[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Dataprep", Meta=(DeprecatedFunction, DeprecationMessage="The Editor Scripting Utilities Plugin is deprecated - Use the function in Static Mesh Editor Subsystem")) static void ReplaceMeshComponentsMaterialsOnActors ( const [TArray](API\Runtime\Core\Containers\TArray)< class [AActor](API\Runtime\Engine\GameFramework\AActor) * > & Actors, class [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * MaterialToBeReplaced, class [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * NewMaterial )