void function ( int arg0 , int arg1 ) { if ( ! gameStates . isEmpty ( ) ) gameStates . peek ( ) . resize ( arg0 , arg1 ) ; }
this method is used to update screen size and adjust rendering of current game state accordingly concode_field_sep Game game concode_elem_sep Stack<GameState> gameStates concode_field_sep void pop concode_elem_sep void pushState concode_elem_sep void setState concode_elem_sep void update concode_elem_sep void dispose concode_elem_sep void render