Map < String , String > function ( ) { if ( characterSheets == null ) initCharacterSheetsMap ( ) ; return characterSheets ; }
getter for charactersheets . only called by campaign #getcharactersheets and that function is never usedelsewhere within maptool . yet . ; - concode_field_sep String defaultSightType concode_elem_sep boolean initiativeMovementLock concode_elem_sep String DEFAULT_TOKEN_PROPERTY_TYPE concode_elem_sep Map<String,BooleanTokenOverlay> tokenStates concode_elem_sep Map<String,LookupTable> lookupTableMap concode_elem_sep Map<String,List<TokenProperty>> tokenTypeMap concode_elem_sep Map<String,String> characterSheets concode_elem_sep Object[][] starter concode_elem_sep Map<String,Map<GUID,LightSource>> lightSourcesMap concode_elem_sep List<String> remoteRepositoryList concode_elem_sep boolean initiativeOwnerPermissions concode_elem_sep Map<String,SightType> sightTypeMap concode_elem_sep Map<String,BarTokenOverlay> tokenBars concode_field_sep void initTokenTypeMap concode_elem_sep void setLookupTableMap concode_elem_sep void initTokenBarsMap concode_elem_sep List<String> getRemoteRepositoryList concode_elem_sep void setRemoteRepositoryList concode_elem_sep boolean isInitiativeMovementLock concode_elem_sep Map<String,Map<GUID,LightSource>> getLightSourcesMap concode_elem_sep void initSightTypeMap concode_elem_sep void mergeInto concode_elem_sep void setTokenStatesMap concode_elem_sep Map<String,List<TokenProperty>> getTokenTypeMap concode_elem_sep Map<String,BarTokenOverlay> getTokenBarsMap concode_elem_sep Map<String,SightType> getSightTypeMap concode_elem_sep List<TokenProperty> getTokenPropertyList concode_elem_sep boolean isInitiativeOwnerPermissions concode_elem_sep void setLightSourcesMap concode_elem_sep void setCharacterSheets concode_elem_sep void initLightSourcesMap concode_elem_sep void init concode_elem_sep void initRemoteRepositoryList concode_elem_sep String getDefaultSightType concode_elem_sep void initCharacterSheetsMap concode_elem_sep Map<String,LookupTable> getLookupTableMap concode_elem_sep Map<String,BooleanTokenOverlay> getTokenStatesMap concode_elem_sep void initLookupTableMap concode_elem_sep void initTokenStatesMap concode_elem_sep void setSightTypeMap concode_elem_sep void setTokenBarsMap concode_elem_sep void setInitiativeOwnerPermissions concode_elem_sep Set<MD5Key> getAllImageAssets concode_elem_sep void setInitiativeMovementLock concode_elem_sep void setTokenTypeMap