[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="FXConverterUtilities") static void GetParticleModuleTrailSourceProps ( [UParticleModuleTrailSource](API\Runtime\Engine\Particles\Trail\UParticleModuleTrailSource) * ParticleModule, [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< ETrail2SourceMethod > & OutSourceMethod, [FName](API\Runtime\Core\UObject\FName) & OutSourceName, [UDistribution](API\Runtime\Engine\Distributions\UDistribution) *& OutSourceStrength, bool & bOutLockSourceStrength, int32 & OutSourceOffsetCount, [TArray](API\Runtime\Core\Containers\TArray)< FVector > & OutSourceOffsetDefaults, [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< EParticleSourceSelectionMethod > & OutSelectionMethod, bool & bOutInheritRotation )