[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=RigVMController) bool SetNodeDescription ( [URigVMCollapseNode](API\Plugins\RigVMDeveloper\RigVMModel\Nodes\URigVMCollapseNode) * InNode, const [FString](API\Runtime\Core\Containers\FString) & InDescription, bool bSetupUndoRedo, bool bMergeUndoAction, bool bPrintPythonCommand )