void function ( List < String > arg0 ) { this . unusedNodes = arg0 ; }
the list of unused node names concode_field_sep List<ShaderNodeVariable> vertexUniforms concode_elem_sep ShaderNodeVariable vertexGlobal concode_elem_sep List<ShaderNodeVariable> attributes concode_elem_sep List<String> unusedNodes concode_elem_sep List<ShaderNodeVariable> fragmentUniforms concode_elem_sep List<ShaderNodeVariable> fragmentGlobals concode_elem_sep List<ShaderNodeVariable> varyings concode_field_sep List<ShaderNodeVariable> getFragmentGlobals concode_elem_sep List<ShaderNodeVariable> getAttributes concode_elem_sep void read concode_elem_sep List<String> getUnusedNodes concode_elem_sep void setVertexGlobal concode_elem_sep List<ShaderNodeVariable> getVertexUniforms concode_elem_sep String toString concode_elem_sep ShaderNodeVariable getVertexGlobal concode_elem_sep List<ShaderNodeVariable> getVaryings concode_elem_sep void write concode_elem_sep List<ShaderNodeVariable> getFragmentUniforms