void GenericTextureTilingBuildFunction ( [UE::DerivedData::FBuildContext](API\Developer\DerivedDataCache\FBuildContext) & Context, const [ITextureTiler](API\Developer\TextureFormat\Interfaces\ITextureTiler) * Tiler, const [UE::DerivedData::FUtf8SharedString](API\Developer\DerivedDataCache\FUtf8SharedString) & BuildFunctionName )