Sprite function ( int arg0 ) { return this . transform ( 1 , false , false , arg0 ) ; }
creates a new sprite with the source sprite 's image s being rotated clockwise the given number of quadrants concode_field_sep BufferedImage cache concode_elem_sep int[] pixels concode_elem_sep int quads concode_elem_sep BufferedImage src concode_elem_sep int width concode_elem_sep int scale concode_elem_sep boolean flipX concode_elem_sep boolean flipY concode_elem_sep int height concode_field_sep Sprite transform concode_elem_sep Sprite transform concode_elem_sep BufferedImage getAdjustedImage concode_elem_sep Vector2 getImageSize concode_elem_sep Sprite of concode_elem_sep Sprite of concode_elem_sep Sprite of concode_elem_sep Sprite scale concode_elem_sep Sprite scale concode_elem_sep BufferedImage getImage concode_elem_sep Sprite flip concode_elem_sep Sprite flip