[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Datasmith | Scene") void AttachActor ( [UDatasmithActorElement](API\Plugins\DatasmithImporter\ObjectElements\UDatasmithActorElement) * NewParent, [UDatasmithActorElement](API\Plugins\DatasmithImporter\ObjectElements\UDatasmithActorElement) * Child, EDatasmithActorAttachmentRule AttachmentRule )