namespace NiagaraDebugShaders { void NiagaraDebugShaders::VisualizeTexture ( class [FRDGBuilder](API\Runtime\RenderCore\FRDGBuilder) & GraphBuilder, const [FSceneView](API\Runtime\Engine\FSceneView) & View, const [FScreenPassRenderTarget](API\Runtime\Renderer\FScreenPassRenderTarget) & Output, const FIntPoint & Location, const int32 & DisplayHeight, const FIntVector4 & AttributesToVisualize, FRDGTextureRef Texture, const FIntVector4 & NumTextureAttributes, uint32 TickCounter, const FVector2D & PreviewDisplayRange ) }