void GetAllNodePropertyCurveHandles ( const [FString](API\Runtime\Core\Containers\FString) & NodeName, const [FString](API\Runtime\Core\Containers\FString) & PropertyName, [TArray](API\Runtime\Core\Containers\TArray)< [FFbxAnimCurveHandle](API\Editor\UnrealEd\FFbxAnimCurveHandle) > & PropertyCurveHandles ) const