[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure=false, Category="LearningAgents", Meta=(AgentId="-1")) void RayCastGridHeights ( [TArray](API\Runtime\Core\Containers\TArray)< float > & OutHeights, const int32 AgentId, const FVector Position, const FRotator Rotation, const int32 RowNum, const int32 ColNum, const float RowWidth, const float ColWidth, const float MaxHeight, const float MinHeight, const ECollisionChannel CollisionChannel ) const