void function ( int arg0 ) { currentFBO = arg0 ; gl . glBindFramebuffer ( GL20 . GL_FRAMEBUFFER , currentFBO ) ; }
binds the specified render target id and sets it as current . concode_field_sep ILogger logger concode_elem_sep GL20 gl concode_elem_sep GLFboStack instance concode_elem_sep Stack<Integer> fboNameStack concode_elem_sep int currentFBO concode_field_sep GLFboStack getInstance concode_elem_sep void pushFBO concode_elem_sep int peekFBO concode_elem_sep void popFBO