[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="FXConverterUtilities") static void GetParticleModuleLocationProps ( [UParticleModuleLocation](API\Runtime\Engine\Particles\Location\UParticleModuleLocation) * ParticleModule, [UDistribution](API\Runtime\Engine\Distributions\UDistribution) *& OutStartLocation, float & OutDistributeOverNPoints, float & OutDistributeThreshold )