GetWaterHeight ( FVector Position, const TMap< const UWaterBodyCompone..., float DefaultHeight, UWaterBodyComponent*& OutWater..., float& OutWaterDepth, FVector& OutWaterPlaneLocation, FVector& OutWaterPlaneNormal, FVector& OutWaterSurfacePosition, FVector& OutWaterVelocity, int32& OutWaterBodyIdx, bool bShouldIncludeWaves )