void function ( IdleHandler arg0 ) { synchronized ( this ) { mIdleHandlers . remove ( arg0 ) ; } }
remove an idlehandler from the queue that was previously addedwith #addidlehandler . if the given object is not currently in the idle list , nothing is done . concode_field_sep boolean mQuitAllowed concode_elem_sep int mPtr concode_elem_sep IdleHandler[] mPendingIdleHandlers concode_elem_sep Message mMessages concode_elem_sep boolean mQuiting concode_elem_sep ArrayList<IdleHandler> mIdleHandlers concode_elem_sep boolean mBlocked concode_field_sep Message next concode_elem_sep void nativeInit concode_elem_sep void addIdleHandler concode_elem_sep boolean enqueueMessage concode_elem_sep void nativeDestroy concode_elem_sep boolean queueIdle concode_elem_sep void finalize concode_elem_sep void nativePollOnce concode_elem_sep boolean removeMessages concode_elem_sep void removeMessages concode_elem_sep void nativeWake concode_elem_sep void removeCallbacksAndMessages