Rectangle2D function ( ) { return ( Rectangle2D ) patternRegion . clone ( ) ; }
returns the pattern region . concode_field_sep GraphicsNode node concode_elem_sep PatternPaintContext ppc concode_elem_sep int xShift concode_elem_sep AffineTransform patternTransform concode_elem_sep boolean overflow concode_elem_sep int yShift concode_elem_sep Filter tile concode_elem_sep PatternPaintContext lastContext concode_elem_sep Rectangle2D patternRegion concode_field_sep boolean getOverflow concode_elem_sep ColorModel getColorModel concode_elem_sep GraphicsNode getGraphicsNode concode_elem_sep AffineTransform getPatternTransform concode_elem_sep void dispose concode_elem_sep PaintContext createContext concode_elem_sep int getTransparency concode_elem_sep Raster getRaster