void function ( ) { ducks . clear ( ) ; Duck . lastDuckTime = 0 ; runawayDucks = 0 ; killedDucks = 0 ; score = 0 ; shoots = 0 ; lastTimeShoot = 0 ; }
restart game - reset some variables . concode_field_sep BufferedImage grassImg concode_elem_sep long timeBetweenShots concode_elem_sep ArrayList<Duck> ducks concode_elem_sep BufferedImage sightImg concode_elem_sep Random random concode_elem_sep int score concode_elem_sep long lastTimeShoot concode_elem_sep BufferedImage duckImg concode_elem_sep int sightImgMiddleHeight concode_elem_sep int runawayDucks concode_elem_sep BufferedImage backgroundImg concode_elem_sep int sightImgMiddleWidth concode_elem_sep Font font concode_elem_sep int killedDucks concode_elem_sep int shoots concode_field_sep void LoadContent concode_elem_sep void UpdateGame concode_elem_sep void Draw concode_elem_sep void DrawGameOver concode_elem_sep void Initialize