virtual void BuildSpatialCacheForWorld ( [UWorld](API\Runtime\Engine\Engine\UWorld) * World, [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< bool([AActor](API\Runtime\Engine\GameFramework\AActor) *)> ActorFilter, [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< bool([UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) *)> PrimitiveFilter )