static void AddUpdateMeshParticleInstancesPass ( [FRDGBuilder](API\Runtime\RenderCore\FRDGBuilder) & GraphBuilder, [FUpdateMeshParticleInstancesParams](API\Plugins\NiagaraShader\FNiagaraGPUSceneUtils\FUpdateMeshParti-) & Params, [ERHIFeatureLevel::Type](API\Runtime\RHI\ERHIFeatureLevel__Type) FeatureLevel, bool bPreciseMotionVectors )