void GetCurveHandle ( const [FString](API\Runtime\Core\Containers\FString) & NodeName, const [FString](API\Runtime\Core\Containers\FString) & PropertyName, int32 ChannelIndex, int32 CompositeIndex, [FFbxAnimCurveHandle](API\Editor\UnrealEd\FFbxAnimCurveHandle) & CurveHandle ) const