/**
 */
package IFML.Mobile;

import IFML.Core.NamedElement;

/**
 * <!-- begin-user-doc -->
 * A representation of the model object '<em><b>Device Screen</b></em>'.
 * <!-- end-user-doc -->
 *
 * <p>
 * The following features are supported:
 * <ul>
 *   <li>{@link IFML.Mobile.MobileDeviceScreen#getHeigt <em>Heigt</em>}</li>
 *   <li>{@link IFML.Mobile.MobileDeviceScreen#getWidth <em>Width</em>}</li>
 *   <li>{@link IFML.Mobile.MobileDeviceScreen#getDensity <em>Density</em>}</li>
 * </ul>
 * </p>
 *
 * @see IFML.Mobile.MobilePackage#getMobileDeviceScreen()
 * @model
 * @generated
 */
public interface MobileDeviceScreen extends NamedElement {
	/**
	 * Returns the value of the '<em><b>Heigt</b></em>' attribute.
	 * <!-- begin-user-doc -->
	 * <p>
	 * If the meaning of the '<em>Heigt</em>' attribute isn't clear,
	 * there really should be more of a description here...
	 * </p>
	 * <!-- end-user-doc -->
	 * @return the value of the '<em>Heigt</em>' attribute.
	 * @see #setHeigt(float)
	 * @see IFML.Mobile.MobilePackage#getMobileDeviceScreen_Heigt()
	 * @model
	 * @generated
	 */
	float getHeigt();

	/**
	 * Sets the value of the '{@link IFML.Mobile.MobileDeviceScreen#getHeigt <em>Heigt</em>}' attribute.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @param value the new value of the '<em>Heigt</em>' attribute.
	 * @see #getHeigt()
	 * @generated
	 */
	void setHeigt(float value);

	/**
	 * Returns the value of the '<em><b>Width</b></em>' attribute.
	 * <!-- begin-user-doc -->
	 * <p>
	 * If the meaning of the '<em>Width</em>' attribute isn't clear,
	 * there really should be more of a description here...
	 * </p>
	 * <!-- end-user-doc -->
	 * @return the value of the '<em>Width</em>' attribute.
	 * @see #setWidth(float)
	 * @see IFML.Mobile.MobilePackage#getMobileDeviceScreen_Width()
	 * @model
	 * @generated
	 */
	float getWidth();

	/**
	 * Sets the value of the '{@link IFML.Mobile.MobileDeviceScreen#getWidth <em>Width</em>}' attribute.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @param value the new value of the '<em>Width</em>' attribute.
	 * @see #getWidth()
	 * @generated
	 */
	void setWidth(float value);

	/**
	 * Returns the value of the '<em><b>Density</b></em>' attribute.
	 * <!-- begin-user-doc -->
	 * <p>
	 * If the meaning of the '<em>Density</em>' attribute isn't clear,
	 * there really should be more of a description here...
	 * </p>
	 * <!-- end-user-doc -->
	 * @return the value of the '<em>Density</em>' attribute.
	 * @see #setDensity(float)
	 * @see IFML.Mobile.MobilePackage#getMobileDeviceScreen_Density()
	 * @model
	 * @generated
	 */
	float getDensity();

	/**
	 * Sets the value of the '{@link IFML.Mobile.MobileDeviceScreen#getDensity <em>Density</em>}' attribute.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @param value the new value of the '<em>Density</em>' attribute.
	 * @see #getDensity()
	 * @generated
	 */
	void setDensity(float value);

} // MobileDeviceScreen
