using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[Serializable]
public class BoardData
{
    public Vector2 Size { get; set; }
    public List<BoardTileData> BoardTileDataList { get; set; }

    public BoardData() { }

    public BoardData(Vector2 boardSize, List<BoardTileData> boardTileDataList)
    {
        Size = boardSize;
        BoardTileDataList = boardTileDataList;
    }
}
