void function ( Rectangle arg0 ) { this . x = arg0 . getX ( ) ; this . y = arg0 . getY ( ) ; this . width = arg0 . getWidth ( ) ; this . height = arg0 . getHeight ( ) ; }
sets this rectangle to be the same as the specified rectangle . concode_field_sep int OUT_BOTTOM concode_elem_sep IGObjectFactory goFactory concode_elem_sep int OUT_TOP concode_elem_sep int OUT_RIGHT concode_elem_sep double x concode_elem_sep double width concode_elem_sep double y concode_elem_sep int OUT_LEFT concode_elem_sep double height concode_field_sep void intersect concode_elem_sep boolean isEmpty concode_elem_sep double getMaxX concode_elem_sep double getMaxY concode_elem_sep double getWidth concode_elem_sep void union concode_elem_sep Rectangle union concode_elem_sep void union concode_elem_sep Bounds getBounds concode_elem_sep double getX concode_elem_sep double getHeight concode_elem_sep boolean contains concode_elem_sep double getY concode_elem_sep Rectangle createUnion concode_elem_sep int outcode concode_elem_sep Rectangle getBounds2D concode_elem_sep String toString concode_elem_sep Rectangle createIntersection concode_elem_sep double getMinX concode_elem_sep double getMinY