void function ( ShaderProgram arg0 ) { mesh . render ( arg0 , primitiveType , offset , size ) ; }
renders the mesh part using the specified shader , must be called in between shaderprogram #begin and shaderprogram #end . concode_field_sep float radius concode_elem_sep int offset concode_elem_sep int size concode_elem_sep Vector3 center concode_elem_sep BoundingBox bounds concode_elem_sep String id concode_elem_sep int primitiveType concode_elem_sep Mesh mesh concode_elem_sep Vector3 halfExtents concode_field_sep MeshPart set concode_elem_sep MeshPart set concode_elem_sep boolean equals concode_elem_sep boolean equals concode_elem_sep void update