[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="AI|Tasks", Meta=(DefaultToSelf="Controller", BlueprintInternalUseOnly="true")) static [UAITask_UseGameplayBehaviorSmartObject](API\Plugins\GameplayBehaviorSmartObjectsModu-\AI\UAITask_UseGamep-) * MoveToAndUseSmartObjectWithGameplayBehavior ( [AAIController](API\Runtime\AIModule\AAIController) * Controller, [FSmartObjectClaimHandle](API\Plugins\SmartObjectsModule\FSmartObjectClaimHandle) ClaimHandle, bool bLockAILogic )