void ExecuteScriptOnActor ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, const [TInlineComponentArray](API\Runtime\Engine\GameFramework\TInlineComponentArray)< [USceneComponent](API\Runtime\Engine\Components\USceneComponent) * > & NativeSceneComponents, const FTransform & RootTransform, const [FRotationConversionCache](API\Runtime\Engine\Engine\FRotationConversionCache) * RootRelativeRotationCache, bool bIsDefaultTransform, ESpawnActorScaleMethod TransformScaleMethod )