void function ( String arg0 , GameState arg1 ) { arg1 . setGame ( this ) ; myGamePanel . getGameStateManager ( ) . add ( arg0 , arg1 ) ; }
adds the game state . concode_field_sep SoundManager mySoundManager concode_elem_sep HashMap<String,Object> mySingletons concode_elem_sep String myName concode_elem_sep Launcher myLauncher concode_elem_sep GameFrame myGameFrame concode_elem_sep GamePanel myGamePanel concode_field_sep void removeSingleton concode_elem_sep GamePanel getGamePanel concode_elem_sep String getName concode_elem_sep void setFullScreen concode_elem_sep void start concode_elem_sep int getWidth concode_elem_sep SoundManager getSoundManager concode_elem_sep Object getSingleton concode_elem_sep void setWidth concode_elem_sep void setHeight concode_elem_sep Launcher getLauncher concode_elem_sep int getHeight concode_elem_sep void setGameState concode_elem_sep void setGameState concode_elem_sep GameState getGameState concode_elem_sep void addMacro concode_elem_sep GameFrame getGameFrame concode_elem_sep void putSingleton