static [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * FinalizeStaticMesh ( [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * SourceStaticMesh, const TCHAR * StaticMeshesFolderPath, [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * ExistingStaticMesh, [TMap](API\Runtime\Core\Containers\TMap)< [UObject](API\Runtime\CoreUObject\UObject\UObject) *, [UObject](API\Runtime\CoreUObject\UObject\UObject) * > * ReferencesToRemap, bool bBuild )