void function ( BuildingDecorator arg0 , Collection < ? extends GMLBuilding > arg1 ) { for ( GMLBuilding loc0 : arg1 ) { buildingDecorators . put ( loc0 , arg0 ) ; } }
set the buildingdecorator for a set of gmlbuildings . concode_field_sep Map<GMLRoad,RoadDecorator> roadDecorators concode_elem_sep Map<GMLNode,NodeDecorator> nodeDecorators concode_elem_sep Map<GMLBuilding,BuildingDecorator> buildingDecorators concode_elem_sep Map<GMLSpace,SpaceDecorator> spaceDecorators concode_elem_sep Map<GMLEdge,EdgeDecorator> edgeDecorators concode_field_sep void setRoadDecorator concode_elem_sep void setRoadDecorator concode_elem_sep RoadDecorator getRoadDecorator concode_elem_sep void clearRoadDecorator concode_elem_sep void clearRoadDecorator concode_elem_sep void setEdgeDecorator concode_elem_sep void setEdgeDecorator concode_elem_sep void clearAllEdgeDecorators concode_elem_sep BuildingDecorator getBuildingDecorator concode_elem_sep NodeDecorator getNodeDecorator concode_elem_sep void clearSpaceDecorator concode_elem_sep void clearSpaceDecorator concode_elem_sep void clearBuildingDecorator concode_elem_sep void clearBuildingDecorator concode_elem_sep void setNodeDecorator concode_elem_sep void setNodeDecorator concode_elem_sep void clearEdgeDecorator concode_elem_sep void clearEdgeDecorator concode_elem_sep void clearAllNodeDecorators concode_elem_sep void clearAllRoadDecorators concode_elem_sep void clearAllSpaceDecorators concode_elem_sep void clearAllDecorators concode_elem_sep EdgeDecorator getEdgeDecorator concode_elem_sep void clearNodeDecorator concode_elem_sep void clearNodeDecorator concode_elem_sep SpaceDecorator getSpaceDecorator concode_elem_sep void clearAllBuildingDecorators concode_elem_sep void render concode_elem_sep void setSpaceDecorator concode_elem_sep void setSpaceDecorator