[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Sequencer Tools | Control Rig") static bool BakeConstraints ( [UWorld](API\Runtime\Engine\Engine\UWorld) * World, [TArray](API\Runtime\Core\Containers\TArray)< [UTickableConstraint](API\Runtime\Constraints\UTickableConstraint) * > & InConstraints, const [FBakingAnimationKeySettings](API\Editor\MovieSceneTools\FBakingAnimationKeySettings) & InSettings )