[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Niagara) static void SetTextureObject ( [UNiagaraComponent](API\Plugins\Niagara\UNiagaraComponent) * NiagaraSystem, const [FString](API\Runtime\Core\Containers\FString) & OverrideName, [UTexture](API\Runtime\Engine\Engine\UTexture) * Texture )