namespace UM { enum { AdvancedDisplay, ArrayParm, ArrayTypeDependentParams, AutoCreateRefTerm, HideAssetPicker, BlueprintInternalUseOnly, BlueprintProtected, CallableWithoutWorldContext, CommutativeAssociativeBinaryOperator, CompactNodeTitle, CustomStructureParam, DefaultToSelf, DeprecatedFunction, ExpandEnumAsExecs, ExpandBoolAsExecs, ScriptMethod, ScriptMethodSelfReturn, ScriptMethodMutable, ScriptOperator, ScriptConstant, ScriptConstantHost, HidePin, HideSpawnParms, Keywords, Latent, LatentInfo, MaterialParameterCollectionFunction, NativeBreakFunc, NativeMakeFunc, UnsafeDuringActorConstruction, WorldContext, BlueprintAutocast, NotBlueprintThreadSafe, DeterminesOutputType, DynamicOutputParam, DataTablePin, SetParam, MapParam, MapKeyParam, MapValueParam, Bitmask, BitmaskEnum, Bitflags, UseEnumValuesAsMaskValuesInEditor, AnimBlueprintFunction, ArrayParam, } }