Ray function ( Point3 arg0 ) { return new Ray ( c2w == null ? new Point3 ( 0 , 0 , 0 ) : c2w [ 0 ] . transformP ( new Point3 ( 0 , 0 , 0 ) ) , arg0 ) ; }
generate a ray from the origin of camera space toward the specified point . concode_field_sep Matrix4[] c2w concode_elem_sep Matrix4[] w2c concode_elem_sep CameraLens lens concode_field_sep boolean updateCameraMatrix concode_elem_sep boolean update concode_elem_sep Matrix4 getWorldToCamera concode_elem_sep Matrix4 getCameraToWorld