GetControllerTransformForTime2 ( UObject* WorldContext, const int32 ControllerIndex, const FName MotionSource, FTimespan Time, bool& bTimeWasUsed, FRotator& Orientation, FVector& Position, bool& bProvidedLinearVelocity, FVector& LinearVelocity, bool& bProvidedAngularVelocity, FRotator& AngularVelocity, bool& bProvidedLinearAcceleration, FVector& LinearAcceleration )