Point function ( float arg0 ) { if ( x != 0 || y != 0 ) { float loc0 = Calculator . cosDeg ( arg0 ) ; float loc1 = Calculator . sinDeg ( arg0 ) ; float loc2 = x * loc0 - y * loc1 ; float loc3 = x * loc1 + y * loc0 ; this . x = loc2 ; this . y = loc3 ; } return this ; }
rotates this point around 0,0 by the given amount of degrees . concode_field_sep float x concode_elem_sep float y concode_field_sep Point set concode_elem_sep Point set concode_elem_sep Point scale concode_elem_sep Point scale concode_elem_sep String toString concode_elem_sep Point copy concode_elem_sep Point translate concode_elem_sep Point translate