Player function ( ) { return player ; }
gets the player object from either player or playername concode_field_sep UUID playerUUID concode_elem_sep ItemResult result concode_elem_sep List<String> effects concode_elem_sep List<String> reasons concode_elem_sep RMCRecipeType recipeType concode_elem_sep Object extra concode_elem_sep BaseRecipe recipe concode_elem_sep Location location concode_elem_sep Inventory inventory concode_elem_sep Player player concode_field_sep void setRecipe concode_elem_sep String parseVariables concode_elem_sep List<String> reasons concode_elem_sep void setResult concode_elem_sep boolean hasRecipeType concode_elem_sep BaseRecipe recipe concode_elem_sep void setInventory concode_elem_sep boolean hasLocation concode_elem_sep Inventory inventory concode_elem_sep void addEffect concode_elem_sep void addCustomEffect concode_elem_sep void setPlayerUUID concode_elem_sep ItemResult result concode_elem_sep void sendList concode_elem_sep boolean hasPlayerUUID concode_elem_sep void setLocation concode_elem_sep Object extra concode_elem_sep ArgBuilder create concode_elem_sep void addCustomReason concode_elem_sep void setRecipeType concode_elem_sep boolean hasEffects concode_elem_sep void init concode_elem_sep void clearReasons concode_elem_sep RMCRecipeType recipeType concode_elem_sep boolean hasReasons concode_elem_sep Args processArgs concode_elem_sep void sendEffects concode_elem_sep void clear concode_elem_sep void setPlayer concode_elem_sep boolean hasResult concode_elem_sep boolean hasExtra concode_elem_sep UUID playerUUID concode_elem_sep boolean hasInventory concode_elem_sep void clearEffects concode_elem_sep List<String> effects concode_elem_sep boolean hasPlayer concode_elem_sep void addReason concode_elem_sep Location location concode_elem_sep void setExtra concode_elem_sep boolean hasRecipe concode_elem_sep void sendReasons