[FCustomizableObjectProjector](API\Plugins\CustomizableObject\MuCO\FCustomizableObjectProjector) SetProjectorInitialValue ( [TArray](API\Runtime\Core\Containers\TArray)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< class [UDebugSkelMeshComponent](API\Editor\UnrealEd\Animation\UDebugSkelMeshComponent) >> & SkeletalMeshComponents, float TotalLength )