namespace MutableMeshBufferUtils { void MutableMeshBufferUtils::SetupTexCoordinatesBuffer ( const int32 & InCurrentVertexBuffer, const int32 & InChannelCount, [mu::FMeshBufferSet](API\Plugins\MutableRuntime\MuR\FMeshBufferSet) & OutTargetVertexBuffers, const int32 * InTextureSemanticIndicesOverride ) }