bool GetHoveredItem ( const FRay & WorldRay, [FGroupEdgeInserter::FGroupEdgeSplitPoint](API\Plugins\DynamicMesh\Operations\FGroupEdgeInserter\FGroupEdgeSplitPoint) & PointOut, int32 & TopologyElementIDOut, bool & bIsCornerOut, FVector3d & PositionOut, FRay3d * LocalRayOut )