void function ( Entity arg0 , float [ ] arg1 , float [ ] arg2 , int arg3 , int arg4 , int arg5 , int arg6 , int arg7 , int arg8 ) { GameWeapon . fire_shotgun ( arg0 , arg1 , arg2 , arg3 , arg4 , arg5 , arg6 , arg7 , Constants . MOD_UNKNOWN ) ; ServerGame . PF_WriteByte ( Constants . svc_muzzleflash2 ) ; ServerGame . PF_WriteShort ( arg0 . index ) ; ServerGame . PF_WriteByte ( arg8 ) ; ServerSend . SV_Multicast ( arg1 , Constants . MULTICAST_PVS ) ; }
the moster fires the shotgun . concode_field_sep EntityThinkAdapter monster_triggered_start concode_elem_sep EntityThinkAdapter monster_think concode_elem_sep EntityThinkAdapter monster_triggered_spawn concode_elem_sep EntityUseAdapter monster_triggered_spawn_use concode_field_sep boolean think concode_elem_sep boolean think concode_elem_sep boolean think concode_elem_sep void monster_fire_grenade concode_elem_sep boolean monster_start concode_elem_sep void monster_fire_blaster concode_elem_sep void use concode_elem_sep void monster_death_use concode_elem_sep void monster_fire_railgun concode_elem_sep void monster_fire_bullet concode_elem_sep String getID concode_elem_sep String getID concode_elem_sep String getID concode_elem_sep String getID concode_elem_sep void monster_fire_bfg concode_elem_sep void monster_fire_rocket concode_elem_sep void monster_start_go