After selecting a game object to debug, the Rewind Debugger Timeline populates with the selected game object's components and child objects. Each component or child object is given a track where you can visually see changes in its data, variables, and curve values during the recorded gameplay segment. You can select a track in the Rewind Debugger Timeline to observe more precise animation data values in the Rewind Debugger Details panel. By clicking and dragging the red playhead, you can scrub through the Timeline manually to observe the animation data changes in the Rewind Debugger Details Panel and Viewport simultaneously.