[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Virtual Camera|Sequencer|Playback") void GetLevelSequences ( [TArray](API\Runtime\Core\Containers\TArray)< [FLevelSequenceData](API\Plugins\VirtualCamera\LevelSequence\FLevelSequenceData) > & OutLevelSequenceNames )