Vec4 function ( float arg0 ) { float loc0 = this . x * arg0 ; float loc1 = this . y * arg0 ; float loc2 = this . z * arg0 ; float loc3 = this . w * arg0 ; return new Vec4 ( loc0 , loc1 , loc2 , loc3 ) ; }
multiplies a vector by a scalar . concode_field_sep float w concode_elem_sep float x concode_elem_sep float y concode_elem_sep float z concode_field_sep Vec4 add concode_elem_sep float lengthSquared concode_elem_sep FloatBuffer getBuffer concode_elem_sep Vec4 lerp concode_elem_sep Vec4 negate concode_elem_sep Vec4 normalize concode_elem_sep Vec4 subtract concode_elem_sep float length concode_elem_sep float dot concode_elem_sep Vec4 divide