[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Niagara, Meta=(DisplayName="Niagara Set Float Array Value")) static void SetNiagaraArrayFloatValue ( [UNiagaraComponent](API\Plugins\Niagara\UNiagaraComponent) * NiagaraSystem, [FName](API\Runtime\Core\UObject\FName) OverrideName, int Index, float Value, bool bSizeToFit )