[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="GeometryScript|PolygonList", Meta=(ScriptMethod)) static void GetPolygonVertices ( [FGeometryScriptGeneralPolygonList](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptG-) PolygonList, [TArray](API\Runtime\Core\Containers\TArray)< FVector2D > & OutVertices, bool & bValidIndices, int32 PolygonIndex, int32 HoleIndex )