//
// Generated by Microsoft (R) HLSL Shader Compiler 9.26.952.2844
//
// Parameters:
//
//   sampler2D blitSampler;
//   float4 g_ImposterSize;
//   sampler2D imposterSampler;
//
//
// Registers:
//
//   Name            Reg   Size
//   --------------- ----- ----
//   g_ImposterSize  c66      1
//   imposterSampler s0       1
//   blitSampler     s1       1
//

    ps_3_0
    def c219, 1.8395173895e+25, 3.9938258725e+24, 4.5435787456e+30, 1.0874076083e-42 // 776
    def c0, 0.200000003, 1, -0.5, 0
    dcl_texcoord v0
    dcl_2d s0
    dcl_2d s1
    mul r0.xy, v0.z, v0
    frc r0.xy, r0
    texld r0, r0, s1
    mul r0.x, r0.w, v0.z
    mul r0.x, r0.x, c66.w
    mad r0.xy, r0.x, c0.x, v0
    texld r0, r0, s0
    dp4 r0.x, r0, c0.y
    add r0.x, r0.x, c0.z
    cmp r0, r0.x, -c0.w, -c0.y
    texkill r0
    mul oC0.y, v0.w, v0.w
    mad oC0.xzw, v0.w, c0.yyww, c0.wywy

// approximately 13 instruction slots used (2 texture, 11 arithmetic)
