void BeginCompileShader ( uint32 ShaderMapId, const [FOpenColorIOTransformResource](API\Plugins\OpenColorIO\FOpenColorIOTransformResource) * InColorTransform, [FSharedShaderCompilerEnvironment](API\Runtime\RenderCore\FSharedShaderCompilerEnvironment) * CompilationEnvironment, EShaderPlatform Platform, [TArray](API\Runtime\Core\Containers\TArray)< [TRefCountPtr](API\Runtime\Core\Templates\TRefCountPtr)< class [FShaderCommonCompileJob](API\Runtime\RenderCore\FShaderCommonCompileJob) >> & NewJobs, [FShaderTarget](API\Runtime\RenderCore\FShaderTarget) Target )