[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="AssetTags") [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > GetCollectionsContainingAssetPtr ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * AssetPtr )