static [UAnimMontage](API\Runtime\Engine\Animation\UAnimMontage) * PreviewSequencerMontagePosition ( [FName](API\Runtime\Core\UObject\FName) SlotName, [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * SkeletalMeshComponent, int32 & InOutInstanceId, [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * InAnimSequence, float InFromPosition, float InToPosition, float Weight, bool bLooping, bool bFireNotifies, bool bPlaying )