void function ( CursorSceneObject arg0 ) { for ( CursorAsset loc0 : assets . values ( ) ) { loc0 . unload ( arg0 ) ; } }
notify the cursorasset s that the cursortheme has been unloaded . concode_field_sep Map<Action,CursorAsset> assets concode_elem_sep String name concode_elem_sep String description concode_elem_sep String id concode_elem_sep CursorType type concode_field_sep void addAsset concode_elem_sep void setName concode_elem_sep String getName concode_elem_sep String getId concode_elem_sep void setDescription concode_elem_sep void setType concode_elem_sep String getDescription concode_elem_sep CursorAsset getAsset concode_elem_sep List<CursorAsset> getCursorAssets concode_elem_sep void load concode_elem_sep CursorType getType concode_elem_sep void setId concode_elem_sep Collection<CursorAsset> getAssets concode_elem_sep CursorType getCursorType