void Add &40; FClothingSimulationSolver &42; Solver, FClothingSimulationCloth &42; Cloth, const FClothCollisionData & InClothCollisionData, const TArray< FLevelSetCollisionData > & InLevelSetCollisionData, const TArray< FSkinnedLevelSetCollisionData > & InSkinnedLevelSetCollisionData, const FReal InScale, const TArray< int32 > & UsedBoneIndices &41;