[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Input|XRTracking") static void GetDevicePose ( const [FXRDeviceId](API\Runtime\HeadMountedDisplay\FXRDeviceId) & XRDeviceId, bool & bIsTracked, FRotator & Orientation, bool & bHasPositionalTracking, FVector & Position )