virtual void ParallelMeshVertexEnumeration ( [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< bool(int32 NumMeshes)> InitializeFunc, [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< bool(int32 MeshIndex, [AActor](API\Runtime\Engine\GameFramework\AActor) *SourceActor, const [FActorChildMesh](API\Plugins\ModelingComponents\Scene\FActorChildMesh) *ChildMeshInfo, const [FAxisAlignedBox3d](API\Runtime\GeometryCore\FAxisAlignedBox3d) &WorldBounds)> MeshFilterFunc, [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< bool(int32 MeshIndex, [AActor](API\Runtime\Engine\GameFramework\AActor) *SourceActor, const [FActorChildMesh](API\Plugins\ModelingComponents\Scene\FActorChildMesh) *ChildMeshInfo, const FVector3d &[WorldPos](API\Plugins\ChaosFleshEngine\ChaosFlesh\ChaosDeformableBindingOption))> PerVertexFunc, bool bForceSingleThreaded )