[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=RigVMController) bool BindPinToVariable ( const [FString](API\Runtime\Core\Containers\FString) & InPinPath, const [FString](API\Runtime\Core\Containers\FString) & InNewBoundVariablePath, bool bSetupUndoRedo, bool bPrintPythonCommand )