virtual void GetCooldownTimeRemainingAndDuration ( [FGameplayAbilitySpecHandle](API\Plugins\GameplayAbilities\FGameplayAbilitySpecHandle) Handle, const [FGameplayAbilityActorInfo](API\Plugins\GameplayAbilities\Abilities\FGameplayAbilityActorInfo) * ActorInfo, float & TimeRemaining, float & CooldownDuration ) const