void function ( TextureRegion arg0 ) { texture = arg0 . texture ; setRegion ( arg0 . u , arg0 . v , arg0 . u2 , arg0 . v2 ) ; }
sets the texture and coordinates to the specified region . concode_field_sep float u concode_elem_sep Texture texture concode_elem_sep float v concode_elem_sep int regionHeight concode_elem_sep int regionWidth concode_elem_sep float v2 concode_elem_sep float u2 concode_field_sep void setRegionHeight concode_elem_sep void setV concode_elem_sep void setTexture concode_elem_sep void setRegionWidth concode_elem_sep int getRegionHeight concode_elem_sep void setU concode_elem_sep int getRegionY concode_elem_sep int getRegionX concode_elem_sep float getU2 concode_elem_sep void scroll concode_elem_sep float getV2 concode_elem_sep Texture getTexture concode_elem_sep float getU concode_elem_sep float getV concode_elem_sep int getRegionWidth concode_elem_sep TextureRegion[][] split concode_elem_sep TextureRegion[][] split concode_elem_sep void setRegionY concode_elem_sep void setRegionX concode_elem_sep boolean isFlipX concode_elem_sep void setV2 concode_elem_sep boolean isFlipY concode_elem_sep void setU2 concode_elem_sep void flip