namespace ClothingAssetUtils { void CLOTHINGSYSTEMRUNTIMECOMMON_API ClothingAssetUtils::GetAllMeshClothingAssetBindings ( const [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * InSkelMesh, [TArray](API\Runtime\Core\Containers\TArray)< [FClothingAssetMeshBinding](API\Runtime\ClothingSystemRuntimeCommon\FClothingAssetMeshBinding) > & OutBindings ) }