void function ( Path arg0 ) { arg0 . transform ( mMatrixValueToPx ) ; arg0 . transform ( mViewPortHandler . getMatrixTouch ( ) ) ; arg0 . transform ( mMatrixOffset ) ; }
transform a path with all the given matrices very important : keep order to value-touch-offset concode_field_sep float[] ptsBuffer concode_elem_sep float[] valuePointsForGenerateTransformedValuesBubble concode_elem_sep float[] valuePointsForGenerateTransformedValuesCandle concode_elem_sep Matrix mMatrixValueToPx concode_elem_sep Matrix mMatrixOffset concode_elem_sep ViewPortHandler mViewPortHandler concode_elem_sep float[] valuePointsForGenerateTransformedValuesLine concode_elem_sep Matrix mMBuffer1 concode_elem_sep float[] valuePointsForGenerateTransformedValuesScatter concode_elem_sep Matrix mPixelToValueMatrixBuffer concode_elem_sep Matrix mMBuffer2 concode_field_sep void rectValueToPixelHorizontal concode_elem_sep void rectValueToPixelHorizontal concode_elem_sep void rectValuesToPixel concode_elem_sep void prepareMatrixValuePx concode_elem_sep void pixelsToValue concode_elem_sep float[] generateTransformedValuesBubble concode_elem_sep void prepareMatrixOffset concode_elem_sep float[] generateTransformedValuesCandle concode_elem_sep Matrix getValueToPixelMatrix concode_elem_sep void pointValuesToPixel concode_elem_sep void pathValuesToPixel concode_elem_sep MPPointD getValuesByTouchPoint concode_elem_sep void getValuesByTouchPoint concode_elem_sep void rectValueToPixel concode_elem_sep MPPointD getPixelForValues concode_elem_sep Matrix getValueMatrix concode_elem_sep float[] generateTransformedValuesScatter concode_elem_sep void rectToPixelPhaseHorizontal concode_elem_sep void rectToPixelPhase concode_elem_sep Matrix getPixelToValueMatrix concode_elem_sep float[] generateTransformedValuesLine concode_elem_sep Matrix getOffsetMatrix