float function ( ) { return mPhaseY ; }
this gets the y-phase that is used to animate the values . concode_field_sep float mPhaseY concode_elem_sep AnimatorUpdateListener mListener concode_elem_sep float mPhaseX concode_field_sep void animateY concode_elem_sep void animateY concode_elem_sep void animateY concode_elem_sep void setPhaseY concode_elem_sep void animateXY concode_elem_sep void animateXY concode_elem_sep void animateXY concode_elem_sep void animateX concode_elem_sep void animateX concode_elem_sep void animateX concode_elem_sep void setPhaseX concode_elem_sep float getPhaseX