namespace UE { namespace Geometry { enum EEdgeRefineFlags { NoConstraint = 0, NoFlip = 1, NoSplit = 2, NoCollapse = 4, FullyConstrained = NoFlip | NoSplit | NoCollapse, SplitsOnly = NoFlip | NoCollapse, FlipOnly = NoSplit | NoCollapse, CollapseOnly = NoFlip | NoSplit, } } }