void function ( int arg0 ) { pane . removeAll ( ) ; currentState = arg0 ; appStates . get ( currentState ) . init ( ) ; }
changes the state of the game . concode_field_sep SpringLayout layout concode_elem_sep int DEFINITE_INTEGRAL_STATE concode_elem_sep int CS_STATE concode_elem_sep int SPLASHSTATE concode_elem_sep int SELECTSTATE concode_elem_sep int currentState concode_elem_sep AppScreen pane concode_elem_sep int MENUSTATE concode_elem_sep ArrayList<AppState> appStates concode_field_sep void paintComponent concode_elem_sep void update concode_elem_sep void draw