FGameplayEffectCustomExecutionParameters(FGameplayEffectSpec& InOwningSpec,constTArray<FGameplayEffectExecutionScopedModifierInfo>& InScopedMods,UAbilitySystemComponent* InTargetAbilityComponent,constFGameplayTagContainer& InPassedIntags,constFPredictionKey& InPredictionKey,constTArray<FActiveGameplayEffectHandle>& InIgnoreHandles)