void function ( double arg0 ) { this . tolerance = arg0 ; }
sets the snapping tolerance which will be used to improved the robustness of the triangulation computation . a tolerance of 0.0 specifies that no snapping will take place . concode_field_sep Map constraintVertexMap concode_elem_sep Collection siteCoords concode_elem_sep double tolerance concode_elem_sep QuadEdgeSubdivision subdiv concode_elem_sep Geometry constraintLines concode_field_sep List createConstraintSegments concode_elem_sep void createConstraintSegments concode_elem_sep void setConstraints concode_elem_sep QuadEdgeSubdivision getSubdivision concode_elem_sep void create concode_elem_sep void setSites concode_elem_sep Geometry getEdges concode_elem_sep void createVertices concode_elem_sep Geometry getTriangles concode_elem_sep List createSiteVertices