static void AttemptToBreakExecution ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * BlueprintObj, const [UObject](API\Runtime\CoreUObject\UObject\UObject) * ActiveObject, const [FFrame](API\Runtime\CoreUObject\UObject\FFrame) & StackFrame, const [FBlueprintExceptionInfo](API\Runtime\CoreUObject\UObject\FBlueprintExceptionInfo) & Info, [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * NodeStoppedAt, int32 DebugOpcodeOffset )