void function ( Object arg0 , Throwable arg1 ) { log ( Level . FATAL , arg0 , arg1 ) ; }
log a message at fatal level . concode_field_sep String name concode_field_sep void warn concode_elem_sep void warn concode_elem_sep void warn concode_elem_sep void trace concode_elem_sep void trace concode_elem_sep void trace concode_elem_sep String getName concode_elem_sep void debug concode_elem_sep void debug concode_elem_sep void debug concode_elem_sep void log concode_elem_sep void log concode_elem_sep boolean isInfoEnabled concode_elem_sep boolean isDebugEnabled concode_elem_sep void error concode_elem_sep void error concode_elem_sep void error concode_elem_sep Throwable getThrowable concode_elem_sep void info concode_elem_sep void info concode_elem_sep void info