[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Input") static void TrySetLocalValueAsInt ( [UNiagaraClipboardFunctionInput](API\Plugins\NiagaraEditor\UNiagaraClipboardFunctionInput) * InInput, bool & bOutSucceeded, int32 InValue, bool bLooseTyping )