[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="OpenColorIO") static bool ApplyColorSpaceTransformToTexture ( const [FOpenColorIOColorConversionSettings](API\Plugins\OpenColorIO\FOpenColorIOColorConversionSetti-) & ConversionSettings, [UTexture](API\Runtime\Engine\Engine\UTexture) * InOutTexture )