void function ( Player arg0 ) { dead = true ; if ( hold ) { arg0 . unsetHold ( ) ; } }
diese methode shcaut ob ein enemy gestorben ist concode_field_sep float ypos concode_elem_sep float xpos concode_elem_sep boolean hold concode_elem_sep boolean dead concode_elem_sep BufferedImage look concode_elem_sep int speed concode_field_sep boolean hit concode_elem_sep boolean canGrab concode_elem_sep void update concode_elem_sep void draw concode_elem_sep boolean checkhold concode_elem_sep boolean isDead concode_elem_sep int getExtraDamage