template<class T> static T & ConstructSoundNodeChild ( [USoundCue](API\Runtime\Engine\Sound\USoundCue) & SoundCue, [USoundNode](API\Runtime\Engine\Sound\USoundNode) * InParentNode, int32 Column, int32 Row, int32 InputPinIndex, const [FText](API\Runtime\Core\Internationalization\FText) * InputPinDisplayName )