int function ( ) { return tileRadius * tileRadius * 4 ; }
get square of tile diameter as magnitude concode_field_sep int tileRadius concode_elem_sep EntityGrid<Pill> pills concode_elem_sep int PILL concode_elem_sep int GATE concode_elem_sep Images images concode_elem_sep Vector pixelDimensions concode_elem_sep int maxScore concode_elem_sep Bitmap pill concode_elem_sep int SOCRATES concode_elem_sep int WALL concode_elem_sep int GHOST concode_elem_sep int score concode_elem_sep Bitmap socrates concode_elem_sep EntityGrid<Wall> walls concode_elem_sep EntityGrid<Cell> cells concode_elem_sep Bitmap ghost concode_elem_sep ArrayList<Ghost> ghosts concode_elem_sep int[][] k concode_elem_sep Vector gridDimensions concode_elem_sep Bitmap wall concode_field_sep void incrementScore concode_elem_sep Bitmap getGhost concode_elem_sep Bitmap resizeBitmapToTile concode_elem_sep void setGhost concode_elem_sep Vector getPixelDimensions concode_elem_sep Bitmap getWall concode_elem_sep Vector getGridDimensions concode_elem_sep EntityGrid<Wall> getWalls concode_elem_sep Bitmap getPill concode_elem_sep Vector getTileRadiusVector concode_elem_sep ArrayList<Ghost> getGhosts concode_elem_sep boolean isScoreWin concode_elem_sep void setPill concode_elem_sep int getTileRadius concode_elem_sep int getMaxScore concode_elem_sep void resizeToTile concode_elem_sep Socrates getSocrates concode_elem_sep Bitmap getSocrates concode_elem_sep EntityGrid<Cell> getCells concode_elem_sep int getScore concode_elem_sep EntityGrid<Pill> getPills concode_elem_sep void setWall concode_elem_sep void setPixelDimensions concode_elem_sep void setSocrates concode_elem_sep int getTileDiameter