float function ( double arg0 ) { return ( float ) Math . sin ( arg0 ) ; }
quick casting version of sine concode_field_sep float[] planeVerts concode_elem_sep float[] boxTexCoords concode_elem_sep int[] planeTriangles concode_elem_sep float[] boxNormals concode_elem_sep float[] planeNormals concode_elem_sep float[] boxVerts concode_elem_sep float[] planeTexCoords concode_elem_sep int[] boxTriangles concode_field_sep MeshObject makeCylinder concode_elem_sep MeshObject makeCone concode_elem_sep float cos concode_elem_sep MeshObject makeSphere concode_elem_sep MeshObject makePlane concode_elem_sep MeshObject makeBox