namespace MeshDebugDraw { void MeshDebugDraw::DrawSimpleFixedScreenAreaGrid ( const [FViewCameraState](API\Runtime\InteractiveToolsFramework\FViewCameraState) & CameraState, const [FFrame3d](API\Runtime\GeometryCore\FFrame3d_1) & LocalFrame, int32 NumGridLines, double VisualAngleSpan, float LineWidth, [FColor](API\Runtime\Core\Math\FColor) Color, bool bDepthTested, [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI, const FTransform & Transform ) }