float function ( int arg0 ) { switch ( arg0 ) { case 0 : return x ; case 1 : return y ; default : throw new IndexOutOfBoundsException ( ) ; } }
gets the ith component , 0 < = i < 2 concode_field_sep float x concode_elem_sep float y concode_field_sep void add concode_elem_sep void add concode_elem_sep Vec2f minus concode_elem_sep void sub concode_elem_sep void sub concode_elem_sep void setY concode_elem_sep void set concode_elem_sep void set concode_elem_sep void set concode_elem_sep void setX concode_elem_sep float lengthSquared concode_elem_sep float dot concode_elem_sep float length concode_elem_sep void scale concode_elem_sep Vec2f plus concode_elem_sep Vec2f addScaled concode_elem_sep void addScaled concode_elem_sep Vec2f times concode_elem_sep void normalize concode_elem_sep float x concode_elem_sep float y concode_elem_sep String toString concode_elem_sep Vec2f copy concode_elem_sep Vecf toVecf