[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintCosmetic, Category="Input", Meta=(AutoCreateRefTerm="Options")) virtual void AddMappingContext ( const [UInputMappingContext](API\Plugins\EnhancedInput\UInputMappingContext) * MappingContext, int32 Priority, const [FModifyContextOptions](API\Plugins\EnhancedInput\FModifyContextOptions) & Options )