[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Ability, Meta=(DisplayName="GetSourceObjectNonInstanced", ReturnDisplayName="SourceObject")) [UObject](API\Runtime\CoreUObject\UObject\UObject) * GetSourceObject_BP ( [FGameplayAbilitySpecHandle](API\Plugins\GameplayAbilities\FGameplayAbilitySpecHandle) Handle, const [FGameplayAbilityActorInfo](API\Plugins\GameplayAbilities\Abilities\FGameplayAbilityActorInfo) & ActorInfo ) const