[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)( Meta=(DisplayName="Full Body IK", Category="Hierarchy", Keywords="FBIK, Position Based, PBIK, IK, Full Body, Multi, Effector, N-Chain, FB, HIK, HumanIK", NodeColor="0 1 1")) struct FRigUnit_PBIK : public [FRigUnit_HighlevelBaseMutable](API\Plugins\ControlRig\Units\Highlevel\FRigUnit_HighlevelBaseMutable)