[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Ability, DisplayName="ApplyGameplayEffectSpecToOwner", Meta=(ScriptName="ApplyGameplayEffectSpecToOwner")) [FActiveGameplayEffectHandle](API\Plugins\GameplayAbilities\FActiveGameplayEffectHandle) K2_ApplyGameplayEffectSpecToOwner ( const [FGameplayEffectSpecHandle](API\Plugins\GameplayAbilities\FGameplayEffectSpecHandle) EffectSpecHandle )