[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=RigVMPin) [FString](API\Runtime\Core\Containers\FString) GetSubPinPath ( const [URigVMPin](API\Plugins\RigVMDeveloper\RigVMModel\URigVMPin) * InParentPin, bool bIncludeParentPinName ) const