void function ( ) { gameFrame . repaint ( ) ; gameFrame . validate ( ) ; }
refreshes the start screen . concode_field_sep int START_SCREEN concode_elem_sep int lives concode_elem_sep int GAME concode_elem_sep ScrollingScreen scroll concode_elem_sep Rect screen concode_elem_sep int NEXT_LEVEL concode_elem_sep Thread thread concode_elem_sep WinPage winScreen concode_elem_sep int LOSS_SCREEN concode_elem_sep int points concode_elem_sep int currentLevel concode_elem_sep JFrame gameFrame concode_elem_sep long levelSeed concode_elem_sep int DIED_SEQUENCE concode_elem_sep World world concode_elem_sep Rect viewport concode_elem_sep int INIT_GAME concode_elem_sep BinaryInput binIn concode_elem_sep int state concode_elem_sep MainPage startScreen concode_field_sep void incrementLife concode_elem_sep void start concode_elem_sep void run concode_elem_sep long getLevelSeed concode_elem_sep void updateGameState concode_elem_sep void updateDiedSequenceState concode_elem_sep int getLives concode_elem_sep int getState concode_elem_sep int getNumToBeTagged concode_elem_sep void setState concode_elem_sep void updateNextLevelState concode_elem_sep void updateLossScreen concode_elem_sep void loadResources concode_elem_sep void updateInitGameState