[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=(DisplayCluster), Meta=(BlueprintSpawnableComponent, DisplayName="NDisplay Screen"), HideCategories=(StaticMesh, Materials, ComponentTick, Physics, Collision, Lighting, Navigation, VirtualTexture, ComponentReplication, Cooking, LOD, MaterialParameters, HLOD, RayTracing, TextureStreaming, Mobile)) class UDisplayClusterScreenComponent : public [UStaticMeshComponent](API\Runtime\Engine\Components\UStaticMeshComponent)