void function ( final int arg0 , final BaseVertex arg1 ) { if ( this . rows . size ( ) < ( arg0 + 1 ) ) { final int loc0 = arg0 - this . rows . size ( ) + 1 ; for ( int loc1 = 0 ; loc1 < loc0 ; ++ loc1 ) { this . rows . add ( new Row ( ( arg0 - loc0 ) + loc1 ) ) ; } } ( ( Row ) this . rows . get ( arg0 ) ) . add ( arg1 ) ; }
adds new vertex to specified depth concode_field_sep List<Row> rows concode_field_sep int getDepth concode_elem_sep void optimize concode_elem_sep Row get concode_elem_sep int getColumn concode_elem_sep int getWidth concode_elem_sep int getWidth concode_elem_sep void dump concode_elem_sep int getRow