void function ( Graphics arg0 ) { int loc0 = SnakePart . loc0 ; arg0 . setColor ( fillColor ) ; arg0 . fillOval ( adjustmentX + x * loc0 , adjustmentY + y * loc0 , loc0 , loc0 ) ; arg0 . setColor ( outlineColor ) ; arg0 . drawOval ( adjustmentX + x * loc0 , adjustmentY + y * loc0 , loc0 , loc0 ) ; }
paints the item concode_field_sep Color fillColor concode_elem_sep Color outlineColor concode_elem_sep int x concode_elem_sep int y concode_elem_sep int adjustmentY concode_elem_sep int adjustmentX concode_field_sep void setY concode_elem_sep int getX concode_elem_sep void setX concode_elem_sep int getY concode_elem_sep void setPositionBase