void OnRenderTargetReady_RenderThread ( const FTexture2DRHIRef InRenderTarget, [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FImagePixelDataPayload](API\Plugins\MovieRenderPipelineCore\FImagePixelDataPayload), ESPMode::ThreadSafe > InPayload, [TUniqueFunction](API\Runtime\Core\Templates\TUniqueFunction)< void([TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FImagePixelData](API\Runtime\ImageWriteQueue\FImagePixelData) > &&)> && InFunctionCallback )