using XREngine.Data.Rendering;

namespace XREngine.Rendering
{
    //public class XRTextureViewRectangle(
    //    XRTextureRectangle viewedTexture,
    //    int minLevel,
    //    int numLevels,
    //    int minLayer,
    //    int numLayers,
    //    EPixelInternalFormat internalFormat) : XRTextureView<XRTextureRectangle>(viewedTexture, minLevel, numLevels, minLayer, numLayers, internalFormat)
    //{
    //    public override uint MaxDimension { get; } = 2u;
    //}
}
