boolean function ( CharSequence arg0 , CharSequence arg1 ) { return arg0 == arg1 || ( arg0 != null && arg0 . equals ( arg1 ) ) ; }
this method is used instead of textutils #equals charsequence , charsequence because thelatter only checks the text of each sequence , and does not check for equality of styling that may be embedded within the charsequence s. concode_field_sep float spacingMult concode_elem_sep int windowColor concode_elem_sep RectF lineBounds concode_elem_sep Paint paint concode_elem_sep float cornerRadius concode_elem_sep Alignment cueTextAlignment concode_elem_sep StaticLayout textLayout concode_elem_sep float cuePosition concode_elem_sep int cueLineType concode_elem_sep int parentRight concode_elem_sep int textTop concode_elem_sep String TAG concode_elem_sep int edgeType concode_elem_sep float shadowOffset concode_elem_sep int backgroundColor concode_elem_sep float cueLine concode_elem_sep int cuePositionAnchor concode_elem_sep CharSequence cueText concode_elem_sep int cueLineAnchor concode_elem_sep float spacingAdd concode_elem_sep int foregroundColor concode_elem_sep float bottomPaddingFraction concode_elem_sep int parentTop concode_elem_sep int textPaddingX concode_elem_sep int parentBottom concode_elem_sep float shadowRadius concode_elem_sep float cueSize concode_elem_sep int edgeColor concode_elem_sep float outlineWidth concode_elem_sep boolean applyEmbeddedStyles concode_elem_sep int parentLeft concode_elem_sep float INNER_PADDING_RATIO concode_elem_sep TextPaint textPaint concode_elem_sep int textLeft concode_elem_sep float textSizePx concode_field_sep void draw concode_elem_sep void drawLayout