[FSkeletalMeshSkinningDataHandle](API\Plugins\Niagara\FSkeletalMeshSkinningDataHandle) GetCachedSkinningData ( [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) > & InComponent, [FSkeletalMeshSkinningDataUsage](API\Plugins\Niagara\FSkeletalMeshSkinningDataUsage) Usage, bool bNeedsDataImmediately )