If < U > function ( Predicate < U > arg0 ) { return new If ( arg0 , this ) ; }
begin building a conditional block of consumers concode_field_sep Predicate<U> p concode_elem_sep Chain<U> f concode_elem_sep If<U> b concode_elem_sep Chain<U> t concode_elem_sep Chain<U> f concode_elem_sep Chain<U> t concode_elem_sep Chain<U> chain concode_elem_sep Consumer<U> action concode_field_sep ConsumerBuilder<U> add concode_elem_sep ConsumerBuilder<U> add concode_elem_sep void add concode_elem_sep void add concode_elem_sep Else<U> _else concode_elem_sep Else<U> _else concode_elem_sep Else<U> _else concode_elem_sep Else<U> _else concode_elem_sep Else<U> _else concode_elem_sep Else<U> _else concode_elem_sep Consumer<U> build concode_elem_sep Consumer<U> build concode_elem_sep Consumer<U> build concode_elem_sep Consumer<U> buildNonNull concode_elem_sep ConsumerBuilder<U> endIf concode_elem_sep ConsumerBuilder<U> endIf concode_elem_sep ConsumerBuilder<U> endIf concode_elem_sep Then<U> _then concode_elem_sep Then<U> _then concode_elem_sep Then<U> _then concode_elem_sep Then<U> _then