static [UPlayMontageCallbackProxy](API\Runtime\AnimGraphRuntime\UPlayMontageCallbackProxy) * CreateProxyObjectForPlayMontage ( class [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * InSkeletalMeshComponent, class [UAnimMontage](API\Runtime\Engine\Animation\UAnimMontage) * MontageToPlay, float PlayRate, float StartingPosition, [FName](API\Runtime\Core\UObject\FName) StartingSection )