boolean function ( int arg0 ) { return ( this . neighbour [ arg0 ] != null ) ; }
a simplex has at least three points concode_field_sep int id concode_elem_sep Object object concode_elem_sep Object[] neighbour concode_elem_sep Node2D[] point concode_field_sep Node2D getNextPoint concode_elem_sep int getSide concode_elem_sep int getSide concode_elem_sep int getSide concode_elem_sep void linkSimplex concode_elem_sep boolean linkSimplex concode_elem_sep void setObject concode_elem_sep void swapSide concode_elem_sep boolean hasID concode_elem_sep int getOrientation concode_elem_sep int getOrientation concode_elem_sep int getOrientation concode_elem_sep int getOrientation concode_elem_sep int sideBits concode_elem_sep boolean hasPoint concode_elem_sep Node2D[] getPoints concode_elem_sep Node2D[] getPointFromSide concode_elem_sep ArrayList<Edge2D> getAllEdgesOnFace concode_elem_sep double getSizeSq concode_elem_sep Node2D getPoint concode_elem_sep Object getObject concode_elem_sep boolean hasEqualPoint concode_elem_sep int[] getSides concode_elem_sep Point2D getCentroid concode_elem_sep int n concode_elem_sep ArrayList<Node2D> getAllPointsOnFace concode_elem_sep void unlinkEdge concode_elem_sep void unlinkEdge concode_elem_sep void linkEdge concode_elem_sep void linkEdge concode_elem_sep Object[] getNeighbours concode_elem_sep double getSize concode_elem_sep boolean hasEdge concode_elem_sep Simplex2D getNeighbourSimplex concode_elem_sep Rectangle2D getRectangle concode_elem_sep Edge2D getNeighbourEdge concode_elem_sep void initialize concode_elem_sep void initialize concode_elem_sep void setRectangle concode_elem_sep ArrayList<Simplex2D> getAllSimpliciesOnSimplex