def getPoint(self, i):
        """
        Retrieve specific `i-th` point coordinates in mesh.
        Actor transformation is reset to its mesh position/orientation.

        :param int i: index of vertex point.

        .. warning:: if used in a loop this can slow down the execution by a lot.

        .. seealso:: ``actor.Points()``
        """
        poly = self.polydata(True)
        p = [0, 0, 0]
        poly.GetPoints().GetPoint(i, p)
        return np.array(p)
Retrieve specific `i-th` point coordinates in mesh.
        Actor transformation is reset to its mesh position/orientation.

        :param int i: index of vertex point.

        .. warning:: if used in a loop this can slow down the execution by a lot.

        .. seealso:: ``actor.Points()``