void MakeSequenceTickRecord ( [FAnimTickRecord](API\Runtime\Engine\Animation\FAnimTickRecord) & TickRecord, [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * Sequence, bool bLooping, float PlayRate, float FinalBlendWeight, float & CurrentTime, [FMarkerTickRecord](API\Runtime\Engine\Animation\FMarkerTickRecord) & MarkerTickRecord ) const