Chaos::Private::SimSweepParticle ( ISpatialAcceleration< FAcceleration..., const FGeometryParticleHandle*..., const FVec3& StartPos, const FRotation3& Rot, const FVec3& Dir, const FReal Length, TParticleFilter& ParticleFilter, TShapeFilter& ShapeFilter, THitCollector& HitCollector )