FActorPriority ( class [UNetConnection](API\Runtime\Engine\Engine\UNetConnection) * InConnection, [FActorDestructionInfo](API\Runtime\Engine\Engine\FActorDestructionInfo) * DestructInfo, const [TArray](API\Runtime\Core\Containers\TArray)< struct [FNetViewer](API\Runtime\Engine\GameFramework\FNetViewer) > & Viewers )