static [UE::FUsdStage](API\Plugins\UnrealUSDWrapper\UsdWrappers\FUsdStage) OpenMaskedStage ( const TCHAR * Identifier, [EUsdInitialLoadSet](API\Plugins\UnrealUSDWrapper\EUsdInitialLoadSet) InitialLoadSet, const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & PopulationMask, bool bForceReloadLayersFromDisk )