template<class T> T * SpawnActorDeferred ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * Class, FTransform const & Transform, [AActor](API\Runtime\Engine\GameFramework\AActor) * Owner, [APawn](API\Runtime\Engine\GameFramework\APawn) * Instigator, ESpawnActorCollisionHandlingMethod CollisionHandlingOverride, ESpawnActorScaleMethod TransformScaleMethod )