void function ( float arg0 , float arg1 , float arg2 , boolean arg3 ) { if ( arg3 ) audio . playAsSoundEffect ( 1.0f , 1.0f , false , arg0 , arg1 , arg2 ) ; else audio . playAsSoundEffect ( 1.0f , 1.0f , false ) ; }
this function is used to play a sound at a given location . concode_field_sep String path concode_elem_sep Audio audio concode_field_sep Sound loadSound concode_elem_sep void dispose