void function ( EventHandler arg0 ) { Event . replayEventsOn ( arg0 , events ) ; }
replay all events stored in this object on the given eventhandler , in the same order . concode_field_sep boolean hasErrors concode_elem_sep List<Event> events concode_field_sep ImmutableList<Event> getEvents concode_elem_sep boolean hasErrors concode_elem_sep boolean isEmpty concode_elem_sep void clear concode_elem_sep void handle