template<typename T_SPATIALACCELERATION> void ProduceOverlaps ( [FReal](API\Runtime\ChaosCore\Chaos\FReal) Dt, const T_SPATIALACCELERATION & InSpatialAcceleration, [Private::FCollisionConstraintAllocator](API\Runtime\Chaos\Chaos\Collision\FCollisionConstraintAllocator) * Allocator, const [FCollisionDetectorSettings](API\Runtime\Chaos\Chaos\Collision\FCollisionDetectorSettings) & Settings, [IResimCacheBase](API\Runtime\Chaos\Chaos\IResimCacheBase) * ResimCache )