void function ( final VRCollider arg0 ) { clearGridCells ( arg0 ) ; final SpatialHashInfo loc0 = SpatialHashGenerator . generate ( arg0 ) ; if ( loc0 == null ) { return ; } updateGridCells ( arg0 , loc0 ) ; }
updates the collision bounds of the given vrcollider . concode_field_sep Matrix4x4 currentModelMatrix concode_elem_sep float cellWidth concode_elem_sep Map<VRCollider,SpatialHashInfo> cachedInfo concode_elem_sep float cellDepth concode_elem_sep CollisionManager INSTANCE concode_elem_sep float cellHeight concode_elem_sep Map<Integer,Map<Integer,Map<Integer,SpatialGridCell>>> spatialHashTable concode_elem_sep Map<VRCollider,List<SpatialGridCell>> cachedColliders concode_field_sep void init concode_elem_sep boolean moveAndCheckForCollision concode_elem_sep SpatialGridCell getCell concode_elem_sep void raycastUpdate concode_elem_sep float getCellWidth concode_elem_sep Map<Integer,Map<Integer,SpatialGridCell>> getYZCellTable concode_elem_sep void remove concode_elem_sep void clearGridCells concode_elem_sep Set<VRCollider> getCollisions concode_elem_sep Map<Integer,SpatialGridCell> getZCellTable concode_elem_sep void removeCell concode_elem_sep void updateGridCells concode_elem_sep void dispose concode_elem_sep CollisionManager getInstance concode_elem_sep float getCellHeight concode_elem_sep float getCellDepth