[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Audio|OSC") static [UOSCServer](API\Plugins\OSC\UOSCServer) * CreateOSCServer ( [FString](API\Runtime\Core\Containers\FString) ReceiveIPAddress, int32 Port, bool bMulticastLoopback, bool bStartListening, [FString](API\Runtime\Core\Containers\FString) ServerName, [UObject](API\Runtime\CoreUObject\UObject\UObject) * Outer )