THasTypeLayout<                          bool >THasTypeLayout<                          char >[THasTypeLayout<                          char16_t >](API\Runtime\Core\Serialization\THasTypeLayout_char16_t)THasTypeLayout<                          double >THasTypeLayout<                          EMaterialParameterType >THasTypeLayout<                          ENamedThreads::Type >THasTypeLayout<                          ERayTracingGeometryInitializerType >THasTypeLayout<                          ERayTracingGeometryType >THasTypeLayout<                          ERHIFeatureLevel::Type >THasTypeLayout<                          EShaderParameterType >THasTypeLayout<                          ETypeLayoutInterface::Type >THasTypeLayout<                          EUniformBufferBaseType >THasTypeLayout<                          EUniformBufferBindingFlags >THasTypeLayout<                          EVertexElementType >THasTypeLayout<                          FColor >THasTypeLayout<                          FFloat16 >THasTypeLayout<                          FGuid >THasTypeLayout<                          FHashedNameDebugString >THasTypeLayout<                          FLinearColor >THasTypeLayout<                          float >THasTypeLayout<                          FMemoryImageName >THasTypeLayout<                          FPackedNormal >THasTypeLayout<                          FPackedRGBA16N >THasTypeLayout<                          FQuat4d >THasTypeLayout<                          FQuat4f >THasTypeLayout<                          FRotator3d >THasTypeLayout<                          FRotator3f >THasTypeLayout<                          FScriptName >THasTypeLayout<                          FSetElementId >THasTypeLayout<                          FShaderTarget >THasTypeLayout<                          FSHAHash >THasTypeLayout<                          FThreadSafeCounter >THasTypeLayout<                          FTransform3d >THasTypeLayout<                          FTransform3f >THasTypeLayout<                          FVector3d >THasTypeLayout<                          FVector3f >THasTypeLayout<                          FVector4d >THasTypeLayout<                          FVector4f >THasTypeLayout<                          int >THasTypeLayout<                          int8 >THasTypeLayout<                          long >THasTypeLayout<                          long long >THasTypeLayout<                          short >THasTypeLayout<                          UE::Shader::EValueComponentType >THasTypeLayout<                          UE::Shader::EValueType >THasTypeLayout<                          unsigned char >THasTypeLayout<                          unsigned int >THasTypeLayout<                          unsigned long >THasTypeLayout<                          unsigned long long >THasTypeLayout<                          unsigned short >THasTypeLayout<                          void * >THasTypeLayout<                          wchar_t >