[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=Physics, HideCategories=(Object, Mesh, "Mesh|SkeletalAsset", "Components|SkinnedMesh", Mirroring, Activation, "Components|Activation"), Config=Engine, EditInlineNew, Meta=(BlueprintSpawnableComponent)) class UDestructibleComponent : public [USkinnedMeshComponent](API\Runtime\Engine\Components\USkinnedMeshComponent), public [IDestructibleInterface](API\Runtime\Engine\IDestructibleInterface)