static void SetState ( const [FAnimUpdateContext](API\Runtime\Engine\Animation\FAnimUpdateContext) & UpdateContext, const [FAnimationStateMachineReference](API\Runtime\AnimGraphRuntime\FAnimationStateMachineReference) & Node, [FName](API\Runtime\Core\UObject\FName) TargetState, float Duration, [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< [ETransitionLogicType::Type](API\Runtime\Engine\Animation\ETransitionLogicType__Type) > BlendType, [UBlendProfile](API\Runtime\Engine\Animation\UBlendProfile) * BlendProfile, EAlphaBlendOption AlphaBlendOption, [UCurveFloat](API\Runtime\Engine\Curves\UCurveFloat) * CustomBlendCurve )