[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable, Abstract, HideCategories=(Tags, Activation, Cooking, Replication, Input, Actor, AssetUserData)) class AWaterBody : public [AActor](API\Runtime\Engine\GameFramework\AActor), public [IWaterBrushActorInterface](API\Plugins\Water\IWaterBrushActorInterface)