int function ( int arg0 ) { float loc0 = 1 - mAlphaFloat ; return Color . argb ( Color . alpha ( arg0 ) , ( int ) ( Color . red ( arg0 ) * loc0 ) , ( int ) ( Color . green ( arg0 ) * loc0 ) , ( int ) ( Color . blue ( arg0 ) * loc0 ) ) ; }
change the rgb of the color according to current dim level . maintains the alpha value of the color . concode_field_sep float mActiveLevel concode_elem_sep Paint mPaint concode_elem_sep int mAlpha concode_elem_sep float mAlphaFloat concode_elem_sep float mDimmedLevel concode_field_sep void drawColorOverlay concode_elem_sep void setActiveLevel concode_elem_sep float getAlphaFloat concode_elem_sep ColorOverlayDimmer createColorOverlayDimmer concode_elem_sep boolean needsDraw concode_elem_sep Paint getPaint concode_elem_sep ColorOverlayDimmer createDefault concode_elem_sep int getAlpha