[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Layer utils") static void AddReference ( const [FString](API\Runtime\Core\Containers\FString) & ReferencingStagePath, const [FString](API\Runtime\Core\Containers\FString) & ReferencingPrimPath, const [FString](API\Runtime\Core\Containers\FString) & TargetStagePath )