[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Transient) class UMLAdapterManager : public [UObject](API\Runtime\CoreUObject\UObject\UObject), public [FTickableGameObject](API\Runtime\Engine\FTickableGameObject), public [FSelfRegisteringExec](API\Runtime\Core\Misc\FSelfRegisteringExec)