[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Ability|GameplayEffect") static const [UGameplayEffect](API\Plugins\GameplayAbilities\UGameplayEffect) * GetGameplayEffectFromActiveEffectHandle ( const [FActiveGameplayEffectHandle](API\Plugins\GameplayAbilities\FActiveGameplayEffectHandle) & ActiveHandle )