static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * ApplyPNTessellation ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, [FGeometryScriptPNTessellateOptions](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptP-_4) Options, int TessellationLevel, [UGeometryScriptDebug](API\Plugins\GeometryScriptingCore\GeometryScript\UGeometryScriptDebug) * Debug )