long function ( ) { long loc0 = GridUnsafe . allocateMemory ( POOL_HDR_LEN ) ; GridUnsafe . setMemory ( loc0 , POOL_HDR_LEN , ( byte ) 0 ) ; flags ( loc0 + POOL_HDR_OFF_MEM_1 , FLAG_POOLED ) ; flags ( loc0 + POOL_HDR_OFF_MEM_2 , FLAG_POOLED ) ; flags ( loc0 + POOL_HDR_OFF_MEM_3 , FLAG_POOLED ) ; return loc0 ; }
allocate pool memory . concode_field_sep int POOL_HDR_LEN concode_elem_sep int MEM_HDR_OFF_LEN concode_elem_sep int FLAG_ACQUIRED concode_elem_sep int MEM_HDR_LEN concode_elem_sep int POOL_HDR_OFF_MEM_3 concode_elem_sep int FLAG_POOLED concode_elem_sep int POOL_HDR_OFF_MEM_2 concode_elem_sep int FLAG_EXT concode_elem_sep int MEM_HDR_OFF_FLAGS concode_elem_sep int POOL_HDR_OFF_MEM_1 concode_elem_sep int MEM_HDR_OFF_CAP concode_field_sep void releasePooled concode_elem_sep void releaseUnpooled concode_elem_sep long data concode_elem_sep boolean isExternal concode_elem_sep boolean isExternal concode_elem_sep int length concode_elem_sep void length concode_elem_sep int flags concode_elem_sep void flags concode_elem_sep long allocateUnpooled concode_elem_sep long allocatePooled concode_elem_sep void reallocate concode_elem_sep int capacity concode_elem_sep void capacity concode_elem_sep boolean isAcquired concode_elem_sep boolean isAcquired concode_elem_sep void reallocateUnpooled concode_elem_sep void allocatePooled0 concode_elem_sep void releasePool concode_elem_sep void reallocatePooled concode_elem_sep boolean isPooled concode_elem_sep boolean isPooled