[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintImplementableEvent, Category="Editor Utility Test", Meta=(DisplayName="Finished Test")) void ReceiveFinishedTest ( [EEditorUtilityTestResult](API\Plugins\EditorTests\EEditorUtilityTestResult) TestState, [EEditorUtilityTestResult](API\Plugins\EditorTests\EEditorUtilityTestResult) & FinalState )