using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public static class LevelManager
{
    private static LevelData _currentLevel;
    public static LevelData CurrentLevel => _currentLevel;

    public static void Init()
    {
        _currentLevel = new LevelData(
            new BoardData(new Vector2(5,5), null),
            EShapeType.Square,
            new EnumData<EMovableType>("123456"));
    }
}
