void function ( HUD arg0 ) { Game . arg0 = arg0 ; }
sets the hud type concode_field_sep VariableManager variables concode_elem_sep SpriteBatch batch concode_elem_sep FlagManager flags concode_elem_sep Saveable save concode_elem_sep boolean debug concode_elem_sep UmbraScreen screen concode_elem_sep AreaBuilder areas concode_elem_sep Inventory inventory concode_elem_sep Battle battle concode_elem_sep View view concode_elem_sep AssetManager assets concode_elem_sep Evaluator eval concode_elem_sep EntityManager entities concode_elem_sep GameStatsManager stats concode_elem_sep HUD hud concode_elem_sep EventPublisher publisher concode_elem_sep Audio audio concode_elem_sep Map map concode_elem_sep Db db concode_elem_sep Party party concode_field_sep void stack concode_elem_sep void stack concode_elem_sep void log concode_elem_sep void sound concode_elem_sep FlagManager flags concode_elem_sep Saveable save concode_elem_sep UmbraScreen screen concode_elem_sep AreaBuilder areas concode_elem_sep void error concode_elem_sep void setDebug concode_elem_sep boolean isDebug concode_elem_sep View view concode_elem_sep AssetManager assets concode_elem_sep GameStatsManager stats concode_elem_sep Audio audio concode_elem_sep void setScreen concode_elem_sep Map map concode_elem_sep VariableManager variables concode_elem_sep void debug concode_elem_sep SpriteBatch batch concode_elem_sep WindowStack windows concode_elem_sep void setAudio concode_elem_sep void setBattle concode_elem_sep Battle battle concode_elem_sep Evaluator eval concode_elem_sep EntityManager entities concode_elem_sep HUD hud concode_elem_sep EventPublisher publisher concode_elem_sep void dispose concode_elem_sep Inventory items concode_elem_sep Db db concode_elem_sep Party party