//
// Generated by Microsoft (R) HLSL Shader Compiler 9.26.952.2844
//
// Parameters:
//
//   float4x3 gBoneMtx[48];
//   row_major float4x4 gWorldViewProj;
//
//
// Registers:
//
//   Name           Reg   Size
//   -------------- ----- ----
//   gWorldViewProj c8       4
//   gBoneMtx       c64    144
//

    vs_3_0
    def c230, 1.8395173895e+25, 3.9938258725e+24, 4.5435787456e+30, 3.8717876569e-42 // 2763
    def c0, 765.005859, 1, 0, 0
    dcl_position v0
    dcl_blendindices v1
    dcl_texcoord v2
    dcl_normal v3
    dcl_tangent v4
    dcl_color v5
    dcl_position o0
    dcl_texcoord9 o10
    dcl_texcoord o1.xy
    dcl_texcoord1 o2
    dcl_texcoord4 o3.xyz
    dcl_texcoord5 o4.xyz
    dcl_color o5
    dcl_texcoord6 o6
    mul r0.x, c0.x, v1.x
    mova a0.x, r0.x
    dp3 r0.x, v3, c64[a0.x]
    dp3 r0.y, v3, c65[a0.x]
    dp3 r0.z, v3, c66[a0.x]
    dp3 r1.x, v4, c64[a0.x]
    dp3 r1.y, v4, c65[a0.x]
    dp3 r1.z, v4, c66[a0.x]
    mul r2.xyz, r0.yzxw, r1.zxyw
    mad r2.xyz, r1.yzxw, r0.zxyw, -r2
    mov o2.xyz, r0
    mov o3.xyz, r1
    mul o4.xyz, r2, v4.w
    mad r0, v0.xyzx, c0.yyyz, c0.zzzy
    dp4 r1.y, r0, c65[a0.x]
    mul r2, r1.y, c9
    dp4 r1.x, r0, c64[a0.x]
    dp4 r1.z, r0, c66[a0.x]
    mad r0, r1.x, c8, r2
    mov o6.xyz, r1
    mad r0, r1.z, c10, r0
    add r0, r0, c11
    mov o0, r0
    mov o10.zw, r0
    mov o2.w, r0.w
    mov o1.xy, v2
    mad o5, v5.xyzx, c0.yyyz, c0.zzzy
    mov o6.w, c0.y
    mov r20.x, c8.w
    add r20.x, r20.x, c9.w
    add r20.x, r20.x, c10.w
    add o10.y, r20.x, c11.w
    
// approximately 27 instruction slots used
