boolean function ( T arg0 ) { return shapes . contains ( arg0 ) ; }
checks if the shape set contains the given shape . concode_field_sep ArrayList<T> shapes concode_field_sep boolean add concode_elem_sep void add concode_elem_sep Box2D boundingBox concode_elem_sep double distance concode_elem_sep double distance concode_elem_sep void clear concode_elem_sep boolean isEmpty concode_elem_sep void draw concode_elem_sep boolean remove concode_elem_sep T remove concode_elem_sep boolean almostEquals concode_elem_sep boolean isBounded concode_elem_sep ShapeSet2D<? extends Shape2D> transform concode_elem_sep Iterator<T> iterator concode_elem_sep int size concode_elem_sep Collection<T> shapes concode_elem_sep T get concode_elem_sep boolean equals concode_elem_sep ShapeArray2D<? extends Shape2D> clone concode_elem_sep ShapeArray2D<T> create concode_elem_sep ShapeArray2D<T> create concode_elem_sep int indexOf concode_elem_sep Shape2D clip