static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * AppendDelaunayTriangulation2D ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, [FGeometryScriptPrimitiveOptions](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptPrimitiveOptions) PrimitiveOptions, FTransform Transform, const [TArray](API\Runtime\Core\Containers\TArray)< FVector2D > & VertexPositions, const [TArray](API\Runtime\Core\Containers\TArray)< FIntPoint > & ConstrainedEdges, [FGeometryScriptConstrainedDelaunayTriangulationOptions](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptC-_2) TriangulationOptions, [TArray](API\Runtime\Core\Containers\TArray)< int32 > & PositionsToVertexIDs, bool & bHasDuplicateVertices, [UGeometryScriptDebug](API\Plugins\GeometryScriptingCore\GeometryScript\UGeometryScriptDebug) * Debug )