[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=OptimusNodeGraph) [UOptimusNode](API\Plugins\OptimusCore\UOptimusNode) * AddResourceNode ( [UOptimusResourceDescription](API\Plugins\OptimusCore\UOptimusResourceDescription) * InResourceDesc, const FVector2D & InPosition )