CutWithMesh ( const UE::Geometry::FDynamicMesh3&..., FTransform CuttingMeshTransform, FInternalSurfaceMaterials& Interna..., FGeometryCollection& Collection, const TArrayView< const int32 >& T..., double CollisionSampleSpacing, const TOptional< FTransform >& Tra..., bool bSetDefaultInternalMaterialsFr..., FProgressCancel* Progress )