boolean function ( Entity arg0 ) { return true ; }
hits as ice barrage and that on multi areas concode_field_sep Player player concode_field_sep boolean canMove concode_elem_sep boolean canAttack concode_elem_sep Player getPlayer concode_elem_sep boolean handleItemOnObject concode_elem_sep boolean canEquip concode_elem_sep void moved concode_elem_sep boolean processCommand concode_elem_sep void sendInterfaces concode_elem_sep boolean login concode_elem_sep boolean canUseItemOnItem concode_elem_sep void magicTeleported concode_elem_sep boolean canEat concode_elem_sep boolean processObjectClick1 concode_elem_sep boolean logout concode_elem_sep boolean canPlayerOption1 concode_elem_sep boolean sendDeath concode_elem_sep boolean processItemOnNPC concode_elem_sep boolean canPot concode_elem_sep boolean processObjectClick4 concode_elem_sep boolean processObjectClick5 concode_elem_sep boolean processObjectClick2 concode_elem_sep boolean processObjectClick3 concode_elem_sep boolean processItemTeleport concode_elem_sep boolean processNPCClick3 concode_elem_sep boolean processNPCClick2 concode_elem_sep boolean canSummonFamiliar concode_elem_sep void process concode_elem_sep boolean canDeleteInventoryItem concode_elem_sep void trackXP concode_elem_sep boolean processNPCClick1 concode_elem_sep boolean canDropItem concode_elem_sep void start concode_elem_sep boolean canAddInventoryItem concode_elem_sep void setPlayer concode_elem_sep boolean processObjectTeleport concode_elem_sep boolean processButtonClick concode_elem_sep boolean processButtonClick concode_elem_sep boolean processItemOnPlayer concode_elem_sep boolean processMagicTeleport concode_elem_sep void removeController concode_elem_sep boolean processMoneyPouch concode_elem_sep boolean checkWalkStep concode_elem_sep void forceClose concode_elem_sep Object[] getArguments concode_elem_sep boolean keepCombating concode_elem_sep void setArguments concode_elem_sep boolean useDialogueScript concode_elem_sep boolean canWalk