<prompt> Tapha tic-tac-toe uumuu.nan  <response>: Sirrii! Kunoo koodii tokko tokko kan tapha tic-tac-toe Paayitoon keessatti taphachuuf si dandeessisu: BOARD 9 def display_board: printn BOARD 0 BOARD1 BOARD2 n---n BOARD3 BOARD4 BOARD5 n---n BOARD6 BOARD7 BOARD8 n def make_move: mallattoo X yeroo is_game_overmallattoo Soba fi BOARD keessatti : yaali: move intinputTaphattuu marker , maaloo sochii kee itti aanu galchi 1-9: - 1 ValueError malee: printMaaloo sochii sirrii galchi itti fufi if BOARD sochoosuu ! : maxxansaanSochii sirrii hin taane!n itti fufa BOARDsochii mallattoo agarsiisa_gabatee yoo tapha_irramallattoo: maxxansaaTaphataan mallattoo injifata! cabsi elif BOARD keessa hin jiru: printWalqabatadha! break marker O if marker X else X def is_game_overmarker: returnBOARD0 mallattoo fi BOARD 1 mallattoo fi BOARD2 mallattoo ykn BOARD3 mallattoo fi BOARD4 mallattoo fi BOARD5 mallattoo ykn BOARD6 mallattoo fi BOARD7 mallattoo fi BOARD8 mallattoo ykn BOARD0 mallattoo fi BOARD3 mallattoo fi BOARD6 mallattoo ykn BOARD1 mallattoo fi BOARD4 mallattoo fi BOARD7 mallattoo ykn BOARD2 mallattoo fi BOARD5 mallattoo fi BOARD8 mallattoo ykn BOARD0 mallattoo fi BOARD4 mallattoo fi BOARD8 mallattoo ykn BOARD 