byte [ ] function ( ) { return toString ( ) . getBytes ( ) ; }
serializes this savegame to an array of bytes . concode_field_sep String TAG concode_elem_sep int MAX_STARS concode_elem_sep String SERIAL_VERSION concode_elem_sep Map<String,Integer> mLevelStars concode_elem_sep int MIN_STARS concode_field_sep void zero concode_elem_sep SaveGame unionWith concode_elem_sep void loadFromJson concode_elem_sep SaveGame clone concode_elem_sep void save concode_elem_sep boolean isZero concode_elem_sep String toString concode_elem_sep int getLevelStars concode_elem_sep int getLevelStars concode_elem_sep void setLevelStars concode_elem_sep void setLevelStars