void function ( ) { SocketChannel loc0 = null ; try { loc0 = ssc . accept ( ) ; selectorThread . addChannelInterestNow ( ssc , SelectionKey . OP_ACCEPT ) ; } catch ( IOException loc1 ) { server . socketError ( this , loc1 ) ; } if ( loc0 != null ) { server . socketConnected ( this , loc0 ) ; } }
called by selectorthread when the underlying server socket is ready to accept a connection . this method should not be called from anywhere else . concode_field_sep AcceptorListener server concode_elem_sep ServerSocketChannel ssc concode_elem_sep int listenPort concode_elem_sep SelectorThread selectorThread concode_field_sep void openServerSocket concode_elem_sep String toString concode_elem_sep void close