CommonAnimationLibrary::RetargetSingleRotation ( const FQuat& Rotation, const FTransform& Source, const FTransform& Target, const FRuntimeFloatCurve& CustomCu..., EEasingFuncType EasingType, bool bFlipEasing, float EasingWeight, ERotationComponent RotationComponen..., FVector TwistAxis, bool bUseAbsoluteAngle, float SourceMinimum, float SourceMaximum, float TargetMinimum, float TargetMaximum )