static [FLatentDrawCommand](API\Runtime\Chaos\Chaos\FLatentDrawCommand) DrawDebugString ( const FVector & TextLocation, const [FString](API\Runtime\Core\Containers\FString) & Text, class [AActor](API\Runtime\Engine\GameFramework\AActor) * TestBaseActor, const [FColor](API\Runtime\Core\Math\FColor) & Color, float Duration, bool bDrawShadow, float FontScale )