BufferedImage function ( BufferedImage arg0 , int arg1 , int arg2 , int arg3 , int arg4 ) { BufferedImage loc0 = new BufferedImage ( arg3 , arg4 , BufferedImage . TYPE_INT_ARGB ) ; Graphics2D loc1 = loc0 . createGraphics ( ) ; loc1 . drawRenderedImage ( arg0 , AffineTransform . getTranslateInstance ( - arg1 , - arg2 ) ) ; loc1 . dispose ( ) ; return loc0 ; }
returns a copy of a subimage of image . this avoids the performance problems associated with bufferedimage.getsubimage . concode_field_sep BufferedImage backgroundImage concode_field_sep void composeThroughMask concode_elem_sep BufferedImage createImage concode_elem_sep BufferedImage cloneImage concode_elem_sep void paintCheckedBackground concode_elem_sep void setRGB concode_elem_sep BufferedImage convertImageToARGB concode_elem_sep Rectangle getSelectedBounds concode_elem_sep int[] getRGB