void function ( Node arg0 ) { Node loc0 = arg0 . clone ( ) ; arg0 . setValue ( this . getValue ( ) ) ; this . setValue ( loc0 . getValue ( ) ) ; }
this function swaps the value of 2 tiles concode_field_sep int x concode_elem_sep int y concode_elem_sep char value concode_field_sep char getValue concode_elem_sep int getX concode_elem_sep void setY concode_elem_sep void setX concode_elem_sep int getY concode_elem_sep void setValue concode_elem_sep Node clone