[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=PhysicsControl) FRotator GetCachedBoneOrientation ( const [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * SkeletalMeshComponent, const [FName](API\Runtime\Core\UObject\FName) BoneName )