static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * GetMeshPerVertexNormals ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, [FGeometryScriptVectorList](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptVectorList) & NormalList, bool & bIsValidNormalSet, bool & bHasVertexIDGaps, bool bAverageSplitVertexValues )