static int32 MoveActorsToLevel ( const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & ActorsToMove, [ULevelStreaming](API\Runtime\Engine\Engine\ULevelStreaming) * DestStreamingLevel, bool bWarnAboutReferences, bool bWarnAboutRenaming )