[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(Client, Reliable) void ClientActivateAbilitySucceedWithEventData ( [FGameplayAbilitySpecHandle](API\Plugins\GameplayAbilities\FGameplayAbilitySpecHandle) AbilityToActivate, [FPredictionKey](API\Plugins\GameplayAbilities\FPredictionKey) PredictionKey, [FGameplayEventData](API\Plugins\GameplayAbilities\Abilities\FGameplayEventData) TriggerEventData )