[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, CustomThunk, Meta=(BlueprintThreadSafe, BlueprintInternalUseOnly="true", CustomStructureParam="Value")) static void AddChooserStructInput ( [FChooserEvaluationContext](API\Plugins\Chooser\FChooserEvaluationContext) & Context, int32 Value )