void RecomputeTangentsAndNormalsForRawMesh ( bool bRecomputeTangents, bool bRecomputeNormals, const [FMeshBuildSettings](API\Runtime\Engine\Engine\FMeshBuildSettings) & InBuildSettings, const [FOverlappingCorners](API\Runtime\MeshUtilitiesCommon\FOverlappingCorners) & InOverlappingCorners, [FRawMesh](API\Runtime\RawMesh\FRawMesh) & OutRawMesh ) const