virtual void InternalServerTryActivateAbility ( [FGameplayAbilitySpecHandle](API\Plugins\GameplayAbilities\FGameplayAbilitySpecHandle) AbilityToActivate, bool InputPressed, const [FPredictionKey](API\Plugins\GameplayAbilities\FPredictionKey) & PredictionKey, const [FGameplayEventData](API\Plugins\GameplayAbilities\Abilities\FGameplayEventData) * TriggerEventData )