List < Vector2D > function ( ) { return errorChunks ; }
get a list of the chunks that could not have been loaded for other reasons . restore must have been called already . concode_field_sep String lastErrorMessage concode_elem_sep ArrayList<Vector2D> missingChunks concode_elem_sep ArrayList<Vector2D> errorChunks concode_elem_sep Map<BlockVector2D,ArrayList<Vector>> neededChunks concode_elem_sep ChunkStore chunkStore concode_field_sep int getChunksAffected concode_elem_sep String getLastErrorMessage concode_elem_sep void restore concode_elem_sep boolean hadTotalFailure concode_elem_sep void findNeededChunks concode_elem_sep List<Vector2D> getMissingChunks concode_elem_sep void findNeededCuboidChunks