void function ( int arg0 ) { if ( arg0 >= 0 ) { repeat = arg0 ; } }
sets the number of times the set of gif frames should be played . default is 1 ; 0 means play indefinitely . must be invoked before the first image is added . concode_field_sep Color transparent concode_elem_sep boolean[] usedEntry concode_elem_sep BufferedImage image concode_elem_sep byte[] indexedPixels concode_elem_sep boolean closeStream concode_elem_sep int sample concode_elem_sep boolean started concode_elem_sep boolean sizeSet concode_elem_sep OutputStream out concode_elem_sep int palSize concode_elem_sep boolean firstFrame concode_elem_sep int dispose concode_elem_sep byte[] pixels concode_elem_sep int repeat concode_elem_sep byte[] colorTab concode_elem_sep int width concode_elem_sep int colorDepth concode_elem_sep int delay concode_elem_sep int height concode_elem_sep int transIndex concode_field_sep void writePalette concode_elem_sep void analyzePixels concode_elem_sep void setTransparent concode_elem_sep boolean start concode_elem_sep boolean start concode_elem_sep void writeGraphicCtrlExt concode_elem_sep void writeLSD concode_elem_sep void writeImageDesc concode_elem_sep void setQuality concode_elem_sep void setSize concode_elem_sep void writeNetscapeExt concode_elem_sep void setFrameRate concode_elem_sep boolean addFrame concode_elem_sep boolean finish concode_elem_sep int findClosest concode_elem_sep void getImagePixels concode_elem_sep void writePixels concode_elem_sep void writeShort concode_elem_sep void setDelay concode_elem_sep void writeString concode_elem_sep void setDispose