namespace UE { namespace Geometry { bool UE::Geometry::ComputeMaterialIDsForVertexPath ( const [FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) & Mesh, const [TArray](API\Runtime\Core\Containers\TArray)< int32 > & VertexPath, bool bIsLoop, [TArray](API\Runtime\Core\Containers\TArray)< int32 > & EdgeMaterialIDsOut, int32 FallbackMaterialID ) } }