void function ( double arg0 ) { rx += vx * arg0 ; ry += vy * arg0 ; }
moves this particle in a straight line based on its velocity for the specified amount of time . concode_field_sep double vx concode_elem_sep double vy concode_elem_sep Color color concode_elem_sep double INFINITY concode_elem_sep double rx concode_elem_sep double ry concode_elem_sep double mass concode_elem_sep int count concode_elem_sep double radius concode_field_sep double kineticEnergy concode_elem_sep void bounceOff concode_elem_sep void bounceOffVerticalWall concode_elem_sep int count concode_elem_sep void bounceOffHorizontalWall concode_elem_sep double timeToHit concode_elem_sep void draw concode_elem_sep double timeToHitVerticalWall concode_elem_sep double timeToHitHorizontalWall