RenderContext function ( final Object arg0 ) { if ( arg0 == null ) { return null ; } for ( final RenderContext loc0 : contextStore . values ( ) ) { if ( arg0 . equals ( loc0 . getGlContextRep ( ) ) ) { return loc0 ; } } return null ; }
find the first context we manage that uses the given shared opengl context . concode_field_sep List<ContextCleanListener> _cleanListeners concode_elem_sep RenderContext currentContext concode_elem_sep Map<Object,RenderContext> contextStore concode_field_sep void removeContext concode_elem_sep void addContextCleanListener concode_elem_sep RenderContext getCurrentContext concode_elem_sep void fireCleanContextEvent concode_elem_sep void addContext concode_elem_sep RenderContext getContextForKey concode_elem_sep RenderContext switchContext