void BlendValue(FBlendableDouble& OutBlend, double InValue, float Weight, EMovieSceneBlendType BlendType, TMovieSceneInitialValueStore& InitialValueStore) { if (BlendType == EMovieSceneBlendType::Absolute || BlendType == EMovieSceneBlendType::Relative) { if (BlendType == EMovieSceneBlendType::Relative) { OutBlend.AbsoluteTotal += (InitialValueStore.GetInitialValue() + InValue) * Weight; } else { OutBlend.AbsoluteTotal += InValue * Weight; }