void AddTriangleExtensive ( int32 V0, int32 V1, int32 V2, [FBatchedElementParameters](API\Runtime\Engine\FBatchedElementParameters) * BatchedElementParameters, const [FTexture](API\Runtime\RenderCore\FTexture) * Texture, ESimpleElementBlendMode BlendMode, const [FDepthFieldGlowInfo](API\Runtime\Engine\Engine\FDepthFieldGlowInfo) & GlowInfo )