void function ( int arg0 , int arg1 ) { int loc0 = arg0 * 32 + 16 - width / 2 ; loc0 = MineUtils . mid ( 0 , loc0 , MAP_WIDTH - width ) ; int loc1 = arg1 * 32 + 20 ; loc1 = MineUtils . mid ( 0 , loc1 , MAP_HEIGHT - height ) ; panel . setLocation ( loc0 , loc1 ) ; }
locate concode_field_sep int MAP_HEIGHT concode_elem_sep GameColor color concode_elem_sep int HEIGHT concode_elem_sep int width concode_elem_sep int WIDTH concode_elem_sep PaintComponent panel concode_elem_sep int MAP_WIDTH concode_elem_sep String label concode_elem_sep int height concode_field_sep void setVisible concode_elem_sep void display concode_elem_sep void paint