def setOverlayTextureBounds(self, ulOverlayHandle):
        """Sets the part of the texture to use for the overlay. UV Min is the upper left corner and UV Max is the lower right corner."""

        fn = self.function_table.setOverlayTextureBounds
        pOverlayTextureBounds = VRTextureBounds_t()
        result = fn(ulOverlayHandle, byref(pOverlayTextureBounds))
        return result, pOverlayTextureBounds
Sets the part of the texture to use for the overlay. UV Min is the upper left corner and UV Max is the lower right corner.