virtual [ALobbyBeaconPlayerState](API\Plugins\Lobby\ALobbyBeaconPlayerState) * HandlePlayerLogin ( [ALobbyBeaconClient](API\Plugins\Lobby\ALobbyBeaconClient) * ClientActor, const [FUniqueNetIdRepl](API\Runtime\Engine\GameFramework\FUniqueNetIdRepl) & InUniqueId, const [FString](API\Runtime\Core\Containers\FString) & Options )