static void RetrieveTexturesForComponent ( const [UMeshComponent](API\Runtime\Engine\Components\UMeshComponent) * Component, [IMeshPaintGeometryAdapter](API\Editor\MeshPaint\IMeshPaintGeometryAdapter) * Adapter, [TArray](API\Runtime\Core\Containers\TArray)< [FPaintableTexture](API\Editor\MeshPaint\FPaintableTexture) > & OutTextures )