void function ( final float arg0 ) { ArrayUtils . multiply ( this . mFrameDurations , arg0 ) ; ArrayUtils . multiply ( this . mFrameEndsInNanoseconds , arg0 ) ; this . mAnimationDuration *= arg0 ; }
scales the duration of this animationdata by a given pfactor . concode_field_sep int mLoopCount concode_elem_sep long mAnimationDuration concode_elem_sep long[] mFrameDurations concode_elem_sep int mFrameCount concode_elem_sep int mFirstFrameIndex concode_elem_sep int[] mFrames concode_elem_sep long[] mFrameEndsInNanoseconds concode_field_sep void setLoopCount concode_elem_sep int getLoopCount concode_elem_sep long[] fillFrameDurations concode_elem_sep void set concode_elem_sep void set concode_elem_sep void set concode_elem_sep void set concode_elem_sep void set concode_elem_sep void set concode_elem_sep void set concode_elem_sep void set concode_elem_sep void set concode_elem_sep void set concode_elem_sep void set concode_elem_sep void set concode_elem_sep void set concode_elem_sep void set concode_elem_sep int[] getFrames concode_elem_sep long[] getFrameDurations concode_elem_sep int getFirstFrameIndex concode_elem_sep int calculateCurrentFrameIndex concode_elem_sep int getFrameCount concode_elem_sep long getAnimationDuration concode_elem_sep IAnimationData deepCopy