[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(HidePin="OwningAbility", DefaultToSelf="OwningAbility", BlueprintInternalUseOnly="true"), Category="Abilities") bool BeginSpawningActor ( [UGameplayAbility](API\Plugins\GameplayAbilities\Abilities\UGameplayAbility) * OwningAbility, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [AGameplayAbilityTargetActor](API\Plugins\GameplayAbilities\Abilities\AGameplayAbilityTargetActor) > Class, [AGameplayAbilityTargetActor](API\Plugins\GameplayAbilities\Abilities\AGameplayAbilityTargetActor) *& SpawnedActor )