[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=EditorPerProjectUserSettings, AutoExpandCategories=(Mesh), MinimalAPI) class UDNAAssetImportUI : public [UObject](API\Runtime\CoreUObject\UObject\UObject), public [IImportSettingsParser](API\Editor\UnrealEd\Factories\IImportSettingsParser)