FDebugSkelMeshSceneProxy ( const [UDebugSkelMeshComponent](API\Editor\UnrealEd\Animation\UDebugSkelMeshComponent) * InComponent, [FSkeletalMeshRenderData](API\Runtime\Engine\Rendering\FSkeletalMeshRenderData) * InSkelMeshRenderData, [FLinearColor](API\Runtime\Core\Math\FLinearColor) InWireframeOverlayColor )