static void ShowFbxSkeletonConflictWindow ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, [USkeleton](API\Runtime\Engine\Animation\USkeleton) * Skeleton, [ImportCompareHelper::FSkeletonCompareData](API\Editor\UnrealEd\Factories\FSkeletonCompareData) & SkeletonCompareData )