virtual bool FindNearestHit ( const FRay3d & WorldRay, [FSceneGeometryPoint](API\Plugins\ModelingComponents\Scene\FSceneGeometryPoint) & HitResultOut, [FSceneGeometryID](API\Plugins\ModelingComponents\Scene\FSceneGeometryID) & HitIdentifier, const [FSceneQueryVisibilityFilter](API\Runtime\InteractiveToolsFramework\SceneQueries\FSceneQueryVisibilityFilter) * VisibilityFilter, double MaxDistance )