void function ( View arg0 , S arg1 ) { if ( arg1 != null && arg1 instanceof TransitionScreen ) { SparseArray < Parcelable > loc0 = new SparseArray < > ( ) ; arg0 . saveHierarchyState ( loc0 ) ; ( ( TransitionScreen ) arg1 ) . setViewState ( loc0 ) ; Timber . i ( "srini_string" , loc0 ) ; } }
store view hierarchy state into a screen that will be pushed into the backstack of flow concode_field_sep ViewGroup container concode_elem_sep int drawerViewId concode_elem_sep Context context concode_elem_sep int contentViewId concode_elem_sep AnimatorSet screenTransition concode_field_sep void showScreen concode_elem_sep void storeTransitions concode_elem_sep View getDrawerView concode_elem_sep View createNewChildView concode_elem_sep boolean destroyOldScope concode_elem_sep View getContentView concode_elem_sep void showDrawer