DeriveModelFromActors ( const TArray< AActor* >& Acto..., UWaveFunctionCollapseModel* WF..., float TileSize, bool bIsBorderEmptyOption, bool bIsMinZFloorOption, bool bUseUniformWeightDistribution, bool bAutoDeriveZAxisRotationConstr..., const TArray< FSoftObjectPath >& S..., const TArray< FSoftObjectPath >& I... )