void function ( Graphics2D arg0 ) { this . render ( arg0 , ( int ) this . x , ( int ) this . y , this . clip . x , this . clip . y , ( this . width < this . clip . width ) ? this . width : this . clip . width , ( this . height < this . clip . height ) ? this . height : this . clip . height ) ; }
renders background to specified graphics context . concode_field_sep Background backgr concode_elem_sep Dimension screen concode_elem_sep long serialVersionUID concode_elem_sep double x concode_elem_sep int width concode_elem_sep double y concode_elem_sep Rectangle clip concode_elem_sep int height concode_field_sep void move concode_elem_sep double getX concode_elem_sep int getHeight concode_elem_sep double getY concode_elem_sep void setSize concode_elem_sep void setToCenter concode_elem_sep void setToCenter concode_elem_sep void setLocation concode_elem_sep Rectangle getClip concode_elem_sep Background getDefaultBackground concode_elem_sep void update concode_elem_sep void setClip concode_elem_sep void setClip concode_elem_sep int getWidth