void CacheShadersForResources ( [FNiagaraShaderScript](API\Plugins\NiagaraShader\FNiagaraShaderScript) * ResourceToCache, bool bApplyCompletedShaderMapForRendering, bool bForceRecompile, bool bCooking, const [ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) * TargetPlatform )