[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Level Sequence Editor") bool PasteBindings ( const [FString](API\Runtime\Core\Containers\FString) & TextToImport, [FMovieScenePasteBindingsParams](API\Editor\Sequencer\FMovieScenePasteBindingsParams) PasteBindingsParams, [TArray](API\Runtime\Core\Containers\TArray)< [FMovieSceneBindingProxy](API\Runtime\MovieScene\FMovieSceneBindingProxy) > & OutObjectBindings )