[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=PhysicsControl) [FName](API\Runtime\Core\UObject\FName) CreateControl ( [UMeshComponent](API\Runtime\Engine\Components\UMeshComponent) * ParentMeshComponent, [FName](API\Runtime\Core\UObject\FName) ParentBoneName, [UMeshComponent](API\Runtime\Engine\Components\UMeshComponent) * ChildMeshComponent, const [FName](API\Runtime\Core\UObject\FName) ChildBoneName, const [FPhysicsControlData](API\Plugins\PhysicsControl\FPhysicsControlData) ControlData, const [FPhysicsControlTarget](API\Plugins\PhysicsControl\FPhysicsControlTarget) ControlTarget, const [FPhysicsControlSettings](API\Plugins\PhysicsControl\FPhysicsControlSettings) ControlSettings, [FName](API\Runtime\Core\UObject\FName) Set, const bool bEnabled )