static [UFbxSkeletalMeshImportData](API\Editor\UnrealEd\Factories\UFbxSkeletalMeshImportData) * GetImportDataForSkeletalMesh ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, [UFbxSkeletalMeshImportData](API\Editor\UnrealEd\Factories\UFbxSkeletalMeshImportData) * TemplateForCreation )