void GetActivatableGameplayAbilitySpecsByAllMatchingTags ( const [FGameplayTagContainer](API\Runtime\GameplayTags\FGameplayTagContainer) & GameplayTagContainer, [TArray](API\Runtime\Core\Containers\TArray)< struct [FGameplayAbilitySpec](API\Plugins\GameplayAbilities\FGameplayAbilitySpec) * > & MatchingGameplayAbilities, bool bOnlyAbilitiesThatSatisfyTagRequirements ) const