void InternalProcessRemoteFunction ( class [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, class [UObject](API\Runtime\CoreUObject\UObject\UObject) * SubObject, class [UNetConnection](API\Runtime\Engine\Engine\UNetConnection) * Connection, class [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function, void * Parms, [FOutParmRec](API\Runtime\CoreUObject\UObject\FOutParmRec) * OutParms, [FFrame](API\Runtime\CoreUObject\UObject\FFrame) * Stack, bool bIsServer )