namespace UE { namespace Anim { namespace AnimationData { static int32 UE::Anim::AnimationData::FindFirstChildTrackIndex ( const [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * InSequence, const [USkeleton](API\Runtime\Engine\Animation\USkeleton) * Skeleton, const [FName](API\Runtime\Core\UObject\FName) & BoneName ) } } }