<prompt> Unda michezo midogo mitatu inayotegemea maandishi katika Python.  <response>: Mchezo wa 1: Mwamba, Karatasi, Mikasi ingiza chatu bila mpangilio Karibu kwenye Rock, Karatasi, Mikasi! chaguo mwamba, karatasi, mkasi player_score 0 comp_score 0 wakati Kweli: player_choice inputChagua mwamba, karatasi au mkasi: .chini.strip ikiwa mchezaji_chaguo si katika chaguo: chapishaChaguo batili. Jaribu tena. vinginevyo: comp_choice nasibu. choicechaguo chapishaKompyuta imechagua:, comp_choice if player_choice comp_choice: printItsa draw! elif player_choice rock and comp_choice mkasi: printYou kushinda! player_score 1 elif player_choice paper and comp_choice rock: printUmeshinda! player_score 1 elif player_choice mkasi na comp_choice karatasi: chapaUmeshinda! mchezaji_alama 1 kingine: chapishaUmepoteza! comp_score Chapisho 1Alama: Mchezaji -, mchezaji_alama, Kompyuta -, comp_score Mchezo 2: Nadhani Nambari ingiza chatu bila mpangilioKaribu Kubashiri Nambari! num random.randint1, 100 guesses 0 wakati Kweli: guess intinputEnter your guesses : nadhani 1 ikiwa nadhani num: printChini sana. Jaribu tena. elif guess num: printJuu sana. Jaribu tena. vinginevyo: chapishaUmeipata, nadhani, nadhani! vunja Mchezo wa 3: Hangman chatu leta maneno nasibu python, computer, artificial, intelligence, programming neno random.chaguomaneno word_letters setword alfabeti setabcdefghijklmnopqrstuvwxyz used_letters set printKaribu kwa Hangman! huku lenword_letters 0: printUmetumia herufi hizi:, .jiungeused_letters word_list barua ikiwa herufi ndani herufi_zinazotumika _ kwa herufi katika neno chapishaNeno la sasa:, .jiunge orodha_ya_neno user_letter inputNadhani herufi: .chini ikiwa mtumiaji_barua katika alfabeti 