[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Niagara, Meta=(DisplayName="Set Niagara Static Mesh Component")) static void OverrideSystemUserVariableStaticMeshComponent ( [UNiagaraComponent](API\Plugins\Niagara\UNiagaraComponent) * NiagaraSystem, const [FString](API\Runtime\Core\Containers\FString) & OverrideName, [UStaticMeshComponent](API\Runtime\Engine\Components\UStaticMeshComponent) * StaticMeshComponent )