[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=RigVMController) [URigVMVariableNode](API\Plugins\RigVMDeveloper\RigVMModel\Nodes\URigVMVariableNode) * AddVariableNode ( const [FName](API\Runtime\Core\UObject\FName) & InVariableName, const [FString](API\Runtime\Core\Containers\FString) & InCPPType, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InCPPTypeObject, bool bIsGetter, const [FString](API\Runtime\Core\Containers\FString) & InDefaultValue, const FVector2D & InPosition, const [FString](API\Runtime\Core\Containers\FString) & InNodeName, bool bSetupUndoRedo, bool bPrintPythonCommand )