TextureRegion function ( float arg0 ) { int loc0 = getKeyFrameIndex ( arg0 ) ; return keyFrames [ loc0 ] ; }
returns a textureregion based on the so called state time . this is the amount of seconds an object has spent in thestate this animation instance represents , e.g. running , jumping and so on using the mode specified by #setplaymode playmode method . concode_field_sep float animationDuration concode_elem_sep int lastFrameNumber concode_elem_sep PlayMode playMode concode_elem_sep float frameDuration concode_elem_sep TextureRegion[] keyFrames concode_elem_sep float lastStateTime concode_field_sep float getFrameDuration concode_elem_sep void setPlayMode concode_elem_sep int getKeyFrameIndex concode_elem_sep boolean isAnimationFinished concode_elem_sep TextureRegion[] getKeyFrames concode_elem_sep void setFrameDuration concode_elem_sep float getAnimationDuration concode_elem_sep PlayMode getPlayMode