ChaosWheeledVehicle is the base wheeled vehicle pawn actor.Bydefault it usesUChaosWheeledVehicleMovementComponentfor its simulation, but this can be overridden by inheriting from the class and modifying its constructor like so: Super(ObjectInitializer.SetDefaultSubobjectClass(VehicleComponentName)) Where UMyMovement is the new movement type that inherits fromUChaosVehicleMovementComponent