Lane function ( Edge arg0 ) { for ( Lane loc0 : getOutgoingLanes ( ) ) { if ( loc0 . getEdge ( ) . getId ( ) == arg0 . getId ( ) ) { return loc0 ; } } return null ; }
return outgoing lane going through the given edge concode_field_sep String laneId concode_elem_sep Edge edge concode_elem_sep ArrayList<Point2f> shape concode_elem_sep ArrayList<Lane> incomingLanes concode_elem_sep ArrayList<Lane> outgoingLanes concode_elem_sep Vector2f center concode_elem_sep float length concode_elem_sep ArrayList<Point2f> innerPoints concode_elem_sep int index concode_elem_sep float speed concode_elem_sep float INNER_POINTS_STEP_SIZE concode_field_sep Lane getLaneRight concode_elem_sep Vector2f getCenter concode_elem_sep int getIndex concode_elem_sep ArrayList<Lane> getOutgoingLanes concode_elem_sep void addOutgoingLane concode_elem_sep ArrayList<Point2f> getShape concode_elem_sep ArrayList<Point2f> getInnerPoints concode_elem_sep ArrayList<Lane> getIncomingLanes concode_elem_sep Lane getPreviousLane concode_elem_sep Edge getEdge concode_elem_sep void computeLaneCenter concode_elem_sep String getLaneId concode_elem_sep void addIncomingLane concode_elem_sep void setEdge concode_elem_sep float getSpeed concode_elem_sep Lane getLaneLeft concode_elem_sep float getLength concode_elem_sep void computeInnerPoints