void function ( final String arg0 , final String arg1 ) { int loc0 ; while ( ( loc0 = GLES20 . glGetError ( ) ) != GLES20 . GL_NO_ERROR ) { Log . e ( arg0 , arg1 + "srini_string" + loc0 ) ; throw new RuntimeException ( arg1 + "srini_string" + loc0 ) ; } }
checks if we 've had an error inside of opengl es , and if so what that error is . concode_field_sep Map<Integer,Integer> cachedTextureHandles concode_elem_sep Vector3 objectToCamera concode_field_sep float[] randomColor concode_elem_sep IntBuffer createIntBuffer concode_elem_sep int createVAO concode_elem_sep ShortBuffer createShortBuffer concode_elem_sep int loadTexture concode_elem_sep void clearTextures concode_elem_sep void fillColors concode_elem_sep void fillColors concode_elem_sep FloatBuffer createFloatBuffer concode_elem_sep int createVBO concode_elem_sep boolean isLookingAt