void function ( Deck arg0 , File arg1 ) { try { BufferedWriter loc0 = new BufferedWriter ( new FileWriter ( arg1 ) ) ; writeDeck ( arg0 , loc0 ) ; loc0 . close ( ) ; } catch ( IOException loc0 ) { throw new RuntimeException ( loc0 ) ; } }
writedeck . concode_field_sep FilenameFilter BDKFileFilter concode_elem_sep File deckDir concode_elem_sep FilenameFilter DCKFileFilter concode_elem_sep Map<String,Deck> deckMap concode_elem_sep Map<String,Deck[]> draftMap concode_field_sep Deck getDeck concode_elem_sep boolean isUniqueDraft concode_elem_sep void addCardList concode_elem_sep boolean isUnique concode_elem_sep void addDeck concode_elem_sep Deck[] getDraftDeck concode_elem_sep Map<String,Deck[]> getDraftDecks concode_elem_sep Map<String,Integer> count concode_elem_sep boolean accept concode_elem_sep boolean accept concode_elem_sep void deleteDraftDeck concode_elem_sep void deleteDeck concode_elem_sep Deck readDeckOld concode_elem_sep void readAllDecks concode_elem_sep void writeAllDecks concode_elem_sep void checkDraftDeck concode_elem_sep String deriveFileName concode_elem_sep Collection<Deck> getDecks concode_elem_sep Deck readDeck concode_elem_sep void close concode_elem_sep void addDraftDeck