void function ( ) { animations . clear ( ) ; }
removes all animation controllers from this spatial concode_field_sep Boolean pickable concode_elem_sep float[] transM concode_elem_sep Node parent concode_elem_sep Object dataObject concode_elem_sep ArrayList<KeyFrameAnimation> animations concode_elem_sep float[] locScale concode_elem_sep AABBox worldBound concode_elem_sep float[] locRotation concode_elem_sep float[] locTranslation concode_elem_sep String TAG concode_elem_sep String name concode_field_sep String getName concode_elem_sep void generateHardwareBuffers concode_elem_sep void setLocalScale concode_elem_sep void setLocalScale concode_elem_sep void update concode_elem_sep void setMaterial concode_elem_sep float[] getLocalScale concode_elem_sep void setTransform concode_elem_sep float[] getLocalRotation concode_elem_sep void setLocalTranslation concode_elem_sep void setLocalTranslation concode_elem_sep void updateWorldBound concode_elem_sep float[] getTransform concode_elem_sep void setLocalRotation concode_elem_sep void setLocalRotation concode_elem_sep Object getData concode_elem_sep void calculatePick concode_elem_sep Node getParent concode_elem_sep void updateModelBound concode_elem_sep void setData concode_elem_sep boolean hasData concode_elem_sep float[] getLocalTranslation concode_elem_sep void draw concode_elem_sep void addController concode_elem_sep boolean isPickable concode_elem_sep AABBox getWorldBound concode_elem_sep void removeController concode_elem_sep void detachFromParent concode_elem_sep void freeHardwareBuffers concode_elem_sep void forgetHardwareBuffers concode_elem_sep boolean equals concode_elem_sep void setPickable concode_elem_sep void updateTransform concode_elem_sep String toString concode_elem_sep boolean hasParent