static void ConstrainAngularRange ( float DeltaTime, [TArray](API\Runtime\Core\Containers\TArray)< [FAnimPhysAngularLimit](API\Runtime\Engine\Animation\FAnimPhysAngularLimit) > & LimitContainer, [FAnimPhysRigidBody](API\Runtime\Engine\Animation\FAnimPhysRigidBody) * FirstBody, [FAnimPhysRigidBody](API\Runtime\Engine\Animation\FAnimPhysRigidBody) * SecondBody, const FQuat & JointFrame, AnimPhysTwistAxis TwistAxis, const FVector & JointLimitMin, const FVector & JointLimitMax, float InJointBias )