[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Composure|Input", Meta=(DeterminesOutputType="InputType", BlueprintProtected)) [UCompositingElementInput](API\Plugins\Composure\CompositingElements\UCompositingElementInput) * AddNewInputPass ( [FName](API\Runtime\Core\UObject\FName) PassName, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UCompositingElementInput](API\Plugins\Composure\CompositingElements\UCompositingElementInput) > InputType )