[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintImplementableEvent, Meta=(DisplayName="StateCompleted")) void ReceiveStateCompleted ( const [EStateTreeRunStatus](API\Plugins\StateTreeModule\EStateTreeRunStatus) CompletionStatus, const [FStateTreeActiveStates](API\Plugins\StateTreeModule\FStateTreeActiveStates) CompletedActiveStates )