[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="InitState") bool UnregisterActorInitStateDelegate ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, [FActorInitStateChangedBPDelegate](API\Plugins\ModularGameplay\Components\FActorInitStateChangedBPDelegate) DelegateToRemove )