[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Sequencer Tools | Animation") static bool ExportAnimSequence ( [UWorld](API\Runtime\Engine\Engine\UWorld) * World, [ULevelSequence](API\Runtime\LevelSequence\ULevelSequence) * Sequence, [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimSequence, [UAnimSeqExportOption](API\Editor\UnrealEd\Exporters\UAnimSeqExportOption) * ExportOption, const [FMovieSceneBindingProxy](API\Runtime\MovieScene\FMovieSceneBindingProxy) & Binding, bool bCreateLink )