[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="VCam Connections", Meta=(ExpandEnumAsExecs="Result", bReinitializeOnSuccessfulUpdate=true)) void UpdateConnectionTargets ( const [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [FVCamConnectionTargetSettings](API\Plugins\VCamCore\UI\FVCamConnectionTargetSettings) > & NewConnectionTargets, const bool bReinitializeOnSuccessfulUpdate, [EConnectionUpdateResult](API\Plugins\VCamCore\UI\EConnectionUpdateResult) & Result )