[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=RigVMController) bool RenameNode ( [URigVMNode](API\Plugins\RigVMDeveloper\RigVMModel\URigVMNode) * InNode, const [FName](API\Runtime\Core\UObject\FName) & InNewName, bool bSetupUndoRedo, bool bPrintPythonCommand )