static [FSequencePlayerReference](API\Runtime\AnimGraphRuntime\FSequencePlayerReference) SetSequenceWithInertialBlending ( const [FAnimUpdateContext](API\Runtime\Engine\Animation\FAnimUpdateContext) & UpdateContext, const [FSequencePlayerReference](API\Runtime\AnimGraphRuntime\FSequencePlayerReference) & SequencePlayer, [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * Sequence, float BlendTime )