void function ( ) { ResourcesManager . getInstance ( ) . loadMainMenuScreen ( ) ; ResourcesManager . getInstance ( ) . loadLoadingScreen ( ) ; _menuScene = new MainMenuScene ( ) ; _loadScene = new LoadingScene ( ) ; setScene ( _menuScene ) ; disposeSplashScene ( ) ; }
creates the menu scene . concode_field_sep BaseScene _menuScene concode_elem_sep BaseScene _loadScene concode_elem_sep BaseScene _gameScene concode_elem_sep BaseScene _splashScene concode_elem_sep Engine _engine concode_elem_sep ArrayList<BaseScene> listGameScene concode_elem_sep BaseScene _scoreScene concode_elem_sep BaseScene _currentScene concode_elem_sep SceneManager INSTANCE concode_field_sep void disposeSplashScene concode_elem_sep void loadMenuScene concode_elem_sep void setScene concode_elem_sep void setScene concode_elem_sep BaseScene getCurrentScene concode_elem_sep void loadGameScene concode_elem_sep void loadGameSceneReplay concode_elem_sep BaseScene setNextScene concode_elem_sep void prepareManager concode_elem_sep void addScene concode_elem_sep SceneType getCurrentSceneType concode_elem_sep void loadScoreScene concode_elem_sep void loadLevel01Scene concode_elem_sep BaseScene getScene concode_elem_sep void loadSelectLevelScene concode_elem_sep SceneManager getInstance concode_elem_sep void createSplashScene