void function ( ) { hasError = true ; }
sets that there was an error , during evaluation . concode_field_sep Map<PackageIdentifier,Package> packages concode_elem_sep boolean hasError concode_field_sep void precomputePackages concode_elem_sep Iterable<Label> getLabels concode_elem_sep ResolvedTargets<Target> build concode_elem_sep Package findPackageInGraph concode_elem_sep Target getExistingTarget concode_elem_sep Set<PackageIdentifier> getPackagesIdentifiers concode_elem_sep void addLabelsOfPositivePattern concode_elem_sep void addLabelsOfNegativePattern concode_elem_sep ResolvedTargets.Builder<Target> buildInternal concode_elem_sep ResolvedTargets.Builder<Target> transformLabelsIntoTargets