static void CotanWeightsBlendSafe ( const [FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) & Mesh, int32 VertexIndex, [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< void(int32, double)> BlendingFunc, double DegenerateTol, bool * bFailedToUniform )