void function ( Graphics arg0 ) { }
paints the robot position/orientation concode_field_sep int V_HOPPER_SEPARATION concode_elem_sep int FIELD_WIDTH concode_elem_sep int BOARD_LENGTH concode_elem_sep int FIELD_LENGTH concode_elem_sep int playerOrientation concode_elem_sep int HOPPER_COLUMN_DIAM concode_elem_sep Dimension playerSize concode_elem_sep int BOARD_EXTRUSION concode_elem_sep JPanel panel concode_elem_sep int CELL_LENGTH concode_elem_sep Point playerPosition concode_elem_sep int H_HOPPER_SEPARATION concode_field_sep JPanel getUI concode_elem_sep void main concode_elem_sep int scaleToWindow concode_elem_sep void paintObjects concode_elem_sep void paintGrid