[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Ability|GameplayEffect", Meta=(DisplayName="Not Equal (Gameplay Ability Spec Handle)", CompactNodeTitle="!=", ScriptOperator="!=")) static bool NotEqual_GameplayAbilitySpecHandle ( const [FGameplayAbilitySpecHandle](API\Plugins\GameplayAbilities\FGameplayAbilitySpecHandle) & A, const [FGameplayAbilitySpecHandle](API\Plugins\GameplayAbilities\FGameplayAbilitySpecHandle) & B )