[FConstraintContainerHandle](API\Runtime\Chaos\Chaos\FPBDSuspensionConstraints\FConstraintContainerHandle) * AddConstraint ( [TGeometryParticleHandle](API\Runtime\Chaos\Chaos\TGeometryParticleHandle)< [FReal](API\Runtime\ChaosCore\Chaos\FReal), 3 > * Particle, const [FVec3](API\Runtime\ChaosCore\Chaos\FVec3) & InConstraintFrame, const [FPBDSuspensionSettings](API\Runtime\Chaos\Chaos\FPBDSuspensionSettings) & InConstraintSettings )