void function ( IEventListener arg0 ) { for ( IEvent loc0 : _events ) { loc0 . addListener ( arg0 ) ; } }
adds listener to all events . concode_field_sep List<ICommand> _commands concode_elem_sep Map<String,ICommand> _commandsByName concode_elem_sep Map<String,IEvent> _eventsByName concode_elem_sep List<IEvent> _events concode_elem_sep List<ICommandIntercepter> _intercepters concode_field_sep void buildCommandChain concode_elem_sep void addEvents concode_elem_sep ICommand findCommand concode_elem_sep void addCommand concode_elem_sep void addCommands concode_elem_sep void removeListener concode_elem_sep Object execute concode_elem_sep List<ICommand> getCommands concode_elem_sep void notify concode_elem_sep List<IEvent> getEvents concode_elem_sep void addEvent concode_elem_sep IEvent findEvent concode_elem_sep void rebuildAllCommandChains concode_elem_sep void addCommandSet concode_elem_sep void addIntercepter concode_elem_sep List<ValidationResult> validate