[ETriggerState](API\Plugins\EnhancedInput\ETriggerState) EvaluateTriggers ( const [UEnhancedPlayerInput](API\Plugins\EnhancedInput\UEnhancedPlayerInput) * PlayerInput, const [TArray](API\Runtime\Core\Containers\TArray)< [UInputTrigger](API\Plugins\EnhancedInput\UInputTrigger) * > & Triggers, [FInputActionValue](API\Plugins\EnhancedInput\FInputActionValue) ModifiedValue, float DeltaTime )