The Animation Budget Allocator is a plugin, you can use in Unreal Engine, to constrain the computation time allotted for animation data running on specified skeletal meshes. You can use the Animation Budget allocator to reduce the cost of many animating characters, by setting a processing budget, that the Budget Allocator will dynamically throttle Skeletal Mesh Component animation ticking. By setting a fixed CPU budget for animation data, you can maximizing perceived animation quality with minimal system overhead when animating many characters at once.