[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract, Blueprintable, HideCategories=(Input, VCamComponent, SceneComponent), ShowCategories=("Input|MouseInput", "Input|TouchInput"), ComponentWrapperClass) class AVCamBaseActor : public [ACineCameraActor](API\Runtime\CinematicCamera\ACineCameraActor)