static const char * s_meshBufferFormatName = { "None", "Float16", "Float32", "UInt8", "UInt16", "UInt32", "Int8", "Int16", "Int32", "NUInt8", "NUInt16", "NUInt32", "NInt8", "NInt16", "NInt32", "PackedDir8", "PackedDir8_WTangentSign", "PackedDirS8", "PackedDirS8_WTangentSign", "Float64", };