boolean function ( final Vector arg0 ) { final double loc0 = y * arg0 . z - z * arg0 . y ; final double loc1 = z * arg0 . x - x * arg0 . z ; final double loc2 = x * arg0 . y - y * arg0 . x ; return loc0 * loc0 + loc1 * loc1 + loc2 * loc2 < MINIMUM_RESOLUTION_SQUARED ; }
compute whether two vectors are numerically identical . concode_field_sep double MINIMUM_RESOLUTION concode_elem_sep double MINIMUM_RESOLUTION_SQUARED concode_elem_sep double x concode_elem_sep double y concode_elem_sep double z concode_elem_sep double MINIMUM_RESOLUTION_CUBED concode_field_sep Vector rotateZY concode_elem_sep Vector rotateZY concode_elem_sep double computeDesiredEllipsoidMagnitude concode_elem_sep double computeDesiredEllipsoidMagnitude concode_elem_sep Vector rotateXY concode_elem_sep Vector rotateXY concode_elem_sep Vector rotateXZ concode_elem_sep Vector rotateXZ concode_elem_sep double normalDistance concode_elem_sep double normalDistance concode_elem_sep double dotProduct concode_elem_sep double dotProduct concode_elem_sep double linearDistance concode_elem_sep double linearDistance concode_elem_sep boolean isWithin concode_elem_sep Vector translate concode_elem_sep double normalDistanceSquared concode_elem_sep double normalDistanceSquared concode_elem_sep int hashCode concode_elem_sep Vector normalize concode_elem_sep boolean equals concode_elem_sep double linearDistanceSquared concode_elem_sep double linearDistanceSquared concode_elem_sep double magnitude concode_elem_sep double magnitude concode_elem_sep String toString