FPossessableModel ( [FSequenceModel](API\Editor\Sequencer\MVVM\ViewModels\FSequenceModel) * OwnerModel, const [FMovieSceneBinding](API\Runtime\MovieScene\FMovieSceneBinding) & InBinding, const [FMovieScenePossessable](API\Runtime\MovieScene\FMovieScenePossessable) & InPossessable )