void GetSkeletalMeshComponentSpacePose ( const [FSkeletalMeshPoseMessage](API\Plugins\GameplayInsights\FSkeletalMeshPoseMessage) & InMessage, const [FSkeletalMeshInfo](API\Plugins\GameplayInsights\FSkeletalMeshInfo) & InMeshInfo, FTransform & OutComponentToWorld, [TArray](API\Runtime\Core\Containers\TArray)< FTransform > & OutTransforms ) const