[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Input") static [UNiagaraClipboardFunctionInput](API\Plugins\NiagaraEditor\UNiagaraClipboardFunctionInput) * CreateDynamicValueInput ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InOuter, [FName](API\Runtime\Core\UObject\FName) InInputName, [FName](API\Runtime\Core\UObject\FName) InInputTypeName, bool bInHasEditCondition, bool bInEditConditionValue, [FString](API\Runtime\Core\Containers\FString) InDynamicValueName, [UNiagaraScript](API\Plugins\Niagara\UNiagaraScript) * InDynamicValue )