[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(ScriptMethod), Category="FXConverterUtilities") static void GetFloatDistributionConstCurveValues ( [UDistributionFloatConstantCurve](API\Runtime\Engine\Distributions\UDistributionFloatConstantCurve) * Distribution, [FInterpCurveFloat](API\Runtime\Core\Math\FInterpCurveFloat) & OutInterpCurveFloat )