template<bool bSkipDynamics> bool IsInSync ( const [FPBDJointConstraintHandle](API\Runtime\Chaos\Chaos\FPBDJointConstraintHandle) & Handle, const [FFrameAndPhase](API\Runtime\Chaos\FFrameAndPhase) FrameAndPhase, const [FDirtyPropertiesPool](API\Runtime\Chaos\Chaos\FDirtyPropertiesPool) & Pool ) const