UEditorAssetSubsystemSubsystem for exposing asset related utilities to scripts. Asset Paths can be represented in the following ways: (Reference/Text Path) StaticMesh'/Game/MyFolder/MyAsset.MyAsset' (Full Name) StaticMesh /Game/MyFolder/MyAsset.MyAsset (Path Name) /Game/MyFolder/MyAsset.MyAsset (Package Name) /Game/MyFolder/MyAsset Directory Paths can be represented in the following ways: /Game/MyNewFolder/ /Game/MyNewFolder