static bool UpdateAlternateSkinWeights ( [FSkeletalMeshLODModel](API\Runtime\Engine\Rendering\FSkeletalMeshLODModel) & LODModelDest, [FSkeletalMeshImportData](API\Runtime\Engine\Rendering\FSkeletalMeshImportData) & ImportDataDest, [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMeshDest, const [FReferenceSkeleton](API\Runtime\Engine\FReferenceSkeleton) & RefSkeleton, const [FName](API\Runtime\Core\UObject\FName) & ProfileNameDest, int32 LODIndexDest, [FOverlappingThresholds](API\Runtime\Engine\FOverlappingThresholds) OverlappingThresholds, bool ShouldImportNormals, bool ShouldImportTangents, bool bUseMikkTSpace, bool bComputeWeightedNormals )