[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)( Meta=(DisplayName="Is Nearly Equal", TemplateName="IsNearlyEqual", Keywords="AlmostEqual,==")) struct FRigVMFunction_MathFloatIsNearlyEqual : public [FRigVMFunction_MathFloatBase](API\Plugins\RigVM\RigVMFunctions\Math\FRigVMFunction_MathFloatBase)