[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, DisplayName="Show Objects Dialog", Category="Editor Scripting | Objects Dialog") static bool ShowObjectsDetailsView ( const [FText](API\Runtime\Core\Internationalization\FText) & Title, const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & InOutObjects, const [FEditorDialogLibraryObjectDetailsViewOptions](API\Plugins\EditorScriptingUtilities\FEditorDialogLibraryObjectDetail-) & Options )