[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintAuthorityOnly, Category="Gameplay Abilities", Meta=(DisplayName="Give Ability", ScriptName="GiveAbility")) [FGameplayAbilitySpecHandle](API\Plugins\GameplayAbilities\FGameplayAbilitySpecHandle) K2_GiveAbility ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UGameplayAbility](API\Plugins\GameplayAbilities\Abilities\UGameplayAbility) > AbilityClass, int32 Level, int32 InputID )