void function ( ) { for ( SoundReference loc0 : this . sounds ) { loc0 . dispose ( ) ; } this . sounds . clear ( ) ; }
unregister all sounds registered with this mixer . concode_field_sep List<SoundReference> sounds concode_elem_sep List<MusicReference> musics concode_elem_sep int[] dataBuf concode_elem_sep double globalVolume concode_field_sep double getVolume concode_elem_sep int read concode_elem_sep void registerMusicReference concode_elem_sep void unRegisterSoundReference concode_elem_sep void skip concode_elem_sep void setVolume concode_elem_sep void registerSoundReference concode_elem_sep void clearMusic concode_elem_sep void unRegisterMusicReference