[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Motion Extractor Utility") static [TArray](API\Runtime\Core\Containers\TArray)< FVector2D > GetMovingRangesFromRootMotion ( const [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimSequence, float StopSpeedThreshold, float SampleRate )