float function ( float arg0 ) { float loc0 ; if ( arg0 >= 0.0 ) loc0 = MathUtil . floor ( arg0 ) ; else loc0 = MathUtil . ceil ( arg0 ) ; return loc0 ; }
return the integer part of a number concode_field_sep float RADIANS_TO_DEGREES concode_elem_sep float DEGREES_TO_RADIANS concode_field_sep Vector3 vectorProduct concode_elem_sep Vector3 addVectors concode_elem_sep Matrix33 calculateRotationMatrix concode_elem_sep float mod2pi concode_elem_sep Matrix33 matrixMultiply concode_elem_sep Vector3 matrixVectorMultiply concode_elem_sep Vector3 scaleVector concode_elem_sep GeocentricCoordinates getXYZ concode_elem_sep float cosineSimilarity concode_elem_sep RaDec calculateRADecOfZenith concode_elem_sep float scalarProduct