namespace UE { namespace GeometryFlow { enum EMeshProcessingDataTypes { DynamicMesh = (int)EDataTypes::BaseMeshProcessingTypes + 1, MeshNormalSet = (int)EDataTypes::BaseMeshProcessingTypes + 2, MeshTangentSet = (int)EDataTypes::BaseMeshProcessingTypes + 3, BakingCache = (int)EDataTypes::BaseMeshProcessingTypes + 10, TextureImage = (int)EDataTypes::BaseMeshProcessingTypes + 11, NormalMapImage = (int)EDataTypes::BaseMeshProcessingTypes + 12, CollisionGeometry = (int)EDataTypes::BaseMeshProcessingTypes + 13, IndexSets = (int)EDataTypes::BaseMeshProcessingTypes + 14, WeightMap = (int)EDataTypes::BaseMeshProcessingTypes + 15, MaterialIDToTextureMap = (int)EDataTypes::BaseMeshProcessingTypes + 16, SolidifySettings = (int)EDataTypes::BaseMeshProcessingTypes + 100, VoxMorphologyOpSettings = (int)EDataTypes::BaseMeshProcessingTypes + 101, ThickenSettings = (int)EDataTypes::BaseMeshProcessingTypes + 102, GenerateConvexHullMeshSettings = (int)EDataTypes::BaseMeshProcessingTypes + 103, SimplifySettings = (int)EDataTypes::BaseMeshProcessingTypes + 110, NormalFlowSettings = (int)EDataTypes::BaseMeshProcessingTypes + 111, NormalsSettings = (int)EDataTypes::BaseMeshProcessingTypes + 120, TangentsSettings = (int)EDataTypes::BaseMeshProcessingTypes + 121, MakeCleanGeometrySettings = (int)EDataTypes::BaseMeshProcessingTypes + 130, RecalculateUVsSettings = (int)EDataTypes::BaseMeshProcessingTypes + 150, RepackUVsSettings = (int)EDataTypes::BaseMeshProcessingTypes + 151, MakeBakingCacheSettings = (int)EDataTypes::BaseMeshProcessingTypes + 160, BakeNormalMapSettings = (int)EDataTypes::BaseMeshProcessingTypes + 161, BakeTextureImageSettings = (int)EDataTypes::BaseMeshProcessingTypes + 162, BakeMultiTextureSettings = (int)EDataTypes::BaseMeshProcessingTypes + 163, GenerateCollisionConvexHullsSettings = (int)EDataTypes::BaseMeshProcessingTypes + 200, GenerateSimpleCollisionSettings = (int)EDataTypes::BaseMeshProcessingTypes + 201, } } }