void CacheShadersForResources ( EShaderPlatform InShaderPlatform, [FOpenColorIOTransformResource](API\Plugins\OpenColorIO\FOpenColorIOTransformResource) * InResourcesToCache, bool bApplyCompletedShaderMapForRendering, bool bIsCooking, const [ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) * TargetPlatform )