[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Ability|Tasks", Meta=(DefaultToSelf="TargetActor", BlueprintInternalUseOnly="TRUE")) static [UAbilityAsync_WaitAttributeChanged](API\Plugins\GameplayAbilities\Abilities\Async\UAbilityAsync_WaitAttributeChang-) * WaitForAttributeChanged ( [AActor](API\Runtime\Engine\GameFramework\AActor) * TargetActor, [FGameplayAttribute](API\Plugins\GameplayAbilities\FGameplayAttribute) Attribute, bool OnlyTriggerOnce )