gta_specPS3.asm
Parallellines0451_GTAIV_EFLC_LogDepth/win32_30_nv8/gta_spec/gta_specPS3.asm
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.26.952.2844
//
// Parameters:
//
//   sampler2D SpecSampler;
//   sampler2D TextureSampler;
//   float4 globalScalars;
//   float3 specMapIntMask;
//   float specularColorFactor;
//   float specularFactor;
//   float4 stencil;
//
//
// Registers:
//
//   Name                Reg   Size
//   ------------------- ----- ----
//   globalScalars       c39      1
//   stencil             c52      1
//   specularFactor      c66      1
//   specularColorFactor c72      1
//   specMapIntMask      c73      1
//   TextureSampler      s0       1
//   SpecSampler         s1       1
//

    ps_3_0
    def c219, 1.8395173895e+25, 3.9938258725e+24, 4.5435787456e+30, 8.2676609395e-43 // 590
    def c127, 0.9999999, 1, 0, 0 // LogDepth constants
    def c0, 0.176470593, -1, -0, 9.99999975e-006
    def c1, 0.5, 0.001953125, 0, 0
    dcl_texcoord v0.xy
    dcl_texcoord1 v1.xyz
    dcl_color v2.xw
    dcl_texcoord9 v9
    dcl_2d s0
    dcl_2d s1
    texld r0, v0, s0
    mul r0.w, r0.w, v2.w
    mul r1.x, r0.w, c39.x
    mov r2.xyz, c0
    mad r0.w, r0.w, -c39.x, r2.x
    cmp r3, r0.w, c0.y, c0.z
    texkill r3
    add r1.yzw, c0.w, v1.xxyz
    dp3 r0.w, r1.yzww, r1.yzww
    rsq r0.w, r0.w
    texld r3, v0, s1
    mul r2.x, r3.w, c66.x
    dp3 r2.w, r3, c73
    mul r2.w, r2.w, c72.x
    mad r1.yzw, r1, r0.w, -c0.y
    mul oC1.xyz, r1.yzww, c1.x
    mul oC2.x, r2.w, c1.x
    mul r0.w, r2.x, c1.y
    rsq r0.w, r0.w
    rcp oC2.y, r0.w
    mov oC0.xyz, r0
    mov oC0.w, r1.x
    mov oC1.w, r1.x
    mov oC2.z, v2.x
    mov oC2.w, r1.x
    mul oC3, -r2.yzzz, c52.x
    // ----------------------------------------------------------------- Linear2Log -----------------------------------------------------------------
    if_ne v9.y, c127.y
      rcp r20.z, c128.x
      mul r20.x, v9.w, r20.z
      mul r20.y, c128.y, r20.z
      log r20.x, r20.x
      log r20.y, r20.y
      rcp r20.y, r20.y
    else
      mov r20.x, v9.z
      rcp r20.y, v9.w
    endif
    mul oDepth, r20.x, r20.y
    // ----------------------------------------------------------------------------------------------------------------------------------------------

// approximately 26 instruction slots used (2 texture, 24 arithmetic)
