kind of curious, how was the transition to long-form content in history of japan? was there anything about the process that was noticeably different/unique from making vines and songs? and i'm guessing it was also different starting from researched work on a random topic and trying to make it "your own" versus being inspired by events in your life (which seems to be how you usually get ideas)- did that trip you up any?
Everything is different when you increase the length of the project. even things you wouldn't expect to be different. and going from 7 seconds to 9 minutes is a huge difference. i already noticed how different things were when i made some 2 and 3 minute music videos earlier that year. every possible element of the project becomes very different, and new challenges are raised. one unexpected example is, processing power. when i was doing history of japan, by about 3 minutes in, the computer slowed down to the point where i couldn't do anything. and there were actually glitches starting to occur on the render!! so ultimately what i had to do was split the project up into chapters, no longer than about 1 minute. and very carefully allign them so that i could seamlessly export one and import it into the next sequence. i did the same thing when doing score. this is just one example of the many things that are unexpectedly different when the project size changes