void function ( Effect arg0 ) { this . effectsStore . get ( KEY_WRITE_EFFECTS ) . addEffect ( arg0 ) ; }
adds a write effect to the storage . concode_field_sep String KEY_WRITE_EFFECTS concode_elem_sep Map<ILevel,List<Effect>> effects concode_elem_sep Map<String,EffectTypeStore> effectsStore concode_field_sep Set<ILevel> getWriteEffectSet concode_elem_sep List<Effect> getEffects concode_elem_sep List<Effect> getWriteEffects concode_elem_sep void addEffect concode_elem_sep Set<ILevel> makeEffectsSet