boolean function ( float arg0 , float arg1 , float arg2 , float arg3 ) { for ( int loc0 = 0 ; loc0 < 6 ; loc0 ++ ) if ( ( planes [ loc0 ] . normal . arg0 * arg0 + planes [ loc0 ] . normal . arg1 * arg1 + planes [ loc0 ] . normal . arg2 * arg2 ) < ( - arg3 - planes [ loc0 ] . d ) ) return false ; return true ; }
returns whether the given sphere is in the frustum . concode_field_sep Vector3[] clipSpacePlanePoints concode_elem_sep Plane[] planes concode_elem_sep float[] clipSpacePlanePointsArray concode_elem_sep float[] planePointsArray concode_elem_sep Vector3[] planePoints concode_field_sep boolean pointInFrustum concode_elem_sep boolean pointInFrustum concode_elem_sep boolean boundsInFrustum concode_elem_sep boolean boundsInFrustum concode_elem_sep boolean boundsInFrustum concode_elem_sep boolean sphereInFrustumWithoutNearFar concode_elem_sep boolean sphereInFrustumWithoutNearFar concode_elem_sep void update