void Compile ( [FOpenColorIOTransformResource](API\Plugins\OpenColorIO\FOpenColorIOTransformResource) * InColorTransform, const [FOpenColorIOShaderMapId](API\Plugins\OpenColorIO\FOpenColorIOShaderMapId) & InShaderMapId, [TRefCountPtr](API\Runtime\Core\Templates\TRefCountPtr)< [FSharedShaderCompilerEnvironment](API\Runtime\RenderCore\FSharedShaderCompilerEnvironment) > InCompilationEnvironment, const [FOpenColorIOCompilationOutput](API\Plugins\OpenColorIO\FOpenColorIOCompilationOutput) & InOpenColorIOCompilationOutput, EShaderPlatform InPlatform, bool bSynchronousCompile, bool bApplyCompletedShaderMapForRendering )