[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="PCG|Pins", Meta=(NativeMakeFunc)) static [FPCGPinProperties](API\Plugins\PCG\FPCGPinProperties) MakePinProperty ( [FName](API\Runtime\Core\UObject\FName) Label, bool bAllowMultipleData, bool bAllowMultipleConnections, bool bAdvancedPin, [EPCGExclusiveDataType](API\Plugins\PCG\EPCGExclusiveDataType) AllowedType )