virtual void UpdateAfterGeometryEdit ( [IToolsContextTransactionsAPI](API\Runtime\InteractiveToolsFramework\IToolsContextTransactionsAPI) * TransactionsAPI, bool bInTransaction, [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [UE::Geometry::FDynamicMeshChange](API\Runtime\GeometryCore\DynamicMesh\FDynamicMeshChange) > DynamicMeshChange, [FText](API\Runtime\Core\Internationalization\FText) GeometryEditTransactionString )