GetElementShaderBindings ( const FSceneInterface* Scene, const FSceneView* View, const FMeshMaterialShader* Sha..., const EVertexInputStreamType Vertex..., ERHIFeatureLevel::Type FeatureLevel, const FVertexFactory* VertexFa..., const FMeshBatchElement& BatchElem..., FMeshDrawSingleShaderBindings& Sha..., FVertexInputStreamArray& VertexStr... )