namespace UE { namespace Anim { void UE::Anim::CopyCurveDataToModel ( const [FRawCurveTracks](API\Runtime\Engine\Animation\FRawCurveTracks) & CurveData, const [USkeleton](API\Runtime\Engine\Animation\USkeleton) * Skeleton, [IAnimationDataController](API\Runtime\Engine\Animation\AnimData\IAnimationDataController) & Controller ) } }