[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(BlueprintInternalUseOnly="true", DisplayName="Convert To PNG"), Category="Image Conversion") static [UAppleImageUtilsBaseAsyncTaskBlueprintProxy](API\Plugins\AppleImageUtils\UAppleImageUtilsBaseAsyncTaskBlu-) * CreateProxyObjectForConvertToPNG ( [UTexture](API\Runtime\Engine\Engine\UTexture) * SourceImage, bool bWantColor, bool bUseGpu, float Scale, [ETextureRotationDirection](API\Plugins\AppleImageUtils\ETextureRotationDirection) Rotate )