def _get_mouse_cursor(self):
        """Determine mouse cursor.
        By default look for self.mouse_cursor is defined and take that.
        Otherwise use gdk.CursorType.FLEUR for draggable sprites and gdk.CursorType.HAND2 for
        interactive sprites. Defaults to scenes cursor.
        """
        if self.mouse_cursor is not None:
            return self.mouse_cursor
        elif self.interactive and self.draggable:
            return gdk.CursorType.FLEUR
        elif self.interactive:
            return gdk.CursorType.HAND2
Determine mouse cursor.
        By default look for self.mouse_cursor is defined and take that.
        Otherwise use gdk.CursorType.FLEUR for draggable sprites and gdk.CursorType.HAND2 for
        interactive sprites. Defaults to scenes cursor.