[UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * ReimportSceneStaticMesh ( uint64 FbxNodeUniqueId, uint64 FbxMeshUniqueId, [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * Mesh, [UFbxStaticMeshImportData](API\Editor\UnrealEd\Factories\UFbxStaticMeshImportData) * TemplateImportData )