void function ( UnifiedImageBuilder arg0 , CoordTransformer arg1 , WayNodeProvider arg2 ) { this . imageBdr = arg0 ; this . transformer = arg1 ; this . wnProvider = arg2 ; arg0 . setColor ( backgroundColor ) ; arg0 . setAreaFilled ( true ) ; arg0 . drawRect ( 0 , 0 , arg0 . getWidth ( ) , arg0 . getHeight ( ) ) ; }
resets the renderer . concode_field_sep WayNodeProvider wnProvider concode_elem_sep UnifiedImageBuilder imageBdr concode_elem_sep CoordTransformer transformer concode_elem_sep float displayFactor concode_elem_sep UColor backgroundColor concode_elem_sep boolean debugMode concode_field_sep void setBackgroundColor concode_elem_sep CoordTransformer getTransformer concode_elem_sep void enableDebugMode concode_elem_sep void setDisplayFactor concode_elem_sep MapNode getNextNode concode_elem_sep UColor getBackgroundColor concode_elem_sep boolean isDebugModeEnabled concode_elem_sep void visitTrack concode_elem_sep void visitMapWay concode_elem_sep void printBufferedObjects concode_elem_sep void visitMapNode concode_elem_sep float getDisplayFactor