void function ( boolean arg0 ) { this . awake = arg0 ; }
is this body initially sleeping ? concode_field_sep Object userData concode_elem_sep float gravityScale concode_elem_sep float linearDamping concode_elem_sep float angularDamping concode_elem_sep boolean active concode_elem_sep boolean awake concode_elem_sep BodyType type concode_elem_sep float angularVelocity concode_elem_sep boolean allowSleep concode_elem_sep float angle concode_elem_sep Vec2 position concode_elem_sep boolean bullet concode_elem_sep Vec2 linearVelocity concode_elem_sep boolean fixedRotation concode_field_sep boolean isBullet concode_elem_sep float getAngularDamping concode_elem_sep void setGravityScale concode_elem_sep Vec2 getLinearVelocity concode_elem_sep boolean isAwake concode_elem_sep boolean isActive concode_elem_sep void setPosition concode_elem_sep float getGravityScale concode_elem_sep boolean isAllowSleep concode_elem_sep boolean isFixedRotation concode_elem_sep void setAngle concode_elem_sep void setType concode_elem_sep void setLinearVelocity concode_elem_sep void setBullet concode_elem_sep void setAllowSleep concode_elem_sep Vec2 getPosition concode_elem_sep void setFixedRotation concode_elem_sep void setActive concode_elem_sep void setAngularVelocity concode_elem_sep BodyType getType concode_elem_sep float getAngle concode_elem_sep void setLinearDamping concode_elem_sep void setAngularDamping concode_elem_sep float getAngularVelocity concode_elem_sep Object getUserData concode_elem_sep void setUserData concode_elem_sep float getLinearDamping