void function ( int arg0 ) { health = arg0 ; }
sets health of enemy object to new value concode_field_sep int x concode_elem_sep int health concode_elem_sep int y concode_elem_sep int location concode_field_sep void removeHealth concode_elem_sep int getValue concode_elem_sep int getx concode_elem_sep int gety concode_elem_sep void setLocation concode_elem_sep void step concode_elem_sep boolean checkHealth concode_elem_sep void draw concode_elem_sep boolean checkWin