Matcher < Vector3D > function ( Vector3D arg0 , int arg1 ) { return arg0 ( relativelyCloseTo ( arg0 . getX ( ) , arg1 ) , relativelyCloseTo ( arg0 . getY ( ) , arg1 ) , relativelyCloseTo ( arg0 . getZ ( ) , arg1 ) ) ; }
matches a vector3d close to another one . concode_field_sep PlaceHolder placeHolder concode_field_sep Matcher<Double> numberCloseTo concode_elem_sep Matcher<Double> closeTo concode_elem_sep Matcher<GeodeticPoint> geodeticPointCloseTo concode_elem_sep Matcher<GeodeticPoint> geodeticPointCloseTo concode_elem_sep Matcher<Vector3D> vector concode_elem_sep Matcher<GeodeticPoint> geodeticPoint concode_elem_sep Matcher<GeodeticPoint> geodeticPoint concode_elem_sep Matcher<Double> relativelyCloseTo