PVector function ( PVector arg0 , PVector arg1 ) { return sub ( arg0 , arg1 , null ) ; }
subtract one vector from another concode_field_sep float[] array concode_elem_sep float x concode_elem_sep float y concode_elem_sep float z concode_field_sep void add concode_elem_sep void add concode_elem_sep PVector add concode_elem_sep PVector add concode_elem_sep void set concode_elem_sep void set concode_elem_sep void set concode_elem_sep void mult concode_elem_sep PVector mult concode_elem_sep PVector mult concode_elem_sep void mult concode_elem_sep PVector mult concode_elem_sep PVector mult concode_elem_sep float dot concode_elem_sep float dot concode_elem_sep float dot concode_elem_sep PVector cross concode_elem_sep PVector cross concode_elem_sep PVector cross concode_elem_sep float dist concode_elem_sep float dist concode_elem_sep void div concode_elem_sep PVector div concode_elem_sep PVector div concode_elem_sep void div concode_elem_sep PVector div concode_elem_sep PVector div concode_elem_sep float angleBetween concode_elem_sep float mag concode_elem_sep float heading2D concode_elem_sep float[] array concode_elem_sep PVector get concode_elem_sep float[] get concode_elem_sep void normalize concode_elem_sep PVector normalize concode_elem_sep void limit concode_elem_sep String toString