Resource function ( ResourceList arg0 ) { Resource loc0 = _getConflict ( this , arg0 ) ; if ( loc0 != null ) return loc0 ; return _getConflict ( arg0 , this ) ; }
returns the resource in this list that 's colliding with the given resource list . concode_field_sep Set<Resource> all concode_elem_sep Map<Resource,Integer> write concode_elem_sep Logger LOGGER concode_elem_sep Integer MAX_INT concode_elem_sep ResourceList EMPTY concode_field_sep boolean isCollidingWith concode_elem_sep ResourceList r concode_elem_sep int unbox concode_elem_sep ResourceList w concode_elem_sep Resource _getConflict concode_elem_sep String toString concode_elem_sep ResourceList union concode_elem_sep ResourceList union