void function ( int arg0 , boolean arg1 ) { this . hpMin = MineUtils . mid ( 0 , arg0 , hpMax ) ; this . damageFlag = arg1 ; deadFlag = ( arg0 < 0 ) ; w = bar_width * hp / hpMax ; we = bar_width * hpMin / hpMax ; ws = bar_width * hp / hpMax ; }
damage concode_field_sep int hpMax concode_elem_sep boolean deadFlag concode_elem_sep boolean damageFlag concode_elem_sep boolean hitFlag concode_elem_sep int w concode_elem_sep int hpMin concode_elem_sep int hp concode_elem_sep int bar_width concode_elem_sep int ws concode_elem_sep int we concode_field_sep int getSleepTime concode_elem_sep void setup concode_elem_sep void paint concode_elem_sep void drawBar concode_elem_sep boolean henka