void function ( ) { Player loc0 = new Player ( ) ; loc0 . resetPlayer ( ) ; try { loc0 . lootItem ( CompleteItems . FINAL_SWORD ) ; assertTrue ( loc0 . getInventory ( ) . size ( ) == 1 ) ; } catch ( InventoryFullException loc1 ) { loc1 . getMessage ( ) ; } }
player looting item . concode_field_sep PlaceHolder placeHolder concode_field_sep void testLootGoldFromEnemy concode_elem_sep void testUnEquipArmor concode_elem_sep void testTakeDamage concode_elem_sep void testKillEnemy concode_elem_sep void testUnEquipWeapon concode_elem_sep void testEquipArmor concode_elem_sep void testRemoveItem concode_elem_sep void testEquipWeapon