static void DrawDebugAnimSet ( const [UWorld](API\Runtime\Engine\Engine\UWorld) * World, const [UContextualAnimSceneAsset](API\Plugins\ContextualAnimation\UContextualAnimSceneAsset) & SceneAsset, const [FContextualAnimSet](API\Plugins\ContextualAnimation\FContextualAnimSet) & AnimSet, float Time, const FTransform & ToWorldTransform, const [FColor](API\Runtime\Core\Math\FColor) & Color, float LifeTime, float Thickness )