[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Ability|Tasks", Meta=(HidePin="OwningAbility", DefaultToSelf="OwningAbility", BlueprintInternalUseOnly="TRUE")) static [UAbilityTask_WaitAbilityActivate](API\Plugins\GameplayAbilities\Abilities\Tasks\UAbilityTask_WaitAbilityActivate) * WaitForAbilityActivateWithTagRequirements ( [UGameplayAbility](API\Plugins\GameplayAbilities\Abilities\UGameplayAbility) * OwningAbility, [FGameplayTagRequirements](API\Plugins\GameplayAbilities\FGameplayTagRequirements) TagRequirements, bool IncludeTriggeredAbilities, bool TriggerOnce )