void function ( int [ ] arg0 ) { int loc0 = glGenBuffers ( ) ; vbos . add ( loc0 ) ; glBindBuffer ( GL_ELEMENT_ARRAY_BUFFER , loc0 ) ; IntBuffer loc1 = storeDataInIntBuffer ( arg0 ) ; glBufferData ( GL_ELEMENT_ARRAY_BUFFER , loc1 , GL_STATIC_DRAW ) ; }
binds the list passed in to an index buffer concode_field_sep List<Integer> textures concode_elem_sep List<Integer> vaos concode_elem_sep List<Integer> vbos concode_elem_sep float AF_LEVEL concode_elem_sep float MIPMAP_BIAS concode_field_sep FloatBuffer storeDataInFloatBuffer concode_elem_sep int createVAO concode_elem_sep int loadCubeMap concode_elem_sep void cleanUp concode_elem_sep RawModel loadToVAO concode_elem_sep int loadToVAO concode_elem_sep RawModel loadToVAO concode_elem_sep RawModel loadToVAO concode_elem_sep IntBuffer storeDataInIntBuffer concode_elem_sep int loadTexture concode_elem_sep TextureData decodeTextureFile concode_elem_sep void storeDataInAttributeList concode_elem_sep void unbindVAO