[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="AudioGameplay") void SetSubmixOverrideSettings ( const [TArray](API\Runtime\Core\Containers\TArray)< [FAudioVolumeSubmixOverrideSettings](API\Runtime\Engine\Sound\FAudioVolumeSubmixOverrideSettin-) > & NewSubmixOverrideSettings )