static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * SplitMeshBowties ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, bool bMeshBowties, bool bAttributeBowties, [UGeometryScriptDebug](API\Plugins\GeometryScriptingCore\GeometryScript\UGeometryScriptDebug) * Debug )