[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Sequencer Tools | Control Rig") static bool SetConstraintActiveKey ( [UTickableConstraint](API\Runtime\Constraints\UTickableConstraint) * InConstraint, bool bActive, [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) InFrame, [ESequenceTimeUnit](API\Plugins\SequencerScripting\ESequenceTimeUnit) TimeUnit )