[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)( Meta=(DisplayName="Accumulate Range (Float)", TemplateName="AccumulateRange", Keywords="Range")) struct FRigVMFunction_AccumulateFloatRange : public [FRigVMFunction_AccumulateBase](API\Plugins\RigVM\RigVMFunctions\Simulation\FRigVMFunction_AccumulateBase)