[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Meta=(BlueprintThreadSafe, BlueprintInternalUseOnly="true"), Category="Animation") static [UObject](API\Runtime\CoreUObject\UObject\UObject) * EvaluateProxyTable ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * ContextObject, const [UProxyTable](API\Plugins\ProxyTable\UProxyTable) * ProxyTable, [FName](API\Runtime\Core\UObject\FName) Key )