Chaos::TriangleMeshTransformVertsHelper ( const FRigidTransform3& Transform, int32 TriIdx, const ParticlesType& Particles, const TArray< TVector< IdxType, 3 >..., FVec3& OutA, FVec3& OutB, FVec3& OutC, int32& OutVertexIndexA, int32& OutVertexIndexB, int32& OutVertexIndexC )