namespace ClothingAssetUtils { void ClothingAssetUtils::GetMeshClothingAssetBindings ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * InSkelMesh, [TArray](API\Runtime\Core\Containers\TArray)< [FClothingAssetMeshBinding](API\Runtime\ClothingSystemRuntimeCommon\FClothingAssetMeshBinding) > & OutBindings, int32 InLodIndex ) }