static void DrawPose ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * Animation, float Time, FTransform LocalToWorldTransform, [FLinearColor](API\Runtime\Core\Math\FLinearColor) Color, float LifeTime, float Thickness, [FDrawLineFunction](API\Plugins\ContextualAnimation\UContextualAnimUtilities\FDrawLineFunction) DrawFunction )