[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Level Utility", Meta=(DeterminesOutputType="ActorClass", KeyWords="Transient")) static [AActor](API\Runtime\Engine\GameFramework\AActor) * SpawnActorFromClass ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< class [AActor](API\Runtime\Engine\GameFramework\AActor) > ActorClass, FVector Location, FRotator Rotation, bool bTransient )