Body function ( ) { return world . bodies . get ( jniGetBodyB ( addr ) ) ; }
get the second body attached to this joint . concode_field_sep JointEdge jointEdgeB concode_elem_sep JointEdge jointEdgeA concode_elem_sep World world concode_elem_sep float[] tmp concode_elem_sep Vector2 reactionForce concode_elem_sep long addr concode_elem_sep Vector2 anchorB concode_elem_sep Vector2 anchorA concode_field_sep int jniGetType concode_elem_sep void jniGetAnchorB concode_elem_sep long jniGetBodyB concode_elem_sep void jniGetAnchorA concode_elem_sep boolean isActive concode_elem_sep long jniGetBodyA concode_elem_sep void jniGetReactionForce concode_elem_sep Vector2 getAnchorA concode_elem_sep JointType getType concode_elem_sep Vector2 getAnchorB concode_elem_sep float getReactionTorque concode_elem_sep float jniGetReactionTorque concode_elem_sep boolean jniIsActive concode_elem_sep Vector2 getReactionForce concode_elem_sep Body getBodyA