float [ ] function ( ) { return hitPoint ; }
returns the hit point of the input and the affected gvrsceneobject concode_field_sep Object recyclerLock concode_elem_sep SensorEvent next concode_elem_sep GVRCursorController controller concode_elem_sep int MAX_RECYCLED concode_elem_sep String TAG concode_elem_sep boolean isOver concode_elem_sep SensorEvent recyclerTop concode_elem_sep float[] hitPoint concode_elem_sep boolean isActive concode_elem_sep GVRSceneObject object concode_elem_sep int recyclerUsed concode_field_sep SensorEvent obtain concode_elem_sep GVRSceneObject getObject concode_elem_sep void setActive concode_elem_sep void setCursorController concode_elem_sep void setHitPoint concode_elem_sep void setOver concode_elem_sep void recycle concode_elem_sep boolean isOver concode_elem_sep boolean isActive concode_elem_sep void setObject concode_elem_sep GVRCursorController getCursorController