static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * AppendBuffersToMesh ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, const [FGeometryScriptSimpleMeshBuffers](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptSimpleMeshBuffers) & Buffers, [FGeometryScriptIndexList](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptIndexList) & NewTriangleIndicesList, int MaterialID, bool bDeferChangeNotifications, [UGeometryScriptDebug](API\Plugins\GeometryScriptingCore\GeometryScript\UGeometryScriptDebug) * Debug )