void Initialize ( const [UE::FUsdStage](API\Plugins\UnrealUSDWrapper\UsdWrappers\FUsdStage) & InStage, const [FString](API\Runtime\Core\Containers\FString) & InPrimPath, const [FName](API\Runtime\Core\UObject\FName) & InRenderContext, const [TMap](API\Runtime\Core\Containers\TMap)< [FString](API\Runtime\Core\Containers\FString), [TMap](API\Runtime\Core\Containers\TMap)< [FString](API\Runtime\Core\Containers\FString), int32 > > & InMaterialToPrimvarToUVIndex, int32 InStartFrameIndex, int32 InEndFrameIndex, [FReadUsdMeshFunction](API\Plugins\GeometryCacheUSD\FReadUsdMeshFunction) InReadFunc )