[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Virtual Camera | Level Sequence") static [TArray](API\Runtime\Core\Containers\TArray)< [FPilotableSequenceCameraInfo](API\Plugins\VirtualCamera\FunctionLibraries\FPilotableSequenceCameraInfo) > FindPilotableCamerasInActiveLevelSequence()