[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Ability|Tasks", Meta=(DefaultToSelf="TargetActor", BlueprintInternalUseOnly="TRUE")) static [UAbilityAsync_WaitGameplayTagQuery](API\Plugins\GameplayAbilities\Abilities\Async\UAbilityAsync_WaitGameplayTagQue-) * WaitGameplayTagQueryOnActor ( [AActor](API\Runtime\Engine\GameFramework\AActor) * TargetActor, const [FGameplayTagQuery](API\Runtime\GameplayTags\FGameplayTagQuery) TagQuery, const [EWaitGameplayTagQueryTriggerCondition](API\Plugins\GameplayAbilities\Abilities\Tasks\EWaitGameplayTag-) TriggerCondition, const bool bOnlyTriggerOnce )