TextureRegion [ ] function ( ) { return keyFrames ; }
returns the keyframes array where all the textureregions of the animation are stored . concode_field_sep float animationDuration concode_elem_sep int lastFrameNumber concode_elem_sep PlayMode playMode concode_elem_sep float frameDuration concode_elem_sep TextureRegion[] keyFrames concode_elem_sep float lastStateTime concode_field_sep float getFrameDuration concode_elem_sep void setPlayMode concode_elem_sep TextureRegion getKeyFrame concode_elem_sep TextureRegion getKeyFrame concode_elem_sep int getKeyFrameIndex concode_elem_sep boolean isAnimationFinished concode_elem_sep void setFrameDuration concode_elem_sep float getAnimationDuration concode_elem_sep PlayMode getPlayMode