[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=RigVMController) [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > ImportNodesFromText ( const [FString](API\Runtime\Core\Containers\FString) & InText, bool bSetupUndoRedo, bool bPrintPythonCommands )