int function ( ) { return collisionGroupsMask ; }
gets the bitmask of collision groups that this object collides with . concode_field_sep int COLLISION_GROUP_NONE concode_elem_sep int COLLISION_GROUP_07 concode_elem_sep int COLLISION_GROUP_01 concode_elem_sep int COLLISION_GROUP_06 concode_elem_sep int COLLISION_GROUP_02 concode_elem_sep int COLLISION_GROUP_04 concode_elem_sep int collisionGroup concode_elem_sep CollisionShape collisionShape concode_elem_sep int COLLISION_GROUP_10 concode_elem_sep int COLLISION_GROUP_14 concode_elem_sep int COLLISION_GROUP_12 concode_elem_sep int COLLISION_GROUP_13 concode_elem_sep int COLLISION_GROUP_08 concode_elem_sep int COLLISION_GROUP_16 concode_elem_sep int collisionGroupsMask concode_elem_sep int COLLISION_GROUP_05 concode_elem_sep int COLLISION_GROUP_15 concode_elem_sep int COLLISION_GROUP_03 concode_elem_sep Object userObject concode_elem_sep long objectId concode_elem_sep int COLLISION_GROUP_09 concode_elem_sep int COLLISION_GROUP_11 concode_field_sep void setCollisionGroup concode_elem_sep void setCollisionGroup concode_elem_sep void setCollisionShape concode_elem_sep void attachCollisionShape concode_elem_sep void read concode_elem_sep void setCollideWithGroups concode_elem_sep void setCollideWithGroups concode_elem_sep void finalizeNative concode_elem_sep long getObjectId concode_elem_sep void initUserPointer concode_elem_sep void initUserPointer concode_elem_sep Object getUserObject concode_elem_sep void removeCollideWithGroup concode_elem_sep CollisionShape getCollisionShape concode_elem_sep int getCollisionGroup concode_elem_sep void setUserObject concode_elem_sep void finalize concode_elem_sep void addCollideWithGroup concode_elem_sep void write