static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * GetAllVertexIDs ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, [FGeometryScriptIndexList](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptIndexList) & VertexIDList, bool & bHasVertexIDGaps )