boolean function ( S2Point arg0 , double arg1 ) { return ( Math . abs ( x - arg0 . x ) < arg1 ) && ( Math . abs ( y - arg0 . y ) < arg1 ) && ( Math . abs ( z - arg0 . z ) < arg1 ) ; }
compare two vectors , return true if all their components are within a difference of margin . concode_field_sep double x concode_elem_sep double y concode_elem_sep double z concode_field_sep S2Point add concode_elem_sep S2Point minus concode_elem_sep S2Point sub concode_elem_sep double dotProd concode_elem_sep S2Point fabs concode_elem_sep S2Point mul concode_elem_sep S2Point ortho concode_elem_sep int compareTo concode_elem_sep String toDegreesString concode_elem_sep double norm concode_elem_sep S2Point div concode_elem_sep S2Point neg concode_elem_sep int largestAbsComponent concode_elem_sep double norm2 concode_elem_sep int hashCode concode_elem_sep S2Point normalize concode_elem_sep double get concode_elem_sep boolean equals concode_elem_sep boolean lessThan concode_elem_sep double angle concode_elem_sep String toString concode_elem_sep S2Point crossProd