void function ( ) { for ( ParticlePole3D loc0 : c12poles ) { loc0 . hitCount = 0 ; loc0 . lastHit = 0 ; } for ( ParticlePole3D loc0 : c3poles ) { loc0 . hitCount = 0 ; loc0 . lastHit = 0 ; } }
resets the hitcount of all poles . concode_field_sep Vec3D centreExclusion concode_elem_sep HashMap<ParticlePole3D,LetterPoleGroup> messagePoles concode_elem_sep float MAX_CHARGE concode_elem_sep List<ParticlePole3D> c13poles concode_elem_sep int maxExternalPoleHitcount concode_elem_sep Alphabet alphabet concode_elem_sep List<ParticlePole3D> c2poles concode_elem_sep int maxLetterHitCount concode_elem_sep List<ParticlePole3D> c3poles concode_elem_sep PolePositionStrategy positionStrategy concode_elem_sep AABB bounds concode_elem_sep List<ParticlePole3D> c1poles concode_elem_sep List<ParticlePole3D> c12poles concode_field_sep void setPositionStrategy concode_elem_sep void init concode_elem_sep void addExternalPoles concode_elem_sep ParticlePole3D getNearestPole concode_elem_sep ParticlePole3D getOldestPole concode_elem_sep int getMaxExternalPoleHitcount concode_elem_sep void showLetterUsage concode_elem_sep void clear concode_elem_sep void addMessageAt concode_elem_sep int getMaxLetterHitCount concode_elem_sep PoleClass classifyPole concode_elem_sep void initLetterPoles concode_elem_sep LetterPoleGroup getLetterForPole concode_elem_sep void setMaxLetterHitcount concode_elem_sep List<ParticlePole3D> getFiltered concode_elem_sep LetterPoleGroup getLeastUsedLetter concode_elem_sep void processGroups concode_elem_sep void setCentreExclusion concode_elem_sep void setCentreExclusionY concode_elem_sep void setCentreExclusionZ concode_elem_sep void setMaxExternalPoleHitcount concode_elem_sep ParticlePole3D getLeastUsedPole