Location function ( Location arg0 ) { Location loc0 = arg0 . clone ( ) ; loc0 . setY ( 127 ) ; while ( loc0 . getY ( ) > 0 ) { if ( this . playerCanSpawnHereSafely ( loc0 ) ) { return loc0 ; } loc0 . setY ( loc0 . getY ( ) - 1 ) ; } return null ; }
gets the location of the top block at the specified location . concode_field_sep PlaceHolder placeHolder concode_field_sep Location getBottomBlock concode_elem_sep boolean isEntitiyOnTrack concode_elem_sep boolean hasTwoBlocksofWaterBelow concode_elem_sep boolean canSpawnCartSafely concode_elem_sep boolean blockIsNotSafe concode_elem_sep void showDangers concode_elem_sep boolean isSolidBlock concode_elem_sep boolean canSpawnVehicleSafely concode_elem_sep boolean isBlockAboveAir concode_elem_sep boolean playerCanSpawnHereSafely concode_elem_sep boolean playerCanSpawnHereSafely