double function ( Point arg0 ) { return ( arg0 . x - this . x ) * ( arg0 . x - this . x ) + ( arg0 . y - this . y ) * ( arg0 . y - this . y ) + ( arg0 . z - this . z ) * ( arg0 . z - this . z ) ; }
computes the squared distance between this point and the given point . concode_field_sep double x concode_elem_sep double y concode_elem_sep double z concode_field_sep Point add concode_elem_sep Point add concode_elem_sep double distance concode_elem_sep Comparator<Point> getComparator concode_elem_sep Vector subtract concode_elem_sep Vector subtract concode_elem_sep double[] toHomogenousArray concode_elem_sep Point scale concode_elem_sep int compareTo concode_elem_sep double get concode_elem_sep double[] toArray concode_elem_sep Object clone concode_elem_sep Point divide concode_elem_sep String toString concode_elem_sep Vector toVector3D