void function ( final ShaderProgram arg0 ) { unbind ( arg0 , null ) ; }
unbinds this vertexbufferobject . concode_field_sep int usage concode_elem_sep boolean isBound concode_elem_sep VertexAttributes attributes concode_elem_sep int bufferHandle concode_elem_sep FloatBuffer buffer concode_elem_sep ByteBuffer byteBuffer concode_elem_sep boolean ownsBuffer concode_elem_sep boolean isDirty concode_field_sep VertexAttributes getAttributes concode_elem_sep FloatBuffer getBuffer concode_elem_sep void setBuffer concode_elem_sep void invalidate concode_elem_sep int getNumVertices concode_elem_sep void setUsage concode_elem_sep int getUsage concode_elem_sep void bufferChanged concode_elem_sep void bind concode_elem_sep void bind concode_elem_sep void setVertices concode_elem_sep void updateVertices concode_elem_sep void dispose concode_elem_sep int getNumMaxVertices