Waypoint [ ] function ( ) { return ( Waypoint [ ] ) edges . toArray ( new Waypoint [ 0 ] ) ; }
obtain the set of nodes to which this node is connected . concode_field_sep Vector3f pos concode_elem_sep boolean locked concode_elem_sep Vector edgesFailureScore concode_elem_sep Vector edges concode_field_sep boolean removeEdge concode_elem_sep boolean removeEdge concode_elem_sep void unlockNode concode_elem_sep void lockNode concode_elem_sep Vector3f getObjectPosition concode_elem_sep boolean isLocked concode_elem_sep String toDetailedString concode_elem_sep String toString concode_elem_sep boolean addEdge concode_elem_sep boolean setPosition concode_elem_sep boolean setPosition concode_elem_sep boolean setPosition