void function ( ) { if ( camera == null ) throw new AssertionError ( "srini_string" ) ; camera . position . set ( camPos ) ; camera . update ( ) ; camera = null ; }
reverts previously used camera to pre shake position concode_field_sep float maxMagnitude concode_elem_sep float magnitudeTaperScale concode_elem_sep Vector2 target concode_elem_sep float freq concode_elem_sep Vector2 start concode_elem_sep Vector3 out concode_elem_sep float duration concode_elem_sep ShakeStrategy simpleStrategy concode_elem_sep float timer concode_elem_sep float magnitude concode_elem_sep Vector3 camPos concode_elem_sep OrthographicCamera camera concode_elem_sep ShakeStrategy strategy concode_field_sep void cancel concode_elem_sep void shake concode_elem_sep void stop concode_elem_sep float getDuration concode_elem_sep float getMaxMagnitude concode_elem_sep boolean isShaking concode_elem_sep float getMagnitudeTaperScale concode_elem_sep CameraShaker setMagnitudeTaperScale concode_elem_sep float getMagnitude concode_elem_sep void begin concode_elem_sep CameraShaker setMaxMagnitude concode_elem_sep Vector3 calculateOffset concode_elem_sep Vector3 calculateOffset concode_elem_sep Vector3 calculateOffset concode_elem_sep Vector3 calculateOffset