[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Layer, Meta=(WorldContext=WorldContextObject)) static [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > GetActors ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, const [FActorLayer](API\Plugins\ActorLayerUtilities\FActorLayer) & ActorLayer )