void function ( GL_Vector arg0 ) { Position = GL_Vector . add ( Position , arg0 ) ; }
move camera position in the given direction concode_field_sep float PIdiv180 concode_elem_sep GL_Vector UpVector concode_elem_sep float RotatedZ concode_elem_sep GL_Vector ViewDir concode_elem_sep float RotatedY concode_elem_sep GL_Vector Position concode_elem_sep GL_Vector RightVector concode_elem_sep float RotatedX concode_field_sep void setCamera concode_elem_sep void setCamera concode_elem_sep void RotateV concode_elem_sep void RotateX concode_elem_sep void MoveTo concode_elem_sep void RotateZ concode_elem_sep void Render concode_elem_sep void RotateY concode_elem_sep void MoveUpward concode_elem_sep void viewDir concode_elem_sep void MoveForward concode_elem_sep GL_Vector getViewDir concode_elem_sep void StrafeRight