static FTransform ExtractBoneTransform ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * Animation, const [FBoneContainer](API\Runtime\Engine\FBoneContainer) & BoneContainer, [FCompactPoseBoneIndex](API\Runtime\AnimationCore\FCompactPoseBoneIndex) CompactPoseBoneIndex, float Time, bool bComponentSpace )