virtual void ReplicateEndOrCancelAbility ( [FGameplayAbilitySpecHandle](API\Plugins\GameplayAbilities\FGameplayAbilitySpecHandle) Handle, [FGameplayAbilityActivationInfo](API\Plugins\GameplayAbilities\FGameplayAbilityActivationInfo) ActivationInfo, [UGameplayAbility](API\Plugins\GameplayAbilities\Abilities\UGameplayAbility) * Ability, bool bWasCanceled )