namespace UE { namespace Geometry { enum ESimplificationResult { Ok_Collapsed = 0, Ignored_CannotCollapse = 1, Ignored_EdgeIsFullyConstrained = 2, Ignored_EdgeTooLong = 3, Ignored_Constrained = 4, Ignored_CreatesFlip = 5, Failed_OpNotSuccessful = 6, Failed_NotAnEdge = 7, Failed_IsolatedTriangle = 8, Failed_GeometricDeviation = 9, Ignored_CreatesTinyTriangle = 10, } } }