static void ConstrainPositionNailed ( float DeltaTime, [TArray](API\Runtime\Core\Containers\TArray)< [FAnimPhysLinearLimit](API\Runtime\Engine\Animation\FAnimPhysLinearLimit) > & LimitContainer, [FAnimPhysRigidBody](API\Runtime\Engine\Animation\FAnimPhysRigidBody) * FirstBody, const FVector & FirstPosition, [FAnimPhysRigidBody](API\Runtime\Engine\Animation\FAnimPhysRigidBody) * SecondBody, const FVector & SecondPosition )