[UObject](API\Runtime\CoreUObject\UObject\UObject) * ImportOneSkeletalMesh ( void * VoidRootNodeToImport, void * VoidFbxImporter, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FFbxSceneInfo](API\Editor\UnrealEd\Factories\FFbxSceneInfo) > SceneInfo, EObjectFlags Flags, [TArray](API\Runtime\Core\Containers\TArray)< void * > & VoidNodeArray, int32 & TotalNumNodes )