void function ( ) { mc . stop ( ) ; gp . resetData ( name , level ) ; mc . setPaintListener ( gp ) ; mc . start ( ) ; }
start concode_field_sep ImoListener il concode_elem_sep int level concode_elem_sep ImoCanvas mc concode_elem_sep String name concode_elem_sep GamePaint gp concode_elem_sep ImageList imageList concode_field_sep void gameReset concode_elem_sep void gameExit concode_elem_sep void repaint concode_elem_sep void gameEnd concode_elem_sep JComponent getCanvas