void CompileOfflineMali ( const [FShaderCompilerInput](API\Runtime\RenderCore\FShaderCompilerInput) & Input, [FShaderCompilerOutput](API\Runtime\RenderCore\FShaderCompilerOutput) & ShaderOutput, const ANSICHAR * ShaderSource, const int32 SourceSize, bool bVulkanSpirV, const ANSICHAR * VulkanSpirVEntryPoint )