void function ( GL2 arg0 , int arg1 ) { if ( arg1 < 0 ) { Logger . getInstance ( ) . error ( "srini_string" ) ; return ; } arg0 . glDeleteShader ( arg1 ) ; }
delete the shader with the given id . concode_field_sep int COMPILE_STATUS_OK concode_field_sep String getCompileErrorMessage concode_elem_sep void compileAndLink concode_elem_sep int compileShaderFromSource concode_elem_sep void use concode_elem_sep void disableShader concode_elem_sep int getGlShaderType concode_elem_sep int compileShader concode_elem_sep String getLinkErrorMessage concode_elem_sep boolean checkCompileError concode_elem_sep int linkProgram