void SetSolverResults ( const int32 ManifoldPointIndex, const [FVec3f](API\Runtime\ChaosCore\Chaos\FVec3f) & NetPushOut, const [FVec3f](API\Runtime\ChaosCore\Chaos\FVec3f) & NetImpulse, const [FRealSingle](API\Runtime\ChaosCore\Chaos\FRealSingle) StaticFrictionRatio, const [FRealSingle](API\Runtime\ChaosCore\Chaos\FRealSingle) Dt )