GameObject function ( float arg0 , float arg1 ) { body . setTransform ( arg0 , arg1 , 0f ) ; return this ; }
set position of object in box2d units concode_field_sep int itemID concode_elem_sep float width concode_elem_sep Body body concode_elem_sep boolean remove concode_elem_sep float height concode_field_sep GameObject setSpeed concode_elem_sep float getHeight concode_elem_sep float getX concode_elem_sep int getItemID concode_elem_sep void markRemove concode_elem_sep float getY concode_elem_sep Body getBody concode_elem_sep boolean checkRemove concode_elem_sep boolean checkRemove concode_elem_sep void setID concode_elem_sep int getID concode_elem_sep float getWidth concode_elem_sep void setItemID