void function ( double arg0 , double arg1 ) { myLowerAngleLimit = arg0 ; myUpperAngleLimit = arg1 ; }
sets the emission angles . concode_field_sep double myEmissionRate concode_elem_sep Vec2 mySourcePosition concode_elem_sep Vec2 myInitialVelocity concode_elem_sep double myLowerAngleLimit concode_elem_sep int myFertility concode_elem_sep Particle myParticleType concode_elem_sep double myUpperAngleLimit concode_elem_sep LinkedList<Particle> myParticles concode_elem_sep Vec2 myMaxSourceOffset concode_field_sep void setFertility concode_elem_sep double getEmissionRate concode_elem_sep void update concode_elem_sep void setEmissionRate concode_elem_sep void draw concode_elem_sep void createParticles concode_elem_sep int getFertility concode_elem_sep void setInitialVelocity concode_elem_sep Vec2 getInitialVelocity concode_elem_sep void setSourceOffset concode_elem_sep double[] getEmissionAngles concode_elem_sep void setSourcePosition concode_elem_sep Vec2 getSourceOffset concode_elem_sep Vec2 getSourcePosition