ClothingMeshUtils::GenerateMeshToMeshSkinningData ( TArray< FMeshToMeshVertData >& Out..., const ClothMeshDesc& TargetMesh, const TArray< FVector3f >* Tar..., const ClothMeshDesc& SourceMesh, const TArray< float >& TargetMaxEd..., bool bUseMultipleInfluences, float KernelMaxDistance )