bool CompileSpirvToSource ( const [FShaderConductorOptions](API\Developer\ShaderCompilerCommon\FShaderConductorOptions) & Options, const [FShaderConductorTarget](API\Developer\ShaderCompilerCommon\FShaderConductorTarget) & Target, const void * InSpirv, uint32 InSpirvByteSize, [FString](API\Runtime\Core\Containers\FString) & OutSource )