[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Audio|MetaSound|Builder") bool NodesAreConnected ( const [FMetaSoundBuilderNodeOutputHandle](API\Plugins\MetasoundEngine\FMetaSoundBuilderNodeOutputHandl-) & OutputHandle, const [FMetaSoundBuilderNodeInputHandle](API\Plugins\MetasoundEngine\FMetaSoundBuilderNodeInputHandle) & InputHandle ) const