[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Sequencer Tools | Animation") static [FMovieSceneEvent](API\Runtime\MovieSceneTracks\Channels\FMovieSceneEvent) CreateEvent ( [UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) * InSequence, [UMovieSceneEventSectionBase](API\Runtime\MovieSceneTracks\Sections\UMovieSceneEventSectionBase) * InSection, const [FSequencerQuickBindingResult](API\Plugins\SequencerScriptingEditor\FSequencerQuickBindingResult) & InEndpoint, const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & InPayload )