float3 function ( float3 arg0 ) { return new float3 ( y * arg0 . z - z * arg0 . y , z * arg0 . x - x * arg0 . z , x * arg0 . y - y * arg0 . x ) ; }
creates the 3d cross product between two vectors concode_field_sep float x concode_elem_sep float y concode_elem_sep float z concode_field_sep void setY concode_elem_sep void setX concode_elem_sep void setZ concode_elem_sep float angleBetween concode_elem_sep float3 reflect concode_elem_sep float3 xyx concode_elem_sep void normalize concode_elem_sep float distanceEuclid concode_elem_sep float3 xyz concode_elem_sep float3 zyx concode_elem_sep float3 xyy concode_elem_sep float3 zyz concode_elem_sep float3 zyy concode_elem_sep float3 add concode_elem_sep float3 projectOnto concode_elem_sep float3 xzy concode_elem_sep float3 xzx concode_elem_sep float3 yxx concode_elem_sep float3 zzy concode_elem_sep float3 xzz concode_elem_sep float3 zzx concode_elem_sep float3 yxz concode_elem_sep float3 yxy concode_elem_sep float3 zzz concode_elem_sep float3 sub concode_elem_sep float3 distance concode_elem_sep float3 lerp concode_elem_sep float3 normalized concode_elem_sep float dot concode_elem_sep void scale concode_elem_sep float3 yyy concode_elem_sep float3 yyx concode_elem_sep float3 divide concode_elem_sep float3 divide concode_elem_sep float3 yyz concode_elem_sep float3 multiply concode_elem_sep float3 multiply concode_elem_sep float3 inversed concode_elem_sep void inverse concode_elem_sep float lengthSquared concode_elem_sep void set concode_elem_sep float length concode_elem_sep float[] toFloat concode_elem_sep float distanceVector concode_elem_sep float luma concode_elem_sep float3 getSurfaceNormal concode_elem_sep float3 yzx concode_elem_sep boolean equals concode_elem_sep float3 clone concode_elem_sep float3 xxy concode_elem_sep float3 yzz concode_elem_sep float3 xxx concode_elem_sep float3 yzy concode_elem_sep float3 zxy concode_elem_sep String toString concode_elem_sep float3 xxz concode_elem_sep float3 zxx concode_elem_sep float3 zxz concode_elem_sep boolean notZero