int function ( int arg0 , int arg1 , int arg2 ) { return this . skylightArray . get ( arg0 , arg1 , arg2 ) ; }
gets the saved sky-light value in the extended block storage structure . concode_field_sep int yBase concode_elem_sep NibbleArray blocklightArray concode_elem_sep int blockRefCount concode_elem_sep BlockStateContainer data concode_elem_sep NibbleArray skylightArray concode_elem_sep int tickRefCount concode_field_sep void set concode_elem_sep void setExtSkylightValue concode_elem_sep void setBlocklightArray concode_elem_sep boolean isEmpty concode_elem_sep NibbleArray getBlocklightArray concode_elem_sep NibbleArray getSkylightArray concode_elem_sep int getExtBlocklightValue concode_elem_sep boolean getNeedsRandomTick concode_elem_sep void setSkylightArray concode_elem_sep IBlockState get concode_elem_sep int getYLocation concode_elem_sep void removeInvalidBlocks concode_elem_sep void setExtBlocklightValue concode_elem_sep BlockStateContainer getData