[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Niagara, Meta=(DisplayName="Set Niagara Variable (Texture)", Keywords="user parameter variable texture")) void SetVariableTexture ( [FName](API\Runtime\Core\UObject\FName) InVariableName, class [UTexture](API\Runtime\Engine\Engine\UTexture) * Texture )