[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintImplementableEvent) void OnApplication ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Target, const [FGameplayCueParameters](API\Plugins\GameplayAbilities\FGameplayCueParameters) & Parameters, const [FGameplayCueNotify_SpawnResult](API\Plugins\GameplayAbilities\FGameplayCueNotify_SpawnResult) & SpawnResults )