static [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * FindMatchingComponent ( const [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * ComponentInstance, const [TInlineComponentArray](API\Runtime\Engine\GameFramework\TInlineComponentArray)< [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * > & ComponentList )