[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Ability|Tasks", Meta=(HidePin="OwningAbility", DefaultToSelf="OwningAbility", BlueprintInternalUseOnly="TRUE", DisplayName="Wait For New Ability Commit")) static [UAbilityTask_WaitAbilityCommit](API\Plugins\GameplayAbilities\Abilities\Tasks\UAbilityTask_WaitAbilityCommit) * WaitForAbilityCommit ( [UGameplayAbility](API\Plugins\GameplayAbilities\Abilities\UGameplayAbility) * OwningAbility, [FGameplayTag](API\Runtime\GameplayTags\FGameplayTag) WithTag, [FGameplayTag](API\Runtime\GameplayTags\FGameplayTag) WithoutTage, bool TriggerOnce )