virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * ProcessActor ( class [AActor](API\Runtime\Engine\GameFramework\AActor) & SpawnedActor, const [UInterchangeActorFactoryNode](API\Plugins\InterchangeFactoryNodes\UInterchangeActorFactoryNode) & FactoryNode, const [UInterchangeBaseNodeContainer](API\Runtime\InterchangeCore\Nodes\UInterchangeBaseNodeContainer) & NodeContainer )