void function ( Graphics2D arg0 ) { arg0 . drawRect ( ( int ) x , ( int ) y , ( int ) s , ( int ) l ) ; }
draw the square on to the window . concode_field_sep byte SECOND_LINE concode_elem_sep byte THIRD_LINE concode_elem_sep byte FORTH_LINE concode_elem_sep double yCollision concode_elem_sep byte getCollidedLine concode_elem_sep double s concode_elem_sep double x concode_elem_sep double xCollision concode_elem_sep double y concode_elem_sep byte FIRST_LINE concode_elem_sep double l concode_field_sep double getYCollide concode_elem_sep boolean checkCollision concode_elem_sep boolean isClicked concode_elem_sep boolean checkIndex concode_elem_sep double getFirstAngle concode_elem_sep double getXCollide concode_elem_sep byte getCollidedLineIndex concode_elem_sep void moveTo