[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="InitState") bool UnregisterClassInitStateDelegate ( [TSoftClassPtr](API\Runtime\CoreUObject\UObject\TSoftClassPtr)< [AActor](API\Runtime\Engine\GameFramework\AActor) > ActorClass, [FActorInitStateChangedBPDelegate](API\Plugins\ModularGameplay\Components\FActorInitStateChangedBPDelegate) DelegateToRemove )