void function ( ) { for ( String loc0 : this . usableAnimationGroup . keySet ( ) ) this . usableAnimationGroup . get ( loc0 ) . init ( ) ; setup ( ) ; }
initialized the animationgroup . this must be called before using animationgroup concode_field_sep Hashtable<String,Animation> usableAnimationGroup concode_elem_sep ConcurrentHashMap<UUID,Animation> displayGroup concode_elem_sep UUID ID concode_elem_sep long serialVersionUID concode_field_sep UUID add concode_elem_sep UUID add concode_elem_sep UUID add concode_elem_sep UUID add concode_elem_sep Position getPosition concode_elem_sep void overwriteUsable concode_elem_sep void setup concode_elem_sep boolean injectNewUsable concode_elem_sep void makePersistent concode_elem_sep ArrayList<UUID> update concode_elem_sep void draw concode_elem_sep void remove concode_elem_sep void setPosition concode_elem_sep void setPosition