[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="GeometryScript|PolyPath", Meta=(ScriptMethod)) static FVector GetPolyPathVertex ( [FGeometryScriptPolyPath](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptPolyPath) PolyPath, int Index, bool & bIsValidIndex )