[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="GeometryScript|ListUtils", Meta=(ScriptMethod)) static void SetUVListItem ( [FGeometryScriptUVList](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptUVList) & UVList, int Index, FVector2D NewUV, bool & bIsValidIndex )