arthurdiniz0_outer-math/OuterMath Unity Project/Assets/PlayMaker/Actions/Animator/GetAnimatorHumanScale.cs
// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.

using UnityEngine;

namespace HutongGames.PlayMaker.Actions
{
	[ActionCategory(ActionCategory.Animator)]
	[Tooltip("Returns the scale of the current Avatar for a humanoid rig, (1 by default if the rig is generic).\n The scale is relative to Unity's Default Avatar")]
	public class GetAnimatorHumanScale: ComponentAction<Animator>
	{
		[RequiredField]
		[CheckForComponent(typeof(Animator))]
        [Tooltip("The GameObject with an Animator Component.")]
		public FsmOwnerDefault gameObject;
		
		[ActionSection("Result")]
		
		[UIHint(UIHint.Variable)]
		[Tooltip("the scale of the current Avatar")]
		public FsmFloat humanScale;
        
		public override void Reset()
		{
			gameObject = null;
			humanScale= null;
		}
		
		public override void OnEnter()
		{
            if (UpdateCache(Fsm.GetOwnerDefaultTarget(gameObject)))
            {
                humanScale.Value = cachedComponent.humanScale;
            }

            Finish();
        }
	}
}