static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * RebuildBVHForMesh ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, [FGeometryScriptDynamicMeshBVH](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptDynamicMeshBVH) & UpdateBVH, bool bOnlyIfInvalid, [UGeometryScriptDebug](API\Plugins\GeometryScriptingCore\GeometryScript\UGeometryScriptDebug) * Debug )