void DecomposeMeshToHulls ( [UBodySetup](API\Runtime\Engine\PhysicsEngine\UBodySetup) * InBodySetup, const [TArray](API\Runtime\Core\Containers\TArray)< FVector3f > & InVertices, const [TArray](API\Runtime\Core\Containers\TArray)< uint32 > & InIndices, uint32 InHullCount, int32 InMaxHullVerts, uint32 InResolution )