[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="GeometryScript|PolyPath", Meta=(ScriptMethod)) static void ConvertPolyPathToArray ( [FGeometryScriptPolyPath](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptPolyPath) PolyPath, [TArray](API\Runtime\Core\Containers\TArray)< FVector > & VertexArray )