[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Meta=(DisplayName="DisplayCluster Module API"), Category="NDisplay") static void DuplicateLightCards ( [TArray](API\Runtime\Core\Containers\TArray)< [ADisplayClusterLightCardActor](API\Plugins\DisplayCluster\ADisplayClusterLightCardActor) * > OriginalLightcards, [TArray](API\Runtime\Core\Containers\TArray)< [ADisplayClusterLightCardActor](API\Plugins\DisplayCluster\ADisplayClusterLightCardActor) * > & OutNewLightCards )