template<> virtual bool LoadRecordedFile ( const [FString](API\Runtime\Core\Containers\FString) & FileName, [UMovieScene](API\Runtime\MovieScene\UMovieScene) * InMovieScene, [TMap](API\Runtime\Core\Containers\TMap)< [FGuid](API\Runtime\Core\Misc\FGuid), [AActor](API\Runtime\Engine\GameFramework\AActor) * > & ActorGuidToActorMap, [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< void()> InCompletionCallback )