namespace UE { namespace AssetUtils { bool UE::AssetUtils::SaveDebugImage ( const [TArray](API\Runtime\Core\Containers\TArray)< [FLinearColor](API\Runtime\Core\Math\FLinearColor) > & Pixels, [FImageDimensions](API\Runtime\GeometryCore\Image\FImageDimensions) Dimensions, bool bConvertToSRGB, [FString](API\Runtime\Core\Containers\FString) DebugSubfolder, [FString](API\Runtime\Core\Containers\FString) FilenameBase, int32 UseFileCounter ) } }