namespace UE { namespace Geometry { bool UE::Geometry::ComputeUVIslandForQuadPatch ( [FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) & Mesh, const [FQuadGridPatch](API\Plugins\DynamicMesh\Selections\FQuadGridPatch) & QuadPatch, double UVScaleFactor, int UVOverlayIndex ) } }