void function ( Canvas arg0 , Paint arg1 ) { arg1 . setColor ( mColor ) ; arg0 . drawCircle ( mX , mY , mRadius , arg1 ) ; }
draw the marble . concode_field_sep int mLives concode_elem_sep int mColor concode_elem_sep int mRadius concode_elem_sep View mView concode_elem_sep int mX concode_elem_sep int mY concode_field_sep int getLives concode_elem_sep void init concode_elem_sep int getX concode_elem_sep int getY concode_elem_sep void death concode_elem_sep void updateY concode_elem_sep void updateX concode_elem_sep void setLives