void function ( Canvas arg0 , float arg1 , float arg2 , int arg3 , float arg4 ) { mPaint . setColor ( arg3 ) ; arg0 . save ( ) ; arg0 . translate ( arg1 , arg2 ) ; float loc0 = INTERPOLATOR . getInterpolation ( arg4 ) ; arg0 . scale ( loc0 , loc0 ) ; arg0 . drawCircle ( 0 , 0 , arg1 , mPaint ) ; arg0 . restore ( ) ; }
draws a circle centered in the view . concode_field_sep View mParent concode_elem_sep Interpolator INTERPOLATOR concode_elem_sep Rect mBounds concode_elem_sep int COLOR1 concode_elem_sep int COLOR4 concode_elem_sep float mTriggerPercentage concode_elem_sep int FINISH_ANIMATION_DURATION_MS concode_elem_sep int COLOR2 concode_elem_sep Paint mPaint concode_elem_sep long mStartTime concode_elem_sep int mColor1 concode_elem_sep int COLOR3 concode_elem_sep int mColor4 concode_elem_sep int ANIMATION_DURATION_MS concode_elem_sep boolean mRunning concode_elem_sep int mColor2 concode_elem_sep int mColor3 concode_elem_sep long mFinishTime concode_elem_sep RectF mClipRect concode_field_sep void setColorScheme concode_elem_sep void stop concode_elem_sep void drawTrigger concode_elem_sep boolean isRunning concode_elem_sep void setTriggerPercentage concode_elem_sep void start concode_elem_sep void draw concode_elem_sep void setBounds