RAM_Map_MM7.asm
Yoshifanatic1_Mega-Man-7-Disassembly/MM7/RAM_Map_MM7.asm

; $000300 = Palette Mirror
; $000500 = DMA Table
; $000700 = OAM Mirror
; $000BD2 = Current weapon's energy
!RAM_MM7_Level_Player_CurrentHP = $000C2E

; $7E2800 = Level data buffer