Builder function ( ) { return priority ( ListenerPriority . LOW ) ; }
set the priority of the whitelist to low . concode_field_sep Set<PacketType> types concode_elem_sep ListenerPriority priority concode_elem_sep GamePhase gamePhase concode_elem_sep ListeningWhitelist EMPTY_WHITELIST concode_elem_sep Set<ListenerOptions> options concode_elem_sep GamePhase gamePhase concode_elem_sep ListenerPriority priority concode_elem_sep Set<PacketType> types concode_elem_sep Set<ListenerOptions> options concode_elem_sep Set<Integer> intWhitelist concode_field_sep EnumSet<T> safeEnumSet concode_elem_sep Set<Integer> getWhitelist concode_elem_sep Builder high concode_elem_sep int hashCode concode_elem_sep Builder options concode_elem_sep Builder options concode_elem_sep Builder options concode_elem_sep Builder normal concode_elem_sep Builder types concode_elem_sep Builder types concode_elem_sep boolean containsAny concode_elem_sep boolean isEmpty concode_elem_sep Set<T> safeSet concode_elem_sep Builder monitor concode_elem_sep Builder whitelist concode_elem_sep Builder priority concode_elem_sep Builder gamePhaseBoth concode_elem_sep Builder newBuilder concode_elem_sep Builder newBuilder concode_elem_sep Builder lowest concode_elem_sep GamePhase getGamePhase concode_elem_sep Builder highest concode_elem_sep ListeningWhitelist build concode_elem_sep Builder mergeOptions concode_elem_sep Builder mergeOptions concode_elem_sep boolean isEnabled concode_elem_sep boolean equals concode_elem_sep ListenerPriority getPriority concode_elem_sep String toString concode_elem_sep Builder gamePhase concode_elem_sep Set<PacketType> getTypes concode_elem_sep Set<ListenerOptions> getOptions