void function ( ) { effects . clear ( ) ; }
removes all the effects added to the system concode_field_sep Array<ParticleBatch<?>> batches concode_elem_sep Array<ParticleEffect> effects concode_elem_sep ParticleSystem instance concode_field_sep void add concode_elem_sep void add concode_elem_sep Array<ParticleBatch<?>> getBatches concode_elem_sep ParticleSystem get concode_elem_sep void update concode_elem_sep void updateAndDraw concode_elem_sep void end concode_elem_sep void getRenderables concode_elem_sep void draw concode_elem_sep void begin concode_elem_sep void remove