[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=RigVMController) bool SetNodeKeywordsByName ( const [FName](API\Runtime\Core\UObject\FName) & InNodeName, const [FString](API\Runtime\Core\Containers\FString) & InKeywords, bool bSetupUndoRedo, bool bMergeUndoAction )