Bone function ( int arg0 ) { return boneList [ arg0 ] ; }
return a bone for the given index concode_field_sep Bone[] rootBones concode_elem_sep Matrix4f[] skinningMatrixes concode_elem_sep Bone[] boneList concode_field_sep Bone recreateBoneStructure concode_elem_sep Bone[] getRoots concode_elem_sep void read concode_elem_sep void resetAndUpdate concode_elem_sep void setBindingPose concode_elem_sep Matrix4f[] computeSkinningMatrices concode_elem_sep int getBoneCount concode_elem_sep void reset concode_elem_sep int getBoneIndex concode_elem_sep int getBoneIndex concode_elem_sep String toString concode_elem_sep void createSkinningMatrices concode_elem_sep void write concode_elem_sep void updateWorldVectors