float function ( MTComponent arg0 ) { for ( int loc0 = 0 ; loc0 < getPickList ( ) . size ( ) ; loc0 ++ ) { PickEntry loc1 = pickEntries . get ( loc0 ) ; if ( loc1 . hitObj . equals ( arg0 ) ) return loc1 . cameraDistance ; } return Float . MAX_VALUE ; }
returns the distance of the origin of the pick to the specified picked obj . concode_field_sep MTComponent hitObj concode_elem_sep List<PickEntry> pickEntries concode_elem_sep float HIT_TOLERANCE concode_elem_sep int originalOrderIndex concode_elem_sep Vector3D intersectionPoint concode_elem_sep boolean isAlreadySorted concode_elem_sep float cameraDistance concode_field_sep void addPickedObject concode_elem_sep List<PickEntry> getPickList concode_elem_sep Vector3D getInterSectionPointNearestPickedObj concode_elem_sep Vector3D getInterSectionPointOfPickedObj concode_elem_sep boolean isEmpty concode_elem_sep boolean isDrawnWithoutDepthBuffer concode_elem_sep PickEntry getNearestPickEntry concode_elem_sep MTComponent getNearestPickResult concode_elem_sep void sort concode_elem_sep void printList concode_elem_sep int compareTo concode_elem_sep float getDistanceNearestPickObj