template<typename TMaterialType> static void PrepareAndShowMaterialConflictDialog ( const [TArray](API\Runtime\Core\Containers\TArray)< TMaterialType > & CurrentMaterial, [TArray](API\Runtime\Core\Containers\TArray)< TMaterialType > & ResultMaterial, [TArray](API\Runtime\Core\Containers\TArray)< int32 > & RemapMaterial, [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & RemapMaterialName, bool bCanShowDialog, bool bIsPreviewDialog, bool bForceResetOnConflict, [EFBXReimportDialogReturnOption](API\Editor\UnrealEd\UnFbx__EFBXReimportDialogReturnO-) & OutReturnOption )