//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   sampler2D DiffuseSampler;
//
//
// Registers:
//
//   Name           Reg   Size
//   -------------- ----- ----
//   DiffuseSampler s0       1
//

    ps_3_0
    def c219, 1.8395173895e+25, 3.9938258725e+24, 4.5435787456e+30, 6.5861027823e-44 // 47
    def c127, 0.9999999, 1, 0, 0 // LogDepth constants
    dcl_texcoord v0.xy
    dcl_texcoord9 v9
    dcl_2d s0
    texld oC0, v0, s0
    // ----------------------------------------------------------------- Linear2Log -----------------------------------------------------------------
    if_ne v9.y, c127.y
      rcp r20.z, c128.x
      mul r20.x, v9.w, r20.z
      mul r20.y, c128.y, r20.z
      log r20.x, r20.x
      log r20.y, r20.y
      rcp r20.y, r20.y
    else
      mov r20.x, v9.z
      rcp r20.y, v9.w
    endif
    mul oDepth, r20.x, r20.y
    // ----------------------------------------------------------------------------------------------------------------------------------------------

// approximately 1 instruction slot used (1 texture, 0 arithmetic)
