DimensionKeySeriesPartitioner function ( int arg0 ) { this . seed = arg0 ; return this ; }
if non-zero , then the partition mappings will be shuffled with this random seed . concode_field_sep int partitions concode_elem_sep List<DimensionKeySeries> resource concode_elem_sep boolean useHash concode_elem_sep int seed concode_field_sep DimensionKeySeriesPartitioner useHash concode_elem_sep Multimap<Integer,DimensionKeySeries> partition concode_elem_sep int[] getPartitionMapping concode_elem_sep DimensionKeySeriesPartitioner setResource