void function ( PacketBuffer arg0 ) { this . entityId = arg0 . readVarIntFromBuffer ( ) ; this . posX = arg0 . readDouble ( ) ; this . posY = arg0 . readDouble ( ) ; this . posZ = arg0 . readDouble ( ) ; this . yaw = arg0 . readByte ( ) ; this . pitch = arg0 . readByte ( ) ; this . onGround = arg0 . readBoolean ( ) ; }
reads the raw packet data from the data stream . concode_field_sep double posX concode_elem_sep double posY concode_elem_sep double posZ concode_elem_sep boolean onGround concode_elem_sep int entityId concode_elem_sep byte pitch concode_elem_sep byte yaw concode_field_sep boolean getOnGround concode_elem_sep byte getYaw concode_elem_sep double getX concode_elem_sep double getY concode_elem_sep byte getPitch concode_elem_sep double getZ concode_elem_sep void writePacketData concode_elem_sep int getEntityId concode_elem_sep void processPacket