void function ( Filter arg0 ) { org . jbox2d . dynamics . Filter loc0 = new org . jbox2d . dynamics . Filter ( ) ; loc0 . categoryBits = arg0 . categoryBits ; loc0 . groupIndex = arg0 . groupIndex ; loc0 . maskBits = arg0 . maskBits ; fixture . setFilterData ( loc0 ) ; }
set the contact filtering data . this will not update contacts until the next time step when either parent body is active and awake . this automatically calls refilter . concode_field_sep org.jbox2d.dynamics.Fixture fixture concode_elem_sep Object userData concode_elem_sep Shape shape concode_elem_sep Filter filter concode_elem_sep Vec2 tmp concode_elem_sep Body body concode_field_sep float getRestitution concode_elem_sep Body getBody concode_elem_sep Shape getShape concode_elem_sep boolean isSensor concode_elem_sep float getDensity concode_elem_sep boolean testPoint concode_elem_sep boolean testPoint concode_elem_sep void setDensity concode_elem_sep void refilter concode_elem_sep void setSensor concode_elem_sep void setRestitution concode_elem_sep Type getType concode_elem_sep void reset concode_elem_sep void setFriction concode_elem_sep Object getUserData concode_elem_sep float getFriction concode_elem_sep void setUserData concode_elem_sep Filter getFilterData