static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * GetAllSplitUVsAtVertex ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, int32 UVSetIndex, int32 VertexID, [TArray](API\Runtime\Core\Containers\TArray)< int32 > & ElementIDs, [TArray](API\Runtime\Core\Containers\TArray)< FVector2D > & ElementUVs, bool & bHaveValidUVs )