[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(ScriptMethod), Category="FXConverterUtilities") static [UParticleModuleRequired](API\Runtime\Engine\Particles\UParticleModuleRequired) * GetLodLevelRequiredModule ( [UParticleLODLevel](API\Runtime\Engine\Particles\UParticleLODLevel) * LodLevel )