void function ( Scene arg0 ) { if ( sceneAccessor != null ) { sceneAccessor . setPerfTracker ( arg0 , null ) ; } }
removes the tracker from the scene . concode_field_sep float instantFPS concode_elem_sep float instantPulses concode_elem_sep int avgPulsesTotal concode_elem_sep long avgPulsesStartTime concode_elem_sep Runnable onRenderedFrameTask concode_elem_sep boolean perfLoggingEnabled concode_elem_sep long instantPulsesStartTime concode_elem_sep long instantFPSStartTime concode_elem_sep SceneAccessor sceneAccessor concode_elem_sep long avgStartTime concode_elem_sep int instantPulsesFrames concode_elem_sep int avgFramesTotal concode_elem_sep int instantFPSFrames concode_elem_sep Runnable onPulse concode_elem_sep Runnable onFirstPulse concode_elem_sep boolean firstPulse concode_field_sep PerformanceTracker getSceneTracker concode_elem_sep boolean isPerfLoggingEnabled concode_elem_sep void setPerfTracker concode_elem_sep void resetAveragePulses concode_elem_sep void setSceneAccessor concode_elem_sep void resetAverageFPS concode_elem_sep Runnable getOnRenderedFrameTask concode_elem_sep long nanoTime concode_elem_sep Runnable getOnFirstPulse concode_elem_sep float getInstantPulses concode_elem_sep void frameRendered concode_elem_sep float getAveragePulses concode_elem_sep void setOnPulse concode_elem_sep boolean isLoggingEnabled concode_elem_sep float getAverageFPS concode_elem_sep void setPerfLoggingEnabled concode_elem_sep void calcPulses concode_elem_sep void outputLog concode_elem_sep void doLogEvent concode_elem_sep void logEvent concode_elem_sep void updateInstantPulses concode_elem_sep Runnable getOnPulse concode_elem_sep void setOnRenderedFrameTask concode_elem_sep PerformanceTracker getPerfTracker concode_elem_sep void doOutputLog concode_elem_sep float getInstantFPS concode_elem_sep void updateInstantFps concode_elem_sep void pulse concode_elem_sep void calcFPS concode_elem_sep void setOnFirstPulse