void UpdateQueryVisibilityStatus ( [FAISightQuery](API\Runtime\AIModule\Perception\FAISightQuery) & SightQuery, [FPerceptionListener](API\Runtime\AIModule\Perception\FPerceptionListener) & Listener, const bool bIsVisible, const FVector & SeenLocation, const float StimulusStrength, [AActor](API\Runtime\Engine\GameFramework\AActor) * TargetActor, const FVector & TargetLocation ) const