using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Doubleaxes : Weapon
{
    public override float Damage => throw new System.NotImplementedException();

    public override float AttackDelay => throw new System.NotImplementedException();

    public override float AttackCoolDown => throw new System.NotImplementedException();

    public override void Attack()
    {

    }
}