namespace StaticMeshImportUtils { void StaticMeshImportUtils::RestoreExistingMeshData ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< const [FExistingStaticMeshData](API\Editor\UnrealEd\ImportUtils\FExistingStaticMeshData) > & ExistingMeshDataPtr, [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * NewMesh, int32 LodLevel, bool bCanShowDialog, bool bForceConflictingMaterialReset ) }