[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(HidePin="OwningAbility", DefaultToSelf="OwningAbility", BlueprintInternalUseOnly="true", HideSpawnParms="Instigator"), Category="Ability|Tasks") static [UAbilityTask_WaitTargetData](API\Plugins\GameplayAbilities\Abilities\Tasks\UAbilityTask_WaitTargetData) * WaitTargetData ( [UGameplayAbility](API\Plugins\GameplayAbilities\Abilities\UGameplayAbility) * OwningAbility, [FName](API\Runtime\Core\UObject\FName) TaskInstanceName, [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< [EGameplayTargetingConfirmation::Type](API\Plugins\GameplayAbilities\Abilities\EGameplayTargetingConfirmation__-) > ConfirmationType, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [AGameplayAbilityTargetActor](API\Plugins\GameplayAbilities\Abilities\AGameplayAbilityTargetActor) > Class )