void RecursiveCollectAllObjects ( [MeshUseCountType](API\Plugins\DatasmithFBXTranslator\FDatasmithFBXScene\MeshUseCountType) * Meshes, [MaterialUseCountType](API\Plugins\DatasmithFBXTranslator\FDatasmithFBXScene\MaterialUseCountType) * Materials, int32 * NodeCount, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FDatasmithFBXSceneNode](API\Plugins\DatasmithFBXTranslator\FDatasmithFBXSceneNode) > & Node ) const