using UnityEngine;

namespace Might {
    public static class Preferences {
        public static bool CommunityMedals = true;
        public static bool PBTracker = true;
        public static bool SessionTimer = true;
        public static bool LevelTimer = true;
        public static bool IGTimer = true;
        // public static Color IGTimerColor = new Color(3, 0, 0);
        public static bool ApocalypseDisplay = true;
        public static bool InsightScreen = true;
        public static bool RecordBossGhost = true;
        public static bool Ambience = true;
        public static bool BossHP = true;

        public static bool PlayerUiPortrait = true;
        public static bool Backstory = true;
        public static bool BottomBar = true;
        public static bool DamageOverlay = true;
        public static bool BoostOverlay = true;
        public static bool ShockerOverlay = true;
        public static bool TelefragOverlay = true;
        public static bool ScreenFadeOverlay = true;
    }
}