[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Analytics") static void RecordCurrencyPurchase ( const [FString](API\Runtime\Core\Containers\FString) & GameCurrencyType, int32 GameCurrencyAmount, const [FString](API\Runtime\Core\Containers\FString) & RealCurrencyType, float RealMoneyCost, const [FString](API\Runtime\Core\Containers\FString) & PaymentProvider )