float function ( Point3f arg0 , Vector3f arg1 ) { Vector3f loc0 = new Vector3f ( ) ; loc0 . sub ( center , arg0 ) ; return arg1 . dot ( loc0 ) ; }
given a ray orig , dir , return the distance along the ray which is closest to the bounding sphere 's center disregarding radius concode_field_sep Point3f center concode_elem_sep float radius concode_field_sep BoundingSphere transform concode_elem_sep Vector2f rayIntersect concode_elem_sep Point3f getCenter concode_elem_sep boolean isEmpty concode_elem_sep void setCenter concode_elem_sep void reset concode_elem_sep void expandBy concode_elem_sep void expandBy concode_elem_sep String toString concode_elem_sep float getRadius concode_elem_sep void setRadius