static void RetargetBoneTransform ( const [USkeleton](API\Runtime\Engine\Animation\USkeleton) * MySkeleton, const [FName](API\Runtime\Core\UObject\FName) & SourceName, const [TArray](API\Runtime\Core\Containers\TArray)< FTransform > & RetargetTransforms, FTransform & BoneTransform, const int32 SkeletonBoneIndex, const [FCompactPoseBoneIndex](API\Runtime\AnimationCore\FCompactPoseBoneIndex) & BoneIndex, const [FBoneContainer](API\Runtime\Engine\FBoneContainer) & RequiredBones, const bool bIsBakedAdditive )