template<typename TRaycastHit> bool LineTrace ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FConstPhysicsObjectHandle](API\Runtime\Chaos\Chaos\FConstPhysicsObjectHandle) > InObjects, const FVector & WorldStart, const FVector & WorldEnd, bool bTraceComplex, TRaycastHit & OutBestHit )