[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(Reliable, Server, WithValidation) void ServerCurrentMontageSetNextSectionName ( [UAnimMontage](API\Runtime\Engine\Animation\UAnimMontage) * ClientAnimMontage, float ClientPosition, [FName](API\Runtime\Core\UObject\FName) SectionName, [FName](API\Runtime\Core\UObject\FName) NextSectionName )