FloatArray function ( BoundingBoxAttachment arg0 ) { int loc0 = boundingBoxes . indexOf ( arg0 , true ) ; return loc0 == - 1 ? null : polygons . get ( loc0 ) ; }
returns the polygon for the specified bounding box , or null . concode_field_sep float minY concode_elem_sep float minX concode_elem_sep float maxY concode_elem_sep float maxX concode_elem_sep Pool<FloatArray> polygonPool concode_elem_sep Array<BoundingBoxAttachment> boundingBoxes concode_elem_sep Array<FloatArray> polygons concode_field_sep boolean aabbContainsPoint concode_elem_sep float getMaxX concode_elem_sep void update concode_elem_sep float getMaxY concode_elem_sep BoundingBoxAttachment intersectsSegment concode_elem_sep boolean intersectsSegment concode_elem_sep float getWidth concode_elem_sep boolean aabbIntersectsSegment concode_elem_sep float getHeight concode_elem_sep boolean aabbIntersectsSkeleton concode_elem_sep Object newObject concode_elem_sep void aabbCompute concode_elem_sep Array<FloatArray> getPolygons concode_elem_sep BoundingBoxAttachment containsPoint concode_elem_sep boolean containsPoint concode_elem_sep float getMinX concode_elem_sep float getMinY concode_elem_sep Array<BoundingBoxAttachment> getBoundingBoxes