[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(ScriptMethod), Category="FXConverterUtilities") static void GetParticleModuleTypeDataRibbonProps ( [UParticleModuleTypeDataRibbon](API\Runtime\Engine\Particles\TypeData\UParticleModuleTypeDataRibbon) * ParticleModule, int32 & OutMaxTessellationBetweenParticles, int32 & OutSheetsPerTrail, int32 & OutMaxTrailCount, int32 & OutMaxParticleInTrailCount, bool & bOutDeadTrailsOnDeactivate, bool & bOutClipSourceSegment, bool & bOutEnablePreviousTangentRecalculation, bool & bOutTangentRecalculationEveryFrame, bool & bOutSpawnInitialParticle, [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< ETrailsRenderAxisOption > & OutRenderAxis, float & OutTangentSpawningScalar, bool & bOutRenderGeometry, bool & bOutRenderSpawnPoints, bool & bOutRenderTangents, bool & bOutRenderTessellation, float & OutTilingDistance, float & OutDistanceTessellationStepSize, bool & bOutEnableTangentDiffInterpScale, float & OutTangentTessellationScalar )