using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using AmongUs.GameOptions;
using Hazel;
using InnerNet;
using UnityEngine;

using TownOfHost.Modules;
using TownOfHost.Roles.Core;
using TownOfHost.Roles.Core.Interfaces;
using TownOfHost.Roles.Impostor;
using TownOfHost.Roles.Neutral;
using TownOfHost.Roles.AddOns.Impostor;
using static TownOfHost.Translator;

namespace TownOfHost
{
    static class ExtendedPlayerControl
    {
        public static void RpcSetCustomRole(this PlayerControl player, CustomRoles role)
        {
            if (player.GetCustomRole() == role) return;

            if (role < CustomRoles.NotAssigned)
            {
                PlayerState.GetByPlayerId(player.PlayerId).SetMainRole(role);
            }
            else if (role >= CustomRoles.NotAssigned)   //500:NoSubRole 501~:SubRole
            {
                PlayerState.GetByPlayerId(player.PlayerId).SetSubRole(role);
            }
            if (AmongUsClient.Instance.AmHost)
            {
                var roleClass = player.GetRoleClass();
                if (roleClass != null)
                {
                    roleClass.Dispose();
                    CustomRoleManager.CreateInstance(role, player);
                }

                MessageWriter writer = AmongUsClient.Instance.StartRpcImmediately(PlayerControl.LocalPlayer.NetId, (byte)CustomRPC.SetCustomRole, Hazel.SendOption.Reliable, -1);
                writer.Write(player.PlayerId);
                writer.WritePacked((int)role);
                AmongUsClient.Instance.FinishRpcImmediately(writer);
            }
        }
        public static void RpcSetCustomRole(byte PlayerId, CustomRoles role)
        {
            if (AmongUsClient.Instance.AmHost)
            {
                MessageWriter writer = AmongUsClient.Instance.StartRpcImmediately(PlayerControl.LocalPlayer.NetId, (byte)CustomRPC.SetCustomRole, Hazel.SendOption.Reliable, -1);
                writer.Write(PlayerId);
                writer.WritePacked((int)role);
                AmongUsClient.Instance.FinishRpcImmediately(writer);
            }
        }

        public static void RpcExile(this PlayerControl player)
        {
            RPC.ExileAsync(player);
        }
        public static InnerNet.ClientData GetClient(this PlayerControl player)
        {
            var client = AmongUsClient.Instance.allClients.ToArray().Where(cd => cd.Character.PlayerId == player.PlayerId).FirstOrDefault();
            return client;
        }
        public static int GetClientId(this PlayerControl player)
        {
            var client = player.GetClient();
            return client == null ? -1 : client.Id;
        }
        public static CustomRoles GetCustomRole(this GameData.PlayerInfo player)
        {
            return player == null || player.Object == null ? CustomRoles.Crewmate : player.Object.GetCustomRole();
        }
        /// <summary>
        /// ※サブロールは取得できません。
        /// </summary>
        public static CustomRoles GetCustomRole(this PlayerControl player)
        {
            if (player == null)
            {
                var caller = new System.Diagnostics.StackFrame(1, false);
                var callerMethod = caller.GetMethod();
                string callerMethodName = callerMethod.Name;
                string callerClassName = callerMethod.DeclaringType.FullName;
                Logger.Warn(callerClassName + "." + callerMethodName + "がCustomRoleを取得しようとしましたが、対象がnullでした。", "GetCustomRole");
                return CustomRoles.Crewmate;
            }
            var state = PlayerState.GetByPlayerId(player.PlayerId);

            return state?.MainRole ?? CustomRoles.Crewmate;
        }

        public static List<CustomRoles> GetCustomSubRoles(this PlayerControl player)
        {
            if (player == null)
            {
                Logger.Warn("CustomSubRoleを取得しようとしましたが、対象がnullでした。", "getCustomSubRole");
                return new() { CustomRoles.NotAssigned };
            }
            return PlayerState.GetByPlayerId(player.PlayerId).SubRoles;
        }
        public static CountTypes GetCountTypes(this PlayerControl player)
        {
            if (player == null)
            {
                var caller = new System.Diagnostics.StackFrame(1, false);
                var callerMethod = caller.GetMethod();
                string callerMethodName = callerMethod.Name;
                string callerClassName = callerMethod.DeclaringType.FullName;
                Logger.Warn(callerClassName + "." + callerMethodName + "がCountTypesを取得しようとしましたが、対象がnullでした。", "GetCountTypes");
                return CountTypes.None;
            }

            return PlayerState.GetByPlayerId(player.PlayerId)?.CountType ?? CountTypes.None;
        }
        public static void RpcSetNameEx(this PlayerControl player, string name)
        {
            foreach (var seer in Main.AllPlayerControls)
            {
                Main.LastNotifyNames[(player.PlayerId, seer.PlayerId)] = name;
            }
            HudManagerPatch.LastSetNameDesyncCount++;

            Logger.Info($"Set:{player?.Data?.PlayerName}:{name} for All", "RpcSetNameEx");
            player.RpcSetName(name);
        }

        public static void RpcSetNamePrivate(this PlayerControl player, string name, bool DontShowOnModdedClient = false, PlayerControl seer = null, bool force = false)
        {
            //player: 名前の変更対象
            //seer: 上の変更を確認することができるプレイヤー
            if (player == null || name == null || !AmongUsClient.Instance.AmHost) return;
            if (seer == null) seer = player;
            if (!force && Main.LastNotifyNames[(player.PlayerId, seer.PlayerId)] == name)
            {
                //Logger.info($"Cancel:{player.name}:{name} for {seer.name}", "RpcSetNamePrivate");
                return;
            }
            Main.LastNotifyNames[(player.PlayerId, seer.PlayerId)] = name;
            HudManagerPatch.LastSetNameDesyncCount++;
            Logger.Info($"Set:{player?.Data?.PlayerName}:{name} for {seer.GetNameWithRole()}", "RpcSetNamePrivate");

            var clientId = seer.GetClientId();
            MessageWriter writer = AmongUsClient.Instance.StartRpcImmediately(player.NetId, (byte)RpcCalls.SetName, Hazel.SendOption.Reliable, clientId);
            writer.Write(name);
            writer.Write(DontShowOnModdedClient);
            AmongUsClient.Instance.FinishRpcImmediately(writer);
        }
        public static void RpcSetRoleDesync(this PlayerControl player, RoleTypes role, int clientId)
        {
            //player: 名前の変更対象

            if (player == null) return;
            if (AmongUsClient.Instance.ClientId == clientId)
            {
                player.SetRole(role);
                return;
            }
            MessageWriter writer = AmongUsClient.Instance.StartRpcImmediately(player.NetId, (byte)RpcCalls.SetRole, Hazel.SendOption.Reliable, clientId);
            writer.Write((ushort)role);
            AmongUsClient.Instance.FinishRpcImmediately(writer);
        }

        public static void RpcGuardAndKill(this PlayerControl killer, PlayerControl target = null, int colorId = 0)
        {
            //killerが死んでいる場合は実行しない
            if (!killer.IsAlive()) return;

            if (target == null) target = killer;
            // Host
            if (killer.AmOwner)
            {
                killer.ProtectPlayer(target, colorId);
                killer.MurderPlayer(target);
            }
            // Other Clients
            if (killer.PlayerId != 0)
            {
                var sender = CustomRpcSender.Create("GuardAndKill Sender", SendOption.None);
                sender.StartMessage(killer.GetClientId());
                sender.StartRpc(killer.NetId, (byte)RpcCalls.ProtectPlayer)
                    .WriteNetObject((InnerNetObject)target)
                    .Write(colorId)
                    .EndRpc();
                sender.StartRpc(killer.NetId, (byte)RpcCalls.MurderPlayer)
                    .WriteNetObject((InnerNetObject)target)
                    .EndRpc();
                sender.EndMessage();
                sender.SendMessage();
            }
        }
        public static void SetKillCooldown(this PlayerControl player, float time = -1f)
        {
            if (player == null) return;
            CustomRoles role = player.GetCustomRole();
            if (!player.CanUseKillButton()) return;
            if (time >= 0f)
            {
                Main.AllPlayerKillCooldown[player.PlayerId] = time * 2;
            }
            else
            {
                Main.AllPlayerKillCooldown[player.PlayerId] *= 2;
            }
            player.SyncSettings();
            player.RpcGuardAndKill();
            player.ResetKillCooldown();
        }
        public static void RpcSpecificMurderPlayer(this PlayerControl killer, PlayerControl target = null)
        {
            if (target == null) target = killer;
            if (killer.AmOwner)
            {
                killer.MurderPlayer(target);
            }
            else
            {
                MessageWriter messageWriter = AmongUsClient.Instance.StartRpcImmediately(killer.NetId, (byte)RpcCalls.MurderPlayer, SendOption.Reliable, killer.GetClientId());
                messageWriter.WriteNetObject(target);
                AmongUsClient.Instance.FinishRpcImmediately(messageWriter);
            }
        }
        [Obsolete]
        public static void RpcSpecificProtectPlayer(this PlayerControl killer, PlayerControl target = null, int colorId = 0)
        {
            if (AmongUsClient.Instance.AmClient)
            {
                killer.ProtectPlayer(target, colorId);
            }
            MessageWriter messageWriter = AmongUsClient.Instance.StartRpcImmediately(killer.NetId, (byte)RpcCalls.ProtectPlayer, SendOption.Reliable, killer.GetClientId());
            messageWriter.WriteNetObject(target);
            messageWriter.Write(colorId);
            AmongUsClient.Instance.FinishRpcImmediately(messageWriter);
        }
        public static void RpcResetAbilityCooldown(this PlayerControl target)
        {
            if (target == null || !AmongUsClient.Instance.AmHost)
            {
                return;
            }
            Logger.Info($"アビリティクールダウンのリセット:{target.name}({target.PlayerId})", "RpcResetAbilityCooldown");
            if (PlayerControl.LocalPlayer == target)
            {
                //targetがホストだった場合
                PlayerControl.LocalPlayer.Data.Role.SetCooldown();
            }
            else
            {
                //targetがホスト以外だった場合
                MessageWriter writer = AmongUsClient.Instance.StartRpcImmediately(target.NetId, (byte)RpcCalls.ProtectPlayer, SendOption.None, target.GetClientId());
                writer.WriteNetObject(target);
                writer.Write(0);
                AmongUsClient.Instance.FinishRpcImmediately(writer);
            }
            /*
                プレイヤーがバリアを張ったとき、そのプレイヤーの役職に関わらずアビリティーのクールダウンがリセットされます。
                ログの追加により無にバリアを張ることができなくなったため、代わりに自身に0秒バリアを張るように変更しました。
                この変更により、役職としての守護天使が無効化されます。
                ホストのクールダウンは直接リセットします。
            */
        }
        public static void RpcDesyncRepairSystem(this PlayerControl target, SystemTypes systemType, int amount)
        {
            MessageWriter messageWriter = AmongUsClient.Instance.StartRpcImmediately(ShipStatus.Instance.NetId, (byte)RpcCalls.RepairSystem, SendOption.Reliable, target.GetClientId());
            messageWriter.Write((byte)systemType);
            messageWriter.WriteNetObject(target);
            messageWriter.Write((byte)amount);
            AmongUsClient.Instance.FinishRpcImmediately(messageWriter);
        }

        /*public static void RpcBeKilled(this PlayerControl player, PlayerControl KilledBy = null) {
            if(!AmongUsClient.Instance.AmHost) return;
            byte KilledById;
            if(KilledBy == null)
                KilledById = byte.MaxValue;
            else
                KilledById = KilledBy.PlayerId;

            MessageWriter writer = AmongUsClient.Instance.StartRpcImmediately(player.NetId, (byte)CustomRPC.BeKilled, Hazel.SendOption.Reliable, -1);
            writer.Write(player.PlayerId);
            writer.Write(KilledById);
            AmongUsClient.Instance.FinishRpcImmediately(writer);

            RPC.BeKilled(player.PlayerId, KilledById);
        }*/
        public static void MarkDirtySettings(this PlayerControl player)
        {
            PlayerGameOptionsSender.SetDirty(player.PlayerId);
        }
        public static void SyncSettings(this PlayerControl player)
        {
            PlayerGameOptionsSender.SetDirty(player.PlayerId);
            GameOptionsSender.SendAllGameOptions();
        }
        public static TaskState GetPlayerTaskState(this PlayerControl player)
        {
            return PlayerState.GetByPlayerId(player.PlayerId).GetTaskState();
        }

        /*public static GameOptionsData DeepCopy(this GameOptionsData opt)
        {
            var optByte = opt.ToBytes(5);
            return GameOptionsData.FromBytes(optByte);
        }*/

        public static string GetTrueRoleName(this PlayerControl player)
        {
            return Utils.GetTrueRoleName(player.PlayerId);
        }
        public static string GetSubRoleName(this PlayerControl player)
        {
            var SubRoles = PlayerState.GetByPlayerId(player.PlayerId).SubRoles;
            if (SubRoles.Count == 0) return "";
            var sb = new StringBuilder();
            foreach (var role in SubRoles)
            {
                if (role == CustomRoles.NotAssigned) continue;
                sb.Append($"{Utils.ColorString(Color.white, " + ")}{Utils.GetRoleName(role)}");
            }

            return sb.ToString();
        }
        public static string GetAllRoleName(this PlayerControl player)
        {
            if (!player) return null;
            var text = Utils.GetRoleName(player.GetCustomRole());
            text += player.GetSubRoleName();
            return text;
        }
        public static string GetNameWithRole(this PlayerControl player)
        {
            return $"{player?.Data?.PlayerName}" + (GameStates.IsInGame ? $"({player?.GetAllRoleName()})" : "");
        }
        public static string GetRoleColorCode(this PlayerControl player)
        {
            return Utils.GetRoleColorCode(player.GetCustomRole());
        }
        public static Color GetRoleColor(this PlayerControl player)
        {
            return Utils.GetRoleColor(player.GetCustomRole());
        }
        public static void ResetPlayerCam(this PlayerControl pc, float delay = 0f)
        {
            if (pc == null || !AmongUsClient.Instance.AmHost || pc.AmOwner) return;

            var systemtypes = SystemTypes.Reactor;
            if (Main.NormalOptions.MapId == 2) systemtypes = SystemTypes.Laboratory;

            _ = new LateTask(() =>
            {
                pc.RpcDesyncRepairSystem(systemtypes, 128);
            }, 0f + delay, "Reactor Desync");

            _ = new LateTask(() =>
            {
                pc.RpcSpecificMurderPlayer();
            }, 0.2f + delay, "Murder To Reset Cam");

            _ = new LateTask(() =>
            {
                pc.RpcDesyncRepairSystem(systemtypes, 16);
                if (Main.NormalOptions.MapId == 4) //Airship用
                    pc.RpcDesyncRepairSystem(systemtypes, 17);
            }, 0.4f + delay, "Fix Desync Reactor");
        }
        public static void ReactorFlash(this PlayerControl pc, float delay = 0f)
        {
            if (pc == null) return;
            int clientId = pc.GetClientId();
            // Logger.Info($"{pc}", "ReactorFlash");
            var systemtypes = SystemTypes.Reactor;
            if (Main.NormalOptions.MapId == 2) systemtypes = SystemTypes.Laboratory;
            float FlashDuration = Options.KillFlashDuration.GetFloat();

            pc.RpcDesyncRepairSystem(systemtypes, 128);

            _ = new LateTask(() =>
            {
                pc.RpcDesyncRepairSystem(systemtypes, 16);

                if (Main.NormalOptions.MapId == 4) //Airship用
                    pc.RpcDesyncRepairSystem(systemtypes, 17);
            }, FlashDuration + delay, "Fix Desync Reactor");
        }

        public static string GetRealName(this PlayerControl player, bool isMeeting = false)
        {
            return isMeeting ? player?.Data?.PlayerName : player?.name;
        }
        public static bool CanUseKillButton(this PlayerControl pc)
        {
            if (!pc.IsAlive() || pc.Data.Role.Role == RoleTypes.GuardianAngel) return false;

            var roleCanUse = (pc.GetRoleClass() as IKiller)?.CanUseKillButton();

            return roleCanUse ?? pc.Is(CustomRoleTypes.Impostor);
        }
        public static bool CanUseImpostorVentButton(this PlayerControl pc)
        {
            if (!pc.IsAlive() || pc.Data.Role.Role == RoleTypes.GuardianAngel) return false;

            return pc.GetCustomRole() switch
            {
                CustomRoles.Sheriff => false,
                CustomRoles.Egoist => true,
                CustomRoles.Jackal => Jackal.CanVent,
                CustomRoles.Arsonist => Arsonist.IsDouseDone(pc),
                CustomRoles.Queen => Queen.CanVent,
                _ => pc.Is(CustomRoleTypes.Impostor),
            };
        }
        public static void ResetKillCooldown(this PlayerControl player)
        {
            Main.AllPlayerKillCooldown[player.PlayerId] = (player.GetRoleClass() as IKiller)?.CalculateKillCooldown() ?? Options.DefaultKillCooldown; //キルクールをデフォルトキルクールに変更
            if (player.PlayerId == LastImpostor.currentId)
                LastImpostor.SetKillCooldown();
        }
        public static bool CanMakeMadmate(this PlayerControl player)
        {
            if (
                Options.CanMakeMadmateCount.GetInt() <= Main.SKMadmateNowCount ||
                player == null ||
                player.Data.Role.Role != RoleTypes.Shapeshifter)
            {
                return false;
            }

            var isSidekickableCustomRole = player.GetRoleClass() is ISidekickable sidekickable && sidekickable.CanMakeSidekick();

            return isSidekickableCustomRole ||
                player.GetCustomRole().CanMakeMadmate(); // ISideKickable対応前の役職はこちら
        }
        public static void RpcExileV2(this PlayerControl player)
        {
            player.Exiled();
            MessageWriter writer = AmongUsClient.Instance.StartRpcImmediately(player.NetId, (byte)RpcCalls.Exiled, SendOption.None, -1);
            AmongUsClient.Instance.FinishRpcImmediately(writer);
        }
        public static void RpcMurderPlayerV2(this PlayerControl killer, PlayerControl target)
        {
            if (target == null) target = killer;
            if (AmongUsClient.Instance.AmClient)
            {
                killer.MurderPlayer(target);
            }
            MessageWriter messageWriter = AmongUsClient.Instance.StartRpcImmediately(killer.NetId, (byte)RpcCalls.MurderPlayer, SendOption.None, -1);
            messageWriter.WriteNetObject(target);
            AmongUsClient.Instance.FinishRpcImmediately(messageWriter);
            Utils.NotifyRoles();
        }
        public static void NoCheckStartMeeting(this PlayerControl reporter, GameData.PlayerInfo target)
        { /*サボタージュ中でも関係なしに会議を起こせるメソッド
            targetがnullの場合はボタンとなる*/
            MeetingRoomManager.Instance.AssignSelf(reporter, target);
            DestroyableSingleton<HudManager>.Instance.OpenMeetingRoom(reporter);
            reporter.RpcStartMeeting(target);
        }
        public static bool IsModClient(this PlayerControl player) => Main.playerVersion.ContainsKey(player.PlayerId);
        ///<summary>
        ///プレイヤーのRoleBehaviourのGetPlayersInAbilityRangeSortedを実行し、戻り値を返します。
        ///</summary>
        ///<param name="ignoreColliders">trueにすると、壁の向こう側のプレイヤーが含まれるようになります。守護天使用</param>
        ///<returns>GetPlayersInAbilityRangeSortedの戻り値</returns>
        public static List<PlayerControl> GetPlayersInAbilityRangeSorted(this PlayerControl player, bool ignoreColliders = false) => GetPlayersInAbilityRangeSorted(player, pc => true, ignoreColliders);
        ///<summary>
        ///プレイヤーのRoleBehaviourのGetPlayersInAbilityRangeSortedを実行し、predicateの条件に合わないものを除外して返します。
        ///</summary>
        ///<param name="predicate">リストに入れるプレイヤーの条件 このpredicateに入れてfalseを返すプレイヤーは除外されます。</param>
        ///<param name="ignoreColliders">trueにすると、壁の向こう側のプレイヤーが含まれるようになります。守護天使用</param>
        ///<returns>GetPlayersInAbilityRangeSortedの戻り値から条件に合わないプレイヤーを除外したもの。</returns>
        public static List<PlayerControl> GetPlayersInAbilityRangeSorted(this PlayerControl player, Predicate<PlayerControl> predicate, bool ignoreColliders = false)
        {
            var rangePlayersIL = RoleBehaviour.GetTempPlayerList();
            List<PlayerControl> rangePlayers = new();
            player.Data.Role.GetPlayersInAbilityRangeSorted(rangePlayersIL, ignoreColliders);
            foreach (var pc in rangePlayersIL)
            {
                if (predicate(pc)) rangePlayers.Add(pc);
            }
            return rangePlayers;
        }
        public static bool IsNeutralKiller(this PlayerControl player)
        {
            return
                player.GetCustomRole() is
                CustomRoles.Egoist or
                CustomRoles.Jackal or
                CustomRoles.Queen;
        }
        public static bool KnowDeathReason(this PlayerControl seer, PlayerControl seen)
        {
            // targetが生きてたらfalse
            if (seen.IsAlive())
            {
                return false;
            }
            // seerが死亡済で，霊界から死因が見える設定がON
            if (!seer.IsAlive() && Options.GhostCanSeeDeathReason.GetBool())
            {
                return true;
            }

            // 役職による仕分け
            if (seer.GetRoleClass() is IDeathReasonSeeable deathReasonSeeable)
            {
                return deathReasonSeeable.CheckSeeDeathReason(seen);
            }
            // IDeathReasonSeeable未対応役職はこちら
            return seer.Is(CustomRoleTypes.Madmate) && Options.MadmateCanSeeDeathReason.GetBool();
        }
        public static string GetRoleInfo(this PlayerControl player, bool InfoLong = false)
        {
            var roleClass = player.GetRoleClass();
            var role = player.GetCustomRole();
            if (role is CustomRoles.Crewmate or CustomRoles.Impostor)
                InfoLong = false;

            var text = role.ToString();

            var Prefix = "";
            if (!InfoLong)
                switch (role)
                {
                    case CustomRoles.Mafia:
                        if (roleClass is not Mafia mafia) break;

                        Prefix = mafia.CanUseKillButton() ? "After" : "Before";
                        break;
                    case CustomRoles.MadSnitch:
                    case CustomRoles.MadGuardian:
                        text = CustomRoles.Madmate.ToString();
                        Prefix = player.GetPlayerTaskState().IsTaskFinished ? "" : "Before";
                        break;
                };
            var Info = (role.IsVanilla() ? "Blurb" : "Info") + (InfoLong ? "Long" : "");
            return GetString($"{Prefix}{text}{Info}");
        }
        public static void SetRealKiller(this PlayerControl target, PlayerControl killer, bool NotOverRide = false)
        {
            if (target == null)
            {
                Logger.Info("target=null", "SetRealKiller");
                return;
            }
            var State = PlayerState.GetByPlayerId(target.PlayerId);
            if (State.RealKiller.Item1 != DateTime.MinValue && NotOverRide) return; //既に値がある場合上書きしない
            byte killerId = killer == null ? byte.MaxValue : killer.PlayerId;
            RPC.SetRealKiller(target.PlayerId, killerId);
        }
        public static PlayerControl GetRealKiller(this PlayerControl target)
        {
            var killerId = PlayerState.GetByPlayerId(target.PlayerId).GetRealKiller();
            return killerId == byte.MaxValue ? null : Utils.GetPlayerById(killerId);
        }
        public static PlainShipRoom GetPlainShipRoom(this PlayerControl pc)
        {
            if (!pc.IsAlive()) return null;
            var Rooms = ShipStatus.Instance.AllRooms;
            if (Rooms == null) return null;
            foreach (var room in Rooms)
            {
                if (!room.roomArea) continue;
                if (pc.Collider.IsTouching(room.roomArea))
                    return room;
            }
            return null;
        }

        //汎用
        public static bool Is(this PlayerControl target, CustomRoles role) =>
            role > CustomRoles.NotAssigned ? target.GetCustomSubRoles().Contains(role) : target.GetCustomRole() == role;
        public static bool Is(this PlayerControl target, CustomRoleTypes type) { return target.GetCustomRole().GetCustomRoleTypes() == type; }
        public static bool Is(this PlayerControl target, RoleTypes type) { return target.GetCustomRole().GetRoleTypes() == type; }
        public static bool Is(this PlayerControl target, CountTypes type) { return target.GetCountTypes() == type; }
        public static bool IsAlive(this PlayerControl target)
        {
            //ロビーなら生きている
            if (GameStates.IsLobby)
            {
                return true;
            }
            //targetがnullならば切断者なので生きていない
            if (target == null)
            {
                return false;
            }
            //targetがnullでなく取得できない場合は登録前なので生きているとする
            if (PlayerState.GetByPlayerId(target.PlayerId) is not PlayerState state)
            {
                return true;
            }
            return !state.IsDead;
        }
    }
}