namespace DiffUtils { bool DiffUtils::Identical ( const [FResolvedProperty](API\Editor\UnrealEd\FResolvedProperty) & AProp, const [FResolvedProperty](API\Editor\UnrealEd\FResolvedProperty) & BProp, const [UObject](API\Runtime\CoreUObject\UObject\UObject) * OwningOuterA, const [UObject](API\Runtime\CoreUObject\UObject\UObject) * OwningOuterB ) }