[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | StaticMesh", Meta=(DisplayName="Generate Unwrapped UVs")) static void GenerateFlattenMappingUVs ( [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * InStaticMesh, int32 UVChannel, float AngleThreshold )