static void SampleTextureRenderTarget2DAtUVPositions ( [FGeometryScriptUVList](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptUVList) UVList, [UTextureRenderTarget2D](API\Runtime\Engine\Engine\UTextureRenderTarget2D) * Texture, [FGeometryScriptSampleTextureOptions](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptS-) SampleOptions, [FGeometryScriptColorList](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptColorList) & ColorList, [UGeometryScriptDebug](API\Plugins\GeometryScriptingCore\GeometryScript\UGeometryScriptDebug) * Debug )