[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=PhysicsControl) void AddControlToSet ( [FPhysicsControlNames](API\Plugins\PhysicsControl\FPhysicsControlNames) & NewSet, const [FName](API\Runtime\Core\UObject\FName) Control, const [FName](API\Runtime\Core\UObject\FName) Set )