Vehicle function ( int arg0 , Vector3D arg1 , int arg2 , int arg3 , float arg4 , int arg5 , int arg6 , int arg7 ) { return SampObjectManager . get ( ) . createVehicle ( arg0 , arg1 , arg2 , arg3 , arg4 , arg5 , arg6 , arg7 ) ; }
create a vehicle with params . if the creation fails , it will throw a creationfailedexception . concode_field_sep int INVALID_ID concode_field_sep int getRespawnDelay concode_elem_sep void putPlayer concode_elem_sep void respawn concode_elem_sep int getModelId concode_elem_sep void repair concode_elem_sep boolean isStatic concode_elem_sep AngledLocation getLocation concode_elem_sep int getWorld concode_elem_sep Velocity getVelocity concode_elem_sep int getPoolSize concode_elem_sep void attachTrailer concode_elem_sep int getId concode_elem_sep boolean isPlayerIn concode_elem_sep String getModelName concode_elem_sep Vehicle getTrailer concode_elem_sep void setNumberPlate concode_elem_sep void setLocation concode_elem_sep void setLocation concode_elem_sep void setLocation concode_elem_sep void setLocation concode_elem_sep boolean isStreamedIn concode_elem_sep Vehicle get concode_elem_sep Collection<Vehicle> get concode_elem_sep void setVelocity concode_elem_sep VehicleState getDoors concode_elem_sep float getHealth concode_elem_sep void setHealth concode_elem_sep VehicleDamage getDamage concode_elem_sep void setInterior concode_elem_sep void setPaintjob concode_elem_sep void setDoors concode_elem_sep void detachTrailer concode_elem_sep void setAngle concode_elem_sep Quaternion getRotationQuat concode_elem_sep int getSirenState concode_elem_sep void setParamsForPlayer concode_elem_sep void setWindows concode_elem_sep int getColor2 concode_elem_sep boolean isTrailerAttached concode_elem_sep int getColor1 concode_elem_sep VehicleState getWindows concode_elem_sep VehicleParam getState concode_elem_sep void setColor concode_elem_sep void setAngularVelocity concode_elem_sep float getAngle concode_elem_sep VehicleComponent getComponent concode_elem_sep void setWorld concode_elem_sep boolean hasSiren concode_elem_sep int getInterior