[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Commands |") bool RegisterCommandChecked ( [FScriptingCommandInfo](API\Plugins\SlateScriptingCommands\FScriptingCommandInfo) CommandInfo, [FExecuteCommand](API\Plugins\SlateScriptingCommands\FExecuteCommand) OnExecuteCommand, [FCanExecuteCommand](API\Plugins\SlateScriptingCommands\FCanExecuteCommand) OnCanExecuteCommand, bool bOverrideExisting )