ConstrainAlongDirection ( float DeltaTime, TArray< FAnimPhysLinearLimit >& Li..., FAnimPhysRigidBody* FirstBody, const FVector& FirstPosition, FAnimPhysRigidBody* SecondBody, const FVector& SecondPosition, const FVector& AxisToConstrain, const FVector2D Limits, float MinimumForce, float MaximumForce )