virtual [AActor](API\Runtime\Engine\GameFramework\AActor) * GetOrSpawnActor ( [UMassRepresentationSubsystem](API\Plugins\MassRepresentation\UMassRepresentationSubsystem) & RepresentationSubsystem, [FMassEntityManager](API\Plugins\MassEntity\FMassEntityManager) & EntitySubsystem, const [FMassEntityHandle](API\Plugins\MassEntity\FMassEntityHandle) MassAgent, [FMassActorFragment](API\Plugins\MassActors\FMassActorFragment) & ActorInfo, const FTransform & Transform, const int16 TemplateActorIndex, [FMassActorSpawnRequestHandle](API\Plugins\MassActors\FMassActorSpawnRequestHandle) & SpawnRequestHandle, const float Priority ) const