void function ( int arg0 ) { this . level = arg0 ; }
setter for level . concode_field_sep long blowIvterval concode_elem_sep Font font2 concode_elem_sep Font font concode_elem_sep String userName concode_elem_sep boolean isNamed concode_elem_sep float greenVal concode_elem_sep int level concode_elem_sep long startBlow concode_elem_sep long stopBlow concode_elem_sep long startTime concode_elem_sep long stopTime concode_elem_sep Font font1 concode_elem_sep float DAMAGE concode_elem_sep int points concode_field_sep long getCurrentGameTime concode_elem_sep void stopBlowing concode_elem_sep void stopTimer concode_elem_sep void countBlowInterval concode_elem_sep void startBlowing concode_elem_sep int score concode_elem_sep int getLevel concode_elem_sep int getGameTime concode_elem_sep void setUserName concode_elem_sep void startTimer concode_elem_sep int getBlowTime concode_elem_sep String getUserName concode_elem_sep int getPoints concode_elem_sep void logic concode_elem_sep void render concode_elem_sep void setPoints