void DrawDebugCircle ( const FVector & Center, [FReal](API\Runtime\ChaosCore\Chaos\FReal) Radius, int32 Segments, const [FColor](API\Runtime\Core\Math\FColor) & Color, bool bPersistentLines, float LifeTime, uint8 DepthPriority, float Thickness, const FVector & YAxis, const FVector & ZAxis, bool bDrawAxis )