[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Sequencer Tools | Control Rig") static bool GetConstraintKeys ( [UTickableConstraint](API\Runtime\Constraints\UTickableConstraint) * InConstraint, [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * ConstraintSection, [TArray](API\Runtime\Core\Containers\TArray)< bool > & OutBools, [TArray](API\Runtime\Core\Containers\TArray)< [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) > & OutFrames, [ESequenceTimeUnit](API\Plugins\SequencerScripting\ESequenceTimeUnit) TimeUnit )