void function ( int arg0 ) { current = first ; for ( int loc0 = 0 ; loc0 < BOARD_SIZE ; loc0 ++ ) { if ( ! current . isAStore ( ) ) current . count = arg0 ; current = current . next ; } update ( null ) ; }
sets the number of marbles chosen by the user in each pit when the game is started concode_field_sep ArrayList<ChangeListener> listeners concode_elem_sep Pit last concode_elem_sep Pit previous concode_elem_sep int position concode_elem_sep boolean moveDone concode_elem_sep int previousValue concode_elem_sep int undoCount concode_elem_sep boolean landsOnStore concode_elem_sep boolean specialCase concode_elem_sep Pit current concode_elem_sep boolean player1Turn concode_elem_sep int storeAdd concode_elem_sep int boardValue concode_elem_sep Pit first concode_elem_sep boolean undoDone concode_elem_sep int BOARD_SIZE concode_field_sep void setBoard concode_elem_sep void undo concode_elem_sep void initiatePits concode_elem_sep boolean hasNextPit concode_elem_sep void update concode_elem_sep void distribute concode_elem_sep void attach concode_elem_sep void checkWin concode_elem_sep void nextPit