template<typename T, typename [TEnableIf](API\Runtime\Core\Templates\TEnableIf)< [TIsWeightedType](API\Runtime\Chaos\Chaos\TIsWeightedType)< T >::Value, int >::type> int32 AddValue ( const [FString](API\Runtime\Core\Containers\FString) & Key, const T & Value, bool bEnabled, bool bAnimatable )