void function ( ObjectInputStream arg0 ) { arg0 . defaultReadObject ( ) ; this . paint = SerialUtilities . readPaint ( arg0 ) ; }
provides serialization support . concode_field_sep BlockBorder NONE concode_elem_sep RectangleInsets insets concode_elem_sep Paint paint concode_elem_sep long serialVersionUID concode_field_sep void writeObject concode_elem_sep boolean equals concode_elem_sep RectangleInsets getInsets concode_elem_sep void draw concode_elem_sep Paint getPaint