void function ( final ObjectInputStream arg0 ) { arg0 . defaultReadObject ( ) ; this . outlinePaint = SerialUtilities . readPaint ( arg0 ) ; this . outlineStroke = SerialUtilities . readStroke ( arg0 ) ; this . backgroundPaint = SerialUtilities . readPaint ( arg0 ) ; this . shadowPaint = SerialUtilities . readPaint ( arg0 ) ; }
provides serialization support . concode_field_sep Paint shadowPaint concode_elem_sep double shadowXOffset concode_elem_sep double shadowYOffset concode_elem_sep Paint outlinePaint concode_elem_sep Stroke outlineStroke concode_elem_sep Paint backgroundPaint concode_elem_sep long serialVersionUID concode_elem_sep TextBlock textBlock concode_elem_sep RectangleInsets interiorGap concode_field_sep double getShadowXOffset concode_elem_sep void setShadowXOffset concode_elem_sep void writeObject concode_elem_sep double getShadowYOffset concode_elem_sep void draw concode_elem_sep void setOutlineStroke concode_elem_sep Paint getShadowPaint concode_elem_sep Paint getOutlinePaint concode_elem_sep void setBackgroundPaint concode_elem_sep void setInteriorGap concode_elem_sep Paint getBackgroundPaint concode_elem_sep void setTextBlock concode_elem_sep double getHeight concode_elem_sep TextBlock getTextBlock concode_elem_sep void setShadowPaint concode_elem_sep int hashCode concode_elem_sep boolean equals concode_elem_sep void setOutlinePaint concode_elem_sep Stroke getOutlineStroke concode_elem_sep void setShadowYOffset concode_elem_sep RectangleInsets getInteriorGap