FFieldContext ( const TFieldArrayView< FFieldContex..., const TFieldArrayView< FVector >& ..., const PointerMap& MetaDataIn, const Chaos::FReal TimeSecondsIn, TArray< FVector >& VectorResultsIn, TArray< float >& ScalarResultsIn, TArray< int32 >& IntegerResultsIn, TArray< FFieldContextIndex >& Inde..., TArray< FFieldContextIndex >& Cull... )