void Init_RenderThread ( const [FVertexBuffer](API\Runtime\RenderCore\FVertexBuffer) * PositionBuffer, const [FVertexBuffer](API\Runtime\RenderCore\FVertexBuffer) * MotionBlurDataBuffer, const [FVertexBuffer](API\Runtime\RenderCore\FVertexBuffer) * TangentXBuffer, const [FVertexBuffer](API\Runtime\RenderCore\FVertexBuffer) * TangentZBuffer, const [FVertexBuffer](API\Runtime\RenderCore\FVertexBuffer) * TextureCoordinateBuffer, const [FVertexBuffer](API\Runtime\RenderCore\FVertexBuffer) * ColorBuffer )