boolean function ( BlockState arg0 ) { switch ( arg0 . getType ( ) ) { case DIRT : case GRASS : case SOIL : return false ; default : return true ; } }
determine if a given block can activate herbalism abilities concode_field_sep PlaceHolder placeHolder concode_field_sep boolean isPistonPiece concode_elem_sep Boolean affectedBySuperBreaker concode_elem_sep boolean isOre concode_elem_sep boolean isLog concode_elem_sep boolean affectedByFluxMining concode_elem_sep boolean isMcMMOAnvil concode_elem_sep boolean canMakeShroomy concode_elem_sep boolean affectedByGigaDrillBreaker concode_elem_sep boolean canMakeMossy concode_elem_sep boolean affectedByGreenTerra concode_elem_sep boolean isLeaves concode_elem_sep boolean affectedByBlockCracker concode_elem_sep boolean canActivateAbilities concode_elem_sep HashSet<Byte> getTransparentBlocks concode_elem_sep boolean shouldBeWatched