void function ( int arg0 , int arg1 ) { if ( GameTimer . getTimeInSeconds ( ) > time + seconds ) { enabled = false ; messageString = "srini_string" ; message . print ( messageString ) ; } this . x = arg0 ; this . y = ( int ) ( arg1 - message . getHeight ( ) / 2 ) ; }
update message and check its life time . concode_field_sep int seconds concode_elem_sep boolean enabled concode_elem_sep UserHud userHud concode_elem_sep String messageString concode_elem_sep int x concode_elem_sep float time concode_elem_sep Text message concode_elem_sep int y concode_field_sep float getHeight concode_elem_sep void show