[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(BlueprintInternalUseOnly="true")) static [ULeaderboardFlushCallbackProxy](API\Plugins\OnlineSubsystemUtils\ULeaderboardFlushCallbackProxy) * CreateProxyObjectForFlush ( class [APlayerController](API\Runtime\Engine\GameFramework\APlayerController) * PlayerController, [FName](API\Runtime\Core\UObject\FName) SessionName )