Buffer function ( ) { position = 0 ; mark = UNSET_MARK ; limit = capacity ; return this ; }
clears this buffer . while the content of this buffer is not changed , the following internal changes take place : the current position is reset back to the start of the buffer , the value of the buffer limit is made equal to the capacity and mark is cleared . concode_field_sep int UNSET_MARK concode_elem_sep int _elementSizeShift concode_elem_sep int limit concode_elem_sep long effectiveDirectAddress concode_elem_sep MemoryBlock block concode_elem_sep int position concode_elem_sep int mark concode_elem_sep int capacity concode_field_sep boolean hasArray concode_elem_sep boolean hasRemaining concode_elem_sep void checkIndex concode_elem_sep void checkIndex concode_elem_sep void positionImpl concode_elem_sep int remaining concode_elem_sep int capacity concode_elem_sep void checkStartEndRemaining concode_elem_sep int checkGetBounds concode_elem_sep boolean isReadOnly concode_elem_sep void checkWritable concode_elem_sep Buffer rewind concode_elem_sep Object array concode_elem_sep int checkPutBounds concode_elem_sep int limit concode_elem_sep Buffer limit concode_elem_sep int arrayOffset concode_elem_sep Buffer reset concode_elem_sep String toString concode_elem_sep int position concode_elem_sep Buffer position concode_elem_sep Buffer flip concode_elem_sep boolean isDirect concode_elem_sep Buffer mark