static void BuildSimMeshFromDynamicMesh ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FManagedArrayCollection](API\Runtime\Chaos\GeometryCollection\FManagedArrayCollection) > & ClothCollection, const [UE::Geometry::FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) & DynamicMesh, int32 UVChannelIndex, const FVector2f & UVScale, bool bAppend )