[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Motion Trajectory") static void StepCharacterMovementGroundPrediction ( float InDeltaTime, const FVector & InVelocity, const FVector & InAcceleration, const [UCharacterMovementComponent](API\Runtime\Engine\GameFramework\UCharacterMovementComponent) * InCharacterMovementComponent, FVector & OutVelocity )