void function ( GlowTeam arg0 ) { for ( OfflinePlayer loc0 : arg0 . getPlayers ( ) ) { playerTeamMap . remove ( loc0 ) ; } teams . remove ( arg0 . getName ( ) ) ; broadcast ( ScoreboardTeamMessage . remove ( arg0 . getName ( ) ) ) ; }
unregister a team from the scoreboard . concode_field_sep GlowServer server concode_elem_sep HashMap<String,Set<GlowScore>> scoreMap concode_elem_sep EnumMap<DisplaySlot,GlowObjective> displaySlots concode_elem_sep HashMap<String,GlowObjective> objectives concode_elem_sep HashMap<OfflinePlayer,GlowTeam> playerTeamMap concode_elem_sep HashMap<String,Set<GlowObjective>> criteriaMap concode_elem_sep HashSet<GlowPlayer> players concode_elem_sep HashMap<String,GlowTeam> teams concode_field_sep void broadcast concode_elem_sep Set<GlowScore> getScoresForName concode_elem_sep void subscribe concode_elem_sep void removeObjective concode_elem_sep Objective registerNewObjective concode_elem_sep Objective getObjective concode_elem_sep Objective getObjective concode_elem_sep Set<GlowObjective> getForCriteria concode_elem_sep Set<Score> getScores concode_elem_sep Set<Score> getScores concode_elem_sep Set<Team> getTeams concode_elem_sep void setPlayerTeam concode_elem_sep Set<Objective> getObjectives concode_elem_sep void resetScores concode_elem_sep void resetScores concode_elem_sep void setDisplaySlot concode_elem_sep void clearSlot concode_elem_sep void unsubscribe concode_elem_sep Set<String> getEntries concode_elem_sep Team getTeam concode_elem_sep Team getPlayerTeam concode_elem_sep Set<Objective> getObjectivesByCriteria concode_elem_sep Team registerNewTeam concode_elem_sep Set<OfflinePlayer> getPlayers