static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * GetMeshPerVertexColors ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, [FGeometryScriptColorList](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptColorList) & ColorList, bool & bIsValidColorSet, bool & bHasVertexIDGaps, bool bBlendSplitVertexValues )