void UpdateAggregatorMod ( [FActiveGameplayEffectHandle](API\Plugins\GameplayAbilities\FActiveGameplayEffectHandle) ActiveHandle, const [FGameplayAttribute](API\Plugins\GameplayAbilities\FGameplayAttribute) & Attribute, const [FGameplayEffectSpec](API\Plugins\GameplayAbilities\FGameplayEffectSpec) & Spec, bool bWasLocallyGenerated, [FActiveGameplayEffectHandle](API\Plugins\GameplayAbilities\FActiveGameplayEffectHandle) InHandle )