static FTransform GetTargetTransform ( const FTransform & InComponentTransform, [FCSPose](API\Runtime\Engine\FCSPose)< [FCompactPose](API\Runtime\Engine\FCompactPose) > & MeshBases, [FBoneSocketTarget](API\Runtime\Engine\Animation\FBoneSocketTarget) & InTarget, EBoneControlSpace Space, const FVector & InOffset )