EFeatureHints function ( ) { return eHints ; }
get efeaturehints hints concode_field_sep boolean isDisposed concode_elem_sep ReentrantLock eLock concode_elem_sep WeakHashSet<EFeatureListener> eListeners concode_elem_sep boolean isValid concode_elem_sep EFeatureHints eHints concode_elem_sep Logger LOGGER concode_elem_sep String eContextID concode_elem_sep boolean isAvailable concode_elem_sep WeakReference<EFeatureContext> eContext concode_elem_sep EFeatureStatus SUCCESS concode_elem_sep WeakReference<EFeatureContextFactory> eFactory concode_field_sep boolean isAvailable concode_elem_sep void eLock concode_elem_sep void setAvailable concode_elem_sep String eContextID concode_elem_sep EFeatureContext eContext concode_elem_sep EFeatureContext eContext concode_elem_sep T eParentInfo concode_elem_sep T eParentInfo concode_elem_sep void doAdapt concode_elem_sep boolean isCached concode_elem_sep void eNotify concode_elem_sep boolean isPrototype concode_elem_sep void doInvalidate concode_elem_sep boolean isDisposed concode_elem_sep void verify concode_elem_sep void verify concode_elem_sep EFeatureContextFactory eFactory concode_elem_sep EFeatureContextFactory eFactory concode_elem_sep void addListener concode_elem_sep void eAdapt concode_elem_sep EFeatureStatus structureIsValid concode_elem_sep void doDetach concode_elem_sep boolean isValid concode_elem_sep void fireOnChange concode_elem_sep void invalidate concode_elem_sep void removeListener concode_elem_sep void eUnlock concode_elem_sep void doDispose concode_elem_sep EFeatureStatus failure concode_elem_sep EFeatureStatus failure concode_elem_sep EFeatureStatus success concode_elem_sep void dispose