rage_postfxPS4.asm
Parallellines0451_GTAIV_EFLC_LogDepth/win32_30_nv8/rage_postfx/rage_postfxPS4.asm
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.26.952.2844
//
// Parameters:
//
//   float Exposure;
//   sampler2D HDRSampler;
//   float4 TexelSize;
//
//
// Registers:
//
//   Name         Reg   Size
//   ------------ ----- ----
//   Exposure     c66      1
//   TexelSize    c72      1
//   HDRSampler   s0       1
//

    ps_3_0
    def c219, 1.8395173895e+25, 3.9938258725e+24, 4.5435787456e+30, 1.1308478607e-42 // 807
    def c0, 1, -1, 0.25, 0
    dcl_texcoord v0.xy
    dcl_2d s0
    add r0.xy, -c72, v0
    texld r0, r0, s0
    mov r1.xy, c72
    mad r0.yz, r1.xxyw, c0.xxyw, v0.xxyw
    texld r2, r0.yzzw, s0
    add r0.x, r0.x, r2.x
    add r0.yz, c72.xxyw, v0.xxyw
    texld r2, r0.yzzw, s0
    add r0.x, r0.x, r2.x
    mad r0.yz, r1.xxyw, c0.xyxw, v0.xxyw
    texld r1, r0.yzzw, s0
    add r0.x, r0.x, r1.x
    mul r0.x, r0.x, c66.x
    mul oC0, r0.x, c0.z

// approximately 14 instruction slots used (4 texture, 10 arithmetic)
