void function ( final long [ ] arg0 , final int [ ] arg1 , final int arg2 ) { this . set ( arg0 , arg1 . length , arg1 , 0 , arg2 ) ; }
animate specifics frames . concode_field_sep int mLoopCount concode_elem_sep long mAnimationDuration concode_elem_sep long[] mFrameDurations concode_elem_sep int mFrameCount concode_elem_sep int mFirstFrameIndex concode_elem_sep int[] mFrames concode_elem_sep long[] mFrameEndsInNanoseconds concode_field_sep void setLoopCount concode_elem_sep int getLoopCount concode_elem_sep long[] fillFrameDurations concode_elem_sep int[] getFrames concode_elem_sep long[] getFrameDurations concode_elem_sep int getFirstFrameIndex concode_elem_sep void scale concode_elem_sep int calculateCurrentFrameIndex concode_elem_sep int getFrameCount concode_elem_sep long getAnimationDuration concode_elem_sep IAnimationData deepCopy