void function ( final Renderable arg0 ) { add ( ( Object ) arg0 ) ; }
adds a renderable , via a weakreference , to the set of renderables of this group . if the renderable is already in this set , it is not added again . concode_field_sep Set group concode_elem_sep String name concode_elem_sep boolean broadcasted concode_elem_sep boolean stopRequested concode_elem_sep Log LOG concode_field_sep void setName concode_elem_sep String getName concode_elem_sep boolean isValid concode_elem_sep boolean isValid concode_elem_sep void clear concode_elem_sep boolean isEmpty concode_elem_sep boolean isBroadcasted concode_elem_sep void remove concode_elem_sep void remove concode_elem_sep void removeCurrentSession concode_elem_sep boolean containsCurrentSession concode_elem_sep boolean contains concode_elem_sep boolean contains concode_elem_sep void setRenderManager concode_elem_sep void setBroadcasted concode_elem_sep void requestRender concode_elem_sep void requestRender concode_elem_sep void requestRender concode_elem_sep void requestRender concode_elem_sep void requestRender concode_elem_sep void requestRender concode_elem_sep void dispose concode_elem_sep void requestStop concode_elem_sep void addCurrentSession