void function ( float arg0 ) { y += arg0 ; if ( dirty ) return ; final float [ ] loc0 = this . vertices ; for ( int loc1 = 1 ; loc1 < loc0 . length ; loc1 += Sprite . VERTEX_SIZE ) loc0 [ loc1 ] += arg0 ; }
sets the y position relative to the current position where the sprite will be drawn . if origin , rotation , or scale are changed , it is slightly more efficient to translate after those operations . concode_field_sep boolean dirty concode_elem_sep Rectangle bounds concode_elem_sep float[] vertices concode_elem_sep float originX concode_elem_sep float rotation concode_elem_sep float originY concode_elem_sep float scaleY concode_elem_sep float scaleX concode_elem_sep float x concode_elem_sep float width concode_elem_sep float y concode_elem_sep Color color concode_elem_sep PolygonRegion region concode_elem_sep float height concode_field_sep void rotate concode_elem_sep void setY concode_elem_sep void setX concode_elem_sep void setOrigin concode_elem_sep Rectangle getBoundingRectangle concode_elem_sep float getRotation concode_elem_sep void scale concode_elem_sep float getWidth concode_elem_sep void setPosition concode_elem_sep void translate concode_elem_sep float getHeight concode_elem_sep Color getVertexColor concode_elem_sep void setSize concode_elem_sep void translateX concode_elem_sep float getOriginY concode_elem_sep float getOriginX concode_elem_sep void setRegion concode_elem_sep void set concode_elem_sep void setScale concode_elem_sep void setScale concode_elem_sep Color getColor concode_elem_sep void setRotation concode_elem_sep void draw concode_elem_sep void draw concode_elem_sep void setBounds concode_elem_sep float getScaleY concode_elem_sep float getScaleX concode_elem_sep float getX concode_elem_sep void setColor concode_elem_sep void setColor concode_elem_sep float getY concode_elem_sep PolygonRegion getRegion concode_elem_sep float[] getVertices