#include <bits/stdc++.h>
#define MP make_pair
#define PB push_back
#define int long long
#define st first
#define nd second
#define rd third
#define FOR(i, a, b) for(int i =(a); i <=(b); ++i)
#define RE(i, n) FOR(i, 1, n)
#define FORD(i, a, b) for(int i = (a); i >= (b); --i)
#define REP(i, n) for(int i = 0;i <(n); ++i)
#define VAR(v, i) __typeof(i) v=(i)
#define FORE(i, c) for(VAR(i, (c).begin()); i != (c).end(); ++i)
#define ALL(x) (x).begin(), (x).end()
#define SZ(x) ((int)(x).size())
#define __builtin_ctz __builtin_ctzll
#define __builtin_clz __builtin_clzll
#define __builtin_popcount __builtin_popcountll
using namespace std;
template<typename TH> void _dbg(const char* sdbg, TH h) { cerr<<sdbg<<"="<<h<<"\n"; }
template<typename TH, typename... TA> void _dbg(const char* sdbg, TH h, TA... t) {
  while(*sdbg != ',') { cerr<<*sdbg++; } cerr<<"="<<h<<","; _dbg(sdbg+1, t...);
}
#ifdef LOCAL
#define debug(...) _dbg(#__VA_ARGS__, __VA_ARGS__)
#define debugv(x) {{cerr <<#x <<" = "; FORE(itt, (x)) cerr <<*itt <<", "; cerr <<"\n"; }}
#else
#define debug(...) (__VA_ARGS__)
#define debugv(x)
#define cerr if(0)cout
#endif
#define next ____next
#define prev ____prev
#define left ____left
#define hash ____hash
typedef long long ll;
typedef long double LD;
typedef pair<int, int> PII;
typedef pair<ll, ll> PLL;
typedef vector<int> VI;
typedef vector<VI> VVI;
typedef vector<ll> VLL;
typedef vector<pair<int, int> > VPII;
typedef vector<pair<ll, ll> > VPLL;

template<class C> void mini(C&a4, C b4){a4=min(a4, b4); }
template<class C> void maxi(C&a4, C b4){a4=max(a4, b4); }
template<class T1, class T2>
ostream& operator<< (ostream &out, pair<T1, T2> pair) { return out << "(" << pair.first << ", " << pair.second << ")";}
template<class A, class B, class C> struct Triple { A first; B second; C third;
  bool operator<(const Triple& t) const { if (st != t.st) return st < t.st; if (nd != t.nd) return nd < t.nd; return rd < t.rd; } };
template<class T> void ResizeVec(T&, vector<int>) {}
template<class T> void ResizeVec(vector<T>& vec, vector<int> sz) {
  vec.resize(sz[0]); sz.erase(sz.begin()); if (sz.empty()) { return; }
  for (T& v : vec) { ResizeVec(v, sz); }
}
typedef Triple<int, int, int> TIII;
template<class A, class B, class C>
ostream& operator<< (ostream &out, Triple<A, B, C> t) { return out << "(" << t.st << ", " << t.nd << ", " << t.rd << ")"; }
template<class T> ostream& operator<<(ostream& out, vector<T> vec) { out<<"("; for (auto& v: vec) out<<v<<", "; return out<<")"; }
template<class T> ostream& operator<<(ostream& out, set<T> vec) { out<<"("; for (auto& v: vec) out<<v<<", "; return out<<")"; }
template<class L, class R> ostream& operator<<(ostream& out, map<L, R> vec) { out<<"("; for (auto& v: vec) out<<v<<", "; return out<<")"; }


int32_t main() {

  ios_base::sync_with_stdio(0);
  cout << fixed << setprecision(10);
  cerr << fixed << setprecision(10);
  cin.tie(0);
  //double beg_clock = 1.0 * clock() / CLOCKS_PER_SEC;
  int n;
  cin>>n;
  VVI slo(n + 2);
  REP (i, n) {
    int a = (2 * i + 1) % n;
    int b = (2 * i + 2) % n;
    cout<<a + 1<<" "<<b + 1<<"\n";
    slo[i].PB(a);
    slo[i].PB(b);
  }
//   VI dis(n +2);
   int ma_dis = 0;
//   REP (i, n) {
//     REP (j, n) {
//       dis[j] = n;
//     }
//     dis[i] = 0;
//     VI que{i};
//     for (int ii = 0; ii < SZ(que); ii++) {
//       int v = que[ii];
//       for (auto nei : slo[v]) {
//         if (dis[nei] == n) {
//           dis[nei] = dis[v] + 1;
//           que.PB(nei);
//         }
//       }
//     }
//     REP (j, n) {
//       maxi(ma_dis, dis[j]);
//     }
//   }
  debug(n, ma_dis);
  //cout<<ma_dis<<endl;
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  return 0;
}

#include <cmath>
#include <vector>
#include <iostream>
#include <iomanip>
#include <fstream>
#include <algorithm>
#include <set>
#include <queue>
#include <string>
#include <map>
#include <stack>
#include <climits>
#include <array>
#include <unordered_set>
#include <unordered_map>
#include <memory>
#include <functional>
#include <cfloat>
#include <numeric>
#include <random>
#include <sstream>
#include <bitset>
#include <complex>
#include <chrono>
#include <cassert>

using namespace std;

int main() {
	int n; cin >> n;
	for (auto i = 1; i <= n; ++i) {
		cout << (i * 2 - 1) % n + 1 << ' ' << (i * 2) % n + 1 << '\n';
	}
}