void function ( final ServerSwitchEvent arg0 ) { ProxyServer . getInstance ( ) . getScheduler ( ) . runAsync ( Main . getInstance ( ) , new Runnable ( ) { @ Override public void run ( ) { moveParty ( arg0 ) ; } } ) ; }
will be executed if a player switches the server concode_field_sep List<String> notJoinServers concode_field_sep void moveParty