void HandleGltfSkeletons ( [UInterchangeBaseNodeContainer](API\Runtime\InterchangeCore\Nodes\UInterchangeBaseNodeContainer) & NodeContainer, const [FString](API\Runtime\Core\Containers\FString) & SceneNodeUid, const [TArray](API\Runtime\Core\Containers\TArray)< int32 > & SkinnedMeshNodes, [TSet](API\Runtime\Core\Containers\TSet)< int > & UnusedMeshIndices ) const