boolean function ( float arg0 , float arg1 , float arg2 ) { return ( ( arg0 >= minimum . arg0 ) && ( arg0 <= maximum . arg0 ) && ( arg1 >= minimum . arg1 ) && ( arg1 <= maximum . arg1 ) && ( arg2 >= minimum . arg2 ) && ( arg2 <= maximum . arg2 ) ) ; }
check to see if the specified point is inside the volume defined by this box . concode_field_sep Vector3 maximum concode_elem_sep Vector3 minimum concode_field_sep void include concode_elem_sep void include concode_elem_sep void include concode_elem_sep Vector3 getCenter concode_elem_sep boolean intersects concode_elem_sep boolean isEmpty concode_elem_sep Vector3 getExtents concode_elem_sep Vector3 getMaximum concode_elem_sep float getVolume concode_elem_sep Vector3 getCorner concode_elem_sep void enlargeUlps concode_elem_sep Vector3 getMinimum concode_elem_sep String toString concode_elem_sep float getBound concode_elem_sep float getArea