static bool IsCompatibleSkeleton ( const [USkeleton](API\Runtime\Engine\Animation\USkeleton) * Skeleton, const [FString](API\Runtime\Core\Containers\FString) RootJoinUid, const [UInterchangeBaseNodeContainer](API\Runtime\InterchangeCore\Nodes\UInterchangeBaseNodeContainer) * BaseNodeContainer, bool bConvertStaticToSkeletalActive )