This provides a minimal pawn class that uses UFlyingMovementCompnent. This isn't really intended to be used in shipping games, rather just to serve as standalone example of using the system, contained completely in the NetworkPredictionExtras plugin. Apart from the most basic glue/setup, this class provides an example of turning UE input event callbacks into the input commands that are used by the flying movement simulation. This includes some basic camera/aiming code.