def property_cache_once_per_frame(f):
    """ This decorator caches the return value for one game loop, then clears it if it is accessed in a different game loop
    Only works on properties of the bot object because it requires access to self.state.game_loop """
    f.frame = -1
    f.cache = None

    @wraps(f)
    def inner(self):
        if f.frame != self.state.game_loop:
            f.frame = self.state.game_loop
            f.cache = None
        if f.cache is None:
            f.cache = f(self)
        return f.cache

    return property(inner)
This decorator caches the return value for one game loop, then clears it if it is accessed in a different game loop
    Only works on properties of the bot object because it requires access to self.state.game_loop