[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure=false, Category="LearningAgents", Meta=(AgentId="-1")) void GetMeshBonePositions ( [TArray](API\Runtime\Core\Containers\TArray)< FVector > & OutBonePositions, const int32 AgentId, const [UMeshComponent](API\Runtime\Engine\Components\UMeshComponent) * MeshComponent, const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & BoneNames ) const