After recording a gameplay segment, you can choose a game object from the Object Outliner dropdown menu to populate the Rewind Debugger panel. After selecting a game object, the Object Outliner lists the selected object, and all child objects and components, including any that are created or destroyed during runtime as well as any attached controllers. The Object Outline has the following tools you can use to assist in selecting game objects to debug, and in filtering their connected components. Dropper Tool: You can use the Dropper tool to manually select a game object to debug in the Viewport. Filter Menu: You can use the Filter Menu to filter the Object Outliner's list of components and child objects of the selected game object. Some game objects are composed of many components, such as a Movement Component, Animation Blueprints, and more. Each of these components is listed as a child object in the Object Outliner with an associated track in the Rewind Debugger Timeline, and must be selected individually to see their respective data within the Rewind Debugger Details panel.