Entry < T > function ( CharSequence arg0 , T arg1 ) { if ( arg1 == null || arg0 == null ) return null ; return new Entry < T > ( arg0 , arg1 ) ; }
convinence instantiator . concode_field_sep int size concode_elem_sep Node<T> root concode_elem_sep int maxKeyLen concode_elem_sep T value concode_elem_sep T value concode_elem_sep CharSequence key concode_elem_sep Map<Character,Node<T>> nextMap concode_field_sep Map<Character,Node<T>> newNodeMap concode_elem_sep Map<Character,Node<T>> newNodeMap concode_elem_sep CharSequence getKey concode_elem_sep int getMaxKeyLength concode_elem_sep Set<Map.Entry<CharSequence,T>> entrySet concode_elem_sep Set<Map.Entry<CharSequence,T>> entrySet concode_elem_sep boolean containsKey concode_elem_sep Collection<T> values concode_elem_sep Collection<T> values concode_elem_sep void clear concode_elem_sep boolean isEmpty concode_elem_sep T put concode_elem_sep T put concode_elem_sep boolean containsValue concode_elem_sep boolean containsValue concode_elem_sep T remove concode_elem_sep T getValue concode_elem_sep Entry<T> getLongestMatch concode_elem_sep Entry<T> getLongestMatch concode_elem_sep Map.Entry<CharSequence,T> getLongestMatch concode_elem_sep Map.Entry<CharSequence,T> getLongestMatch concode_elem_sep int size concode_elem_sep Node<T> getNextNode concode_elem_sep int hashCode concode_elem_sep int hashCode concode_elem_sep T setValue concode_elem_sep void setValue concode_elem_sep boolean equals concode_elem_sep boolean equals concode_elem_sep boolean equals concode_elem_sep T get concode_elem_sep T get concode_elem_sep void putAll concode_elem_sep String toString concode_elem_sep String toString concode_elem_sep Set<CharSequence> keySet concode_elem_sep Set<CharSequence> keySet concode_elem_sep void remap