[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable, ClassGroup="UserInterface", HideCategories=(Actor, Input, Movement, Collision, Rendering, Transformation, LOD), ShowCategories=("Input|MouseInput", "Input|TouchInput")) class AFullScreenUserWidgetActor : public [AInfo](API\Runtime\Engine\GameFramework\AInfo)