[<AutoOpen>]
module Womb.Backends.OpenGL.Api.Constants.OpenGL1_3

[<Literal>]
let GL_TEXTURE0 = 0x84C0u
[<Literal>]
let GL_TEXTURE1 = 0x84C1u
[<Literal>]
let GL_TEXTURE2 = 0x84C2u
[<Literal>]
let GL_TEXTURE3 = 0x84C3u
[<Literal>]
let GL_TEXTURE4 = 0x84C4u
[<Literal>]
let GL_TEXTURE5 = 0x84C5u
[<Literal>]
let GL_TEXTURE6 = 0x84C6u
[<Literal>]
let GL_TEXTURE7 = 0x84C7u
[<Literal>]
let GL_TEXTURE8 = 0x84C8u
[<Literal>]
let GL_TEXTURE9 = 0x84C9u
[<Literal>]
let GL_TEXTURE10 = 0x84CAu
[<Literal>]
let GL_TEXTURE11 = 0x84CBu
[<Literal>]
let GL_TEXTURE12 = 0x84CCu
[<Literal>]
let GL_TEXTURE13 = 0x84CDu
[<Literal>]
let GL_TEXTURE14 = 0x84CEu
[<Literal>]
let GL_TEXTURE15 = 0x84CFu
[<Literal>]
let GL_TEXTURE16 = 0x84D0u
[<Literal>]
let GL_TEXTURE17 = 0x84D1u
[<Literal>]
let GL_TEXTURE18 = 0x84D2u
[<Literal>]
let GL_TEXTURE19 = 0x84D3u
[<Literal>]
let GL_TEXTURE20 = 0x84D4u
[<Literal>]
let GL_TEXTURE21 = 0x84D5u
[<Literal>]
let GL_TEXTURE22 = 0x84D6u
[<Literal>]
let GL_TEXTURE23 = 0x84D7u
[<Literal>]
let GL_TEXTURE24 = 0x84D8u
[<Literal>]
let GL_TEXTURE25 = 0x84D9u
[<Literal>]
let GL_TEXTURE26 = 0x84DAu
[<Literal>]
let GL_TEXTURE27 = 0x84DBu
[<Literal>]
let GL_TEXTURE28 = 0x84DCu
[<Literal>]
let GL_TEXTURE29 = 0x84DDu
[<Literal>]
let GL_TEXTURE30 = 0x84DEu
[<Literal>]
let GL_TEXTURE31 = 0x84DFu
[<Literal>]
let GL_ACTIVE_TEXTURE = 0x84E0u
[<Literal>]
let GL_MuTISAMPLE = 0x809Du
[<Literal>]
let GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809Eu
[<Literal>]
let GL_SAMPLE_ALPHA_TO_ONE = 0x809Fu
[<Literal>]
let GL_SAMPLE_COVERAGE = 0x80A0u
[<Literal>]
let GL_SAMPLE_BUFFERS = 0x80A8u
[<Literal>]
let GL_SAMPLES = 0x80A9u
[<Literal>]
let GL_SAMPLE_COVERAGE_VALUE = 0x80AAu
[<Literal>]
let GL_SAMPLE_COVERAGE_INVERT = 0x80ABu
[<Literal>]
let GL_TEXTURE_CUBE_MAP = 0x8513u
[<Literal>]
let GL_TEXTURE_BINDING_CUBE_MAP = 0x8514u
[<Literal>]
let GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515u
[<Literal>]
let GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516u
[<Literal>]
let GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517u
[<Literal>]
let GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518u
[<Literal>]
let GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519u
[<Literal>]
let GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851Au
[<Literal>]
let GL_PROXY_TEXTURE_CUBE_MAP = 0x851Bu
[<Literal>]
let GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851Cu
[<Literal>]
let GL_COMPRESSED_RGB = 0x84EDu
[<Literal>]
let GL_COMPRESSED_RGBA = 0x84EEu
[<Literal>]
let GL_TEXTURE_COMPRESSION_HINT = 0x84EFu
[<Literal>]
let GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0u
[<Literal>]
let GL_TEXTURE_COMPRESSED = 0x86A1u
[<Literal>]
let GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2u
[<Literal>]
let GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3u
[<Literal>]
let GL_CLAMP_TO_BORDER = 0x812Du