CreateControlsAndBodyModifiersFromLimbBones ( FPhysicsControlNames& AllWorldSpac..., TMap< FName, FPhysicsControlNames >..., FPhysicsControlNames& AllParentSpa..., TMap< FName, FPhysicsControlNames >..., FPhysicsControlNames& AllBodyModif..., TMap< FName, FPhysicsControlNames >..., USkeletalMeshComponent* Skelet..., const TArray< FPhysicsControlLimbSe..., const FPhysicsControlData WorldSpac..., const FPhysicsControlSettings World..., const bool bEnableWorldSpaceControl..., const FPhysicsControlData ParentSpa..., const FPhysicsControlSettings Paren..., const bool bEnableParentSpaceContro..., const EPhysicsMovementType PhysicsM..., const float GravityMultiplier, const float PhysicsBlendWeight )