A list of Ability Sets is defined in the ULyraPawnData asset. These assets can be referenced from the ULyraExperience Definition, and its Ability Sets will be granted to the player's Pawn automatically upon initialization. This is mediated by ULyraPlayerState when the Experience is loaded.These abilities are granted to the Player State, not the Pawn it possesses. They may be granted before a Pawn is possessed and persist even if the possessed Pawn changes. They won't be Activated until the Pawn itself is possessed, even if their Activation Policy is set to On Spawn. Plan accordingly.