FPBDAnimDriveConstraint ( const int32 InParticleOffset, const int32 InParticleCount, const TArray< FSolverVec3 >& InAnimationPositions, const TArray< FSolverVec3 >& InAnimationVelocities, const TMap< FString, TConstArrayView< FRealSingle >>& WeightMaps, const FCollectionPropertyConstFacade& PropertyCollection )