void function ( HitData arg0 ) { this . hit = arg0 . arg0 ; this . p = arg0 . p ; this . t = arg0 . t ; this . ray = arg0 . ray ; this . normal = arg0 . normal ; this . shape = arg0 . shape ; this . object = arg0 . object ; this . uv = arg0 . uv ; }
sets the values of this hitdata to the values of the given hitdata . concode_field_sep Point p concode_elem_sep Normal normal concode_elem_sep Point2D uv concode_elem_sep boolean hit concode_elem_sep double t concode_elem_sep Shape shape concode_elem_sep Ray ray concode_elem_sep Shape object concode_field_sep placeholderType placeHolder