[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="OpenCV", Meta=(DisplayName="OpenCV Chessboard Detect Corners")) static int32 OpenCVChessboardDetectCorners ( const [UTextureRenderTarget2D](API\Runtime\Engine\Engine\UTextureRenderTarget2D) * InRenderTarget, const FIntPoint InPatternSize, const bool bDebugDrawCorners, [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) *& OutDebugTexture, [TArray](API\Runtime\Core\Containers\TArray)< FVector2D > & OutDetectedCorners )