void AddTileRenderItem ( float X, float Y, float SizeX, float SizeY, float U, float V, float SizeU, float SizeV, const [FMaterialRenderProxy](API\Runtime\Engine\Materials\FMaterialRenderProxy) * MaterialRenderProxy, [FHitProxyId](API\Runtime\Engine\FHitProxyId) HitProxyId, bool bFreezeTime, [FColor](API\Runtime\Core\Math\FColor) InColor )