namespace Chaos { template<typename SweptGeometry> bool Chaos::SweepQuery ( const [FImplicitObject](API\Runtime\Chaos\Chaos\FImplicitObject) & A, const [FRigidTransform3](API\Runtime\ChaosCore\Chaos\FRigidTransform3) & ATM, const SweptGeometry & B, const [FRigidTransform3](API\Runtime\ChaosCore\Chaos\FRigidTransform3) & BTM, const [FVec3](API\Runtime\ChaosCore\Chaos\FVec3) & Dir, const [FReal](API\Runtime\ChaosCore\Chaos\FReal) Length, [FReal](API\Runtime\ChaosCore\Chaos\FReal) & OutTime, [FVec3](API\Runtime\ChaosCore\Chaos\FVec3) & OutPosition, [FVec3](API\Runtime\ChaosCore\Chaos\FVec3) & OutNormal, int32 & OutFaceIndex, [FVec3](API\Runtime\ChaosCore\Chaos\FVec3) & OutFaceNormal, const [FReal](API\Runtime\ChaosCore\Chaos\FReal) Thickness, const bool bComputeMTD ) }