void function ( ) { for ( int loc0 = 0 ; loc0 < parts . size ( ) ; loc0 ++ ) { IFormPart loc1 = parts . get ( loc0 ) ; loc1 . dispose ( ) ; } if ( ownsToolkit ) { toolkit . dispose ( ) ; } }
disposes all the parts in this form . concode_field_sep Object container concode_elem_sep Vector<IFormPart> parts concode_elem_sep Object input concode_elem_sep boolean ownsToolkit concode_elem_sep ScrolledForm form concode_elem_sep FormToolkit toolkit concode_elem_sep boolean initialized concode_field_sep void fireSelectionChanged concode_elem_sep ScrolledForm getForm concode_elem_sep Object getContainer concode_elem_sep void reflow concode_elem_sep void commit concode_elem_sep void refresh concode_elem_sep IMessageManager getMessageManager concode_elem_sep void setFocus concode_elem_sep void staleStateChanged concode_elem_sep Object getInput concode_elem_sep void dirtyStateChanged concode_elem_sep void removePart concode_elem_sep boolean setInput concode_elem_sep FormToolkit getToolkit concode_elem_sep boolean isDirty concode_elem_sep void doRefresh concode_elem_sep void initialize concode_elem_sep void addPart concode_elem_sep boolean isStale concode_elem_sep void setContainer concode_elem_sep IFormPart[] getParts