namespace UsdUtils { bool UsdUtils::GetReferenceFilePath ( const [UE::FUsdPrim](API\Plugins\UnrealUSDWrapper\UsdWrappers\FUsdPrim) & Prim, const [FString](API\Runtime\Core\Containers\FString) & FileExtension, [FString](API\Runtime\Core\Containers\FString) & OutReferenceFilePath ) }