namespace MeshDebugDraw { void MeshDebugDraw::DrawNormals ( const [FDynamicMeshNormalOverlay](API\Runtime\GeometryCore\DynamicMesh\FDynamicMeshNormalOverlay) * Overlay, float Length, [FColor](API\Runtime\Core\Math\FColor) Color, float Thickness, bool bScreenSpace, [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI, const FTransform & Transform ) }