void function ( int arg0 ) { _renderSubsetStartIndex = arg0 ; }
enables rendering only a subset of faces rendersubset must be set to true this mechanism could be expanded to render multiple ` subsets ' of the list of faces ... concode_field_sep int BYTES_PER_PROPERTY concode_elem_sep ShortBuffer _b concode_elem_sep int _renderSubsetLength concode_elem_sep boolean _renderSubsetEnabled concode_elem_sep int _renderSubsetStartIndex concode_elem_sep int PROPERTIES_PER_ELEMENT concode_elem_sep int _numElements concode_field_sep void add concode_elem_sep void add concode_elem_sep void add concode_elem_sep float getPropertyC concode_elem_sep void set concode_elem_sep void set concode_elem_sep void setPropertyC concode_elem_sep void setPropertyB concode_elem_sep void setPropertyA concode_elem_sep void clear concode_elem_sep boolean renderSubsetEnabled concode_elem_sep void renderSubsetEnabled concode_elem_sep short getPropertyB concode_elem_sep short getPropertyA concode_elem_sep int capacity concode_elem_sep void renderSubsetLength concode_elem_sep int renderSubsetLength concode_elem_sep int size concode_elem_sep Face get concode_elem_sep FacesBufferedList clone concode_elem_sep ShortBuffer buffer concode_elem_sep void putInFace