BufferedImage function ( Number [ ] arg0 , SparklineParameters arg1 ) { return draw ( null , arg0 , null , null , arg1 ) ; }
draw a sparkline only providing y axis values 1 x tick per number assumed concode_field_sep Color color concode_elem_sep float x concode_elem_sep float y concode_elem_sep int HIGHLIGHT_RADIUS concode_field_sep float calculateMax concode_elem_sep String buildHighlightText concode_elem_sep float calculateMin concode_elem_sep void drawHighlight