void function ( PacketNIO arg0 , int arg1 ) { for ( int loc0 = 0 ; loc0 < this . connections . size ( ) ; loc0 ++ ) { if ( loc0 != arg1 ) { this . connections . get ( loc0 ) . addToUDPSendQueue ( arg0 ) ; } } }
sends the given packetnio to every player except the one noted via udp concode_field_sep List<ConnectionNIO> connections concode_elem_sep Thread readThread concode_field_sep void addToList concode_elem_sep void sendPackets concode_elem_sep void sendTCPPacketAll concode_elem_sep List<ConnectionNIO> getList concode_elem_sep void sendTCPPacket concode_elem_sep void sendTCPPacket concode_elem_sep void sendUDPPacket concode_elem_sep void sendUDPPacket concode_elem_sep void sendUDPPacketAll concode_elem_sep void sentTCPPacketAllExcept