UE::Geometry::ConvertSimpleCollisionToMeshes ( const FKAggregateGeom& AggGeom, UE::Geometry::FDynamicMesh3& MeshO..., const FTransformSequence3d& Transf..., int32 SphereResolution, bool bSetToPerTriangleNormals, bool bInitializeConvexUVs, TFunction< void(int, const FDynamic... )