void function ( ) { new RevoluteJoint ( b1 , b2 , new Vector2 ( ) ) ; }
tests the successful creation case . concode_field_sep Body b2 concode_elem_sep Body b1 concode_field_sep void setMaxMotorTorque concode_elem_sep void setInvalidUpperLimit concode_elem_sep void setInvalidLowerLimit concode_elem_sep void setInvalidLimits2 concode_elem_sep void setUpperLimit concode_elem_sep void setInvalidLimits1 concode_elem_sep void createNullAnchor concode_elem_sep void createSameBody concode_elem_sep void setNegativeMaxMotorTorque concode_elem_sep void setLimits concode_elem_sep void setup concode_elem_sep void setLowerLimit