MergeComponentsToStaticMesh ( const TArray< UPrimitiveComponent&..., UWorld* World, const FMeshMergingSettings& InSett..., UMaterialInterface* InBaseMate..., UPackage* InOuter, const FString& InBasePackageName, TArray< UObject* >& OutAssets..., FVector& OutMergedActorLocation, const float ScreenSize, bool bSilent )