[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Distance Matching", Meta=(BlueprintThreadSafe)) static [FSequencePlayerReference](API\Runtime\AnimGraphRuntime\FSequencePlayerReference) SetPlayrateToMatchSpeed ( const [FSequencePlayerReference](API\Runtime\AnimGraphRuntime\FSequencePlayerReference) & SequencePlayer, float SpeedToMatch, FVector2D PlayRateClamp )