[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintPure=false, Category="GameplayEffects", Meta=(DisplayName="Get Active Gameplay Effects for Query")) [TArray](API\Runtime\Core\Containers\TArray)< [FActiveGameplayEffectHandle](API\Plugins\GameplayAbilities\FActiveGameplayEffectHandle) > GetActiveEffects ( const [FGameplayEffectQuery](API\Plugins\GameplayAbilities\FGameplayEffectQuery) & Query ) const