Actor function ( ) { return dragActor ; }
returns the current drag actor , or null . concode_field_sep ObjectMap<Source,DragListener> sourceListeners concode_elem_sep Actor validDragActor concode_elem_sep Actor dragActor concode_elem_sep int dragTime concode_elem_sep Array<Target> targets concode_elem_sep Source source concode_elem_sep Actor invalidDragActor concode_elem_sep float tapSquareSize concode_elem_sep Target target concode_elem_sep int button concode_elem_sep Actor actor concode_elem_sep float dragActorY concode_elem_sep Payload payload concode_elem_sep float dragActorX concode_elem_sep boolean isValidTarget concode_elem_sep long dragStartTime concode_elem_sep Object object concode_field_sep void drop concode_elem_sep void dragStop concode_elem_sep Object getObject concode_elem_sep void removeSource concode_elem_sep void setTapSquareSize concode_elem_sep void addTarget concode_elem_sep void setDragTime concode_elem_sep Payload dragStart concode_elem_sep Actor getValidDragActor concode_elem_sep boolean isDragging concode_elem_sep void setObject concode_elem_sep void addSource concode_elem_sep void setValidDragActor concode_elem_sep void setDragActorPosition concode_elem_sep void reset concode_elem_sep Actor getInvalidDragActor concode_elem_sep void setButton concode_elem_sep void setInvalidDragActor concode_elem_sep boolean drag concode_elem_sep void setDragActor concode_elem_sep Actor getActor concode_elem_sep Actor getActor concode_elem_sep void removeTarget