static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * IsSameMeshAs ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * OtherMesh, [FGeometryScriptIsSameMeshOptions](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptIsSameMeshOptions) Options, bool & bIsSameMesh, [UGeometryScriptDebug](API\Plugins\GeometryScriptingCore\GeometryScript\UGeometryScriptDebug) * Debug )