float function ( float arg0 , float arg1 , float arg2 ) { float loc0 = arg0 - this . x ; float loc1 = arg1 - this . y ; float loc2 = arg2 - this . z ; loc0 *= loc0 ; loc1 *= loc1 ; loc2 *= loc2 ; return loc0 + loc1 + loc2 ; }
returns the squared distance between this point and the given point concode_field_sep Vector3 tmp concode_elem_sep Vector3 Zero concode_elem_sep Vector3 X concode_elem_sep float x concode_elem_sep float y concode_elem_sep Vector3 Y concode_elem_sep float z concode_elem_sep long serialVersionUID concode_elem_sep Vector3 tmp2 concode_elem_sep Vector3 Z concode_elem_sep Vector3 tmp3 concode_field_sep Vector3 sub concode_elem_sep Vector3 sub concode_elem_sep Vector3 sub concode_elem_sep float dst concode_elem_sep float dst concode_elem_sep Vector3 mul concode_elem_sep Vector3 mul concode_elem_sep Vector3 lerp concode_elem_sep float dot concode_elem_sep float dot concode_elem_sep Vector3 scale concode_elem_sep Vector3 tmp3 concode_elem_sep Vector3 tmp2 concode_elem_sep float len2 concode_elem_sep Vector3 div concode_elem_sep Vector3 nor concode_elem_sep float len concode_elem_sep Vector3 tmp concode_elem_sep Vector3 rot concode_elem_sep int hashCode concode_elem_sep boolean isZero concode_elem_sep Vector3 add concode_elem_sep Vector3 add concode_elem_sep Vector3 add concode_elem_sep Vector3 set concode_elem_sep Vector3 set concode_elem_sep Vector3 set concode_elem_sep Vector3 crs concode_elem_sep Vector3 crs concode_elem_sep boolean isUnit concode_elem_sep boolean epsilonEquals concode_elem_sep boolean epsilonEquals concode_elem_sep Vector3 prj concode_elem_sep Vector3 cpy concode_elem_sep Vector3 slerp concode_elem_sep boolean equals concode_elem_sep boolean idt concode_elem_sep String toString