namespace UE { namespace Geometry { bool UE::Geometry::AppendSimpleCollision ( const [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) * SourceComponent, [FSimpleShapeSet3d](API\Plugins\DynamicMesh\ShapeApproximation\FSimpleShapeSet3d) * ShapeSetOut, const FTransform3d & Transform ) } }