Vertex function ( Vector3 arg0 ) { return new Vertex ( arg0 , Vector3 . ZERO , Vector2 . ZERO , null , 0 ) ; }
create a vertex with a position concode_field_sep Vector3 normal concode_elem_sep Color color concode_elem_sep int TEXTURE1_LAYER concode_elem_sep int TEXTURE0_LAYER concode_elem_sep int SIZE_FLOAT concode_elem_sep int NORMAL_LAYER concode_elem_sep Vector2 texCoord1 concode_elem_sep long serialVersionUID concode_elem_sep Vector2 texCoord0 concode_elem_sep int VERTEX_LAYER concode_elem_sep int COLOR_LAYER concode_elem_sep Vector3 position concode_elem_sep int id concode_field_sep Vertex createVertexPositionNormalIndex concode_elem_sep Vertex createVertexPositionIndex concode_elem_sep Vertex createVertexPositionNormal concode_elem_sep int getStride concode_elem_sep Vertex createVertexPositionNormaTexture0 concode_elem_sep Vertex createVertexPositionTexture0Index concode_elem_sep Vertex createVertexPositionNormalTexture0Index concode_elem_sep float[] toArray concode_elem_sep Vertex createVertexPositionTexture0 concode_elem_sep String toString concode_elem_sep Vertex createVertexPositionNormalColor concode_elem_sep Vertex createVertexPositionNormalTexture0Color