Builder function ( long arg0 ) { this . random = new Random ( arg0 ) ; return this ; }
sets the random seed to use to pick things randomly . if you set this , you will always get the same result when you generate things . concode_field_sep String filePrefix concode_elem_sep DataMaster dataMaster concode_elem_sep Logger LOG concode_elem_sep Locale locale concode_elem_sep String DATA_FILE_PREFIX concode_elem_sep Random random concode_field_sep Builder withLocale concode_elem_sep Fairy createFairy concode_elem_sep FairyModule getFairyModuleForLocale concode_elem_sep Builder withRandom concode_elem_sep Builder withDataMasterProvider concode_elem_sep Fairy build concode_elem_sep void fillDefaultDataMaster concode_elem_sep Builder withFilePrefix concode_elem_sep Builder builder concode_elem_sep Fairy create concode_elem_sep Fairy create concode_elem_sep Fairy create concode_elem_sep Fairy create concode_elem_sep MapBasedDataMaster getDefaultDataMaster