float function ( Vector3 arg0 ) { return normal . dot ( arg0 ) + d ; }
calculates the shortest signed distance between the plane and the given point . concode_field_sep float d concode_elem_sep long serialVersionUID concode_elem_sep Vector3 normal concode_field_sep Vector3 getNormal concode_elem_sep void set concode_elem_sep void set concode_elem_sep void set concode_elem_sep void set concode_elem_sep void set concode_elem_sep boolean isFrontFacing concode_elem_sep String toString concode_elem_sep PlaneSide testPoint concode_elem_sep PlaneSide testPoint concode_elem_sep float getD