Generator < Card > function ( Generator < Card > arg0 ) { Lambda1 < Card , Card > loc0 = new Lambda1 < Card , Card > ( ) { public Card apply ( Card toChange ) { return changeCard ( toChange ) ; } } ; return GeneratorFunctions . transformGenerator ( loc0 , arg0 ) ; }
this change 's the inputgenerator 's card instances in place , and returns a generator of those same changed instances . todo : should this method return void , because it side effects the contents of its inputgenerator ? concode_field_sep boolean changeCardName concode_elem_sep Map<String,String> mutatedMap concode_elem_sep Map<String,String> originalMap concode_field_sep boolean shouldChangeCardName concode_elem_sep CardList changeCardsIfNeeded concode_elem_sep String changeName concode_elem_sep void printMap concode_elem_sep void readFile concode_elem_sep String getOriginalName concode_elem_sep void setShouldChangeCardName concode_elem_sep void processLine concode_elem_sep String changeString