[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(WorldContext="WorldContextObject"), Category="Online|TurnBased") static void GetPlayerDisplayName ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, [APlayerController](API\Runtime\Engine\GameFramework\APlayerController) * PlayerController, [FString](API\Runtime\Core\Containers\FString) MatchID, int32 PlayerIndex, [FString](API\Runtime\Core\Containers\FString) & PlayerDisplayName )