void function ( Shape arg0 ) { this . marker = arg0 ; }
set the marker . concode_field_sep LegendItem item concode_elem_sep Point2D labelPosition concode_elem_sep Shape marker concode_elem_sep Line2D line concode_elem_sep double x concode_elem_sep double width concode_elem_sep double y concode_elem_sep double height concode_field_sep void setY concode_elem_sep void setX concode_elem_sep void setLabelPosition concode_elem_sep double getMaxX concode_elem_sep Line2D getLine concode_elem_sep LegendItem getItem concode_elem_sep double getMaxY concode_elem_sep double getWidth concode_elem_sep void setBounds concode_elem_sep Point2D getLabelPosition concode_elem_sep double getX concode_elem_sep double getHeight concode_elem_sep double getY concode_elem_sep Shape getMarker concode_elem_sep void setLine