[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Datasmith | Interchange") void GetDatasmithOptionsForFile ( const [FString](API\Runtime\Core\Containers\FString) & FilePath, [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & Options )