FVector Position,constTMap< constUWaterBodyComponent*, float >& SplineKeyMap,float DefaultHeight,UWaterBodyComponent*& OutWaterBodyComponent,float& OutWaterDepth,FVector& OutWaterPlaneLocation,FVector& OutWaterPlaneNormal,FVector& OutWaterSurfacePosition,FVector& OutWaterVelocity,int32& OutWaterBodyIdx,bool bShouldIncludeWaves)