void function ( GL10 arg0 ) { GLES10 . glClear ( GLES10 . GL_COLOR_BUFFER_BIT | GLES10 . GL_DEPTH_BUFFER_BIT ) ; }
should be overridden in subclasses and used to perform rendering . concode_field_sep PlaceHolder placeHolder concode_field_sep void onDrawFrame concode_elem_sep boolean configureARScene concode_elem_sep void onSurfaceChanged concode_elem_sep void onSurfaceCreated