static void UpdateScriptStructsInNodes ( const [TMap](API\Runtime\Core\Containers\TMap)< [UScriptStruct](API\Runtime\CoreUObject\UObject\UScriptStruct) *, [UScriptStruct](API\Runtime\CoreUObject\UObject\UScriptStruct) * > & Structs, [FOnNodeFoundOrUpdated](API\Editor\UnrealEd\Kismet2\FBlueprintEditorUtils\FOnNodeFoundOrUpdated) InOnNodeFoundOrUpdated )