//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Runtime Version:4.0.30319.42000
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

namespace SpaceShooter.resources {
    using System;
    
    
    /// <summary>
    ///   A strongly-typed resource class, for looking up localized strings, etc.
    /// </summary>
    // This class was auto-generated by the StronglyTypedResourceBuilder
    // class via a tool like ResGen or Visual Studio.
    // To add or remove a member, edit your .ResX file then rerun ResGen
    // with the /str option, or rebuild your VS project.
    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
    internal class Resources {
        
        private static global::System.Resources.ResourceManager resourceMan;
        
        private static global::System.Globalization.CultureInfo resourceCulture;
        
        [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
        internal Resources() {
        }
        
        /// <summary>
        ///   Returns the cached ResourceManager instance used by this class.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Resources.ResourceManager ResourceManager {
            get {
                if (object.ReferenceEquals(resourceMan, null)) {
                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("SpaceShooter.resources.Resources", typeof(Resources).Assembly);
                    resourceMan = temp;
                }
                return resourceMan;
            }
        }
        
        /// <summary>
        ///   Overrides the current thread's CurrentUICulture property for all
        ///   resource lookups using this strongly typed resource class.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Globalization.CultureInfo Culture {
            get {
                return resourceCulture;
            }
            set {
                resourceCulture = value;
            }
        }
        
        /// <summary>
        ///   Looks up a localized resource of type System.IO.UnmanagedMemoryStream similar to System.IO.MemoryStream.
        /// </summary>
        internal static System.IO.UnmanagedMemoryStream aud_background_music {
            get {
                return ResourceManager.GetStream("aud_background_music", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized resource of type System.IO.UnmanagedMemoryStream similar to System.IO.MemoryStream.
        /// </summary>
        internal static System.IO.UnmanagedMemoryStream aud_explosion {
            get {
                return ResourceManager.GetStream("aud_explosion", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized resource of type System.IO.UnmanagedMemoryStream similar to System.IO.MemoryStream.
        /// </summary>
        internal static System.IO.UnmanagedMemoryStream aud_health_boost {
            get {
                return ResourceManager.GetStream("aud_health_boost", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized resource of type System.IO.UnmanagedMemoryStream similar to System.IO.MemoryStream.
        /// </summary>
        internal static System.IO.UnmanagedMemoryStream aud_hit_impact {
            get {
                return ResourceManager.GetStream("aud_hit_impact", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized resource of type System.IO.UnmanagedMemoryStream similar to System.IO.MemoryStream.
        /// </summary>
        internal static System.IO.UnmanagedMemoryStream aud_laser_blast {
            get {
                return ResourceManager.GetStream("aud_laser_blast", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized resource of type System.IO.UnmanagedMemoryStream similar to System.IO.MemoryStream.
        /// </summary>
        internal static System.IO.UnmanagedMemoryStream aud_launch_missile {
            get {
                return ResourceManager.GetStream("aud_launch_missile", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized resource of type System.IO.UnmanagedMemoryStream similar to System.IO.MemoryStream.
        /// </summary>
        internal static System.IO.UnmanagedMemoryStream aud_menu_click {
            get {
                return ResourceManager.GetStream("aud_menu_click", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized resource of type System.IO.UnmanagedMemoryStream similar to System.IO.MemoryStream.
        /// </summary>
        internal static System.IO.UnmanagedMemoryStream aud_teleport {
            get {
                return ResourceManager.GetStream("aud_teleport", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized resource of type System.Drawing.Icon similar to (Icon).
        /// </summary>
        internal static System.Drawing.Icon ico_space_shooter {
            get {
                object obj = ResourceManager.GetObject("ico_space_shooter", resourceCulture);
                return ((System.Drawing.Icon)(obj));
            }
        }
        
        /// <summary>
        ///   Looks up a localized resource of type System.Drawing.Bitmap.
        /// </summary>
        internal static System.Drawing.Bitmap img_arrow_keys {
            get {
                object obj = ResourceManager.GetObject("img_arrow_keys", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   Looks up a localized resource of type System.Drawing.Bitmap.
        /// </summary>
        internal static System.Drawing.Bitmap img_blue_laser_blast {
            get {
                object obj = ResourceManager.GetObject("img_blue_laser_blast", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   Looks up a localized resource of type System.Drawing.Bitmap.
        /// </summary>
        internal static System.Drawing.Bitmap img_e_key {
            get {
                object obj = ResourceManager.GetObject("img_e_key", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   Looks up a localized resource of type System.Drawing.Bitmap.
        /// </summary>
        internal static System.Drawing.Bitmap img_enemy_bomber_spaceship {
            get {
                object obj = ResourceManager.GetObject("img_enemy_bomber_spaceship", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   Looks up a localized resource of type System.Drawing.Bitmap.
        /// </summary>
        internal static System.Drawing.Bitmap img_enemy_boss_spaceship {
            get {
                object obj = ResourceManager.GetObject("img_enemy_boss_spaceship", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   Looks up a localized resource of type System.Drawing.Bitmap.
        /// </summary>
        internal static System.Drawing.Bitmap img_enemy_fighter_spaceship {
            get {
                object obj = ResourceManager.GetObject("img_enemy_fighter_spaceship", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   Looks up a localized resource of type System.Drawing.Bitmap.
        /// </summary>
        internal static System.Drawing.Bitmap img_enemy_missile {
            get {
                object obj = ResourceManager.GetObject("img_enemy_missile", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   Looks up a localized resource of type System.Drawing.Bitmap.
        /// </summary>
        internal static System.Drawing.Bitmap img_enemy_teleporter_spaceship {
            get {
                object obj = ResourceManager.GetObject("img_enemy_teleporter_spaceship", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   Looks up a localized resource of type System.Drawing.Bitmap.
        /// </summary>
        internal static System.Drawing.Bitmap img_esc_key {
            get {
                object obj = ResourceManager.GetObject("img_esc_key", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   Looks up a localized resource of type System.Drawing.Bitmap.
        /// </summary>
        internal static System.Drawing.Bitmap img_explosion {
            get {
                object obj = ResourceManager.GetObject("img_explosion", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   Looks up a localized resource of type System.Drawing.Bitmap.
        /// </summary>
        internal static System.Drawing.Bitmap img_health_kit {
            get {
                object obj = ResourceManager.GetObject("img_health_kit", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   Looks up a localized resource of type System.Drawing.Bitmap.
        /// </summary>
        internal static System.Drawing.Bitmap img_hero_spaceship {
            get {
                object obj = ResourceManager.GetObject("img_hero_spaceship", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   Looks up a localized resource of type System.Drawing.Bitmap.
        /// </summary>
        internal static System.Drawing.Bitmap img_p_key {
            get {
                object obj = ResourceManager.GetObject("img_p_key", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   Looks up a localized resource of type System.Drawing.Bitmap.
        /// </summary>
        internal static System.Drawing.Bitmap img_red_laser_blast {
            get {
                object obj = ResourceManager.GetObject("img_red_laser_blast", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   Looks up a localized resource of type System.Drawing.Bitmap.
        /// </summary>
        internal static System.Drawing.Bitmap img_space_background {
            get {
                object obj = ResourceManager.GetObject("img_space_background", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   Looks up a localized resource of type System.Drawing.Bitmap.
        /// </summary>
        internal static System.Drawing.Bitmap img_space_background_v {
            get {
                object obj = ResourceManager.GetObject("img_space_background_v", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   Looks up a localized resource of type System.Drawing.Bitmap.
        /// </summary>
        internal static System.Drawing.Bitmap img_space_key {
            get {
                object obj = ResourceManager.GetObject("img_space_key", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   Looks up a localized resource of type System.Drawing.Bitmap.
        /// </summary>
        internal static System.Drawing.Bitmap img_wasd_keys {
            get {
                object obj = ResourceManager.GetObject("img_wasd_keys", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
    }
}
