namespace mu { enum EMeshCopyFlags { None = 0, WithSkeletalMesh = 1 << 1, WithSurfaces = 1 << 2, WithSkeleton = 1 << 3, WithPhysicsBody = 1 << 4, WithFaceGroups = 1 << 5, WithTags = 1 << 6, WithVertexBuffers = 1 << 7, WithIndexBuffers = 1 << 8, WithFaceBuffers = 1 << 9, WithAdditionalBuffers = 1 << 10, WithLayouts = 1 << 11, WithPoses = 1 << 12, WithBoneMap = 1 << 13, WithSkeletonIDs = 1 << 14, WithAdditionalPhysics = 1 << 15, AllFlags = 0xFFFFFFFF, } }