CopyNewUVsToMesh ( FDynamicMesh3& Mesh, const FLinearMesh& LinearMesh, const FDynamicMesh3& FlippedMesh, const TArray< FVector2D >& UVVerte..., const TArray< int32 >& UVIndexBuff..., const TArray< int32 >& VertexRemap..., bool bReverseOrientation )