[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Ability|Tasks", Meta=(HidePin="OwningAbility", DefaultToSelf="OwningAbility", BlueprintInternalUseOnly="TRUE")) static [UAbilityTask_NetworkSyncPoint](API\Plugins\GameplayAbilities\Abilities\Tasks\UAbilityTask_NetworkSyncPoint) * WaitNetSync ( [UGameplayAbility](API\Plugins\GameplayAbilities\Abilities\UGameplayAbility) * OwningAbility, [EAbilityTaskNetSyncType](API\Plugins\GameplayAbilities\Abilities\Tasks\EAbilityTaskNetSyncType) SyncType )