[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintPure=false, Category=IKRetargeter, Meta=(BlueprintThreadSafe)) void AutoMapChains ( const [EAutoMapChainType](API\Plugins\IKRigEditor\RetargetEditor\EAutoMapChainType) AutoMapType, const bool bForceRemap ) const