[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Meta=(DisplayName="Not Equal (Gameplay Attribute)", CompactNodeTitle="!=", Keywords="!= not equal"), Category="Ability|Attribute") static bool NotEqual_GameplayAttributeGameplayAttribute ( [FGameplayAttribute](API\Plugins\GameplayAbilities\FGameplayAttribute) AttributeA, [FGameplayAttribute](API\Plugins\GameplayAbilities\FGameplayAttribute) AttributeB )