void function ( ArrayList < String > arg0 ) { emptyAllDataStructures ( ) ; String [ ] loc0 = arg0 . get ( 0 ) . split ( "srini_string" ) ; int loc1 = Integer . parseInt ( loc0 [ 1 ] . trim ( ) ) ; arg0 . remove ( 0 ) ; BoardGame . start ( loc1 ) ; createPlayers ( arg0 ) ; }
this method will initialize the game board wrt the state it reads from the file . concode_field_sep PlaceHolder placeHolder concode_field_sep boolean isFileNameValid concode_elem_sep ArrayList<String> loadFile concode_elem_sep void emptyAllDataStructures concode_elem_sep void initializeTroubleMarkerOnGameBoard concode_elem_sep void initializeBoardGameDataStructures concode_elem_sep void createPlayers concode_elem_sep GreenPlayerCardEnum returnInstanceOfPlayerCard concode_elem_sep void saveMap