void function ( ) { resetPerspective ( ) ; setImageSize ( myGamePanel . getGameWidth ( ) , myGamePanel . getGameHeight ( ) ) ; }
put image size and perspective to default . concode_field_sep Graphics myPen concode_elem_sep Vec2 myPos2 concode_elem_sep BufferedImage myImage concode_elem_sep Vec2 myPos1 concode_elem_sep Vec2 myDefaultPos2 concode_elem_sep GamePanel myGamePanel concode_elem_sep Vec2 myDefaultPos1 concode_field_sep Vec2 getScaledPos1 concode_elem_sep Vec2 getScaledPos2 concode_elem_sep void update concode_elem_sep void resetPerspective concode_elem_sep Graphics getPen concode_elem_sep void setPos2 concode_elem_sep Vec2 getPos2 concode_elem_sep void setPos1 concode_elem_sep void setImageSize concode_elem_sep void setPen concode_elem_sep void clearImage concode_elem_sep Vec2 getPos1 concode_elem_sep void setPerspective concode_elem_sep BufferedImage getImage