static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * SplitMeshByMaterialIDs ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, [TArray](API\Runtime\Core\Containers\TArray)< [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * > & ComponentMeshes, [TArray](API\Runtime\Core\Containers\TArray)< int > & ComponentMaterialIDs, [UDynamicMeshPool](API\Runtime\GeometryFramework\UDynamicMeshPool) * MeshPool, [UGeometryScriptDebug](API\Plugins\GeometryScriptingCore\GeometryScript\UGeometryScriptDebug) * Debug )