[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="PCG|PCGAttributePropertySelector", Meta=(ScriptMethod)) static bool SetAttributeName ( [FPCGAttributePropertySelector](API\Plugins\PCG\Metadata\FPCGAttributePropertySelector) & Selector, [FName](API\Runtime\Core\UObject\FName) InAttributeName )