void function ( Vector3 arg0 , float arg1 ) { for ( int loc0 = 0 , loc1 = controllers . size ; loc0 < loc1 ; loc0 ++ ) controllers . get ( loc0 ) . rotate ( arg0 , arg1 ) ; }
applies the rotation by the given angle around the given axis to the current transformation matrix of each controller . concode_field_sep BoundingBox bounds concode_elem_sep Array<ParticleController> controllers concode_field_sep void init concode_elem_sep ParticleController findController concode_elem_sep Array<ParticleController> getControllers concode_elem_sep void setBatch concode_elem_sep void start concode_elem_sep void save concode_elem_sep void update concode_elem_sep void scale concode_elem_sep void scale concode_elem_sep void draw concode_elem_sep BoundingBox getBoundingBox concode_elem_sep void translate concode_elem_sep void load concode_elem_sep void setTransform concode_elem_sep void reset concode_elem_sep void end concode_elem_sep void dispose concode_elem_sep ParticleEffect copy concode_elem_sep boolean isComplete