void function ( double arg0 , double [ ] arg1 ) { Road loc0 = new Road ( arg0 , arg1 ) ; myRoads . add ( loc0 ) ; }
add a road . concode_field_sep double[] green concode_elem_sep String textureFileName0 concode_elem_sep float[] middayColor concode_elem_sep float[] sunAmb concode_elem_sep String textureExt2 concode_elem_sep float[] sunColor concode_elem_sep List<Pond> myPonds concode_elem_sep String textureFileName4 concode_elem_sep double dayLength concode_elem_sep String textureExt3 concode_elem_sep Dimension mySize concode_elem_sep List<Goblin> myGoblins concode_elem_sep List<Tree> myTrees concode_elem_sep String textureFileName3 concode_elem_sep double sunDistance concode_elem_sep String textureExt0 concode_elem_sep String textureFileName2 concode_elem_sep float[] mySunlight concode_elem_sep double[] midPoint concode_elem_sep boolean showLines concode_elem_sep String textureFileName1 concode_elem_sep String textureExt1 concode_elem_sep MyTexture myTerrainTexture concode_elem_sep double currentTime concode_elem_sep MyTexture myTreeTextures[] concode_elem_sep double[][] myAltitude concode_elem_sep float[] sunSetColor concode_elem_sep MyTexture myRoadTexture concode_elem_sep double sunAngle concode_elem_sep double[] sunVector concode_elem_sep List<Road> myRoads concode_elem_sep String textureExt4 concode_elem_sep MyTexture myPondTexture concode_field_sep List<Pond> ponds concode_elem_sep double altitude concode_elem_sep void init concode_elem_sep double getGridAltitude concode_elem_sep void update concode_elem_sep void updatePonds concode_elem_sep List<Road> roads concode_elem_sep void updateTime concode_elem_sep void draw concode_elem_sep void drawTriangle concode_elem_sep List<Tree> trees concode_elem_sep void setGridAltitude concode_elem_sep void updateSunPos concode_elem_sep void setSunlightDir concode_elem_sep float[] getSunlight concode_elem_sep void setSize concode_elem_sep Dimension size concode_elem_sep void addTree concode_elem_sep void updateSunColor concode_elem_sep float[] getSunAmb concode_elem_sep void addGoblin concode_elem_sep float[] getSunColor concode_elem_sep void addPond concode_elem_sep List<Goblin> goblins