PRAGMA_DISABLE_DEPRECATION_WARNINGSFClothingSimulationMesh* InMesh,TArray<FClothingSimulationCollider* >&& InColliders,uint32 InGroupId,EMassModeInMassMode,FRealSingleInMassValue,FRealSingleInMinPerParticleMass,constTVec2<FRealSingle>& InEdgeStiffness,constTVec2<FRealSingle>& InBendingStiffness,FRealSingleInBucklingRatio,constTVec2<FRealSingle>& InBucklingStiffness,bool bInUseBendingElements,constTVec2<FRealSingle>& InAreaStiffness,FRealSingleInVolumeStiffness,bool bInUseThinShellVolumeConstraints,constTVec2<FRealSingle>& InTetherStiffness,constTVec2<FRealSingle>& InTetherScale,PRAGMA_DISABLE_DEPRECATION_WARNINGSETetherModeInTetherMode,FRealSingleInMaxDistancesMultiplier,constTVec2<FRealSingle>& InAnimDriveStiffness,constTVec2<FRealSingle>& InAnimDriveDamping,FRealSingleInShapeTargetStiffness,bool bInUseXPBDEdgeConstraints,bool bInUseXPBDBendingConstraints,bool bInUseXPBDAreaConstraints,FRealSingleInGravityScale,bool bIsGravityOverridden,constTVec3<FRealSingle>& InGravityOverride,constTVec3<FRealSingle>& InLinearVelocityScale,FRealSingleInAngularVelocityScale,FRealSingleInFictitiousAngularScale,constTVec2<FRealSingle>& InDrag,constTVec2<FRealSingle>& InLift,bool bInUsePointBasedWindModel,constTVec2<FRealSingle>& InPressure,FRealSingleInDampingCoefficient,FRealSingleInLocalDampingCoefficient,FRealSingleInCollisionThickness,FRealSingleInFrictionCoefficient,bool bInUseCCD,bool bInUseSelfCollisions,FRealSingleInSelfCollisionThickness,FRealSingleInSelfCollisionFrictionCoefficient,bool bInUseSelfIntersections,bool bInUseLegacyBackstop,bool bInUseLODIndexOverride,int32 InLODIndexOverride,constTVec2<FRealSingle>& EdgeDampingRatio,constTVec2<FRealSingle>& BendDampingRatio)