namespace UE { namespace Geometry { namespace PolyEditActivityUtil { void UE::Geometry::PolyEditActivityUtil::UpdatePolyEditPreviewMaterials ( [UInteractiveTool](API\Runtime\InteractiveToolsFramework\UInteractiveTool) & Tool, const [UPolyEditActivityContext](API\Plugins\MeshModelingTools\ToolActivities\UPolyEditActivityContext) & ActivityContext, [UPolyEditPreviewMesh](API\Plugins\ModelingComponents\Drawing\UPolyEditPreviewMesh) & EditPreviewMesh, [EPreviewMaterialType](API\Plugins\MeshModelingTools\ToolActivities\UE__Geometry__Po-) MaterialType ) } } }