static void GenerateLODData ( const [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * SkeletalMeshComponent, const [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, const int32 StartLOD, const int32 NumLODs, const [TIndirectArray](API\Runtime\Core\Containers\TIndirectArray)< [FSkeletalMeshLODRenderData](API\Runtime\Engine\Rendering\FSkeletalMeshLODRenderData) > & LODRenderData, const [TArray](API\Runtime\Core\Containers\TArray)< FBoneIndexType > & RequiredBones_LOD0, [TArray](API\Runtime\Core\Containers\TArray)< [FGenerationLODData](API\Plugins\AnimNext\FGenerationLODData) > & GenerationLODData, [TArray](API\Runtime\Core\Containers\TArray)< [FGenerationLODData](API\Plugins\AnimNext\FGenerationLODData) > & GenerationComponentSpaceLODData )