Vector function ( ) { if ( ( Math . abs ( n . getX ( ) ) < v ) && ( Math . abs ( n . getY ( ) ) < v ) ) { return MathUtils . crossProduct ( DXFConstants . DEFAULT_Y_AXIS_VECTOR , n ) ; } else { return MathUtils . crossProduct ( DXFConstants . DEFAULT_Z_AXIS_VECTOR , n ) ; } }
calculate and returns the x direction of the plane . concode_field_sep Vector x concode_elem_sep Vector y concode_elem_sep Vector n concode_elem_sep double v concode_field_sep Vector getNormal concode_elem_sep Vector getDirectionZ concode_elem_sep Vector getDirectionY concode_elem_sep double getX concode_elem_sep void setY concode_elem_sep void setX concode_elem_sep double getY concode_elem_sep Point extrudePoint concode_elem_sep double getZ concode_elem_sep void setZ