ApplyRootMotionConstantForce ( UGameplayAbility* OwningAbilit..., FName TaskInstanceName, FVector WorldDirection, float Strength, float Duration, bool bIsAdditive, UCurveFloat* StrengthOverTime, ERootMotionFinishVelocityMode Veloc..., FVector SetVelocityOnFinish, float ClampVelocityOnFinish, bool bEnableGravity )