static void UpdateBoneAtomList ( const [FCompressibleAnimData](API\Runtime\Engine\Animation\FCompressibleAnimData) & CompressibleAnimData, [FCompressibleAnimDataResult](API\Runtime\Engine\Animation\FCompressibleAnimDataResult) & OutCompressedData, int32 BoneIndex, int32 TrackIndex, int32 NumFrames, float TimePerFrame, [TArray](API\Runtime\Core\Containers\TArray)< FTransform > & BoneAtoms )