FPBDBendingSpringConstraints ( const FSolverParticles& Particles, int32 ParticleOffset, int32 ParticleCount, const TArray< TVec2< int32 >>& InConstraints, const TMap< FString, TConstArrayView< FRealSingle >>& WeightMaps, const FCollectionPropertyConstFacade& PropertyCollection, bool bTrimKinematicConstraints )