Texture function ( String arg0 ) { return loadedTextures . get ( arg0 ) ; }
called to early out in case of cache hit , very likely to return null ! concode_field_sep int BUFSIZE concode_elem_sep int anisotropicFilterDegree concode_elem_sep WeakValueHashMap<String,Texture2D> loadedTextures concode_field_sep void setAnisotropicFilterDegree concode_elem_sep int computeLog concode_elem_sep Texture2D createTexture concode_elem_sep void clearCache concode_elem_sep ByteBuffer toByteBuffer concode_elem_sep Texture getTexture concode_elem_sep Texture getTexture concode_elem_sep Texture getTexture