GameObjectMaker function ( float arg0 ) { this . scale = arg0 ; return this ; }
set the conversion scale from box2d units to pixels concode_field_sep float boundary concode_elem_sep float ceiling concode_elem_sep float spawnX concode_elem_sep float scale concode_elem_sep int NUMBER_OF_GAPS concode_elem_sep String distType concode_elem_sep Object distribution concode_elem_sep float speed concode_elem_sep World world concode_elem_sep float width concode_elem_sep float zoneWidth concode_elem_sep float floor concode_elem_sep float REWARD_LENGTH concode_elem_sep int NUMBER_OF_ZONES concode_elem_sep float gapWidth concode_field_sep GameObjectMaker setObjectWidth concode_elem_sep GameObjectMaker setGapWidth concode_elem_sep GameObjectMaker setSpeed concode_elem_sep GameObjectMaker setBoundary concode_elem_sep ArrayList<GameObject> createObjects concode_elem_sep ArrayList<GameObject> createObstacle concode_elem_sep GameObjectMaker setDistribution concode_elem_sep ArrayList<GameObject> createWave concode_elem_sep GameObjectMaker setWorld concode_elem_sep GameObjectMaker setSpawn concode_elem_sep int randomize concode_elem_sep ArrayList<GameObject> createReward