static [AActor](API\Runtime\Engine\GameFramework\AActor) * FinalizeActor ( [FDatasmithImportContext](API\Plugins\DatasmithImporter\FDatasmithImportContext) & ImportContext, [AActor](API\Runtime\Engine\GameFramework\AActor) & SourceActor, [AActor](API\Runtime\Engine\GameFramework\AActor) * ExistingActor, [TMap](API\Runtime\Core\Containers\TMap)< [UObject](API\Runtime\CoreUObject\UObject\UObject) *, [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & ReferencesToRemap, [TArray](API\Runtime\Core\Containers\TArray)< uint8 > & ReusableBuffer )