void function ( ActionEvent arg0 ) { if ( miniGame . isCurrentScreenState ( SPLASH_SCREEN_STATE ) ) { miniGame . switchToSagaScreen ( ) ; } }
here is the event response . this code is executed when the user clicks on the button for starting a new game , which can be done when the application starts up , during a game , or after a game has been played . note that the game data is already locked for this thread before it is called , and that it will be unlocked after it returns . concode_field_sep ZombieCrushSagaMiniGame miniGame concode_field_sep placeholderType placeHolder