[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Audio|OSC|Modulation", DisplayName="Copy Mix State to OSC Bundle", Meta=(WorldContext="WorldContextObject")) static void CopyMixToOSCBundle ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, [USoundControlBusMix](API\Plugins\AudioModulation\USoundControlBusMix) * Mix, [FOSCBundle](API\Plugins\OSC\FOSCBundle) & Bundle )