void AddSprite ( const FVector & Position, float SizeX, float SizeY, const [FTexture](API\Runtime\RenderCore\FTexture) * Texture, const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & Color, [FHitProxyId](API\Runtime\Engine\FHitProxyId) HitProxyId, float U, float UL, float V, float VL, uint8 BlendMode, float OpacityMaskRefVal )