boolean function ( Actor arg0 , float arg1 , float arg2 ) { return false ; }
if true is returned , additional gestures will not be triggered . no event is provided because this event is triggered by time passing , not by an inputevent . concode_field_sep Actor actor concode_elem_sep Vector2 tmpCoords concode_elem_sep Vector2 tmpCoords2 concode_elem_sep InputEvent event concode_elem_sep Actor touchDownTarget concode_elem_sep GestureDetector detector concode_field_sep void pinch concode_elem_sep void tap concode_elem_sep void touchDown concode_elem_sep void touchUp concode_elem_sep boolean handle concode_elem_sep void zoom concode_elem_sep void fling concode_elem_sep void pan concode_elem_sep Actor getTouchDownTarget concode_elem_sep GestureDetector getGestureDetector