byte [ ] function ( int arg0 ) { byte loc0 [ ] = new byte [ Float . valueOf ( arg0 * ( SAMPLE_RATE / 1000 ) + 1 ) . intValue ( ) ] ; return loc0 ; }
generates a `` waveform '' for silence . concode_field_sep int MAX_AMPLITUDE concode_elem_sep float SAMPLE_RATE concode_field_sep byte[] generateWaveForm concode_elem_sep String generate concode_elem_sep String writeWav