static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * AppendDisc ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, [FGeometryScriptPrimitiveOptions](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptPrimitiveOptions) PrimitiveOptions, FTransform Transform, float Radius, int32 AngleSteps, int32 SpokeSteps, float StartAngle, float EndAngle, float HoleRadius, [UGeometryScriptDebug](API\Plugins\GeometryScriptingCore\GeometryScript\UGeometryScriptDebug) * Debug )