FAnimationActiveTransitionEntry ( int32 NextStateID, float ExistingWeightOfNextState, [FAnimationActiveTransitionEntry](API\Runtime\Engine\Animation\FAnimationActiveTransitionEntry) * ExistingTransitionForNextState, int32 PreviousStateID, const [FAnimationTransitionBetweenStates](API\Runtime\Engine\Animation\FAnimationTransitionBetweenState-) & ReferenceTransitionInfo, const [FAnimationPotentialTransition](API\Runtime\Engine\Animation\FAnimationPotentialTransition) & PotentialTransition )