void function ( ) { }
deletes any associated native buffer buffers . this is necessary because it is unlikely that native buffers will be garbage collected naturally due to how gc works , therefore the collection must be handled manually . only implementations that manage native buffers need to override this method . note that the behavior that occurs when a deleted native buffer is used is not defined , therefore this method is protected concode_field_sep Object handleRef concode_elem_sep int OBJTYPE_FILTER concode_elem_sep int OBJTYPE_TEXTURE concode_elem_sep NativeObjectManager objectManager concode_elem_sep int OBJTYPE_SHADER concode_elem_sep int OBJTYPE_FRAMEBUFFER concode_elem_sep int OBJTYPE_VERTEXBUFFER concode_elem_sep int OBJTYPE_AUDIOSTREAM concode_elem_sep int INVALID_ID concode_elem_sep int OBJTYPE_SHADERSOURCE concode_elem_sep int OBJTYPE_AUDIOBUFFER concode_elem_sep boolean updateNeeded concode_elem_sep int id concode_field_sep void clearUpdateNeeded concode_elem_sep int getId concode_elem_sep void deleteNativeBuffersInternal concode_elem_sep void setNativeObjectManager concode_elem_sep void setUpdateNeeded concode_elem_sep long getUniqueId concode_elem_sep void resetObject concode_elem_sep NativeObject createDestructableClone concode_elem_sep void deleteObject concode_elem_sep NativeObject clone concode_elem_sep void setId concode_elem_sep boolean isUpdateNeeded concode_elem_sep String toString concode_elem_sep void dispose