void AddCachedRelevantActor ( const [FConnectionGatherActorListParameters](API\Plugins\ReplicationGraph\FConnectionGatherActorListParame-) & Params, [AActor](API\Runtime\Engine\GameFramework\AActor) * NewActor, [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [AActor](API\Runtime\Engine\GameFramework\AActor) > & LastActor )