[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="GameplayCue", Meta=(GameplayTagFilter="GameplayCue"), DisplayName="Remove GameplayCue On Actor (Looping)") static void RemoveGameplayCueOnActor ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Target, const [FGameplayTag](API\Runtime\GameplayTags\FGameplayTag) GameplayCueTag, const [FGameplayCueParameters](API\Plugins\GameplayAbilities\FGameplayCueParameters) & Parameters )