[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Lidar Point Cloud", Meta=(WorldContext="WorldContextObject")) static void ApplyColorToPointsInBox ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, [FColor](API\Runtime\Core\Math\FColor) NewColor, FVector Center, FVector Extent, bool bVisibleOnly )