void function ( ) { final ConnectionEvent loc0 = new ConnectionEvent ( this ) ; final Object [ ] loc1 = eventListeners . toArray ( ) ; for ( final Object loc2 : loc1 ) { ( ( ConnectionEventListener ) loc2 ) . connectionClosed ( loc0 ) ; } }
sends a connectionclosed event to listeners . concode_field_sep Vector<EventListener> eventListeners concode_elem_sep boolean notifyOnClose concode_elem_sep PooledConnection delegate concode_field_sep Collection<EventListener> getListeners concode_elem_sep Connection getConnection concode_elem_sep void connectionErrorOccurred concode_elem_sep void removeStatementEventListener concode_elem_sep void addStatementEventListener concode_elem_sep void removeConnectionEventListener concode_elem_sep void connectionClosed concode_elem_sep void close concode_elem_sep void setNotifyOnClose concode_elem_sep void addConnectionEventListener concode_elem_sep boolean isNotifyOnClose concode_elem_sep void throwConnectionError