[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=CustomizableObjectInstance) void SetProjectorValue ( const [FString](API\Runtime\Core\Containers\FString) & ProjectorParamName, const FVector & OutPos, const FVector & OutDirection, const FVector & OutUp, const FVector & OutScale, float OutAngle, int32 RangeIndex )