[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="DMX", Meta=(Keywords="float")) void NormalizedValueToBytes ( float InValue, [EDMXFixtureSignalFormat](API\Plugins\DMXProtocol\EDMXFixtureSignalFormat) InSignalFormat, [TArray](API\Runtime\Core\Containers\TArray)< uint8 > & Bytes, bool bUseLSB ) const