bool PhysicsObjectOverlapWithAABBIntersections ( const [FConstPhysicsObjectHandle](API\Runtime\Chaos\Chaos\FConstPhysicsObjectHandle) ObjectA, const FTransform & InTransformA, const [FConstPhysicsObjectHandle](API\Runtime\Chaos\Chaos\FConstPhysicsObjectHandle) ObjectB, const FTransform & InTransformB, bool bTraceComplex, const FVector & Tolerance, [TArray](API\Runtime\Core\Containers\TArray)< FBox > & Intersections )