[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=AnimationSharing, Meta=(WorldContext="WorldContextObject")) static bool CreateAnimationSharingManager ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, const [UAnimationSharingSetup](API\Plugins\AnimationSharing\UAnimationSharingSetup) * Setup )