repo
stringlengths
1
191
file
stringlengths
23
351
code
stringlengths
0
5.32M
file_length
int64
0
5.32M
avg_line_length
float64
0
2.9k
max_line_length
int64
0
288k
extension_type
stringclasses
1 value
Ludii
Ludii-master/Core/src/game/functions/graph/generators/basis/hex/RectangleOnHex.java
package game.functions.graph.generators.basis.hex; import java.awt.geom.Point2D; import java.util.ArrayList; import java.util.BitSet; import java.util.List; import annotations.Hide; import annotations.Opt; import game.Game; import game.functions.dim.DimFunction; import game.functions.graph.BaseGraphFunction; import game.functions.graph.generators.basis.Basis; import game.types.board.BasisType; import game.types.board.ShapeType; import game.types.board.SiteType; import game.util.graph.Graph; import main.math.MathRoutines; import other.concept.Concept; import other.context.Context; //----------------------------------------------------------------------------- /** * Defines a triangle shaped board with a hexagonal tiling. * * @author cambolbro */ @Hide public class RectangleOnHex extends Basis { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** * Hidden constructor, is a helper for Hex. * * @param dimA The dimension A. * @param dimB The dimension B. */ public RectangleOnHex ( final DimFunction dimA, @Opt final DimFunction dimB ) { final int rows = dimA.eval(); final int cols = (dimB != null) ? dimB.eval() : rows; this.basis = BasisType.Hexagonal; this.shape = (rows == cols) ? ShapeType.Square : ShapeType.Rectangle; this.dim = new int[]{ rows, cols }; } //------------------------------------------------------------------------- @Override public Graph eval(final Context context, final SiteType siteType) { final int rows = dim[0]; final int cols = dim[1]; // Create vertices final List<double[]> vertexList = new ArrayList<double[]>(); for (int r = 0; r < rows; r++) for (int c = 0; c < cols + rows; c++) { if (c < (r + 1) / 2 || c >= cols + r / 2) continue; final Point2D ptRef = Hex.xy(r, c); for (int n = 0; n < 6; n++) { final double x = ptRef.getX() + Hex.ref[n][0]; final double y = ptRef.getY() + Hex.ref[n][1]; // See if vertex already created int vid; for (vid = 0; vid < vertexList.size(); vid++) { final double[] ptV = vertexList.get(vid); final double dist = MathRoutines.distance(ptV[0], ptV[1], x, y); if (dist < 0.1) break; } if (vid >= vertexList.size()) vertexList.add(new double[]{ x, y }); } } final Graph graph = BaseGraphFunction.createGraphFromVertexList(vertexList, unit, basis, shape); graph.reorder(); return graph; } //------------------------------------------------------------------------- @Override public long gameFlags(Game game) { return 0; } @Override public void preprocess(Game game) { // Nothing to do. } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(super.concepts(game)); concepts.set(Concept.HexTiling.id(), true); concepts.set(Concept.RectangleShape.id(), true); concepts.set(Concept.PolygonShape.id(), true); concepts.set(Concept.RegularShape.id(), true); return concepts; } //------------------------------------------------------------------------- }
3,207
23.676923
98
java
Ludii
Ludii-master/Core/src/game/functions/graph/generators/basis/hex/StarOnHex.java
package game.functions.graph.generators.basis.hex; import java.awt.geom.Point2D; import java.util.ArrayList; import java.util.BitSet; import java.util.List; import annotations.Hide; import game.Game; import game.functions.dim.DimFunction; import game.functions.graph.BaseGraphFunction; import game.functions.graph.generators.basis.Basis; import game.types.board.BasisType; import game.types.board.ShapeType; import game.types.board.SiteType; import game.util.graph.Graph; import main.math.MathRoutines; import other.concept.Concept; import other.context.Context; //----------------------------------------------------------------------------- /** * Defines a six-pointed star board on a hexagonal grid. * * @author cambolbro */ @Hide public class StarOnHex extends Basis { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** * Hidden constructor, is a helper for Hex. * * @param dim The dimension. */ public StarOnHex(final DimFunction dim) { this.basis = BasisType.Hexagonal; this.shape = ShapeType.Star; this.dim = new int[] { dim.eval() }; } //------------------------------------------------------------------------- @Override public Graph eval(final Context context, final SiteType siteType) { final int d = dim[0]; final int rows = 4 * dim[0] + 1; final int cols = 4 * dim[0] + 1; // Create vertices final List<double[]> vertexList = new ArrayList<double[]>(); for (int r = 0; r < rows; r++) for (int c = 0; c < cols; c++) { if (r < d) { if (c < d || c - r > d) continue; } else if (r <= 2 * d) { if (r - c > d || c >= cols - d) continue; } else if (r <= 3 * d) { if (c < d || c - r > d) continue; } else { if (c > 3 * d || r - c > d) continue; } final Point2D ptRef = Hex.xy(r, c); for (int n = 0; n < 6; n++) { final double x = ptRef.getX() + Hex.ref[n][0]; final double y = ptRef.getY() + Hex.ref[n][1]; // See if vertex already created int vid; for (vid = 0; vid < vertexList.size(); vid++) { final double[] ptV = vertexList.get(vid); final double dist = MathRoutines.distance(ptV[0], ptV[1], x, y); if (dist < 0.1) break; } if (vid >= vertexList.size()) vertexList.add(new double[]{ x, y }); } } final Graph graph = BaseGraphFunction.createGraphFromVertexList(vertexList, unit, basis, shape); graph.reorder(); return graph; } //------------------------------------------------------------------------- @Override public long gameFlags(Game game) { return 0; } @Override public void preprocess(Game game) { // Nothing to do. } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(super.concepts(game)); concepts.set(Concept.HexTiling.id(), true); concepts.set(Concept.StarShape.id(), true); concepts.set(Concept.PolygonShape.id(), true); concepts.set(Concept.RegularShape.id(), true); return concepts; } //------------------------------------------------------------------------- }
3,234
22.107143
98
java
Ludii
Ludii-master/Core/src/game/functions/graph/generators/basis/hex/TriangleOnHex.java
package game.functions.graph.generators.basis.hex; import java.awt.geom.Point2D; import java.util.ArrayList; import java.util.BitSet; import java.util.List; import annotations.Hide; import game.Game; import game.functions.dim.DimFunction; import game.functions.graph.BaseGraphFunction; import game.functions.graph.generators.basis.Basis; import game.types.board.BasisType; import game.types.board.ShapeType; import game.types.board.SiteType; import game.util.graph.Graph; import main.math.MathRoutines; import other.concept.Concept; import other.context.Context; //----------------------------------------------------------------------------- /** * Defines a triangle shaped board with a hexagonal tiling. * * @author cambolbro */ @Hide public class TriangleOnHex extends Basis { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** * Hidden constructor, is a helper for Hex. * * @param dim The dimension. */ public TriangleOnHex(final DimFunction dim) { this.basis = BasisType.Hexagonal; this.shape = ShapeType.Triangle; this.dim = new int[] { dim.eval() }; } //------------------------------------------------------------------------- @Override public Graph eval(final Context context, final SiteType siteType) { final int rows = dim[0]; final int cols = dim[0]; // Create vertices final List<double[]> vertexList = new ArrayList<double[]>(); for (int r = 0; r < rows; r++) for (int c = 0; c < cols; c++) { if (r > c) continue; final Point2D ptRef = Hex.xy(r, c); for (int n = 0; n < 6; n++) { final double x = ptRef.getX() + Hex.ref[n][0]; final double y = ptRef.getY() + Hex.ref[n][1]; // See if vertex already created int vid; for (vid = 0; vid < vertexList.size(); vid++) { final double[] ptV = vertexList.get(vid); final double dist = MathRoutines.distance(ptV[0], ptV[1], x, y); if (dist < 0.1) break; } if (vid >= vertexList.size()) vertexList.add(new double[]{ x, y }); } } final Graph graph = BaseGraphFunction.createGraphFromVertexList(vertexList, unit, basis, shape); graph.reorder(); return graph; } //------------------------------------------------------------------------- @Override public long gameFlags(Game game) { return 0; } @Override public void preprocess(Game game) { // Nothing to do. } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(super.concepts(game)); concepts.set(Concept.HexTiling.id(), true); concepts.set(Concept.TriangleShape.id(), true); concepts.set(Concept.PolygonShape.id(), true); concepts.set(Concept.RegularShape.id(), true); return concepts; } //------------------------------------------------------------------------- }
2,928
23.408333
98
java
Ludii
Ludii-master/Core/src/game/functions/graph/generators/basis/hex/package-info.java
/** * This section contains the boards based on a hexagonal tiling. * */ package game.functions.graph.generators.basis.hex;
128
20.5
64
java
Ludii
Ludii-master/Core/src/game/functions/graph/generators/basis/mesh/CustomOnMesh.java
package game.functions.graph.generators.basis.mesh; import java.awt.geom.Point2D; import java.awt.geom.Rectangle2D; import java.util.List; import java.util.Random; import annotations.Hide; import game.Game; import game.functions.dim.DimFunction; import game.functions.graph.generators.basis.Basis; import game.types.board.BasisType; import game.types.board.ShapeType; import game.types.board.SiteType; import game.util.graph.Graph; import game.util.graph.GraphElement; import game.util.graph.Vertex; import main.math.MathRoutines; import main.math.Polygon; import other.context.Context; //----------------------------------------------------------------------------- /** * Defines a graph from a triangular mesh. * * @author cambolbro */ @Hide public class CustomOnMesh extends Basis { private static final long serialVersionUID = 1L; private final Integer numVertices; private final Polygon polygon = new Polygon(); private final List<Point2D> points; //------------------------------------------------------------------------- /** * Hidden constructor, is a helper for Mesh. * * @param numVertices * @param polygon * @param points */ public CustomOnMesh ( final DimFunction numVertices, final Polygon polygon, final List<Point2D> points ) { this.basis = BasisType.Mesh; this.shape = ShapeType.Custom; this.numVertices = Integer.valueOf(numVertices.eval()); this.points = points; this.polygon.setFrom(polygon); } //------------------------------------------------------------------------- @Override public Graph eval(final Context context, final SiteType siteType) { final Graph graph = new Graph(); if (numVertices == null) { // Just use the points directly as vertices for (final Point2D pt : points) insertVertex(graph, pt); } else { // Fill the shape with N randomly generated vertices final Random rng = new Random(); polygon.inflate(0.1); final Rectangle2D bounds = polygon.bounds(); for (int n = 0; n < numVertices.intValue(); n++) { int iterations = 0; Point2D pt; do { if (++iterations > 1000) throw new RuntimeException("Couldn't place point in mesh shape."); final double x = bounds.getMinX() + rng.nextDouble() * bounds.getWidth(); final double y = bounds.getMinY() + rng.nextDouble() * bounds.getHeight(); pt = new Point2D.Double(x, y); } while (!polygon.contains(pt)); insertVertex(graph, pt); } } graph.makeFaces(true); graph.setBasisAndShape(basis, shape); //graph.reorder(); return graph; } //------------------------------------------------------------------------- static void insertVertex(final Graph graph, final Point2D pt) { final List<? extends GraphElement> vertices = graph.elements(SiteType.Vertex); if (vertices.isEmpty()) { // Add first vertex graph.addVertex(pt); return; } else if (vertices.size() == 1) { // Add second vertex graph.addVertex(pt); graph.findOrAddEdge(0, 1); return; } else if (vertices.size() == 2) { // Add third vertex graph.addVertex(pt); graph.findOrAddEdge(0, 2); graph.findOrAddEdge(1, 2); return; } // Add vertex in inscribed triangle, if any for (int i = 0; i < vertices.size(); i++) { final Vertex vertexI = (Vertex)vertices.get(i); for (int j = i + 1; j < vertices.size(); j++) { if (i == j) continue; final Vertex vertexJ = (Vertex)vertices.get(j); for (int k = j + 1; k < vertices.size(); k++) { if (i == k || j == k) continue; final Vertex vertexK = (Vertex)vertices.get(k); if (MathRoutines.pointInTriangle(pt, vertexI.pt2D(), vertexJ.pt2D(), vertexK.pt2D())) { // Point lies within the triangle formed by I, J, K insertVertex(graph, pt, vertexI, vertexJ, vertexK); return; } } } } // Point must be outside current mesh, add to two nearest vertices // ** // ** TODO: This could allow edge crossings. // ** Do not include vertices that would cause an edge crossing. // ** double bestDistance = 1000000; double nextBestDistance = 1000000; GraphElement bestVertex = null; GraphElement nextBestVertex = null; for (final GraphElement vertex : vertices) { final double dist = MathRoutines.distance(pt, vertex.pt2D()); // if (dist < bestDistance || dist < nextBestDistance) // { // if (would cause edge crossing) // continue; // } if (dist < bestDistance) { nextBestDistance = bestDistance; nextBestVertex = bestVertex; bestDistance = dist; bestVertex = vertex; } else if (dist < nextBestDistance) { nextBestDistance = dist; nextBestVertex = vertex; } } final Vertex vertex = graph.addVertex(pt); graph.findOrAddEdge(vertex.id(), bestVertex.id()); graph.findOrAddEdge(vertex.id(), nextBestVertex.id()); } //------------------------------------------------------------------------- static void insertVertex ( final Graph graph, final Point2D pt, final Vertex vertexI, final Vertex vertexJ, final Vertex vertexK ) { final Vertex vertex = graph.addVertex(pt); // if near to existing edge, delete edge but relink affected vertex graph.findOrAddEdge(vertex.id(), vertexI.id()); graph.findOrAddEdge(vertex.id(), vertexJ.id()); graph.findOrAddEdge(vertex.id(), vertexK.id()); } //------------------------------------------------------------------------- @Override public long gameFlags(Game game) { return 0; } @Override public void preprocess(Game game) { // Nothing to do. } //------------------------------------------------------------------------- }
6,272
24.5
102
java
Ludii
Ludii-master/Core/src/game/functions/graph/generators/basis/mesh/Mesh.java
package game.functions.graph.generators.basis.mesh; import java.awt.geom.Point2D; import java.util.ArrayList; import java.util.List; import annotations.Hide; import annotations.Opt; import game.Game; import game.functions.dim.DimFunction; import game.functions.graph.GraphFunction; import game.functions.graph.generators.basis.Basis; import game.types.board.SiteType; import game.util.graph.Graph; import game.util.graph.Poly; import main.math.Polygon; import other.context.Context; //----------------------------------------------------------------------------- /** * Creates a graph based on a random spread of points within a given shape. * * @author cambolbro * * The mesh is based on a Delaunay triangulation of the points. */ @SuppressWarnings("javadoc") @Hide public class Mesh extends Basis { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** * @param numVertices Number of vertices to generate. * @param poly Outline shape to fill [square]. * * @example (mesh 50) * @example (mesh 64 (poly { {0 0} {0 3} {2 2} {2 0} } )) */ public static GraphFunction construct ( final DimFunction numVertices, @Opt final Poly poly ) { return new CustomOnMesh ( numVertices, (poly == null ? new Polygon(4) : poly.polygon()), null ); } /** * @param points Actual (x,y) point positions to use. * * @example (mesh { {0 0} {0 1} {0.5 0.5} {1 1} {1 0} } ) */ public static GraphFunction construct ( final Float[][] points ) { final List<Point2D> pointsList = new ArrayList<Point2D>(); for (final Float[] xy : points) { if (xy.length < 2) { System.out.println("** Mesh: Points should have two values."); continue; } pointsList.add(new Point2D.Double(xy[0].floatValue(), xy[1].floatValue())); } return new CustomOnMesh(null, null, pointsList); } //------------------------------------------------------------------------- // /** // * @param poly Vertex positions. // * // * @example (mesh { {0 0} {0 1} {0.5 0.5} {1 1} {1 0} } ) // */ // public static GraphFunction construct // ( // final Float[][] points // ) // { // return new CustomOnMesh(null, points); // } //------------------------------------------------------------------------- private Mesh() { // Ensure that compiler does not pick up default constructor } //------------------------------------------------------------------------- @Override public Graph eval(final Context context, final SiteType siteType) { // Null placeholder to make the grammar recognise Mesh return null; } //------------------------------------------------------------------------- @Override public long gameFlags(Game game) { return 0; } @Override public void preprocess(Game game) { // Nothing to do. } //------------------------------------------------------------------------- }
2,980
22.108527
79
java
Ludii
Ludii-master/Core/src/game/functions/graph/generators/basis/mesh/package-info.java
/** * This section contains the boards described by a mesh of points. * */ package game.functions.graph.generators.basis.mesh;
131
21
66
java
Ludii
Ludii-master/Core/src/game/functions/graph/generators/basis/quadhex/Quadhex.java
package game.functions.graph.generators.basis.quadhex; import java.awt.geom.Point2D; import java.util.BitSet; import annotations.Name; import annotations.Opt; import game.Game; import game.functions.dim.DimFunction; import game.functions.graph.generators.basis.Basis; import game.types.board.BasisType; import game.types.board.ShapeType; import game.types.board.SiteType; import game.util.graph.Edge; import game.util.graph.Graph; import game.util.graph.Vertex; import main.math.MathRoutines; import other.concept.Concept; import other.context.Context; //----------------------------------------------------------------------------- /** * Defines a ``quadhex'' board. * * @author cambolbro * * @remarks The quadhex board is a hexagon tessellated by quadrilaterals, * as used for the Three Player Chess board. * The number of cells per side will be twice the number of layers. */ public class Quadhex extends Basis { private static final long serialVersionUID = 1L; private final boolean thirds; //------------------------------------------------------------------------- /** * @param layers Number of layers. * @param thirds Whether to split the board into three-subsections [False]. * * @example (quadhex 4) */ public Quadhex ( final DimFunction layers, @Opt @Name final Boolean thirds ) { this.basis = BasisType.QuadHex; this.shape = ShapeType.Hexagon; this.dim = new int[] { layers.eval() }; this.thirds = (thirds == null) ? false : thirds.booleanValue(); } //------------------------------------------------------------------------- @Override public Graph eval(final Context context, final SiteType siteType) { final Graph graph = new Graph(); final int layers = dim[0]; if (thirds) threeUniformSections(graph, layers); else sixUniformSections(graph, layers); graph.makeFaces(true); graph.setBasisAndShape(basis, shape); graph.reorder(); return graph; } //------------------------------------------------------------------------- @SuppressWarnings("static-method") void sixUniformSections(final Graph graph, final int layers) { // B----C // | \ // | \ // | D // | / . // | / . // | / . // |/. . . . . E // A final Point2D ptA = new Point2D.Double(0, 0); final Point2D ptB = new Point2D.Double(0, layers * Math.sqrt(3) / 2); final Point2D ptC = new Point2D.Double(layers / 2.0, layers * Math.sqrt(3) / 2); final Point2D ptE = new Point2D.Double(layers, 0); final Point2D ptD = new Point2D.Double ( (ptC.getX() + ptE.getX()) / 2, (ptC.getY() + ptE.getY()) / 2 ); for (int rotn = 0; rotn < 6; rotn++) { final double theta = rotn * Math.PI / 3; for (int row = 0; row < layers; row++) { final double r0 = row / (double)layers; final double r1 = (row + 1) / (double)layers; final Point2D ptAD0 = MathRoutines.rotate(theta, MathRoutines.lerp(r0, ptA, ptD)); final Point2D ptAD1 = MathRoutines.rotate(theta, MathRoutines.lerp(r1, ptA, ptD)); final Point2D ptBC0 = MathRoutines.rotate(theta, MathRoutines.lerp(r0, ptB, ptC)); final Point2D ptBC1 = MathRoutines.rotate(theta, MathRoutines.lerp(r1, ptB, ptC)); for (int col = 0; col < layers; col++) { final double c0 = col / (double)layers; final double c1 = (col + 1) / (double)layers; final Point2D ptAB0 = MathRoutines.lerp(c0, ptAD0, ptBC0); final Point2D ptAB1 = MathRoutines.lerp(c1, ptAD0, ptBC0); final Point2D ptDC1 = MathRoutines.lerp(c1, ptAD1, ptBC1); final Vertex vertexA = graph.findOrAddVertex(ptAB0); final Vertex vertexB = graph.findOrAddVertex(ptAB1); final Vertex vertexC = graph.findOrAddVertex(ptDC1); graph.findOrAddEdge(vertexA, vertexB); graph.findOrAddEdge(vertexB, vertexC); if (row == layers - 1) { final Point2D ptDC0 = MathRoutines.lerp(c0, ptAD1, ptBC1); final Vertex vertexD = graph.findOrAddVertex(ptDC0); graph.findOrAddEdge(vertexC, vertexD); } } } } } //------------------------------------------------------------------------- @SuppressWarnings("static-method") void threeUniformSections(final Graph graph, final int layers) { //final double tolerance = 0.001; // C . . . . . . . O . . . . . . . D // . . // . __F__ . // . __–– | ––__ . // . __–– | ––__ . // G | H // \ | / // \ | / // A–––––––E–––––––B final double L32 = layers * Math.sqrt(3) / 2; final Point2D ptO = new Point2D.Double(0, 0); final Point2D ptA = new Point2D.Double(-layers/2.0, -L32); //final Point2D ptB = new Point2D.Double(layers/2.0, -L32); final Point2D ptC = new Point2D.Double(-layers, 0); //final Point2D ptD = new Point2D.Double(layers, 0); final Point2D ptE = new Point2D.Double(0, -L32); final double ratio = layers / (layers + 0.5); final Point2D ptF = MathRoutines.lerp(ratio, ptE, ptO); final Point2D ptG = MathRoutines.lerp(ratio/2, ptA, ptC); //final Point2D ptH = MathRoutines.lerp(ratio/2, ptB, ptD); final Graph section = new Graph(); for (int row = 0; row < layers; row++) { final double r0 = row / (double)layers; final double r1 = (row + 1) / (double)layers; final Point2D ptAE0 = MathRoutines.lerp(r0, ptA, ptE); final Point2D ptAE1 = MathRoutines.lerp(r1, ptA, ptE); final Point2D ptGF0 = MathRoutines.lerp(r0, ptG, ptF); final Point2D ptGF1 = MathRoutines.lerp(r1, ptG, ptF); for (int col = 0; col < layers; col++) { final double c0 = col / (double)layers; final double c1 = (col + 1) / (double)layers; final Point2D ptAG0 = MathRoutines.lerp(c0, ptAE0, ptGF0); final Point2D ptAG1 = MathRoutines.lerp(c1, ptAE0, ptGF0); final Point2D ptEF0 = MathRoutines.lerp(c0, ptAE1, ptGF1); final Point2D ptEF1 = MathRoutines.lerp(c1, ptAE1, ptGF1); final Vertex vertexA = section.findOrAddVertex(ptAG0); final Vertex vertexB = section.findOrAddVertex(ptAG1); final Vertex vertexC = section.findOrAddVertex(ptEF0); final Vertex vertexD = section.findOrAddVertex(ptEF1); section.findOrAddEdge(vertexA, vertexB); section.findOrAddEdge(vertexC, vertexD); section.findOrAddEdge(vertexA, vertexC); section.findOrAddEdge(vertexB, vertexD); final Point2D ptAA = new Point2D.Double(-ptAG0.getX(), ptAG0.getY()); final Point2D ptBB = new Point2D.Double(-ptAG1.getX(), ptAG1.getY()); final Point2D ptCC = new Point2D.Double(-ptEF0.getX(), ptEF0.getY()); final Point2D ptDD = new Point2D.Double(-ptEF1.getX(), ptEF1.getY()); final Vertex vertexAA = section.findOrAddVertex(ptAA); final Vertex vertexBB = section.findOrAddVertex(ptBB); final Vertex vertexCC = section.findOrAddVertex(ptCC); final Vertex vertexDD = section.findOrAddVertex(ptDD); section.findOrAddEdge(vertexAA, vertexBB); section.findOrAddEdge(vertexCC, vertexDD); section.findOrAddEdge(vertexAA, vertexCC); section.findOrAddEdge(vertexBB, vertexDD); } } // Duplicate three sections, rotated final int verticesPerSection = section.vertices().size(); final double theta = 2 * Math.PI / 3; final Vertex[][] save = new Vertex[3][3]; for (int rotn = 0; rotn < 3; rotn++) { for (final Vertex vertex : section.vertices()) graph.addVertex(vertex.pt2D().getX(), vertex.pt2D().getY()); for (final Edge edge : section.edges()) graph.addEdge ( edge.vertexA().id() + rotn * verticesPerSection, edge.vertexB().id() + rotn * verticesPerSection ); // Perform rotation for (final Vertex vertex : section.vertices()) { // x′ = x.cosθ − y.sinθ // y′ = y.cosθ + x.sinθ final double dx = vertex.pt().x(); final double dy = vertex.pt().y(); final double xx = dx * Math.cos(theta) - dy * Math.sin(theta); final double yy = dy * Math.cos(theta) + dx * Math.sin(theta); vertex.pt().set(xx, yy); } save[0][rotn] = graph.vertices().get(rotn * verticesPerSection + 4 * layers); save[1][rotn] = graph.vertices().get(rotn * verticesPerSection + 4 * layers + 2); save[2][rotn] = graph.vertices().get(rotn * verticesPerSection + layers * (2 * layers + 3)); } // Make middle triangle graph.findOrAddEdge(save[2][0], save[2][1]); graph.findOrAddEdge(save[2][1], save[2][2]); graph.findOrAddEdge(save[2][2], save[2][0]); // Join corners of sections graph.findOrAddEdge(save[1][0], save[0][1]); graph.findOrAddEdge(save[1][1], save[0][2]); graph.findOrAddEdge(save[1][2], save[0][0]); } //------------------------------------------------------------------------- @Override public long gameFlags(Game game) { return 0; } @Override public void preprocess(Game game) { // Nothing to do. } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(super.concepts(game)); concepts.set(Concept.QuadHexTiling.id(), true); concepts.set(Concept.HexShape.id(), true); concepts.set(Concept.PolygonShape.id(), true); return concepts; } //------------------------------------------------------------------------- }
9,455
29.701299
96
java
Ludii
Ludii-master/Core/src/game/functions/graph/generators/basis/quadhex/package-info.java
/** * This section contains the boards based on the ``quadhex'' tiling. * This is a hexagon tessellated by quadrilaterals, * as used for the Three Player Chess board. */ package game.functions.graph.generators.basis.quadhex;
230
32
68
java
Ludii
Ludii-master/Core/src/game/functions/graph/generators/basis/square/CustomOnSquare.java
package game.functions.graph.generators.basis.square; import java.awt.geom.Rectangle2D; import java.util.ArrayList; import java.util.BitSet; import java.util.List; import annotations.Hide; import game.Game; import game.functions.dim.DimFunction; import game.functions.graph.BaseGraphFunction; import game.functions.graph.generators.basis.Basis; import game.types.board.BasisType; import game.types.board.ShapeType; import game.types.board.SiteType; import game.util.graph.Graph; import gnu.trove.list.array.TIntArrayList; import main.math.Polygon; import other.concept.Concept; import other.context.Context; //----------------------------------------------------------------------------- /** * Defines a rectangular board. * * @author cambolbro * */ @Hide public class CustomOnSquare extends Basis { private static final long serialVersionUID = 1L; private final Polygon polygon = new Polygon(); private final TIntArrayList sides = new TIntArrayList(); private final DiagonalsType diagonals; //------------------------------------------------------------------------- /** * Hidden constructor, is a helper for Square. * * @param polygon The polygons. * @param diagonals The diagonal type. */ public CustomOnSquare ( final Polygon polygon, final DiagonalsType diagonals ) { this.basis = BasisType.Square; this.shape = ShapeType.Custom; this.polygon.setFrom(polygon); this.diagonals = diagonals; } /** * Hidden constructor, is a helper for Square. * * @param sides The sides. * @param diagonals The diagonal type. */ public CustomOnSquare ( final DimFunction[] sides, final DiagonalsType diagonals ) { this.basis = BasisType.Square; this.shape = ShapeType.Custom; for (int n = 0; n < sides.length; n++) this.sides.add(sides[n].eval()); this.diagonals = diagonals; } //------------------------------------------------------------------------- @Override public Graph eval(final Context context, final SiteType siteType) { if (polygon.isEmpty() && !sides.isEmpty()) polygon.fromSides(sides, Square.steps); polygon.inflate(0.1); final Rectangle2D bounds = polygon.bounds(); final int fromCol = (int)bounds.getMinX() - 2; final int fromRow = (int)bounds.getMinY() - 2; final int toCol = (int)bounds.getMaxX() + 2; final int toRow = (int)bounds.getMaxY() + 2; // Create vertices final List<double[]> vertexList = new ArrayList<double[]>(); for (int row = fromRow; row <= toRow; row++) for (int col = fromCol; col <= toCol; col++) { final double x = col; final double y = row; if (polygon.contains(x, y)) vertexList.add(new double[] { x, y }); } final Graph graph = BaseGraphFunction.createGraphFromVertexList(vertexList, unit, basis, shape); Square.handleDiagonals(graph, fromRow, toRow, fromCol, toCol, diagonals); //, 0.0001); graph.makeFaces(false); graph.setBasisAndShape(basis, shape); graph.reorder(); return graph; } //------------------------------------------------------------------------- @Override public long gameFlags(Game game) { return 0; } @Override public void preprocess(Game game) { // ... } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(super.concepts(game)); if(diagonals == null) concepts.set(Concept.SquareTiling.id(), true); else if(diagonals.equals(DiagonalsType.Alternating)) concepts.set(Concept.AlquerqueTiling.id(), true); return concepts; } //------------------------------------------------------------------------- }
3,666
22.811688
98
java
Ludii
Ludii-master/Core/src/game/functions/graph/generators/basis/square/DiagonalsType.java
package game.functions.graph.generators.basis.square; /** * Defines how to handle diagonal relations on the Square tiling. * * @author cambolbro */ public enum DiagonalsType //implements GraphicsItem { /** Diagonal connections (not edges) between opposite corners. */ Implied, /** Solid edges between opposite diagonals, which split the square into four triangles. */ Solid, /** Solid edges between opposite diagonals, but do not split the square into four triangles. */ SolidNoSplit, /** Every second diagonal is a solid edge, as per Alquerque boards. */ Alternating, /** Concentric diagonal rings from the centre. */ Concentric, /** Diagonals radiating from the centre. */ Radiating, }
715
24.571429
96
java
Ludii
Ludii-master/Core/src/game/functions/graph/generators/basis/square/DiamondOnSquare.java
package game.functions.graph.generators.basis.square; import java.util.ArrayList; import java.util.BitSet; import java.util.List; import annotations.Hide; import game.Game; import game.functions.dim.DimFunction; import game.functions.graph.BaseGraphFunction; import game.functions.graph.generators.basis.Basis; import game.types.board.BasisType; import game.types.board.ShapeType; import game.types.board.SiteType; import game.util.graph.Graph; import other.concept.Concept; import other.context.Context; //----------------------------------------------------------------------------- /** * Defines a diamond shaped board on a square tiling. * * @author cambolbro * */ @Hide public class DiamondOnSquare extends Basis { private static final long serialVersionUID = 1L; private final DiagonalsType diagonals; //------------------------------------------------------------------------- /** * Hidden constructor, is a helper for Rectangle. * * @param dim The dimension. * @param diagonals The diagonal type. */ public DiamondOnSquare ( final DimFunction dim, final DiagonalsType diagonals ) { this.basis = BasisType.Square; this.shape = ShapeType.Diamond; this.dim = new int[] { dim.eval() }; this.diagonals = diagonals; } //------------------------------------------------------------------------- @Override public Graph eval(final Context context, final SiteType siteType) { // Always use dim as dim is the same whether playing on vertices or cells final int d = dim[0]; final int rows = 2 * d; final int cols = 2 * d; // Create vertices final List<double[]> vertexList = new ArrayList<double[]>(); for (int r = 0; r < rows; r++) for (int c = 0; c < cols; c++) { if (r + c < d-1 || c - r > d || r - c > d || r + c >= 3 * d) continue; vertexList.add(new double[] { c, r }); } final Graph graph = BaseGraphFunction.createGraphFromVertexList(vertexList, unit, basis, shape); Square.handleDiagonals(graph, 0, rows, 0, cols, diagonals); //, 0.0001); graph.makeFaces(false); graph.reorder(); return graph; } //------------------------------------------------------------------------- @Override public long gameFlags(Game game) { return 0; } @Override public void preprocess(Game game) { // Nothing to do. } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(super.concepts(game)); if (diagonals == null) concepts.set(Concept.SquareTiling.id(), true); else if (diagonals.equals(DiagonalsType.Alternating)) concepts.set(Concept.AlquerqueTiling.id(), true); concepts.set(Concept.DiamondShape.id(), true); return concepts; } //------------------------------------------------------------------------- }
2,820
22.705882
98
java
Ludii
Ludii-master/Core/src/game/functions/graph/generators/basis/square/RectangleOnSquare.java
package game.functions.graph.generators.basis.square; import java.awt.geom.Point2D; import java.util.BitSet; import annotations.Hide; import game.Game; import game.functions.dim.DimFunction; import game.functions.graph.generators.basis.Basis; import game.types.board.BasisType; import game.types.board.ShapeType; import game.types.board.SiteType; import game.util.graph.Graph; import game.util.graph.Vertex; import other.concept.Concept; import other.context.Context; //----------------------------------------------------------------------------- /** * Defines a rectangular board on a square grid. * * @author cambolbro */ @Hide public class RectangleOnSquare extends Basis { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- private final DiagonalsType diagonals; private final boolean pyramidal; //------------------------------------------------------------------------- /** * Hidden constructor, is a helper for the Square tiling. * * @param rows The number of rows. * @param columns The number of columns. * @param diagonals The type of the diagonals. * @param pyramidal True if this is a pyramidal rectangle. */ public RectangleOnSquare ( final DimFunction rows, final DimFunction columns, final DiagonalsType diagonals, final Boolean pyramidal ) { this.basis = BasisType.Square; this.shape = (columns == null) ? ShapeType.Square : ShapeType.Rectangle; this.diagonals = diagonals; this.pyramidal = (pyramidal == null) ? false : pyramidal.booleanValue(); this.dim = new int[] { rows.eval(), (columns == null) ? rows.eval() : columns.eval() }; } //------------------------------------------------------------------------- @Override public Graph eval(final Context context, final SiteType siteType) { final Graph graph = new Graph(); // Add 1 if playing on the cells, as the number of cells in each // direction is 1 less than the number of vertices. final int rows = dim[0] + (siteType == SiteType.Cell ? 1 : 0); final int cols = dim[1] + (siteType == SiteType.Cell ? 1 : 0); // Create vertices for (int row = 0; row < rows; row++) for (int col = 0; col < cols; col++) { final Point2D pt = new Point2D.Double(col, row); graph.addVertex(pt); } // Create edges for (int row = 0; row < rows; row++) for (int col = 0; col < cols; col++) { final Vertex vertexA = graph.findVertex(col, row); for (int dirn = 0; dirn < Square.steps.length / 2; dirn++) { final int rr = row + Square.steps[dirn][0]; final int cc = col + Square.steps[dirn][1]; if (rr < 0 || rr >= rows || cc < 0 || cc >= cols) continue; final Vertex vertexB = graph.findVertex(cc, rr); if (vertexA != null && vertexB != null) graph.findOrAddEdge(vertexA, vertexB); } } if (pyramidal) { // Equilateral square pyramid (all sides of unit length) final double dz = 1.0 / Math.sqrt(2); // Create vertices and edges for higher layers final int layers = rows; for (int layer = 1; layer < layers; layer++) { final double offX = layer * 0.5; final double offY = layer * 0.5; final double offZ = layer * dz; // Create vertices for this layer for (int row = 0; row < rows - layer; row++) for (int col = 0; col < cols - layer; col++) { // Create this pyramidal vertex final double x = offX + col; final double y = offY + row; final double z = offZ; graph.findOrAddVertex(x, y, z); } } // Add pyramidal edges graph.makeEdges(); //graph.reorder(); } Square.handleDiagonals(graph, 0, rows, 0, cols, diagonals); //if (siteType == SiteType.Cell) graph.makeFaces(false); graph.setBasisAndShape(basis, shape); graph.reorder(); //System.out.println(graph); return graph; } //------------------------------------------------------------------------- @Override public long gameFlags(Game game) { return 0; } @Override public void preprocess(Game game) { // Nothing to do. } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(super.concepts(game)); if (diagonals == null) concepts.set(Concept.SquareTiling.id(), true); else if (diagonals.equals(DiagonalsType.Alternating)) concepts.set(Concept.AlquerqueTiling.id(), true); if (dim[0] == dim[1]) { if(pyramidal) concepts.set(Concept.SquarePyramidalShape.id(), true); else concepts.set(Concept.SquareShape.id(), true); } else { if(pyramidal) concepts.set(Concept.RectanglePyramidalShape.id(), true); else concepts.set(Concept.RectangleShape.id(), true); } concepts.set(Concept.RegularShape.id(), true); concepts.set(Concept.PolygonShape.id(), true); return concepts; } //------------------------------------------------------------------------- }
5,033
24.683673
90
java
Ludii
Ludii-master/Core/src/game/functions/graph/generators/basis/square/Square.java
package game.functions.graph.generators.basis.square; import annotations.Name; import annotations.Opt; import annotations.Or; import game.Game; import game.functions.dim.DimConstant; import game.functions.dim.DimFunction; import game.functions.dim.math.Add; import game.functions.graph.GraphFunction; import game.functions.graph.generators.basis.Basis; import game.types.board.SiteType; import game.util.graph.Graph; import game.util.graph.Poly; import game.util.graph.Vertex; import other.context.Context; //----------------------------------------------------------------------------- /** * Defines a board on a square tiling. * * @author cambolbro */ public class Square extends Basis { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** * The steps. */ public static final int[][] steps = { { 1, 0 }, { 0, 1 }, { -1, 0 }, { 0, -1 } }; /** * The diagonal steps. */ public static final int[][] diagonalSteps = { { 1, 1 }, { 1,-1 } }; //------------------------------------------------------------------------- /** * For defining a square tiling with the dimension. * * @param shape Board shape [Square]. * @param dim Board dimension; cells or vertices per side. * @param diagonals How to handle diagonals between opposite corners [Implied]. * @param pyramidal Whether this board allows a square pyramidal stacking. * * @example (square Diamond 4) */ @SuppressWarnings("javadoc") public static GraphFunction construct ( @Opt final SquareShapeType shape, final DimFunction dim, @Opt @Or @Name final DiagonalsType diagonals, @Opt @Or @Name final Boolean pyramidal ) { int numNonNull = 0; if (diagonals != null) numNonNull++; if (pyramidal != null) numNonNull++; if (numNonNull > 1) throw new IllegalArgumentException("Only one of 'diagonals' and 'pyramidal' can be true."); final SquareShapeType st = (shape == null) ? SquareShapeType.Square : shape; switch (st) { case Square: return new RectangleOnSquare(dim, dim, diagonals, pyramidal); case Limping: final DimFunction dimAplus1 = new Add(dim, new DimConstant(1)); return new RectangleOnSquare(dim, dimAplus1, diagonals, pyramidal); case Diamond: return new DiamondOnSquare(dim, diagonals); //$CASES-OMITTED$ default: throw new IllegalArgumentException("Shape " + st + " not supported for square tiling."); } } /** * For defining a square tiling with a polygon or the number of sides. * * @param poly Points defining the board shape. * @param sides Length of consecutive sides of outline shape. * @param diagonals How to handle diagonals between opposite corners [Implied]. * * @example (square (poly { {1 2} {1 6} {3 6} {3 4} {4 4} {4 2} })) * @example (square { 4 3 -1 2 3 }) */ @SuppressWarnings("javadoc") public static GraphFunction construct ( @Or final Poly poly, @Or final DimFunction[] sides, @Opt @Name final DiagonalsType diagonals ) { int numNonNull = 0; if (poly != null) numNonNull++; if (sides != null) numNonNull++; if (numNonNull > 1) throw new IllegalArgumentException("Exactly one array parameter must be non-null."); if (poly != null) return new CustomOnSquare(poly.polygon(), diagonals); else return new CustomOnSquare(sides, diagonals); } //------------------------------------------------------------------------- private Square() { // Ensure that compiler does not pick up default constructor } //------------------------------------------------------------------------- @Override public Graph eval(final Context context, final SiteType siteType) { // Null placeholder to make the grammar recognise Square return null; } //------------------------------------------------------------------------- /** * @param graph The graph. * @param fromRow The origin row. * @param toRow The target row. * @param fromCol The origin column. * @param toCol The target column. * @param diagonals The type of diagonal. */ public static void handleDiagonals ( final Graph graph, final int fromRow, final int toRow, final int fromCol, final int toCol, final DiagonalsType diagonals ) { if (diagonals == null) return; // no diagonals: do nothing if (diagonals == DiagonalsType.Alternating) { // Add diagonal edges to alternating cells for (int r = fromRow; r <= toRow; r++) for (int c = fromCol; c <= toCol; c++) { // Add diagonals from this vertex final Vertex vertexA = graph.findVertex(c, r); final Vertex vertexB = graph.findVertex(c, r+1); final Vertex vertexC = graph.findVertex(c+1, r+1); final Vertex vertexD = graph.findVertex(c+1, r); if (vertexA == null || vertexB == null || vertexC == null || vertexD == null) continue; if ((r + c) % 2 == 0) graph.findOrAddEdge(vertexA, vertexC); else graph.findOrAddEdge(vertexB, vertexD); } } else if (diagonals == DiagonalsType.Solid) { // Add diagonal edges to all cells for (int r = fromRow; r <= toRow; r++) for (int c = fromCol; c <= toCol; c++) { // Add central vertex and edges to corner vertices final Vertex vertexA = graph.findVertex(c, r); final Vertex vertexB = graph.findVertex(c, r+1); final Vertex vertexC = graph.findVertex(c+1, r+1); final Vertex vertexD = graph.findVertex(c+1, r); if (vertexA == null || vertexB == null || vertexC == null || vertexD == null) continue; final Vertex vertexX = graph.findOrAddVertex(c + 0.5, r + 0.5); if (vertexX == null) continue; graph.findOrAddEdge(vertexA, vertexX); graph.findOrAddEdge(vertexB, vertexX); graph.findOrAddEdge(vertexC, vertexX); graph.findOrAddEdge(vertexD, vertexX); } } else if (diagonals == DiagonalsType.SolidNoSplit) { // Add diagonal edges to all cells for (int r = fromRow; r <= toRow; r++) for (int c = fromCol; c <= toCol; c++) { // Add central vertex and edges to corner vertices final Vertex vertexA = graph.findVertex(c, r); final Vertex vertexB = graph.findVertex(c, r+1); final Vertex vertexC = graph.findVertex(c+1, r+1); final Vertex vertexD = graph.findVertex(c+1, r); if (vertexA == null || vertexB == null || vertexC == null || vertexD == null) continue; graph.findOrAddEdge(vertexA, vertexC); graph.findOrAddEdge(vertexB, vertexD); } } else if (diagonals == DiagonalsType.Concentric) { // Add diagonal edges to concentric squares around centre final int midRow = (toRow + fromRow) / 2; final int midCol = (toCol + fromCol) / 2; for (int r = fromRow; r <= toRow; r++) for (int c = fromCol; c <= toCol; c++) { // Add diagonals from this vertex final Vertex vertexA = graph.findVertex(c, r); final Vertex vertexB = graph.findVertex(c, r+1); final Vertex vertexC = graph.findVertex(c+1, r+1); final Vertex vertexD = graph.findVertex(c+1, r); if (vertexA == null || vertexB == null || vertexC == null || vertexD == null) continue; if (r < midRow && c < midCol || r >= midRow && c >= midCol) graph.findOrAddEdge(vertexB, vertexD); else graph.findOrAddEdge(vertexA, vertexC); } } else if (diagonals == DiagonalsType.Radiating) { // Add diagonal edges radiating from centre final int[][] dsteps = { { 1, 1 }, { 1,-1 }, {-1, -1}, {-1, 1} }; final int midRow = (toRow + fromRow) / 2; final int midCol = (toCol + fromCol) / 2; final int numSteps = Math.max((toRow - fromRow) / 2, (toCol - fromCol) / 2) + 1; for (int n = 0; n < numSteps; n++) { // Add diagonals from this vertex for (int d = 0; d < dsteps.length; d++) { final Vertex vertexA = graph.findVertex(midRow + n * dsteps[d][0], midCol + n * dsteps[d][1]); final Vertex vertexB = graph.findVertex(midRow + (n + 1) * dsteps[d][0], midCol + (n + 1) * dsteps[d][1]); if (vertexA == null || vertexB == null) continue; graph.findOrAddEdge(vertexA, vertexB); } } } } //------------------------------------------------------------------------- @Override public long gameFlags(Game game) { return 0; } @Override public void preprocess(Game game) { // Nothing to do. } //------------------------------------------------------------------------- }
8,625
28.744828
111
java
Ludii
Ludii-master/Core/src/game/functions/graph/generators/basis/square/SquareShapeType.java
package game.functions.graph.generators.basis.square; /** * Defines known shapes for the square tiling. * * @author cambolbro */ public enum SquareShapeType { /** No shape; custom graph. */ NoShape, /** Square board shape. */ Square, /** Rectangular board shape. */ Rectangle, /** Diamond board shape. */ Diamond, // /** Triangular board shape. */ // Triangle, // // /** Hexagonal board shape. */ // Hexagon, // // /** Cross board shape. */ // Cross, // // /** Rhombus board shape. */ // Rhombus, // // /** Wheel board shape. */ // Wheel, // // /** Spiral board shape. */ // Spiral, // // /** Shape is derived from another graph. */ // Dual, // // /** Wedge shape of height N with 1 vertex at the top and 3 vertices on the bottom, for Alquerque boards. */ // Wedge, // // /** Multi-pointed star shape. */ // Star, /** Alternating sides are staggered. */ Limping, ; }
905
16.09434
110
java
Ludii
Ludii-master/Core/src/game/functions/graph/generators/basis/square/package-info.java
/** * This section contains the boards based on a square tiling. * */ package game.functions.graph.generators.basis.square;
128
20.5
61
java
Ludii
Ludii-master/Core/src/game/functions/graph/generators/basis/tiling/Tiling.java
package game.functions.graph.generators.basis.tiling; import annotations.Hide; import annotations.Opt; import annotations.Or; import game.Game; import game.functions.dim.DimConstant; import game.functions.dim.DimFunction; import game.functions.graph.GraphFunction; import game.functions.graph.generators.basis.Basis; import game.functions.graph.generators.basis.tiling.tiling31212.Tiling31212; import game.functions.graph.generators.basis.tiling.tiling333333_33434.Tiling333333_33434; import game.functions.graph.generators.basis.tiling.tiling33336.Tiling33336; import game.functions.graph.generators.basis.tiling.tiling33344.CustomOn33344; import game.functions.graph.generators.basis.tiling.tiling33344.Tiling33344; import game.functions.graph.generators.basis.tiling.tiling33434.Tiling33434; import game.functions.graph.generators.basis.tiling.tiling3464.CustomOn3464; import game.functions.graph.generators.basis.tiling.tiling3464.HexagonOn3464; import game.functions.graph.generators.basis.tiling.tiling3464.ParallelogramOn3464; import game.functions.graph.generators.basis.tiling.tiling3636.CustomOn3636; import game.functions.graph.generators.basis.tiling.tiling3636.Tiling3636; import game.functions.graph.generators.basis.tiling.tiling4612.Tiling4612; import game.functions.graph.generators.basis.tiling.tiling488.CustomOn488; import game.functions.graph.generators.basis.tiling.tiling488.SquareOrRectangleOn488; import game.functions.graph.operators.Keep; import game.types.board.SiteType; import game.util.graph.Graph; import game.util.graph.Poly; import other.context.Context; //----------------------------------------------------------------------------- /** * Defines a board graph by a known tiling and size. * * @author cambolbro */ @SuppressWarnings("javadoc") public class Tiling extends Basis { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- @Hide private Tiling() { // Make the compiler use a static construct() method. } //------------------------------------------------------------------------- /** * For defining a tiling with two dimensions. * * @param tiling Tiling type. * @param dimA Number of sites along primary board dimension. * @param dimB Number of sites along secondary board dimension [same as * primary]. * * @example (tiling T3636 3) */ public static GraphFunction construct ( final TilingType tiling, final DimFunction dimA, @Opt final DimFunction dimB ) { switch (tiling) { case T333333_33434: return new Tiling333333_33434(dimA); // only hex shape implemented case T3636: return new Tiling3636(dimA, dimB); case T33344: return new Tiling33344(dimA, dimB); case T488: return new SquareOrRectangleOn488(dimA, dimB); case T3464: if (dimB == null) return new HexagonOn3464(dimA); else return new ParallelogramOn3464(dimA, dimB); case T4612: return new Tiling4612(dimA); // only hex shape implemented case T31212: return new Tiling31212(dimA); // only hex shape implemented case T33336: return new Tiling33336(dimA); // only hex shape implemented case T33434: return new Tiling33434(dimA); // only diamond shape implemented default: return null; } } /** * For defining a tiling with a polygon or the number of sides. * * @param tiling Tiling type. * @param poly Points defining the board shape. * @param sides Side lengths around board in clockwise order. * * @example (tiling T3636 (poly { {1 2} {1 6} {3 6} } )) * @example (tiling T3636 { 4 3 -1 2 3 }) */ public static GraphFunction construct ( final TilingType tiling, @Or final Poly poly, @Or final DimFunction[] sides ) { int numNonNull = 0; if (poly != null) numNonNull++; if (sides != null) numNonNull++; if (numNonNull > 1) throw new IllegalArgumentException("Exactly one array parameter must be non-null."); switch (tiling) { case T333333_33434: return new Tiling333333_33434(new DimConstant(2)); // only hex shape implemented case T3636: return (poly != null) ? new CustomOn3636(poly.polygon()) : new CustomOn3636(sides); case T3464: return (poly != null) ? new CustomOn3464(poly.polygon()) : new CustomOn3464(sides); case T33344: return (poly != null) ? new CustomOn33344(poly.polygon()) : new CustomOn33344(sides); case T488: return (poly != null) ? new CustomOn488(poly.polygon()) : new CustomOn488(sides); case T4612: return new Tiling4612(new DimConstant(3)); // only hex shape implemented case T31212: return new Tiling31212(new DimConstant(3)); // only hex shape implemented case T33336: return new Tiling33336(new DimConstant(3)); // only hex shape implemented case T33434: if (poly == null) return new Tiling33434(new DimConstant(3)); // only diamond shape implemented else return new Keep(new Tiling33434(new DimConstant(5)), poly); // only diamond shape implemented default: return null; } } //------------------------------------------------------------------------- @Override public Graph eval(final Context context, final SiteType siteType) { // Null placeholder to make the grammar recognise Tiling return null; } //------------------------------------------------------------------------- @Override public long gameFlags(final Game game) { return 0; } @Override public void preprocess(final Game game) { // Nothing to do. } //------------------------------------------------------------------------- }
5,619
30.573034
97
java
Ludii
Ludii-master/Core/src/game/functions/graph/generators/basis/tiling/TilingType.java
package game.functions.graph.generators.basis.tiling; /** * Defines known tiling types for boards (apart from regular tilings). * * @author cambolbro */ public enum TilingType { // Semi-regular tilings /** Semi-regular tiling made up of triangles and dodecagons. */ T31212, /** Rhombitrihexahedral tiling (e.g. Kensington). */ T3464, /** Semi-regular tiling made up of octagons with squares in the interstitial gaps. */ T488, /** Semi-regular tiling made up of squares and pairs of triangles. */ T33434, /** Semi-regular tiling made up of triangles around hexagons. */ T33336, /** Semi-regular tiling made up of alternating rows of squares and triangles. */ T33344, /** Semi-regular tiling made up of triangles and hexagons. */ T3636, /** Semi-regular tiling made up of squares, hexagons and dodecagons. */ T4612, // Other tilings // /** Pentagonal tiling p4 (442). */ // TilingP4_442, // /** Tiling 3.3.3.3.3.3,3.3.4.3.4. */ T333333_33434, ; }
992
20.586957
86
java
Ludii
Ludii-master/Core/src/game/functions/graph/generators/basis/tiling/package-info.java
/** * This section defines the supported geometric board tilings, apart from regular tilings. */ package game.functions.graph.generators.basis.tiling;
153
29.8
90
java
Ludii
Ludii-master/Core/src/game/functions/graph/generators/basis/tiling/tiling31212/Tiling31212.java
package game.functions.graph.generators.basis.tiling.tiling31212; import java.awt.geom.Point2D; import java.util.ArrayList; import java.util.BitSet; import java.util.List; import annotations.Hide; import game.Game; import game.functions.dim.DimFunction; import game.functions.graph.BaseGraphFunction; import game.functions.graph.generators.basis.Basis; import game.types.board.BasisType; import game.types.board.ShapeType; import game.types.board.SiteType; import game.util.graph.Graph; import main.math.MathRoutines; import other.concept.Concept; import other.context.Context; //----------------------------------------------------------------------------- /** * Defines a board on the semi-regular 3.12.12 tiling. * * @author cambolbro */ @Hide public class Tiling31212 extends Basis { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** * The x unit. */ public static final double ux = unit / 2; /** * The y unit. */ public static final double uy = unit * Math.sqrt(3) / 2; /** * The references. */ public static final double[][] ref = new double[12][2]; { final double r = 1 / Math.sqrt(2 - Math.sqrt(3)); final double off = Math.PI / 12 ; for (int s = 0; s < 12; s++) { final double t = s / 12.0; final double theta = off + t * 2 * Math.PI; ref[s][0] = r * Math.cos(theta); ref[s][1] = r * Math.sin(theta); //System.out.println("x=" + ref[s][0] + ", y=" + ref[s][1]); } } //------------------------------------------------------------------------- /** * @param dim Size of board (sequencedecagons per side). */ public Tiling31212 ( final DimFunction dim ) { this.basis = BasisType.T31212; this.shape = ShapeType.Hexagon; this.dim = new int[] { dim.eval() }; } //------------------------------------------------------------------------- @Override public Graph eval(final Context context, final SiteType siteType) { final int rows = dim[0] * 2 - 1; final int cols = dim[0] * 2 - 1; final List<double[]> vertexList = new ArrayList<double[]>(); for (int row = 0; row < rows; row++) for (int col = 0; col < cols; col++) { if (Math.abs(row - col) > rows / 2) continue; // Determine reference octagon position final Point2D ptRef = Tiling31212.xy(row, col); // Add satellite points (squares and triangles) for (int n = 0; n < Tiling31212.ref.length; n++) { final double x = ptRef.getX() + Tiling31212.ref[n][0]; final double y = ptRef.getY() + Tiling31212.ref[n][1]; // See if vertex already created int vid; for (vid = 0; vid < vertexList.size(); vid++) { final double[] ptV = vertexList.get(vid); final double dist = MathRoutines.distance(ptV[0], ptV[1], x, y); if (dist < 0.1) break; } if (vid >= vertexList.size()) vertexList.add(new double[] { x, y }); } } final Graph graph = BaseGraphFunction.createGraphFromVertexList(vertexList, unit, basis, shape); graph.reorder(); return graph; } //------------------------------------------------------------------------- /** * @param row The row. * @param col The column. * @return The Point2D. */ public static Point2D.Double xy(final int row, final int col) { final double dx = unit * 3.7320508; final double dy = dx * Math.sqrt(3) / 2; return new Point2D.Double((col - 0.5 * row) * dx, row * dy); } //------------------------------------------------------------------------- @Override public long gameFlags(Game game) { return 0; } @Override public void preprocess(Game game) { // Nothing to do. } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(super.concepts(game)); concepts.set(Concept.SemiRegularTiling.id(), true); concepts.set(Concept.PolygonShape.id(), true); return concepts; } //------------------------------------------------------------------------- }
4,069
23.22619
98
java
Ludii
Ludii-master/Core/src/game/functions/graph/generators/basis/tiling/tiling31212/package-info.java
/** * This section contains the boards based on the semi-regular 3.12.12 tiling. * */ package game.functions.graph.generators.basis.tiling.tiling31212;
156
25.166667
77
java
Ludii
Ludii-master/Core/src/game/functions/graph/generators/basis/tiling/tiling333333_33434/Tiling333333_33434.java
package game.functions.graph.generators.basis.tiling.tiling333333_33434; import java.awt.geom.Point2D; import java.util.ArrayList; import java.util.BitSet; import java.util.List; import annotations.Hide; import game.Game; import game.functions.dim.DimFunction; import game.functions.graph.BaseGraphFunction; import game.functions.graph.generators.basis.Basis; import game.types.board.BasisType; import game.types.board.ShapeType; import game.types.board.SiteType; import game.util.graph.Graph; import main.math.MathRoutines; import other.concept.Concept; import other.context.Context; //----------------------------------------------------------------------------- /** * Defines a board on the semi-regular 3.3.3.3.6 tiling, which is made up of * triangles around hexagons. * * @author cambolbro */ @Hide public class Tiling333333_33434 extends Basis { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** * The x unit. */ public static final double ux = unit; /** * The y unit. */ public static final double uy = unit * Math.sqrt(3) / 2; /** * The references. */ public static final double[][] ref = { // Store major hexagon point position { -0.5 * ux, 1.0 * uy }, { 0.5 * ux, 1.0 * uy }, { 1.0 * ux, 0.0 * uy }, { 0.5 * ux, -1.0 * uy }, { -0.5 * ux, -1.0 * uy }, { -1.0 * ux, 0.0 * uy }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, }; { // Calculate outer square point positions final double a = unit + Math.sqrt(3) / 2.0; final double h = a / Math.cos(Math.toRadians(15)); for (int n = 0; n < 12; n++) { final double theta = Math.toRadians(15 + n * 30); ref[6 + n][0] = h * Math.cos(theta); ref[6 + n][1] = h * Math.sin(theta); } } //------------------------------------------------------------------------- /** * @param dim Size of board (hexagons per side). * * @example (tiling333333\\_33434 3) */ public Tiling333333_33434 ( final DimFunction dim ) { this.basis = BasisType.T333333_33434; this.shape = ShapeType.Hexagon; this.dim = new int[] { dim.eval() }; } //------------------------------------------------------------------------- @Override public Graph eval(final Context context, final SiteType siteType) { final int rows = dim[0] * 2 - 1; final int cols = dim[0] * 2 - 1; final List<double[]> vertexList = new ArrayList<double[]>(); for (int row = 0; row < rows; row++) for (int col = 0; col < cols; col++) { if (Math.abs(row - col) > rows / 2) continue; // Determine reference octagon position final Point2D ptRef = Tiling333333_33434.xy(row, col); // Add satellite points (squares and triangles) for (int n = 0; n < Tiling333333_33434.ref.length; n++) { final double x = ptRef.getX() + Tiling333333_33434.ref[n][0]; final double y = ptRef.getY() + Tiling333333_33434.ref[n][1]; // See if vertex already created int vid; for (vid = 0; vid < vertexList.size(); vid++) { final double[] ptV = vertexList.get(vid); final double dist = MathRoutines.distance(ptV[0], ptV[1], x, y); if (dist < 0.1) break; } if (vid >= vertexList.size()) vertexList.add(new double[] { x, y }); } } final Graph graph = BaseGraphFunction.createGraphFromVertexList(vertexList, unit, basis, shape); graph.reorder(); return graph; } //------------------------------------------------------------------------- /** * @param row The row. * @param col The column. * @return The Point2D. */ public static Point2D.Double xy(final int row, final int col) { final double hx = unit * (1.5 + Math.sqrt(3)); final double hy = unit * (2 + Math.sqrt(3)); return new Point2D.Double(hx * (col - row), hy * (row + col) * 0.5); } //------------------------------------------------------------------------- @Override public long gameFlags(Game game) { return 0; } @Override public void preprocess(Game game) { // Nothing to do. } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(super.concepts(game)); concepts.set(Concept.SemiRegularTiling.id(), true); concepts.set(Concept.PolygonShape.id(), true); return concepts; } //------------------------------------------------------------------------- }
4,525
24.144444
98
java
Ludii
Ludii-master/Core/src/game/functions/graph/generators/basis/tiling/tiling33336/Tiling33336.java
package game.functions.graph.generators.basis.tiling.tiling33336; import java.awt.geom.Point2D; import java.util.ArrayList; import java.util.BitSet; import java.util.List; import annotations.Hide; import game.Game; import game.functions.dim.DimFunction; import game.functions.graph.BaseGraphFunction; import game.functions.graph.generators.basis.Basis; import game.types.board.BasisType; import game.types.board.ShapeType; import game.types.board.SiteType; import game.util.graph.Graph; import main.math.MathRoutines; import other.concept.Concept; import other.context.Context; //----------------------------------------------------------------------------- /** * Defines a board on the semi-regular 3.3.3.3.6 tiling, which is made up of * triangles around hexagons. * * @author cambolbro */ @Hide public class Tiling33336 extends Basis { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** * The x unit. */ public static final double ux = unit / 2; /** * The y unit. */ public static final double uy = unit * Math.sqrt(3) / 2; /** * The references. */ public static final double[][] ref = { // Central hexagon { -1 * ux, 1 * uy }, { 1 * ux, 1 * uy }, { 2 * ux, 0 * uy }, { 1 * ux, -1 * uy }, { -1 * ux, -1 * uy }, { -2 * ux, 0 * uy }, // Surrounding triangles { -2 * ux, 2 * uy }, { 0 * ux, 2 * uy }, { 2 * ux, 2 * uy }, { 3 * ux, 1 * uy }, { 4 * ux, 0 * uy }, { 3 * ux, -1 * uy }, { 2 * ux, -2 * uy }, { 0 * ux, -2 * uy }, { -2 * ux, -2 * uy }, { -3 * ux, -1 * uy }, { -4 * ux, 0 * uy }, { -3 * ux, 1 * uy }, }; //------------------------------------------------------------------------- /** * @param dim Size of board (hexagons per side). * * @example (tiling33336 3) */ public Tiling33336 ( final DimFunction dim ) { this.basis = BasisType.T33336; this.shape = ShapeType.Hexagon; this.dim = new int[] { dim.eval() }; } //------------------------------------------------------------------------- @Override public Graph eval(final Context context, final SiteType siteType) { final int rows = dim[0] * 2 - 1; final int cols = dim[0] * 2 - 1; final List<double[]> vertexList = new ArrayList<double[]>(); for (int row = 0; row < rows; row++) for (int col = 0; col < cols; col++) { if (Math.abs(row - col) > rows / 2) continue; // Determine reference octagon position final Point2D ptRef = Tiling33336.xy(row, col); // Add satellite points (squares and triangles) for (int n = 0; n < Tiling33336.ref.length; n++) { final double x = ptRef.getX() + Tiling33336.ref[n][0]; final double y = ptRef.getY() + Tiling33336.ref[n][1]; // See if vertex already created int vid; for (vid = 0; vid < vertexList.size(); vid++) { final double[] ptV = vertexList.get(vid); final double dist = MathRoutines.distance(ptV[0], ptV[1], x, y); if (dist < 0.1) break; } if (vid >= vertexList.size()) vertexList.add(new double[] { x, y }); } } final Graph graph = BaseGraphFunction.createGraphFromVertexList(vertexList, unit, basis, shape); graph.reorder(); return graph; } //------------------------------------------------------------------------- /** * @param row The row. * @param col The column. * @return The Point2D. */ public static Point2D.Double xy(final int row, final int col) { return new Point2D.Double(col * 5 * ux - row * 4 * ux, row * 2 * uy + col * uy); } //------------------------------------------------------------------------- @Override public long gameFlags(Game game) { return 0; } @Override public void preprocess(Game game) { // Nothing to do. } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(super.concepts(game)); concepts.set(Concept.SemiRegularTiling.id(), true); concepts.set(Concept.PolygonShape.id(), true); return concepts; } //------------------------------------------------------------------------- }
4,218
22.971591
98
java
Ludii
Ludii-master/Core/src/game/functions/graph/generators/basis/tiling/tiling33344/CustomOn33344.java
package game.functions.graph.generators.basis.tiling.tiling33344; import java.awt.geom.Point2D; import java.awt.geom.Rectangle2D; import java.util.ArrayList; import java.util.BitSet; import java.util.List; import annotations.Hide; import game.Game; import game.functions.dim.DimFunction; import game.functions.graph.BaseGraphFunction; import game.functions.graph.generators.basis.Basis; import game.types.board.BasisType; import game.types.board.ShapeType; import game.types.board.SiteType; import game.util.graph.Graph; import gnu.trove.list.array.TIntArrayList; import main.math.MathRoutines; import main.math.Polygon; import other.concept.Concept; import other.context.Context; //----------------------------------------------------------------------------- /** * Defines a custom board shape on the semi-regular 3.3.3.4.4 tiling. * * @author cambolbro * * The semi-regular 3.3.3.4.4 tiling is composed of alternating rows of squares and triangles. */ @Hide public class CustomOn33344 extends Basis { private static final long serialVersionUID = 1L; private final Polygon polygon = new Polygon(); private final TIntArrayList sides = new TIntArrayList(); //------------------------------------------------------------------------- /** * Hidden constructor, is a helper for Hexagonal. * * @param polygon The polygon. */ public CustomOn33344 ( final Polygon polygon ) { this.basis = BasisType.T33344; this.shape = ShapeType.Custom; this.polygon.setFrom(polygon); } /** * Hidden constructor, is a helper for Square. * * @param sides The index of the sides. */ public CustomOn33344 ( final DimFunction[] sides ) { this.basis = BasisType.T33344; this.shape = (sides.length == 2 && sides[0].eval() == sides[1].eval() - 1) ? ShapeType.Limping : ShapeType.Custom; for (int n = 0; n < sides.length; n++) this.sides.add(sides[n].eval()); } //------------------------------------------------------------------------- @Override public Graph eval(final Context context, final SiteType siteType) { if (polygon.isEmpty() && !sides.isEmpty()) polygonFromSides(); polygon.inflate(0.1); final Rectangle2D bounds = polygon.bounds(); final int fromCol = (int)bounds.getMinX() - 2; final int fromRow = (int)bounds.getMinY() - 2; final int toCol = (int)bounds.getMaxX() + 2; final int toRow = (int)bounds.getMaxY() + 2; // Create vertices final List<double[]> vertexList = new ArrayList<double[]>(); for (int r = fromRow; r <= toRow; r++) for (int c = fromCol; c <= toCol; c++) { final Point2D ptRef = Tiling33344.xy(r, c); if (!polygon.contains(ptRef)) continue; for (int n = 0; n < Tiling33344.ref.length; n++) { final double x = ptRef.getX() + Tiling33344.ref[n][1]; final double y = ptRef.getY() + Tiling33344.ref[n][0]; // See if vertex already created int vid; for (vid = 0; vid < vertexList.size(); vid++) { final double[] ptV = vertexList.get(vid); final double dist = MathRoutines.distance(ptV[0], ptV[1], x, y); if (dist < 0.1) break; } if (vid >= vertexList.size()) vertexList.add(new double[]{ x, y }); } } final Graph graph = BaseGraphFunction.createGraphFromVertexList(vertexList, unit, basis, shape); graph.reorder(); return graph; } //------------------------------------------------------------------------- /** * Generate polygon from the description of sides. * * Can't really distinguish Cell from Vertex versions here (-ve turns make * ambiguous cases) so treat both the same. */ void polygonFromSides() { final int[][] steps = { {1, 0}, {1, 1}, {0, 1}, {-1, 0}, {-1, -1}, {0, -1} }; int step = 1; int row = 0; int col = 0; polygon.clear(); polygon.add(Tiling33344.xy(row, col)); for (int n = 0; n < Math.max(5, sides.size()); n++) { int nextStep = sides.get(n % sides.size()); // Always reduce by 1 if (nextStep < 0) nextStep += 1; else nextStep -= 1; if (nextStep < 0) step -= 1; else step += 1; step = (step + 6) % 6; // keep in range if (nextStep > 0) { row += nextStep * steps[step][0]; col += nextStep * steps[step][1]; polygon.add(Tiling33344.xy(row, col)); } } } //------------------------------------------------------------------------- @Override public long gameFlags(Game game) { return 0; } @Override public void preprocess(Game game) { // Nothing to do. } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(super.concepts(game)); concepts.set(Concept.SemiRegularTiling.id(), true); concepts.set(Concept.PolygonShape.id(), true); return concepts; } //------------------------------------------------------------------------- }
4,916
22.985366
98
java
Ludii
Ludii-master/Core/src/game/functions/graph/generators/basis/tiling/tiling33344/Tiling33344.java
package game.functions.graph.generators.basis.tiling.tiling33344; import java.awt.geom.Point2D; import java.util.ArrayList; import java.util.BitSet; import java.util.List; import annotations.Hide; import annotations.Opt; import annotations.Or; import game.Game; import game.functions.dim.DimFunction; import game.functions.graph.BaseGraphFunction; import game.functions.graph.GraphFunction; import game.functions.graph.generators.basis.Basis; import game.types.board.BasisType; import game.types.board.ShapeType; import game.types.board.SiteType; import game.util.graph.Graph; import game.util.graph.Poly; import main.math.MathRoutines; import other.concept.Concept; import other.context.Context; //----------------------------------------------------------------------------- /** * Defines a board on a semi-regular 3.3.3.4.4 tiling. * * @author cambolbro * * Tiling 3.3.3.4.4 is composed of rows of triangles and squares. */ @Hide public class Tiling33344 extends Basis { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** * The references. */ public static final double[][] ref = { { 0, 0 }, { 0, unit }, { unit, unit }, { unit, 0 }, }; //------------------------------------------------------------------------- /** * @param dimA Number of rows (in squares). * @param dimB Number of columns (in squares). * * @example (tiling33344 3 4) */ public Tiling33344 ( final DimFunction dimA, @Opt final DimFunction dimB ) { this.basis = BasisType.T33344; this.shape = ShapeType.Rhombus; this.dim = new int[] { dimA.eval(), (dimB == null ? dimA.eval() : dimB.eval()) }; } /** * @param poly Points defining the board shape. * @param sides Side lengths around board in clockwise order. * * @example (tiling33344 (poly { {1 2} {1 6} {3 6} } )) * @example (tiling33344 { 4 3 -1 2 3 }) */ @SuppressWarnings("javadoc") public static GraphFunction construct ( @Or final Poly poly, @Or final DimFunction[] sides ) { int numNonNull = 0; if (poly != null) numNonNull++; if (sides != null) numNonNull++; if (numNonNull > 1) throw new IllegalArgumentException("Exactly one array parameter must be non-null."); if (poly != null) return new CustomOn33344(poly.polygon()); else return new CustomOn33344(sides); } //------------------------------------------------------------------------- @Override public Graph eval(final Context context, final SiteType siteType) { final int rows = dim[0]; final int cols = dim[1]; // Create vertices final List<double[]> vertexList = new ArrayList<double[]>(); for (int row = 0; row < rows; row++) for (int col = 0; col < cols; col++) { final Point2D ptRef = Tiling33344.xy(row, col); for (int n = 0; n < Tiling33344.ref.length; n++) { final double x = ptRef.getX() + Tiling33344.ref[n][1]; final double y = ptRef.getY() + Tiling33344.ref[n][0]; // See if vertex already created int vid; for (vid = 0; vid < vertexList.size(); vid++) { final double[] ptV = vertexList.get(vid); final double dist = MathRoutines.distance(ptV[0], ptV[1], x, y); if (dist < 0.1) break; } if (vid >= vertexList.size()) vertexList.add(new double[]{ x, y }); } } final Graph graph = BaseGraphFunction.createGraphFromVertexList(vertexList, unit, basis, shape); graph.reorder(); //System.out.println(graph); return graph; } //------------------------------------------------------------------------- /** * @param row The row. * @param col The column. * @return The Point2D. */ public static Point2D xy(final int row, final int col) { final double dx = unit; final double dy = unit * (1 + Math.sqrt(3) / 2); return new Point2D.Double((col + 0.5 * row) * dx, row *dy); } //------------------------------------------------------------------------- @Override public long gameFlags(Game game) { return 0; } @Override public void preprocess(Game game) { // Nothing to do. } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(super.concepts(game)); concepts.set(Concept.SemiRegularTiling.id(), true); concepts.set(Concept.PolygonShape.id(), true); return concepts; } //------------------------------------------------------------------------- }
4,509
23.247312
98
java
Ludii
Ludii-master/Core/src/game/functions/graph/generators/basis/tiling/tiling33434/Tiling33434.java
package game.functions.graph.generators.basis.tiling.tiling33434; import java.awt.geom.Point2D; import java.util.ArrayList; import java.util.BitSet; import java.util.List; import annotations.Hide; import game.Game; import game.functions.dim.DimFunction; import game.functions.graph.BaseGraphFunction; import game.functions.graph.generators.basis.Basis; import game.types.board.BasisType; import game.types.board.ShapeType; import game.types.board.SiteType; import game.util.graph.Graph; import main.math.MathRoutines; import other.concept.Concept; import other.context.Context; //----------------------------------------------------------------------------- /** * Defines a board on the 3.3.4.3.4 tiling, which is made up of squares and * pairs of triangles. * * @author cambolbro * * @remarks This semi-regular tiling is the dual of the Cairo tiling. */ @Hide public class Tiling33434 extends Basis { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- private static final double u2 = unit / 2; private static final double u3 = unit * Math.sqrt(3) / 2; /** * The references. */ public static final double[][] ref = { // Store sub-tile point positions { -1 * u2 + 0 * u3, -1 * u2 - 1 * u3 }, { 1 * u2 + 0 * u3, -1 * u2 - 1 * u3 }, { -1 * u2 - 1 * u3, 0 * u2 - 1 * u3 }, { 1 * u2 + 1 * u3, 0 * u2 - 1 * u3 }, { 0 * u2 + 0 * u3, -1 * u2 + 0 * u3 }, { -2 * u2 - 1 * u3, 0 * u2 + 0 * u3 }, { 0 * u2 - 1 * u3, 0 * u2 + 0 * u3 }, { 0 * u2 + 1 * u3, 0 * u2 + 0 * u3 }, { 2 * u2 + 1 * u3, 0 * u2 + 0 * u3 }, { 0 * u2 + 0 * u3, 1 * u2 + 0 * u3 }, { -1 * u2 - 1 * u3, 0 * u2 + 1 * u3 }, { 1 * u2 + 1 * u3, 0 * u2 + 1 * u3 }, { -1 * u2 + 0 * u3, 1 * u2 + 1 * u3 }, { 1 * u2 + 0 * u3, 1 * u2 + 1 * u3 }, }; //------------------------------------------------------------------------- /** * @param dim Size of board. * * @example (tiling33434 4) */ public Tiling33434 ( final DimFunction dim ) { this.basis = BasisType.T33434; this.shape = ShapeType.Diamond; this.dim = new int[] { dim.eval() }; } //------------------------------------------------------------------------- @Override public Graph eval(final Context context, final SiteType siteType) { final int rows = dim[0]; final int cols = dim[0]; final List<double[]> vertexList = new ArrayList<double[]>(); for (int r = 0; r < rows; r++) for (int c = 0; c < cols; c++) { // Determine reference octagon position final Point2D ptRef = Tiling33434.xy(r, c); // Add satellite points (squares and triangles) for (int n = 0; n < Tiling33434.ref.length; n++) { final double x = ptRef.getX() + Tiling33434.ref[n][0]; final double y = ptRef.getY() + Tiling33434.ref[n][1]; // See if vertex already created int vid; for (vid = 0; vid < vertexList.size(); vid++) { final double[] ptV = vertexList.get(vid); final double dist = MathRoutines.distance(ptV[0], ptV[1], x, y); if (dist < 0.1) break; } if (vid >= vertexList.size()) vertexList.add(new double[] { x, y }); } } final Graph graph = BaseGraphFunction.createGraphFromVertexList(vertexList, unit, basis, shape); graph.reorder(); return graph; } //------------------------------------------------------------------------- /** * @param row The row. * @param col The column. * @return The Point2D. */ public static Point2D.Double xy(final int row, final int col) { final double hx = unit * (1 + Math.sqrt(3)) / 2; final double hy = hx; return new Point2D.Double(hx * (col - row), hy * (row + col)); } //------------------------------------------------------------------------- @Override public long gameFlags(Game game) { return 0; } @Override public void preprocess(Game game) { // Nothing to do. } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(super.concepts(game)); concepts.set(Concept.SemiRegularTiling.id(), true); concepts.set(Concept.PolygonShape.id(), true); return concepts; } //------------------------------------------------------------------------- }
4,334
25.272727
98
java
Ludii
Ludii-master/Core/src/game/functions/graph/generators/basis/tiling/tiling3464/CustomOn3464.java
package game.functions.graph.generators.basis.tiling.tiling3464; import java.awt.geom.Point2D; import java.awt.geom.Rectangle2D; import java.util.ArrayList; import java.util.BitSet; import java.util.List; import annotations.Hide; import game.Game; import game.functions.dim.DimFunction; import game.functions.graph.BaseGraphFunction; import game.functions.graph.generators.basis.Basis; import game.types.board.BasisType; import game.types.board.ShapeType; import game.types.board.SiteType; import game.util.graph.Graph; import gnu.trove.list.array.TIntArrayList; import main.math.MathRoutines; import main.math.Polygon; import other.concept.Concept; import other.context.Context; //----------------------------------------------------------------------------- /** * Defines a custom board for the 3.4.6.4 tiling. * * @author cambolbro * */ @Hide public class CustomOn3464 extends Basis { private static final long serialVersionUID = 1L; private final Polygon polygon = new Polygon(); private final TIntArrayList sides = new TIntArrayList(); private static final double[][] ref = { // Store major hexagon point position { -0.5 * Tiling3464.ux, 1.0 * Tiling3464.uy }, { 0.5 * Tiling3464.ux, 1.0 * Tiling3464.uy }, { 1.0 * Tiling3464.ux, 0.0 * Tiling3464.uy }, { 0.5 * Tiling3464.ux, -1.0 * Tiling3464.uy }, { -0.5 * Tiling3464.ux, -1.0 * Tiling3464.uy }, { -1.0 * Tiling3464.ux, 0.0 * Tiling3464.uy }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, }; { // Calculate outer square point positions final double a = unit + Math.sqrt(3) / 2.0; final double h = a / Math.cos(Math.toRadians(15)); for (int n = 0; n < 12; n++) { final double theta = Math.toRadians(15 + n * 30); ref[6 + n][0] = h * Math.cos(theta); ref[6 + n][1] = h * Math.sin(theta); } } //------------------------------------------------------------------------- /** * Hidden constructor, is a helper for Tiling3464. * * @param polygon The polygon. */ public CustomOn3464(final Polygon polygon) { this.basis = BasisType.T3464; this.shape = ShapeType.Custom; this.polygon.setFrom(polygon); } /** * Hidden constructor, is a helper for Square. * * @param sides The indices of the sides. */ public CustomOn3464(final DimFunction[] sides) { this.basis = BasisType.T3464; this.shape = (sides.length == 2 && sides[0].eval() == sides[1].eval() - 1) ? ShapeType.Limping : ShapeType.Custom; for (int n = 0; n < sides.length; n++) this.sides.add(sides[n].eval()); } //------------------------------------------------------------------------- @Override public Graph eval(final Context context, final SiteType siteType) { if (polygon.isEmpty() && !sides.isEmpty()) //polygon.fromSides(sides, Tiling3464.steps); polygonFromSides(); polygon.inflate(0.1); final Rectangle2D bounds = polygon.bounds(); final int fromCol = (int)bounds.getMinX() - 2; final int fromRow = (int)bounds.getMinY() - 2; final int toCol = (int)bounds.getMaxX() + 2; final int toRow = (int)bounds.getMaxY() + 2; // Create vertices final List<double[]> vertexList = new ArrayList<double[]>(); for (int r = fromRow; r <= toRow; r++) for (int c = fromCol; c <= toCol; c++) { final Point2D ptRef = xy(r, c); if (!polygon.contains(ptRef)) continue; for (int n = 0; n < ref.length; n++) { final double x = ptRef.getX() + ref[n][1]; final double y = ptRef.getY() + ref[n][0]; // See if vertex already created int vid; for (vid = 0; vid < vertexList.size(); vid++) { final double[] ptV = vertexList.get(vid); final double dist = MathRoutines.distance(ptV[0], ptV[1], x, y); if (dist < 0.1) break; } if (vid >= vertexList.size()) vertexList.add(new double[] { x, y }); } } final Graph result = BaseGraphFunction.createGraphFromVertexList(vertexList, unit, basis, shape); result.reorder(); return result; } //------------------------------------------------------------------------- /** * Generate polygon from the description of sides. * * Can't really distinguish Cell from Vertex versions here (-ve turns make * ambiguous cases) so treat both the same. */ void polygonFromSides() { final int[][] steps = { {1, 0}, {1, 1}, {0, 1}, {-1, 0}, {-1, -1}, {0, -1} }; int dirn = 1; int row = 0; int col = 0; polygon.clear(); polygon.add(Tiling3464.xy(row, col)); for (int n = 0; n < Math.max(5, sides.size()); n++) { int nextStep = sides.get(n % sides.size()); // Always reduce by 1 if (nextStep < 0) nextStep += 1; else nextStep -= 1; if (nextStep < 0) dirn -= 1; else dirn += 1; dirn = (dirn + 6) % 6; // keep in range if (nextStep > 0) { row += nextStep * steps[dirn][0]; col += nextStep * steps[dirn][1]; polygon.add(xy(row, col)); } } } //------------------------------------------------------------------------- static Point2D xy(final int row, final int col) { final double hx = unit * (1 + Math.sqrt(3)); final double hy = unit * (3 + Math.sqrt(3)) / 2; return new Point2D.Double(hx * (col - 0.5 * row), hy * row); } //------------------------------------------------------------------------- @Override public long gameFlags(Game game) { return 0; } @Override public void preprocess(Game game) { // Nothing to do. } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(super.concepts(game)); concepts.set(Concept.SemiRegularTiling.id(), true); concepts.set(Concept.PolygonShape.id(), true); return concepts; } //------------------------------------------------------------------------- }
5,910
24.153191
99
java
Ludii
Ludii-master/Core/src/game/functions/graph/generators/basis/tiling/tiling3464/DiamondOn3464.java
package game.functions.graph.generators.basis.tiling.tiling3464; import java.awt.geom.Point2D; import java.util.ArrayList; import java.util.BitSet; import java.util.List; import annotations.Hide; import annotations.Opt; import game.Game; import game.functions.dim.DimFunction; import game.functions.graph.BaseGraphFunction; import game.functions.graph.generators.basis.Basis; import game.types.board.BasisType; import game.types.board.ShapeType; import game.types.board.SiteType; import game.util.graph.Graph; import main.math.MathRoutines; import other.concept.Concept; import other.context.Context; //----------------------------------------------------------------------------- /** * Defines a diamond (i.e. rhombus) shaped hex board on a 3.4.6.4 tiling. * * @author cambolbro * * @remarks A diamond on a hexagonal grid is a rhombus, as used in the game Hex. */ @Hide public class DiamondOn3464 extends Basis { private static final long serialVersionUID = 1L; private static final double ux = unit; private static final double uy = unit * Math.sqrt(3) / 2.0; private static final double[][] ref = { // Store major hexagon point position { -0.5 * ux, 1.0 * uy }, { 0.5 * ux, 1.0 * uy }, { 1.0 * ux, 0.0 * uy }, { 0.5 * ux, -1.0 * uy }, { -0.5 * ux, -1.0 * uy }, { -1.0 * ux, 0.0 * uy }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, }; { // Calculate outer square point positions final double a = unit + Math.sqrt(3) / 2.0; final double h = a / Math.cos(Math.toRadians(15)); for (int n = 0; n < 12; n++) { final double theta = Math.toRadians(15 + n * 30); ref[6 + n][0] = h * Math.cos(theta); ref[6 + n][1] = h * Math.sin(theta); } } //------------------------------------------------------------------------- /** * Hidden constructor, is a helper for Hex. * * @param dimA The dimension A. * @param dimB The dimension B. */ public DiamondOn3464 ( final DimFunction dimA, @Opt final DimFunction dimB ) { this.basis = BasisType.T3464; this.shape = (dimB == null) ? ShapeType.Diamond : ShapeType.Prism; this.dim = (dimB == null) ? new int[]{ dimA.eval() } : new int[]{ dimA.eval(), dimB.eval() }; } //------------------------------------------------------------------------- @Override public Graph eval(final Context context, final SiteType siteType) { final boolean isPrism = (shape == ShapeType.Prism); final int rows = dim[0]; final int cols = (isPrism ? dim[1] : dim[0]); // Create vertices final List<double[]> vertexList = new ArrayList<double[]>(); if (isPrism) { for (int r = 0; r < rows + cols - 1; r++) for (int c = 0; c < cols + rows - 1; c++) { if (Math.abs(r - c) >= rows) continue; addVertex(r, c, vertexList); } } else { for (int r = 0; r < rows; r++) for (int c = 0; c < cols; c++) addVertex(r, c, vertexList); } final Graph result = BaseGraphFunction.createGraphFromVertexList(vertexList, unit, basis, shape); result.reorder(); return result; } //------------------------------------------------------------------------- static void addVertex(final int row, final int col, final List<double[]> vertexList) { final Point2D ptRef = xy(row, col); for (int n = 0; n < ref.length; n++) { final double x = ptRef.getX() + ref[n][0]; final double y = ptRef.getY() + ref[n][1]; // See if vertex already created int vid; for (vid = 0; vid < vertexList.size(); vid++) { final double[] ptV = vertexList.get(vid); final double dist = MathRoutines.distance(ptV[0], ptV[1], x, y); if (dist < 0.1) break; } if (vid >= vertexList.size()) vertexList.add(new double[]{ x, y }); } } //------------------------------------------------------------------------- static Point2D xy(final int row, final int col) { final double hx = unit * (1 + Math.sqrt(3)); final double hy = unit * (3 + Math.sqrt(3)) / 2; return new Point2D.Double(hy * (col - row), hx * (row + col) * 0.5); } //------------------------------------------------------------------------- @Override public long gameFlags(Game game) { return 0; } @Override public void preprocess(Game game) { // Nothing to do. } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(super.concepts(game)); concepts.set(Concept.SemiRegularTiling.id(), true); if (shape.equals(ShapeType.Diamond)) concepts.set(Concept.DiamondShape.id(), true); else concepts.set(Concept.PrismShape.id(), true); concepts.set(Concept.PolygonShape.id(), true); return concepts; } //------------------------------------------------------------------------- }
4,857
24.568421
99
java
Ludii
Ludii-master/Core/src/game/functions/graph/generators/basis/tiling/tiling3464/HexagonOn3464.java
package game.functions.graph.generators.basis.tiling.tiling3464; import java.awt.geom.Point2D; import java.util.ArrayList; import java.util.BitSet; import java.util.List; import annotations.Hide; import game.Game; import game.functions.dim.DimFunction; import game.functions.graph.BaseGraphFunction; import game.functions.graph.generators.basis.Basis; import game.types.board.BasisType; import game.types.board.ShapeType; import game.types.board.SiteType; import game.util.graph.Graph; import main.math.MathRoutines; import other.concept.Concept; import other.context.Context; //----------------------------------------------------------------------------- /** * Defines a hexagonal rhombitrihexahedral (semi-regular tiling 3.4.6.4) board. * * @author cambolbro */ @Hide public class HexagonOn3464 extends Basis { private static final long serialVersionUID = 1L; private static final double[][] ref = { // Store major hexagon point position { -0.5 * Tiling3464.ux, 1.0 * Tiling3464.uy }, { 0.5 * Tiling3464.ux, 1.0 * Tiling3464.uy }, { 1.0 * Tiling3464.ux, 0.0 * Tiling3464.uy }, { 0.5 * Tiling3464.ux, -1.0 * Tiling3464.uy }, { -0.5 * Tiling3464.ux, -1.0 * Tiling3464.uy }, { -1.0 * Tiling3464.ux, 0.0 * Tiling3464.uy }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, }; { // Calculate outer square point positions final double a = unit + Math.sqrt(3) / 2.0; final double h = a / Math.cos(Math.toRadians(15)); for (int n = 0; n < 12; n++) { final double theta = Math.toRadians(15 + n * 30); ref[6 + n][0] = h * Math.cos(theta); ref[6 + n][1] = h * Math.sin(theta); } } //------------------------------------------------------------------------- /** * Hidden constructor, is a helper for Tiling3464. * * @param dim The dimension. */ public HexagonOn3464 ( final DimFunction dim ) { this.basis = BasisType.T3464; this.shape = ShapeType.Hexagon; this.dim = new int[] { dim.eval() }; } //------------------------------------------------------------------------- @Override public Graph eval(final Context context, final SiteType siteType) { final int rows = 2 * dim[0] - 1; final int cols = 2 * dim[0] - 1; // Create vertices final List<double[]> vertexList = new ArrayList<double[]>(); for (int r = 0; r < rows; r++) for (int c = 0; c < cols; c++) { if (c > cols / 2 + r || r - c > cols / 2) continue; // Determine reference hexagon position final Point2D ptRef = xy(r, c); // Add satellite points (hexagon and extended square points) relative to reference hexagons for (int n = 0; n < Tiling3464.ref.length; n++) { final double x = ptRef.getX() + ref[n][0]; final double y = ptRef.getY() + ref[n][1]; // See if vertex already created int vid; for (vid = 0; vid < vertexList.size(); vid++) { final double[] ptV = vertexList.get(vid); final double dist = MathRoutines.distance(ptV[0], ptV[1], x, y); if (dist < 0.1) break; } if (vid >= vertexList.size()) vertexList.add(new double[] { x, y }); } } final Graph result = BaseGraphFunction.createGraphFromVertexList(vertexList, unit, basis, shape); result.reorder(); return result; } //------------------------------------------------------------------------- static Point2D xy(final int row, final int col) { final double hx = unit * (1 + Math.sqrt(3)); final double hy = unit * (3 + Math.sqrt(3)) / 2; return new Point2D.Double(hy * (col - row), hx * (row + col) * 0.5); } //------------------------------------------------------------------------- @Override public long gameFlags(Game game) { return 0; } @Override public void preprocess(Game game) { // Nothing to do. } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(super.concepts(game)); concepts.set(Concept.SemiRegularTiling.id(), true); concepts.set(Concept.HexShape.id(), true); concepts.set(Concept.PolygonShape.id(), true); return concepts; } //------------------------------------------------------------------------- }
4,279
25.419753
99
java
Ludii
Ludii-master/Core/src/game/functions/graph/generators/basis/tiling/tiling3464/ParallelogramOn3464.java
package game.functions.graph.generators.basis.tiling.tiling3464; import java.awt.geom.Point2D; import java.util.ArrayList; import java.util.BitSet; import java.util.List; import annotations.Hide; import game.Game; import game.functions.dim.DimFunction; import game.functions.graph.BaseGraphFunction; import game.functions.graph.generators.basis.Basis; import game.types.board.BasisType; import game.types.board.ShapeType; import game.types.board.SiteType; import game.util.graph.Graph; import main.math.MathRoutines; import other.concept.Concept; import other.context.Context; //----------------------------------------------------------------------------- /** * Defines a diamond (i.e. rhombus) shaped hex board on a 3.4.6.4 tiling. * * @author cambolbro * * @remarks A diamond on a hexagonal grid is a rhombus, as used in the game Hex. */ @Hide public class ParallelogramOn3464 extends Basis { private static final long serialVersionUID = 1L; private static final double ux = unit; private static final double uy = unit * Math.sqrt(3) / 2.0; private static final double[][] ref = { // Store major hexagon point position { -0.5 * ux, 1.0 * uy }, { 0.5 * ux, 1.0 * uy }, { 1.0 * ux, 0.0 * uy }, { 0.5 * ux, -1.0 * uy }, { -0.5 * ux, -1.0 * uy }, { -1.0 * ux, 0.0 * uy }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, }; { // Calculate outer square point positions final double a = unit + Math.sqrt(3) / 2.0; final double h = a / Math.cos(Math.toRadians(15)); for (int n = 0; n < 12; n++) { final double theta = Math.toRadians(15 + n * 30); ref[6 + n][0] = h * Math.cos(theta); ref[6 + n][1] = h * Math.sin(theta); } } //------------------------------------------------------------------------- /** * Hidden constructor, is a helper for Hex. * * @param dimA The dimension A. * @param dimB The dimension B. */ public ParallelogramOn3464 ( final DimFunction dimA, final DimFunction dimB ) { this.basis = BasisType.T3464; this.shape = ShapeType.Quadrilateral; this.dim = new int[]{ dimA.eval(), dimB.eval() }; } //------------------------------------------------------------------------- @Override public Graph eval(final Context context, final SiteType siteType) { final int rows = dim[0]; final int cols = dim[1]; // Create vertices final List<double[]> vertexList = new ArrayList<double[]>(); for (int row = 0; row < rows; row++) for (int col = 0; col < cols; col++) addVertex(row, col, vertexList); final Graph result = BaseGraphFunction.createGraphFromVertexList(vertexList, unit, basis, shape); result.reorder(); return result; } //------------------------------------------------------------------------- static void addVertex(final int row, final int col, final List<double[]> vertexList) { final Point2D ptRef = xy(row, col); for (int n = 0; n < ref.length; n++) { final double x = ptRef.getX() + ref[n][0]; final double y = ptRef.getY() + ref[n][1]; // See if vertex already created int vid; for (vid = 0; vid < vertexList.size(); vid++) { final double[] ptV = vertexList.get(vid); final double dist = MathRoutines.distance(ptV[0], ptV[1], x, y); if (dist < 0.1) break; } if (vid >= vertexList.size()) vertexList.add(new double[]{ x, y }); } } //------------------------------------------------------------------------- static Point2D xy(final int row, final int col) { final double hx = unit * (1 + Math.sqrt(3)); final double hy = unit * (3 + Math.sqrt(3)) / 2; return new Point2D.Double(hy * (col - row), hx * (row + col) * 0.5); } //------------------------------------------------------------------------- @Override public long gameFlags(Game game) { return 0; } @Override public void preprocess(Game game) { // Nothing to do. } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(super.concepts(game)); concepts.set(Concept.SemiRegularTiling.id(), true); concepts.set(Concept.ParallelogramShape.id(), true); concepts.set(Concept.PolygonShape.id(), true); return concepts; } //------------------------------------------------------------------------- }
4,361
24.810651
99
java
Ludii
Ludii-master/Core/src/game/functions/graph/generators/basis/tiling/tiling3464/RectangleOn3464.java
package game.functions.graph.generators.basis.tiling.tiling3464; import java.awt.geom.Point2D; import java.util.ArrayList; import java.util.BitSet; import java.util.List; import annotations.Hide; import annotations.Opt; import game.Game; import game.functions.dim.DimFunction; import game.functions.graph.BaseGraphFunction; import game.functions.graph.generators.basis.Basis; import game.types.board.BasisType; import game.types.board.ShapeType; import game.types.board.SiteType; import game.util.graph.Graph; import main.math.MathRoutines; import other.concept.Concept; import other.context.Context; //----------------------------------------------------------------------------- /** * Defines a triangle shaped board with a 3.4.6.4 tiling. * * @author cambolbro */ @Hide public class RectangleOn3464 extends Basis { private static final long serialVersionUID = 1L; private static final double ux = unit; private static final double uy = unit * Math.sqrt(3) / 2.0; private static final double[][] ref = { // Store major hexagon point position { -0.5 * ux, 1.0 * uy }, { 0.5 * ux, 1.0 * uy }, { 1.0 * ux, 0.0 * uy }, { 0.5 * ux, -1.0 * uy }, { -0.5 * ux, -1.0 * uy }, { -1.0 * ux, 0.0 * uy }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, }; { // Calculate outer square point positions final double a = unit + Math.sqrt(3) / 2.0; final double h = a / Math.cos(Math.toRadians(15)); for (int n = 0; n < 12; n++) { final double theta = Math.toRadians(15 + n * 30); ref[6 + n][0] = h * Math.cos(theta); ref[6 + n][1] = h * Math.sin(theta); } } //------------------------------------------------------------------------- /** * Hidden constructor, is a helper for Tiling3464. * * @param dimA The dimension A. * @param dimB The dimension B. */ public RectangleOn3464 ( final DimFunction dimA, @Opt final DimFunction dimB ) { final int rows = dimA.eval(); final int cols = (dimB != null) ? dimB.eval() : rows; this.basis = BasisType.T3464; this.shape = (rows == cols) ? ShapeType.Square : ShapeType.Rectangle; this.dim = new int[]{ rows, cols }; } //------------------------------------------------------------------------- @Override public Graph eval(final Context context, final SiteType siteType) { final int rows = dim[0]; final int cols = dim[1]; // Create vertices final List<double[]> vertexList = new ArrayList<double[]>(); for (int r = 0; r < rows; r++) for (int c = 0; c < cols + rows; c++) { if (c < (r + 1) / 2 || c >= cols + r / 2) continue; final Point2D ptRef = xy(r, c); for (int n = 0; n < ref.length; n++) { final double x = ptRef.getX() + ref[n][1]; final double y = ptRef.getY() + ref[n][0]; // Check if vertex already created int vid; for (vid = 0; vid < vertexList.size(); vid++) { final double[] ptV = vertexList.get(vid); final double dist = MathRoutines.distance(ptV[0], ptV[1], x, y); if (dist < 0.1) break; } if (vid >= vertexList.size()) vertexList.add(new double[] { x, y }); } } final Graph result = BaseGraphFunction.createGraphFromVertexList(vertexList, unit, basis, shape); result.reorder(); return result; } //------------------------------------------------------------------------- static Point2D xy(final int row, final int col) { final double hx = unit * (1 + Math.sqrt(3)); final double hy = unit * (3 + Math.sqrt(3)) / 2; return new Point2D.Double(hx * (col - 0.5 * row), hy * row); } //------------------------------------------------------------------------- @Override public long gameFlags(Game game) { return 0; } @Override public void preprocess(Game game) { // Nothing to do. } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(super.concepts(game)); concepts.set(Concept.SemiRegularTiling.id(), true); if (shape.equals(ShapeType.Square)) concepts.set(Concept.SquareShape.id(), true); else concepts.set(Concept.RectangleShape.id(), true); concepts.set(Concept.PolygonShape.id(), true); return concepts; } //------------------------------------------------------------------------- }
4,391
24.684211
99
java
Ludii
Ludii-master/Core/src/game/functions/graph/generators/basis/tiling/tiling3464/StarOn3464.java
package game.functions.graph.generators.basis.tiling.tiling3464; import java.awt.geom.Point2D; import java.util.ArrayList; import java.util.BitSet; import java.util.List; import annotations.Hide; import game.Game; import game.functions.dim.DimFunction; import game.functions.graph.BaseGraphFunction; import game.functions.graph.generators.basis.Basis; import game.types.board.BasisType; import game.types.board.ShapeType; import game.types.board.SiteType; import game.util.graph.Graph; import main.math.MathRoutines; import other.concept.Concept; import other.context.Context; //----------------------------------------------------------------------------- /** * Defines a six-pointed star board on a hexagonal grid. * * @author cambolbro */ @Hide public class StarOn3464 extends Basis { private static final long serialVersionUID = 1L; private static final double[][] ref = { // Store major hexagon point position { -0.5 * Tiling3464.ux, 1.0 * Tiling3464.uy }, { 0.5 * Tiling3464.ux, 1.0 * Tiling3464.uy }, { 1.0 * Tiling3464.ux, 0.0 * Tiling3464.uy }, { 0.5 * Tiling3464.ux, -1.0 * Tiling3464.uy }, { -0.5 * Tiling3464.ux, -1.0 * Tiling3464.uy }, { -1.0 * Tiling3464.ux, 0.0 * Tiling3464.uy }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, }; { // Calculate outer square point positions final double a = BaseGraphFunction.unit + Math.sqrt(3) / 2.0; final double h = a / Math.cos(Math.toRadians(15)); for (int n = 0; n < 12; n++) { final double theta = Math.toRadians(15 + n * 30); ref[6 + n][0] = h * Math.cos(theta); ref[6 + n][1] = h * Math.sin(theta); } } //------------------------------------------------------------------------- /** * Hidden constructor, is a helper for Tiling3464. * * @param dim The dimension. */ public StarOn3464 ( final DimFunction dim ) { this.basis = BasisType.T3464; this.shape = ShapeType.Star; this.dim = new int[]{ dim.eval() }; } //------------------------------------------------------------------------- @Override public Graph eval(final Context context, final SiteType siteType) { final int d = dim[0]; final int rows = 4 * dim[0] + 1; final int cols = 4 * dim[0] + 1; //final Graph graph = new Graph(); // Create vertices final List<double[]> vertexList = new ArrayList<double[]>(); for (int r = 0; r < rows; r++) for (int c = 0; c < cols; c++) { if (r < d && (c < d || c - r > d)) { continue; } else if (r <= 2 * d) { if (r - c > d || c >= cols - d) continue; } else if (r <= 3 * d) { if (c < d || c - r > d) continue; } else if (c > 3 * d || r - c > d) { continue; } final Point2D ptRef = xy(r, c); for (int n = 0; n < ref.length; n++) { final double x = ptRef.getX() + ref[n][1]; final double y = ptRef.getY() + ref[n][0]; // See if vertex already created int vid; for (vid = 0; vid < vertexList.size(); vid++) { final double[] ptV = vertexList.get(vid); final double dist = MathRoutines.distance(ptV[0], ptV[1], x, y); if (dist < 0.1) break; } if (vid >= vertexList.size()) vertexList.add(new double[]{ x, y }); //graph.addVertex(x, y); } } final Graph graph = BaseGraphFunction.createGraphFromVertexList(vertexList, BaseGraphFunction.unit, basis, shape); //graph.createUnitEdges(Tiling3464.u); //graph.createFaces(); graph.reorder(); return graph; } //------------------------------------------------------------------------- static Point2D xy(final int row, final int col) { final double hx = unit * (1 + Math.sqrt(3)); final double hy = unit * (3 + Math.sqrt(3)) / 2; return new Point2D.Double(hx * (col - 0.5 * row), hy * row); } //------------------------------------------------------------------------- @Override public long gameFlags(Game game) { return 0; } @Override public void preprocess(Game game) { // Nothing to do. } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(super.concepts(game)); concepts.set(Concept.SemiRegularTiling.id(), true); concepts.set(Concept.StarShape.id(), true); concepts.set(Concept.PolygonShape.id(), true); return concepts; } //------------------------------------------------------------------------- }
4,526
23.737705
108
java
Ludii
Ludii-master/Core/src/game/functions/graph/generators/basis/tiling/tiling3464/Tiling3464.java
package game.functions.graph.generators.basis.tiling.tiling3464; import java.awt.geom.Point2D; import java.util.BitSet; import annotations.Hide; import annotations.Opt; import annotations.Or; import game.Game; import game.functions.dim.DimConstant; import game.functions.dim.DimFunction; import game.functions.dim.math.Add; import game.functions.graph.GraphFunction; import game.functions.graph.generators.basis.Basis; import game.util.graph.Poly; import other.concept.Concept; //----------------------------------------------------------------------------- /** * Defines a board on a rhombitrihexahedral tiling (semi-regular tiling 3.4.6.4), * such as the Kensington board. * * @author cambolbro */ @Hide public class Tiling3464 extends Basis { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** * The x unit. */ public static final double ux = unit; /** * The y unit. */ public static final double uy = unit * Math.sqrt(3) / 2; /** * The references. */ public static final double[][] ref = { // Store major hexagon point position { -0.5 * ux, 1.0 * uy }, { 0.5 * ux, 1.0 * uy }, { 1.0 * ux, 0.0 * uy }, { 0.5 * ux, -1.0 * uy }, { -0.5 * ux, -1.0 * uy }, { -1.0 * ux, 0.0 * uy }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, }; { // Calculate outer square point positions final double a = unit + Math.sqrt(3) / 2.0; final double h = a / Math.cos(Math.toRadians(15)); for (int n = 0; n < 12; n++) { final double theta = Math.toRadians(15 + n * 30); ref[6 + n][0] = h * Math.cos(theta); ref[6 + n][1] = h * Math.sin(theta); } } //------------------------------------------------------------------------- /** * @param shape Board shape [Hexagon]. * @param dimA Board dimension; major hex cells per side. * @param dimB Board dimension; major hex cells per side. * * @example (tiling3464 2) * @example (tiling3464 Limping 3) */ @SuppressWarnings("javadoc") public static GraphFunction construct ( @Opt final Tiling3464ShapeType shape, final DimFunction dimA, @Opt final DimFunction dimB ) { final Tiling3464ShapeType st = (shape == null) ? Tiling3464ShapeType.Hexagon : shape; switch (st) { case Hexagon: return new HexagonOn3464(dimA); case Triangle: return new TriangleOn3464(dimA); case Diamond: return new DiamondOn3464(dimA, null); case Prism: return new DiamondOn3464(dimA, (dimB != null ? dimB : dimA)); case Star: return new StarOn3464(dimA); case Limping: final DimFunction dimAplus1 = new Add(dimA, new DimConstant(1)); return new CustomOn3464(new DimFunction[] { dimA, dimAplus1 } ); case Square: return new RectangleOn3464(dimA, dimA); case Rectangle: return new RectangleOn3464(dimA, (dimB != null ? dimB : dimA)); default: throw new IllegalArgumentException("Shape " + st + " not supported for tiling3464."); } } /** * @param poly Points defining the board shape. * @param sides Side lengths around board in clockwise order. * * @example (tiling3464 (poly { {1 2} {1 6} {3 6} {3 4} } )) * @example (tiling3464 { 4 3 -1 2 3 }) */ @SuppressWarnings("javadoc") public static GraphFunction construct ( @Or final Poly poly, @Or final DimFunction[] sides ) { int numNonNull = 0; if (poly != null) numNonNull++; if (sides != null) numNonNull++; if (numNonNull > 1) throw new IllegalArgumentException("Exactly one array parameter must be non-null."); if (poly != null) return new CustomOn3464(poly.polygon()); else return new CustomOn3464(sides); } //------------------------------------------------------------------------- private Tiling3464() { // Ensure that compiler does not pick up default constructor } //------------------------------------------------------------------------- /** * @param row The row. * @param col The column. * @return The Point2D. */ public static Point2D xy(final int row, final int col) { final double hx = unit * (1 + Math.sqrt(3)); final double hy = unit * (3 + Math.sqrt(3)) / 2; return new Point2D.Double(hx * (col - row), hy * (row + col) * 0.5); } //------------------------------------------------------------------------- @Override public long gameFlags(Game game) { return 0; } @Override public void preprocess(Game game) { // Nothing to do. } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(super.concepts(game)); concepts.set(Concept.SemiRegularTiling.id(), true); concepts.set(Concept.PolygonShape.id(), true); return concepts; } //------------------------------------------------------------------------- }
4,915
24.604167
89
java
Ludii
Ludii-master/Core/src/game/functions/graph/generators/basis/tiling/tiling3464/Tiling3464ShapeType.java
package game.functions.graph.generators.basis.tiling.tiling3464; import java.util.BitSet; import game.Game; import metadata.graphics.GraphicsItem; /** * Defines known shapes for the rhombitrihexahedral (semi-regular 3.4.6.4) tiling. * * @author cambolbro */ public enum Tiling3464ShapeType implements GraphicsItem { // /** No defined shape. */ // NoShape, /** Custom board shape. */ Custom, /** Square board shape. */ Square, /** Rectangular board shape. */ Rectangle, /** Diamond board shape. */ Diamond, /** Diamond board shape extended vertically. */ Prism, /** Triangular board shape. */ Triangle, /** Hexagonal board shape. */ Hexagon, // /** Cross board shape. */ // Cross, // // /** Rhombus board shape. */ // Rhombus, // // /** Wheel board shape. */ // Wheel, // // /** Spiral board shape. */ // Spiral, // // /** Shape is derived from another graph. */ // Dual, // // /** Wedge shape of height N with 1 vertex at the top and 3 vertices on the bottom, for Alquerque boards. */ // Wedge, /** Multi-pointed star shape. */ Star, /** Alternating sides are staggered. */ Limping, ; //------------------------------------------------------------------------------- @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); return concepts; } @Override public long gameFlags(final Game game) { final long gameFlags = 0l; return gameFlags; } @Override public boolean needRedraw() { return false; } }
1,519
16.674419
110
java
Ludii
Ludii-master/Core/src/game/functions/graph/generators/basis/tiling/tiling3464/TriangleOn3464.java
package game.functions.graph.generators.basis.tiling.tiling3464; import java.awt.geom.Point2D; import java.util.ArrayList; import java.util.BitSet; import java.util.List; import annotations.Hide; import game.Game; import game.functions.dim.DimFunction; import game.functions.graph.BaseGraphFunction; import game.functions.graph.generators.basis.Basis; import game.types.board.BasisType; import game.types.board.ShapeType; import game.types.board.SiteType; import game.util.graph.Graph; import main.math.MathRoutines; import other.concept.Concept; import other.context.Context; //----------------------------------------------------------------------------- /** * Defines a triangle shaped board with a 3.4.6.4 tiling. * * @author cambolbro */ @Hide public class TriangleOn3464 extends Basis { private static final long serialVersionUID = 1L; private static final double[][] ref = { // Store major hexagon point position { -0.5 * Tiling3464.ux, 1.0 * Tiling3464.uy }, { 0.5 * Tiling3464.ux, 1.0 * Tiling3464.uy }, { 1.0 * Tiling3464.ux, 0.0 * Tiling3464.uy }, { 0.5 * Tiling3464.ux, -1.0 * Tiling3464.uy }, { -0.5 * Tiling3464.ux, -1.0 * Tiling3464.uy }, { -1.0 * Tiling3464.ux, 0.0 * Tiling3464.uy }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, }; { // Calculate outer square point positions final double a = BaseGraphFunction.unit + Math.sqrt(3) / 2.0; final double h = a / Math.cos(Math.toRadians(15)); for (int n = 0; n < 12; n++) { final double theta = Math.toRadians(15 + n * 30); ref[6 + n][0] = h * Math.cos(theta); ref[6 + n][1] = h * Math.sin(theta); } } //------------------------------------------------------------------------- /** * Hidden constructor, is a helper for Hex. * * @param dim The dimension. */ public TriangleOn3464 ( final DimFunction dim ) { this.basis = BasisType.Hexagonal; this.shape = ShapeType.Triangle; this.dim = new int[]{ dim.eval() }; } //------------------------------------------------------------------------- @Override public Graph eval(final Context context, final SiteType siteType) { final int rows = dim[0]; final int cols = dim[0]; // Create vertices final List<double[]> vertexList = new ArrayList<double[]>(); for (int r = 0; r < rows; r++) for (int c = 0; c < cols; c++) { if (r > c) continue; final Point2D ptRef = xy(r, c); for (int n = 0; n < ref.length; n++) { final double x = ptRef.getX() + ref[n][1]; final double y = ptRef.getY() + ref[n][0]; // See if vertex already created int vid; for (vid = 0; vid < vertexList.size(); vid++) { final double[] ptV = vertexList.get(vid); final double dist = MathRoutines.distance(ptV[0], ptV[1], x, y); if (dist < 0.1) break; } if (vid >= vertexList.size()) vertexList.add(new double[] { x, y }); } } final Graph result = BaseGraphFunction.createGraphFromVertexList(vertexList, BaseGraphFunction.unit, basis, shape); result.reorder(); return result; } //------------------------------------------------------------------------- static Point2D xy(final int row, final int col) { final double hx = unit * (1 + Math.sqrt(3)); final double hy = unit * (3 + Math.sqrt(3)) / 2; return new Point2D.Double(hx * (col - 0.5 * row), hy * row); } //------------------------------------------------------------------------- @Override public long gameFlags(Game game) { return 0; } @Override public void preprocess(Game game) { // Nothing to do. } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(super.concepts(game)); concepts.set(Concept.SemiRegularTiling.id(), true); concepts.set(Concept.TriangleShape.id(), true); concepts.set(Concept.PolygonShape.id(), true); return concepts; } //------------------------------------------------------------------------- }
4,092
24.58125
109
java
Ludii
Ludii-master/Core/src/game/functions/graph/generators/basis/tiling/tiling3464/package-info.java
/** * This section contains the boards based on a rhombitrihexahedral tiling (semi-regular tiling 3.4.6.4), * such as the tiling used for the Kensington board. */ package game.functions.graph.generators.basis.tiling.tiling3464;
232
37.833333
105
java
Ludii
Ludii-master/Core/src/game/functions/graph/generators/basis/tiling/tiling3636/CustomOn3636.java
package game.functions.graph.generators.basis.tiling.tiling3636; import java.awt.geom.Point2D; import java.awt.geom.Rectangle2D; import java.util.ArrayList; import java.util.BitSet; import java.util.List; import annotations.Hide; import game.Game; import game.functions.dim.DimFunction; import game.functions.graph.BaseGraphFunction; import game.functions.graph.generators.basis.Basis; import game.types.board.BasisType; import game.types.board.ShapeType; import game.types.board.SiteType; import game.util.graph.Graph; import gnu.trove.list.array.TIntArrayList; import main.math.MathRoutines; import main.math.Polygon; import other.concept.Concept; import other.context.Context; //----------------------------------------------------------------------------- /** * Defines a custom board shape on the hexagonal tiling. * * @author cambolbro * */ @Hide public class CustomOn3636 extends Basis { private static final long serialVersionUID = 1L; private final Polygon polygon = new Polygon(); private final TIntArrayList sides = new TIntArrayList(); //------------------------------------------------------------------------- /** * Hidden constructor, is a helper for Hexagonal. * * @param polygon The polygon. */ public CustomOn3636 ( final Polygon polygon ) { this.basis = BasisType.Hexagonal; this.shape = ShapeType.Custom; this.polygon.setFrom(polygon); } /** * Hidden constructor, is a helper for Square. * * @param sides The indices of the sides. */ public CustomOn3636 ( final DimFunction[] sides ) { this.basis = BasisType.Hexagonal; this.shape = (sides.length == 2 && sides[0].eval() == sides[1].eval() - 1) ? ShapeType.Limping : ShapeType.Custom; for (int n = 0; n < sides.length; n++) this.sides.add(sides[n].eval()); } //------------------------------------------------------------------------- @Override public Graph eval(final Context context, final SiteType siteType) { if (polygon.isEmpty() && !sides.isEmpty()) polygonFromSides(); polygon.inflate(0.1); final Rectangle2D bounds = polygon.bounds(); final int fromCol = (int)bounds.getMinX() - 2; final int fromRow = (int)bounds.getMinY() - 2; final int toCol = (int)bounds.getMaxX() + 2; final int toRow = (int)bounds.getMaxY() + 2; // Create vertices final List<double[]> vertexList = new ArrayList<double[]>(); for (int r = fromRow; r <= toRow; r++) for (int c = fromCol; c <= toCol; c++) { final Point2D ptRef = Tiling3636.xy(r, c); if (!polygon.contains(ptRef)) continue; for (int n = 0; n < Tiling3636.ref.length; n++) { final double x = ptRef.getX() + Tiling3636.ref[n][1]; final double y = ptRef.getY() + Tiling3636.ref[n][0]; // See if vertex already created int vid; for (vid = 0; vid < vertexList.size(); vid++) { final double[] ptV = vertexList.get(vid); final double dist = MathRoutines.distance(ptV[0], ptV[1], x, y); if (dist < 0.1) break; } if (vid >= vertexList.size()) vertexList.add(new double[]{ x, y }); } } final Graph graph = BaseGraphFunction.createGraphFromVertexList(vertexList, unit, basis, shape); graph.reorder(); return graph; } //------------------------------------------------------------------------- /** * Generate polygon from the description of sides. * * Can't really distinguish Cell from Vertex versions here (-ve turns make * ambiguous cases) so treat both the same. */ void polygonFromSides() { final int[][] steps = { {1, 0}, {1, 1}, {0, 1}, {-1, 0}, {-1, -1}, {0, -1} }; int step = 1; int row = 0; int col = 0; polygon.clear(); polygon.add(Tiling3636.xy(row, col)); for (int n = 0; n < Math.max(5, sides.size()); n++) { int nextStep = sides.get(n % sides.size()); // Always reduce by 1 if (nextStep < 0) nextStep += 1; else nextStep -= 1; if (nextStep < 0) step -= 1; else step += 1; step = (step + 6) % 6; // keep in range if (nextStep > 0) { row += nextStep * steps[step][0]; col += nextStep * steps[step][1]; polygon.add(Tiling3636.xy(row, col)); } } } //------------------------------------------------------------------------- @Override public long gameFlags(Game game) { return 0; } @Override public void preprocess(Game game) { // Nothing to do. } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(super.concepts(game)); concepts.set(Concept.SemiRegularTiling.id(), true); concepts.set(Concept.PolygonShape.id(), true); return concepts; } //------------------------------------------------------------------------- }
4,807
22.568627
98
java
Ludii
Ludii-master/Core/src/game/functions/graph/generators/basis/tiling/tiling3636/Tiling3636.java
package game.functions.graph.generators.basis.tiling.tiling3636; import java.awt.geom.Point2D; import java.util.ArrayList; import java.util.BitSet; import java.util.List; import annotations.Hide; import annotations.Opt; import game.Game; import game.functions.dim.DimFunction; import game.functions.graph.BaseGraphFunction; import game.functions.graph.generators.basis.Basis; import game.types.board.BasisType; import game.types.board.ShapeType; import game.types.board.SiteType; import game.util.graph.Graph; import main.math.MathRoutines; import other.concept.Concept; import other.context.Context; //----------------------------------------------------------------------------- /** * Defines a board on a semi-regular 3.6.3.6 tiling. * * @author cambolbro * * Tiling 3.6.3.6 is composed of triangles and hexagons. */ @Hide public class Tiling3636 extends Basis { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** * The x unit. */ public static final double ux = unit * Math.sqrt(3) / 2; /** * The y unit. */ public static final double uy = unit; /** * The references. */ public static final double[][] ref = { { 0.0 * ux, 1.0 * uy }, { 1.0 * ux, 0.5 * uy }, { 1.0 * ux, -0.5 * uy }, { 0.0 * ux, -1.0 * uy }, { -1.0 * ux, -0.5 * uy }, { -1.0 * ux, 0.5 * uy }, }; //------------------------------------------------------------------------- /** * @param dimA Primary board dimension; cells or vertices per side. * @param dimB Secondary Board dimension; cells or vertices per side. */ public Tiling3636 ( final DimFunction dimA, @Opt final DimFunction dimB ) { this.basis = BasisType.T3636; if (dimB == null) { this.shape = ShapeType.Hexagon; this.dim = new int[]{ dimA.eval() }; } else { this.shape = ShapeType.Rhombus; this.dim = new int[]{ dimA.eval(), dimB.eval() }; } } //------------------------------------------------------------------------- @Override public Graph eval(final Context context, final SiteType siteType) { final int rows = 2 * dim[0] - 1; final int cols = 2 * (dim.length < 2 ? dim[0] : dim[1]) - 1; // Create vertices final List<double[]> vertexList = new ArrayList<double[]>(); for (int row = 0; row < rows; row++) for (int col = 0; col < cols; col++) { if (shape == ShapeType.Hexagon && (col > cols / 2 + row || row - col > cols / 2)) continue; if (shape == ShapeType.Triangle && row > col) continue; final Point2D ptRef = Tiling3636.xy(row, col); for (int n = 0; n < Tiling3636.ref.length; n++) { final double x = ptRef.getX() + Tiling3636.ref[n][1]; final double y = ptRef.getY() + Tiling3636.ref[n][0]; // See if vertex is already created int vid; for (vid = 0; vid < vertexList.size(); vid++) { final double[] ptV = vertexList.get(vid); final double dist = MathRoutines.distance(ptV[0], ptV[1], x, y); if (dist < 0.1) break; } if (vid >= vertexList.size()) vertexList.add(new double[]{ x, y }); } } final Graph graph = BaseGraphFunction.createGraphFromVertexList(vertexList, unit, basis, shape); graph.reorder(); //System.out.println(graph); return graph; } //------------------------------------------------------------------------- /** * @param row The row. * @param col The column. * @return The Point2D. */ public static Point2D xy(final int row, final int col) { final double hx = 2; final double hy = Math.sqrt(3); return new Point2D.Double(hx * (col - 0.5 * row), hy * row); } //------------------------------------------------------------------------- @Override public long gameFlags(Game game) { return 0; } @Override public void preprocess(Game game) { // Nothing to do. } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(super.concepts(game)); concepts.set(Concept.SemiRegularTiling.id(), true); concepts.set(Concept.PolygonShape.id(), true); return concepts; } //------------------------------------------------------------------------- }
4,262
23.084746
98
java
Ludii
Ludii-master/Core/src/game/functions/graph/generators/basis/tiling/tiling4612/Tiling4612.java
package game.functions.graph.generators.basis.tiling.tiling4612; import java.awt.geom.Point2D; import java.util.ArrayList; import java.util.BitSet; import java.util.List; import annotations.Hide; import game.Game; import game.functions.dim.DimFunction; import game.functions.graph.BaseGraphFunction; import game.functions.graph.generators.basis.Basis; import game.types.board.BasisType; import game.types.board.ShapeType; import game.types.board.SiteType; import game.util.graph.Graph; import main.math.MathRoutines; import other.concept.Concept; import other.context.Context; //----------------------------------------------------------------------------- /** * Defines a board on the semi-regular 4.6.12 tiling. * * @author cambolbro */ @Hide public class Tiling4612 extends Basis { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** * The x unit. */ public static final double ux = unit / 2; /** * The y unit. */ public static final double uy = unit * Math.sqrt(3) / 2; /** * The references. */ public static final double[][] ref = new double[12][2]; { final double r = 1 / Math.sqrt(2 - Math.sqrt(3)); final double off = Math.PI / 12 ; for (int s = 0; s < 12; s++) { final double t = s / 12.0; final double theta = off + t * 2 * Math.PI; ref[s][0] = r * Math.cos(theta); ref[s][1] = r * Math.sin(theta); //System.out.println("x=" + ref[s][0] + ", y=" + ref[s][1]); } } //------------------------------------------------------------------------- /** * @param dim Size of board (sequencedecagons per side). * * @example (tiling4612 2) */ public Tiling4612 ( final DimFunction dim ) { this.basis = BasisType.T4612; this.shape = ShapeType.Hexagon; this.dim = new int[] { dim.eval() }; } //------------------------------------------------------------------------- @Override public Graph eval(final Context context, final SiteType siteType) { final int rows = dim[0] * 2 - 1; final int cols = dim[0] * 2 - 1; final List<double[]> vertexList = new ArrayList<double[]>(); for (int row = 0; row < rows; row++) for (int col = 0; col < cols; col++) { if (Math.abs(row - col) > rows / 2) continue; // Determine reference octagon position final Point2D ptRef = Tiling4612.xy(row, col); // Add satellite points (squares and triangles) for (int n = 0; n < Tiling4612.ref.length; n++) { final double x = ptRef.getX() + Tiling4612.ref[n][0]; final double y = ptRef.getY() + Tiling4612.ref[n][1]; // See if vertex already created int vid; for (vid = 0; vid < vertexList.size(); vid++) { final double[] ptV = vertexList.get(vid); final double dist = MathRoutines.distance(ptV[0], ptV[1], x, y); if (dist < 0.1) break; } if (vid >= vertexList.size()) vertexList.add(new double[] { x, y }); } } final Graph graph = BaseGraphFunction.createGraphFromVertexList(vertexList, unit, basis, shape); graph.reorder(); return graph; } //------------------------------------------------------------------------- /** * @param row The row. * @param col The column. * @return The Point2D. */ public static Point2D.Double xy(final int row, final int col) { final double dx = unit * 4.7320508; final double dy = dx * Math.sqrt(3) / 2; return new Point2D.Double((col - 0.5 * row) * dx, row * dy); } //------------------------------------------------------------------------- @Override public long gameFlags(Game game) { return 0; } @Override public void preprocess(Game game) { // Nothing to do. } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(super.concepts(game)); concepts.set(Concept.SemiRegularTiling.id(), true); concepts.set(Concept.PolygonShape.id(), true); return concepts; } //------------------------------------------------------------------------- }
4,092
23.076471
98
java
Ludii
Ludii-master/Core/src/game/functions/graph/generators/basis/tiling/tiling488/CustomOn488.java
package game.functions.graph.generators.basis.tiling.tiling488; import java.awt.geom.Point2D; import java.awt.geom.Rectangle2D; import java.util.ArrayList; import java.util.BitSet; import java.util.List; import annotations.Hide; import game.Game; import game.functions.dim.DimFunction; import game.functions.graph.BaseGraphFunction; import game.functions.graph.generators.basis.Basis; import game.types.board.BasisType; import game.types.board.ShapeType; import game.types.board.SiteType; import game.util.graph.Graph; import gnu.trove.list.array.TIntArrayList; import main.math.MathRoutines; import main.math.Polygon; import other.concept.Concept; import other.context.Context; //----------------------------------------------------------------------------- /** * Defines a custom board on the 4.8.8 tiling. * * @author cambolbro * */ @Hide public class CustomOn488 extends Basis { private static final long serialVersionUID = 1L; private final Polygon polygon = new Polygon(); private final TIntArrayList sides = new TIntArrayList(); //------------------------------------------------------------------------- /** * Hidden constructor, is a helper for Square. * * @param polygon The polygon. */ public CustomOn488(final Polygon polygon) { this.basis = BasisType.T488; this.shape = ShapeType.Custom; this.polygon.setFrom(polygon); } /** * Hidden constructor, is a helper for Square. * * @param sides The indices of the sides. */ public CustomOn488 ( final DimFunction[] sides ) { this.basis = BasisType.T488; this.shape = ShapeType.Custom; for (int n = 0; n < sides.length; n++) this.sides.add(sides[n].eval()); } //------------------------------------------------------------------------- @Override public Graph eval(final Context context, final SiteType siteType) { final int[][] steps = { { 0, 1 }, { 1, 0 }, { 0, -1 }, { -1, 0 } }; if (polygon.isEmpty() && !sides.isEmpty()) polygon.fromSides(sides, steps); polygon.inflate(0.1); final Rectangle2D bounds = polygon.bounds(); final int fromCol = (int)bounds.getMinX() - 2; final int fromRow = (int)bounds.getMinY() - 2; final int toCol = (int)bounds.getMaxX() + 2; final int toRow = (int)bounds.getMaxY() + 2; // Create vertices final List<double[]> vertexList = new ArrayList<double[]>(); for (int r = fromRow; r <= toRow; r++) for (int c = fromCol; c <= toCol; c++) { // Determine reference octagon position final Point2D.Double ptRef = Tiling488.xy(r, c); if (polygon.contains(ptRef)) { // Add satellite points (octagon vertices) for (int n = 0; n < Tiling488.ref.length; n++) { final double x = ptRef.getX() + Tiling488.ref[n][0]; final double y = ptRef.getY() + Tiling488.ref[n][1]; // See if vertex already created int vid; for (vid = 0; vid < vertexList.size(); vid++) { final double[] ptV = vertexList.get(vid); final double dist = MathRoutines.distance(ptV[0], ptV[1], x, y); if (dist < 0.1) break; } if (vid >= vertexList.size()) vertexList.add(new double[]{ x, y }); } } } final Graph graph = BaseGraphFunction.createGraphFromVertexList(vertexList, BaseGraphFunction.unit, basis, shape); graph.reorder(); return graph; } //------------------------------------------------------------------------- @Override public long gameFlags(Game game) { return 0; } @Override public void preprocess(Game game) { // ... } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(super.concepts(game)); concepts.set(Concept.SemiRegularTiling.id(), true); concepts.set(Concept.PolygonShape.id(), true); return concepts; } //------------------------------------------------------------------------- }
3,910
23.910828
108
java
Ludii
Ludii-master/Core/src/game/functions/graph/generators/basis/tiling/tiling488/SquareOrRectangleOn488.java
package game.functions.graph.generators.basis.tiling.tiling488; import java.awt.geom.Point2D; import java.util.ArrayList; import java.util.BitSet; import java.util.List; import annotations.Hide; import game.Game; import game.functions.dim.DimFunction; import game.functions.graph.BaseGraphFunction; import game.functions.graph.generators.basis.Basis; import game.types.board.BasisType; import game.types.board.ShapeType; import game.types.board.SiteType; import game.util.graph.Graph; import main.math.MathRoutines; import other.concept.Concept; import other.context.Context; //----------------------------------------------------------------------------- /** * Defines a square or rectangular board on the 4.8.8 tiling. * * @author cambolbro * */ @Hide public class SquareOrRectangleOn488 extends Basis { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** * Hidden constructor, is a helper for Square. * * @param dimA The dimension A. * @param dimB The dimension B. */ public SquareOrRectangleOn488 ( final DimFunction dimA, final DimFunction dimB ) { this.basis = BasisType.T488; this.shape = (dimB == null || dimA == dimB) ? ShapeType.Square : ShapeType.Rectangle; if (dimB == null || dimA == dimB) this.dim = new int[] { dimA.eval() }; else this.dim = new int[] { dimA.eval(), dimB.eval() }; } //------------------------------------------------------------------------- @Override public Graph eval(final Context context, final SiteType siteType) { final int rows = dim[0]; final int cols = (dim.length > 1) ? dim[1] : dim[0]; final List<double[]> vertexList = new ArrayList<double[]>(); for (int r = 0; r < rows; r++) for (int c = 0; c < cols; c++) { // Determine reference octagon position final Point2D ptRef = Tiling488.xy(r, c); // Add satellite points (vertices of octagon) for (int n = 0; n < Tiling488.ref.length; n++) { final double x = ptRef.getX() + Tiling488.ref[n][0]; final double y = ptRef.getY() + Tiling488.ref[n][1]; // See if vertex already created int vid; for (vid = 0; vid < vertexList.size(); vid++) { final double[] ptV = vertexList.get(vid); final double dist = MathRoutines.distance(ptV[0], ptV[1], x, y); if (dist < 0.1) break; } if (vid >= vertexList.size()) vertexList.add(new double[] { x, y }); } } return BaseGraphFunction.createGraphFromVertexList(vertexList, 1, basis, shape); } //------------------------------------------------------------------------- @Override public long gameFlags(Game game) { return 0; } @Override public void preprocess(Game game) { // Nothing to do. } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(super.concepts(game)); concepts.set(Concept.SemiRegularTiling.id(), true); if (shape.equals(ShapeType.Square)) concepts.set(Concept.SquareShape.id(), true); else concepts.set(Concept.RectangleShape.id(), true); concepts.set(Concept.RegularShape.id(), true); concepts.set(Concept.PolygonShape.id(), true); return concepts; } //------------------------------------------------------------------------- }
3,350
25.179688
88
java
Ludii
Ludii-master/Core/src/game/functions/graph/generators/basis/tiling/tiling488/Tiling488.java
package game.functions.graph.generators.basis.tiling.tiling488; import java.awt.geom.Point2D; import java.util.BitSet; import annotations.Hide; import game.Game; import game.functions.graph.generators.basis.Basis; import other.concept.Concept; //----------------------------------------------------------------------------- /** * Defines a board on the 4.8.8 tiling, which is made up of octagons with * squares in the interstitial gaps. * * @author cambolbro * * @remarks Rotating this semi-regular tiling 45 degrees leave the octagons * in the same relative relation, but the square angled. */ @Hide public class Tiling488 extends Basis { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- private static final double u = unit; private static final double v = unit * (1 + 2 / Math.sqrt(2)); /** * The references. */ public static final double[][] ref = { // Store major octagon point positions { u / 2, v / 2 }, { v / 2, u / 2 }, { v / 2, -u / 2 }, { u / 2, -v / 2 }, { -u / 2, -v / 2 }, { -v / 2, -u / 2 }, { -v / 2, u / 2 }, { -u / 2, v / 2 }, }; //------------------------------------------------------------------------- /** * @param row The row. * @param col The column. * @return The Point2D. */ public static Point2D.Double xy(final int row, final int col) { return new Point2D.Double(col * v, row * v); } //------------------------------------------------------------------------- @Override public long gameFlags(Game game) { return 0; } @Override public void preprocess(Game game) { // Nothing to do. } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(super.concepts(game)); concepts.set(Concept.SemiRegularTiling.id(), true); concepts.set(Concept.PolygonShape.id(), true); return concepts; } //------------------------------------------------------------------------- }
2,032
22.367816
79
java
Ludii
Ludii-master/Core/src/game/functions/graph/generators/basis/tri/CustomOnTri.java
package game.functions.graph.generators.basis.tri; import java.awt.geom.Point2D; import java.awt.geom.Rectangle2D; import java.util.ArrayList; import java.util.BitSet; import java.util.List; import annotations.Hide; import game.Game; import game.functions.dim.DimFunction; import game.functions.graph.BaseGraphFunction; import game.functions.graph.generators.basis.Basis; import game.types.board.BasisType; import game.types.board.ShapeType; import game.types.board.SiteType; import game.util.graph.Graph; import gnu.trove.list.array.TIntArrayList; import main.math.Polygon; import other.concept.Concept; import other.context.Context; //----------------------------------------------------------------------------- /** * Defines a rectangular board. * * @author cambolbro * */ @Hide public class CustomOnTri extends Basis { private static final long serialVersionUID = 1L; private final Polygon polygon = new Polygon(); private final TIntArrayList sides = new TIntArrayList(); //------------------------------------------------------------------------- /** * Hidden constructor, is a helper for Triangular. * * @param polygon The polygon. */ public CustomOnTri ( final Polygon polygon ) { this.basis = BasisType.Triangular; this.shape = ShapeType.Custom; this.polygon.setFrom(polygon); } /** * Hidden constructor, is a helper for Square. * * @param sides The indices of the sides. */ public CustomOnTri ( final DimFunction[] sides ) { this.basis = BasisType.Triangular; this.shape = (sides.length == 2 && sides[0].eval() == sides[1].eval() - 1) ? ShapeType.Limping : ShapeType.Custom; for (int n = 0; n < sides.length; n++) this.sides.add(sides[n].eval()); } //------------------------------------------------------------------------- @Override public Graph eval(final Context context, final SiteType siteType) { if (polygon.isEmpty() && !sides.isEmpty()) polygonFromSides(siteType); polygon.inflate(0.1); final Rectangle2D bounds = polygon.bounds(); // If limping boards (or any other shapes) have missing cells, // then increase the following margins. final int margin = (shape == ShapeType.Limping && sides != null) ? sides.get(0) : 2; final int fromCol = (int)bounds.getMinX() - margin; final int fromRow = (int)bounds.getMinY() - margin; final int toCol = (int)bounds.getMaxX() + margin; final int toRow = (int)bounds.getMaxY() + margin; // Create vertices final List<double[]> vertexList = new ArrayList<double[]>(); for (int r = fromRow; r <= toRow; r++) for (int c = fromCol; c <= toCol; c++) { final Point2D pt = Tri.xy(r, c); if (!polygon.contains(pt)) continue; vertexList.add(new double[]{ pt.getX(), pt.getY() }); } final Graph graph = BaseGraphFunction.createGraphFromVertexList(vertexList, unit, basis, shape); graph.reorder(); return graph; } //------------------------------------------------------------------------- /** * Generate polygon from the description of sides. * * Can't really distinguish Cell from Vertex versions here (-ve turns make * ambiguous cases) so treat both the same. */ void polygonFromSides(final SiteType siteType) { final int[][] steps = { {1, 0}, {1, 1}, {0, 1}, {-1, 0}, {-1, -1}, {0, -1} }; int dirn = 1; int row = 0; int col = 0; polygon.clear(); polygon.add(Tri.xy(row, col)); for (int n = 0; n < Math.max(5, sides.size()); n++) { int nextStep = sides.get(n % sides.size()); // Always reduce by 1 //if (siteType != SiteType.Cell) { if (nextStep < 0) nextStep += 1; else nextStep -= 1; } if (nextStep < 0) dirn -= 1; else dirn += 1; dirn = (dirn + 6) % 6; // keep in range if (nextStep > 0) { row += nextStep * steps[dirn][0]; col += nextStep * steps[dirn][1]; polygon.add(Tri.xy(row, col)); } } } //------------------------------------------------------------------------- @Override public long gameFlags(Game game) { return 0; } @Override public void preprocess(Game game) { // Nothing to do. } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(super.concepts(game)); concepts.set(Concept.TriangleTiling.id(), true); concepts.set(Concept.PolygonShape.id(), true); return concepts; } //------------------------------------------------------------------------- }
4,514
22.515625
98
java
Ludii
Ludii-master/Core/src/game/functions/graph/generators/basis/tri/DiamondOnTri.java
package game.functions.graph.generators.basis.tri; import java.awt.geom.Point2D; import java.util.ArrayList; import java.util.BitSet; import java.util.List; import annotations.Hide; import annotations.Opt; import game.Game; import game.functions.dim.DimFunction; import game.functions.graph.BaseGraphFunction; import game.functions.graph.generators.basis.Basis; import game.types.board.BasisType; import game.types.board.ShapeType; import game.types.board.SiteType; import game.util.graph.Graph; import other.concept.Concept; import other.context.Context; //----------------------------------------------------------------------------- /** * Defines a diamond (i.e. rhombus) shaped hex board on a triangular tiling. * * @author cambolbro * * @remarks A diamond on a triangular grid is a rhombus, as used in the game Hex. */ @Hide public class DiamondOnTri extends Basis { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** * Hidden constructor, is a helper for Tri. * * @param dimA The dimension A. * @param dimB The dimension B. */ public DiamondOnTri ( final DimFunction dimA, @Opt final DimFunction dimB ) { this.basis = BasisType.Triangular; this.shape = (dimB == null) ? ShapeType.Diamond : ShapeType.Prism; this.dim = (dimB == null) ? new int[]{ dimA.eval() } : new int[]{ dimA.eval(), dimB.eval() }; } //------------------------------------------------------------------------- @Override public Graph eval(final Context context, final SiteType siteType) { final boolean isPrism = (shape == ShapeType.Prism); final int rows = dim[0] + (siteType == SiteType.Cell ? 1 : 0); final int cols = (isPrism ? dim[1] : dim[0]) + (siteType == SiteType.Cell ? 1 : 0); // Create vertices final List<double[]> vertexList = new ArrayList<double[]>(); if (isPrism) { for (int r = 0; r < rows + cols - 1; r++) for (int c = 0; c < cols + rows - 1; c++) { if (Math.abs(r - c) >= rows) continue; final Point2D pt = xy(r, c); vertexList.add(new double[] { pt.getX(), pt.getY() }); } } else { for (int r = 0; r < rows; r++) for (int c = 0; c < cols; c++) { final Point2D pt = xy(r, c); vertexList.add(new double[] { pt.getX(), pt.getY() }); } } final Graph graph = BaseGraphFunction.createGraphFromVertexList(vertexList, unit, basis, shape); graph.reorder(); return graph; } //------------------------------------------------------------------------- static Point2D xy(final int row, final int col) { final double hx = unit; final double hy = Math.sqrt(3) / 2.0; return new Point2D.Double(hy * (col - row), hx * (row + col) * 0.5); } //------------------------------------------------------------------------- @Override public long gameFlags(Game game) { return 0; } @Override public void preprocess(Game game) { // Nothing to do. } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(super.concepts(game)); concepts.set(Concept.TriangleTiling.id(), true); if (shape.equals(ShapeType.Diamond)) concepts.set(Concept.DiamondShape.id(), true); else concepts.set(Concept.PrismShape.id(), true); concepts.set(Concept.RegularShape.id(), true); concepts.set(Concept.PolygonShape.id(), true); return concepts; } //------------------------------------------------------------------------- }
3,549
24.357143
98
java
Ludii
Ludii-master/Core/src/game/functions/graph/generators/basis/tri/HexagonOnTri.java
package game.functions.graph.generators.basis.tri; import java.util.BitSet; import annotations.Hide; import game.Game; import game.functions.dim.DimFunction; import game.functions.graph.generators.basis.Basis; import game.types.board.BasisType; import game.types.board.ShapeType; import game.types.board.SiteType; import game.util.graph.Graph; import other.concept.Concept; import other.context.Context; //----------------------------------------------------------------------------- /** * Defines a hexagonal board on a triangular tiling. * * @author cambolbro */ @Hide public class HexagonOnTri extends Basis { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** * Hidden constructor, is a helper for Tri. * * @param dim The dimension. */ public HexagonOnTri ( final DimFunction dim ) { this.basis = BasisType.Triangular; this.shape = ShapeType.Hexagon; this.dim = new int[]{ dim.eval() }; } //------------------------------------------------------------------------- @Override public Graph eval(final Context context, final SiteType siteType) { final int d = dim[0] + (siteType == SiteType.Cell ? 1 : 0); final int rows = 2 * d - 1; final int cols = 2 * d - 1; // // Create vertices // final List<double[]> vertexList = new ArrayList<double[]>(); // for (int r = 0; r < rows; r++) // for (int c = 0; c < cols; c++) // { // if (c > cols / 2 + r || r - c > cols / 2) // continue; // final Point2D pt = Tri.xy(r, c); // vertexList.add(new double[]{ pt.getX(), pt.getY() }); // } // // final Graph graph = BaseGraphFunction.createGraphFromVertexList(vertexList, unit, basis, shape); final Graph graph = new Graph(); for (int row = 0; row < rows; row++) for (int col = 0; col < cols; col++) { if (col > cols / 2 + row || row - col > cols / 2) continue; graph.addVertex(Tri.xy(row, col)); } // Edges along rows (bottom half) int vid = 0; for (int n = 0; n <= rows / 2; n++) { for (int col = 0; col < cols / 2 + n; col++) { graph.addEdge(graph.vertices().get(vid), graph.vertices().get(vid + 1)); vid++; } vid++; } // Edges along rows (top half) for (int n = 0; n < rows / 2; n++) { for (int col = 0; col < cols - 2 - n; col++) { graph.addEdge(graph.vertices().get(vid), graph.vertices().get(vid + 1)); vid++; } vid++; } // Edges between rows (bottom half) vid = 0; for (int n = 0; n < rows / 2; n++) { final int off = rows / 2 + 1 + n; for (int col = 0; col < cols / 2 + 1 + n; col++) { graph.addEdge(graph.vertices().get(vid), graph.vertices().get(vid + off)); graph.addEdge(graph.vertices().get(vid), graph.vertices().get(vid + off + 1)); vid++; } } vid += cols; // Edges between rows (top half) for (int n = 0; n < rows / 2; n++) { final int off = rows - n; for (int col = 0; col < cols - 1 - n; col++) { graph.addEdge(graph.vertices().get(vid), graph.vertices().get(vid - off)); graph.addEdge(graph.vertices().get(vid), graph.vertices().get(vid - off + 1)); vid++; } } graph.makeFaces(false); graph.reorder(); return graph; } //------------------------------------------------------------------------- @Override public long gameFlags(Game game) { return 0; } @Override public void preprocess(Game game) { // Nothing to do. } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(super.concepts(game)); concepts.set(Concept.TriangleTiling.id(), true); concepts.set(Concept.HexShape.id(), true); concepts.set(Concept.RegularShape.id(), true); concepts.set(Concept.PolygonShape.id(), true); return concepts; } //------------------------------------------------------------------------- }
3,913
23.160494
100
java
Ludii
Ludii-master/Core/src/game/functions/graph/generators/basis/tri/RectangleOnTri.java
package game.functions.graph.generators.basis.tri; import java.awt.geom.Point2D; import java.util.ArrayList; import java.util.BitSet; import java.util.List; import annotations.Hide; import annotations.Opt; import game.Game; import game.functions.dim.DimFunction; import game.functions.graph.BaseGraphFunction; import game.functions.graph.generators.basis.Basis; import game.types.board.BasisType; import game.types.board.ShapeType; import game.types.board.SiteType; import game.util.graph.Graph; import other.concept.Concept; import other.context.Context; //----------------------------------------------------------------------------- /** * Defines a triangle shaped board with a hexagonal tiling. * * @author cambolbro */ @Hide public class RectangleOnTri extends Basis { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** * Hidden constructor, is a helper for Tri. * * @param dimA The dimension A. * @param dimB The dimension B. */ public RectangleOnTri ( final DimFunction dimA, @Opt final DimFunction dimB ) { final int rows = dimA.eval(); final int cols = (dimB != null) ? dimB.eval() : rows; this.basis = BasisType.Triangular; this.shape = (rows == cols) ? ShapeType.Square : ShapeType.Rectangle; this.dim = new int[]{ rows, cols }; } //------------------------------------------------------------------------- @Override public Graph eval(final Context context, final SiteType siteType) { final int rows = dim[0] + (siteType == SiteType.Cell ? 1 : 0); final int cols = dim[1] + (siteType == SiteType.Cell ? 1 : 0); // Create vertices final List<double[]> vertexList = new ArrayList<double[]>(); for (int r = 0; r < rows; r++) for (int c = 0; c < cols + rows; c++) { if (c < (r + 1) / 2 || c >= cols + r / 2) continue; final Point2D pt = Tri.xy(r, c); vertexList.add(new double[]{ pt.getX(), pt.getY() }); } final Graph graph = BaseGraphFunction.createGraphFromVertexList(vertexList, unit, basis, shape); graph.reorder(); return graph; } //------------------------------------------------------------------------- @Override public long gameFlags(Game game) { return 0; } @Override public void preprocess(Game game) { // ... } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(super.concepts(game)); concepts.set(Concept.TriangleTiling.id(), true); if (shape.equals(ShapeType.Square)) concepts.set(Concept.SquareShape.id(), true); else concepts.set(Concept.RectangleShape.id(), true); concepts.set(Concept.RegularShape.id(), true); concepts.set(Concept.PolygonShape.id(), true); return concepts; } //------------------------------------------------------------------------- }
2,874
24.442478
98
java
Ludii
Ludii-master/Core/src/game/functions/graph/generators/basis/tri/StarOnTri.java
package game.functions.graph.generators.basis.tri; import java.awt.geom.Point2D; import java.util.ArrayList; import java.util.BitSet; import java.util.List; import annotations.Hide; import game.Game; import game.functions.dim.DimFunction; import game.functions.graph.BaseGraphFunction; import game.functions.graph.generators.basis.Basis; import game.types.board.BasisType; import game.types.board.ShapeType; import game.types.board.SiteType; import game.util.graph.Graph; import other.concept.Concept; import other.context.Context; //----------------------------------------------------------------------------- /** * Defines a six-pointed star board on a triangular grid. * * @author cambolbro */ @Hide public class StarOnTri extends Basis { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** * Hidden constructor, is a helper for Tri. * * @param dim The dimension. */ public StarOnTri ( final DimFunction dim ) { this.basis = BasisType.Triangular; this.shape = ShapeType.Star; this.dim = new int[] { dim.eval() }; } //------------------------------------------------------------------------- @Override public Graph eval(final Context context, final SiteType siteType) { final int d = dim[0]; final int rows = 4 * dim[0] + 1; final int cols = 4 * dim[0] + 1; // Create vertices final List<double[]> vertexList = new ArrayList<double[]>(); for (int r = 0; r < rows; r++) for (int c = 0; c < cols; c++) { if (r < d) { if (c < d || c - r > d) continue; } else if (r <= 2 * d) { if (r - c > d || c >= cols - d) continue; } else if (r <= 3 * d) { if (c < d || c - r > d) continue; } else { if (c > 3 * d || r - c > d) continue; } final Point2D pt = Tri.xy(r, c); vertexList.add(new double[] { pt.getX(), pt.getY() }); } final Graph graph = BaseGraphFunction.createGraphFromVertexList(vertexList, BaseGraphFunction.unit, basis, shape); graph.reorder(); return graph; } //------------------------------------------------------------------------- @Override public long gameFlags(Game game) { return 0; } @Override public void preprocess(Game game) { // Nothing to do. } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(super.concepts(game)); concepts.set(Concept.TriangleTiling.id(), true); concepts.set(Concept.StarShape.id(), true); concepts.set(Concept.RegularShape.id(), true); concepts.set(Concept.PolygonShape.id(), true); return concepts; } //------------------------------------------------------------------------- }
2,781
21.435484
108
java
Ludii
Ludii-master/Core/src/game/functions/graph/generators/basis/tri/Tri.java
package game.functions.graph.generators.basis.tri; import java.awt.geom.Point2D; import annotations.Opt; import annotations.Or; import game.Game; import game.functions.dim.DimConstant; import game.functions.dim.DimFunction; import game.functions.dim.math.Add; import game.functions.graph.GraphFunction; import game.functions.graph.generators.basis.Basis; import game.types.board.SiteType; import game.util.graph.Graph; import game.util.graph.Poly; import other.context.Context; //----------------------------------------------------------------------------- /** * Defines a board on a triangular tiling. * * @author cambolbro */ @SuppressWarnings("javadoc") public class Tri extends Basis { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** * For defining a tri tiling with two dimensions. * * @param shape Board shape [Triangle]. * @param dimA Board dimension; cells or vertices per side. * @param dimB Board dimension; cells or vertices per side. * * @example (tri 8) * @example (tri Hexagon 3) */ public static GraphFunction construct ( @Opt final TriShapeType shape, final DimFunction dimA, @Opt final DimFunction dimB // @Opt @Name final Boolean pyramidal ) { final TriShapeType st = (shape == null) ? TriShapeType.Triangle : shape; switch (st) { case Hexagon: return new HexagonOnTri(dimA); case Triangle: return new TriangleOnTri(dimA); case Diamond: return new DiamondOnTri(dimA, null); case Prism: return new DiamondOnTri(dimA, (dimB != null ? dimB : dimA)); case Square: return new RectangleOnTri(dimA, dimA); case Rectangle: return new RectangleOnTri(dimA, (dimB != null ? dimB : dimA)); case Star: return new StarOnTri(dimA); case Limping: final DimFunction dimAplus1 = new Add(dimA,new DimConstant(1)); return new CustomOnTri(new DimFunction[] { dimA, dimAplus1 } ); //$CASES-OMITTED$ default: throw new IllegalArgumentException("Shape " + st + " not supported for hex tiling."); } } /** * For defining a tri tiling with a polygon or the number of sides. * * @param poly Points defining the board shape. * @param sides Side lengths around board in clockwise order. * * @example (tri (poly { {1 2} {1 6} {3 6} {3 4} } )) * @example (tri { 4 3 -1 2 3 }) */ public static GraphFunction construct ( @Or final Poly poly, @Or final DimFunction[] sides ) { int numNonNull = 0; if (poly != null) numNonNull++; if (sides != null) numNonNull++; if (numNonNull > 1) throw new IllegalArgumentException("Exactly one array parameter must be non-null."); if (poly != null) return new CustomOnTri(poly.polygon()); else return new CustomOnTri(sides); } //------------------------------------------------------------------------- private Tri() { // Ensure that compiler does not pick up default constructor } //------------------------------------------------------------------------- @Override public Graph eval(final Context context, final SiteType siteType) { // Null placeholder to make the grammar recognise Tri return null; } //------------------------------------------------------------------------- /** * @param row The row. * @param col The column. * @return The Point2D. */ public static Point2D xy(final int row, final int col) { final double hx = unit; final double hy = Math.sqrt(3) / 2.0; return new Point2D.Double(hx * (col - 0.5 * row), hy * row); } //------------------------------------------------------------------------- @Override public long gameFlags(Game game) { return 0; } @Override public void preprocess(Game game) { // Nothing to do. } //------------------------------------------------------------------------- }
3,901
24.337662
88
java
Ludii
Ludii-master/Core/src/game/functions/graph/generators/basis/tri/TriShapeType.java
package game.functions.graph.generators.basis.tri; /** * Defines known shapes for the triangular tiling. * * @author cambolbro */ public enum TriShapeType { /** No shape; custom graph. */ NoShape, /** Square board shape. */ Square, /** Rectangular board shape. */ Rectangle, /** Diamond board shape. */ Diamond, /** Triangular board shape. */ Triangle, /** Hexagonal board shape. */ Hexagon, // /** Cross board shape. */ // Cross, // // /** Rhombus board shape. */ // Rhombus, // // /** Wheel board shape. */ // Wheel, // // /** Spiral board shape. */ // Spiral, // // /** Shape is derived from another graph. */ // Dual, // // /** Wedge shape of height N with 1 vertex at the top and 3 vertices on the bottom, for Alquerque boards. */ // Wedge, /** Multi-pointed star shape. */ Star, /** Alternating sides are staggered. */ Limping, /** Diamond shape extended vertically. */ Prism, ; }
945
15.892857
110
java
Ludii
Ludii-master/Core/src/game/functions/graph/generators/basis/tri/TriangleOnTri.java
package game.functions.graph.generators.basis.tri; import java.awt.geom.Point2D; import java.util.ArrayList; import java.util.BitSet; import java.util.List; import annotations.Hide; import game.Game; import game.functions.dim.DimFunction; import game.functions.graph.BaseGraphFunction; import game.functions.graph.generators.basis.Basis; import game.types.board.BasisType; import game.types.board.ShapeType; import game.types.board.SiteType; import game.util.graph.Graph; import other.concept.Concept; import other.context.Context; //----------------------------------------------------------------------------- /** * Defines a triangle shaped board with a hexagonal tiling. * * @author cambolbro */ @Hide public class TriangleOnTri extends Basis { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** * Hidden constructor, is a helper for Tri. * * @param dim The dimension. */ public TriangleOnTri(final DimFunction dim) { this.basis = BasisType.Triangular; this.shape = ShapeType.Triangle; this.dim = new int[]{ dim.eval() }; } //------------------------------------------------------------------------- @Override public Graph eval(final Context context, final SiteType siteType) { final int rows = dim[0] + (siteType == SiteType.Cell ? 1 : 0); final int cols = dim[0] + (siteType == SiteType.Cell ? 1 : 0); // Create vertices final List<double[]> vertexList = new ArrayList<double[]>(); for (int r = 0; r < rows; r++) for (int c = 0; c < cols; c++) { if (r > c) continue; final Point2D pt = Tri.xy(r, c); vertexList.add(new double[] { pt.getX(), pt.getY() }); } final Graph graph = BaseGraphFunction.createGraphFromVertexList(vertexList, unit, basis, shape); graph.reorder(); return graph; } //------------------------------------------------------------------------- @Override public long gameFlags(Game game) { return 0; } @Override public void preprocess(Game game) { // Nothing to do. } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(super.concepts(game)); concepts.set(Concept.TriangleTiling.id(), true); concepts.set(Concept.TriangleShape.id(), true); concepts.set(Concept.RegularShape.id(), true); concepts.set(Concept.PolygonShape.id(), true); return concepts; } //------------------------------------------------------------------------- }
2,516
23.920792
98
java
Ludii
Ludii-master/Core/src/game/functions/graph/generators/basis/tri/package-info.java
/** * This section contains the boards based on a triangular tiling. * */ package game.functions.graph.generators.basis.tri;
129
20.666667
65
java
Ludii
Ludii-master/Core/src/game/functions/graph/generators/shape/Rectangle.java
package game.functions.graph.generators.shape; import annotations.Name; import annotations.Opt; import game.Game; import game.functions.dim.DimFunction; import game.functions.graph.GraphFunction; import game.functions.graph.generators.basis.Basis; import game.functions.graph.generators.basis.square.DiagonalsType; import game.functions.graph.generators.basis.square.RectangleOnSquare; //----------------------------------------------------------------------------- /** * Defines a rectangular board. * * @author cambolbro * */ @SuppressWarnings("javadoc") public class Rectangle extends Basis { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** * @param dimA Number of rows. * @param dimB Number of columns. * @param diagonals Which type of diagonals to create, if any. * * @example (rectangle 4 6) */ public static GraphFunction construct ( final DimFunction dimA, @Opt final DimFunction dimB, @Opt @Name final DiagonalsType diagonals ) { return new RectangleOnSquare(dimA, (dimB == null ? dimA : dimB), diagonals, null); } //------------------------------------------------------------------------- private Rectangle() { //super(null, null, null, null); //TilingType.Square, ShapeType.NoShape, Integer.valueOf(0), null); this.basis = null; this.shape = null; this.dim = null; //new int[] { rows.eval(), columns == null ? rows.eval() : columns.eval() }; // Ensure that compiler does not pick up default constructor } //------------------------------------------------------------------------- @Override public long gameFlags(Game game) { return 0; } @Override public void preprocess(Game game) { // Nothing to do. } //------------------------------------------------------------------------- }
1,875
24.69863
102
java
Ludii
Ludii-master/Core/src/game/functions/graph/generators/shape/Regular.java
package game.functions.graph.generators.shape; import java.util.BitSet; import annotations.Hide; import annotations.Opt; import game.Game; import game.functions.dim.DimFunction; import game.functions.graph.BaseGraphFunction; import game.types.board.BasisType; import game.types.board.ShapeType; import game.types.board.SiteType; import game.util.graph.Graph; import other.concept.Concept; import other.context.Context; /** * Defines a regular polygon. * * @author cambolbro * * If the Star shape is specified, then edges are created to form points at * each vertex, rather than joining the vertices around the perimeter. */ public class Regular extends BaseGraphFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** * @param star Whether to make a star shape. * @param numSides Number of sides. * * @example (regular 3) */ public Regular ( @Opt final ShapeStarType star, final DimFunction numSides ) { this.basis = BasisType.NoBasis; this.shape = (star != null) ? ShapeType.Star : ShapeType.Polygon; this.dim = new int[] { numSides.eval() }; } /** * @param basis The basis. * @param shape The shape. * @param dimA The dimension A. * @param dimB The dimension B. */ @Hide public Regular ( final BasisType basis, final ShapeType shape, final DimFunction dimA, @Opt final DimFunction dimB ) { this.basis = basis; this.shape = shape; if (dimB == null) this.dim = new int[]{ dimA.eval() }; else this.dim = new int[]{ dimA.eval(), dimB.eval() }; } //------------------------------------------------------------------------- @Override public Graph eval(final Context context, final SiteType siteType) { final int numSides = dim[0]; final double r = numSides / (2 * Math.PI); final Graph graph = new Graph(); final double offset = (numSides == 4) ? Math.PI / 4 : Math.PI / 2; for (int n = 0; n < numSides; n++) { final double theta = offset + (double)n / numSides * 2 * Math.PI; final double x = r * Math.cos(theta); final double y = r * Math.sin(theta); graph.addVertex(x, y); } if (shape == ShapeType.Star) { // Simple star for (int n = 0; n < numSides; n++) graph.addEdge(n, (n + (numSides - 1) / 2) % numSides); } else { // Simple polygon for (int n = 0; n < numSides; n++) graph.addEdge(n, (n + 1) % numSides); } if (siteType == SiteType.Cell) graph.makeFaces(true); graph.reorder(); // System.out.println(graph); return graph; } //------------------------------------------------------------------------- @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.set(Concept.RegularShape.id(), true); concepts.set(Concept.PolygonShape.id(), true); return concepts; } @Override public long gameFlags(Game game) { return 0; } @Override public void preprocess(Game game) { // Nothing to do. } //------------------------------------------------------------------------- }
3,144
20.840278
76
java
Ludii
Ludii-master/Core/src/game/functions/graph/generators/shape/Repeat.java
package game.functions.graph.generators.shape; import java.awt.geom.Point2D; import java.util.ArrayList; import java.util.List; import annotations.Name; import annotations.Or; import game.Game; import game.functions.dim.DimFunction; import game.functions.graph.BaseGraphFunction; import game.types.board.ShapeType; import game.types.board.SiteType; import game.types.board.BasisType; import game.util.graph.Graph; import game.util.graph.Vertex; import game.util.graph.Poly; import main.math.Polygon; import other.context.Context; //----------------------------------------------------------------------------- /** * Repeats specified shape(s) to define the board tiling. * * @author cambolbro */ public class Repeat extends BaseGraphFunction //implements Serializable { private static final long serialVersionUID = 1L; private final int rows; private final int columns; private final Point2D stepColumn; private final Point2D stepRow; private List<Polygon> polygons = new ArrayList<Polygon>(); //------------------------------------------------------------------------- /** * @param rows Number of rows to repeat. * @param columns Number of columns to repeat. * @param step Vectors defining steps to the next column and row. * @param poly The shape to repeat. * @param polys The set of shapes to repeat. * * @example (repeat 3 4 step:{{-.5 .75} {1 0}} (poly {{0 0} {0 1} {1 1} {1 0}})) */ public Repeat ( final DimFunction rows, final DimFunction columns, @Name final Float[][] step, @Or final Poly poly, @Or final Poly[] polys ) { this.basis = BasisType.NoBasis; this.shape = ShapeType.NoShape; this.rows = rows.eval(); this.columns = columns.eval(); if (step.length < 2 || step[0].length < 2 || step[1].length < 2) { System.out.println("** Repeat: Step should contain two pairs of values."); this.stepColumn = new Point2D.Double(1, 0); this.stepRow = new Point2D.Double(0, 1); } else { this.stepColumn = new Point2D.Double(step[0][0].floatValue(), step[0][1].floatValue()); this.stepRow = new Point2D.Double(step[1][0].floatValue(), step[1][1].floatValue()); } if (poly != null) { polygons.add(poly.polygon()); } else { for (final Poly ply : polys) polygons.add(ply.polygon()); } } //------------------------------------------------------------------------- @Override public Graph eval(final Context context, final SiteType siteType) { final Graph graph = new Graph(); for (int row = 0; row < rows; row++) for (int col = 0; col < columns; col++) { final Point2D ptRef = new Point2D.Double ( col * stepColumn.getX() + row * stepRow.getX(), col * stepColumn.getY() + row * stepRow.getY() ); for (final Polygon polygon : polygons) { // final Point2D ptL = polygon.points().get(polygon.points().size() - 1); // Vertex prev = graph.findOrAddVertex(ptRef.getX() + ptL.getX(), ptRef.getY() + ptL.getY()); // // for (final Point2D pt : polygon.points()) // { // final Vertex next = graph.findOrAddVertex(ptRef.getX() + pt.getX(), ptRef.getY() + pt.getY()); // graph.findOrAddEdge(prev, next); // prev = next; // } for (int n = 0; n < polygon.points().size(); n++) { final Point2D ptA = polygon.points().get(n); final Point2D ptB = polygon.points().get((n + 1) % polygon.points().size()); final Vertex vertexA = graph.findOrAddVertex(ptRef.getX() + ptA.getX(), ptRef.getY() + ptA.getY()); final Vertex vertexB = graph.findOrAddVertex(ptRef.getX() + ptB.getX(), ptRef.getY() + ptB.getY()); graph.findOrAddEdge(vertexA, vertexB); } } } //graph.makeEdges(); graph.makeFaces(false); graph.reorder(); return graph; } //------------------------------------------------------------------------- @Override public long gameFlags(Game game) { return 0; } @Override public void preprocess(Game game) { // Nothing to do. } //------------------------------------------------------------------------- }
4,181
26.88
105
java
Ludii
Ludii-master/Core/src/game/functions/graph/generators/shape/ShapeStarType.java
package game.functions.graph.generators.shape; /** * Defines star shape types for known board types. * * @author cambolbro */ public enum ShapeStarType { /** Multi-pointed star shape. */ Star, ; }
209
14
50
java
Ludii
Ludii-master/Core/src/game/functions/graph/generators/shape/Spiral.java
package game.functions.graph.generators.shape; import java.util.BitSet; import annotations.Name; import annotations.Opt; import game.Game; import game.functions.dim.DimFunction; import game.functions.graph.generators.basis.Basis; import game.types.board.BasisType; import game.types.board.ShapeType; import game.types.board.SiteType; import game.util.graph.Graph; import game.util.graph.Vertex; import main.math.Vector; import other.concept.Concept; import other.context.Context; //----------------------------------------------------------------------------- /** * Defines a board based on a spiral tiling, e.g. the Mehen board. * * @author cambolbro */ public class Spiral extends Basis { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** * @param turns Number of turns of the spiral. * @param sites Number of sites to generate in total. * @param clockwise Whether the spiral should turn clockwise or not [True]. * * @example (spiral turns:4 sites:80) */ public Spiral ( @Name final DimFunction turns, @Name final DimFunction sites, @Opt @Name Boolean clockwise ) { this.basis = BasisType.Spiral; this.shape = ShapeType.Spiral; final int dirn = (clockwise == null) ? 1 : (clockwise.booleanValue() ? 1 : 0); this.dim = new int[] { turns.eval(), sites.eval(), dirn }; } //------------------------------------------------------------------------- @Override public Graph eval(final Context context, final SiteType siteType) { final int numTurns = dim[0]; final int numSites = dim[1]; final boolean clockwise = dim[2] != 0; if (numSites > 1000) throw new IllegalArgumentException(numSites + " sites in spiral exceeds limit of 1000."); final Graph graph = new Graph(); // Create vertices final double a = 0; final double b = 1; //numTurns; final double x0 = 0; final double y0 = 0; final Vertex pivot = graph.addVertex(0, 0); // start with central vertex // Twice the number of vertices per ring, offset between rings final int base = baseNumber(numTurns, numSites); final double[] thetas = new double[4 * numSites]; int index = 1; int steps = base; // number of steps per ring for (int ring = 1; ring <= numTurns + 1; ring++) { final double dTheta = Math.PI * 2 / steps; double theta = Math.PI * 2 * ring; if (ring <= 2 || ring % 2 == 1) theta -= dTheta / 2; // offset so that lines don't coincide between rings for (int step = 0; step < steps; step++) { thetas[index++] = theta; theta += dTheta; } if (ring <= 2) steps *= 2; } // Smoothing passes to reduce unevenness between steps for (int vid = 2; vid < numSites; vid++) thetas[vid] = (thetas[vid-1] + thetas[vid+1]) / 2.0; for (int vid = 2; vid < numSites; vid++) thetas[vid] = (thetas[vid-1] + thetas[vid+1]) / 2.0; thetas[1] -= 0.5 * (thetas[2] - thetas[1]); // fudge to nudge vertex 1 into place for (int vid = 1; vid < numSites; vid++) { final double theta = thetas[vid]; final double r = a + b * theta; final double x = clockwise ? (x0 - r * Math.cos(theta)) : (x0 + r * Math.cos(theta)); final double y = y0 + r * Math.sin(theta); graph.addVertex(x, y); } // Create edges for (int vid = 0; vid < graph.vertices().size() - 1; vid++) { final Vertex vertexN = graph.vertices().get(vid); final Vertex vertexO = graph.vertices().get(vid + 1); final Vertex vertexM = graph.vertices().get(Math.max(0, vid - 1)); final Vertex vertexP = graph.vertices().get(Math.min(graph.vertices().size() - 1, vid + 1)); final Vector tangentN = new Vector ( vertexO.pt2D().getX() - vertexM.pt2D().getX(), vertexO.pt2D().getY() - vertexM.pt2D().getY() ); final Vector tangentO = new Vector ( vertexP.pt2D().getX() - vertexN.pt2D().getX(), vertexP.pt2D().getY() - vertexN.pt2D().getY() ); tangentN.normalise(); tangentO.normalise(); graph.addEdge(vertexN, vertexO, tangentN, tangentO); // set as curved } // Set pivot for (final Vertex vertex : graph.vertices()) vertex.setPivot(pivot); graph.setBasisAndShape(basis, shape); // Don't reorder Spiral graphs? //System.out.println(graph); return graph; } //------------------------------------------------------------------------- /** * @return Number of cells in the inner ring, doubling with each layer. */ private static int baseNumber(final int numTurns, final int numSites) { for (int base = 1; base < numSites; base++) { // Try this base int steps = base; int total = 1; // System.out.println("~~~~~~~~~~~~~\nbase: " + base); for (int ring = 1; ring < numTurns; ring++) { total += steps; // System.out.println("-- ring " + ring + " total: " + total); if (total > numSites) { if (ring <= numTurns) return base - 1; break; } if (ring <= 2) steps *= 2; } } System.out.println("** Spiral.baseNumber(): Couldn't find base number for spiral."); return 0; } //------------------------------------------------------------------------- @Override public long gameFlags(Game game) { return 0; } @Override public void preprocess(Game game) { // ... } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(super.concepts(game)); concepts.set(Concept.SpiralTiling.id(), true); concepts.set(Concept.SpiralShape.id(), true); return concepts; } //------------------------------------------------------------------------- }
5,775
25.135747
95
java
Ludii
Ludii-master/Core/src/game/functions/graph/generators/shape/Wedge.java
package game.functions.graph.generators.shape; import java.util.BitSet; import annotations.Opt; import game.Game; import game.functions.dim.DimFunction; import game.functions.graph.generators.basis.Basis; import game.types.board.BasisType; import game.types.board.ShapeType; import game.types.board.SiteType; import game.util.graph.Graph; import main.math.MathRoutines; import other.concept.Concept; import other.context.Context; //----------------------------------------------------------------------------- /** * Defines a triangular wedge shaped graph, with one vertex at the top and * three vertices along the bottom. * * @author cambolbro * * @remarks Wedges can be used to add triangular arms to Alquerque boards. */ public class Wedge extends Basis { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** * @param rows Number of rows. * @param columns Number of columns. * * @example (wedge 3) */ public Wedge ( final DimFunction rows, @Opt final DimFunction columns ) { //super(BasisType.NoBasis, ShapeType.Wedge, rows, columns); this.basis = BasisType.NoBasis; this.shape = ShapeType.Wedge; if (columns == null) this.dim = new int[]{ rows.eval() }; else this.dim = new int[]{ rows.eval(), columns.eval() }; } //------------------------------------------------------------------------- @Override public Graph eval(final Context context, final SiteType siteType) { final int rows = dim[0]; final int columns = (dim.length == 1) ? 3 : dim[1]; final Graph graph = new Graph(); // Create vertices final int mid = rows - 1; for (int r = 0; r < rows; r++) { if (r == 0) { // Apex graph.addVertex(mid, mid); } else { // Non-apex row final int left = mid - r; final int right = mid + r; for (int c = 0; c < columns; c++) { final double t = c / (double)(columns - 1); final double x = MathRoutines.lerp(t, left, right); final double y = mid - r; graph.addVertex(x, y); } } } // Create edges for (int r = 0; r < rows; r++) { if (r == 0) { // Apex for (int c = 0; c < columns; c++) graph.addEdge(0, c + 1); } else { // Non-apex row final int from = r * columns - columns + 1; // Edges across for (int c = 0; c < columns - 1; c++) graph.addEdge(from + c, from + c + 1); if (r < rows - 1) { // Edges down for (int c = 0; c < columns; c++) graph.addEdge(from + c, from + columns + c); } } } //graph.reorder(); graph.setBasisAndShape(basis, shape); //System.out.println(graph); return graph; } //------------------------------------------------------------------------- @Override public long gameFlags(Game game) { return 0; } @Override public void preprocess(Game game) { // Nothing to do. } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(super.concepts(game)); concepts.set(Concept.PolygonShape.id(), true); return concepts; } //------------------------------------------------------------------------- }
3,246
20.503311
79
java
Ludii
Ludii-master/Core/src/game/functions/graph/generators/shape/package-info.java
/** * This section contains different types of board shapes. */ package game.functions.graph.generators.shape;
113
21.8
57
java
Ludii
Ludii-master/Core/src/game/functions/graph/generators/shape/concentric/Concentric.java
package game.functions.graph.generators.shape.concentric; import annotations.Name; import annotations.Opt; import annotations.Or; import game.Game; import game.functions.booleans.BooleanFunction; import game.functions.dim.DimFunction; import game.functions.graph.GraphFunction; import game.functions.graph.generators.basis.Basis; import game.types.board.SiteType; import game.util.graph.Graph; import other.context.Context; //----------------------------------------------------------------------------- /** * Defines a board based on a tiling of concentric shapes. * * @author cambolbro * * @remarks Morris or Merels boards are examples of square concentric boards. * Circular tilings are centred around a ``pivot'' point. * For circular boards defined by a list of cell counts, * the first count should be 0 (centre point) or 1 (centre cell). */ public class Concentric extends Basis { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** * @param shape Shape of board rings. * @param sides Number of sides (for polygonal shapes). * @param cells Number of cells per circular ring. * @param rings Number of rings [3]. * @param steps Number of steps for target boards with multiple sites per ring [null]. * @param midpoints Whether to add vertices at edge midpoints [True]. * @param joinMidpoints Whether to join concentric midpoints [True]. * @param joinCorners Whether to join concentric corners [False]. * @param stagger Whether to stagger cells in concentric circular rings [False]. * * @example (concentric Square rings:3) * @example (concentric Triangle rings:3 joinMidpoints:False joinCorners:True) * @example (concentric Hexagon rings:3 joinMidpoints:False joinCorners:True) * @example (concentric sides:5 rings:3) * * @example (concentric { 8 }) * @example (concentric { 0 8 }) * @example (concentric { 1 4 8 } stagger:True) * * @example (concentric Target rings:4) * @example (concentric Target rings:4 steps:16) */ @SuppressWarnings("javadoc") public static GraphFunction construct ( @Or final ConcentricShapeType shape, @Or @Name final DimFunction sides, @Or final DimFunction[] cells, @Opt @Name final DimFunction rings, @Opt @Name final DimFunction steps, @Opt @Name final BooleanFunction midpoints, @Opt @Name final BooleanFunction joinMidpoints, @Opt @Name final BooleanFunction joinCorners, @Opt @Name final BooleanFunction stagger ) { int numNonNull = 0; if (sides != null) numNonNull++; if (cells != null) numNonNull++; if (numNonNull > 1) throw new IllegalArgumentException("Only one of 'shape', 'sides' or 'cells' can be non-null."); if (shape != null && rings != null) { // Known shape (including target) if (shape == ConcentricShapeType.Triangle) { return new ConcentricRegular(3, rings.eval(), midpoints, joinMidpoints, joinCorners); } else if (shape == ConcentricShapeType.Square) { return new ConcentricRegular(4, rings.eval(), midpoints, joinMidpoints, joinCorners); } else if (shape == ConcentricShapeType.Hexagon) { return new ConcentricRegular(6, rings.eval(), midpoints, joinMidpoints, joinCorners); } else if (shape == ConcentricShapeType.Target) { // Is a target board if (steps != null) { // Make a wheel board final int[] cellsPerRing = new int[rings.eval()]; for (int c = 0; c < cellsPerRing.length; c++) cellsPerRing[c] = steps.eval(); return new ConcentricCircle(cellsPerRing, null); } else { // Make a target board (one site per cell) return new ConcentricTarget(rings.eval()); } } } else if (sides != null && rings != null) { // Regular polygon return new ConcentricRegular(sides.eval(), rings.eval(), midpoints, joinMidpoints, joinCorners); } else if (cells != null) { // Circle (wheel) board final int[] cellsPerRing = new int[cells.length]; for (int c = 0; c < cells.length; c++) cellsPerRing[c] = cells[c].eval(); return new ConcentricCircle(cellsPerRing, stagger); } // Should never reach this point throw new IllegalArgumentException("Concentric board must specify sides, cells or rings."); } //------------------------------------------------------------------------- private Concentric() { // Ensure that compiler does not pick up default constructor. } //------------------------------------------------------------------------- @Override public Graph eval(final Context context, final SiteType siteType) { return null; // null placeholder to make the grammar recognise Concentric } //------------------------------------------------------------------------- @Override public long gameFlags(Game game) { return 0; } @Override public void preprocess(Game game) { // Nothing to do. } //------------------------------------------------------------------------- }
5,137
30.716049
99
java
Ludii
Ludii-master/Core/src/game/functions/graph/generators/shape/concentric/ConcentricCircle.java
package game.functions.graph.generators.shape.concentric; import java.util.ArrayList; import java.util.BitSet; import java.util.Collections; import java.util.Comparator; import java.util.List; import annotations.Hide; import annotations.Name; import annotations.Opt; import game.Game; import game.functions.booleans.BooleanFunction; import game.functions.graph.generators.basis.Basis; import game.types.board.BasisType; import game.types.board.ShapeType; import game.types.board.SiteType; import game.util.graph.Graph; import game.util.graph.Vertex; import main.math.MathRoutines; import main.math.Vector; import other.concept.Concept; import other.context.Context; //----------------------------------------------------------------------------- /** * Defines a board based on a circular tiling. * * @author cambolbro * * @remarks Circular tilings are centred around a ``pivot'' point. * The first ring value should be 0 (centre point) or 1 (centre cell). */ @Hide public class ConcentricCircle extends Basis { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** * Sample position for circular graph vertex. */ public class Sample { /** * The x coordinate. */ public double x; /** * The y coordinate. */ public double y; /** * The theta value. */ public double theta; /** * @param x The x coordinate. * @param y The y coordinate. * @param theta The theta value. */ public Sample(final double x, final double y, final double theta) { this.x = x; this.y = y; this.theta = theta; } } //------------------------------------------------------------------------- /** Number of cells per concentric ring. */ private final int[] cellsPerRing; /** Whether to offset cells in adjacent rings relative to each other. */ private final BooleanFunction staggerFn; private boolean stagger; //------------------------------------------------------------------------- /** * @param cellsPerRing Number of cells per concentric ring. * @param stagger Whether to stagger cells in adjacent rings [False]. */ public ConcentricCircle ( final int[] cellsPerRing, @Opt @Name final BooleanFunction stagger ) { this.basis = BasisType.Concentric; this.shape = ShapeType.Circle; this.cellsPerRing = cellsPerRing; //this.stagger = (stagger == null) ? false : stagger.eval(); this.staggerFn = stagger; } //------------------------------------------------------------------------- @Override public Graph eval(final Context context, final SiteType siteType) { this.stagger = (staggerFn == null) ? false : staggerFn.eval(context); final Graph graph = new Graph(); if (siteType == SiteType.Cell) generateForCells(graph); else generateForVertices(graph); //graph.reorder(); //System.out.println(graph); return graph; } //------------------------------------------------------------------------- /** * @param graph Graph to be generated for playing on the cells. */ public void generateForCells(final Graph graph) { final int numRings = cellsPerRing.length; if (numRings < 1) return; final Vertex pivot = graph.addVertex(0, 0); @SuppressWarnings("unchecked") final List<Sample>[] samples = new ArrayList[numRings + 1]; for (int ring = 0; ring < numRings + 1; ring++) samples[ring] = new ArrayList<Sample>(); final double ref = Math.PI / 2; // orient to start at top // System.out.println("numRings=" + numRings); // Create samples for (int ring = 0; ring < numRings; ring++) { final int cellsThisRing = Math.abs(cellsPerRing[ring]); final double rI = Math.max(0, ring - 0.5); final double rO = ring + 0.5; final double ringOffset = (stagger && ring % 2 == 1) ? 2 * Math.PI / cellsThisRing / 2 // half a cell width : 0; if (cellsThisRing < 2) continue; for (int step = 0; step < cellsThisRing; step++) { double theta = ref + ringOffset - 2 * Math.PI * step / cellsThisRing; while (theta < -Math.PI) theta += 2 * Math.PI; while (theta > Math.PI) theta -= 2 * Math.PI; //System.out.println("theta=" + theta); final double ix = rI * Math.cos(theta); final double iy = rI * Math.sin(theta); final double ox = rO * Math.cos(theta); final double oy = rO * Math.sin(theta); samples[ring].add(new Sample(ix, iy, theta)); samples[ring + 1].add(new Sample(ox, oy, theta)); } } // Order samples by angle within each ring for (int ring = 0; ring < numRings + 1; ring++) Collections.sort(samples[ring], new Comparator<Sample>() { @Override public int compare(final Sample a, final Sample b) { return (a.theta == b.theta) ? 0 : (a.theta < b.theta) ? -1 : 1; } }); // Remove duplicate samples for (int ring = 0; ring < numRings + 1; ring++) for (int n = samples[ring].size() - 1; n > 0; n--) { final Sample sampleA = samples[ring].get(n); final Sample sampleB = samples[ring].get((n + samples[ring].size() - 1) % samples[ring].size()); if (MathRoutines.distance(sampleA.x, sampleA.y, sampleB.x, sampleB.y) < tolerance) samples[ring].remove(n); } // Now create vertices for (int ring = 0; ring < numRings + 1; ring++) for (final Sample sample : samples[ring]) graph.findOrAddVertex(sample.x, sample.y); // Create concentric edges around rings (curved) for (int ring = 0; ring < numRings + 1; ring++) { final int ringSize = samples[ring].size(); if (ringSize < 2) continue; // not enough samples for (int n = 0; n < ringSize; n++) { final Sample sampleA = samples[ring].get(n); final Sample sampleB = samples[ring].get((n + 1) % ringSize); final Vertex vertexA = graph.findVertex(sampleA.x, sampleA.y); final Vertex vertexB = graph.findVertex(sampleB.x, sampleB.y); if (vertexA.id() == vertexB.id()) continue; final Sample sampleAA = samples[ring].get((n - 1 + ringSize) % ringSize); final Sample sampleBB = samples[ring].get((n + 2) % ringSize); final Vector tangentA = new Vector(sampleB.x - sampleAA.x, sampleB.y - sampleAA.y); final Vector tangentB = new Vector(sampleA.x - sampleBB.x, sampleA.y - sampleBB.y); tangentA.normalise(); tangentB.normalise(); graph.findOrAddEdge(vertexA, vertexB, tangentA, tangentB); // set as curved } } // Create perpendicular edges between rings (not curved) for (int ring = 0; ring < numRings; ring++) { final int cellsThisRing = Math.abs(cellsPerRing[ring]); final double rI = Math.max(0, ring - 0.5); final double rO = ring + 0.5; final double ringOffset = (stagger && ring % 2 == 1) ? 2 * Math.PI / cellsThisRing / 2 // half a cell width : 0; if (cellsThisRing < 2) continue; for (int step = 0; step < cellsThisRing; step++) { final double theta = ref + ringOffset - 2 * Math.PI * step / cellsThisRing; final double ix = rI * Math.cos(theta); final double iy = rI * Math.sin(theta); final double ox = rO * Math.cos(theta); final double oy = rO * Math.sin(theta); final Vertex vertexA = graph.findOrAddVertex(ix, iy); final Vertex vertexB = graph.findOrAddVertex(ox, oy); if (vertexA.id() == vertexB.id()) continue; graph.findOrAddEdge(vertexA, vertexB); } } // Set pivot for (final Vertex vertex : graph.vertices()) vertex.setPivot(pivot); graph.makeFaces(true); } //------------------------------------------------------------------------- /** * @param graph Graph to be generated for playing on the vertices. */ public void generateForVertices(final Graph graph) { if (cellsPerRing.length == 0) return; // nothing to do if (cellsPerRing.length == 1) { // Shape is a simple polygon simplePolygon(graph); return; } int[] vertsPerRing; if (Math.abs(cellsPerRing[0]) > 1) { // No centre: add a default ring of 0 vertsPerRing = new int[cellsPerRing.length + 1]; vertsPerRing[0] = 0; for (int r = 0; r < cellsPerRing.length; r++) vertsPerRing[r + 1] = cellsPerRing[r]; } else { vertsPerRing = new int[cellsPerRing.length]; for (int r = 0; r < cellsPerRing.length; r++) vertsPerRing[r] = cellsPerRing[r]; } final boolean noPivot = (vertsPerRing[0] == 0); final int numRings = vertsPerRing.length; if (numRings < 1) return; //final Vertex pivot = graph.addVertex(0, 0); @SuppressWarnings("unchecked") final List<Sample>[] samples = new ArrayList[numRings]; for (int ring = 0; ring < numRings; ring++) samples[ring] = new ArrayList<Sample>(); // Always have centre vertex //samples[0].add(new Sample(0, 0, 0)); final double ref = Math.PI / 2; // orient to start at top // Create samples for (int ring = 0; ring < numRings; ring++) { final int vertsThisRing = Math.abs(vertsPerRing[ring]); // System.out.println("Ring " + ring + " has " + vertsThisRing + " cells."); final double r = ring; final double ringOffset = (stagger && ring % 2 == 1) ? 2 * Math.PI / vertsThisRing / 2 // half a cell width : 0; //if (vertsThisRing < 2) // continue; for (int step = 0; step < vertsThisRing; step++) { final double theta = ref + ringOffset - 2 * Math.PI * step / vertsThisRing; final double x = r * Math.cos(theta); final double y = r * Math.sin(theta); samples[ring].add(new Sample(x, y, theta)); //graph.findOrAddVertex(x, y); } } // Order samples by angle for (int ring = 1; ring < numRings; ring++) Collections.sort(samples[ring], new Comparator<Sample>() { @Override public int compare(final Sample a, final Sample b) { return (a.theta == b.theta) ? 0 : (a.theta < b.theta) ? -1 : 1; } }); // Remove duplicate samples for (int ring = 1; ring < numRings; ring++) for (int n = samples[ring].size() - 1; n > 0; n--) { final Sample sampleA = samples[ring].get(n); final Sample sampleB = samples[ring].get((n + samples[ring].size() - 1) % samples[ring].size()); if (MathRoutines.distance(sampleA.x, sampleA.y, sampleB.x, sampleB.y) < 0.1) samples[ring].remove(n); } // Now create vertices for (int ring = 0; ring < numRings; ring++) for (final Sample sample : samples[ring]) graph.findOrAddVertex(sample.x, sample.y); // Create concentric edges around rings (curved) for (int ring = 1; ring < numRings; ring++) { // System.out.println("Ring " + ring + " (" + samples[ring].size() + "):"); if (vertsPerRing[ring] < 2) continue; // no edges around this ring final int ringSize = samples[ring].size(); if (ringSize < 2) continue; // not enough samples anyway for (int n = 0; n < ringSize; n++) { final Sample sampleA = samples[ring].get(n); final Sample sampleB = samples[ring].get((n + 1) % ringSize); final Vertex vertexA = graph.findOrAddVertex(sampleA.x, sampleA.y); final Vertex vertexB = graph.findOrAddVertex(sampleB.x, sampleB.y); if (vertexA.id() == vertexB.id()) continue; // System.out.print(" " + vertexA.id() + "-" + vertexB.id()); final Sample sampleAA = samples[ring].get((n - 1 + ringSize) % ringSize); final Sample sampleBB = samples[ring].get((n + 2) % ringSize); final Vector tangentA = new Vector(sampleB.x - sampleAA.x, sampleB.y - sampleAA.y); final Vector tangentB = new Vector(sampleA.x - sampleBB.x, sampleA.y - sampleBB.y); tangentA.normalise(); tangentB.normalise(); graph.findOrAddEdge(vertexA, vertexB, tangentA, tangentB); // set as curved } // System.out.println(); } // Create perpendicular edges between rings (not curved) for (int ring = 0; ring < numRings - 1; ring++) { for (final Sample sample : samples[ring]) { // See if vertex on next layer lines up final Vertex vertexA = graph.findVertex(sample.x, sample.y); if (vertexA == null) { System.out.println("** Couldn't find vertex (" + sample.x + "," + sample.y + ")."); continue; } if (ring == 0) { // Join to all vertices on ring 1 for (final Sample sampleB : samples[1]) { final Vertex vertexB = graph.findVertex(sampleB.x, sampleB.y); if (vertexB != null) graph.findOrAddEdge(vertexA, vertexB); } } else { // Only match vertices in this direction final double ratio = (ring + 1) / (double)ring; final double xB = sample.x * ratio; final double yB = sample.y * ratio; final Vertex vertexB = graph.findVertex(xB, yB); if (vertexB != null) { graph.findOrAddEdge(vertexA, vertexB); if (noPivot) { // Set inner vertex to be pivot of outer vertex vertexB.setPivot(vertexA); } } } } } if (vertsPerRing[0] != 0) { // Find and set pivot final Vertex pivot = graph.findVertex(0, 0); if (pivot == null) { System.out.println("** Null pivot in Circle graph."); return; } for (final Vertex vertex : graph.vertices()) vertex.setPivot(pivot); } } //------------------------------------------------------------------------- private void simplePolygon(final Graph graph) { final int numSides = cellsPerRing[0]; if (numSides < 3) { System.out.println("** Bad number of circle sides: " + numSides); } final double r = numSides / (2 * Math.PI); final double offset = (numSides == 4) ? Math.PI / 4 : Math.PI / 2; for (int n = 0; n < numSides; n++) { final double theta = offset + (double)n / numSides * 2 * Math.PI; final double x = r * Math.cos(theta); final double y = r * Math.sin(theta); graph.addVertex(x, y); } // Simple polygon for (int n = 0; n < numSides; n++) graph.addEdge(n, (n + 1) % numSides); graph.reorder(); // System.out.println(graph); } //------------------------------------------------------------------------- @Override public long gameFlags(Game game) { return 0; } @Override public void preprocess(Game game) { // Nothing to do. } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(super.concepts(game)); concepts.set(Concept.ConcentricTiling.id(), true); concepts.set(Concept.CircleTiling.id(), true); concepts.set(Concept.CircleShape.id(), true); return concepts; } //------------------------------------------------------------------------- }
14,879
26.054545
100
java
Ludii
Ludii-master/Core/src/game/functions/graph/generators/shape/concentric/ConcentricRegular.java
package game.functions.graph.generators.shape.concentric; import java.util.BitSet; import annotations.Hide; import game.Game; import game.functions.booleans.BooleanFunction; import game.functions.graph.generators.basis.Basis; import game.types.board.BasisType; import game.types.board.ShapeType; import game.types.board.SiteType; import game.util.graph.Graph; import other.concept.Concept; import other.context.Context; //----------------------------------------------------------------------------- /** * Defines a regular polygonal concentric board. * * @author cambolbro * * @remarks Morris or Merels boards examples of concentric square boards * and typically played on the vertices rather than the cells. */ @Hide public class ConcentricRegular extends Basis { private static final long serialVersionUID = 1L; private final int numSides; private final int numRings; private final BooleanFunction midpointsFn; private final BooleanFunction joinMidpointsFn; private final BooleanFunction joinCornersFn; //------------------------------------------------------------------------- /** * @param sides Number of sides per ring. * @param rings Number of rings [3]. * @param midpoints Whether to generate a midpoint for each side [True]. * @param joinMidpoints Whether to join midpoints in adjacent rings [True]. * @param joinCorners Whether to join corners [False]. */ public ConcentricRegular ( final int sides, final int rings, final BooleanFunction midpoints, final BooleanFunction joinMidpoints, final BooleanFunction joinCorners ) { this.basis = BasisType.Concentric; // Check number of sides, in case users uses sides:4 instead of Square switch (sides) { case 3: this.shape = ShapeType.Triangle; break; case 4: this.shape = ShapeType.Square; break; case 6: this.shape = ShapeType.Hexagon; break; default: this.shape = ShapeType.Regular; break; } this.numSides = sides; this.numRings = rings; this.midpointsFn = midpoints; this.joinMidpointsFn = joinMidpoints; this.joinCornersFn = joinCorners; } //------------------------------------------------------------------------- @Override public Graph eval(final Context context, final SiteType siteType) { if (numSides < 3) throw new IllegalArgumentException("Concentric board shape must have at least three sides."); final Graph graph = new Graph(); if (numRings < 1) return graph; final boolean midpoints = (midpointsFn != null) ? midpointsFn.eval(context) : true; final boolean joinMidpoints = (joinMidpointsFn != null) ? joinMidpointsFn.eval(context) : true; final boolean joinCorners = (joinCornersFn != null) ? joinCornersFn.eval(context) : false; final double arc = 2 * Math.PI / numSides; final double ref = Math.PI / 2 + (numSides % 2 == 0 ? arc / 2 : 0); // starting theta // Create vertices and edges along each rings int baseV = 0; for (int ring = 0; ring < numRings; ring++) { final double radius = 1 + ring * (numSides == 3 ? 2 : 1); // Create vertices along this ring for (int side = 0; side < numSides; side++) { final double xa = radius * Math.cos(ref + arc * side); final double ya = radius * Math.sin(ref + arc * side); final double xc = radius * Math.cos(ref + arc * (side + 1)); final double yc = radius * Math.sin(ref + arc * (side + 1)); final double xb = (xa + xc) / 2.0; final double yb = (ya + yc) / 2.0; graph.findOrAddVertex(xa, ya); if (midpoints) graph.findOrAddVertex(xb, yb); } // Create edges along this ring for (int v = baseV; v < graph.vertices().size(); v++) { final int vv = (v < graph.vertices().size() - 1) ? v + 1 : baseV; graph.addEdge(v, vv); } baseV = graph.vertices().size(); } // Create edges between rings if (midpoints && joinMidpoints || joinCorners) { final int edgesPerSide = midpoints ? 2 : 1; final int edgesPerRing = numSides * edgesPerSide; for (int ring = 0; ring < numRings - 1; ring++) { for (int side = 0; side < numSides; side++) { if (joinCorners) { // Corner vertex final int v = ring * edgesPerRing + side * edgesPerSide; final int vv = v + edgesPerRing; graph.addEdge(v, vv); } if (joinMidpoints) { // Midpoint vertex final int v = ring * edgesPerRing + side * edgesPerSide + 1; final int vv = v + edgesPerRing; graph.addEdge(v, vv); } } } } graph.setBasisAndShape(basis, shape); graph.reorder(); if (siteType == SiteType.Cell) graph.makeFaces(true); return graph; } //------------------------------------------------------------------------- @Override public long gameFlags(Game game) { return 0; } @Override public void preprocess(Game game) { // Nothing to do. } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(super.concepts(game)); concepts.set(Concept.ConcentricTiling.id(), true); concepts.set(Concept.MorrisTiling.id(), true); concepts.set(Concept.RegularShape.id(), true); concepts.set(Concept.PolygonShape.id(), true); switch (numSides) { case 3: concepts.set(Concept.TriangleShape.id(), true); break; case 4: concepts.set(Concept.SquareShape.id(), true); break; case 6: concepts.set(Concept.HexShape.id(), true); break; default: concepts.set(Concept.RegularShape.id(), true); break; } return concepts; } //------------------------------------------------------------------------- }
5,660
26.8867
97
java
Ludii
Ludii-master/Core/src/game/functions/graph/generators/shape/concentric/ConcentricShapeType.java
package game.functions.graph.generators.shape.concentric; /** * Defines star shape types for known board types. * * @author cambolbro */ public enum ConcentricShapeType { /** Concentric squares rings, e.g. Morris boards. */ Square, /** Concentric triangles. */ Triangle, /** Concentric hexagons. */ Hexagon, /** Concentric circles, like a target. */ Target, ; }
386
15.826087
57
java
Ludii
Ludii-master/Core/src/game/functions/graph/generators/shape/concentric/ConcentricTarget.java
package game.functions.graph.generators.shape.concentric; import java.util.BitSet; import annotations.Hide; import game.Game; import game.functions.graph.generators.basis.Basis; import game.types.board.BasisType; import game.types.board.ShapeType; import game.types.board.SiteType; import game.util.graph.Face; import game.util.graph.Graph; import game.util.graph.Vertex; import main.math.Vector; import other.concept.Concept; import other.context.Context; //----------------------------------------------------------------------------- /** * Defines a board formed by a set of concentric rings. * * @author cambolbro * * @remarks Target boards are played on the cells only. */ @Hide public class ConcentricTarget extends Basis { private static final long serialVersionUID = 1L; /** Number of concentric rings. */ private final int numRings; //------------------------------------------------------------------------- /** * @param rings Number of concentric rings. */ public ConcentricTarget ( final int rings ) { this.basis = BasisType.Concentric; this.shape = ShapeType.Circle; this.numRings = rings; } //------------------------------------------------------------------------- @Override public Graph eval(final Context context, final SiteType siteType) { final Graph graph = new Graph(); if (numRings < 1) return graph; if (siteType != SiteType.Cell) { throw new IllegalArgumentException("Concentric target board must use cells only."); } // final Vertex pivot = graph.addVertex(0, 0); // @SuppressWarnings("unchecked") // final List<Sample>[] samples = new ArrayList[numRings + 1]; // for (int ring = 0; ring < numRings + 1; ring++) // samples[ring] = new ArrayList<Sample>(); // // final double ref = Math.PI / 2; // orient to start at top // //// System.out.println("numRings=" + numRings); // // // Create samples // for (int ring = 0; ring < numRings; ring++) // { // final int cellsThisRing = Math.abs(cellsPerRing[ring]); // // final double rI = Math.max(0, ring - 0.5); // final double rO = ring + 0.5; // // final double ringOffset = (stagger && ring % 2 == 1) // ? 2 * Math.PI / cellsThisRing / 2 // half a cell width // : 0; // if (cellsThisRing < 2) // continue; // // for (int step = 0; step < cellsThisRing; step++) // { // double theta = ref + ringOffset - 2 * Math.PI * step / cellsThisRing; // // while (theta < -Math.PI) // theta += 2 * Math.PI; // // while (theta > Math.PI) // theta -= 2 * Math.PI; // // //System.out.println("theta=" + theta); // // final double ix = rI * Math.cos(theta); // final double iy = rI * Math.sin(theta); // final double ox = rO * Math.cos(theta); // final double oy = rO * Math.sin(theta); // // samples[ring].add(new Sample(ix, iy, theta)); // samples[ring + 1].add(new Sample(ox, oy, theta)); // } // } // // // Order samples by angle within each ring // for (int ring = 0; ring < numRings + 1; ring++) // Collections.sort(samples[ring], new Comparator<Sample>() // { // @Override // public int compare(final Sample a, final Sample b) // { // return (a.theta == b.theta) // ? 0 // : (a.theta < b.theta) ? -1 : 1; // } // }); // // // Remove duplicate samples // for (int ring = 0; ring < numRings + 1; ring++) // for (int n = samples[ring].size() - 1; n > 0; n--) // { // final Sample sampleA = samples[ring].get(n); // final Sample sampleB = samples[ring].get((n + samples[ring].size() - 1) % samples[ring].size()); // // if (MathRoutines.distance(sampleA.x, sampleA.y, sampleB.x, sampleB.y) < tolerance) // samples[ring].remove(n); // } // Each ring final int numSteps = 8; final double arc = 2 * Math.PI / numSteps; final double off = Math.PI / 2; for (int ring = 0; ring < numRings; ring++) { final double radius = ring + 1; final int baseV = graph.vertices().size(); // Create vertices around this ring for (int step = 0; step < numSteps; step++) { final double x = radius * Math.cos(off + arc * step); final double y = radius * Math.sin(off + arc * step); graph.findOrAddVertex(x, y); } // Create edges around this ring for (int va = baseV; va < graph.vertices().size(); va++) { final int vb = (va < graph.vertices().size() - 1) ? va + 1 : baseV; final Vertex vertexA = graph.vertices().get(va); final Vertex vertexB = graph.vertices().get(vb); final Vector tangentA = new Vector(vertexA.pt2D()); tangentA.normalise(); tangentA.perpendicular(); final Vector tangentB = new Vector(vertexB.pt2D()); tangentB.normalise(); tangentB.perpendicular(); tangentB.reverse(); graph.addEdge(vertexA, vertexB, tangentA, tangentB); } // Manually create face for this ring here? } graph.makeFaces(true); // Reposition each face's reference point to avoid overlap for (int f = 0; f < graph.faces().size(); f++) { final Face face = graph.faces().get(f); final double y = (f == 0) ? 0 : -f - 0.5; face.setPt(0, y, 0); } return graph; } //------------------------------------------------------------------------- @Override public long gameFlags(Game game) { return 0; } @Override public void preprocess(Game game) { // Nothing to do. } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(super.concepts(game)); concepts.set(Concept.ConcentricTiling.id(), true); concepts.set(Concept.TargetShape.id(), true); return concepts; } //------------------------------------------------------------------------- }
5,810
25.294118
102
java
Ludii
Ludii-master/Core/src/game/functions/graph/generators/shape/concentric/package-info.java
/** * This section contains boards based on tilings of concentric shapes. * */ package game.functions.graph.generators.shape.concentric;
141
22.666667
70
java
Ludii
Ludii-master/Core/src/game/functions/graph/operators/Add.java
package game.functions.graph.operators; import java.util.ArrayList; import java.util.BitSet; import java.util.List; import annotations.Name; import annotations.Opt; import annotations.Or; import game.Game; import game.functions.dim.DimFunction; import game.functions.floats.FloatFunction; import game.functions.graph.BaseGraphFunction; import game.functions.graph.GraphFunction; import game.types.board.SiteType; import game.types.state.GameType; import game.util.graph.Edge; import game.util.graph.Graph; import game.util.graph.GraphElement; import game.util.graph.Vertex; import main.math.MathRoutines; import main.math.Point3D; import main.math.Vector; import other.context.Context; /** * Adds elements to a graph. * * @author cambolbro * * @remarks The elements to be added can be vertices, edges or faces. * Edges and faces will create the specified vertices if they don't already exist. * When defining curved edges, the first and second set of numbers are the * end points locations and the third and fourth set of numbers are the * tangent directions for the edge end points. */ public final class Add extends BaseGraphFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- private final GraphFunction graphFn; private final FloatFunction[][] vertexFns; private final FloatFunction[][][] edgeFns; private final FloatFunction[][][] edgeCurvedFns; private final FloatFunction[][][] faceFns; private final DimFunction[][] edgeIndexFns; private final DimFunction[][] faceIndexFns; private final boolean connect; /** Precompute once and cache, if possible. */ private Graph precomputedGraph = null; //------------------------------------------------------------------------- /** * @param graph The graph to remove elements from. * @param vertices Locations of vertices to add. * @param edges Locations of end points of edges to add. * @param Edges Indices of end point vertices to add. * @param edgesCurved Locations of end points and tangents of edges to add. * @param cells Locations of vertices of faces to add. * @param Cells Indices of vertices of faces to add. * @param connect Whether to connect newly added vertices to nearby neighbours [False]. * * @example (add (square 4) vertices:{ {1 2} }) * @example (add edges:{ {{0 0} {1 1}} }) * @example (add (square 4) cells:{ {{1 1} {1 2} {3 2} {3 1}} }) * @example (add (square 2) edgesCurved:{ {{0 0} {1 0} {1 2} {-1 2}} }) */ public Add ( @Opt final GraphFunction graph, @Opt @Name final FloatFunction[][] vertices, @Opt @Or @Name final FloatFunction[][][] edges, @Opt @Or @Name final DimFunction[][] Edges, @Opt @Name final FloatFunction[][][] edgesCurved, @Opt @Or @Name final FloatFunction[][][] cells, @Opt @Or @Name final DimFunction[][] Cells, @Opt @Name final Boolean connect ) { int numNonNullE = 0; if (edges != null) numNonNullE++; if (Edges != null) numNonNullE++; if (numNonNullE > 1) throw new IllegalArgumentException("Only one 'edge' parameter can be non-null."); int numNonNullF = 0; if (cells != null) numNonNullF++; if (Cells != null) numNonNullF++; if (numNonNullF > 1) throw new IllegalArgumentException("Only one 'face' parameter can be non-null."); graphFn = graph; vertexFns = vertices; edgeFns = edges; faceFns = cells; edgeCurvedFns = edgesCurved; edgeIndexFns = Edges; faceIndexFns = Cells; this.connect = (connect == null) ? false : connect.booleanValue(); } //------------------------------------------------------------------------- @Override public Graph eval(final Context context, final SiteType siteType) { if (precomputedGraph != null) return precomputedGraph; final Graph graph = (graphFn == null) ? new Graph() : graphFn.eval(context, siteType); // Note: Retain the tiling and shape of the original elements. // Load specified vertices final List<Point3D> vertices = new ArrayList<Point3D>(); if (vertexFns != null) { for (int v = 0; v < vertexFns.length; v++) { final FloatFunction[] fns = vertexFns[v]; if (fns.length < 2) { System.out.println("** Add.eval(): Two or three values expected for vertex " + v + "."); continue; } final double x = fns[0].eval(context); final double y = fns[1].eval(context); final double z = (fns.length > 2) ? fns[2].eval(context) : 0; vertices.add(new Point3D(x, y, z)); } } // Load specified edges final List<List<Point3D>> edges = new ArrayList<List<Point3D>>(); if (edgeFns != null) { for (int e = 0; e < edgeFns.length; e++) { final FloatFunction[][] fns = edgeFns[e]; if (fns.length != 2) { System.out.println("** Add.eval(): Two vertex definitions expected for edge " + e + "."); continue; } if (fns[0].length < 2) { System.out.println("** Add.eval(): Two values expcted for vertex A for edge " + e + "."); continue; } if (fns[1].length < 2) { System.out.println("** Add.eval(): Two values expcted for vertex B for edge " + e + "."); continue; } final double ax = fns[0][0].eval(context); final double ay = fns[0][1].eval(context); final double az = (fns[0].length > 2) ? fns[0][2].eval(context) : 0; final double bx = fns[1][0].eval(context); final double by = fns[1][1].eval(context); final double bz = (fns[1].length > 2) ? fns[1][2].eval(context) : 0; final List<Point3D> vertexPair = new ArrayList<Point3D>(); vertexPair.add(new Point3D(ax, ay, az)); vertexPair.add(new Point3D(bx, by, bz)); edges.add(vertexPair); } } // Load specified curved edges if (edgeCurvedFns != null) { for (int e = 0; e < edgeCurvedFns.length; e++) { final FloatFunction[][] fns = edgeCurvedFns[e]; if (fns.length != 4) { System.out.println("** Add.eval(): Four points expected for curved edge " + e + "."); continue; } if (fns[0].length < 2) { System.out.println("** Add.eval(): Two values expcted for vertex A for edge " + e + "."); continue; } if (fns[1].length < 2) { System.out.println("** Add.eval(): Two or three values expcted for vertex B for edge " + e + "."); continue; } if (fns[2].length != 2) { System.out.println("** Add.eval(): Two or three values expcted for tangent A for edge " + e + "."); continue; } if (fns[3].length != 2) { System.out.println("** Add.eval(): Two values expcted for tangent B for edge " + e + "."); continue; } final double ax = fns[0][0].eval(context); final double ay = fns[0][1].eval(context); final double az = (fns[0].length > 2) ? fns[0][2].eval(context) : 0; final double bx = fns[1][0].eval(context); final double by = fns[1][1].eval(context); final double bz = (fns[1].length > 2) ? fns[1][2].eval(context) : 0; final double tax = fns[2][0].eval(context); final double tay = fns[2][1].eval(context); final double tbx = fns[3][0].eval(context); final double tby = fns[3][1].eval(context); final Vector tangentA = new Vector(tax, tay); final Vector tangentB = new Vector(tbx, tby); // Don't normalise vectors! Allow arbitrary lengths for better control //tangentA.normalise(); //tangentB.normalise(); final Vertex vertexA = graph.findOrAddVertex(ax, ay, az); final Vertex vertexB = graph.findOrAddVertex(bx, by, bz); graph.addEdge(vertexA, vertexB, tangentA, tangentB); } } // Load specified faces final List<List<Point3D>> faces = new ArrayList<List<Point3D>>(); if (faceFns != null) { for (int f = 0; f < faceFns.length; f++) { final FloatFunction[][] fns = faceFns[f]; // if (fns.length < 6) // { // System.out.println("** Add.eval(): At least six values expected for face " + f + "."); // } final List<Point3D> face = new ArrayList<Point3D>(); for (int v = 0; v < fns.length; v++) { final double x = fns[v][0].eval(context); final double y = fns[v][1].eval(context); final double z = (fns[v].length > 2) ? fns[v][2].eval(context) : 0; face.add(new Point3D(x, y, z)); } faces.add(face); } } // Add vertices final List<Vertex> newVertices = new ArrayList<Vertex>(); for (final Point3D pt : vertices) { final Vertex vertex = graph.findVertex(pt); if (vertex != null) { System.out.println("** Duplicate vertex found - not adding."); } else { newVertices.add(graph.addVertex(pt)); } } // Add edges for (final List<Point3D> edgePts : edges) { final Point3D ptA = edgePts.get(0); final Point3D ptB = edgePts.get(1); // Find or create first vertex Vertex vertexA = graph.findVertex(ptA); if (vertexA == null) { graph.addVertex(ptA); vertexA = graph.vertices().get(graph.vertices().size() - 1); } // Find or create second vertex Vertex vertexB = graph.findVertex(ptB); if (vertexB == null) { graph.addVertex(ptB); vertexB = graph.vertices().get(graph.vertices().size() - 1); } graph.findOrAddEdge(vertexA.id(), vertexB.id()); } // Add faces for (final List<Point3D> facePts : faces) { // Determine vertex ids final int[] vertIds = new int[facePts.size()]; // Pass 1: Create vertices if needed for (int n = 0; n < facePts.size(); n++) { // Find or create vertex final Point3D pt = facePts.get(n); Vertex vertex = graph.findVertex(pt); if (vertex == null) { graph.addVertex(pt); vertex = graph.vertices().get(graph.vertices().size() - 1); } vertIds[n] = vertex.id(); } // Pass 2: Create edges if needed for (int n = 0; n < vertIds.length; n++) { final int vidA = vertIds[n]; final int vidB = vertIds[(n + 1) % vertIds.length]; final Edge edge = graph.findEdge(vidA, vidB); if (edge == null) graph.findOrAddEdge(vidA, vidB); } graph.findOrAddFace(vertIds); } // Now check for edge and face additions by index, after graph has been created if (edgeIndexFns != null) { // Add edges by vertex index pairs for (int e = 0; e < edgeIndexFns.length; e++) { if (edgeIndexFns[e].length < 2) { System.out.println("** Add.eval(): Edge index pair does not have two entries."); continue; } final int aid = edgeIndexFns[e][0].eval(); final int bid = edgeIndexFns[e][1].eval(); if (aid >= graph.vertices().size() || bid >= graph.vertices().size()) { System.out.println("** Add.eval(): Invalid edge vertex index in " + aid + " or " + bid + "."); continue; } graph.findOrAddEdge(aid, bid); } } if (faceIndexFns != null) { // Add faces by vertex index for (int f = 0; f < faceIndexFns.length; f++) { if (faceIndexFns[f].length < 3) { System.out.println("** Add.eval(): Face index list must have at least three entries."); continue; } final int[] vertIds = new int[faceIndexFns[f].length]; int n; for (n = 0; n < faceIndexFns[f].length; n++) { vertIds[n] = faceIndexFns[f][n].eval(); if (vertIds[n] >= graph.vertices().size()) { System.out.println("** Add.eval(): Invalid face vertex index " + vertIds[n] + "."); break; } } if (n < faceIndexFns[f].length) continue; // couldn't load this face graph.findOrAddFace(vertIds); } } // Now connect new vertices to nearby neighbours, if desired if (connect) { final double threshold = 1.1 * graph.averageEdgeLength(); for (final GraphElement vertexA : newVertices) for (final GraphElement vertexB : graph.elements(SiteType.Vertex)) { if (vertexA.id() == vertexB.id()) continue; if (MathRoutines.distance(vertexA.pt2D(), vertexB.pt2D()) < threshold) graph.findOrAddEdge(vertexA.id(), vertexB.id()); } //graph.createFaces(); } graph.resetBasis(); graph.resetShape(); //System.out.println(graph); return graph; } //------------------------------------------------------------------------- @Override public boolean isStatic() { boolean isStatic = true; for (int v = 0; v < vertexFns.length; v++) for (int n = 0; n < vertexFns[v].length; n++) isStatic = isStatic && vertexFns[v][n].isStatic(); for (int e = 0; e < edgeFns.length; e++) for (int v = 0; v < edgeFns[e].length; v++) for (int n = 0; n < edgeFns[e][v].length; n++) isStatic = isStatic && edgeFns[e][v][n].isStatic(); for (int f = 0; f < faceFns.length; f++) for (int v = 0; v < faceFns[f].length; v++) for (int n = 0; n < faceFns[f][v].length; n++) isStatic = isStatic && faceFns[f][v][n].isStatic(); return isStatic; } @Override public long gameFlags(final Game game) { long flags = 0; for (int v = 0; v < vertexFns.length; v++) for (int n = 0; n < vertexFns[v].length; n++) flags |= vertexFns[v][n].gameFlags(game); for (int e = 0; e < edgeFns.length; e++) for (int v = 0; v < edgeFns[e].length; v++) for (int n = 0; n < edgeFns[e][v].length; n++) flags |= edgeFns[e][v][n].gameFlags(game); for (int f = 0; f < faceFns.length; f++) for (int v = 0; v < faceFns[f].length; v++) for (int n = 0; n < faceFns[f][v].length; n++) flags |= faceFns[f][v][n].gameFlags(game); if (game.board().defaultSite() != SiteType.Cell) flags |= GameType.Graph; return flags; } @Override public void preprocess(final Game game) { for (int v = 0; v < vertexFns.length; v++) for (int n = 0; n < vertexFns[v].length; n++) vertexFns[v][n].preprocess(game); for (int e = 0; e < edgeFns.length; e++) for (int v = 0; v < edgeFns[e].length; v++) for (int n = 0; n < edgeFns[e][v].length; n++) edgeFns[e][v][n].preprocess(game); for (int f = 0; f < faceFns.length; f++) for (int v = 0; v < faceFns[f].length; v++) for (int n = 0; n < faceFns[f][v].length; n++) faceFns[f][v][n].preprocess(game); if (isStatic()) precomputedGraph = eval(new Context(game, null), (game.board().defaultSite() == SiteType.Vertex ? SiteType.Vertex : SiteType.Cell)); } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(super.concepts(game)); concepts.or(graphFn.concepts(game)); return concepts; } @Override public String toEnglish(final Game game) { return "with additional elements added"; } }
14,848
27.123106
104
java
Ludii
Ludii-master/Core/src/game/functions/graph/operators/Clip.java
package game.functions.graph.operators; import java.util.ArrayList; import java.util.BitSet; import java.util.List; import game.Game; import game.functions.graph.BaseGraphFunction; import game.functions.graph.GraphFunction; import game.types.board.SiteType; import game.types.state.GameType; import game.util.graph.Edge; import game.util.graph.Graph; import game.util.graph.Poly; import game.util.graph.Vertex; import main.math.Polygon; import other.context.Context; //----------------------------------------------------------------------------- /** * Returns the result of clipping a graph to a specified shape. * * @author cambolbro */ public final class Clip extends BaseGraphFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- private final GraphFunction graphFn; private final Polygon polygon; /** Precompute once and cache, if possible. */ private Graph precomputedGraph = null; //------------------------------------------------------------------------- /** * @param graphFn Graph to clip. * @param poly Float points defining clip region. * * @example (clip (square 4) (poly { { 1 1 } { 1 3 } { 4 0 } })) */ public Clip ( final GraphFunction graphFn, final Poly poly ) { this.graphFn = graphFn; polygon = poly.polygon(); } //------------------------------------------------------------------------- @Override public Graph eval(final Context context, final SiteType siteType) { if (precomputedGraph != null) return precomputedGraph; final Graph source = graphFn.eval(context, siteType); if (polygon.size() < 3) { System.out.println("** Clip region only has " + polygon.size() + " points."); return source; } polygon.inflate(0.1); // Create reference lists of vertices and edges based on graphs[0] final List<Vertex> vertices = new ArrayList<Vertex>(); final List<Edge> edges = new ArrayList<Edge>(); final BitSet remove = new BitSet(); for (final Vertex vertex : source.vertices()) { final Vertex newVertex = new Vertex(vertices.size(), vertex.pt()); newVertex.setTilingAndShape(vertex.basis(), vertex.shape()); vertices.add(newVertex); if (polygon.contains(vertex.pt2D())) remove.set(vertex.id(), true); } for (final Edge edge : source.edges()) { final Vertex va = vertices.get(edge.vertexA().id()); final Vertex vb = vertices.get(edge.vertexB().id()); if (!remove.get(va.id()) && !remove.get(vb.id())) { // Add this non-clipped edge final Edge newEdge = new Edge(edges.size(), va, vb); //, edge.curved()); newEdge.setTilingAndShape(edge.basis(), edge.shape()); edges.add(newEdge); } } // Remove clipped vertices for (int v = vertices.size() - 1; v >= 0; v--) if (remove.get(v)) vertices.remove(v); // remove this clipped vertex // Recalibrate indices for (int v = 0; v < vertices.size(); v++) vertices.get(v).setId(v); final Graph graph = new Graph(vertices, edges); // System.out.println("Clip has " + result.vertices().size() + " vertices and " + // result.edges().size() + " edges."); graph.resetShape(); return graph; } //------------------------------------------------------------------------- @Override public boolean isStatic() { return graphFn.isStatic(); } @Override public long gameFlags(final Game game) { long flags = 0; flags |= graphFn.gameFlags(game); if (game.board().defaultSite() != SiteType.Cell) flags |= GameType.Graph; return flags; } @Override public void preprocess(final Game game) { // type = SiteType.use(type, game); graphFn.preprocess(game); if (isStatic()) precomputedGraph = eval(new Context(game, null), (game.board().defaultSite() == SiteType.Vertex ? SiteType.Vertex : SiteType.Cell)); } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(super.concepts(game)); // Commented because if some modifications are done to the graph we can not // conclude about the tiling // concepts.or(graphFn.concepts(game)); return concepts; } @Override public String toEnglish(final Game game) { return "clip the graph to a specified shape"; } }
4,321
23.982659
88
java
Ludii
Ludii-master/Core/src/game/functions/graph/operators/Complete.java
package game.functions.graph.operators; import java.util.BitSet; import annotations.Name; import annotations.Opt; import game.Game; import game.functions.graph.BaseGraphFunction; import game.functions.graph.GraphFunction; import game.types.board.SiteType; import game.types.state.GameType; import game.util.graph.Face; import game.util.graph.Graph; import game.util.graph.Vertex; import other.context.Context; //----------------------------------------------------------------------------- /** * Creates an edge between each pair of vertices in the graph. * * @author cambolbro */ public final class Complete extends BaseGraphFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- private final GraphFunction graphFn; /** Precompute once and cache, if possible. */ private Graph precomputedGraph = null; private final boolean eachCell; //------------------------------------------------------------------------- /** * @param graph The graph to complete. * @param eachCell Whether to complete each cell individually. * * @example (complete (hex 1)) * @example (complete (hex 3) eachCell:True) */ public Complete ( final GraphFunction graph, @Opt @Name final Boolean eachCell ) { graphFn = graph; this.eachCell = (eachCell == null) ? false : eachCell.booleanValue(); } //------------------------------------------------------------------------- @Override public Graph eval(final Context context, final SiteType siteType) { if (precomputedGraph != null) return precomputedGraph; final Graph graph = graphFn.eval(context, siteType); if (eachCell) { // Create an edge between all vertex pairs within each cell for (final Face face : graph.faces()) for (int va = 0; va < face.vertices().size(); va++) { final Vertex vertexA = face.vertices().get(va); for (int vb = va + 1; vb < face.vertices().size(); vb++) { final Vertex vertexB = face.vertices().get(vb); graph.findOrAddEdge(vertexA, vertexB); } } } else { // Create an edge between all vertex pairs within graph graph.clear(SiteType.Edge); for (int va = 0; va < graph.vertices().size(); va++) for (int vb = va + 1; vb < graph.vertices().size(); vb++) graph.findOrAddEdge(va, vb); graph.makeFaces(true); } graph.resetBasis(); //System.out.println(graph); return graph; } //------------------------------------------------------------------------- @Override public boolean isStatic() { return graphFn.isStatic(); } @Override public long gameFlags(final Game game) { long flags = graphFn.gameFlags(game); if (game.board().defaultSite() != SiteType.Cell) flags |= GameType.Graph; return flags; } @Override public void preprocess(final Game game) { // type = SiteType.use(type, game); graphFn.preprocess(game); if (isStatic()) precomputedGraph = eval(new Context(game, null), (game.board().defaultSite() == SiteType.Vertex ? SiteType.Vertex : SiteType.Cell)); } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(super.concepts(game)); // Commented because if some modifications are done to the graph we can not // conclude about the tiling // concepts.or(graphFn.concepts(game)); return concepts; } @Override public String toEnglish(final Game game) { return "adds an edge between each vertex pair in " + graphFn.toEnglish(game); } }
3,582
23.209459
88
java
Ludii
Ludii-master/Core/src/game/functions/graph/operators/Dual.java
package game.functions.graph.operators; import java.util.BitSet; import game.Game; import game.functions.graph.BaseGraphFunction; import game.functions.graph.GraphFunction; import game.types.board.BasisType; import game.types.board.ShapeType; import game.types.board.SiteType; import game.util.graph.Edge; import game.util.graph.Face; import game.util.graph.Graph; import other.BaseLudeme; import other.context.Context; //----------------------------------------------------------------------------- /** * Returns the weak dual of the specified graph. * * @author cambolbro * * @remarks The weak dual of a graph is obtained by creating a vertex at the * midpoint of each face, then connecting with an edge vertices * corresponding to adjacent faces. This is equivalent to the dual of * the graph without the single ``outside'' vertex. The weak dual is * non-transitive and always produces a smaller graph; applying * (dual (dual <graph>)) does not restore the original graph. */ public final class Dual extends BaseGraphFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- private final GraphFunction graphFn; /** Precompute once and cache, if possible. */ private Graph precomputedGraph = null; //------------------------------------------------------------------------- /** * @param graph The graph to take the weak dual of. * * @example (dual (square 5)) */ public Dual ( final GraphFunction graph ) { graphFn = graph; } //------------------------------------------------------------------------- @Override public Graph eval(final Context context, final SiteType siteType) { if (precomputedGraph != null) return precomputedGraph; final Graph source = graphFn.eval(context, siteType); if (source.vertices().isEmpty() || source.edges().isEmpty() || source.faces().isEmpty()) { System.out.println("** Dual.eval(): Taking dual of graph with no vertices, edges or faces."); return source; } final Graph graph = new Graph(); // Create vertices for (final Face face : source.faces()) graph.addVertex(face.pt()); if (graph.vertices().isEmpty()) return graph; // Create edges for (final Edge edge : source.edges()) if (edge.left() != null && edge.right() != null) graph.addEdge(edge.left().id(), edge.right().id()); //if (siteType == SiteType.Cell) graph.makeFaces(false); //true); graph.setBasisAndShape(BasisType.Dual, ShapeType.NoShape); graph.reorder(); //System.out.println(graph); return graph; } //------------------------------------------------------------------------- @Override public boolean isStatic() { return graphFn.isStatic(); } @Override public long gameFlags(final Game game) { final long flags = graphFn.gameFlags(game); return flags; } @Override public void preprocess(final Game game) { // type = SiteType.use(type, game); graphFn.preprocess(game); if (isStatic()) precomputedGraph = eval(new Context(game, null), (game.board().defaultSite() == SiteType.Vertex ? SiteType.Vertex : SiteType.Cell)); } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(super.concepts(game)); // Commented because if some modifications are done to the graph we can not // conclude about the tiling // concepts.or(graphFn.concepts(game)); return concepts; } @Override public String toEnglish(final Game game) { return ((BaseLudeme) graphFn).toEnglish(game); } }
3,643
24.843972
96
java
Ludii
Ludii-master/Core/src/game/functions/graph/operators/Hole.java
package game.functions.graph.operators; import java.util.BitSet; import game.Game; import game.functions.graph.BaseGraphFunction; import game.functions.graph.GraphFunction; import game.types.board.SiteType; import game.util.graph.Graph; import game.util.graph.Poly; import main.math.Polygon; import other.context.Context; //----------------------------------------------------------------------------- /** * Cuts a hole in a graph according to a specified shape. * * @author cambolbro * * @remarks Any face of the graph whose midpoint falls within the hole is removed, * as are any edges or vertices isolated as a result. */ public final class Hole extends BaseGraphFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- private final GraphFunction graphFn; private final Polygon polygon; /** Precompute once and cache, if possible. */ private Graph precomputedGraph = null; //------------------------------------------------------------------------- /** * @param graphFn Graph to clip. * @param poly Float points defining hole region. * * @example (hole (square 8) (poly { { 2.5 2.5 } { 2.5 5.5 } { 4.5 5.5 } { 4.5 4.5 } {5.5 4.5 } { 5.5 2.5 } })) */ public Hole ( final GraphFunction graphFn, final Poly poly ) { this.graphFn = graphFn; this.polygon = poly.polygon(); } //------------------------------------------------------------------------- @Override public Graph eval(final Context context, final SiteType siteType) { if (precomputedGraph != null) return precomputedGraph; final Graph graph = graphFn.eval(context, siteType); if (polygon.size() < 3) { System.out.println("** Hole: Clip region only has " + polygon.size() + " points."); return graph; } polygon.inflate(0.1); for (int fid = graph.faces().size() - 1; fid >= 0; fid--) if (polygon.contains(graph.faces().get(fid).pt2D())) graph.removeFace(fid, true); return graph; } //------------------------------------------------------------------------- @Override public boolean isStatic() { return graphFn.isStatic(); } @Override public long gameFlags(final Game game) { long flags = 0; flags |= graphFn.gameFlags(game); return flags; } @Override public void preprocess(final Game game) { // type = SiteType.use(type, game); graphFn.preprocess(game); if (isStatic()) precomputedGraph = eval(new Context(game, null), (game.board().defaultSite() == SiteType.Vertex ? SiteType.Vertex : SiteType.Cell)); } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(super.concepts(game)); // Commented because if some modifications are done to the graph we can not // conclude about the tiling // concepts.or(graphFn.concepts(game)); return concepts; } }
2,921
23.35
112
java
Ludii
Ludii-master/Core/src/game/functions/graph/operators/Intersect.java
package game.functions.graph.operators; import java.util.ArrayList; import java.util.BitSet; import java.util.List; import game.Game; import game.functions.graph.BaseGraphFunction; import game.functions.graph.GraphFunction; import game.types.board.SiteType; import game.util.graph.Edge; import game.util.graph.Graph; import game.util.graph.Vertex; import other.context.Context; //----------------------------------------------------------------------------- /** * Returns the intersection of two or more graphs. * * @author cambolbro * * @remarks The intersection of two or more graphs is composed of the vertices * and edges that occur in all of those graphs. */ public final class Intersect extends BaseGraphFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- private final GraphFunction[] graphFns; /** Precompute once and cache, if possible. */ private Graph precomputedGraph = null; //------------------------------------------------------------------------- /** * For making the intersection of two graphs. * * @param graphA First graph to intersect. * @param graphB Second graph to intersect. * * @example (intersect (square 4) (rectangle 2 5)) */ public Intersect ( final GraphFunction graphA, final GraphFunction graphB ) { this.graphFns = new GraphFunction[2]; this.graphFns[0] = graphA; this.graphFns[1] = graphB; } /** * For making the intersection of many graphs. * * @param graphs Graphs to intersect. * * @example (intersect { (rectangle 6 2) (square 4) (rectangle 7 2) }) */ public Intersect ( final GraphFunction[] graphs ) { this.graphFns = graphs; } //------------------------------------------------------------------------- @Override public Graph eval(final Context context, final SiteType siteType) { if (precomputedGraph != null) return precomputedGraph; final int numGraphs = graphFns.length; final Graph[] graphs = new Graph[numGraphs]; for (int n = 0; n < numGraphs; n++) { final GraphFunction fn = graphFns[n]; graphs[n] = fn.eval(context, siteType); // System.out.println(graphs[n]); } // Note: Retain the tiling and shape of the original elements. if (numGraphs == 1) return graphs[0]; // nothing to intersect with // Create reference lists of vertices and edges based on graphs[0] final List<Vertex> vertices = new ArrayList<Vertex>(); final List<Edge> edges = new ArrayList<Edge>(); for (final Vertex vertex : graphs[0].vertices()) { final Vertex newVertex = new Vertex(vertices.size(), vertex.pt()); newVertex.setTilingAndShape(vertex.basis(), vertex.shape()); vertices.add(newVertex); } for (final Edge edge : graphs[0].edges()) { final Vertex va = vertices.get(edge.vertexA().id()); final Vertex vb = vertices.get(edge.vertexB().id()); final Edge newEdge = new Edge(edges.size(), va, vb); //, edge.curved()); newEdge.setTilingAndShape(edge.basis(), edge.shape()); edges.add(newEdge); } // Remove edges that do not occur in all subsequent graphs for (int e = edges.size() - 1; e >= 0; e--) { final Edge edge = edges.get(e); boolean foundInAll = true; for (int g = 1; g < numGraphs; g++) { boolean found = false; for (final Edge edgeG : graphs[g].edges()) if (edge.coincidentVertices(edgeG, 0.01)) //tolerance)) { found = true; break; } if (!found) { foundInAll = false; break; } } if (!foundInAll) edges.remove(e); // no match in this graph, remove it } // Remove vertices that do not occur in all subsequent graphs for (int v = vertices.size() - 1; v >= 0; v--) { final Vertex vertex = vertices.get(v); boolean foundInAll = true; for (int g = 1; g < numGraphs; g++) { boolean found = false; for (final Vertex vertexG : graphs[g].vertices()) if (vertex.coincident(vertexG, 0.01)) //tolerance)) { found = true; break; } if (!found) { foundInAll = false; break; } } if (!foundInAll) vertices.remove(v); // no match in this graph, remove it } // Recalibrate indices for (int v = 0; v < vertices.size(); v++) vertices.get(v).setId(v); for (int e = 0; e < edges.size(); e++) edges.get(e).setId(e); final Graph graph = new Graph(vertices, edges); graph.resetBasis(); graph.resetShape(); //System.out.println(graph); return graph; } //------------------------------------------------------------------------- @Override public boolean isStatic() { for (final GraphFunction fn : graphFns) if (!fn.isStatic()) return false; return true; } @Override public long gameFlags(final Game game) { long flags = 0; for (final GraphFunction fn : graphFns) flags |= fn.gameFlags(game); return flags; } @Override public void preprocess(final Game game) { // type = SiteType.use(type, game); for (final GraphFunction fn : graphFns) fn.preprocess(game); if (isStatic()) precomputedGraph = eval ( new Context(game, null), (game.board().defaultSite() == SiteType.Vertex ? SiteType.Vertex : SiteType.Cell) ); } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(super.concepts(game)); // Commented because if some modifications are done to the graph we can not // conclude about the tiling // for (final GraphFunction fn : graphFns) // concepts.or(fn.concepts(game)); return concepts; } }
5,673
22.840336
85
java
Ludii
Ludii-master/Core/src/game/functions/graph/operators/Keep.java
package game.functions.graph.operators; import java.util.ArrayList; import java.util.BitSet; import java.util.List; import game.Game; import game.functions.graph.BaseGraphFunction; import game.functions.graph.GraphFunction; import game.types.board.ShapeType; import game.types.board.SiteType; import game.util.graph.Edge; import game.util.graph.Graph; import game.util.graph.Poly; import game.util.graph.Vertex; import main.math.Polygon; import other.context.Context; //----------------------------------------------------------------------------- /** * Keeps a specified shape within a graph and discards the remainder. * * @author cambolbro */ public final class Keep extends BaseGraphFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- private final GraphFunction graphFn; private final Polygon polygon; /** Precompute once and cache, if possible. */ private Graph precomputedGraph = null; //------------------------------------------------------------------------- /** * @param graphFn Graph to modify. * @param poly Float points defining keep region. * * @example (keep (square 4) (poly { { 1 1 } { 1 3 } { 4 0 } })) */ public Keep ( final GraphFunction graphFn, final Poly poly ) { this.graphFn = graphFn; this.polygon = poly.polygon(); } //------------------------------------------------------------------------- @Override public Graph eval(final Context context, final SiteType siteType) { if (precomputedGraph != null) return precomputedGraph; final Graph source = graphFn.eval(context, siteType); if (polygon.size() < 3) { System.out.println("** Keep region only has " + polygon.size() + " points."); return source; } polygon.inflate(0.1); // Create reference lists of vertices and edges based on graphs[0] final List<Vertex> vertices = new ArrayList<Vertex>(); final List<Edge> edges = new ArrayList<Edge>(); final BitSet remove = new BitSet(); for (final Vertex vertex : source.vertices()) { final Vertex newVertex = new Vertex(vertices.size(), vertex.pt()); newVertex.setTilingAndShape(vertex.basis(), vertex.shape()); vertices.add(newVertex); if (!polygon.contains(vertex.pt2D())) remove.set(vertex.id(), true); } for (final Edge edge : source.edges()) { final Vertex va = vertices.get(edge.vertexA().id()); final Vertex vb = vertices.get(edge.vertexB().id()); if (!remove.get(va.id()) && !remove.get(vb.id())) { // Add this non-clipped edge final Edge newEdge = new Edge(edges.size(), va, vb); //, edge.curved()); newEdge.setTilingAndShape(edge.basis(), edge.shape()); edges.add(newEdge); } } // Remove clipped vertices for (int v = vertices.size() - 1; v >= 0; v--) if (remove.get(v)) vertices.remove(v); // remove this clipped vertex // Recalibrate indices for (int v = 0; v < vertices.size(); v++) vertices.get(v).setId(v); final Graph graph = new Graph(vertices, edges); graph.setBasisAndShape(source.basis(), ShapeType.NoShape); //System.out.println(graph); return graph; } //------------------------------------------------------------------------- @Override public boolean isStatic() { return graphFn.isStatic(); } @Override public long gameFlags(final Game game) { long flags = 0; flags |= graphFn.gameFlags(game); return flags; } @Override public void preprocess(final Game game) { // type = SiteType.use(type, game); graphFn.preprocess(game); if (isStatic()) precomputedGraph = eval(new Context(game, null), (game.board().defaultSite() == SiteType.Vertex ? SiteType.Vertex : SiteType.Cell)); } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(super.concepts(game)); // Commented because if some modifications are done to the graph we can not // conclude about the tiling // concepts.or(graphFn.concepts(game)); return concepts; } }
4,085
24.067485
88
java
Ludii
Ludii-master/Core/src/game/functions/graph/operators/Layers.java
package game.functions.graph.operators; import java.util.BitSet; import game.Game; import game.functions.dim.DimFunction; import game.functions.graph.BaseGraphFunction; import game.functions.graph.GraphFunction; import game.types.board.SiteType; import game.util.graph.Edge; import game.util.graph.Face; import game.util.graph.Graph; import game.util.graph.Vertex; import main.math.Vector; import other.context.Context; //----------------------------------------------------------------------------- /** * Makes multiple layers of the specified graph for 3D games. * * @author cambolbro * * @remarks The layers are stacked upon each one 1 unit apart. Layers will be * shown in isometric view from the side in a future version. */ public final class Layers extends BaseGraphFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- private final int numLayers; private final GraphFunction graphFn; /** Precompute once and cache, if possible. */ private Graph precomputedGraph = null; //------------------------------------------------------------------------- /** * @param layers Number of layers. * @param graph The graph to layer. * * @example (layers 3 (square 3))) */ public Layers ( final DimFunction layers, final GraphFunction graph ) { this.numLayers = layers.eval(); this.graphFn = graph; } //------------------------------------------------------------------------- @Override public Graph eval(final Context context, final SiteType siteType) { if (precomputedGraph != null) return precomputedGraph; // Create N copies of graph and merge them into first entry final Graph[] graphs = new Graph[numLayers]; for (int layer = 0; layer < numLayers; layer++) { graphs[layer] = graphFn.eval(context, siteType); //graphs[layer].scale(1, 0.5, 1); // flatten this layer //graphs[layer].skew(0.5); // skew for isometric effect graphs[layer].translate(0, 0, layer); // move this layer N units in z direction if (layer == 0) continue; // Merge with graph 0 final int numVerts = graphs[layer].vertices().size(); final int vertsStartAt = graphs[0].vertices().size(); //final int edgesStartAt = graphs[0].edges().size(); //final int facesStartAt = graphs[0].faces().size(); // Create duplicate vertices in base graph for (final Vertex vertex : graphs[layer].vertices()) graphs[0].addVertex(vertex.pt()); // Link up any pivots in new vertices for (final Vertex vertex : graphs[layer].vertices()) if (vertex.pivot() != null) { // Link up pivot in new graph final Vertex newVertex = graphs[0].vertices().get(vertsStartAt + vertex.id()); final int newPivotId = vertsStartAt + vertex.pivot().id(); newVertex.setPivot(graphs[0].vertices().get(newPivotId)); } // Create duplicate edges in base graph for (final Edge edge : graphs[layer].edges()) { final int vidA = vertsStartAt + edge.vertexA().id(); final int vidB = vertsStartAt + edge.vertexB().id(); final Edge newEdge = graphs[0].addEdge(vidA, vidB); if (edge.tangentA() != null) newEdge.setTangentA(new Vector(edge.tangentA())); if (edge.tangentB() != null) newEdge.setTangentB(new Vector(edge.tangentB())); } // Create new vertices between layers for (int v = 0; v < numVerts; v++) { final Vertex vertexA = graphs[0].vertices().get(vertsStartAt - numVerts + v); final Vertex vertexB = graphs[0].vertices().get(vertsStartAt + v); graphs[0].addEdge(vertexA, vertexB); } // Create new faces for (final Face face : graphs[layer].faces()) { final int[] vids = new int[face.vertices().size()]; for (int n = 0; n < face.vertices().size(); n++) vids[n] = vertsStartAt + face.vertices().get(n).id(); graphs[0].findOrAddFace(vids); } } graphs[0].reorder(); //System.out.println(graph); return graphs[0]; } //------------------------------------------------------------------------- // /** // * Merge vertex vv into vertex v. // */ // void mergeVertices(final List<Vertex> vertices, final List<Edge> edges) // { // for (int v = 0; v < vertices.size(); v++) // { // final Vertex base = vertices.get(v); // // for (int vv = vertices.size()-1; vv > v; vv--) // { // final Vertex other = vertices.get(vv); // if (base.coincident(other, tolerance)) // mergeVertices(vertices, edges, v, vv); // } // } // } // // /** // * Merge vertex vv into vertex v. // */ // @SuppressWarnings("static-method") // void mergeVertices // ( // final List<Vertex> vertices, final List<Edge> edges, // final int vid, final int coincidentId // ) // { // final Vertex survivor = vertices.get(vid); // // // Redirect all references to coincident vertex as pivot // for (final Vertex vertex : vertices) // if (vertex.pivot() != null && vertex.pivot().id() == coincidentId) // vertex.setPivot(survivor); // redirect to surviving vertex // // // Redirect edge references to coincident to vertex // for (final Edge edge : edges) // { // if (edge.vertexA().id() == coincidentId) // edge.setVertexA(survivor); // if (edge.vertexB().id() == coincidentId) // edge.setVertexB(survivor); // } // // // Renumber vertices above coincidentId and remove coincident vertex // for (int n = coincidentId + 1; n < vertices.size(); n++) // { // final Vertex vertexN = vertices.get(n); // vertexN.setId(vertexN.id() - 1); // } // // vertices.remove(coincidentId); // } //------------------------------------------------------------------------- @Override public boolean isStatic() { return graphFn.isStatic(); } @Override public long gameFlags(final Game game) { long flags = 0; flags |= graphFn.gameFlags(game); return flags; } @Override public void preprocess(final Game game) { // type = SiteType.use(type, game); graphFn.preprocess(game); if (isStatic()) precomputedGraph = eval(new Context(game, null), (game.board().defaultSite() == SiteType.Vertex ? SiteType.Vertex : SiteType.Cell)); } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(super.concepts(game)); concepts.or(graphFn.concepts(game)); return concepts; } }
6,414
26.41453
88
java
Ludii
Ludii-master/Core/src/game/functions/graph/operators/MakeFaces.java
package game.functions.graph.operators; import java.util.BitSet; import game.Game; import game.functions.graph.BaseGraphFunction; import game.functions.graph.GraphFunction; import game.types.board.SiteType; import game.util.graph.Graph; import other.context.Context; //----------------------------------------------------------------------------- /** * Recreates all possible non-overlapping faces for the given graph. * * @author cambolbro */ public final class MakeFaces extends BaseGraphFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- private final GraphFunction graphFn; /** Precompute once and cache, if possible. */ private Graph precomputedGraph = null; //------------------------------------------------------------------------- /** * @param graph The graph to be modified. * * @example (makeFaces (square 5)) */ public MakeFaces ( final GraphFunction graph ) { this.graphFn = graph; } //------------------------------------------------------------------------- @Override public Graph eval(final Context context, final SiteType siteType) { if (precomputedGraph != null) return precomputedGraph; final Graph graph = graphFn.eval(context, siteType); graph.makeFaces(true); return graph; } //------------------------------------------------------------------------- @Override public boolean isStatic() { return graphFn.isStatic(); } @Override public long gameFlags(final Game game) { final long flags = graphFn.gameFlags(game); return flags; } @Override public void preprocess(final Game game) { // type = SiteType.use(type, game); graphFn.preprocess(game); if (isStatic()) precomputedGraph = eval(new Context(game, null), (game.board().defaultSite() == SiteType.Vertex ? SiteType.Vertex : SiteType.Cell)); } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(super.concepts(game)); // Commented because if some modifications are done to the graph we can not // conclude about the tiling // concepts.or(graphFn.concepts(game)); return concepts; } }
2,216
21.85567
88
java
Ludii
Ludii-master/Core/src/game/functions/graph/operators/Merge.java
package game.functions.graph.operators; import java.util.ArrayList; import java.util.BitSet; import java.util.List; import annotations.Name; import annotations.Opt; import game.Game; import game.functions.graph.BaseGraphFunction; import game.functions.graph.GraphFunction; import game.types.board.SiteType; import game.util.graph.Edge; import game.util.graph.Graph; import game.util.graph.Vertex; import main.math.MathRoutines; import main.math.Vector; import other.context.Context; //----------------------------------------------------------------------------- /** * Returns the result of merging two or more graphs. * * @author cambolbro * * @remarks The graphs are overlaid with each other, such that incident vertices * (i.e. those with the same location) are merged into a single vertex. */ public final class Merge extends BaseGraphFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** * A pivot pair. */ public class PivotPair { /** * The index. */ public int id; /** * The index of the pivot. */ public int pivotId; /** * @param id the index. * @param pivotId The index of the pivot. */ public PivotPair(final int id, final int pivotId) { this.id = id; this.pivotId = pivotId; } } //------------------------------------------------------------------------- private final GraphFunction[] graphFns; private final boolean connect; /** Precompute once and cache, if possible. */ private Graph precomputedGraph = null; //------------------------------------------------------------------------- /** * For making the merge of two graphs. * * @param graphA First graph to merge. * @param graphB Second graph to merge. * @param connect Whether to connect newly added vertices to nearby neighbours * [False]. * * @example (merge (rectangle 6 2) (rectangle 3 5)) */ public Merge ( final GraphFunction graphA, final GraphFunction graphB, @Opt @Name final Boolean connect ) { this.graphFns = new GraphFunction[2]; this.graphFns[0] = graphA; this.graphFns[1] = graphB; this.connect = (connect == null) ? false : connect.booleanValue(); } /** * For making the merge of many graphs. * * @param graphs Graphs to merge. * @param connect Whether to connect newly added vertices to nearby neighbours * [False]. * * @example (merge { (rectangle 6 2) (square 4) (rectangle 7 2) }) */ public Merge ( final GraphFunction[] graphs, @Opt @Name final Boolean connect ) { this.graphFns = graphs; this.connect = (connect == null) ? false : connect.booleanValue(); } //------------------------------------------------------------------------- @Override public Graph eval(final Context context, final SiteType siteType) { if (precomputedGraph != null) return precomputedGraph; final Graph[] graphs = new Graph[graphFns.length]; for (int n = 0; n < graphFns.length; n++) { final GraphFunction fn = graphFns[n]; graphs[n] = fn.eval(context, siteType); } // Note: Retain the tiling and shape of the original elements. // Collate vertices and edges final List<Vertex> vertices = new ArrayList<Vertex>(); final List<Edge> edges = new ArrayList<Edge>(); int offset = 0; for (final Graph subGraph : graphs) { for (final Vertex vertex : subGraph.vertices()) { final Vertex newVertex = new Vertex(vertices.size(), vertex.pt().x(), vertex.pt().y(), vertex.pt().z()); newVertex.setTilingAndShape(vertex.basis(), vertex.shape()); if (vertex.pivot() != null) { // ** // ** FIXME: Will be reference to old pivot, not new one. // ** newVertex.setPivot(vertex.pivot()); } vertices.add(newVertex); } for (final Edge edge : subGraph.edges()) { final Vertex va = vertices.get(edge.vertexA().id() + offset); final Vertex vb = vertices.get(edge.vertexB().id() + offset); final Edge newEdge = new Edge(edges.size(), va, vb); //, edge.curved()); newEdge.setTilingAndShape(edge.basis(), edge.shape()); if (edge.tangentA() != null) newEdge.setTangentA(new Vector(edge.tangentA())); if (edge.tangentB() != null) newEdge.setTangentB(new Vector(edge.tangentB())); edges.add(newEdge); } offset += subGraph.vertices().size(); } // Merge incident vertices mergeVertices(vertices, edges); game.util.graph.Graph.removeDuplicateEdges(edges); final Graph graph = new Graph(vertices, edges); // Now connect new vertices to nearby neighbours, if desired if (connect) { final double threshold = 1.1 * graph.averageEdgeLength(); for (final Vertex vertexA : graph.vertices()) for (final Vertex vertexB : graph.vertices()) { if (vertexA.id() == vertexB.id()) continue; if (MathRoutines.distance(vertexA.pt2D(), vertexB.pt2D()) < threshold) graph.findOrAddEdge(vertexA.id(), vertexB.id()); } graph.makeFaces(true); } graph.resetBasis(); graph.resetShape(); //System.out.println(graph); // System.out.println("Merge has " + graph.vertices().size() + " vertices and " + // graph.edges().size() + " edges."); return graph; } //------------------------------------------------------------------------- /** * Merge vertex vv into vertex v. */ private static void mergeVertices(final List<Vertex> vertices, final List<Edge> edges) { for (int v = 0; v < vertices.size(); v++) { final Vertex base = vertices.get(v); for (int vv = vertices.size()-1; vv > v; vv--) { final Vertex other = vertices.get(vv); if (base.coincident(other, 0.01)) // use more tolerance than usual mergeVertices(vertices, edges, v, vv); } } } /** * Merge vertex vv into vertex v. */ private static void mergeVertices ( final List<Vertex> vertices, final List<Edge> edges, final int vid, final int coincidentId ) { final Vertex survivor = vertices.get(vid); // Redirect all references to coincident vertex as pivot for (final Vertex vertex : vertices) if (vertex.pivot() != null && vertex.pivot().id() == coincidentId) vertex.setPivot(survivor); // redirect to surviving vertex // Redirect edge references to coincident to vertex for (final Edge edge : edges) { if (edge.vertexA().id() == coincidentId) edge.setVertexA(survivor); if (edge.vertexB().id() == coincidentId) edge.setVertexB(survivor); } // Renumber vertices above coincidentId and remove coincident vertex for (int n = coincidentId + 1; n < vertices.size(); n++) { final Vertex vertexN = vertices.get(n); vertexN.setId(vertexN.id() - 1); } vertices.remove(coincidentId); } //------------------------------------------------------------------------- @Override public boolean isStatic() { for (final GraphFunction fn : graphFns) if (!fn.isStatic()) return false; return true; } @Override public long gameFlags(final Game game) { long flags = 0; for (final GraphFunction fn : graphFns) flags |= fn.gameFlags(game); return flags; } @Override public void preprocess(final Game game) { // type = SiteType.use(type, game); for (final GraphFunction fn : graphFns) fn.preprocess(game); if (isStatic()) precomputedGraph = eval(new Context(game, null), (game.board().defaultSite() == SiteType.Vertex ? SiteType.Vertex : SiteType.Cell)); } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(super.concepts(game)); // Commented because if some modifications are done to the graph we can not // conclude about the tiling or shape. // for (final GraphFunction fn : graphFns) // concepts.or(fn.concepts(game)); return concepts; } }
7,941
24.954248
108
java
Ludii
Ludii-master/Core/src/game/functions/graph/operators/Recoordinate.java
package game.functions.graph.operators; import java.util.BitSet; import annotations.Opt; import game.Game; import game.functions.graph.BaseGraphFunction; import game.functions.graph.GraphFunction; import game.types.board.SiteType; import game.util.graph.Graph; import other.context.Context; //----------------------------------------------------------------------------- /** * Regenerates the coordinate labels for the elements of a graph. * * @author cambolbro */ public final class Recoordinate extends BaseGraphFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- private final SiteType siteTypeA; private final SiteType siteTypeB; private final SiteType siteTypeC; private final GraphFunction graphFn; /** Precompute once and cache, if possible. */ private Graph precomputedGraph = null; //------------------------------------------------------------------------- /** * @param siteTypeA First site type to recoordinate (Vertex/Edge/Cell). * @param siteTypeB Second site type to recoordinate (Vertex/Edge/Cell). * @param siteTypeC Third site type to recoordinate (Vertex/Edge/Cell). * @param graph The graph whose vertices are to be renumbered. * * @example (recoordinate (merge (rectangle 2 5) (square 5))) * @example (recoordinate Vertex (merge (rectangle 2 5) (square 5))) */ public Recoordinate ( @Opt final SiteType siteTypeA, @Opt final SiteType siteTypeB, @Opt final SiteType siteTypeC, final GraphFunction graph ) { this.graphFn = graph; this.siteTypeA = siteTypeA; this.siteTypeB = siteTypeB; this.siteTypeC = siteTypeC; } //------------------------------------------------------------------------- @Override public Graph eval(final Context context, final SiteType siteType) { if (precomputedGraph != null) return precomputedGraph; final Graph graph = graphFn.eval(context, siteType); final BitSet types = new BitSet(); if (siteTypeA != null) types.set(siteTypeA.ordinal()); if (siteTypeB != null) types.set(siteTypeB.ordinal()); if (siteTypeC != null) types.set(siteTypeC.ordinal()); // if (types.cardinality() == 0) // { // // No site type specified, renumber everything // graph.setCoordinates(); // } // else // { // // Only renumber those site types specified // if (types.get(0)) // graph.setCoordinates(SiteType.Vertex); // // if (types.get(1)) // graph.setCoordinates(SiteType.Edge); // // if (types.get(2)) // { // graph.setCoordinates(SiteType.Cell); // // // Already called in Graph.orderFaces() // //result.setFacePhases(); // as face 0 might have changed // } // } return graph; } //------------------------------------------------------------------------- @Override public boolean isStatic() { return graphFn.isStatic(); } @Override public long gameFlags(final Game game) { final long flags = graphFn.gameFlags(game); return flags; } @Override public void preprocess(final Game game) { // type = SiteType.use(type, game); graphFn.preprocess(game); if (isStatic()) precomputedGraph = eval(new Context(game, null), (game.board().defaultSite() == SiteType.Vertex ? SiteType.Vertex : SiteType.Cell)); } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(super.concepts(game)); concepts.or(graphFn.concepts(game)); return concepts; } }
3,531
24.049645
88
java
Ludii
Ludii-master/Core/src/game/functions/graph/operators/Remove.java
package game.functions.graph.operators; import java.util.ArrayList; import java.util.BitSet; import java.util.Collections; import java.util.List; import annotations.Name; import annotations.Opt; import annotations.Or; import annotations.Or2; import game.Game; import game.functions.dim.DimFunction; import game.functions.graph.BaseGraphFunction; import game.functions.graph.GraphFunction; import game.types.board.SiteType; import game.util.graph.Edge; import game.util.graph.Face; import game.util.graph.Graph; import game.util.graph.Poly; import game.util.graph.Vertex; import main.math.Polygon; import other.context.Context; //----------------------------------------------------------------------------- /** * Removes elements from a graph. * * @author cambolbro * * @remarks The elements to be removed can be vertices, edges or faces. * Elements whose vertices can't be found will be ignored. * Be careful when removing by index, as the graph is modified and * renumbered with each removal. It is recommended to specify indices * in decreasing order and to avoid removing vertices, edges and/or * faces by index on the same call (instead, you can chain multiple * removals by index together, one for each element type). */ public final class Remove extends BaseGraphFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- private final GraphFunction graphFn; private final Polygon polygon; private final Float[][][] facePositions; private final Float[][][] edgePositions; private final Float[][] vertexPositions; private final DimFunction[] faceIndices; private final DimFunction[][] edgeIndices; private final DimFunction[] vertexIndices; private final boolean trimEdges; /** Precompute once and cache, if possible. */ private Graph precomputedGraph = null; //------------------------------------------------------------------------- /** * For removing some graph elements. * * @param graph The graph to remove elements from. * @param cells Locations of vertices of faces to remove. * @param Cells Indices of faces to remove. * @param edges Locations of end points of edges to remove. * @param Edges Indices of end points of edges to remove. * @param vertices Locations of vertices to remove. * @param Vertices Indices of vertices to remove. * @param trimEdges Whether to trim edges orphaned by removing faces [True]. * * @example (remove (square 4) vertices:{ { 0.0 3.0 } { 0.5 2 } }) * @example (remove (square 4) cells:{ 0 1 2 } edges:{ {0 1} {1 2} } vertices:{ * 1 4 }) */ public Remove ( final GraphFunction graph, @Opt @Or @Name final Float[][][] cells, @Opt @Or @Name final DimFunction[] Cells, @Opt @Or2 @Name final Float[][][] edges, @Opt @Or2 @Name final DimFunction[][] Edges, @Opt @Or @Name final Float[][] vertices, @Opt @Or @Name final DimFunction[] Vertices, @Opt @Name final Boolean trimEdges ) { int numNonNullF = 0; if (cells != null) numNonNullF++; if (Cells != null) numNonNullF++; if (numNonNullF > 1) throw new IllegalArgumentException("Only one 'cell' parameter can be non-null."); int numNonNullE = 0; if (edges != null) numNonNullE++; if (Edges != null) numNonNullE++; if (numNonNullE > 1) throw new IllegalArgumentException("Only one 'edge' parameter can be non-null."); int numNonNullV = 0; if (vertices != null) numNonNullV++; if (Vertices != null) numNonNullV++; if (numNonNullV > 1) throw new IllegalArgumentException("Only one 'vertex' parameter can be non-null."); this.graphFn = graph; this.polygon = null; this.facePositions = cells; this.edgePositions = edges; this.vertexPositions = vertices; this.faceIndices = Cells; this.edgeIndices = Edges; this.vertexIndices = Vertices; this.trimEdges = (trimEdges == null) ? true : trimEdges.booleanValue(); } /** * For removing some elements according to a polygon. * * @param graphFn Graph to clip. * @param poly Float points defining hole region. * @param trimEdges Whether to trim edges orphaned by removing faces [True]. * * @example (remove (square 8) (poly { { 2.5 2.5 } { 2.5 5.5 } { 4.5 5.5 } { 4.5 * 4.5 } {5.5 4.5 } { 5.5 2.5 } })) */ public Remove ( final GraphFunction graphFn, final Poly poly, @Opt @Name final Boolean trimEdges ) { this.graphFn = graphFn; this.polygon = poly.polygon(); this.facePositions = null; this.edgePositions = null; this.vertexPositions = null; this.faceIndices = null; this.edgeIndices = null; this.vertexIndices = null; this.trimEdges = (trimEdges == null) ? true : trimEdges.booleanValue(); } //------------------------------------------------------------------------- @Override public Graph eval(final Context context, final SiteType siteType) { if (precomputedGraph != null) return precomputedGraph; final Graph graph = graphFn.eval(context, siteType); // Note: Retain the tiling and shape of the original elements. if (polygon != null) { for (int vid = graph.vertices().size() - 1; vid >= 0; vid--) { final Vertex vertex = graph.vertices().get(vid); if (polygon.contains(vertex.pt2D())) graph.removeVertex(vertex); } // // Check intersecting edges? // for (int eid = graph.edges().size() - 1; eid >= 0; eid--) // { // final Edge edge = graph.edges().get(eid); // if (polygon.contains(edge.vertexA().pt2D()) ||polygon.contains(edge.vertexB().pt2D())) // graph.remove(edge); // } // Check intersecting faces? // ... } // Remove faces if (facePositions != null) { for (final Float[][] pts : facePositions) { final int[] vertIds = new int[pts.length]; for (int n = 0; n < pts.length; n++) { if (pts[n].length < 2) { System.out.println("** Remove: Two values expected for vertex."); continue; } // Find vertex final double x = pts[n][0].floatValue(); final double y = pts[n][1].floatValue(); final double z = (pts[n].length > 2) ? pts[n][2].floatValue() : 0; final Vertex vertex = graph.findVertex(x, y, z); if (vertex == null) { System.out.println("** Couldn't find face vertex."); vertIds[n] = -1; // make sure an obvious error occurs } else { vertIds[n] = vertex.id(); } } final Face face = graph.findFace(vertIds); if (face != null) graph.remove(face, trimEdges); else System.out.println("** Face not found from vertices."); } } else if (faceIndices != null) { final List<Integer> list = new ArrayList<Integer>(); for (final DimFunction id : faceIndices) list.add(Integer.valueOf(id.eval())); Collections.sort(list); Collections.reverse(list); for (final Integer id : list) graph.removeFace(id.intValue(), trimEdges); } // Remove edges if (edgePositions != null) { for (final Float[][] pts : edgePositions) { final double ax = pts[0][0].floatValue(); final double ay = pts[0][1].floatValue(); final double az = (pts[0].length > 2) ? pts[0][2].floatValue() : 0; final double bx = pts[1][0].floatValue(); final double by = pts[1][1].floatValue(); final double bz = (pts[1].length > 2) ? pts[1][2].floatValue() : 0; final Vertex vertexA = graph.findVertex(ax, ay, az); final Vertex vertexB = graph.findVertex(bx, by, bz); if (vertexA != null && vertexB != null) { final Edge edge = graph.findEdge(vertexA, vertexB); if (edge != null) graph.remove(edge, false); else System.out.println("** Edge vertices not found."); } else { System.out.println("** Edge vertices not found."); } } } else if (this.edgeIndices != null) { for (final DimFunction[] vids : edgeIndices) { if (vids.length == 2) graph.removeEdge(vids[0].eval(), vids[1].eval()); } } // Remove vertices if (vertexPositions != null) { for (final Float[] pt : vertexPositions) { final double x = pt[0].floatValue(); final double y = pt[1].floatValue(); final double z = (pt.length > 2) ? pt[2].floatValue() : 0; final Vertex vertex = graph.findVertex(x, y, z); if (vertex != null) graph.removeVertex(vertex); } } else if (vertexIndices != null) { final List<Integer> list = new ArrayList<Integer>(); for (final DimFunction id : vertexIndices) list.add(Integer.valueOf(id.eval())); Collections.sort(list); Collections.reverse(list); for (final Integer id : list) graph.removeVertex(id.intValue()); } // ** // ** Do not create faces! That would just restore any deleted faces. // ** //if (siteType == SiteType.Cell) // graph.createFaces(); // ** // ** Don't reorder, in case ordering matters for other parts of the board. // ** The Graph decrements indices to cater for gaps left by removed elements. // ** //graph.reorder(); graph.resetShape(); //System.out.println(graph); return graph; } //------------------------------------------------------------------------- @Override public boolean isStatic() { final boolean isStatic = true; return isStatic; } @Override public long gameFlags(final Game game) { final long flags = 0; return flags; } @Override public void preprocess(final Game game) { if (isStatic()) precomputedGraph = eval(new Context(game, null), (game.board().defaultSite() == SiteType.Vertex ? SiteType.Vertex : SiteType.Cell)); } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(super.concepts(game)); // Commented because if some modifications are done to the graph we can not // conclude about the tiling // concepts.or(graphFn.concepts(game)); return concepts; } }
10,164
26.697548
92
java
Ludii
Ludii-master/Core/src/game/functions/graph/operators/Renumber.java
package game.functions.graph.operators; import java.util.BitSet; import annotations.Opt; import game.Game; import game.functions.graph.BaseGraphFunction; import game.functions.graph.GraphFunction; import game.types.board.SiteType; import game.util.graph.Graph; import other.context.Context; /** * Renumbers the vertices of a graph into sequential order. * * @author cambolbro * * @remarks Vertices are renumbered from the lower left rightwards and upwards, * in an upwards reading order. Renumbering can be useful after a * union or merge operation combines different graphs. */ public final class Renumber extends BaseGraphFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- private final SiteType siteTypeA; private final SiteType siteTypeB; private final SiteType siteTypeC; private final GraphFunction graphFn; /** Precompute once and cache, if possible. */ private Graph precomputedGraph = null; //------------------------------------------------------------------------- /** * @param siteTypeA First site type to renumber (Vertex/Edge/Cell). * @param siteTypeB Second site type to renumber (Vertex/Edge/Cell). * @param siteTypeC Third site type to renumber (Vertex/Edge/Cell). * @param graph The graph whose vertices are to be renumbered. * * @example (renumber (merge (rectangle 2 5) (square 5))) * @example (renumber Vertex (merge (rectangle 2 5) (square 5))) */ public Renumber ( @Opt final SiteType siteTypeA, @Opt final SiteType siteTypeB, @Opt final SiteType siteTypeC, final GraphFunction graph ) { this.graphFn = graph; this.siteTypeA = siteTypeA; this.siteTypeB = siteTypeB; this.siteTypeC = siteTypeC; } //------------------------------------------------------------------------- @Override public Graph eval(final Context context, final SiteType siteType) { if (precomputedGraph != null) return precomputedGraph; final Graph result = graphFn.eval(context, siteType); if (result.vertices().isEmpty()) { System.out.println("** Rotate.eval(): Rotating empty graph."); return result; } final BitSet types = new BitSet(); if (siteTypeA != null) types.set(siteTypeA.ordinal()); if (siteTypeB != null) types.set(siteTypeB.ordinal()); if (siteTypeC != null) types.set(siteTypeC.ordinal()); if (types.cardinality() == 0) { // No site type specified, renumber everything result.reorder(); } else { // Only renumber those site types specified if (types.get(0)) result.reorder(SiteType.Vertex); if (types.get(1)) result.reorder(SiteType.Edge); if (types.get(2)) { result.reorder(SiteType.Cell); // Already called in Graph.orderFaces() //result.setFacePhases(); // as face 0 might have changed } } return result; } //------------------------------------------------------------------------- @Override public boolean isStatic() { return graphFn.isStatic(); } @Override public long gameFlags(final Game game) { final long flags = graphFn.gameFlags(game); return flags; } @Override public void preprocess(final Game game) { // type = SiteType.use(type, game); graphFn.preprocess(game); if (isStatic()) precomputedGraph = eval(new Context(game, null), (game.board().defaultSite() == SiteType.Vertex ? SiteType.Vertex : SiteType.Cell)); } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(super.concepts(game)); concepts.or(graphFn.concepts(game)); return concepts; } }
3,704
24.033784
88
java
Ludii
Ludii-master/Core/src/game/functions/graph/operators/Rotate.java
package game.functions.graph.operators; import java.util.BitSet; import game.Game; import game.functions.floats.FloatFunction; import game.functions.graph.BaseGraphFunction; import game.functions.graph.GraphFunction; import game.types.board.SiteType; import game.util.graph.Graph; import other.BaseLudeme; import other.context.Context; //----------------------------------------------------------------------------- /** * Rotates a graph by the specified number of degrees anticlockwise. * * @author cambolbro * * @remarks The vertices within the graph are rotated about the graph's midpoint. */ public final class Rotate extends BaseGraphFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- private final FloatFunction degreesFn; private final GraphFunction graphFn; /** Precompute once and cache, if possible. */ private Graph precomputedGraph = null; //------------------------------------------------------------------------- /** * @param degreesFn Number of degrees to rotate anticlockwise. * @param graph The graph to rotate. * * @example (rotate 45 (square 5)) */ public Rotate ( final FloatFunction degreesFn, final GraphFunction graph ) { this.degreesFn = degreesFn; graphFn = graph; } //------------------------------------------------------------------------- @Override public Graph eval(final Context context, final SiteType siteType) { if (precomputedGraph != null) return precomputedGraph; final Graph graph = graphFn.eval(context, siteType); if (graph.vertices().isEmpty()) { System.out.println("** Rotate.eval(): Rotating empty graph."); return graph; } // Rotate the graph final double degrees = degreesFn.eval(context); graph.rotate(degrees); //graph.reorder(); return graph; } //------------------------------------------------------------------------- @Override public boolean isStatic() { return graphFn.isStatic() && degreesFn.isStatic(); } @Override public long gameFlags(final Game game) { final long flags = graphFn.gameFlags(game) | degreesFn.gameFlags(game); return flags; } @Override public void preprocess(final Game game) { // type = SiteType.use(type, game); graphFn.preprocess(game); degreesFn.preprocess(game); if (isStatic()) precomputedGraph = eval(new Context(game, null), (game.board().defaultSite() == SiteType.Vertex ? SiteType.Vertex : SiteType.Cell)); } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(super.concepts(game)); concepts.or(graphFn.concepts(game)); return concepts; } @Override public String toEnglish(final Game game) { return "rotated " + ((BaseLudeme) graphFn).toEnglish(game); } }
2,849
22.360656
88
java
Ludii
Ludii-master/Core/src/game/functions/graph/operators/Scale.java
package game.functions.graph.operators; import java.util.BitSet; import annotations.Opt; import game.Game; import game.functions.floats.FloatFunction; import game.functions.graph.BaseGraphFunction; import game.functions.graph.GraphFunction; import game.types.board.SiteType; import game.util.graph.Graph; import other.context.Context; //----------------------------------------------------------------------------- /** * Scales a graph by the specified amount. * * @author cambolbro * * This operation modifies the locations of vertices within the graph. */ public final class Scale extends BaseGraphFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- private final FloatFunction scaleXFn; private final FloatFunction scaleYFn; private final FloatFunction scaleZFn; private final GraphFunction graphFn; /** Precompute once and cache, if possible. */ private Graph precomputedGraph = null; //------------------------------------------------------------------------- /** * @param scaleX Amount to scale in the x direction. * @param scaleY Amount to scale in the y direction [scaleX]. * @param scaleZ Amount to scale in the z direction [1]. * @param graph The graph to scale. * * @example (scale 2 (square 5)) * @example (scale 2 3.5 (square 5)) */ public Scale ( final FloatFunction scaleX, @Opt final FloatFunction scaleY, @Opt final FloatFunction scaleZ, final GraphFunction graph ) { this.graphFn = graph; this.scaleXFn = scaleX; this.scaleYFn = scaleY; this.scaleZFn = scaleZ; } //------------------------------------------------------------------------- @Override public Graph eval(final Context context, final SiteType siteType) { if (precomputedGraph != null) return precomputedGraph; final Graph graph = graphFn.eval(context, siteType); if (graph.vertices().isEmpty()) { System.out.println("** Rotate.eval(): Rotating empty graph."); return graph; } // Scale the graph final double sx = scaleXFn.eval(context); final double sy = (scaleYFn != null) ? scaleYFn.eval(context) : scaleXFn.eval(context); final double sz = (scaleZFn != null) ? scaleZFn.eval(context) : 1; graph.scale(sx, sy, sz); return graph; } //------------------------------------------------------------------------- @Override public boolean isStatic() { return graphFn.isStatic() && scaleXFn.isStatic() && scaleYFn.isStatic() && scaleZFn.isStatic(); } @Override public long gameFlags(final Game game) { final long flags = graphFn.gameFlags(game) | scaleXFn.gameFlags(game) | scaleYFn.gameFlags(game) | scaleZFn.gameFlags(game); return flags; } @Override public void preprocess(final Game game) { // type = SiteType.use(type, game); graphFn.preprocess(game); scaleXFn.preprocess(game); scaleYFn.preprocess(game); scaleZFn.preprocess(game); if (isStatic()) precomputedGraph = eval(new Context(game, null), (game.board().defaultSite() == SiteType.Vertex ? SiteType.Vertex : SiteType.Cell)); } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(super.concepts(game)); concepts.or(graphFn.concepts(game)); return concepts; } }
3,340
24.503817
89
java
Ludii
Ludii-master/Core/src/game/functions/graph/operators/Shift.java
package game.functions.graph.operators; import java.util.BitSet; import annotations.Opt; import game.Game; import game.functions.floats.FloatFunction; import game.functions.graph.BaseGraphFunction; import game.functions.graph.GraphFunction; import game.types.board.SiteType; import game.util.graph.Graph; import other.context.Context; //----------------------------------------------------------------------------- /** * Translate a graph by the specified x, y and z amounts. * * @author cambolbro * * @remarks This operation modifies the locations of vertices within the graph. */ public final class Shift extends BaseGraphFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- private final FloatFunction dxFn; private final FloatFunction dyFn; private final FloatFunction dzFn; private final GraphFunction graphFn; /** Precompute once and cache, if possible. */ private Graph precomputedGraph = null; //------------------------------------------------------------------------- /** * @param dx Amount to translate in the x direction. * @param dy Amount to translate in the y direction. * @param dz Amount to translate in the z direction [0]. * @param graph The graph to rotate. * * @example (shift 0 10 (square 5)) */ public Shift ( final FloatFunction dx, final FloatFunction dy, @Opt final FloatFunction dz, final GraphFunction graph ) { this.graphFn = graph; this.dxFn = dx; this.dyFn = dy; this.dzFn = dz; } //------------------------------------------------------------------------- @Override public Graph eval(final Context context, final SiteType siteType) { if (precomputedGraph != null) return precomputedGraph; final Graph graph = graphFn.eval(context, siteType); if (graph.vertices().isEmpty()) { System.out.println("** Rotate.eval(): Rotating empty graph."); return graph; } // Translate the graph final double dx = dxFn.eval(context); final double dy = dyFn.eval(context); final double dz = (dzFn != null) ? dzFn.eval(context) : 0; graph.translate(dx, dy, dz); return graph; } //------------------------------------------------------------------------- @Override public boolean isStatic() { return graphFn.isStatic() && dxFn.isStatic() && dyFn.isStatic() && dzFn.isStatic(); } @Override public long gameFlags(final Game game) { final long flags = graphFn.gameFlags(game) | dxFn.gameFlags(game) | dyFn.gameFlags(game) | dzFn.gameFlags(game); return flags; } @Override public void preprocess(final Game game) { // type = SiteType.use(type, game); graphFn.preprocess(game); dxFn.preprocess(game); dyFn.preprocess(game); if (isStatic()) precomputedGraph = eval(new Context(game, null), (game.board().defaultSite() == SiteType.Vertex ? SiteType.Vertex : SiteType.Cell)); } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(super.concepts(game)); concepts.or(graphFn.concepts(game)); return concepts; } }
3,180
23.658915
88
java
Ludii
Ludii-master/Core/src/game/functions/graph/operators/Skew.java
package game.functions.graph.operators; import java.util.BitSet; import game.Game; import game.functions.graph.BaseGraphFunction; import game.functions.graph.GraphFunction; import game.types.board.SiteType; import game.util.graph.Graph; import other.context.Context; //----------------------------------------------------------------------------- /** * Skews a graph by the specified amount. * * @author cambolbro * * Skewing a graph can be useful for achieving a 3D isometric look. */ public final class Skew extends BaseGraphFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- private final double amount; private final GraphFunction graphFn; /** Precompute once and cache, if possible. */ private Graph precomputedGraph = null; //------------------------------------------------------------------------- /** * @param amount Amount to skew (1 gives a 45 degree skew). * @param graph The graph to scale. * * @example (skew .5 (square 5)) */ public Skew ( final Float amount, final GraphFunction graph ) { this.amount = amount.floatValue(); this.graphFn = graph; } //------------------------------------------------------------------------- @Override public Graph eval(final Context context, final SiteType siteType) { if (precomputedGraph != null) return precomputedGraph; final Graph graph = graphFn.eval(context, siteType); if (graph.vertices().isEmpty()) { System.out.println("** Rotate.eval(): Rotating empty graph."); return graph; } graph.skew(amount); return graph; } //------------------------------------------------------------------------- @Override public boolean isStatic() { return graphFn.isStatic(); } @Override public long gameFlags(final Game game) { final long flags = graphFn.gameFlags(game); return flags; } @Override public void preprocess(final Game game) { // type = SiteType.use(type, game); graphFn.preprocess(game); if (isStatic()) precomputedGraph = eval(new Context(game, null), (game.board().defaultSite() == SiteType.Vertex ? SiteType.Vertex : SiteType.Cell)); } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(super.concepts(game)); concepts.or(graphFn.concepts(game)); return concepts; } }
2,419
21.407407
88
java
Ludii
Ludii-master/Core/src/game/functions/graph/operators/SplitCrossings.java
package game.functions.graph.operators; import java.awt.geom.Point2D; import java.util.BitSet; import game.Game; import game.functions.graph.BaseGraphFunction; import game.functions.graph.GraphFunction; import game.types.board.SiteType; import game.util.graph.Edge; import game.util.graph.Graph; import game.util.graph.Vertex; import main.math.MathRoutines; import main.math.Point3D; import other.context.Context; //----------------------------------------------------------------------------- /** * Splits edge crossings within a graph to create a new vertex at each crossing point. * * @author cambolbro */ public final class SplitCrossings extends BaseGraphFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- private final GraphFunction graphFn; /** Precompute once and cache, if possible. */ private Graph precomputedGraph = null; //------------------------------------------------------------------------- /** * @param graph The graph to split edge crossings. * * @example (splitCrossings (merge (rectangle 2 5) (square 5))) */ public SplitCrossings ( final GraphFunction graph ) { this.graphFn = graph; } //------------------------------------------------------------------------- @Override public Graph eval(final Context context, final SiteType siteType) { if (precomputedGraph != null) return precomputedGraph; final Graph graph = graphFn.eval(context, siteType); // System.out.println("\n" + graph); // boolean didSplit; // do // { // didSplit = false; // for (int ea = 0; ea < graph.edges().size() && !didSplit; ea++) // { // final Edge edgeA = graph.edges().get(ea); // final Point3D ptAA = edgeA.vertexA().pt(); // final Point3D ptAB = edgeA.vertexB().pt(); // // Vertex pivot = null; // if (edgeA.vertexA().pivot() != null) // pivot = edgeA.vertexA().pivot(); // if (edgeA.vertexB().pivot() != null) // pivot = edgeA.vertexB().pivot(); // // for (int eb = ea + 1; eb < graph.edges().size() && !didSplit; eb++) // { // final Edge edgeB = graph.edges().get(eb); // final Point3D ptBA = edgeB.vertexA().pt(); // final Point3D ptBB = edgeB.vertexB().pt(); // // if (pivot == null && edgeB.vertexA().pivot() != null) // pivot = edgeB.vertexA().pivot(); // if (pivot == null && edgeB.vertexB().pivot() != null) // pivot = edgeB.vertexB().pivot(); // // final Point2D ptX = MathRoutines.crossingPoint // ( // ptAA.x(), ptAA.y(), ptAB.x(), ptAB.y(), // ptBA.x(), ptBA.y(), ptBB.x(), ptBB.y() // ); // if (ptX != null) // { // // Edges cross, split them // final Vertex vertex = graph.addVertex(ptX.getX(), ptX.getY()); // final int vid = vertex.id(); //graph.vertices().size() - 1; // // if (pivot != null) // vertex.setPivot(pivot); // //// System.out.println("Splitting edges " + edgeA.id() + " and " + edgeB.id() + "..."); // // graph.removeEdge(eb); //, false); // remove eb first as has higher index // graph.removeEdge(ea); //, false); // // graph.findOrAddEdge(edgeA.vertexA().id(), vid); // graph.findOrAddEdge(vid, edgeA.vertexB().id()); // // graph.findOrAddEdge(edgeB.vertexA().id(), vid); // graph.findOrAddEdge(vid, edgeB.vertexB().id()); // //// System.out.println("\n" + graph); // // didSplit = true; // } // } // } // } while (didSplit); splitAtCrossingPoints(graph); // Now check for cases where vertices lie on an edge that needs to be split. // This can happen when multiple edges cross at the same point in the middle, // e.g. in the Game of Solomon. splitAtTouchingPoints(graph); graph.makeFaces(true); graph.resetBasis(); // System.out.println("\n" + graph); return graph; } //------------------------------------------------------------------------- static void splitAtCrossingPoints(final Graph graph) { boolean didSplit; do { didSplit = false; for (int ea = 0; ea < graph.edges().size() && !didSplit; ea++) { final Edge edgeA = graph.edges().get(ea); final Point3D ptAA = edgeA.vertexA().pt(); final Point3D ptAB = edgeA.vertexB().pt(); Vertex pivot = null; if (edgeA.vertexA().pivot() != null) pivot = edgeA.vertexA().pivot(); if (edgeA.vertexB().pivot() != null) pivot = edgeA.vertexB().pivot(); for (int eb = ea + 1; eb < graph.edges().size() && !didSplit; eb++) { final Edge edgeB = graph.edges().get(eb); final Point3D ptBA = edgeB.vertexA().pt(); final Point3D ptBB = edgeB.vertexB().pt(); if (pivot == null && edgeB.vertexA().pivot() != null) pivot = edgeB.vertexA().pivot(); if (pivot == null && edgeB.vertexB().pivot() != null) pivot = edgeB.vertexB().pivot(); final Point2D ptX = MathRoutines.crossingPoint ( ptAA.x(), ptAA.y(), ptAB.x(), ptAB.y(), ptBA.x(), ptBA.y(), ptBB.x(), ptBB.y() ); if (ptX == null) continue; // Edges cross, split them final Vertex vertex = graph.addVertex(ptX.getX(), ptX.getY()); final int vid = vertex.id(); //graph.vertices().size() - 1; if (pivot != null) vertex.setPivot(pivot); // System.out.println("Splitting edges " + edgeA.id() + " and " + edgeB.id() + "..."); graph.removeEdge(eb); // remove eb first as has higher index graph.removeEdge(ea); graph.findOrAddEdge(edgeA.vertexA().id(), vid); graph.findOrAddEdge(vid, edgeA.vertexB().id()); graph.findOrAddEdge(edgeB.vertexA().id(), vid); graph.findOrAddEdge(vid, edgeB.vertexB().id()); // System.out.println("\n" + graph); didSplit = true; } } } while (didSplit); } //------------------------------------------------------------------------- static void splitAtTouchingPoints(final Graph graph) { boolean didSplit; do { didSplit = false; for (int ea = 0; ea < graph.edges().size() && !didSplit; ea++) { final Edge edgeA = graph.edges().get(ea); final Point3D ptAA = edgeA.vertexA().pt(); final Point3D ptAB = edgeA.vertexB().pt(); Vertex pivot = null; if (edgeA.vertexA().pivot() != null) pivot = edgeA.vertexA().pivot(); if (edgeA.vertexB().pivot() != null) pivot = edgeA.vertexB().pivot(); for (final Vertex vertex : graph.vertices()) { if (edgeA.contains(vertex)) continue; // Check vertex final Point3D ptT = MathRoutines.touchingPoint(vertex.pt(), ptAA, ptAB); if (ptT == null) continue; // Edge touched by vertex BA, split it if (pivot != null) vertex.setPivot(pivot); // System.out.println("T: Splitting edge " + edgeA.id() + " at vertex " + vertex.id() + "...\n"); graph.removeEdge(ea); graph.findOrAddEdge(edgeA.vertexA().id(), vertex.id()); graph.findOrAddEdge(vertex.id(), edgeA.vertexB().id()); didSplit = true; } } } while (didSplit); } //------------------------------------------------------------------------- @Override public boolean isStatic() { return graphFn.isStatic(); } @Override public long gameFlags(final Game game) { final long flags = graphFn.gameFlags(game); return flags; } @Override public void preprocess(final Game game) { // type = SiteType.use(type, game); graphFn.preprocess(game); if (isStatic()) precomputedGraph = eval(new Context(game, null), (game.board().defaultSite() == SiteType.Vertex ? SiteType.Vertex : SiteType.Cell)); } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(super.concepts(game)); // Commented because if some modifications are done to the graph we can not // conclude about the tiling // concepts.or(graphFn.concepts(game)); return concepts; } }
8,085
27.076389
101
java
Ludii
Ludii-master/Core/src/game/functions/graph/operators/Subdivide.java
package game.functions.graph.operators; import java.util.BitSet; import annotations.Name; import annotations.Opt; import game.Game; import game.functions.dim.DimFunction; import game.functions.graph.BaseGraphFunction; import game.functions.graph.GraphFunction; import game.types.board.SiteType; import game.util.graph.Face; import game.util.graph.Graph; import game.util.graph.Vertex; import other.context.Context; //----------------------------------------------------------------------------- /** * Subdivides graph cells about their midpoint. * * @author cambolbro * * @remarks Each cell with N sides, where N > min, will be split into N cells. */ public final class Subdivide extends BaseGraphFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- private final GraphFunction graphFn; private final int min; /** Precompute once and cache, if possible. */ private Graph precomputedGraph = null; //------------------------------------------------------------------------- /** * @param graph The graph to subdivide. * @param min Minimum cell size to subdivide [1]. * * @example (subdivide (tiling T3464 2) min:6) */ public Subdivide ( final GraphFunction graph, @Opt @Name final DimFunction min ) { this.graphFn = graph; this.min = (min == null) ? 1 : min.eval(); } //------------------------------------------------------------------------- @Override public Graph eval(final Context context, final SiteType siteType) { if (precomputedGraph != null) return precomputedGraph; final Graph graph = graphFn.eval(context, siteType); if (siteType == SiteType.Vertex) graph.makeFaces(true); // can't subdivide without any faces! for (final Face face : graph.faces()) face.setFlag(false); for (int fid = graph.faces().size() - 1; fid >= 0; fid--) { // Split this face around its midpoint final Face face = graph.faces().get(fid); if (face.vertices().size() < min) continue; final Vertex pivot = graph.addVertex(face.pt()); for (final Vertex vertex : face.vertices()) graph.findOrAddEdge(pivot.id(), vertex.id()); face.setFlag(true); // flag this existing face for removal } if (siteType == SiteType.Cell) { // Delete faces *after* subdivision faces have been added, // otherwise shared edges might also be removed. for (int fid = graph.faces().size() - 1; fid >= 0; fid--) if (graph.faces().get(fid).flag()) graph.removeFace(fid, false); // Create new faces graph.makeFaces(true); } else { graph.clear(SiteType.Cell); } graph.resetBasis(); //System.out.println(graph); return graph; } //------------------------------------------------------------------------- @Override public boolean isStatic() { return graphFn.isStatic(); } @Override public long gameFlags(final Game game) { final long flags = graphFn.gameFlags(game); return flags; } @Override public void preprocess(final Game game) { // type = SiteType.use(type, game); graphFn.preprocess(game); if (isStatic()) precomputedGraph = eval(new Context(game, null), (game.board().defaultSite() == SiteType.Vertex ? SiteType.Vertex : SiteType.Cell)); } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(super.concepts(game)); // Commented because if some modifications are done to the graph we can not // conclude about the tiling // concepts.or(graphFn.concepts(game)); return concepts; } }
3,628
23.355705
88
java
Ludii
Ludii-master/Core/src/game/functions/graph/operators/Trim.java
package game.functions.graph.operators; import java.util.BitSet; import game.Game; import game.functions.graph.BaseGraphFunction; import game.functions.graph.GraphFunction; import game.types.board.SiteType; import game.util.graph.Graph; import other.context.Context; //----------------------------------------------------------------------------- /** * Trims orphan vertices and edges from a graph. * * @author cambolbro * * @remarks An orphan vertex is a vertex with no incident edge * (note that pivot vertices are not removed). * An orphan edge is an edge with an end point that has no * incident edges apart from the edge itself. */ public final class Trim extends BaseGraphFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- private final GraphFunction graphFn; /** Precompute once and cache, if possible. */ private Graph precomputedGraph = null; //------------------------------------------------------------------------- /** * @param graph The graph to be trimmed. * * @example (trim (dual (square 5))) */ public Trim ( final GraphFunction graph ) { this.graphFn = graph; } //------------------------------------------------------------------------- @Override public Graph eval(final Context context, final SiteType siteType) { if (precomputedGraph != null) return precomputedGraph; final Graph graph = graphFn.eval(context, siteType); graph.trim(); //System.out.println(graph); return graph; } //------------------------------------------------------------------------- @Override public boolean isStatic() { return graphFn.isStatic(); } @Override public long gameFlags(final Game game) { final long flags = graphFn.gameFlags(game); return flags; } @Override public void preprocess(final Game game) { // type = SiteType.use(type, game); graphFn.preprocess(game); if (isStatic()) precomputedGraph = eval(new Context(game, null), (game.board().defaultSite() == SiteType.Vertex ? SiteType.Vertex : SiteType.Cell)); } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(super.concepts(game)); // Commented because if some modifications are done to the graph we can not // conclude about the tiling // concepts.or(graphFn.concepts(game)); return concepts; } }
2,470
22.533333
88
java
Ludii
Ludii-master/Core/src/game/functions/graph/operators/Union.java
package game.functions.graph.operators; import java.util.BitSet; import annotations.Name; import annotations.Opt; import game.Game; import game.functions.graph.BaseGraphFunction; import game.functions.graph.GraphFunction; import game.types.board.SiteType; import game.util.graph.Edge; import game.util.graph.Face; import game.util.graph.Graph; import game.util.graph.Vertex; import main.math.MathRoutines; import other.context.Context; //----------------------------------------------------------------------------- /** * Returns the union of two or more graphs. * * @author cambolbro * * @remarks The graphs are simply combined with each other, with no connection between them. */ public final class Union extends BaseGraphFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** * A pair of pivots. */ public class PivotPair { /** * The id of the pair. */ public int id; /** * The id of the pivot. */ public int pivotId; /** * Constructor. * * @param id The id of the pair. * @param pivotId The id of the pivot. */ public PivotPair(final int id, final int pivotId) { this.id = id; this.pivotId = pivotId; } } //------------------------------------------------------------------------- private final GraphFunction[] graphFns; private final boolean connect; /** Precompute once and cache, if possible. */ private Graph precomputedGraph = null; //------------------------------------------------------------------------- /** * For making the union of two graphs. * * @param graphA First graph to combine. * @param graphB Second graph to combine. * @param connect Whether to connect newly added vertices to nearby neighbours * [False]. * * @example (union (square 5) (square 3)) */ public Union ( final GraphFunction graphA, final GraphFunction graphB, @Name @Opt final Boolean connect ) { this.graphFns = new GraphFunction[2]; this.graphFns[0] = graphA; this.graphFns[1] = graphB; this.connect = (connect == null) ? false : connect.booleanValue(); } /** * For making the union of many graphs. * * @param graphs Graphs to merge. * @param connect Whether to connect newly added vertices to nearby neighbours * [False]. * * @example (union { (rectangle 6 2) (square 4) (rectangle 7 2) }) */ public Union ( final GraphFunction[] graphs, @Name @Opt final Boolean connect ) { this.graphFns = graphs; this.connect = (connect == null) ? false : connect.booleanValue(); } //------------------------------------------------------------------------- @Override public Graph eval(final Context context, final SiteType siteType) { if (precomputedGraph != null) return precomputedGraph; final Graph[] graphs = new Graph[graphFns.length]; for (int n = 0; n < graphFns.length; n++) { final GraphFunction fn = graphFns[n]; graphs[n] = fn.eval(context, siteType); //System.out.println("Graph " + n + ":\n" + graphs[n]); } // Note: Retain the tiling and shape of the original elements. // // Collate vertices and edges // final List<Vertex> vertices = new ArrayList<Vertex>(); // final List<Edge> edges = new ArrayList<Edge>(); // // int offset = 0; // // // Store pivot pairs to restore afterwards // final List<PivotPair> pivots = new ArrayList<PivotPair>(); // // for (final Graph graph : graphs) // { // for (final Vertex vertex : graph.vertices()) // { // final Vertex newVertex = new Vertex(vertices.size(), vertex.pt().x(), vertex.pt().y(), vertex.pt().z()); // newVertex.setTilingAndShape(vertex.basis(), vertex.shape()); // if (vertex.pivot() != null) // pivots.add(new PivotPair(vertices.size(), vertex.pivot().id() + offset)); // vertices.add(newVertex); // } // // for (final Edge edge : graph.edges()) // { // final Vertex va = vertices.get(edge.vertexA().id() + offset); // final Vertex vb = vertices.get(edge.vertexB().id() + offset); // final Edge newEdge = new Edge(edges.size(), va, vb); //, edge.curved()); // newEdge.setTilingAndShape(edge.basis(), edge.shape()); // edges.add(newEdge); // } // // offset += graph.vertices().size(); // } // // // Restore pivot vertices // for (final PivotPair pivot : pivots) // vertices.get(pivot.id).setPivot(vertices.get(pivot.pivotId)); // // final Graph graph = new Graph(vertices, edges); // //// // Accumulate graphs together //// final Graph graph = graphs[0]; //// for (int g = 1; g < graphs.length; g++) //// { //// graph.vertices().addAll(graphs[g].vertices()); //// graph.edges().addAll(graphs[g].edges()); //// graph.faces().addAll(graphs[g].faces()); //// ////// for (final Vertex vertex : graphs[g].vertices()) ////// graph.vertices().add(vertex); ////// ////// for (final Edge edge : graphs[g].edges()) ////// graph.edges().add(edge); ////// ////// for (final Face face : graphs[g].faces()) ////// graph.faces().add(face); //// } //// graph.reorder(); //// //// System.out.println("Graph has " + graph.vertices().size() + " vertices."); // // // Now connect new vertices to nearby neighbours, if desired // if (connect) // { // final double threshold = 1.1 * graph.averageEdgeLength(); // // for (final Vertex vertexA : graph.vertices()) // for (final Vertex vertexB : graph.vertices()) // { // if (vertexA.id() == vertexB.id()) // continue; // // if (MathRoutines.distance(vertexA.pt2D(), vertexB.pt2D()) < threshold) // graph.findOrAddEdge(vertexA.id(), vertexB.id()); // } // graph.makeFaces(true); // // // ** // // ** No not reorder here! This breaks some graphs e.g. Mancala games. // // ** // //graph.reorder(); // } // // graph.resetBasis(); // graph.resetShape(); // // //System.out.println(graph); // // return graph; for (int n = 1; n < graphFns.length; n++) { for (final Vertex vertex : graphs[n].vertices()) graphs[0].addVertex(vertex); for (final Edge edge : graphs[n].edges()) graphs[0].addEdge(edge); for (final Face face : graphs[n].faces()) graphs[0].addFace(face); graphs[0].synchroniseIds(); } // Now connect new vertices to nearby neighbours, if desired if (connect) { final double threshold = 1.1 * graphs[0].averageEdgeLength(); for (final Vertex vertexA : graphs[0].vertices()) for (final Vertex vertexB : graphs[0].vertices()) { if (vertexA.id() == vertexB.id()) continue; if (MathRoutines.distance(vertexA.pt2D(), vertexB.pt2D()) < threshold) graphs[0].findOrAddEdge(vertexA.id(), vertexB.id()); } graphs[0].makeFaces(true); // ** // ** No not reorder here! This breaks some graphs e.g. Mancala games. // ** //graph.reorder(); } graphs[0].resetBasis(); graphs[0].resetShape(); //System.out.println(graphs[0]); return graphs[0]; } //------------------------------------------------------------------------- @Override public boolean isStatic() { for (final GraphFunction fn : graphFns) if (!fn.isStatic()) return false; return true; } @Override public long gameFlags(final Game game) { long flags = 0; for (final GraphFunction fn : graphFns) flags |= fn.gameFlags(game); return flags; } @Override public void preprocess(final Game game) { // type = SiteType.use(type, game); for (final GraphFunction fn : graphFns) fn.preprocess(game); if (isStatic()) precomputedGraph = eval(new Context(game, null), (game.board().defaultSite() == SiteType.Vertex ? SiteType.Vertex : SiteType.Cell)); } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(super.concepts(game)); // Commented because if some modifications are done to the graph we can not // conclude about the tiling or the shape. // for (final GraphFunction fn : graphFns) // concepts.or(fn.concepts(game)); return concepts; } }
8,177
25.211538
110
java
Ludii
Ludii-master/Core/src/game/functions/graph/operators/package-info.java
/** * This section contains the operations that can be performed on graphs that * describe game boards. These typically involve transforming the graph, * modifying it, or merging multiple sub-graphs. */ package game.functions.graph.operators;
249
34.714286
77
java
Ludii
Ludii-master/Core/src/game/functions/intArray/BaseIntArrayFunction.java
package game.functions.intArray; import other.BaseLudeme; /** * Common functionality for IntArrayFunction - override where necessary. * * @author cambolbro */ public abstract class BaseIntArrayFunction extends BaseLudeme implements IntArrayFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- }
388
23.3125
89
java
Ludii
Ludii-master/Core/src/game/functions/intArray/IntArrayConstant.java
package game.functions.intArray; import java.util.BitSet; import annotations.Hide; import game.Game; import game.functions.ints.IntFunction; import other.context.Context; /** * Sets a constant array of int values. * * @author cambolbro and Eric.Piette */ @Hide public final class IntArrayConstant extends BaseIntArrayFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** Constant value. */ private final IntFunction[] ints; //------------------------------------------------------------------------- /** * Constant int array value. * * @param ints The values of the array. */ public IntArrayConstant ( final IntFunction[] ints ) { this.ints = ints; } //------------------------------------------------------------------------- @Override public int[] eval(final Context context) { final int[] toReturn = new int[ints.length]; for (int i = 0; i < ints.length; i++) { final IntFunction intFunction = ints[i]; toReturn[i] = intFunction.eval(context); } return toReturn; } //------------------------------------------------------------------------- @Override public String toString() { final StringBuilder sb = new StringBuilder(); sb.append("["); for (int i = 0; i < ints.length; i++) { if (i > 0) sb.append(","); sb.append("" + ints[i]); } sb.append("]"); return sb.toString(); } @Override public boolean isStatic() { for (final IntFunction function : ints) if (!function.isStatic()) return false; return true; } @Override public long gameFlags(final Game game) { long flags = 0l; for (final IntFunction function : ints) flags |= function.gameFlags(game); return flags; } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); for (final IntFunction function : ints) concepts.or(function.concepts(game)); return concepts; } @Override public void preprocess(final Game game) { for (final IntFunction function : ints) function.preprocess(game); } //------------------------------------------------------------------------- @Override public String toEnglish(final Game game) { String englishString = "["; for (final IntFunction i : ints) englishString += i.toEnglish(game) + ","; englishString = englishString.substring(0, englishString.length()-1); englishString += "]"; return englishString; } //------------------------------------------------------------------------- }
2,574
19.436508
76
java
Ludii
Ludii-master/Core/src/game/functions/intArray/IntArrayFunction.java
package game.functions.intArray; import java.util.BitSet; import game.Game; import game.types.state.GameType; import other.context.Context; /** * Returns an int array function. * * @author cambolbro */ // ** // ** Do not @Hide, or loses mapping in grammar! // ** public interface IntArrayFunction extends GameType { /** * @param context * @return The result of applying this function to this trial. */ int[] eval(final Context context); /** * @param game The game. * @return Accumulated flags corresponding to the game concepts. */ BitSet concepts(final Game game); /** * @return Accumulated flags corresponding to read data in EvalContext. */ BitSet readsEvalContextRecursive(); /** * @return Accumulated flags corresponding to write data in EvalContext. */ BitSet writesEvalContextRecursive(); /** * @param game The game. * @return True if a required ludeme is missing. */ boolean missingRequirement(final Game game); /** * @param game The game. * @return True if the ludeme can crash the game during its play. */ boolean willCrash(final Game game); /** * @param game * @return This Function in English. */ String toEnglish(Game game); }
1,208
18.819672
73
java
Ludii
Ludii-master/Core/src/game/functions/intArray/package-info.java
/** * @chapter Integer array functions are ludemes that return an array of integer values, * typically for processing by other ludemes. */ package game.functions.intArray;
185
30
88
java
Ludii
Ludii-master/Core/src/game/functions/intArray/array/Array.java
package game.functions.intArray.array; import java.util.BitSet; import game.Game; import game.functions.intArray.BaseIntArrayFunction; import game.functions.ints.IntFunction; import game.functions.region.RegionFunction; import other.context.Context; /** * Converts a Region Function to an Int Array. * * @author Dennis Soemers and Eric.Piette */ public class Array extends BaseIntArrayFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** Our region function */ private final RegionFunction region; /** Our list of int functions. */ private final IntFunction[] ints; //------------------------------------------------------------------------- /** * For creating an array from a region function. * * @param region The region function to be converted into an int array. * * @example (array (sites Board))) */ public Array(final RegionFunction region) { this.region = region; ints = null; } /** * For creating an array from a list of int functions. * * @param ints The int functions composing the array. * * @example (array {5 3 2}) */ public Array(final IntFunction[] ints) { region = null; this.ints = ints; } //------------------------------------------------------------------------- @Override public int[] eval(final Context context) { if(region != null) return region.eval(context).sites(); else { final int[] array = new int[ints.length]; for(int i = 0; i < array.length; i++) array[i] = ints[i].eval(context); return array; } } @Override public long gameFlags(final Game game) { if(region != null) return region.gameFlags(game); else { long gameFlags = 0L; for(final IntFunction intFn : ints) gameFlags |= intFn.gameFlags(game); return gameFlags; } } @Override public boolean isStatic() { if(region != null) return region.isStatic(); else { for(final IntFunction intFn : ints) if(!intFn.isStatic()) return false; return true; } } @Override public void preprocess(final Game game) { if(region != null) region.preprocess(game); else { for(final IntFunction intFn : ints) intFn.preprocess(game); } } @Override public BitSet concepts(final Game game) { if(region != null) return region.concepts(game); else { final BitSet concepts = new BitSet(); for(final IntFunction intFn : ints) concepts.or(intFn.concepts(game)); return concepts; } } @Override public BitSet writesEvalContextRecursive() { if(region != null) return region.writesEvalContextRecursive(); else { final BitSet writeEvalContext = new BitSet(); for(final IntFunction intFn : ints) writeEvalContext.or(intFn.writesEvalContextRecursive()); return writeEvalContext; } } @Override public BitSet readsEvalContextRecursive() { if(region != null) return region.readsEvalContextRecursive(); else { final BitSet readEvalContext = new BitSet(); for(final IntFunction intFn : ints) readEvalContext.or(intFn.readsEvalContextRecursive()); return readEvalContext; } } @Override public boolean missingRequirement(final Game game) { if(region != null) return region.missingRequirement(game); else { for(final IntFunction intFn : ints) if(intFn.missingRequirement(game)) return true; return false; } } @Override public boolean willCrash(final Game game) { if(region != null) return region.willCrash(game); else { for(final IntFunction intFn : ints) if(intFn.willCrash(game)) return true; return false; } } @Override public String toEnglish(final Game game) { return ""; } }
3,760
18.691099
76
java
Ludii
Ludii-master/Core/src/game/functions/intArray/array/package-info.java
/** * Int array function to convert a region function to an int array. */ package game.functions.intArray.array;
115
22.2
67
java
Ludii
Ludii-master/Core/src/game/functions/intArray/iteraror/Team.java
package game.functions.intArray.iteraror; import java.util.BitSet; import game.Game; import game.functions.intArray.BaseIntArrayFunction; import other.concept.Concept; import other.context.Context; import other.context.EvalContextData; /** * Returns the team iterator. * * @author Eric.Piette */ public final class Team extends BaseIntArrayFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** * @example (team) */ public Team() { // Nothing to do. } //------------------------------------------------------------------------- @Override public int[] eval(final Context context) { return context.team(); } //------------------------------------------------------------------------- @Override public boolean isStatic() { return false; } @Override public long gameFlags(final Game game) { final long flag = 0; return flag; } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.set(Concept.Team.id(), true); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { return readsEvalContextFlat(); } @Override public BitSet readsEvalContextFlat() { final BitSet readEvalContext = new BitSet(); readEvalContext.set(EvalContextData.Player.id(), true); return readEvalContext; } @Override public boolean missingRequirement(final Game game) { final boolean missingRequirement = false; return missingRequirement; } @Override public boolean willCrash(final Game game) { final boolean willCrash = false; return willCrash; } @Override public void preprocess(final Game game) { // Nothing to do. } }
1,875
17.392157
76
java
Ludii
Ludii-master/Core/src/game/functions/intArray/iteraror/package-info.java
/** * Int array iterators. */ package game.functions.intArray.iteraror;
74
14
41
java
Ludii
Ludii-master/Core/src/game/functions/intArray/math/Difference.java
package game.functions.intArray.math; import java.util.BitSet; import annotations.Or; import game.Game; import game.functions.intArray.BaseIntArrayFunction; import game.functions.intArray.IntArrayFunction; import game.functions.ints.IntFunction; import gnu.trove.list.array.TIntArrayList; import other.context.Context; /** * Returns the difference between two arrays of integers, i.e. the elements in A * that are not in B. * * @author Eric.Piette */ public final class Difference extends BaseIntArrayFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** Which region 1. */ private final IntArrayFunction source; /** Which region 2. */ private final IntArrayFunction subtraction; /** Which site. */ private final IntFunction intToRemove; /** If we can, we'll precompute once and cache */ private int[] precomputedRegion = null; //------------------------------------------------------------------------- /** * @param source The original array. * @param subtraction The array to remove from the original array. * @param intToRemove The integer to remove from the original array. * * @example (difference (values Remembered) 2) */ public Difference ( final IntArrayFunction source, @Or final IntArrayFunction subtraction, @Or final IntFunction intToRemove ) { this.source = source; int numNonNull = 0; if (subtraction != null) numNonNull++; if (intToRemove != null) numNonNull++; if (numNonNull != 1) throw new IllegalArgumentException("Only one Or parameter must be non-null."); this.intToRemove = intToRemove; this.subtraction = subtraction; } //------------------------------------------------------------------------- @Override public int[] eval(final Context context) { if (precomputedRegion != null) return precomputedRegion; final int[] arraySource = source.eval(context); final TIntArrayList sourcelist = new TIntArrayList(arraySource); if (subtraction != null) { final int[] subSource = subtraction.eval(context); final TIntArrayList subList = new TIntArrayList(subSource); sourcelist.removeAll(subList); } else { final int integerToRemove = intToRemove.eval(context); sourcelist.remove(integerToRemove); } return sourcelist.toArray(); } //------------------------------------------------------------------------- @Override public boolean isStatic() { if (!source.isStatic()) return false; if (subtraction != null) if (!subtraction.isStatic()) return false; if (intToRemove != null && !intToRemove.isStatic()) return false; return true; } @Override public String toString() { return "Difference(" + source + "," + subtraction + ")"; } @Override public long gameFlags(final Game game) { long flag = 0; flag |= source.gameFlags(game); if (subtraction != null) flag |= subtraction.gameFlags(game); if (intToRemove != null) flag |= intToRemove.gameFlags(game); return flag; } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(source.concepts(game)); if(subtraction != null) concepts.or(subtraction.concepts(game)); if (intToRemove != null) concepts.or(intToRemove.concepts(game)); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); writeEvalContext.or(source.writesEvalContextRecursive()); if (subtraction != null) writeEvalContext.or(subtraction.writesEvalContextRecursive()); if (intToRemove != null) writeEvalContext.or(intToRemove.writesEvalContextRecursive()); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); readEvalContext.or(source.readsEvalContextRecursive()); if (subtraction != null) readEvalContext.or(subtraction.readsEvalContextRecursive()); if (intToRemove != null) readEvalContext.or(intToRemove.readsEvalContextRecursive()); return readEvalContext; } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; missingRequirement |= source.missingRequirement(game); if (subtraction != null) missingRequirement |= subtraction.missingRequirement(game); if (intToRemove != null) missingRequirement |= intToRemove.missingRequirement(game); return missingRequirement; } @Override public boolean willCrash(final Game game) { boolean willCrash = false; willCrash |= source.willCrash(game); if (subtraction != null) willCrash |= subtraction.willCrash(game); if (intToRemove != null) willCrash |= intToRemove.willCrash(game); return willCrash; } @Override public void preprocess(final Game game) { source.preprocess(game); if (subtraction != null) subtraction.preprocess(game); if (intToRemove != null) intToRemove.preprocess(game); if (isStatic()) { final Context context = new Context(game, null); final int[] arraySource = source.eval(context); final TIntArrayList sourcelist = new TIntArrayList(arraySource); if (subtraction != null) { final int[] subSource = subtraction.eval(context); final TIntArrayList subList = new TIntArrayList(subSource); sourcelist.removeAll(subList); } else { final int integerToRemove = intToRemove.eval(context); sourcelist.remove(integerToRemove); } precomputedRegion = sourcelist.toArray(); } } //------------------------------------------------------------------------- @Override public String toEnglish(final Game game) { String subtractionString = ""; if (subtraction != null) subtractionString = subtraction.toEnglish(game); else subtractionString = intToRemove.toEnglish(game); return "the difference between " + source.toEnglish(game) + " and " + subtractionString; } //------------------------------------------------------------------------- }
6,053
23.119522
90
java
Ludii
Ludii-master/Core/src/game/functions/intArray/math/If.java
package game.functions.intArray.math; import java.util.BitSet; import annotations.Opt; import game.Game; import game.functions.booleans.BooleanConstant.FalseConstant; import game.functions.booleans.BooleanFunction; import game.functions.intArray.BaseIntArrayFunction; import game.functions.intArray.IntArrayConstant; import game.functions.intArray.IntArrayFunction; import game.functions.ints.IntFunction; import other.concept.Concept; import other.context.Context; /** * Returns an array when the condition is satisfied and another when it is not. * * @author Eric.Piette */ public final class If extends BaseIntArrayFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** Condition to check. */ private final BooleanFunction condition; /** Value returned if the condition is true. */ private final IntArrayFunction ok; /** Value returned if the condition is false. */ private final IntArrayFunction notOk; //------------------------------------------------------------------------- /** * @param cond The condition to satisfy. * @param ok The array returned when the condition is satisfied. * @param notOk The array returned when the condition is not satisfied. * * @example (if (is Mover P1) (values Remembered "RememberedP1") (values Remembered "RememberedP2")) */ public If ( final BooleanFunction cond, final IntArrayFunction ok, @Opt final IntArrayFunction notOk ) { this.condition = cond; this.ok = ok; this.notOk = (notOk == null) ? new IntArrayConstant(new IntFunction[0]) : notOk; } //------------------------------------------------------------------------- @Override public final int[] eval(final Context context) { if (condition.eval(context)) return this.ok.eval(context); else return this.notOk.eval(context); } @Override public boolean isStatic() { return condition.isStatic() && ok.isStatic() && notOk.isStatic(); } @Override public long gameFlags(final Game game) { return condition.gameFlags(game) | ok.gameFlags(game) | notOk.gameFlags(game); } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(condition.concepts(game)); concepts.or(ok.concepts(game)); concepts.or(notOk.concepts(game)); concepts.set(Concept.ConditionalStatement.id(), true); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); writeEvalContext.or(condition.writesEvalContextRecursive()); writeEvalContext.or(ok.writesEvalContextRecursive()); writeEvalContext.or(notOk.writesEvalContextRecursive()); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); readEvalContext.or(condition.readsEvalContextRecursive()); readEvalContext.or(ok.readsEvalContextRecursive()); readEvalContext.or(notOk.readsEvalContextRecursive()); return readEvalContext; } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; if (condition instanceof FalseConstant) { game.addRequirementToReport("One of the condition of a (if ...) ludeme is \"false\" which is wrong."); missingRequirement = true; } missingRequirement |= condition.missingRequirement(game); missingRequirement |= ok.missingRequirement(game); missingRequirement |= notOk.missingRequirement(game); return missingRequirement; } @Override public boolean willCrash(final Game game) { boolean willCrash = false; willCrash |= condition.willCrash(game); willCrash |= ok.willCrash(game); willCrash |= notOk.willCrash(game); return willCrash; } @Override public void preprocess(final Game game) { condition.preprocess(game); ok.preprocess(game); notOk.preprocess(game); } }
3,912
25.619048
105
java
Ludii
Ludii-master/Core/src/game/functions/intArray/math/Intersection.java
package game.functions.intArray.math; import java.util.BitSet; import game.Game; import game.functions.intArray.BaseIntArrayFunction; import game.functions.intArray.IntArrayFunction; import gnu.trove.list.array.TIntArrayList; import other.concept.Concept; import other.context.Context; /** * Returns the intersection of many regions. * * @author Eric.Piette and cambolbro */ public class Intersection extends BaseIntArrayFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** Which array 1. */ private final IntArrayFunction array1; /** Which array 2. */ private final IntArrayFunction array2; /** Which array. */ private final IntArrayFunction[] arrays; /** If we can, we'll precompute once and cache */ private int[] precomputedArray = null; //------------------------------------------------------------------------- /** * For the intersection of two arrays. * * @param array1 The first array. * @param array2 The second array. * @example (intersection (values Remembered "Earth") (values Remembered "Sea")) */ public Intersection ( final IntArrayFunction array1, final IntArrayFunction array2 ) { this.array1 = array1; this.array2 = array2; arrays = null; } /** * For the intersection of many arrays. * * @param arrays The different arrays. * * @example (intersection {(values Remembered "Earth") (values Remembered "Sea") * (values Remembered "Sky")}) */ public Intersection(final IntArrayFunction[] arrays) { array1 = null; array2 = null; this.arrays = arrays; } //------------------------------------------------------------------------- @Override public int[] eval(final Context context) { if (precomputedArray != null) return precomputedArray; if (arrays == null) { final TIntArrayList values1 = new TIntArrayList(array1.eval(context)); final TIntArrayList values2 = new TIntArrayList(array2.eval(context)); for (int i = values2.size() - 1; i >= 0 ; i--) { final int value = values2.get(i); if (!values1.contains(value)) values2.removeAt(i); } return values2.toArray(); } else { if (arrays.length == 0) return new int[0]; final TIntArrayList values1 = new TIntArrayList(arrays[0].eval(context)); for (int i = 1; i < arrays.length; i++) { final TIntArrayList values2 = new TIntArrayList(arrays[i].eval(context)); for (int j = values1.size() - 1; j >= 0 ; j--) { final int value = values1.get(j); if (!values2.contains(value)) values1.removeAt(j); } } return values1.toArray(); } } //------------------------------------------------------------------------- @Override public boolean isStatic() { if (arrays == null) { return array1.isStatic() && array2.isStatic(); } else { for (final IntArrayFunction array : arrays) if (!array.isStatic()) return false; return true; } } @Override public long gameFlags(final Game game) { if (arrays == null) { return array1.gameFlags(game) | array2.gameFlags(game); } else { long gameFlags = 0; for (final IntArrayFunction array : arrays) gameFlags |= array.gameFlags(game); return gameFlags; } } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); if (arrays == null) { concepts.or(array1.concepts(game)); concepts.or(array2.concepts(game)); } else { for (final IntArrayFunction array : arrays) concepts.or(array.concepts(game)); } concepts.set(Concept.Union.id(), true); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); if (arrays == null) { writeEvalContext.or(array1.writesEvalContextRecursive()); writeEvalContext.or(array2.writesEvalContextRecursive()); } else { for (final IntArrayFunction array : arrays) writeEvalContext.or(array.writesEvalContextRecursive()); } return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); if (arrays == null) { readEvalContext.or(array1.readsEvalContextRecursive()); readEvalContext.or(array2.readsEvalContextRecursive()); } else { for (final IntArrayFunction array : arrays) readEvalContext.or(array.readsEvalContextRecursive()); } return readEvalContext; } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; if (arrays == null) { missingRequirement |= array1.missingRequirement(game); missingRequirement |= array2.missingRequirement(game); } else { for (final IntArrayFunction array : arrays) missingRequirement |= array.missingRequirement(game); } return missingRequirement; } @Override public boolean willCrash(final Game game) { boolean willCrash = false; if (arrays == null) { willCrash |= array1.willCrash(game); willCrash |= array2.willCrash(game); } else { for (final IntArrayFunction array : arrays) willCrash |= array.willCrash(game); } return willCrash; } @Override public void preprocess(final Game game) { if (arrays == null) { array1.preprocess(game); array2.preprocess(game); } else { for (final IntArrayFunction array : arrays) array.preprocess(game); } if (isStatic()) { precomputedArray = eval(new Context(game, null)); } } //------------------------------------------------------------------------- @Override public String toEnglish(final Game game) { if (arrays != null) { String arrayString = "["; for (final IntArrayFunction i : arrays) arrayString += i.toEnglish(game) + ","; arrayString = arrayString.substring(0,arrayString.length()-1) + "]"; return "the intersectin of all arrays in " + arrayString; } else { return "the intersection of " + array1.toEnglish(game) + " and " + array2.toEnglish(game); } } //------------------------------------------------------------------------- }
6,137
21.32
93
java
Ludii
Ludii-master/Core/src/game/functions/intArray/math/Results.java
package game.functions.intArray.math; import java.util.BitSet; import annotations.Name; import annotations.Or; import annotations.Or2; import game.Game; import game.functions.intArray.BaseIntArrayFunction; import game.functions.ints.IntFunction; import game.functions.region.RegionFunction; import gnu.trove.list.array.TIntArrayList; import other.IntArrayFromRegion; import other.context.Context; import other.context.EvalContextData; /** * Returns an array of all the results of the function for each site 'from' to each site 'to'. * * @author Eric.Piette */ public final class Results extends BaseIntArrayFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** Which region 1. */ private final IntArrayFromRegion regionFromFn; /** Which region 2. */ private final IntArrayFromRegion regionToFn; /** Which function. */ private final IntFunction functionFn; //------------------------------------------------------------------------- /** * @param from The 'from' site. * @param From The 'from' region. * @param to The 'to' site. * @param To The 'to' region. * @param function The function to compute for each site 'from' and each site * 'to'. * @example (results from:(last To) to:(sites LineOfSight at:(from) All) (count * Steps All (from) (to))) */ public Results ( @Name @Or final IntFunction from, @Name @Or final RegionFunction From, @Name @Or2 final IntFunction to, @Name @Or2 final RegionFunction To, final IntFunction function ) { int numNonNull = 0; if (from != null) numNonNull++; if (From != null) numNonNull++; if (numNonNull != 1) throw new IllegalArgumentException("Only one Or parameter must be non-null."); int numNonNull2 = 0; if (to != null) numNonNull2++; if (To != null) numNonNull2++; if (numNonNull2 != 1) throw new IllegalArgumentException("Only one Or2 parameter must be non-null."); functionFn = function; regionFromFn = new IntArrayFromRegion(from, From); regionToFn = new IntArrayFromRegion(to, To); } //------------------------------------------------------------------------- @Override public int[] eval(final Context context) { final TIntArrayList resultList = new TIntArrayList(); final int[] sitesFrom = regionFromFn.eval(context); final int originFrom = context.from(); final int originTo = context.to(); for (final int from : sitesFrom) { context.setFrom(from); final int[] sitesTo = regionToFn.eval(context); for (final int to : sitesTo) { context.setTo(to); resultList.add(functionFn.eval(context)); } } context.setFrom(originFrom); context.setTo(originTo); return resultList.toArray(); } //------------------------------------------------------------------------- @Override public boolean isStatic() { return false; } @Override public long gameFlags(final Game game) { long flag = 0; flag |= regionFromFn.gameFlags(game); flag |= regionToFn.gameFlags(game); flag |= functionFn.gameFlags(game); return flag; } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); concepts.or(regionFromFn.concepts(game)); concepts.or(regionToFn.concepts(game)); concepts.or(functionFn.concepts(game)); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = writesEvalContextFlat(); writeEvalContext.or(regionFromFn.writesEvalContextRecursive()); writeEvalContext.or(regionToFn.writesEvalContextRecursive()); writeEvalContext.or(functionFn.writesEvalContextRecursive()); return writeEvalContext; } @Override public BitSet writesEvalContextFlat() { final BitSet writeEvalContext = new BitSet(); writeEvalContext.set(EvalContextData.To.id(), true); writeEvalContext.set(EvalContextData.From.id(), true); return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); readEvalContext.or(regionFromFn.readsEvalContextRecursive()); readEvalContext.or(regionToFn.readsEvalContextRecursive()); readEvalContext.or(functionFn.readsEvalContextRecursive()); return readEvalContext; } @Override public void preprocess(final Game game) { regionFromFn.preprocess(game); regionToFn.preprocess(game); functionFn.preprocess(game); } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; missingRequirement |= regionFromFn.missingRequirement(game); missingRequirement |= regionToFn.missingRequirement(game); missingRequirement |= functionFn.missingRequirement(game); return missingRequirement; } @Override public boolean willCrash(final Game game) { boolean willCrash = false; willCrash |= regionFromFn.willCrash(game); willCrash |= regionToFn.willCrash(game); willCrash |= functionFn.willCrash(game); return willCrash; } //------------------------------------------------------------------------- @Override public String toEnglish(final Game game) { return "the results of applying " + functionFn.toEnglish(game) + " from " + regionFromFn.toEnglish(game) + " to " + regionToFn.toEnglish(game); } //------------------------------------------------------------------------- }
5,428
25.612745
146
java
Ludii
Ludii-master/Core/src/game/functions/intArray/math/Union.java
package game.functions.intArray.math; import java.util.BitSet; import game.Game; import game.functions.intArray.BaseIntArrayFunction; import game.functions.intArray.IntArrayFunction; import gnu.trove.list.array.TIntArrayList; import other.concept.Concept; import other.context.Context; /** * Merges many integer arrays into one. * * @author Eric.Piette */ public final class Union extends BaseIntArrayFunction { private static final long serialVersionUID = 1L; //------------------------------------------------------------------------- /** Which array 1. */ private final IntArrayFunction array1; /** Which array 2. */ private final IntArrayFunction array2; /** Which arrays. */ private final IntArrayFunction[] arrays; /** If we can, we'll precompute once and cache */ private int[] precomputedArray = null; //------------------------------------------------------------------------- /** * For the union of two arrays. * * @param array1 The first array. * @param array2 The second array. * * @example (union (values Remembered "Forest") (values Remembered "Sea")) */ public Union ( final IntArrayFunction array1, final IntArrayFunction array2 ) { this.array1 = array1; this.array2 = array2; arrays = null; } /** * For the union of many arrays. * * @param arrays The different arrays. * * @example (union {(values Remembered "Forest") (values Remembered "Sea") * (values Remembered "Sky")}) */ public Union(final IntArrayFunction[] arrays) { array1 = null; array2 = null; this.arrays = arrays; } //------------------------------------------------------------------------- @Override public int[] eval(final Context context) { if (precomputedArray != null) return precomputedArray; if (arrays == null) { final TIntArrayList values1 = new TIntArrayList(array1.eval(context)); final int[] values2 = array2.eval(context); for (int i = 0; i < values2.length; i++) { final int value = values2[i]; if (!values1.contains(value)) values1.add(value); } return values1.toArray(); } else { if (arrays.length == 0) return new int[0]; final TIntArrayList values1 = new TIntArrayList(arrays[0].eval(context)); for (int i = 1; i < arrays.length; i++) { final int[] values2 = arrays[i].eval(context); for (int j = 0; j < values2.length; j++) { final int value = values2[j]; if (!values1.contains(value)) values1.add(value); } } return values1.toArray(); } } //------------------------------------------------------------------------- @Override public boolean isStatic() { if (arrays == null) { return array1.isStatic() && array2.isStatic(); } else { for (final IntArrayFunction array : arrays) if (!array.isStatic()) return false; return true; } } @Override public long gameFlags(final Game game) { if (arrays == null) { return array1.gameFlags(game) | array2.gameFlags(game); } else { long gameFlags = 0; for (final IntArrayFunction array : arrays) gameFlags |= array.gameFlags(game); return gameFlags; } } @Override public BitSet concepts(final Game game) { final BitSet concepts = new BitSet(); if (arrays == null) { concepts.or(array1.concepts(game)); concepts.or(array2.concepts(game)); } else { for (final IntArrayFunction array : arrays) concepts.or(array.concepts(game)); } concepts.set(Concept.Union.id(), true); return concepts; } @Override public BitSet writesEvalContextRecursive() { final BitSet writeEvalContext = new BitSet(); if (arrays == null) { writeEvalContext.or(array1.writesEvalContextRecursive()); writeEvalContext.or(array2.writesEvalContextRecursive()); } else { for (final IntArrayFunction array : arrays) writeEvalContext.or(array.writesEvalContextRecursive()); } return writeEvalContext; } @Override public BitSet readsEvalContextRecursive() { final BitSet readEvalContext = new BitSet(); if (arrays == null) { readEvalContext.or(array1.readsEvalContextRecursive()); readEvalContext.or(array2.readsEvalContextRecursive()); } else { for (final IntArrayFunction array : arrays) readEvalContext.or(array.readsEvalContextRecursive()); } return readEvalContext; } @Override public boolean missingRequirement(final Game game) { boolean missingRequirement = false; if (arrays == null) { missingRequirement |= array1.missingRequirement(game); missingRequirement |= array2.missingRequirement(game); } else { for (final IntArrayFunction array : arrays) missingRequirement |= array.missingRequirement(game); } return missingRequirement; } @Override public boolean willCrash(final Game game) { boolean willCrash = false; if (arrays == null) { willCrash |= array1.willCrash(game); willCrash |= array2.willCrash(game); } else { for (final IntArrayFunction array : arrays) willCrash |= array.willCrash(game); } return willCrash; } @Override public void preprocess(final Game game) { if (arrays == null) { array1.preprocess(game); array2.preprocess(game); } else { for (final IntArrayFunction array : arrays) array.preprocess(game); } if (isStatic()) { precomputedArray = eval(new Context(game, null)); } } //------------------------------------------------------------------------- @Override public String toEnglish(final Game game) { if (arrays != null) { String arrayString = "["; for (final IntArrayFunction i : arrays) arrayString += i.toEnglish(game) + ","; arrayString = arrayString.substring(0,arrayString.length()-1) + "]"; return "the union of all arrays in " + arrayString; } else { return "the union of " + array1.toEnglish(game) + " and " + array2.toEnglish(game); } } //------------------------------------------------------------------------- }
5,990
20.785455
86
java
Ludii
Ludii-master/Core/src/game/functions/intArray/math/package-info.java
/** * Math int array functions return an of integer values based on given inputs. */ package game.functions.intArray.math;
125
24.2
78
java