void function ( ) { if ( isConnected ( ) ) { connected = false ; socket . close ( ) ; } }
disconnect from current host . concode_field_sep boolean serverBit concode_elem_sep String host concode_elem_sep boolean reliableReceived concode_elem_sep int port concode_elem_sep boolean clientBit concode_elem_sep int clientID concode_elem_sep DatagramSocket socket concode_elem_sep boolean unreliableLock concode_elem_sep Sequence clientSequence concode_elem_sep DatagramPacket incomingPacket concode_elem_sep long currentTime concode_elem_sep Sequence serverSequence concode_elem_sep boolean reliableLock concode_elem_sep byte[] currentData concode_elem_sep Sequence lastReliableSequence concode_elem_sep int ping concode_elem_sep byte[] incomingBuffer concode_elem_sep boolean connected concode_field_sep void init concode_elem_sep void sendData concode_elem_sep byte[] processIncomingPacket concode_elem_sep byte[] receiveData concode_elem_sep Sequence getNextSequence concode_elem_sep boolean isConnected concode_elem_sep void sendConnectionless concode_elem_sep void sendReliable concode_elem_sep int getPing concode_elem_sep boolean connect concode_elem_sep void sendUnreliable