void function ( Vector2 arg0 , Vector2 arg1 ) { this . x = arg0 . x ; this . y = arg0 . y ; this . radius = Vector2 . len ( arg0 . x - arg1 . x , arg0 . y - arg1 . y ) ; }
sets this circle 's values in terms of its center and a point on its edge . concode_field_sep float x concode_elem_sep float y concode_elem_sep float radius concode_field_sep float area concode_elem_sep void setY concode_elem_sep boolean contains concode_elem_sep boolean contains concode_elem_sep boolean contains concode_elem_sep void setX concode_elem_sep int hashCode concode_elem_sep float circumference concode_elem_sep boolean equals concode_elem_sep boolean overlaps concode_elem_sep String toString concode_elem_sep void setPosition concode_elem_sep void setPosition concode_elem_sep void setRadius