static void RestoreClothingFromBackup ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, [TArray](API\Runtime\Core\Containers\TArray)< [ClothingAssetUtils::FClothingAssetMeshBinding](API\Runtime\ClothingSystemRuntimeCommon\FClothingAssetMeshBinding) > & ClothingBindings, const int32 LODIndex )