void function ( float arg0 ) { for ( int loc0 = 0 , loc1 = this . rulesList . size ( ) ; loc0 < loc1 ; ++ loc0 ) { this . rulesList . get ( loc0 ) . scaleTextSize ( arg0 * this . baseTextSize ) ; } }
scales the text size of this rendertheme by the given factor . concode_field_sep int MATCHING_CACHE_SIZE concode_elem_sep float baseTextSize concode_elem_sep ArrayList<Rule> rulesList concode_elem_sep int RENDER_THEME_VERSION concode_elem_sep int mapBackground concode_elem_sep LRUCache<MatchingCacheKey,List<RenderInstruction>> matchingCache concode_elem_sep int levels concode_elem_sep float baseStrokeWidth concode_field_sep int getMapBackground concode_elem_sep void destroy concode_elem_sep int getLevels concode_elem_sep void matchClosedWay concode_elem_sep void setLevels concode_elem_sep void matchNode concode_elem_sep void addRule concode_elem_sep void matchWay concode_elem_sep RenderTheme create concode_elem_sep void scaleStrokeWidth concode_elem_sep void matchLinearWay concode_elem_sep void complete concode_elem_sep void validate