void InstantiatePhysicsAsset ( const [UPhysicsAsset](API\Runtime\Engine\PhysicsEngine\UPhysicsAsset) & PhysAsset, const FVector & Scale3D, [TArray](API\Runtime\Core\Containers\TArray)< [FBodyInstance](API\Runtime\Engine\PhysicsEngine\FBodyInstance) * > & OutBodies, [TArray](API\Runtime\Core\Containers\TArray)< [FConstraintInstance](API\Runtime\Engine\PhysicsEngine\FConstraintInstance) * > & OutConstraints, FPhysScene * PhysScene, [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * OwningComponent, int32 UseRootBodyIndex, const FPhysicsAggregateHandle & UseAggregate ) const