void PrecompileShader ( [FShaderCompilerOutput](API\Runtime\RenderCore\FShaderCompilerOutput) & ShaderOutput, const [FShaderCompilerInput](API\Runtime\RenderCore\FShaderCompilerInput) & ShaderInput, const ANSICHAR * ShaderSource, [GLSLVersion](API\Developer\ShaderFormatOpenGL\GLSLVersion) Version, EHlslShaderFrequency Frequency )