void function ( Canvas arg0 ) { Paint loc0 = new Paint ( ) ; loc0 . setColor ( color ) ; arg0 . drawCircle ( x , y , size , loc0 ) ; }
draws the target concode_field_sep int size concode_elem_sep int color concode_elem_sep int x concode_elem_sep Random rand concode_elem_sep int y concode_field_sep int getX concode_elem_sep int getSize concode_elem_sep int getY concode_elem_sep void setColor