namespace SampleGame.IOSAndMacCatalyst;

[Register("SceneDelegate")]
public class SceneDelegate : UIResponder, IUIWindowSceneDelegate {
	[Export("window")]
	public UIWindow? Window {
		get;
		set;
	}

	[Export("scene:willConnectToSession:options:")]
	public void WillConnect(UIScene scene, UISceneSession session, UISceneConnectionOptions connectionOptions) {
		// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
		// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
		// This delegate does not imply the connecting scene or session are new (see UIApplicationDelegate `GetConfiguration` instead).
	}

	[Export("sceneDidDisconnect:")]
	public void DidDisconnect(UIScene scene) {
		// Called as the scene is being released by the system.
		// This occurs shortly after the scene enters the background, or when its session is discarded.
		// Release any resources associated with this scene that can be re-created the next time the scene connects.
		// The scene may re-connect later, as its session was not neccessarily discarded (see UIApplicationDelegate `DidDiscardSceneSessions` instead).
	}

	[Export("sceneDidBecomeActive:")]
	public void DidBecomeActive(UIScene scene) {
		// Called when the scene has moved from an inactive state to an active state.
		// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
	}

	[Export("sceneWillResignActive:")]
	public void WillResignActive(UIScene scene) {
		// Called when the scene will move from an active state to an inactive state.
		// This may occur due to temporary interruptions (ex. an incoming phone call).
	}

	[Export("sceneWillEnterForeground:")]
	public void WillEnterForeground(UIScene scene) {
		// Called as the scene transitions from the background to the foreground.
		// Use this method to undo the changes made on entering the background.
	}

	[Export("sceneDidEnterBackground:")]
	public void DidEnterBackground(UIScene scene) {
		// Called as the scene transitions from the foreground to the background.
		// Use this method to save data, release shared resources, and store enough scene-specific state information
		// to restore the scene back to its current state.
	}
}