void function ( int arg0 ) { yVel = arg0 ; }
sets how fast this enemy moves vertically , as a vector concode_field_sep int slimeJumpTime concode_elem_sep int pathTime concode_elem_sep int WALKING concode_elem_sep Rectangle collisionBox concode_elem_sep int slimeJumpCount concode_elem_sep int STANDING concode_elem_sep int unconsciousTime concode_elem_sep int yVel concode_elem_sep int MOVE_SPEED concode_elem_sep boolean inAir concode_elem_sep int height concode_elem_sep long serialVersionUID concode_elem_sep int COLLISION_OFFSET concode_elem_sep int MAX_VELOCITY concode_elem_sep boolean isConscious concode_elem_sep int ANIMATION_DELAY concode_elem_sep boolean isAlive concode_elem_sep int xVel concode_elem_sep boolean isRight concode_elem_sep int JUMP_SPEED concode_elem_sep int STOPPED concode_elem_sep int width concode_elem_sep int x concode_elem_sep boolean slimeFall concode_elem_sep int y concode_field_sep void die concode_elem_sep void unconscious concode_elem_sep Rectangle getCollisionBox concode_elem_sep int[] getCoords concode_elem_sep void setInAir concode_elem_sep int getPathTime concode_elem_sep boolean collide concode_elem_sep void update concode_elem_sep boolean getIsConscious concode_elem_sep int getWidth concode_elem_sep void setCoords concode_elem_sep boolean getIsRight concode_elem_sep int getHeight concode_elem_sep boolean getIsAlive concode_elem_sep void setXVel concode_elem_sep boolean getInAir concode_elem_sep JumpingEnemy clone concode_elem_sep int getXVel concode_elem_sep int getYVel concode_elem_sep void conscious concode_elem_sep void jump