static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TransformMesh ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, FTransform Transform, bool bFixOrientationForNegativeScale, [UGeometryScriptDebug](API\Plugins\GeometryScriptingCore\GeometryScript\UGeometryScriptDebug) * Debug )