static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * AddTriangleToMesh ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, FIntVector NewTriangle, int & NewTriangleIndex, int NewTriangleGroupID, bool bDeferChangeNotifications, [UGeometryScriptDebug](API\Plugins\GeometryScriptingCore\GeometryScript\UGeometryScriptDebug) * Debug )