void UseClaimedSmartObject ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, [FSmartObjectClaimHandle](API\Plugins\SmartObjectsModule\FSmartObjectClaimHandle) ClaimHandle, [FBTUseSOTaskMemory](API\Plugins\GameplayBehaviorSmartObjectsModu-\AI\FBTUseSOTaskMemory) & MyMemory )