static void ProcessSerializedShaderMaps ( [UOpenColorIOColorTransform](API\Plugins\OpenColorIO\UOpenColorIOColorTransform) * Owner, [TArray](API\Runtime\Core\Containers\TArray)< [FOpenColorIOTransformResource](API\Plugins\OpenColorIO\FOpenColorIOTransformResource) > & LoadedResources, [FOpenColorIOTransformResource](API\Plugins\OpenColorIO\FOpenColorIOTransformResource) *(&) OutColorTransformResourcesLoaded )