static void MirrorAttributes ( [FStackAttributeContainer](API\Runtime\Engine\Animation\FStackAttributeContainer) & Attributes, const [UMirrorDataTable](API\Runtime\Engine\Animation\UMirrorDataTable) & MirrorDataTable, const [TArray](API\Runtime\Core\Containers\TArray)< [FCompactPoseBoneIndex](API\Runtime\AnimationCore\FCompactPoseBoneIndex) > & CompactPoseMirrorBones )