void AssignStaticMeshComponentRefs ( [UStaticMeshComponent](API\Runtime\Engine\Components\UStaticMeshComponent) * InStaticMeshComponent, const [FDisplayClusterMeshUVs](API\Plugins\DisplayCluster\Render\Containers\FDisplayClusterMeshUVs) & InUVs, [USceneComponent](API\Runtime\Engine\Components\USceneComponent) * InOriginComponent, int32 InLODIndex )