namespace Chaos { static void Chaos::SetParticleDynamicState ( [Chaos::FPBDRigidsSolver](API\Runtime\Chaos\FPBDRigidsSolver) * RigidSolver, const [Chaos::EObjectStateType](API\Runtime\Chaos\Chaos\Chaos__EObjectStateType) FieldState, [Chaos::FPBDRigidParticleHandle](API\Runtime\Chaos\Chaos\FPBDRigidParticleHandle) * RigidHandle ) }