static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * ComputeMeshLocalUVParam ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, FVector CenterPoint, int32 CenterPointTriangleID, [TArray](API\Runtime\Core\Containers\TArray)< int > & VertexIDs, [TArray](API\Runtime\Core\Containers\TArray)< FVector2D > & VertexUVs, double Radius, bool bUseInterpolatedNormal, FVector TangentYDirection, double UVRotationDeg, [UGeometryScriptDebug](API\Plugins\GeometryScriptingCore\GeometryScript\UGeometryScriptDebug) * Debug )