double function ( ) { return ( double ) this . zCoord ; }
gets the z coordinate to spawn the particle . concode_field_sep float yCoord concode_elem_sep float yOffset concode_elem_sep float xOffset concode_elem_sep float xCoord concode_elem_sep float particleSpeed concode_elem_sep float zCoord concode_elem_sep float zOffset concode_elem_sep EnumParticleTypes particleType concode_elem_sep int particleCount concode_elem_sep boolean longDistance concode_elem_sep int[] particleArguments concode_field_sep float getXOffset concode_elem_sep EnumParticleTypes getParticleType concode_elem_sep boolean isLongDistance concode_elem_sep double getYCoordinate concode_elem_sep float getParticleSpeed concode_elem_sep void processPacket concode_elem_sep double getXCoordinate concode_elem_sep float getYOffset concode_elem_sep void readPacketData concode_elem_sep float getZOffset concode_elem_sep int getParticleCount concode_elem_sep void writePacketData concode_elem_sep int[] getParticleArgs