static void AddScreenResolutionSection ( [UToolMenu](API\Developer\ToolMenus\UToolMenu) * InToolMenu, const [TArray](API\Runtime\Core\Containers\TArray)< [FPlayScreenResolution](API\Editor\UnrealEd\Settings\FPlayScreenResolution) > * Resolutions, const [FString](API\Runtime\Core\Containers\FString) SectionName )