void function ( GameLevel arg0 ) { arg0 . removeSprite ( this ) ; }
remove the ball from the game . concode_field_sep java.awt.Color color concode_elem_sep GameEnvironment enviroment concode_elem_sep Point center concode_elem_sep Velocity velocity concode_elem_sep int radius concode_field_sep Point getCenter concode_elem_sep Velocity getVelocity concode_elem_sep void timePassed concode_elem_sep java.awt.Color getColor concode_elem_sep void addToGame concode_elem_sep void setGameEnvironment concode_elem_sep int getX concode_elem_sep int getSize concode_elem_sep int getY concode_elem_sep void moveOneStep concode_elem_sep void setVelocity concode_elem_sep void setVelocity concode_elem_sep Line getTrajectory concode_elem_sep void drawOn