namespace UE { namespace Geometry { const void * UE::Geometry::GetDetailMeshTrianglePoint_Raycast ( const [IMeshBakerDetailSampler](API\Plugins\DynamicMesh\Sampling\IMeshBakerDetailSampler) * DetailSpatial, const FVector3d & BasePoint, const FVector3d & BaseNormal, int32 & DetailTriangleOut, FVector3d & DetailTriBaryCoords, double Thickness, bool bFailToNearestPoint ) } }