virtual bool TransferWeightsToPoint ( [UE::AnimationCore::FBoneWeights](API\Runtime\AnimationCore\FBoneWeights) & OutWeights, const FVector3d & InPoint, const [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), uint16 > * TargetBoneToIndex, const FVector3f & InNormal )