[UDataLayerConversionInfo](API\Editor\UnrealEd\Commandlets\UDataLayerConversionInfo) * StoreDataLayerAssetConversion ( const [UDeprecatedDataLayerInstance](API\Runtime\Engine\WorldPartition\DataLayer\UDeprecatedDataLayerInstance) * DataLayerToConvert, [UDataLayerAsset](API\Runtime\Engine\WorldPartition\DataLayer\UDataLayerAsset) * NewDataLayerAsset )