[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="AnimToTexture|Playback") static bool BatchUpdateInstancesFrameData ( [UInstancedStaticMeshComponent](API\Runtime\Engine\Components\UInstancedStaticMeshComponent) * InstancedMeshComponent, const [TArray](API\Runtime\Core\Containers\TArray)< [FAnimToTextureFrameData](API\Plugins\AnimToTexture\FAnimToTextureFrameData) > & FrameData, const [TArray](API\Runtime\Core\Containers\TArray)< FMatrix > & Transforms, bool bMarkRenderStateDirty )