static void DisplaceMeshWithVertexWeights ( [FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) & Mesh, const [FMeshNormals](API\Runtime\GeometryCore\DynamicMesh\FMeshNormals) & Normals, const [TArray](API\Runtime\Core\Containers\TArray)< float > & VertexWeights, float Intensity )