[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Audio|MetaSound|Builder", DisplayName="Add MetaSound Node By ClassName", Meta=(ExpandEnumAsExecs="OutResult")) [FMetaSoundNodeHandle](API\Plugins\MetasoundEngine\FMetaSoundNodeHandle) AddNodeByClassName ( const [FMetasoundFrontendClassName](API\Plugins\MetasoundFrontend\FMetasoundFrontendClassName) & ClassName, int32 MajorVersion, [EMetaSoundBuilderResult](API\Plugins\MetasoundEngine\EMetaSoundBuilderResult) & OutResult )