Vector3D function ( final Line arg0 ) { final Vector3D loc0 = closestPoint ( arg0 ) ; return arg0 . contains ( loc0 ) ? loc0 : null ; }
get the intersection point of the instance and another line . concode_field_sep Vector3D zero concode_elem_sep Vector3D direction concode_field_sep Vector3D closestPoint concode_elem_sep Vector3D getDirection concode_elem_sep Vector3D getOrigin concode_elem_sep double distance concode_elem_sep double distance concode_elem_sep Vector3D toSpace concode_elem_sep Line revert concode_elem_sep double getAbscissa concode_elem_sep Vector1D toSubSpace concode_elem_sep boolean contains concode_elem_sep boolean isSimilarTo concode_elem_sep SubLine wholeLine concode_elem_sep void reset concode_elem_sep Vector3D pointAt