[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="PCG|Input & Output", Meta=(HideSelfPin="true")) bool GetOutputPinByLabel ( [FName](API\Runtime\Core\UObject\FName) InPinLabel, [FPCGPinProperties](API\Plugins\PCG\FPCGPinProperties) & OutFoundPin ) const