Object3d function ( String arg0 ) { for ( int loc0 = 0 ; loc0 < _children . size ( ) ; loc0 ++ ) { if ( _children . get ( 0 ) . name ( ) == arg0 ) return _children . get ( 0 ) ; } return null ; }
todo : use better lookup concode_field_sep FogType _fogType concode_elem_sep ISceneController _sceneController concode_elem_sep float _fogFar concode_elem_sep float _fogNear concode_elem_sep ArrayList<Object3d> _children concode_elem_sep boolean _lightingEnabled concode_elem_sep Color4 _fogColor concode_elem_sep boolean _fogEnabled concode_elem_sep CameraVo _camera concode_elem_sep ManagedLightList _lights concode_elem_sep Color4Managed _backgroundColor concode_field_sep boolean lightingEnabled concode_elem_sep void lightingEnabled concode_elem_sep FogType fogType concode_elem_sep void fogType concode_elem_sep void init concode_elem_sep Color4Managed backgroundColor concode_elem_sep float fogFar concode_elem_sep void fogFar concode_elem_sep void clearChildren concode_elem_sep boolean removeChild concode_elem_sep void update concode_elem_sep void onDirty concode_elem_sep int getChildIndexOf concode_elem_sep ISceneController sceneController concode_elem_sep void sceneController concode_elem_sep Object3d getChildAt concode_elem_sep float fogNear concode_elem_sep void fogNear concode_elem_sep boolean fogEnabled concode_elem_sep void fogEnabled concode_elem_sep ArrayList<Object3d> children concode_elem_sep void addChildAt concode_elem_sep Object3d removeChildAt concode_elem_sep Color4 fogColor concode_elem_sep void fogColor concode_elem_sep int numChildren concode_elem_sep void reset concode_elem_sep CameraVo camera concode_elem_sep void camera concode_elem_sep void addChild concode_elem_sep ManagedLightList lights