[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Skeleton") bool SetBonesTransforms ( const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & InBoneNames, const [TArray](API\Runtime\Core\Containers\TArray)< FTransform > & InNewTransforms, const bool bMoveChildren )