static void AssignStencilNumberToActorForSelectedRegion ( [UWorld](API\Runtime\Engine\Engine\UWorld) * CurrentWorld, [AColorCorrectRegion](API\Plugins\ColorCorrectRegions\AColorCorrectRegion) * Region, [TSoftObjectPtr](API\Runtime\CoreUObject\UObject\TSoftObjectPtr)< [AActor](API\Runtime\Engine\GameFramework\AActor) > ActorToAssignStencilTo, bool bIgnoreUserNotifications, bool bSoftAssign )