ULyraEquipmentDefinitions can also grant AbilitySets to the Actor they're added to. This is mediated by the ULyraPlayerState when the Experience is loaded. These abilities are granted to the Player State, not the Pawn it possesses. They may be granted before a Pawn is possessed and persist even if the possessed Pawn changes. They won't be Activated until the Pawn itself is possessed, even if their Activation Policy is set to On Spawn. Plan accordingly.