TargetDecoySeries function ( ) { return new TargetDecoySeries ( hitMap ) ; }
returns the target decoy series . concode_field_sep Integer windowSize concode_elem_sep long serialVersionUID concode_elem_sep HashMap<Double,TargetDecoyPoint> hitMap concode_elem_sep ArrayList<Double> scores concode_elem_sep Integer nmax concode_elem_sep HashMap<Double,Double> nFP concode_elem_sep TargetDecoyResults targetDecoyResults concode_elem_sep HashMap<Double,Double> nTP concode_elem_sep Integer minDecoysInBin concode_elem_sep Double minFDR concode_elem_sep Integer nTargetOnly concode_field_sep double getResolution concode_elem_sep void estimateProbabilities concode_elem_sep int getWindowSize concode_elem_sep Double getMinFdr concode_elem_sep void estimateScores concode_elem_sep int getMapSize concode_elem_sep ArrayList<Double> getScores concode_elem_sep int getNDecoy concode_elem_sep void put concode_elem_sep void remove concode_elem_sep TargetDecoyResults getTargetDecoyResults concode_elem_sep void cleanUp concode_elem_sep void addAll concode_elem_sep boolean suspiciousInput concode_elem_sep Double getProbability concode_elem_sep void estimateNs concode_elem_sep int getNTarget concode_elem_sep Integer getnTargetOnly concode_elem_sep void setWindowSize concode_elem_sep int getnMax concode_elem_sep TargetDecoyPoint createTargetDecoyPoint