int function ( int arg0 ) { Random loc0 = new Random ( ) ; switch ( arg0 ) { case 0 : return 50 ; default : return ( 50 + loc0 . nextInt ( Transmitter . getIntConfigParameter ( "srini_string" , "srini_string" ) ) ) ; } }
return ground area of the building concode_field_sep PlaceHolder placeHolder concode_field_sep int getBuildingHP concode_elem_sep int getMatter concode_elem_sep int getFloors concode_elem_sep int getApartmentsPerFloor concode_elem_sep double[] randomTask concode_elem_sep double[] randomTask concode_elem_sep double[] randomTask concode_elem_sep int getTemperature concode_elem_sep int getSuccess