void function ( Register arg0 ) { if ( arg0 != null ) { Register loc0 = getMapping ( arg0 ) ; if ( loc0 != null ) { loc0 . mapsToRegister = null ; } arg0 . mapsToRegister = null ; } }
clear any 1-to-1 mapping for register r. concode_field_sep PlaceHolder placeHolder concode_field_sep void resetPhysicalRegisters concode_elem_sep int getSpill concode_elem_sep Register getMapping concode_elem_sep void mapOneToOne concode_elem_sep void setSpill