void GenerateFolliculeMask ( [FRDGBuilder](API\Runtime\RenderCore\FRDGBuilder) & GraphBuilder, [FGlobalShaderMap](API\Runtime\RenderCore\FGlobalShaderMap) * ShaderMap, const EPixelFormat Format, const FIntPoint Resolution, const uint32 MipCount, const uint32 KernelSizeInPixels, const uint32 Channel, const [TArray](API\Runtime\Core\Containers\TArray)< FRDGBufferRef > & RootUVBuffers, FRDGTextureRef & OutTexture )