Spatial function ( AssetManager arg0 , Texture arg1 , Vector3f arg2 , boolean arg3 ) { return createSky ( arg0 , arg1 , arg2 , arg3 , 10 ) ; }
create a sky with radius = 10 using the given cubemap or spheremap texture . for the sky to be visible , its radius must fall between the near and far planes of the camera 's frustrum . concode_field_sep PlaceHolder placeHolder concode_field_sep void checkImage concode_elem_sep void checkImagesForCubeMap