void function ( Context arg0 , int arg1 ) { setAnimation ( AnimationUtils . loadAnimation ( arg0 , arg1 ) ) ; }
sets the animation to be run on each child of the view group on which this layout animation controller is . concode_field_sep long mDuration concode_elem_sep long mMaxDelay concode_elem_sep int ORDER_NORMAL concode_elem_sep int ORDER_RANDOM concode_elem_sep Interpolator mInterpolator concode_elem_sep Animation mAnimation concode_elem_sep float mDelay concode_elem_sep int count concode_elem_sep int index concode_elem_sep int ORDER_REVERSE concode_elem_sep Random mRandomizer concode_elem_sep int mOrder concode_field_sep float getDelay concode_elem_sep void setInterpolator concode_elem_sep void setInterpolator concode_elem_sep void start concode_elem_sep boolean willOverlap concode_elem_sep boolean isDone concode_elem_sep void setOrder concode_elem_sep Animation getAnimationForView concode_elem_sep int getTransformedIndex concode_elem_sep Animation getAnimation concode_elem_sep int getOrder concode_elem_sep long getDelayForView concode_elem_sep Interpolator getInterpolator concode_elem_sep void setDelay