[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Sequencer|Track", Meta=(ScriptMethod)) static void SetByteTrackEnum ( [UMovieSceneByteTrack](API\Runtime\MovieSceneTracks\Tracks\UMovieSceneByteTrack) * Track, [UEnum](API\Runtime\CoreUObject\UObject\UEnum) * InEnum )