[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(ScriptMethod), Category="FXConverterUtilities") static void GetFloatDistributionParameterValues ( [UDistributionFloatParameterBase](API\Runtime\Engine\Distributions\UDistributionFloatParameterBase) * Distribution, [FName](API\Runtime\Core\UObject\FName) & OutParameterName, float & OutMinInput, float & OutMaxInput, float & OutMinOutput, float & OutMaxOutput )