void function ( ClientPacket arg0 ) { sendData ( arg0 , true ) ; }
send a reliable clientpacket message . this method call will not return until a reliable reply has been received by this object blocking . concode_field_sep boolean serverBit concode_elem_sep String host concode_elem_sep boolean reliableReceived concode_elem_sep int port concode_elem_sep boolean clientBit concode_elem_sep int clientID concode_elem_sep DatagramSocket socket concode_elem_sep boolean unreliableLock concode_elem_sep Sequence clientSequence concode_elem_sep DatagramPacket incomingPacket concode_elem_sep long currentTime concode_elem_sep Sequence serverSequence concode_elem_sep boolean reliableLock concode_elem_sep byte[] currentData concode_elem_sep Sequence lastReliableSequence concode_elem_sep int ping concode_elem_sep byte[] incomingBuffer concode_elem_sep boolean connected concode_field_sep void init concode_elem_sep void disconnect concode_elem_sep void sendData concode_elem_sep byte[] processIncomingPacket concode_elem_sep byte[] receiveData concode_elem_sep Sequence getNextSequence concode_elem_sep boolean isConnected concode_elem_sep void sendConnectionless concode_elem_sep int getPing concode_elem_sep boolean connect concode_elem_sep void sendUnreliable