void function ( BlockDamageEvent arg0 ) { if ( handleSetup ( arg0 . getPlayer ( ) , arg0 . getBlock ( ) . getLocation ( ) ) ) arg0 . setCancelled ( true ) ; }
used to setup an arena if the command was sent before by the sender . concode_field_sep SpectatorPlus p concode_field_sep boolean handleSetup concode_elem_sep void onBlockBreak