void BuildShaderOutput ( [FShaderCompilerOutput](API\Runtime\RenderCore\FShaderCompilerOutput) & ShaderOutput, const [FShaderCompilerInput](API\Runtime\RenderCore\FShaderCompilerInput) & ShaderInput, const ANSICHAR * InShaderSource, int32 SourceLen, [GLSLVersion](API\Developer\ShaderFormatOpenGL\GLSLVersion) Version )