boolean function ( PLVector3 arg0 ) { return ( x == arg0 . x && y == arg0 . y && z == arg0 . z ) ; }
vector methods concode_field_sep float x concode_elem_sep float y concode_elem_sep float z concode_field_sep PLVector3 add concode_elem_sep PLVector3 add concode_elem_sep PLVector3 multf concode_elem_sep PLVector3 multf concode_elem_sep PLVector3 sub concode_elem_sep PLVector3 sub concode_elem_sep PLVector3 minus concode_elem_sep PLVector3 minus concode_elem_sep PLVector3 crossProduct concode_elem_sep PLVector3 crossProduct concode_elem_sep PLVector3 mult concode_elem_sep PLVector3 mult concode_elem_sep float distance concode_elem_sep float dot concode_elem_sep PLVector3 div concode_elem_sep PLVector3 div concode_elem_sep PLVector3 vector3 concode_elem_sep PLVector3 vector3 concode_elem_sep PLVector3 vector3 concode_elem_sep PLVector3 vector3 concode_elem_sep PLVector3 vector3 concode_elem_sep PLPosition getPosition concode_elem_sep PLVector3 setValues concode_elem_sep PLVector3 setValues concode_elem_sep PLVector3 setValues concode_elem_sep void normalize concode_elem_sep boolean isResetted concode_elem_sep PLVector3 clone concode_elem_sep PLVector3 reset concode_elem_sep PLVector3 divf concode_elem_sep PLVector3 divf concode_elem_sep float magnitude