[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Movie Render Pipeline") static void GetCurrentSegmentName ( [UMoviePipeline](API\Plugins\MovieRenderPipelineCore\UMoviePipeline) * InMoviePipeline, [FText](API\Runtime\Core\Internationalization\FText) & OutOuterName, [FText](API\Runtime\Core\Internationalization\FText) & OutInnerName )