void function ( ) { notify ( ) ; }
call notify to control the pause waiting state , when the state is changed concode_field_sep long presentationTimeUs concode_elem_sep long duration concode_elem_sep int sampleRate concode_elem_sep String LOG_TAG concode_elem_sep AudioTrack audioTrack concode_elem_sep MediaExtractor extractor concode_elem_sep Handler handler concode_elem_sep int channels concode_elem_sep Context mContext concode_elem_sep MediaCodec codec concode_elem_sep String sourcePath concode_elem_sep int sourceRawResId concode_elem_sep int bitrate concode_elem_sep PlayerStates state concode_elem_sep boolean stop concode_elem_sep PlayerEvents events concode_elem_sep String mime concode_field_sep void play concode_elem_sep boolean isLive concode_elem_sep void setEventsListener concode_elem_sep void stop concode_elem_sep void waitPlay concode_elem_sep AudioTrack getAudioTrack concode_elem_sep void setDataSource concode_elem_sep void setDataSource concode_elem_sep void run concode_elem_sep String listCodecs concode_elem_sep void seek concode_elem_sep void seek concode_elem_sep void pause