static void ConstrainConeAngle ( float DeltaTime, [TArray](API\Runtime\Core\Containers\TArray)< [FAnimPhysAngularLimit](API\Runtime\Engine\Animation\FAnimPhysAngularLimit) > & LimitContainer, [FAnimPhysRigidBody](API\Runtime\Engine\Animation\FAnimPhysRigidBody) * FirstBody, const FVector & Normal0, [FAnimPhysRigidBody](API\Runtime\Engine\Animation\FAnimPhysRigidBody) * SecondBody, const FVector & Normal1, float LimitAngle, float InJointBias )