Rectangle2D function ( ) { float loc0 = getAscent ( ) ; return new Rectangle2D . Float ( 0 , - loc0 , getAdvance ( ) , loc0 + getDescent ( ) ) ; }
returns a rectangle2d that encloses the rendered area . default bounds is the rectangle 0 , - ascent , advance , ascent + descent . concode_field_sep int TOP_ALIGNMENT concode_elem_sep int HANGING_BASELINE concode_elem_sep int CENTER_BASELINE concode_elem_sep int ROMAN_BASELINE concode_elem_sep int alignment concode_elem_sep int BOTTOM_ALIGNMENT concode_field_sep float getAscent concode_elem_sep int getAlignment concode_elem_sep GlyphJustificationInfo getJustificationInfo concode_elem_sep float getAdvance concode_elem_sep void draw concode_elem_sep float getDescent