void function ( ) { this . clear ( ) ; }
called in automatic mode . concode_field_sep PApplet parent concode_elem_sep boolean registered concode_elem_sep int frameHeight concode_elem_sep int[] pxCopy concode_elem_sep int DEFAULT_SIZE concode_elem_sep PGraphicsOpenGL graphics concode_elem_sep ArrayList<Screen> screens concode_elem_sep Semaphore sem concode_elem_sep float quality concode_elem_sep int drawingSizeX concode_elem_sep int drawingSizeY concode_elem_sep int frameWidth concode_elem_sep boolean hasCamera concode_field_sep void manualMode concode_elem_sep void drawScreensOver concode_elem_sep void registerAgain concode_elem_sep PVector project concode_elem_sep PGraphicsOpenGL beginDraw concode_elem_sep int getWidth concode_elem_sep Camera getCamera concode_elem_sep void drawScreens concode_elem_sep PVector projectPointer concode_elem_sep int getHeight concode_elem_sep void endDraw concode_elem_sep float getQuality concode_elem_sep PGraphicsOpenGL getGraphics concode_elem_sep void setParent concode_elem_sep PImage render concode_elem_sep void init concode_elem_sep void initGraphics concode_elem_sep void renderScreens concode_elem_sep PGraphicsOpenGL beginDrawOnScreen concode_elem_sep void clear concode_elem_sep void draw concode_elem_sep void setDrawingSize concode_elem_sep int[] getPixelsCopy concode_elem_sep void addScreen concode_elem_sep void setQuality concode_elem_sep void setFrameSize concode_elem_sep void automaticMode concode_elem_sep boolean hasCamera