namespace UE { namespace MeshDescription { void UE::MeshDescription::ConfigureBuildSettings ( [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * StaticMesh, int32 SourceLOD, [FStaticMeshBuildSettingChange](API\Plugins\ModelingComponents\AssetUtils\FStaticMeshBuildSettingChange) NewSettings ) } }