boolean function ( Node arg0 , Node arg1 ) { List < TriMesh > loc0 = arg0 . descendantMatches ( TriMesh . class ) ; for ( TriMesh loc1 : loc0 ) { if ( hasTriangleCollision ( loc1 , arg1 ) ) return true ; } return false ; }
function hastrianglecollision check eventually collision concode_field_sep GameInputHandler inputHandler concode_elem_sep Node collisionNode concode_elem_sep Node player concode_field_sep void update