float function ( int arg0 ) { if ( arg0 == EULER_X ) return mPoseEulerX ; else if ( arg0 == EULER_Y ) return mPoseEulerY ; else if ( arg0 == EULER_Z ) return mPoseEulerZ ; throw new IllegalArgumentException ( ) ; }
returns the face 's pose . that is , the rotations around either the x , y or z axis the positions in 3-dimensional euclidean space . concode_field_sep float mEyesDist concode_elem_sep int mWidth concode_elem_sep int EULER_Z concode_elem_sep boolean sInitialized concode_elem_sep int EULER_X concode_elem_sep float mConfidence concode_elem_sep int EULER_Y concode_elem_sep long mFD concode_elem_sep float mPoseEulerX concode_elem_sep int mHeight concode_elem_sep float CONFIDENCE_THRESHOLD concode_elem_sep float mMidPointY concode_elem_sep float mPoseEulerZ concode_elem_sep float mPoseEulerY concode_elem_sep long mDCR concode_elem_sep float mMidPointX concode_elem_sep byte mBWBuffer[] concode_elem_sep int mMaxFaces concode_elem_sep long mSDK concode_field_sep int fft_initialize concode_elem_sep int findFaces concode_elem_sep float eyesDistance concode_elem_sep void getMidPoint concode_elem_sep float confidence concode_elem_sep int fft_detect concode_elem_sep void fft_destroy concode_elem_sep void finalize concode_elem_sep void nativeClassInit concode_elem_sep void fft_get_face