Mod < T > function ( final T arg0 ) { return new Mod < T > ( arg0 , true ) ; }
create a mod instance that represents a modification to be made to a node . concode_field_sep boolean hasModification concode_elem_sep T value concode_field_sep boolean hasModification concode_elem_sep NodeFunction constant concode_elem_sep Mod<T> noModification concode_elem_sep Mod<byte[]> apply concode_elem_sep T get concode_elem_sep byte[] initialize