void function ( final PooledObject < PooledConnectionAndInfo > arg0 ) { doDestroyObject ( arg0 . getObject ( ) ) ; }
closes the pooledconnection and stops listening for events from it . concode_field_sep Set<PooledConnection> validatingSet concode_elem_sep ConnectionPoolDataSource _cpds concode_elem_sep Map<PooledConnection,PooledConnectionAndInfo> pcMap concode_elem_sep int _validationQueryTimeout concode_elem_sep ObjectPool<PooledConnectionAndInfo> _pool concode_elem_sep boolean _rollbackAfterValidation concode_elem_sep String NO_KEY_MESSAGE concode_elem_sep String _username concode_elem_sep String _password concode_elem_sep String _validationQuery concode_elem_sep long maxConnLifetimeMillis concode_field_sep void setPassword concode_elem_sep void setMaxConnLifetimeMillis concode_elem_sep void validateLifetime concode_elem_sep PooledObject<PooledConnectionAndInfo> makeObject concode_elem_sep void closePool concode_elem_sep void invalidate concode_elem_sep void setPool concode_elem_sep void connectionErrorOccurred concode_elem_sep void doDestroyObject concode_elem_sep boolean validateObject concode_elem_sep ObjectPool<PooledConnectionAndInfo> getPool concode_elem_sep void passivateObject concode_elem_sep void connectionClosed concode_elem_sep void activateObject