float function ( Point3D arg0 ) { return ( float ) Math . sqrt ( arg0 . x * arg0 . x + arg0 . y * arg0 . y + arg0 . z * arg0 . z ) ; }
finds the length of the given 3d vector concode_field_sep float x concode_elem_sep float z concode_elem_sep float y concode_field_sep void setLength concode_elem_sep void logVector concode_elem_sep void normalize concode_elem_sep double dot concode_elem_sep void cross concode_elem_sep void cross concode_elem_sep void copy concode_elem_sep void copy concode_elem_sep void reverse concode_elem_sep double rotToRad concode_elem_sep void rotateX concode_elem_sep void rotateY concode_elem_sep void rotateZ