static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * SelectMeshElementsInsideMesh ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * SelectionMesh, [FGeometryScriptMeshSelection](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptMeshSelection) & Selection, FTransform SelectionMeshTransform, [EGeometryScriptMeshSelectionType](API\Plugins\GeometryScriptingCore\GeometryScript\EGeometryScriptMeshSelectionType) SelectionType, bool bInvert, double ShellDistance, double WindingThreshold, int MinNumTrianglePoints )