[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="AnimToTexture|Playback") static bool UpdateInstanceFrameData ( [UInstancedStaticMeshComponent](API\Runtime\Engine\Components\UInstancedStaticMeshComponent) * InstancedMeshComponent, int32 InstanceIndex, const [FAnimToTextureFrameData](API\Plugins\AnimToTexture\FAnimToTextureFrameData) & FrameData, bool bMarkRenderStateDirty )