[FScreenPassTexture](API\Runtime\Renderer\FScreenPassTexture) PostProcessPassAfterTonemap_RenderThread ( [FRDGBuilder](API\Runtime\RenderCore\FRDGBuilder) & GraphBuilder, const [FSceneView](API\Runtime\Engine\FSceneView) & View, const [FPostProcessMaterialInputs](API\Runtime\Renderer\PostProcess\FPostProcessMaterialInputs) & Inputs )