[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintNativeEvent, Category="Composure|Compositing Pass", Meta=(CallInEditor)) void RelayOutput ( [UTexture](API\Runtime\Engine\Engine\UTexture) * FinalResult, [UComposurePostProcessingPassProxy](API\Plugins\Composure\UComposurePostProcessingPassProx-) * PostProcessProxy )