static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * AppendRevolvePath ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, [FGeometryScriptPrimitiveOptions](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptPrimitiveOptions) PrimitiveOptions, FTransform Transform, const [TArray](API\Runtime\Core\Containers\TArray)< FVector2D > & PathVertices, [FGeometryScriptRevolveOptions](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptRevolveOptions) RevolveOptions, int32 Steps, bool bCapped, [UGeometryScriptDebug](API\Plugins\GeometryScriptingCore\GeometryScript\UGeometryScriptDebug) * Debug )