[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Interchange | Node | SkeletalAnimationTrack") void SetAnimationPayloadKeysForMorphTargetNodeUids ( const [TMap](API\Runtime\Core\Containers\TMap)< [FString](API\Runtime\Core\Containers\FString), [FString](API\Runtime\Core\Containers\FString) > & MorphTargetAnimationPayloadKeyUids, const [TMap](API\Runtime\Core\Containers\TMap)< [FString](API\Runtime\Core\Containers\FString), uint8 > & MorphTargetAnimationPayloadKeyTypes )