[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="FlyToLocation") void FlyToLocationGeographic ( const [FGeographicCoordinates](API\Plugins\GeoReferencing\FGeographicCoordinates) & GeographicDestination, double YawAtDestination, double PitchAtDestination, bool CanInterruptByMoving )