[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="VirtualCamera") static bool CopyToCineCameraActor ( [UCineCameraComponent](API\Runtime\CinematicCamera\UCineCameraComponent) * SourceCameraComponent, [ACineCameraActor](API\Runtime\CinematicCamera\ACineCameraActor) * TargetCameraActor )