Node function ( ConstNode arg0 ) { assert NodeUtil . getRoot ( arg0 ) == getRoot ( ) ; return ( Node ) arg0 ; }
get a non-const reference to a const node . requires : node is part of this game tree . concode_field_sep Node m_root concode_elem_sep int m_boardSize concode_field_sep ConstGameInfo getGameInfoConst concode_elem_sep Node getGameInfoNode concode_elem_sep GameInfo getGameInfo concode_elem_sep boolean hasVariations concode_elem_sep ConstNode getRootConst concode_elem_sep void setDate concode_elem_sep Node getRoot concode_elem_sep void keepOnlyMainVariation concode_elem_sep int getBoardSize