[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=OptimusNodeGraph) [UOptimusNode](API\Plugins\OptimusCore\UOptimusNode) * AddComponentBindingGetNode ( [UOptimusComponentSourceBinding](API\Plugins\OptimusCore\UOptimusComponentSourceBinding) * InComponentBinding, const FVector2D & InPosition )