namespace UE { namespace Geometry { MODELINGCOMPONENTS_API void UE::Geometry::GetTexturesFromRenderCaptureBaker ( const [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FMeshMapBaker](API\Plugins\DynamicMesh\Sampling\FMeshMapBaker) > & Baker, [FRenderCaptureTextures](API\Plugins\ModelingComponents\Baking\FRenderCaptureTextures) & TexturesOut ) } }