void SetupState ( [FPerStateData](API\Plugins\AnimationSharing\FPerStateData) & StateData, const [FAnimationStateEntry](API\Plugins\AnimationSharing\FAnimationStateEntry) & StateEntry, [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, const [FPerSkeletonAnimationSharingSetup](API\Plugins\AnimationSharing\FPerSkeletonAnimationSharingSetu-) & SkeletonSetup, uint32 Index )