virtual bool ShouldAutomaticallySeeTarget ( const [FDigestedSightProperties](API\Runtime\AIModule\Perception\UAISense_Sight\FDigestedSightProperties) & PropDigest, [FAISightQuery](API\Runtime\AIModule\Perception\FAISightQuery) * SightQuery, [FPerceptionListener](API\Runtime\AIModule\Perception\FPerceptionListener) & Listener, [AActor](API\Runtime\Engine\GameFramework\AActor) * TargetActor, float & OutStimulusStrength ) const