[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=RigVMController) bool SetNodePositionByName ( const [FName](API\Runtime\Core\UObject\FName) & InNodeName, const FVector2D & InPosition, bool bSetupUndoRedo, bool bMergeUndoAction, bool bPrintPythonCommand )