[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable, NotPlaceable, Category="GameplayCueNotify", Meta=(ShowWorldContextPin, DisplayName="GCN Burst Latent", ShortTooltip="A one-off GameplayCueNotify that can use latent actions such as timelines.")) class AGameplayCueNotify_BurstLatent : public [AGameplayCueNotify_Actor](API\Plugins\GameplayAbilities\AGameplayCueNotify_Actor)