[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="GeometryScript|MeshQueries", Meta=(ScriptMethod)) static void GetTriangleUVs ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, int32 UVSetIndex, int32 TriangleID, FVector2D & UV1, FVector2D & UV2, FVector2D & UV3, bool & bHaveValidUVs )