void function ( ) { System . out . println ( "srini_string" ) ; boolean loc0 = true ; boolean loc1 = true ; State loc2 = new State ( ) ; loc2 . setGameOver ( loc0 ) ; boolean loc3 = loc2 . isGameOver ( ) ; assertEquals ( loc1 , loc3 ) ; }
test of setgameover method , of class state . concode_field_sep PlaceHolder placeHolder concode_field_sep void testIsGameOver concode_elem_sep void setUpClass concode_elem_sep void testToggleState concode_elem_sep void testGetUserMove concode_elem_sep void setUp concode_elem_sep void tearDownClass concode_elem_sep void tearDown