[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Ability|Tasks", Meta=(HidePin="OwningAbility", DefaultToSelf="OwningAbility", BlueprintInternalUseOnly="TRUE")) static [UAbilityTask_WaitGameplayEffectApplied_Self](API\Plugins\GameplayAbilities\Abilities\Tasks\UAbilityTask_Wai-_3) * WaitGameplayEffectAppliedToSelf ( [UGameplayAbility](API\Plugins\GameplayAbilities\Abilities\UGameplayAbility) * OwningAbility, const [FGameplayTargetDataFilterHandle](API\Plugins\GameplayAbilities\Abilities\FGameplayTargetDataFilterHandle) SourceFilter, [FGameplayTagRequirements](API\Plugins\GameplayAbilities\FGameplayTagRequirements) SourceTagRequirements, [FGameplayTagRequirements](API\Plugins\GameplayAbilities\FGameplayTagRequirements) TargetTagRequirements, bool TriggerOnce, [AActor](API\Runtime\Engine\GameFramework\AActor) * OptionalExternalOwner, bool ListenForPeriodicEffect )