int function ( ) { Iterator < Character > loc0 = cells . keySet ( ) . iterator ( ) ; int loc1 = 0 ; for ( ; loc0 . hasNext ( ) ; ) { Character loc2 = loc0 . next ( ) ; Cell loc3 = at ( loc2 ) ; if ( loc3 . cmd >= 0 || loc3 . ref >= 0 ) { loc1 ++ ; } } return loc1 ; }
return the number of cells in use . concode_field_sep TreeMap<Character,Cell> cells concode_elem_sep int uniformCnt concode_elem_sep int uniformSkip concode_field_sep int getCellsVal concode_elem_sep void print concode_elem_sep void setRef concode_elem_sep Cell at concode_elem_sep int uniformCmd concode_elem_sep int getRef concode_elem_sep void setCmd concode_elem_sep int getCnt concode_elem_sep void store concode_elem_sep int getCmd concode_elem_sep int getCellsPnt