[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Animation|MotionMatching", Meta=(BlueprintThreadSafe)) static void SetDatabaseToSearch ( const [FMotionMatchingAnimNodeReference](API\Plugins\PoseSearch\PoseSearch\FMotionMatchingAnimNodeReference) & MotionMatchingNode, [UPoseSearchDatabase](API\Plugins\PoseSearch\PoseSearch\UPoseSearchDatabase) * Database, bool bForceInterruptIfNew )