void function ( ) { if ( annotationComponent != null && annotationComponent . getAnnotation ( ) != null ) { Annotation loc0 = annotationComponent . getAnnotation ( ) ; restore ( loc0 ) ; synchronizeState ( ) ; } }
restores the annotationcomponents state to the state stored during the construction of this object . concode_field_sep AnnotationComponent annotationComponent concode_elem_sep Rectangle2D.Float userSpaceRectangle concode_field_sep void apply concode_elem_sep void synchronizeState