[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Dataprep | Editing Operation") [AActor](API\Runtime\Engine\GameFramework\AActor) * CreateActor ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * ActorClass, const [FString](API\Runtime\Core\Containers\FString) & ActorName )