AnimationDefinition function ( String arg0 ) { return anims ( ) . get ( arg0 ) ; }
finds and returns an animation definition . throws a null pointer exception if not found . concode_field_sep String id concode_elem_sep Class<? extends Definition> clazz concode_elem_sep ObjectMap<String,Definition> definitions concode_field_sep EnemyGroupDefinition enemyGroup concode_elem_sep FlagDefinition flag concode_elem_sep ListDefinition<AnimationGroupDefinition> animGroups concode_elem_sep ObjectMap<String,AnimationDefinition> anims concode_elem_sep ListDefinition<FlagDefinition> flags concode_elem_sep ListDefinition<AreaDefinition> areas concode_elem_sep ListDefinition battleAnimGroups concode_elem_sep EnemyDefinition enemy concode_elem_sep HeroDefinition hero concode_elem_sep ListDefinition<SkillDefinition> skills concode_elem_sep ListDefinition<HeroDefinition> heroes concode_elem_sep AnimationCollectionDefinition animCollection concode_elem_sep AnimationGroupDefinition animGroup concode_elem_sep TilesetDefinition tileset concode_elem_sep SkillDefinition skill concode_elem_sep ListDefinition<ScriptDefinition> scripts concode_elem_sep MapDefinition map concode_elem_sep BattleAnimationGroupDefinition battleAnimGroup concode_elem_sep AreaDefinition area concode_elem_sep ListDefinition<EnemyGroupDefinition> enemyGroups concode_elem_sep ItemDefinition item concode_elem_sep ListDefinition<VariableDefinition> variables concode_elem_sep ListDefinition enemies concode_elem_sep ListDefinition<T> list concode_elem_sep ScriptDefinition script concode_elem_sep ListDefinition<EntityDefinition> entities concode_elem_sep ListDefinition<TilesetDefinition> tilesets concode_elem_sep VariableDefinition variable concode_elem_sep ConfigDefinition config concode_elem_sep ListDefinition<ItemDefinition> items concode_elem_sep ListDefinition<AnimationCollectionDefinition> animCollections concode_elem_sep EntityDefinition entity