namespace UE { namespace SculptUtil { void UE::SculptUtil::RecalculateROINormals ( [FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) * Mesh, const [TArray](API\Runtime\Core\Containers\TArray)< int32 > & Indices, bool bIsOverlayElements ) } }