static void GetAnimPoseAtFrame ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, int32 FrameIndex, [FAnimPoseEvaluationOptions](API\Editor\AnimationBlueprintLibrary\FAnimPoseEvaluationOptions) EvaluationOptions, [FAnimPose](API\Editor\AnimationBlueprintLibrary\FAnimPose) & Pose )