void function ( MapNode arg0 ) { if ( ! this . neighbors . contains ( arg0 ) && arg0 != this ) { this . neighbors . add ( arg0 ) ; } }
adds the node to list of neighbours unless it is already there or `` neighbour '' is this node concode_field_sep int MAX_TYPE concode_elem_sep int MIN_TYPE concode_elem_sep Vector<MapNode> neighbors concode_elem_sep Coord location concode_elem_sep int type concode_field_sep int typeToBitMask concode_elem_sep void addType concode_elem_sep Coord getLocation concode_elem_sep String toString concode_elem_sep int compareTo concode_elem_sep boolean isType concode_elem_sep boolean isType concode_elem_sep void addNeighbor concode_elem_sep List<MapNode> getNeighbors