static void GetRootMotionLockType ( const [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< [ERootMotionRootLock::Type](API\Runtime\Engine\Animation\ERootMotionRootLock__Type) > & LockType )