void function ( double arg0 , Paint arg1 ) { PaintItem loc0 = new PaintItem ( arg0 , arg1 ) ; int loc1 = Collections . binarySearch ( this . lookupTable , loc0 ) ; if ( loc1 >= 0 ) { this . lookupTable . set ( loc1 , loc0 ) ; } else { this . lookupTable . add ( - ( loc1 + 1 ) , loc0 ) ; } }
adds an entry to the lookup table . any values from n up to but not including the next value in the table take on the specified paint . concode_field_sep long serialVersionUID concode_elem_sep double upperBound concode_elem_sep List lookupTable concode_elem_sep Paint paint concode_elem_sep double lowerBound concode_elem_sep long serialVersionUID concode_elem_sep Paint defaultPaint concode_elem_sep double value concode_field_sep void writeObject concode_elem_sep void writeObject concode_elem_sep boolean equals concode_elem_sep boolean equals concode_elem_sep Paint getDefaultPaint concode_elem_sep Object clone concode_elem_sep int compareTo concode_elem_sep double getLowerBound concode_elem_sep double getUpperBound concode_elem_sep Paint getPaint concode_elem_sep void readObject concode_elem_sep void readObject