void function ( float arg0 ) { loadIdentity ( ) ; float loc0 , loc1 ; arg0 *= ( float ) ( java . lang . Math . PI / 180.0f ) ; loc0 = ( float ) java . lang . Math . cos ( arg0 ) ; loc1 = ( float ) java . lang . Math . sin ( arg0 ) ; mMat [ 0 ] = loc0 ; mMat [ 1 ] = - loc1 ; mMat [ 3 ] = loc1 ; mMat [ 4 ] = loc0 ; }
makes the upper 2x2 a rotation matrix of the given angle concode_field_sep float[] mMat concode_field_sep void rotate concode_elem_sep void rotate concode_elem_sep void set concode_elem_sep void loadScale concode_elem_sep void loadScale concode_elem_sep float[] getArray concode_elem_sep void loadIdentity concode_elem_sep void scale concode_elem_sep void scale concode_elem_sep void translate concode_elem_sep void loadTranslate concode_elem_sep void load concode_elem_sep float get concode_elem_sep void loadMultiply concode_elem_sep void transpose concode_elem_sep void multiply