boolean function ( Tile arg0 ) { return this . getAdjacentTiles ( ) . contains ( arg0 ) ; }
checks whether the given tile is adjacent to this one concode_field_sep HashMap<Class<? extends EntityTiled>,Integer> moveCosts concode_elem_sep List<EntityTiled> ents concode_elem_sep int moveCost concode_elem_sep LevelTiled level concode_elem_sep Sprite sprite concode_elem_sep int x concode_elem_sep int y concode_elem_sep long serialVersionUID concode_elem_sep Vector2 position concode_elem_sep TileCoords tileCoords concode_field_sep List<Tile> getAdjacentTiles concode_elem_sep int getDistanceFrom concode_elem_sep Direction getDirectionOf concode_elem_sep int getMovementCost concode_elem_sep boolean canMoveToHere concode_elem_sep boolean equals concode_elem_sep boolean equals concode_elem_sep TileCoords of concode_elem_sep TileCoords of concode_elem_sep TileCoords diff concode_elem_sep Vector2 getSpritePosition concode_elem_sep void render concode_elem_sep Sprite getSprite