Table function ( char arg0 ) { switch ( arg0 ) { case 'L' : return Table . LOWER ; case 'P' : return Table . PUNCT ; case 'M' : return Table . MIXED ; case 'D' : return Table . DIGIT ; case 'B' : return Table . BINARY ; case 'U' : default : return Table . UPPER ; } }
gets the table corresponding to the char passed concode_field_sep String[] LOWER_TABLE concode_elem_sep int[] NB_BITS concode_elem_sep int numCodewords concode_elem_sep int[] NB_BITS_COMPACT concode_elem_sep int codewordSize concode_elem_sep String[] MIXED_TABLE concode_elem_sep String[] UPPER_TABLE concode_elem_sep int[] NB_DATABLOCK concode_elem_sep String[] DIGIT_TABLE concode_elem_sep String[] PUNCT_TABLE concode_elem_sep int invertedBitCount concode_elem_sep int[] NB_DATABLOCK_COMPACT concode_elem_sep AztecDetectorResult ddata concode_field_sep String getEncodedData concode_elem_sep int readCode concode_elem_sep BitMatrix removeDashedLines concode_elem_sep boolean[] extractBits concode_elem_sep String getCharacter concode_elem_sep DecoderResult decode concode_elem_sep boolean[] correctBits