void Convert ( const [UChaosClothAsset](API\Plugins\ChaosClothAssetEngine\ChaosClothAsset\UChaosClothAsset) * ClothAssetMeshIn, int32 LODIndex, int32 PatternIndex, [EClothPatternVertexType](API\Plugins\ChaosClothAssetTools\ChaosClothAsset\UE__Chaos__Cloth-) VertexDataType, [UE::Geometry::FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) & MeshOut )