[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Ability|GameplayAbility") static const [UGameplayAbility](API\Plugins\GameplayAbilities\Abilities\UGameplayAbility) * GetGameplayAbilityFromSpecHandle ( [UAbilitySystemComponent](API\Plugins\GameplayAbilities\UAbilitySystemComponent) * AbilitySystem, const [FGameplayAbilitySpecHandle](API\Plugins\GameplayAbilities\FGameplayAbilitySpecHandle) & AbilitySpecHandle, bool & bIsInstance )