void function ( ) { mLevelStars . clear ( ) ; }
resets this savegame object to be empty . empty means no stars on no levels . concode_field_sep String TAG concode_elem_sep int MAX_STARS concode_elem_sep String SERIAL_VERSION concode_elem_sep Map<String,Integer> mLevelStars concode_elem_sep int MIN_STARS concode_field_sep SaveGame unionWith concode_elem_sep byte[] toBytes concode_elem_sep void loadFromJson concode_elem_sep SaveGame clone concode_elem_sep void save concode_elem_sep boolean isZero concode_elem_sep String toString concode_elem_sep int getLevelStars concode_elem_sep int getLevelStars concode_elem_sep void setLevelStars concode_elem_sep void setLevelStars