using NameId = System.UInt32;
namespace Acknex.Interfaces
{
    public enum SkillName
    {
        UNKNOWN = 350,
        SCREEN_WIDTH,
        SCREEN_HGT,
        SCREEN_X,
        SCREEN_Y,
        ASPECT,
        EYE_DIST,
        SKY_OFFS_X,
        SKY_OFFS_Y,
        MOTION_BLUR,
        BLUR_MODE,
        RENDER_MODE,
        MOVE_MODE,
        CLIPPING,
        LOAD_MODE,
        THING_DIST,
        ACTOR_DIST,
        MAP_OFFSX,
        MAP_OFFSY,
        MAP_CENTERX,
        MAP_CENTERY,
        MAP_MAXX,
        MAP_MINX,
        MAP_MAXY,
        MAP_MINY,
        MAP_EDGE_X1,
        MAP_EDGE_X2,
        MAP_EDGE_Y1,
        MAP_EDGE_Y2,
        MAP_SCALE,
        MAP_MODE,
        MAP_LAYER,
        MAP_ROT,
        COLOR_PLAYER,
        COLOR_ACTORS,
        COLOR_THINGS,
        COLOR_WALLS,
        COLOR_BORDER,
        MOUSE_MODE,
        TOUCH_MODE,
        MOUSE_MOVING,
        MOUSE_CALM,
        MOUSE_TIME,
        MICKEY_X,
        MICKEY_Y,
        MOUSE_X,
        MOUSE_Y,
        MOUSE_ANGLE,
        TOUCH_DIST,
        TOUCH_STATE,
        JOYSTICK_X,
        JOYSTICK_Y,
        STR_LEN,
        LINES,
        SIZE_Y,
        SOUND_VOL,
        MUSIC_VOL,
        CDAUDIO_VOL,
        CHANNEL,
        CHANNEL_0,
        CHANNEL_1,
        CHANNEL_2,
        CHANNEL_3,
        CHANNEL_4,
        CHANNEL_5,
        CHANNEL_6,
        CHANNEL_7,
        AMBIENT,
        PLAYER_LIGHT,
        LIGHT_DIST,
        DARK_DIST,
        PLAYER_WIDTH,
        PLAYER_SIZE,
        PLAYER_CLIMB,
        WALK_PERIOD,
        WALK_TIME,
        WAVE_PERIOD,
        WALK,
        WAVE,
        PSOUND_VOL,
        PSOUND_TONE,
        PLAYER_VX,
        PLAYER_VY,
        PLAYER_VZ,
        PLAYER_VROT,
        PLAYER_TILT,
        PLAYER_ARC,
        FRICTION,
        INERTIA,
        SHOOT_RANGE,
        SHOOT_SECTOR,
        SHOOT_FAC,
        SHOOT_X,
        SHOOT_Y,
        HIT_DIST,
        HIT_MINDIST,
        RESULT,
        SHOOT_ANGLE,
        HIT_X,
        HIT_Y,
        SKIP_FRAMES,
        ACTOR_CLIMB,
        ACTOR_WIDTH,
        THING_WIDTH,
        ACTOR_IMPACT_VX,
        ACTOR_IMPACT_VY,
        ACTOR_IMPACT_VZ,
        ACTOR_FLOOR_HGT,
        ACTOR_CEIL_HGT,
        PLAYER_X,
        PLAYER_Y,
        PLAYER_Z,
        PLAYER_ANGLE,
        PLAYER_SIN,
        PLAYER_COS,
        PLAYER_SPEED,
        PLAYER_DEPTH,
        PLAYER_LAST_X,
        PLAYER_LAST_Y,
        TICKS,
        SECS,
        MOUSE_LEFT,
        MOUSE_MIDDLE,
        MOUSE_RIGHT,
        KEY_ANY,
        KEY_SENSE,
        SHIFT_SENSE,
        MOUSE_SENSE,
        JOY_SENSE,
        PLAYER_HGT,
        FORCE_AHEAD,
        FORCE_STRAFE,
        FORCE_ROT,
        FORCE_TILT,
        FORCE_UP,
        KEY_ANYKEY,
        KEY_0,
        KEY_1,
        KEY_2,
        KEY_3,
        KEY_4,
        KEY_5,
        KEY_6,
        KEY_7,
        KEY_8,
        KEY_9,
        KEY_A,
        KEY_B,
        KEY_C,
        KEY_D,
        KEY_E,
        KEY_F,
        KEY_G,
        KEY_H,
        KEY_I,
        KEY_J,
        KEY_K,
        KEY_L,
        KEY_M,
        KEY_N,
        KEY_O,
        KEY_P,
        KEY_Q,
        KEY_R,
        KEY_S,
        KEY_T,
        KEY_U,
        KEY_V,
        KEY_X,
        KEY_Y,
        KEY_Z,
        KEY_W,
        KEY_ALT,
        KEY_BKSP,
        KEY_CAL,
        KEY_CAR,
        KEY_CTRL,
        KEY_DEL,
        KEY_END,
        KEY_ENTER,
        KEY_ESC,
        KEY_F1,
        KEY_F2,
        KEY_F3,
        KEY_F4,
        KEY_F5,
        KEY_F6,
        KEY_F7,
        KEY_F8,
        KEY_F9,
        KEY_HOME,
        KEY_INS,
        KEY_LEFT,
        KEY_MIDDLE,
        KEY_RIGHT,
        KEY_PAUSE,
        KEY_PGDN,
        KEY_PGUP,
        KEY_SPACE,
        KEY_TAB,
        KEY_CUU,
        KEY_CUD,
        KEY_CUR,
        KEY_CUL,
        KEY_SHIFT,
        KEY_MINUS,
        KEY_PLUS,
        KEY_JOY0,
        KEY_JOY1,
        KEY_JOY2,
        KEY_JOY3,
        KEY_JOY4,
        KEY_JOY5,
        KEY_JOY6,
        KEY_JOY7,
        KEY_JOY8,
        KEY_JOY9,
        FLOOR_HGT,
        CEIL_HGT,
        TIME_CORR,
        TIME_FAC,
        SLOPE_AHEAD,
        SLOPE_SIDE,
        ACCELERATION,
        IMPACT_VX,
        IMPACT_VY,
        HALF_PI,
        PI,
        TWO_PI,
        RANDOM,
        KEY_F10,
        KEY_F11,
        KEY_F12,
        KEY_APO,
        LAST_PLAYER_X,
        LAST_PLAYER_Y,
        LAST_PLAYER_Z
    };
}