[UQuartzClockHandle](API\Runtime\AudioMixer\Quartz\UQuartzClockHandle) * CreateNewClock ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, [FName](API\Runtime\Core\UObject\FName) ClockName, [FQuartzClockSettings](API\Runtime\Engine\Sound\FQuartzClockSettings) InSettings, bool bOverrideSettingsIfClockExists, bool bUseAudioEngineClockManager )