Vector2 function ( Vector2 arg0 , Matrix4 arg1 ) { tmp . set ( arg0 . x , arg0 . y , 0 ) ; tmp . mul ( arg1 ) ; camera . project ( tmp ) ; tmp . y = Gdx . graphics . getHeight ( ) - tmp . y ; arg0 . x = tmp . x ; arg0 . y = tmp . y ; return arg0 ; }
transforms a point to real screen coordinates as opposed to opengl es window coordinates , where the origin is in the top left and the the y-axis is pointing downwards . concode_field_sep Vector3 tmp concode_elem_sep float worldWidth concode_elem_sep int screenWidth concode_elem_sep float worldHeight concode_elem_sep int screenHeight concode_elem_sep Camera camera concode_elem_sep int screenX concode_elem_sep int screenY concode_field_sep int getRightGutterX concode_elem_sep int getBottomGutterHeight concode_elem_sep int getRightGutterWidth concode_elem_sep void setScreenPosition concode_elem_sep void update concode_elem_sep void update concode_elem_sep Vector2 project concode_elem_sep Vector3 project concode_elem_sep Ray getPickRay concode_elem_sep Camera getCamera concode_elem_sep int getScreenWidth concode_elem_sep void setScreenSize concode_elem_sep void setScreenWidth concode_elem_sep void calculateScissors concode_elem_sep void setWorldSize concode_elem_sep float getWorldWidth concode_elem_sep void setCamera concode_elem_sep float getWorldHeight concode_elem_sep void apply concode_elem_sep void apply concode_elem_sep void setScreenBounds concode_elem_sep int getLeftGutterWidth concode_elem_sep int getScreenY concode_elem_sep int getScreenX concode_elem_sep void setWorldWidth concode_elem_sep int getTopGutterY concode_elem_sep int getScreenHeight concode_elem_sep void setWorldHeight concode_elem_sep Vector2 unproject concode_elem_sep Vector3 unproject concode_elem_sep int getTopGutterHeight concode_elem_sep void setScreenX concode_elem_sep void setScreenHeight concode_elem_sep void setScreenY