void function ( ) { locations . clear ( ) ; }
clean block locations concode_field_sep int OLD_WIN concode_elem_sep List<Map<Block,Locations<L>>> movedBlocks concode_elem_sep int CUR_WIN concode_elem_sep int NUM_WINS concode_elem_sep long winTimeInterval concode_elem_sep Block block concode_elem_sep long lastCleanupTime concode_elem_sep List<L> locations concode_field_sep Block getBlock concode_elem_sep boolean contains concode_elem_sep long getNumBytes concode_elem_sep void cleanup concode_elem_sep Map<Block,Locations<L>> newMap concode_elem_sep boolean isLocatedOn concode_elem_sep List<L> getLocations concode_elem_sep void addLocation concode_elem_sep void put