using NameId = System.UInt32;
namespace Acknex.Interfaces
{
    /// <summary>
    /// Represents an engine object type.
    /// </summary>
    public enum ObjectType
    {
        Unknown,
        Action,
        Actor,
        Bitmap,
        Region,
        Skill,
        Synonym,
        Texture,
        Thing,
        Wall,
        Way,
        Overlay,
        View,
        Panel,
        Sound,
        World,
        Player,
        String,
        Flic,
        Text,
        Internal,
        Palette,
        Font,
        Model,
        Song,
        Digits,
        Picture,
    }
}