[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Sequencer Tools | Control Rig") static bool CollapseControlRigAnimLayers ( [ULevelSequence](API\Runtime\LevelSequence\ULevelSequence) * InSequence, [UMovieSceneControlRigParameterTrack](API\Plugins\ControlRig\Sequencer\UMovieSceneControlRigParameterTr-) * InTrack, bool bKeyReduce, float Tolerance )