namespace Chaos { namespace Utilities { void Chaos::Utilities::FindClosestTriangle ( const [TArray](API\Runtime\Core\Containers\TArray)< [TVector](API\Runtime\Chaos\Chaos\TVector)< [FRealSingle](API\Runtime\ChaosCore\Chaos\FRealSingle), 3 >> & Positions, const [TArray](API\Runtime\Core\Containers\TArray)< FIntVector3 > & SurfaceElements, const [TArray](API\Runtime\Core\Containers\TArray)< [TVector](API\Runtime\Chaos\Chaos\TVector)< [FRealSingle](API\Runtime\ChaosCore\Chaos\FRealSingle), 3 >> & TrianglePositions, [TArray](API\Runtime\Core\Containers\TArray)< int32 > & SurfaceTriangleIndices, [TArray](API\Runtime\Core\Containers\TArray)< [TVector](API\Runtime\Chaos\Chaos\TVector)< [FRealSingle](API\Runtime\ChaosCore\Chaos\FRealSingle), 3 >> & BarycentricWeights, const [FRealSingle](API\Runtime\ChaosCore\Chaos\FRealSingle) BoxSize ) } }