static void ReverseMesh ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FManagedArrayCollection](API\Runtime\Chaos\GeometryCollection\FManagedArrayCollection) > & ClothCollection, bool bReverseSimMeshNormals, bool bReverseSimMeshWindingOrder, bool bReverseRenderMeshNormals, bool bReverseRenderMeshWindingOrder, const [TArray](API\Runtime\Core\Containers\TArray)< int32 > & SimPatternSelection, const [TArray](API\Runtime\Core\Containers\TArray)< int32 > & RenderPatternSelection )