void function ( GL10 arg0 ) { if ( mTexture != null ) { mTexture . delete ( arg0 ) ; } }
call when the surface has been destroyed concode_field_sep TextureReference mTexture concode_elem_sep Resources mRes concode_elem_sep Canvas mCanvas concode_elem_sep IntBuffer mTexCoords concode_elem_sep float mTexelWidth concode_elem_sep int mColor concode_elem_sep int mHeightInPixels concode_elem_sep int mFontSize concode_elem_sep int[] mCrop concode_elem_sep boolean mFullColor concode_elem_sep int mStrikeWidth concode_elem_sep String mText concode_elem_sep float mTexelHeight concode_elem_sep Bitmap mBitmap concode_elem_sep int mWidthInPixels concode_elem_sep int mStrikeHeight concode_field_sep void setTextureData concode_elem_sep int getFontSize concode_elem_sep String getText concode_elem_sep int addLabelsInternal concode_elem_sep int getWidthInPixels concode_elem_sep void endAdding concode_elem_sep IntBuffer getTexCoords concode_elem_sep int[] getCrop concode_elem_sep void beginAdding concode_elem_sep int getColor concode_elem_sep TextureReference initialize concode_elem_sep int getHeightInPixels