void function ( Channel arg0 ) { if ( getActiveChannel ( ) != arg0 && ! highlighted . contains ( arg0 ) ) { tabs . setForegroundForComponent ( arg0 , MainGui . COLOR_NEW_MESSAGE ) ; } }
set channel to show a new message arrived , changes color of the tab . only if not currently active tab . concode_field_sep ContextMenuListener contextMenuListener concode_elem_sep int defaultUserlistWidth concode_elem_sep StyleManager styleManager concode_elem_sep Hashtable<String,Channel> channels concode_elem_sep Tabs tabs concode_elem_sep MouseClickedListener mouseClickedListener concode_elem_sep MainGui gui concode_elem_sep Channel defaultChannel concode_elem_sep Set<Channel> highlighted concode_field_sep void setChannelHighlighted concode_elem_sep void addTabChangeListener concode_elem_sep void resetChannelTab concode_elem_sep boolean isChannel concode_elem_sep Enumeration keys concode_elem_sep String getChannelFromPanel concode_elem_sep void setInitialFocus concode_elem_sep void setDefaultUserlistWidth concode_elem_sep void addDefaultChannel concode_elem_sep int getChannelCount concode_elem_sep void removeChannel concode_elem_sep Channel createChannel concode_elem_sep Channel getChannel concode_elem_sep Channel get concode_elem_sep void setChannelNewStatus concode_elem_sep void switchToPreviousChannel concode_elem_sep void setTabOrder concode_elem_sep void switchToNextChannel concode_elem_sep Channel addChannel concode_elem_sep void refreshStyles concode_elem_sep Enumeration elements concode_elem_sep void mouseClicked concode_elem_sep List<Channel> getChannels concode_elem_sep Channel getActiveChannel concode_elem_sep Component getComponent concode_elem_sep void stateChanged concode_elem_sep void switchToChannel concode_elem_sep Channel getChannelFromInput