using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class LevelData
{
    public BoardData BoardData { get; set; }
    public EShapeType ShapeType { get; set; }
    public EnumData<EMovableType> MovableTypeData { get; set; }
    public LevelData() { }
    public LevelData(BoardData boardData, EShapeType shapeType, EnumData<EMovableType> movableTypeData)
    {
        BoardData = boardData;
        ShapeType = shapeType;
        MovableTypeData = movableTypeData;
    }
}
