[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)( Meta=(DisplayName="Accumulate Add (Vector)", TemplateName="AccumulateAdd", Keywords="Simulate,++")) struct FRigVMFunction_AccumulateVectorAdd : public [FRigVMFunction_AccumulateBase](API\Plugins\RigVM\RigVMFunctions\Simulation\FRigVMFunction_AccumulateBase)