void function ( ) { signals . clear ( ) ; enabled . clear ( ) ; }
removes all signals from the effect chain . concode_field_sep Vector<AudioSignal> signals concode_elem_sep float[] tmpL concode_elem_sep Vector<AudioSignal> signalsToRemove concode_elem_sep float[] tmpR concode_elem_sep HashSet<AudioSignal> enabled concode_field_sep void add concode_elem_sep boolean contains concode_elem_sep boolean hasEnabled concode_elem_sep int size concode_elem_sep void enable concode_elem_sep void enable concode_elem_sep void disable concode_elem_sep void disable concode_elem_sep void enableAll concode_elem_sep AudioSignal get concode_elem_sep boolean isEnabled concode_elem_sep void disableAll concode_elem_sep void generate concode_elem_sep void generate concode_elem_sep void remove concode_elem_sep AudioSignal remove