FSkeletalMaterial ( [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * InMaterialInterface, bool bInEnableShadowCasting, bool bInRecomputeTangent, [FName](API\Runtime\Core\UObject\FName) InMaterialSlotName, [FName](API\Runtime\Core\UObject\FName) InImportedMaterialSlotName )