[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Composure", Meta=(WorldContext="WorldContextObject")) static [UComposurePlayerCompositingTarget](API\Plugins\Composure\UComposurePlayerCompositingTarge-) * CreatePlayerCompositingTarget ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject )