void Initialize ( const [UE::FUsdStage](API\Plugins\UnrealUSDWrapper\UsdWrappers\FUsdStage) & InStage, const [FString](API\Runtime\Core\Containers\FString) & InPrimPath, int32 InStartFrameIndex, int32 InEndFrameIndex, [FReadUsdMeshFunction](API\Plugins\GeometryCacheUSD\FReadUsdMeshFunction) InReadFunc )