static void CopySimMeshToRenderMesh ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FManagedArrayCollection](API\Runtime\Chaos\GeometryCollection\FManagedArrayCollection) > & ClothCollection, const [FString](API\Runtime\Core\Containers\FString) & RenderMaterialPathName, bool bSingleRenderPattern )