int function ( Object arg0 ) { PaintItem loc0 = ( PaintItem ) arg0 ; double loc1 = this . value ; double loc2 = loc0 . value ; if ( loc1 > loc2 ) { return 1 ; } if ( loc1 < loc2 ) { return - 1 ; } return 0 ; }
compares this item to an arbitrary object . concode_field_sep long serialVersionUID concode_elem_sep double upperBound concode_elem_sep List lookupTable concode_elem_sep Paint paint concode_elem_sep double lowerBound concode_elem_sep long serialVersionUID concode_elem_sep Paint defaultPaint concode_elem_sep double value concode_field_sep void add concode_elem_sep void add concode_elem_sep void writeObject concode_elem_sep void writeObject concode_elem_sep boolean equals concode_elem_sep boolean equals concode_elem_sep Paint getDefaultPaint concode_elem_sep Object clone concode_elem_sep double getLowerBound concode_elem_sep double getUpperBound concode_elem_sep Paint getPaint concode_elem_sep void readObject concode_elem_sep void readObject