using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public static class App_EventManager
{
    public static Action<BoardData> OnBoardCreated;
    public static Action<IMovable> OnMovablePlaced;
    public static Action<IMovable> OnMovableMouseUp;
    public static Action<IMovable> OnMovableMouseDown;
    public static Action<BoardTile, IAttachable> OnAttachedBoardTile;
    public static Action<BoardTile, IAttachable> OnDeattachedBoardTile;

}
