virtual void AddConfigValues ( [TArray](API\Runtime\Core\Containers\TArray)< [FTemplateConfigValue](API\Editor\GameProjectGeneration\FTemplateConfigValue) > & ConfigValuesToSet, const [FString](API\Runtime\Core\Containers\FString) & TemplateName, const [FString](API\Runtime\Core\Containers\FString) & ProjectName, bool bShouldGenerateCode ) const