[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="PCG|Metadata") void AddAttributesFiltered ( const [UPCGMetadata](API\Plugins\PCG\Metadata\UPCGMetadata) * InOther, const [TSet](API\Runtime\Core\Containers\TSet)< [FName](API\Runtime\Core\UObject\FName) > & InFilteredAttributes, [EPCGMetadataFilterMode](API\Plugins\PCG\Metadata\EPCGMetadataFilterMode) InFilterMode )