int function ( final GL arg0 ) { final int [ ] loc0 = new int [ 1 ] ; arg0 . glGenTextures ( 1 , loc0 , 0 ) ; return loc0 [ 0 ] ; }
generates an opengl texture object . concode_field_sep boolean mipmap concode_elem_sep int handle concode_elem_sep int type concode_field_sep void setFiltering concode_elem_sep void bind concode_elem_sep boolean isValidTextureType concode_elem_sep boolean isValidTextureUnit concode_elem_sep void setParameter concode_elem_sep void dispose