Ray function ( Matrix4 arg0 ) { tmp . set ( origin ) . add ( direction ) ; tmp . mul ( arg0 ) ; origin . mul ( arg0 ) ; direction . set ( tmp . sub ( origin ) ) ; return this ; }
multiplies the ray by the given matrix . use this to transform a ray into another coordinate system . concode_field_sep Vector3 tmp concode_elem_sep Vector3 origin concode_elem_sep Vector3 direction concode_elem_sep long serialVersionUID concode_field_sep Ray set concode_elem_sep Ray set concode_elem_sep Ray set concode_elem_sep Vector3 getEndPoint concode_elem_sep String toString concode_elem_sep Ray cpy