[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(ScriptMethod), Category="FXConverterUtilities") static void GetDistributionType ( [UDistribution](API\Runtime\Engine\Distributions\UDistribution) * Distribution, [EDistributionType](API\Plugins\CascadeToNiagaraConverter\EDistributionType) & OutDistributionType, [EDistributionValueType](API\Plugins\CascadeToNiagaraConverter\EDistributionValueType) & OutCascadeDistributionValueType )