[UActorComponent](API\Runtime\Engine\Components\UActorComponent) * ExecuteNodeOnActor ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, [USceneComponent](API\Runtime\Engine\Components\USceneComponent) * ParentComponent, const FTransform * RootTransform, const struct [FRotationConversionCache](API\Runtime\Engine\Engine\FRotationConversionCache) * RootRelativeRotationCache, bool bIsDefaultTransform, ESpawnActorScaleMethod TransformScaleMethod )