//
// Generated by Microsoft (R) HLSL Shader Compiler 9.26.952.2844
//
// Parameters:
//
//   float4x3 gBoneMtx[48];
//   row_major float4x4 gWorld;
//   row_major float4x4 gWorldViewProj;
//   float3 globalAnimUV0;
//   float3 globalAnimUV1;
//
//
// Registers:
//
//   Name           Reg   Size
//   -------------- ----- ----
//   gWorld         c0       4
//   gWorldViewProj c8       4
//   gBoneMtx       c64    144
//   globalAnimUV0  c208     1
//   globalAnimUV1  c209     1
//

    vs_3_0
    def c230, 1.8395173895e+25, 3.9938258725e+24, 4.5435787456e+30, 3.0113903998e-42 // 2149
    def c0, 765.005859, 1, 0, 0
    dcl_position v0
    dcl_blendweight v1
    dcl_blendindices v2
    dcl_texcoord v3
    dcl_normal v4
    dcl_color v5
    dcl_position o0
    dcl_texcoord9 o10
    dcl_texcoord o1.xy
    dcl_texcoord1 o2
    dcl_color o3
    dcl_texcoord6 o4
    mul r0, c0.x, v2
    mova a0, r0
    mul r0, v1.y, c64[a0.y]
    mad r0, c64[a0.x], v1.x, r0
    mad r0, c64[a0.z], v1.z, r0
    mad r0, c64[a0.w], v1.w, r0
    dp3 o2.x, v4, r0
    mul r1, v1.y, c65[a0.y]
    mad r1, c65[a0.x], v1.x, r1
    mad r1, c65[a0.z], v1.z, r1
    mad r1, c65[a0.w], v1.w, r1
    dp3 o2.y, v4, r1
    mul r2, v1.y, c66[a0.y]
    mad r2, c66[a0.x], v1.x, r2
    mad r2, c66[a0.z], v1.z, r2
    mad r2, c66[a0.w], v1.w, r2
    dp3 o2.z, v4, r2
    mad r3.xyz, v3.xyxw, c0.yyzw, c0.zzyw
    dp3 o1.x, c208, r3
    dp3 o1.y, c209, r3
    mad r3, v0.xyzx, c0.yyyz, c0.zzzy
    dp4 r0.x, r3, r0
    dp4 r0.y, r3, r1
    dp4 r0.z, r3, r2
    add o4.xyz, r0, c3
    mul r1, r0.y, c9
    mad r1, r0.x, c8, r1
    mad r0, r0.z, c10, r1
    add r0, r0, c11
    mov o0, r0
    mov o10.zw, r0
    mov o2.w, r0.w
    mov o3, v5
    mov o4.w, c0.y
    mov r20.x, c8.w
    add r20.x, r20.x, c9.w
    add r20.x, r20.x, c10.w
    add o10.y, r20.x, c11.w
    
// approximately 33 instruction slots used
