void function ( Graphics2D arg0 , Shape arg1 , Item arg2 ) { AffineTransform loc0 = arg0 . getTransform ( ) ; arg0 . translate ( arg2 . position . x , arg2 . position . y ) ; float loc1 = Units . pxToMm_1_1 ; arg0 . loc1 ( loc1 , loc1 ) ; arg0 . draw ( arg1 ) ; arg0 . setTransform ( loc0 ) ; }
draws the given shape relative to the position of the given item . concode_field_sep TextLayout textLayout concode_elem_sep Rectangle2f boundingRect concode_elem_sep int length concode_elem_sep Point2f position concode_elem_sep ArrayList<Item> items concode_field_sep void fillShape concode_elem_sep Tuple2<Item,Integer> getItemAt concode_elem_sep void draw concode_elem_sep Tuple3<List<Item>,Integer,Integer> getItemsBetween concode_elem_sep Rectangle2f getTextLayoutBounds concode_elem_sep Integer getGlobalPosition