bool BuildMesh ( class [FStaticMeshRenderData](API\Runtime\Engine\FStaticMeshRenderData) & OutRenderData, class [UObject](API\Runtime\CoreUObject\UObject\UObject) * Mesh, const class [FStaticMeshLODGroup](API\Runtime\Engine\FStaticMeshLODGroup) & LODGroup, bool bGenerateCoarseMeshStreamingLODs, bool bAllowNanite )