virtual void InvokeGameplayCueExecuted_WithParams ( [UAbilitySystemComponent](API\Plugins\GameplayAbilities\UAbilitySystemComponent) * OwningComponent, const [FGameplayTag](API\Runtime\GameplayTags\FGameplayTag) GameplayCueTag, [FPredictionKey](API\Plugins\GameplayAbilities\FPredictionKey) PredictionKey, [FGameplayCueParameters](API\Plugins\GameplayAbilities\FGameplayCueParameters) GameplayCueParameters )