[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Contextual Anim|Utilities", Meta=(DisplayName="GetSectionStartAndEndTime")) static void BP_Montage_GetSectionStartAndEndTime ( const [UAnimMontage](API\Runtime\Engine\Animation\UAnimMontage) * Montage, int32 SectionIndex, float & OutStartTime, float & OutEndTime )