void function ( INetHandlerPlayClient arg0 ) { arg0 . handleWorldBorder ( this ) ; }
passes this packet on to the nethandler for processing . concode_field_sep long timeUntilTarget concode_elem_sep double targetSize concode_elem_sep double centerZ concode_elem_sep int size concode_elem_sep double diameter concode_elem_sep double centerX concode_elem_sep int warningDistance concode_elem_sep SPacketWorldBorder.Action action concode_elem_sep int warningTime concode_field_sep void apply concode_elem_sep void writePacketData concode_elem_sep void readPacketData