[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="PCG|Helpers", Meta=(ScriptMethod)) static [UPCGData](API\Plugins\PCG\UPCGData) * CreatePCGDataFromActor ( [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor, bool bParseActor )