[FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) RegisterAndCallForActorInitState ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, [FName](API\Runtime\Core\UObject\FName) FeatureName, [FGameplayTag](API\Runtime\GameplayTags\FGameplayTag) RequiredState, [FActorInitStateChangedDelegate](API\Plugins\ModularGameplay\Components\FActorInitStateChangedDelegate) Delegate, bool bCallImmediately )