bool TryGetInputBrush ( [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) & OutBrush, const [TArray](API\Runtime\Core\Containers\TArray)< [FKey](API\Runtime\InputCore\FKey) > & Keys, [ECommonInputType](API\Plugins\CommonInput\ECommonInputType) InputType, const [FName](API\Runtime\Core\UObject\FName) GamepadName ) const