virtual bool GetWireframeMeshElement ( int32 LODIndex, int32 BatchIndex, const [FMaterialRenderProxy](API\Runtime\Engine\Materials\FMaterialRenderProxy) * WireframeRenderProxy, uint8 InDepthPriorityGroup, bool bAllowPreCulledIndices, [FMeshBatch](API\Runtime\Engine\FMeshBatch) & OutMeshBatch ) const