static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * GetInterpolatedTriangleVertexColor ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, int32 TriangleID, FVector BarycentricCoords, [FLinearColor](API\Runtime\Core\Math\FLinearColor) DefaultColor, bool & bTriHasValidVertexColors, [FLinearColor](API\Runtime\Core\Math\FLinearColor) & InterpolatedColor )