[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="VirtualCamera", Meta=(AutoCreateRefTerm="Modifiers,Triggers")) virtual void InjectInputVectorForAction ( const [UInputAction](API\Plugins\EnhancedInput\UInputAction) * Action, FVector Value, const [TArray](API\Runtime\Core\Containers\TArray)< [UInputModifier](API\Plugins\EnhancedInput\UInputModifier) * > & Modifiers, const [TArray](API\Runtime\Core\Containers\TArray)< [UInputTrigger](API\Plugins\EnhancedInput\UInputTrigger) * > & Triggers )