[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="WaveFunctionCollapse") static bool IsSoftObjPathEqual ( const [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) & SoftObjectPathA, const [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) & SoftObjectPathB )