using Atlas.Core;

namespace Atlas.Logic
{
    public class BootState : GameState<GameStateType>
    {
        public override GameStateType GameStateType => GameStateType.BOOT;

        public override GameStateType GetNextState()
        {
            return GameStateType.GAMEPLAY;
        }

        public override bool CanExitState()
        {
            return true;
        }

        public override void OnEnter()
        {

        }
    } 
}
