InstantiatePhysicsAssetRefPose ( const UPhysicsAsset& PhysAsset, const FVector& Scale3D, TArray< FBodyInstance* >& Out..., TArray< FConstraintInstance* >..., FPhysScene* PhysScene, USkeletalMeshComponent* Owning..., int32 UseRootBodyIndex, const FPhysicsAggregateHandle& Use..., bool bCreateBodiesInRefPose )