void function ( List < ParticleBehavior > arg0 ) { behaviorPool = arg0 ; }
set the particlebehavior pool . concode_field_sep PopulationInitialisationStrategy<Particle> delegate concode_elem_sep List<ParticleBehavior> behaviorPool concode_elem_sep Selector<ParticleBehavior> selectionRecipe concode_field_sep Selector<ParticleBehavior> getSelectionRecipe concode_elem_sep void setSelectionRecipe concode_elem_sep HeterogeneousPopulationInitialisationStrategy getClone concode_elem_sep List<ParticleBehavior> getBehaviorPool concode_elem_sep Entity getEntityType concode_elem_sep void setEntityNumber concode_elem_sep PopulationInitialisationStrategy<Particle> getDelegate concode_elem_sep Iterable<Particle> initialise concode_elem_sep int getEntityNumber concode_elem_sep void addBehavior concode_elem_sep void setDelegate concode_elem_sep void setEntityType