GetParticleModuleLightProps ( UParticleModuleLight* Particle..., bool& bOutUseInverseSquaredFalloff, bool& bOutAffectsTranslucency, bool& bOutPreviewLightRadius, float& OutSpawnFraction, UDistribution*& OutColorScaleO..., UDistribution*& OutBrightnessO..., UDistribution*& OutRadiusScale, UDistribution*& OutLightExpone..., FLightingChannels& OutLightingChan..., float& OutVolumetricScatteringInte..., bool& bOutHighQualityLights, bool& bOutShadowCastingLights )