static void ApplyFilterToFindSelectedProperties ( [ULevelSnapshot](API\Plugins\LevelSnapshots\Data\ULevelSnapshot) * Snapshot, [FPropertySelectionMap](API\Plugins\LevelSnapshots\Filtering\FPropertySelectionMap) & MapToAddTo, [AActor](API\Runtime\Engine\GameFramework\AActor) * WorldActor, [AActor](API\Runtime\Engine\GameFramework\AActor) * DeserializedSnapshotActor, const [ULevelSnapshotFilter](API\Plugins\LevelSnapshotFilters\ULevelSnapshotFilter) * Filter, bool bAllowUnchangedProperties, bool bAllowNonEditableProperties )