[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Interchange | Node | AnimationTrack") bool SetCustomAnimationPayloadKey ( const [FString](API\Runtime\Core\Containers\FString) & InUniqueId, const [EInterchangeAnimationPayLoadType](API\Plugins\InterchangeNodes\EInterchangeAnimationPayLoadType) & InType )