You can extend this functionality in your own project in two simple steps: Step 1: Derive your own audit Data Table Row from FGameplayAbilityAuditRow. Step 2: Override FillDataFromGameplayAbilityBlueprint in your derived class for any Blueprint code (e.g. node / flow inspection). Step 3: Override FillDataFromGameplayAbility in your derived class for any data/variable inspection (e.g. you've made your own UGameplayAbility-derived type).