[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Niagara, Meta=(DisplayName="Niagara Set Vector Array")) static void SetNiagaraArrayVector ( [UNiagaraComponent](API\Plugins\Niagara\UNiagaraComponent) * NiagaraSystem, [FName](API\Runtime\Core\UObject\FName) OverrideName, const [TArray](API\Runtime\Core\Containers\TArray)< FVector > & ArrayData )