static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * GetVertexConnectedVertices ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, int32 VertexID, [TArray](API\Runtime\Core\Containers\TArray)< int32 > & Vertices )