virtual [FGLTFJsonAccessor](API\Plugins\GLTFExporter\Json\FGLTFJsonAccessor) * Convert ( const [FGLTFMeshSection](API\Plugins\GLTFExporter\Converters\FGLTFMeshSection) * MeshSection, const [FSkinWeightVertexBuffer](API\Runtime\Engine\Rendering\FSkinWeightVertexBuffer) * VertexBuffer, uint32 InfluenceOffset )