namespace UE { namespace MeshUVTransforms { void UE::MeshUVTransforms::FitToBox ( [FDynamicMeshUVOverlay](API\Runtime\GeometryCore\DynamicMesh\FDynamicMeshUVOverlay) * UVOverlay, const [FAxisAlignedBox2d](API\Runtime\GeometryCore\FAxisAlignedBox2d) & Box, bool bUniformScale ) } }