bool RenderPostprocess_Blur ( [FRHICommandListImmediate](API\Runtime\RHI\FRHICommandListImmediate) & RHICmdList, FRHITexture2D * InSourceTexture, FRHITexture2D * InRenderTargetableDestTexture, const [FDisplayClusterShaderParameters_PostprocessBlur](API\Plugins\DisplayClusterShaders\ShaderParameters\FDisplayClusterS-_3) & InSettings ) const