Node function ( NodeIdentifier arg0 ) { Node loc0 = buffer . get ( arg0 ) ; if ( loc0 == null ) { loc0 = storage . get ( arg0 ) ; if ( loc0 != null ) { put ( loc0 ) ; } } return loc0 ; }
gets a particular node . first looks in buffer ; if not found will look in the underlying storage concode_field_sep String BUFFER_SIZE_PROPERTY concode_elem_sep Logger logger concode_elem_sep int buffer_size concode_elem_sep DiskStorage storage concode_elem_sep Map<NodeIdentifier,Node> buffer concode_elem_sep Set<Node> dirtyNodes concode_field_sep void addFeatureType concode_elem_sep Storage createInstance concode_elem_sep Storage createInstance concode_elem_sep void clearFeatureTypes concode_elem_sep void clear concode_elem_sep void setBounds concode_elem_sep void put concode_elem_sep void remove concode_elem_sep ReferencedEnvelope getBounds concode_elem_sep NodeIdentifier findUniqueInstance concode_elem_sep void flush concode_elem_sep Collection<FeatureType> getFeatureTypes concode_elem_sep Properties getPropertySet concode_elem_sep void putNode concode_elem_sep void dispose