Quaternion function ( float arg0 ) { this . x *= arg0 ; this . y *= arg0 ; this . z *= arg0 ; this . w *= arg0 ; return this ; }
multiplies the components of this quaternion with the given scalar . concode_field_sep float w concode_elem_sep Quaternion tmp2 concode_elem_sep float x concode_elem_sep float NORMALIZATION_TOLERANCE concode_elem_sep Quaternion tmp1 concode_elem_sep float y concode_elem_sep float z concode_elem_sep long serialVersionUID concode_field_sep Quaternion set concode_elem_sep Quaternion set concode_elem_sep Quaternion set concode_elem_sep float dot concode_elem_sep Quaternion setEulerAngles concode_elem_sep Quaternion setFromAxes concode_elem_sep Quaternion cpy concode_elem_sep Quaternion slerp concode_elem_sep float len2 concode_elem_sep Quaternion mulLeft concode_elem_sep Quaternion nor concode_elem_sep Quaternion setFromMatrix concode_elem_sep Quaternion conjugate concode_elem_sep void transform concode_elem_sep void toMatrix concode_elem_sep float len concode_elem_sep Quaternion setFromAxis concode_elem_sep Quaternion setFromAxis concode_elem_sep boolean equals concode_elem_sep Quaternion idt concode_elem_sep String toString