Here you can view the current, saved Camera Mode. You can set the saved Camera Mode option within the settings, or within the Rewind Debugger Camera Menu. You can select from the following camera options: Disabled: disables camera movement, leaving the camera unattached and untethered to any game object. Follow Target Actor: locks the camera to the selected object from a pre-positioned location. You can position the camera anywhere in the level, and the camera will move along the same track as the selected object. This option does not track the selected object, it moves the camera based on the same movement data as the character. Replay Recorded Camera: locks the camera to the position it occupied in the simulation, following the same movements if there were any.