boolean function ( String arg0 ) { boolean loc0 = false ; for ( FrameRange loc1 : ranges ) { if ( arg0 . equals ( loc1 . getCommand ( ) ) ) { loc0 = true ; break ; } } return loc0 ; }
verify that given command is to play frame range . concode_field_sep String reverseCommand concode_elem_sep boolean includeEZScript concode_elem_sep List<EZScriptAnimationControl> scriptFunctions concode_elem_sep String stopLoop concode_elem_sep SortedSet<FrameRange> ranges concode_elem_sep AnimationPlayType playType concode_elem_sep float proximityRange concode_elem_sep String startLoop concode_elem_sep String name concode_elem_sep int nextScriptIndex concode_elem_sep AnimationTrigger trigger concode_elem_sep Iterator<FrameRange> rangeIterator concode_field_sep void setName concode_elem_sep String getName concode_elem_sep void addFrameRange concode_elem_sep void setIncludeEZScript concode_elem_sep void setProximityRange concode_elem_sep void setRanges concode_elem_sep boolean commandExists concode_elem_sep List<EZScriptAnimationControl> getScriptFunctions concode_elem_sep void setReverseCommand concode_elem_sep void setStopLoop concode_elem_sep String getStartLoop concode_elem_sep AnimationPlayType getPlayType concode_elem_sep void setPlayType concode_elem_sep AnimationTrigger getTrigger concode_elem_sep String getScriptFunction concode_elem_sep void setScriptFunctions concode_elem_sep SortedSet<FrameRange> getRanges concode_elem_sep void setTrigger concode_elem_sep String getNextScriptFunction concode_elem_sep boolean isScriptCommand concode_elem_sep FrameRange getFrameRangeForCommand concode_elem_sep boolean isIncludeEZScript concode_elem_sep String getReverseCommand concode_elem_sep String getStopLoop concode_elem_sep void setStartLoop concode_elem_sep FrameRange getNextFrameRange concode_elem_sep float getProximityRange