namespace ToolSceneQueriesUtil { bool ToolSceneQueriesUtil::FindNearestVisibleObjectHit ( const [UInteractiveTool](API\Runtime\InteractiveToolsFramework\UInteractiveTool) * Tool, [FHitResult](API\Runtime\Engine\Engine\FHitResult) & HitResultOut, const FRay & Ray, const [TArray](API\Runtime\Core\Containers\TArray)< const [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) * > * IgnoreComponents, const [TArray](API\Runtime\Core\Containers\TArray)< const [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) * > * InvisibleComponentsToInclude ) }