Tile function ( int arg0 , int arg1 ) { return tiles [ arg0 ] [ arg1 ] ; }
get the tile at the x , y location in the grid concode_field_sep Area area concode_elem_sep double xLength concode_elem_sep ArrayList<Tile> idToTiles concode_elem_sep int numberOfTiles concode_elem_sep Tile[][] tiles concode_elem_sep boolean edgeTile concode_elem_sep int yNum concode_elem_sep int x concode_elem_sep int y concode_elem_sep int xNum concode_elem_sep Rectangle2D rectangle concode_elem_sep double yLength concode_elem_sep int id concode_field_sep boolean isEdgeTile concode_elem_sep int getXNum concode_elem_sep int getYNum concode_elem_sep double getXLength concode_elem_sep int getNumberOfTiles concode_elem_sep List<Tile> findOccupiedTiles concode_elem_sep int getId concode_elem_sep int getX concode_elem_sep int getY concode_elem_sep void identifyEdgeTiles concode_elem_sep boolean areTilesSquare concode_elem_sep Rectangle2D getRectangle concode_elem_sep double getYLength concode_elem_sep void createTiles concode_elem_sep Tile getTileById concode_elem_sep Area getArea concode_elem_sep void setEdgeTile