namespace RPG.Engine.Aseprite {
	public enum ChunkType {
		OldPaletteA = 0x0004,
		OldPaletteB = 0x0011,
		Layer = 0x2004,
		Cel = 0x2005,
		CelExtra = 0x2006,
		Mask = 0x2016,
		Path = 0x2017,
		FrameTags = 0x2018,
		Palette = 0x2019,
		UserData = 0x2020,
		Slice = 0x2022
	}
}