[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Virtual Camera|Waypoints") void GetWaypointInfo ( [FString](API\Runtime\Core\Containers\FString) WaypointName, [FVirtualCameraWaypoint](API\Plugins\VirtualCamera\FVirtualCameraWaypoint) & OutWaypointInfo )