float function ( ) { if ( emulationPlugins . size ( ) > 0 ) { float loc0 = 0f ; for ( ResourceUsageEmulatorPlugin loc1 : emulationPlugins ) { loc0 += loc1 . getProgress ( ) ; } return loc0 / emulationPlugins . size ( ) ; } return 1f ; }
returns the average progress . concode_field_sep String RESOURCE_USAGE_EMULATION_PLUGINS concode_elem_sep List<ResourceUsageEmulatorPlugin> emulationPlugins concode_field_sep void matchResourceUsage concode_elem_sep void configure