void CreateAreaModifiers ( const [FCollisionShape](API\Runtime\PhysicsCore\FCollisionShape) & CollisionShape, const FTransform & LocalToWorld, const [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UNavAreaBase](API\Runtime\Engine\AI\Navigation\UNavAreaBase) > AreaClass, const bool bIncludeAgentHeight )