UpdateAssetRegistryData ( FName PackageName, const UPackage* Package, UE::Cook::ECookResult CookResult, FSavePackageResultStruct* Save..., FCookTagList&& InArchiveCookTagLis..., bool bIncludeOnlyDiskAssets, TOptional< FAssetPackageData >&& O..., TOptional< TArray< FAssetDependency... )