void function ( ) { Gdx . gl . glBindTexture ( GL10 . GL_TEXTURE_2D , glHandle ) ; }
binds this texture . the texture will be bound to the currently active texture unit specified via glcommon #glactivetexture int . concode_field_sep int glEnum concode_elem_sep TextureWrap vWrap concode_elem_sep TextureWrap uWrap concode_elem_sep TextureFilter minFilter concode_elem_sep IntBuffer buffer concode_elem_sep TextureData data concode_elem_sep int glHandle concode_elem_sep TextureFilter magFilter concode_field_sep TextureFilter getMagFilter concode_elem_sep void draw concode_elem_sep int getWidth concode_elem_sep void uploadImageData concode_elem_sep TextureWrap getVWrap concode_elem_sep boolean isManaged concode_elem_sep void setFilter concode_elem_sep void setAssetManager concode_elem_sep TextureData getTextureData concode_elem_sep int getTextureObjectHandle concode_elem_sep int getHeight concode_elem_sep TextureFilter getMinFilter concode_elem_sep void load concode_elem_sep int getGLEnum concode_elem_sep int getGLEnum concode_elem_sep void create concode_elem_sep boolean isMipMap concode_elem_sep void dispose concode_elem_sep void setWrap concode_elem_sep int createGLHandle concode_elem_sep TextureWrap getUWrap