void function ( Graphics2D arg0 , Rectangle2D arg1 , double arg2 ) { Point2D . Double loc0 = new Point2D . Double ( ) ; loc0 . setLocation ( arg1 . getMinX ( ) + this . rotateX * arg1 . getWidth ( ) , arg1 . getMinY ( ) + this . rotateY * arg1 . getHeight ( ) ) ; draw ( arg0 , arg1 , loc0 , arg2 ) ; }
draws the needle . concode_field_sep double rotateX concode_elem_sep Paint outlinePaint concode_elem_sep int size concode_elem_sep AffineTransform transform concode_elem_sep Paint highlightPaint concode_elem_sep double rotateY concode_elem_sep Stroke outlineStroke concode_elem_sep Paint fillPaint concode_elem_sep long serialVersionUID concode_field_sep void setRotateY concode_elem_sep void setRotateX concode_elem_sep double getRotateY concode_elem_sep void writeObject concode_elem_sep Paint getHighlightPaint concode_elem_sep double getRotateX concode_elem_sep void drawNeedle concode_elem_sep Paint getFillPaint concode_elem_sep void setOutlineStroke concode_elem_sep Paint getOutlinePaint concode_elem_sep void readObject concode_elem_sep void setHighlightPaint concode_elem_sep int getSize concode_elem_sep void setSize concode_elem_sep int hashCode concode_elem_sep boolean equals concode_elem_sep void defaultDisplay concode_elem_sep void setOutlinePaint concode_elem_sep Stroke getOutlineStroke concode_elem_sep void setFillPaint concode_elem_sep AffineTransform getTransform