javafx . scene . effect . Lighting function ( ) { javafx . scene . effect . Lighting loc0 = new javafx . scene . effect . Lighting ( ) ; applyTo ( loc0 ) ; return loc0 ; }
make an instance of javafx.scene.effect.lighting based on the properties set on this builder . concode_field_sep int __set concode_elem_sep javafx.scene.effect.Light light concode_elem_sep double specularExponent concode_elem_sep double diffuseConstant concode_elem_sep double specularConstant concode_elem_sep javafx.scene.effect.Effect contentInput concode_elem_sep double surfaceScale concode_elem_sep javafx.scene.effect.Effect bumpInput concode_field_sep void applyTo concode_elem_sep B light concode_elem_sep B specularExponent concode_elem_sep javafx.scene.effect.LightingBuilder<?> create concode_elem_sep B diffuseConstant concode_elem_sep B specularConstant concode_elem_sep B contentInput concode_elem_sep B surfaceScale concode_elem_sep B bumpInput