void function ( ) { pause ( ) ; renderer . dispose ( ) ; world . dispose ( ) ; }
dispose of game elements concode_field_sep boolean paused concode_elem_sep GameMain game concode_elem_sep GameRenderer renderer concode_elem_sep GameWorld world concode_elem_sep float TIME_STEP concode_field_sep void resume concode_elem_sep boolean isPaused concode_elem_sep void hide concode_elem_sep GameWorld getWorld concode_elem_sep void show concode_elem_sep void resize concode_elem_sep void render concode_elem_sep void pause concode_elem_sep void checkGameStatus