void function ( INetHandlerPlayClient arg0 ) { arg0 . handleMaps ( this ) ; }
passes this packet on to the nethandler for processing . concode_field_sep boolean trackingPosition concode_elem_sep byte mapScale concode_elem_sep int minX concode_elem_sep int columns concode_elem_sep int mapId concode_elem_sep byte[] mapDataBytes concode_elem_sep int minZ concode_elem_sep Vec4b[] icons concode_elem_sep int rows concode_field_sep void writePacketData concode_elem_sep int getMapId concode_elem_sep void setMapdataTo concode_elem_sep void readPacketData