namespace UE { namespace AssetUtils { [FName](API\Runtime\Core\UObject\FName) UE::AssetUtils::GenerateNewMaterialSlotName ( const [TArray](API\Runtime\Core\Containers\TArray)< [FStaticMaterial](API\Runtime\Engine\Engine\FStaticMaterial) > & ExistingMaterials, [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * SlotMaterial, int32 NewSlotIndex ) } }