static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * GetInterpolatedTrianglePosition ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, int32 TriangleID, FVector BarycentricCoords, bool & bIsValidTriangle, FVector & InterpolatedPosition )