AppendTorus ( UDynamicMesh* TargetMesh, FGeometryScriptPrimitiveOptions Pri..., FTransform Transform, FGeometryScriptRevolveOptions Revol..., float MajorRadius, float MinorRadius, int32 MajorSteps, int32 MinorSteps, EGeometryScriptPrimitiveOriginMode ..., UGeometryScriptDebug* Debug )