Vector3D function ( final double arg0 , final Vector3D arg1 ) { return new Vector3D ( x - arg0 * arg1 . x , y - arg0 * arg1 . y , z - arg0 * arg1 . z ) ; }
subtract a scaled vector from the instance . concode_field_sep Vector3D plusI concode_elem_sep Vector3D minusJ concode_elem_sep double x concode_elem_sep double y concode_elem_sep Vector3D plusK concode_elem_sep Vector3D zero concode_elem_sep double z concode_elem_sep Vector3D minusK concode_elem_sep Vector3D plusJ concode_elem_sep Vector3D minusI concode_elem_sep long serialVersionUID concode_field_sep Vector3D add concode_elem_sep Vector3D add concode_elem_sep Vector3D crossProduct concode_elem_sep Vector3D scalarMultiply concode_elem_sep double getDelta concode_elem_sep double dotProduct concode_elem_sep double getAlpha concode_elem_sep double getNorm concode_elem_sep double getX concode_elem_sep Vector3D orthogonal concode_elem_sep double getY concode_elem_sep double getZ concode_elem_sep Vector3D negate concode_elem_sep Vector3D normalize concode_elem_sep double angle