void Update ( float InTime, [FCSPose](API\Runtime\Engine\FCSPose)< [FCompactPose](API\Runtime\Engine\FCompactPose) > & ComponentSpacePose, const FTransform & ComponentTransform, const [FBoneToTransformMap](API\Plugins\PoseSearch\PoseSearch\FBoneToTransformMap) & BoneToTransformMap )