boolean function ( Vector3D arg0 , Vector3D arg1 ) { arg0 = arg0 . normalize ( ) ; arg1 = arg1 . normalize ( ) ; double loc0 = Vector3D . dotProduct ( arg0 , arg1 ) ; return Math . abs ( loc0 ) < Shape3D . ACCURACY ; }
test if the two vectors are orthogonal concode_field_sep double z concode_elem_sep double x concode_elem_sep double y concode_field_sep Vector3D crossProduct concode_elem_sep Vector3D minus concode_elem_sep Vector3D opposite concode_elem_sep double dotProduct concode_elem_sep Vector3D plus concode_elem_sep double norm concode_elem_sep double getX concode_elem_sep Vector3D times concode_elem_sep Vector3D transform concode_elem_sep double getY concode_elem_sep double getZ concode_elem_sep Vector3D normalize concode_elem_sep boolean equals concode_elem_sep double normSq concode_elem_sep boolean isColinear