float function ( int arg0 , EnumCreatureAttribute arg1 ) { return 0.0F ; }
calculates the additional damage that will be dealt by an item with this enchantment . this alternative to calcmodifierdamage is sensitive to the targets enumcreatureattribute . concode_field_sep EntityEquipmentSlot[] applicableEquipmentTypes concode_elem_sep String name concode_elem_sep int weight concode_elem_sep EnumEnchantmentType type concode_elem_sep RegistryNamespaced<ResourceLocation,Enchantment> REGISTRY concode_elem_sep Enchantment.Rarity rarity concode_field_sep Enchantment setName concode_elem_sep boolean func_190936_d concode_elem_sep String getName concode_elem_sep int getMinEnchantability concode_elem_sep int getWeight concode_elem_sep Enchantment getEnchantmentByID concode_elem_sep Enchantment.Rarity getRarity concode_elem_sep void onUserHurt concode_elem_sep int getMaxLevel concode_elem_sep int getEnchantmentID concode_elem_sep boolean canApplyTogether concode_elem_sep boolean canApply concode_elem_sep void registerEnchantments concode_elem_sep String getTranslatedName concode_elem_sep void onEntityDamaged concode_elem_sep int getMaxEnchantability concode_elem_sep int getMinLevel concode_elem_sep Enchantment getEnchantmentByLocation concode_elem_sep List<ItemStack> getEntityEquipment concode_elem_sep int calcModifierDamage concode_elem_sep boolean isTreasureEnchantment