Texture function ( String arg0 ) { Texture loc0 = table . get ( arg0 ) ; if ( loc0 != null ) { return loc0 ; } loc0 = getTexture ( arg0 , GL_TEXTURE_2D , GL_RGBA , GL_LINEAR , GL_LINEAR ) ; table . put ( arg0 , loc0 ) ; return loc0 ; }
load a texture concode_field_sep ColorModel glAlphaColorModel concode_elem_sep IntBuffer textureIDBuffer concode_elem_sep ColorModel glColorModel concode_elem_sep HashMap<String,Texture> table concode_field_sep int createTextureID concode_elem_sep ByteBuffer convertImageData concode_elem_sep int get2Fold concode_elem_sep BufferedImage loadImage