[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Asset") static [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > ListAssetByTagValue ( [FName](API\Runtime\Core\UObject\FName) TagName, const [FString](API\Runtime\Core\Containers\FString) & TagValue )