static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * FillAllMeshHoles ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, [FGeometryScriptFillHolesOptions](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptFillHolesOptions) FillOptions, int32 & NumFilledHoles, int32 & NumFailedHoleFills, [UGeometryScriptDebug](API\Plugins\GeometryScriptingCore\GeometryScript\UGeometryScriptDebug) * Debug )