void function ( int arg0 ) { this . armies = arg0 ; }
sets the number of armies on the territory concode_field_sep Continent continent concode_elem_sep int armies concode_elem_sep String name concode_elem_sep Set<Territory> links concode_elem_sep int id concode_elem_sep int owner concode_field_sep void setName concode_elem_sep Set<Territory> getLinkedTerritories concode_elem_sep String getName concode_elem_sep boolean isLinkedTo concode_elem_sep boolean removeArmies concode_elem_sep int getArmies concode_elem_sep void claim concode_elem_sep int getId concode_elem_sep boolean addArmies concode_elem_sep int getOwner concode_elem_sep boolean isClaimed concode_elem_sep void addLink