void GenerateItemsForCircle ( uint8 * ContextRawData, [UEnvQueryItemType](API\Runtime\AIModule\EnvironmentQuery\Items\UEnvQueryItemType) * ContextItemType, const FVector & CenterLocation, const FVector & StartDirection, const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & IgnoredActors, int32 StepsCount, float AngleStep, [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & OutQueryInstance ) const