int32 WrappedPrint ( bool Draw, float X, float Y, int32 & out_XL, int32 & out_YL, const [UFont](API\Runtime\Engine\Engine\UFont) * Font, float ScaleX, float ScaleY, bool bCenterTextX, bool bCenterTextY, const TCHAR * Text, const [FFontRenderInfo](API\Runtime\Engine\Engine\FFontRenderInfo) & RenderInfo )