static void RetrieveMeshSectionsForTextures ( const [UMeshComponent](API\Runtime\Engine\Components\UMeshComponent) * MeshComponent, int32 LODIndex, [TArray](API\Runtime\Core\Containers\TArray)< const [UTexture](API\Runtime\Engine\Engine\UTexture) * > Textures, [TArray](API\Runtime\Core\Containers\TArray)< [FTexturePaintMeshSectionInfo](API\Editor\MeshPaint\FTexturePaintMeshSectionInfo) > & OutSectionInfo )