namespace UE { namespace SculptUtil { void UE::SculptUtil::RecalculateROINormals ( [FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) * Mesh, const [TSet](API\Runtime\Core\Containers\TSet)< int32 > & TriangleROI, [FUniqueIndexSet](API\Runtime\GeometryCore\Util\FUniqueIndexSet) & IndexSetTemp, bool bForceVertex ) } }