[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Vehicles") static [FWheeledSnaphotData](API\Plugins\ChaosVehicles\FWheeledSnaphotData) MakeWheeledSnapshot ( FTransform Transform, FVector LinearVelocity, FVector AngularVelocity, int SelectedGear, float EngineRPM, const [TArray](API\Runtime\Core\Containers\TArray)< [FWheelSnapshot](API\Plugins\ChaosVehicles\FWheelSnapshot) > & WheelSnapshots )