[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintPure=false, Category="Ability|GameplayEffect") float GetSetByCallerMagnitudeByName ( const [FGameplayEffectSpec](API\Plugins\GameplayAbilities\FGameplayEffectSpec) & EffectSpec, const [FName](API\Runtime\Core\UObject\FName) & MagnitudeName ) const