void function ( ) { try { init ( ) ; gameLoop ( ) ; } finally { screen . restoreScreen ( ) ; lazilyExit ( ) ; } }
calls init and gameloop concode_field_sep boolean isRunning concode_elem_sep DisplayMode POSSIBLE_MODES[] concode_elem_sep int FONT_SIZE concode_elem_sep ScreenManager screen concode_field_sep void init concode_elem_sep void lazilyExit concode_elem_sep void stop concode_elem_sep void update concode_elem_sep void draw concode_elem_sep Image loadImage concode_elem_sep void gameLoop