#include <bits/stdc++.h>
using namespace std;

const int64_t MOD = 1000000007;
typedef int64_t ll;
typedef uint64_t ull;

#define FOR(i, start, end) for(uint64_t i=start; i<end; i++)
#define REP(i, n) FOR(i, 0, n)

// 最大公約数gcd
// 最小公倍数lcm=m*n/gcd
uint64_t gcd(uint64_t m, uint64_t n) {
  uint64_t temp;
  while (m % n != 0){
    temp = n;
    n = m % n;
    m = temp;
  }
  return n;
}

uint64_t lcm(uint64_t m, uint64_t n) {
  uint64_t g = gcd(m,n);
  if(m%g==0) return (m/g)*n;
  if(n%g==0) return (n/g)*m;
  return (m*n)/gcd(m,n);
}

// vector<vector<uint64_t> > v(n+1, vector<uint64_t>(n+1, 0))
// v[n][k]に組み合わせ数が入る。
void comb(vector<vector <uint64_t> > &v){
  for(uint64_t i = 0;i <v.size(); i++){
    v[i][0]=1;
    v[i][i]=1;
  }
  for(uint64_t k = 1;k <v.size();k++){
    for(uint64_t j = 1;j<k;j++){
      v[k][j]=(v[k-1][j-1]+v[k-1][j]);
    }
  }
}

// 掛け算オーバーフロー判定
bool is_product_overflow(uint64_t a, uint64_t b) {

	uint64_t prod = a * b;
	
	return (prod / b != a);
}

//素因数分解
void primeFactorization(uint64_t a, list<uint64_t> &factors){ //素因数分解を出力するプログラム
  long i,sq;
  if(a%2==0){ //偶数の場合
    factors.push_back(2);
    primeFactorization(a/2,factors); //2で割った値で再帰
    return;
  }
  sq = sqrt(a);
  for(i=3;i<=sq;i+=2){ //3以上√a以下の奇数の場合
	if(a%i==0){
	  factors.push_back(i);
      primeFactorization(a/i,factors); //割れた値で再帰
      return;
	}
  }
  //偶数でも3以上√a以下の奇数の場合でも割り切れない場合
  if(a!=1){ //aが1でないなら、a自身は素数
    factors.push_back(a);
  }
}

// フェルマーの小定理
// mod. m での a の逆元 a^{-1} を計算する
// (a/b)%m = a*movinv(b,m)%m  
int64_t modinv(int64_t a, int64_t m) {
    int64_t b = m, u = 1, v = 0;
    while (b) {
        int64_t t = a / b;
        a -= t * b; swap(a, b);
        u -= t * v; swap(u, v);
    }
    u %= m;
    if (u < 0) u += m;
    return u;
}

/* 
  //エラトステネスのふるい
  int maxNum = 100000;
  char isNotPrime[maxNum+1] = {};
  isNotPrime[0]=isNotPrime[1]=1;
  for(int i=2;i<maxNum;i++){
    if(isNotPrime[i]==1) continue;
    int num = i+i;
    while(num<=maxNum){
      isNotPrime[num]=1;
      num += i;
    }
  }
*/
// 円周率
// M_PI

// #include <iomanip> // setprecisionを使用するのに必要
// cout << std::fixed << std::setprecision(15) << y << endl;

// 昇順
// priority_queue<int, vector<int>, greater<int> > queue;

// 降順ソート vector<int> v;
// sort(v.begin(),v.end(),greater<int>());

signed main() {
  ll n = 0;
  
  ll m = 1000;
  for(int i=0;i<4;i++){
    cin >>  n;
    m = min(m,n);
  }
  cout << m << endl;


  return 0;
}


#include <bits/stdc++.h>
using namespace std;
using ll = long long;
using ld = long double;
// --------------------------------------------------------
template<class T> bool chmax(T& a, const T b) { if (a < b) { a = b; return 1; } return 0; }
template<class T> bool chmin(T& a, const T b) { if (b < a) { a = b; return 1; } return 0; }
#define FOR(i,l,r) for (ll i = (l); i < (r); ++i)
#define RFOR(i,l,r) for (ll i = (r)-1; (l) <= i; --i)
#define REP(i,n) FOR(i,0,n)
#define RREP(i,n) RFOR(i,0,n)
#define ALL(c) (c).begin(), (c).end()
#define RALL(c) (c).rbegin(), (c).rend()
#define SORT(c) sort(ALL(c))
#define RSORT(c) sort(RALL(c))
#define MIN(c) *min_element(ALL(c))
#define MAX(c) *max_element(ALL(c))
#define SUMLL(c) accumulate(ALL(c), 0LL)
#define COUNT(c,v) count(ALL(c),(v))
#define SZ(c) ((ll)(c).size())
#define BIT(b,i) (((b)>>(i)) & 1)
#define PCNT(b) __builtin_popcountll(b)
#define CIN(c) cin >> (c)
#define COUT(c) cout << (c) << '\n'
#define debug(x) cerr << "l." << __LINE__ << " : " << #x << " = " << (x) << '\n'
ll llceil(ll a, ll b) { return (a + b - 1) / b; }
ll bitlen(ll b) { if (b <= 0) { return 0; } return (64LL - __builtin_clzll(b)); }
string toupper(const string& S) { string T(S); REP(i,SZ(T)) T[i] = toupper(T[i]); return T; }
string tolower(const string& S) { string T(S); REP(i,SZ(T)) T[i] = tolower(T[i]); return T; }
using P = pair<ll,ll>;
using VP = vector<P>;
using VVP = vector<VP>;
using VS = vector<string>;
using VVS = vector<VS>;
using VLL = vector<ll>;
using VVLL = vector<VLL>;
using VVVLL = vector<VVLL>;
using VB = vector<bool>;
using VVB = vector<VB>;
using VVVB = vector<VVB>;
using VD = vector<double>;
using VVD = vector<VD>;
using VVVD = vector<VVD>;
using VLD = vector<ld>;
using VVLD = vector<VLD>;
using VVVLD = vector<VVLD>;
static const double EPS = 1e-10;
static const double PI  = acos(-1.0);
static const ll MOD = 1000000007;
// static const ll MOD = 998244353;
static const ll INF = (1LL << 62) - 1;  // 4611686018427387904 - 1
// --------------------------------------------------------
// #include <atcoder/all>
// using namespace atcoder;

// Editorial AC

int main() {
    ios::sync_with_stdio(false);
    cin.tie(nullptr);
    cout << fixed << setprecision(15);

    ll N; cin >> N;
    VLL A(N); REP(i,N) cin >> A[i];
    VLL B(N); REP(i,N) cin >> B[i];

    VLL E,O;  // Even,Odd
    REP(i,N) {
        if (i % 2 == 0) {
            E.push_back(B[i] - A[i]);
        } else {
            O.push_back(B[i] - A[i]);
        }
    }
    RSORT(E); RSORT(O);

    ll score = SUMLL(A);
    ll ans = score;
    REP(i,N/2) {
        score += E[i] + O[i];
        chmax(ans, score);
    }
    COUT(ans);

    return 0;
}
