void RecomputeNormalsAndTangents ( bool bOnlyTangents, bool bMakeSharpEdges, float SharpAngleDegrees, [FGeometryCollection](API\Runtime\Chaos\GeometryCollection\FGeometryCollection) & Collection, const [TArrayView](API\Runtime\Core\Containers\TArrayView)< const int32 > & TransformIndices, bool bOnlyInternalSurfaces )