void OnVRAction ( class [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) & ViewportClient, [UViewportInteractor](API\Editor\ViewportInteraction\UViewportInteractor) * Interactor, const struct [FViewportActionKeyInput](API\Editor\ViewportInteraction\FViewportActionKeyInput) & Action, bool & bOutIsInputCaptured, bool & bWasHandled )