namespace OpenTucan.Common
{
    public static class ShaderConsts
    {
        public const string InVertex = "InVertex";
        public const string InUV = "InUV";
        public const string InNormal = "InNormal";
        public const string InBoneId = "InBoneId";

        public const string PassVertex = "PassVertex";
        public const string PassUV = "PassUV";
        public const string PassNormal = "PassNormal";

        public const string HasBones = "HasBones";
        public const string BonesMatrices = "BonesMatrices";
        public const string ViewMatrix = "ViewMatrix";
        public const string ProjectionMatrix = "ProjectionMatrix";
        public const string ModelMatrix = "ModelMatrix";
        
        public const string MainTexture = "MainTexture";

        public const string OutColor = "OutColor";
    }
}