void function ( ) { epsilonGreedy = false ; rouletteWheel = false ; boltzmann = true ; }
set boltzmann selection concode_field_sep double alphaDecayPower concode_elem_sep IRewardStore memory concode_elem_sep double count concode_elem_sep double tau concode_elem_sep double decayAlpha concode_elem_sep double alpha concode_elem_sep double epsilon concode_elem_sep boolean epsilonGreedy concode_elem_sep boolean boltzmann concode_elem_sep double gamma concode_elem_sep boolean geometricDecay concode_elem_sep Random generator concode_elem_sep boolean rouletteWheel concode_field_sep void setExponentialAlphaDecay concode_elem_sep void setRouletteWheel concode_elem_sep boolean getEpsilonGreedy concode_elem_sep double getGamma concode_elem_sep double getDecay concode_elem_sep IAction boltzmannChoice concode_elem_sep double getAlpha concode_elem_sep void setEpsilon concode_elem_sep IAction bestAction concode_elem_sep IAction rouletteWheelChoice concode_elem_sep void setGeometricAlphaDecay concode_elem_sep boolean getGeometricDecay concode_elem_sep double getAlphaDecayPower concode_elem_sep void setAlphaDecayPower concode_elem_sep boolean getBoltzmann concode_elem_sep void newEpisode concode_elem_sep void setEpsilonGreedy concode_elem_sep void setGamma concode_elem_sep IAction getChoice concode_elem_sep void setDecay concode_elem_sep Dataset extractDataset concode_elem_sep void setTau concode_elem_sep void learn concode_elem_sep void setAlpha concode_elem_sep double getValue concode_elem_sep double getEpsilon concode_elem_sep String toString concode_elem_sep double getTau concode_elem_sep boolean getRouletteWheel concode_elem_sep IAction epsilonGreedyChoice