static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * ComputeTriangleBarycentricCoords ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, int32 TriangleID, bool & bIsValidTriangle, FVector Point, FVector & Vertex1, FVector & Vertex2, FVector & Vertex3, FVector & BarycentricCoords )