Rectangle2D function ( ) { return ( Rectangle2D . Float ) this . bounds . clone ( ) ; }
gets the glyph 's bounds . concode_field_sep float advanceY concode_elem_sep byte COMBINING concode_elem_sep byte WHITESPACE concode_elem_sep float advanceX concode_elem_sep boolean horizontal concode_elem_sep Rectangle2D.Float bounds concode_elem_sep byte STANDARD concode_elem_sep byte LIGATURE concode_elem_sep byte COMPONENT concode_elem_sep byte glyphType concode_field_sep boolean isLigature concode_elem_sep boolean isStandard concode_elem_sep float getRSB concode_elem_sep int getType concode_elem_sep boolean isCombining concode_elem_sep float getAdvance concode_elem_sep boolean isWhitespace concode_elem_sep float getAdvanceY concode_elem_sep float getLSB concode_elem_sep float getAdvanceX concode_elem_sep boolean isComponent