void function ( Graphics arg0 ) { Graphics2D loc0 = ( Graphics2D ) arg0 ; for ( GlyphText loc1 : glyphTexts ) { font . drawEstring ( loc0 , String . valueOf ( ( char ) loc1 . getCid ( ) ) , loc1 . getX ( ) , loc1 . getY ( ) , FontFile . LAYOUT_NONE , rmode , strokeColor ) ; } }
paints all the character elements in this textsprite to the graphics context concode_field_sep ArrayList<GlyphText> glyphTexts concode_elem_sep AffineTransform graphicStateTransform concode_elem_sep Rectangle2D.Float bounds concode_elem_sep boolean OPTIMIZED_DRAWING_ENABLED concode_elem_sep Color strokeColor concode_elem_sep int rmode concode_elem_sep FontFile font concode_field_sep AffineTransform getGraphicStateTransform concode_elem_sep void setRMode concode_elem_sep boolean intersects concode_elem_sep GlyphText addText concode_elem_sep String toString concode_elem_sep void setStrokeColor concode_elem_sep void dispose concode_elem_sep ArrayList<GlyphText> getGlyphSprites concode_elem_sep void setGraphicStateTransform concode_elem_sep Rectangle2D.Float getBounds