[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="AnimToTexture|Playback") static bool UpdateInstanceAutoPlayData ( [UInstancedStaticMeshComponent](API\Runtime\Engine\Components\UInstancedStaticMeshComponent) * InstancedMeshComponent, int32 InstanceIndex, const [FAnimToTextureAutoPlayData](API\Plugins\AnimToTexture\FAnimToTextureAutoPlayData) & AutoPlayData, bool bMarkRenderStateDirty )