void function ( ) { float loc0 = - 64 * ( ( GlState . r_newrefdef . time / 40.0f ) - ( int ) ( GlState . r_newrefdef . time / 40.0f ) ) ; if ( loc0 == 0.0f ) { loc0 = - 64.0f ; } beginScrolling ( loc0 ) ; GlState . gl . glDrawArrays ( Gl1Context . _GL_POLYGON , pos , numverts ) ; endScrolling ( ) ; }
drawglflowingpoly version that handles scrolling texture concode_field_sep Polygon next concode_elem_sep Polygon chain concode_elem_sep int numverts concode_elem_sep int flags concode_elem_sep int pos concode_field_sep void setY concode_elem_sep void setX concode_elem_sep void setS1 concode_elem_sep void setT2 concode_elem_sep void setS2 concode_elem_sep void clear concode_elem_sep float getT1 concode_elem_sep void draw concode_elem_sep void beginScrolling concode_elem_sep void setZ concode_elem_sep float getS2 concode_elem_sep float getS1 concode_elem_sep float getT2 concode_elem_sep float getX concode_elem_sep float getY concode_elem_sep float getZ concode_elem_sep void setT1 concode_elem_sep void endScrolling