int function ( ) { return threads <= 0 ? Runtime . getRuntime ( ) . availableProcessors ( ) : threads ; }
get number of allowed threads for multi-threaded operations . concode_field_sep AccelerationStructure intAccel concode_elem_sep InstanceList infiniteInstanceList concode_elem_sep Instance bakingInstance concode_elem_sep int threads concode_elem_sep LightServer lightServer concode_elem_sep String acceltype concode_elem_sep boolean bakingViewDependent concode_elem_sep boolean rebuildAccel concode_elem_sep PrimitiveList bakingPrimitives concode_elem_sep InstanceList instanceList concode_elem_sep AccelerationStructure bakingAccel concode_elem_sep Camera camera concode_elem_sep boolean lowPriority concode_field_sep void setInstanceLists concode_elem_sep void setCamera concode_elem_sep void setShaderOverride concode_elem_sep Camera getCamera concode_elem_sep void setLightList concode_elem_sep BoundingBox getBounds concode_elem_sep ShadingState getRadiance concode_elem_sep boolean calculatePhotons concode_elem_sep void trace concode_elem_sep Color traceShadow concode_elem_sep void setBakingInstance concode_elem_sep void traceBake concode_elem_sep void render concode_elem_sep int getThreadPriority