void function ( ) { for ( long loc0 = baseOffset ; loc0 < baseOffset + length * WIDTH ; loc0 += WIDTH ) { Platform . putLong ( baseObj , loc0 , 0 ) ; } }
fill this all with 0l . concode_field_sep long baseOffset concode_elem_sep MemoryBlock memory concode_elem_sep long WIDTH concode_elem_sep long length concode_elem_sep Object baseObj concode_field_sep void set concode_elem_sep long size concode_elem_sep long get concode_elem_sep Object getBaseObject concode_elem_sep MemoryBlock memoryBlock concode_elem_sep long getBaseOffset