static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * RemapMaterialIDs ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, int FromMaterialID, int ToMaterialID, [UGeometryScriptDebug](API\Plugins\GeometryScriptingCore\GeometryScript\UGeometryScriptDebug) * Debug )