[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintAuthorityOnly, Category=GameplayEffects) virtual void UpdateActiveGameplayEffectSetByCallerMagnitude ( [FActiveGameplayEffectHandle](API\Plugins\GameplayAbilities\FActiveGameplayEffectHandle) ActiveHandle, [FGameplayTag](API\Runtime\GameplayTags\FGameplayTag) SetByCallerTag, float NewValue )