[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(DisplayName="Send binary event to a specific host"), Category="NDisplay|Cluster") void SendClusterEventBinaryTo ( const [FString](API\Runtime\Core\Containers\FString) & Address, const int32 Port, const [FDisplayClusterClusterEventBinary](API\Plugins\DisplayCluster\Cluster\FDisplayClusterClusterEventBinar-) & Event, bool bPrimaryOnly )