static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * GetMeshHasTangents ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, bool & bHasTangents, [UGeometryScriptDebug](API\Plugins\GeometryScriptingCore\GeometryScript\UGeometryScriptDebug) * Debug )