void function ( Job arg0 ) { builds . add ( new TriggeredItemEntity ( arg0 ) ) ; }
adds a project to the list of triggered projects . concode_field_sep boolean triggerScanDone concode_elem_sep GerritEventLifecycle gerritEventLifecycle concode_elem_sep List<EventState> events concode_elem_sep boolean allBuildsCompleted concode_elem_sep List<TriggeredItemEntity> builds concode_elem_sep boolean triggerScanStarted concode_field_sep void add concode_elem_sep GerritEventLifecycle getEvent concode_elem_sep EventState findState concode_elem_sep boolean isAllBuildsCompleted concode_elem_sep boolean isTriggerScanStarted concode_elem_sep void triggerScanDone concode_elem_sep void setBuild concode_elem_sep String getBallColor concode_elem_sep void buildStarted concode_elem_sep Iterator<EventState> getEventsIterator concode_elem_sep boolean isTriggerScanDone concode_elem_sep List<TriggeredItemEntity> getBuilds concode_elem_sep void triggerScanStarting concode_elem_sep List<EventState> getEvents concode_elem_sep boolean isReallyAllBuildsCompleted concode_elem_sep boolean contains concode_elem_sep Result getLeastFavorableResult concode_elem_sep void projectTriggered concode_elem_sep void buildCompleted concode_elem_sep void allBuildsCompleted concode_elem_sep boolean isUnTriggered