[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="ControlRig", Meta=(DisplayName="Add Mapped Skeletal Mesh", UnsafeDuringActorConstruction="true")) void AddMappedCompleteSkeletalMesh ( [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * SkeletalMeshComponent )