static void SetMaterial ( [FManagedArrayCollection](API\Runtime\Chaos\GeometryCollection\FManagedArrayCollection) & InCollection, const [TArray](API\Runtime\Core\Containers\TArray)< int32 > & InBoneSelection, [ETargetFaces](API\Plugins\FractureEngine\FFractureEngineMaterials\ETargetFaces) TargetFaces, int32 MaterialID )