void function ( final Object arg0 ) { }
this method should be implemented by each instantiated actor concode_field_sep ActorRegistry registry concode_elem_sep String name concode_elem_sep boolean running concode_elem_sep LinkedBlockingQueue<Object> queue concode_field_sep void setRegistry concode_elem_sep String getName concode_elem_sep LinkedBlockingQueue<Object> getQueue concode_elem_sep void run concode_elem_sep void shutdown concode_elem_sep boolean isShutdown