void function ( Enemies arg0 , Player arg1 ) { arg0 . setWalk ( true ) ; arg0 . faireFaceTo ( arg1 ) ; }
pour les 1er niveau sans trou concode_field_sep PlaceHolder placeHolder concode_field_sep void physicalAttackOnly concode_elem_sep boolean areOnGround concode_elem_sep void followPlayerAndPatrolOnGround concode_elem_sep void goToTarget concode_elem_sep boolean isOnSameBlock concode_elem_sep boolean isOnGround concode_elem_sep void patrolOnBlock concode_elem_sep void physicalAttack concode_elem_sep void followPlayerAndPatrol concode_elem_sep void navigateOverWorld