[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=PhysicsControl) bool ResetBodyModifierToCachedBoneTransform ( const [FName](API\Runtime\Core\UObject\FName) Name, const [EResetToCachedTargetBehavior](API\Plugins\PhysicsControl\EResetToCachedTargetBehavior) Behavior )