[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=URigHierarchyController) [FName](API\Runtime\Core\UObject\FName) SetDisplayName ( [FRigElementKey](API\Plugins\ControlRig\Rigs\FRigElementKey) InControl, [FName](API\Runtime\Core\UObject\FName) InDisplayName, bool bRenameElement, bool bSetupUndo, bool bPrintPythonCommand )