Within Animation Montages, Animation sequences are organized and played in Slots. A Slot occupies a mesh or part of a mesh, and when an animation is placed into the Slot from the animation Montage it can then be played on the Animation Blueprint in that Slot. A Slot track is a succession of sequences that can hold any number of Animation Sequences. By using Montage Sections these sequences can be used in any order dictated by gameplay logic or player input.