ImmutableList < BlockType > function ( ) { return autolockedBlocks ; }
get blocks considered `` lockable '' . concode_field_sep ImmutableList<BlockType> lockableBlocks concode_elem_sep Game game concode_elem_sep StorageAdapter storageAdapter concode_elem_sep File parentDirectory concode_elem_sep Logger logger concode_elem_sep File defaultConfig concode_elem_sep ImmutableList<BlockType> autolockedBlocks concode_elem_sep Configuration config concode_elem_sep ConfigurationLoader<CommentedConfigurationNode> configManager concode_elem_sep Map<Player,InteractionHandler> interactionHandlers concode_field_sep ImmutableList<BlockType> getLockableBlocks concode_elem_sep void reload concode_elem_sep void loadConfig concode_elem_sep StorageAdapter getStorageAdapter concode_elem_sep void setLogger concode_elem_sep Game getGame concode_elem_sep Optional<InteractionHandler> getInteractionHandler concode_elem_sep void removeInteractionHandler concode_elem_sep File getParentDirectory concode_elem_sep void registerInteractionHandler concode_elem_sep void onServerStart concode_elem_sep void setGame