namespace UE { namespace ToolTarget { namespace Internal { void UE::ToolTarget::Internal::CommitDynamicMeshViaIPersistentDynamicMeshSource ( [IPersistentDynamicMeshSource](API\Plugins\ModelingComponents\TargetInterfaces\IPersistentDynamicMeshSource) & DynamicMeshSource, const [UE::Geometry::FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) & UpdatedMesh, bool bHaveModifiedTopology ) } } }