void function ( ) { if ( mRunning ) { mTriggerPercentage = 0 ; mFinishTime = AnimationUtils . currentAnimationTimeMillis ( ) ; mRunning = false ; mParent . postInvalidate ( ) ; } }
stop showing the progress animation . concode_field_sep View mParent concode_elem_sep Interpolator INTERPOLATOR concode_elem_sep Rect mBounds concode_elem_sep int COLOR1 concode_elem_sep int COLOR4 concode_elem_sep float mTriggerPercentage concode_elem_sep int FINISH_ANIMATION_DURATION_MS concode_elem_sep int COLOR2 concode_elem_sep Paint mPaint concode_elem_sep long mStartTime concode_elem_sep int mColor1 concode_elem_sep int COLOR3 concode_elem_sep int mColor4 concode_elem_sep int ANIMATION_DURATION_MS concode_elem_sep boolean mRunning concode_elem_sep int mColor2 concode_elem_sep int mColor3 concode_elem_sep long mFinishTime concode_elem_sep RectF mClipRect concode_field_sep void setColorScheme concode_elem_sep void drawTrigger concode_elem_sep boolean isRunning concode_elem_sep void drawCircle concode_elem_sep void setTriggerPercentage concode_elem_sep void start concode_elem_sep void draw concode_elem_sep void setBounds