[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Camera Shakes") static [ULegacyCameraShake](API\Plugins\GameplayCameras\ULegacyCameraShake) * StartLegacyCameraShake ( [APlayerCameraManager](API\Runtime\Engine\Camera\APlayerCameraManager) * PlayerCameraManager, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [ULegacyCameraShake](API\Plugins\GameplayCameras\ULegacyCameraShake) > ShakeClass, float Scale, ECameraShakePlaySpace PlaySpace, FRotator UserPlaySpaceRot )