void function ( ) { this . state = State . EMPTY ; this . d = null ; this . l = null ; this . l1 = null ; }
clear the scale octave to save memory concode_field_sep int width concode_elem_sep int height concode_elem_sep float[] SIGMA_DIFF concode_elem_sep FloatArray2D[] d concode_elem_sep int STEPS concode_elem_sep FloatArray2D[][] l1 concode_elem_sep float[] SIGMA concode_elem_sep float K concode_elem_sep float[][] KERNEL_DIFF concode_elem_sep State state concode_elem_sep FloatArray2D[] l concode_elem_sep float K_MIN1_INV concode_field_sep FloatArray2D[] getL1 concode_elem_sep void downsample concode_elem_sep void buildStub concode_elem_sep boolean build concode_elem_sep FloatArray2D[] getL concode_elem_sep FloatArray2D getL concode_elem_sep FloatArray2D[] getD concode_elem_sep FloatArray2D getD concode_elem_sep void upsample