void function ( float arg0 ) { Gdx . gl . glClearColor ( 0.1f , 0.1f , 0.1f , 1 ) ; Gdx . gl . glClear ( GL20 . GL_COLOR_BUFFER_BIT ) ; stage . act ( arg0 ) ; stage . draw ( ) ; }
renderer the element of the stage concode_field_sep boolean levelLoaded concode_elem_sep LibreDragonJarvis game concode_elem_sep Stage stage concode_field_sep void resume concode_elem_sep void hide concode_elem_sep void show concode_elem_sep void resize concode_elem_sep void dispose concode_elem_sep void pause