FNewtonEvolution ( FSolverParticles&& InParticles, FSolverRigidParticles&& InGeometry..., TArray< TVec3< int32 >>&& Collisio..., const TArray< TVector< int32, 4 >> ..., TArray< TArray< TVector< int32, 2 >..., int32 NumNewtonIterations, int32 NumCGIterations, const TArray< int32 >& Constrained..., const TArray< FSolverVec3 >& BCPos..., FSolverReal CollisionThickness, FSolverReal SelfCollisionsThickness, FSolverReal CoefficientOfFriction, FSolverReal Damping, FSolverReal LocalDamping, FSolverReal EMesh, FSolverReal NuMesh, FSolverReal NewtonTol, FSolverReal CGTol, bool bWriteDebugInfoIn )