void function ( ) { if ( ! mInTransaction ) throw new RuntimeException ( "srini_string" ) ; mInTransaction = false ; mTransactionLock . unlock ( ) ; }
call this when you 're done modifying the layer . concode_field_sep int positionHandle concode_elem_sep Rect mNewPosition concode_elem_sep RectF viewport concode_elem_sep Rect mPosition concode_elem_sep boolean mInTransaction concode_elem_sep float mResolution concode_elem_sep RectF pageRect concode_elem_sep int textureHandle concode_elem_sep float mNewResolution concode_elem_sep float zoomFactor concode_elem_sep ReentrantLock mTransactionLock concode_elem_sep FloatBuffer coordBuffer concode_field_sep float getResolution concode_elem_sep boolean fuzzyEquals concode_elem_sep Rect getPosition concode_elem_sep boolean inTransaction concode_elem_sep void beginTransaction concode_elem_sep void setResolution concode_elem_sep boolean update concode_elem_sep void draw concode_elem_sep void performUpdates concode_elem_sep void fillRectCoordBuffer concode_elem_sep RectF getBounds concode_elem_sep void setPosition