[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Datasmith | Surface Operations") static bool RetessellateStaticMesh ( [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * StaticMesh, const [FDatasmithRetessellationOptions](API\Plugins\DatasmithContent\FDatasmithRetessellationOptions) & TessellationSettings, [FText](API\Runtime\Core\Internationalization\FText) & FailureReason )