Bundle function ( ) { final Bundle loc0 = new Bundle ( 4 ) ; loc0 . putInt ( KEY_TYPE , mType ) ; loc0 . putString ( KEY_TITLE , mTitle ) ; loc0 . putString ( KEY_SUBTITLE , mSubtitle ) ; return loc0 ; }
build the user attributes concode_field_sep String KEY_TITLE concode_elem_sep long mStartTimeMs concode_elem_sep String KEY_TYPE concode_elem_sep String mUniqueId concode_elem_sep String mSubtitle concode_elem_sep long mAppStartTimeMs concode_elem_sep int mType concode_elem_sep int OVERLAY_TYPE_BOTTOM_2 concode_elem_sep String KEY_SUBTITLE concode_elem_sep int OVERLAY_TYPE_CENTER_2 concode_elem_sep int OVERLAY_TYPE_CENTER_1 concode_elem_sep String mTitle concode_elem_sep int OVERLAY_TYPE_BOTTOM_1 concode_elem_sep long mAppDurationMs concode_elem_sep long mDurationMs concode_field_sep void setDuration concode_elem_sep Class<?> getAttributeType concode_elem_sep void setAppDuration concode_elem_sep String getSubtitle concode_elem_sep String getSubtitle concode_elem_sep String getId concode_elem_sep long getAppDuration concode_elem_sep void setAppStartTime concode_elem_sep String getTitle concode_elem_sep String getTitle concode_elem_sep long getDuration concode_elem_sep int getType concode_elem_sep int getType concode_elem_sep int hashCode concode_elem_sep boolean equals concode_elem_sep void updateUserAttributes concode_elem_sep void setStartTime concode_elem_sep long getStartTime concode_elem_sep long getAppStartTime