namespace UE { namespace MeshDeformation { void UE::MeshDeformation::ConstructEdgeCotanWeightsDataArray ( const [FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) & Mesh, [TArray](API\Runtime\Core\Containers\TArray)< double > & EdgeWeightsDataArray, double ClampMin, double ClampMax ) } }