Initialize(Softs::FPBDEvolution* InEvolution,constTArray<Softs::FSolverVec3>& InInterpolatedAnimationPositions,constTArray<Softs::FSolverVec3>&,constTArray<Softs::FSolverVec3>& InInterpolatedAnimationNormals,constTArray<Softs::FSolverVec3>& InAnimationVelocities,int32 InParticleOffset,int32 InNumParticles)