float function ( final float arg0 , final float arg1 , final float arg2 ) { return Math . min ( arg2 , Math . max ( arg1 , arg0 ) ) ; }
return a float value within the range . this is just a wrapper for math.min and math.max . this may be useful if you feel it confusing `` which is min and which is max ? '' . concode_field_sep PlaceHolder placeHolder concode_field_sep int getColorWithAlpha concode_elem_sep void addOnGlobalLayoutListener concode_elem_sep int mixColors concode_elem_sep int rgbFromCmyk concode_elem_sep float[] cmykFromRgb