DrawCylinderArc ( FPrimitiveDrawInterface* PDI, const FMatrix& CylToWorld, const FVector& Base, const FVector& XAxis, const FVector& YAxis, const FVector& ZAxis, float Radius, float HalfHeight, uint32 Sides, const FMaterialRenderProxy* Ma..., uint8 DepthPriority, FColor Color, float MaxAngle )