static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * SelectMeshElementsByNormalAngle ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, [FGeometryScriptMeshSelection](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptMeshSelection) & Selection, FVector Normal, double MaxAngleDeg, [EGeometryScriptMeshSelectionType](API\Plugins\GeometryScriptingCore\GeometryScript\EGeometryScriptMeshSelectionType) SelectionType, bool bInvert, int MinNumTrianglePoints )