[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Animation|MotionMatching", Meta=(BlueprintThreadSafe)) static void SetDatabasesToSearch ( const [FMotionMatchingAnimNodeReference](API\Plugins\PoseSearch\PoseSearch\FMotionMatchingAnimNodeReference) & MotionMatchingNode, const [TArray](API\Runtime\Core\Containers\TArray)< [UPoseSearchDatabase](API\Plugins\PoseSearch\PoseSearch\UPoseSearchDatabase) * > & Databases, bool bForceInterruptIfNew )