[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintPure=false, Category="Ability|GameplayEffect") [FGameplayTagContainer](API\Runtime\GameplayTags\FGameplayTagContainer) GetSourceAggregatedTags ( const [FGameplayEffectSpec](API\Plugins\GameplayAbilities\FGameplayEffectSpec) & EffectSpec ) const