virtual void AcquireResourcesForAssetList ( const [TArray](API\Runtime\Core\Containers\TArray)< [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) > & AssetList, FAssetManagerAcquireResourceDelegate CompleteDelegate, [EChunkPriority::Type](API\Runtime\Core\GenericPlatform\EChunkPriority__Type) Priority )