[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Audio|MetaSound|Builder|Editor", Meta=(ExpandEnumAsExecs="OutResult")) void SetNodeLocation ( [UMetaSoundBuilderBase](API\Plugins\MetasoundEngine\UMetaSoundBuilderBase) * InBuilder, const [FMetaSoundNodeHandle](API\Plugins\MetasoundEngine\FMetaSoundNodeHandle) & InNode, const FVector2D & InLocation, [EMetaSoundBuilderResult](API\Plugins\MetasoundEngine\EMetaSoundBuilderResult) & OutResult )