GameType function ( int arg0 ) { return GameType . getByID ( arg0 ) ; }
gets the gametype by id concode_field_sep boolean mapFeaturesEnabled concode_elem_sep String generatorOptions concode_elem_sep boolean commandsAllowed concode_elem_sep GameType theGameType concode_elem_sep long seed concode_elem_sep WorldType terrainType concode_elem_sep boolean bonusChestEnabled concode_elem_sep boolean hardcoreEnabled concode_field_sep boolean isBonusChestEnabled concode_elem_sep long getSeed concode_elem_sep String getGeneratorOptions concode_elem_sep WorldSettings enableBonusChest concode_elem_sep GameType getGameType concode_elem_sep boolean isMapFeaturesEnabled concode_elem_sep WorldType getTerrainType concode_elem_sep boolean areCommandsAllowed concode_elem_sep boolean getHardcoreEnabled concode_elem_sep WorldSettings setGeneratorOptions concode_elem_sep WorldSettings enableCommands