void function ( ) { }
destroys any resources used by the controllers concode_field_sep boolean created concode_elem_sep int controllerCount concode_elem_sep ControllerEvent event concode_elem_sep ArrayList<ControllerEvent> events concode_elem_sep ArrayList<JInputController> controllers concode_field_sep boolean next concode_elem_sep boolean isCreated concode_elem_sep boolean isEventYAxis concode_elem_sep boolean isEventAxis concode_elem_sep boolean isEventButton concode_elem_sep boolean isEventPovY concode_elem_sep long getEventNanoseconds concode_elem_sep float getEventXAxisValue concode_elem_sep void poll concode_elem_sep Controller getEventSource concode_elem_sep boolean isEventPovX concode_elem_sep Controller getController concode_elem_sep boolean getEventButtonState concode_elem_sep void addEvent concode_elem_sep boolean isEventXAxis concode_elem_sep void createController concode_elem_sep void clearEvents concode_elem_sep void create concode_elem_sep float getEventYAxisValue concode_elem_sep int getControllerCount concode_elem_sep int getEventControlIndex