[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=RigVMController) [FString](API\Runtime\Core\Containers\FString) AddAggregatePin ( const [FString](API\Runtime\Core\Containers\FString) & InNodeName, const [FString](API\Runtime\Core\Containers\FString) & InPinName, const [FString](API\Runtime\Core\Containers\FString) & InDefaultValue, bool bSetupUndoRedo, bool bPrintPythonCommand )