using System.Xml.Linq;
using Shared;
using GameServer.logic.behaviors;

namespace GameServer.logic; 

public static class BehaviorTemplates
{
    public static IStateChildren[] CrazyShotgun(XElement e)
    {
        return new []
        {
            new Shoot(10, 10, 10, coolDown: e.ParseInt("@coolDown", 1000))
        };
    }
}