static [FRigidTransform3](API\Runtime\ChaosCore\Chaos\FRigidTransform3) GetParticleTransformAtTOI ( const [FGeometryParticleHandle](API\Runtime\Chaos\Chaos\FGeometryParticleHandle) * Particle, const [FReal](API\Runtime\ChaosCore\Chaos\FReal) TOI, const [FReal](API\Runtime\ChaosCore\Chaos\FReal) Dt )