namespace UE { namespace MeshUVTransforms { void UE::MeshUVTransforms::RecenterScale ( [FDynamicMeshUVOverlay](API\Runtime\GeometryCore\DynamicMesh\FDynamicMeshUVOverlay) * UVOverlay, const [TArray](API\Runtime\Core\Containers\TArray)< int32 > & UVElementIDs, [EIslandPositionType](API\Plugins\DynamicMesh\Parameterization\UE__MeshUVTransf-) NewPosition, double UVScale ) } }