void function ( DrawContext arg0 , Vec4 arg1 ) { if ( this . getAnnotation ( ) != null ) this . getAnnotation ( ) . setScreenPoint ( new Point ( ( int ) arg1 . x , ( int ) arg1 . y ) ) ; }
places the label at the specified screen point . concode_field_sep ScreenAnnotation annotation concode_elem_sep long frameNumber concode_elem_sep int labelLocationIndex concode_elem_sep Iterable<? extends LatLon> locations concode_elem_sep int altitudeMode concode_field_sep boolean isLabelCompletelyVisible concode_elem_sep void setAnnotation concode_elem_sep int getAltitudeMode concode_elem_sep Vec4 getLabelPoint concode_elem_sep ScreenAnnotation getAnnotation concode_elem_sep void determineLabelLocation concode_elem_sep double getLabelVisibleArea concode_elem_sep Iterable<? extends LatLon> getLocations concode_elem_sep void setLocations concode_elem_sep void reset concode_elem_sep Vec4 computePoint concode_elem_sep void drawLabel concode_elem_sep void render concode_elem_sep void setAltitudeMode