[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Interchange | Node | Material") static bool ConnectOuputToInputByName ( [UInterchangeBaseNode](API\Runtime\InterchangeCore\Nodes\UInterchangeBaseNode) * InterchangeNode, const [FString](API\Runtime\Core\Containers\FString) & InputName, const [FString](API\Runtime\Core\Containers\FString) & ExpressionUid, const [FString](API\Runtime\Core\Containers\FString) & OutputName )