void function ( final GL arg0 ) { Check . notNull ( arg0 , "srini_string" ) ; ensureTexture ( arg0 ) ; if ( smoothChanged ) { texture . setFiltering ( arg0 , smooth ) ; smoothChanged = false ; } if ( dirtyRegion != null ) { texture . update ( arg0 , pixels , dirtyRegion ) ; dirtyRegion = null ; } }
uploads any recently drawn data to the texture . concode_field_sep BufferedImage image concode_elem_sep ByteBuffer pixels concode_elem_sep boolean mipmap concode_elem_sep Rectangle dirtyRegion concode_elem_sep int width concode_elem_sep Graphics2D g2d concode_elem_sep Texture2D texture concode_elem_sep boolean smoothChanged concode_elem_sep int height concode_elem_sep boolean smooth concode_field_sep void ensureTexture concode_elem_sep void clear concode_elem_sep int getWidth concode_elem_sep void setUseSmoothing concode_elem_sep void onBackingStoreEvent concode_elem_sep int getHeight concode_elem_sep void bind concode_elem_sep ByteBuffer getPixels concode_elem_sep boolean getUseSmoothing concode_elem_sep Graphics2D createGraphics concode_elem_sep void dispose concode_elem_sep Graphics2D getGraphics concode_elem_sep BufferedImage getImage concode_elem_sep void mark