void function ( AnimatedNode arg0 ) { }
see #onattachedtonode concode_field_sep int mTag concode_elem_sep int DEFAULT_ANIMATED_NODE_CHILD_COUNT concode_elem_sep int INITIAL_BFS_COLOR concode_elem_sep List<AnimatedNode> mChildren concode_elem_sep int mActiveIncomingNodes concode_elem_sep int mBFSColor concode_field_sep void removeChild concode_elem_sep void update concode_elem_sep void addChild concode_elem_sep void onAttachedToNode