[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Dataprep | Editing Operation") [UObject](API\Runtime\CoreUObject\UObject\UObject) * CreateAsset ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * AssetClass, const [FString](API\Runtime\Core\Containers\FString) & AssetName )