float function ( ) { Vector3 loc0 = getExtents ( ) ; float loc1 = Math . max ( loc0 . x , 0 ) ; float loc2 = Math . max ( loc0 . y , 0 ) ; float loc3 = Math . max ( loc0 . z , 0 ) ; return loc1 * loc2 * loc3 ; }
gets the box 's volume concode_field_sep Point3 maximum concode_elem_sep Point3 minimum concode_field_sep void include concode_elem_sep void include concode_elem_sep void include concode_elem_sep Point3 getCenter concode_elem_sep boolean intersects concode_elem_sep boolean isEmpty concode_elem_sep Vector3 getExtents concode_elem_sep Point3 getMaximum concode_elem_sep boolean contains concode_elem_sep boolean contains concode_elem_sep Point3 getCorner concode_elem_sep void enlargeUlps concode_elem_sep Point3 getMinimum concode_elem_sep String toString concode_elem_sep float getBound concode_elem_sep float getArea