[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="InitState") virtual bool RegisterAndCallForInitStateChange ( [FGameplayTag](API\Runtime\GameplayTags\FGameplayTag) RequiredState, [FActorInitStateChangedBPDelegate](API\Plugins\ModularGameplay\Components\FActorInitStateChangedBPDelegate) Delegate, bool bCallImmediately )