static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * CopyMeshToMeshUVLayer ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * CopyFromUVMesh, int ToUVSetIndex, [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * CopyToMesh, [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) *& CopyToMeshOut, bool & bFoundTopologyErrors, bool & bIsValidUVSet, bool bOnlyUVPositions, [UGeometryScriptDebug](API\Plugins\GeometryScriptingCore\GeometryScript\UGeometryScriptDebug) * Debug )