[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintImplementableEvent, Category="AudioMotorSim", DisplayName="OnUpdate") bool BP_Update ( [FAudioMotorSimInputContext](API\Plugins\AudioMotorSim\FAudioMotorSimInputContext) & Input, [FAudioMotorSimRuntimeContext](API\Plugins\AudioMotorSim\FAudioMotorSimRuntimeContext) & RuntimeInfo )