void SlotEvaluatePose ( const [FName](API\Runtime\Core\UObject\FName) & SlotNodeName, const [FCompactPose](API\Runtime\Engine\FCompactPose) & SourcePose, const [FBlendedCurve](API\Runtime\Engine\Animation\FBlendedCurve) & SourceCurve, float InSourceWeight, [FCompactPose](API\Runtime\Engine\FCompactPose) & BlendedPose, [FBlendedCurve](API\Runtime\Engine\Animation\FBlendedCurve) & BlendedCurve, float InBlendWeight, float InTotalNodeWeight )