static [AActor](API\Runtime\Engine\GameFramework\AActor) * AddActorForAsset ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * AssetObj, bool SelectActor, EObjectFlags ObjectFlags, [UActorFactory](API\Editor\UnrealEd\ActorFactories\UActorFactory) * FactoryToUse, const [FName](API\Runtime\Core\UObject\FName) Name )