[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(HideCategories=(Object, Physics, Activation, Mobility, "Components|Activation"), EditInlineNew, Meta=(BlueprintSpawnableComponent), ClassGroup=Rendering) class UGroomComponent : public [UMeshComponent](API\Runtime\Engine\Components\UMeshComponent), public [ILODSyncInterface](API\Runtime\Engine\ILODSyncInterface), public [INiagaraPhysicsAssetDICollectorInterface](API\Plugins\Niagara\INiagaraPhysicsAssetDICollectorI-)