virtual void ApplyAbilityBlockAndCancelTags ( const [FGameplayTagContainer](API\Runtime\GameplayTags\FGameplayTagContainer) & AbilityTags, [UGameplayAbility](API\Plugins\GameplayAbilities\Abilities\UGameplayAbility) * RequestingAbility, bool bEnableBlockTags, const [FGameplayTagContainer](API\Runtime\GameplayTags\FGameplayTagContainer) & BlockTags, bool bExecuteCancelTags, const [FGameplayTagContainer](API\Runtime\GameplayTags\FGameplayTagContainer) & CancelTags )