virtual [UE::Interchange::FAssetImportResultRef](API\Editor\UnrealEd\FAssetImportResultRef) ReimportAsync ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Obj, bool bAskForNewFileIfMissing, bool bShowNotification, [FString](API\Runtime\Core\Containers\FString) PreferredReimportFile, [FReimportHandler](API\Editor\UnrealEd\FReimportHandler) * SpecifiedReimportHandler, int32 SourceFileIndex, bool bForceNewFile, bool bAutomated )