static bool GenerateReferencePose ( const [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * SkeletalMeshComponent, const [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, [UE::AnimNext::FReferencePose](API\Plugins\AnimNext\FReferencePose) & OutAnimationReferencePose )