Line function ( Vec4 arg0 , Vec4 arg1 ) { return new Line ( arg0 , new Vec4 ( arg1 . x - arg0 . x , arg1 . y - arg0 . y , arg1 . z - arg0 . z , 0 ) ) ; }
create the line containing a line segement between two points . concode_field_sep Vec4 origin concode_elem_sep Vec4 direction concode_field_sep Vec4 getPointAt concode_elem_sep boolean isPointBehindLineOrigin concode_elem_sep Vec4 getDirection concode_elem_sep Vec4 getOrigin concode_elem_sep double distanceTo concode_elem_sep Vec4 nearestPointTo concode_elem_sep Vec4[] clipToFrustum concode_elem_sep Vec4[] clipToFrustum concode_elem_sep int hashCode concode_elem_sep Vec4 nearestPointOnSegment concode_elem_sep boolean equals concode_elem_sep double selfDot concode_elem_sep String toString concode_elem_sep double distanceToSegment concode_elem_sep Vec4 nearestIntersectionPoint