static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * GetAllVertexPositions ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, [FGeometryScriptVectorList](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptVectorList) & PositionList, bool bSkipGaps, bool & bHasVertexIDGaps )