Point3 function ( int arg0 ) { float loc0 = ( arg0 & 1 ) == 0 ? minimum . loc0 : maximum . loc0 ; float loc1 = ( arg0 & 2 ) == 0 ? minimum . loc1 : maximum . loc1 ; float loc2 = ( arg0 & 4 ) == 0 ? minimum . loc2 : maximum . loc2 ; return new Point3 ( loc0 , loc1 , loc2 ) ; }
gets a corner of the bounding box . the index scheme uses the binary representation of the index to decide which corner to return . corner 0 is equivalent to the minimum and corner 7 is equivalent to the maximum . concode_field_sep Point3 maximum concode_elem_sep Point3 minimum concode_field_sep void include concode_elem_sep void include concode_elem_sep void include concode_elem_sep Point3 getCenter concode_elem_sep boolean intersects concode_elem_sep boolean isEmpty concode_elem_sep Vector3 getExtents concode_elem_sep Point3 getMaximum concode_elem_sep float getVolume concode_elem_sep boolean contains concode_elem_sep boolean contains concode_elem_sep void enlargeUlps concode_elem_sep Point3 getMinimum concode_elem_sep String toString concode_elem_sep float getBound concode_elem_sep float getArea