[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(ScriptMethod), Category="FXConverterUtilities") static [UParticleLODLevel](API\Runtime\Engine\Particles\UParticleLODLevel) * GetCascadeEmitterLodLevel ( [UParticleEmitter](API\Runtime\Engine\Particles\UParticleEmitter) * Emitter, const int32 Idx )