FAnimSequencerData ( UAnimSequenceBase* InAnimSeque..., int32 InSequenceId, const TOptional< FRootMotionOverrid..., float InFromPosition, float InToPosition, float InWeight, bool bInFireNotifies, ESwapRootBone InSwapRootBone, TOptional< FTransform > InInitialTr..., UMirrorDataTable* InMirrorData... )