[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Ability|Tasks", Meta=(HidePin="OwningAbility", DefaultToSelf="OwningAbility", BlueprintInternalUseOnly="TRUE")) static [UAbilityTask_MoveToLocation](API\Plugins\GameplayAbilities\Abilities\Tasks\UAbilityTask_MoveToLocation) * MoveToLocation ( [UGameplayAbility](API\Plugins\GameplayAbilities\Abilities\UGameplayAbility) * OwningAbility, [FName](API\Runtime\Core\UObject\FName) TaskInstanceName, FVector Location, float Duration, [UCurveFloat](API\Runtime\Engine\Curves\UCurveFloat) * OptionalInterpolationCurve, [UCurveVector](API\Runtime\Engine\Curves\UCurveVector) * OptionalVectorInterpolationCurve )