void Render_Axis ( const [FSceneView](API\Runtime\Engine\FSceneView) * View, [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI, [EAxisList::Type](API\Runtime\Core\Math\EAxisList__Type) InAxis, FMatrix & InMatrix, [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * InMaterial, FVector2D & OutAxisEnd, float InScale, bool bDrawWidget, bool bCubeHead )