namespace UsdUtils { void UsdUtils::AddReference ( [UE::FUsdPrim](API\Plugins\UnrealUSDWrapper\UsdWrappers\FUsdPrim) & Prim, const TCHAR * AbsoluteFilePath, const [UE::FSdfPath](API\Plugins\UnrealUSDWrapper\UsdWrappers\FSdfPath) & TargetPrimPath, double TimeCodeOffset, double TimeCodeScale ) }