[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintNativeEvent, Category="Niagara") void ReceiveParticleData ( const [TArray](API\Runtime\Core\Containers\TArray)< [FBasicParticleData](API\Plugins\Niagara\FBasicParticleData) > & Data, [UNiagaraSystem](API\Plugins\Niagara\UNiagaraSystem) * NiagaraSystem, const FVector & SimulationPositionOffset )