[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Niagara, Meta=(DisplayName="Niagara Set Bool Array Value")) static void SetNiagaraArrayBoolValue ( [UNiagaraComponent](API\Plugins\Niagara\UNiagaraComponent) * NiagaraSystem, [FName](API\Runtime\Core\UObject\FName) OverrideName, int Index, const bool & Value, bool bSizeToFit )