/// this is the following value: SIZE_OF_GRIDS / ADT_GRID_SIZE
pub const LIQUID_TILE_SIZE: f32 = 1600.0 / 3.0 / 128.0;

pub const VMAP_MAGIC: &[u8; 8] = b"VMAP_4.9";
pub const RAW_VMAP_MAGIC: &[u8; 7] = b"VMAP049";
pub const GAMEOBJECT_MODELS: &str = "GameObjectModels.dtree";
