void K2_DrawText ( [UFont](API\Runtime\Engine\Engine\UFont) * RenderFont, const [FString](API\Runtime\Core\Containers\FString) & RenderText, FVector2D ScreenPosition, FVector2D Scale, [FLinearColor](API\Runtime\Core\Math\FLinearColor) RenderColor, float Kerning, [FLinearColor](API\Runtime\Core\Math\FLinearColor) ShadowColor, FVector2D ShadowOffset, bool bCentreX, bool bCentreY, bool bOutlined, [FLinearColor](API\Runtime\Core\Math\FLinearColor) OutlineColor )