[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Sequencer|Section") void AddFixturePatches ( const [TArray](API\Runtime\Core\Containers\TArray)< [FDMXEntityFixturePatchRef](API\Plugins\DMXRuntime\Library\FDMXEntityFixturePatchRef) > & InFixturePatchRefs )