using NameId = System.UInt32;
namespace Acknex.Interfaces
{
    public enum PropertyName
    {
        UNKNOWN = 1,
        IF_LOAD,
        IF_START,
        EACH_TICK_1,
        EACH_TICK_2,
        EACH_TICK_3,
        EACH_TICK_4,
        EACH_TICK_5,
        EACH_TICK_6,
        EACH_TICK_7,
        EACH_TICK_8,
        EACH_TICK_9,
        EACH_TICK_10,
        EACH_TICK_11,
        EACH_TICK_12,
        EACH_TICK_13,
        EACH_TICK_14,
        EACH_TICK_15,
        EACH_TICK_16,
        EACH_SEC_1,
        EACH_SEC_2,
        EACH_SEC_3,
        EACH_SEC_4,
        EACH_SEC_5,
        EACH_SEC_6,
        EACH_SEC_7,
        EACH_SEC_8,
        EACH_SEC_9,
        EACH_SEC_10,
        EACH_SEC_11,
        EACH_SEC_12,
        EACH_SEC_13,
        EACH_SEC_14,
        EACH_SEC_15,
        EACH_SEC_16,
        IF_ANYKEY,
        IF_TAST,
        IF_0,
        IF_1,
        IF_2,
        IF_3,
        IF_4,
        IF_5,
        IF_6,
        IF_7,
        IF_8,
        IF_9,
        IF_A,
        IF_B,
        IF_C,
        IF_D,
        IF_E,
        IF_F,
        IF_G,
        IF_H,
        IF_I,
        IF_J,
        IF_K,
        IF_L,
        IF_M,
        IF_N,
        IF_O,
        IF_P,
        IF_Q,
        IF_R,
        IF_S,
        IF_T,
        IF_U,
        IF_V,
        IF_X,
        IF_Y,
        IF_Z,
        IF_W,
        IF_ALT,
        IF_BKSP,
        IF_CAL,
        IF_CAR,
        IF_CTRL,
        IF_DEL,
        IF_END,
        IF_ENTER,
        IF_ESC,
        IF_F1,
        IF_F2,
        IF_F3,
        IF_F4,
        IF_F5,
        IF_F6,
        IF_F7,
        IF_F8,
        IF_F9,
        IF_F10,
        IF_F11,
        IF_F12,
        IF_HOME,
        IF_INS,
        IF_LEFT,
        IF_MIDDLE,
        IF_RIGHT,
        IF_PAUSE,
        IF_PGDN,
        IF_PGUP,
        IF_SPACE,
        IF_TAB,
        IF_CUU,
        IF_CUD,
        IF_CUR,
        IF_CUL,
        IF_APO,
        IF_MINUS,
        IF_PLUS,
        AMBIENT,
        LIGHT_ANGLE,
        MESSAGES_1,
        MESSAGES_2,
        MESSAGES_3,
        MESSAGES_4,
        MESSAGES_5,
        MESSAGES_6,
        MESSAGES_7,
        MESSAGES_8,
        MESSAGES_9,
        MESSAGES_10,
        MESSAGES_11,
        MESSAGES_12,
        MESSAGES_13,
        MESSAGES_14,
        MESSAGES_15,
        MESSAGES_16,
        PANELS_1,
        PANELS_2,
        PANELS_3,
        PANELS_4,
        PANELS_5,
        PANELS_6,
        PANELS_7,
        PANELS_8,
        PANELS_9,
        PANELS_10,
        PANELS_11,
        PANELS_12,
        PANELS_13,
        PANELS_14,
        PANELS_15,
        PANELS_16,
        LAYERS_1,
        LAYERS_2,
        LAYERS_3,
        LAYERS_4,
        LAYERS_5,
        LAYERS_6,
        LAYERS_7,
        LAYERS_8,
        LAYERS_9,
        LAYERS_10,
        LAYERS_11,
        LAYERS_12,
        LAYERS_13,
        LAYERS_14,
        LAYERS_15,
        LAYERS_16,
        CLIP_DIST,
        NAME,
        TEXTURE,
        HEIGHT,
        ATTACH,
        FLAGS,
        SPEED,
        VSPEED,
        ASPEED,
        WAYPOINT,
        DIST,
        SKILL1,
        SKILL2,
        SKILL3,
        SKILL4,
        SKILL5,
        SKILL6,
        SKILL7,
        SKILL8,
        FLAG1,
        FLAG2,
        FLAG3,
        FLAG4,
        FLAG5,
        FLAG6,
        FLAG7,
        FLAG8,
        EACH_TICK,
        EACH_CYCLE,
        IF_ARRIVED,
        IF_NEAR,
        IF_FAR,
        ANGLE,
        X,
        Y,
        Z,
        REGION,
        TARGET,
        FLOOR_HGT,
        CEIL_HGT,
        DISTANCE,
        GENIUS,
        INVISIBLE,
        VISIBLE,
        PASSABLE,
        CAREFULLY,
        FRAGILE,
        IF_HIT,
        OFFSET_X,
        OFFSET_Y,
        TRANSPARENT,
        GROUND,
        SENSITIVE,
        SIZE_X,
        SIZE_Y,
        TARGET_X,
        TARGET_Y,
        BERKELEY,
        IMMATERIAL,
        PLAY,
        DO,
        LIBER,
        LAYER,
        POS_X,
        POS_Y,
        OVLYS,
        MSPRITE,
        TYPE,
        DEFAULT,
        VAL,
        MIN,
        MAX,
        BELOW,
        FLOOR_TEX,
        CEIL_TEX,
        FLOOR_OFFS_X,
        CEIL_OFFS_X,
        FLOOR_OFFS_Y,
        CEIL_OFFS_Y,
        IF_LEAVE,
        IF_DIVE,
        IF_ARISE,
        CEIL_LIFTED,
        FLOOR_LIFTED,
        HERE,
        CEIL_ASCEND,
        FLOOR_ASCEND,
        CEIL_DESCEND,
        FLOOR_DESCEND,
        TEXTURE1,
        TEXTURE2,
        TEXTURE3,
        TEXTURE4,
        TEXTURE5,
        TEXTURE6,
        TEXTURE7,
        TEXTURE8,
        TEXTURE9,
        TEXTURE10,
        TEXTURE11,
        TEXTURE12,
        TEXTURE13,
        TEXTURE14,
        TEXTURE15,
        TEXTURE16,
        POSITION,
        FENCE,
        X1,
        Y1,
        X2,
        Y2,
        IMPASSABLE,
        SCALE_XY,
        SCALE_X,
        SCALE_Y,
        BMAPS,
        FLIC,
        DELAY,
        MIRROR,
        SIDES,
        CYCLES,
        MODEL,
        ALBEDO,
        SVOL,
        SOUND,
        RADIANCE,
        SVDIST,
        SDIST,
        SCYCLES,
        BMAP,
        RANDOM,
        STRING,
        STRINGS,
        INDEX,
        FONT,
        CENTER_X,
        CENTER_Y,
        CONDENSED,
        NARROW,
        PAN_MAP,
        IF_KLICK,
        PALFILE,
        RANGE,
        ACTOR,
        THING,
        SKILL,
        LEN,
        SKY,
        REGION1,
        REGION2,
        FILENAME,
        WIDTH,
        CYCLE,
        PORTCULLIS,
        DX,
        DY,
        ONESHOT,
        SIDE,
        IF_SHIFT,
        EACH_SEC,
        CANDELABER,
        VERTEX1,
        VERTEX2,
        FAC,
        RANGE_X,
        RANGE_Y,
        REFRESH,
        NO_CLIP,
        CLIP,
        DIAPHANOUS,
        BEHIND,
        SHADOW,
        SLOOP,
        Z1,
        Z2,
    };

}
