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  <title>ScreenPlayWallpaper Class | ScreenPlay</title>
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<li>ScreenPlayWallpaper</li>
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<h3><a name="toc">Contents</a></h3>
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<li class="level1"><a href="#public-functions">Public Functions</a></li>
<li class="level1"><a href="#public-slots">Public Slots</a></li>
<li class="level1"><a href="#signals">Signals</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
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<h1 class="title">ScreenPlayWallpaper Class</h1>
<span class="small-subtitle">class <a href="screenplay-module.html">ScreenPlay</a>::ScreenPlayWallpaper</span>
<!-- $$$ScreenPlayWallpaper-brief -->
<p>A Single Object to manage a Wallpaper. <a href="#details">More...</a></p>
<!-- @@@ScreenPlayWallpaper -->
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign"> <span class="preprocessor">#include &lt;ScreenPlayWallpaper&gt;</span>
</td></tr></table></div><ul>
<li><a href="screenplay-screenplaywallpaper-members.html">List of all members, including inherited members</a></li>
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<a name="public-functions"></a>
<h2 id="public-functions">Public Functions</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> virtual </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywallpaper.html#dtor.ScreenPlayWallpaper">~ScreenPlayWallpaper</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QString </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywallpaper.html#absolutePath-prop">absolutePath</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QString </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywallpaper.html#appID-prop">appID</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QString </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywallpaper.html#file-prop">file</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> int </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywallpaper.html#fillMode-prop">fillMode</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QJsonObject </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywallpaper.html#getActiveSettingsJson">getActiveSettingsJson</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywallpaper.html#isLooping-prop">isLooping</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> float </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywallpaper.html#playbackRate-prop">playbackRate</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QString </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywallpaper.html#previewImage-prop">previewImage</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QVector&lt;int&gt; </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywallpaper.html#screenNumber-prop">screenNumber</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywallpaper.html#setSDKConnection">setSDKConnection</a></b>(std::unique_ptr&lt;SDKConnection&gt; <i>connection</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> int </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywallpaper.html#type-prop">type</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> float </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywallpaper.html#volume-prop">volume</a></b>() const</td></tr>
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<a name="public-slots"></a>
<h2 id="public-slots">Public Slots</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywallpaper.html#processError">processError</a></b>(QProcess::ProcessError <i>error</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywallpaper.html#processExit">processExit</a></b>(int <i>exitCode</i>, QProcess::ExitStatus <i>exitStatus</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywallpaper.html#absolutePath-prop">setAbsolutePath</a></b>(QString <i>absolutePath</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywallpaper.html#appID-prop">setAppID</a></b>(QString <i>appID</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywallpaper.html#file-prop">setFile</a></b>(QString <i>file</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywallpaper.html#fillMode-prop">setFillMode</a></b>(int <i>fillMode</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywallpaper.html#isLooping-prop">setIsLooping</a></b>(bool <i>isLooping</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywallpaper.html#playbackRate-prop">setPlaybackRate</a></b>(float <i>playbackRate</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywallpaper.html#previewImage-prop">setPreviewImage</a></b>(QString <i>previewImage</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywallpaper.html#screenNumber-prop">setScreenNumber</a></b>(QVector&lt;int&gt; <i>screenNumber</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywallpaper.html#type-prop">setType</a></b>(int <i>type</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywallpaper.html#volume-prop">setVolume</a></b>(float <i>volume</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywallpaper.html#setWallpaperValue">setWallpaperValue</a></b>(const QString &amp;<i>key</i>, const QString &amp;<i>value</i>, const bool <i>save</i> = false)</td></tr>
</table></div>
<a name="signals"></a>
<h2 id="signals">Signals</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywallpaper.html#absolutePath-prop">absolutePathChanged</a></b>(QString <i>absolutePath</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywallpaper.html#appID-prop">appIDChanged</a></b>(QString <i>appID</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywallpaper.html#file-prop">fileChanged</a></b>(QString <i>file</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywallpaper.html#fillMode-prop">fillModeChanged</a></b>(int <i>fillMode</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywallpaper.html#isLooping-prop">isLoopingChanged</a></b>(bool <i>isLooping</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywallpaper.html#playbackRate-prop">playbackRateChanged</a></b>(float <i>playbackRate</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywallpaper.html#previewImage-prop">previewImageChanged</a></b>(QString <i>previewImage</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywallpaper.html#screenNumber-prop">screenNumberChanged</a></b>(QVector&lt;int&gt; <i>screenNumber</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywallpaper.html#type-prop">typeChanged</a></b>(int <i>type</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywallpaper.html#volume-prop">volumeChanged</a></b>(float <i>volume</i>)</td></tr>
</table></div>
<a name="details"></a>
<!-- $$$ScreenPlayWallpaper-description -->
<div class="descr">
<h2 id="details">Detailed Description</h2>
<p>This class is only for managing the QProcess to an extern ScreenPlayWallpaper!</p>
</div>
<!-- @@@ScreenPlayWallpaper -->
<div class="func">
<h2>Member Function Documentation</h2>
<!-- $$$processError[overload1]$$$processErrorQProcess::ProcessError -->
<h3 class="fn" id="processError"><a name="processError"></a><code>[slot] </code><span class="type">void</span> ScreenPlayWallpaper::<span class="name">processError</span>(<span class="type">QProcess::ProcessError</span> <i>error</i>)</h3>
<p>Prints the exit code error.</p>
<!-- @@@processError -->
<!-- $$$processExit[overload1]$$$processExitintQProcess::ExitStatus -->
<h3 class="fn" id="processExit"><a name="processExit"></a><code>[slot] </code><span class="type">void</span> ScreenPlayWallpaper::<span class="name">processExit</span>(<span class="type">int</span> <i>exitCode</i>, <span class="type">QProcess::ExitStatus</span> <i>exitStatus</i>)</h3>
<p>Prints the exit code if != 0.</p>
<!-- @@@processExit -->
<!-- $$$setWallpaperValue[overload1]$$$setWallpaperValueconstQString&constQString&constbool -->
<h3 class="fn" id="setWallpaperValue"><a name="setWallpaperValue"></a><code>[slot] </code><span class="type">bool</span> ScreenPlayWallpaper::<span class="name">setWallpaperValue</span>(const <span class="type">QString</span> &amp;<i>key</i>, const <span class="type">QString</span> &amp;<i>value</i>, const <span class="type">bool</span> <i>save</i> = false)</h3>
<p>Sets a wallpaper value. We directly set the property if it is either volume, <a href="screenplay-screenplaywallpaper.html#playbackRate-prop">playbackRate</a> or <a href="screenplay-screenplaywallpaper.html#fillMode-prop">fillMode</a>. Otherwise it is a simple key, value json pair.</p>
<!-- @@@setWallpaperValue -->
<!-- $$$~ScreenPlayWallpaper[overload1]$$$~ScreenPlayWallpaper -->
<h3 class="fn" id="dtor.ScreenPlayWallpaper"><a name="dtor.ScreenPlayWallpaper"></a><code>[virtual] </code>ScreenPlayWallpaper::<span class="name">~ScreenPlayWallpaper</span>()</h3>
<p>Destructor for <a href="screenplay-screenplaywallpaper.html">ScreenPlayWallpaper</a>.</p>
<!-- @@@~ScreenPlayWallpaper -->
<!-- $$$getActiveSettingsJson[overload1]$$$getActiveSettingsJson -->
<h3 class="fn" id="getActiveSettingsJson"><a name="getActiveSettingsJson"></a><span class="type">QJsonObject</span> ScreenPlayWallpaper::<span class="name">getActiveSettingsJson</span>()</h3>
<p>Loads the project.json that contains all settings to display the wallpaper.</p>
<!-- @@@getActiveSettingsJson -->
<!-- $$$setSDKConnection[overload1]$$$setSDKConnectionstd::unique_ptr<SDKConnection> -->
<h3 class="fn" id="setSDKConnection"><a name="setSDKConnection"></a><span class="type">void</span> ScreenPlayWallpaper::<span class="name">setSDKConnection</span>(<span class="type">std::unique_ptr</span>&lt;<span class="type"><a href="screenplay-sdkconnection.html">SDKConnection</a></span>&gt; <i>connection</i>)</h3>
<p>Connects to <a href="screenplay-module.html">ScreenPlay</a>. Start a alive ping check for every GlobalVariables::contentPingAliveIntervalMS seconds.</p>
<!-- @@@setSDKConnection -->
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