boolean function ( ) { return false ; }
determines if the user interface can show a detailed info view concode_field_sep int INTERRUPT_REINSERTION concode_elem_sep boolean wasSeen concode_elem_sep Position position concode_elem_sep String appearanceId concode_elem_sep AbstractLevel level concode_elem_sep boolean wasInterrupted concode_elem_sep long serialVersionUID concode_elem_sep boolean aWannaDie concode_elem_sep Action nextAction concode_elem_sep Map<String,Boolean> hashFlags concode_elem_sep int positionx concode_elem_sep Map<String,Integer> hashCounters concode_elem_sep int positiony concode_elem_sep int positionz concode_elem_sep Appearance appearance concode_elem_sep ActionSelector selector concode_elem_sep Action previousAction concode_elem_sep int nextTime concode_elem_sep List<String> removeable concode_field_sep void die concode_elem_sep void removeCounter concode_elem_sep boolean isInvisible concode_elem_sep Appearance getAppearance concode_elem_sep void doNothing concode_elem_sep boolean wasSeen concode_elem_sep void setWasSeen concode_elem_sep boolean wasInterrupted concode_elem_sep void counterFinished concode_elem_sep String getDescription concode_elem_sep void setPosition concode_elem_sep void setPosition concode_elem_sep void setLevel concode_elem_sep void reduceCost concode_elem_sep void afterActing concode_elem_sep boolean act concode_elem_sep void setNextTime concode_elem_sep boolean getFlag concode_elem_sep boolean isHostile concode_elem_sep int getCounter concode_elem_sep void setFlag concode_elem_sep void setInterrupted concode_elem_sep void message concode_elem_sep void setNextAction concode_elem_sep boolean execute concode_elem_sep void setCounter concode_elem_sep boolean wannaDie concode_elem_sep AbstractLevel getLevel concode_elem_sep Position getPosition concode_elem_sep void setAppearanceId concode_elem_sep ActionSelector getSelector concode_elem_sep void beforeActing concode_elem_sep void updateStatus concode_elem_sep void onPlayerBump concode_elem_sep Object clone concode_elem_sep void setSelector concode_elem_sep boolean hasCounter concode_elem_sep int getCost concode_elem_sep void resurrect concode_elem_sep String getClassifierID