namespace Chaos { void Chaos::CleanCollisionParticles ( [FTriangleMesh](API\Runtime\Chaos\Chaos\FTriangleMesh) & TriMesh, const [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FVec3](API\Runtime\ChaosCore\Chaos\FVec3) > & Vertices, const [FReal](API\Runtime\ChaosCore\Chaos\FReal) Fraction, [TSet](API\Runtime\Core\Containers\TSet)< int32 > & ResultingIndices ) }