[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Rendering) void SetWaterAndUnderWaterPostProcessMaterial ( [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * InWaterMaterial, [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * InUnderWaterPostProcessMaterial )