[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Meta=(DisplayName="Equal (Gameplay Attribute)", CompactNodeTitle="==", Keywords="== equal"), Category="Ability|Attribute") static bool EqualEqual_GameplayAttributeGameplayAttribute ( [FGameplayAttribute](API\Plugins\GameplayAbilities\FGameplayAttribute) AttributeA, [FGameplayAttribute](API\Plugins\GameplayAbilities\FGameplayAttribute) AttributeB )