virtual void InvokeGameplayCueExecuted_FromSpec ( [UAbilitySystemComponent](API\Plugins\GameplayAbilities\UAbilitySystemComponent) * OwningComponent, const [FGameplayEffectSpec](API\Plugins\GameplayAbilities\FGameplayEffectSpec) & Spec, [FPredictionKey](API\Plugins\GameplayAbilities\FPredictionKey) PredictionKey )