static void UpdateEnumsInNodes ( const [TMap](API\Runtime\Core\Containers\TMap)< [UEnum](API\Runtime\CoreUObject\UObject\UEnum) *, [UEnum](API\Runtime\CoreUObject\UObject\UEnum) * > & Structs, [FOnNodeFoundOrUpdated](API\Editor\UnrealEd\Kismet2\FBlueprintEditorUtils\FOnNodeFoundOrUpdated) InOnNodeFoundOrUpdated )