bool RunOverlap ( const FVector & ItemPos, const [FCollisionShape](API\Runtime\PhysicsCore\FCollisionShape) & CollisionShape, const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & IgnoredActors, [UWorld](API\Runtime\Engine\Engine\UWorld) * World, enum ECollisionChannel Channel, const [FCollisionQueryParams](API\Runtime\Engine\FCollisionQueryParams) & Params ) const