virtual void PostRenderOpaque ( [FRHICommandList](API\Runtime\RHI\FRHICommandList) & RHICmdList, TConstStridedView< [FSceneView](API\Runtime\Engine\FSceneView) > Views, [TUniformBufferRef](API\Runtime\RenderCore\TUniformBufferRef)< FSceneUniformParameters > SceneUniformBufferRHI, [FCollisionGroupHashMap](API\Plugins\NiagaraShader\FNiagaraAsyncGpuTraceProvider\FCollisionGroupHashMap) * CollisionGroupHash )