FPBDBendingConstraintsBase ( const FSolverParticles& InParticles, int32 InParticleOffset, int32 InParticleCount, TArray< TVec4< int32 >>&& InConstraints, const TConstArrayView< FRealSingle >& StiffnessMultipliers, const TConstArrayView< FRealSingle >& BucklingStiffnessMultipliers, const FSolverVec2& InStiffness, const FSolverReal InBucklingRatio, const FSolverVec2& InBucklingStiffness, bool bTrimKinematicConstraints, FSolverReal MaxStiffness )