ApplyRootMotionMoveToForce ( UGameplayAbility* OwningAbilit..., FName TaskInstanceName, FVector TargetLocation, float Duration, bool bSetNewMovementMode, EMovementMode MovementMode, bool bRestrictSpeedToExpected, UCurveVector* PathOffsetCurve, ERootMotionFinishVelocityMode Veloc..., FVector SetVelocityOnFinish, float ClampVelocityOnFinish )