int64 ReplicateSingleActor ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, [FConnectionReplicationActorInfo](API\Plugins\ReplicationGraph\FConnectionReplicationActorInfo) & ActorInfo, [FGlobalActorReplicationInfo](API\Plugins\ReplicationGraph\FGlobalActorReplicationInfo) & GlobalActorInfo, [FPerConnectionActorInfoMap](API\Plugins\ReplicationGraph\FPerConnectionActorInfoMap) & ConnectionActorInfoMap, [UNetReplicationGraphConnection](API\Plugins\ReplicationGraph\UNetReplicationGraphConnection) & ConnectionManager, const uint32 FrameNum )