void function ( GL10 arg0 ) { getMatrix ( arg0 , GL10 . GL_MODELVIEW , mModelView ) ; }
record the current modelview matrix state . has the side effect of setting the current matrix state to gl_modelview concode_field_sep float[] mModelView concode_elem_sep float[] mProjection concode_field_sep void getMatrix concode_elem_sep void getCurrentProjection concode_elem_sep void getCurrentState