void function ( RandomObjectTable < T > arg0 ) { this . pool . add ( checkNotNull ( arg0 ) ) ; }
adds a table to the pool . concode_field_sep List<RandomObjectTable<T>> pool concode_field_sep void clearPool concode_elem_sep void addAll concode_elem_sep List<RandomObjectTable<T>> getTables concode_elem_sep int hashCode concode_elem_sep boolean removeTable concode_elem_sep List<T> get concode_elem_sep boolean equals concode_elem_sep String toString