FSMStateFunctionBuilder < S , D > function ( final FI . Apply2 < Object , D , FSM . State < S , D >> arg0 ) { return erasedEvent ( null , null , null , arg0 ) ; }
add a case statement that matches on any type of event . concode_field_sep PFBuilder<FSM.Event<D>,FSM.State<S,D>> builder concode_field_sep PartialFunction<FSM.Event<D>,FSM.State<S,D>> build concode_elem_sep FSMStateFunctionBuilder<S,D> event concode_elem_sep FSMStateFunctionBuilder<S,D> event concode_elem_sep FSMStateFunctionBuilder<S,D> event concode_elem_sep FSMStateFunctionBuilder<S,D> event concode_elem_sep FSMStateFunctionBuilder<S,D> event concode_elem_sep FSMStateFunctionBuilder<S,D> event concode_elem_sep FSMStateFunctionBuilder<S,D> event concode_elem_sep FSMStateFunctionBuilder<S,D> erasedEvent concode_elem_sep FSMStateFunctionBuilder<S,D> eventEquals concode_elem_sep FSMStateFunctionBuilder<S,D> eventEquals