[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintPure=false, Category="Ability|GameplayEffect", Meta=(DisplayName="Get Captured Attribute Magnitude", ScriptName="GetCapturedAttributeMagnitude")) float K2_GetCapturedAttributeMagnitude ( const [FGameplayEffectSpec](API\Plugins\GameplayAbilities\FGameplayEffectSpec) & EffectSpec, [FGameplayAttribute](API\Plugins\GameplayAbilities\FGameplayAttribute) Attribute, const [FGameplayTagContainer](API\Runtime\GameplayTags\FGameplayTagContainer) & SourceTags, const [FGameplayTagContainer](API\Runtime\GameplayTags\FGameplayTagContainer) & TargetTags ) const