[UObject](API\Runtime\CoreUObject\UObject\UObject) * RecursiveImportNode ( [UnFbx::FFbxImporter](API\Editor\UnrealEd\FFbxImporter) * FFbxImporter, void * Node, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InParent, [FName](API\Runtime\Core\UObject\FName) InName, EObjectFlags Flags, struct [FScopedSlowTask](API\Runtime\Core\Misc\FScopedSlowTask) & SlowTask, [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & OutNewAssets )