Vector < Alarm > function ( AlarmIce [ ] arg0 ) { if ( arg0 == null || arg0 . length == 0 ) { return null ; } Vector < Alarm > loc0 = new Vector < Alarm > ( arg0 . length ) ; for ( int loc1 = 0 ; loc1 < arg0 . length ; loc1 ++ ) { loc0 . add ( getAlarmFromIce ( arg0 [ loc1 ] ) ) ; } return loc0 ; }
convert alarms from ice representation . concode_field_sep int theirDefaultPort concode_field_sep PointDescriptionIce[] getPointDescriptionsAsIce concode_elem_sep PointDescriptionIce[] getPointDescriptionsAsIce concode_elem_sep Alarm getAlarmFromIce concode_elem_sep PointDescriptionIce getPointDescriptionAsIce concode_elem_sep int getDefaultPort concode_elem_sep Vector<PointDescription> getPointDescriptionsFromIce concode_elem_sep AlarmIce[] getAlarmsAsIce concode_elem_sep AlarmIce getAlarmAsIce concode_elem_sep PointDescription getPointDescriptionFromIce concode_elem_sep Vector<PointData> getPointDataFromIce concode_elem_sep PointData getPointDataFromIce concode_elem_sep PointDataIce[] getPointDataAsIce concode_elem_sep PointDataIce[] getPointDataAsIce concode_elem_sep PointDataIce getPointDataAsIce