void function ( float arg0 ) { fixture . setRestitution ( arg0 ) ; }
set the coefficient of restitution . concode_field_sep org.jbox2d.dynamics.Fixture fixture concode_elem_sep Object userData concode_elem_sep Shape shape concode_elem_sep Filter filter concode_elem_sep Vec2 tmp concode_elem_sep Body body concode_field_sep float getRestitution concode_elem_sep Body getBody concode_elem_sep Shape getShape concode_elem_sep boolean isSensor concode_elem_sep float getDensity concode_elem_sep boolean testPoint concode_elem_sep boolean testPoint concode_elem_sep void setDensity concode_elem_sep void setFilterData concode_elem_sep void refilter concode_elem_sep void setSensor concode_elem_sep Type getType concode_elem_sep void reset concode_elem_sep void setFriction concode_elem_sep Object getUserData concode_elem_sep float getFriction concode_elem_sep void setUserData concode_elem_sep Filter getFilterData