[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=AI, HideCategories=(Activation, Collision), Meta=(BlueprintSpawnableComponent)) class UStateTreeComponent : public [UBrainComponent](API\Runtime\AIModule\UBrainComponent), public [IGameplayTaskOwnerInterface](API\Runtime\GameplayTasks\IGameplayTaskOwnerInterface)