[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=PhysicsControl) void ResetBodyModifiersInSetToCachedBoneTransforms ( const [FName](API\Runtime\Core\UObject\FName) SetName, const [EResetToCachedTargetBehavior](API\Plugins\PhysicsControl\EResetToCachedTargetBehavior) Behavior )