void function ( ) { if ( mProgram != null ) { mProgram . release ( ) ; mProgram = null ; } }
releases resources . concode_field_sep Texture2dProgram mProgram concode_elem_sep float TEX_COORDS[] concode_elem_sep int SIZEOF_FLOAT concode_elem_sep FloatBuffer TEX_COORDS_BUF concode_elem_sep Drawable2d mRectDrawable concode_elem_sep int TEX_COORDS_STRIDE concode_elem_sep float[] IDENTITY_MATRIX concode_field_sep void changeProgram concode_elem_sep Texture2dProgram getProgram concode_elem_sep void handleTouchEvent concode_elem_sep void drawFrame concode_elem_sep int createTextureObject