AppendSweepPolyline ( UDynamicMesh* TargetMesh, FGeometryScriptPrimitiveOptions Pri..., FTransform Transform, const TArray< FVector2D >& Polylin..., const TArray< FTransform >& SweepP..., const TArray< float >& PolylineTex..., const TArray< float >& SweepPathTe..., bool bLoop, float StartScale, float EndScale, float RotationAngleDeg, UGeometryScriptDebug* Debug )