using AssortedAdditions.Helpers;
using Microsoft.Xna.Framework;
/*using Microsoft.Xna.Framework.Input;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
using Terraria.WorldBuilding;

namespace AssortedAdditions.Common.Systems
{
    // Press the specified button to run the TestMethod
    internal class WorldGenTest : ModSystem
    {
        public static bool JustPressed(Keys key)
        {
            return Main.keyState.IsKeyDown(key) && !Main.oldKeyState.IsKeyDown(key);
        }

        public override void PostUpdateInput()
        {
            if (JustPressed(Keys.D1)) // 1 on the keyboard
                TestMethod(Main.dungeonX - 50, Main.dungeonY + 80);
        }

        private void TestMethod(int x, int y)
        {
        }
    }
}*/
