GeneratePFMEx ( const FString& File, const FVector& StartLocation, const FRotator& StartRotation, const AActor* PFMOrigin, const int TilesHorizontal, const int TilesVertical, const float ColumnAngle, const float TileSizeHorizontal, const float TileSizeVertical, const int TilePixelsHorizontal, const int TilePixelsVertical, const bool AddMargin, const TArray< bool >& TilesValidit... )