[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(ScriptMethod), Category="FXConverterUtilities") static void GetParticleModuleColorProps ( [UParticleModuleColor](API\Runtime\Engine\Particles\Color\UParticleModuleColor) * ParticleModule, [UDistribution](API\Runtime\Engine\Distributions\UDistribution) *& OutStartColor, [UDistribution](API\Runtime\Engine\Distributions\UDistribution) *& OutStartAlpha, bool & bOutClampAlpha )