[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(ScriptMethod), Category="FXConverterUtilities") static void GetParticleModuleRequiredPerModuleProps ( [UParticleModuleRequired](API\Runtime\Engine\Particles\UParticleModuleRequired) * ParticleModuleRequired, bool & bOutOrbitModuleAffectsVelocityAlignment, float & OutRandomImageTime, int32 & OutRandomImageChanges, bool & bOutOverrideSystemMacroUV, FVector & OutMacroUVPosition, float & OutMacroUVRadius )