void UpdateActorChannelCloseFrameNum ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, [FConnectionReplicationActorInfo](API\Plugins\ReplicationGraph\FConnectionReplicationActorInfo) & ConnectionData, const [FGlobalActorReplicationInfo](API\Plugins\ReplicationGraph\FGlobalActorReplicationInfo) & GlobalData, const uint32 FrameNum, [UNetConnection](API\Runtime\Engine\Engine\UNetConnection) * NetConnection ) const