[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="LearningAgents") void SetupRecorder ( [ULearningAgentsInteractor](API\Plugins\LearningAgents\ULearningAgentsInteractor) * InInteractor, const [FLearningAgentsRecorderPathSettings](API\Plugins\LearningAgentsTraining\FLearningAgentsRecorderPathSetti-) & RecorderPathSettings, [ULearningAgentsRecording](API\Plugins\LearningAgentsTraining\ULearningAgentsRecording) * RecordingAsset )