//***********************************************************
//	Palette changes
//***********************************************************

bank 0;
// Palette for Falling animation (Link's)
org $A849	// 0x02859
	db $0F,$07,$37,$2A	// Originally 0F 18 36 2A
// Magic Flash palette modifications for Anti-seizure measures
org $A9F0	// 0x02A00
	db $02,$03,$02,$03
org $A9FA	// 0x02A0A
	db $07,$01,$12,$21,$30,$21,$37


bank 1;
// Change palettes at West Hyrule so it doesn't blend with Link's new palette
org $8012	// 0x04022
// North Castle
	db $0F,$37,$16,$07	// Originally 0F 36 16 07
// Forest
org $8052	// 0x04062
	db $0F,$27,$18,$08	// Originally 0F 17 07 08
// Palette for Link in West Hyrule (Grass, Desert, Swamp, Graveyard, Lava)
org $809E	// 0x040AE
	db $FF,$07,$37,$2A	// Originally FF 18 36 2A
// Palette for Link in Forest
org $80AE	// 0x040BE
	db $FF,$07,$37,$2A	// Originally FF 18 36 2A
// Palette for Link at other locations
org $80BE	// 0x040CE
	db $FF,$07,$37,$2A	// Originally FF 18 36 2A
// Palette for Link at other locations
org $80CE	// 0x040DE
	db $FF,$07,$37,$2A	// Originally FF 18 36 2A


bank 2;
// Change palettes at East Hyrule so it doesn't blend with Link's new palette
// Forest
org $8052	// 0x08062
	db $0F,$27,$18,$08	// Originally 0F 17 07 08
// Palette for Link in West Hyrule (Grass, Desert, Swamp, Graveyard, Lava)
org $809E	// 0x080AE
	db $FF,$07,$37,$2A	// Originally FF 18 36 2A
// Palette for Link in Forest
org $80AE	// 0x080BE
	db $FF,$07,$37,$2A	// Originally FF 18 36 2A
// Palette for Link at other locations
org $80BE	// 0x080CE
	db $FF,$07,$37,$2A	// Originally FF 18 36 2A
// Palette for Link at other locations
org $80CE	// 0x080DE
	db $FF,$07,$37,$2A	// Originally FF 18 36 2A


bank 3;
// Change palettes for Towns
org $809E	// 0x0C0AE
	db $FF,$07,$37,$2A	// Originally FF 18 36 2A
	db $FF,$16,$27,$30
	db $FF,$0F,$16,$37	// Originally FF 0F 16 36
	db $FF,$0F,$13,$37	// Originally FF 0F 13 36	
org $80AE	// 0x0C0BE
	db $FF,$07,$37,$2A	// Originally FF 18 36 2A
org $80BE	// 0x0C0CE
	db $FF,$07,$37,$2A	// Originally FF 18 36 2A
org $80CE	// 0x0C0DE
	db $FF,$07,$37,$2A	// Originally FF 18 36 2A
org $80DE	// 0x0C0DE
	db $FF,$07,$37,$2A	// Originally FF 18 36 2A


bank 4;
// Change palettes for Palaces Type A/B
org $809E	// 0x080AE
	db $FF,$07,$37,$2A	// Originally FF 18 36 2A
org $80AE	// 0x080BE
	db $FF,$07,$37,$2A	// Originally FF 18 36 2A
org $80BE	// 0x080CE
	db $FF,$07,$37,$2A	// Originally FF 18 36 2A
org $80CE	// 0x080DE
	db $FF,$07,$37,$2A	// Originally FF 18 36 2A


bank 5;
// Great Palace palettes for new Link colours
org $8036	// 0x14046
	db $0F,$37,$16,$07	// Originally 0F 36 16 07
org $809E	// 0x140AE
	db $FF,$07,$37,$2A	// Originally FF 18 36 2A
org $80AE	// 0x140BE
	db $FF,$07,$37,$2A	// Originally FF 18 36 2A
org $80B6
	db $FF,$07,$16,$37	// Originally FF 07 16 36
	db $FF,$00,$26,$30
	db $FF,$07,$37,$2A	// Originally FF 18 36 2A
org $80CE	// 0x140DE
	db $FF,$07,$37,$2A	// Originally FF 18 36 2A


bank 7;
// Modify Palette PPU transfer for new Link palette
org $C453	// 0x1C463
	db $0F,$07,$37,$2A	// Originally 0F 18 36 2A
// Modify Overworld palettes for Link, PAUSE and Roaming Enemies
org $C46B	// 0x1C47B
	db $0F,$07,$37,$2A	// Originally 0F 18 36 2A
	db $0F,$30,$12,$0F	// Originally 0F 0F 0F 0F
	db $0F,$30,$06,$12	// Originally 0F 30 16 0F

// Death Flash palette modifications for Anti-seizure measures
org $C9EA	// 0x1C9FA
	db $07,$26,$07,$26,$20,$C5,$FF	// Originally 12 16 2A 16 20 C5 FF

