boolean function ( ) { return client . sendRpcAndWait ( SERVICE , "srini_string" ) ; }
see if matchmaking is enabled . unknown if that means globally or to see if the player is in a queue . concode_field_sep String SERVICE concode_elem_sep RtmpClient client concode_field_sep SearchingForMatchNotification attachTeamToQueue concode_elem_sep QueueInfo getQueueInfo concode_elem_sep List<GameQueueConfig> getAvailableQueues concode_elem_sep Object acceptInviteForMatchmakingGame concode_elem_sep boolean cancelFromQueueIfPossible concode_elem_sep SearchingForMatchNotification attachToQueue concode_elem_sep Object purgeFromQueues