virtual void SetParticleTransformSwept ( [FGeometryParticleHandle](API\Runtime\Chaos\Chaos\FGeometryParticleHandle) * InParticle, const [FVec3](API\Runtime\ChaosCore\Chaos\FVec3) & InPos, const [FRotation3](API\Runtime\ChaosCore\Chaos\FRotation3) & InRot, const bool bIsTeleport )