Bitmap function ( Context arg0 , int arg1 ) { InputStream loc0 = arg0 . getResources ( ) . openRawResource ( arg1 ) ; Bitmap loc1 ; try { loc1 = BitmapFactory . decodeStream ( loc0 ) ; } finally { try { loc0 . close ( ) ; } catch ( IOException loc2 ) { } } return loc1 ; }
convenience method to create a bitmap given a context 's drawable resource id . concode_field_sep int BYTES_PER_FLOAT concode_elem_sep float DEG concode_field_sep void addQuad concode_elem_sep FloatBuffer makeFloatBuffer3 concode_elem_sep FloatBuffer makeFloatBuffer4