FXPBDBendingConstraints ( const [FSolverParticles](API\Runtime\Chaos\Chaos\FSolverParticles) & InParticles, int32 ParticleOffset, int32 ParticleCount, [TArray](API\Runtime\Core\Containers\TArray)< [TVec4](API\Runtime\ChaosCore\Chaos\TVec4)< int32 >> && InConstraints, const TConstArrayView< [FRealSingle](API\Runtime\ChaosCore\Chaos\FRealSingle) > & StiffnessMultipliers, const TConstArrayView< [FRealSingle](API\Runtime\ChaosCore\Chaos\FRealSingle) > & BucklingStiffnessMultipliers, const TConstArrayView< [FRealSingle](API\Runtime\ChaosCore\Chaos\FRealSingle) > & InDampingMultipliers, const [FSolverVec2](API\Runtime\Chaos\Chaos\FSolverVec2) & InStiffness, const [FSolverReal](API\Runtime\Chaos\Chaos\FSolverReal) InBucklingRatio, const [FSolverVec2](API\Runtime\Chaos\Chaos\FSolverVec2) & InBucklingStiffness, const [FSolverVec2](API\Runtime\Chaos\Chaos\FSolverVec2) & InDampingRatio, bool bTrimKinematicConstraints )