FPointDamageEvent ( float InDamage, const [FHitResult](API\Runtime\Engine\Engine\FHitResult) & InHitInfo, FVector const & InShotDirection, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UDamageType](API\Runtime\Engine\GameFramework\UDamageType) > InDamageTypeClass )