namespace UE { namespace SculptUtil { void UE::SculptUtil::RecalculateROINormals ( [FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) * Mesh, [TArray](API\Runtime\Core\Containers\TArray)< std::atomic< bool >> & ROIFlags, bool bIsOverlayElements ) } }