static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * SetMeshTriangleUVs ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, int UVSetIndex, int TriangleID, [FGeometryScriptUVTriangle](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptUVTriangle) UVs, bool & bIsValidTriangle, bool bDeferChangeNotifications )