[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, AutoExpandCategories=("HairRendering", "HairPhysics", "HairInterpolation"), HideCategories=(Object, "Hidden")) class UGroomAsset : public [UObject](API\Runtime\CoreUObject\UObject\UObject), public [IInterface_AssetUserData](API\Runtime\Engine\Interfaces\IInterface_AssetUserData)