void function ( float arg0 , int arg1 , int arg2 ) { float loc0 = lon ( arg1 ) ; float loc1 = lat ( arg2 ) ; dotsPerDeg *= arg0 ; int loc2 = x ( loc0 ) ; int loc3 = y ( loc1 ) ; adjust ( arg1 - loc2 , arg2 - loc3 ) ; }
multiples the current scale with the specified factor and adjusts the view so that the objects shown at the specified view focus keep at their position . concode_field_sep float unitsPerInch concode_elem_sep float dotsPerInch concode_elem_sep float originLat concode_elem_sep float dotsPerDeg concode_elem_sep float originLon concode_elem_sep float lonCorr concode_field_sep float getDotsPerDeg concode_elem_sep void adjustTransformation concode_elem_sep void setScreenResolution concode_elem_sep void adjust concode_elem_sep int x concode_elem_sep int y concode_elem_sep float getDotsPerUnit concode_elem_sep float lon concode_elem_sep float computeScale concode_elem_sep float lat