[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, BlueprintInternalUseOnly, Meta=(HidePin="Action")) static [FInputActionValue](API\Plugins\EnhancedInput\FInputActionValue) GetBoundActionValue ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, const [UInputAction](API\Plugins\EnhancedInput\UInputAction) * Action )