void function ( int arg0 ) { this . incrementalBonus = arg0 - attribute . getModifier ( ) ; if ( getCurrentInitiative ( ) > 0 ) { setCurrentInitiative ( roll + getModifier ( ) + mod ) ; } }
set the bonus for the initiative concode_field_sep Dice die concode_elem_sep int incrementalBonus concode_elem_sep int currentInitiative concode_elem_sep int mod concode_elem_sep int roll concode_elem_sep SystemAttribute attribute concode_field_sep int checkExtRoll concode_elem_sep int checkExtRoll concode_elem_sep void setAttribute concode_elem_sep SystemAttribute getAttribute concode_elem_sep void setCurrentInitiative concode_elem_sep int refocus concode_elem_sep int refocus concode_elem_sep int getModifier concode_elem_sep void resetCurrentInitiative concode_elem_sep int check concode_elem_sep int check concode_elem_sep int getCurrentInitiative concode_elem_sep int getBonus