The base class for the editor side of an UMLDeformerModel. The editor model class handles most of the editor interactions, such as property changes, triggering the training process, creation of the viewport actors, and many more things. In most cases you will want to inherit your own editor model from eitherFMLDeformerGeomCacheEditorModelorFMLDeformerMorphModelEditorModelthough. These classes will already implement a lot of base functionality in case you work with geometry caches as ground truth data etc.