void function ( String arg0 ) { if ( stateBasedMap . containsKey ( arg0 ) ) stateBasedMap . put ( arg0 , stateBasedMap . get ( arg0 ) + 1 ) ; else stateBasedMap . put ( arg0 , 1 ) ; }
addstatebasedeffect . concode_field_sep HashMap<String,Integer> stateBasedMap concode_elem_sep HashMap<String,String[]> cardToEffectsList concode_field_sep HashMap<String,String[]> getCardToEffectsList concode_elem_sep void removeStateBasedEffect concode_elem_sep void reset concode_elem_sep HashMap<String,Integer> getStateBasedMap concode_elem_sep void initStateBasedEffectsList concode_elem_sep void rePopulateStateBasedList