void SlotEvaluatePose ( const [FName](API\Runtime\Core\UObject\FName) & SlotNodeName, const [FAnimationPoseData](API\Runtime\Engine\Animation\FAnimationPoseData) & SourceAnimationPoseData, float InSourceWeight, [FAnimationPoseData](API\Runtime\Engine\Animation\FAnimationPoseData) & OutBlendedAnimationPoseData, float InBlendWeight, float InTotalNodeWeight )