namespace UE { namespace Geometry { namespace UVUnwrapMeshUtil { void UE::Geometry::UVUnwrapMeshUtil::UpdateUVUnwrapMesh ( const [FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) & SourceUnwrapMesh, [FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) & DestUnwrapMesh, const [TArray](API\Runtime\Core\Containers\TArray)< int32 > * ChangedVids, const [TArray](API\Runtime\Core\Containers\TArray)< int32 > * ChangedConnectivityTids ) } } }