void function ( EntityCollection arg0 ) { this . entities . addAll ( arg0 . getEntities ( ) ) ; }
adds all the entities from the specified collection . concode_field_sep long serialVersionUID concode_elem_sep List entities concode_field_sep void add concode_elem_sep Iterator iterator concode_elem_sep boolean equals concode_elem_sep int getEntityCount concode_elem_sep void clear concode_elem_sep Object clone concode_elem_sep Collection getEntities concode_elem_sep ChartEntity getEntity concode_elem_sep ChartEntity getEntity