Iterator < Unit > function ( ) { return hmmMap . keySet ( ) . iterator ( ) ; }
returns an iterator that can be used to iterate through all the ci units in the acoustic model concode_field_sep int which concode_elem_sep int rightContextSize concode_elem_sep int leftContextSize concode_elem_sep HMM hmm concode_elem_sep HMMStateArc[] EMPTY_ARC concode_elem_sep HMMState[] hmmStates concode_elem_sep String RIGHT_CONTEXT_SIZE concode_elem_sep Unit baseUnit concode_elem_sep Unit unit concode_elem_sep int NUM_STATES concode_elem_sep String name concode_elem_sep String LEFT_CONTEXT_SIZE concode_elem_sep HMMPosition position concode_elem_sep boolean isFinal concode_elem_sep Map<Unit,HMM> hmmMap concode_field_sep String getName concode_elem_sep int getRightContextSize concode_elem_sep HMMState getInitialState concode_elem_sep MixtureComponent[] getMixtureComponents concode_elem_sep HMMStateArc[] getSuccessors concode_elem_sep void deallocate concode_elem_sep boolean isEmitting concode_elem_sep HMM lookupNearestHMM concode_elem_sep Unit getBaseUnit concode_elem_sep float[] getLogMixtureWeights concode_elem_sep HMM getHMM concode_elem_sep void createTrivialHMM concode_elem_sep void init concode_elem_sep Iterator<HMM> getHMMIterator concode_elem_sep void newProperties concode_elem_sep long getMixtureId concode_elem_sep Properties getProperties concode_elem_sep float[] calculateComponentScore concode_elem_sep HMMState getState concode_elem_sep int getState concode_elem_sep HMMPosition getPosition concode_elem_sep void allocate concode_elem_sep int getOrder concode_elem_sep boolean isExitState concode_elem_sep Unit getUnit concode_elem_sep float getScore concode_elem_sep int getLeftContextSize