[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Sequencer|Sequence", Meta=(ScriptMethod)) static void SetSpawnableBindingID ( const [FMovieSceneBindingProxy](API\Runtime\MovieScene\FMovieSceneBindingProxy) & InBinding, const [FMovieSceneObjectBindingID](API\Runtime\MovieScene\FMovieSceneObjectBindingID) & SpawnableBindingID )