[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=PhysicsControl) void AddControlsToSet ( [FPhysicsControlNames](API\Plugins\PhysicsControl\FPhysicsControlNames) & NewSet, const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & Controls, const [FName](API\Runtime\Core\UObject\FName) Set )