virtual void ActorsDuplicatedNotify ( [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & PreDuplicateSelection, [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & PostDuplicateSelection, bool bOffsetLocations )