is there a reason that "memory" appears between aaaacv and frenca, then again between frenez and loveqa and yeat again between lovesz and zzzzya in the part of got some money where the 6-letter combinations are scrolling down the screen?
yes. What i would have preferred to do, is to be able to actually create that entire alphabetical phrase list. which i was able to generate quite easily, but the problem we run into, when the list goes into the graphics, .... the list is so long that it actually makes the computer lag, or probably even crash, depending on how you do it. There's literally millions of lines in that text pattern, if it were carried out properly from a to z across all 6 characters. So even though it's just text, it actually is an absurdly unnecessary strain on the memory of the scene, pretty much any way you slice it. And the truth is, in that scene, with the small amount of time it's shown, you'd never see all the lines. and also, another reason you don't wanna include the whole list is that the scroll direction would become incoherently out of phase. like those car wheels on tv that seem to move slow or backwards or whatever. So it turns out, even just to create the proper looking downward scroll, you need to reduce the number of elements drastically. like pretty much skip 99% of the parts during the fast scroll. But this still does create a continuity problem, because if anyone sees the (maybe 1) frame where you can see it jump from A to L or whatever, .... i feel there's gonna need to be an explanation there. So my explanation is 'memory' as a place holder for the perhaps millions of lines we've skipped