[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Motion Warping") void AddOrUpdateWarpTargetFromComponent ( [FName](API\Runtime\Core\UObject\FName) WarpTargetName, const [USceneComponent](API\Runtime\Engine\Components\USceneComponent) * Component, [FName](API\Runtime\Core\UObject\FName) BoneName, bool bFollowComponent )