float function ( float arg0 ) { if ( arg0 < mLayoutAlgorithm . mMinScrollP ) { return Math . abs ( arg0 - mLayoutAlgorithm . mMinScrollP ) ; } else if ( arg0 > mLayoutAlgorithm . mMaxScrollP ) { return Math . abs ( arg0 - mLayoutAlgorithm . mMaxScrollP ) ; } return 0f ; }
returns the amount that the aboslute value of how much the scroll is out of bounds . concode_field_sep float mFinalAnimatedScroll concode_elem_sep OverScroller mScroller concode_elem_sep float mStackScrollP concode_elem_sep DeckViewConfig mConfig concode_elem_sep DeckViewLayoutAlgorithm mLayoutAlgorithm concode_elem_sep ObjectAnimator mScrollAnimator concode_elem_sep DeckViewScrollerCallbacks mCb concode_field_sep void stopScroller concode_elem_sep void setCallbacks concode_elem_sep void onScrollChanged concode_elem_sep boolean computeScroll concode_elem_sep boolean boundScrollRaw concode_elem_sep boolean boundScroll concode_elem_sep void animateScroll concode_elem_sep void setStackScrollRaw concode_elem_sep boolean isScrolling concode_elem_sep float getBoundedStackScroll concode_elem_sep boolean isScrollOutOfBounds concode_elem_sep void setStackScroll concode_elem_sep boolean setStackScrollToInitialState concode_elem_sep void stopBoundScrollAnimation concode_elem_sep int progressToScrollRange concode_elem_sep void reset concode_elem_sep ObjectAnimator animateBoundScroll concode_elem_sep float getStackScroll concode_elem_sep float scrollRangeToProgress