Quaternion function ( ) { float loc0 = len2 ( ) ; if ( loc0 != 0.f && ( Math . abs ( loc0 - 1.0f ) > NORMALIZATION_TOLERANCE ) ) { loc0 = ( float ) Math . sqrt ( loc0 ) ; w /= loc0 ; x /= loc0 ; y /= loc0 ; z /= loc0 ; } return this ; }
normalizes this quaternion to unit length concode_field_sep float w concode_elem_sep Quaternion tmp2 concode_elem_sep float x concode_elem_sep float NORMALIZATION_TOLERANCE concode_elem_sep Quaternion tmp1 concode_elem_sep float y concode_elem_sep float z concode_elem_sep long serialVersionUID concode_field_sep Quaternion set concode_elem_sep Quaternion set concode_elem_sep Quaternion set concode_elem_sep Quaternion mul concode_elem_sep Quaternion mul concode_elem_sep float dot concode_elem_sep Quaternion setEulerAngles concode_elem_sep Quaternion setFromAxes concode_elem_sep Quaternion cpy concode_elem_sep Quaternion slerp concode_elem_sep float len2 concode_elem_sep Quaternion mulLeft concode_elem_sep Quaternion setFromMatrix concode_elem_sep Quaternion conjugate concode_elem_sep void transform concode_elem_sep void toMatrix concode_elem_sep float len concode_elem_sep Quaternion setFromAxis concode_elem_sep Quaternion setFromAxis concode_elem_sep boolean equals concode_elem_sep Quaternion idt concode_elem_sep String toString