void function ( Vector3 arg0 ) { perpendicular . assign ( arg0 ) ; }
only the astronomermodel should change this . concode_field_sep GeocentricCoordinates perpendicular concode_elem_sep GeocentricCoordinates lineOfSight concode_field_sep LatLong getLocation concode_elem_sep Date getTime concode_elem_sep long getTimeMillis concode_elem_sep void setFieldOfView concode_elem_sep float getLineOfSightZ concode_elem_sep GeocentricCoordinates getEast concode_elem_sep float getLineOfSightX concode_elem_sep float getLineOfSightY concode_elem_sep void setPointing concode_elem_sep GeocentricCoordinates getNorth concode_elem_sep void setAutoUpdatePointing concode_elem_sep void setLocation concode_elem_sep float getFieldOfView concode_elem_sep GeocentricCoordinates getZenith concode_elem_sep void setPhoneSensorValues concode_elem_sep void setClock concode_elem_sep Vector3 getPhoneAcceleration concode_elem_sep GeocentricCoordinates getNadir concode_elem_sep GeocentricCoordinates getWest concode_elem_sep Pointing getPointing concode_elem_sep void updateLineOfSight concode_elem_sep GeocentricCoordinates getLineOfSight concode_elem_sep GeocentricCoordinates getSouth concode_elem_sep void setMagneticDeclinationCalculator concode_elem_sep float getPerpendicularZ concode_elem_sep float getPerpendicularY concode_elem_sep float getPerpendicularX concode_elem_sep GeocentricCoordinates getPerpendicular