isStatic() { return false; } @Override public long gameFlags(final Game game) { return 0; } @Override public void preprocess(final Game game) { // nothing to do } //------------------------------------------------------------------------- @Override public String toString() { return "Between()"; } @Override public String toEnglish(final Game game) { return "between"; } }
2,549
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java
Ludii
Ludii-master/Core/src/game/functions/ints/iterator/Edge.java
package game.functions.ints.iterator; import java.util.BitSet; import game.Game; import game.functions.ints.BaseIntFunction; import game.functions.ints.IntFunction; import main.Constants; import other.ContainerId; import other.context.Context; import other.context.EvalContextData; /** * Returns the corresponding edge if both vertices are specified, else returns * the current ``edge'' value from the context. * * @author Eric.Piette and cambolbro * * @remarks This ludeme identifies the value of a move applied to an edge. */ public final class Edge extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** Index of the Vertex vA. */ private final IntFunction vAFn; /** Index of the Vertex vB. */ private final IntFunction vBFn; /** Precomputed value if possible. */ private int precomputedValue = Constants.OFF; //------------------------------------------------------------------------- /** * For returning the index of an edge using the two indices of vertices. * * @param vA The first vertex of the edge. * @param vB The second vertex of the edge. * @example (edge (from) (to)) */ public Edge ( final IntFunction vA, final IntFunction vB ) { this.vAFn = vA; this.vBFn = vB; } /** * For returning the edge value of the context. * * @example (edge) */ public Edge() { this.vAFn = null; this.vBFn = null; } //------------------------------------------------------------------------- @Override public int eval(final Context context) { if (precomputedValue != Constants.OFF) return precomputedValue; if (vAFn != null && vBFn != null) { final int va = vAFn.eval(context); final int vb = vBFn.eval(context); final int cid = new ContainerId(null, null, null, null, vAFn).eval(context); final other.topology.Topology graph = context.containers()[cid].topology(); final other.topology.Edge edge = graph.findEdge(graph.vertices().get(va), graph.vertices().get(vb)); if (edge != null) return edge.index(); return Constants.OFF; } // If no vertex parameters, the temporary variable edge from the context is returned. return context.edge(); } //------------------------------------------------------------------------- @Override public boolean isStatic() { return false; } @Override public long gameFlags(final Game game) { long gameFlags = 0l; if (vAFn != null) gameFlags |= vAFn.gameFlags(game); if (vBFn != null) gameFlags |= vBFn.gameFlags(game); return gameFlags; } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); if (vAFn != null) concepts.or(vAFn.concepts(game)); if (vBFn != null) concepts.or(vBFn.concepts(game)); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); if (vAFn != null) writeEvalContext.or(vAFn.writesEvalContextRecursive()); if (vBFn != null) writeEvalContext.or(vBFn.writesEvalContextRecursive()); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); if (vAFn == null && vAFn == null) { readEvalContext.set(EvalContextData.Edge.id(), true); } else { readEvalContext.or(vAFn.readsEvalContextRecursive()); readEvalContext.or(vBFn.readsEvalContextRecursive()); } return readEvalContext; } @Override public BitSet readsEvalContextFlat() { final BitSet readEvalContext = new BitSet(); if (vAFn == null && vAFn == null) readEvalContext.set(EvalContextData.Edge.id(), true); return readEvalContext; } @Override public void preprocess(final Game game) { if (vAFn != null && vAFn.isStatic() && vBFn != null && vBFn.isStatic()) precomputedValue = eval(new Context(game, null)); } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; if (vAFn != null) missingRequirement |= vAFn.missingRequirement(game); if (vBFn != null) missingRequirement |= vBFn.missingRequirement(game); return missingRequirement; } @Override public boolean willCrash(final Game game) { boolean willCrash = false; if (vAFn != null) willCrash |= vAFn.willCrash(game); if (vBFn != null) willCrash |= vBFn.willCrash(game); return willCrash; } //------------------------------------------------------------------------- @Override public String toString() { return "Edge()"; } }
4,581
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Ludii
Ludii-master/Core/src/game/functions/ints/iterator/From.java
package game.functions.ints.iterator; import java.util.BitSet; import annotations.Name; import annotations.Opt; import game.Game; import game.functions.ints.BaseIntFunction; import game.types.play.WhenType; import other.context.Context; import other.context.EvalContextData; /** * Returns the ``from'' value of the context. * * @author mrraow and cambolbro * * @remarks This ludeme identifies the current position of a specified component. * It is used for the component's move generator and for all the decision moves. */ public final class From extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- final WhenType at; /** * @param at To return the ``from'' location at a specific time within the game. * @example (from) */ public From ( @Opt @Name final WhenType at ) { this.at = at; } @Override public int eval(final Context context) { if (at == WhenType.StartOfTurn) return context.fromStartOfTurn(); return context.from(); } //------------------------------------------------------------------------- @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { return readsEvalContextFlat(); } @Override public BitSet readsEvalContextFlat() { final BitSet readEvalContext = new BitSet(); readEvalContext.set(EvalContextData.From.id(), true); return readEvalContext; } @Override public boolean isStatic() { return false; } @Override public long gameFlags(final Game game) { return 0L; } @Override public void preprocess(final Game game) { // nothing to do } //------------------------------------------------------------------------- @Override public String toString() { return "From()"; } @Override public String toEnglish(final Game game) { if(at != null) return "the location of the piece at " + at.name(); else return "the location of the piece"; } }
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java
Ludii
Ludii-master/Core/src/game/functions/ints/iterator/Hint.java
package game.functions.ints.iterator; import java.util.BitSet; import annotations.Name; import annotations.Opt; import game.Game; import game.functions.ints.BaseIntFunction; import game.functions.ints.IntFunction; import game.types.board.SiteType; import main.Constants; import other.context.Context; import other.context.EvalContextData; /** * Returns the ``hint'' value of the context. * * @author Eric.Piette and cambolbro * * @remarks This ludeme identifies the hint position of a deduction puzzle * stored in the context. */ public final class Hint extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** * The type of the site. */ final SiteType type; /** * The site to look the hint. */ final IntFunction siteFn; /** * @param type The type of the site to look. * @param at The index of the site. * @example (hint) */ public Hint ( @Opt final SiteType type, @Name @Opt final IntFunction at ) { this.type = type; siteFn = at; } //------------------------------------------------------------------------- @Override public int eval(final Context context) { if (siteFn == null) return context.hint(); else { final int site = siteFn.eval(context); Integer[][] regions = null; Integer[] hints = null; switch(type) { case Edge: regions = context.game().equipment().edgesWithHints(); hints = context.game().equipment().edgeHints(); break; case Vertex: regions = context.game().equipment().verticesWithHints(); hints = context.game().equipment().vertexHints(); break; case Cell: regions = context.game().equipment().cellsWithHints(); hints = context.game().equipment().cellHints(); break; } if (regions == null || hints == null) return Constants.UNDEFINED; for (int i = 0; i < Math.min(hints.length, regions.length); i++) { if (regions[i][0].intValue() == site) return hints[i].intValue(); } return Constants.UNDEFINED; } } //------------------------------------------------------------------------- @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { return readsEvalContextFlat(); } @Override public BitSet readsEvalContextFlat() { final BitSet readEvalContext = new BitSet(); readEvalContext.set(EvalContextData.Hint.id(), true); return readEvalContext; } @Override public boolean isStatic() { return false; } @Override public long gameFlags(final Game game) { long flags = 0l; if (siteFn != null) flags |= siteFn.gameFlags(game); flags |= SiteType.gameFlags(type); return flags; } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(SiteType.concepts(type)); if (siteFn != null) concepts.or(siteFn.concepts(game)); return concepts; } @Override public void preprocess(final Game game) { if (siteFn != null) siteFn.preprocess(game); } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; if (siteFn != null) missingRequirement |= siteFn.missingRequirement(game); return missingRequirement; } @Override public boolean willCrash(final Game game) { boolean willCrash = false; if (game.players().count() != 1) { game.addCrashToReport("The ludeme (hint ...) is used but the number of players is not 1."); willCrash = true; } if (siteFn != null) willCrash |= siteFn.willCrash(game); return willCrash; } //------------------------------------------------------------------------- @Override public String toString() { return "Hint()"; } @Override public boolean isHint() { return true; } @Override public String toEnglish(final Game game) { return "current hint"; } }
4,019
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java
Ludii
Ludii-master/Core/src/game/functions/ints/iterator/Level.java
package game.functions.ints.iterator; import java.util.BitSet; import game.Game; import game.functions.ints.BaseIntFunction; import game.types.state.GameType; import other.context.Context; import other.context.EvalContextData; /** * Returns the ``level'' value of the context. * * @author Eric.Piette and cambolbro * * @remarks This ludeme identifies the level of the current position of a component on a * site that is stored in the context. It is used for stacking games and to * generate the moves of the components and for all decision moves. */ public final class Level extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** * @example (level) */ public Level() { // Nothing to do. } //------------------------------------------------------------------------- @Override public int eval(final Context context) { return context.level(); } //------------------------------------------------------------------------- @Override public boolean isStatic() { return false; } @Override public long gameFlags(final Game game) { return GameType.Stacking; } @Override public void preprocess(final Game game) { // nothing to do } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { return readsEvalContextFlat(); } @Override public BitSet readsEvalContextFlat() { final BitSet readEvalContext = new BitSet(); readEvalContext.set(EvalContextData.Level.id(), true); return readEvalContext; } //------------------------------------------------------------------------- @Override public String toString() { return "Level()"; } @Override public String toEnglish(final Game game) { return "current level"; } //------------------------------------------------------------------------- }
2,030
19.31
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java
Ludii
Ludii-master/Core/src/game/functions/ints/iterator/Pips.java
package game.functions.ints.iterator; import java.util.BitSet; import game.Game; import game.functions.ints.BaseIntFunction; import other.concept.Concept; import other.context.Context; import other.context.EvalContextData; /** * Returns the number of pips of a die. * * @author Eric.Piette * * @Remarks That ludeme has to be used under the ForEachDie ludeme as an * iterator for each die. */ public final class Pips extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** Our singleton instance */ private static final Pips INSTANCE = new Pips(); /** * @return Returns our singleton instance as a ludeme * @example (pips) */ public static Pips construct() { return INSTANCE; } //------------------------------------------------------------------------- private Pips() { // Private constructor; singleton! } //------------------------------------------------------------------------- /** * @return Singleton instance */ public static Pips instance() { return INSTANCE; } //------------------------------------------------------------------------- @Override public int eval(final Context context) { return context.pipCount(); } //------------------------------------------------------------------------- @Override public boolean isStatic() { return false; } @Override public long gameFlags(final Game game) { return 0; } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.set(Concept.Dice.id(), true); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { return readsEvalContextFlat(); } @Override public BitSet readsEvalContextFlat() { final BitSet readEvalContext = new BitSet(); readEvalContext.set(EvalContextData.PipCount.id(), true); return readEvalContext; } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; if (!game.hasHandDice()) { game.addRequirementToReport("The ludeme (pips) is used but the equipment has no dice."); missingRequirement = true; } return missingRequirement; } @Override public void preprocess(final Game game) { // nothing to do } //------------------------------------------------------------------------- @Override public String toString() { return "Pips()"; } //------------------------------------------------------------------------- @Override public String toEnglish(final Game game) { return "the number of pips on the dice"; } //------------------------------------------------------------------------- }
2,860
19.29078
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java
Ludii
Ludii-master/Core/src/game/functions/ints/iterator/Player.java
package game.functions.ints.iterator; import java.util.BitSet; import game.Game; import game.functions.ints.BaseIntFunction; import other.context.Context; import other.context.EvalContextData; /** * Returns the ``player'' value of the context. * * @author Eric.Piette * * @remarks This ludeme corresponds to the index of a player. It is used to * iterate through the players with a (forEach Player ...) ludeme. */ public final class Player extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** * @example (player) */ public Player() { } @Override public int eval(final Context context) { return context.player(); } //------------------------------------------------------------------------- @Override public boolean isStatic() { return false; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { return readsEvalContextFlat(); } @Override public BitSet readsEvalContextFlat() { final BitSet readEvalContext = new BitSet(); readEvalContext.set(EvalContextData.Player.id(), true); return readEvalContext; } @Override public long gameFlags(final Game game) { return 0L; } @Override public void preprocess(final Game game) { // nothing to do } //------------------------------------------------------------------------- @Override public String toEnglish(final Game game) { return "the current player"; } //------------------------------------------------------------------------- }
1,715
18.5
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java
Ludii
Ludii-master/Core/src/game/functions/ints/iterator/Site.java
package game.functions.ints.iterator; import java.util.BitSet; import game.Game; import game.functions.ints.BaseIntFunction; import other.context.Context; import other.context.EvalContextData; /** * Returns the ``site'' value stored in the context. * * @author Eric.Piette * * @remarks This ludeme is used by {\tt (forEach Site ...)} to iterate over a * set of sites. */ public final class Site extends BaseIntFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** * @example (site) */ public Site() { // Nothing to do. } //------------------------------------------------------------------------- @Override public int eval(final Context context) { return context.site(); } //------------------------------------------------------------------------- @Override public boolean isStatic() { return false; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { return readsEvalContextFlat(); } @Override public BitSet readsEvalContextFlat() { final BitSet readEvalContext = new BitSet(); readEvalContext.set(EvalContextData.Site.id(), true); return readEvalContext; } @Override public long gameFlags(final Game game) { return 0; } @Override public void preprocess(final Game game) { // nothing to do } //------------------------------------------------------------------------- @Override public String toString() { return "site"; } @Override public String toEnglish(final Game game) { return "current site"; } }
1,737
17.104167
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java