ConstrainPositionPrismatic ( float DeltaTime, TArray< FAnimPhysLinearLimit >& Li..., FAnimPhysRigidBody* FirstBody, const FVector& FirstPosition, FAnimPhysRigidBody* SecondBody, const FVector& SecondPosition, const FQuat& PrismRotation, const FVector& LimitsMin, const FVector& LimitsMax )