virtual [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [MovieRenderPipeline::IVideoCodecWriter](API\Plugins\MovieRenderPipelineCore\IVideoCodecWriter) > Initialize_GameThread ( const [FString](API\Runtime\Core\Containers\FString) & InFileName, FIntPoint InResolution, EImagePixelType InPixelType, ERGBFormat InPixelFormat, uint8 InBitDepth, uint8 InNumChannels )