void function ( long arg0 ) { }
updates the state of the game/animation based on the amount of elapsed time that has passed . concode_field_sep DisplayMode POSSIBLE_MODES[] concode_elem_sep boolean isRunning concode_elem_sep int FONT_SIZE concode_elem_sep ScreenManager screen concode_field_sep void init concode_elem_sep void lazilyExit concode_elem_sep void stop concode_elem_sep void run concode_elem_sep void draw concode_elem_sep Image loadImage concode_elem_sep void gameLoop