SpriteSheet function ( File arg0 , int arg1 , int arg2 ) { try { return new SpriteSheet ( ImageIO . read ( arg0 ) , arg1 , arg2 ) ; } catch ( Exception loc0 ) { System . err . println ( "srini_string" + arg0 . getAbsolutePath ( ) ) ; } return null ; }
creates a new spritesheet from the given file concode_field_sep int sHeight concode_elem_sep int sPixWidth concode_elem_sep BufferedImage src concode_elem_sep int sPixHeight concode_elem_sep int width concode_elem_sep int sWidth concode_elem_sep int height concode_field_sep BufferedImage getImage concode_elem_sep SpriteAnimated getAnimated concode_elem_sep SpriteAnimated getAnimated concode_elem_sep SpriteAnimated getAnimated concode_elem_sep SpriteAnimated getAnimated concode_elem_sep BufferedImage[] getImageArray concode_elem_sep Sprite getSprite concode_elem_sep Sprite getSprite