bool GetPhysicsObjectOverlap ( const [FConstPhysicsObjectHandle](API\Runtime\Chaos\Chaos\FConstPhysicsObjectHandle) ObjectA, const [FConstPhysicsObjectHandle](API\Runtime\Chaos\Chaos\FConstPhysicsObjectHandle) ObjectB, bool bTraceComplex, [Chaos::FOverlapInfo](API\Runtime\Chaos\Chaos\FOverlapInfo) & OutOverlap )