[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable, prioritizeCategories="Status Duration GameplayEffect GameplayCues Stacking", Meta=(ShortTooltip="A GameplayEffect modifies attributes and tags.")) class UGameplayEffect : public [UObject](API\Runtime\CoreUObject\UObject\UObject), public [IGameplayTagAssetInterface](API\Runtime\GameplayTags\IGameplayTagAssetInterface)