void function ( ) { state = STATE_RELEASED ; amount = 0 ; }
resets this gameaction so that it appears like it has n't been pressed . concode_field_sep int amount concode_elem_sep int STATE_WAITING_FOR_RELEASE concode_elem_sep int DETECT_INITAL_PRESS_ONLY concode_elem_sep String name concode_elem_sep int STATE_RELEASED concode_elem_sep int STATE_PRESSED concode_elem_sep int NORMAL concode_elem_sep int state concode_elem_sep int behavior concode_field_sep boolean isPressed concode_elem_sep void tap concode_elem_sep String getName concode_elem_sep void release concode_elem_sep void press concode_elem_sep void press concode_elem_sep int getAmount