[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=GameplayBehavior, Meta=(DisplayName="TriggerBehavior")) void K2_TriggerBehavior ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Avatar, [UGameplayBehaviorConfig](API\Plugins\GameplayBehaviorsModule\UGameplayBehaviorConfig) * Config, [AActor](API\Runtime\Engine\GameFramework\AActor) * SmartObjectOwner )