Wound function ( ) { return severType ; }
if sever damage is defined in the critical , return that ; otherwise return an emtpy maybe . concode_field_sep boolean randomDamageDefined concode_elem_sep Wound severType concode_elem_sep int randomDamage concode_elem_sep int chance concode_elem_sep int fixedDamage concode_elem_sep int hitsRequired concode_elem_sep boolean fixedDamageDefined concode_field_sep void xmlFinishChild concode_elem_sep Xml.Configurable xmlChild concode_elem_sep int fixedDamage concode_elem_sep int randomDamage concode_elem_sep void xmlSet