void function ( ) { String loc0 = "srini_string" ; final File loc1 = gui . showSaveDialog ( FreeCol . getSaveDirectory ( ) , loc0 ) ; if ( loc1 != null ) { saveGame ( loc1 ) ; } }
opens a dialog where the user should specify the filename and saves the game . concode_field_sep Logger logger concode_elem_sep FreeColClient freeColClient concode_elem_sep MapTransform currentMapTransform concode_elem_sep GUI gui concode_field_sep void transform concode_elem_sep void loadGame concode_elem_sep void loadGame concode_elem_sep void startMapEditor concode_elem_sep void newMap concode_elem_sep MapTransform getMapTransform concode_elem_sep void reloadMainPanel concode_elem_sep void setMapTransform