[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Input|HeadMountedDisplay|LoadingScreen") static void AddLoadingScreenSplash ( class [UTexture](API\Runtime\Engine\Engine\UTexture) * Texture, FVector Translation, FRotator Rotation, FVector2D Size, FRotator DeltaRotation, bool bClearBeforeAdd )