Position function ( Globe arg0 , Vec4 arg1 , Vec4 arg2 ) { return intersectRayWithTerrain ( arg0 , arg1 , arg2 , defaultSampleLength , defaultPrecision ) ; }
compute the intersection position of the globe terrain with the ray starting at origin in the given direction . uses default sample length and result precision . concode_field_sep double defaultPrecision concode_elem_sep double defaultSampleLength concode_field_sep Vec4 intersectSegmentWithTerrain concode_elem_sep Vec4 intersectSegmentWithTerrain