static void GenerateRawLODData ( const [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * SkeletalMeshComponent, const [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, const int32 LODIndex, const [TIndirectArray](API\Runtime\Core\Containers\TIndirectArray)< [FSkeletalMeshLODRenderData](API\Runtime\Engine\Rendering\FSkeletalMeshLODRenderData) > & LODRenderData, [TArray](API\Runtime\Core\Containers\TArray)< FBoneIndexType > & OutRequiredBones, [TArray](API\Runtime\Core\Containers\TArray)< FBoneIndexType > & OutFillComponentSpaceTransformsRequiredBones )