[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintPure=false, Category="Gameplay Abilities") void FindAllAbilitiesWithTags ( [TArray](API\Runtime\Core\Containers\TArray)< [FGameplayAbilitySpecHandle](API\Plugins\GameplayAbilities\FGameplayAbilitySpecHandle) > & OutAbilityHandles, [FGameplayTagContainer](API\Runtime\GameplayTags\FGameplayTagContainer) Tags, bool bExactMatch ) const