[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintImplementableEvent, Category=GameplayBehavior, Meta=(AdvancedDisplay="TagPayload", DisplayName="OnTriggered")) void K2_OnTriggered ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Avatar, const [UGameplayBehaviorConfig](API\Plugins\GameplayBehaviorsModule\UGameplayBehaviorConfig) * Config, [AActor](API\Runtime\Engine\GameFramework\AActor) * SmartObjectOwner )