static void GetActorParentsWithAttachments ( [ISequencer](API\Editor\Sequencer\ISequencer) * Sequencer, const [FActorForWorldTransforms](API\Runtime\MovieScene\FActorForWorldTransforms) & Actor, [TArray](API\Runtime\Core\Containers\TArray)< [FActorForWorldTransforms](API\Runtime\MovieScene\FActorForWorldTransforms) > & OutParentActors )