static [UAnimMontage](API\Runtime\Engine\Animation\UAnimMontage) * CreateSlotAnimationAsDynamicMontage ( [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * Asset, [FName](API\Runtime\Core\UObject\FName) SlotNodeName, float BlendInTime, float BlendOutTime, float InPlayRate, int32 LoopCount, float BlendOutTriggerTime, float InTimeToStartMontageAt )