static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * GetTriangleVertexColors ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, int32 TriangleID, [FLinearColor](API\Runtime\Core\Math\FLinearColor) & Color1, [FLinearColor](API\Runtime\Core\Math\FLinearColor) & Color2, [FLinearColor](API\Runtime\Core\Math\FLinearColor) & Color3, bool & bTriHasValidVertexColors )