static void RetrieveTexturesForComponent ( const [UMeshComponent](API\Runtime\Engine\Components\UMeshComponent) * Component, [IMeshPaintComponentAdapter](API\Plugins\MeshPaintingToolset\IMeshPaintComponentAdapter) * Adapter, [TArray](API\Runtime\Core\Containers\TArray)< [FPaintableTexture](API\Editor\MeshPaint\FPaintableTexture) > & OutTextures )