[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(BlueprintInternalUseOnly="true", DisplayName="Convert To JPEG"), Category="Image Conversion") static [UAppleImageUtilsBaseAsyncTaskBlueprintProxy](API\Plugins\AppleImageUtils\UAppleImageUtilsBaseAsyncTaskBlu-) * CreateProxyObjectForConvertToJPEG ( [UTexture](API\Runtime\Engine\Engine\UTexture) * SourceImage, int32 Quality, bool bWantColor, bool bUseGpu, float Scale, [ETextureRotationDirection](API\Plugins\AppleImageUtils\ETextureRotationDirection) Rotate )