void function ( ) { int [ ] loc0 = { name } ; }
deletes the texture from gl . concode_field_sep int TRILINEAR concode_elem_sep TextureImage[] images concode_elem_sep int name concode_elem_sep String bindName concode_elem_sep int BILINEAR concode_elem_sep int options concode_elem_sep int wrapMode concode_elem_sep int COMPRESSION concode_elem_sep int MIPMAP concode_field_sep int createNewName concode_elem_sep boolean bind concode_elem_sep void setBindName concode_elem_sep void setWrapMode concode_elem_sep String getBindName concode_elem_sep void setOptions concode_elem_sep String toString concode_elem_sep TextureImage[] getImages concode_elem_sep boolean assign