After an actor's dormancy is flushed (or when it is set dormant after being awake), the actor may send multiple updates as it does not immediately become dormant. Instead, the actor continues to replicate until it and its subobjects have no more unacknowledged changes that should be sent. If dormancy hysteresis is enabled, it also keeps the actor from immediately going dormant (see UActorChannel::ReadyForDormancy and FObjectReplicator::ReadyForDormancy).