int function ( ) { return rotations ; }
gets the number of rotations a piece is capable of concode_field_sep ArrayList<Point3D[]> sides concode_elem_sep int parcelType concode_elem_sep ArrayList<Point3D> vertices concode_elem_sep int numberOfParcels concode_elem_sep Point3D location concode_elem_sep int rotations concode_elem_sep ArrayList<Point3D> blockLocations concode_elem_sep int ID concode_elem_sep double value concode_field_sep ArrayList<Point3D> getBlockLocations concode_elem_sep Point3D getLocation concode_elem_sep void translateBlocks concode_elem_sep void translateBlocks concode_elem_sep void main concode_elem_sep int getParcelType concode_elem_sep int compareTo concode_elem_sep void construct concode_elem_sep void setSides concode_elem_sep void translate concode_elem_sep void translate concode_elem_sep void setLocation concode_elem_sep void setLocation concode_elem_sep void rotateX concode_elem_sep void rotateY concode_elem_sep void rotateZ concode_elem_sep void add concode_elem_sep void add concode_elem_sep void rebuild concode_elem_sep ArrayList<Point3D[]> getSides concode_elem_sep int getID concode_elem_sep int getNumberOfParcels concode_elem_sep double getValue concode_elem_sep void setVertices concode_elem_sep void setValue concode_elem_sep Parcel clone concode_elem_sep double getVolumetricValue concode_elem_sep ArrayList<Point3D> getLocations concode_elem_sep void setRotations concode_elem_sep ArrayList<Point3D> getVertices concode_elem_sep void setID concode_elem_sep String toString