Vector3 function ( final Vector3 arg0 , final float arg1 ) { return arg0 . set ( direction ) . scl ( arg1 ) . add ( origin ) ; }
returns the endpoint given the distance . this is calculated as startpoint + distance direction . concode_field_sep Vector3 tmp concode_elem_sep Vector3 origin concode_elem_sep Vector3 direction concode_elem_sep long serialVersionUID concode_field_sep Ray set concode_elem_sep Ray set concode_elem_sep Ray set concode_elem_sep Ray mul concode_elem_sep int hashCode concode_elem_sep boolean equals concode_elem_sep String toString concode_elem_sep Ray cpy