void function ( Vector3f arg0 ) { target . set ( arg0 ) ; }
sets the target of the camera . concode_field_sep float nearWidth concode_elem_sep int LEFT concode_elem_sep FrustumPlane[] fPlane concode_elem_sep Matrix4f projection concode_elem_sep boolean enableCulling concode_elem_sep Vector3f w concode_elem_sep int RIGHT concode_elem_sep Vector3f q concode_elem_sep int TOP concode_elem_sep Matrix4f orientation concode_elem_sep Vector3f eye concode_elem_sep float THETA_LIMIT concode_elem_sep Matrix4f inverseProjection concode_elem_sep Matrix3f basis concode_elem_sep float farWidth concode_elem_sep Matrix4f view concode_elem_sep float far concode_elem_sep float near concode_elem_sep Vector3f target concode_elem_sep float farHeight concode_elem_sep Vector3f u concode_elem_sep Matrix4f inverseView concode_elem_sep float nearHeight concode_elem_sep Matrix4f inverseOrientation concode_elem_sep float fov concode_elem_sep Matrix4f translate concode_elem_sep int FAR concode_elem_sep float aspect concode_elem_sep Vector3f v concode_elem_sep Vector3f up concode_elem_sep int NEAR concode_elem_sep int BOT concode_field_sep int argmin concode_elem_sep void setAspect concode_elem_sep void setupFrustumPlanes concode_elem_sep Matrix4f getInverseOrientationMatrix concode_elem_sep Matrix4f getInverseProjectionMatrix concode_elem_sep void setYFOV concode_elem_sep Matrix4f getOrientationMatrix concode_elem_sep void updateMatrices concode_elem_sep Matrix4f getViewMatrix concode_elem_sep Matrix4f getProjectionMatrix concode_elem_sep void setEye concode_elem_sep void yaw concode_elem_sep Vector3f getTarget concode_elem_sep Vector3f getEye concode_elem_sep void setUp concode_elem_sep Vector3f nonParallelVector concode_elem_sep void strafe concode_elem_sep void dolly concode_elem_sep void pitch concode_elem_sep void orbit concode_elem_sep void setDirection concode_elem_sep void setCulling concode_elem_sep Matrix4f getInverseViewMatrix