[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Sequencer Tools | Animation") static [FSequencerQuickBindingResult](API\Plugins\SequencerScriptingEditor\FSequencerQuickBindingResult) CreateQuickBinding ( [UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) * InSequence, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InObject, const [FString](API\Runtime\Core\Containers\FString) & InFunctionName, bool bCallInEditor )