[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="XR|Devices", Meta=(DefaultToSelf="Target")) static [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) * AddDeviceVisualizationComponentBlocking ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Target, const [FXRDeviceId](API\Runtime\HeadMountedDisplay\FXRDeviceId) & XRDeviceId, bool bManualAttachment, const FTransform & RelativeTransform )