void function ( AnswerKeyService arg0 ) { GameQueueManager . arg0 = arg0 ; }
sets the answerkeyservicedao this method should never be called except by spring concode_field_sep Map<Long,GameInstance> ongoingGames concode_elem_sep Map<Long,GameInstance> finishedGames concode_elem_sep GameInstanceService gameInstanceService concode_elem_sep Map<Long,GameInstance> playerGameMap concode_elem_sep Logger log concode_elem_sep Map<Long,GameInstance> waitingForMorePlayersToJoinGames concode_elem_sep Map<Long,GameInstance> expriredGames concode_elem_sep AnswerKeyService answerKeyService concode_elem_sep Map<Long,GameInstance> readyGames concode_elem_sep Map<Long,List<PreviousQuestionLog>> gameResponseLog concode_elem_sep Map<Long,GameInstance> newGames concode_elem_sep UserService userService concode_field_sep void endGame concode_elem_sep GameInstance joinGameInstanceIfUserAlreadyInGame concode_elem_sep void calculateScoresForPlayers concode_elem_sep void manageLife concode_elem_sep void setUserService concode_elem_sep boolean checkIfPlayerAlreadyInGame concode_elem_sep void setGameInstanceService concode_elem_sep GameInstance createGameInstance concode_elem_sep GameInstance getGameInstanceForPlayer concode_elem_sep void decreaseLife concode_elem_sep GameInstance recordPlayerResponseToQuestion concode_elem_sep void addBoutUser concode_elem_sep void removePlayerFromGameIfQuitOrLoggedOutOrSessionExpired concode_elem_sep boolean isThereNoWinnerInThisGameOrIfThisTimeIsTheBest concode_elem_sep boolean isTheResponseForCurrentQuestion