[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Ability, DisplayName="RemoveGameplayEffectFromOwnerWithHandle", Meta=(ScriptName="RemoveGameplayEffectFromOwnerWithHandle")) void BP_RemoveGameplayEffectFromOwnerWithHandle ( [FActiveGameplayEffectHandle](API\Plugins\GameplayAbilities\FActiveGameplayEffectHandle) Handle, int32 StacksToRemove )