FAnimSequenceDecompressionContext ( const FFrameRate& InSamplingRate, const int32 InNumberOfFrames, EAnimInterpolationType Interpolatio..., const FName& AnimName_, const ICompressedAnimData& Compres..., const TArray< FTransform >& RefPos..., const TArray< FTrackToSkeletonMap >..., const USkeleton* InSourceSkele..., bool bIsBakedAdditive )