void function ( List < PacketType > arg0 , boolean arg1 ) { if ( ! cleaningUp ) { for ( QueueContainer loc0 : playerSendingQueues . values ( ) ) { loc0 . getServerQueue ( ) . signalPacketUpdate ( arg0 , arg1 ) ; } } }
immediately send every server packet with the given list of ids . concode_field_sep SortedPacketListenerList clientTimeoutListeners concode_elem_sep Executor asynchronousSender concode_elem_sep ConcurrentMap<Player,QueueContainer> playerSendingQueues concode_elem_sep PacketSendingQueue clientQueue concode_elem_sep SortedPacketListenerList serverTimeoutListeners concode_elem_sep ErrorReporter reporter concode_elem_sep PacketSendingQueue serverQueue concode_elem_sep boolean cleaningUp concode_field_sep PacketSendingQueue getSendingQueue concode_elem_sep PacketSendingQueue getSendingQueue concode_elem_sep PacketSendingQueue getServerQueue concode_elem_sep List<PacketSendingQueue> getServerQueues concode_elem_sep PacketSendingQueue getClientQueue concode_elem_sep void trySendServerPackets concode_elem_sep void sendAllPackets concode_elem_sep void initializeScheduler concode_elem_sep void sendClientPackets concode_elem_sep List<PacketSendingQueue> getClientQueues concode_elem_sep void removePlayer concode_elem_sep void trySendClientPackets concode_elem_sep void cleanupAll