FPBDCollisionSpringConstraints ( const int32 InOffset, const int32 InNumParticles, const [FTriangleMesh](API\Runtime\Chaos\Chaos\FTriangleMesh) & InTriangleMesh, const [TArray](API\Runtime\Core\Containers\TArray)< [FSolverVec3](API\Runtime\Chaos\Chaos\FSolverVec3) > * InRestPositions, [TSet](API\Runtime\Core\Containers\TSet)< [TVec2](API\Runtime\ChaosCore\Chaos\TVec2)< int32 >> && InDisabledCollisionElements, const [FCollectionPropertyConstFacade](API\Runtime\Chaos\Chaos\FCollectionPropertyConstFacade) & PropertyCollection )