[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Sequencer Tools | Control Rig") static void SetLocalControlRigPositions ( [ULevelSequence](API\Runtime\LevelSequence\ULevelSequence) * LevelSequence, [UControlRig](API\Plugins\ControlRig\UControlRig) * ControlRig, [FName](API\Runtime\Core\UObject\FName) ControlName, const [TArray](API\Runtime\Core\Containers\TArray)< [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) > & Frames, const [TArray](API\Runtime\Core\Containers\TArray)< FVector > Values, [ESequenceTimeUnit](API\Plugins\SequencerScripting\ESequenceTimeUnit) TimeUnit )