void function ( float arg0 , float arg1 ) { this . scaleX = arg0 ; this . scaleY = arg1 ; dirty = true ; }
sets the amount of scaling to be applied to the polygon . concode_field_sep float scaleY concode_elem_sep float scaleX concode_elem_sep float originX concode_elem_sep float originY concode_elem_sep float rotation concode_elem_sep float x concode_elem_sep Rectangle bounds concode_elem_sep float y concode_elem_sep float[] localVertices concode_elem_sep float[] worldVertices concode_elem_sep boolean dirty concode_field_sep void dirty concode_elem_sep float area concode_elem_sep void rotate concode_elem_sep float[] getTransformedVertices concode_elem_sep void setOrigin concode_elem_sep Rectangle getBoundingRectangle concode_elem_sep float getRotation concode_elem_sep void scale concode_elem_sep void setRotation concode_elem_sep void setPosition concode_elem_sep void translate concode_elem_sep float getScaleY concode_elem_sep float getScaleX concode_elem_sep boolean contains concode_elem_sep float getX concode_elem_sep float getY concode_elem_sep void setVertices concode_elem_sep float[] getVertices concode_elem_sep float getOriginY concode_elem_sep float getOriginX