[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="DMX", Meta=(AutoCreateRefTerm="Name")) [UDMXEntityFixtureType](API\Plugins\DMXRuntime\Library\UDMXEntityFixtureType) * GetFixtureTypeByName ( const [UDMXLibrary](API\Plugins\DMXRuntime\Library\UDMXLibrary) * DMXLibrary, const [FString](API\Runtime\Core\Containers\FString) & Name )