constFFrameRate& InSamplingRate,const int32 InNumberOfFrames,EAnimInterpolationType Interpolation_,constFName& AnimName_,constICompressedAnimData& CompressedAnimData_,constTArray< FTransform >& RefPoses_,constTArray<FTrackToSkeletonMap>& TrackToSkeletonMap_,constUSkeleton* InSourceSkeleton,bool bIsBakedAdditive)