void function ( ArrayList < GameObject > arg0 ) { all . addAll ( arg0 ) ; foreground . addAll ( arg0 ) ; }
adds a multiple gameobjects to the foreground list concode_field_sep ArrayList<GameObject> all concode_elem_sep boolean paused concode_elem_sep double frameCap concode_elem_sep ArrayList<GameObject> foreground concode_elem_sep boolean running concode_elem_sep ArrayList<MovableObject> movable concode_elem_sep ArrayList<Text> texts concode_elem_sep Engine engine concode_elem_sep ArrayList<GameObject> background concode_elem_sep int width concode_elem_sep Window window concode_elem_sep int gridDimension concode_elem_sep int height concode_field_sep ArrayList<Text> getTexts concode_elem_sep void addMovables concode_elem_sep void setPaused concode_elem_sep void update concode_elem_sep void run concode_elem_sep int getWidth concode_elem_sep void setRunning concode_elem_sep int getHeight concode_elem_sep ArrayList<MovableObject> getMovable concode_elem_sep int getGridDimension concode_elem_sep boolean isRunning concode_elem_sep void addMovable concode_elem_sep void addBackgrounds concode_elem_sep void logFrameRate concode_elem_sep boolean isPaused concode_elem_sep ArrayList<GameObject> getAll concode_elem_sep void addBackground concode_elem_sep void clearMovables concode_elem_sep void addText concode_elem_sep void start concode_elem_sep void removeText concode_elem_sep void pause concode_elem_sep void clearForeground concode_elem_sep ArrayList<GameObject> getForeground concode_elem_sep void stop concode_elem_sep void clearBackground concode_elem_sep ArrayList<GameObject> getBackground concode_elem_sep void addForeground