BuildStaticMeshVertexAndIndexBuffers ( TArray< FStaticMeshBuildVertex >& ..., TArray< TArray< uint32 > >& OutPer..., TArray< int32 >& OutWedgeMap, const FRawMesh& RawMesh, const FOverlappingCorners& Overlap..., const TMap< uint32, uint32 >& Mate..., float ComparisonThreshold, FVector3f BuildScale, int32 ImportVersion )