static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * GetShortestVertexPath ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, int32 StartVertexID, int32 EndVertexID, [FGeometryScriptIndexList](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptIndexList) & VertexIDList, bool & bFoundErrors, [UGeometryScriptDebug](API\Plugins\GeometryScriptingCore\GeometryScript\UGeometryScriptDebug) * Debug )