static void AddPass_RenderThread ( [FRDGBuilder](API\Runtime\RenderCore\FRDGBuilder) & GraphBuilder, const [FSceneView](API\Runtime\Engine\FSceneView) & View, const [FScreenPassTexture](API\Runtime\Renderer\FScreenPassTexture) & Input, const [FScreenPassRenderTarget](API\Runtime\Renderer\FScreenPassRenderTarget) & Output, const [FOpenColorIORenderPassResources](API\Plugins\OpenColorIO\FOpenColorIORenderPassResources) & InPassInfo, [EOpenColorIOTransformAlpha](API\Plugins\OpenColorIO\EOpenColorIOTransformAlpha) TransformAlpha )