static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * GetAllTriangleIndices ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, [FGeometryScriptTriangleList](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptTriangleList) & TriangleList, bool bSkipGaps, bool & bHasTriangleIDGaps )