void AssignProceduralMeshComponentRefs ( [UProceduralMeshComponent](API\Plugins\ProceduralMeshComponent\UProceduralMeshComponent) * InProceduralMeshComponent, const [FDisplayClusterMeshUVs](API\Plugins\DisplayCluster\Render\Containers\FDisplayClusterMeshUVs) & InUVs, [USceneComponent](API\Runtime\Engine\Components\USceneComponent) * InOriginComponent, const int32 InSectionIndex )