void function ( ) { synchronized ( this ) { if ( ssock == null || serverThread != null ) { return ; } serverThread = new Thread ( this ) ; } serverThread . start ( ) ; }
start a server on this manager if it 's a server socket and we 've not already got one running . concode_field_sep String localhost concode_elem_sep Hashtable servers concode_elem_sep Object other concode_elem_sep RMISocketFactory defaultSocketFactory concode_elem_sep int ncmanager concode_elem_sep Thread serverThread concode_elem_sep RMIClientSocketFactory clientFactory concode_elem_sep String serverName concode_elem_sep boolean debug concode_elem_sep RMIServerSocketFactory serverFactory concode_elem_sep int nssock concode_elem_sep Object GLOBAL_LOCK concode_elem_sep Thread scavenger concode_elem_sep int serverPort concode_elem_sep Hashtable clients concode_elem_sep Object serverobj concode_elem_sep int port concode_elem_sep String host concode_elem_sep ServerSocket ssock concode_elem_sep int nsmanager concode_elem_sep ArrayList connections concode_elem_sep int ncsock concode_field_sep UnicastConnection getConnection concode_elem_sep UnicastConnectionManager read concode_elem_sep void stopServer concode_elem_sep int hashCode concode_elem_sep boolean equals concode_elem_sep UnicastConnection getClientConnection concode_elem_sep void startScavenger concode_elem_sep void run concode_elem_sep UnicastConnection getServerConnection concode_elem_sep UnicastConnectionManager getInstance concode_elem_sep UnicastConnectionManager getInstance concode_elem_sep void discardConnection concode_elem_sep void write