SLKeyframe function ( float arg0 , Component ... arg1 ) { float loc0 = 0 ; for ( Component loc1 : arg1 ) delays . put ( loc1 , loc0 += arg0 ) ; return this ; }
sets the delay used by the given components before the transition from their current place to their target one starts . the delay is increased for each component in the list . concode_field_sep float duration concode_elem_sep List<Component> cmpsToRemoveAfterTransition concode_elem_sep Map<Component,Tile> targetTiles concode_elem_sep SLSide sideForOldCmps concode_elem_sep SLConfig cfg concode_elem_sep Map<SLSide,List<Component>> cmpsWithStartSide concode_elem_sep Map<SLSide,List<Component>> cmpsWithEndSide concode_elem_sep Callback callback concode_elem_sep Map<Component,Float> delays concode_elem_sep List<Component> cmpsToAddAfterTransition concode_elem_sep SLSide sideForNewCmps concode_field_sep SLKeyframe setStartSide concode_elem_sep SLKeyframe setEndSide concode_elem_sep void hideTiles concode_elem_sep float getDelay concode_elem_sep SLConfig getCfg concode_elem_sep SLKeyframe setCallback concode_elem_sep List<Component> getCmpsToAddAfterTransition concode_elem_sep SLKeyframe setEndSideForOldCmps concode_elem_sep boolean isPartOf concode_elem_sep void done concode_elem_sep Callback getCallback concode_elem_sep SLKeyframe addDelay concode_elem_sep Tile getTarget concode_elem_sep SLKeyframe setStartSideForNewCmps concode_elem_sep float getDuration concode_elem_sep List<Component> getCmpsToRemoveAfterTransition concode_elem_sep SLKeyframe addDelayIncr concode_elem_sep void initialize concode_elem_sep SLKeyframe setDelay concode_elem_sep Set<Component> getCmps concode_elem_sep List<Tile> getTiles