using XREngine.Rendering;

namespace XREngine.Scene
{
    ///// <summary>
    ///// Use for calculating something right before *anything* in the scene is rendered.
    ///// Generally used for setting up data for a collection of sub-renderables just before they are rendered separately.
    ///// </summary>
    //public interface IPreRendered
    //{
    //    bool PreRenderEnabled { get; }

    //    void PreRenderUpdate(XRCamera camera);
    //    void PreRenderSwap();
    //    void PreRender(XRViewport? viewport, XRCamera camera);
    //}
}