Point3D function ( AffineTransform3D arg0 ) { double loc0 [ ] = arg0 . coefficients ( ) ; return new Point3D ( x * loc0 [ 0 ] + y * loc0 [ 1 ] + z * loc0 [ 2 ] + loc0 [ 3 ] , x * loc0 [ 4 ] + y * loc0 [ 5 ] + z * loc0 [ 6 ] + loc0 [ 7 ] , x * loc0 [ 8 ] + y * loc0 [ 9 ] + z * loc0 [ 10 ] + loc0 [ 12 ] ) ; }
applies the given affine transform to the point , and return the transformed point . concode_field_sep double x concode_elem_sep double z concode_elem_sep double y concode_field_sep Point3D minus concode_elem_sep Point3D minus concode_elem_sep Box3D boundingBox concode_elem_sep boolean isBounded concode_elem_sep double getX concode_elem_sep boolean contains concode_elem_sep double getY concode_elem_sep double distance concode_elem_sep double getZ concode_elem_sep boolean equals concode_elem_sep boolean isEmpty concode_elem_sep Point3D plus concode_elem_sep Point3D plus concode_elem_sep PointSet3D clip