void function ( ) { if ( isLoaded ) unloadWorld ( ) ; Bukkit . createWorld ( new WorldCreator ( world ) ) ; isLoaded = true ; }
loads world concode_field_sep String creator concode_elem_sep HashMap<Team,Location> Spawns concode_elem_sep String world concode_elem_sep String name concode_elem_sep boolean isLoaded concode_field_sep String getWorldName concode_elem_sep World getWorld concode_elem_sep HashMap<Team,Location> getSpawns concode_elem_sep String getName concode_elem_sep void unloadWorld concode_elem_sep boolean isLoaded concode_elem_sep String getCreator