void function ( ) { targets . clear ( ) ; for ( Entry < Source , DragListener > loc0 : sourceListeners . entries ( ) ) loc0 . key . actor . removeCaptureListener ( loc0 . value ) ; sourceListeners . clear ( ) ; }
removes all targets and sources . concode_field_sep ObjectMap<Source,DragListener> sourceListeners concode_elem_sep Actor validDragActor concode_elem_sep Actor dragActor concode_elem_sep int dragTime concode_elem_sep boolean keepWithinStage concode_elem_sep Array<Target> targets concode_elem_sep Actor invalidDragActor concode_elem_sep float tapSquareSize concode_elem_sep Target target concode_elem_sep int button concode_elem_sep Actor actor concode_elem_sep Vector2 tmpVector concode_elem_sep float dragActorY concode_elem_sep boolean cancelTouchFocus concode_elem_sep Payload payload concode_elem_sep float dragActorX concode_elem_sep boolean isValidTarget concode_elem_sep long dragStartTime concode_elem_sep int activePointer concode_elem_sep float touchOffsetX concode_elem_sep float touchOffsetY concode_elem_sep Object object concode_field_sep void drop concode_elem_sep void dragStop concode_elem_sep void setTouchOffset concode_elem_sep void setDragTime concode_elem_sep Payload dragStart concode_elem_sep boolean isDragging concode_elem_sep void setObject concode_elem_sep void addSource concode_elem_sep void setKeepWithinStage concode_elem_sep void setValidDragActor concode_elem_sep Actor getInvalidDragActor concode_elem_sep void setButton concode_elem_sep Actor getDragActor concode_elem_sep Actor getDragActor concode_elem_sep void setInvalidDragActor concode_elem_sep boolean drag concode_elem_sep void setDragActor concode_elem_sep Actor getActor concode_elem_sep Actor getActor concode_elem_sep void setCancelTouchFocus concode_elem_sep Object getObject concode_elem_sep void removeSource concode_elem_sep void setTapSquareSize concode_elem_sep void addTarget concode_elem_sep Actor getValidDragActor concode_elem_sep void setDragActorPosition concode_elem_sep void reset concode_elem_sep void removeTarget