void function ( ) { mEGL . eglTerminate ( mDisplay ) ; }
releases all resources associated with this helper . this should be called whenever this helper is no longer needed . concode_field_sep int EGL_OPENGL_API concode_elem_sep boolean supportGL concode_elem_sep int EGL_OPENGL_ES_API concode_elem_sep EGLDisplay mDisplay concode_elem_sep int EGL_OPENGL_ES3_BIT_KHR concode_elem_sep EGL10 mEGL concode_elem_sep int EGL_OPENGL_ES_BIT concode_elem_sep int EGL_OPENGL_BIT concode_elem_sep EGLSurface mEGLSurface concode_elem_sep GL10 mGL concode_elem_sep int EGL_OPENGL_ES2_BIT concode_elem_sep boolean supportGLES2 concode_elem_sep EGLConfig[] mEGLConfigs concode_elem_sep EGLContext mEGLContext concode_elem_sep boolean supportGLES3 concode_field_sep GL10 getGL concode_elem_sep EGLSurface getSurface concode_elem_sep int glGetInteger concode_elem_sep EGLConfig[] getConfigs concode_elem_sep boolean SupportsExtension concode_elem_sep boolean detect concode_elem_sep boolean supportsOpenGL concode_elem_sep String glGetStringi concode_elem_sep boolean supportsGLES2 concode_elem_sep boolean supportsGLES3 concode_elem_sep int GetVersion concode_elem_sep void create concode_elem_sep EGL10 getEGL concode_elem_sep String glGetString concode_elem_sep EGLContext getContext concode_elem_sep String[] getEGLInfo concode_elem_sep EGLDisplay getDisplay