[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintNativeEvent, Category="PCG|Execution") void ExecuteWithContext ( [FPCGContext](API\Plugins\PCG\FPCGContext) & InContext, const [FPCGDataCollection](API\Plugins\PCG\FPCGDataCollection) & Input, [FPCGDataCollection](API\Plugins\PCG\FPCGDataCollection) & Output )