static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * AppendCylinder ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, [FGeometryScriptPrimitiveOptions](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptPrimitiveOptions) PrimitiveOptions, FTransform Transform, float Radius, float Height, int32 RadialSteps, int32 HeightSteps, bool bCapped, [EGeometryScriptPrimitiveOriginMode](API\Plugins\GeometryScriptingCore\GeometryScript\EGeometryScriptP-_1) Origin, [UGeometryScriptDebug](API\Plugins\GeometryScriptingCore\GeometryScript\UGeometryScriptDebug) * Debug )