[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="LearningAgents") void SetupCritic ( [ULearningAgentsInteractor](API\Plugins\LearningAgents\ULearningAgentsInteractor) * InInteractor, const [FLearningAgentsCriticSettings](API\Plugins\LearningAgents\FLearningAgentsCriticSettings) & CriticSettings, [ULearningAgentsNeuralNetwork](API\Plugins\LearningAgents\ULearningAgentsNeuralNetwork) * NeuralNetworkAsset )