[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="SmartObject", Meta=(WorldContext="WorldContextObject")) static bool MarkSmartObjectSlotAsFree ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, const [FSmartObjectClaimHandle](API\Plugins\SmartObjectsModule\FSmartObjectClaimHandle) ClaimHandle )