[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="FXConverterUtilities") bool SetParameter ( [FString](API\Runtime\Core\Containers\FString) ParameterName, [UNiagaraScriptConversionContextInput](API\Plugins\CascadeToNiagaraConverter\UNiagaraScriptConversionContextI-) * ParameterInput, bool bInHasEditCondition, bool bInEditConditionValue )