[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="InitState") bool RegisterAndCallForClassInitState ( [TSoftClassPtr](API\Runtime\CoreUObject\UObject\TSoftClassPtr)< [AActor](API\Runtime\Engine\GameFramework\AActor) > ActorClass, [FName](API\Runtime\Core\UObject\FName) FeatureName, [FGameplayTag](API\Runtime\GameplayTags\FGameplayTag) RequiredState, [FActorInitStateChangedBPDelegate](API\Plugins\ModularGameplay\Components\FActorInitStateChangedBPDelegate) Delegate, bool bCallImmediately )