[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=RigVMController) [URigVMInjectionInfo](API\Plugins\RigVMDeveloper\RigVMModel\URigVMInjectionInfo) * AddInjectedNode ( const [FString](API\Runtime\Core\Containers\FString) & InPinPath, bool bAsInput, [UScriptStruct](API\Runtime\CoreUObject\UObject\UScriptStruct) * InScriptStruct, const [FName](API\Runtime\Core\UObject\FName) & InMethodName, const [FName](API\Runtime\Core\UObject\FName) & InInputPinName, const [FName](API\Runtime\Core\UObject\FName) & InOutputPinName, const [FString](API\Runtime\Core\Containers\FString) & InNodeName, bool bSetupUndoRedo, bool bPrintPythonCommand )