void function ( ) { if ( runningGameLevel == null ) { System . err . println ( "srini_string" ) ; return ; } runningGameLevel . setModelChanged ( ) ; runningGameLevel . notifyObservers ( ) ; }
notifies all current game level 's observers that model has changed . concode_field_sep GameLevelManager INSTANCE concode_elem_sep ArrayList<Observer> observersArray concode_elem_sep RunningGameLevel runningGameLevel concode_field_sep String[] getCurrentGameLevelStrings concode_elem_sep HashMap<String,Operator> getCurrentLevelOperators concode_elem_sep String[] getCurrentGameLevelStringsWithSeparators concode_elem_sep boolean unloadCurrentGameLevel concode_elem_sep void subscribeAllObserversToLevel concode_elem_sep boolean isPathExistingInModel concode_elem_sep boolean restartCurrentGameLevel concode_elem_sep boolean isAGameLevelLoaded concode_elem_sep boolean removeObserverFromLevelsModel concode_elem_sep Equation getEquationOfRunningGameLevel concode_elem_sep ArrayList<TerminalExpression> getCurrentLevelPile concode_elem_sep void removeAllObserversFromLevelsModel concode_elem_sep boolean addObserverToLevelsModel concode_elem_sep boolean isTheCurrentGameLevelWon concode_elem_sep GameLevelManager getInstance concode_elem_sep boolean loadGameLevelById