virtual [UClothingAssetBase](API\Runtime\ClothingSystemRuntimeInterface\UClothingAssetBase) * CreateFromExistingCloth ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * TargetMesh, [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SourceMesh, [UClothingAssetBase](API\Runtime\ClothingSystemRuntimeInterface\UClothingAssetBase) * SourceAsset )