Shape function ( ) { if ( shape == null ) { generateShape ( ) ; } return ( shape ) ; }
returns the shape object representing the node , or if there is none , generate a new shape . concode_field_sep int ANIMATEXINCREMENT concode_elem_sep NodeType type concode_elem_sep ArrayList<Edge> edgesFrom concode_elem_sep ArrayList<Edge> edgesTo concode_elem_sep int ANIMATEYINCREMENT concode_elem_sep Object match concode_elem_sep int age concode_elem_sep int nodeIdx concode_elem_sep Point centre concode_elem_sep boolean visited concode_elem_sep Shape shape concode_elem_sep int nodeId concode_elem_sep double score concode_elem_sep String label concode_field_sep int getAge concode_elem_sep void setY concode_elem_sep void setY concode_elem_sep String getLabel concode_elem_sep void setX concode_elem_sep void setX concode_elem_sep int getIndex concode_elem_sep Object getMatch concode_elem_sep int getId concode_elem_sep ArrayList<Node> connectingNodes concode_elem_sep ArrayList<Node> unvisitedConnectingNodes concode_elem_sep Point getCentre concode_elem_sep ArrayList<Edge> getEdgesTo concode_elem_sep void setMatch concode_elem_sep boolean addEdgeTo concode_elem_sep boolean removeEdgeFrom concode_elem_sep void setCentre concode_elem_sep int degree concode_elem_sep Shape generateShape concode_elem_sep boolean consistent concode_elem_sep boolean getVisited concode_elem_sep boolean removeEdgeTo concode_elem_sep void setType concode_elem_sep boolean addEdgeFrom concode_elem_sep ArrayList<Edge> connectingEdges concode_elem_sep ArrayList<Edge> connectingEdges concode_elem_sep int getX concode_elem_sep void setNodeId concode_elem_sep int getY concode_elem_sep ArrayList<Edge> unvisitedConnectingEdges concode_elem_sep NodeType getType concode_elem_sep void setIndex concode_elem_sep void setVisited concode_elem_sep void setLabel concode_elem_sep String toString concode_elem_sep double getScore concode_elem_sep ArrayList<Edge> getEdgesFrom concode_elem_sep void setScore concode_elem_sep void setAge