void function ( float arg0 ) { if ( arg0 == rot ) return ; rot = arg0 ; innerRotated = CropMath . getCornersFromRect ( inner ) ; rotateInner ( ) ; if ( ! isConstrained ( ) ) reconstrain ( ) ; }
sets rotation , and re-constrains inner to fit within the rotated bounding rect . concode_field_sep float rot concode_elem_sep RectF outer concode_elem_sep float[] innerRotated concode_elem_sep RectF inner concode_field_sep void reconstrain concode_elem_sep void setToInner concode_elem_sep Matrix getRotMatrix concode_elem_sep void resetTo concode_elem_sep void fixedAspectResizeInner concode_elem_sep void setInner concode_elem_sep void moveInner concode_elem_sep void rotateInner concode_elem_sep void setToOuter concode_elem_sep RectF getOuter concode_elem_sep void resizeInner concode_elem_sep RectF getInner concode_elem_sep Matrix getInverseRotMatrix concode_elem_sep boolean isConstrained