boolean function ( List < Edge > arg0 ) { return getIncidentEdges ( ) . removeAll ( arg0 ) ; }
remove incident edges in relationship with the edge . concode_field_sep boolean border concode_elem_sep Vertex eV concode_elem_sep List<Edge> incidentEdges concode_elem_sep Vertex oV concode_elem_sep LineSegment geometry concode_elem_sep int id concode_elem_sep List<Triangle> triangles concode_field_sep void setIncidentEdges concode_elem_sep Vertex getOV concode_elem_sep boolean addTriangles concode_elem_sep int getId concode_elem_sep LineSegment getGeometry concode_elem_sep void setOV concode_elem_sep boolean addIncidentEdge concode_elem_sep void setGeometry concode_elem_sep boolean isBorder concode_elem_sep boolean addIncidentEdges concode_elem_sep boolean removeTriangle concode_elem_sep boolean removeTriangles concode_elem_sep void setTriangles concode_elem_sep void setBorder concode_elem_sep void setEV concode_elem_sep void setId concode_elem_sep boolean addTriangle concode_elem_sep Vertex getEV concode_elem_sep boolean removeIncidentEdge concode_elem_sep List<Triangle> getTriangles concode_elem_sep List<Edge> getIncidentEdges