async def debug_create_unit(self, unit_spawn_commands: List[List[Union[UnitTypeId, int, Point2, Point3]]]):
        """ Usage example (will spawn 1 marine in the center of the map for player ID 1):
        await self._client.debug_create_unit([[UnitTypeId.MARINE, 1, self._game_info.map_center, 1]]) """
        assert isinstance(unit_spawn_commands, list)
        assert unit_spawn_commands
        assert isinstance(unit_spawn_commands[0], list)
        assert len(unit_spawn_commands[0]) == 4
        assert isinstance(unit_spawn_commands[0][0], UnitTypeId)
        assert unit_spawn_commands[0][1] > 0  # careful, in realtime=True this function may create more units
        assert isinstance(unit_spawn_commands[0][2], (Point2, Point3))
        assert 1 <= unit_spawn_commands[0][3] <= 2

        await self._execute(
            debug=sc_pb.RequestDebug(
                debug=[
                    debug_pb.DebugCommand(
                        create_unit=debug_pb.DebugCreateUnit(
                            unit_type=unit_type.value,
                            owner=owner_id,
                            pos=common_pb.Point2D(x=position.x, y=position.y),
                            quantity=amount_of_units,
                        )
                    )
                    for unit_type, amount_of_units, position, owner_id in unit_spawn_commands
                ]
            )
        )
Usage example (will spawn 1 marine in the center of the map for player ID 1):
        await self._client.debug_create_unit([[UnitTypeId.MARINE, 1, self._game_info.map_center, 1]])