static void GenerateActorFactoryMenuItems ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & AssetData, [TArray](API\Runtime\Core\Containers\TArray)< [FMenuItem](API\Editor\UnrealEd\FActorFactoryAssetProxy\FMenuItem) > * OutMenuItems, bool ExcludeStandAloneFactories )