void function ( float arg0 , float arg1 , float arg2 , float arg3 ) { path . curveTo ( currentX * 2 - xCenter , currentY * 2 - yCenter , xCenter = currentX + arg0 , yCenter = currentY + arg1 , currentX += arg2 , currentY += arg3 ) ; }
implements pathhandler #curvetocubicsmoothrel float , float , float , float . concode_field_sep ExtendedGeneralPath path concode_elem_sep float currentX concode_elem_sep float yCenter concode_elem_sep int windingRule concode_elem_sep float currentY concode_elem_sep float xCenter concode_field_sep Shape createShape concode_elem_sep void curvetoCubicRel concode_elem_sep void curvetoQuadraticAbs concode_elem_sep void closePath concode_elem_sep void setWindingRule concode_elem_sep Shape getShape concode_elem_sep void linetoHorizontalAbs concode_elem_sep void curvetoCubicAbs concode_elem_sep void curvetoQuadraticRel concode_elem_sep void linetoVerticalAbs concode_elem_sep void endPath concode_elem_sep void linetoHorizontalRel concode_elem_sep void movetoAbs concode_elem_sep void curvetoQuadraticSmoothRel concode_elem_sep void linetoAbs concode_elem_sep void startPath concode_elem_sep void linetoVerticalRel concode_elem_sep int getWindingRule concode_elem_sep void curvetoQuadraticSmoothAbs concode_elem_sep void movetoRel concode_elem_sep void arcAbs concode_elem_sep void curvetoCubicSmoothAbs concode_elem_sep void arcRel concode_elem_sep void linetoRel