[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(NetMulticast, Unreliable) virtual void NetMulticast_InvokeGameplayCueExecuted ( const [FGameplayTag](API\Runtime\GameplayTags\FGameplayTag) GameplayCueTag, [FPredictionKey](API\Plugins\GameplayAbilities\FPredictionKey) PredictionKey, [FGameplayEffectContextHandle](API\Plugins\GameplayAbilities\FGameplayEffectContextHandle) EffectContext )