void function ( boolean arg0 ) { if ( soundWorks ) { this . sounds = arg0 ; } }
indicate whether sound effects should be played concode_field_sep boolean soundWorks concode_elem_sep SoundLoader store concode_elem_sep int sourceCount concode_elem_sep HashMap loaded concode_elem_sep boolean sounds concode_elem_sep IntBuffer sources concode_elem_sep int nextSource concode_elem_sep boolean inited concode_field_sep void init concode_elem_sep Sound getOgg concode_elem_sep void playAsSound concode_elem_sep SoundLoader get concode_elem_sep boolean soundsOn