using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public static class SaveData
{
    public static bool hasYellowPower {get; set; }
    public static bool hasBluePower {get; set; }
    public static bool hasPurplePower {get; set; }
    public static bool hasRedPower {get; set; }
    public static Vector3 spawnPoint {get; set; }
    public static bool isNewGame {get; set; }
    public static bool hasSavedGame {get; set; }

}
