static FVector3f GetSkinnedVertexPosition ( [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * Component, int32 VertexIndex, const [FSkeletalMeshLODRenderData](API\Runtime\Engine\Rendering\FSkeletalMeshLODRenderData) & Model, const [FSkinWeightVertexBuffer](API\Runtime\Engine\Rendering\FSkinWeightVertexBuffer) & SkinWeightBuffer, [TArray](API\Runtime\Core\Containers\TArray)< FMatrix44f > & CachedRefToLocals )