Montages can contain many animation tracks using multiple slots in order to play animations on different regions of the mesh at the same time, or in instance of different states. Using Montages you can consolidate a group of related animations, and assign them to different Slots to playback in their respective circumstance using the same Asset. A single reload Montage can be used for any state a character occupies. For example, using Blueprints, a single reload Montage can be commanded to play animations from one Slot if the character is standing, and play animations from a different Slot if the character is lying prone.