Sound function ( FileHandle arg0 ) { if ( useObjectAL ) { return new IOSObjectALSound ( arg0 ) ; } else { verify ( arg0 ) ; NSData loc0 = NSData . FromArray ( arg0 . readBytes ( ) ) ; return new IOSSound ( loc0 ) ; } }
returns a new sound object . we are playing from memory , a.k.a. suited for short sound fxs . concode_field_sep boolean useObjectAL concode_field_sep AudioRecorder newAudioRecorder concode_elem_sep AudioDevice newAudioDevice concode_elem_sep void verify concode_elem_sep Music newMusic