[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="VCam Connections", Meta=(DisplayName="Is Connected By Name", DefaultToSelf="Widget")) static bool IsConnected_VCamWidget ( [UVCamWidget](API\Plugins\VCamCore\UI\UVCamWidget) * Widget, [FName](API\Runtime\Core\UObject\FName) ConnectionId, bool & bOutIsConnected )