FindNearestRayIntersectionWithMesh ( UDynamicMesh* TargetMesh, const FGeometryScriptDynamicMeshBVH..., FVector RayOrigin, FVector RayDirection, FGeometryScriptSpatialQueryOptions ..., FGeometryScriptRayHitResult& HitRe..., EGeometryScriptSearchOutcomePins& ..., UGeometryScriptDebug* Debug )