static void RecursivelyUpdateChildBoneNames ( int32 BoneIndex, const [TManagedArray](API\Runtime\Chaos\GeometryCollection\TManagedArray)< [TSet](API\Runtime\Core\Containers\TSet)< int32 >> & Children, [TManagedArray](API\Runtime\Chaos\GeometryCollection\TManagedArray)< [FString](API\Runtime\Core\Containers\FString) > & BoneNames, bool OverrideBoneNames )