[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="SmartObject", Meta=(WorldContext="WorldContextObject")) static [FSmartObjectClaimHandle](API\Plugins\SmartObjectsModule\FSmartObjectClaimHandle) MarkSmartObjectSlotAsClaimed ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, const [FSmartObjectSlotHandle](API\Plugins\SmartObjectsModule\FSmartObjectSlotHandle) SlotHandle, const [AActor](API\Runtime\Engine\GameFramework\AActor) * UserActor )