void function ( FrozenGame arg0 ) { mGameRef = arg0 ; }
set the game reference for this player . concode_field_sep boolean isRemote concode_elem_sep boolean mWasRight concode_elem_sep int playerID concode_elem_sep boolean isCPU concode_elem_sep boolean mWasUp concode_elem_sep byte PLAYER2 concode_elem_sep boolean mWasLeft concode_elem_sep byte PLAYER1 concode_elem_sep boolean mTouchFire concode_elem_sep boolean mWasDown concode_elem_sep boolean mWasCenter concode_elem_sep FrozenGame mGameRef concode_field_sep boolean actionLeft concode_elem_sep boolean actionDown concode_elem_sep boolean setKeyDown concode_elem_sep void setAction concode_elem_sep boolean setKeyUp concode_elem_sep boolean actionCenter concode_elem_sep void setTrackBallDx concode_elem_sep void configure concode_elem_sep boolean actionRight concode_elem_sep boolean checkNewActionKeyPress concode_elem_sep boolean actionUp concode_elem_sep boolean setTouchEvent concode_elem_sep void init_vars