[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category=Settings) void GetActionMappingsByName ( const [FName](API\Runtime\Core\UObject\FName) InActionName, [TArray](API\Runtime\Core\Containers\TArray)< [FInputActionKeyMapping](API\Runtime\Engine\GameFramework\FInputActionKeyMapping) > & OutMappings ) const