float [ ] function ( RectF arg0 ) { float [ ] loc0 = { arg0 . left , arg0 . top , arg0 . right , arg0 . top , arg0 . right , arg0 . bottom , arg0 . left , arg0 . bottom } ; return loc0 ; }
gets a float array of the 2d coordinates representing a rectangles corners . the order of the corners in the float array is : 0 ------- > 1 ^ | | v 3 < ------- 2 concode_field_sep PlaceHolder placeHolder concode_field_sep void fixAspectRatioContained concode_elem_sep int getBitmapSize concode_elem_sep boolean pointInRotatedRect concode_elem_sep boolean pointInRotatedRect concode_elem_sep void getEdgePoints concode_elem_sep RectF getScaledCropBounds concode_elem_sep boolean inclusiveContains concode_elem_sep RectF trapToRect concode_elem_sep void fixAspectRatio concode_elem_sep float[] closestSide concode_elem_sep int constrainedRotation concode_elem_sep float getUnrotated