Above, we have a State Machine called Default that drives our character's locomotion and uses a Slot node called MySlot that plays an Animation Montage of our character getting up. We use the Blend Poses by bool node to determine if our character has stopped moving, where if True we switch over to our Pose Snapshot. If False, we blend from the Pose Snapshot into our slotted Animation Montage before continuing on with our normal Default State Machine.