When placed within an Unreal class or struct, the property reference is replaced with the referenced property in the type's details panel. The display name, tooltip, category, and accessiblity of the property reference will be applied to the referenced property when provided, overwriting the property's own specifiers. If the property path contains lists (arrays, maps, or sets), then each element of the list will be iterated over, and all properties within that list will be displayed together in a group.