void BeginCompileShader ( uint32 ShaderMapId, int32 PermutationId, const [FNiagaraShaderScript](API\Plugins\NiagaraShader\FNiagaraShaderScript) * Script, [FSharedShaderCompilerEnvironment](API\Runtime\RenderCore\FSharedShaderCompilerEnvironment) * CompilationEnvironment, EShaderPlatform Platform, [TArray](API\Runtime\Core\Containers\TArray)< [TRefCountPtr](API\Runtime\Core\Templates\TRefCountPtr)< class [FShaderCommonCompileJob](API\Runtime\RenderCore\FShaderCommonCompileJob) >> & NewJobs, [FShaderTarget](API\Runtime\RenderCore\FShaderTarget) Target )