PlayerState function ( ) { return state ; }
returns current player state concode_field_sep long currentSeekPositionMcsec concode_elem_sep long totalPlayTimeMcsec concode_elem_sep Object seekSync concode_elem_sep SeekThread seekThread concode_elem_sep SourceDataLine currentDataLine concode_elem_sep PlayerEventListener listener concode_elem_sep long currentBufferedTimeMcsec concode_elem_sep String sourceLocation concode_elem_sep boolean endOfMediaReached concode_elem_sep int realInputStreamLength concode_elem_sep float currentVolume concode_elem_sep Object osync concode_elem_sep SeekablePumpStream pumpStream concode_elem_sep AtomicReference<PlayerThread> currentPlayerThread concode_elem_sep InputStream realInputStream concode_elem_sep long lastPlayerActivity concode_elem_sep PlayerState state concode_elem_sep long currentSeekTo concode_elem_sep long currentPlayTimeMcsec concode_field_sep void play concode_elem_sep SeekablePumpStream getPumpStream concode_elem_sep String getSourceLocation concode_elem_sep void stopSync concode_elem_sep void populateVolume concode_elem_sep long getCurrentPosition concode_elem_sep void seek concode_elem_sep void waitForState concode_elem_sep void setStateNotify concode_elem_sep void playSync concode_elem_sep float getCurrentVolume concode_elem_sep void close concode_elem_sep void close concode_elem_sep void interruptPlayback concode_elem_sep void pauseSync concode_elem_sep boolean isEndOfMediaReached concode_elem_sep long getTotalPlayTimeMcsec concode_elem_sep void setSourceLocation concode_elem_sep void setPumpStream concode_elem_sep void pause concode_elem_sep void setCurrentVolume concode_elem_sep SourceDataLine getCurrentDataLine concode_elem_sep void stop concode_elem_sep long getCurrentBufferedTimeMcsec concode_elem_sep void setState concode_elem_sep void setListener concode_elem_sep PlayerEventListener getListener