[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Ability|Tasks", Meta=(HidePin="OwningAbility", DefaultToSelf="OwningAbility", BlueprintInternalUseOnly="TRUE")) static [UAbilityTask_WaitGameplayEvent](API\Plugins\GameplayAbilities\Abilities\Tasks\UAbilityTask_WaitGameplayEvent) * WaitGameplayEvent ( [UGameplayAbility](API\Plugins\GameplayAbilities\Abilities\UGameplayAbility) * OwningAbility, [FGameplayTag](API\Runtime\GameplayTags\FGameplayTag) EventTag, [AActor](API\Runtime\Engine\GameFramework\AActor) * OptionalExternalTarget, bool OnlyTriggerOnce, bool OnlyMatchExact )