static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * FetchDebugMesh ( [FString](API\Runtime\Core\Containers\FString) DebugMeshName, [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * ToTargetMesh, bool bClearDebugMesh, bool & bDebugMeshExists )