[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Multi-User Presence", Meta=(DevelopmentOnly, DisplayName="Set Multi-User Presence Visibility By Id")) static void SetMultiUserPresenceVisibilityById ( const [FGuid](API\Runtime\Core\Misc\FGuid) & ClientEndpointId, bool Visibility, bool PropagateToAll )