void function ( AffineTransform arg0 ) { this . graphicStateTransform = arg0 ; for ( GlyphText loc0 : glyphTexts ) { loc0 . normalizeToUserSpace ( this . graphicStateTransform ) ; } }
set the graphic state transorm on all child sprites , this is used for xform object parsing and text selection . there is no need to do this outside of the context parser . concode_field_sep ArrayList<GlyphText> glyphTexts concode_elem_sep String fontName concode_elem_sep AffineTransform graphicStateTransform concode_elem_sep Rectangle2D.Float bounds concode_elem_sep boolean OPTIMIZED_DRAWING_ENABLED concode_elem_sep int fontSize concode_elem_sep Color strokeColor concode_elem_sep int rmode concode_elem_sep FontFile font concode_field_sep int getFontSize concode_elem_sep void setRMode concode_elem_sep boolean intersects concode_elem_sep void setFontName concode_elem_sep GlyphText addText concode_elem_sep void paint concode_elem_sep Rectangle2D.Float getBounds concode_elem_sep void setFontSize concode_elem_sep AffineTransform getGraphicStateTransform concode_elem_sep String getFontName concode_elem_sep String toString concode_elem_sep void setStrokeColor concode_elem_sep FontFile getFont concode_elem_sep Color getStrokeColor concode_elem_sep ArrayList<GlyphText> getGlyphSprites concode_elem_sep Area getGlyphOutline