FTriangleMeshImplicitObject(ParticlesType&& Particles,TArray<TVec3< IdxType >>&& Elements,TArray< uint16 >&& InMaterialIndices,constBVHType& InBvhToCopy,TUniquePtr<TArray< int32 >>&& InExternalFaceIndexMap,TUniquePtr<TArray< int32 >>&& InExternalVertexIndexMap,const bool bInCullsBackFaceRaycast)