[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Input") static [UNiagaraClipboardFunctionInput](API\Plugins\NiagaraEditor\UNiagaraClipboardFunctionInput) * CreateEnumLocalValueInput ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InOuter, [FName](API\Runtime\Core\UObject\FName) InInputName, bool bInHasEditCondition, bool bInEditCoditionValue, [UUserDefinedEnum](API\Runtime\Engine\Engine\UUserDefinedEnum) * InEnumType, int32 InEnumValue )