[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="PCG|Pins", Meta=(NativeBreakFunc)) static void BreakPinProperty ( const [FPCGPinProperties](API\Plugins\PCG\FPCGPinProperties) & PinProperty, [FName](API\Runtime\Core\UObject\FName) & Label, bool & bAllowMultipleData, bool & bAllowMultipleConnections, bool & bAdvancedPin, [EPCGExclusiveDataType](API\Plugins\PCG\EPCGExclusiveDataType) & AllowedType )