ApplyRootMotionRadialForce ( UGameplayAbility* OwningAbilit..., FName TaskInstanceName, FVector Location, AActor* LocationActor, float Strength, float Duration, float Radius, bool bIsPush, bool bIsAdditive, bool bNoZForce, UCurveFloat* StrengthDistanceF..., UCurveFloat* StrengthOverTime, bool bUseFixedWorldDirection, FRotator FixedWorldDirection, ERootMotionFinishVelocityMode Veloc..., FVector SetVelocityOnFinish, float ClampVelocityOnFinish )