static bool InitializeSkeletalMeshFromStaticMesh ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * InSkeletalMesh, const [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * InStaticMesh, const [FReferenceSkeleton](API\Runtime\Engine\FReferenceSkeleton) & InReferenceSkeleton, const [FName](API\Runtime\Core\UObject\FName) InBindBone )