void function ( final TextAttributesKey arg0 ) { myAttributesKey = arg0 ; }
sets the attributes for rendering the item text . concode_field_sep Font myFont concode_elem_sep String myTooltip concode_elem_sep TextAttributesKey myAttributesKey concode_elem_sep String myLocationString concode_elem_sep boolean mySeparatorAbove concode_elem_sep String myLocationPrefix concode_elem_sep Icon myIcon concode_elem_sep Color myForcedTextForeground concode_elem_sep String myLocationSuffix concode_elem_sep String myPresentableText concode_elem_sep boolean myChanged concode_elem_sep List<PresentableNodeDescriptor.ColoredFragment> myColoredText concode_field_sep void setLocationString concode_elem_sep void updateFrom concode_elem_sep TextAttributesKey getTextAttributesKey concode_elem_sep String getPresentableText concode_elem_sep void setTooltip concode_elem_sep String getTooltip concode_elem_sep boolean isChanged concode_elem_sep int hashCode concode_elem_sep void setForcedTextForeground concode_elem_sep void setPresentableText concode_elem_sep void setOpenIcon concode_elem_sep String getLocationSuffix concode_elem_sep void clearText concode_elem_sep Object[] getEqualityObjects concode_elem_sep void addText concode_elem_sep void addText concode_elem_sep void clear concode_elem_sep String getLocationPrefix concode_elem_sep boolean hasSeparatorAbove concode_elem_sep String getLocationString concode_elem_sep void copyFrom concode_elem_sep Icon getIcon concode_elem_sep void setIcon concode_elem_sep void setClosedIcon concode_elem_sep void setSeparatorAbove concode_elem_sep List<PresentableNodeDescriptor.ColoredFragment> getColoredText concode_elem_sep T getValue concode_elem_sep Color getForcedTextForeground concode_elem_sep boolean equals concode_elem_sep PresentationData clone concode_elem_sep void applyFrom concode_elem_sep void setIcons concode_elem_sep void setChanged