BoneIndexToBoneName(int32 BoneIndex)->FNamereturnFNameof Bone for given BoneIndex (BoneIndex used by AddInfluence) BoneIndexToReferenceTransform(int32 BoneIndex)->FTransform return transform of Bone (BoneIndex used by AddInfluence). Should return transform for RootBone (parent of this object) when BoneIndex == INDEX_NONE