void function ( String arg0 ) { switch ( arg0 ) { case RUNNABLE_CATS_AND_MICE : mMousePopulationRunnable . nextStep ( ) ; break ; case RUNNABLE_MAX_FINDER : mMaxFinderPopulationRunnable . nextStep ( ) ; break ; case RUNNABLE_FACTORIZER : mFactorizerPopulationRunnable . nextStep ( ) ; break ; } }
performs the next step of the corresponding game 's evolution . concode_field_sep String TEXTFIELD_FACTORIZER concode_elem_sep String RUNNABLE_FACTORIZER concode_elem_sep String RUNNABLE_CATS_AND_MICE concode_elem_sep int DEFAULT_MOUSE_PEHOTYPE concode_elem_sep int DEFAULT_CAT_PEHOTYPE concode_elem_sep int DEFAULT_MAX_FINDER_GENOME_MULTIPLIER concode_elem_sep String TEXTFIELD_MAX_FINDER concode_elem_sep PopulationRunnable mMousePopulationRunnable concode_elem_sep PopulationRunnable mFactorizerPopulationRunnable concode_elem_sep int DEFAULT_CAT_NUM concode_elem_sep String RUNNABLE_MAX_FINDER concode_elem_sep String TEXTFIELD_MICE concode_elem_sep PopulationRunnable mMaxFinderPopulationRunnable concode_elem_sep int DEFAULT_MAX_FINDER_GENOME_LENGTH concode_elem_sep int DEFAULT_MAX_FINDER_PHENOTYPE concode_elem_sep int DEFAULT_MOUSE_NUM concode_elem_sep int DEFAULT_MAX_FINDER_INDIVIDUAL_NUM concode_elem_sep int DEFAULT_MOUSE_GENOME_LENGTH concode_elem_sep int DEFAULT_MOUSE_GENOME_MULTIPLIER concode_elem_sep String TEXTFIELD_CATS concode_elem_sep CatsAndMiceGUI mGUI concode_field_sep boolean isAutoStepInProgress concode_elem_sep void exit concode_elem_sep void clearText concode_elem_sep void reset concode_elem_sep void changeInstantResultSetting concode_elem_sep void onFreeRunProgressEnd concode_elem_sep void printText concode_elem_sep boolean isFreeRunInProgress concode_elem_sep void changeAutoStepSetting concode_elem_sep void onAutoStepProgressEnd