void function ( float arg0 , float arg1 ) { this . phaseX = arg0 ; this . phaseY = arg1 ; }
set the phases used for animations . concode_field_sep int index concode_elem_sep float phaseX concode_elem_sep float phaseY concode_elem_sep float[] buffer concode_elem_sep int mTo concode_elem_sep int mFrom concode_field_sep void feed concode_elem_sep int size concode_elem_sep void limitFrom concode_elem_sep void limitTo concode_elem_sep void reset