Map < String , Tag > function ( Vector arg0 ) { if ( tileEntities == null ) { populateTileEntities ( ) ; } return tileEntities . get ( new BlockVector ( arg0 ) ) ; }
get the map of tags keyed to strings for a block 's tile entity data . may return null if there is no tile entity data . not public yet because what this function returns is n't ideal for usage . concode_field_sep int rootZ concode_elem_sep LocalWorld world concode_elem_sep byte[] data concode_elem_sep byte[] blocks concode_elem_sep Map<BlockVector,Map<String,Tag>> tileEntities concode_elem_sep CompoundTag rootTag concode_elem_sep int rootX concode_field_sep BaseBlock getBlock concode_elem_sep int getBlockID concode_elem_sep int getBlockData concode_elem_sep void populateTileEntities