void function ( GVRSceneObject arg0 ) { this . object = arg0 ; }
the gvrsceneobject that triggered this cursorevent . concode_field_sep Cursor cursor concode_elem_sep Object recyclerLock concode_elem_sep CursorEvent next concode_elem_sep boolean isColliding concode_elem_sep KeyEvent keyEvent concode_elem_sep float[] hitPoint concode_elem_sep boolean isActive concode_elem_sep int recyclerUsed concode_elem_sep String TAG concode_elem_sep boolean isOver concode_elem_sep CursorEvent recyclerTop concode_elem_sep int MAX_RECYCLED concode_elem_sep GVRSceneObject object concode_field_sep CursorEvent obtain concode_elem_sep Cursor getCursor concode_elem_sep GVRSceneObject getObject concode_elem_sep float[] getHitPoint concode_elem_sep void setColliding concode_elem_sep boolean isColliding concode_elem_sep boolean isActive concode_elem_sep void setActive concode_elem_sep void setHitPoint concode_elem_sep void setOver concode_elem_sep void recycle concode_elem_sep boolean isOver concode_elem_sep void setCursor concode_elem_sep KeyEvent getKeyEvent concode_elem_sep void setKeyEvent