void function ( CachedActionEvent arg0 ) { Action loc0 = arg0 . getAction ( ) ; C loc1 = tryAddComponent ( createComponent ( loc0 , arg0 . getNanoTimeStart ( ) ) ) ; finalizeActionStat ( arg0 . getNanoTimeStart ( ) , loc0 , loc1 ) ; }
record an action that was not executed because it was in the disk cache . this is needed so that we can calculate correctly the dependencies tree if we have some cached actions in the middle of the critical path . concode_field_sep C maxCriticalPath concode_elem_sep Clock clock concode_elem_sep PriorityQueue<C> slowestComponents concode_elem_sep int SLOWEST_COMPONENTS_SIZE concode_elem_sep Object lock concode_elem_sep ConcurrentMap<Artifact,C> outputArtifactToComponent concode_field_sep void actionStarted concode_elem_sep int compare concode_elem_sep void addArtifactDependency concode_elem_sep C tryAddComponent concode_elem_sep void middlemanAction concode_elem_sep void finalizeActionStat concode_elem_sep ImmutableList<C> getSlowestComponents concode_elem_sep C createComponent concode_elem_sep C getMaxCriticalPath concode_elem_sep A aggregate concode_elem_sep void actionComplete concode_elem_sep boolean isBiggestCriticalPath