[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(BlueprintThreadSafe, BlueprintInternalUseOnly="true")) static void AddChooserObjectInput ( [FChooserEvaluationContext](API\Plugins\Chooser\FChooserEvaluationContext) & Context, [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object )