using UnityEngine;
using GameMechanics;
using GameMechanics.Cards;
using GameMechanics.Cards.CardGeneration;
using GameMechanics.Enemy;

public class Tester : MonoBehaviour {
    Card[] cards;

    void Start(){
        GeneralManager.Init(); //TODO - a better way than this
        ManageUI.Init();

        cards = CardLoader.LoadCards();
        //foreach (Card card in cards) {
        //    Debug.Log(card);
        //}

        Enemy enemy = new Enemy(4);
        
    }
    // TODO: test stuff
}