ClientSessionListener function ( ClientSession arg0 ) { logger . log ( Level . INFO , "srini_string" , arg0 . getName ( ) ) ; SwordWorldPlayer loc0 = SwordWorldPlayer . loggedIn ( arg0 ) ; loc0 . enter ( getRoom ( ) ) ; return loc0 ; }
obtains the @linkplain swordworldplayer player for this @linkplain clientsession session 's user , and puts the player into the one true room for this swordworld . concode_field_sep Logger logger concode_elem_sep long serialVersionUID concode_elem_sep ManagedReference<SwordWorldRoom> roomRef concode_field_sep void setRoom concode_elem_sep SwordWorldRoom getRoom concode_elem_sep void initialize