void SetBeatsPerMinute ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, const [FQuartzQuantizationBoundary](API\Runtime\Engine\Sound\FQuartzQuantizationBoundary) & QuantizationBoundary, const [FOnQuartzCommandEventBP](API\Runtime\Engine\Sound\FOnQuartzCommandEventBP) & Delegate, [UQuartzClockHandle](API\Runtime\AudioMixer\Quartz\UQuartzClockHandle) *& ClockHandle, float BeatsPerMinute )