byte function ( final int arg0 ) { return ( byte ) Math . round ( 10d * Math . log10 ( 1d + Math . pow ( 10d , ( arg0 - SOLEXA_ADDEND ) / 10d ) ) ) ; }
converts a solexa character quality into a phred numeric quality . concode_field_sep int SOLEXA_ADDEND concode_elem_sep SolexaQualityConverter singleton concode_elem_sep byte[] phredScore concode_field_sep void convertSolexa_1_3_QualityCharsToPhredBinary concode_elem_sep SolexaQualityConverter getSingleton