float function ( ) { return _nearLimit ; }
gets the nearest distance the camera can get to its lookat point concode_field_sep PApplet _parent concode_elem_sep float _farLimit concode_elem_sep float _nearLimit concode_elem_sep float prevY concode_elem_sep PVector _lookat concode_elem_sep float prevX concode_elem_sep PVector _up concode_elem_sep PVector A concode_elem_sep boolean _orthoView concode_elem_sep Camera3D _cam concode_elem_sep PVector _position concode_field_sep PVector getUpVector concode_elem_sep PVector getRightVector concode_elem_sep void setFarLimit concode_elem_sep void draw concode_elem_sep PVector getRelativePosition concode_elem_sep float getFarLimit concode_elem_sep void setPosition concode_elem_sep PVector getEyeVector concode_elem_sep void mouseEvent concode_elem_sep void setLookat concode_elem_sep PVector getPosition concode_elem_sep void setOrthographicView concode_elem_sep void setUpVector concode_elem_sep void setNearLimit concode_elem_sep void setPerspectiveView concode_elem_sep PVector getLookat concode_elem_sep void dispose