static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * AppendBoundingBox ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, [FGeometryScriptPrimitiveOptions](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptPrimitiveOptions) PrimitiveOptions, FTransform Transform, FBox Box, int32 StepsX, int32 StepsY, int32 StepsZ, [UGeometryScriptDebug](API\Plugins\GeometryScriptingCore\GeometryScript\UGeometryScriptDebug) * Debug )