void CompileOffline ( const [FShaderCompilerInput](API\Runtime\RenderCore\FShaderCompilerInput) & ShaderInput, [FShaderCompilerOutput](API\Runtime\RenderCore\FShaderCompilerOutput) & Output, const [GLSLVersion](API\Developer\ShaderFormatOpenGL\GLSLVersion) ShaderVersion, const ANSICHAR * InShaderSource )