Bag < Component > function ( Bag < Component > arg0 ) { return world . getComponentManager ( ) . getComponentsFor ( id , arg0 ) ; }
returns a bag of all components this entity has . you need to reset the bag yourself if you intend to fill it more than once . concode_field_sep World world concode_elem_sep int id concode_field_sep BitVector getComponentBits concode_elem_sep void deleteFromWorld concode_elem_sep World getWorld concode_elem_sep EntityEdit edit concode_elem_sep int hashCode concode_elem_sep boolean equals concode_elem_sep boolean equals concode_elem_sep int getId concode_elem_sep String toString concode_elem_sep Component getComponent concode_elem_sep T getComponent concode_elem_sep boolean isActive concode_elem_sep int getCompositionId