[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintPure, Category=GameplayEffects) int32 GetGameplayEffectCount_IfLoaded ( [TSoftClassPtr](API\Runtime\CoreUObject\UObject\TSoftClassPtr)< [UGameplayEffect](API\Plugins\GameplayAbilities\UGameplayEffect) > SoftSourceGameplayEffect, [UAbilitySystemComponent](API\Plugins\GameplayAbilities\UAbilitySystemComponent) * OptionalInstigatorFilterComponent, bool bEnforceOnGoingCheck ) const