char function ( int arg0 ) { if ( arg0 < 0 || arg0 > MAX_PIECE ) return '?' ; return pieceChars [ arg0 ] ; }
returns a character representing the piece . concode_field_sep int F2 concode_elem_sep int NO_SQUARE concode_elem_sep int E1 concode_elem_sep int RES_WHITE_WINS concode_elem_sep int D4 concode_elem_sep int C5 concode_elem_sep int A7 concode_elem_sep int RES_BLACK_WINS concode_elem_sep int E3 concode_elem_sep char pieceChars[] concode_elem_sep int BLACK concode_elem_sep int C7 concode_elem_sep int B8 concode_elem_sep short BLACK_BISHOP concode_elem_sep short MAX_PIECE concode_elem_sep int WHITE concode_elem_sep int C3 concode_elem_sep int D6 concode_elem_sep int B1 concode_elem_sep short NO_PIECE concode_elem_sep short BLACK_KING concode_elem_sep int F4 concode_elem_sep short WHITE_KNIGHT concode_elem_sep short WHITE_ROOK concode_elem_sep int E7 concode_elem_sep int F8 concode_elem_sep int E5 concode_elem_sep short WHITE_KING concode_elem_sep int D2 concode_elem_sep int F6 concode_elem_sep short MIN_PIECE concode_elem_sep short ROOK concode_elem_sep int G8 concode_elem_sep int G6 concode_elem_sep short KING concode_elem_sep short WHITE_BISHOP concode_elem_sep int H5 concode_elem_sep short KNIGHT concode_elem_sep short MAX_STONE concode_elem_sep int H7 concode_elem_sep short PAWN concode_elem_sep short BISHOP concode_elem_sep int RES_DRAW concode_elem_sep int H1 concode_elem_sep int A5 concode_elem_sep short BLACK_PAWN concode_elem_sep int G4 concode_elem_sep int A2 concode_elem_sep int B4 concode_elem_sep int D8 concode_elem_sep int G2 concode_elem_sep int NUM_OF_COLS concode_elem_sep int A3 concode_elem_sep int C1 concode_elem_sep short WHITE_PAWN concode_elem_sep int B6 concode_elem_sep int H3 concode_elem_sep int D3 concode_elem_sep int NUM_OF_ROWS concode_elem_sep int C6 concode_elem_sep int A8 concode_elem_sep int E2 concode_elem_sep int B7 concode_elem_sep int C4 concode_elem_sep int D5 concode_elem_sep short BLACK_ROOK concode_elem_sep short MIN_STONE concode_elem_sep int F3 concode_elem_sep int D7 concode_elem_sep int NUM_OF_SQUARES concode_elem_sep int F5 concode_elem_sep int E8 concode_elem_sep int F1 concode_elem_sep short NO_STONE concode_elem_sep int E6 concode_elem_sep int C2 concode_elem_sep short WHITE_QUEEN concode_elem_sep int E4 concode_elem_sep int NOBODY concode_elem_sep int A1 concode_elem_sep int F7 concode_elem_sep int H6 concode_elem_sep int G1 concode_elem_sep int RES_NOT_FINISHED concode_elem_sep int G7 concode_elem_sep int NO_ROW concode_elem_sep int B2 concode_elem_sep int G5 concode_elem_sep int H8 concode_elem_sep int D1 concode_elem_sep int A4 concode_elem_sep int H4 concode_elem_sep int C8 concode_elem_sep int NO_COL concode_elem_sep int B3 concode_elem_sep int A6 concode_elem_sep short BLACK_KNIGHT concode_elem_sep short QUEEN concode_elem_sep int B5 concode_elem_sep int G3 concode_elem_sep int NO_RES concode_elem_sep int H2 concode_elem_sep short BLACK_QUEEN concode_field_sep int charToRow concode_elem_sep int plyToMoveNumber concode_elem_sep int deltaRow concode_elem_sep boolean isWhiteSquare concode_elem_sep int charToCol concode_elem_sep int getOpponentStone concode_elem_sep int coorToSqi concode_elem_sep int strToSqi concode_elem_sep int strToSqi concode_elem_sep boolean stoneHasColor concode_elem_sep String sqiToStr concode_elem_sep int deltaCol concode_elem_sep char stoneToChar concode_elem_sep int otherPlayer concode_elem_sep int sqiToRow concode_elem_sep int charToPiece concode_elem_sep boolean isWhitePly concode_elem_sep int pieceToStone concode_elem_sep char colToChar concode_elem_sep int stoneToPiece concode_elem_sep int sqiToCol concode_elem_sep int stoneToColor concode_elem_sep char rowToChar