Matrix4x4 function ( final float arg0 ) { return rotate ( arg0 , 0 , 0 , 1 ) ; }
rotates the matrix by the given angle around z. concode_field_sep boolean bufferUpdateNeeded concode_elem_sep Vector3 position concode_elem_sep int M_32 concode_elem_sep int M_20 concode_elem_sep int M_30 concode_elem_sep int M_00 concode_elem_sep int M_10 concode_elem_sep int M_02 concode_elem_sep int M_12 concode_elem_sep float[] matrix concode_elem_sep Vector3 scaling concode_elem_sep int M_01 concode_elem_sep int M_11 concode_elem_sep int M_21 concode_elem_sep int M_31 concode_elem_sep int M_22 concode_elem_sep boolean dirty concode_field_sep Matrix4x4 unscaledTranslate concode_elem_sep Matrix4x4 rotate concode_elem_sep Matrix4x4 rotate concode_elem_sep Matrix4x4 setY concode_elem_sep Matrix4x4 setX concode_elem_sep void setBufferUpdateNeeded concode_elem_sep Matrix4x4 scale concode_elem_sep Matrix4x4 scale concode_elem_sep Matrix4x4 scale concode_elem_sep Matrix4x4 setZ concode_elem_sep Matrix4x4 translate concode_elem_sep Matrix4x4 translate concode_elem_sep Matrix4x4 translateZ concode_elem_sep boolean isDirty concode_elem_sep float[] getFloat16 concode_elem_sep Matrix4x4 identity concode_elem_sep Matrix4x4 translateY concode_elem_sep Matrix4x4 translateX concode_elem_sep float get concode_elem_sep Matrix4x4 copy concode_elem_sep Matrix4x4 rotateX concode_elem_sep Matrix4x4 rotateY concode_elem_sep void validate concode_elem_sep Matrix4x4 set concode_elem_sep Matrix4x4 set concode_elem_sep Matrix4x4 multiplyMM concode_elem_sep boolean isBufferUpdateNeeded concode_elem_sep void invalidate concode_elem_sep Vector3 getPosition concode_elem_sep Vector3 extractScaling concode_elem_sep Matrix4x4 negate concode_elem_sep String toString