void function ( float arg0 ) { this . overCache = arg0 ; }
sets the percentage of the view that is cached in each direction . default is 0.5 . eg , 0.75 will cache 75 % of the width of the view to the left and right of the view , and 75 % of the height of the view above and below the view . concode_field_sep SpriteCache spriteCache concode_elem_sep boolean canCacheMoreS concode_elem_sep Rectangle cacheBounds concode_elem_sep int count concode_elem_sep float maxTileWidth concode_elem_sep boolean canCacheMoreN concode_elem_sep float overCache concode_elem_sep float tolerance concode_elem_sep float unitScale concode_elem_sep float maxTileHeight concode_elem_sep Rectangle viewBounds concode_elem_sep boolean canCacheMoreE concode_elem_sep float[] vertices concode_elem_sep boolean cached concode_elem_sep int NUM_VERTICES concode_elem_sep boolean blending concode_elem_sep TiledMap map concode_elem_sep boolean canCacheMoreW concode_field_sep void renderTileLayer concode_elem_sep void renderImageLayer concode_elem_sep void invalidateCache concode_elem_sep SpriteCache getSpriteCache concode_elem_sep void setView concode_elem_sep void setView concode_elem_sep void setMaxTileSize concode_elem_sep void renderObject concode_elem_sep void renderObjects concode_elem_sep void dispose concode_elem_sep void render concode_elem_sep void render concode_elem_sep boolean isCached concode_elem_sep void setBlending