void DrawCylinderArc ( [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI, const FMatrix & CylToWorld, const FVector & Base, const FVector & XAxis, const FVector & YAxis, const FVector & ZAxis, float Radius, float HalfHeight, uint32 Sides, const [FMaterialRenderProxy](API\Runtime\Engine\Materials\FMaterialRenderProxy) * MaterialRenderProxy, uint8 DepthPriority, [FColor](API\Runtime\Core\Math\FColor) Color, float MaxAngle )