void function ( float arg0 ) { x *= arg0 ; y *= arg0 ; z *= arg0 ; }
get a vector by scaling concode_field_sep float y concode_elem_sep float x concode_elem_sep float z concode_field_sep void add concode_elem_sep void inverse concode_elem_sep void sub concode_elem_sep float lengthSquared concode_elem_sep void rotateXY concode_elem_sep Point3f scaleSelf concode_elem_sep void clear concode_elem_sep float lenth concode_elem_sep float dot concode_elem_sep void cross concode_elem_sep void cross concode_elem_sep void cross concode_elem_sep float distanceTo concode_elem_sep float distanceSquaredTo2D concode_elem_sep void setValues concode_elem_sep void addVector concode_elem_sep void negate concode_elem_sep void normalize concode_elem_sep String toString concode_elem_sep float distanceTo2D concode_elem_sep float distanceTo2D