[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Interchange | Node | SkeletalAnimationTrack") void GetSceneNodeAnimationPayloadKeys ( [TMap](API\Runtime\Core\Containers\TMap)< [FString](API\Runtime\Core\Containers\FString), [FInterchangeAnimationPayLoadKey](API\Plugins\InterchangeNodes\FInterchangeAnimationPayLoadKey) > & OutSceneNodeAnimationPayloadKeys ) const