static void ComputeGoldenSpiralPoints ( [TArray](API\Runtime\Core\Containers\TArray)< [FVec3](API\Runtime\ChaosCore\Chaos\FVec3) > & Points, const [FVec3](API\Runtime\ChaosCore\Chaos\FVec3) & Origin, const [FVec3](API\Runtime\ChaosCore\Chaos\FVec3) & Axis, const [FReal](API\Runtime\ChaosCore\Chaos\FReal) Radius1, const [FReal](API\Runtime\ChaosCore\Chaos\FReal) Radius2, const [FReal](API\Runtime\ChaosCore\Chaos\FReal) Height, const int32 NumPoints, const bool IncludeEndCaps, int32 SpiralSeed )