GenerateCardRepresentationData ( FString MeshName, const FSourceMeshDataForDerivedData..., const FStaticMeshLODResources& LOD..., FQueuedThreadPool& ThreadPool, const TArray< FSignedDistanceFieldB..., const FBoxSphereBounds& Bounds, const FDistanceFieldVolumeData*..., int32 MaxLumenMeshCards, bool bGenerateAsIfTwoSided, FCardRepresentationData& OutData )