void function ( CubemapSide arg0 , FileHandle arg1 ) { data [ arg0 . index ] = TextureData . Factory . loadFromFile ( arg1 , false ) ; }
loads the texture specified using the filehandle and sets it to specified side , overwriting any previous data set tothat side . note that you need to reload through cubemap #load cubemapdata any cubemap using this data for the changeto be taken in account . concode_field_sep TextureData[] data concode_field_sep TextureData getTextureData concode_elem_sep void prepare concode_elem_sep int getHeight concode_elem_sep boolean isPrepared concode_elem_sep int getWidth concode_elem_sep void consumeCubemapData concode_elem_sep boolean isManaged concode_elem_sep boolean isComplete