namespace UE { namespace ShaderCompilerCommon { EShaderParameterType UE::ShaderCompilerCommon::ParseParameterType ( FStringView InType, [TArrayView](API\Runtime\Core\Containers\TArrayView)< const TCHAR *const > InExtraSRVTypes, [TArrayView](API\Runtime\Core\Containers\TArrayView)< const TCHAR *const > InExtraUAVTypes ) } }