void function ( InputStream arg0 ) { load ( arg0 , false ) ; }
load the gesture library concode_field_sep boolean PROFILE_LOADING_SAVING concode_elem_sep boolean mChanged concode_elem_sep int SEQUENCE_INVARIANT concode_elem_sep int ORIENTATION_SENSITIVE concode_elem_sep Learner mClassifier concode_elem_sep int ORIENTATION_INVARIANT concode_elem_sep int mOrientationStyle concode_elem_sep int ORIENTATION_SENSITIVE_8 concode_elem_sep int SEQUENCE_SENSITIVE concode_elem_sep short FILE_FORMAT_VERSION concode_elem_sep int mSequenceType concode_elem_sep int ORIENTATION_SENSITIVE_4 concode_elem_sep HashMap<String,ArrayList<Gesture>> mNamedGestures concode_field_sep void removeEntry concode_elem_sep int getSequenceType concode_elem_sep void setOrientationStyle concode_elem_sep void save concode_elem_sep void save concode_elem_sep void readFormatV1 concode_elem_sep void addGesture concode_elem_sep ArrayList<Prediction> recognize concode_elem_sep void removeGesture concode_elem_sep Learner getLearner concode_elem_sep Set<String> getGestureEntries concode_elem_sep boolean hasChanged concode_elem_sep int getOrientationStyle concode_elem_sep void setSequenceType concode_elem_sep ArrayList<Gesture> getGestures