using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using static BoardManager;
using static BoardTile;

public static class StaticBoardManager
{
    public static Vector2 SpaceBetweenTiles(EShapeType type)
    {
        switch (type)
        {
            case EShapeType.Square:
                return new Vector2(1, 1);
            case EShapeType.Hexagon1:
                return new Vector2(1, 0.85f);
            case EShapeType.Hexagon2:
                return new Vector2(1, 0.85f);
            default:
                return new Vector2(1, 1);
        }
    }
    public static Vector3 GetPositionOffsetOfTileType(EShapeType type)
    {
        switch (type)
            {
                case EShapeType.Square:
                    return Vector3.zero;
                case EShapeType.Hexagon1:
                    return Vector3.zero;
                case EShapeType.Hexagon2:
                    return new Vector3(-0.5f, 0, 0);
                default:
                    return Vector3.zero;
            }
    }
}
