void DoConvertActors ( const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & ActorsToConvert, [UClass](API\Runtime\CoreUObject\UObject\UClass) * ConvertToClass, const [TSet](API\Runtime\Core\Containers\TSet)< [FString](API\Runtime\Core\Containers\FString) > & ComponentsToConsider, bool bUseSpecialCases, const [FString](API\Runtime\Core\Containers\FString) & InStaticMeshPackageName )