void function ( ) { appState = GAME_STATE ; gMain . gameStart ( ) ; try { Main . main ( null ) ; } catch ( Exception loc0 ) { loc0 . printStackTrace ( ) ; } }
triggers a change in game state from menu to game , triggers graphicsmain to change its content pane concode_field_sep KeyboardListener kl concode_elem_sep int DEAD_STATE concode_elem_sep String msg2 concode_elem_sep boolean isNew concode_elem_sep int INFO_STATE concode_elem_sep Update update concode_elem_sep String msg1 concode_elem_sep ReentrantReadWriteLock lck concode_elem_sep GraphicsMain gMain concode_elem_sep int appState concode_elem_sep long score concode_elem_sep Twitter twitter concode_elem_sep int MENU_BUILD_STATE concode_elem_sep AccessToken accessToken concode_elem_sep String pin concode_elem_sep int MENU_STATE concode_elem_sep boolean basics concode_elem_sep String htmlFilePath concode_elem_sep int GAME_STATE concode_elem_sep RequestToken requestToken concode_field_sep void init concode_elem_sep void exit concode_elem_sep void initTwitter concode_elem_sep void menuStart concode_elem_sep void main concode_elem_sep void tweet concode_elem_sep void openTwitter