virtual void Sanitize ( const [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) *& StaticMesh, const [UStaticMeshComponent](API\Runtime\Engine\Components\UStaticMeshComponent) *& StaticMeshComponent, [FGLTFMaterialArray](API\Plugins\GLTFExporter\Converters\FGLTFMaterialArray) & Materials, int32 & LODIndex )