[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Layer utils") static [FString](API\Runtime\Core\Containers\FString) MakePathRelativeToLayer ( const [FString](API\Runtime\Core\Containers\FString) & AnchorLayerPath, const [FString](API\Runtime\Core\Containers\FString) & PathToMakeRelative )