[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Skeleton Merge", Meta=(UnsafeDuringActorConstruction="true")) static [USkeleton](API\Runtime\Engine\Animation\USkeleton) * MergeSkeletons ( const [FSkeletonMergeParams](API\Plugins\SkeletalMerging\FSkeletonMergeParams) & Params )