double function ( Vec3d arg0 ) { double loc0 = arg0 . xCoord - this . xCoord ; double loc1 = arg0 . yCoord - this . yCoord ; double loc2 = arg0 . zCoord - this . zCoord ; return ( double ) MathHelper . sqrt_double ( loc0 * loc0 + loc1 * loc1 + loc2 * loc2 ) ; }
euclidean distance between this and the specified vector , returned as double . concode_field_sep double yCoord concode_elem_sep double xCoord concode_elem_sep double zCoord concode_elem_sep Vec3d ZERO concode_field_sep Vec3d add concode_elem_sep Vec3d crossProduct concode_elem_sep double lengthSquared concode_elem_sep double squareDistanceTo concode_elem_sep double squareDistanceTo concode_elem_sep Vec3d fromPitchYaw concode_elem_sep Vec3d subtract concode_elem_sep Vec3d subtract concode_elem_sep Vec3d subtractReverse concode_elem_sep Vec3d scale concode_elem_sep Vec3d getIntermediateWithZValue concode_elem_sep Vec3d rotatePitch concode_elem_sep double dotProduct concode_elem_sep Vec3d rotateYaw concode_elem_sep Vec3d getIntermediateWithXValue concode_elem_sep Vec3d addVector concode_elem_sep int hashCode concode_elem_sep Vec3d normalize concode_elem_sep boolean equals concode_elem_sep Vec3d fromPitchYawVector concode_elem_sep String toString concode_elem_sep double lengthVector concode_elem_sep Vec3d getIntermediateWithYValue