BufferedInputStream function ( int arg0 ) { BufferedInputStream loc0 ; if ( mFile == null ) { loc0 = new BufferedInputStream ( mResources . openRawResource ( mResourceId ) , arg0 ) ; } else { loc0 = new BufferedInputStream ( new FileInputStream ( mFile ) , arg0 ) ; } return loc0 ; }
open a bufferedreader for the current resource or file using the given buffer size . concode_field_sep File mFile concode_elem_sep String mFileOnSDCard concode_elem_sep int mResourceId concode_elem_sep Resources mResources concode_field_sep String getFileNameWithoutExtension concode_elem_sep BufferedReader getBufferedReader concode_elem_sep BufferedReader getBufferedReader concode_elem_sep int readShort concode_elem_sep LittleEndianDataInputStream getLittleEndianInputStream concode_elem_sep LittleEndianDataInputStream getLittleEndianInputStream concode_elem_sep String readString concode_elem_sep float readFloat concode_elem_sep ILoader parse concode_elem_sep String getOnlyFileName concode_elem_sep int readInt