[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)() void Init ( [UNiagaraClipboardFunctionInput](API\Plugins\NiagaraEditor\UNiagaraClipboardFunctionInput) * InClipboardFunctionInput, const [ENiagaraScriptInputType](API\Plugins\CascadeToNiagaraConverter\ENiagaraScriptInputType) InInputType, const [FNiagaraTypeDefinition](API\Plugins\Niagara\FNiagaraTypeDefinition) & InTypeDefinition )