void function ( SkillType arg0 , int arg1 ) { modifySkill ( arg0 , skills . get ( arg0 ) + arg1 ) ; }
add levels to a skill . concode_field_sep boolean loaded concode_elem_sep Map<SkillType,Integer> skills concode_elem_sep String playerName concode_elem_sep Map<AbilityType,Integer> abilityDATS concode_elem_sep MobHealthbarType mobHealthbarType concode_elem_sep boolean changed concode_elem_sep Map<SkillType,Float> skillsXp concode_field_sep MobHealthbarType getMobHealthbarType concode_elem_sep int getXpToLevel concode_elem_sep void setSkillXpLevel concode_elem_sep int getSkillXpLevel concode_elem_sep long getAbilityDATS concode_elem_sep void save concode_elem_sep String getPlayerName concode_elem_sep boolean isLoaded concode_elem_sep void setMobHealthbarType concode_elem_sep void removeXp concode_elem_sep int getChildSkillLevel concode_elem_sep int getSkillLevel concode_elem_sep float levelUp concode_elem_sep void scheduleAsyncSave concode_elem_sep float getSkillXpLevelRaw concode_elem_sep void addXp concode_elem_sep void resetCooldowns concode_elem_sep void setAbilityDATS concode_elem_sep void modifySkill