using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace Netherlands3D.ObjImporter.ParseOBJ
{
    public struct Submesh
    {
        
        public string displayName;
        public string name;
        public string filename;
        public string label;
        public int startIndex;
        public int indexCount;
        public int vertexCount;
        public int startVertex;

    }
}

