[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Animation|MotionMatching", Meta=(BlueprintThreadSafe)) static void ResetDatabasesToSearch ( const [FMotionMatchingAnimNodeReference](API\Plugins\PoseSearch\PoseSearch\FMotionMatchingAnimNodeReference) & MotionMatchingNode, bool bForceInterrupt )