namespace StaticMeshImportUtils { [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FExistingStaticMeshData](API\Editor\UnrealEd\ImportUtils\FExistingStaticMeshData) > StaticMeshImportUtils::SaveExistingStaticMeshData ( [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * ExistingMesh, bool bImportMaterials, int32 LodIndex ) }