namespace UE { namespace Geometry { void UE::Geometry::UpdateTriangleSelectionViaRaycast ( const [FColliderMesh](API\Runtime\GeometryCore\DynamicMesh\FColliderMesh) * ColliderMesh, [FGeometrySelectionEditor](API\Plugins\DynamicMesh\Selections\FGeometrySelectionEditor) * Editor, const FRay3d & LocalRay, const [FGeometrySelectionUpdateConfig](API\Plugins\DynamicMesh\Selections\FGeometrySelectionUpdateConfig) & UpdateConfig, [FGeometrySelectionUpdateResult](API\Plugins\DynamicMesh\Selections\FGeometrySelectionUpdateResult) & ResultOut ) } }