[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="GeometryScript|ListUtils") static void ConvertArrayToTriangleList ( const [TArray](API\Runtime\Core\Containers\TArray)< FIntVector > & TriangleArray, [FGeometryScriptTriangleList](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptTriangleList) & TriangleList )