static [AActor](API\Runtime\Engine\GameFramework\AActor) * AddActorFromSelection ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * ActorClass, const FVector * ActorLocation, bool SelectActor, EObjectFlags ObjectFlags, [UActorFactory](API\Editor\UnrealEd\ActorFactories\UActorFactory) * ActorFactory, const [FName](API\Runtime\Core\UObject\FName) Name )