[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Lidar Point Cloud", Meta=(WorldContext="WorldContextObject", DisplayName="LineTraceForLidarPointCloud", Keywords="raycast")) static bool LineTraceSingle ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, FVector Origin, FVector Direction, float Radius, bool bVisibleOnly, [FLidarPointCloudTraceHit](API\Plugins\LidarPointCloudRuntime\FLidarPointCloudTraceHit) & Hit )