WorldModelCreator function ( ) { return world ; }
get the worldmodelcreator the kernel should use . concode_field_sep CommunicationModel comms concode_elem_sep Map<Viewer,Integer> viewers concode_elem_sep Map<Component,Integer> other concode_elem_sep WorldModelCreator world concode_elem_sep List<Perception> perceptionOptions concode_elem_sep List<WorldModelCreator> worldOptions concode_elem_sep Map<Simulator,Integer> sims concode_elem_sep List<CommunicationModel> commsOptions concode_elem_sep String AUTO_SUFFIX concode_elem_sep Map<Agent,Integer> agents concode_elem_sep Perception perception concode_field_sep void setPerception concode_elem_sep int getInstanceCount concode_elem_sep List<Perception> getAvailablePerceptions concode_elem_sep List<CommunicationModel> getAvailableCommunicationModels concode_elem_sep Collection<Component> getAvailableComponents concode_elem_sep int getStartCount concode_elem_sep Pair<List<T>,Integer> createOptions concode_elem_sep void setWorldModelCreator concode_elem_sep CommunicationModel getCommunicationModel concode_elem_sep Perception getPerception concode_elem_sep void setCommunicationModel concode_elem_sep Collection<Viewer> getAvailableViewers concode_elem_sep Collection<Simulator> getAvailableSimulators concode_elem_sep List<String> strip concode_elem_sep void setInstanceCount concode_elem_sep List<WorldModelCreator> getAvailableWorldModelCreators concode_elem_sep Collection<Pair<String,Integer>> getInlineComponents concode_elem_sep Collection<Agent> getAvailableAgents concode_elem_sep Map<T,Integer> createComponentOptions