[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(HidePin="OwningAbility", DefaultToSelf="OwningAbility", BlueprintInternalUseOnly="true", DisplayName="Wait for Cancel Input"), Category="Ability|Tasks") static [UAbilityTask_WaitCancel](API\Plugins\GameplayAbilities\Abilities\Tasks\UAbilityTask_WaitCancel) * WaitCancel ( [UGameplayAbility](API\Plugins\GameplayAbilities\Abilities\UGameplayAbility) * OwningAbility )