template<typename MeshType, typename ComponentType> void CreateMeshComponentsFromImplicit ( const [Chaos::FImplicitObject](API\Runtime\Chaos\Chaos\FImplicitObject) * InImplicitObject, [AActor](API\Runtime\Engine\GameFramework\AActor) * Owner, [TArray](API\Runtime\Core\Containers\TArray)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UMeshComponent](API\Runtime\Engine\Components\UMeshComponent) >> & OutMeshComponents, [Chaos::FRigidTransform3](API\Runtime\ChaosCore\Chaos\FRigidTransform3) & Transform, const int32 Index, const int32 DesiredLODCount )