virtual void ApplyInertialization ( [FPoseContext](API\Runtime\Engine\Animation\FPoseContext) & Context, const [FInertializationPoseDiff](API\Runtime\Engine\Animation\FInertializationPoseDiff) & PoseDiff, float ElapsedTime, float Duration, [TArrayView](API\Runtime\Core\Containers\TArrayView)< const float > DurationPerBone )