[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintImplementableEvent, Category=CameraShake) void BlueprintUpdateCameraShake ( float DeltaTime, float Alpha, const [FMinimalViewInfo](API\Runtime\Engine\Camera\FMinimalViewInfo) & POV, [FMinimalViewInfo](API\Runtime\Engine\Camera\FMinimalViewInfo) & ModifiedPOV )