FPBDCollisionConstraint(FGeometryParticleHandle* Particle0,constFImplicitObject* Implicit0,constFPerShapeData* Shape0,constFBVHParticles* Simplicial0,FGeometryParticleHandle* Particle1,constFImplicitObject* Implicit1,constFPerShapeData* Shape1,constFBVHParticles* Simplicial1)