double function ( ) { return Math . hypot ( Math . hypot ( x , y ) , z ) ; }
computes the norm of the vector concode_field_sep double z concode_elem_sep double x concode_elem_sep double y concode_field_sep Vector3D crossProduct concode_elem_sep Vector3D minus concode_elem_sep Vector3D opposite concode_elem_sep double dotProduct concode_elem_sep Vector3D plus concode_elem_sep double getX concode_elem_sep Vector3D times concode_elem_sep Vector3D transform concode_elem_sep double getY concode_elem_sep double getZ concode_elem_sep boolean isOrthogonal concode_elem_sep Vector3D normalize concode_elem_sep boolean equals concode_elem_sep double normSq concode_elem_sep boolean isColinear