[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=RigVMController) bool SetNodeColorByName ( const [FName](API\Runtime\Core\UObject\FName) & InNodeName, const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & InColor, bool bSetupUndoRedo, bool bMergeUndoAction )