Virtual void ProcessClick(class FSceneView& View, class HHitProxy HitProxy, FKey Key, EInputEvent Event, uint32 HitX, uint32 HitY)](API\Editor\UnrealEd\FEditorViewportClient\ProcessClick) override; virtual bool [InputWidgetDelta( FViewport Viewport, EAxisList::Type CurrentAxis, FVector& Drag, FRotator& Rot, FVector& Scale ) override;