void function ( Collection < FortData > arg0 ) { if ( arg0 == null || arg0 . isEmpty ( ) ) { return ; } complete = true ; for ( FortData loc0 : arg0 ) { this . pokestops . add ( new Pokestop ( api , loc0 ) ) ; } }
add pokestops . concode_field_sep Collection<NearbyPokemon> nearbyPokemons concode_elem_sep Collection<MapPokemon> catchablePokemons concode_elem_sep Collection<Pokestop> pokestops concode_elem_sep Collection<WildPokemon> wildPokemons concode_elem_sep Collection<SpawnPoint> spawnPoints concode_elem_sep Collection<SpawnPoint> decimatedSpawnPoints concode_elem_sep Collection<FortData> gyms concode_elem_sep PokemonGo api concode_elem_sep boolean complete concode_field_sep void addCatchablePokemons concode_elem_sep void addSpawnPoints concode_elem_sep void addWildPokemons concode_elem_sep void update concode_elem_sep void addNearbyPokemons concode_elem_sep void addGyms concode_elem_sep void addDecimatedSpawnPoints concode_elem_sep boolean isComplete