[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Input|XRTracking") static bool GetControllerTransformForTime2 ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContext, const int32 ControllerIndex, const [FName](API\Runtime\Core\UObject\FName) MotionSource, [FTimespan](API\Runtime\Core\Misc\FTimespan) Time, bool & bTimeWasUsed, FRotator & Orientation, FVector & Position, bool & bProvidedLinearVelocity, FVector & LinearVelocity, bool & bProvidedAngularVelocity, FRotator & AngularVelocity, bool & bProvidedLinearAcceleration, FVector & LinearAcceleration )