[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Variables") bool ChangeMemberVariableType ( const [FName](API\Runtime\Core\UObject\FName) & InName, const [FString](API\Runtime\Core\Containers\FString) & InCPPType, bool bIsPublic, bool bIsReadOnly, [FString](API\Runtime\Core\Containers\FString) InDefaultValue )