AddRootMotionModifierAdjustmentBlendWarp ( UMotionWarpingComponent* InMot..., const UAnimSequenceBase* InAni..., float InStartTime, float InEndTime, FName InWarpTargetName, EWarpPointAnimProvider InWarpPointA..., FTransform InWarpPointAnimTransform, FName InWarpPointAnimBoneName, bool bInWarpTranslation, bool bInIgnoreZAxis, bool bInWarpRotation, bool bInWarpIKBones, const TArray< FName >& InIKBones )