void function ( double arg0 ) { this . accessRangeSq = arg0 ; }
specifies from which `` block reach '' range this task can be done concode_field_sep Minion_Job_Manager boss concode_elem_sep boolean workerReachedBlock concode_elem_sep boolean startedTask concode_elem_sep int posX concode_elem_sep double startMinionX concode_elem_sep int posY concode_elem_sep int posZ concode_elem_sep double startMinionZ concode_elem_sep long taskDurationMillis concode_elem_sep long taskTimeStarted concode_elem_sep long timeBlockReached concode_elem_sep EntityMinion worker concode_elem_sep double accessRangeSq concode_field_sep void setTaskDuration concode_elem_sep AStarNode[] getAccessNodesSorted concode_elem_sep void onReachedTaskBlock concode_elem_sep void onWorkerPathFailed concode_elem_sep boolean isEntityInAccessRange concode_elem_sep void setWorker concode_elem_sep boolean equals concode_elem_sep ArrayList<ItemStack> getItemStacksFromWorldBlock concode_elem_sep void onStartedTask concode_elem_sep void onUpdate concode_elem_sep boolean isWorking concode_elem_sep void onFinishedTask concode_elem_sep void putBlockHarvestInWorkerInventory