Above, our character enters a rag-doll state when we press the R key and we use the Pose Snapshot node in our Character Blueprint to save off the pose of our Skeletal Mesh. When we press the R key again, our character blends from that snapshot into and plays a "get up" Animation Montage before resuming the normal locomotion state. This grants us the ability to take whatever pose the character ends up in as a result of physics and generate a smooth blend from that pose into an animation of the character getting back to their feet.