void function ( float arg0 , float arg1 ) { x += arg0 ; y += arg1 ; }
adjust add the position of this particle concode_field_sep Image image concode_elem_sep float size concode_elem_sep float originalLife concode_elem_sep SGL GL concode_elem_sep int usePoints concode_elem_sep float vely concode_elem_sep Color color concode_elem_sep float velx concode_elem_sep int type concode_elem_sep float life concode_elem_sep int USE_POINTS concode_elem_sep int USE_QUADS concode_elem_sep int INHERIT_POINTS concode_elem_sep ParticleSystem engine concode_elem_sep float scaleY concode_elem_sep float x concode_elem_sep float y concode_elem_sep ParticleEmitter emitter concode_elem_sep boolean oriented concode_field_sep void update concode_elem_sep void setOriented concode_elem_sep void setPosition concode_elem_sep void adjustColor concode_elem_sep void adjustColor concode_elem_sep void adjustVelocity concode_elem_sep void setSize concode_elem_sep void setUsePoint concode_elem_sep void setVelocity concode_elem_sep void setVelocity concode_elem_sep boolean inUse concode_elem_sep ParticleEmitter getEmitter concode_elem_sep void render concode_elem_sep void init concode_elem_sep void move concode_elem_sep void adjustLife concode_elem_sep Color getColor concode_elem_sep void setType concode_elem_sep void kill concode_elem_sep float getLife concode_elem_sep float getScaleY concode_elem_sep void setSpeed concode_elem_sep float getX concode_elem_sep float getSize concode_elem_sep void setLife concode_elem_sep float getY concode_elem_sep void setColor concode_elem_sep int getType concode_elem_sep String toString concode_elem_sep void setScaleY concode_elem_sep void adjustSize concode_elem_sep float getOriginalLife concode_elem_sep boolean isOriented concode_elem_sep void setImage