File [ ] function ( ) { return this . paths ; }
gets the directories that the i/o manager spills to . concode_field_sep Logger LOG concode_elem_sep Random random concode_elem_sep File[] paths concode_elem_sep boolean isSynchronous concode_elem_sep int nextPath concode_field_sep BufferFileWriter createBufferFileWriter concode_elem_sep BlockChannelWriter<MemorySegment> createBlockChannelWriter concode_elem_sep BlockChannelWriter<MemorySegment> createBlockChannelWriter concode_elem_sep BlockChannelWriterWithCallback<MemorySegment> createBlockChannelWriter concode_elem_sep int getNextPathNum concode_elem_sep FileIOChannel.Enumerator createChannelEnumerator concode_elem_sep BlockChannelReader<MemorySegment> createBlockChannelReader concode_elem_sep BlockChannelReader<MemorySegment> createBlockChannelReader concode_elem_sep void deleteChannel concode_elem_sep BulkBlockChannelReader createBulkBlockChannelReader concode_elem_sep String[] getSpillingDirectoriesPaths concode_elem_sep FileIOChannel.ID createChannel concode_elem_sep BufferFileSegmentReader createBufferFileSegmentReader concode_elem_sep boolean isSynchronous concode_elem_sep int getNumberOfSpillingDirectories concode_elem_sep void shutdown concode_elem_sep boolean isProperlyShutDown concode_elem_sep BufferFileReader createBufferFileReader