virtual void PreRecreateActor ( [UWorld](API\Runtime\Engine\Engine\UWorld) * World, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [AActor](API\Runtime\Engine\GameFramework\AActor) > ActorClass, [FActorSpawnParameters](API\Runtime\Engine\Engine\FActorSpawnParameters) & InOutSpawnParameters )