namespace UE { namespace Anim { void UE::Anim::EvaluateTransformCurvesFromModel ( const [IAnimationDataModel](API\Runtime\Engine\Animation\AnimData\IAnimationDataModel) * Model, [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), FTransform > & OutCurves, double Time, float BlendWeight ) } }