void NormalizeUVAreas ( const [FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) & Mesh, [FDynamicMeshUVOverlay](API\Runtime\GeometryCore\DynamicMesh\FDynamicMeshUVOverlay) * Overlay, const TileConnectedComponents & TileComponents, float GlobalScale )