List < AiMesh > function ( ) { return m_meshes ; }
returns the meshes contained in the scene . if there are no meshes in the scene , an empty collection is returned concode_field_sep List<AiCamera> m_cameras concode_elem_sep List<AiMesh> m_meshes concode_elem_sep List<AiAnimation> m_animations concode_elem_sep List<AiMaterial> m_materials concode_elem_sep List<AiLight> m_lights concode_elem_sep Object m_sceneRoot concode_field_sep List<AiMaterial> getMaterials concode_elem_sep int getNumMaterials concode_elem_sep int getNumLights concode_elem_sep int getNumCameras concode_elem_sep List<AiCamera> getCameras concode_elem_sep int getNumAnimations concode_elem_sep N getSceneRoot concode_elem_sep List<AiLight> getLights concode_elem_sep String toString concode_elem_sep int getNumMeshes concode_elem_sep List<AiAnimation> getAnimations