float function ( PathPoint arg0 ) { float loc0 = ( float ) ( arg0 . xCoord - this . xCoord ) ; float loc1 = ( float ) ( arg0 . yCoord - this . yCoord ) ; float loc2 = ( float ) ( arg0 . zCoord - this . zCoord ) ; return MathHelper . sqrt_float ( loc0 * loc0 + loc1 * loc1 + loc2 * loc2 ) ; }
returns the linear distance to another path point concode_field_sep float totalPathDistance concode_elem_sep boolean isFirst concode_elem_sep int yCoord concode_elem_sep int xCoord concode_elem_sep PathPoint previous concode_elem_sep int zCoord concode_elem_sep String __OBFID concode_elem_sep int index concode_elem_sep int hash concode_elem_sep float distanceToNext concode_elem_sep float distanceToTarget concode_field_sep boolean isAssigned concode_elem_sep float distanceToSquared concode_elem_sep int hashCode concode_elem_sep boolean equals concode_elem_sep int makeHash concode_elem_sep String toString