[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Ability|Tasks", Meta=(DefaultToSelf="TargetActor", BlueprintInternalUseOnly="TRUE")) static [UAbilityAsync_WaitGameplayTagAdded](API\Plugins\GameplayAbilities\Abilities\Async\UAbilityAsync_WaitGameplayTagAdd-) * WaitGameplayTagAddToActor ( [AActor](API\Runtime\Engine\GameFramework\AActor) * TargetActor, [FGameplayTag](API\Runtime\GameplayTags\FGameplayTag) Tag, bool OnlyTriggerOnce )