[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Analytics") static void RecordEventWithAttribute ( const [FString](API\Runtime\Core\Containers\FString) & EventName, const [FString](API\Runtime\Core\Containers\FString) & AttributeName, const [FString](API\Runtime\Core\Containers\FString) & AttributeValue )