void function ( INetHandlerPlayClient arg0 ) { arg0 . handleSpawnExperienceOrb ( this ) ; }
passes this packet on to the nethandler for processing . concode_field_sep double posX concode_elem_sep double posY concode_elem_sep double posZ concode_elem_sep int entityID concode_elem_sep int xpValue concode_field_sep double getX concode_elem_sep double getY concode_elem_sep double getZ concode_elem_sep int getXPValue concode_elem_sep void writePacketData concode_elem_sep int getEntityID concode_elem_sep void readPacketData