[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(ScriptMethod), Category="FXConverterUtilities") static void GetVectorDistributionParameterValues ( [UDistributionVectorParameterBase](API\Runtime\Engine\Distributions\UDistributionVectorParameterBase) * Distribution, [FName](API\Runtime\Core\UObject\FName) & OutParameterName, FVector & OutMinInput, FVector & OutMaxInput, FVector & OutMinOutput, FVector & OutMaxOutput )