[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintPure=false, Category="Gameplay Attributes") const [UAttributeSet](API\Plugins\GameplayAbilities\UAttributeSet) * GetAttributeSet ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UAttributeSet](API\Plugins\GameplayAbilities\UAttributeSet) > AttributeSetClass ) const