float function ( ) { return this . foodSaturationLevel ; }
get the player 's food saturation level . concode_field_sep String __OBFID concode_elem_sep int foodLevel concode_elem_sep float foodSaturationLevel concode_elem_sep int foodTimer concode_elem_sep float foodExhaustionLevel concode_elem_sep int prevFoodLevel concode_field_sep void writeNBT concode_elem_sep void addStats concode_elem_sep void setFoodSaturationLevel concode_elem_sep boolean needFood concode_elem_sep void addExhaustion concode_elem_sep void setFoodLevel concode_elem_sep int getFoodLevel concode_elem_sep void onUpdate concode_elem_sep void func_151686_a concode_elem_sep void readNBT concode_elem_sep int getPrevFoodLevel