int function ( ) { int loc0 = 0 ; if ( this . entries != null ) { for ( Entry loc1 : this . entries ) { if ( loc1 != null ) { loc0 += ( 4 * 4 ) ; for ( Entry loc2 = loc1 . next ; loc2 != null ; loc2 = loc2 . next ) { loc0 += ( 4 * 4 ) ; } } } } return loc0 ; }
returns an estimate of the memory usage of this collisionmap . concode_field_sep Entry next concode_elem_sep Entry[] entries concode_elem_sep CharBlockArray labelRepository concode_elem_sep float loadFactor concode_elem_sep int size concode_elem_sep int offset concode_elem_sep Entry[] ents concode_elem_sep int index concode_elem_sep int threshold concode_elem_sep int hash concode_elem_sep int capacity concode_elem_sep int cid concode_field_sep Entry next concode_elem_sep int addLabel concode_elem_sep void grow concode_elem_sep int indexFor concode_elem_sep int size concode_elem_sep void addEntry concode_elem_sep int get concode_elem_sep Iterator<CollisionMap.Entry> entryIterator concode_elem_sep boolean hasNext concode_elem_sep void addLabelOffset concode_elem_sep void remove concode_elem_sep int capacity