static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * GetInterpolatedTriangleUV ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, int32 UVSetIndex, int32 TriangleID, FVector BarycentricCoords, bool & bTriHasValidUVs, FVector2D & InterpolatedUV )