boolean function ( long arg0 ) { return client . sendRpcAndWait ( SERVICE , "srini_string" , arg0 ) ; }
switch teams concode_field_sep RtmpClient client concode_elem_sep String SERVICE concode_field_sep Object observeGame concode_elem_sep Object observeGame concode_elem_sep Object selectSpells concode_elem_sep Object banChampion concode_elem_sep Game createPracticeGame concode_elem_sep boolean switchToPlayer concode_elem_sep Object championSelectCompleted concode_elem_sep Object quitGame concode_elem_sep PlatformGameLifecycle retrieveInProgressSpectatorGameInfo concode_elem_sep Object joinGame concode_elem_sep Object joinGame concode_elem_sep Object acceptPoppedGame concode_elem_sep List<ChampionBanInfo> getChampionsForBan concode_elem_sep Object banObserverFromGame concode_elem_sep Game getLatestGameTimerState concode_elem_sep Object banUserFromGame concode_elem_sep StartChampSelect startChampionSelect concode_elem_sep Object selectChampionSkin concode_elem_sep List<PracticeGameSearchResult> listAllPracticeGame concode_elem_sep Object setClientReceivedGameMessage concode_elem_sep boolean switchToObserver concode_elem_sep Object selectChampion