[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintPure=false, Category="GameplayEffects") [TArray](API\Runtime\Core\Containers\TArray)< [FActiveGameplayEffectHandle](API\Plugins\GameplayAbilities\FActiveGameplayEffectHandle) > GetActiveEffectsWithAllTags ( [FGameplayTagContainer](API\Runtime\GameplayTags\FGameplayTagContainer) Tags ) const