void function ( ) { _b . clear ( ) ; }
clear object in preparation for garbage collection concode_field_sep int BYTES_PER_PROPERTY concode_elem_sep ShortBuffer _b concode_elem_sep int _renderSubsetLength concode_elem_sep boolean _renderSubsetEnabled concode_elem_sep int _renderSubsetStartIndex concode_elem_sep int PROPERTIES_PER_ELEMENT concode_elem_sep int _numElements concode_field_sep void add concode_elem_sep void add concode_elem_sep void add concode_elem_sep float getPropertyC concode_elem_sep void set concode_elem_sep void set concode_elem_sep void setPropertyC concode_elem_sep void setPropertyB concode_elem_sep void setPropertyA concode_elem_sep boolean renderSubsetEnabled concode_elem_sep void renderSubsetEnabled concode_elem_sep short getPropertyB concode_elem_sep short getPropertyA concode_elem_sep int capacity concode_elem_sep void renderSubsetLength concode_elem_sep int renderSubsetLength concode_elem_sep int size concode_elem_sep Face get concode_elem_sep FacesBufferedList clone concode_elem_sep void renderSubsetStartIndex concode_elem_sep int renderSubsetStartIndex concode_elem_sep ShortBuffer buffer concode_elem_sep void putInFace