[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=RigVMController) bool RenameExposedPin ( const [FName](API\Runtime\Core\UObject\FName) & InOldPinName, const [FName](API\Runtime\Core\UObject\FName) & InNewPinName, bool bSetupUndoRedo, bool bPrintPythonCommand )