void function ( Mat arg0 , MatOfKeyPoint arg1 , Mat arg2 , Scalar arg3 , int arg4 ) { Mat loc0 = arg1 ; drawKeypoints_0 ( arg0 . nativeObj , loc0 . nativeObj , arg2 . nativeObj , arg3 . val [ 0 ] , arg3 . val [ 1 ] , arg3 . val [ 2 ] , arg3 . val [ 3 ] , arg4 ) ; return ; }
draws keypoints . concode_field_sep int DRAW_OVER_OUTIMG concode_elem_sep int DRAW_RICH_KEYPOINTS concode_elem_sep int NOT_DRAW_SINGLE_POINTS concode_field_sep void drawKeypoints_0 concode_elem_sep void drawMatches concode_elem_sep void drawMatches concode_elem_sep void drawMatches_0 concode_elem_sep void drawMatches2_1 concode_elem_sep void drawMatches_1 concode_elem_sep void drawMatches2_0 concode_elem_sep void drawKeypoints_1 concode_elem_sep void drawMatches2 concode_elem_sep void drawMatches2