[<AutoOpen>]
module Womb.Backends.OpenGL.Api.Constants.OpenGL1_1

[<Literal>]
let GL_COLOR_LOGIC_OP = 0x0BF2u
[<Literal>]
let GL_POLYGON_OFFSET_UNITS = 0x2A00u
[<Literal>]
let GL_POLYGON_OFFSET_POINT = 0x2A01u
[<Literal>]
let GL_POLYGON_OFFSET_LINE = 0x2A02u
[<Literal>]
let GL_POLYGON_OFFSET_FILL = 0x8037u
[<Literal>]
let GL_POLYGON_OFFSET_FACTOR = 0x8038u
[<Literal>]
let GL_TEXTURE_BINDING_1D = 0x8068u
[<Literal>]
let GL_TEXTURE_BINDING_2D = 0x8069u
[<Literal>]
let GL_TEXTURE_INTERNAL_FORMAT = 0x1003u
[<Literal>]
let GL_TEXTURE_RED_SIZE = 0x805Cu
[<Literal>]
let GL_TEXTURE_GREEN_SIZE = 0x805Du
[<Literal>]
let GL_TEXTURE_BLUE_SIZE = 0x805Eu
[<Literal>]
let GL_TEXTURE_ALPHA_SIZE = 0x805Fu
[<Literal>]
let GL_DOUBLE = 0x140Au
[<Literal>]
let GL_PROXY_TEXTURE_1D = 0x8063u
[<Literal>]
let GL_PROXY_TEXTURE_2D = 0x8064u
[<Literal>]
let GL_R3_G3_B2 = 0x2A10u
[<Literal>]
let GL_RGB4 = 0x804Fu
[<Literal>]
let GL_RGB5 = 0x8050u
[<Literal>]
let GL_RGB8 = 0x8051u
[<Literal>]
let GL_RGB10 = 0x8052u
[<Literal>]
let GL_RGB12 = 0x8053u
[<Literal>]
let GL_RGB16 = 0x8054u
[<Literal>]
let GL_RGBA2 = 0x8055u
[<Literal>]
let GL_RGBA4 = 0x8056u
[<Literal>]
let GL_RGB5_A1 = 0x8057u
[<Literal>]
let GL_RGBA8 = 0x8058u
[<Literal>]
let GL_RGB10_A2 = 0x8059u
[<Literal>]
let GL_RGBA12 = 0x805Au
[<Literal>]
let GL_RGBA16 = 0x805Bu
[<Literal>]
let GL_VERTEX_ARRAY = 0x8074u