[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Contextual Anim|Utilities", Meta=(WorldContext="WorldContextObject", DisplayName="Draw Debug Pose")) static void BP_DrawDebugPose ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * Animation, float Time, FTransform LocalToWorldTransform, [FLinearColor](API\Runtime\Core\Math\FLinearColor) Color, float LifeTime, float Thickness )