[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, CustomThunk, Category="LiveLink", Meta=(CustomStructureParam="InStruct", BlueprintInternalUseOnly="true", AllowAbstract="false")) bool UpdateVirtualSubjectStaticData_Internal ( const [FLiveLinkBaseStaticData](API\Runtime\LiveLinkInterface\FLiveLinkBaseStaticData) & InStruct )