[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(DisplayName="Set MIC Blend Mode Editor Only", Keywords="Set MIC Blend Mode", UnsafeDuringActorConstruction="true"), Category=Rendering) static bool SetMICBlendMode_EditorOnly ( [UMaterialInstanceConstant](API\Runtime\Engine\Materials\UMaterialInstanceConstant) * Material, [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< EBlendMode > BlendMode )