[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Ability|GameplayEffect", Meta=(DisplayName="Equal (Active Gameplay Effect Handle)", CompactNodeTitle="==", ScriptOperator="==")) static bool EqualEqual_ActiveGameplayEffectHandle ( const [FActiveGameplayEffectHandle](API\Plugins\GameplayAbilities\FActiveGameplayEffectHandle) & A, const [FActiveGameplayEffectHandle](API\Plugins\GameplayAbilities\FActiveGameplayEffectHandle) & B )