[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Virtual Production") static [ACameraRig_Rail](API\Runtime\CinematicCamera\ACameraRig_Rail) * SpawnCameraRigFromSelectedActors ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, const FTransform & RigTransform, const [FVPCameraRigSpawnParams](API\Plugins\VPUtilities\Libraries\FVPCameraRigSpawnParams) & Params )