void function ( Texture arg0 ) { this . texture = arg0 ; setRegion ( 0 , 0 , arg0 . getWidth ( ) , arg0 . getHeight ( ) ) ; }
sets the texture and sets the coordinates to the size of the specified texture . concode_field_sep float u concode_elem_sep Texture texture concode_elem_sep float v concode_elem_sep float v2 concode_elem_sep float u2 concode_field_sep void setRegionHeight concode_elem_sep void setV concode_elem_sep void setTexture concode_elem_sep void setRegionWidth concode_elem_sep int getRegionHeight concode_elem_sep void setU concode_elem_sep int getRegionY concode_elem_sep int getRegionX concode_elem_sep float getU2 concode_elem_sep void scroll concode_elem_sep float getV2 concode_elem_sep Texture getTexture concode_elem_sep float getU concode_elem_sep float getV concode_elem_sep int getRegionWidth concode_elem_sep TextureRegion[][] split concode_elem_sep TextureRegion[][] split concode_elem_sep void setRegionY concode_elem_sep void setRegionX concode_elem_sep void setV2 concode_elem_sep void setU2 concode_elem_sep void flip