void function ( ) { rightPlayer . reset ( ) ; leftPlayer . reset ( ) ; ball . reset ( ) ; }
resets the entities . concode_field_sep Player leftPlayer concode_elem_sep int standardPlayerWidth concode_elem_sep Ball ball concode_elem_sep boolean gameOnGoing concode_elem_sep int standardPlayerHeight concode_elem_sep Player rightPlayer concode_field_sep void endGame concode_elem_sep void abortGame concode_elem_sep void rescale concode_elem_sep void newMatch concode_elem_sep void setup concode_elem_sep void endMatch concode_elem_sep void update concode_elem_sep void startGame concode_elem_sep void render