[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Ability|Attribute") static float EvaluateAttributeValueWithTags ( [UAbilitySystemComponent](API\Plugins\GameplayAbilities\UAbilitySystemComponent) * AbilitySystem, [FGameplayAttribute](API\Plugins\GameplayAbilities\FGameplayAttribute) Attribute, const [FGameplayTagContainer](API\Runtime\GameplayTags\FGameplayTagContainer) & SourceTags, const [FGameplayTagContainer](API\Runtime\GameplayTags\FGameplayTagContainer) & TargetTags, bool & bSuccess )