[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)( HideCategories=(Transform, Collision, Object, Physics, SceneComponent, PostProcessVolume, Projection, Rendering, PlanarReflection), ClassGroup=Rendering, EditInlineNew, Meta=(BlueprintSpawnableComponent)) class UCineCaptureComponent2D : public [USceneCaptureComponent2D](API\Runtime\Engine\Components\USceneCaptureComponent2D)