FPerParticlePBDCCDCollisionConstraint ( const TPBDActiveView< FSolverRigidP..., TArray< FSolverRigidTransform3 >& ..., TArray< bool >& InCollided, TArray< FSolverVec3 >& InContacts, TArray< FSolverVec3 >& InNormals, TArray< uint32 >& InDynamicGroupId..., TArray< uint32 >& InKinematicGroup..., const TArray< FSolverReal >& InPer..., const TArray< FSolverReal >& InPer..., bool bWriteCCDContacts )