void function ( Attraction arg0 ) { this . pointsOfInterest . add ( arg0 ) ; this . interestLevel += arg0 . getInterestLevel ( ) ; }
setter for only one poi concode_field_sep Integer interestLevel concode_elem_sep int yCoord concode_elem_sep City currentCity concode_elem_sep edgeComparator e concode_elem_sep int xCoord concode_elem_sep ArrayList<Edge> neighbors concode_elem_sep String name concode_elem_sep ArrayList<Attraction> pointsOfInterest concode_elem_sep Boolean isSorted concode_elem_sep Edge predecessor concode_elem_sep int totalDistance concode_elem_sep int currentIndex concode_elem_sep timeComparator c concode_field_sep void setName concode_elem_sep EdgeIterator getEdgeIterator concode_elem_sep Edge next concode_elem_sep Edge next concode_elem_sep int compare concode_elem_sep int compare concode_elem_sep String getName concode_elem_sep int getTotalDistance concode_elem_sep int getYCoord concode_elem_sep void SortNeighbors concode_elem_sep void setInterestLevel concode_elem_sep TimeIterator getTimeIterator concode_elem_sep Edge getPredecessor concode_elem_sep ArrayList<Edge> getNeighbors concode_elem_sep ArrayList<Edge> getNeighbors concode_elem_sep ArrayList<Attraction> getPointsOfInterest concode_elem_sep int getXCoord concode_elem_sep void setYCoord concode_elem_sep Integer getInterestLevel concode_elem_sep void setNeighbors concode_elem_sep void setXCoord concode_elem_sep boolean hasNext concode_elem_sep boolean hasNext concode_elem_sep void setTotalDistance concode_elem_sep boolean contains concode_elem_sep void clearPredecessors concode_elem_sep void setPointsOfInterest concode_elem_sep void setPredecessor concode_elem_sep String toString concode_elem_sep void addNeighbor