boolean function ( ) { return GameSingleton . gameSingleton != null ; }
checks whether gamesingleton has already been initialized . concode_field_sep Gene NORMAL concode_elem_sep Role APPRENTI_HACKER concode_elem_sep GameSingleton gameSingleton concode_elem_sep ArrayList<Gene> GENES_LIST concode_elem_sep ArrayList<Role> ROLES_LIST_NIGHT concode_elem_sep int turn_count concode_elem_sep Role MEDECIN concode_elem_sep HashMap<Character,Set<Character>> visites_tour_nuit concode_elem_sep Role SIMPLE_ASTRONAUTE concode_elem_sep Role GENETICIEN concode_elem_sep ArrayList<Role> ROLES_LIST_HACKER concode_elem_sep ArrayList<Character> characters concode_elem_sep Role INFORMATICIEN concode_elem_sep HashMap<Character,Character> resultats_votes_jour concode_elem_sep HashSet<Night_action_result> resultat_role_hacker concode_elem_sep HashSet<String> FORBIDDEN_PLAYER_NAMES concode_elem_sep Role PSYCHOLOGUE concode_elem_sep Role FANATIQUE concode_elem_sep Gene HOTE concode_elem_sep Role HACKER concode_elem_sep Character BLANK concode_elem_sep ArrayList<Character> personnages_vivants_debut_tour concode_elem_sep HashSet<Role> role_a_joue_nuit concode_elem_sep Role MUTANT_DE_BASE concode_elem_sep Role POLITICIEN concode_elem_sep ArrayList<Role> ROLES_LIST concode_elem_sep Role PEINTRE concode_elem_sep HashMap<Character,Set<Night_action>> actions_tour_nuit concode_elem_sep String game_hist concode_elem_sep Gene RESISTANT concode_elem_sep Role ESPION concode_elem_sep Game current_game concode_field_sep Game getCurrent_game concode_elem_sep void setTurn_count concode_elem_sep void setGame_hist concode_elem_sep int getTurn_count concode_elem_sep void resetGame concode_elem_sep ArrayList<Character> getCharacters concode_elem_sep void setCharacters concode_elem_sep void addHist_jeu concode_elem_sep GameSingleton getGameSingleton concode_elem_sep String getGame_hist