GetControllerOrientationAndPositionForTime ( const int32 ControllerIndex, const FName MotionSource, FTimespan Time, bool& OutTimeWasUsed, FRotator& OutOrientation, FVector& OutPosition, bool& OutbProvidedLinearVelocity, FVector& OutLinearVelocity, bool& OutbProvidedAngularVelocity, FVector& OutAngularVelocityAsAxisA..., bool& OutbProvidedLinearAccelerati..., FVector& OutLinearAcceleration, float WorldToMetersScale )