[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Movie Render Pipeline") static bool GetEstimatedTimeRemaining ( const [UMoviePipeline](API\Plugins\MovieRenderPipelineCore\UMoviePipeline) * InPipeline, [FTimespan](API\Runtime\Core\Misc\FTimespan) & OutEstimate )