[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="WaveFunctionCollapse") static bool GetPositionToOptionMapFromActor ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, float TileSize, [TMap](API\Runtime\Core\Containers\TMap)< FIntVector, [FWaveFunctionCollapseOption](API\Plugins\WaveFunctionCollapse\FWaveFunctionCollapseOption) > & PositionToOptionMap )