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<h1><a
href="http://www.geom.uiuc.edu/graphics/pix/Special_Topics/Computational_Geometry/cone.html"><img
src="qh--cone.gif" alt="[cone]" align="middle" width="100"
height="100"></a>qconvex -- convex hull</h1>

<p>The convex hull of a set of points is the smallest convex set
containing the points. See the detailed introduction by O'Rourke
[<a href="index.htm#orou94">'94</a>]. See <a
href="index.htm#description">Description of Qhull</a> and <a
href="qh-eg.htm#how">How Qhull adds a point</a>.</p>

<blockquote>
<dl>
    <dt><b>Example:</b> rbox 10 D3 | qconvex <a
        href="qh-opto.htm#s">s</a> <a href="qh-opto.htm#o">o</a> <a
        href="qh-optt.htm#TO">TO result</a></dt>
    <dd>Compute the 3-d convex hull of 10 random points. Write a
        summary to the console and the points and facets to
        'result'.</dd>

        <dt>&nbsp;</dt>
            <dt><b>Example:</b> rbox c | qconvex <a
                href="qh-opto.htm#n">n</a></dt>
            <dd>Print the normals for each facet of a cube.</dd>
            <dt>&nbsp;</dt>
            <dt><b>Example:</b> rbox c | qconvex <a
                href="qh-opto.htm#i">i</a> <a href="qh-optq.htm#Qt">Qt</a></dt>
            <dd>Print the triangulated facets of a cube.</dd>
            <dt>&nbsp;</dt>
            <dt><b>Example:</b> rbox y 500 W0 | qconvex</dt>
            <dd>Compute the convex hull of a simplex with 500
                points on its surface.</dd>
            <dt>&nbsp;</dt>
            <dt><b>Example:</b> rbox x W1e-12 1000 | qconvex
            <a href="qh-optq.htm#QR">QR0</a></dt>
        <dd>Compute the convex hull of 1000 points near the
                    surface of a randomly rotated simplex.  Report
                        the maximum thickness of a facet.</dd>
            <dt>&nbsp;</dt>
       <dt><b>Example:</b> rbox 1000 s | qconvex <a
            href="qh-opto.htm#s">s</a> <a
            href="qh-optf.htm#FA">FA</a> </dt>
        <dd>Compute the convex hull of 1000 cospherical
            points. Verify the results and print a summary
            with the total area and volume.</dd>
        <dt>&nbsp;</dt>
            <dt><b>Example:</b> rbox d D12 | qconvex <a
                href="qh-optq.htm#QRn">QR0</a> <a
                href="qh-optf.htm#FA">FA</a></dt>
            <dd>Compute the convex hull of a 12-d diamond.
                Randomly rotate the input. Note the large number
                of facets and the small volume.</dd>
            <dt>&nbsp;</dt>
            <dt><b>Example:</b> rbox c D7 | qconvex <a
                href="qh-optf.htm#FA">FA</a> <a
                href="qh-optt.htm#TFn">TF1000</a></dt>
            <dd>Compute the convex hull of the 7-d hypercube.
                Report on progress every 1000 facets. Computing
                the convex hull of the 9-d hypercube takes too
                much time and space. </dd>
            <dt>&nbsp;</dt>
        <dt><b>Example:</b> rbox c d D2 | qconvex <a
            href="qh-optq.htm#Qc">Qc</a> <a
            href="qh-opto.htm#s">s</a> <a
            href="qh-opto.htm#f">f</a> <a
            href="qh-optf.htm#Fx">Fx</a> | more</dt>
        <dd>Dump all fields of all facets for a square and a
            diamond. Also print a summary and a list of
            vertices. Note the coplanar points.</dd>
        <dt>&nbsp;</dt>
</dl>
</blockquote>

<p>Except for rbox, all of the qhull programs compute a convex hull.

<p>By default, Qhull merges coplanar facets.  For example, the convex
hull of a cube's vertices has six facets.

<p>If you use '<a href="qh-optq.htm#Qt">Qt</a>' (triangulated output),
all facets will be simplicial (e.g., triangles in 2-d).  For the cube
example, it will have 12 facets.  Some facets may be
degenerate and have zero area.

<p>If you use '<a href="qh-optq.htm#QJn">QJ</a>' (joggled input),
all facets will be simplicial.  The corresponding vertices will be
slightly perturbed and identical points will be joggled apart.
Joggled input is less accurate that triangulated
output.See <a
href="qh-impre.htm#joggle">Merged facets or joggled input</a>. </p>

<p>The output for 4-d convex hulls may be confusing if the convex
hull contains non-simplicial facets (e.g., a hypercube). See
<a href=qh-faq.htm#extra>Why
are there extra points in a 4-d or higher convex hull?</a><br>
</p>
</p>

<p>The 'qconvex' program is equivalent to
'<a href=qhull.htm#outputs>qhull</a>' in 2-d to 4-d, and
'<a href=qhull.htm#outputs>qhull</a> <a href=qh-optq.htm#Qx>Qx</a>'
in 5-d and higher.  It disables the following Qhull
<a href=qh-quick.htm#options>options</a>: <i>d v H Qbb Qf Qg Qm
Qr Qu Qv Qx Qz TR E V Fp Gt Q0,etc</i>.

<p><b>Copyright &copy; 1995-2015 C.B. Barber</b></p>

<hr>

<h3><a href="#TOP">&#187;</a><a name="synopsis">qconvex synopsis</a></h3>
<pre>
qconvex- compute the convex hull.
    input (stdin): dimension, number of points, point coordinates
    comments start with a non-numeric character

options (qconvex.htm):
    Qt   - triangulated output
    QJ   - joggle input instead of merging facets
    Tv   - verify result: structure, convexity, and point inclusion
    .    - concise list of all options
    -    - one-line description of all options

output options (subset):
    s    - summary of results (default)
    i    - vertices incident to each facet
    n    - normals with offsets
    p    - vertex coordinates (includes coplanar points if 'Qc')
    Fx   - extreme points (convex hull vertices)
    FA   - compute total area and volume
    o    - OFF format (dim, n, points, facets)
    G    - Geomview output (2-d, 3-d, and 4-d)
    m    - Mathematica output (2-d and 3-d)
    QVn  - print facets that include point n, -n if not
    TO file- output results to file, may be enclosed in single quotes

examples:
    rbox c D2 | qconvex s n                    rbox c D2 | qconvex i
    rbox c D2 | qconvex o                      rbox 1000 s | qconvex s Tv FA
    rbox c d D2 | qconvex s Qc Fx              rbox y 1000 W0 | qconvex s n
    rbox y 1000 W0 | qconvex s QJ              rbox d G1 D12 | qconvex QR0 FA Pp
    rbox c D7 | qconvex FA TF1000
</pre>

<h3><a href="#TOP">&#187;</a><a name="input">qconvex
input</a></h3>
<blockquote>

<p>The input data on <tt>stdin</tt> consists of:</p>
<ul>
    <li>dimension
    <li>number of points</li>
    <li>point coordinates</li>
</ul>

<p>Use I/O redirection (e.g., qconvex &lt; data.txt), a pipe (e.g., rbox 10 | qconvex),
or the '<a href=qh-optt.htm#TI>TI</a>' option (e.g., qconvex TI data.txt).

<p>Comments start with a non-numeric character.  Error reporting is
simpler if there is one point per line.  Dimension
and number of points may be reversed.

<p>Here is the input for computing the convex
hull of the unit cube.  The output is the normals, one
per facet.</p>

<blockquote>
    <p>rbox c &gt; data </p>
    <pre>
3 RBOX c
8
  -0.5   -0.5   -0.5
  -0.5   -0.5    0.5
  -0.5    0.5   -0.5
  -0.5    0.5    0.5
   0.5   -0.5   -0.5
   0.5   -0.5    0.5
   0.5    0.5   -0.5
   0.5    0.5    0.5
</pre>
    <p>qconvex s n &lt; data</p>
    <pre>

Convex hull of 8 points in 3-d:

  Number of vertices: 8
  Number of facets: 6
  Number of non-simplicial facets: 6

Statistics for: RBOX c | QCONVEX s n

  Number of points processed: 8
  Number of hyperplanes created: 11
  Number of distance tests for qhull: 35
  Number of merged facets: 6
  Number of distance tests for merging: 84
  CPU seconds to compute hull (after input): 0.081

4
6
     0      0     -1   -0.5
     0     -1      0   -0.5
     1      0      0   -0.5
    -1      0      0   -0.5
     0      1      0   -0.5
     0      0      1   -0.5
</pre>
</blockquote>

</blockquote>
<h3><a href="#TOP">&#187;</a><a name="outputs">qconvex outputs</a></h3>
<blockquote>

<p>These options control the output of qconvex. They may be used
individually or together.</p>
<blockquote>
<dl compact>
    <dt>&nbsp;</dt>
    <dd><b>Vertices</b></dd>
    <dt><a href="qh-optf.htm#Fx">Fx</a></dt>
    <dd>list extreme points (i.e., vertices).  The first line is the number of
        extreme points.  Each point is listed, one per line.  The cube example
        has eight vertices.</dd>
    <dt><a href="qh-optf.htm#Fv">Fv</a></dt>
    <dd>list vertices for each facet.  The first line is the number of facets.
        Each remaining line starts with the number of vertices.  For the cube example,
        each facet has four vertices.</dd>
    <dt><a href="qh-opto.htm#i">i</a></dt>
    <dd>list vertices for each facet.  The first line is the number of facets.  The
        remaining lines list the vertices for each facet.  In 4-d and
        higher, triangulate non-simplicial facets by adding an extra point.</dd>
    <dt>&nbsp;</dt>
    <dt>&nbsp;</dt>
    <dd><b>Coordinates</b></dd>
    <dt><a href="qh-opto.htm#o">o</a></dt>
    <dd>print vertices and facets of the convex hull in OFF format.  The
           first line is the dimension.  The second line is the number of
           vertices, facets, and ridges.  The vertex
           coordinates are next, followed by the facets.  Each facet starts with
           the number of vertices.  The cube example has four vertices per facet.</dd>
    <dt><a href="qh-optf.htm#Ft">Ft</a></dt>
    <dd>print a triangulation of the convex hull in OFF format.  The first line
        is the dimension.  The second line is the number of vertices and added points,
        followed by the number of facets and the number of ridges.
    The vertex coordinates are next, followed by the centrum coordinates.  There is
        one centrum for each non-simplicial facet.
        The cube example has six centrums, one per square.
    Each facet starts with the number of vertices or centrums.
        In the cube example, each facet uses two vertices and one centrum.</dd>
    <dt><a href="qh-opto.htm#p">p</a></dt>
    <dd>print vertex coordinates.  The first line is the dimension and the second
        line is the number of vertices.  The following lines are the coordinates of each
        vertex.  The cube example has eight vertices.</dd>
    <dt><a href="qh-optq.htm#Qc">Qc</a> <a href="qh-opto.htm#p">p</a></dt>
    <dd>print coordinates of vertices and coplanar points.  The first line is the dimension.
        The second line is the number of vertices and coplanar points.  The coordinates
        are next, one line per point.  Use '<a href="qh-optq.htm#Qc">Qc</a> <a href="qh-optq.htm#Qi">Qi</a> p'
        to print the coordinates of all points.</dd>
    <dt>&nbsp;</dt>
    <dt>&nbsp;</dt>
    <dd><b>Facets</b></dd>
    <dt><a href="qh-optf.htm#Fn">Fn</a></dt>
    <dd>list neighboring facets for each facet.  The first line is the
        number of facets.  Each remaining line starts with the number of
        neighboring facets.  The cube example has four neighbors per facet.</dd>
    <dt><a href="qh-optf.htm#FN">FN</a></dt>
    <dd>list neighboring facets for each point.  The first line is the
        total number of points.  Each remaining line starts with the number of
        neighboring facets.  Each vertex of the cube example has three neighboring
        facets.  Use '<a href="qh-optq.htm#Qc">Qc</a> <a href="qh-optq.htm#Qi">Qi</a> FN'
        to include coplanar and interior points. </dd>
    <dt><a href="qh-optf.htm#Fa">Fa</a></dt>
    <dd>print area for each facet.  The first line is the number of facets.
        Facet area follows, one line per facet.  For the cube example, each facet has area one.</dd>
    <dt><a href="qh-optf.htm#FI">FI</a></dt>
    <dd>list facet IDs.  The first line is the number of
        facets.  The IDs follow, one per line.</dd>

    <dt>&nbsp;</dt>
    <dt>&nbsp;</dt>
    <dd><b>Coplanar and interior points</b></dd>
    <dt><a href="qh-optf.htm#Fc">Fc</a></dt>
    <dd>list coplanar points for each facet.  The first line is the number
        of facets.  The remaining lines start with the number of coplanar points.
        A coplanar point is assigned to one facet.</dd>
    <dt><a href="qh-optq.htm#Qi">Qi</a> <a href="qh-optf.htm#Fc">Fc</a></dt>
    <dd>list interior points for each facet.  The first line is the number
        of facets.  The remaining lines start with the number of interior points.
        A coplanar point is assigned to one facet.</dd>
    <dt><a href="qh-optf.htm#FP">FP</a></dt>
    <dd>print distance to nearest vertex for coplanar points.  The first line is the
        number of coplanar points.  Each remaining line starts with the point ID of
        a vertex, followed by the point ID of a coplanar point, its facet, and distance.
        Use '<a href="qh-optq.htm#Qc">Qc</a> <a href="qh-optq.htm#Qi">Qi</a>
        <a href="qh-optf.htm#FP">FP</a>' for coplanar and interior points.</dd>

    <dt>&nbsp;</dt>
    <dt>&nbsp;</dt>
    <dd><b>Hyperplanes</b></dd>
    <dt><a href="qh-opto.htm#n">n</a></dt>
    <dd>print hyperplane for each facet.  The first line is the dimension.  The
        second line is the number of facets.  Each remaining line is the hyperplane's
        coefficients followed by its offset.</dd>
    <dt><a href="qh-optf.htm#Fo">Fo</a></dt>
    <dd>print outer plane for each facet.  The output plane is above all points.
         The first line is the dimension.  The
        second line is the number of facets.  Each remaining line is the outer plane's
        coefficients followed by its offset.</dd>
    <dt><a href="qh-optf.htm#Fi">Fi</a></dt>
    <dd>print inner plane for each facet.  The inner plane of a facet is
        below its vertices.
         The first line is the dimension.  The
        second line is the number of facets.  Each remaining line is the inner plane's
        coefficients followed by its offset.</dd>

    <dt>&nbsp;</dt>
    <dt>&nbsp;</dt>
    <dd><b>General</b></dd>
    <dt><a href="qh-opto.htm#s">s</a></dt>
    <dd>print summary for the convex hull. Use '<a
        href="qh-optf.htm#Fs">Fs</a>' and '<a
        href="qh-optf.htm#FS">FS</a>' if you need numeric data.</dd>
    <dt><a href="qh-optf.htm#FA">FA</a></dt>
    <dd>compute total area and volume for '<a
        href="qh-opto.htm#s">s</a>' and '<a href="qh-optf.htm#FS">FS</a>'</dd>
    <dt><a href="qh-opto.htm#m">m</a></dt>
    <dd>Mathematica output for the convex hull in 2-d or 3-d.</dd>
    <dt><a href="qh-optf.htm#FM">FM</a></dt>
    <dd>Maple output for the convex hull in 2-d or 3-d.</dd>
    <dt><a href="qh-optg.htm#G">G</a></dt>
    <dd>Geomview output for the convex hull in 2-d, 3-d, or 4-d.</dd>

    <dt>&nbsp;</dt>
    <dt>&nbsp;</dt>
    <dd><b>Scaling and rotation</b></dd>
    <dt><a href="qh-optq.htm#Qbk">Qbk:n</a></dt>
    <dd>scale k'th coordinate to lower bound.</dd>
    <dt><a href="qh-optq.htm#QBk">QBk:n</a></dt>
    <dd>scale k'th coordinate to upper bound.</dd>
    <dt><a href="qh-optq.htm#QbB">QbB</a></dt>
    <dd>scale input to unit cube centered at the origin.</dd>
    <dt><a href="qh-optq.htm#QRn">QRn</a></dt>
    <dd>randomly rotate the input with a random seed of n.  If n=0, the
        seed is the time.  If n=-1, use time for the random seed, but do
        not rotate the input.</dd>
    <dt><a href="qh-optq.htm#Qb0">Qbk:0Bk:0</a></dt>
    <dd>remove k'th coordinate from input.  This computes the
        convex hull in one lower dimension.</dd>
</dl>
</blockquote>

</blockquote>
<h3><a href="#TOP">&#187;</a><a name="controls">qconvex controls</a></h3>
<blockquote>

<p>These options provide additional control:</p>

<blockquote>
<dl compact>
    <dt><a href="qh-optq.htm#Qt">Qt</a></dt>
    <dd>triangulated output.  Qhull triangulates non-simplicial facets.  It may produce
     degenerate facets of zero area.</dd>
    <dt><a href="qh-optq.htm#QJn">QJ</a></dt>
    <dd>joggle the input instead of merging facets.  This guarantees simplicial facets
        (e.g., triangles in 3-d).  It is less accurate than triangulated output ('Qt').</dd>
    <dt><a href="qh-optq.htm#Qc">Qc</a></dt>
    <dd>keep coplanar points</dd>
    <dt><a href="qh-optq.htm#Qi">Qi</a></dt>
    <dd>keep interior points</dd>
    <dt><a href="qh-opto.htm#f">f </a></dt>
    <dd>facet dump.  Print the data structure for each facet.</dd>
    <dt><a href="qh-optq.htm#QVn">QVn</a></dt>
    <dd>select facets containing point <em>n</em> as a vertex,</dd>
    <dt><a href="qh-optq.htm#QGn">QGn</a></dt>
    <dd>select facets that are visible from point <em>n</em>
        (marked 'good').  Use <em>-n</em> for the remainder.</dd>
    <dt><a href="qh-optp.htm#PDk">PDk:0</a></dt>
    <dd>select facets with a negative coordinate for dimension <i>k</i></dd>
    <dt><a href="qh-optt.htm#TFn">TFn</a></dt>
    <dd>report progress after constructing <em>n</em> facets</dd>
    <dt><a href="qh-optt.htm#Tv">Tv</a></dt>
    <dd>verify result</dd>
    <dt><a href="qh-optt.htm#TO">TI file</a></dt>
    <dd>input data from file.  The filename may not use spaces or quotes.</dd>
    <dt><a href="qh-optt.htm#TO">TO file</a></dt>
    <dd>output results to file.  Use single quotes if the filename
        contains spaces (e.g., <tt>TO 'file with spaces.txt'</tt></dd>
    <dt><a href="qh-optq.htm#Qs">Qs</a></dt>
    <dd>search all points for the initial simplex.  If Qhull can
        not construct an initial simplex, it reports a
descriptive message. Usually, the point set is degenerate and one
or more dimensions should be removed ('<a href="qh-optq.htm#Qb0">Qbk:0Bk:0</a>').
If not, use option 'Qs'. It performs an exhaustive search for the
best initial simplex. This is expensive is high dimensions.</dd>
</dl>
</blockquote>

</blockquote>
<h3><a href="#TOP">&#187;</a><a name="graphics">qconvex graphics</a></h3>
<blockquote>

<p>Display 2-d, 3-d, and 4-d convex hulls with Geomview ('<a
href="qh-optg.htm#G">G</a>').</p>

<p>Display 2-d and 3-d convex hulls with Mathematica ('<a
href="qh-opto.htm#m">m</a>').</p>

<p>To view 4-d convex hulls in 3-d, use '<a
href="qh-optp.htm#Pdk">Pd0d1d2d3</a>' to select the positive
octant and '<a href="qh-optg.htm#GDn">GrD2</a>' to drop dimension
2. </p>

</blockquote>
<h3><a href="#TOP">&#187;</a><a name="notes">qconvex notes</a></h3>
<blockquote>

<p>Qhull always computes a convex hull.  The
convex hull may be used for other geometric structures. The
general technique is to transform the structure into an
equivalent convex hull problem. For example, the Delaunay
triangulation is equivalent to the convex hull of the input sites
after lifting the points to a paraboloid.</p>

</blockquote>
<h3><a href="#TOP">&#187;</a><a name="conventions">qconvex
conventions</a></h3>
<blockquote>

<p>The following terminology is used for convex hulls in Qhull.
See <a href="index.htm#structure">Qhull's data structures</a>.</p>

<ul>
    <li><em>point</em> - <em>d</em> coordinates</li>
    <li><em>vertex</em> - extreme point of the input set</li>
    <li><em>ridge</em> - <i>d-1</i> vertices between two
        neighboring facets</li>
    <li><em>hyperplane</em> - halfspace defined by a unit normal
        and offset</li>
    <li><em>coplanar point</em> - a nearly incident point to a
        hyperplane</li>
    <li><em>centrum</em> - a point on the hyperplane for testing
        convexity</li>
    <li><em>facet</em> - a facet with vertices, ridges, coplanar
        points, neighboring facets, and hyperplane</li>
    <li><em>simplicial facet</em> - a facet with <em>d</em>
        vertices, <em>d</em> ridges, and <em>d</em> neighbors</li>
    <li><em>non-simplicial facet</em> - a facet with more than <em>d</em>
        vertices</li>
    <li><em>good facet</em> - a facet selected by '<a
        href="qh-optq.htm#QVn">QVn</a>', etc.</li>
</ul>
</blockquote>
<h3><a href="#TOP">&#187;</a><a name="options">qconvex options</a></h3>

<pre>
qconvex- compute the convex hull
    http://www.qhull.org

input (stdin):
    first lines: dimension and number of points (or vice-versa).
    other lines: point coordinates, best if one point per line
    comments:    start with a non-numeric character

options:
    Qt   - triangulated output
    QJ   - joggle input instead of merging facets
    Qc   - keep coplanar points with nearest facet
    Qi   - keep interior points with nearest facet

Qhull control options:
    Qbk:n   - scale coord k so that low bound is n
      QBk:n - scale coord k so that upper bound is n (QBk is 0.5)
    QbB  - scale input to unit cube centered at the origin
    Qbk:0Bk:0 - remove k-th coordinate from input
    QJn  - randomly joggle input in range [-n,n]
    QRn  - random rotation (n=seed, n=0 time, n=-1 time/no rotate)
    Qs   - search all points for the initial simplex
    QGn  - good facet if visible from point n, -n for not visible
    QVn  - good facet if it includes point n, -n if not

Trace options:
    T4   - trace at level n, 4=all, 5=mem/gauss, -1= events
    Tc   - check frequently during execution
    Ts   - print statistics
    Tv   - verify result: structure, convexity, and point inclusion
    Tz   - send all output to stdout
    TFn  - report summary when n or more facets created
    TI file - input data from file, no spaces or single quotes
    TO file - output results to file, may be enclosed in single quotes
    TPn  - turn on tracing when point n added to hull
     TMn - turn on tracing at merge n
     TWn - trace merge facets when width > n
    TVn  - stop qhull after adding point n, -n for before (see TCn)
     TCn - stop qhull after building cone for point n (see TVn)

Precision options:
    Cn   - radius of centrum (roundoff added).  Merge facets if non-convex
     An  - cosine of maximum angle.  Merge facets if cosine > n or non-convex
           C-0 roundoff, A-0.99/C-0.01 pre-merge, A0.99/C0.01 post-merge
    Rn   - randomly perturb computations by a factor of [1-n,1+n]
    Un   - max distance below plane for a new, coplanar point
    Wn   - min facet width for outside point (before roundoff)

Output formats (may be combined; if none, produces a summary to stdout):
    f    - facet dump
    G    - Geomview output (see below)
    i    - vertices incident to each facet
    m    - Mathematica output (2-d and 3-d)
    n    - normals with offsets
    o    - OFF file format (dim, points and facets; Voronoi regions)
    p    - point coordinates
    s    - summary (stderr)

More formats:
    Fa   - area for each facet
    FA   - compute total area and volume for option 's'
    Fc   - count plus coplanar points for each facet
           use 'Qc' (default) for coplanar and 'Qi' for interior
    FC   - centrum for each facet
    Fd   - use cdd format for input (homogeneous with offset first)
    FD   - use cdd format for numeric output (offset first)
    FF   - facet dump without ridges
    Fi   - inner plane for each facet
    FI   - ID for each facet
    Fm   - merge count for each facet (511 max)
    FM   - Maple output (2-d and 3-d)
    Fn   - count plus neighboring facets for each facet
    FN   - count plus neighboring facets for each point
    Fo   - outer plane (or max_outside) for each facet
    FO   - options and precision constants
    FP   - nearest vertex for each coplanar point
    FQ   - command used for qconvex
    Fs   - summary: #int (8), dimension, #points, tot vertices, tot facets,
                      for output: #vertices, #facets,
                                  #coplanar points, #non-simplicial facets
                    #real (2), max outer plane, min vertex
    FS   - sizes:   #int (0)
                    #real(2) tot area, tot volume
    Ft   - triangulation with centrums for non-simplicial facets (OFF format)
    Fv   - count plus vertices for each facet
    FV   - average of vertices (a feasible point for 'H')
    Fx   - extreme points (in order for 2-d)

Geomview output (2-d, 3-d, and 4-d)
    Ga   - all points as dots
     Gp  -  coplanar points and vertices as radii
     Gv  -  vertices as spheres
    Gi   - inner planes only
     Gn  -  no planes
     Go  -  outer planes only
    Gc   - centrums
    Gh   - hyperplane intersections
    Gr   - ridges
    GDn  - drop dimension n in 3-d and 4-d output

Print options:
    PAn  - keep n largest facets by area
    Pdk:n - drop facet if normal[k] &lt;= n (default 0.0)
    PDk:n - drop facet if normal[k] >= n
    Pg   - print good facets (needs 'QGn' or 'QVn')
    PFn  - keep facets whose area is at least n
    PG   - print neighbors of good facets
    PMn  - keep n facets with most merges
    Po   - force output.  If error, output neighborhood of facet
    Pp   - do not report precision problems

    .    - list of all options
    -    - one line descriptions of all options

</pre>

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