using System;

namespace Atlas.WorldGen
{
    [Flags]
    public enum Terrain : ulong
    {
        PLAINS = 0,
        SMALLER = 1,
        LARGER = 2,
        SEA = 4,
        FRESH_WATER = 8,
        HIGHLAND = 16,
        SWAMP = 32,
        WASTE = 64,
        FOREST = 128,
        FARM = 256,
        NO_START = 512,
        MANY_SITES = 1024,
        DEEP_SEA = 2048,
        CAVE = 4096,
        MOUNTAINS = 8388608,
        THRONE = 33554432,
        GENERIC_START = 67108864,
        WARMER = 1073741824,
        COLDER = 2147483648,
        CAVE_WALL = 68719476736
    } 
}