static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * GetMeshPerVertexUVs ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, int UVSetIndex, [FGeometryScriptUVList](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptUVList) & UVList, bool & bIsValidUVSet, bool & bHasVertexIDGaps, bool & bHasSplitUVs, [UGeometryScriptDebug](API\Plugins\GeometryScriptingCore\GeometryScript\UGeometryScriptDebug) * Debug )