void function ( Collection < WildPokemon > arg0 ) { if ( arg0 == null || arg0 . isEmpty ( ) ) { return ; } complete = true ; this . wildPokemons . addAll ( arg0 ) ; }
add wild pokemons . concode_field_sep Collection<NearbyPokemon> nearbyPokemons concode_elem_sep Collection<MapPokemon> catchablePokemons concode_elem_sep Collection<Pokestop> pokestops concode_elem_sep Collection<WildPokemon> wildPokemons concode_elem_sep Collection<SpawnPoint> spawnPoints concode_elem_sep Collection<SpawnPoint> decimatedSpawnPoints concode_elem_sep Collection<FortData> gyms concode_elem_sep PokemonGo api concode_elem_sep boolean complete concode_field_sep void addCatchablePokemons concode_elem_sep void addSpawnPoints concode_elem_sep void update concode_elem_sep void addNearbyPokemons concode_elem_sep void addGyms concode_elem_sep void addPokestops concode_elem_sep void addDecimatedSpawnPoints concode_elem_sep boolean isComplete