void function ( ) { this . primaryStage . setTitle ( "srini_string" ) ; this . primaryStage . setScene ( this . getScene ( ) ) ; this . primaryStage . show ( ) ; }
zeigt wieder die spielfeldscene an . concode_field_sep Stage primaryStage concode_elem_sep VBox hbox concode_elem_sep Button loadGame concode_elem_sep StartSteuerung startConroller concode_elem_sep int FENSTER_HOEHE concode_elem_sep StackPane root concode_elem_sep Button newGame concode_elem_sep int HBOX_SPACING concode_elem_sep int HBOX_PADDING concode_elem_sep int FENSTER_BREITE concode_elem_sep Scene scene concode_field_sep void setNewGame concode_elem_sep void setLoadGame concode_elem_sep void setScene concode_elem_sep Scene getScene concode_elem_sep StartSteuerung getStartConroller concode_elem_sep Button getLoadGame concode_elem_sep Stage getPrimaryStage concode_elem_sep Button getNewGame