void MoveActorsTo ( const [TArray](API\Runtime\Core\Containers\TArray)< [FDisplayClusterWeakStageActorPtr](API\Plugins\DisplayClusterLightCardExtender\StageActor\FDisplayClusterW-) > & Actors, const [FSphericalCoordinates](API\Plugins\DisplayClusterScenePreview\FDisplayClusterLightCardEditorHe-\FSphericalCoordi-) & SphericalCoords )