[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintImplementableEvent, Category="ScriptableTool|Events") void OnGizmoTransformStateChange ( const [FString](API\Runtime\Core\Containers\FString) & GizmoIdentifier, FTransform CurrentTransform, [EScriptableToolGizmoStateChangeType](API\Plugins\ScriptableToolsFramework\EScriptableToolGizmoStateChangeT-) ChangeType )