static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * FindNearestPointOnMesh ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, const [FGeometryScriptDynamicMeshBVH](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptDynamicMeshBVH) & QueryBVH, FVector QueryPoint, [FGeometryScriptSpatialQueryOptions](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptS-_5) Options, [FGeometryScriptTrianglePoint](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptTrianglePoint) & NearestResult, [EGeometryScriptSearchOutcomePins](API\Plugins\GeometryScriptingCore\GeometryScript\EGeometryScriptSearchOutcomePins) & Outcome, [UGeometryScriptDebug](API\Plugins\GeometryScriptingCore\GeometryScript\UGeometryScriptDebug) * Debug )