GameOfLifeField function ( GameOfLifeField arg0 ) { }
given a current population in a given gameoflifefield object this method determines the next generation 's population and returns it in a new gameoflifefield object . concode_field_sep int numberOfIterations concode_elem_sep GameOfLifeField gameField concode_field_sep int getNumberOfIterations concode_elem_sep GameOfLifeField getCurrentGameField concode_elem_sep void main concode_elem_sep void simulateOneStep