Select the camera behavior for the gameplay recording playback. The Camera Modes are as follows: Disabled: Disables camera movement, leaving the camera unattached and untethered to any game object. Follow Target Actor: Locks the camera to the selected object from a pre-positioned location. You can position the camera anywhere in the level, and the camera moves along the same track as the selected object. This option does not track the selected object, it moves the camera based on the same movement data as the character. Replay Recorded Camera: locks the camera to the position it occupied in the simulation, following the same movements if there were any. Eject the player control in the Project Simulation Controls before attempting to change the Camera Control Mode.