SetTriangleUVsFromExpMap ( const TArray< int32 >& Triangles, TFunctionRef< FVector3d(const FVect..., const FFrame3d& ProjectionFrame, const FVector2d& Dimensions, int32 NormalSmoothingRounds, double NormalSmoothingAlpha, double FrameNormalBlendWeight, FUVEditResult* Result )