int function ( int arg0 ) { if ( isfVl ( arg0 ) ) return 3 * ( arg0 / 6 ) + arg0 % 3 ; else return 3 * ( arg0 / 6 ) + 2 - arg0 % 3 ; }
corner - > wedge concode_field_sep pt[] G concode_elem_sep int[] H concode_elem_sep int[] L concode_field_sep int vw concode_elem_sep int tw concode_elem_sep pt G concode_elem_sep int pw concode_elem_sep Iterable<Integer> incidentCorner concode_elem_sep int nw concode_elem_sep int storageCost concode_elem_sep int neighbor concode_elem_sep int neighbor concode_elem_sep String FaceToSting concode_elem_sep int sizeOfFaces concode_elem_sep boolean isfVl concode_elem_sep int tc concode_elem_sep boolean hasVertex concode_elem_sep int pc concode_elem_sep int getCorner concode_elem_sep void checkTriangulation concode_elem_sep boolean clockWise concode_elem_sep boolean clockWise concode_elem_sep int nc concode_elem_sep int sizeOfVertices concode_elem_sep int x concode_elem_sep double angle concode_elem_sep int vface