[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="GeometryScript|PolygonList") static [FGeometryScriptGeneralPolygonList](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptG-) CreatePolygonsFromPathOffset ( [TArray](API\Runtime\Core\Containers\TArray)< FVector2D > Path, [FGeometryScriptOpenPathOffsetOptions](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptO-) OffsetOptions, double Offset, bool & bOperationSuccess, bool bCopyInputOnFailure )