float function ( Vector2 arg0 , float arg1 , float arg2 , float arg3 ) { float loc0 = 1 - arg0 . x - arg0 . y ; return loc0 * arg1 + arg0 . x * arg2 + arg0 . y * arg3 ; }
returns an interpolated value given the barycentric coordinates of a point in a triangle and the values at each vertex . concode_field_sep Vector2 tmp3 concode_elem_sep Vector2 tmp1 concode_elem_sep Vector2 tmp2 concode_field_sep Vector2 polygonCentroid concode_elem_sep Vector2 toBarycoord concode_elem_sep boolean barycoordInsideTriangle concode_elem_sep Vector2 quadrilateralCentroid concode_elem_sep void ensureCCW concode_elem_sep boolean areVerticesClockwise concode_elem_sep float triangleArea concode_elem_sep Vector2 triangleCircumcenter concode_elem_sep Vector2 triangleCentroid concode_elem_sep float lowestPositiveRoot concode_elem_sep float polygonArea concode_elem_sep boolean colinear