static [FLatentDrawCommand](API\Runtime\Chaos\Chaos\FLatentDrawCommand) DrawDebugSphere ( const FVector & Center, [FVector::FReal](API\Runtime\Core\Math\TVector\FReal) Radius, int32 Segments, const [FColor](API\Runtime\Core\Math\FColor) & Color, bool bPersistentLines, float LifeTime, uint8 DepthPriority, float Thickness )