using FCameraCutInfo = TTuple; struct FCameraCutVisitor : UE::MovieScene::ISequenceVisitor { virtual void VisitTrack(UMovieSceneTrack* InTrack, const FGuid&, const UE::MovieScene::FSubSequenceSpace& LocalSpace) { if (UMovieSceneCameraCutTrack* CameraCutTrack = Cast(InTrack)) { for (UMovieSceneSection* Section : CameraCutTrack->GetAllSections()) { if (!Section->IsActive()) { continue; }