[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Physics") [TArray](API\Runtime\Core\Containers\TArray)< FVector > GetSkeletalMeshEmbeddedPositions ( const [ChaosDeformableBindingOption](API\Plugins\ChaosFleshEngine\ChaosFlesh\ChaosDeformableBindingOption) Format, const FTransform TargetDeformationSkeletonOffset, const [FName](API\Runtime\Core\UObject\FName) TargetBone, const float SimulationBlendWeight ) const