static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * CopyMeshFromComponent ( [USceneComponent](API\Runtime\Engine\Components\USceneComponent) * Component, [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * ToDynamicMesh, [FGeometryScriptCopyMeshFromComponentOptions](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptC-_5) Options, bool bTransformToWorld, FTransform & LocalToWorld, [EGeometryScriptOutcomePins](API\Plugins\GeometryScriptingCore\GeometryScript\EGeometryScriptOutcomePins) & Outcome, [UGeometryScriptDebug](API\Plugins\GeometryScriptingCore\GeometryScript\UGeometryScriptDebug) * Debug )