boolean function ( GridPoint arg0 , int arg1 ) { return arg0 != null && Math . abs ( arg0 . x - x ) <= arg1 && Math . abs ( arg0 . y - y ) <= arg1 ; }
compares this vector with the other vector , using the supplied epsilon for fuzzy equality testing . concode_field_sep GridPoint TMP concode_elem_sep int x concode_elem_sep GridPoint Y concode_elem_sep int y concode_elem_sep GridPoint X concode_elem_sep GridPoint ZERO concode_field_sep GridPoint add concode_elem_sep GridPoint add concode_elem_sep GridPoint sub concode_elem_sep GridPoint sub concode_elem_sep GridPoint rotate concode_elem_sep int dst2 concode_elem_sep int dst2 concode_elem_sep GridPoint set concode_elem_sep GridPoint set concode_elem_sep int dst concode_elem_sep int dst concode_elem_sep float getWorldY concode_elem_sep GridPoint mul concode_elem_sep GridPoint mul concode_elem_sep int crs concode_elem_sep int crs concode_elem_sep GridPoint lerp concode_elem_sep float getWorldX concode_elem_sep int dot concode_elem_sep GridPoint cpy concode_elem_sep int len2 concode_elem_sep GridPoint nor concode_elem_sep int len concode_elem_sep GridPoint tmp concode_elem_sep int hashCode concode_elem_sep boolean equals concode_elem_sep int angle concode_elem_sep String toString