void ComputeSceneHits ( const [FInputDeviceRay](API\Runtime\InteractiveToolsFramework\FInputDeviceRay) & ClickPos, bool & bHitActiveObjects, [FInputRayHit](API\Runtime\InteractiveToolsFramework\FInputRayHit) & ActiveObjectHit, bool & bHitInactiveObjectFirst, [FInputRayHit](API\Runtime\InteractiveToolsFramework\FInputRayHit) & InactiveObjectHit )