Vector2D function ( int arg0 , int arg1 ) { return new Vector2D ( this . x + arg0 , this . z + arg1 ) ; }
adds two points . concode_field_sep double x concode_elem_sep double z concode_field_sep Vector2D setX concode_elem_sep Vector2D setX concode_elem_sep double distance concode_elem_sep Vector toVector concode_elem_sep Vector toVector concode_elem_sep boolean containedWithin concode_elem_sep boolean isCollinearWith concode_elem_sep double dot concode_elem_sep Vector2D getMaximum concode_elem_sep Vector2D setZ concode_elem_sep Vector2D setZ concode_elem_sep double distanceSq concode_elem_sep double lengthSq concode_elem_sep int getBlockZ concode_elem_sep int getBlockX concode_elem_sep int hashCode concode_elem_sep Vector2D normalize concode_elem_sep Vector2D getMinimum concode_elem_sep Vector2D divide concode_elem_sep Vector2D divide concode_elem_sep Vector2D divide concode_elem_sep Vector2D divide concode_elem_sep Vector2D divide concode_elem_sep Vector2D divide concode_elem_sep Vector2D multiply concode_elem_sep Vector2D multiply concode_elem_sep Vector2D multiply concode_elem_sep Vector2D multiply concode_elem_sep Vector2D multiply concode_elem_sep Vector2D multiply concode_elem_sep Vector2D multiply concode_elem_sep Vector2D floor concode_elem_sep Vector2D subtract concode_elem_sep Vector2D subtract concode_elem_sep Vector2D subtract concode_elem_sep Vector2D subtract concode_elem_sep double length concode_elem_sep Vector2D ceil concode_elem_sep Vector2D positive concode_elem_sep Vector2D transform2D concode_elem_sep double getX concode_elem_sep double getZ concode_elem_sep Vector2D round concode_elem_sep boolean equals concode_elem_sep String toString concode_elem_sep BlockVector2D toBlockVector2D concode_elem_sep boolean containedWithinBlock