template<typename T> bool ConnectNodeOutputToInput ( const char * InputName, [UInterchangeShaderNode](API\Plugins\InterchangeNodes\UInterchangeShaderNode) * ShaderNode, const [FString](API\Runtime\Core\Containers\FString) & InputShaderName, T DefaultValue, const [TOptional](API\Runtime\Core\IO\TOptional)< TextureCompressionSettings > & OptionalTextureCompression )