static void SetComponentMaterialList ( [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) * Component, const [TArray](API\Runtime\Core\Containers\TArray)< [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * > & MaterialList, [UGeometryScriptDebug](API\Plugins\GeometryScriptingCore\GeometryScript\UGeometryScriptDebug) * Debug )