[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="VCam Connections", Meta=(DisplayName="Get Connected Modifier By Name", DefaultToSelf="Widget")) static bool GetConnectedModifier_VCamWidget ( [UVCamWidget](API\Plugins\VCamCore\UI\UVCamWidget) * Widget, [FName](API\Runtime\Core\UObject\FName) ConnectionId, [UVCamModifier](API\Plugins\VCamCore\Modifier\UVCamModifier) *& OutModifier )