void function ( ) { quantity ++ ; changeQuantityEffect . setFired ( false ) ; }
increments the quqntity count and resets the effect to fire on the next render pass . concode_field_sep int quantity concode_elem_sep double price concode_elem_sep String name concode_elem_sep Effect changeQuantityEffect concode_elem_sep int id concode_elem_sep String pictureName concode_field_sep Effect getChangeQuantityEffect concode_elem_sep String getName concode_elem_sep int getQuantity concode_elem_sep void decrementQuantity concode_elem_sep int getId concode_elem_sep String getPictureName concode_elem_sep double getPrice