[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Interchange | Node | SkeletalAnimationTrack") bool SetAnimationPayloadKeyForSceneNodeUid ( const [FString](API\Runtime\Core\Containers\FString) & SceneNodeUid, const [FString](API\Runtime\Core\Containers\FString) & InUniqueId, const [EInterchangeAnimationPayLoadType](API\Plugins\InterchangeNodes\EInterchangeAnimationPayLoadType) & InType )