[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Motion Warping") static void GetMotionWarpingWindowsForWarpTargetFromAnimation ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * Animation, [FName](API\Runtime\Core\UObject\FName) WarpTargetName, [TArray](API\Runtime\Core\Containers\TArray)< [FMotionWarpingWindowData](API\Plugins\MotionWarping\FMotionWarpingWindowData) > & OutWindows )