[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="DMX") static [UDMXEntityFixtureType](API\Plugins\DMXRuntime\Library\UDMXEntityFixtureType) * CreateFixtureTypeInLibrary ( [FDMXEntityFixtureTypeConstructionParams](API\Plugins\DMXRuntime\Library\FDMXEntityFixtureTypeConstructio-) ConstructionParams, const [FString](API\Runtime\Core\Containers\FString) & DesiredName, bool bMarkDMXLibraryDirty )