FPBDBendingConstraintsBase ( const FSolverParticles& InParticle..., int32 InParticleOffset, int32 InParticleCount, TArray< TVec4< int32 >>&& InConstr..., const TConstArrayView< FRealSingle ..., const TConstArrayView< FRealSingle ..., const TConstArrayView< FRealSingle ..., const FSolverVec2& InStiffness, const FSolverReal InBucklingRatio, const FSolverVec2& InBucklingStiff..., const FSolverVec2& RestAngleValue, ERestAngleConstructionType RestAngl..., bool bTrimKinematicConstraints, FSolverReal MaxStiffness )