static void SetEndpoint ( [FMovieSceneEvent](API\Runtime\MovieSceneTracks\Channels\FMovieSceneEvent) * EntryPoint, [UMovieSceneEventSectionBase](API\Runtime\MovieSceneTracks\Sections\UMovieSceneEventSectionBase) * EventSection, [UK2Node](API\Editor\BlueprintGraph\UK2Node) * InNewEndpoint, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * BoundObjectPin )