namespace ClothingMeshUtils { void ClothingMeshUtils::GenerateMeshToMeshSkinningData ( [TArray](API\Runtime\Core\Containers\TArray)< [FMeshToMeshVertData](API\Runtime\Engine\FMeshToMeshVertData) > & OutSkinningData, const [ClothMeshDesc](API\Runtime\ClothingSystemRuntimeCommon\Utils\ClothMeshDesc) & TargetMesh, const [TArray](API\Runtime\Core\Containers\TArray)< FVector3f > * TargetTangents, const [ClothMeshDesc](API\Runtime\ClothingSystemRuntimeCommon\Utils\ClothMeshDesc) & SourceMesh, const [TArray](API\Runtime\Core\Containers\TArray)< float > & TargetMaxEdgeLength, bool bUseMultipleInfluences, float KernelMaxDistance ) }