[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(DisplayName="Export Static Mesh to PFM file"), Category="PFMExporter") bool ExportPFM ( [UStaticMeshComponent](API\Runtime\Engine\Components\UStaticMeshComponent) * SrcMesh, [USceneComponent](API\Runtime\Engine\Components\USceneComponent) * Origin, int Width, int Height, const [FString](API\Runtime\Core\Containers\FString) & FileName )