[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(ScriptMethod), Category="FXConverterUtilities") static void GetParticleModuleMeshRotationProps ( [UParticleModuleMeshRotation](API\Runtime\Engine\Particles\Rotation\UParticleModuleMeshRotation) * ParticleModule, [UDistribution](API\Runtime\Engine\Distributions\UDistribution) *& OutStartRotation, bool & bOutInheritParentRotation )