FPBDBendingConstraints ( const FSolverParticles& InParticles, int32 InParticleOffset, int32 InParticleCount, TArray< TVec4< int32 >>&& InConstraints, const TConstArrayView< FRealSingle >& StiffnessMultipliers, const TConstArrayView< FRealSingle >& BucklingStiffnessMultipliers, const FCollectionPropertyConstFacade& PropertyCollection, bool bTrimKinematicConstraints )