FTriangleMeshImplicitObject ( ParticlesType&& Particles, TArray< TVec3< IdxType >>&& Elemen..., TArray< uint16 >&& InMaterialIndic..., TUniquePtr< TArray< int32 >>&& InE..., TUniquePtr< TArray< int32 >>&& InE..., const bool bInCullsBackFaceRaycast )