namespace UE { namespace Geometry { const void * UE::Geometry::GetDetailMeshTrianglePoint_Nearest ( const [IMeshBakerDetailSampler](API\Plugins\DynamicMesh\Sampling\IMeshBakerDetailSampler) * DetailSpatial, const FVector3d & BasePoint, int32 & DetailTriangleOut, FVector3d & DetailTriBaryCoords ) } }