[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)( HideCategories=(Replication, Collision, Input, Actor, HLOD, Cooking, Physics, Activation, AssetUserData, ActorTick, Advanced, DataLayers, Events), Meta=(DisplayName="nDisplay Root Actor")) class ADisplayClusterRootActor : public [AActor](API\Runtime\Engine\GameFramework\AActor)