[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Lidar Point Cloud") void InsertPoints ( const [TArray](API\Runtime\Core\Containers\TArray)< [FLidarPointCloudPoint](API\Plugins\LidarPointCloudRuntime\FLidarPointCloudPoint) > & Points, [ELidarPointCloudDuplicateHandling](API\Plugins\LidarPointCloudRuntime\ELidarPointCloudDuplicateHandlin-) DuplicateHandling, bool bRefreshPointsBounds, const FVector & Translation )