template<typename IdxType> FTriangleMeshImplicitObject &40; ParticlesType && Particles, TArray< TVec3< IdxType >> && Elements, TArray< uint16 > && InMaterialIndices, const BVHType & InBvhToCopy, TUniquePtr< TArray< int32 >> && InExternalFaceIndexMap, TUniquePtr< TArray< int32 >> && InExternalVertexIndexMap, const bool bInCullsBackFaceRaycast &41;