[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="ZoneGraphAnnotations", Meta=(WorldContext="WorldContextObject")) static void TriggerDanger ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, const [AActor](API\Runtime\Engine\GameFramework\AActor) * Instigator, const FVector Position, const float Radius, const float Duration )