[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Distance Matching", Meta=(BlueprintThreadSafe)) static [FSequenceEvaluatorReference](API\Runtime\AnimGraphRuntime\FSequenceEvaluatorReference) DistanceMatchToTarget ( const [FSequenceEvaluatorReference](API\Runtime\AnimGraphRuntime\FSequenceEvaluatorReference) & SequenceEvaluator, float DistanceToTarget, [FName](API\Runtime\Core\UObject\FName) DistanceCurveName )