Instruction function ( @ Nullable final PsiElement arg0 ) { final Instruction loc0 = new InstructionImpl ( this , arg0 ) ; addNode ( loc0 ) ; checkPending ( loc0 ) ; return loc0 ; }
creates instruction for given element , and adds it to myinstructionsstack concode_field_sep List<Instruction> instructions concode_elem_sep Instruction prevInstruction concode_elem_sep List<Pair<PsiElement,Instruction>> pending concode_elem_sep int instructionCount concode_field_sep Instruction startConditionalNode concode_elem_sep void flowAbrupted concode_elem_sep void process concode_elem_sep void addNode concode_elem_sep ControlFlow build concode_elem_sep void processPending concode_elem_sep void addPendingEdge concode_elem_sep void checkPending concode_elem_sep Instruction findInstructionByElement concode_elem_sep void addEdge