[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=RigVMController) bool SetNodeColor ( [URigVMNode](API\Plugins\RigVMDeveloper\RigVMModel\URigVMNode) * InNode, const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & InColor, bool bSetupUndoRedo, bool bMergeUndoAction, bool bPrintPythonCommand )