[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Render Grid Utils", Meta=(Keywords="remote control")) static void ParseJsonAsClassReference ( const [FString](API\Runtime\Core\Containers\FString) & Json, [UClass](API\Runtime\CoreUObject\UObject\UClass) * DefaultValue, bool & bSuccess, [UClass](API\Runtime\CoreUObject\UObject\UClass) *& Value )