This interface is mainly used internally byUNNEModelDatato cook a model given in a file format (e.g. .onnx) into runtime specific model data. The model data is then stored insideUNNEModelDatawhich then can be used in game to create an inferable model. SeeINNERuntimeCPUandINNERuntimeRDGon how to create a model given aUNNEModelDataasset.