[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=RigVMController) bool ChangeExposedPinType ( const [FName](API\Runtime\Core\UObject\FName) & InPinName, const [FString](API\Runtime\Core\Containers\FString) & InCPPType, const [FName](API\Runtime\Core\UObject\FName) & InCPPTypeObjectPath, bool & bSetupUndoRedo, bool bSetupOrphanPins, bool bPrintPythonCommand )