Handler function ( String arg0 , PrismProcessType arg1 , Player arg2 , String arg3 ) { final PrismProcessAction loc0 = new PrismProcessAction ( ) ; loc0 . setActionType ( arg0 ) ; loc0 . setPlayerName ( arg2 ) ; loc0 . setLoc ( arg2 . getLocation ( ) ) ; loc0 . setProcessData ( arg1 , arg3 ) ; return loc0 ; }
prismprocessactiondata concode_field_sep PlaceHolder placeHolder concode_field_sep Handler createUse concode_elem_sep Handler createPrismRollback concode_elem_sep Handler createSign concode_elem_sep Handler createPlayerDeath concode_elem_sep Handler createBlock concode_elem_sep Handler createBlock concode_elem_sep Handler createBlock concode_elem_sep Handler createHangingItem concode_elem_sep Handler createEntity concode_elem_sep Handler createEntity concode_elem_sep Handler createEntityTravel concode_elem_sep Handler createPlayer concode_elem_sep Handler createGrow concode_elem_sep Handler create concode_elem_sep Handler create concode_elem_sep Handler create concode_elem_sep Handler create concode_elem_sep Handler create concode_elem_sep Handler create concode_elem_sep Handler create concode_elem_sep Handler create concode_elem_sep Handler create concode_elem_sep Handler create concode_elem_sep Handler create concode_elem_sep Handler create concode_elem_sep Handler create concode_elem_sep Handler create concode_elem_sep Handler create concode_elem_sep Handler create concode_elem_sep Handler create concode_elem_sep Handler create concode_elem_sep Handler createItemStack concode_elem_sep Handler createItemStack concode_elem_sep Handler createVehicle concode_elem_sep Handler createBlockShift concode_elem_sep Handler createBlockChange