void function ( ) { }
disposes this tile generator . no further calls will be made on this instance . concode_field_sep int maxalpha concode_elem_sep PiscesCache cache concode_elem_sep int TILE_SIZE concode_elem_sep int x concode_elem_sep int y concode_elem_sep int maxTileAlphaSum concode_elem_sep Map<Integer,byte[]> alphaMapsCache concode_elem_sep byte alphaMap[] concode_field_sep int getTileHeight concode_elem_sep void getBbox concode_elem_sep int getTileWidth concode_elem_sep byte[] getAlphaMap concode_elem_sep void nextTile concode_elem_sep String hex concode_elem_sep int getTypicalAlpha concode_elem_sep byte[] buildAlphaMap concode_elem_sep void getAlpha