[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure=false, Category="LearningAgents", Meta=(AgentId="-1")) void GetPositionsAlongSpline ( [TArray](API\Runtime\Core\Containers\TArray)< FVector > & OutPositions, const int32 AgentId, const [USplineComponent](API\Runtime\Engine\Components\USplineComponent) * SplineComponent, const int32 PositionNum, const float StartDistanceAlongSpline, const float StopDistanceAlongSpline, const [ESplineCoordinateSpace::Type](API\Runtime\Engine\Components\ESplineCoordinateSpace__Type) CoordinateSpace ) const