[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Input", Meta=(NativeBreakFunc)) static void BreakInputActionValue ( [FInputActionValue](API\Plugins\EnhancedInput\FInputActionValue) InActionValue, double & X, double & Y, double & Z, [EInputActionValueType](API\Plugins\EnhancedInput\EInputActionValueType) & Type )