virtual void CompileShader ( [FName](API\Runtime\Core\UObject\FName) Format, const [FShaderCompilerInput](API\Runtime\RenderCore\FShaderCompilerInput) & Input, [FShaderCompilerOutput](API\Runtime\RenderCore\FShaderCompilerOutput) & Output, const [FString](API\Runtime\Core\Containers\FString) & WorkingDirectory ) const