CreateCuttingSurfacePreview ( const FPlanarCells& Cells, const FBox& Bounds, double Grout, int32 RandomSeed, UE::Geometry::FDynamicMesh3& OutCu..., TFunctionRef< bool(int)> FilterCell..., const TOptional< FTransform >& Tra..., FProgressCancel* Progress, FVector CellsOrigin )