short function ( float arg0 , float arg1 ) { return ( short ) Math . round ( getExactMapX ( arg0 , arg1 ) ) ; }
gets the closest map coordinates of a given pixel . concode_field_sep int M_00 concode_elem_sep float HEIGHT_Y_DISPLACEMENT concode_elem_sep int M_02 concode_elem_sep int M_12 concode_elem_sep int M_HX concode_elem_sep int M_10 concode_elem_sep int M_11 concode_elem_sep int M_01 concode_elem_sep float yscale concode_elem_sep int M_HY concode_elem_sep float[] inverse concode_elem_sep float HEIGHT_X_DISPLACEMENT concode_elem_sep float[] heightmatrix concode_elem_sep float xscale concode_elem_sep float[] matrix concode_field_sep MapRectangle getMapForScreen concode_elem_sep float getExactMapX concode_elem_sep IMapArea getAreaForPixel concode_elem_sep float getExactMapY concode_elem_sep float getTileXDistance concode_elem_sep float getTileYDistance concode_elem_sep ShortPoint2D getMap concode_elem_sep float getViewX concode_elem_sep float[] getMatrixWithHeight concode_elem_sep short getMapY concode_elem_sep float getViewY concode_elem_sep float[] getMatrix concode_elem_sep short roundUpShort concode_elem_sep MapCoordinateConverter get concode_elem_sep UIPoint getView