static void GetRelevantParticleHandles ( [TArray](API\Runtime\Core\Containers\TArray)< [Chaos::FGeometryParticleHandle](API\Runtime\Chaos\Chaos\FGeometryParticleHandle) * > & ParticleHandles, const [Chaos::FPBDRigidsSolver](API\Runtime\Chaos\FPBDRigidsSolver) * RigidSolver, const EFieldResolutionType ResolutionType )