[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="AssetTags") bool RemoveAssetsFromCollection ( const [FName](API\Runtime\Core\UObject\FName) Name, const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & AssetPathNames )