[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="VCam Connections", Meta=(DisplayName="Get Connected Input Action")) static [UInputAction](API\Plugins\EnhancedInput\UInputAction) * GetConnectedInputAction_VCamConnection ( const [FVCamConnection](API\Plugins\VCamCore\UI\FVCamConnection) & Connection )