[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Mesh Merge", Meta=(UnsafeDuringActorConstruction="true")) static [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * MergeMeshes ( const [FSkeletalMeshMergeParams](API\Plugins\SkeletalMerging\FSkeletalMeshMergeParams) & Params )