[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Sequencer|Sequence", Meta=(ScriptMethod)) static [FMovieSceneBindingProxy](API\Runtime\MovieScene\FMovieSceneBindingProxy) AddPossessable ( [UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) * Sequence, [UObject](API\Runtime\CoreUObject\UObject\UObject) * ObjectToPossess )