GetWaterHeight ( const TArray< FSolverSafeWaterBodyD..., FVector Position, float InWaveReferenceTime, const TMap< const FSolverSafeWaterB..., float DefaultHeight, FSolverSafeWaterBodyData*& Out..., float& OutWaterDepth, FVector& OutWaterPlaneLocation, FVector& OutWaterPlaneNormal, FVector& OutWaterSurfacePosition, FVector& OutWaterVelocity, int32& OutWaterBodyIdx, bool bShouldIncludeWaves )