void GetRelevantParticleHandles ( [TArray](API\Runtime\Core\Containers\TArray)< [Chaos::TGeometryParticleHandle](API\Runtime\Chaos\Chaos\TGeometryParticleHandle)< [Chaos::FReal](API\Runtime\ChaosCore\Chaos\FReal), 3 > * > & Handles, const [Chaos::FPBDRigidsSolver](API\Runtime\Chaos\FPBDRigidsSolver) * RigidSolver, EFieldResolutionType ResolutionType )