static void AddPass_RenderThread ( [FRDGBuilder](API\Runtime\RenderCore\FRDGBuilder) & GraphBuilder, [FScreenPassViewInfo](API\Runtime\Renderer\FScreenPassViewInfo) ViewInfo, [ERHIFeatureLevel::Type](API\Runtime\RHI\ERHIFeatureLevel__Type) FeatureLevel, const [FScreenPassTexture](API\Runtime\Renderer\FScreenPassTexture) & Input, const [FScreenPassRenderTarget](API\Runtime\Renderer\FScreenPassRenderTarget) & Output, const [FOpenColorIORenderPassResources](API\Plugins\OpenColorIO\FOpenColorIORenderPassResources) & InPassInfo, float InGamma, [EOpenColorIOTransformAlpha](API\Plugins\OpenColorIO\EOpenColorIOTransformAlpha) TransformAlpha )