[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="GeometryScript|MeshQueries", Meta=(ScriptMethod)) static void GetTrianglePositions ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, int32 TriangleID, bool & bIsValidTriangle, FVector & Vertex1, FVector & Vertex2, FVector & Vertex3 )