[<AutoOpen>]
module Womb.Backends.OpenGL.Api.Constants.OpenGL1_4

[<Literal>]
let GL_BLEND_DST_RGB = 0x80C8u
[<Literal>]
let GL_BLEND_SRC_RGB = 0x80C9u
[<Literal>]
let GL_BLEND_DST_ALPHA = 0x80CAu
[<Literal>]
let GL_BLEND_SRC_ALPHA = 0x80CBu
[<Literal>]
let GL_POINT_FADE_THRESHOLD_SIZE = 0x8128u
[<Literal>]
let GL_DEPTH_COMPONENT16 = 0x81A5u
[<Literal>]
let GL_DEPTH_COMPONENT24 = 0x81A6u
[<Literal>]
let GL_DEPTH_COMPONENT32 = 0x81A7u
[<Literal>]
let GL_MIRRORED_REPEAT = 0x8370u
[<Literal>]
let GL_MAX_TEXTURE_LOD_BIAS = 0x84FDu
[<Literal>]
let GL_TEXTURE_LOD_BIAS = 0x8501u
[<Literal>]
let GL_INCR_WRAP = 0x8507u
[<Literal>]
let GL_DECR_WRAP = 0x8508u
[<Literal>]
let GL_TEXTURE_DEPTH_SIZE = 0x884Au
[<Literal>]
let GL_TEXTURE_COMPARE_MODE = 0x884Cu
[<Literal>]
let GL_TEXTURE_COMPARE_FUNC = 0x884Du
[<Literal>]
let GL_BLEND_COLOR = 0x8005u
[<Literal>]
let GL_BLEND_EQUATION = 0x8009u
[<Literal>]
let GL_CONSTANT_COLOR = 0x8001u
[<Literal>]
let GL_ONE_MINUS_CONSTANT_COLOR = 0x8002u
[<Literal>]
let GL_CONSTANT_ALPHA = 0x8003u
[<Literal>]
let GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004u
[<Literal>]
let GL_FUNC_ADD = 0x8006u
[<Literal>]
let GL_FUNC_REVERSE_SUBTRACT = 0x800Bu
[<Literal>]
let GL_FUNC_SUBTRACT = 0x800Au
[<Literal>]
let GL_MIN = 0x8007u
[<Literal>]
let GL_MAX = 0x8008u