void function ( boolean arg0 ) { Boolean loc0 = new Boolean ( enabled_ ) ; Boolean loc1 = new Boolean ( arg0 ) ; enabled_ = arg0 ; if ( action_ != null ) action_ . setEnabled ( arg0 ) ; propertyChangeSupport_ . firePropertyChange ( "srini_string" , loc0 , loc1 ) ; }
sets the enabled state of the action . concode_field_sep VActionContext actionContext_ concode_elem_sep PropertyChangeSupport propertyChangeSupport_ concode_elem_sep Hashtable propertyDictionary_ concode_elem_sep String copyright concode_elem_sep boolean enabled_ concode_elem_sep VAction action_ concode_field_sep void actionPerformed concode_elem_sep Object getValue concode_elem_sep void setAction concode_elem_sep void initializeTransient concode_elem_sep VActionContext getActionContext concode_elem_sep boolean isEnabled concode_elem_sep VAction getAction concode_elem_sep void putValue concode_elem_sep void setActionContext concode_elem_sep void removePropertyChangeListener concode_elem_sep void addPropertyChangeListener concode_elem_sep void readObject