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<li>SDKConnection</li>
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<h3><a name="toc">Contents</a></h3>
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<li class="level1"><a href="#public-functions">Public Functions</a></li>
<li class="level1"><a href="#public-slots">Public Slots</a></li>
<li class="level1"><a href="#signals">Signals</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
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<h1 class="title">SDKConnection Class</h1>
<span class="small-subtitle">class <a href="screenplay-module.html">ScreenPlay</a>::SDKConnection</span>
<!-- $$$SDKConnection-brief -->
<p>Contains all connections to Wallpaper and Widgets. <a href="#details">More...</a></p>
<!-- @@@SDKConnection -->
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<tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign"> <span class="preprocessor">#include &lt;SDKConnection&gt;</span>
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<li><a href="screenplay-sdkconnection-members.html">List of all members, including inherited members</a></li>
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<a name="public-functions"></a>
<h2 id="public-functions">Public Functions</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="screenplay-sdkconnection.html#SDKConnection">SDKConnection</a></b>(QLocalSocket *<i>socket</i>, QObject *<i>parent</i> = nullptr)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QString </td><td class="memItemRight bottomAlign"><b><a href="screenplay-sdkconnection.html#appID-prop">appID</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QVector&lt;int&gt; </td><td class="memItemRight bottomAlign"><b><a href="screenplay-sdkconnection.html#monitor-prop">monitor</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QString </td><td class="memItemRight bottomAlign"><b><a href="screenplay-sdkconnection.html#type-prop">type</a></b>() const</td></tr>
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<h2 id="public-slots">Public Slots</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="screenplay-sdkconnection.html#close">close</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-sdkconnection.html#readyRead">readyRead</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="screenplay-sdkconnection.html#sendMessage">sendMessage</a></b>(const QByteArray &amp;<i>message</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-sdkconnection.html#appID-prop">setAppID</a></b>(QString <i>appID</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-sdkconnection.html#monitor-prop">setMonitor</a></b>(QVector&lt;int&gt; <i>monitor</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-sdkconnection.html#type-prop">setType</a></b>(QString <i>type</i>)</td></tr>
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<h2 id="signals">Signals</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-sdkconnection.html#appID-prop">appIDChanged</a></b>(QString <i>appID</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-sdkconnection.html#monitor-prop">monitorChanged</a></b>(QVector&lt;int&gt; <i>monitor</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-sdkconnection.html#type-prop">typeChanged</a></b>(QString <i>type</i>)</td></tr>
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<a name="details"></a>
<!-- $$$SDKConnection-description -->
<div class="descr">
<h2 id="details">Detailed Description</h2>
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<!-- @@@SDKConnection -->
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<h2>Member Function Documentation</h2>
<!-- $$$SDKConnection[overload1]$$$SDKConnectionQLocalSocket*QObject* -->
<h3 class="fn" id="SDKConnection"><a name="SDKConnection"></a>SDKConnection::<span class="name">SDKConnection</span>(<span class="type">QLocalSocket</span> *<i>socket</i>, <span class="type">QObject</span> *<i>parent</i> = nullptr)</h3>
<p>Constructor.</p>
<!-- @@@SDKConnection -->
<!-- $$$close[overload1]$$$close -->
<h3 class="fn" id="close"><a name="close"></a><code>[slot] </code><span class="type">bool</span> SDKConnection::<span class="name">close</span>()</h3>
<p>Closes the socket connection. Before it explicitly sends a quit command to make sure the wallpaper closes (fast). This also requestDecreaseWidgetCount() because Widgets.</p>
<!-- @@@close -->
<!-- $$$readyRead[overload1]$$$readyRead -->
<h3 class="fn" id="readyRead"><a name="readyRead"></a><code>[slot] </code><span class="type">void</span> SDKConnection::<span class="name">readyRead</span>()</h3>
<p>Read incomming messages. Checks for types like:</p>
<ol class="1" type="1"><li>ping: Used to check if wallpaper is still alive</li>
<li><a href="screenplay-sdkconnection.html#appID-prop">appID</a>: First message of an app must contain the ID to match it to our list of running apps</li>
<li>command: Used mainly for requestRaise. This will get fired if the user tries to open a second <a href="screenplay-module.html">ScreenPlay</a> instance</li>
<li>general Json object</li>
</ol>
<!-- @@@readyRead -->
<!-- $$$sendMessage[overload1]$$$sendMessageconstQByteArray& -->
<h3 class="fn" id="sendMessage"><a name="sendMessage"></a><code>[slot] </code><span class="type">bool</span> SDKConnection::<span class="name">sendMessage</span>(const <span class="type">QByteArray</span> &amp;<i>message</i>)</h3>
<p>Sends a message to the connected socket.</p>
<!-- @@@sendMessage -->
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