float function ( float arg0 ) { float loc0 = 0.6f ; return ( float ) Math . pow ( loc0 * ( 1.0f - arg0 ) , 1.5f ) ; }
returns the interpolated holographic highlight alpha for the effect we want when scrolling pages . concode_field_sep Paint mHolographicPaint concode_elem_sep BlurMaskFilter mThickInnerBlurMaskFilter concode_elem_sep int mMaxOuterBlurRadius concode_elem_sep BlurMaskFilter mMediumOuterBlurMaskFilter concode_elem_sep HolographicOutlineHelper INSTANCE concode_elem_sep int EXTRA_THICK concode_elem_sep Paint mBlurPaint concode_elem_sep BlurMaskFilter mMediumInnerBlurMaskFilter concode_elem_sep Paint mErasePaint concode_elem_sep BlurMaskFilter mThinOuterBlurMaskFilter concode_elem_sep int MEDIUM concode_elem_sep int mMinOuterBlurRadius concode_elem_sep BlurMaskFilter mExtraThickInnerBlurMaskFilter concode_elem_sep int THICK concode_elem_sep BlurMaskFilter mThickOuterBlurMaskFilter concode_elem_sep BlurMaskFilter mExtraThickOuterBlurMaskFilter concode_field_sep HolographicOutlineHelper obtain concode_elem_sep float viewAlphaInterpolator concode_elem_sep void applyMediumExpensiveOutlineWithBlur concode_elem_sep void applyMediumExpensiveOutlineWithBlur concode_elem_sep void applyExpensiveOutlineWithBlur concode_elem_sep void applyExpensiveOutlineWithBlur concode_elem_sep void applyExtraThickExpensiveOutlineWithBlur concode_elem_sep void applyThickExpensiveOutlineWithBlur