SudokuGrid function ( Byte [ ] [ ] arg0 ) { final SudokuGrid loc0 = new SudokuGrid ( ) ; for ( byte loc1 = 0 ; loc1 < SudokuGrid . SIZE ; loc1 ++ ) { for ( byte loc2 = 0 ; loc2 < SudokuGrid . SIZE ; loc2 ++ ) { loc0 . set ( loc1 , loc2 , Element . from ( arg0 [ loc1 ] [ loc2 ] ) ) ; } } return loc0 ; }
gives the right grid from the given 2d byte array . concode_field_sep Element[][] grid concode_elem_sep byte SIZE concode_field_sep void set concode_elem_sep int getPosition concode_elem_sep byte getCell concode_elem_sep Element get concode_elem_sep List<Element> toList concode_elem_sep byte getRow