[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Ability, Meta=(GameplayTagFilter="GameplayCue"), DisplayName="Add GameplayCueWithParams To Owner", Meta=(ScriptName="AddGameplayCueWithParams")) virtual void K2_AddGameplayCueWithParams ( [FGameplayTag](API\Runtime\GameplayTags\FGameplayTag) GameplayCueTag, const [FGameplayCueParameters](API\Plugins\GameplayAbilities\FGameplayCueParameters) & GameplayCueParameter, bool bRemoveOnAbilityEnd )