static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * IsIntersectingMesh ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, FTransform TargetTransform, [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * OtherMesh, FTransform OtherTransform, bool & bIsIntersecting, [UGeometryScriptDebug](API\Plugins\GeometryScriptingCore\GeometryScript\UGeometryScriptDebug) * Debug )