bool DoesSocketAlreadyExist ( const class [USkeletalMeshSocket](API\Runtime\Engine\Engine\USkeletalMeshSocket) * InSocket, const [FText](API\Runtime\Core\Internationalization\FText) & InSocketName, ESocketParentType SocketParentType, [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * InSkeletalMesh ) const