ApplyRootMotionJumpForce ( UGameplayAbility* OwningAbilit..., FName TaskInstanceName, FRotator Rotation, float Distance, float Height, float Duration, float MinimumLandedTriggerTime, bool bFinishOnLanded, ERootMotionFinishVelocityMode Veloc..., FVector SetVelocityOnFinish, float ClampVelocityOnFinish, UCurveVector* PathOffsetCurve, UCurveFloat* TimeMappingCurve )