namespace UE { namespace ShaderCompilerCommon { bool UE::ShaderCompilerCommon::RemoveDeadCode ( [FString](API\Runtime\Core\Containers\FString) & InOutPreprocessedShaderSource, TConstArrayView< FStringView > RequiredSymbols, [TArray](API\Runtime\Core\Containers\TArray)< [FShaderCompilerError](API\Runtime\RenderCore\FShaderCompilerError) > & OutErrors ) } }