void function ( SLogoCharacter arg0 ) { myActiveTurtles . add ( arg0 ) ; }
adds an active turtle to the list concode_field_sep View myView concode_elem_sep SLogoTurtleFactory myTurtleFactory concode_elem_sep ObservableList<SLogoVariable> myObservableVariableList concode_elem_sep ObservableList<SLogoDisplayData> myObservableDataList concode_elem_sep List<SLogoCharacter> myActiveTurtles concode_elem_sep SLogoPropertiesData myPropertiesData concode_elem_sep List<SLogoCharacter> myCharacters concode_elem_sep ObservableList<SLogoCustomCommand> myObservableCustomList concode_field_sep SLogoPropertiesData getMyPropertiesData concode_elem_sep SLogoCustomCommand createCustomCommand concode_elem_sep double getVarValueByName concode_elem_sep void setVarValue concode_elem_sep SLogoVariable lookupVariable concode_elem_sep TreeEvaluator getTreeEvaluator concode_elem_sep void addTurtle concode_elem_sep SLogoCustomCommand getCustomCommand concode_elem_sep void createObservableLists concode_elem_sep List<SLogoCharacter> getActiveTurtlesList concode_elem_sep ObservableList<SLogoDisplayData> getObservableDataList concode_elem_sep void resetActiveTurtles concode_elem_sep SLogoVariable createVariable concode_elem_sep List<SLogoCharacter> getCharacterList concode_elem_sep void initialize concode_elem_sep void addListeners concode_elem_sep View getView concode_elem_sep SLogoTurtleFactory getTurtleFactory