void function ( Listener arg0 ) { this . listener = arg0 ; }
set the listener into this scene . concode_field_sep Node rootnode concode_elem_sep Listener listener concode_elem_sep Camera camera concode_field_sep void setCamera concode_elem_sep Camera getCamera concode_elem_sep Listener getListener concode_elem_sep List<Spatial> pickObjects concode_elem_sep void pickObjects concode_elem_sep void render concode_elem_sep Node getRootNode