namespace UE { namespace AssetUtils { bool UE::AssetUtils::GetStaticMeshLODAssetMaterials ( [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * StaticMeshAsset, int32 LODIndex, [FStaticMeshLODMaterialSetInfo](API\Plugins\ModelingComponents\AssetUtils\FStaticMeshLODMaterialSetInfo) & MaterialInfoOut ) } }