[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Sequencer Tools | Control Rig") static [TArray](API\Runtime\Core\Containers\TArray)< [UTickableConstraint](API\Runtime\Constraints\UTickableConstraint) * > GetConstraintsForHandle ( [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld, const [UTransformableHandle](API\Runtime\Constraints\UTransformableHandle) * InChild )