void function ( ) { focusCandidates . clear ( ) ; focusTargetListeners . clear ( ) ; focusTargetTimers . clear ( ) ; focusTargets . clear ( ) ; }
disposes this focusmanager . concode_field_sep Map<VRComponent,Float> focusCandidates concode_elem_sep Map<VRComponent,List<FocusListener>> focusTargetListeners concode_elem_sep Set<VRComponent> focusTargets concode_elem_sep FocusManager instance concode_elem_sep Map<VRComponent,Timer> focusTargetTimers concode_field_sep Set<VRComponent> getFocusTargets concode_elem_sep void updateFocusTargets concode_elem_sep void notifyListeners concode_elem_sep void unregister concode_elem_sep FocusManager getInstance concode_elem_sep List<FocusListener> getListenersFor concode_elem_sep VRComponent getMostRecentFocusTarget concode_elem_sep void register concode_elem_sep void register concode_elem_sep void addListener concode_elem_sep void addListener