[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Movie Render Pipeline") static [EMovieRenderShotState](API\Plugins\MovieRenderPipelineCore\EMovieRenderShotState) GetCurrentSegmentState ( [UMoviePipeline](API\Plugins\MovieRenderPipelineCore\UMoviePipeline) * InMoviePipeline )