namespace UE { namespace Geometry { namespace UVUnwrapMeshUtil { void UE::Geometry::UVUnwrapMeshUtil::UpdateUVOverlayFromUnwrapMesh ( const [FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) & UnwrapMeshIn, [FDynamicMeshUVOverlay](API\Runtime\GeometryCore\DynamicMesh\FDynamicMeshUVOverlay) & UVOverlayOut, [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< FVector2f(const FVector3d &)> VertPositionToUV, const [TArray](API\Runtime\Core\Containers\TArray)< int32 > * ChangedVids, const [TArray](API\Runtime\Core\Containers\TArray)< int32 > * ChangedConnectivityTids ) } } }