void function ( Integer arg0 ) { if ( arg0 . intValue ( ) > this . numberOfCollisions . intValue ( ) ) { this . numberOfCollisions = arg0 ; } }
sets the numberofcollisions . concode_field_sep InfoShowOccupation infoShowOccupation concode_elem_sep Integer numberOfCollisions concode_elem_sep boolean firstRowAlreadyAppended concode_elem_sep LessonSlot lessonSlot concode_elem_sep boolean locked concode_elem_sep boolean secondRowAlreadyAppended concode_elem_sep int slotIndex concode_field_sep LessonSlot getLessonSlot concode_elem_sep int getSpan concode_elem_sep InfoShowOccupation getInfoShowOccupation concode_elem_sep void setLessonSlot concode_elem_sep int compareTo concode_elem_sep void setLocked concode_elem_sep boolean isFirstRowAlreadyAppended concode_elem_sep void setSecondRowAlreadyAppended concode_elem_sep void setFirstRowAlreadyAppended concode_elem_sep int getSlotIndex concode_elem_sep boolean isLocked concode_elem_sep void addCollision concode_elem_sep boolean isSecondRowAlreadyAppended concode_elem_sep Integer getNumberOfCollisions