[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Ability|GameplayEffect", Meta=(DisplayName="Not Equal (Active Gameplay Effect Handle)", CompactNodeTitle="!=", ScriptOperator="!=")) static bool NotEqual_ActiveGameplayEffectHandle ( const [FActiveGameplayEffectHandle](API\Plugins\GameplayAbilities\FActiveGameplayEffectHandle) & A, const [FActiveGameplayEffectHandle](API\Plugins\GameplayAbilities\FActiveGameplayEffectHandle) & B )