FBaseDynamicMeshSelectoris an implementation ofIGeometrySelectorfor aUDynamicMesh. Note that the Selector itself doesnotrequire that the target object be aUDynamicMeshComponent, and subclasses ofFBaseDynamicMeshSelectorare used for both Volumes and StaticMeshComponents. Access to the World transform is provided by aTUniqueFunctionset up in the Factory.