[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Oculus|Session", Meta=(BlueprintInternalUseOnly="true")) static [UOculusUpdateSessionCallbackProxy](API\Plugins\OnlineSubsystemOculus\UOculusUpdateSessionCallbackProx-) * SetSessionEnqueue ( bool bShouldEnqueueInMatchmakingPool )