namespace UE { namespace Landscape { namespace PatchUtil { void UE::Landscape::PatchUtil::CopyTextureOnRenderThread ( [FRHICommandListImmediate](API\Runtime\RHI\FRHICommandListImmediate) & RHICmdList, const [FTextureResource](API\Runtime\Engine\FTextureResource) & Source, [FTextureResource](API\Runtime\Engine\FTextureResource) & Destination ) } } }