void function ( String arg0 ) { int loc0 ; while ( ( loc0 = GLES20 . glGetError ( ) ) != GLES20 . GL_NO_ERROR ) { Log . e ( "srini_string" , arg0 + "srini_string" + loc0 ) ; } }
gl 2.0 error checking concode_field_sep int VERTEX_NORMAL_DATA_STRIDE concode_elem_sep int TRIANGLE_VERTICES_UV_STRIDE_BYTES concode_elem_sep int TRIANGLE_VERTICES_UVQ_STRIDE_BYTES concode_elem_sep int FLOAT_SIZE_BYTES concode_elem_sep double epsilon concode_elem_sep int TRIANGLE_VERTICES_DATA_STRIDE_BYTES concode_field_sep int loadProgram concode_elem_sep void checkFrameBufferStatus concode_elem_sep ByteBuffer makeByteBuffer concode_elem_sep ByteBuffer makeByteBuffer concode_elem_sep Size getOptimalPreviewSize concode_elem_sep Size getSmallestSize concode_elem_sep float[] calcAABB concode_elem_sep int loadShader concode_elem_sep FloatBuffer makeFloatBuffer concode_elem_sep boolean containsSize concode_elem_sep int createProgram