void function ( CollisionResponse arg0 ) { this . t = arg0 . t ; this . newSpeedX = arg0 . newSpeedX ; this . newSpeedY = arg0 . newSpeedY ; }
copy this instance to another , used to find the earliest collision . concode_field_sep float T_EPSILON concode_elem_sep float t concode_elem_sep float newSpeedY concode_elem_sep float newSpeedX concode_field_sep void reset concode_elem_sep float getNewX concode_elem_sep float getNewY concode_elem_sep double getImpactY concode_elem_sep double getImpactX