UE::Geometry::UVUnwrapMeshUtil::UpdateUVOverlayFromUnwrapMesh ( const FDynamicMesh3& UnwrapMeshIn, FDynamicMeshUVOverlay& UVOverlayOu..., TFunctionRef< FVector2f(const FVect..., const TArray< int32 >* Changed..., const TArray< int32 >* Changed... )