Chaos::GJKRaycast ( const TGeometryA& A, const TGeometryB& B, const TRigidTransform< T, 3 >& Sta..., const TVector< T, 3 >& RayDir, const T RayLength, T& OutTime, TVector< T, 3 >& OutPosition, TVector< T, 3 >& OutNormal, const T ThicknessA, const TVector< T, 3 >& InitialDir, const T ThicknessB )