FOpenColorIOShaderType ( FTypeLayoutDesc& InTypeLayout, const TCHAR* InName, const TCHAR* InSourceFilename, const TCHAR* InFunctionName, uint32 InFrequency, int32 InTotalPermutationCount, ConstructSerializedType InConstruct..., ConstructCompiledType InConstructCo..., ShouldCompilePermutationType InShou..., GetRayTracingPayloadTypeType InGetR..., ModifyCompilationEnvironmentType In..., ValidateCompiledResultType InValida..., uint32 InTypeSize, const FShaderParametersMetadata... )