namespace PhysicsAssetRender { void PhysicsAssetRender::DebugDrawBodies ( class [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) *const SkeletalMeshComponent, class [UPhysicsAsset](API\Runtime\Engine\PhysicsEngine\UPhysicsAsset) *const PhysicsAsset, [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI, [GetPrimitiveRef](API\Editor\Persona\GetPrimitiveRef)< [FColor](API\Runtime\Core\Math\FColor) > GetPrimitiveColor, [GetPrimitiveRef](API\Editor\Persona\GetPrimitiveRef)< class [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * > GetPrimitiveMaterial, [GetPrimitiveTransformRef](API\Editor\Persona\GetPrimitiveTransformRef) GetPrimitiveTransform, [CreateBodyHitProxyFn](API\Editor\Persona\CreateBodyHitProxyFn) CreateHitProxy ) }