//using XREngine.Data.Core;

//namespace XREngine.Components
//{
//    /// <summary>
//    /// Used to retrieve a final skeletal animation pose.
//    /// </summary>
//    public abstract class PoseGenBase : XRBase
//    {
//        public AnimStateMachineComponent Owner { get; internal set; }

//        public abstract SkeletalAnimationPose GetPose();
//        public abstract void Tick(float delta);
//    }
//}
