virtual bool CastRay ( const FRay & WorldRay, FVector & OutputPoint, const [TArray](API\Runtime\Core\Containers\TArray)< const [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) * > * ComponentsToIgnore, const [TArray](API\Runtime\Core\Containers\TArray)< const [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) * > * InvisibleComponentsToInclude, bool bUseFilter )