void ParallelEvaluateAnimation ( bool bForceRefPose, const [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * InSkeletalMesh, [FBlendedHeapCurve](API\Runtime\Engine\Animation\FBlendedHeapCurve) & OutCurve, [FCompactPose](API\Runtime\Engine\FCompactPose) & OutPose )