void function ( float arg0 ) { priority . setValue ( UtilityFunctions . or ( priority . getValue ( ) , arg0 ) ) ; }
increase priority value by a percentage of the remaining range concode_field_sep char MARK concode_elem_sep ShortFloat durability concode_elem_sep ShortFloat priority concode_elem_sep char SEPARATOR concode_elem_sep ShortFloat quality concode_field_sep float summary concode_elem_sep String toStringBrief concode_elem_sep void incDurability concode_elem_sep void incQuality concode_elem_sep void decPriority concode_elem_sep float getDurability concode_elem_sep void decQuality concode_elem_sep void setQuality concode_elem_sep float getQuality concode_elem_sep void merge concode_elem_sep Object clone concode_elem_sep float getPriority concode_elem_sep void setDurability concode_elem_sep String toString concode_elem_sep void setPriority concode_elem_sep void decDurability concode_elem_sep boolean aboveThreshold