[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Niagara) static void SetVolumeTextureObject ( [UNiagaraComponent](API\Plugins\Niagara\UNiagaraComponent) * NiagaraSystem, const [FString](API\Runtime\Core\Containers\FString) & OverrideName, [UVolumeTexture](API\Runtime\Engine\Engine\UVolumeTexture) * Texture )