[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="LevelSnapshots") static void TakeAndSaveLevelSnapshotEditorWorld ( const [FString](API\Runtime\Core\Containers\FString) & FileName, const [FString](API\Runtime\Core\Containers\FString) & FolderPath, const [FString](API\Runtime\Core\Containers\FString) & Description )