[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Ability|Tasks", Meta=(DisplayName="WaitVelocityChange", HidePin="OwningAbility", DefaultToSelf="OwningAbility", BlueprintInternalUseOnly="TRUE")) static [UAbilityTask_WaitVelocityChange](API\Plugins\GameplayAbilities\Abilities\Tasks\UAbilityTask_WaitVelocityChange) * CreateWaitVelocityChange ( [UGameplayAbility](API\Plugins\GameplayAbilities\Abilities\UGameplayAbility) * OwningAbility, FVector Direction, float MinimumMagnitude )