static void BuildMorphTargets ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, class [FSkeletalMeshImportData](API\Runtime\Engine\Rendering\FSkeletalMeshImportData) & ImportData, int32 LODIndex, bool ShouldImportNormals, bool ShouldImportTangents, bool bUseMikkTSpace, const [FOverlappingThresholds](API\Runtime\Engine\FOverlappingThresholds) & Thresholds )