using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class AssetRefs
{
    public Sprite happyFish;
    public Sprite okFish;
    public Sprite sadFish;

    public AudioClip talkSound;
    public AudioClip failSound;
    public AudioClip okSound;
    public AudioClip goodSound;
    public AudioClip perfectSound;
}
