static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * CreateSurfacePath ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, FVector Direction, int32 StartTriangleID, FVector StartBaryCoords, float MaxPathLength, [FGeometryScriptPolyPath](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptPolyPath) & SurfacePath, bool & bFoundErrors, [UGeometryScriptDebug](API\Plugins\GeometryScriptingCore\GeometryScript\UGeometryScriptDebug) * Debug )