void function ( int arg0 ) { this . effect1 = Collector . getInstance ( ) . getPixelControllerEffect ( ) . getEffect ( arg0 ) ; }
sets the effect1 . concode_field_sep Effect effect1 concode_elem_sep Effect effect2 concode_elem_sep Generator generator1 concode_elem_sep Generator generator2 concode_elem_sep Mixer mixer concode_field_sep void initializeVisuals concode_elem_sep int[] getEffect2Buffer concode_elem_sep int[] getBuffer concode_elem_sep int getEffect2Idx concode_elem_sep boolean isVisualOnScreen concode_elem_sep Generator getGenerator2 concode_elem_sep Generator getGenerator1 concode_elem_sep void setEffect2 concode_elem_sep void setEffect2 concode_elem_sep PImage getGeneratorAsImage concode_elem_sep ResizeName getResizeOption concode_elem_sep int getMixerIdx concode_elem_sep PImage getEffectAsImage concode_elem_sep int getGenerator2Idx concode_elem_sep void setMixer concode_elem_sep void setMixer concode_elem_sep void setGenerator2 concode_elem_sep void setGenerator2 concode_elem_sep Mixer getMixer concode_elem_sep void setGenerator1 concode_elem_sep void setGenerator1 concode_elem_sep int getEffect1Idx concode_elem_sep int[] getEffect1Buffer concode_elem_sep int[] getMixerBuffer concode_elem_sep Effect getEffect2 concode_elem_sep PImage getMixerAsImage concode_elem_sep Effect getEffect1 concode_elem_sep PImage getBufferAsImage concode_elem_sep int getGenerator1Idx