constFSolverParticles& InParticles,int32 InParticleOffset,int32 InParticleCount,constFTriangleMesh& TriangleMesh,constTArray< TVec3<FVec2f>>& FaceVertexPatternPositions,const TConstArrayView<FRealSingle>& StiffnessWarpMultipliers,const TConstArrayView<FRealSingle>& StiffnessWeftMultipliers,const TConstArrayView<FRealSingle>& StiffnessBiasMultipliers,const TConstArrayView<FRealSingle>& BucklingStiffnessWarpMultipliers,const TConstArrayView<FRealSingle>& BucklingStiffnessWeftMultipliers,const TConstArrayView<FRealSingle>& BucklingStiffnessBiasMultipliers,const TConstArrayView<FRealSingle>& DampingMultipliers,constFSolverVec2& InStiffnessWarp,constFSolverVec2& InStiffnessWeft,constFSolverVec2& InStiffnessBias,constFSolverRealInBucklingRatio,constFSolverVec2& InBucklingStiffnessWarp,constFSolverVec2& InBucklingStiffnessWeft,constFSolverVec2& InBucklingStiffnessBias,constFSolverVec2& InDampingRatio,bool bTrimKinematicConstraints)