void function ( int arg0 , int arg1 ) { MaterialUpdates . push ( new Point ( arg0 , arg1 ) ) ; }
add location to update list concode_field_sep float Scale concode_elem_sep float CamX concode_elem_sep long lastFPS concode_elem_sep float CamY concode_elem_sep float CamXMax concode_elem_sep float CamYMax concode_elem_sep Stack<Integer> keycodes concode_elem_sep int dif concode_elem_sep int CamHeight concode_elem_sep float[][] lastworld concode_elem_sep Stack<Point> MaterialUpdates concode_elem_sep int fps concode_elem_sep long lastFrame concode_elem_sep int CamWidth concode_elem_sep float CamYVel concode_elem_sep String GameState concode_elem_sep Stack<Character> keys concode_elem_sep Menu ActiveMenu concode_elem_sep TextureLoader texlder concode_elem_sep float ScaleVel concode_elem_sep World world concode_elem_sep Stack<Entity> Entities concode_elem_sep float CamXVel concode_field_sep void updateMaterial concode_elem_sep void setAbsoluteMapColor concode_elem_sep float perc22 concode_elem_sep void setupLastWorld concode_elem_sep long getTime concode_elem_sep void update concode_elem_sep void main concode_elem_sep int getDelta concode_elem_sep void setMaterial concode_elem_sep void updateFPS concode_elem_sep void drawImage concode_elem_sep void selectMenu concode_elem_sep void updateEntireMap concode_elem_sep ByteBuffer convertImageData concode_elem_sep float calc concode_elem_sep void render