static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * CopyMeshUVLayerToMesh ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * CopyFromMesh, int UVSetIndex, [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * CopyToUVMesh, [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) *& CopyToUVMeshOut, bool & bInvalidTopology, bool & bIsValidUVSet, [UGeometryScriptDebug](API\Plugins\GeometryScriptingCore\GeometryScript\UGeometryScriptDebug) * Debug )