void function ( PlayerSocket arg0 ) { playerSockets . remove ( arg0 ) ; }
removes the specified player socket from the list of players sockets concode_field_sep boolean isServer concode_elem_sep NetworkedGame game concode_elem_sep ArrayList<PlayerSocket> playerSockets concode_elem_sep HostServer hostServer concode_field_sep void sendCommand concode_elem_sep boolean isServer concode_elem_sep HostServer getHostServer concode_elem_sep ArrayList<PlayerSocket> getPlayerSockets concode_elem_sep void clientConnected concode_elem_sep PlayerSocket getSocketById