[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Ability|Tasks", Meta=(HidePin="OwningAbility", DefaultToSelf="OwningAbility", BlueprintInternalUseOnly="TRUE")) static [UAbilityTask_WaitGameplayTagQuery](API\Plugins\GameplayAbilities\Abilities\Tasks\UAbilityTask_WaitGameplayTagQuer-) * WaitGameplayTagQuery ( [UGameplayAbility](API\Plugins\GameplayAbilities\Abilities\UGameplayAbility) * OwningAbility, const [FGameplayTagQuery](API\Runtime\GameplayTags\FGameplayTagQuery) TagQuery, const [AActor](API\Runtime\Engine\GameFramework\AActor) * InOptionalExternalTarget, const [EWaitGameplayTagQueryTriggerCondition](API\Plugins\GameplayAbilities\Abilities\Tasks\EWaitGameplayTag-) TriggerCondition, const bool bOnlyTriggerOnce )