[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=OptimusNodeGraph) [UOptimusNode](API\Plugins\OptimusCore\UOptimusNode) * AddValueNode ( [FOptimusDataTypeRef](API\Plugins\OptimusCore\FOptimusDataTypeRef) InDataTypeRef, const FVector2D & InPosition )