Interface for a mesh with only edges and verticespublic: virtual const FVector3d& GetVertex(int) const = 0; virtual int VertexCount() const = 0; virtual int MaxVertexID() const = 0; virtual FRefCountVector::IndexEnumerable VertexIndicesItr() const = 0; virtual FSmallListSet::MappedValueEnumerable VtxVerticesItr(int VID) const = 0; virtual int GetVtxEdgeCount(int VID) const = 0; // Required for FVertexLinearization virtual bool IsBoundaryVertex(int VID) const = 0; Construct a Mesh Deformer object for the given generic mesh that uses Biharmonic Laplacian Mesh Deformation to solve for the deformed vertex positions.