namespace FoenixIDE.Display
{
    public partial class Gpu
    {
        /// <summary> 
        /// Required designer variable.
        /// </summary>
        private global::System.ComponentModel.IContainer components = null;

        /// <summary> 
        /// Clean up any resources being used.
        /// </summary>
        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
                BackgroundTextBrush.Dispose();
                BorderBrush.Dispose();
                CursorBrush.Dispose();
                InvertedBrush.Dispose();
                TextBrush.Dispose();
                frameBuffer.Dispose();
            }
            base.Dispose(disposing);
        }

        #region Component Designer generated code

        /// <summary> 
        /// Required method for Designer support - do not modify 
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
            this.SuspendLayout();
            // 
            // Gpu
            // 
            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.None;
            this.BackgroundImageLayout = System.Windows.Forms.ImageLayout.None;
            this.CausesValidation = false;
            this.Font = new System.Drawing.Font("Consolas", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
            this.Margin = new System.Windows.Forms.Padding(2);
            this.MinimumSize = new System.Drawing.Size(640, 480);
            this.Name = "Gpu";
            this.Size = new System.Drawing.Size(640, 480);
            this.ResumeLayout(false);

        }

        #endregion
    }
}
