[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=NiagaraSimCache) void ReadVectorAttribute ( [TArray](API\Runtime\Core\Containers\TArray)< FVector > & OutValues, [FName](API\Runtime\Core\UObject\FName) AttributeName, [FName](API\Runtime\Core\UObject\FName) EmitterName, int FrameIndex ) const