[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category=Settings) void GetAxisMappingsByName ( const [FName](API\Runtime\Core\UObject\FName) InAxisName, [TArray](API\Runtime\Core\Containers\TArray)< [FInputAxisKeyMapping](API\Runtime\Engine\GameFramework\FInputAxisKeyMapping) > & OutMappings ) const