namespace UE { namespace PlanarCut { bool UE::PlanarCut::UVLayout ( int32 TargetUVLayer, [FGeometryCollection](API\Runtime\Chaos\GeometryCollection\FGeometryCollection) & Collection, int32 UVRes, float GutterSize, [EUseMaterials](API\Plugins\PlanarCut\UE__PlanarCut__EUseMaterials) MaterialsPattern, [TArrayView](API\Runtime\Core\Containers\TArrayView)< int32 > WhichMaterials, bool bRecreateUVsForDegenerateIslands, [FProgressCancel](API\Runtime\GeometryCore\Util\FProgressCancel) * Progress ) } }