/*
 * Copyright (c) 2018-Present Carter Games
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 * 
 *    
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */

using UnityEditor;

namespace CarterGames.Assets.AudioManager.Editor
{
    /// <summary>
    /// Provides the menu items for the asset.
    /// </summary>
    public static class AudioManagerMenuItems
    {
        /// <summary>
        /// Opens the settings of the asset when called via the menu item.
        /// </summary>
        [MenuItem("Tools/Carter Games/Audio Manager/Edit Settings", priority = 0)]
        private static void OpenSettings()
        {
            SettingsService.OpenProjectSettings(AudioManagerEditorUtil.SettingsWindowPath);
        }
    }
}