FXPBDBendingConstraints ( const [FSolverParticles](API\Runtime\Chaos\Chaos\FSolverParticles) & InParticles, int32 InParticleOffset, int32 InParticleCount, [TArray](API\Runtime\Core\Containers\TArray)< [TVec4](API\Runtime\ChaosCore\Chaos\TVec4)< int32 >> && InConstraints, const TConstArrayView< [FRealSingle](API\Runtime\ChaosCore\Chaos\FRealSingle) > & StiffnessMultipliers, const TConstArrayView< [FRealSingle](API\Runtime\ChaosCore\Chaos\FRealSingle) > & BucklingStiffnessMultipliers, const [FSolverVec2](API\Runtime\Chaos\Chaos\FSolverVec2) & InStiffness, const [FSolverReal](API\Runtime\Chaos\Chaos\FSolverReal) InBucklingRatio, const [FSolverVec2](API\Runtime\Chaos\Chaos\FSolverVec2) & InBucklingStiffness, bool bTrimKinematicConstraints )