[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Ability|Tasks", Meta=(HidePin="OwningAbility", DefaultToSelf="OwningAbility", BlueprintInternalUseOnly="TRUE")) static [UAbilityTask_WaitGameplayTagRemoved](API\Plugins\GameplayAbilities\Abilities\Tasks\UAbilityTask_WaitGameplayTagRemo-) * WaitGameplayTagRemove ( [UGameplayAbility](API\Plugins\GameplayAbilities\Abilities\UGameplayAbility) * OwningAbility, [FGameplayTag](API\Runtime\GameplayTags\FGameplayTag) Tag, [AActor](API\Runtime\Engine\GameFramework\AActor) * InOptionalExternalTarget, bool OnlyTriggerOnce )