void function ( ) { if ( region != null ) { region . dispose ( ) ; } }
dispose the resources . concode_field_sep Action _ac concode_elem_sep StructureSource _oSource concode_elem_sep Cursor cursor concode_elem_sep IGObjectFactory goFactory concode_elem_sep Region region concode_field_sep int[] shape2polyCoords concode_elem_sep Cursor getCursor concode_elem_sep boolean contains concode_elem_sep boolean contains concode_elem_sep int toSwingArcType concode_elem_sep StructureSource getSource concode_elem_sep boolean isEmpty concode_elem_sep Action getAction concode_elem_sep void setCursor concode_elem_sep RegionAction copy