[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Level Sequence Editor") bool PasteFolders ( const [FString](API\Runtime\Core\Containers\FString) & TextToImport, [FMovieScenePasteFoldersParams](API\Editor\Sequencer\FMovieScenePasteFoldersParams) PasteFoldersParams, [TArray](API\Runtime\Core\Containers\TArray)< [UMovieSceneFolder](API\Runtime\MovieScene\UMovieSceneFolder) * > & OutFolders )