namespace UE { namespace ToolTarget { bool UE::ToolTarget::CommitMaterialSetUpdate ( [UToolTarget](API\Runtime\InteractiveToolsFramework\ToolTargets\UToolTarget) * Target, const [FComponentMaterialSet](API\Runtime\InteractiveToolsFramework\TargetInterfaces\FComponentMaterialSet) & UpdatedMaterials, bool bApplyToAsset ) } }