namespace UE { namespace Geometry { void UE::Geometry::ConvertSimpleCollisionToMeshes ( const [FKAggregateGeom](API\Runtime\Engine\PhysicsEngine\FKAggregateGeom) & AggGeom, [UE::Geometry::FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) & MeshOut, const [FTransformSequence3d](API\Runtime\GeometryCore\FTransformSequence3d) & TransformSeqeuence, int32 SphereResolution, bool bSetToPerTriangleNormals, bool bInitializeConvexUVs, [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< void(int, const [FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) &)> PerElementMeshCallback ) } }