virtual bool HandleMissingGameplayCue ( [UGameplayCueSet](API\Plugins\GameplayAbilities\UGameplayCueSet) * OwningSet, struct [FGameplayCueNotifyData](API\Plugins\GameplayAbilities\FGameplayCueNotifyData) & CueData, [AActor](API\Runtime\Engine\GameFramework\AActor) * TargetActor, [EGameplayCueEvent::Type](API\Plugins\GameplayAbilities\EGameplayCueEvent__Type) EventType, [FGameplayCueParameters](API\Plugins\GameplayAbilities\FGameplayCueParameters) & Parameters )