#include <bits/stdc++.h>

using namespace std;

typedef long long ll;
typedef unsigned long long ull;
typedef vector<int> vi;
typedef pair<int, int> ii;
typedef pair<ll, int> li;
typedef pair<int, ll> il;
typedef vector<ii> vii;
typedef vector<il> vil;
typedef vector<li> vli;

#define F            first
#define S            second
#define pb(x)        push_back(x)
#define mp(a,b)      make_pair(a,b)
#define mt(a,b,c)    make_tuple(a,b,c)
#define sz           size()
#define all(A)       A.begin(), A.end()
#define mem(a, b)    memset(a, b, sizeof(a))   // all elements of A are b=0 or b=-1 else don't work
#define f0(i,b)      for(ll i=0;i<(b);i++)
#define f1(i,b)      for(ll i=1;i<=(b);i++)
#define f2(i,a,b)    for(ll i=(a);i<=(b);i++)
#define f3(i,b,a)    for(ll i=(b);i>=(a);i--)
#define rep(i,a,b,c) for(ll i=(a);i!=(b);i+=(c))

#define MOD          1000000007 //10^9 + 7
#define PI           acos(-1.0)
#define MAX3(a,b,c)  max(a,max(b,c))
#define MIN3(a,b,c)  min(a,min(b,c))

/*------------------------Bitmask-------------------------------*/
#define bitOn(N,pos)      (N | (1LL<<(pos)))
#define bitOff(N,pos)     (N & (~(1LL<<(pos))))
#define bitCheck(N,pos)   ((bool)(N & (1LL<<(pos)))) //check whether the (pos)th bit is On or Off in N(number)
#define bitFlip(a,k)      (a^(1LL<<(k)))

#define whilee(i,t)  while(i!=t)
#define  sl(a)       scanf("%lld",&a)
#define  pl(a)       printf("%lld\n",a)

//x = 1e18 means 10^18
//for(auto it =A.begin(); it!=A.end(); it++)
//sort(A.begin(),A.end()); //sort(A, +n, greater<int>());
//binary_search(A.begin(),A.end(),x);
//reverse(A.begin(), A.end());
//cout << *max_element(A.begin(), A.end()); //will have index if A.begin() is minus from it
//cout << *min_element(A.begin(), A.end());
//count(A.begin(), A.end(), X); //counts the occurrences of X
//distance(A.begin(),A.end());  //distance between first to last element
//accumulate(A.begin(), A.end(), 0); //add
//next_permutation(A.begin(), A.end());
//prev_permutation(A.begin(), A.end());
//swap(S[0], T[0]);

//scanf("%lld",&x);
//printf("%lld\n",x);
//printf("%I64d\n", a);
//while (scanf("%lld %lld", &a, &b) == 2)
//printf("Case %lld: %lld\n", t++, a);

/*----------------------- Graph Moves---------------------------*/
// int dx[] = {1,-1,0,0} , dy[] = {0,0,1,-1};  // 4 Direction
// int dx[] = {0,0,1,-1,-1,1,-1,1} , dy[] = {-1,1,0,0,1,1,-1,-1};  // 8 Direction // Kings Move
// int dx[] = {1,-1,1,-1,2,2,-2,-2} , dy[] = {2,2,-2,-2,1,-1,1,-1};  // Knight Direction
// int dx[] = {2,-2,1,1,-1,-1} , dy[] = {0,0,1,-1,1,-1};  // Hexagonal Direction

//vector <ll> A;
//deque <ll> A;
//queue <ll> A;
//stack <ll> A;
//list <int> A;
//set <ll> A;
//map <ll,ll> A;
//unordered_map <ll, ll> A;
//pair <ll,ll> A ;
//tuple <ll, ll, ll> A;
//vector <pair <ll,ll>> A;
//bitset<32> bset1;
//bool ok = true;
//char ch;
//string S, T, U;

ll i=0, j=0, k=0, a, b, c, d, e, f, g, h, l, m, n, o, p, q, r, s, t=1, u, v, w, x, y, z, maxx=INT_MIN, minn=INT_MAX, ans=0, sum=0, flag=0, cnt=0;

int main()
{
    ios_base::sync_with_stdio(false);
    cin.tie(nullptr);//NULL
    cout.tie(nullptr);//NULL

    int r1, c1, r2, c2;
    cin >> r1 >> c1 >> r2 >> c2;

    int r = r2 - r1, c = c2 - c1;
    int ans = 3;

    if(!r && !c) ans = 0;
    else if(r == c || r == -c || abs(r) + abs(c) <= 3) ans = 1;
    else if((r ^ c ^ 1) & 1 || abs(r + c) <= 3 || abs(r - c) <= 3 || abs(r) + abs(c) <= 6) ans = 2;
    cout << ans << endl;
    return 0;
}

#include <iostream>
using namespace std;

int ab(int x){
    if(x>=0) return x;
    else return x*(-1);
}

int main(){
    int r1,c1,r2,c2,t; cin>>r1>>c1>>r2>>c2;
    if(r1==r2&&c1==c2) t=0;
    else if(r1+c1==r2+c2||r1-c1==r2-c2||ab(r1-r2)+ab(c1-c2)<=3) t=1;
    else if((r1+c1+r2+c2)%2==0) t=2;
    else if(ab(r1-r2)+ab(c1-c2)<=6) t=2;
    else if(ab((r1+c1)-(r2+c2))<=3||ab((r1-c1)-(r2-c2))<=3) t=2;
    else t=3;
    cout<<t<<endl;
    return 0;
}