boolean function ( Rotf arg0 , float arg1 ) { return ( ( Math . abs ( q0 - arg0 . q0 ) < arg1 ) && ( Math . abs ( q1 - arg0 . q1 ) < arg1 ) && ( Math . abs ( q2 - arg0 . q2 ) < arg1 ) && ( Math . abs ( q3 - arg0 . q3 ) < arg1 ) ) ; }
test for `` approximate equality '' -- performs componentwise test to see whether difference between all components is less than epsilon . concode_field_sep float q1 concode_elem_sep float q2 concode_elem_sep float q3 concode_elem_sep float EPSILON concode_elem_sep float q0 concode_field_sep void init concode_elem_sep Rotf inverse concode_elem_sep void set concode_elem_sep void set concode_elem_sep void set concode_elem_sep float lengthSquared concode_elem_sep void invert concode_elem_sep void mul concode_elem_sep float length concode_elem_sep void rotateVector concode_elem_sep Vec3f rotateVector concode_elem_sep Rotf times concode_elem_sep void toMatrix concode_elem_sep void fromMatrix concode_elem_sep float get concode_elem_sep void normalize concode_elem_sep String toString concode_elem_sep void setQ