void function ( Character arg0 , int arg1 ) { Cell loc0 = at ( arg0 ) ; if ( loc0 == null ) { loc0 = new Cell ( ) ; loc0 . arg1 = arg1 ; cells . put ( arg0 , loc0 ) ; } else { loc0 . arg1 = arg1 ; } }
set the reference to the next row in the cell of the given character to the given integer . concode_field_sep TreeMap<Character,Cell> cells concode_elem_sep int uniformCnt concode_elem_sep int uniformSkip concode_field_sep int getCellsVal concode_elem_sep void print concode_elem_sep Cell at concode_elem_sep int uniformCmd concode_elem_sep int getRef concode_elem_sep void setCmd concode_elem_sep int getCells concode_elem_sep int getCnt concode_elem_sep void store concode_elem_sep int getCmd concode_elem_sep int getCellsPnt