GCN_Character_DamageTaken is invoked on clients. It is only displayed if the effect instigator is a local player. Damage is determined by the Gameplay Cue's raw magnitude. Location is determined by the hit result's location values, which are passed to the local Controller's ULyraNumberPopComponent. This component handles the display and the pooling, and spawns and configures a Niagara Emitter at the hit location to display the actual damage.