float function ( ) { return ! updateScaleXY ? 1.0f : scaleX ; }
included in case you want to support anisotropic scaling concode_field_sep float xOff concode_elem_sep float scaleX concode_elem_sep float scaleY concode_elem_sep boolean updateScale concode_elem_sep boolean updateAngle concode_elem_sep float scale concode_elem_sep float angle concode_elem_sep boolean updateScaleXY concode_elem_sep float yOff concode_field_sep float getScaleY concode_elem_sep void setUpdateScaleXY concode_elem_sep boolean isUpdateScale concode_elem_sep boolean isUpdateScaleXY concode_elem_sep void set concode_elem_sep void set concode_elem_sep void setUpdateScale concode_elem_sep float getScale concode_elem_sep float getAngle concode_elem_sep float getXOff concode_elem_sep float getYOff concode_elem_sep void setUpdateAngle concode_elem_sep boolean isUpdateAngle