namespace mu { bool mu::rayIntersectsFace2 ( const FVector3f & ray_start, const FVector3f & ray_end, const FVector3f & v0, const FVector3f & v1, const FVector3f & v2, FVector3f & out_intersection, int & out_intersected_vert, int & out_intersected_edge_v0, int & out_intersected_edge_v1, float & out_t ) }