[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Animation Character Movement", Meta=(BlueprintThreadSafe)) static FVector PredictGroundMovementStopLocation ( const FVector & Velocity, bool bUseSeparateBrakingFriction, float BrakingFriction, float GroundFriction, float BrakingFrictionFactor, float BrakingDecelerationWalking )