void function ( final SessionNode arg0 ) { SessionSupport loc0 = new SessionSupport ( this ) ; loc0 . addSessionListener ( arg0 . getSessionHandler ( ) ) ; loc0 . fireExecutionStarted ( ) ; }
notify session nodes and their parameters downstream that a new execution has begun of a simulation study . concode_field_sep Session session concode_elem_sep Set<SessionNode> nodesToExecute concode_elem_sep SessionSupport sessionSupport concode_field_sep SessionSupport getSessionSupport concode_elem_sep void addSessionListener concode_elem_sep void removeRepetition concode_elem_sep void collectParentParamSettings concode_elem_sep void doChildClosureVisit concode_elem_sep void execute concode_elem_sep boolean execute concode_elem_sep void setRepetition concode_elem_sep Set getDescendants concode_elem_sep LinkedList<SessionNode> getTierOrdering concode_elem_sep boolean createDescendantModels concode_elem_sep int getRepetition concode_elem_sep HashSet<SessionNode> nodesWithModels concode_elem_sep Session getSession