virtual void UpdateSimulation ( const [FCameraControllerUserImpulseData](API\Editor\UnrealEd\FCameraControllerUserImpulseData) & UserImpulseData, const float DeltaTime, const bool bAllowRecoilIfNoImpulse, const float MovementSpeedScale, FVector & InOutCameraPosition, FVector & InOutCameraEuler, float & InOutCameraFOV )