MotionMatch ( UAnimInstance* AnimInstance, const UPoseSearchDatabase* Dat..., const FPoseSearchQueryTrajectory Tr..., float TrajectorySpeedMultiplier, const FName PoseHistoryName, UAnimationAsset*& SelectedAnim..., float& SelectedTime, bool& bLoop, bool& bIsMirrored, FVector& BlendParameters, float& SearchCost, const UAnimationAsset* FutureA..., float FutureAnimationStartTime, float TimeToFutureAnimationStart, const int DebugSessionUniqueIdentif... )