void Queue ( [FNiagaraShaderScript](API\Plugins\NiagaraShader\FNiagaraShaderScript) * InScript, [TRefCountPtr](API\Runtime\Core\Templates\TRefCountPtr)< [FNiagaraShaderMap](API\Plugins\NiagaraShader\FNiagaraShaderMap) > InShaderMap, const [FNiagaraShaderMapId](API\Plugins\NiagaraShader\FNiagaraShaderMapId) & MapId, EShaderPlatform InPlatform, bool InApply )