[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="PCG|Metadata") static void SetQuatAttributeByMetadataKey ( int64 & Key, [UPCGMetadata](API\Plugins\PCG\Metadata\UPCGMetadata) * Metadata, [FName](API\Runtime\Core\UObject\FName) AttributeName, const FQuat & Value )