[TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > GetActorsFromDataLayer ( [UDataLayerInstance](API\Runtime\Engine\WorldPartition\DataLayer\UDataLayerInstance) * DataLayer, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FActorFilter](API\Editor\DataLayerEditor\DataLayer\UDataLayerEditorSubsystem\FActorFilter) > & Filter ) const