void AddHairMeshesRBFInterpolationPass ( [FRDGBuilder](API\Runtime\RenderCore\FRDGBuilder) & GraphBuilder, [FGlobalShaderMap](API\Runtime\RenderCore\FGlobalShaderMap) * ShaderMap, const int32 MeshLODIndex, [FHairMeshesRestResource](API\Plugins\HairStrandsCore\FHairMeshesRestResource) * RestResources, [FHairMeshesDeformedResource](API\Plugins\HairStrandsCore\FHairMeshesDeformedResource) * DeformedResources, [FHairStrandsRestRootResource](API\Plugins\HairStrandsCore\FHairStrandsRestRootResource) * RestRootResources, [FHairStrandsDeformedRootResource](API\Plugins\HairStrandsCore\FHairStrandsDeformedRootResource) * DeformedRootResources )