boolean function ( ) { return ( runState == JobStatus . SUCCEEDED || runState == JobStatus . FAILED || runState == JobStatus . KILLED ) ; }
returns true if the status is for a completed job . concode_field_sep int PREP concode_elem_sep float reduceProgress concode_elem_sep float setupProgress concode_elem_sep String schedulingInfo concode_elem_sep String failureInfo concode_elem_sep int RUNNING concode_elem_sep int KILLED concode_elem_sep String[] runStates concode_elem_sep JobPriority priority concode_elem_sep float cleanupProgress concode_elem_sep JobID jobid concode_elem_sep Map<JobACL,AccessControlList> jobACLs concode_elem_sep String UNKNOWN concode_elem_sep float mapProgress concode_elem_sep long startTime concode_elem_sep int FAILED concode_elem_sep int SUCCEEDED concode_elem_sep int runState concode_elem_sep String user concode_field_sep String getJobRunState concode_elem_sep void setJobACLs concode_elem_sep int getOldNewJobRunState concode_elem_sep JobID getJobID concode_elem_sep float reduceProgress concode_elem_sep void setRunState concode_elem_sep float setupProgress concode_elem_sep void setSchedulingInfo concode_elem_sep String getUsername concode_elem_sep float cleanupProgress concode_elem_sep void setStartTime concode_elem_sep long getStartTime concode_elem_sep void write concode_elem_sep Map<JobACL,AccessControlList> getJobACLs concode_elem_sep void setUsername concode_elem_sep void setFailureInfo concode_elem_sep void setJobPriority concode_elem_sep String getJobId concode_elem_sep void setMapProgress concode_elem_sep Writable newInstance concode_elem_sep int getRunState concode_elem_sep String getSchedulingInfo concode_elem_sep String getFailureInfo concode_elem_sep void readFields concode_elem_sep void setSetupProgress concode_elem_sep void setCleanupProgress concode_elem_sep void setReduceProgress concode_elem_sep Object clone concode_elem_sep float mapProgress concode_elem_sep JobPriority getJobPriority