void function ( long arg0 ) { this . updateInterval = arg0 ; }
sets the number of nanoseconds to wait before updating the mesh . by default this is once a millisecond , ie : 1000000 nanoseconds . concode_field_sep int frameIndex concode_elem_sep int size concode_elem_sep long[] frames concode_elem_sep long startTime concode_elem_sep long updateInterval concode_elem_sep long previousFrame concode_elem_sep long lastUpdate concode_elem_sep Mesh mesh concode_elem_sep long renderTime concode_field_sep void createMesh concode_elem_sep long getUpdateInterval concode_elem_sep Mesh getMesh concode_elem_sep void appStep concode_elem_sep void vpStep concode_elem_sep void setFrameCount concode_elem_sep int getFrameCount concode_elem_sep void updateMesh