[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=CustomizableObjectInstance) void SetTextureParameterSelectedOptionT ( const [FString](API\Runtime\Core\Containers\FString) & TextureParamName, [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) * TextureValue, int32 RangeIndex )