[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="GeometryScript|PolyPath") static void ConvertArrayToPolyPath ( const [TArray](API\Runtime\Core\Containers\TArray)< FVector > & VertexArray, [FGeometryScriptPolyPath](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptPolyPath) & PolyPath )