void function ( final Attribute ... arg0 ) { for ( final Attribute loc0 : arg0 ) set ( loc0 ) ; }
add an array of attributes to this material . if the material already contains an attribute of the same type it is overwritten . concode_field_sep Array<Attribute> attributes concode_elem_sep boolean sorted concode_elem_sep long mask concode_field_sep long getMask concode_elem_sep int compare concode_elem_sep void clear concode_elem_sep void sort concode_elem_sep int compareTo concode_elem_sep void remove concode_elem_sep Iterator<Attribute> iterator concode_elem_sep boolean same concode_elem_sep boolean same concode_elem_sep int size concode_elem_sep void enable concode_elem_sep void disable concode_elem_sep int hashCode concode_elem_sep Attribute get concode_elem_sep T get concode_elem_sep Array<Attribute> get concode_elem_sep boolean equals concode_elem_sep int attributesHash concode_elem_sep boolean has concode_elem_sep int indexOf