boolean function ( StateChange arg0 ) { if ( this . statesToListener == null ) { return false ; } StateChangeListener [ ] loc0 = this . statesToListener . get ( null ) ; return ( loc0 != null ) || ( ( arg0 != null ) && ( null != this . statesToListener . get ( arg0 ) ) ) ; }
indicates whether the map contains at least one listener to be notified . concode_field_sep Object source concode_elem_sep Map<StateChange,StateChangeListener[]> statesToListener concode_elem_sep StateChangeListener[] EMPTY concode_field_sep void removeStateChangeListener concode_elem_sep StateChangeListener[] getListeners concode_elem_sep StateChangeListener[] getListeners concode_elem_sep void fireStateChange concode_elem_sep void fireStateChange concode_elem_sep void addStateChangeListener concode_elem_sep StateChangeListener[] newArray concode_elem_sep void fire concode_elem_sep void lazyInitMap