[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="DMX") [TArray](API\Runtime\Core\Containers\TArray)< [FLinearColor](API\Runtime\Core\Math\FLinearColor) > GetTextureCenterColors ( [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) * TextureAtlas, int numTextures, bool bUpdateTextureResource )