Region3i function ( int arg0 ) { Vector3i loc0 = min ( ) ; loc0 . sub ( arg0 , arg0 , arg0 ) ; Vector3i loc1 = max ( ) ; loc1 . add ( arg0 , arg0 , arg0 ) ; return createFromMinMax ( loc0 , loc1 ) ; }
creates a new region that is the same as this region but expanded in all directions by the given amount concode_field_sep Vector3i next concode_elem_sep Region3i other concode_elem_sep Vector3i pos concode_elem_sep Iterator<Vector3i> innerIterator concode_elem_sep Vector3i min concode_elem_sep Vector3i size concode_elem_sep Region3i EMPTY concode_field_sep Vector3i next concode_elem_sep Vector3i next concode_elem_sep int maxZ concode_elem_sep void updateNext concode_elem_sep Region3i createEncompassing concode_elem_sep int maxY concode_elem_sep Region3i createFromMinAndSize concode_elem_sep int maxX concode_elem_sep Region3i createFromMinMax concode_elem_sep void remove concode_elem_sep void remove concode_elem_sep Iterator<Vector3i> iterator concode_elem_sep Vector3i min concode_elem_sep int hashCode concode_elem_sep Region3i createBounded concode_elem_sep Region3i move concode_elem_sep boolean encompasses concode_elem_sep boolean encompasses concode_elem_sep Region3i intersect concode_elem_sep Vector3i max concode_elem_sep Iterator<Vector3i> subtract concode_elem_sep Vector3f center concode_elem_sep boolean isEmpty concode_elem_sep boolean hasNext concode_elem_sep boolean hasNext concode_elem_sep int sizeX concode_elem_sep Region3i createFromCenterExtents concode_elem_sep Region3i createFromCenterExtents concode_elem_sep Region3i createFromCenterExtents concode_elem_sep int minY concode_elem_sep Vector3i size concode_elem_sep int minX concode_elem_sep Vector3i getNearestPointTo concode_elem_sep boolean equals concode_elem_sep Region3i expandToContain concode_elem_sep String toString concode_elem_sep int minZ concode_elem_sep int sizeY concode_elem_sep int sizeZ