virtual void ApplyStampToVertexColors ( const [FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) * Mesh, const [FDynamicMeshColorOverlay](API\Runtime\GeometryCore\DynamicMesh\FDynamicMeshColorOverlay) * VertexColors, [TArray](API\Runtime\Core\Containers\TArray)< FVector4f > & InitialVertexColorBuffer, [TArray](API\Runtime\Core\Containers\TArray)< FVector4f > & StrokeVertexColorBuffer, const [FSculptBrushStamp](API\Plugins\MeshModelingToolsExp\Sculpting\FSculptBrushStamp) & Stamp, const [TArray](API\Runtime\Core\Containers\TArray)< int32 > & ElementIDs, [TArray](API\Runtime\Core\Containers\TArray)< FVector4f > & NewColorsOut )