void function ( ) { if ( this . audiofile != null && this . status == BaseAudioRenderer . PLAYING ) { this . status = BaseAudioRenderer . STOPPED ; this . stopSound ( ) ; } }
stops currently played audio . concode_field_sep float volume concode_elem_sep int END_OF_SOUND concode_elem_sep boolean loop concode_elem_sep int STOPPED concode_elem_sep int PLAYING concode_elem_sep int ERROR concode_elem_sep URL audiofile concode_elem_sep int status concode_field_sep void play concode_elem_sep void play concode_elem_sep boolean isAvailable concode_elem_sep URL getAudioFile concode_elem_sep void setLoop concode_elem_sep boolean isLoop concode_elem_sep void setVolume concode_elem_sep int getStatus concode_elem_sep boolean isVolumeSupported concode_elem_sep void setSoundVolume concode_elem_sep float getVolume concode_elem_sep void stopSound concode_elem_sep void replaySound concode_elem_sep void playSound