[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Ability|TargetData") static [FHitResult](API\Runtime\Engine\Engine\FHitResult) GetHitResultFromTargetData ( const [FGameplayAbilityTargetDataHandle](API\Plugins\GameplayAbilities\Abilities\FGameplayAbilityTargetDataHandle) & HitResult, int32 Index )