void function ( float arg0 ) { mDelay = arg0 ; }
sets the delay , as a fraction of the animation duration , by which the children 's animations are offset . the general formula is : child animation delay = child index delay animation duration concode_field_sep long mDuration concode_elem_sep long mMaxDelay concode_elem_sep int ORDER_NORMAL concode_elem_sep int ORDER_RANDOM concode_elem_sep Interpolator mInterpolator concode_elem_sep Animation mAnimation concode_elem_sep float mDelay concode_elem_sep int count concode_elem_sep int index concode_elem_sep int ORDER_REVERSE concode_elem_sep Random mRandomizer concode_elem_sep int mOrder concode_field_sep float getDelay concode_elem_sep void setInterpolator concode_elem_sep void setInterpolator concode_elem_sep void start concode_elem_sep boolean willOverlap concode_elem_sep boolean isDone concode_elem_sep void setAnimation concode_elem_sep void setAnimation concode_elem_sep void setOrder concode_elem_sep Animation getAnimationForView concode_elem_sep int getTransformedIndex concode_elem_sep Animation getAnimation concode_elem_sep int getOrder concode_elem_sep long getDelayForView concode_elem_sep Interpolator getInterpolator