void function ( String arg0 ) { RenderEngine loc0 = tileEntityRenderer . renderEngine ; if ( loc0 != null ) { loc0 . bindTexture ( loc0 . getTexture ( arg0 ) ) ; } }
binds a texture to the renderengine given a filename from the jar . concode_field_sep TileEntityRenderer tileEntityRenderer concode_field_sep void setTileEntityRenderer concode_elem_sep void renderTileEntityAt concode_elem_sep void cacheSpecialRenderInfo concode_elem_sep FontRenderer getFontRenderer