[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=NiagaraSimCache) void ReadVector4Attribute ( [TArray](API\Runtime\Core\Containers\TArray)< FVector4 > & OutValues, [FName](API\Runtime\Core\UObject\FName) AttributeName, [FName](API\Runtime\Core\UObject\FName) EmitterName, int FrameIndex ) const