List < BufferedImage > function ( List < Byte > arg0 ) { List < BufferedImage > loc0 = new ArrayList < BufferedImage > ( ) ; for ( Byte loc1 : arg0 ) { loc0 . add ( EXPLOSIONS . imageOrNull ( loc1 ) ) ; } return loc0 ; }
gives the list of images representing the bombs/blasts given by the list of bytes . concode_field_sep ImageCollection SCORE concode_elem_sep ImageCollection BLOCKS concode_elem_sep ImageCollection EXPLOSIONS concode_elem_sep List<BufferedImage> VOID_TILES concode_elem_sep int TIMEBAR_LENGTH concode_elem_sep int LED_OFF concode_elem_sep int TEXT_MIDDLE concode_elem_sep int LED_ON concode_elem_sep int TEXT_RIGHT concode_elem_sep ImageCollection PLAYERS concode_elem_sep int PLAYERS_CODE_LENGTH concode_field_sep List<BufferedImage> getBoard concode_elem_sep List<BufferedImage> getTime concode_elem_sep List<BufferedImage> getScores concode_elem_sep List<Player> getPlayers concode_elem_sep GameState deserialize