void function ( ) { factory . createPlayerSprite ( unbreakableBlock , 2 ) ; }
tests createplayersprite with unbreakableblock . concode_field_sep IGameObject explosion concode_elem_sep SpriteFactory factory concode_elem_sep IGameObject breakableBlock concode_elem_sep IGameObject nullGameObjectType concode_elem_sep IGameObject bomb concode_elem_sep IGameObject player concode_elem_sep IGameObject unbreakableBlock concode_field_sep void testCreateSpriteBombGameObject concode_elem_sep void testCreateSpritePlayerGameObject concode_elem_sep void testCreatePlayerSprite concode_elem_sep void testCreateSpriteExplosionGameObject concode_elem_sep void testCreatePlayerSpriteBomb concode_elem_sep void testCreateSpriteNullGameObject concode_elem_sep void testCreateSpriteGameObjectHasNullGameObjectType concode_elem_sep void testCreatePlayerSpriteNullGameObject concode_elem_sep void testCreatePlayerSpriteBreakableBlock concode_elem_sep void testImagesEqual concode_elem_sep void testCreateSpriteBreakableBlockGameObject concode_elem_sep void testCreatePlayerSpriteInvalidPlayerNumber concode_elem_sep void setUp concode_elem_sep void testCreateSpriteUnbreakableBlockGameObject