namespace UE { namespace ToolTarget { bool UE::ToolTarget::ApplyIncrementalMeshEditChange ( [UToolTarget](API\Runtime\InteractiveToolsFramework\ToolTargets\UToolTarget) * Target, [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< bool([UE::Geometry::FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) &EditMesh, [UObject](API\Runtime\CoreUObject\UObject\UObject) *TransactionTarget)> MeshEditingFunc ) } }