void function ( ) { synchronized ( this ) { this . pool . clear ( ) ; this . ready . clear ( ) ; this . inProgress . clear ( ) ; this . unlimited . clear ( ) ; } }
remove all clients from pool and from any other state . concode_field_sep int MAX_QUEUE_LENGTH concode_elem_sep SetQueue<K> ready concode_elem_sep Set<K> unlimited concode_elem_sep Map<K,VariableLinkedBlockingQueue<W>> pool concode_elem_sep Set<K> inProgress concode_field_sep void inProgressToReady concode_elem_sep void registerKey concode_elem_sep boolean moreWorkItems concode_elem_sep boolean isReady concode_elem_sep void unregisterKey concode_elem_sep int drainTo concode_elem_sep void inProgressToDormant concode_elem_sep K readyToInProgress concode_elem_sep void unlimit concode_elem_sep boolean isDormant concode_elem_sep void limit concode_elem_sep boolean addWorkItem concode_elem_sep boolean isRegistered concode_elem_sep boolean finishWorkBlock concode_elem_sep void setCapacities concode_elem_sep K nextWorkBlock concode_elem_sep boolean isInProgress concode_elem_sep void dormantToReady