void function ( ) { GameObjectCreatedMessage loc0 = new GameObjectCreatedMessage ( 1 , GameObjectType . BOMB , 2 , 3 ) ; assertEquals ( "srini_string" + GameObjectType . BOMB . toString ( ) + "srini_string" , loc0 . toString ( ) ) ; }
ensures tostring produces a valid string . concode_field_sep PlaceHolder placeHolder concode_field_sep void testConstructorNullGameObjectType concode_elem_sep void testConstructorNegativeRowThrowsException concode_elem_sep void sanityCheck concode_elem_sep void testConstructorNegativeColumnThrowsException