namespace ArchipelagoMapMod.RandomizerData
{
    public static class PoolNames
    {
        public const string Dreamer = "Dreamer";
        public const string Skill = "Skill";
        public const string Charm = "Charm";
        public const string Key = "Key";
        public const string Focus = "Focus";
        public const string Swim = "Swim";
        public const string Mask = "Mask";
        public const string CursedMask = "CursedMask";
        public const string Vessel = "Vessel";
        public const string Notch = "Notch";
        public const string SalubraNotch = "SalubraNotch";
        public const string CursedNotch = "CursedNotch";
        public const string Ore = "Ore";
        public const string Geo = "Geo";
        public const string JunkPitChest = "JunkPitChest";
        public const string Egg = "Egg";
        public const string Relic = "Relic";
        public const string Root = "Root";
        public const string DreamWarrior = "DreamWarrior";
        public const string DreamBoss = "DreamBoss";
        public const string Grub = "Grub";
        public const string Mimic = "Mimic";
        public const string Map = "Map";
        public const string Stag = "Stag";
        public const string Cocoon = "Cocoon";
        public const string Flame = "Flame";
        public const string Journal = "Journal";
        public const string ElevatorPass = "ElevatorPass";
        public const string SplitCloak = "SplitCloak";
        public const string SplitClaw = "SplitClaw";
        public const string CursedNail = "CursedNail";
        public const string SplitSuperdash = "SplitSuperdash";
        public const string EggShop = "EggShop";
        public const string Rock = "Rock";
        public const string Boss_Geo = "Boss_Geo";
        public const string Soul = "Soul";
        public const string Lore = "Lore";
    }
}
