template<bool bPersistent> void DirtyParticle ( [TGeometryParticleHandleImp](API\Runtime\Chaos\Chaos\TGeometryParticleHandleImp)< [FReal](API\Runtime\ChaosCore\Chaos\FReal), 3, bPersistent > & Particle, const [EPendingSpatialDataOperation](API\Runtime\Chaos\Chaos\Chaos__EPendingSpatialDataOperat-) Op )