void function ( int arg0 , Object arg1 ) { obj = arg1 ; type = arg0 ; used = true ; }
setup this object , which means that it is used and associated with an object . the object can be any java object that is useful for an implementation of abstractwmfpainter that uses this gdiobject.for example , if the painter paints in a java graphics2d : for a pen or brush gdiobject : the object will be a color for a font gdiobject : the object can be a font in fact , the actual wmfpainter implementation uses a more sophisticated kind of object in order to keeptrack of the associated charset concode_field_sep int type concode_elem_sep Object obj concode_elem_sep int id concode_elem_sep boolean used concode_field_sep Object getObject concode_elem_sep int getType concode_elem_sep void clear concode_elem_sep int getID concode_elem_sep boolean isUsed