namespace Chaos { template<typename IdxType, typename ParticlesType> void Chaos::TriangleMeshTransformVertsHelper ( const [FRigidTransform3](API\Runtime\ChaosCore\Chaos\FRigidTransform3) & Transform, int32 TriIdx, const ParticlesType & Particles, const [TArray](API\Runtime\Core\Containers\TArray)< [TVector](API\Runtime\Chaos\Chaos\TVector)< IdxType, 3 >> & Elements, [FVec3](API\Runtime\ChaosCore\Chaos\FVec3) & OutA, [FVec3](API\Runtime\ChaosCore\Chaos\FVec3) & OutB, [FVec3](API\Runtime\ChaosCore\Chaos\FVec3) & OutC, int32 & OutVertexIndexA, int32 & OutVertexIndexB, int32 & OutVertexIndexC ) }