static void SetLevelsVisibility ( const [TArray](API\Runtime\Core\Containers\TArray)< [ULevel](API\Runtime\Engine\Engine\ULevel) * > & Levels, const [TArray](API\Runtime\Core\Containers\TArray)< bool > & bShouldBeVisible, const bool bForceLayersVisible, const ELevelVisibilityDirtyMode ModifyMode )