Class < ? > function ( ClassLoader arg0 ) { if ( this . targetType == null ) { return null ; } Class < ? > loc0 = ClassUtils . forName ( getTargetTypeName ( ) , arg0 ) ; this . targetType = loc0 ; return loc0 ; }
determine the type to convert to , resolving it from a specified class name if necessary . will also reload a specified class from its name when called with the target type already resolved . concode_field_sep String specifiedTypeName concode_elem_sep Object targetType concode_elem_sep boolean dynamic concode_elem_sep Object source concode_elem_sep String value concode_field_sep Class<?> getTargetType concode_elem_sep void setSource concode_elem_sep boolean isDynamic concode_elem_sep String getSpecifiedTypeName concode_elem_sep void setTargetType concode_elem_sep void setTargetTypeName concode_elem_sep String getValue concode_elem_sep String getTargetTypeName concode_elem_sep Object getSource concode_elem_sep int hashCode concode_elem_sep void setValue concode_elem_sep boolean equals concode_elem_sep String toString concode_elem_sep boolean hasTargetType concode_elem_sep void setSpecifiedTypeName concode_elem_sep void setDynamic