FStateTreeTransition ( const [EStateTreeTransitionTrigger](API\Plugins\StateTreeModule\EStateTreeTransitionTrigger) InTrigger, const [FGameplayTag](API\Runtime\GameplayTags\FGameplayTag) InEventTag, const [EStateTreeTransitionType](API\Plugins\StateTreeModule\EStateTreeTransitionType) InType, const [UStateTreeState](API\Plugins\StateTreeEditorModule\UStateTreeState) * InState )