void function ( ) { }
disposes the paintcontext . nothing is to do here , since we do n't use any native resources in that implementation . concode_field_sep BufferedImage image concode_elem_sep AffineTransform transform concode_elem_sep WritableRaster paintRaster concode_field_sep ColorModel getColorModel concode_elem_sep Raster getRaster concode_elem_sep void ensureRasterSize