void function ( ) { hitRight = true ; updateXVel ( ) ; }
indicates that right key is pressed concode_field_sep boolean hitLeft concode_elem_sep int pathTime concode_elem_sep int WALKING concode_elem_sep Rectangle collisionBox concode_elem_sep int ACCELERATION concode_elem_sep boolean hitRight concode_elem_sep int MAX_VELOCITY concode_elem_sep int ANIMATION_DELAY concode_elem_sep int JUMP_SPEED concode_elem_sep boolean isAlive concode_elem_sep int xVel concode_elem_sep int STANDING concode_elem_sep int COLLISION_OFFSET concode_elem_sep int STOPPED concode_elem_sep int width concode_elem_sep int x concode_elem_sep long serialVersionUID concode_elem_sep int y concode_elem_sep boolean hitJump concode_elem_sep int yVel concode_elem_sep int MOVE_SPEED concode_elem_sep boolean inAir concode_elem_sep int height concode_field_sep void hitLeft concode_elem_sep void die concode_elem_sep Rectangle getCollisionBox concode_elem_sep int[] getCoords concode_elem_sep void setInAir concode_elem_sep int getPathTime concode_elem_sep int getAnimationDelay concode_elem_sep void releaseJump concode_elem_sep void update concode_elem_sep boolean collide concode_elem_sep int getWidth concode_elem_sep void releaseRight concode_elem_sep void setCoords concode_elem_sep void updateJump concode_elem_sep int getHeight concode_elem_sep boolean getIsAlive concode_elem_sep void updateXVel concode_elem_sep void setYVel concode_elem_sep void setXVel concode_elem_sep boolean getInAir concode_elem_sep void hitJump concode_elem_sep int getXVel concode_elem_sep void releaseLeft concode_elem_sep int getYVel