static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * CopyCollisionMeshesFromObject ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * FromObject, [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * ToDynamicMesh, bool bTransformToWorld, FTransform & LocalToWorld, [EGeometryScriptOutcomePins](API\Plugins\GeometryScriptingCore\GeometryScript\EGeometryScriptOutcomePins) & Outcome, bool bUseComplexCollision, int SphereResolution, [UGeometryScriptDebug](API\Plugins\GeometryScriptingCore\GeometryScript\UGeometryScriptDebug) * Debug )