[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Contextual Anim|Scene Binding Context", Meta=(DisplayName="Get Actor")) static [AActor](API\Runtime\Engine\GameFramework\AActor) * BP_SceneBindingContext_GetActor ( const [FContextualAnimSceneBindingContext](API\Plugins\ContextualAnimation\FContextualAnimSceneBindingConte-) & BindingContext )