void function ( ) { if ( sleepTime > 0 ) { try { Thread . sleep ( sleepTime ) ; } catch ( Exception loc0 ) { loc0 . printStackTrace ( ) ; return ; } sleepTime += sentTime - System . currentTimeMillis ( ) ; } }
waits until more data is required for the stream concode_field_sep String agent concode_elem_sep HashMap<String,String> meta concode_elem_sep StreamSocket mysocket concode_elem_sep String description concode_elem_sep int hostport concode_elem_sep String username concode_elem_sep String mount concode_elem_sep boolean isPublic concode_elem_sep long sleepTime concode_elem_sep String hostname concode_elem_sep String password concode_elem_sep String name concode_elem_sep String genre concode_elem_sep long sentTime concode_elem_sep boolean connected concode_field_sep void setName concode_elem_sep void setPassword concode_elem_sep String getName concode_elem_sep void setHostname concode_elem_sep void setGenre concode_elem_sep void setMount concode_elem_sep void setDescription concode_elem_sep String getDescription concode_elem_sep String getUsername concode_elem_sep String getHostname concode_elem_sep void updateMetadata concode_elem_sep boolean isPublic concode_elem_sep void close concode_elem_sep boolean connect concode_elem_sep void setHostport concode_elem_sep void setPublic concode_elem_sep byte[] getHttpRequest concode_elem_sep int getHostport concode_elem_sep void setUsername concode_elem_sep String getBase64Auth concode_elem_sep String getAgent concode_elem_sep String convertMetadata concode_elem_sep boolean setMetadata concode_elem_sep String getMount concode_elem_sep String getPassword concode_elem_sep String getGenre concode_elem_sep void send