void function ( final OutputStream arg0 ) { this . os = arg0 ; }
where to write encoded output concode_field_sep ByteBuffer byteBuffer concode_elem_sep OutputStream os concode_elem_sep Random random concode_elem_sep int numElementsGenerated concode_elem_sep InputStream is concode_elem_sep int numElementsToGenerate concode_field_sep boolean tmpDirIsEmpty concode_elem_sep String next concode_elem_sep void encode concode_elem_sep int compare concode_elem_sep Object[][] createTestData concode_elem_sep void assertIteratorEqualsList concode_elem_sep void resetTmpDir concode_elem_sep SortingCollection<String> makeSortingCollection concode_elem_sep boolean hasNext concode_elem_sep String decode concode_elem_sep void testPositive concode_elem_sep void tearDown concode_elem_sep void remove concode_elem_sep File tmpDir concode_elem_sep Iterator<String> iterator concode_elem_sep void setInputStream concode_elem_sep SortingCollection.Codec<String> clone concode_elem_sep void setup