void function ( ) { ArrayList < String > loc0 = new ArrayList < > ( ) ; loc0 . add ( "srini_string" ) ; loc0 . add ( "srini_string" ) ; loc0 . add ( "srini_string" ) ; String loc1 = CollectionTools . collectionPrinter ( 'S' , loc0 ) ; runMenu ( loc1 ) ; }
sets up a menu concode_field_sep Ocean currentOcean concode_elem_sep UserInterface ui concode_elem_sep int currentScore concode_elem_sep int highestScore concode_elem_sep boolean played concode_field_sep void displayGrid concode_elem_sep void displayResults concode_elem_sep void playTheGame concode_elem_sep void setUpTheGame concode_elem_sep void printHighestScore concode_elem_sep void processShots concode_elem_sep int[] takeShots concode_elem_sep void main concode_elem_sep void runMenu concode_elem_sep void printFinalScores concode_elem_sep void closeProgram