Inertialization properties can also be defined in anAnimation Layersor from aLinked Anim Graph. After selecting a Graph from theMy Blueprintspanel you can find theGraph Blendingsection of properties in theDetailspanel. An Animation Layer can blendinorout, but only viainertial blending. AnInertializationorDead Blendingnode must be placed anywhere after theLinked Anim Layernode that links this Animation Blueprint. A negative value means the blend time will be determined by the other incoming or outgoing Animation Layer.