[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Dataprep | Editing Operation") [UObject](API\Runtime\CoreUObject\UObject\UObject) * AddAsset ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * Asset, const [FString](API\Runtime\Core\Containers\FString) & AssetName )