Internal references, e.g. to subobjects and to other actors in the world, are a bit tricky. For internal references, we need to do some translation: Example original: UStaticMeshActor::StaticMeshComponent /Game/MapName.MapName:PersistentLevel.StaticMeshActor_42.StaticMeshComponent Example translated: UStaticMeshActor::StaticMeshComponent /Engine/Transient.World_21:PersistentLevel.StaticMeshActor_42.StaticMeshComponent