namespace Chaos { static void Chaos::FieldIntegerParameterUpdate ( [Chaos::FPBDRigidsSolver](API\Runtime\Chaos\FPBDRigidsSolver) * RigidSolver, const [FFieldSystemCommand](API\Runtime\Chaos\Field\FFieldSystemCommand) & FieldCommand, [TArray](API\Runtime\Core\Containers\TArray)< [Chaos::FGeometryParticleHandle](API\Runtime\Chaos\Chaos\FGeometryParticleHandle) * > & ParticleHandles, [FFieldContext](API\Runtime\Chaos\Field\FFieldContext) & FieldContext, [Chaos::FPBDPositionConstraints](API\Runtime\Chaos\Chaos\FPBDPositionConstraints) & PositionTarget, [TMap](API\Runtime\Core\Containers\TMap)< int32, int32 > & TargetedParticles, [TArray](API\Runtime\Core\Containers\TArray)< int32 > & FinalResults ) }