void AddTexture ( [FRDGBuilder](API\Runtime\RenderCore\FRDGBuilder) & GraphBuilder, [FNiagaraSystemInstanceID](API\Plugins\NiagaraCore\FNiagaraSystemInstanceID) SystemInstanceID, [FName](API\Runtime\Core\UObject\FName) SourceName, FRDGTextureRef Texture, FVector2D PreviewDisplayRange )