void CleanupNodes ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, [UBTCompositeNode](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode) & Node, [EBTMemoryClear::Type](API\Runtime\AIModule\BehaviorTree\EBTMemoryClear__Type) CleanupType )