namespace UE { namespace MediaIOAudioDebug { namespace Private { static void UE::MediaIOAudioDebug::Private::SerializeWaveFile ( [TArray](API\Runtime\Core\Containers\TArray)< uint8 > & OutWaveFileData, const uint8 * InPCMData, const int32 NumBytes, const int32 NumChannels, const int32 SampleRate, const int32 BytesPerSample, bool bFloatingPoint ) } } }