[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintPure, Category=GameplayEffects) int32 GetGameplayEffectCount ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UGameplayEffect](API\Plugins\GameplayAbilities\UGameplayEffect) > SourceGameplayEffect, [UAbilitySystemComponent](API\Plugins\GameplayAbilities\UAbilitySystemComponent) * OptionalInstigatorFilterComponent, bool bEnforceOnGoingCheck ) const