float function ( float arg0 , float arg1 ) { arg0 = PApplet . radians ( arg0 ) ; arg1 = PApplet . radians ( arg1 ) ; float loc0 = arg1 - arg0 ; if ( loc0 > PApplet . PI ) loc0 -= PApplet . TWO_PI ; if ( loc0 < - PApplet . PI ) loc0 += PApplet . TWO_PI ; return PApplet . degrees ( loc0 ) ; }
turn angle . concode_field_sep float[] ctm concode_elem_sep int OPENGL_MATRIX_MODE concode_elem_sep int PROCESSING_MATRIX_MODE concode_elem_sep GL10 gl concode_elem_sep int RENDERER_STATE concode_elem_sep int QuickSortCUTOFF concode_field_sep GL10 getGL concode_elem_sep void endGL concode_elem_sep void applyMatrix concode_elem_sep void insertionSort concode_elem_sep GL10 beginGL concode_elem_sep void quicksort concode_elem_sep void quicksort concode_elem_sep void swapReferences