[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=RigVMController) [URigVMLibraryNode](API\Plugins\RigVMDeveloper\RigVMModel\Nodes\URigVMLibraryNode) * AddFunctionToLibrary ( const [FName](API\Runtime\Core\UObject\FName) & InFunctionName, bool bMutable, const FVector2D & InNodePosition, bool bSetupUndoRedo, bool bPrintPythonCommand )