namespace UE { namespace AssetUtils { bool UE::AssetUtils::GetStaticMeshLODMaterialListBySection ( [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * StaticMeshAsset, int32 LODIndex, [TArray](API\Runtime\Core\Containers\TArray)< [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * > & MaterialListOut, [TArray](API\Runtime\Core\Containers\TArray)< int32 > & MaterialIndexOut ) } }