Level function ( ) { LevelManager loc0 = LevelManager . getInstance ( ) ; return loc0 . getLevel ( game . getLevel ( ) ) ; }
private helper method to access the level object . concode_field_sep String GAME_STATE_KEY concode_elem_sep Game game concode_elem_sep Point hoverPoint concode_elem_sep Point start concode_elem_sep long timeStarted_sec concode_elem_sep Point end concode_elem_sep Stack<Move> undoStack concode_elem_sep User user concode_elem_sep Square[][] board concode_elem_sep Point selected concode_field_sep int getLevel concode_elem_sep Point getSelected concode_elem_sep void setSelected concode_elem_sep Square[][] getBoard concode_elem_sep Square[][] getGoal concode_elem_sep User getUser concode_elem_sep Game getGame concode_elem_sep Point getHoverPoint concode_elem_sep boolean isFinished concode_elem_sep String getFormula concode_elem_sep void setHoverPoint concode_elem_sep String getMoleculeName