[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(ScriptMethod), Category="FXConverterUtilities") static [UParticleModuleSpawn](API\Runtime\Engine\Particles\Spawn\UParticleModuleSpawn) * GetLodLevelSpawnModule ( [UParticleLODLevel](API\Runtime\Engine\Particles\UParticleLODLevel) * LodLevel )