Vector2 function ( ) { float loc0 = loc0 ( ) ; if ( loc0 != 0 ) { x /= loc0 ; y /= loc0 ; } return this ; }
normalizes this vector concode_field_sep Vector2 tmp concode_elem_sep float x concode_elem_sep float y concode_field_sep Vector2 add concode_elem_sep Vector2 add concode_elem_sep Vector2 sub concode_elem_sep Vector2 sub concode_elem_sep float dst2 concode_elem_sep float lengthSquared concode_elem_sep Vector2 set concode_elem_sep Vector2 set concode_elem_sep float dst concode_elem_sep float dst concode_elem_sep Vector2 mul concode_elem_sep Vector2 max concode_elem_sep boolean isValid concode_elem_sep float length concode_elem_sep float dot concode_elem_sep float dot concode_elem_sep float cross concode_elem_sep Vector2 cross concode_elem_sep Vector2 cross concode_elem_sep Vector2 cpy concode_elem_sep float len2 concode_elem_sep Vector2 abs concode_elem_sep Vector2 min concode_elem_sep float len concode_elem_sep Vector2 tmp concode_elem_sep Vector2 clone concode_elem_sep String toString