void function ( PhysicActor arg0 , double arg1 , double arg2 ) { arg0 . on_hbrake ( ) ; arg0 . set_position ( arg0 . get_position ( ) . force_x ( arg1 - arg0 . get ( ) . get_mbr ( ) . x1 + Rebound . VERT_EPSILON ) ) ; arg0 . set_velocity ( arg0 . get_velocity ( ) . force_x ( 0 ) ) ; arg0 . set_h_braked ( true ) ; }
modify the actor , as it has hit a left side concode_field_sep double GRAVITY_EPSILON concode_elem_sep double VERT_EPSILON concode_elem_sep double FRICTION concode_field_sep void rebound concode_elem_sep void rebound concode_elem_sep void rebound concode_elem_sep void actor_hit_rightside concode_elem_sep void actor_hit_floor concode_elem_sep void actor_hit_roof concode_elem_sep void r_rebound