[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="OpenColorIO") void SetSceneExtensionIsActiveFunctions ( const [TArray](API\Runtime\Core\Containers\TArray)< [FSceneViewExtensionIsActiveFunctor](API\Runtime\Engine\FSceneViewExtensionIsActiveFunct-) > & IsActiveFunctions )