boolean function ( ) { assert ( maze != null ) ; if ( maze . moveClientBackward ( this ) ) { notifyMoveBackward ( ) ; return true ; } else { return false ; } }
move the client backward . concode_field_sep String name concode_elem_sep int type concode_elem_sep Maze maze concode_elem_sep Set listenerSet concode_elem_sep int LOCAL concode_elem_sep int REMOTE concode_elem_sep int ROBOT concode_field_sep Point getPoint concode_elem_sep String getName concode_elem_sep void turnRight concode_elem_sep boolean forward concode_elem_sep void unregisterMaze concode_elem_sep void notifyMoveForward concode_elem_sep void notifyTurnRight concode_elem_sep void notifyListeners concode_elem_sep void removeClientListener concode_elem_sep void registerMaze concode_elem_sep Direction getOrientation concode_elem_sep int getType concode_elem_sep void notifyFire concode_elem_sep void notifyTurnLeft concode_elem_sep void turnLeft concode_elem_sep boolean fire concode_elem_sep void notifyMoveBackward concode_elem_sep void addClientListener