static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * GetInterpolatedTriangleNormal ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, int32 TriangleID, FVector BarycentricCoords, bool & bTriHasValidNormals, FVector & InterpolatedNormal )