Vector3 function ( ) { return new Vector3 ( Math . abs ( x ) , Math . abs ( y ) , Math . abs ( z ) ) ; }
sets the x , y , and z values of this vector3 to their absolute value . concode_field_sep Vector3 ZERO concode_elem_sep Vector3 Up concode_elem_sep Vector3 UNIT_Z concode_elem_sep Vector3 UNIT_Y concode_elem_sep Vector3 ONE concode_elem_sep float x concode_elem_sep float y concode_elem_sep float z concode_elem_sep Vector3 Right concode_elem_sep Vector3 UNIT_X concode_elem_sep Vector3 Forward concode_field_sep double distance concode_elem_sep double distance concode_elem_sep float dot concode_elem_sep float dot concode_elem_sep Vector3 scale concode_elem_sep Vector3 scale concode_elem_sep int compareTo concode_elem_sep int compareTo concode_elem_sep Vector3 rand concode_elem_sep Vector3 min concode_elem_sep int hashCode concode_elem_sep Vector3 normalize concode_elem_sep Vector3 normalize concode_elem_sep float[] toArray concode_elem_sep float[] toArray concode_elem_sep Vector3 pow concode_elem_sep Vector3 pow concode_elem_sep Vector3 floor concode_elem_sep Vector3 floor concode_elem_sep Vector3 add concode_elem_sep Vector3 add concode_elem_sep float lengthSquared concode_elem_sep float lengthSquared concode_elem_sep Vector3 max concode_elem_sep Vector3 subtract concode_elem_sep Vector3 subtract concode_elem_sep Vector3 cross concode_elem_sep Vector3 cross concode_elem_sep float length concode_elem_sep float length concode_elem_sep Vector2 toVector2 concode_elem_sep Vector2 toVector2 concode_elem_sep Vector3 ceil concode_elem_sep Vector3 ceil concode_elem_sep Vector2m toVector2m concode_elem_sep Vector2m toVector2m concode_elem_sep float getX concode_elem_sep float getY concode_elem_sep float getZ concode_elem_sep Vector3 round concode_elem_sep Vector3 round concode_elem_sep boolean equals concode_elem_sep boolean equals concode_elem_sep String toString concode_elem_sep float fastLength concode_elem_sep float fastLength