static void PlayWorldCameraShake ( [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UCameraShakeBase](API\Runtime\Engine\Camera\UCameraShakeBase) > Shake, FVector Epicenter, float InnerRadius, float OuterRadius, float Falloff, bool bOrientShakeTowardsEpicenter )