void function ( float arg0 ) { has_spot_cutoff = true ; spot_cutoff = arg0 ; }
set the spot cutoff angle concode_field_sep float[] specular4f concode_elem_sep String TAG concode_elem_sep int curLights concode_elem_sep float[] ambient4f concode_elem_sep boolean has_spot_cutoff concode_elem_sep float[] spot_dir3f concode_elem_sep float[] diffuse4f concode_elem_sep float spot_cutoff concode_elem_sep int glLight concode_elem_sep float spot_exponent concode_elem_sep float[] pos4f concode_elem_sep int MAX_LIGHTS concode_elem_sep boolean has_spot_exponent concode_field_sep float[] getAmbient concode_elem_sep float getSpotCutoff concode_elem_sep void setAmbient concode_elem_sep void setAmbient concode_elem_sep float[] getSpecular concode_elem_sep void setDiffuse concode_elem_sep void setDiffuse concode_elem_sep void setPosition concode_elem_sep void setPosition concode_elem_sep void setSpotExponent concode_elem_sep int getNumber concode_elem_sep float[] getSpotDirection concode_elem_sep void setSpecular concode_elem_sep void setSpecular concode_elem_sep float[] getPosition concode_elem_sep float getSpotExponent concode_elem_sep void enable concode_elem_sep void disable concode_elem_sep void setSpotDirection concode_elem_sep void setSpotDirection concode_elem_sep float[] getDiffuse concode_elem_sep Light copy