void function ( final GameTaskQueue arg0 ) { _queue . addAll ( arg0 . _queue ) ; arg0 . _queue . clear ( ) ; }
move the tasks from the given queue to this one . concode_field_sep ConcurrentLinkedQueue<GameTask<?>> _queue concode_elem_sep AtomicBoolean _executeMultiple concode_elem_sep List<ExecutionExceptionListener> _executionExceptionListeners concode_elem_sep long _executionTime concode_elem_sep String RENDER concode_elem_sep String UPDATE concode_field_sep void executionException concode_elem_sep Future<V> enqueue concode_elem_sep void enqueue concode_elem_sep boolean removeExecutionExceptionListener concode_elem_sep int size concode_elem_sep boolean isExecuteAll concode_elem_sep void setExecuteMultiple concode_elem_sep void setExecutionTime concode_elem_sep void clear concode_elem_sep long getExecutionTime concode_elem_sep void addExecutionExceptionListener concode_elem_sep void execute concode_elem_sep void execute