[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(EditInlineNew, Meta=(BlueprintSpawnableComponent), HideCategories=(Object, LOD, Lighting, VirtualTexture, Transform, HLOD, Collision, TextureStreaming, Mobile, Physics, Tags, AssetUserData, Activation, Cooking, Rendering, Navigation)) class UMassCrowdLaneDataRenderingComponent : public [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent)