[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintNativeEvent, Category="Click Events") void OnHitByClick ( [FInputDeviceRay](API\Runtime\InteractiveToolsFramework\FInputDeviceRay) ClickPos, const [FScriptableToolModifierStates](API\Plugins\ScriptableToolsFramework\FScriptableToolModifierStates) & Modifiers )