[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=URigHierarchy) void SetControlPreferredEulerAngles ( [FRigElementKey](API\Plugins\ControlRig\Rigs\FRigElementKey) InKey, const FVector & InEulerAngles, EEulerRotationOrder InRotationOrder, bool bInitial, bool bFixEulerFlips )