[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="FXConverterUtilities") static void GetParticleModuleSubUVProps ( [UParticleModuleSubUV](API\Runtime\Engine\Particles\SubUV\UParticleModuleSubUV) * ParticleModule, [USubUVAnimation](API\Runtime\Engine\Particles\USubUVAnimation) *& OutAnimation, [UDistribution](API\Runtime\Engine\Distributions\UDistribution) *& OutSubImageIndex, bool & bOutUseRealTime )