boolean function ( Vec3i arg0 ) { return arg0 . getX ( ) >= this . minX && arg0 . getX ( ) <= this . maxX && arg0 . getZ ( ) >= this . minZ && arg0 . getZ ( ) <= this . maxZ && arg0 . getY ( ) >= this . minY && arg0 . getY ( ) <= this . maxY ; }
checks if given vec3i is inside of structureboundingbox concode_field_sep int minY concode_elem_sep int minX concode_elem_sep int maxZ concode_elem_sep int maxY concode_elem_sep int maxX concode_elem_sep int minZ concode_field_sep StructureBoundingBox createProper concode_elem_sep StructureBoundingBox getNewBoundingBox concode_elem_sep void offset concode_elem_sep boolean intersectsWith concode_elem_sep boolean intersectsWith concode_elem_sep StructureBoundingBox getComponentToAddBoundingBox concode_elem_sep NBTTagIntArray toNBTTagIntArray concode_elem_sep Vec3i getLength concode_elem_sep int getZSize concode_elem_sep int getYSize concode_elem_sep String toString concode_elem_sep int getXSize concode_elem_sep void expandTo