using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class InSideScene : BaseScene
{
    UI_Message _screenUI;

    protected override void Init()
    {
        //base.Init();

        //SceneType = Define.Scene.Game;
        //Screen.SetResolution(640, 480, false);

        //_screenUI = Managers.UI.ShowSceneUI<UI_Message>();

        //Managers.Network.Connect();
    }

    public override void Clear()
    {
    }

}
