static void DrawSector ( [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) & PDI, const FVector & Origin, const FVector & Direction, float MinDistance, float MaxDistance, float MinAngle, float MaxAngle, const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & Color, uint8 DepthPriority, float Thickness, bool bDashedLine )