#include <bits/stdc++.h>
using namespace std;
using ll = long long;
// --------------------------------------------------------
template<class T> bool chmax(T& a, const T b) { if (a < b) { a = b; return 1; } return 0; }
template<class T> bool chmin(T& a, const T b) { if (b < a) { a = b; return 1; } return 0; }
#define FOR(i,l,r) for (ll i = (l); i < (r); ++i)
#define RFOR(i,l,r) for (ll i = (r)-1; (l) <= i; --i)
#define REP(i,n) FOR(i,0,n)
#define RREP(i,n) RFOR(i,0,n)
#define ALL(c) (c).begin(), (c).end()
#define RALL(c) (c).rbegin(), (c).rend()
#define SORT(c) sort(ALL(c))
#define RSORT(c) sort(RALL(c))
#define MIN(c) *min_element(ALL(c))
#define MAX(c) *max_element(ALL(c))
#define SUM(c) accumulate(ALL(c), 0)
#define SUMLL(c) accumulate(ALL(c), 0LL)
#define SZ(c) ((ll)(c).size())
#define CIN(c) cin >> (c)
#define COUT(c) cout << (c) << '\n'
#define debug(x) cerr << #x << " = " << (x) << '\n';
using P = pair<ll,ll>;
using VP = vector<P>;
using VVP = vector<VP>;
using VS = vector<string>;
using VI = vector<int>;
using VVI = vector<VI>;
using VVVI = vector<VVI>;
using VLL = vector<ll>;
using VVLL = vector<VLL>;
using VVVLL = vector<VVLL>;
using VB = vector<bool>;
using VVB = vector<VB>;
using VVVB = vector<VVB>;
using VD = vector<double>;
using VVD = vector<VD>;
using VVVD = vector<VVD>;
static const double EPS = 1e-10;
static const double PI  = acos(-1.0);
static const ll MOD = 1000000007;
// static const ll MOD = 998244353;
// static const int INF = (1 << 30) - 1;  // 1073741824 - 1
static const ll INF = (1LL << 62) - 1;  // 4611686018427387904 - 1
// --------------------------------------------------------
// #include <atcoder/all>
// using namespace atcoder;


int main() {
    ios::sync_with_stdio(false);
    cin.tie(0);
    cout << fixed << setprecision(15);

    ll N; cin >> N;
    VLL A(N); REP(i,N) cin >> A[i];

    ll ans = 0;
    ll total = 0;
    ll S = 0;
    ll max_S = -INF;
    REP(i,N) {
        S += A[i];
        chmax(max_S, S);
        chmax(ans, total + max_S);
        total += S;
    }
    COUT(ans);


    return 0;
}

#include <iostream>
#include <iomanip>
#include <sstream>
#include <vector>
#include <string>
#include <set>
#include <unordered_set>
#include <map>
#include <unordered_map>
#include <stack>
#include <queue>
#include <deque>
#include <algorithm>
#include <functional>
#include <iterator>
#include <limits>
#include <numeric>
#include <utility>
#include <type_traits>
#include <cmath>
#include <cassert>
#include <cstdio>

using namespace std;
using namespace placeholders;

using LL = long long;
using ULL = unsigned long long;
using VI = vector< int >;
using VVI = vector< vector< int > >;
using VS = vector< string >;
using ISS = istringstream;
using OSS = ostringstream;
using PII = pair< int, int >;
using VPII = vector< pair< int, int > >;
template < typename T = int > using VT = vector< T >;
template < typename T = int > using VVT = vector< vector< T > >;
template < typename T = int > using LIM = numeric_limits< T >;
template < typename T = int > using OSI = ostream_iterator< T >;

template < typename T > inline istream& operator>>( istream &s, vector< T > &v ){ for ( T &t : v ) { s >> t; } return s; }
template < typename T > inline ostream& operator<<( ostream &s, const vector< T > &v ){ for ( int i = 0; i < int( v.size() ); ++i ){ s << ( " " + !i ) << v[i]; } return s; }

void in_impl(){};
template < typename T, typename... TS > void in_impl( T &head, TS &... tail ){ cin >> head; in_impl( tail ... ); }
#define IN( T, ... ) T __VA_ARGS__; in_impl( __VA_ARGS__ );

template < typename T > inline T fromString( const string &s ) { T res; istringstream iss( s ); iss >> res; return res; }
template < typename T > inline string toString( const T &a ) { ostringstream oss; oss << a; return oss.str(); }

#define NUMBERED( name, number ) NUMBERED2( name, number )
#define NUMBERED2( name, number ) name ## _ ## number
#define REP1( n ) REP2( NUMBERED( REP_COUNTER, __LINE__ ), n )
#define REP2( i, n ) REP3( i, 0, n )
#define REP3( i, m, n ) for ( int i = ( int )( m ); i < ( int )( n ); ++i )
#define GET_REP( a, b, c, F, ... ) F
#define REP( ... ) GET_REP( __VA_ARGS__, REP3, REP2, REP1 )( __VA_ARGS__ )
#define FOR( e, c ) for ( auto &&e : c )
#define ALL( c ) begin( c ), end( c )
#define AALL( a ) ( remove_all_extents< decltype( a ) >::type * )a, ( remove_all_extents< decltype( a ) >::type * )a + sizeof( a ) / sizeof( remove_all_extents< decltype( a ) >::type )

#define SZ( v ) ( (int)( v ).size() )
#define EXISTS( c, e ) ( ( c ).find( e ) != ( c ).end() )

template < typename T > inline bool chmin( T &a, const T &b ){ if ( b < a ) { a = b; return true; } return false; }
template < typename T > inline bool chmax( T &a, const T &b ){ if ( a < b ) { a = b; return true; } return false; }

#define PB push_back
#define EM emplace
#define EB emplace_back
#define BI back_inserter

#define MP make_pair
#define fst first
#define snd second

#define DUMP( x ) cerr << #x << " = " << ( x ) << endl

//     Λ   Λ＿_
//  ／(*ﾟーﾟ)／＼
// ／| ￣U U￣|＼／
//   |      |／

int main()
{
	cin.tie( nullptr );
	ios::sync_with_stdio( false );
	cout << setprecision( 12 ) << fixed;

	IN( LL, N );

	if ( N == 2 )
	{
		cout << 1 << endl;
		return 0;
	}

	LL lb = 0, ub = sqrt( N ) * 2;
	while ( lb + 1 < ub )
	{
		const LL mid = ( lb + ub ) / 2;
		( mid * ( mid + 1 ) / 2 <= N + 1 ? lb : ub ) = mid;
	}
	cout << N + 1 - lb << endl;

	return 0;
}