float function ( EntityDragonPart arg0 , DamageSource arg1 , float arg2 ) { return arg2 ; }
normally , just returns damage . if dragon is sitting and src is an arrow , arrow is enflamed and zero damage returned . concode_field_sep EntityDragon dragon concode_field_sep void initPhase concode_elem_sep float getMaxRiseOrFall concode_elem_sep void onCrystalDestroyed concode_elem_sep void doClientRenderEffects concode_elem_sep void doLocalUpdate concode_elem_sep boolean getIsStationary concode_elem_sep void removeAreaEffect concode_elem_sep Vec3d getTargetLocation concode_elem_sep float getYawFactor