PooledConnection function ( ) { d ( "srini_string" ) ; if ( state == IDLE ) { state = BUSY ; ++ useCount ; return conn ; } return null ; }
if connectiondesc is idle , change its state to busy and return its connection . concode_field_sep byte EXPIRED concode_elem_sep byte BUSY concode_elem_sep PooledConnection conn concode_elem_sep long idleSince concode_elem_sep boolean debug concode_elem_sep byte state concode_elem_sep byte IDLE concode_elem_sep long useCount concode_field_sep long getUseCount concode_elem_sep int getState concode_elem_sep void d concode_elem_sep int hashCode concode_elem_sep boolean release concode_elem_sep boolean equals concode_elem_sep boolean expire concode_elem_sep String toString