void function ( boolean arg0 ) { this . clearDepth = arg0 ; }
enable or disable clearing of the depth buffer for this viewport . by default depth clearing is disabled . concode_field_sep boolean clearDepth concode_elem_sep boolean clearColor concode_elem_sep boolean clearStencil concode_elem_sep boolean enabled concode_elem_sep String name concode_elem_sep ArrayList<SceneProcessor> processors concode_elem_sep ArrayList<Spatial> sceneList concode_elem_sep FrameBuffer out concode_elem_sep Camera cam concode_elem_sep RenderQueue queue concode_elem_sep ColorRGBA backColor concode_field_sep void setClearStencil concode_elem_sep String getName concode_elem_sep void attachScene concode_elem_sep void setBackgroundColor concode_elem_sep ColorRGBA getBackgroundColor concode_elem_sep FrameBuffer getOutputFrameBuffer concode_elem_sep List<Spatial> getScenes concode_elem_sep Camera getCamera concode_elem_sep boolean isClearStencil concode_elem_sep void clearProcessors concode_elem_sep void setClearFlags concode_elem_sep boolean isClearColor concode_elem_sep void setEnabled concode_elem_sep void setClearColor concode_elem_sep void removeProcessor concode_elem_sep void addProcessor concode_elem_sep RenderQueue getQueue concode_elem_sep boolean isEnabled concode_elem_sep void setOutputFrameBuffer concode_elem_sep boolean isClearDepth concode_elem_sep List<SceneProcessor> getProcessors concode_elem_sep void detachScene concode_elem_sep void clearScenes