void function ( int arg0 ) { this . schedulePoolSize = arg0 ; }
set the thread pool size of the scheduled render service . the default is 5 and unless you have a lot of renderers that use the scheduling service , it should really be more than enough . concode_field_sep RejectionHandler rejectionHandler concode_elem_sep RenderThreadFactory threadFactory concode_elem_sep int corePoolSize concode_elem_sep int renderQueueCapacity concode_elem_sep Log log concode_elem_sep ThreadPoolExecutor renderService concode_elem_sep ScheduledThreadPoolExecutor scheduledService concode_elem_sep int maxPoolSize concode_elem_sep long keepAliveTime concode_elem_sep int schedulePoolSize concode_field_sep void createScheduledService concode_elem_sep ScheduledThreadPoolExecutor getScheduledService concode_elem_sep void setMaxPoolSize concode_elem_sep long getKeepAliveTime concode_elem_sep int getCorePoolSize concode_elem_sep void createCoreService concode_elem_sep int getRenderQueueCapacity concode_elem_sep int getSchedulePoolSize concode_elem_sep int getMaxPoolSize concode_elem_sep void requestRender concode_elem_sep void dispose concode_elem_sep void setRenderQueueCapacity concode_elem_sep void setCorePoolSize concode_elem_sep void setKeepAliveTime