[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Asset") static [UObject](API\Runtime\CoreUObject\UObject\UObject) * DuplicateLoadedAsset ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * SourceAsset, const [FString](API\Runtime\Core\Containers\FString) & DestinationAssetPath )