double function ( ) { double loc0 = rollingAverage . getAverage ( ) / 1000000000.0 ; return 1.0 / loc0 ; }
get the frames per second count , as a double prefer using getfpsstring instead . concode_field_sep long lastTime concode_elem_sep DecimalFormat FPS_FORMAT concode_elem_sep RollingAverage<Long> rollingAverage concode_elem_sep int FRAME_BUFFER_LENGTH concode_field_sep void update concode_elem_sep void reset concode_elem_sep String getFPSString concode_elem_sep void pause