float function ( float arg0 , float arg1 , float arg2 ) { arg2 = Math . min ( 1f , Math . max ( 0f , arg2 ) ) ; return arg0 + arg2 * ( arg1 - arg0 ) ; }
linear interpolate between two numbers . concode_field_sep ForgeDirection[] CardinalDirections concode_elem_sep ForgeDirection neighborsBySide[][] concode_elem_sep String[] sizePrefixes concode_elem_sep ForgeDirection[] chestDirections concode_elem_sep float RFPerCentigradePerUnitVolume concode_field_sep String formatMillibuckets concode_elem_sep boolean areStacksEqual concode_elem_sep boolean areStacksEqual concode_elem_sep boolean fillTankWithContainer concode_elem_sep float getTempFromVolumeAndRF concode_elem_sep int Volume concode_elem_sep IInventory checkForDoubleChest concode_elem_sep String formatRF concode_elem_sep boolean isPlayerHoldingWrench concode_elem_sep ItemStack consumeItem concode_elem_sep ItemStack consumeItem concode_elem_sep boolean fillContainerFromTank concode_elem_sep float getRFFromVolumeAndTemp