void function ( int arg0 ) { AudioMetaData loc0 = metaDataQueue . get ( arg0 ) ; client . getDispatcher ( ) . dispatch ( new AudioUnqueuedEvent ( audioQueue . get ( arg0 ) , loc0 . fileSource , loc0 . urlSource , loc0 . format , this ) ) ; audioQueue . remove ( arg0 ) ; metaDataQueue . remove ( arg0 ) ; }
un-queues the audio at the specified position in the queue . concode_field_sep AudioMetaData metaData concode_elem_sep List<AudioMetaData> metaDataQueue concode_elem_sep int channels concode_elem_sep boolean isPaused concode_elem_sep float volume concode_elem_sep AudioFileFormat format concode_elem_sep IDiscordClient client concode_elem_sep File fileSource concode_elem_sep URL urlSource concode_elem_sep byte[] rawData concode_elem_sep boolean startedReading concode_elem_sep List<AmplitudeAudioInputStream> audioQueue concode_field_sep void resume concode_elem_sep boolean isPaused concode_elem_sep int getQueueSize concode_elem_sep void queueFile concode_elem_sep void queueFile concode_elem_sep boolean isReady concode_elem_sep void clearQueue concode_elem_sep void queueUrl concode_elem_sep void queueUrl concode_elem_sep void skip concode_elem_sep void setVolume concode_elem_sep void pause concode_elem_sep float getVolume concode_elem_sep AudioEncodingType getAudioEncodingType concode_elem_sep byte[] provide concode_elem_sep AudioData getAudioData concode_elem_sep int getChannels concode_elem_sep void queue