namespace UE { namespace Anim { template<typename AttributeType, typename ValueType> bool UE::Anim::AddTypedCustomAttribute ( const [FName](API\Runtime\Core\UObject\FName) & AttributeName, const [FName](API\Runtime\Core\UObject\FName) & BoneName, [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimSequenceBase, [TArrayView](API\Runtime\Core\Containers\TArrayView)< const float > Keys, [TArrayView](API\Runtime\Core\Containers\TArrayView)< const ValueType > Values, bool bShouldTransact ) } }