Point3 function ( Point3 arg0 ) { return o2w == null ? new Point3 ( arg0 ) : o2w . transformP ( arg0 ) ; }
transform the given point from object space to world space . a new point3 object is returned . concode_field_sep Shader[] shaders concode_elem_sep Matrix4 o2w concode_elem_sep Matrix4 w2o concode_elem_sep BoundingBox bounds concode_elem_sep Geometry geometry concode_elem_sep Modifier[] modifiers concode_field_sep Shader getShader concode_elem_sep Vector3 transformNormalWorldToObject concode_elem_sep void intersect concode_elem_sep Vector3 transformVectorObjectToWorld concode_elem_sep Modifier getModifier concode_elem_sep boolean update concode_elem_sep Geometry getGeometry concode_elem_sep Vector3 transformVectorWorldToObject concode_elem_sep BoundingBox getBounds concode_elem_sep boolean hasGeometry concode_elem_sep int getNumPrimitives concode_elem_sep Point3 transformWorldToObject concode_elem_sep void updateBounds concode_elem_sep PrimitiveList getBakingPrimitives concode_elem_sep Vector3 transformNormalObjectToWorld concode_elem_sep void removeShader concode_elem_sep void prepareShadingState concode_elem_sep void removeModifier