[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=PhysicsControl) void SetControlTargets ( const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & Names, const [FPhysicsControlTarget](API\Plugins\PhysicsControl\FPhysicsControlTarget) ControlTarget, const bool bEnableControl )