virtual void Sanitize ( const [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) *& SkeletalMesh, const [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) *& SkeletalMeshComponent, [FGLTFMaterialArray](API\Plugins\GLTFExporter\Converters\FGLTFMaterialArray) & Materials, int32 & LODIndex )