boolean function ( ) { return capture ; }
if true , the event was fired during the capture phase . concode_field_sep boolean stopped concode_elem_sep Stage stage concode_elem_sep Actor targetActor concode_elem_sep boolean handled concode_elem_sep Actor listenerActor concode_elem_sep boolean capture concode_elem_sep boolean cancelled concode_elem_sep boolean bubbles concode_field_sep void cancel concode_elem_sep Stage getStage concode_elem_sep void setListenerActor concode_elem_sep boolean isCancelled concode_elem_sep Actor getListenerActor concode_elem_sep boolean isStopped concode_elem_sep void handle concode_elem_sep void setCapture concode_elem_sep void setStage concode_elem_sep boolean isHandled concode_elem_sep Actor getTarget concode_elem_sep void stop concode_elem_sep void reset concode_elem_sep void setTarget concode_elem_sep boolean getBubbles concode_elem_sep void setBubbles