[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Components|ProceduralMesh") static void CreateGridMeshWelded ( int32 NumX, int32 NumY, [TArray](API\Runtime\Core\Containers\TArray)< int32 > & Triangles, [TArray](API\Runtime\Core\Containers\TArray)< FVector > & Vertices, [TArray](API\Runtime\Core\Containers\TArray)< FVector2D > & UVs, float GridSpacing )