[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, BlueprintNativeEvent, Category="Virtual Camera|Hierarchies") bool GetConnectionPointTargetForNode ( [FName](API\Runtime\Core\UObject\FName) GroupName, [UVCamComponent](API\Plugins\VCamCore\UVCamComponent) * Component, [FVCamModifierConnectionBinding](API\Plugins\VCamExtensions\Hierarchies\FVCamModifierConnectionBinding) & Connection ) const