[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Oculus|Session", Meta=(BlueprintInternalUseOnly="true")) static [UOculusCreateSessionCallbackProxy](API\Plugins\OnlineSubsystemOculus\UOculusCreateSessionCallbackProx-) * CreateSession ( int32 PublicConnections, [FString](API\Runtime\Core\Containers\FString) OculusMatchmakingPool )