[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Audio|MetaSound|Builder", Meta=(DisplayName="Create MetaSound Float Array Literal")) [FMetasoundFrontendLiteral](API\Plugins\MetasoundFrontend\FMetasoundFrontendLiteral) CreateFloatArrayMetaSoundLiteral ( const [TArray](API\Runtime\Core\Containers\TArray)< float > & Value, [FName](API\Runtime\Core\UObject\FName) & DataType )