void function ( GL10 arg0 ) { mGrabber . getCurrentModelView ( arg0 ) ; mMVPComputed = false ; }
get the current model view matrix . has the side-effect of setting current matrix mode to gl_modelview concode_field_sep MatrixGrabber mGrabber concode_elem_sep boolean mMVPComputed concode_elem_sep float[] mMVP concode_elem_sep float[] mV concode_elem_sep int mX concode_elem_sep int mViewWidth concode_elem_sep int mY concode_elem_sep int mViewHeight concode_field_sep void getCurrentProjection concode_elem_sep void project concode_elem_sep void setCurrentView