boolean function ( ) { return ( flags & CAN_CORPSE_CHECK_MASK ) > 0 ; }
for npc _ only concode_field_sep int calcMax concode_elem_sep int NO_PERSUASION_MASK concode_elem_sep int CAN_CORPSE_CHECK_MASK concode_elem_sep int NO_CORPSE_CHECK_MASK concode_elem_sep int level concode_elem_sep int NO_LEFT_ARM_MASK concode_elem_sep int baseSpell concode_elem_sep int flags concode_elem_sep int barterGold concode_elem_sep int NO_SHADOW_MASK concode_elem_sep int PC_LEVEL_OFFSET_MASK concode_elem_sep int ESSENTIAL_MASK concode_elem_sep int NO_HEAD_MASK concode_elem_sep int WEAPON_AND_SHIELD_MASK concode_elem_sep int fatigue concode_elem_sep int calcMin concode_elem_sep int NO_COMBAT_IN_WATER_MASK concode_elem_sep int FEMALE_MASK concode_elem_sep int NO_RUMORS_MASK concode_elem_sep int RESPAWN_MASK concode_elem_sep int NO_LOW_LEV_PRO_MASK concode_elem_sep int SUMMONABLE_MASK concode_elem_sep int NO_RIGHT_ARM_MASK concode_elem_sep int AUTO_CALC_STATS_MASK concode_field_sep boolean isNoCombatInWater concode_elem_sep boolean isRespawn concode_elem_sep boolean isNoLeftArm concode_elem_sep boolean isNoCorpseCheck concode_elem_sep boolean isEssential concode_elem_sep boolean isFemale concode_elem_sep boolean isNoHead concode_elem_sep boolean isNoRumors concode_elem_sep boolean isWeaponAndShield concode_elem_sep boolean isNoRightArm concode_elem_sep boolean isAutoCalcStats concode_elem_sep boolean isPCLevelOffset concode_elem_sep boolean isNoLowLevelProcessing concode_elem_sep boolean isNoPersuasion concode_elem_sep boolean isSummonable concode_elem_sep boolean isNoShadow