[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintNativeEvent, Category="ClickDrag Events") void OnDragEnd ( [FInputDeviceRay](API\Runtime\InteractiveToolsFramework\FInputDeviceRay) EndPosition, const [FScriptableToolModifierStates](API\Plugins\ScriptableToolsFramework\FScriptableToolModifierStates) & Modifiers )