[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Virtual Production|Rendering") static void GenerateSceneViewExtensionIsActiveFunctorForViewportType ( [FSceneViewExtensionIsActiveFunctor](API\Runtime\Engine\FSceneViewExtensionIsActiveFunct-) & OutIsActiveFunction, bool bPIE, bool bSIE, bool bEditorActive, bool bGamePrimary )