Control the translation of the selected bone. By default the translation coordinates are controllable in the AnimGraph. With the Translation Mode property you can set the node to Ignore the modifications made by the node, retaining any existing translation on the bone, Replace Existing to replace any translation on the bone with the translation the node is performing, and Add to Existing which will add the Transform Bone's translation to any existing Translation on the bone. You can also set the Translation Space of the node to control the space the translation is applied. You can set the following options: World Space: Applies the translation based on the absolute position in world space. Component Space: Applies the translation based on the bones position in relation to the Skeletal Mesh's reference frame. Parent Bone Space: Applies the translation based on the bones position in relation to its parent bone. Bone Space: Applies the translation based on the bone's own reference frame.