Set the node reference for the Set State node to use as a binding, the playrate, and the current playback time. Ensure this node is connected to a Convert to Animation State Machine node to properly set the State Machine from the function graph. When the function is bound directly to a State Machine node, you can use the pure Convert to Animation State Machine node (green). When the node is not connected directly to a state machine node, you must use the Convert to Animation State Machine function node (blue).