void function ( ) { for ( int loc0 = 0 ; loc0 < 2 ; loc0 ++ ) { for ( int loc1 = 0 ; loc1 < 5 ; loc1 ++ ) { view . getChessBoard ( ) . paintChessPiece ( loc0 , loc1 , Chess . NO_STONE ) ; } } chessSet = null ; }
clear all pieces in the design squares a1-e1 & a2-e2 concode_field_sep String setName concode_elem_sep BoardView view concode_elem_sep int x concode_elem_sep int z concode_elem_sep BlockChessSet chessSet concode_elem_sep UUID playerId concode_field_sep Point rotate concode_elem_sep BlockChessSet getChessSet concode_elem_sep char getNextChar concode_elem_sep void setSetName concode_elem_sep void scan concode_elem_sep void save concode_elem_sep int rotationNeeded concode_elem_sep String getSetName concode_elem_sep ChessPieceTemplate createTemplate concode_elem_sep UUID getPlayerId concode_elem_sep void load concode_elem_sep Cuboid getPieceBox concode_elem_sep void addMapBlocks concode_elem_sep int getSqi concode_elem_sep MaterialMap initBlackMaterialMap