static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * GetShortestSurfacePath ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, int32 StartTriangleID, FVector StartBaryCoords, int32 EndTriangleID, FVector EndBaryCoords, [FGeometryScriptPolyPath](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptPolyPath) & ShortestPath, bool & bFoundErrors, [UGeometryScriptDebug](API\Plugins\GeometryScriptingCore\GeometryScript\UGeometryScriptDebug) * Debug )