[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="DMX|Fixture Patch") bool GetNormalizedMatrixCellValues ( const FIntPoint & CellCoordinate, [TMap](API\Runtime\Core\Containers\TMap)< [FDMXAttributeName](API\Plugins\DMXProtocol\FDMXAttributeName), float > & NormalizedValuePerAttribute )