static void ApplyDeltaToActor ( [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor, const bool InIsDelta, const FVector * InDeltaTranslationPtr, const FRotator * InDeltaRotationPtr, const FVector * InDeltaScalePtr, const FVector & InPivotLocation, const [FInputDeviceState](API\Runtime\InteractiveToolsFramework\FInputDeviceState) & InInputState )