namespace client
{
    partial class GameForm
    {
        /// <summary>
        /// Required designer variable.
        /// </summary>
        private System.ComponentModel.IContainer components = null;

        /// <summary>
        /// Clean up any resources being used.
        /// </summary>
        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        #region Windows Form Designer generated code

        /// <summary>
        /// Required method for Designer support - do not modify
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
            this.player2Pocket1 = new System.Windows.Forms.Label();
            this.player2Pocket2 = new System.Windows.Forms.Label();
            this.player2Pocket3 = new System.Windows.Forms.Label();
            this.player2Pocket4 = new System.Windows.Forms.Label();
            this.player2Pocket5 = new System.Windows.Forms.Label();
            this.player2Pocket6 = new System.Windows.Forms.Label();
            this.player1Pocket6 = new System.Windows.Forms.Label();
            this.player1Pocket5 = new System.Windows.Forms.Label();
            this.player1Pocket4 = new System.Windows.Forms.Label();
            this.player1Pocket3 = new System.Windows.Forms.Label();
            this.player1Pocket2 = new System.Windows.Forms.Label();
            this.player1Pocket1 = new System.Windows.Forms.Label();
            this.player2ScorePocket = new System.Windows.Forms.Label();
            this.player1ScorePocket = new System.Windows.Forms.Label();
            this.gameStatusLabel = new System.Windows.Forms.Label();
            this.infoLabel1 = new System.Windows.Forms.Label();
            this.infoLabel2 = new System.Windows.Forms.Label();
            this.infoLabel3 = new System.Windows.Forms.Label();
            this.infoLabel4 = new System.Windows.Forms.Label();
            this.SuspendLayout();
            // 
            // player2Pocket1
            // 
            this.player2Pocket1.AutoSize = true;
            this.player2Pocket1.Font = new System.Drawing.Font("Showcard Gothic", 48F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point);
            this.player2Pocket1.Location = new System.Drawing.Point(107, 396);
            this.player2Pocket1.Name = "player2Pocket1";
            this.player2Pocket1.Size = new System.Drawing.Size(72, 79);
            this.player2Pocket1.TabIndex = 0;
            this.player2Pocket1.Text = "0";
            this.player2Pocket1.Click += new System.EventHandler(this.player2Pocket1_Click);
            // 
            // player2Pocket2
            // 
            this.player2Pocket2.AutoSize = true;
            this.player2Pocket2.Font = new System.Drawing.Font("Showcard Gothic", 48F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point);
            this.player2Pocket2.Location = new System.Drawing.Point(183, 396);
            this.player2Pocket2.Name = "player2Pocket2";
            this.player2Pocket2.Size = new System.Drawing.Size(72, 79);
            this.player2Pocket2.TabIndex = 1;
            this.player2Pocket2.Text = "0";
            this.player2Pocket2.Click += new System.EventHandler(this.player2Pocket2_Click);
            // 
            // player2Pocket3
            // 
            this.player2Pocket3.AutoSize = true;
            this.player2Pocket3.Font = new System.Drawing.Font("Showcard Gothic", 48F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point);
            this.player2Pocket3.Location = new System.Drawing.Point(259, 396);
            this.player2Pocket3.Name = "player2Pocket3";
            this.player2Pocket3.Size = new System.Drawing.Size(72, 79);
            this.player2Pocket3.TabIndex = 2;
            this.player2Pocket3.Text = "0";
            this.player2Pocket3.Click += new System.EventHandler(this.player2Pocket3_Click);
            // 
            // player2Pocket4
            // 
            this.player2Pocket4.AutoSize = true;
            this.player2Pocket4.Font = new System.Drawing.Font("Showcard Gothic", 48F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point);
            this.player2Pocket4.Location = new System.Drawing.Point(368, 396);
            this.player2Pocket4.Name = "player2Pocket4";
            this.player2Pocket4.Size = new System.Drawing.Size(72, 79);
            this.player2Pocket4.TabIndex = 3;
            this.player2Pocket4.Text = "0";
            this.player2Pocket4.Click += new System.EventHandler(this.player2Pocket4_Click);
            // 
            // player2Pocket5
            // 
            this.player2Pocket5.AutoSize = true;
            this.player2Pocket5.Font = new System.Drawing.Font("Showcard Gothic", 48F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point);
            this.player2Pocket5.Location = new System.Drawing.Point(435, 396);
            this.player2Pocket5.Name = "player2Pocket5";
            this.player2Pocket5.Size = new System.Drawing.Size(72, 79);
            this.player2Pocket5.TabIndex = 4;
            this.player2Pocket5.Text = "0";
            this.player2Pocket5.Click += new System.EventHandler(this.player2Pocket5_Click);
            // 
            // player2Pocket6
            // 
            this.player2Pocket6.AutoSize = true;
            this.player2Pocket6.Font = new System.Drawing.Font("Showcard Gothic", 48F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point);
            this.player2Pocket6.Location = new System.Drawing.Point(511, 396);
            this.player2Pocket6.Name = "player2Pocket6";
            this.player2Pocket6.Size = new System.Drawing.Size(72, 79);
            this.player2Pocket6.TabIndex = 5;
            this.player2Pocket6.Text = "0";
            this.player2Pocket6.Click += new System.EventHandler(this.player2Pocket6_Click);
            // 
            // player1Pocket6
            // 
            this.player1Pocket6.AutoSize = true;
            this.player1Pocket6.Font = new System.Drawing.Font("Showcard Gothic", 48F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point);
            this.player1Pocket6.Location = new System.Drawing.Point(511, 234);
            this.player1Pocket6.Name = "player1Pocket6";
            this.player1Pocket6.Size = new System.Drawing.Size(72, 79);
            this.player1Pocket6.TabIndex = 11;
            this.player1Pocket6.Text = "0";
            this.player1Pocket6.Click += new System.EventHandler(this.player1Pocket6_Click);
            // 
            // player1Pocket5
            // 
            this.player1Pocket5.AutoSize = true;
            this.player1Pocket5.Font = new System.Drawing.Font("Showcard Gothic", 48F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point);
            this.player1Pocket5.Location = new System.Drawing.Point(435, 234);
            this.player1Pocket5.Name = "player1Pocket5";
            this.player1Pocket5.Size = new System.Drawing.Size(72, 79);
            this.player1Pocket5.TabIndex = 10;
            this.player1Pocket5.Text = "0";
            this.player1Pocket5.Click += new System.EventHandler(this.player1Pocket5_Click);
            // 
            // player1Pocket4
            // 
            this.player1Pocket4.AutoSize = true;
            this.player1Pocket4.Font = new System.Drawing.Font("Showcard Gothic", 48F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point);
            this.player1Pocket4.Location = new System.Drawing.Point(368, 234);
            this.player1Pocket4.Name = "player1Pocket4";
            this.player1Pocket4.Size = new System.Drawing.Size(72, 79);
            this.player1Pocket4.TabIndex = 9;
            this.player1Pocket4.Text = "0";
            this.player1Pocket4.Click += new System.EventHandler(this.player1Pocket4_Click);
            // 
            // player1Pocket3
            // 
            this.player1Pocket3.AutoSize = true;
            this.player1Pocket3.Font = new System.Drawing.Font("Showcard Gothic", 48F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point);
            this.player1Pocket3.Location = new System.Drawing.Point(259, 234);
            this.player1Pocket3.Name = "player1Pocket3";
            this.player1Pocket3.Size = new System.Drawing.Size(72, 79);
            this.player1Pocket3.TabIndex = 8;
            this.player1Pocket3.Text = "0";
            this.player1Pocket3.Click += new System.EventHandler(this.player1Pocket3_Click);
            // 
            // player1Pocket2
            // 
            this.player1Pocket2.AutoSize = true;
            this.player1Pocket2.Font = new System.Drawing.Font("Showcard Gothic", 48F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point);
            this.player1Pocket2.Location = new System.Drawing.Point(183, 234);
            this.player1Pocket2.Name = "player1Pocket2";
            this.player1Pocket2.Size = new System.Drawing.Size(72, 79);
            this.player1Pocket2.TabIndex = 7;
            this.player1Pocket2.Text = "0";
            this.player1Pocket2.Click += new System.EventHandler(this.player1Pocket2_Click);
            // 
            // player1Pocket1
            // 
            this.player1Pocket1.AutoSize = true;
            this.player1Pocket1.Font = new System.Drawing.Font("Showcard Gothic", 48F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point);
            this.player1Pocket1.Location = new System.Drawing.Point(107, 234);
            this.player1Pocket1.Name = "player1Pocket1";
            this.player1Pocket1.Size = new System.Drawing.Size(72, 79);
            this.player1Pocket1.TabIndex = 6;
            this.player1Pocket1.Text = "0";
            this.player1Pocket1.Click += new System.EventHandler(this.player1Pocket1_Click);
            // 
            // player2ScorePocket
            // 
            this.player2ScorePocket.AutoSize = true;
            this.player2ScorePocket.Font = new System.Drawing.Font("Showcard Gothic", 48F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point);
            this.player2ScorePocket.Location = new System.Drawing.Point(587, 309);
            this.player2ScorePocket.Name = "player2ScorePocket";
            this.player2ScorePocket.Size = new System.Drawing.Size(72, 79);
            this.player2ScorePocket.TabIndex = 12;
            this.player2ScorePocket.Text = "0";
            // 
            // player1ScorePocket
            // 
            this.player1ScorePocket.AutoSize = true;
            this.player1ScorePocket.Font = new System.Drawing.Font("Showcard Gothic", 48F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point);
            this.player1ScorePocket.Location = new System.Drawing.Point(31, 309);
            this.player1ScorePocket.Name = "player1ScorePocket";
            this.player1ScorePocket.Size = new System.Drawing.Size(72, 79);
            this.player1ScorePocket.TabIndex = 13;
            this.player1ScorePocket.Text = "0";
            // 
            // gameStatusLabel
            // 
            this.gameStatusLabel.AutoSize = true;
            this.gameStatusLabel.Font = new System.Drawing.Font("Segoe UI", 24F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point);
            this.gameStatusLabel.Location = new System.Drawing.Point(94, 147);
            this.gameStatusLabel.MinimumSize = new System.Drawing.Size(500, 0);
            this.gameStatusLabel.Name = "gameStatusLabel";
            this.gameStatusLabel.Size = new System.Drawing.Size(500, 45);
            this.gameStatusLabel.TabIndex = 14;
            this.gameStatusLabel.Text = "Waiting for game to start...";
            this.gameStatusLabel.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
            // 
            // infoLabel1
            // 
            this.infoLabel1.AutoSize = true;
            this.infoLabel1.Font = new System.Drawing.Font("Segoe UI", 24F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point);
            this.infoLabel1.Location = new System.Drawing.Point(31, 505);
            this.infoLabel1.MinimumSize = new System.Drawing.Size(500, 0);
            this.infoLabel1.Name = "infoLabel1";
            this.infoLabel1.Size = new System.Drawing.Size(500, 45);
            this.infoLabel1.TabIndex = 15;
            this.infoLabel1.Text = "INFO 1";
            this.infoLabel1.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
            this.infoLabel1.Visible = false;
            // 
            // infoLabel2
            // 
            this.infoLabel2.AutoSize = true;
            this.infoLabel2.Font = new System.Drawing.Font("Segoe UI", 24F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point);
            this.infoLabel2.Location = new System.Drawing.Point(31, 550);
            this.infoLabel2.MinimumSize = new System.Drawing.Size(500, 0);
            this.infoLabel2.Name = "infoLabel2";
            this.infoLabel2.Size = new System.Drawing.Size(500, 45);
            this.infoLabel2.TabIndex = 16;
            this.infoLabel2.Text = "INFO 2";
            this.infoLabel2.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
            // 
            // infoLabel3
            // 
            this.infoLabel3.AutoSize = true;
            this.infoLabel3.Font = new System.Drawing.Font("Segoe UI", 24F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point);
            this.infoLabel3.Location = new System.Drawing.Point(31, 595);
            this.infoLabel3.MinimumSize = new System.Drawing.Size(500, 0);
            this.infoLabel3.Name = "infoLabel3";
            this.infoLabel3.Size = new System.Drawing.Size(500, 45);
            this.infoLabel3.TabIndex = 17;
            this.infoLabel3.Text = "INFO 3";
            this.infoLabel3.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
            this.infoLabel3.Visible = false;
            // 
            // infoLabel4
            // 
            this.infoLabel4.AutoSize = true;
            this.infoLabel4.Font = new System.Drawing.Font("Segoe UI", 24F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point);
            this.infoLabel4.Location = new System.Drawing.Point(31, 640);
            this.infoLabel4.MinimumSize = new System.Drawing.Size(500, 0);
            this.infoLabel4.Name = "infoLabel4";
            this.infoLabel4.Size = new System.Drawing.Size(500, 45);
            this.infoLabel4.TabIndex = 18;
            this.infoLabel4.Text = "INFO 4";
            this.infoLabel4.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
            this.infoLabel4.Visible = false;
            // 
            // GameForm
            // 
            this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F);
            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
            this.ClientSize = new System.Drawing.Size(700, 700);
            this.Controls.Add(this.infoLabel4);
            this.Controls.Add(this.infoLabel3);
            this.Controls.Add(this.infoLabel2);
            this.Controls.Add(this.infoLabel1);
            this.Controls.Add(this.gameStatusLabel);
            this.Controls.Add(this.player1ScorePocket);
            this.Controls.Add(this.player2ScorePocket);
            this.Controls.Add(this.player1Pocket6);
            this.Controls.Add(this.player1Pocket5);
            this.Controls.Add(this.player1Pocket4);
            this.Controls.Add(this.player1Pocket3);
            this.Controls.Add(this.player1Pocket2);
            this.Controls.Add(this.player1Pocket1);
            this.Controls.Add(this.player2Pocket6);
            this.Controls.Add(this.player2Pocket5);
            this.Controls.Add(this.player2Pocket4);
            this.Controls.Add(this.player2Pocket3);
            this.Controls.Add(this.player2Pocket2);
            this.Controls.Add(this.player2Pocket1);
            this.Name = "GameForm";
            this.Text = "GameForm";
            this.ResumeLayout(false);
            this.PerformLayout();

        }

        #endregion

        private Label player2Pocket1;
        private Label player2Pocket2;
        private Label player2Pocket3;
        private Label player2Pocket4;
        private Label player2Pocket5;
        private Label player2Pocket6;
        private Label player1Pocket6;
        private Label player1Pocket5;
        private Label player1Pocket4;
        private Label player1Pocket3;
        private Label player1Pocket2;
        private Label player1Pocket1;
        private Label player2ScorePocket;
        private Label player1ScorePocket;
        private Label gameStatusLabel;
        private Label infoLabel1;
        private Label infoLabel2;
        private Label infoLabel3;
        private Label infoLabel4;
    }
}