cascadeConvertPS1.asm
Parallellines0451_GTAIV_EFLC_LogDepth/win32_30_nv8/cascadeConvert/cascadeConvertPS1.asm
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.26.952.2844
    ps_3_0
    def c219, 1.8395173895e+25, 3.9938258725e+24, 4.5435787456e+30, 0.0000000000e+00 // 0
    def c0, -100, 0, 0, 0
    mov oC0, c0.x

// approximately 1 instruction slot used
