namespace Sequencer { template<typename ChannelType> void Sequencer::CopyKeys ( ChannelType * InChannel, const [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * InSection, [FName](API\Runtime\Core\UObject\FName) KeyAreaName, [FMovieSceneClipboardBuilder](API\Runtime\MovieScene\FMovieSceneClipboardBuilder) & ClipboardBuilder, [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FKeyHandle](API\Runtime\Engine\Curves\FKeyHandle) > InHandles ) }