void function ( float [ ] arg0 ) { float loc0 = loc0 ( arg0 ) ; if ( loc0 != 0.0f ) { float loc1 = 1.0f / loc0 ; arg0 [ 0 ] *= loc1 ; arg0 [ 1 ] *= loc1 ; arg0 [ 2 ] *= loc1 ; } }
normalizes the given vector of three floats to have length == 1.0 . vectors with length zero are unaffected . concode_field_sep int mPrimitive concode_elem_sep float PI concode_elem_sep Buffer mIndexBuffer concode_elem_sep int INT_BYTES concode_elem_sep IntBuffer mColorBuffer concode_elem_sep IntBuffer mNormalBuffer concode_elem_sep float TWO_PI concode_elem_sep IntBuffer mTexcoordBuffer concode_elem_sep int mNumIndices concode_elem_sep boolean mEmitColors concode_elem_sep int SHORT_BYTES concode_elem_sep boolean mEmitTextureCoordinates concode_elem_sep int mIndexDatatype concode_elem_sep float DEGREES_TO_RADIANS concode_elem_sep IntBuffer mVertexBuffer concode_elem_sep boolean mEmitNormals concode_elem_sep float PI_OVER_TWO concode_field_sep int toFixed concode_elem_sep int getNumTriangles concode_elem_sep void allocate concode_elem_sep float toFloat concode_elem_sep void cross concode_elem_sep float length concode_elem_sep float length concode_elem_sep void allocateBuffers concode_elem_sep void allocateBuffers concode_elem_sep void draw