[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintAuthorityOnly, Category=Conversation) static void MakeConversationParticipant ( const [FConversationContext](API\Plugins\CommonConversationRuntime\FConversationContext) & Context, [AActor](API\Runtime\Engine\GameFramework\AActor) * ParticipantActor, [FGameplayTag](API\Runtime\GameplayTags\FGameplayTag) ParticipantTag )