FGeometryParticleState ( const [FGeometryParticleStateBase](API\Runtime\Chaos\FGeometryParticleStateBase) * InState, const [FGeometryParticleHandle](API\Runtime\Chaos\Chaos\FGeometryParticleHandle) & InParticle, const [FDirtyPropertiesPool](API\Runtime\Chaos\Chaos\FDirtyPropertiesPool) & InPool, const [FFrameAndPhase](API\Runtime\Chaos\FFrameAndPhase) InFrameAndPhase )