virtual void GetMarkerIndicesForPosition ( const [FMarkerSyncAnimPosition](API\Runtime\Engine\Animation\FMarkerSyncAnimPosition) & SyncPosition, bool bLooping, [FMarkerPair](API\Runtime\Engine\Animation\FMarkerPair) & OutPrevMarker, [FMarkerPair](API\Runtime\Engine\Animation\FMarkerPair) & OutNextMarker, float & CurrentTime, const [UMirrorDataTable](API\Runtime\Engine\Animation\UMirrorDataTable) * MirrorTable ) const