void function ( final MeshTriangle arg0 ) { meshTriangles . add ( arg0 ) ; }
add a mesh triangle to this mesh - preserving the individual vertex normals from the incoming one . concode_field_sep Collection<MeshTriangle> meshTriangles concode_elem_sep BoundingBox mBoundingBox concode_field_sep void appendAllTrianglesFromMesh concode_elem_sep int getNumberOfTriangles concode_elem_sep void addPrimitiveTriangle concode_elem_sep void registerVertexInLookupTable concode_elem_sep Collection<MeshTriangle> getTriangles concode_elem_sep BoundingBox getBoundingBox concode_elem_sep void updateBoundingBoxWithThisTriangle