namespace UE { namespace Geometry { double UE::Geometry::ComputeAverageUVScaleRatioAlongVertexPath ( const [FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) & Mesh, const [FDynamicMeshUVOverlay](API\Runtime\GeometryCore\DynamicMesh\FDynamicMeshUVOverlay) & UVOverlay, const [TArray](API\Runtime\Core\Containers\TArray)< int32 > & VertexPath, double * PathLengthOut, double * UVPathLengthOut ) } }