bool CalculateDeadZoneForAllSides ( [ULocalPlayer](API\Runtime\Engine\Engine\ULocalPlayer) * LPlayer, [UCanvas](API\Runtime\Engine\Engine\UCanvas) * Canvas, float & fTopSafeZone, float & fBottomSafeZone, float & fLeftSafeZone, float & fRightSafeZone, bool bUseMaxPercent )