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<!-- Copyright 2004 Aleksey Gurtovoy -->
<!-- Copyright 2004, 2005, 2006 Vladimir Prus -->
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    <title>Boost.Build: modern C++ build system</title>

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             height="60" alt="Boost.Build V2"></img>
        
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          <a href="tutorial.html" style="padding-right: 1em">Tutorial</a>
          <a href="doc/html/index.html" style="padding-right: 1em">Documentation</a>  <a href="http://github.com/boostorg/build">GitHub</a>
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          <p>Boost.Build makes it easy to build C++ projects, everywhere.
            
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            You name your executables and libraries and list their sources. Boost.Build
            takes care about compiling your sources with right options, creating
            static and shared libraries, making executables, and other chores &mdash;
            whether you're using gcc, msvc, or a dozen more supported C++
            compilers &mdash; on Windows, OSX, Linux and commercial UNIX systems.
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            <b>Simple and high level build description</b>. In most
            cases a name of target and list of sources is all you need.
            
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            <b>Portability</b>. Most important build properties have symbolic
            names that work everywhere. Why memorize compiler flags necessary 
            for multi-threaded 64-bit shared library, if Boost.Build can do it for you?
            
          <p><b>Variant builds</b>. When you build the same project
            twice with different properties, all produced files are placed
            in different directories, so you can build with 2 versions of
            gcc, or both debug and release variants in one invocation.
            
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          <p>
          <b>Global dependencies</b>. No matter what directory you build
          in, Boost.Build will always check all dependencies in your entire
          project, preventing inconsistent binaries.  And it's easy to
          use one Boost.Build project in other, again with full dependency
          tracking.
          
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          <b>Usage requirements</b>. A target can specify properties,
          like include paths and preprocessor defines, that are necessary to use
          it.  Those properties will be automatically applied whenever the target
          is used.

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          <b>Standalone</b>. Boost.Build's only dependency is a C compiler,
          so it's easy to setup. You can even include all of Boost.Build in your 
          project. Boost.Build does not depend on Boost C++ Libraries.
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          <p>This index is for off-line use, visit
          the <a href="http://boost.org/boost-build2">website</a> for most
          up-to-date content.
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