List < SlotId > function ( List < SlotId > arg0 , TupleId arg1 ) { List < SlotId > loc0 = Lists . newArrayList ( ) ; for ( SlotId loc1 : arg0 ) { if ( getSlotDesc ( loc1 ) . getParent ( ) . getId ( ) . equals ( arg1 ) ) loc0 . add ( loc1 ) ; } return loc0 ; }
return all ids in slotids that belong to tupleid . concode_field_sep IdGenerator<TupleId> tupleIdGenerator_ concode_elem_sep IdGenerator<SlotId> slotIdGenerator_ concode_elem_sep List<Table> referencedTables_ concode_elem_sep HashMap<Table,HashSet<Long>> referencedPartitionsPerTable_ concode_elem_sep HashMap<TupleId,TupleDescriptor> tupleDescs_ concode_elem_sep HashMap<SlotId,SlotDescriptor> slotDescs_ concode_field_sep void computeMemLayout concode_elem_sep String debugString concode_elem_sep TupleId getMaxTupleId concode_elem_sep SlotDescriptor copySlotDescriptor concode_elem_sep HashSet<Long> getReferencedPartitions concode_elem_sep SlotDescriptor getSlotDesc concode_elem_sep Collection<TupleDescriptor> getTupleDescs concode_elem_sep TupleDescriptor getTupleDesc concode_elem_sep void addReferencedTable concode_elem_sep SlotId getMaxSlotId concode_elem_sep Collection<SlotDescriptor> getSlotDescs concode_elem_sep SlotDescriptor addSlotDescriptor concode_elem_sep TupleDescriptor createTupleDescriptor concode_elem_sep TDescriptorTable toThrift concode_elem_sep TupleDescriptor copyTupleDescriptor concode_elem_sep void addReferencedPartition concode_elem_sep void markSlotsMaterialized