void function ( GameResults arg0 ) { player1Stats . increment ( arg0 . player2Stats ) ; player2Stats . increment ( arg0 . player1Stats ) ; }
increment player stats based on new results ; swap player one and player two stats concode_field_sep PlayerStats player1Stats concode_elem_sep PlayerStats player2Stats concode_field_sep PlayerStats getPlayer1Stats concode_elem_sep void increment concode_elem_sep String toString concode_elem_sep void incrementPlayer1Losses concode_elem_sep void incrementPlayer1Wins concode_elem_sep void incrementRawScore concode_elem_sep PlayerStats getPlayer2Stats concode_elem_sep void incrementTies