virtual [TOptional](API\Runtime\Core\IO\TOptional)< FVector > GetDynamicLocation ( const [AActor](API\Runtime\Engine\GameFramework\AActor) * InAvatar, const [UGameplayBehaviorConfig](API\Plugins\GameplayBehaviorsModule\UGameplayBehaviorConfig) * InConfig, const [AActor](API\Runtime\Engine\GameFramework\AActor) * InSmartObjectOwner ) const