void OnGameplayEffectApplied ( [UAbilitySystemComponent](API\Plugins\GameplayAbilities\UAbilitySystemComponent) & AppliedToASC, [FGameplayEffectSpec](API\Plugins\GameplayAbilities\FGameplayEffectSpec) & GESpec, [FPredictionKey](API\Plugins\GameplayAbilities\FPredictionKey) & PredictionKey ) const