def mouseReleaseEvent(self, event):
        """
        Overloads the mouse release event to ignore the event when the \
        scene is in view mode, and release the selection block signal.
         
         :param     event   <QMouseReleaseEvent>
        """
        # ignore events when the scene is in view mode
        scene = self.scene()
        if scene and (scene.inViewMode() or scene.isConnecting()):
            event.ignore()
            return

        # emit the scene's connection menu requested signal if
        # the button was a right mouse button
        if event.button() == Qt.RightButton and scene:
            scene.emitConnectionMenuRequested(self)
            event.accept()
        else:
            super(XNodeConnection, self).mouseReleaseEvent(event)

        # unblock the selection signals
        if scene:
            scene.blockSelectionSignals(False)
Overloads the mouse release event to ignore the event when the \
        scene is in view mode, and release the selection block signal.
         
         :param     event   <QMouseReleaseEvent>