void function ( int arg0 , int arg1 , int arg2 , PaletteTile arg3 ) { tiles [ arg0 ] [ arg1 ] [ arg2 ] = arg3 ; }
sets a tile . concode_field_sep PaletteTile[][][] tiles concode_elem_sep int DIRECTION_CW_0 concode_elem_sep int DIRECTION_NORMAL concode_elem_sep int DIRECTION_CW_90 concode_elem_sep int rot concode_elem_sep int x concode_elem_sep int y concode_elem_sep int z concode_elem_sep int DIRECTION_CW_270 concode_elem_sep int DIRECTION_CW_180 concode_field_sep PaletteTile getTile concode_elem_sep int getX concode_elem_sep int getY concode_elem_sep int getZ concode_elem_sep int getRotation