void AddSkinUpdatePass ( [FRDGBuilder](API\Runtime\RenderCore\FRDGBuilder) & GraphBuilder, [FGlobalShaderMap](API\Runtime\RenderCore\FGlobalShaderMap) * ShaderMap, uint32 SectionIndex, uint32 BonesOffset, class [FSkeletalMeshLODRenderData](API\Runtime\Engine\Rendering\FSkeletalMeshLODRenderData) & RenderData, [FRHIShaderResourceView](API\Runtime\RHI\FRHIShaderResourceView) * BoneMatrices, [FRHIShaderResourceView](API\Runtime\RHI\FRHIShaderResourceView) * PrevBoneMatrices, FRDGBufferRef OutDeformedosition, FRDGBufferRef OutPreviousDeformedosition )