U function ( Class < T > arg0 , U arg1 ) { store . put ( arg0 , arg1 ) ; return arg1 ; }
registers an object . these objects will be removed when coreregistry.clear is called typically when game state changes concode_field_sep Map<Class<? extends Object>,Object> store concode_elem_sep Set<Class<? extends Object>> permStore concode_field_sep U putPermanently concode_elem_sep T get concode_elem_sep void clear concode_elem_sep void remove