FPBDBendingConstraints ( const FSolverParticles& InParticles, int32 InParticleOffset, int32 InParticleCount, TArray< TVec4< int32 >>&& InConstraints, const TMap< FString, TConstArrayView< FRealSingle >>& WeightMaps, const FCollectionPropertyConstFacade& PropertyCollection, bool bTrimKinematicConstraints )