float function ( float arg0 , float arg1 , float arg2 ) { return ( float ) Math . sqrt ( arg0 * arg0 + arg1 * arg1 + arg2 * arg2 ) ; }
returns the length of a vector , given as three floats . concode_field_sep int mPrimitive concode_elem_sep float PI concode_elem_sep Buffer mIndexBuffer concode_elem_sep int INT_BYTES concode_elem_sep IntBuffer mColorBuffer concode_elem_sep IntBuffer mNormalBuffer concode_elem_sep float TWO_PI concode_elem_sep IntBuffer mTexcoordBuffer concode_elem_sep int mNumIndices concode_elem_sep boolean mEmitColors concode_elem_sep int SHORT_BYTES concode_elem_sep boolean mEmitTextureCoordinates concode_elem_sep int mIndexDatatype concode_elem_sep float DEGREES_TO_RADIANS concode_elem_sep IntBuffer mVertexBuffer concode_elem_sep boolean mEmitNormals concode_elem_sep float PI_OVER_TWO concode_field_sep int toFixed concode_elem_sep int getNumTriangles concode_elem_sep void allocate concode_elem_sep void normalize concode_elem_sep float toFloat concode_elem_sep void cross concode_elem_sep void allocateBuffers concode_elem_sep void allocateBuffers concode_elem_sep void draw