[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=RigVMController) bool SetUnitNodeDefaults ( [URigVMUnitNode](API\Plugins\RigVMDeveloper\RigVMModel\Nodes\URigVMUnitNode) * InNode, const [FString](API\Runtime\Core\Containers\FString) & InDefaults, bool bSetupUndoRedo, bool bPrintPythonCommand )