[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Control Rig Blueprint") static void SetPreviewMesh ( [UControlRigBlueprint](API\Plugins\ControlRigDeveloper\UControlRigBlueprint) * InRigBlueprint, [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * PreviewMesh, bool bMarkAsDirty )