TextureRegion function ( float arg0 ) { stateTime += arg0 ; return animations [ 0 ] . getKeyFrame ( arg0 , true ) ; }
getter for the animation 's texture concode_field_sep Game game concode_elem_sep TextureAtlas[] textures concode_elem_sep float stateTime concode_elem_sep Animation[] animations concode_elem_sep int index concode_field_sep void setIndex concode_elem_sep Object clone concode_elem_sep void reset concode_elem_sep void dispose concode_elem_sep Animation[] getAnimations concode_elem_sep boolean isFinished