namespace Chaos { static void Chaos::UpdateMaterialSleepingThreshold ( [Chaos::FPBDRigidsSolver](API\Runtime\Chaos\FPBDRigidsSolver) * RigidSolver, [Chaos::FPBDRigidParticleHandle](API\Runtime\Chaos\Chaos\FPBDRigidParticleHandle) * RigidHandle, const [Chaos::FReal](API\Runtime\ChaosCore\Chaos\FReal) ResultThreshold ) }