DamageSource function ( ) { this . damageIsAbsolute = true ; this . hungerDamage = 0.0F ; return this ; }
sets a value indicating whether the damage is absolute ignores modification by potion effects or enchantments , and also clears out hunger damage . concode_field_sep DamageSource dragonBreath concode_elem_sep DamageSource lightningBolt concode_elem_sep DamageSource outOfWorld concode_elem_sep boolean fireDamage concode_elem_sep boolean magicDamage concode_elem_sep DamageSource flyIntoWall concode_elem_sep DamageSource fall concode_elem_sep DamageSource anvil concode_elem_sep DamageSource inWall concode_elem_sep boolean difficultyScaled concode_elem_sep DamageSource lava concode_elem_sep DamageSource wither concode_elem_sep DamageSource hotFloor concode_elem_sep DamageSource cactus concode_elem_sep DamageSource generic concode_elem_sep float hungerDamage concode_elem_sep boolean damageIsAbsolute concode_elem_sep DamageSource starve concode_elem_sep DamageSource onFire concode_elem_sep DamageSource fallingBlock concode_elem_sep boolean isUnblockable concode_elem_sep DamageSource inFire concode_elem_sep DamageSource magic concode_elem_sep boolean explosion concode_elem_sep boolean isDamageAllowedInCreativeMode concode_elem_sep DamageSource drown concode_elem_sep String damageType concode_elem_sep boolean projectile concode_field_sep String getDamageType concode_elem_sep DamageSource setMagicDamage concode_elem_sep DamageSource setDifficultyScaled concode_elem_sep boolean isProjectile concode_elem_sep boolean canHarmInCreative concode_elem_sep DamageSource causeFireballDamage concode_elem_sep DamageSource setProjectile concode_elem_sep float getHungerDamage concode_elem_sep Entity getSourceOfDamage concode_elem_sep DamageSource setDamageBypassesArmor concode_elem_sep DamageSource causePlayerDamage concode_elem_sep DamageSource causeMobDamage concode_elem_sep boolean isCreativePlayer concode_elem_sep DamageSource setDamageAllowedInCreativeMode concode_elem_sep boolean isMagicDamage concode_elem_sep Vec3d getDamageLocation concode_elem_sep DamageSource causeExplosionDamage concode_elem_sep DamageSource causeExplosionDamage concode_elem_sep DamageSource causeIndirectMagicDamage concode_elem_sep boolean isFireDamage concode_elem_sep DamageSource causeThornsDamage concode_elem_sep boolean isExplosion concode_elem_sep boolean isUnblockable concode_elem_sep Entity getEntity concode_elem_sep ITextComponent getDeathMessage concode_elem_sep DamageSource setFireDamage concode_elem_sep DamageSource causeThrownDamage concode_elem_sep boolean isDifficultyScaled concode_elem_sep DamageSource causeIndirectDamage concode_elem_sep DamageSource setExplosion concode_elem_sep boolean isDamageAbsolute concode_elem_sep DamageSource causeArrowDamage