[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=PhysicsControl) bool SetControlMultiplier ( const [FName](API\Runtime\Core\UObject\FName) Name, const [FPhysicsControlMultiplier](API\Plugins\PhysicsControl\FPhysicsControlMultiplier) ControlMultiplier, const bool bEnableControl )