virtual bool PerformAdditionalActorConversions ( [TStrongObjectPtr](API\Runtime\CoreUObject\UObject\TStrongObjectPtr)< [UDataLayerToAssetCommandletContext](API\Editor\UnrealEd\Commandlets\UDataLayerToAssetCommandletConte-) > & CommandletContext, [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor )