[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(ScriptMethod), Category="FXConverterUtilities") static [TArray](API\Runtime\Core\Containers\TArray)< [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< EDistributionVectorLockFlags > > GetDistributionLockedAxes ( [UDistribution](API\Runtime\Engine\Distributions\UDistribution) * Distribution )