static bool ProcessImportMeshSkeleton ( const [USkeleton](API\Runtime\Engine\Animation\USkeleton) * SkeletonAsset, [FReferenceSkeleton](API\Runtime\Engine\FReferenceSkeleton) & RefSkeleton, int32 & SkeletalDepth, const [UInterchangeBaseNodeContainer](API\Runtime\InterchangeCore\Nodes\UInterchangeBaseNodeContainer) * NodeContainer, const [FString](API\Runtime\Core\Containers\FString) & RootJointNodeId, [TArray](API\Runtime\Core\Containers\TArray)< [SkeletalMeshImportData::FBone](API\Runtime\Engine\Rendering\FBone) > & RefBonesBinary, const bool bUseTimeZeroAsBindPose, bool & bOutDiffPose )