[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Ability|GameplayCue") static bool GetGameplayCueEndLocationAndNormal ( [AActor](API\Runtime\Engine\GameFramework\AActor) * TargetActor, [FGameplayCueParameters](API\Plugins\GameplayAbilities\FGameplayCueParameters) Parameters, FVector & Location, FVector & Normal )