[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Input") static void TryGetInputByName ( const [TArray](API\Runtime\Core\Containers\TArray)< [UNiagaraClipboardFunctionInput](API\Plugins\NiagaraEditor\UNiagaraClipboardFunctionInput) * > & InInputs, [FName](API\Runtime\Core\UObject\FName) InInputName, bool & bOutSucceeded, [UNiagaraClipboardFunctionInput](API\Plugins\NiagaraEditor\UNiagaraClipboardFunctionInput) *& OutInput )