def the_gui(gui_queue):
    """
    Starts and executes the GUI
    Reads data from a Queue and displays the data to the window
    Returns when the user exits / closes the window
        (that means it does NOT return until the user exits the window)
    :param gui_queue: Queue the GUI should read from
    :return:
    """
    layout = [ [sg.Text('Multithreaded Window Example')],
               [sg.Text('', size=(15,1), key='_OUTPUT_')],
               [sg.Output(size=(40,6))],
               [sg.Button('Exit')],]

    window = sg.Window('Multithreaded Window').Layout(layout)
    # --------------------- EVENT LOOP ---------------------
    while True:
        event, values = window.Read(timeout=100)        # wait for up to 100 ms for a GUI event
        if event is None or event == 'Exit':
            break
        #--------------- Loop through all messages coming in from threads ---------------
        while True:                 # loop executes until runs out of messages in Queue
            try:                    # see if something has been posted to Queue
                message = gui_queue.get_nowait()
            except queue.Empty:     # get_nowait() will get exception when Queue is empty
                break               # break from the loop if no more messages are queued up
            # if message received from queue, display the message in the Window
            if message:
                window.Element('_OUTPUT_').Update(message)
                window.Refresh()    # do a refresh because could be showing multiple messages before next Read

    # if user exits the window, then close the window and exit the GUI func
    window.Close()
Starts and executes the GUI
    Reads data from a Queue and displays the data to the window
    Returns when the user exits / closes the window
        (that means it does NOT return until the user exits the window)
    :param gui_queue: Queue the GUI should read from
    :return: