AppendSweepPolygon ( UDynamicMesh* TargetMesh, FGeometryScriptPrimitiveOptions Pri..., FTransform Transform, const TArray< FVector2D >& Polygon..., const TArray< FTransform >& SweepP..., bool bLoop, bool bCapped, float StartScale, float EndScale, float RotationAngleDeg, UGeometryScriptDebug* Debug )