FXPBDStretchBiasElementConstraints ( const FSolverParticles& InParticles, int32 ParticleOffset, int32 ParticleCount, const FTriangleMesh& TriangleMesh, const TArray< TVec3< FVec2f >>& FaceVertexUVs, const TMap< FString, TConstArrayView< FRealSingle >>& WeightMaps, const FCollectionPropertyConstFacade& PropertyCollection, bool bTrimKinematicConstraints )