PlaneSide function ( Vector3 arg0 ) { float loc0 = normal . dot ( arg0 ) + d ; if ( loc0 == 0 ) return PlaneSide . OnPlane ; else if ( loc0 < 0 ) return PlaneSide . Back ; else return PlaneSide . Front ; }
returns on which side the given point lies relative to the plane and its normal . planeside.front refers to the side the plane normal points to . concode_field_sep float d concode_elem_sep long serialVersionUID concode_elem_sep Vector3 normal concode_field_sep Vector3 getNormal concode_elem_sep void set concode_elem_sep void set concode_elem_sep void set concode_elem_sep void set concode_elem_sep void set concode_elem_sep float distance concode_elem_sep boolean isFrontFacing concode_elem_sep String toString concode_elem_sep float getD