Now assume your cache limit is set to 16 MB. This would allow for 64 256-KB chunks in the cache. If you are playing 32 sounds at once, you have room to prime 32 more sounds. However, if all 32 sounds you are playing are long enough to be in multiple chunks, The next chunk in sequence will stay loaded into the cache automatically. This means that any sounds you try to prime during this time will be stomped by the 32 chunks that are loaded in advance for your 32 playing sounds.