void QueueQuantizedSound ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, [UQuartzClockHandle](API\Runtime\AudioMixer\Quartz\UQuartzClockHandle) *& ClockHandle, const [FAudioComponentCommandInfo](API\Runtime\Engine\Sound\FAudioComponentCommandInfo) & AudioComponentData, const [FOnQuartzCommandEventBP](API\Runtime\Engine\Sound\FOnQuartzCommandEventBP) & InDelegate, const [FQuartzQuantizationBoundary](API\Runtime\Engine\Sound\FQuartzQuantizationBoundary) & InTargetBoundary )