static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * FindNearestRayIntersectionWithMesh ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, const [FGeometryScriptDynamicMeshBVH](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptDynamicMeshBVH) & QueryBVH, FVector RayOrigin, FVector RayDirection, [FGeometryScriptSpatialQueryOptions](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptS-_5) Options, [FGeometryScriptRayHitResult](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptRayHitResult) & HitResult, [EGeometryScriptSearchOutcomePins](API\Plugins\GeometryScriptingCore\GeometryScript\EGeometryScriptSearchOutcomePins) & Outcome, [UGeometryScriptDebug](API\Plugins\GeometryScriptingCore\GeometryScript\UGeometryScriptDebug) * Debug )