namespace XREngine.Components
{
    //public enum ECanvasDrawSpace
    //{
    //    /// <summary>
    //    /// Canvas is drawn on top of the viewport.
    //    /// </summary>
    //    Screen,
    //    /// <summary>
    //    /// Canvas is drawn in front of the camera.
    //    /// </summary>
    //    Camera,
    //    /// <summary>
    //    /// Canvas is drawn in the world like any other actor.
    //    /// Camera is irrelevant.
    //    /// </summary>
    //    World,
    //}
}
