//
// Generated by Microsoft (R) HLSL Shader Compiler 9.26.952.2844
//
// Parameters:
//
//   float4x3 gBoneMtx[48];
//   row_major float4x4 gWorldViewProj;
//
//
// Registers:
//
//   Name           Reg   Size
//   -------------- ----- ----
//   gWorldViewProj c8       4
//   gBoneMtx       c64    144
//

    vs_3_0
    def c230, 1.8395173895e+25, 3.9938258725e+24, 4.5435787456e+30, 3.4107604622e-42 // 2434
    def c0, 765.005859, 1, 0, 0
    dcl_position v0
    dcl_blendweight v1
    dcl_blendindices v2
    dcl_texcoord v3
    dcl_color v4
    dcl_position o0
    dcl_texcoord9 o10
    dcl_texcoord o1.xy
    dcl_color o2
    mul r0, c0.x, v2
    mova a0, r0
    mul r0, v1.y, c65[a0.y]
    mad r0, c65[a0.x], v1.x, r0
    mad r0, c65[a0.z], v1.z, r0
    mad r0, c65[a0.w], v1.w, r0
    mad r1, v0.xyzx, c0.yyyz, c0.zzzy
    dp4 r0.x, r1, r0
    mul r0, r0.x, c9
    mul r2, v1.y, c64[a0.y]
    mad r2, c64[a0.x], v1.x, r2
    mad r2, c64[a0.z], v1.z, r2
    mad r2, c64[a0.w], v1.w, r2
    dp4 r2.x, r1, r2
    mad r0, r2.x, c8, r0
    mul r2, v1.y, c66[a0.y]
    mad r2, c66[a0.x], v1.x, r2
    mad r2, c66[a0.z], v1.z, r2
    mad r2, c66[a0.w], v1.w, r2
    dp4 r1.x, r1, r2
    mad r0, r1.x, c10, r0
    add o0, r0, c11
    add o10.zw, r0, c11
    mov o1.xy, v3
    mov o2, v4
    mov r20.x, c8.w
    add r20.x, r20.x, c9.w
    add r20.x, r20.x, c10.w
    add o10.y, r20.x, c11.w
    
// approximately 24 instruction slots used
