Vec3 function ( float arg0 ) { float loc0 = ( float ) Math . cos ( Math . toRadians ( arg0 ) ) ; float loc1 = ( float ) Math . sin ( Math . toRadians ( arg0 ) ) ; float loc2 = this . x * loc0 + this . y * loc1 ; float loc3 = this . y * loc0 + this . x * loc1 ; float loc4 = this . z ; return new Vec3 ( loc2 , loc3 , loc4 ) ; }
rotates around the x axis . concode_field_sep float x concode_elem_sep float y concode_elem_sep float z concode_field_sep Vec3 add concode_elem_sep float lengthSquared concode_elem_sep FloatBuffer getBuffer concode_elem_sep Vec3 lerp concode_elem_sep Vec3 subtract concode_elem_sep float length concode_elem_sep float dot concode_elem_sep Vec3 cross concode_elem_sep Vec3 rotatePitch concode_elem_sep Vec3 rotateYaw concode_elem_sep Vec3 negate concode_elem_sep Vec3 normalize concode_elem_sep Vec3 divide concode_elem_sep String toString concode_elem_sep Vector3f asv3f concode_elem_sep Vec3 multiply concode_elem_sep Vec3 multiply