[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Ability|Tasks", Meta=(HidePin="OwningAbility", DefaultToSelf="OwningAbility", BlueprintInternalUseOnly="TRUE")) static [UAbilityTask_ApplyRootMotionJumpForce](API\Plugins\GameplayAbilities\Abilities\Tasks\UAbilityTask_App-_1) * ApplyRootMotionJumpForce ( [UGameplayAbility](API\Plugins\GameplayAbilities\Abilities\UGameplayAbility) * OwningAbility, [FName](API\Runtime\Core\UObject\FName) TaskInstanceName, FRotator Rotation, float Distance, float Height, float Duration, float MinimumLandedTriggerTime, bool bFinishOnLanded, ERootMotionFinishVelocityMode VelocityOnFinishMode, FVector SetVelocityOnFinish, float ClampVelocityOnFinish, [UCurveVector](API\Runtime\Engine\Curves\UCurveVector) * PathOffsetCurve, [UCurveFloat](API\Runtime\Engine\Curves\UCurveFloat) * TimeMappingCurve )