void function ( float arg0 ) { onPull ( arg0 , 0.5f ) ; }
a view should call this when content is pulled away from an edge by the user . this will update the state of the current visual effect and its associated animation . the host view should always android.view.view #invalidate after thisand draw the results accordingly . views using edgeeffect should favor #onpull float , float when the displacementof the pull point is known . concode_field_sep double ANGLE concode_elem_sep int PULL_TIME concode_elem_sep float mGlowScaleY concode_elem_sep int VELOCITY_GLOW_FACTOR concode_elem_sep float mGlowScaleYFinish concode_elem_sep int STATE_PULL_DECAY concode_elem_sep int MAX_VELOCITY concode_elem_sep int MIN_VELOCITY concode_elem_sep float mGlowAlpha concode_elem_sep Paint mPaint concode_elem_sep Interpolator mInterpolator concode_elem_sep float MAX_GLOW_SCALE concode_elem_sep float COS concode_elem_sep int STATE_PULL concode_elem_sep float mTargetDisplacement concode_elem_sep int STATE_RECEDE concode_elem_sep float mGlowAlphaFinish concode_elem_sep float mPullDistance concode_elem_sep float mDisplacement concode_elem_sep float mDuration concode_elem_sep Rect mBounds concode_elem_sep int mState concode_elem_sep float mRadius concode_elem_sep float mBaseGlowScale concode_elem_sep int STATE_IDLE concode_elem_sep float PULL_GLOW_BEGIN concode_elem_sep int RECEDE_TIME concode_elem_sep long mStartTime concode_elem_sep float SIN concode_elem_sep float MAX_ALPHA concode_elem_sep float EPSILON concode_elem_sep int STATE_ABSORB concode_elem_sep float mGlowAlphaStart concode_elem_sep int PULL_DECAY_TIME concode_elem_sep float PULL_DISTANCE_ALPHA_GLOW_FACTOR concode_elem_sep float mGlowScaleYStart concode_field_sep void setSize concode_elem_sep void setColor concode_elem_sep void onAbsorb concode_elem_sep int getColor concode_elem_sep void update concode_elem_sep void finish concode_elem_sep boolean draw concode_elem_sep boolean isFinished concode_elem_sep int getMaxHeight concode_elem_sep void onRelease