static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * GetInterpolatedTriangleNormalTangents ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, int32 TriangleID, FVector BarycentricCoords, bool & bTriHasValidElements, FVector & InterpolatedNormal, FVector & InterpolatedTangent, FVector & InterpolatedBiTangent )