Vector3D function ( ) { if ( this . isEmpty ( ) ) { return null ; } else { return getInterSectionPointOfPickedObj ( this . getNearestPickResult ( ) ) ; } }
gets the inter section point nearest picked obj . concode_field_sep MTComponent hitObj concode_elem_sep List<PickEntry> pickEntries concode_elem_sep float HIT_TOLERANCE concode_elem_sep int originalOrderIndex concode_elem_sep Vector3D intersectionPoint concode_elem_sep boolean isAlreadySorted concode_elem_sep float cameraDistance concode_field_sep void addPickedObject concode_elem_sep List<PickEntry> getPickList concode_elem_sep Vector3D getInterSectionPointOfPickedObj concode_elem_sep boolean isEmpty concode_elem_sep boolean isDrawnWithoutDepthBuffer concode_elem_sep PickEntry getNearestPickEntry concode_elem_sep MTComponent getNearestPickResult concode_elem_sep float getDistanceOfPickedObj concode_elem_sep void sort concode_elem_sep void printList concode_elem_sep int compareTo concode_elem_sep float getDistanceNearestPickObj