void function ( Vector2 arg0 ) { world . setGravity ( tmp . set ( arg0 . x , arg0 . y ) ) ; }
change the global gravity vector . concode_field_sep Vec2 point1 concode_elem_sep Vector2 point concode_elem_sep ObjectMap<org.jbox2d.dynamics.Body,Body> bodies concode_elem_sep ObjectMap<org.jbox2d.dynamics.joints.Joint,Joint> joints concode_elem_sep AABB aabb concode_elem_sep ContactImpulse tmpImpulse concode_elem_sep Vec2 point2 concode_elem_sep ObjectMap<org.jbox2d.dynamics.Fixture,Fixture> fixtures concode_elem_sep org.jbox2d.dynamics.World world concode_elem_sep Manifold tmpManifold concode_elem_sep Vector2 normal concode_elem_sep Vec2 tmp concode_elem_sep Contact tmpContact concode_elem_sep Vector2 tmp2 concode_elem_sep ArrayList<Contact> contacts concode_field_sep void setContactFilter concode_elem_sep void setWarmStarting concode_elem_sep void setContactListener concode_elem_sep Joint createJoint concode_elem_sep int getBodyCount concode_elem_sep void destroyJoint concode_elem_sep boolean getAutoClearForces concode_elem_sep int getContactCount concode_elem_sep boolean isLocked concode_elem_sep Iterator<Joint> getJoints concode_elem_sep void clearForces concode_elem_sep void rayCast concode_elem_sep void setDestructionListener concode_elem_sep Vector2 getGravity concode_elem_sep void setVelocityThreshold concode_elem_sep void setContinuousPhysics concode_elem_sep float getVelocityThreshold concode_elem_sep Body createBody concode_elem_sep List<Contact> getContactList concode_elem_sep Iterator<Body> getBodies concode_elem_sep int getJointCount concode_elem_sep void destroyBody concode_elem_sep void setAutoClearForces concode_elem_sep void step concode_elem_sep void dispose concode_elem_sep void QueryAABB concode_elem_sep int getProxyCount