void function ( ) { MouseJoint loc0 = new MouseJoint ( b , new Vector2 ( ) , 4.0 , 0.4 , 10.0 ) ; loc0 . setFrequency ( - 0.3 ) ; }
tests a negative frequency value . concode_field_sep Body b concode_field_sep void setZeroFrequency concode_elem_sep void createNegativeFrequency concode_elem_sep void setNullTarget concode_elem_sep void shiftCoordinates concode_elem_sep void createNegativeMaxForce concode_elem_sep void setMaxForce concode_elem_sep void fixedLinearVelocity concode_elem_sep void setFrequency concode_elem_sep void setDampingRatio concode_elem_sep void createZeroFrequency concode_elem_sep void createNegativeDampingRatio concode_elem_sep void setNegativeMaxForce concode_elem_sep void setup concode_elem_sep void setTarget concode_elem_sep void createSuccess concode_elem_sep void createGreaterThan1DampingRatio concode_elem_sep void setGreaterThan1DampingRatio concode_elem_sep void createNullTarget concode_elem_sep void setNegativeDampingRatio