JoglRenderNode function ( JoglRenderNode arg0 , CgNode arg1 , Line3D arg2 , int arg3 ) { ITriangleMesh loc0 = TriangleMeshFactory . createLine3D ( arg2 , arg3 , 0.015 ) ; JoglRenderNode loc1 = new JoglRenderNode ( arg1 , new RenderContentTriangleMesh ( loc0 ) ) ; return loc1 ; }
create a render node for an arrow . concode_field_sep PlaceHolder placeHolder concode_field_sep JoglRenderNode createArrow concode_elem_sep JoglRenderNode createSphere concode_elem_sep JoglRenderNode createTetrahedron concode_elem_sep JoglRenderNode createCuboid concode_elem_sep Class<?> getType concode_elem_sep JoglRenderNode createCylinder concode_elem_sep JoglRenderNode createPlane concode_elem_sep JoglRenderNode createRenderObject