void CaptureState ( int WheelIdx, const FVector & WheelOffset, const [Chaos::FRigidBodyHandle_Internal](API\Runtime\Chaos\PhysicsProxy\FRigidBodyHandle_Internal) * VehicleHandle, const FVector & ContactPoint, const [Chaos::FRigidBodyHandle_Internal](API\Runtime\Chaos\PhysicsProxy\FRigidBodyHandle_Internal) * SurfaceHandle )