[Chaos::TPBDGeometryCollectionParticleHandle](API\Runtime\Chaos\Chaos\TPBDGeometryCollectionParticleHa-)< [Chaos::FReal](API\Runtime\ChaosCore\Chaos\FReal), 3 > * BuildNonClusters_Internal ( const uint32 CollectionClusterIndex, [Chaos::FPBDRigidsSolver](API\Runtime\Chaos\FPBDRigidsSolver) * RigidsSolver, float Mass, [Chaos::FVec3f](API\Runtime\ChaosCore\Chaos\FVec3f) Inertia )