static [UAnimMontage](API\Runtime\Engine\Animation\UAnimMontage) * CreateSlotAnimationAsDynamicMontage_WithBlendSettings ( [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * Asset, [FName](API\Runtime\Core\UObject\FName) SlotNodeName, const [FMontageBlendSettings](API\Runtime\Engine\Animation\FMontageBlendSettings) & BlendInSettings, const [FMontageBlendSettings](API\Runtime\Engine\Animation\FMontageBlendSettings) & BlendOutSettings, float InPlayRate, int32 LoopCount, float InBlendOutTriggerTime )