namespace UE { namespace Anim { [ECurveFilterFlags](API\Runtime\Engine\Animation\UE__Anim__ECurveFilterFlags) & UE::Anim::operator&= ( [ECurveFilterFlags](API\Runtime\Engine\Animation\UE__Anim__ECurveFilterFlags) & Lhs, [ECurveFilterFlags](API\Runtime\Engine\Animation\UE__Anim__ECurveFilterFlags) Rhs ) } }