[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="DMX") static [UDMXEntityFixturePatch](API\Plugins\DMXRuntime\Library\UDMXEntityFixturePatch) * CreateFixturePatchInLibrary ( [FDMXEntityFixturePatchConstructionParams](API\Plugins\DMXRuntime\Library\FDMXEntityFixturePatchConstructi-) ConstructionParams, const [FString](API\Runtime\Core\Containers\FString) & DesiredName, bool bMarkDMXLibraryDirty )