[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Sequencer Tools | Control Rig") static bool BlendValuesOnSelected ( [ULevelSequence](API\Runtime\LevelSequence\ULevelSequence) * LevelSequence, [EAnimToolBlendOperation](API\Plugins\ControlRigEditor\EAnimToolBlendOperation) BlendOperation, float BlendValue )