[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=RigVMController) bool SetNodeSize ( [URigVMNode](API\Plugins\RigVMDeveloper\RigVMModel\URigVMNode) * InNode, const FVector2D & InSize, bool bSetupUndoRedo, bool bMergeUndoAction, bool bPrintPythonCommand )