FSceneCapturePhotoSet creates a set of render captures for a given World and set of Actors, stored as a SpatialPhotoSet for each desired render buffer type. Currently the set of buffers are defined by ERenderCaptureType: BaseColor Roughness Metallic Specular PackedMRS (Metallic / Roughness / Specular) Emissive Opacity SubsurfaceColor WorldNormal DeviceDepth