FObjectMixerOutlinerModeParams ( [SSceneOutliner](API\Editor\SceneOutliner\SSceneOutliner) * InSceneOutliner, const [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UWorld](API\Runtime\Engine\Engine\UWorld) > & InSpecifiedWorldToDisplay, bool bInHideComponents, bool bInHideLevelInstanceHierarchy, bool bInHideUnloadedActors, bool bInHideEmptyFolders, bool bInHideActorWithNoComponent )