void function ( ) { physicsPack . removeFromParent ( ) ; physicsPack . detachAllChildren ( ) ; physicsPack . delete ( ) ; enabled = false ; }
detach from rootnode concode_field_sep boolean contact concode_elem_sep InputHandler contactDetect concode_elem_sep GraphicalWorld world concode_elem_sep String id concode_elem_sep Vector3f position concode_elem_sep StaticPhysicsNode physicsPack concode_elem_sep Box pack concode_elem_sep boolean enabled concode_field_sep void contactDetector concode_elem_sep void createPhysics concode_elem_sep void update