virtual [FStaticMeshStaticLightingMesh](API\Runtime\Engine\FStaticMeshStaticLightingMesh) * AllocateStaticLightingMesh ( int32 LODIndex, const [TArray](API\Runtime\Core\Containers\TArray)< [ULightComponent](API\Runtime\Engine\Components\ULightComponent) * > & InRelevantLights )