[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable, ClassGroup=Gameplay, Meta=(BlueprintSpawnableComponent), Config=Game, HideCategories=(Activation, AssetUserData, Collision, Cooking, HLOD, Lighting, LOD, Mobile, Mobility, Navigation, Physics, RayTracing, Rendering, Tags, TextureStreaming)) class USmartObjectComponent : public [USceneComponent](API\Runtime\Engine\Components\USceneComponent)