BakeTexture ( UDynamicMesh* TargetMesh, FTransform TargetTransform, FGeometryScriptBakeTargetMeshOption..., UDynamicMesh* SourceMesh, FTransform SourceTransform, FGeometryScriptBakeSourceMeshOption..., const TArray< FGeometryScriptBakeTy..., FGeometryScriptBakeTextureOptions B..., UGeometryScriptDebug* Debug )