namespace MutableMeshBufferUtils { void MutableMeshBufferUtils::SetupSkinWeightProfileBuffer ( const int32 & InCurrentVertexBuffer, const int32 & MaxBoneIndexTypeSizeBytes, const int32 & MaxBoneWeightTypeSizeBytes, const int32 & MaxNumBonesPerVertex, const int32 SemanticsIndex, [mu::FMeshBufferSet](API\Plugins\MutableRuntime\MuR\FMeshBufferSet) & OutTargetVertexBuffers ) }