UE::Geometry::MakeRenderCaptureBaker ( FDynamicMesh3* BaseMesh, TSharedPtr< FMeshTangentsd, ESPMode..., TSharedPtr< TArray< int32 >, ESPMod..., FSceneCapturePhotoSet* SceneCa..., FSceneCapturePhotoSetSampler* ..., FRenderCaptureTypeFlags PendingBake, int32 TargetUVLayer, EBakeTextureResolution TextureImage..., EBakeTextureSamplesPerPixel Samples..., FRenderCaptureOcclusionHandler*... )