[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(HidePin="OwningAbility", DefaultToSelf="OwningAbility", BlueprintInternalUseOnly="true", DisplayName="Wait for Confirm Input"), Category="Ability|Tasks") static [UAbilityTask_WaitConfirmCancel](API\Plugins\GameplayAbilities\Abilities\Tasks\UAbilityTask_WaitConfirmCancel) * WaitConfirmCancel ( [UGameplayAbility](API\Plugins\GameplayAbilities\Abilities\UGameplayAbility) * OwningAbility )