[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Input|XRTracking", Meta=(WorldContext="WorldContext")) static void GetDeviceWorldPose ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContext, const [FXRDeviceId](API\Runtime\HeadMountedDisplay\FXRDeviceId) & XRDeviceId, bool & bIsTracked, FRotator & Orientation, bool & bHasPositionalTracking, FVector & Position )