namespace Chaos { static bool Chaos::ReportDynamicStateResult ( [Chaos::FPBDRigidsSolver](API\Runtime\Chaos\FPBDRigidsSolver) * RigidSolver, const [Chaos::EObjectStateType](API\Runtime\Chaos\Chaos\Chaos__EObjectStateType) FieldState, [Chaos::FPBDRigidParticleHandle](API\Runtime\Chaos\Chaos\FPBDRigidParticleHandle) * RigidHandle, const bool HasInitialLinearVelocity, const [Chaos::FVec3](API\Runtime\ChaosCore\Chaos\FVec3) & InitialLinearVelocity, const bool HasInitialAngularVelocity, const [Chaos::FVec3](API\Runtime\ChaosCore\Chaos\FVec3) & InitialAngularVelocity ) }