[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=(Rendering, Water), HideCategories=(Object, Activation, "Components|Activation", Collision, Lighting, HLOD, Navigation, Replication, Input, MaterialParameters, TextureStreaming), EditInlineNew) class UWaterMeshComponent : public [UMeshComponent](API\Runtime\Engine\Components\UMeshComponent)