static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * AppendPolygonListTriangulation ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, [FGeometryScriptPrimitiveOptions](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptPrimitiveOptions) PrimitiveOptions, FTransform Transform, [FGeometryScriptGeneralPolygonList](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptG-) PolygonList, [FGeometryScriptPolygonsTriangulationOptions](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptP-_6) TriangulationOptions, bool & bTriangulationError, [UGeometryScriptDebug](API\Plugins\GeometryScriptingCore\GeometryScript\UGeometryScriptDebug) * Debug )