String [ ] function ( ) { Set < String > loc0 = _idToTextureName . keySet ( ) ; String [ ] loc1 = new String [ loc0 . size ( ) ] ; loc0 . toArray ( loc1 ) ; return loc1 ; }
returns a string array of textureid 's in the texturemanager concode_field_sep HashMap<String,Integer> _idToTextureName concode_elem_sep HashMap<String,Boolean> _idToHasMipMap concode_elem_sep int _counter concode_elem_sep int _atlasId concode_field_sep String arrayToString concode_elem_sep String addTextureId concode_elem_sep String addTextureId concode_elem_sep String createTextureId concode_elem_sep boolean contains concode_elem_sep void reset concode_elem_sep void deleteTexture concode_elem_sep void logContents concode_elem_sep String getNewAtlasId concode_elem_sep int getGlTextureId concode_elem_sep boolean hasMipMap