void function ( State arg0 ) { this . currentState = arg0 ; }
sets the current state of the problem . concode_field_sep List<State> finalStates concode_elem_sep int maximumQueueSize concode_elem_sep List<Move> moves concode_elem_sep int queueOperations concode_elem_sep List<State> initialStates concode_elem_sep List<Canvas> finalCanvases concode_elem_sep boolean useChooser concode_elem_sep State currentState concode_elem_sep List<Integer> moveCounts concode_elem_sep State finalState concode_elem_sep List<Canvas> initialCanvases concode_elem_sep String introduction concode_field_sep List<State> getFinalStates concode_elem_sep List<Canvas> getInitialCanvases concode_elem_sep void setMaxQueueSize concode_elem_sep void setQueueOps concode_elem_sep int getMaxQueueSize concode_elem_sep List<State> getInitialStates concode_elem_sep void setFinalCanvases concode_elem_sep boolean occursOnPath concode_elem_sep void setFinalStates concode_elem_sep Vertex search concode_elem_sep List<Integer> getMoveCounts concode_elem_sep List<Canvas> getFinalCanvases concode_elem_sep State getFinalState concode_elem_sep State getCurrentState concode_elem_sep boolean useChooser concode_elem_sep List<Move> getMoves concode_elem_sep void setMoves concode_elem_sep void setUseChooser concode_elem_sep void setIntroduction concode_elem_sep void setInitialCanvases concode_elem_sep String getIntroduction concode_elem_sep int getQueueOps concode_elem_sep void setMoveCounts concode_elem_sep void setInitialStates concode_elem_sep List<Vertex> expand concode_elem_sep boolean success concode_elem_sep void setFinalState