void function ( boolean arg0 , boolean arg1 ) { for ( TextureRegion loc0 : regionsMap . values ( ) ) { loc0 . flip ( arg0 , arg1 ) ; } }
flips all regions in the atlas on the specified axis . concode_field_sep HashSet<Texture> textures concode_elem_sep IntMap<TextureRegion> regionsMap concode_field_sep String removePath concode_elem_sep String removeExtension concode_elem_sep TextureRegion getRegion concode_elem_sep FileHandle getRelativeFileHandle concode_elem_sep void dispose