void function ( GL arg0 ) { arg0 . glUseProgram ( 0 ) ; }
disables the use of all shaders concode_field_sep String fragmentShaderFileName concode_elem_sep String SHADER_PREFIX concode_elem_sep String VERTEX_FILENAME_SUFFIX concode_elem_sep String vertexShaderFileName concode_elem_sep String FRAGMENT_FILENAME_SUFFIX concode_elem_sep int vertexShader concode_elem_sep int fragmentShader concode_elem_sep int program concode_elem_sep HashMap<Class<? extends GLSLShader>,GLSLShader> SHADER_REGISTRY concode_field_sep GLSLShader getShader concode_elem_sep int compileAndLoadShader concode_elem_sep void initializeShaders concode_elem_sep void loadShader concode_elem_sep void retrieveGLSLParams concode_elem_sep void registerShader concode_elem_sep void bindShader concode_elem_sep void setGLSLParams concode_elem_sep int getNamedParameter