static [UAnimMontage](API\Runtime\Engine\Animation\UAnimMontage) * SetSequencerMontagePosition ( [FName](API\Runtime\Core\UObject\FName) SlotName, [UAnimInstance](API\Runtime\Engine\Animation\UAnimInstance) * AnimInstance, int32 & InOutInstanceId, [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * InAnimSequence, float InFromPosition, float InToPosition, float Weight, bool bLooping, bool bPlaying )