void function ( SettingsNode arg0 ) { serializeIn ( arg0 , favorites ) ; }
call this to read in this object 's settings . the reverse of serializeout . concode_field_sep List<FavoriteTask> favorites concode_elem_sep String ROOT_TAG concode_elem_sep String FAVORITES_SIZE concode_elem_sep String DISPLAY_NAME concode_elem_sep String FAVORITE_ELEMENT_TAG concode_elem_sep String FAVORITE_PREFIX concode_elem_sep String FULL_COMMAND_LINE concode_elem_sep String SHOW_OUTPUT concode_field_sep void addFavoriteTask concode_elem_sep List<FavoriteTask> getFavorites concode_elem_sep void serializeOut concode_elem_sep void serializeOut