void function ( double arg0 , double arg1 , double arg2 ) { this . direction . set ( arg0 , arg1 , arg2 ) ; }
sets the direction of the pick ray . the vector need not be normalized . concode_field_sep double EPSILON_ABSOLUTE concode_elem_sep Vec3d origin concode_elem_sep double EPS concode_elem_sep Vec3d direction concode_elem_sep double farClip concode_elem_sep double nearClip concode_field_sep PickRay computePerspectivePickRay concode_elem_sep PickRay computeParallelPickRay concode_elem_sep void set concode_elem_sep void set concode_elem_sep Vec3d getOrigin concode_elem_sep Vec3d getDirection concode_elem_sep double getFarClip concode_elem_sep double distance concode_elem_sep void setOrigin concode_elem_sep void setOrigin concode_elem_sep boolean almostZero concode_elem_sep Vec3d getDirectionNoClone concode_elem_sep PickRay project concode_elem_sep Vec3d getOriginNoClone concode_elem_sep boolean isNonZero concode_elem_sep void setPickRay concode_elem_sep Point2D projectToZeroPlane concode_elem_sep void transform concode_elem_sep double getNearClip concode_elem_sep void inverseTransform concode_elem_sep String toString concode_elem_sep PickRay copy