bool GenerateEffectChainAudio ( [FSoundEffectSubmixInputData](API\Runtime\Engine\Sound\FSoundEffectSubmixInputData) & InputData, const [FAlignedFloatBuffer](API\Runtime\SignalProcessing\DSP\FAlignedFloatBuffer) & InAudioBuffer, [TArray](API\Runtime\Core\Containers\TArray)< FSoundEffectSubmixPtr > & InEffectChain, [FAlignedFloatBuffer](API\Runtime\SignalProcessing\DSP\FAlignedFloatBuffer) & OutBuffer )