[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(VisibleDefaultsOnly, BlueprintReadWrite, BlueprintSetter=SetFixtureType, Category="Fixture Patch", Meta=(DisplayName="Fixture Type")) [TObjectPtr](API\Runtime\Core\Delegates\TObjectPtr)< [UDMXEntityFixtureType](API\Plugins\DMXRuntime\Library\UDMXEntityFixtureType) > ParentFixtureTypeTemplate