float function ( float arg0 ) { float loc0 = Float . POSITIVE_INFINITY ; this . begin = arg0 ; Iterator loc1 = beginDependents . iterator ( ) ; while ( loc1 . hasNext ( ) ) { InstanceTime loc2 = ( InstanceTime ) loc1 . next ( ) ; float loc3 = loc2 . dependentUpdate ( arg0 ) ; if ( loc3 < loc0 ) { loc0 = loc3 ; } } return loc0 ; }
updates the begin time for this interval . concode_field_sep LinkedList beginDependents concode_elem_sep InstanceTime endInstanceTime concode_elem_sep LinkedList endDependents concode_elem_sep InstanceTime beginInstanceTime concode_elem_sep float end concode_elem_sep float begin concode_field_sep float getBegin concode_elem_sep InstanceTime getBeginInstanceTime concode_elem_sep void addDependent concode_elem_sep void removeDependent concode_elem_sep InstanceTime getEndInstanceTime concode_elem_sep String toString concode_elem_sep float setEnd concode_elem_sep float getEnd