void SubscribeToAllQuantizationEvents ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, const [FOnQuartzMetronomeEventBP](API\Runtime\Engine\Sound\FOnQuartzMetronomeEventBP) & OnQuantizationEvent, [UQuartzClockHandle](API\Runtime\AudioMixer\Quartz\UQuartzClockHandle) *& ClockHandle )