C function ( AiWrapperProvider < V3 , M4 , C , N , Q > arg0 ) { return ( C ) m_ambient ; }
ambient color of the light source . the ambient light color is multiplied with the ambient material color to obtain the final color that contributes to the ambient shading term . most renderers will ignore this value it , is just a remaining of the fixed-function pipeline that is still supported by quite many file formats . this method is part of the wrapped api see aiwrapperprovider for details on wrappers . the built in behavior is to return an aicolor . concode_field_sep float m_attenuationQuadratic concode_elem_sep String m_name concode_elem_sep Object m_ambient concode_elem_sep float m_outerCone concode_elem_sep float m_innerCone concode_elem_sep Object m_position concode_elem_sep float m_attenuationLinear concode_elem_sep float m_attenuationConstant concode_elem_sep Object m_specular concode_elem_sep Object m_direction concode_elem_sep Object m_diffuse concode_elem_sep AiLightType m_type concode_field_sep String getName concode_elem_sep V3 getPosition concode_elem_sep float getAngleInnerCone concode_elem_sep V3 getDirection concode_elem_sep AiLightType getType concode_elem_sep float getAngleOuterCone concode_elem_sep float getAttenuationLinear concode_elem_sep C getColorDiffuse concode_elem_sep float getAttenuationQuadratic concode_elem_sep C getColorSpecular concode_elem_sep float getAttenuationConstant