[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure=false, Category="LearningAgents", Meta=(AgentId="-1")) void ProjectPositionRotationOntoGroundPlane ( FVector & OutPosition, FRotator & OutRotation, const int32 AgentId, const FVector InPosition, const FRotator InRotation, const FVector LocalForwardVector ) const