namespace UE { namespace Anim { void UE::Anim::BuildPoseFromModel ( const [IAnimationDataModel](API\Runtime\Engine\Animation\AnimData\IAnimationDataModel) * Model, [FCompactPose](API\Runtime\Engine\FCompactPose) & OutPose, const float Time, const EAnimInterpolationType & InterpolationType, const [FName](API\Runtime\Core\UObject\FName) & RetargetSource, const [TArray](API\Runtime\Core\Containers\TArray)< FTransform > & RetargetTransforms ) } }