void function ( Entity arg0 ) { if ( displayList . contains ( arg0 , false ) ) { if ( ! arg0 . visible ) arg0 . visible = true ; } else displayList . add ( arg0 ) ; }
add an entity to the end of the displaylist if it does n't exist , otherwise make it visible . concode_field_sep SuperBloodBusters game concode_elem_sep float SCREEN_TRANSITION_DURATION concode_elem_sep Array<Entity> displayList concode_elem_sep OrthographicCamera camera concode_field_sep void resume concode_elem_sep Entity removeChild concode_elem_sep LevelBackground removeChild concode_elem_sep void show concode_elem_sep Vector2 screenToViewport concode_elem_sep void drawSprites concode_elem_sep void pause concode_elem_sep void removeAllChildren concode_elem_sep void hide concode_elem_sep void addChildAt concode_elem_sep Entity removeChildAt concode_elem_sep void resize concode_elem_sep void dispose concode_elem_sep void render