void function ( Graphics arg0 ) { if ( list == - 1 ) { list = GL . glGenLists ( 1 ) ; GL . glNewList ( list , SGL . GL_COMPILE ) ; render ( arg0 , diagram ) ; GL . glEndList ( ) ; } GL . glCallList ( list ) ; TextureImpl . bindNone ( ) ; }
render the diagram to the given graphics context concode_field_sep Diagram diagram concode_elem_sep SGL GL concode_elem_sep int list concode_field_sep placeholderType placeHolder