[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="USD Foliage Exporter") static [AInstancedFoliageActor](API\Runtime\Foliage\AInstancedFoliageActor) * GetInstancedFoliageActorForLevel ( bool bCreateIfNone, [ULevel](API\Runtime\Engine\Engine\ULevel) * Level )