void function ( final Renderer arg0 ) { TextureManager . cleanExpiredTextures ( arg0 , null ) ; AbstractBufferData . cleanExpiredVBOs ( arg0 ) ; DisplayListDelegate . cleanExpiredDisplayLists ( arg0 ) ; }
handle detecting and scheduling cleanup of opengl assets . this method will place delete calls on the task queue of appropriate rendercontexts when an asset such as a texture is determined to no longer be reachable by java . concode_field_sep PlaceHolder placeHolder concode_field_sep void doFinalCleanup