void function ( PacketBuffer arg0 ) { this . playerID = arg0 . readVarIntFromBuffer ( ) ; this . bedPos = arg0 . readBlockPos ( ) ; }
reads the raw packet data from the data stream . concode_field_sep BlockPos bedPos concode_elem_sep int playerID concode_field_sep BlockPos getBedPosition concode_elem_sep EntityPlayer getPlayer concode_elem_sep void writePacketData concode_elem_sep void processPacket