void function ( DSymbol arg0 ) { _symbols . add ( arg0 ) ; }
adds a symbol to this family . concode_field_sep String _name concode_elem_sep HashSet<DSymbol> _symbols concode_elem_sep int _type concode_field_sep void setName concode_elem_sep String getName concode_elem_sep String getSymbolsRepr concode_elem_sep int getType concode_elem_sep Iterator<DSymbol> getSymbols concode_elem_sep void setType